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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- Model2 = Instance.new("Model")
- Part3 = Instance.new("Part")
- BlockMesh4 = Instance.new("BlockMesh")
- Part5 = Instance.new("Part")
- SpecialMesh6 = Instance.new("SpecialMesh")
- Script7 = Instance.new("Script")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- BlockMesh10 = Instance.new("BlockMesh")
- Part11 = Instance.new("Part")
- SpecialMesh12 = Instance.new("SpecialMesh")
- Part13 = Instance.new("Part")
- Script14 = Instance.new("Script")
- SpecialMesh15 = Instance.new("SpecialMesh")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- Script21 = Instance.new("Script")
- Part22 = Instance.new("Part")
- Part23 = Instance.new("Part")
- SpecialMesh24 = Instance.new("SpecialMesh")
- Part25 = Instance.new("Part")
- SpecialMesh26 = Instance.new("SpecialMesh")
- Part27 = Instance.new("Part")
- SpecialMesh28 = Instance.new("SpecialMesh")
- Part29 = Instance.new("Part")
- SpecialMesh30 = Instance.new("SpecialMesh")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- Part33 = Instance.new("Part")
- SpecialMesh34 = Instance.new("SpecialMesh")
- Part35 = Instance.new("Part")
- SpecialMesh36 = Instance.new("SpecialMesh")
- Part37 = Instance.new("Part")
- SpecialMesh38 = Instance.new("SpecialMesh")
- Script39 = Instance.new("Script")
- Part40 = Instance.new("Part")
- Part41 = Instance.new("Part")
- Part42 = Instance.new("Part")
- SpecialMesh43 = Instance.new("SpecialMesh")
- Part44 = Instance.new("Part")
- Part45 = Instance.new("Part")
- SpecialMesh46 = Instance.new("SpecialMesh")
- Part47 = Instance.new("Part")
- Part48 = Instance.new("Part")
- SpecialMesh49 = Instance.new("SpecialMesh")
- Part50 = Instance.new("Part")
- Part51 = Instance.new("Part")
- Part52 = Instance.new("Part")
- SpecialMesh53 = Instance.new("SpecialMesh")
- Part54 = Instance.new("Part")
- Part55 = Instance.new("Part")
- Part56 = Instance.new("Part")
- Part57 = Instance.new("Part")
- SpecialMesh58 = Instance.new("SpecialMesh")
- Part59 = Instance.new("Part")
- Part60 = Instance.new("Part")
- SpecialMesh61 = Instance.new("SpecialMesh")
- Part62 = Instance.new("Part")
- SpecialMesh63 = Instance.new("SpecialMesh")
- Part64 = Instance.new("Part")
- Part65 = Instance.new("Part")
- Script66 = Instance.new("Script")
- Part67 = Instance.new("Part")
- Part68 = Instance.new("Part")
- Part69 = Instance.new("Part")
- SpecialMesh70 = Instance.new("SpecialMesh")
- Part71 = Instance.new("Part")
- Part72 = Instance.new("Part")
- Part73 = Instance.new("Part")
- Part74 = Instance.new("Part")
- Part75 = Instance.new("Part")
- Part76 = Instance.new("Part")
- Part77 = Instance.new("Part")
- Part78 = Instance.new("Part")
- SpecialMesh79 = Instance.new("SpecialMesh")
- Part80 = Instance.new("Part")
- SpecialMesh81 = Instance.new("SpecialMesh")
- Part82 = Instance.new("Part")
- SpecialMesh83 = Instance.new("SpecialMesh")
- Part84 = Instance.new("Part")
- SpecialMesh85 = Instance.new("SpecialMesh")
- Part86 = Instance.new("Part")
- Part87 = Instance.new("Part")
- Part88 = Instance.new("Part")
- Part89 = Instance.new("Part")
- Part90 = Instance.new("Part")
- SpecialMesh91 = Instance.new("SpecialMesh")
- Part92 = Instance.new("Part")
- SpecialMesh93 = Instance.new("SpecialMesh")
- Part94 = Instance.new("Part")
- SpecialMesh95 = Instance.new("SpecialMesh")
- Part96 = Instance.new("Part")
- SpecialMesh97 = Instance.new("SpecialMesh")
- Part98 = Instance.new("Part")
- Part99 = Instance.new("Part")
- Part100 = Instance.new("Part")
- Part101 = Instance.new("Part")
- Part102 = Instance.new("Part")
- SpecialMesh103 = Instance.new("SpecialMesh")
- Part104 = Instance.new("Part")
- SpecialMesh105 = Instance.new("SpecialMesh")
- Part106 = Instance.new("Part")
- SpecialMesh107 = Instance.new("SpecialMesh")
- Part108 = Instance.new("Part")
- SpecialMesh109 = Instance.new("SpecialMesh")
- Part110 = Instance.new("Part")
- SpecialMesh111 = Instance.new("SpecialMesh")
- Part112 = Instance.new("Part")
- Part113 = Instance.new("Part")
- Part114 = Instance.new("Part")
- SpecialMesh115 = Instance.new("SpecialMesh")
- Part116 = Instance.new("Part")
- SpecialMesh117 = Instance.new("SpecialMesh")
- Part118 = Instance.new("Part")
- Part119 = Instance.new("Part")
- SpecialMesh120 = Instance.new("SpecialMesh")
- Part121 = Instance.new("Part")
- SpecialMesh122 = Instance.new("SpecialMesh")
- Part123 = Instance.new("Part")
- Part124 = Instance.new("Part")
- Part125 = Instance.new("Part")
- Part126 = Instance.new("Part")
- SpecialMesh127 = Instance.new("SpecialMesh")
- Part128 = Instance.new("Part")
- SpecialMesh129 = Instance.new("SpecialMesh")
- Part130 = Instance.new("Part")
- Part131 = Instance.new("Part")
- SpecialMesh132 = Instance.new("SpecialMesh")
- Part133 = Instance.new("Part")
- Part134 = Instance.new("Part")
- Part135 = Instance.new("Part")
- Part136 = Instance.new("Part")
- Part137 = Instance.new("Part")
- Part138 = Instance.new("Part")
- Part139 = Instance.new("Part")
- SpecialMesh140 = Instance.new("SpecialMesh")
- Part141 = Instance.new("Part")
- SpecialMesh142 = Instance.new("SpecialMesh")
- Part143 = Instance.new("Part")
- SpecialMesh144 = Instance.new("SpecialMesh")
- Part145 = Instance.new("Part")
- SpecialMesh146 = Instance.new("SpecialMesh")
- Part147 = Instance.new("Part")
- Part148 = Instance.new("Part")
- SpecialMesh149 = Instance.new("SpecialMesh")
- Part150 = Instance.new("Part")
- SpecialMesh151 = Instance.new("SpecialMesh")
- Part152 = Instance.new("Part")
- Part153 = Instance.new("Part")
- SpecialMesh154 = Instance.new("SpecialMesh")
- Part155 = Instance.new("Part")
- SpecialMesh156 = Instance.new("SpecialMesh")
- Part157 = Instance.new("Part")
- Part158 = Instance.new("Part")
- Part159 = Instance.new("Part")
- Part160 = Instance.new("Part")
- Part161 = Instance.new("Part")
- Part162 = Instance.new("Part")
- Part163 = Instance.new("Part")
- Part164 = Instance.new("Part")
- Part165 = Instance.new("Part")
- SpecialMesh166 = Instance.new("SpecialMesh")
- Part167 = Instance.new("Part")
- SpecialMesh168 = Instance.new("SpecialMesh")
- Part169 = Instance.new("Part")
- Part170 = Instance.new("Part")
- SpecialMesh171 = Instance.new("SpecialMesh")
- Part172 = Instance.new("Part")
- SpecialMesh173 = Instance.new("SpecialMesh")
- Part174 = Instance.new("Part")
- SpecialMesh175 = Instance.new("SpecialMesh")
- Part176 = Instance.new("Part")
- SpecialMesh177 = Instance.new("SpecialMesh")
- Part178 = Instance.new("Part")
- Part179 = Instance.new("Part")
- Part180 = Instance.new("Part")
- SpecialMesh181 = Instance.new("SpecialMesh")
- Part182 = Instance.new("Part")
- SpecialMesh183 = Instance.new("SpecialMesh")
- Part184 = Instance.new("Part")
- Part185 = Instance.new("Part")
- SpecialMesh186 = Instance.new("SpecialMesh")
- Part187 = Instance.new("Part")
- Part188 = Instance.new("Part")
- SpecialMesh189 = Instance.new("SpecialMesh")
- Part190 = Instance.new("Part")
- SpecialMesh191 = Instance.new("SpecialMesh")
- Part192 = Instance.new("Part")
- SpecialMesh193 = Instance.new("SpecialMesh")
- Part194 = Instance.new("Part")
- SpecialMesh195 = Instance.new("SpecialMesh")
- Part196 = Instance.new("Part")
- SpecialMesh197 = Instance.new("SpecialMesh")
- Part198 = Instance.new("Part")
- Part199 = Instance.new("Part")
- SpecialMesh200 = Instance.new("SpecialMesh")
- Part201 = Instance.new("Part")
- SpecialMesh202 = Instance.new("SpecialMesh")
- Part203 = Instance.new("Part")
- SpecialMesh204 = Instance.new("SpecialMesh")
- Part205 = Instance.new("Part")
- Part206 = Instance.new("Part")
- SpecialMesh207 = Instance.new("SpecialMesh")
- Part208 = Instance.new("Part")
- Part209 = Instance.new("Part")
- Part210 = Instance.new("Part")
- SpecialMesh211 = Instance.new("SpecialMesh")
- Part212 = Instance.new("Part")
- Part213 = Instance.new("Part")
- SpecialMesh214 = Instance.new("SpecialMesh")
- Script215 = Instance.new("Script")
- IntValue216 = Instance.new("IntValue")
- Script217 = Instance.new("Script")
- Smoke218 = Instance.new("Smoke")
- Script219 = Instance.new("Script")
- Script220 = Instance.new("Script")
- Part221 = Instance.new("Part")
- SpecialMesh222 = Instance.new("SpecialMesh")
- Part223 = Instance.new("Part")
- SpecialMesh224 = Instance.new("SpecialMesh")
- Script225 = Instance.new("Script")
- IntValue226 = Instance.new("IntValue")
- Script227 = Instance.new("Script")
- Smoke228 = Instance.new("Smoke")
- Script229 = Instance.new("Script")
- Script230 = Instance.new("Script")
- Part231 = Instance.new("Part")
- SpecialMesh232 = Instance.new("SpecialMesh")
- Part233 = Instance.new("Part")
- Part234 = Instance.new("Part")
- SpecialMesh235 = Instance.new("SpecialMesh")
- Part236 = Instance.new("Part")
- Part237 = Instance.new("Part")
- Part238 = Instance.new("Part")
- Part239 = Instance.new("Part")
- SpecialMesh240 = Instance.new("SpecialMesh")
- Part241 = Instance.new("Part")
- Part242 = Instance.new("Part")
- SpecialMesh243 = Instance.new("SpecialMesh")
- Part244 = Instance.new("Part")
- Part245 = Instance.new("Part")
- Part246 = Instance.new("Part")
- Part247 = Instance.new("Part")
- NumberValue248 = Instance.new("NumberValue")
- Script249 = Instance.new("Script")
- BodyForce250 = Instance.new("BodyForce")
- BodyPosition251 = Instance.new("BodyPosition")
- BodyGyro252 = Instance.new("BodyGyro")
- Script253 = Instance.new("Script")
- Part254 = Instance.new("Part")
- SpecialMesh255 = Instance.new("SpecialMesh")
- Part256 = Instance.new("Part")
- NumberValue257 = Instance.new("NumberValue")
- Script258 = Instance.new("Script")
- BodyForce259 = Instance.new("BodyForce")
- BodyPosition260 = Instance.new("BodyPosition")
- BodyGyro261 = Instance.new("BodyGyro")
- Script262 = Instance.new("Script")
- Part263 = Instance.new("Part")
- SpecialMesh264 = Instance.new("SpecialMesh")
- Part265 = Instance.new("Part")
- SpecialMesh266 = Instance.new("SpecialMesh")
- Part267 = Instance.new("Part")
- SpecialMesh268 = Instance.new("SpecialMesh")
- Part269 = Instance.new("Part")
- SpecialMesh270 = Instance.new("SpecialMesh")
- Part271 = Instance.new("Part")
- Part272 = Instance.new("Part")
- Part273 = Instance.new("Part")
- Part274 = Instance.new("Part")
- Part275 = Instance.new("Part")
- Part276 = Instance.new("Part")
- Model277 = Instance.new("Model")
- Part278 = Instance.new("Part")
- Script279 = Instance.new("Script")
- IntValue280 = Instance.new("IntValue")
- Script281 = Instance.new("Script")
- Smoke282 = Instance.new("Smoke")
- Script283 = Instance.new("Script")
- Script284 = Instance.new("Script")
- Model285 = Instance.new("Model")
- Model286 = Instance.new("Model")
- Part287 = Instance.new("Part")
- Part288 = Instance.new("Part")
- SpecialMesh289 = Instance.new("SpecialMesh")
- Part290 = Instance.new("Part")
- SpecialMesh291 = Instance.new("SpecialMesh")
- Part292 = Instance.new("Part")
- Part293 = Instance.new("Part")
- SpecialMesh294 = Instance.new("SpecialMesh")
- Script295 = Instance.new("Script")
- Part296 = Instance.new("Part")
- SpecialMesh297 = Instance.new("SpecialMesh")
- Part298 = Instance.new("Part")
- Part299 = Instance.new("Part")
- BlockMesh300 = Instance.new("BlockMesh")
- Part301 = Instance.new("Part")
- BlockMesh302 = Instance.new("BlockMesh")
- Part303 = Instance.new("Part")
- Part304 = Instance.new("Part")
- Part305 = Instance.new("Part")
- Part306 = Instance.new("Part")
- Part307 = Instance.new("Part")
- Part308 = Instance.new("Part")
- SpecialMesh309 = Instance.new("SpecialMesh")
- Part310 = Instance.new("Part")
- Part311 = Instance.new("Part")
- SpecialMesh312 = Instance.new("SpecialMesh")
- Part313 = Instance.new("Part")
- Part314 = Instance.new("Part")
- SpecialMesh315 = Instance.new("SpecialMesh")
- Part316 = Instance.new("Part")
- Script317 = Instance.new("Script")
- Part318 = Instance.new("Part")
- Part319 = Instance.new("Part")
- Part320 = Instance.new("Part")
- Part321 = Instance.new("Part")
- Part322 = Instance.new("Part")
- Part323 = Instance.new("Part")
- Part324 = Instance.new("Part")
- Part325 = Instance.new("Part")
- Part326 = Instance.new("Part")
- SpecialMesh327 = Instance.new("SpecialMesh")
- Part328 = Instance.new("Part")
- SpecialMesh329 = Instance.new("SpecialMesh")
- Part330 = Instance.new("Part")
- Part331 = Instance.new("Part")
- SpecialMesh332 = Instance.new("SpecialMesh")
- Part333 = Instance.new("Part")
- SpecialMesh334 = Instance.new("SpecialMesh")
- Part335 = Instance.new("Part")
- Part336 = Instance.new("Part")
- Part337 = Instance.new("Part")
- SpecialMesh338 = Instance.new("SpecialMesh")
- Part339 = Instance.new("Part")
- SpecialMesh340 = Instance.new("SpecialMesh")
- Part341 = Instance.new("Part")
- SpecialMesh342 = Instance.new("SpecialMesh")
- Part343 = Instance.new("Part")
- SpecialMesh344 = Instance.new("SpecialMesh")
- Part345 = Instance.new("Part")
- Part346 = Instance.new("Part")
- SpecialMesh347 = Instance.new("SpecialMesh")
- Part348 = Instance.new("Part")
- SpecialMesh349 = Instance.new("SpecialMesh")
- Part350 = Instance.new("Part")
- SpecialMesh351 = Instance.new("SpecialMesh")
- Part352 = Instance.new("Part")
- SpecialMesh353 = Instance.new("SpecialMesh")
- Script354 = Instance.new("Script")
- IntValue355 = Instance.new("IntValue")
- Script356 = Instance.new("Script")
- Smoke357 = Instance.new("Smoke")
- Script358 = Instance.new("Script")
- Script359 = Instance.new("Script")
- Part360 = Instance.new("Part")
- Part361 = Instance.new("Part")
- SpecialMesh362 = Instance.new("SpecialMesh")
- Part363 = Instance.new("Part")
- Part364 = Instance.new("Part")
- Part365 = Instance.new("Part")
- Part366 = Instance.new("Part")
- Part367 = Instance.new("Part")
- SpecialMesh368 = Instance.new("SpecialMesh")
- Part369 = Instance.new("Part")
- Part370 = Instance.new("Part")
- SpecialMesh371 = Instance.new("SpecialMesh")
- Part372 = Instance.new("Part")
- SpecialMesh373 = Instance.new("SpecialMesh")
- Script374 = Instance.new("Script")
- Part375 = Instance.new("Part")
- SpecialMesh376 = Instance.new("SpecialMesh")
- Part377 = Instance.new("Part")
- Part378 = Instance.new("Part")
- SpecialMesh379 = Instance.new("SpecialMesh")
- Part380 = Instance.new("Part")
- SpecialMesh381 = Instance.new("SpecialMesh")
- Part382 = Instance.new("Part")
- Part383 = Instance.new("Part")
- SpecialMesh384 = Instance.new("SpecialMesh")
- Part385 = Instance.new("Part")
- Part386 = Instance.new("Part")
- Part387 = Instance.new("Part")
- SpecialMesh388 = Instance.new("SpecialMesh")
- Part389 = Instance.new("Part")
- Part390 = Instance.new("Part")
- SpecialMesh391 = Instance.new("SpecialMesh")
- Part392 = Instance.new("Part")
- SpecialMesh393 = Instance.new("SpecialMesh")
- Part394 = Instance.new("Part")
- Part395 = Instance.new("Part")
- SpecialMesh396 = Instance.new("SpecialMesh")
- Part397 = Instance.new("Part")
- Part398 = Instance.new("Part")
- SpecialMesh399 = Instance.new("SpecialMesh")
- Part400 = Instance.new("Part")
- Part401 = Instance.new("Part")
- SpecialMesh402 = Instance.new("SpecialMesh")
- Part403 = Instance.new("Part")
- Part404 = Instance.new("Part")
- SpecialMesh405 = Instance.new("SpecialMesh")
- Part406 = Instance.new("Part")
- Part407 = Instance.new("Part")
- SpecialMesh408 = Instance.new("SpecialMesh")
- Part409 = Instance.new("Part")
- SpecialMesh410 = Instance.new("SpecialMesh")
- Part411 = Instance.new("Part")
- SpecialMesh412 = Instance.new("SpecialMesh")
- Part413 = Instance.new("Part")
- SpecialMesh414 = Instance.new("SpecialMesh")
- Part415 = Instance.new("Part")
- SpecialMesh416 = Instance.new("SpecialMesh")
- Part417 = Instance.new("Part")
- SpecialMesh418 = Instance.new("SpecialMesh")
- Part419 = Instance.new("Part")
- SpecialMesh420 = Instance.new("SpecialMesh")
- Part421 = Instance.new("Part")
- SpecialMesh422 = Instance.new("SpecialMesh")
- Part423 = Instance.new("Part")
- Part424 = Instance.new("Part")
- SpecialMesh425 = Instance.new("SpecialMesh")
- Part426 = Instance.new("Part")
- SpecialMesh427 = Instance.new("SpecialMesh")
- Part428 = Instance.new("Part")
- SpecialMesh429 = Instance.new("SpecialMesh")
- Script430 = Instance.new("Script")
- Part431 = Instance.new("Part")
- Part432 = Instance.new("Part")
- Part433 = Instance.new("Part")
- SpecialMesh434 = Instance.new("SpecialMesh")
- Part435 = Instance.new("Part")
- Part436 = Instance.new("Part")
- Part437 = Instance.new("Part")
- SpecialMesh438 = Instance.new("SpecialMesh")
- Part439 = Instance.new("Part")
- SpecialMesh440 = Instance.new("SpecialMesh")
- Part441 = Instance.new("Part")
- SpecialMesh442 = Instance.new("SpecialMesh")
- Part443 = Instance.new("Part")
- Part444 = Instance.new("Part")
- Part445 = Instance.new("Part")
- SpecialMesh446 = Instance.new("SpecialMesh")
- Part447 = Instance.new("Part")
- Part448 = Instance.new("Part")
- SpecialMesh449 = Instance.new("SpecialMesh")
- Part450 = Instance.new("Part")
- SpecialMesh451 = Instance.new("SpecialMesh")
- Part452 = Instance.new("Part")
- Part453 = Instance.new("Part")
- Part454 = Instance.new("Part")
- Part455 = Instance.new("Part")
- SpecialMesh456 = Instance.new("SpecialMesh")
- Part457 = Instance.new("Part")
- Part458 = Instance.new("Part")
- Part459 = Instance.new("Part")
- SpecialMesh460 = Instance.new("SpecialMesh")
- Part461 = Instance.new("Part")
- Part462 = Instance.new("Part")
- SpecialMesh463 = Instance.new("SpecialMesh")
- Part464 = Instance.new("Part")
- Part465 = Instance.new("Part")
- Part466 = Instance.new("Part")
- Part467 = Instance.new("Part")
- Part468 = Instance.new("Part")
- SpecialMesh469 = Instance.new("SpecialMesh")
- Part470 = Instance.new("Part")
- Part471 = Instance.new("Part")
- Part472 = Instance.new("Part")
- Part473 = Instance.new("Part")
- Part474 = Instance.new("Part")
- SpecialMesh475 = Instance.new("SpecialMesh")
- Part476 = Instance.new("Part")
- SpecialMesh477 = Instance.new("SpecialMesh")
- Part478 = Instance.new("Part")
- SpecialMesh479 = Instance.new("SpecialMesh")
- Part480 = Instance.new("Part")
- SpecialMesh481 = Instance.new("SpecialMesh")
- Part482 = Instance.new("Part")
- Script483 = Instance.new("Script")
- Part484 = Instance.new("Part")
- SpecialMesh485 = Instance.new("SpecialMesh")
- Part486 = Instance.new("Part")
- SpecialMesh487 = Instance.new("SpecialMesh")
- Script488 = Instance.new("Script")
- IntValue489 = Instance.new("IntValue")
- Script490 = Instance.new("Script")
- Smoke491 = Instance.new("Smoke")
- Script492 = Instance.new("Script")
- Script493 = Instance.new("Script")
- Part494 = Instance.new("Part")
- SpecialMesh495 = Instance.new("SpecialMesh")
- Part496 = Instance.new("Part")
- SpecialMesh497 = Instance.new("SpecialMesh")
- Part498 = Instance.new("Part")
- Part499 = Instance.new("Part")
- SpecialMesh500 = Instance.new("SpecialMesh")
- Part501 = Instance.new("Part")
- Part502 = Instance.new("Part")
- SpecialMesh503 = Instance.new("SpecialMesh")
- Part504 = Instance.new("Part")
- SpecialMesh505 = Instance.new("SpecialMesh")
- Part506 = Instance.new("Part")
- SpecialMesh507 = Instance.new("SpecialMesh")
- Part508 = Instance.new("Part")
- Part509 = Instance.new("Part")
- SpecialMesh510 = Instance.new("SpecialMesh")
- Part511 = Instance.new("Part")
- SpecialMesh512 = Instance.new("SpecialMesh")
- Part513 = Instance.new("Part")
- SpecialMesh514 = Instance.new("SpecialMesh")
- Part515 = Instance.new("Part")
- SpecialMesh516 = Instance.new("SpecialMesh")
- Part517 = Instance.new("Part")
- SpecialMesh518 = Instance.new("SpecialMesh")
- Part519 = Instance.new("Part")
- SpecialMesh520 = Instance.new("SpecialMesh")
- Part521 = Instance.new("Part")
- Part522 = Instance.new("Part")
- Script523 = Instance.new("Script")
- Part524 = Instance.new("Part")
- Part525 = Instance.new("Part")
- Smoke526 = Instance.new("Smoke")
- Fire527 = Instance.new("Fire")
- Smoke528 = Instance.new("Smoke")
- Part529 = Instance.new("Part")
- NumberValue530 = Instance.new("NumberValue")
- Script531 = Instance.new("Script")
- BodyForce532 = Instance.new("BodyForce")
- BodyPosition533 = Instance.new("BodyPosition")
- BodyGyro534 = Instance.new("BodyGyro")
- Script535 = Instance.new("Script")
- Part536 = Instance.new("Part")
- NumberValue537 = Instance.new("NumberValue")
- Script538 = Instance.new("Script")
- BodyForce539 = Instance.new("BodyForce")
- BodyPosition540 = Instance.new("BodyPosition")
- BodyGyro541 = Instance.new("BodyGyro")
- Part542 = Instance.new("Part")
- Smoke543 = Instance.new("Smoke")
- Fire544 = Instance.new("Fire")
- Smoke545 = Instance.new("Smoke")
- Part546 = Instance.new("Part")
- Smoke547 = Instance.new("Smoke")
- Fire548 = Instance.new("Fire")
- Smoke549 = Instance.new("Smoke")
- Part550 = Instance.new("Part")
- Smoke551 = Instance.new("Smoke")
- Smoke552 = Instance.new("Smoke")
- Fire553 = Instance.new("Fire")
- Part554 = Instance.new("Part")
- Smoke555 = Instance.new("Smoke")
- Fire556 = Instance.new("Fire")
- Smoke557 = Instance.new("Smoke")
- Part558 = Instance.new("Part")
- Smoke559 = Instance.new("Smoke")
- Fire560 = Instance.new("Fire")
- Smoke561 = Instance.new("Smoke")
- Part562 = Instance.new("Part")
- SpecialMesh563 = Instance.new("SpecialMesh")
- Smoke564 = Instance.new("Smoke")
- Fire565 = Instance.new("Fire")
- Smoke566 = Instance.new("Smoke")
- Part567 = Instance.new("Part")
- SpecialMesh568 = Instance.new("SpecialMesh")
- Smoke569 = Instance.new("Smoke")
- Fire570 = Instance.new("Fire")
- Smoke571 = Instance.new("Smoke")
- Part572 = Instance.new("Part")
- SpecialMesh573 = Instance.new("SpecialMesh")
- Part574 = Instance.new("Part")
- SpecialMesh575 = Instance.new("SpecialMesh")
- Part576 = Instance.new("Part")
- SpecialMesh577 = Instance.new("SpecialMesh")
- Part578 = Instance.new("Part")
- SpecialMesh579 = Instance.new("SpecialMesh")
- Part580 = Instance.new("Part")
- Part581 = Instance.new("Part")
- Part582 = Instance.new("Part")
- Part583 = Instance.new("Part")
- Part584 = Instance.new("Part")
- Part585 = Instance.new("Part")
- Part586 = Instance.new("Part")
- Model587 = Instance.new("Model")
- Part588 = Instance.new("Part")
- Script589 = Instance.new("Script")
- IntValue590 = Instance.new("IntValue")
- Script591 = Instance.new("Script")
- Smoke592 = Instance.new("Smoke")
- Script593 = Instance.new("Script")
- Script594 = Instance.new("Script")
- Model595 = Instance.new("Model")
- Part596 = Instance.new("Part")
- CylinderMesh597 = Instance.new("CylinderMesh")
- Part598 = Instance.new("Part")
- CylinderMesh599 = Instance.new("CylinderMesh")
- Part600 = Instance.new("Part")
- CylinderMesh601 = Instance.new("CylinderMesh")
- Part602 = Instance.new("Part")
- CylinderMesh603 = Instance.new("CylinderMesh")
- Part604 = Instance.new("Part")
- CylinderMesh605 = Instance.new("CylinderMesh")
- Part606 = Instance.new("Part")
- CylinderMesh607 = Instance.new("CylinderMesh")
- Part608 = Instance.new("Part")
- CylinderMesh609 = Instance.new("CylinderMesh")
- Part610 = Instance.new("Part")
- CylinderMesh611 = Instance.new("CylinderMesh")
- Part612 = Instance.new("Part")
- CylinderMesh613 = Instance.new("CylinderMesh")
- Part614 = Instance.new("Part")
- CylinderMesh615 = Instance.new("CylinderMesh")
- Part616 = Instance.new("Part")
- CylinderMesh617 = Instance.new("CylinderMesh")
- Part618 = Instance.new("Part")
- CylinderMesh619 = Instance.new("CylinderMesh")
- Part620 = Instance.new("Part")
- CylinderMesh621 = Instance.new("CylinderMesh")
- Part622 = Instance.new("Part")
- CylinderMesh623 = Instance.new("CylinderMesh")
- WedgePart624 = Instance.new("WedgePart")
- WedgePart625 = Instance.new("WedgePart")
- WedgePart626 = Instance.new("WedgePart")
- WedgePart627 = Instance.new("WedgePart")
- WedgePart628 = Instance.new("WedgePart")
- WedgePart629 = Instance.new("WedgePart")
- WedgePart630 = Instance.new("WedgePart")
- WedgePart631 = Instance.new("WedgePart")
- WedgePart632 = Instance.new("WedgePart")
- WedgePart633 = Instance.new("WedgePart")
- WedgePart634 = Instance.new("WedgePart")
- WedgePart635 = Instance.new("WedgePart")
- Model636 = Instance.new("Model")
- Model637 = Instance.new("Model")
- Model638 = Instance.new("Model")
- Script639 = Instance.new("Script")
- IntValue640 = Instance.new("IntValue")
- IntValue641 = Instance.new("IntValue")
- Model642 = Instance.new("Model")
- Part643 = Instance.new("Part")
- SpecialMesh644 = Instance.new("SpecialMesh")
- Part645 = Instance.new("Part")
- SpecialMesh646 = Instance.new("SpecialMesh")
- Part647 = Instance.new("Part")
- SpecialMesh648 = Instance.new("SpecialMesh")
- Part649 = Instance.new("Part")
- SpecialMesh650 = Instance.new("SpecialMesh")
- Part651 = Instance.new("Part")
- SpecialMesh652 = Instance.new("SpecialMesh")
- Part653 = Instance.new("Part")
- SpecialMesh654 = Instance.new("SpecialMesh")
- Part655 = Instance.new("Part")
- SpecialMesh656 = Instance.new("SpecialMesh")
- Part657 = Instance.new("Part")
- Part658 = Instance.new("Part")
- SpecialMesh659 = Instance.new("SpecialMesh")
- Script660 = Instance.new("Script")
- Part661 = Instance.new("Part")
- SpecialMesh662 = Instance.new("SpecialMesh")
- Part663 = Instance.new("Part")
- Part664 = Instance.new("Part")
- SpecialMesh665 = Instance.new("SpecialMesh")
- Part666 = Instance.new("Part")
- Part667 = Instance.new("Part")
- Part668 = Instance.new("Part")
- SpecialMesh669 = Instance.new("SpecialMesh")
- Part670 = Instance.new("Part")
- Part671 = Instance.new("Part")
- SpecialMesh672 = Instance.new("SpecialMesh")
- Part673 = Instance.new("Part")
- SpecialMesh674 = Instance.new("SpecialMesh")
- Part675 = Instance.new("Part")
- Part676 = Instance.new("Part")
- Part677 = Instance.new("Part")
- SpecialMesh678 = Instance.new("SpecialMesh")
- Part679 = Instance.new("Part")
- Part680 = Instance.new("Part")
- SpecialMesh681 = Instance.new("SpecialMesh")
- Part682 = Instance.new("Part")
- Script683 = Instance.new("Script")
- Part684 = Instance.new("Part")
- SpecialMesh685 = Instance.new("SpecialMesh")
- Script686 = Instance.new("Script")
- IntValue687 = Instance.new("IntValue")
- Script688 = Instance.new("Script")
- Part689 = Instance.new("Part")
- SpecialMesh690 = Instance.new("SpecialMesh")
- Part691 = Instance.new("Part")
- SpecialMesh692 = Instance.new("SpecialMesh")
- Part693 = Instance.new("Part")
- SpecialMesh694 = Instance.new("SpecialMesh")
- Part695 = Instance.new("Part")
- Part696 = Instance.new("Part")
- Part697 = Instance.new("Part")
- Part698 = Instance.new("Part")
- Part699 = Instance.new("Part")
- SpecialMesh700 = Instance.new("SpecialMesh")
- Part701 = Instance.new("Part")
- SpecialMesh702 = Instance.new("SpecialMesh")
- Part703 = Instance.new("Part")
- SpecialMesh704 = Instance.new("SpecialMesh")
- Part705 = Instance.new("Part")
- SpecialMesh706 = Instance.new("SpecialMesh")
- Part707 = Instance.new("Part")
- SpecialMesh708 = Instance.new("SpecialMesh")
- Part709 = Instance.new("Part")
- SpecialMesh710 = Instance.new("SpecialMesh")
- Part711 = Instance.new("Part")
- SpecialMesh712 = Instance.new("SpecialMesh")
- Part713 = Instance.new("Part")
- SpecialMesh714 = Instance.new("SpecialMesh")
- Part715 = Instance.new("Part")
- SpecialMesh716 = Instance.new("SpecialMesh")
- Part717 = Instance.new("Part")
- SpecialMesh718 = Instance.new("SpecialMesh")
- Part719 = Instance.new("Part")
- SpecialMesh720 = Instance.new("SpecialMesh")
- Part721 = Instance.new("Part")
- SpecialMesh722 = Instance.new("SpecialMesh")
- Part723 = Instance.new("Part")
- Part724 = Instance.new("Part")
- SpecialMesh725 = Instance.new("SpecialMesh")
- Part726 = Instance.new("Part")
- Part727 = Instance.new("Part")
- SpecialMesh728 = Instance.new("SpecialMesh")
- Part729 = Instance.new("Part")
- SpecialMesh730 = Instance.new("SpecialMesh")
- Script731 = Instance.new("Script")
- Part732 = Instance.new("Part")
- Part733 = Instance.new("Part")
- SpecialMesh734 = Instance.new("SpecialMesh")
- Part735 = Instance.new("Part")
- SpecialMesh736 = Instance.new("SpecialMesh")
- Part737 = Instance.new("Part")
- SpecialMesh738 = Instance.new("SpecialMesh")
- Part739 = Instance.new("Part")
- SpecialMesh740 = Instance.new("SpecialMesh")
- Part741 = Instance.new("Part")
- Part742 = Instance.new("Part")
- Part743 = Instance.new("Part")
- SpecialMesh744 = Instance.new("SpecialMesh")
- Part745 = Instance.new("Part")
- Part746 = Instance.new("Part")
- SpecialMesh747 = Instance.new("SpecialMesh")
- Part748 = Instance.new("Part")
- SpecialMesh749 = Instance.new("SpecialMesh")
- Part750 = Instance.new("Part")
- SpecialMesh751 = Instance.new("SpecialMesh")
- Part752 = Instance.new("Part")
- Part753 = Instance.new("Part")
- SpecialMesh754 = Instance.new("SpecialMesh")
- Part755 = Instance.new("Part")
- SpecialMesh756 = Instance.new("SpecialMesh")
- Part757 = Instance.new("Part")
- SpecialMesh758 = Instance.new("SpecialMesh")
- Part759 = Instance.new("Part")
- Part760 = Instance.new("Part")
- Part761 = Instance.new("Part")
- SpecialMesh762 = Instance.new("SpecialMesh")
- Part763 = Instance.new("Part")
- Part764 = Instance.new("Part")
- Part765 = Instance.new("Part")
- Part766 = Instance.new("Part")
- SpecialMesh767 = Instance.new("SpecialMesh")
- Part768 = Instance.new("Part")
- Part769 = Instance.new("Part")
- Part770 = Instance.new("Part")
- Part771 = Instance.new("Part")
- Part772 = Instance.new("Part")
- SpecialMesh773 = Instance.new("SpecialMesh")
- Part774 = Instance.new("Part")
- Part775 = Instance.new("Part")
- SpecialMesh776 = Instance.new("SpecialMesh")
- Part777 = Instance.new("Part")
- SpecialMesh778 = Instance.new("SpecialMesh")
- Part779 = Instance.new("Part")
- Part780 = Instance.new("Part")
- SpecialMesh781 = Instance.new("SpecialMesh")
- Part782 = Instance.new("Part")
- SpecialMesh783 = Instance.new("SpecialMesh")
- Part784 = Instance.new("Part")
- Part785 = Instance.new("Part")
- Part786 = Instance.new("Part")
- SpecialMesh787 = Instance.new("SpecialMesh")
- Part788 = Instance.new("Part")
- SpecialMesh789 = Instance.new("SpecialMesh")
- Part790 = Instance.new("Part")
- SpecialMesh791 = Instance.new("SpecialMesh")
- Part792 = Instance.new("Part")
- SpecialMesh793 = Instance.new("SpecialMesh")
- Part794 = Instance.new("Part")
- SpecialMesh795 = Instance.new("SpecialMesh")
- Part796 = Instance.new("Part")
- SpecialMesh797 = Instance.new("SpecialMesh")
- Script798 = Instance.new("Script")
- IntValue799 = Instance.new("IntValue")
- Script800 = Instance.new("Script")
- Part801 = Instance.new("Part")
- SpecialMesh802 = Instance.new("SpecialMesh")
- Part803 = Instance.new("Part")
- Part804 = Instance.new("Part")
- SpecialMesh805 = Instance.new("SpecialMesh")
- Part806 = Instance.new("Part")
- Script807 = Instance.new("Script")
- Part808 = Instance.new("Part")
- SpecialMesh809 = Instance.new("SpecialMesh")
- Script810 = Instance.new("Script")
- Part811 = Instance.new("Part")
- Part812 = Instance.new("Part")
- Part813 = Instance.new("Part")
- SpecialMesh814 = Instance.new("SpecialMesh")
- Part815 = Instance.new("Part")
- Part816 = Instance.new("Part")
- SpecialMesh817 = Instance.new("SpecialMesh")
- Part818 = Instance.new("Part")
- Part819 = Instance.new("Part")
- Part820 = Instance.new("Part")
- Part821 = Instance.new("Part")
- SpecialMesh822 = Instance.new("SpecialMesh")
- Part823 = Instance.new("Part")
- Part824 = Instance.new("Part")
- SpecialMesh825 = Instance.new("SpecialMesh")
- Part826 = Instance.new("Part")
- Part827 = Instance.new("Part")
- SpecialMesh828 = Instance.new("SpecialMesh")
- Part829 = Instance.new("Part")
- Part830 = Instance.new("Part")
- Part831 = Instance.new("Part")
- SpecialMesh832 = Instance.new("SpecialMesh")
- Part833 = Instance.new("Part")
- SpecialMesh834 = Instance.new("SpecialMesh")
- Part835 = Instance.new("Part")
- Script836 = Instance.new("Script")
- Part837 = Instance.new("Part")
- NumberValue838 = Instance.new("NumberValue")
- Script839 = Instance.new("Script")
- BodyForce840 = Instance.new("BodyForce")
- BodyPosition841 = Instance.new("BodyPosition")
- BodyGyro842 = Instance.new("BodyGyro")
- Script843 = Instance.new("Script")
- Model844 = Instance.new("Model")
- Part845 = Instance.new("Part")
- Script846 = Instance.new("Script")
- IntValue847 = Instance.new("IntValue")
- Model848 = Instance.new("Model")
- Model849 = Instance.new("Model")
- Part850 = Instance.new("Part")
- Script851 = Instance.new("Script")
- Script852 = Instance.new("Script")
- Script853 = Instance.new("Script")
- Script854 = Instance.new("Script")
- Script855 = Instance.new("Script")
- Script856 = Instance.new("Script")
- Script857 = Instance.new("Script")
- CylinderMesh858 = Instance.new("CylinderMesh")
- Part859 = Instance.new("Part")
- Part860 = Instance.new("Part")
- Part861 = Instance.new("Part")
- CylinderMesh862 = Instance.new("CylinderMesh")
- Script863 = Instance.new("Script")
- Part864 = Instance.new("Part")
- CylinderMesh865 = Instance.new("CylinderMesh")
- Part866 = Instance.new("Part")
- CylinderMesh867 = Instance.new("CylinderMesh")
- Part868 = Instance.new("Part")
- Part869 = Instance.new("Part")
- Part870 = Instance.new("Part")
- Model871 = Instance.new("Model")
- VelocityMotor872 = Instance.new("VelocityMotor")
- Part873 = Instance.new("Part")
- Model874 = Instance.new("Model")
- VelocityMotor875 = Instance.new("VelocityMotor")
- Part876 = Instance.new("Part")
- Part877 = Instance.new("Part")
- Script878 = Instance.new("Script")
- Script879 = Instance.new("Script")
- ObjectValue880 = Instance.new("ObjectValue")
- BodyGyro881 = Instance.new("BodyGyro")
- BodyVelocity882 = Instance.new("BodyVelocity")
- Script883 = Instance.new("Script")
- Part884 = Instance.new("Part")
- Script885 = Instance.new("Script")
- Script886 = Instance.new("Script")
- ObjectValue887 = Instance.new("ObjectValue")
- BodyGyro888 = Instance.new("BodyGyro")
- BodyVelocity889 = Instance.new("BodyVelocity")
- Part890 = Instance.new("Part")
- Script891 = Instance.new("Script")
- Script892 = Instance.new("Script")
- ObjectValue893 = Instance.new("ObjectValue")
- BodyGyro894 = Instance.new("BodyGyro")
- BodyVelocity895 = Instance.new("BodyVelocity")
- Model0.Name = "Bats"
- Model0.Parent = mas
- Model1.Name = "Goth"
- Model1.Parent = Model0
- Model2.Name = "Parts"
- Model2.Parent = Model1
- Part3.Name = "Smooth Block Model"
- Part3.Parent = Model2
- Part3.BrickColor = BrickColor.new("Reddish brown")
- Part3.Rotation = Vector3.new(-180, 0, 0)
- Part3.CanCollide = false
- Part3.FormFactor = Enum.FormFactor.Plate
- Part3.Friction = 0
- Part3.Size = Vector3.new(1, 0.800000012, 1)
- Part3.CFrame = CFrame.new(112.5, 107.600235, 109.500229, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.RightSurface = Enum.SurfaceType.Weld
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part3.Position = Vector3.new(112.5, 107.600235, 109.500229)
- Part3.Orientation = Vector3.new(0, 180, 180)
- Part3.Color = Color3.new(0.411765, 0.25098, 0.156863)
- BlockMesh4.Parent = Part3
- BlockMesh4.Scale = Vector3.new(1, 1, 3)
- BlockMesh4.Scale = Vector3.new(1, 1, 3)
- Part5.Name = "Smooth Block Model"
- Part5.Parent = Model2
- Part5.BrickColor = BrickColor.new("Dark stone grey")
- Part5.Rotation = Vector3.new(-180, -90, 0)
- Part5.FormFactor = Enum.FormFactor.Plate
- Part5.Friction = 0
- Part5.Size = Vector3.new(1, 0.800000012, 1)
- Part5.CFrame = CFrame.new(109, 106.800232, 87.5002289, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- Part5.BottomSurface = Enum.SurfaceType.Weld
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part5.Position = Vector3.new(109, 106.800232, 87.5002289)
- Part5.Orientation = Vector3.new(0, -90, 180)
- Part5.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh6.Parent = Part5
- SpecialMesh6.MeshType = Enum.MeshType.Wedge
- Script7.Parent = Part5
- table.insert(cors,sandbox(Script7,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part8.Name = "Smooth Block Model"
- Part8.Parent = Model2
- Part8.BrickColor = BrickColor.new("Reddish brown")
- Part8.Rotation = Vector3.new(-180, 0, 0)
- Part8.CanCollide = false
- Part8.FormFactor = Enum.FormFactor.Plate
- Part8.Friction = 0
- Part8.Size = Vector3.new(1, 0.800000012, 1)
- Part8.CFrame = CFrame.new(112.5, 108.400246, 109.500229, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part8.BackSurface = Enum.SurfaceType.Hinge
- Part8.BottomSurface = Enum.SurfaceType.Hinge
- Part8.FrontSurface = Enum.SurfaceType.Hinge
- Part8.TopSurface = Enum.SurfaceType.Hinge
- Part8.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part8.Position = Vector3.new(112.5, 108.400246, 109.500229)
- Part8.Orientation = Vector3.new(0, 180, 180)
- Part8.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part9.Name = "Smooth Block Model"
- Part9.Parent = Model2
- Part9.BrickColor = BrickColor.new("Reddish brown")
- Part9.Rotation = Vector3.new(-180, 0, 0)
- Part9.CanCollide = false
- Part9.FormFactor = Enum.FormFactor.Plate
- Part9.Friction = 0
- Part9.Size = Vector3.new(1, 0.800000012, 1)
- Part9.CFrame = CFrame.new(112.5, 109.200233, 109.500229, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.RightSurface = Enum.SurfaceType.Weld
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part9.Position = Vector3.new(112.5, 109.200233, 109.500229)
- Part9.Orientation = Vector3.new(0, 180, 180)
- Part9.Color = Color3.new(0.411765, 0.25098, 0.156863)
- BlockMesh10.Parent = Part9
- BlockMesh10.Scale = Vector3.new(1, 1, 3)
- BlockMesh10.Scale = Vector3.new(1, 1, 3)
- Part11.Name = "Tip"
- Part11.Parent = Model2
- Part11.BrickColor = BrickColor.new("Brown")
- Part11.Rotation = Vector3.new(90, 0, -90)
- Part11.FormFactor = Enum.FormFactor.Plate
- Part11.Friction = 0
- Part11.Size = Vector3.new(1, 0.400000006, 1)
- Part11.CFrame = CFrame.new(107.800003, 108.700233, 109.500229, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part11.BackSurface = Enum.SurfaceType.Weld
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Weld
- Part11.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part11.Position = Vector3.new(107.800003, 108.700233, 109.500229)
- Part11.Orientation = Vector3.new(90, 90, 0)
- Part11.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh12.Parent = Part11
- SpecialMesh12.MeshType = Enum.MeshType.Wedge
- Part13.Name = "Tip"
- Part13.Parent = Model2
- Part13.BrickColor = BrickColor.new("Brown")
- Part13.Rotation = Vector3.new(-90, 0, 90)
- Part13.FormFactor = Enum.FormFactor.Plate
- Part13.Friction = 0
- Part13.Size = Vector3.new(1, 0.400000006, 1)
- Part13.CFrame = CFrame.new(107.800003, 107.700233, 109.500229, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part13.BackSurface = Enum.SurfaceType.Weld
- Part13.BottomSurface = Enum.SurfaceType.Weld
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part13.Position = Vector3.new(107.800003, 107.700233, 109.500229)
- Part13.Orientation = Vector3.new(-90, 90, 0)
- Part13.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Script14.Parent = Part13
- table.insert(cors,sandbox(Script14,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- SpecialMesh15.Parent = Part13
- SpecialMesh15.MeshType = Enum.MeshType.Wedge
- Part16.Name = "Tip"
- Part16.Parent = Model2
- Part16.BrickColor = BrickColor.new("Brown")
- Part16.FormFactor = Enum.FormFactor.Plate
- Part16.Friction = 0
- Part16.Size = Vector3.new(2, 1.20000005, 1)
- Part16.CFrame = CFrame.new(109, 107.800232, 109.500229, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.LeftSurface = Enum.SurfaceType.Weld
- Part16.RightSurface = Enum.SurfaceType.Weld
- Part16.TopSurface = Enum.SurfaceType.Weld
- Part16.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part16.Position = Vector3.new(109, 107.800232, 109.500229)
- Part16.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part17.Name = "eyes"
- Part17.Parent = Model2
- Part17.BrickColor = BrickColor.new("Really black")
- Part17.FormFactor = Enum.FormFactor.Plate
- Part17.Friction = 0
- Part17.Size = Vector3.new(1, 0.800000012, 1)
- Part17.CFrame = CFrame.new(110.5, 108.400238, 109.500229, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part17.BottomSurface = Enum.SurfaceType.Weld
- Part17.LeftSurface = Enum.SurfaceType.Weld
- Part17.RightSurface = Enum.SurfaceType.Weld
- Part17.TopSurface = Enum.SurfaceType.Weld
- Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part17.Position = Vector3.new(110.5, 108.400238, 109.500229)
- Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part18.Name = "Smooth Block Model"
- Part18.Parent = Model2
- Part18.BrickColor = BrickColor.new("Reddish brown")
- Part18.Rotation = Vector3.new(0, 0, -90)
- Part18.FormFactor = Enum.FormFactor.Plate
- Part18.Friction = 0
- Part18.Size = Vector3.new(1, 0.800000012, 2)
- Part18.CFrame = CFrame.new(113.099998, 107.700233, 92.0002289, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part18.BackSurface = Enum.SurfaceType.Weld
- Part18.BottomSurface = Enum.SurfaceType.Weld
- Part18.FrontSurface = Enum.SurfaceType.Weld
- Part18.TopSurface = Enum.SurfaceType.Weld
- Part18.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part18.Position = Vector3.new(113.099998, 107.700233, 92.0002289)
- Part18.Orientation = Vector3.new(0, 0, -90)
- Part18.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part19.Name = "Smooth Block Model"
- Part19.Parent = Model2
- Part19.BrickColor = BrickColor.new("Reddish brown")
- Part19.FormFactor = Enum.FormFactor.Symmetric
- Part19.Friction = 0
- Part19.Size = Vector3.new(1, 1, 3)
- Part19.CFrame = CFrame.new(116, 107.700233, 105.500229, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part19.BackSurface = Enum.SurfaceType.Weld
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.FrontSurface = Enum.SurfaceType.Weld
- Part19.LeftSurface = Enum.SurfaceType.Weld
- Part19.RightSurface = Enum.SurfaceType.Weld
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part19.Position = Vector3.new(116, 107.700233, 105.500229)
- Part19.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part20.Name = "Smooth Block Model"
- Part20.Parent = Model2
- Part20.BrickColor = BrickColor.new("Dark stone grey")
- Part20.Rotation = Vector3.new(0, 0, -180)
- Part20.FormFactor = Enum.FormFactor.Symmetric
- Part20.Friction = 0
- Part20.Size = Vector3.new(1, 1, 1)
- Part20.CFrame = CFrame.new(110, 107.700233, 87.5002289, -1, 0, 0, 0, -1, 0, -0, 0, 1)
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.LeftSurface = Enum.SurfaceType.Weld
- Part20.RightSurface = Enum.SurfaceType.Weld
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part20.Position = Vector3.new(110, 107.700233, 87.5002289)
- Part20.Orientation = Vector3.new(0, 0, 180)
- Part20.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script21.Parent = Part20
- table.insert(cors,sandbox(Script21,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part22.Name = "Smooth Block Model"
- Part22.Parent = Model2
- Part22.BrickColor = BrickColor.new("Reddish brown")
- Part22.FormFactor = Enum.FormFactor.Plate
- Part22.Friction = 0
- Part22.Size = Vector3.new(18, 1.20000005, 1)
- Part22.CFrame = CFrame.new(124.399994, 107.800232, 111.500229, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.FrontSurface = Enum.SurfaceType.Weld
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part22.Position = Vector3.new(124.399994, 107.800232, 111.500229)
- Part22.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part23.Name = "Smooth Block Model"
- Part23.Parent = Model2
- Part23.BrickColor = BrickColor.new("Brown")
- Part23.Rotation = Vector3.new(-90, 0, 90)
- Part23.FormFactor = Enum.FormFactor.Plate
- Part23.Friction = 0
- Part23.Size = Vector3.new(1, 0.400000006, 1)
- Part23.CFrame = CFrame.new(111.399994, 110.100235, 110.500229, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part23.BackSurface = Enum.SurfaceType.Weld
- Part23.BottomSurface = Enum.SurfaceType.Weld
- Part23.FrontSurface = Enum.SurfaceType.Weld
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part23.Position = Vector3.new(111.399994, 110.100235, 110.500229)
- Part23.Orientation = Vector3.new(-90, 90, 0)
- Part23.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh24.Parent = Part23
- SpecialMesh24.MeshType = Enum.MeshType.Wedge
- Part25.Name = "Smooth Block Model"
- Part25.Parent = Model2
- Part25.BrickColor = BrickColor.new("Reddish brown")
- Part25.Rotation = Vector3.new(-180, 0, 90)
- Part25.FormFactor = Enum.FormFactor.Plate
- Part25.Friction = 0
- Part25.Size = Vector3.new(1, 0.800000012, 2)
- Part25.CFrame = CFrame.new(113.499992, 107.700233, 96.0002289, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part25.BackSurface = Enum.SurfaceType.Weld
- Part25.BottomSurface = Enum.SurfaceType.Weld
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part25.Position = Vector3.new(113.499992, 107.700233, 96.0002289)
- Part25.Orientation = Vector3.new(0, 180, -90)
- Part25.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh26.Parent = Part25
- SpecialMesh26.MeshType = Enum.MeshType.Wedge
- Part27.Name = "Smooth Block Model"
- Part27.Parent = Model2
- Part27.BrickColor = BrickColor.new("Brown")
- Part27.Rotation = Vector3.new(0, -90, 0)
- Part27.FormFactor = Enum.FormFactor.Plate
- Part27.Friction = 0
- Part27.Size = Vector3.new(3, 0.800000012, 2)
- Part27.CFrame = CFrame.new(114, 109.200233, 109.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part27.BottomSurface = Enum.SurfaceType.Weld
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part27.Position = Vector3.new(114, 109.200233, 109.500229)
- Part27.Orientation = Vector3.new(0, -90, 0)
- Part27.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh28.Parent = Part27
- SpecialMesh28.MeshType = Enum.MeshType.Wedge
- Part29.Name = "Smooth Block Model"
- Part29.Parent = Model2
- Part29.BrickColor = BrickColor.new("Brown")
- Part29.Rotation = Vector3.new(90, 0, -90)
- Part29.FormFactor = Enum.FormFactor.Plate
- Part29.Friction = 0
- Part29.Size = Vector3.new(1, 0.400000006, 1)
- Part29.CFrame = CFrame.new(112.800003, 110.100235, 108.500229, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part29.BackSurface = Enum.SurfaceType.Weld
- Part29.BottomSurface = Enum.SurfaceType.Weld
- Part29.TopSurface = Enum.SurfaceType.Weld
- Part29.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part29.Position = Vector3.new(112.800003, 110.100235, 108.500229)
- Part29.Orientation = Vector3.new(90, 90, 0)
- Part29.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh30.Parent = Part29
- SpecialMesh30.MeshType = Enum.MeshType.Wedge
- Part31.Name = "Smooth Block Model"
- Part31.Parent = Model2
- Part31.BrickColor = BrickColor.new("Reddish brown")
- Part31.Rotation = Vector3.new(-180, 0, 0)
- Part31.FormFactor = Enum.FormFactor.Symmetric
- Part31.Friction = 0
- Part31.Size = Vector3.new(14, 1, 1)
- Part31.CFrame = CFrame.new(122.399994, 107.700233, 125.500229, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part31.BackSurface = Enum.SurfaceType.Weld
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.FrontSurface = Enum.SurfaceType.Weld
- Part31.LeftSurface = Enum.SurfaceType.Weld
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part31.Position = Vector3.new(122.399994, 107.700233, 125.500229)
- Part31.Orientation = Vector3.new(0, 180, 180)
- Part31.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part32.Name = "Smooth Block Model"
- Part32.Parent = Model2
- Part32.Reflectance = 0.10000000149012
- Part32.Rotation = Vector3.new(-180, 0, 90)
- Part32.FormFactor = Enum.FormFactor.Plate
- Part32.Friction = 0
- Part32.Size = Vector3.new(1, 1.20000005, 2)
- Part32.CFrame = CFrame.new(114.900002, 107.700233, 98.0002289, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part32.BackSurface = Enum.SurfaceType.Weld
- Part32.BottomSurface = Enum.SurfaceType.Weld
- Part32.FrontSurface = Enum.SurfaceType.Weld
- Part32.TopSurface = Enum.SurfaceType.Weld
- Part32.Position = Vector3.new(114.900002, 107.700233, 98.0002289)
- Part32.Orientation = Vector3.new(0, 180, -90)
- Part33.Name = "Smooth Block Model"
- Part33.Parent = Model2
- Part33.BrickColor = BrickColor.new("Black")
- Part33.Rotation = Vector3.new(-180, 0, -90)
- Part33.FormFactor = Enum.FormFactor.Symmetric
- Part33.Friction = 0
- Part33.Size = Vector3.new(1, 2, 2)
- Part33.CFrame = CFrame.new(128.399994, 107.700233, 127.000229, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part33.BackSurface = Enum.SurfaceType.Weld
- Part33.BottomSurface = Enum.SurfaceType.Weld
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part33.Position = Vector3.new(128.399994, 107.700233, 127.000229)
- Part33.Orientation = Vector3.new(0, 180, 90)
- Part33.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh34.Parent = Part33
- SpecialMesh34.MeshType = Enum.MeshType.Wedge
- Part35.Name = "Smooth Block Model"
- Part35.Parent = Model2
- Part35.BrickColor = BrickColor.new("Black")
- Part35.Rotation = Vector3.new(90, -90, 0)
- Part35.FormFactor = Enum.FormFactor.Symmetric
- Part35.Friction = 0
- Part35.Size = Vector3.new(1, 1, 2)
- Part35.CFrame = CFrame.new(131, 107.700233, 108.90023, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part35.BackSurface = Enum.SurfaceType.Weld
- Part35.BottomSurface = Enum.SurfaceType.Weld
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part35.Position = Vector3.new(131, 107.700233, 108.90023)
- Part35.Orientation = Vector3.new(0, -90, -90)
- Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh36.Parent = Part35
- SpecialMesh36.MeshType = Enum.MeshType.Wedge
- Part37.Name = "Smooth Block Model"
- Part37.Parent = Model2
- Part37.BrickColor = BrickColor.new("Dark stone grey")
- Part37.Rotation = Vector3.new(-180, -90, 0)
- Part37.FormFactor = Enum.FormFactor.Plate
- Part37.Friction = 0
- Part37.Size = Vector3.new(1, 0.800000012, 1)
- Part37.CFrame = CFrame.new(108.899994, 106.800232, 131.500229, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- Part37.BottomSurface = Enum.SurfaceType.Weld
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part37.Position = Vector3.new(108.899994, 106.800232, 131.500229)
- Part37.Orientation = Vector3.new(0, -90, 180)
- Part37.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh38.Parent = Part37
- SpecialMesh38.MeshType = Enum.MeshType.Wedge
- Script39.Parent = Part37
- table.insert(cors,sandbox(Script39,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part40.Name = "Smooth Block Model"
- Part40.Parent = Model2
- Part40.BrickColor = BrickColor.new("Reddish brown")
- Part40.Rotation = Vector3.new(-180, 0, 0)
- Part40.FormFactor = Enum.FormFactor.Symmetric
- Part40.Friction = 0
- Part40.Size = Vector3.new(1, 1, 4)
- Part40.CFrame = CFrame.new(115.899994, 107.700233, 114.000229, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part40.BackSurface = Enum.SurfaceType.Weld
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.FrontSurface = Enum.SurfaceType.Weld
- Part40.LeftSurface = Enum.SurfaceType.Weld
- Part40.RightSurface = Enum.SurfaceType.Weld
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part40.Position = Vector3.new(115.899994, 107.700233, 114.000229)
- Part40.Orientation = Vector3.new(0, 180, 180)
- Part40.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part41.Name = "Smooth Block Model"
- Part41.Parent = Model2
- Part41.BrickColor = BrickColor.new("Black")
- Part41.Rotation = Vector3.new(-180, 0, 0)
- Part41.FormFactor = Enum.FormFactor.Symmetric
- Part41.Friction = 0
- Part41.Size = Vector3.new(13, 1, 5)
- Part41.CFrame = CFrame.new(121, 107.700233, 84.5002289, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part41.BackSurface = Enum.SurfaceType.Weld
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.FrontSurface = Enum.SurfaceType.Weld
- Part41.LeftSurface = Enum.SurfaceType.Weld
- Part41.RightSurface = Enum.SurfaceType.Weld
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part41.Position = Vector3.new(121, 107.700233, 84.5002289)
- Part41.Orientation = Vector3.new(0, 180, 180)
- Part41.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part42.Name = "Smooth Block Model"
- Part42.Parent = Model2
- Part42.BrickColor = BrickColor.new("Reddish brown")
- Part42.Rotation = Vector3.new(90, 90, 0)
- Part42.FormFactor = Enum.FormFactor.Plate
- Part42.Friction = 0
- Part42.Size = Vector3.new(1, 2, 3)
- Part42.CFrame = CFrame.new(115.899994, 107.700233, 140.000229, 0, 0, 1, 1, -0, 0, 0, 1, 0)
- Part42.BackSurface = Enum.SurfaceType.Weld
- Part42.BottomSurface = Enum.SurfaceType.Weld
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part42.Position = Vector3.new(115.899994, 107.700233, 140.000229)
- Part42.Orientation = Vector3.new(0, 90, 90)
- Part42.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh43.Parent = Part42
- SpecialMesh43.MeshType = Enum.MeshType.Wedge
- Part44.Name = "Smooth Block Model"
- Part44.Parent = Model2
- Part44.BrickColor = BrickColor.new("Black")
- Part44.FormFactor = Enum.FormFactor.Symmetric
- Part44.Friction = 0
- Part44.Size = Vector3.new(13, 1, 5)
- Part44.CFrame = CFrame.new(120.899994, 107.700233, 134.500229, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part44.BackSurface = Enum.SurfaceType.Weld
- Part44.BottomSurface = Enum.SurfaceType.Smooth
- Part44.FrontSurface = Enum.SurfaceType.Weld
- Part44.LeftSurface = Enum.SurfaceType.Weld
- Part44.TopSurface = Enum.SurfaceType.Smooth
- Part44.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part44.Position = Vector3.new(120.899994, 107.700233, 134.500229)
- Part44.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part45.Name = "Smooth Block Model"
- Part45.Parent = Model2
- Part45.BrickColor = BrickColor.new("Brown")
- Part45.Rotation = Vector3.new(0, -90, 0)
- Part45.FormFactor = Enum.FormFactor.Plate
- Part45.Friction = 0
- Part45.Size = Vector3.new(1, 2, 1)
- Part45.CFrame = CFrame.new(112.099991, 111.600235, 108.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part45.BackSurface = Enum.SurfaceType.Weld
- Part45.BottomSurface = Enum.SurfaceType.Weld
- Part45.TopSurface = Enum.SurfaceType.Smooth
- Part45.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part45.Position = Vector3.new(112.099991, 111.600235, 108.500229)
- Part45.Orientation = Vector3.new(0, -90, 0)
- Part45.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh46.Parent = Part45
- SpecialMesh46.MeshType = Enum.MeshType.Wedge
- Part47.Name = "Smooth Block Model"
- Part47.Parent = Model2
- Part47.BrickColor = BrickColor.new("Reddish brown")
- Part47.Rotation = Vector3.new(0, 0, 90)
- Part47.FormFactor = Enum.FormFactor.Plate
- Part47.Friction = 0
- Part47.Size = Vector3.new(1, 0.800000012, 2)
- Part47.CFrame = CFrame.new(114.100006, 107.700233, 85.0002289, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part47.BackSurface = Enum.SurfaceType.Weld
- Part47.BottomSurface = Enum.SurfaceType.Weld
- Part47.FrontSurface = Enum.SurfaceType.Weld
- Part47.TopSurface = Enum.SurfaceType.Weld
- Part47.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part47.Position = Vector3.new(114.100006, 107.700233, 85.0002289)
- Part47.Orientation = Vector3.new(0, 0, 90)
- Part47.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part48.Name = "Smooth Block Model"
- Part48.Parent = Model2
- Part48.BrickColor = BrickColor.new("Reddish brown")
- Part48.Rotation = Vector3.new(0, 0, 90)
- Part48.FormFactor = Enum.FormFactor.Plate
- Part48.Friction = 0
- Part48.Size = Vector3.new(1, 0.400000006, 1)
- Part48.CFrame = CFrame.new(111.899994, 107.700233, 86.5002289, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part48.BackSurface = Enum.SurfaceType.Weld
- Part48.BottomSurface = Enum.SurfaceType.Weld
- Part48.TopSurface = Enum.SurfaceType.Smooth
- Part48.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part48.Position = Vector3.new(111.899994, 107.700233, 86.5002289)
- Part48.Orientation = Vector3.new(0, 0, 90)
- Part48.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh49.Parent = Part48
- SpecialMesh49.MeshType = Enum.MeshType.Wedge
- Part50.Name = "Smooth Block Model"
- Part50.Parent = Model2
- Part50.BrickColor = BrickColor.new("Black")
- Part50.Rotation = Vector3.new(-180, 0, 0)
- Part50.FormFactor = Enum.FormFactor.Symmetric
- Part50.Friction = 0
- Part50.Size = Vector3.new(5, 1, 1)
- Part50.CFrame = CFrame.new(120, 107.700233, 79.5002289, 1, 0, -0, 0, -1, 0, 0, 0, -1)
- Part50.BackSurface = Enum.SurfaceType.Weld
- Part50.BottomSurface = Enum.SurfaceType.Smooth
- Part50.FrontSurface = Enum.SurfaceType.Weld
- Part50.LeftSurface = Enum.SurfaceType.Weld
- Part50.TopSurface = Enum.SurfaceType.Smooth
- Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part50.Position = Vector3.new(120, 107.700233, 79.5002289)
- Part50.Orientation = Vector3.new(0, -180, 180)
- Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part51.Name = "Smooth Block Model"
- Part51.Parent = Model2
- Part51.Reflectance = 0.10000000149012
- Part51.Rotation = Vector3.new(0, 0, 90)
- Part51.FormFactor = Enum.FormFactor.Plate
- Part51.Friction = 0
- Part51.Size = Vector3.new(1, 0.400000006, 2)
- Part51.CFrame = CFrame.new(115.199997, 107.700233, 117.000229, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part51.BackSurface = Enum.SurfaceType.Weld
- Part51.BottomSurface = Enum.SurfaceType.Weld
- Part51.FrontSurface = Enum.SurfaceType.Weld
- Part51.TopSurface = Enum.SurfaceType.Weld
- Part51.Position = Vector3.new(115.199997, 107.700233, 117.000229)
- Part51.Orientation = Vector3.new(0, 0, 90)
- Part52.Name = "Smooth Block Model"
- Part52.Parent = Model2
- Part52.Reflectance = 0.10000000149012
- Part52.Rotation = Vector3.new(-180, 0, 90)
- Part52.FormFactor = Enum.FormFactor.Plate
- Part52.Friction = 0
- Part52.Size = Vector3.new(1, 0.400000006, 2)
- Part52.CFrame = CFrame.new(114.099991, 107.700233, 98.0002289, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part52.BackSurface = Enum.SurfaceType.Weld
- Part52.BottomSurface = Enum.SurfaceType.Weld
- Part52.TopSurface = Enum.SurfaceType.Smooth
- Part52.Position = Vector3.new(114.099991, 107.700233, 98.0002289)
- Part52.Orientation = Vector3.new(0, 180, -90)
- SpecialMesh53.Parent = Part52
- SpecialMesh53.MeshType = Enum.MeshType.Wedge
- Part54.Name = "Smooth Block Model"
- Part54.Parent = Model2
- Part54.BrickColor = BrickColor.new("Brown")
- Part54.Rotation = Vector3.new(-90, 0, 90)
- Part54.FormFactor = Enum.FormFactor.Plate
- Part54.Friction = 0
- Part54.Size = Vector3.new(1, 0.400000006, 2)
- Part54.CFrame = CFrame.new(111.400009, 111.600235, 110.500229, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part54.BottomSurface = Enum.SurfaceType.Weld
- Part54.FrontSurface = Enum.SurfaceType.Weld
- Part54.TopSurface = Enum.SurfaceType.Smooth
- Part54.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part54.Position = Vector3.new(111.400009, 111.600235, 110.500229)
- Part54.Orientation = Vector3.new(-90, 90, 0)
- Part54.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part55.Name = "Smooth Block Model"
- Part55.Parent = Model2
- Part55.BrickColor = BrickColor.new("Reddish brown")
- Part55.Rotation = Vector3.new(-180, 0, 90)
- Part55.FormFactor = Enum.FormFactor.Plate
- Part55.Friction = 0
- Part55.Size = Vector3.new(1, 2.4000001, 1)
- Part55.CFrame = CFrame.new(113.199997, 107.700233, 132.500229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part55.BackSurface = Enum.SurfaceType.Weld
- Part55.BottomSurface = Enum.SurfaceType.Weld
- Part55.FrontSurface = Enum.SurfaceType.Weld
- Part55.TopSurface = Enum.SurfaceType.Weld
- Part55.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part55.Position = Vector3.new(113.199997, 107.700233, 132.500229)
- Part55.Orientation = Vector3.new(0, 180, -90)
- Part55.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part56.Name = "Smooth Block Model"
- Part56.Parent = Model2
- Part56.BrickColor = BrickColor.new("Reddish brown")
- Part56.FormFactor = Enum.FormFactor.Symmetric
- Part56.Friction = 0
- Part56.Size = Vector3.new(1, 1, 1)
- Part56.CFrame = CFrame.new(116, 107.700233, 103.500229, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part56.BackSurface = Enum.SurfaceType.Weld
- Part56.BottomSurface = Enum.SurfaceType.Smooth
- Part56.FrontSurface = Enum.SurfaceType.Weld
- Part56.LeftSurface = Enum.SurfaceType.Weld
- Part56.RightSurface = Enum.SurfaceType.Weld
- Part56.TopSurface = Enum.SurfaceType.Smooth
- Part56.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part56.Position = Vector3.new(116, 107.700233, 103.500229)
- Part56.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part57.Name = "Smooth Block Model"
- Part57.Parent = Model2
- Part57.BrickColor = BrickColor.new("Black")
- Part57.Rotation = Vector3.new(90, -90, 0)
- Part57.FormFactor = Enum.FormFactor.Plate
- Part57.Friction = 0
- Part57.Size = Vector3.new(1, 6, 5)
- Part57.CFrame = CFrame.new(130.899994, 107.700233, 115.000229, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part57.BackSurface = Enum.SurfaceType.Weld
- Part57.BottomSurface = Enum.SurfaceType.Weld
- Part57.TopSurface = Enum.SurfaceType.Smooth
- Part57.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part57.Position = Vector3.new(130.899994, 107.700233, 115.000229)
- Part57.Orientation = Vector3.new(0, -90, -90)
- Part57.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh58.Parent = Part57
- SpecialMesh58.MeshType = Enum.MeshType.Wedge
- Part59.Name = "Smooth Block Model"
- Part59.Parent = Model2
- Part59.BrickColor = BrickColor.new("Black")
- Part59.Rotation = Vector3.new(-180, 0, 0)
- Part59.FormFactor = Enum.FormFactor.Symmetric
- Part59.Friction = 0
- Part59.Size = Vector3.new(3, 1, 1)
- Part59.CFrame = CFrame.new(121, 107.700233, 78.5002289, 1, 0, -0, 0, -1, 0, 0, 0, -1)
- Part59.BackSurface = Enum.SurfaceType.Weld
- Part59.BottomSurface = Enum.SurfaceType.Smooth
- Part59.FrontSurface = Enum.SurfaceType.Weld
- Part59.LeftSurface = Enum.SurfaceType.Weld
- Part59.TopSurface = Enum.SurfaceType.Smooth
- Part59.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part59.Position = Vector3.new(121, 107.700233, 78.5002289)
- Part59.Orientation = Vector3.new(0, -180, 180)
- Part59.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part60.Name = "Smooth Block Model"
- Part60.Parent = Model2
- Part60.BrickColor = BrickColor.new("Black")
- Part60.Rotation = Vector3.new(-90, -90, 0)
- Part60.FormFactor = Enum.FormFactor.Plate
- Part60.Friction = 0
- Part60.Size = Vector3.new(1, 0.400000006, 1)
- Part60.CFrame = CFrame.new(132.5, 107.700233, 110.800232, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part60.BackSurface = Enum.SurfaceType.Weld
- Part60.BottomSurface = Enum.SurfaceType.Weld
- Part60.TopSurface = Enum.SurfaceType.Weld
- Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part60.Position = Vector3.new(132.5, 107.700233, 110.800232)
- Part60.Orientation = Vector3.new(0, -90, 90)
- Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh61.Parent = Part60
- SpecialMesh61.MeshType = Enum.MeshType.Wedge
- Part62.Name = "Smooth Block Model"
- Part62.Parent = Model2
- Part62.BrickColor = BrickColor.new("Reddish brown")
- Part62.Rotation = Vector3.new(0, 0, 90)
- Part62.FormFactor = Enum.FormFactor.Plate
- Part62.Friction = 0
- Part62.Size = Vector3.new(1, 2.4000001, 4)
- Part62.CFrame = CFrame.new(114.300003, 107.700233, 106.000229, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part62.BackSurface = Enum.SurfaceType.Weld
- Part62.BottomSurface = Enum.SurfaceType.Weld
- Part62.TopSurface = Enum.SurfaceType.Smooth
- Part62.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part62.Position = Vector3.new(114.300003, 107.700233, 106.000229)
- Part62.Orientation = Vector3.new(0, 0, 90)
- Part62.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh63.Parent = Part62
- SpecialMesh63.MeshType = Enum.MeshType.Wedge
- Part64.Name = "Smooth Block Model"
- Part64.Parent = Model2
- Part64.BrickColor = BrickColor.new("Reddish brown")
- Part64.Rotation = Vector3.new(-180, 0, 0)
- Part64.FormFactor = Enum.FormFactor.Symmetric
- Part64.Friction = 0
- Part64.Size = Vector3.new(1, 1, 1)
- Part64.CFrame = CFrame.new(115, 107.700233, 80.5002289, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part64.BackSurface = Enum.SurfaceType.Weld
- Part64.BottomSurface = Enum.SurfaceType.Smooth
- Part64.FrontSurface = Enum.SurfaceType.Weld
- Part64.LeftSurface = Enum.SurfaceType.Weld
- Part64.RightSurface = Enum.SurfaceType.Weld
- Part64.TopSurface = Enum.SurfaceType.Smooth
- Part64.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part64.Position = Vector3.new(115, 107.700233, 80.5002289)
- Part64.Orientation = Vector3.new(0, 180, 180)
- Part64.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part65.Name = "Smooth Block Model"
- Part65.Parent = Model2
- Part65.BrickColor = BrickColor.new("Dark stone grey")
- Part65.Rotation = Vector3.new(0, 0, -180)
- Part65.FormFactor = Enum.FormFactor.Symmetric
- Part65.Friction = 0
- Part65.Size = Vector3.new(1, 1, 1)
- Part65.CFrame = CFrame.new(109.899994, 107.700233, 131.500229, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part65.BottomSurface = Enum.SurfaceType.Smooth
- Part65.LeftSurface = Enum.SurfaceType.Weld
- Part65.RightSurface = Enum.SurfaceType.Weld
- Part65.TopSurface = Enum.SurfaceType.Smooth
- Part65.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part65.Position = Vector3.new(109.899994, 107.700233, 131.500229)
- Part65.Orientation = Vector3.new(0, 0, 180)
- Part65.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script66.Parent = Part65
- table.insert(cors,sandbox(Script66,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part67.Name = "Smooth Block Model"
- Part67.Parent = Model2
- Part67.BrickColor = BrickColor.new("Brown")
- Part67.FormFactor = Enum.FormFactor.Plate
- Part67.Friction = 0
- Part67.Size = Vector3.new(1, 0.800000012, 1)
- Part67.CFrame = CFrame.new(110.5, 107.600235, 109.500229, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part67.BackSurface = Enum.SurfaceType.Weld
- Part67.BottomSurface = Enum.SurfaceType.Weld
- Part67.FrontSurface = Enum.SurfaceType.Weld
- Part67.LeftSurface = Enum.SurfaceType.Weld
- Part67.RightSurface = Enum.SurfaceType.Weld
- Part67.TopSurface = Enum.SurfaceType.Weld
- Part67.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part67.Position = Vector3.new(110.5, 107.600235, 109.500229)
- Part67.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part68.Name = "Smooth Block Model"
- Part68.Parent = Model2
- Part68.BrickColor = BrickColor.new("Reddish brown")
- Part68.Rotation = Vector3.new(0, 0, -90)
- Part68.FormFactor = Enum.FormFactor.Plate
- Part68.Friction = 0
- Part68.Size = Vector3.new(1, 2, 5)
- Part68.CFrame = CFrame.new(114.5, 107.700233, 90.5002289, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part68.BackSurface = Enum.SurfaceType.Weld
- Part68.BottomSurface = Enum.SurfaceType.Weld
- Part68.FrontSurface = Enum.SurfaceType.Weld
- Part68.TopSurface = Enum.SurfaceType.Weld
- Part68.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part68.Position = Vector3.new(114.5, 107.700233, 90.5002289)
- Part68.Orientation = Vector3.new(0, 0, -90)
- Part68.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part69.Name = "Smooth Block Model"
- Part69.Parent = Model2
- Part69.BrickColor = BrickColor.new("Reddish brown")
- Part69.Rotation = Vector3.new(0, -90, 0)
- Part69.FormFactor = Enum.FormFactor.Plate
- Part69.Friction = 0
- Part69.Size = Vector3.new(3, 0.800000012, 9)
- Part69.CFrame = CFrame.new(123.5, 108.800232, 109.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part69.BackSurface = Enum.SurfaceType.Weld
- Part69.BottomSurface = Enum.SurfaceType.Weld
- Part69.LeftSurface = Enum.SurfaceType.Weld
- Part69.RightSurface = Enum.SurfaceType.Weld
- Part69.TopSurface = Enum.SurfaceType.Smooth
- Part69.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part69.Position = Vector3.new(123.5, 108.800232, 109.500229)
- Part69.Orientation = Vector3.new(0, -90, 0)
- Part69.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh70.Parent = Part69
- SpecialMesh70.MeshType = Enum.MeshType.Wedge
- Part71.Name = "Smooth Block Model"
- Part71.Parent = Model2
- Part71.BrickColor = BrickColor.new("Black")
- Part71.FormFactor = Enum.FormFactor.Symmetric
- Part71.Friction = 0
- Part71.Size = Vector3.new(3, 1, 1)
- Part71.CFrame = CFrame.new(120.899994, 107.700233, 140.500229, 1, 0, 0, 0, 1, -0, 0, 0, 1)
- Part71.BackSurface = Enum.SurfaceType.Weld
- Part71.BottomSurface = Enum.SurfaceType.Smooth
- Part71.FrontSurface = Enum.SurfaceType.Weld
- Part71.LeftSurface = Enum.SurfaceType.Weld
- Part71.RightSurface = Enum.SurfaceType.Weld
- Part71.TopSurface = Enum.SurfaceType.Smooth
- Part71.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part71.Position = Vector3.new(120.899994, 107.700233, 140.500229)
- Part71.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part72.Name = "Smooth Block Model"
- Part72.Parent = Model2
- Part72.BrickColor = BrickColor.new("Reddish brown")
- Part72.Rotation = Vector3.new(0, 0, -90)
- Part72.FormFactor = Enum.FormFactor.Plate
- Part72.Friction = 0
- Part72.Size = Vector3.new(1, 1.60000002, 1)
- Part72.CFrame = CFrame.new(112.699997, 107.700233, 88.5002289, 0, 1, 0, -1, 0, -0, 0, 0, 1)
- Part72.BackSurface = Enum.SurfaceType.Weld
- Part72.BottomSurface = Enum.SurfaceType.Weld
- Part72.FrontSurface = Enum.SurfaceType.Weld
- Part72.TopSurface = Enum.SurfaceType.Weld
- Part72.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part72.Position = Vector3.new(112.699997, 107.700233, 88.5002289)
- Part72.Orientation = Vector3.new(0, 0, -90)
- Part72.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part73.Name = "Smooth Block Model"
- Part73.Parent = Model2
- Part73.BrickColor = BrickColor.new("Reddish brown")
- Part73.Rotation = Vector3.new(-180, 0, 0)
- Part73.FormFactor = Enum.FormFactor.Symmetric
- Part73.Friction = 0
- Part73.Size = Vector3.new(13, 1, 1)
- Part73.CFrame = CFrame.new(121, 107.700233, 81.5002289, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part73.BackSurface = Enum.SurfaceType.Weld
- Part73.BottomSurface = Enum.SurfaceType.Smooth
- Part73.FrontSurface = Enum.SurfaceType.Weld
- Part73.LeftSurface = Enum.SurfaceType.Weld
- Part73.TopSurface = Enum.SurfaceType.Smooth
- Part73.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part73.Position = Vector3.new(121, 107.700233, 81.5002289)
- Part73.Orientation = Vector3.new(0, 180, 180)
- Part73.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part74.Name = "Smooth Block Model"
- Part74.Parent = Model2
- Part74.BrickColor = BrickColor.new("Reddish brown")
- Part74.FormFactor = Enum.FormFactor.Symmetric
- Part74.Friction = 0
- Part74.Size = Vector3.new(18, 1, 1)
- Part74.CFrame = CFrame.new(119.399994, 107.700233, 131.500229, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part74.BottomSurface = Enum.SurfaceType.Smooth
- Part74.LeftSurface = Enum.SurfaceType.Weld
- Part74.TopSurface = Enum.SurfaceType.Smooth
- Part74.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part74.Position = Vector3.new(119.399994, 107.700233, 131.500229)
- Part74.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part75.Name = "Smooth Block Model"
- Part75.Parent = Model2
- Part75.BrickColor = BrickColor.new("Black")
- Part75.FormFactor = Enum.FormFactor.Symmetric
- Part75.Friction = 0
- Part75.Size = Vector3.new(7, 1, 1)
- Part75.CFrame = CFrame.new(118.899994, 107.700233, 138.500229, 1, 0, 0, 0, 1, -0, 0, 0, 1)
- Part75.BackSurface = Enum.SurfaceType.Weld
- Part75.BottomSurface = Enum.SurfaceType.Smooth
- Part75.FrontSurface = Enum.SurfaceType.Weld
- Part75.LeftSurface = Enum.SurfaceType.Weld
- Part75.RightSurface = Enum.SurfaceType.Weld
- Part75.TopSurface = Enum.SurfaceType.Smooth
- Part75.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part75.Position = Vector3.new(118.899994, 107.700233, 138.500229)
- Part75.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part76.Name = "Smooth Block Model"
- Part76.Parent = Model2
- Part76.Reflectance = 0.10000000149012
- Part76.Rotation = Vector3.new(0, 0, 90)
- Part76.FormFactor = Enum.FormFactor.Plate
- Part76.Friction = 0
- Part76.Size = Vector3.new(1, 0.800000012, 2)
- Part76.CFrame = CFrame.new(113.300003, 107.700233, 85.0002289, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part76.BackSurface = Enum.SurfaceType.Weld
- Part76.BottomSurface = Enum.SurfaceType.Weld
- Part76.FrontSurface = Enum.SurfaceType.Weld
- Part76.TopSurface = Enum.SurfaceType.Weld
- Part76.Position = Vector3.new(113.300003, 107.700233, 85.0002289)
- Part76.Orientation = Vector3.new(0, 0, 90)
- Part77.Name = "Smooth Block Model"
- Part77.Parent = Model2
- Part77.BrickColor = BrickColor.new("Reddish brown")
- Part77.Rotation = Vector3.new(0, 0, 90)
- Part77.FormFactor = Enum.FormFactor.Plate
- Part77.Friction = 0
- Part77.Size = Vector3.new(1, 1.60000002, 6)
- Part77.CFrame = CFrame.new(114.599991, 107.700233, 128.000229, 0, -1, 0, 1, 0, 0, 0, -0, 1)
- Part77.BackSurface = Enum.SurfaceType.Weld
- Part77.BottomSurface = Enum.SurfaceType.Weld
- Part77.FrontSurface = Enum.SurfaceType.Weld
- Part77.TopSurface = Enum.SurfaceType.Weld
- Part77.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part77.Position = Vector3.new(114.599991, 107.700233, 128.000229)
- Part77.Orientation = Vector3.new(0, 0, 90)
- Part77.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part78.Name = "Smooth Block Model"
- Part78.Parent = Model2
- Part78.BrickColor = BrickColor.new("Brown")
- Part78.Rotation = Vector3.new(90, 90, 0)
- Part78.FormFactor = Enum.FormFactor.Plate
- Part78.Friction = 0
- Part78.Size = Vector3.new(1, 0.400000006, 2)
- Part78.CFrame = CFrame.new(109, 107.700233, 110.200226, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part78.BackSurface = Enum.SurfaceType.Weld
- Part78.BottomSurface = Enum.SurfaceType.Weld
- Part78.TopSurface = Enum.SurfaceType.Smooth
- Part78.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part78.Position = Vector3.new(109, 107.700233, 110.200226)
- Part78.Orientation = Vector3.new(0, 90, 90)
- Part78.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh79.Parent = Part78
- SpecialMesh79.MeshType = Enum.MeshType.Wedge
- Part80.Name = "Smooth Block Model"
- Part80.Parent = Model2
- Part80.BrickColor = BrickColor.new("Reddish brown")
- Part80.Rotation = Vector3.new(90, 90, 0)
- Part80.FormFactor = Enum.FormFactor.Symmetric
- Part80.Friction = 0
- Part80.Size = Vector3.new(1, 1, 5)
- Part80.CFrame = CFrame.new(119.899994, 107.700233, 141.500229, 0, 0, 1, 1, -0, 0, 0, 1, 0)
- Part80.BackSurface = Enum.SurfaceType.Weld
- Part80.BottomSurface = Enum.SurfaceType.Weld
- Part80.TopSurface = Enum.SurfaceType.Smooth
- Part80.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part80.Position = Vector3.new(119.899994, 107.700233, 141.500229)
- Part80.Orientation = Vector3.new(0, 90, 90)
- Part80.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh81.Parent = Part80
- SpecialMesh81.MeshType = Enum.MeshType.Wedge
- Part82.Name = "Smooth Block Model"
- Part82.Parent = Model2
- Part82.BrickColor = BrickColor.new("Reddish brown")
- Part82.Rotation = Vector3.new(-180, 0, 90)
- Part82.FormFactor = Enum.FormFactor.Plate
- Part82.Friction = 0
- Part82.Size = Vector3.new(1, 0.400000006, 1)
- Part82.CFrame = CFrame.new(115.300003, 107.700233, 103.500229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part82.BackSurface = Enum.SurfaceType.Weld
- Part82.BottomSurface = Enum.SurfaceType.Weld
- Part82.TopSurface = Enum.SurfaceType.Smooth
- Part82.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part82.Position = Vector3.new(115.300003, 107.700233, 103.500229)
- Part82.Orientation = Vector3.new(0, 180, -90)
- Part82.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh83.Parent = Part82
- SpecialMesh83.MeshType = Enum.MeshType.Wedge
- Part84.Name = "Smooth Block Model"
- Part84.Parent = Model2
- Part84.BrickColor = BrickColor.new("Reddish brown")
- Part84.Rotation = Vector3.new(0, 0, 90)
- Part84.FormFactor = Enum.FormFactor.Plate
- Part84.Friction = 0
- Part84.Size = Vector3.new(1, 0.400000006, 2)
- Part84.CFrame = CFrame.new(114.399994, 107.700233, 119.000229, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part84.BackSurface = Enum.SurfaceType.Weld
- Part84.BottomSurface = Enum.SurfaceType.Weld
- Part84.TopSurface = Enum.SurfaceType.Smooth
- Part84.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part84.Position = Vector3.new(114.399994, 107.700233, 119.000229)
- Part84.Orientation = Vector3.new(0, 0, 90)
- Part84.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh85.Parent = Part84
- SpecialMesh85.MeshType = Enum.MeshType.Wedge
- Part86.Name = "Smooth Block Model"
- Part86.Parent = Model2
- Part86.BrickColor = BrickColor.new("Reddish brown")
- Part86.FormFactor = Enum.FormFactor.Plate
- Part86.Friction = 0
- Part86.Size = Vector3.new(12, 1.20000005, 3)
- Part86.CFrame = CFrame.new(124, 107.800232, 109.500229, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part86.BackSurface = Enum.SurfaceType.Weld
- Part86.BottomSurface = Enum.SurfaceType.Weld
- Part86.FrontSurface = Enum.SurfaceType.Weld
- Part86.LeftSurface = Enum.SurfaceType.Weld
- Part86.RightSurface = Enum.SurfaceType.Weld
- Part86.TopSurface = Enum.SurfaceType.Smooth
- Part86.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part86.Position = Vector3.new(124, 107.800232, 109.500229)
- Part86.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part87.Name = "Smooth Block Model"
- Part87.Parent = Model2
- Part87.BrickColor = BrickColor.new("Brown")
- Part87.Rotation = Vector3.new(0, 0, -90)
- Part87.FormFactor = Enum.FormFactor.Symmetric
- Part87.Friction = 0
- Part87.Size = Vector3.new(1, 1, 1)
- Part87.CFrame = CFrame.new(112.100006, 110.100235, 110.500229, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part87.BottomSurface = Enum.SurfaceType.Weld
- Part87.LeftSurface = Enum.SurfaceType.Weld
- Part87.RightSurface = Enum.SurfaceType.Weld
- Part87.TopSurface = Enum.SurfaceType.Weld
- Part87.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part87.Position = Vector3.new(112.100006, 110.100235, 110.500229)
- Part87.Orientation = Vector3.new(0, 0, -90)
- Part87.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part88.Name = "Smooth Block Model"
- Part88.Parent = Model2
- Part88.Reflectance = 0.10000000149012
- Part88.Rotation = Vector3.new(-180, 0, 90)
- Part88.FormFactor = Enum.FormFactor.Plate
- Part88.Friction = 0
- Part88.Size = Vector3.new(1, 1.20000005, 2)
- Part88.CFrame = CFrame.new(113.699997, 107.700233, 94.0002289, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part88.BackSurface = Enum.SurfaceType.Weld
- Part88.BottomSurface = Enum.SurfaceType.Weld
- Part88.FrontSurface = Enum.SurfaceType.Weld
- Part88.TopSurface = Enum.SurfaceType.Weld
- Part88.Position = Vector3.new(113.699997, 107.700233, 94.0002289)
- Part88.Orientation = Vector3.new(0, 180, -90)
- Part89.Name = "Smooth Block Model"
- Part89.Parent = Model2
- Part89.BrickColor = BrickColor.new("Brown")
- Part89.Rotation = Vector3.new(0, 0, -90)
- Part89.FormFactor = Enum.FormFactor.Symmetric
- Part89.Friction = 0
- Part89.Size = Vector3.new(1, 1, 1)
- Part89.CFrame = CFrame.new(112.100006, 110.100235, 108.500229, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part89.BottomSurface = Enum.SurfaceType.Weld
- Part89.LeftSurface = Enum.SurfaceType.Weld
- Part89.RightSurface = Enum.SurfaceType.Weld
- Part89.TopSurface = Enum.SurfaceType.Weld
- Part89.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part89.Position = Vector3.new(112.100006, 110.100235, 108.500229)
- Part89.Orientation = Vector3.new(0, 0, -90)
- Part89.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part90.Name = "Smooth Block Model"
- Part90.Parent = Model2
- Part90.BrickColor = BrickColor.new("Black")
- Part90.Rotation = Vector3.new(-90, -90, 0)
- Part90.FormFactor = Enum.FormFactor.Symmetric
- Part90.Friction = 0
- Part90.Size = Vector3.new(1, 1, 2)
- Part90.CFrame = CFrame.new(131, 107.700233, 110.100227, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part90.BackSurface = Enum.SurfaceType.Weld
- Part90.BottomSurface = Enum.SurfaceType.Weld
- Part90.TopSurface = Enum.SurfaceType.Weld
- Part90.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part90.Position = Vector3.new(131, 107.700233, 110.100227)
- Part90.Orientation = Vector3.new(0, -90, 90)
- Part90.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh91.Parent = Part90
- SpecialMesh91.MeshType = Enum.MeshType.Wedge
- Part92.Name = "Smooth Block Model"
- Part92.Parent = Model2
- Part92.BrickColor = BrickColor.new("Reddish brown")
- Part92.Rotation = Vector3.new(0, -90, 0)
- Part92.FormFactor = Enum.FormFactor.Plate
- Part92.Friction = 0
- Part92.Size = Vector3.new(1, 0.800000012, 13)
- Part92.CFrame = CFrame.new(124.899994, 108.800232, 111.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part92.BackSurface = Enum.SurfaceType.Weld
- Part92.BottomSurface = Enum.SurfaceType.Weld
- Part92.LeftSurface = Enum.SurfaceType.Weld
- Part92.TopSurface = Enum.SurfaceType.Smooth
- Part92.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part92.Position = Vector3.new(124.899994, 108.800232, 111.500229)
- Part92.Orientation = Vector3.new(0, -90, 0)
- Part92.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh93.Parent = Part92
- SpecialMesh93.MeshType = Enum.MeshType.Wedge
- Part94.Name = "Smooth Block Model"
- Part94.Parent = Model2
- Part94.BrickColor = BrickColor.new("Black")
- Part94.Rotation = Vector3.new(0, 0, -90)
- Part94.FormFactor = Enum.FormFactor.Symmetric
- Part94.Friction = 0
- Part94.Size = Vector3.new(1, 1, 5)
- Part94.CFrame = CFrame.new(128, 107.700233, 84.5002289, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part94.BackSurface = Enum.SurfaceType.Weld
- Part94.BottomSurface = Enum.SurfaceType.Weld
- Part94.TopSurface = Enum.SurfaceType.Smooth
- Part94.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part94.Position = Vector3.new(128, 107.700233, 84.5002289)
- Part94.Orientation = Vector3.new(0, 0, -90)
- Part94.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh95.Parent = Part94
- SpecialMesh95.MeshType = Enum.MeshType.Wedge
- Part96.Name = "Smooth Block Model"
- Part96.Parent = Model2
- Part96.BrickColor = BrickColor.new("Brown")
- Part96.Rotation = Vector3.new(90, 0, -90)
- Part96.FormFactor = Enum.FormFactor.Plate
- Part96.Friction = 0
- Part96.Size = Vector3.new(1, 0.400000006, 1)
- Part96.CFrame = CFrame.new(112.800003, 110.100235, 110.500229, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part96.BackSurface = Enum.SurfaceType.Weld
- Part96.BottomSurface = Enum.SurfaceType.Weld
- Part96.TopSurface = Enum.SurfaceType.Weld
- Part96.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part96.Position = Vector3.new(112.800003, 110.100235, 110.500229)
- Part96.Orientation = Vector3.new(90, 90, 0)
- Part96.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh97.Parent = Part96
- SpecialMesh97.MeshType = Enum.MeshType.Wedge
- Part98.Name = "Smooth Block Model"
- Part98.Parent = Model2
- Part98.Reflectance = 0.10000000149012
- Part98.Rotation = Vector3.new(0, 0, 90)
- Part98.FormFactor = Enum.FormFactor.Symmetric
- Part98.Friction = 0
- Part98.Size = Vector3.new(1, 1, 2)
- Part98.CFrame = CFrame.new(115.899994, 107.700233, 117.000229, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part98.BackSurface = Enum.SurfaceType.Weld
- Part98.BottomSurface = Enum.SurfaceType.Weld
- Part98.FrontSurface = Enum.SurfaceType.Weld
- Part98.TopSurface = Enum.SurfaceType.Weld
- Part98.Position = Vector3.new(115.899994, 107.700233, 117.000229)
- Part98.Orientation = Vector3.new(0, 0, 90)
- Part99.Name = "Smooth Block Model"
- Part99.Parent = Model2
- Part99.BrickColor = BrickColor.new("Reddish brown")
- Part99.Rotation = Vector3.new(0, 0, -90)
- Part99.FormFactor = Enum.FormFactor.Plate
- Part99.Friction = 0
- Part99.Size = Vector3.new(1, 0.800000012, 2)
- Part99.CFrame = CFrame.new(115.099998, 107.700233, 100.000229, -0, 1, 0, -1, 0, 0, -0, 0, 1)
- Part99.BackSurface = Enum.SurfaceType.Weld
- Part99.BottomSurface = Enum.SurfaceType.Weld
- Part99.FrontSurface = Enum.SurfaceType.Weld
- Part99.TopSurface = Enum.SurfaceType.Weld
- Part99.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part99.Position = Vector3.new(115.099998, 107.700233, 100.000229)
- Part99.Orientation = Vector3.new(0, 0, -90)
- Part99.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part100.Name = "Smooth Block Model"
- Part100.Parent = Model2
- Part100.BrickColor = BrickColor.new("Reddish brown")
- Part100.Rotation = Vector3.new(0, 0, -90)
- Part100.FormFactor = Enum.FormFactor.Plate
- Part100.Friction = 0
- Part100.Size = Vector3.new(1, 1.20000005, 2)
- Part100.CFrame = CFrame.new(114.900002, 107.700233, 94.0002289, -0, 1, 0, -1, 0, 0, -0, 0, 1)
- Part100.BackSurface = Enum.SurfaceType.Weld
- Part100.BottomSurface = Enum.SurfaceType.Weld
- Part100.FrontSurface = Enum.SurfaceType.Weld
- Part100.TopSurface = Enum.SurfaceType.Weld
- Part100.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part100.Position = Vector3.new(114.900002, 107.700233, 94.0002289)
- Part100.Orientation = Vector3.new(0, 0, -90)
- Part100.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part101.Name = "Smooth Block Model"
- Part101.Parent = Model2
- Part101.BrickColor = BrickColor.new("Reddish brown")
- Part101.Rotation = Vector3.new(-180, 0, 0)
- Part101.FormFactor = Enum.FormFactor.Symmetric
- Part101.Friction = 0
- Part101.Size = Vector3.new(13, 1, 1)
- Part101.CFrame = CFrame.new(120.899994, 107.700233, 137.500229, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part101.BackSurface = Enum.SurfaceType.Weld
- Part101.BottomSurface = Enum.SurfaceType.Smooth
- Part101.FrontSurface = Enum.SurfaceType.Weld
- Part101.LeftSurface = Enum.SurfaceType.Weld
- Part101.TopSurface = Enum.SurfaceType.Smooth
- Part101.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part101.Position = Vector3.new(120.899994, 107.700233, 137.500229)
- Part101.Orientation = Vector3.new(0, 180, 180)
- Part101.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part102.Name = "Smooth Block Model"
- Part102.Parent = Model2
- Part102.BrickColor = BrickColor.new("Reddish brown")
- Part102.Rotation = Vector3.new(180, 90, 0)
- Part102.CanCollide = false
- Part102.FormFactor = Enum.FormFactor.Plate
- Part102.Friction = 0
- Part102.Size = Vector3.new(1, 0.800000012, 2)
- Part102.CFrame = CFrame.new(112, 106.80024, 108.500229, 0, -0, 1, 0, -1, 0, 1, -0, 0)
- Part102.BottomSurface = Enum.SurfaceType.Smooth
- Part102.RightSurface = Enum.SurfaceType.Weld
- Part102.TopSurface = Enum.SurfaceType.Weld
- Part102.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part102.Position = Vector3.new(112, 106.80024, 108.500229)
- Part102.Orientation = Vector3.new(0, 90, 180)
- Part102.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh103.Parent = Part102
- SpecialMesh103.MeshType = Enum.MeshType.Wedge
- Part104.Name = "Smooth Block Model"
- Part104.Parent = Model2
- Part104.BrickColor = BrickColor.new("Black")
- Part104.Reflectance = 0.10000000149012
- Part104.Rotation = Vector3.new(0, 0, 90)
- Part104.FormFactor = Enum.FormFactor.Plate
- Part104.Friction = 0
- Part104.Size = Vector3.new(1, 1.20000005, 5)
- Part104.CFrame = CFrame.new(113.599991, 107.700233, 122.500229, 0, -1, 0, 1, 0, 0, 0, -0, 1)
- Part104.BackSurface = Enum.SurfaceType.Weld
- Part104.BottomSurface = Enum.SurfaceType.Weld
- Part104.TopSurface = Enum.SurfaceType.Smooth
- Part104.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part104.Position = Vector3.new(113.599991, 107.700233, 122.500229)
- Part104.Orientation = Vector3.new(0, 0, 90)
- Part104.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh105.Parent = Part104
- SpecialMesh105.MeshType = Enum.MeshType.Wedge
- Part106.Name = "Smooth Block Model"
- Part106.Parent = Model2
- Part106.BrickColor = BrickColor.new("Black")
- Part106.Rotation = Vector3.new(90, -90, 0)
- Part106.FormFactor = Enum.FormFactor.Symmetric
- Part106.Friction = 0
- Part106.Size = Vector3.new(1, 5, 1)
- Part106.CFrame = CFrame.new(127.899994, 107.700233, 134.500229, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part106.BackSurface = Enum.SurfaceType.Weld
- Part106.BottomSurface = Enum.SurfaceType.Weld
- Part106.TopSurface = Enum.SurfaceType.Smooth
- Part106.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part106.Position = Vector3.new(127.899994, 107.700233, 134.500229)
- Part106.Orientation = Vector3.new(0, -90, -90)
- Part106.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh107.Parent = Part106
- SpecialMesh107.MeshType = Enum.MeshType.Wedge
- Part108.Name = "Smooth Block Model"
- Part108.Parent = Model2
- Part108.BrickColor = BrickColor.new("Reddish brown")
- Part108.Rotation = Vector3.new(-180, 0, 90)
- Part108.FormFactor = Enum.FormFactor.Plate
- Part108.Friction = 0
- Part108.Size = Vector3.new(1, 0.400000006, 2)
- Part108.CFrame = CFrame.new(114.500008, 107.700233, 100.000229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part108.BackSurface = Enum.SurfaceType.Weld
- Part108.BottomSurface = Enum.SurfaceType.Weld
- Part108.TopSurface = Enum.SurfaceType.Smooth
- Part108.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part108.Position = Vector3.new(114.500008, 107.700233, 100.000229)
- Part108.Orientation = Vector3.new(0, 180, -90)
- Part108.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh109.Parent = Part108
- SpecialMesh109.MeshType = Enum.MeshType.Wedge
- Part110.Name = "Smooth Block Model"
- Part110.Parent = Model2
- Part110.BrickColor = BrickColor.new("Brown")
- Part110.Rotation = Vector3.new(-90, 90, 0)
- Part110.FormFactor = Enum.FormFactor.Plate
- Part110.Friction = 0
- Part110.Size = Vector3.new(1, 0.400000006, 2)
- Part110.CFrame = CFrame.new(109, 107.700233, 108.800232, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part110.BackSurface = Enum.SurfaceType.Weld
- Part110.BottomSurface = Enum.SurfaceType.Weld
- Part110.TopSurface = Enum.SurfaceType.Smooth
- Part110.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part110.Position = Vector3.new(109, 107.700233, 108.800232)
- Part110.Orientation = Vector3.new(0, 90, -90)
- Part110.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh111.Parent = Part110
- SpecialMesh111.MeshType = Enum.MeshType.Wedge
- Part112.Name = "Smooth Block Model"
- Part112.Parent = Model2
- Part112.BrickColor = BrickColor.new("Reddish brown")
- Part112.FormFactor = Enum.FormFactor.Symmetric
- Part112.Friction = 0
- Part112.Size = Vector3.new(1, 1, 1)
- Part112.CFrame = CFrame.new(114.899994, 107.700233, 138.500229, 1, 0, 0, 0, 1, -0, 0, 0, 1)
- Part112.BackSurface = Enum.SurfaceType.Weld
- Part112.BottomSurface = Enum.SurfaceType.Smooth
- Part112.FrontSurface = Enum.SurfaceType.Weld
- Part112.LeftSurface = Enum.SurfaceType.Weld
- Part112.RightSurface = Enum.SurfaceType.Weld
- Part112.TopSurface = Enum.SurfaceType.Smooth
- Part112.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part112.Position = Vector3.new(114.899994, 107.700233, 138.500229)
- Part112.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part113.Name = "Smooth Block Model"
- Part113.Parent = Model2
- Part113.BrickColor = BrickColor.new("Black")
- Part113.FormFactor = Enum.FormFactor.Symmetric
- Part113.Friction = 0
- Part113.Size = Vector3.new(5, 1, 1)
- Part113.CFrame = CFrame.new(119.899994, 107.700233, 139.500229, 1, 0, 0, 0, 1, -0, 0, 0, 1)
- Part113.BackSurface = Enum.SurfaceType.Weld
- Part113.BottomSurface = Enum.SurfaceType.Smooth
- Part113.FrontSurface = Enum.SurfaceType.Weld
- Part113.LeftSurface = Enum.SurfaceType.Weld
- Part113.RightSurface = Enum.SurfaceType.Weld
- Part113.TopSurface = Enum.SurfaceType.Smooth
- Part113.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part113.Position = Vector3.new(119.899994, 107.700233, 139.500229)
- Part113.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part114.Name = "Smooth Block Model"
- Part114.Parent = Model2
- Part114.BrickColor = BrickColor.new("Brown")
- Part114.Rotation = Vector3.new(-90, 0, 90)
- Part114.FormFactor = Enum.FormFactor.Plate
- Part114.Friction = 0
- Part114.Size = Vector3.new(1, 0.400000006, 1)
- Part114.CFrame = CFrame.new(111.399994, 110.100235, 108.500229, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part114.BackSurface = Enum.SurfaceType.Weld
- Part114.BottomSurface = Enum.SurfaceType.Weld
- Part114.FrontSurface = Enum.SurfaceType.Weld
- Part114.TopSurface = Enum.SurfaceType.Smooth
- Part114.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part114.Position = Vector3.new(111.399994, 110.100235, 108.500229)
- Part114.Orientation = Vector3.new(-90, 90, 0)
- Part114.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh115.Parent = Part114
- SpecialMesh115.MeshType = Enum.MeshType.Wedge
- Part116.Name = "Smooth Block Model"
- Part116.Parent = Model2
- Part116.BrickColor = BrickColor.new("Reddish brown")
- Part116.Rotation = Vector3.new(-180, 0, 90)
- Part116.FormFactor = Enum.FormFactor.Plate
- Part116.Friction = 0
- Part116.Size = Vector3.new(1, 1.60000002, 4)
- Part116.CFrame = CFrame.new(113.599991, 107.700233, 137.000229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part116.BackSurface = Enum.SurfaceType.Weld
- Part116.BottomSurface = Enum.SurfaceType.Weld
- Part116.TopSurface = Enum.SurfaceType.Smooth
- Part116.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part116.Position = Vector3.new(113.599991, 107.700233, 137.000229)
- Part116.Orientation = Vector3.new(0, 180, -90)
- Part116.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh117.Parent = Part116
- SpecialMesh117.MeshType = Enum.MeshType.Wedge
- Part118.Name = "Smooth Block Model"
- Part118.Parent = Model2
- Part118.BrickColor = BrickColor.new("Brown")
- Part118.FormFactor = Enum.FormFactor.Plate
- Part118.Friction = 0
- Part118.Size = Vector3.new(4, 2.4000001, 3)
- Part118.CFrame = CFrame.new(115, 107.600235, 109.500229, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part118.BottomSurface = Enum.SurfaceType.Weld
- Part118.RightSurface = Enum.SurfaceType.Weld
- Part118.TopSurface = Enum.SurfaceType.Weld
- Part118.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part118.Position = Vector3.new(115, 107.600235, 109.500229)
- Part118.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part119.Name = "Smooth Block Model"
- Part119.Parent = Model2
- Part119.BrickColor = BrickColor.new("Brown")
- Part119.Rotation = Vector3.new(0, 90, 0)
- Part119.FormFactor = Enum.FormFactor.Plate
- Part119.Friction = 0
- Part119.Size = Vector3.new(1, 0.800000012, 2)
- Part119.CFrame = CFrame.new(116.399994, 108.800232, 111.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part119.BackSurface = Enum.SurfaceType.Weld
- Part119.BottomSurface = Enum.SurfaceType.Weld
- Part119.RightSurface = Enum.SurfaceType.Weld
- Part119.TopSurface = Enum.SurfaceType.Smooth
- Part119.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part119.Position = Vector3.new(116.399994, 108.800232, 111.500229)
- Part119.Orientation = Vector3.new(0, 90, 0)
- Part119.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh120.Parent = Part119
- SpecialMesh120.MeshType = Enum.MeshType.Wedge
- Part121.Name = "Smooth Block Model"
- Part121.Parent = Model2
- Part121.Reflectance = 0.10000000149012
- Part121.Rotation = Vector3.new(-180, 0, 90)
- Part121.FormFactor = Enum.FormFactor.Plate
- Part121.Friction = 0
- Part121.Size = Vector3.new(1, 0.400000006, 2)
- Part121.CFrame = CFrame.new(114.900009, 107.700233, 102.000229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part121.BackSurface = Enum.SurfaceType.Weld
- Part121.BottomSurface = Enum.SurfaceType.Weld
- Part121.TopSurface = Enum.SurfaceType.Smooth
- Part121.Position = Vector3.new(114.900009, 107.700233, 102.000229)
- Part121.Orientation = Vector3.new(0, 180, -90)
- SpecialMesh122.Parent = Part121
- SpecialMesh122.MeshType = Enum.MeshType.Wedge
- Part123.Name = "Smooth Block Model"
- Part123.Parent = Model2
- Part123.BrickColor = BrickColor.new("Black")
- Part123.Rotation = Vector3.new(-180, 0, 0)
- Part123.FormFactor = Enum.FormFactor.Symmetric
- Part123.Friction = 0
- Part123.Size = Vector3.new(12, 1, 13)
- Part123.CFrame = CFrame.new(122.399994, 107.700233, 118.500229, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part123.BackSurface = Enum.SurfaceType.Weld
- Part123.BottomSurface = Enum.SurfaceType.Smooth
- Part123.FrontSurface = Enum.SurfaceType.Weld
- Part123.LeftSurface = Enum.SurfaceType.Weld
- Part123.TopSurface = Enum.SurfaceType.Smooth
- Part123.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part123.Position = Vector3.new(122.399994, 107.700233, 118.500229)
- Part123.Orientation = Vector3.new(0, 180, 180)
- Part123.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part124.Name = "Smooth Block Model"
- Part124.Parent = Model2
- Part124.BrickColor = BrickColor.new("Brown")
- Part124.Rotation = Vector3.new(-90, 0, 90)
- Part124.FormFactor = Enum.FormFactor.Plate
- Part124.Friction = 0
- Part124.Size = Vector3.new(1, 0.400000006, 2)
- Part124.CFrame = CFrame.new(111.399994, 111.600235, 108.500229, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part124.BottomSurface = Enum.SurfaceType.Weld
- Part124.FrontSurface = Enum.SurfaceType.Weld
- Part124.TopSurface = Enum.SurfaceType.Smooth
- Part124.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part124.Position = Vector3.new(111.399994, 111.600235, 108.500229)
- Part124.Orientation = Vector3.new(-90, 90, 0)
- Part124.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part125.Name = "Smooth Block Model"
- Part125.Parent = Model2
- Part125.BrickColor = BrickColor.new("Reddish brown")
- Part125.Rotation = Vector3.new(0, 0, 90)
- Part125.FormFactor = Enum.FormFactor.Plate
- Part125.Friction = 0
- Part125.Size = Vector3.new(1, 0.800000012, 3)
- Part125.CFrame = CFrame.new(113.399994, 107.700233, 126.500229, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part125.BackSurface = Enum.SurfaceType.Weld
- Part125.BottomSurface = Enum.SurfaceType.Weld
- Part125.FrontSurface = Enum.SurfaceType.Weld
- Part125.TopSurface = Enum.SurfaceType.Weld
- Part125.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part125.Position = Vector3.new(113.399994, 107.700233, 126.500229)
- Part125.Orientation = Vector3.new(0, 0, 90)
- Part125.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part126.Name = "Smooth Block Model"
- Part126.Parent = Model2
- Part126.BrickColor = BrickColor.new("Reddish brown")
- Part126.Rotation = Vector3.new(-180, 0, 90)
- Part126.FormFactor = Enum.FormFactor.Plate
- Part126.Friction = 0
- Part126.Size = Vector3.new(1, 0.400000006, 2)
- Part126.CFrame = CFrame.new(112.5, 107.700233, 92.0002289, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part126.BackSurface = Enum.SurfaceType.Weld
- Part126.BottomSurface = Enum.SurfaceType.Weld
- Part126.TopSurface = Enum.SurfaceType.Smooth
- Part126.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part126.Position = Vector3.new(112.5, 107.700233, 92.0002289)
- Part126.Orientation = Vector3.new(0, 180, -90)
- Part126.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh127.Parent = Part126
- SpecialMesh127.MeshType = Enum.MeshType.Wedge
- Part128.Name = "Smooth Block Model"
- Part128.Parent = Model2
- Part128.BrickColor = BrickColor.new("Reddish brown")
- Part128.Rotation = Vector3.new(0, -90, 0)
- Part128.FormFactor = Enum.FormFactor.Plate
- Part128.Friction = 0
- Part128.Size = Vector3.new(1, 0.800000012, 13)
- Part128.CFrame = CFrame.new(125, 108.800232, 107.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part128.BackSurface = Enum.SurfaceType.Weld
- Part128.BottomSurface = Enum.SurfaceType.Weld
- Part128.TopSurface = Enum.SurfaceType.Smooth
- Part128.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part128.Position = Vector3.new(125, 108.800232, 107.500229)
- Part128.Orientation = Vector3.new(0, -90, 0)
- Part128.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh129.Parent = Part128
- SpecialMesh129.MeshType = Enum.MeshType.Wedge
- Part130.Name = "Smooth Block Model"
- Part130.Parent = Model2
- Part130.BrickColor = BrickColor.new("Reddish brown")
- Part130.CanCollide = false
- Part130.FormFactor = Enum.FormFactor.Plate
- Part130.Friction = 0
- Part130.Size = Vector3.new(1, 2.4000001, 1)
- Part130.CFrame = CFrame.new(112.5, 108.400238, 110.500229, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part130.BottomSurface = Enum.SurfaceType.Weld
- Part130.LeftSurface = Enum.SurfaceType.Weld
- Part130.TopSurface = Enum.SurfaceType.Smooth
- Part130.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part130.Position = Vector3.new(112.5, 108.400238, 110.500229)
- Part130.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part131.Name = "Smooth Block Model"
- Part131.Parent = Model2
- Part131.BrickColor = BrickColor.new("Reddish brown")
- Part131.Rotation = Vector3.new(0, 0, 90)
- Part131.FormFactor = Enum.FormFactor.Plate
- Part131.Friction = 0
- Part131.Size = Vector3.new(1, 0.800000012, 3)
- Part131.CFrame = CFrame.new(112.599991, 107.700233, 126.500229, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part131.BackSurface = Enum.SurfaceType.Weld
- Part131.BottomSurface = Enum.SurfaceType.Weld
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part131.Position = Vector3.new(112.599991, 107.700233, 126.500229)
- Part131.Orientation = Vector3.new(0, 0, 90)
- Part131.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh132.Parent = Part131
- SpecialMesh132.MeshType = Enum.MeshType.Wedge
- Part133.Name = "Smooth Block Model"
- Part133.Parent = Model2
- Part133.Reflectance = 0.10000000149012
- Part133.Rotation = Vector3.new(-180, 0, 90)
- Part133.FormFactor = Enum.FormFactor.Plate
- Part133.Friction = 0
- Part133.Size = Vector3.new(1, 0.800000012, 2)
- Part133.CFrame = CFrame.new(113.199997, 107.700233, 134.000229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part133.BackSurface = Enum.SurfaceType.Weld
- Part133.BottomSurface = Enum.SurfaceType.Weld
- Part133.FrontSurface = Enum.SurfaceType.Weld
- Part133.TopSurface = Enum.SurfaceType.Weld
- Part133.Position = Vector3.new(113.199997, 107.700233, 134.000229)
- Part133.Orientation = Vector3.new(0, 180, -90)
- Part134.Name = "Smooth Block Model"
- Part134.Parent = Model2
- Part134.BrickColor = BrickColor.new("Reddish brown")
- Part134.CanCollide = false
- Part134.FormFactor = Enum.FormFactor.Plate
- Part134.Friction = 0
- Part134.Size = Vector3.new(1, 2.4000001, 1)
- Part134.CFrame = CFrame.new(112.5, 108.400238, 108.500229, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part134.BottomSurface = Enum.SurfaceType.Weld
- Part134.LeftSurface = Enum.SurfaceType.Weld
- Part134.TopSurface = Enum.SurfaceType.Smooth
- Part134.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part134.Position = Vector3.new(112.5, 108.400238, 108.500229)
- Part134.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part135.Name = "Smooth Block Model"
- Part135.Parent = Model2
- Part135.BrickColor = BrickColor.new("Brown")
- Part135.FormFactor = Enum.FormFactor.Plate
- Part135.Friction = 0
- Part135.Size = Vector3.new(10, 0.800000012, 3)
- Part135.CFrame = CFrame.new(123, 106.800232, 109.500229, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part135.BottomSurface = Enum.SurfaceType.Weld
- Part135.LeftSurface = Enum.SurfaceType.Weld
- Part135.RightSurface = Enum.SurfaceType.Weld
- Part135.TopSurface = Enum.SurfaceType.Weld
- Part135.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part135.Position = Vector3.new(123, 106.800232, 109.500229)
- Part135.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part136.Name = "Smooth Block Model"
- Part136.Parent = Model2
- Part136.BrickColor = BrickColor.new("Reddish brown")
- Part136.FormFactor = Enum.FormFactor.Plate
- Part136.Friction = 0
- Part136.Size = Vector3.new(1, 2.4000001, 3)
- Part136.CFrame = CFrame.new(111.5, 108.400238, 109.500229, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part136.BottomSurface = Enum.SurfaceType.Weld
- Part136.TopSurface = Enum.SurfaceType.Smooth
- Part136.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part136.Position = Vector3.new(111.5, 108.400238, 109.500229)
- Part136.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part137.Name = "Smooth Block Model"
- Part137.Parent = Model2
- Part137.BrickColor = BrickColor.new("Reddish brown")
- Part137.Rotation = Vector3.new(-180, 0, -90)
- Part137.FormFactor = Enum.FormFactor.Plate
- Part137.Friction = 0
- Part137.Size = Vector3.new(1, 0.800000012, 2)
- Part137.CFrame = CFrame.new(114.999985, 107.700233, 119.000229, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part137.BackSurface = Enum.SurfaceType.Weld
- Part137.BottomSurface = Enum.SurfaceType.Weld
- Part137.FrontSurface = Enum.SurfaceType.Weld
- Part137.TopSurface = Enum.SurfaceType.Weld
- Part137.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part137.Position = Vector3.new(114.999985, 107.700233, 119.000229)
- Part137.Orientation = Vector3.new(0, 180, 90)
- Part137.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part138.Name = "Smooth Block Model"
- Part138.Parent = Model2
- Part138.BrickColor = BrickColor.new("Black")
- Part138.Rotation = Vector3.new(-180, 0, 0)
- Part138.FormFactor = Enum.FormFactor.Symmetric
- Part138.Friction = 0
- Part138.Size = Vector3.new(7, 1, 1)
- Part138.CFrame = CFrame.new(119, 107.700233, 80.5002289, 1, 0, -0, 0, -1, 0, 0, 0, -1)
- Part138.BackSurface = Enum.SurfaceType.Weld
- Part138.BottomSurface = Enum.SurfaceType.Smooth
- Part138.FrontSurface = Enum.SurfaceType.Weld
- Part138.LeftSurface = Enum.SurfaceType.Weld
- Part138.RightSurface = Enum.SurfaceType.Weld
- Part138.TopSurface = Enum.SurfaceType.Smooth
- Part138.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part138.Position = Vector3.new(119, 107.700233, 80.5002289)
- Part138.Orientation = Vector3.new(0, -180, 180)
- Part138.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part139.Name = "Smooth Block Model"
- Part139.Parent = Model2
- Part139.BrickColor = BrickColor.new("Black")
- Part139.Rotation = Vector3.new(-90, -90, 0)
- Part139.FormFactor = Enum.FormFactor.Symmetric
- Part139.Friction = 0
- Part139.Size = Vector3.new(1, 3, 1)
- Part139.CFrame = CFrame.new(127.899994, 107.700233, 129.500229, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part139.BackSurface = Enum.SurfaceType.Weld
- Part139.BottomSurface = Enum.SurfaceType.Weld
- Part139.TopSurface = Enum.SurfaceType.Weld
- Part139.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part139.Position = Vector3.new(127.899994, 107.700233, 129.500229)
- Part139.Orientation = Vector3.new(0, -90, 90)
- Part139.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh140.Parent = Part139
- SpecialMesh140.MeshType = Enum.MeshType.Wedge
- Part141.Name = "Smooth Block Model"
- Part141.Parent = Model2
- Part141.Reflectance = 0.10000000149012
- Part141.Rotation = Vector3.new(-180, 0, 90)
- Part141.FormFactor = Enum.FormFactor.Plate
- Part141.Friction = 0
- Part141.Size = Vector3.new(1, 0.400000006, 2)
- Part141.CFrame = CFrame.new(112.099991, 107.700233, 90.0002289, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part141.BackSurface = Enum.SurfaceType.Weld
- Part141.BottomSurface = Enum.SurfaceType.Weld
- Part141.TopSurface = Enum.SurfaceType.Smooth
- Part141.Position = Vector3.new(112.099991, 107.700233, 90.0002289)
- Part141.Orientation = Vector3.new(0, 180, -90)
- SpecialMesh142.Parent = Part141
- SpecialMesh142.MeshType = Enum.MeshType.Wedge
- Part143.Name = "Smooth Block Model"
- Part143.Parent = Model2
- Part143.BrickColor = BrickColor.new("Reddish brown")
- Part143.Rotation = Vector3.new(-180, 0, 90)
- Part143.FormFactor = Enum.FormFactor.Plate
- Part143.Friction = 0
- Part143.Size = Vector3.new(1, 2.4000001, 4)
- Part143.CFrame = CFrame.new(114.199997, 107.700233, 113.000229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part143.BackSurface = Enum.SurfaceType.Weld
- Part143.BottomSurface = Enum.SurfaceType.Weld
- Part143.TopSurface = Enum.SurfaceType.Smooth
- Part143.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part143.Position = Vector3.new(114.199997, 107.700233, 113.000229)
- Part143.Orientation = Vector3.new(0, 180, -90)
- Part143.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh144.Parent = Part143
- SpecialMesh144.MeshType = Enum.MeshType.Wedge
- Part145.Name = "Smooth Block Model"
- Part145.Parent = Model2
- Part145.BrickColor = BrickColor.new("Reddish brown")
- Part145.Rotation = Vector3.new(90, 90, 0)
- Part145.FormFactor = Enum.FormFactor.Plate
- Part145.Friction = 0
- Part145.Size = Vector3.new(1, 0.800000012, 1)
- Part145.CFrame = CFrame.new(110.5, 107.700241, 110.800232, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part145.BackSurface = Enum.SurfaceType.Weld
- Part145.BottomSurface = Enum.SurfaceType.Weld
- Part145.RightSurface = Enum.SurfaceType.Weld
- Part145.TopSurface = Enum.SurfaceType.Smooth
- Part145.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part145.Position = Vector3.new(110.5, 107.700241, 110.800232)
- Part145.Orientation = Vector3.new(0, 90, 90)
- Part145.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh146.Parent = Part145
- SpecialMesh146.MeshType = Enum.MeshType.Wedge
- Part147.Name = "Smooth Block Model"
- Part147.Parent = Model2
- Part147.BrickColor = BrickColor.new("Black")
- Part147.Rotation = Vector3.new(-180, 0, 0)
- Part147.FormFactor = Enum.FormFactor.Symmetric
- Part147.Friction = 0
- Part147.Size = Vector3.new(12, 1, 5)
- Part147.CFrame = CFrame.new(121.5, 107.700233, 90.5002289, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part147.BackSurface = Enum.SurfaceType.Weld
- Part147.BottomSurface = Enum.SurfaceType.Smooth
- Part147.FrontSurface = Enum.SurfaceType.Weld
- Part147.LeftSurface = Enum.SurfaceType.Weld
- Part147.TopSurface = Enum.SurfaceType.Smooth
- Part147.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part147.Position = Vector3.new(121.5, 107.700233, 90.5002289)
- Part147.Orientation = Vector3.new(0, 180, 180)
- Part147.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part148.Name = "Smooth Block Model"
- Part148.Parent = Model2
- Part148.BrickColor = BrickColor.new("Brown")
- Part148.Rotation = Vector3.new(-180, -90, 0)
- Part148.FormFactor = Enum.FormFactor.Plate
- Part148.Friction = 0
- Part148.Size = Vector3.new(3, 1.20000005, 10)
- Part148.CFrame = CFrame.new(123, 105.800232, 109.500229, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- Part148.BackSurface = Enum.SurfaceType.Weld
- Part148.BottomSurface = Enum.SurfaceType.Weld
- Part148.TopSurface = Enum.SurfaceType.Smooth
- Part148.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part148.Position = Vector3.new(123, 105.800232, 109.500229)
- Part148.Orientation = Vector3.new(0, -90, 180)
- Part148.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh149.Parent = Part148
- SpecialMesh149.MeshType = Enum.MeshType.Wedge
- Part150.Name = "Smooth Block Model"
- Part150.Parent = Model2
- Part150.Reflectance = 0.10000000149012
- Part150.Rotation = Vector3.new(-180, 0, 90)
- Part150.FormFactor = Enum.FormFactor.Plate
- Part150.Friction = 0
- Part150.Size = Vector3.new(1, 0.400000006, 2)
- Part150.CFrame = CFrame.new(112.900002, 107.700233, 94.0002289, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part150.BackSurface = Enum.SurfaceType.Weld
- Part150.BottomSurface = Enum.SurfaceType.Weld
- Part150.TopSurface = Enum.SurfaceType.Smooth
- Part150.Position = Vector3.new(112.900002, 107.700233, 94.0002289)
- Part150.Orientation = Vector3.new(0, 180, -90)
- SpecialMesh151.Parent = Part150
- SpecialMesh151.MeshType = Enum.MeshType.Wedge
- Part152.Name = "Smooth Block Model"
- Part152.Parent = Model2
- Part152.BrickColor = BrickColor.new("Black")
- Part152.FormFactor = Enum.FormFactor.Symmetric
- Part152.Friction = 0
- Part152.Size = Vector3.new(12, 1, 5)
- Part152.CFrame = CFrame.new(121.399994, 107.700233, 128.500229, 1, 0, 0, 0, 1, -0, 0, 0, 1)
- Part152.BackSurface = Enum.SurfaceType.Weld
- Part152.BottomSurface = Enum.SurfaceType.Smooth
- Part152.FrontSurface = Enum.SurfaceType.Weld
- Part152.LeftSurface = Enum.SurfaceType.Weld
- Part152.RightSurface = Enum.SurfaceType.Weld
- Part152.TopSurface = Enum.SurfaceType.Smooth
- Part152.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part152.Position = Vector3.new(121.399994, 107.700233, 128.500229)
- Part152.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part153.Name = "Smooth Block Model"
- Part153.Parent = Model2
- Part153.BrickColor = BrickColor.new("Brown")
- Part153.Rotation = Vector3.new(180, 90, 0)
- Part153.CanCollide = false
- Part153.FormFactor = Enum.FormFactor.Plate
- Part153.Friction = 0
- Part153.Size = Vector3.new(1, 0.800000012, 4)
- Part153.CFrame = CFrame.new(111, 106.80024, 109.500229, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part153.BottomSurface = Enum.SurfaceType.Smooth
- Part153.TopSurface = Enum.SurfaceType.Smooth
- Part153.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part153.Position = Vector3.new(111, 106.80024, 109.500229)
- Part153.Orientation = Vector3.new(0, 90, 180)
- Part153.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh154.Parent = Part153
- SpecialMesh154.MeshType = Enum.MeshType.Wedge
- Part155.Name = "Smooth Block Model"
- Part155.Parent = Model2
- Part155.BrickColor = BrickColor.new("Black")
- Part155.Rotation = Vector3.new(90, -90, 0)
- Part155.FormFactor = Enum.FormFactor.Symmetric
- Part155.Friction = 0
- Part155.Size = Vector3.new(1, 3, 1)
- Part155.CFrame = CFrame.new(128, 107.700233, 89.5002289, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part155.BackSurface = Enum.SurfaceType.Weld
- Part155.BottomSurface = Enum.SurfaceType.Weld
- Part155.TopSurface = Enum.SurfaceType.Weld
- Part155.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part155.Position = Vector3.new(128, 107.700233, 89.5002289)
- Part155.Orientation = Vector3.new(0, -90, -90)
- Part155.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh156.Parent = Part155
- SpecialMesh156.MeshType = Enum.MeshType.Wedge
- Part157.Name = "Smooth Block Model"
- Part157.Parent = Model2
- Part157.Reflectance = 0.10000000149012
- Part157.Rotation = Vector3.new(0, 0, 90)
- Part157.FormFactor = Enum.FormFactor.Plate
- Part157.Friction = 0
- Part157.Size = Vector3.new(1, 1.60000002, 2)
- Part157.CFrame = CFrame.new(112.999985, 107.700233, 129.000229, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part157.BackSurface = Enum.SurfaceType.Weld
- Part157.BottomSurface = Enum.SurfaceType.Weld
- Part157.FrontSurface = Enum.SurfaceType.Weld
- Part157.TopSurface = Enum.SurfaceType.Weld
- Part157.Position = Vector3.new(112.999985, 107.700233, 129.000229)
- Part157.Orientation = Vector3.new(0, 0, 90)
- Part158.Name = "Smooth Block Model"
- Part158.Parent = Model2
- Part158.BrickColor = BrickColor.new("Reddish brown")
- Part158.Rotation = Vector3.new(90, 90, 0)
- Part158.FormFactor = Enum.FormFactor.Plate
- Part158.Friction = 0
- Part158.Size = Vector3.new(1, 0.400000006, 1)
- Part158.CFrame = CFrame.new(110.5, 107.700241, 108.800232, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part158.BackSurface = Enum.SurfaceType.Weld
- Part158.BottomSurface = Enum.SurfaceType.Weld
- Part158.FrontSurface = Enum.SurfaceType.Weld
- Part158.RightSurface = Enum.SurfaceType.Weld
- Part158.TopSurface = Enum.SurfaceType.Weld
- Part158.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part158.Position = Vector3.new(110.5, 107.700241, 108.800232)
- Part158.Orientation = Vector3.new(0, 90, 90)
- Part158.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part159.Name = "Smooth Block Model"
- Part159.Parent = Model2
- Part159.BrickColor = BrickColor.new("Black")
- Part159.Reflectance = 0.10000000149012
- Part159.Rotation = Vector3.new(0, 0, 90)
- Part159.FormFactor = Enum.FormFactor.Plate
- Part159.Friction = 0
- Part159.Size = Vector3.new(1, 1.20000005, 5)
- Part159.CFrame = CFrame.new(114.799988, 107.700233, 122.500229, 0, -1, 0, 1, 0, 0, 0, -0, 1)
- Part159.BackSurface = Enum.SurfaceType.Weld
- Part159.BottomSurface = Enum.SurfaceType.Weld
- Part159.FrontSurface = Enum.SurfaceType.Weld
- Part159.TopSurface = Enum.SurfaceType.Weld
- Part159.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part159.Position = Vector3.new(114.799988, 107.700233, 122.500229)
- Part159.Orientation = Vector3.new(0, 0, 90)
- Part159.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part160.Name = "Smooth Block Model"
- Part160.Parent = Model2
- Part160.BrickColor = BrickColor.new("Reddish brown")
- Part160.Rotation = Vector3.new(0, 0, 90)
- Part160.FormFactor = Enum.FormFactor.Plate
- Part160.Friction = 0
- Part160.Size = Vector3.new(1, 2.4000001, 1)
- Part160.CFrame = CFrame.new(113.300003, 107.700233, 86.5002289, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part160.BackSurface = Enum.SurfaceType.Weld
- Part160.BottomSurface = Enum.SurfaceType.Weld
- Part160.FrontSurface = Enum.SurfaceType.Weld
- Part160.TopSurface = Enum.SurfaceType.Weld
- Part160.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part160.Position = Vector3.new(113.300003, 107.700233, 86.5002289)
- Part160.Orientation = Vector3.new(0, 0, 90)
- Part160.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part161.Name = "Smooth Block Model"
- Part161.Parent = Model2
- Part161.BrickColor = BrickColor.new("Black")
- Part161.Rotation = Vector3.new(-90, -90, 0)
- Part161.FormFactor = Enum.FormFactor.Plate
- Part161.Friction = 0
- Part161.Size = Vector3.new(1, 0.400000006, 2)
- Part161.CFrame = CFrame.new(131, 107.700233, 110.800232, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part161.BackSurface = Enum.SurfaceType.Weld
- Part161.BottomSurface = Enum.SurfaceType.Weld
- Part161.FrontSurface = Enum.SurfaceType.Weld
- Part161.TopSurface = Enum.SurfaceType.Weld
- Part161.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part161.Position = Vector3.new(131, 107.700233, 110.800232)
- Part161.Orientation = Vector3.new(0, -90, 90)
- Part161.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part162.Name = "Smooth Block Model"
- Part162.Parent = Model2
- Part162.BrickColor = BrickColor.new("Reddish brown")
- Part162.Rotation = Vector3.new(0, 0, 90)
- Part162.FormFactor = Enum.FormFactor.Plate
- Part162.Friction = 0
- Part162.Size = Vector3.new(1, 2, 1)
- Part162.CFrame = CFrame.new(112.799988, 107.700233, 130.500229, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part162.BackSurface = Enum.SurfaceType.Weld
- Part162.BottomSurface = Enum.SurfaceType.Weld
- Part162.FrontSurface = Enum.SurfaceType.Weld
- Part162.TopSurface = Enum.SurfaceType.Weld
- Part162.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part162.Position = Vector3.new(112.799988, 107.700233, 130.500229)
- Part162.Orientation = Vector3.new(0, 0, 90)
- Part162.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part163.Name = "Smooth Block Model"
- Part163.Parent = Model2
- Part163.BrickColor = BrickColor.new("Reddish brown")
- Part163.Rotation = Vector3.new(-180, 0, 0)
- Part163.FormFactor = Enum.FormFactor.Symmetric
- Part163.Friction = 0
- Part163.Size = Vector3.new(18, 1, 1)
- Part163.CFrame = CFrame.new(119.5, 107.700233, 87.5002289, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part163.BottomSurface = Enum.SurfaceType.Smooth
- Part163.LeftSurface = Enum.SurfaceType.Weld
- Part163.TopSurface = Enum.SurfaceType.Smooth
- Part163.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part163.Position = Vector3.new(119.5, 107.700233, 87.5002289)
- Part163.Orientation = Vector3.new(0, 180, 180)
- Part163.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part164.Name = "Smooth Block Model"
- Part164.Parent = Model2
- Part164.BrickColor = BrickColor.new("Reddish brown")
- Part164.Rotation = Vector3.new(-180, 0, -180)
- Part164.FormFactor = Enum.FormFactor.Plate
- Part164.Friction = 0
- Part164.Size = Vector3.new(18, 1.20000005, 1)
- Part164.CFrame = CFrame.new(124.5, 107.800232, 107.500229, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part164.BottomSurface = Enum.SurfaceType.Smooth
- Part164.TopSurface = Enum.SurfaceType.Smooth
- Part164.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part164.Position = Vector3.new(124.5, 107.800232, 107.500229)
- Part164.Orientation = Vector3.new(0, 180, 0)
- Part164.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part165.Name = "Smooth Block Model"
- Part165.Parent = Model2
- Part165.Reflectance = 0.10000000149012
- Part165.Rotation = Vector3.new(0, 0, 90)
- Part165.FormFactor = Enum.FormFactor.Plate
- Part165.Friction = 0
- Part165.Size = Vector3.new(1, 0.400000006, 2)
- Part165.CFrame = CFrame.new(114.799988, 107.700233, 117.000229, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part165.BackSurface = Enum.SurfaceType.Weld
- Part165.BottomSurface = Enum.SurfaceType.Weld
- Part165.TopSurface = Enum.SurfaceType.Smooth
- Part165.Position = Vector3.new(114.799988, 107.700233, 117.000229)
- Part165.Orientation = Vector3.new(0, 0, 90)
- SpecialMesh166.Parent = Part165
- SpecialMesh166.MeshType = Enum.MeshType.Wedge
- Part167.Name = "Smooth Block Model"
- Part167.Parent = Model2
- Part167.BrickColor = BrickColor.new("Black")
- Part167.Rotation = Vector3.new(0, 0, -90)
- Part167.FormFactor = Enum.FormFactor.Symmetric
- Part167.Friction = 0
- Part167.Size = Vector3.new(1, 2, 2)
- Part167.CFrame = CFrame.new(128.5, 107.700233, 92.0002289, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part167.BackSurface = Enum.SurfaceType.Weld
- Part167.BottomSurface = Enum.SurfaceType.Weld
- Part167.TopSurface = Enum.SurfaceType.Smooth
- Part167.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part167.Position = Vector3.new(128.5, 107.700233, 92.0002289)
- Part167.Orientation = Vector3.new(0, 0, -90)
- Part167.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh168.Parent = Part167
- SpecialMesh168.MeshType = Enum.MeshType.Wedge
- Part169.Name = "Smooth Block Model"
- Part169.Parent = Model2
- Part169.BrickColor = BrickColor.new("Reddish brown")
- Part169.Rotation = Vector3.new(-180, 0, 90)
- Part169.FormFactor = Enum.FormFactor.Plate
- Part169.Friction = 0
- Part169.Size = Vector3.new(1, 0.800000012, 2)
- Part169.CFrame = CFrame.new(114, 107.700233, 134.000229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part169.BackSurface = Enum.SurfaceType.Weld
- Part169.BottomSurface = Enum.SurfaceType.Weld
- Part169.FrontSurface = Enum.SurfaceType.Weld
- Part169.TopSurface = Enum.SurfaceType.Weld
- Part169.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part169.Position = Vector3.new(114, 107.700233, 134.000229)
- Part169.Orientation = Vector3.new(0, 180, -90)
- Part169.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part170.Name = "Smooth Block Model"
- Part170.Parent = Model2
- Part170.BrickColor = BrickColor.new("Reddish brown")
- Part170.Rotation = Vector3.new(-90, 90, 0)
- Part170.FormFactor = Enum.FormFactor.Plate
- Part170.Friction = 0
- Part170.Size = Vector3.new(1, 2, 3)
- Part170.CFrame = CFrame.new(116, 107.700233, 79.0002289, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part170.BackSurface = Enum.SurfaceType.Weld
- Part170.BottomSurface = Enum.SurfaceType.Weld
- Part170.TopSurface = Enum.SurfaceType.Smooth
- Part170.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part170.Position = Vector3.new(116, 107.700233, 79.0002289)
- Part170.Orientation = Vector3.new(0, 90, -90)
- Part170.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh171.Parent = Part170
- SpecialMesh171.MeshType = Enum.MeshType.Wedge
- Part172.Name = "Smooth Block Model"
- Part172.Parent = Model2
- Part172.BrickColor = BrickColor.new("Black")
- Part172.Rotation = Vector3.new(90, -90, 0)
- Part172.FormFactor = Enum.FormFactor.Plate
- Part172.Friction = 0
- Part172.Size = Vector3.new(1, 0.400000006, 1)
- Part172.CFrame = CFrame.new(132.5, 107.700233, 108.200226, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part172.BackSurface = Enum.SurfaceType.Weld
- Part172.BottomSurface = Enum.SurfaceType.Weld
- Part172.TopSurface = Enum.SurfaceType.Smooth
- Part172.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part172.Position = Vector3.new(132.5, 107.700233, 108.200226)
- Part172.Orientation = Vector3.new(0, -90, -90)
- Part172.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh173.Parent = Part172
- SpecialMesh173.MeshType = Enum.MeshType.Wedge
- Part174.Name = "Smooth Block Model"
- Part174.Parent = Model2
- Part174.Reflectance = 0.10000000149012
- Part174.Rotation = Vector3.new(0, 0, 90)
- Part174.FormFactor = Enum.FormFactor.Plate
- Part174.Friction = 0
- Part174.Size = Vector3.new(1, 0.800000012, 2)
- Part174.CFrame = CFrame.new(112.5, 107.700233, 85.0002289, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part174.BackSurface = Enum.SurfaceType.Weld
- Part174.BottomSurface = Enum.SurfaceType.Weld
- Part174.TopSurface = Enum.SurfaceType.Smooth
- Part174.Position = Vector3.new(112.5, 107.700233, 85.0002289)
- Part174.Orientation = Vector3.new(0, 0, 90)
- SpecialMesh175.Parent = Part174
- SpecialMesh175.MeshType = Enum.MeshType.Wedge
- Part176.Name = "Smooth Block Model"
- Part176.Parent = Model2
- Part176.BrickColor = BrickColor.new("Reddish brown")
- Part176.Rotation = Vector3.new(-90, 90, 0)
- Part176.FormFactor = Enum.FormFactor.Symmetric
- Part176.Friction = 0
- Part176.Size = Vector3.new(1, 1, 5)
- Part176.CFrame = CFrame.new(120, 107.700233, 77.5002289, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part176.BackSurface = Enum.SurfaceType.Weld
- Part176.BottomSurface = Enum.SurfaceType.Weld
- Part176.TopSurface = Enum.SurfaceType.Smooth
- Part176.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part176.Position = Vector3.new(120, 107.700233, 77.5002289)
- Part176.Orientation = Vector3.new(0, 90, -90)
- Part176.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh177.Parent = Part176
- SpecialMesh177.MeshType = Enum.MeshType.Wedge
- Part178.Name = "Smooth Block Model"
- Part178.Parent = Model2
- Part178.BrickColor = BrickColor.new("Black")
- Part178.Rotation = Vector3.new(90, -90, 0)
- Part178.FormFactor = Enum.FormFactor.Plate
- Part178.Friction = 0
- Part178.Size = Vector3.new(1, 0.400000006, 2)
- Part178.CFrame = CFrame.new(131, 107.700233, 108.200226, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part178.BackSurface = Enum.SurfaceType.Weld
- Part178.BottomSurface = Enum.SurfaceType.Weld
- Part178.FrontSurface = Enum.SurfaceType.Weld
- Part178.TopSurface = Enum.SurfaceType.Weld
- Part178.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part178.Position = Vector3.new(131, 107.700233, 108.200226)
- Part178.Orientation = Vector3.new(0, -90, -90)
- Part178.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part179.Name = "Smooth Block Model"
- Part179.Parent = Model2
- Part179.BrickColor = BrickColor.new("Reddish brown")
- Part179.Rotation = Vector3.new(-180, 0, 0)
- Part179.FormFactor = Enum.FormFactor.Symmetric
- Part179.Friction = 0
- Part179.Size = Vector3.new(1, 1, 2)
- Part179.CFrame = CFrame.new(115.899994, 107.700233, 119.000229, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part179.BackSurface = Enum.SurfaceType.Weld
- Part179.BottomSurface = Enum.SurfaceType.Smooth
- Part179.FrontSurface = Enum.SurfaceType.Weld
- Part179.LeftSurface = Enum.SurfaceType.Weld
- Part179.RightSurface = Enum.SurfaceType.Weld
- Part179.TopSurface = Enum.SurfaceType.Smooth
- Part179.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part179.Position = Vector3.new(115.899994, 107.700233, 119.000229)
- Part179.Orientation = Vector3.new(0, 180, 180)
- Part179.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part180.Name = "Smooth Block Model"
- Part180.Parent = Model2
- Part180.BrickColor = BrickColor.new("Reddish brown")
- Part180.Rotation = Vector3.new(-180, 0, 90)
- Part180.FormFactor = Enum.FormFactor.Plate
- Part180.Friction = 0
- Part180.Size = Vector3.new(1, 0.400000006, 1)
- Part180.CFrame = CFrame.new(111.799988, 107.700233, 132.500229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part180.BackSurface = Enum.SurfaceType.Weld
- Part180.BottomSurface = Enum.SurfaceType.Weld
- Part180.TopSurface = Enum.SurfaceType.Smooth
- Part180.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part180.Position = Vector3.new(111.799988, 107.700233, 132.500229)
- Part180.Orientation = Vector3.new(0, 180, -90)
- Part180.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh181.Parent = Part180
- SpecialMesh181.MeshType = Enum.MeshType.Wedge
- Part182.Name = "Smooth Block Model"
- Part182.Parent = Model2
- Part182.BrickColor = BrickColor.new("Brown")
- Part182.Rotation = Vector3.new(-180, -90, 0)
- Part182.FormFactor = Enum.FormFactor.Plate
- Part182.Friction = 0
- Part182.Size = Vector3.new(3, 0.800000012, 2)
- Part182.CFrame = CFrame.new(129, 106.800232, 109.500229, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- Part182.BackSurface = Enum.SurfaceType.Weld
- Part182.BottomSurface = Enum.SurfaceType.Weld
- Part182.TopSurface = Enum.SurfaceType.Smooth
- Part182.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part182.Position = Vector3.new(129, 106.800232, 109.500229)
- Part182.Orientation = Vector3.new(0, -90, 180)
- Part182.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh183.Parent = Part182
- SpecialMesh183.MeshType = Enum.MeshType.Wedge
- Part184.Name = "Smooth Block Model"
- Part184.Parent = Model2
- Part184.BrickColor = BrickColor.new("Black")
- Part184.FormFactor = Enum.FormFactor.Symmetric
- Part184.Friction = 0
- Part184.Size = Vector3.new(12, 1, 13)
- Part184.CFrame = CFrame.new(122.5, 107.700233, 100.500229, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part184.BackSurface = Enum.SurfaceType.Weld
- Part184.BottomSurface = Enum.SurfaceType.Smooth
- Part184.FrontSurface = Enum.SurfaceType.Weld
- Part184.LeftSurface = Enum.SurfaceType.Weld
- Part184.TopSurface = Enum.SurfaceType.Smooth
- Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part184.Position = Vector3.new(122.5, 107.700233, 100.500229)
- Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part185.Name = "Smooth Block Model"
- Part185.Parent = Model2
- Part185.BrickColor = BrickColor.new("Black")
- Part185.Rotation = Vector3.new(-90, -90, 0)
- Part185.FormFactor = Enum.FormFactor.Plate
- Part185.Friction = 0
- Part185.Size = Vector3.new(1, 6, 5)
- Part185.CFrame = CFrame.new(131, 107.700233, 104.000229, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part185.BackSurface = Enum.SurfaceType.Weld
- Part185.BottomSurface = Enum.SurfaceType.Weld
- Part185.TopSurface = Enum.SurfaceType.Weld
- Part185.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part185.Position = Vector3.new(131, 107.700233, 104.000229)
- Part185.Orientation = Vector3.new(0, -90, 90)
- Part185.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh186.Parent = Part185
- SpecialMesh186.MeshType = Enum.MeshType.Wedge
- Part187.Name = "Smooth Block Model"
- Part187.Parent = Model2
- Part187.Reflectance = 0.10000000149012
- Part187.Rotation = Vector3.new(-180, 0, 90)
- Part187.FormFactor = Enum.FormFactor.Plate
- Part187.Friction = 0
- Part187.Size = Vector3.new(1, 1.20000005, 2)
- Part187.CFrame = CFrame.new(112.899994, 107.700233, 90.0002289, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part187.BackSurface = Enum.SurfaceType.Weld
- Part187.BottomSurface = Enum.SurfaceType.Weld
- Part187.FrontSurface = Enum.SurfaceType.Weld
- Part187.TopSurface = Enum.SurfaceType.Weld
- Part187.Position = Vector3.new(112.899994, 107.700233, 90.0002289)
- Part187.Orientation = Vector3.new(0, 180, -90)
- Part188.Name = "Smooth Block Model"
- Part188.Parent = Model2
- Part188.BrickColor = BrickColor.new("Brown")
- Part188.Rotation = Vector3.new(0, 90, 0)
- Part188.FormFactor = Enum.FormFactor.Plate
- Part188.Friction = 0
- Part188.Size = Vector3.new(1, 0.800000012, 2)
- Part188.CFrame = CFrame.new(116.5, 108.800232, 107.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part188.BackSurface = Enum.SurfaceType.Weld
- Part188.BottomSurface = Enum.SurfaceType.Weld
- Part188.LeftSurface = Enum.SurfaceType.Weld
- Part188.TopSurface = Enum.SurfaceType.Smooth
- Part188.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part188.Position = Vector3.new(116.5, 108.800232, 107.500229)
- Part188.Orientation = Vector3.new(0, 90, 0)
- Part188.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh189.Parent = Part188
- SpecialMesh189.MeshType = Enum.MeshType.Wedge
- Part190.Name = "Smooth Block Model"
- Part190.Parent = Model2
- Part190.Reflectance = 0.10000000149012
- Part190.Rotation = Vector3.new(0, 0, 90)
- Part190.FormFactor = Enum.FormFactor.Plate
- Part190.Friction = 0
- Part190.Size = Vector3.new(1, 0.400000006, 2)
- Part190.CFrame = CFrame.new(111.999985, 107.700233, 129.000229, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part190.BackSurface = Enum.SurfaceType.Weld
- Part190.BottomSurface = Enum.SurfaceType.Weld
- Part190.TopSurface = Enum.SurfaceType.Smooth
- Part190.Position = Vector3.new(111.999985, 107.700233, 129.000229)
- Part190.Orientation = Vector3.new(0, 0, 90)
- SpecialMesh191.Parent = Part190
- SpecialMesh191.MeshType = Enum.MeshType.Wedge
- Part192.Name = "Smooth Block Model"
- Part192.Parent = Model2
- Part192.BrickColor = BrickColor.new("Black")
- Part192.Rotation = Vector3.new(0, 0, -90)
- Part192.FormFactor = Enum.FormFactor.Symmetric
- Part192.Friction = 0
- Part192.Size = Vector3.new(1, 1, 6)
- Part192.CFrame = CFrame.new(128.899994, 107.700233, 122.000229, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part192.BackSurface = Enum.SurfaceType.Weld
- Part192.BottomSurface = Enum.SurfaceType.Weld
- Part192.TopSurface = Enum.SurfaceType.Smooth
- Part192.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part192.Position = Vector3.new(128.899994, 107.700233, 122.000229)
- Part192.Orientation = Vector3.new(0, 0, -90)
- Part192.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh193.Parent = Part192
- SpecialMesh193.MeshType = Enum.MeshType.Wedge
- Part194.Name = "Smooth Block Model"
- Part194.Parent = Model2
- Part194.Reflectance = 0.10000000149012
- Part194.Rotation = Vector3.new(-180, 0, 90)
- Part194.FormFactor = Enum.FormFactor.Plate
- Part194.Friction = 0
- Part194.Size = Vector3.new(1, 0.800000012, 2)
- Part194.CFrame = CFrame.new(112.399994, 107.700233, 134.000229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part194.BackSurface = Enum.SurfaceType.Weld
- Part194.BottomSurface = Enum.SurfaceType.Weld
- Part194.TopSurface = Enum.SurfaceType.Smooth
- Part194.Position = Vector3.new(112.399994, 107.700233, 134.000229)
- Part194.Orientation = Vector3.new(0, 180, -90)
- SpecialMesh195.Parent = Part194
- SpecialMesh195.MeshType = Enum.MeshType.Wedge
- Part196.Name = "Smooth Block Model"
- Part196.Parent = Model2
- Part196.BrickColor = BrickColor.new("Reddish brown")
- Part196.Rotation = Vector3.new(0, 0, 90)
- Part196.FormFactor = Enum.FormFactor.Plate
- Part196.Friction = 0
- Part196.Size = Vector3.new(1, 0.400000006, 1)
- Part196.CFrame = CFrame.new(111.599991, 107.700233, 130.500229, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part196.BackSurface = Enum.SurfaceType.Weld
- Part196.BottomSurface = Enum.SurfaceType.Weld
- Part196.TopSurface = Enum.SurfaceType.Smooth
- Part196.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part196.Position = Vector3.new(111.599991, 107.700233, 130.500229)
- Part196.Orientation = Vector3.new(0, 0, 90)
- Part196.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh197.Parent = Part196
- SpecialMesh197.MeshType = Enum.MeshType.Wedge
- Part198.Name = "Smooth Block Model"
- Part198.Parent = Model2
- Part198.BrickColor = BrickColor.new("Reddish brown")
- Part198.FormFactor = Enum.FormFactor.Symmetric
- Part198.Friction = 0
- Part198.Size = Vector3.new(14, 1, 1)
- Part198.CFrame = CFrame.new(122.5, 107.700233, 93.5002289, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part198.BackSurface = Enum.SurfaceType.Weld
- Part198.BottomSurface = Enum.SurfaceType.Smooth
- Part198.FrontSurface = Enum.SurfaceType.Weld
- Part198.LeftSurface = Enum.SurfaceType.Weld
- Part198.TopSurface = Enum.SurfaceType.Smooth
- Part198.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part198.Position = Vector3.new(122.5, 107.700233, 93.5002289)
- Part198.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part199.Name = "Smooth Block Model"
- Part199.Parent = Model2
- Part199.BrickColor = BrickColor.new("Reddish brown")
- Part199.Rotation = Vector3.new(0, 0, 90)
- Part199.FormFactor = Enum.FormFactor.Plate
- Part199.Friction = 0
- Part199.Size = Vector3.new(1, 1.60000002, 4)
- Part199.CFrame = CFrame.new(113.699997, 107.700233, 82.0002289, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part199.BackSurface = Enum.SurfaceType.Weld
- Part199.BottomSurface = Enum.SurfaceType.Weld
- Part199.TopSurface = Enum.SurfaceType.Smooth
- Part199.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part199.Position = Vector3.new(113.699997, 107.700233, 82.0002289)
- Part199.Orientation = Vector3.new(0, 0, 90)
- Part199.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh200.Parent = Part199
- SpecialMesh200.MeshType = Enum.MeshType.Wedge
- Part201.Name = "Smooth Block Model"
- Part201.Parent = Model2
- Part201.BrickColor = BrickColor.new("Reddish brown")
- Part201.Rotation = Vector3.new(0, 0, 90)
- Part201.FormFactor = Enum.FormFactor.Plate
- Part201.Friction = 0
- Part201.Size = Vector3.new(1, 0.400000006, 1)
- Part201.CFrame = CFrame.new(115.199997, 107.700233, 115.500229, -0, -1, -0, 1, 0, 0, 0, 0, 1)
- Part201.BackSurface = Enum.SurfaceType.Weld
- Part201.BottomSurface = Enum.SurfaceType.Weld
- Part201.FrontSurface = Enum.SurfaceType.Weld
- Part201.TopSurface = Enum.SurfaceType.Weld
- Part201.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part201.Position = Vector3.new(115.199997, 107.700233, 115.500229)
- Part201.Orientation = Vector3.new(0, 0, 90)
- Part201.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh202.Parent = Part201
- SpecialMesh202.MeshType = Enum.MeshType.Wedge
- Part203.Name = "Smooth Block Model"
- Part203.Parent = Model2
- Part203.BrickColor = BrickColor.new("Black")
- Part203.Rotation = Vector3.new(0, 0, -90)
- Part203.FormFactor = Enum.FormFactor.Symmetric
- Part203.Friction = 0
- Part203.Size = Vector3.new(1, 5, 4)
- Part203.CFrame = CFrame.new(125, 107.700233, 79.0002289, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part203.BackSurface = Enum.SurfaceType.Weld
- Part203.BottomSurface = Enum.SurfaceType.Weld
- Part203.TopSurface = Enum.SurfaceType.Smooth
- Part203.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part203.Position = Vector3.new(125, 107.700233, 79.0002289)
- Part203.Orientation = Vector3.new(0, 0, -90)
- Part203.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh204.Parent = Part203
- SpecialMesh204.MeshType = Enum.MeshType.Wedge
- Part205.Name = "Smooth Block Model"
- Part205.Parent = Model2
- Part205.BrickColor = BrickColor.new("Reddish brown")
- Part205.FormFactor = Enum.FormFactor.Symmetric
- Part205.Friction = 0
- Part205.Size = Vector3.new(2, 1, 1)
- Part205.CFrame = CFrame.new(118.399994, 107.700233, 140.500229, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part205.BackSurface = Enum.SurfaceType.Weld
- Part205.BottomSurface = Enum.SurfaceType.Smooth
- Part205.FrontSurface = Enum.SurfaceType.Weld
- Part205.LeftSurface = Enum.SurfaceType.Weld
- Part205.RightSurface = Enum.SurfaceType.Weld
- Part205.TopSurface = Enum.SurfaceType.Smooth
- Part205.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part205.Position = Vector3.new(118.399994, 107.700233, 140.500229)
- Part205.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part206.Name = "Smooth Block Model"
- Part206.Parent = Model2
- Part206.BrickColor = BrickColor.new("Black")
- Part206.Rotation = Vector3.new(90, -90, 0)
- Part206.FormFactor = Enum.FormFactor.Plate
- Part206.Friction = 0
- Part206.Size = Vector3.new(1, 4, 5)
- Part206.CFrame = CFrame.new(124.899994, 107.700233, 140.000229, 0, 0, -1, -1, -0, -0, 0, 1, 0)
- Part206.BackSurface = Enum.SurfaceType.Weld
- Part206.BottomSurface = Enum.SurfaceType.Weld
- Part206.TopSurface = Enum.SurfaceType.Smooth
- Part206.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part206.Position = Vector3.new(124.899994, 107.700233, 140.000229)
- Part206.Orientation = Vector3.new(0, -90, -90)
- Part206.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh207.Parent = Part206
- SpecialMesh207.MeshType = Enum.MeshType.Wedge
- Part208.Name = "Smooth Block Model"
- Part208.Parent = Model2
- Part208.BrickColor = BrickColor.new("Brown")
- Part208.FormFactor = Enum.FormFactor.Plate
- Part208.Friction = 0
- Part208.Size = Vector3.new(1, 3.20000005, 3)
- Part208.CFrame = CFrame.new(117.5, 106.800232, 109.500229, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part208.BottomSurface = Enum.SurfaceType.Smooth
- Part208.LeftSurface = Enum.SurfaceType.Weld
- Part208.RightSurface = Enum.SurfaceType.Weld
- Part208.TopSurface = Enum.SurfaceType.Weld
- Part208.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part208.Position = Vector3.new(117.5, 106.800232, 109.500229)
- Part208.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part209.Name = "Smooth Block Model"
- Part209.Parent = Model2
- Part209.Reflectance = 0.10000000149012
- Part209.Rotation = Vector3.new(-180, 0, 90)
- Part209.FormFactor = Enum.FormFactor.Symmetric
- Part209.Friction = 0
- Part209.Size = Vector3.new(1, 1, 2)
- Part209.CFrame = CFrame.new(116, 107.700233, 102.000229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part209.BackSurface = Enum.SurfaceType.Weld
- Part209.BottomSurface = Enum.SurfaceType.Weld
- Part209.FrontSurface = Enum.SurfaceType.Weld
- Part209.TopSurface = Enum.SurfaceType.Weld
- Part209.Position = Vector3.new(116, 107.700233, 102.000229)
- Part209.Orientation = Vector3.new(0, 180, -90)
- Part210.Name = "Smooth Block Model"
- Part210.Parent = Model2
- Part210.BrickColor = BrickColor.new("Brown")
- Part210.Rotation = Vector3.new(0, -90, 0)
- Part210.FormFactor = Enum.FormFactor.Plate
- Part210.Friction = 0
- Part210.Size = Vector3.new(1, 2, 1)
- Part210.CFrame = CFrame.new(112.100006, 111.600235, 110.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part210.BackSurface = Enum.SurfaceType.Weld
- Part210.BottomSurface = Enum.SurfaceType.Weld
- Part210.TopSurface = Enum.SurfaceType.Smooth
- Part210.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part210.Position = Vector3.new(112.100006, 111.600235, 110.500229)
- Part210.Orientation = Vector3.new(0, -90, 0)
- Part210.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh211.Parent = Part210
- SpecialMesh211.MeshType = Enum.MeshType.Wedge
- Part212.Name = "Smooth Block Model"
- Part212.Parent = Model2
- Part212.Reflectance = 0.10000000149012
- Part212.Rotation = Vector3.new(-180, 0, 90)
- Part212.FormFactor = Enum.FormFactor.Plate
- Part212.Friction = 0
- Part212.Size = Vector3.new(1, 0.400000006, 2)
- Part212.CFrame = CFrame.new(115.300003, 107.700233, 102.000229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part212.BackSurface = Enum.SurfaceType.Weld
- Part212.BottomSurface = Enum.SurfaceType.Weld
- Part212.FrontSurface = Enum.SurfaceType.Weld
- Part212.TopSurface = Enum.SurfaceType.Weld
- Part212.Position = Vector3.new(115.300003, 107.700233, 102.000229)
- Part212.Orientation = Vector3.new(0, 180, -90)
- Part213.Name = "Smooth Block Model"
- Part213.Parent = Model2
- Part213.BrickColor = BrickColor.new("Dark stone grey")
- Part213.Rotation = Vector3.new(0, 90, 0)
- Part213.FormFactor = Enum.FormFactor.Symmetric
- Part213.Friction = 0
- Part213.Size = Vector3.new(1, 1, 1)
- Part213.CFrame = CFrame.new(108.899994, 107.700233, 131.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part213.BackSurface = Enum.SurfaceType.Weld
- Part213.BottomSurface = Enum.SurfaceType.Weld
- Part213.TopSurface = Enum.SurfaceType.Smooth
- Part213.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part213.Position = Vector3.new(108.899994, 107.700233, 131.500229)
- Part213.Orientation = Vector3.new(0, 90, 0)
- Part213.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh214.Parent = Part213
- SpecialMesh214.MeshType = Enum.MeshType.Wedge
- Script215.Parent = Part213
- table.insert(cors,sandbox(Script215,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- IntValue216.Name = "BadgeID"
- IntValue216.Parent = Part213
- IntValue216.Value = 45342979
- Script217.Name = "BadgeAwarderScript"
- Script217.Parent = Part213
- table.insert(cors,sandbox(Script217,function()
- print("Badge Awarder Loaded. BadgeID: " .. script.Parent.BadgeID.Value)
- -- ROBLOX scripter hackers, see what you can do with this:
- -- game:GetService("BadgeService"):UserHasBadge(userid, badgeid)
- function OnTouch(part)
- if (part.Parent:FindFirstChild("Humanoid") ~= nil) then
- local p = game.Players:GetPlayerFromCharacter(part.Parent)
- if (p ~= nil) then
- print("Awarding BadgeID: " ..script.Parent.BadgeID.Value .. " to UserID: " .. p.userId)
- local b = game:GetService("BadgeService")
- b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
- end
- end
- end
- script.Parent.Touched:connect(OnTouch)
- end))
- Smoke218.Parent = Part213
- Smoke218.Size = 0.5
- Smoke218.Color = Color3.new(0.6, 0, 0)
- Smoke218.Enabled = false
- Smoke218.Opacity = 1
- Smoke218.RiseVelocity = 0.0010000000474975
- Smoke218.Color = Color3.new(0.6, 0, 0)
- Script219.Name = "Kill1"
- Script219.Parent = Part213
- table.insert(cors,sandbox(Script219,function()
- function onTouched(hit)
- if hit.Name == "Torso" then
- wait(.1)--Change this number to change the time in between regenerations via the button, in seconds..
- script.Parent.Smoke.Enabled = true
- wait(2)
- script.Parent.Smoke.Enabled = false
- local Human = script.Parent.Parent.Parent:FindFirstChild("Humanoid")
- if Human ~= nil then
- Human.Health = 0
- end
- end
- end
- connection = script.Parent.Touched:connect(onTouched)
- end))
- Script220.Name = "Kill2"
- Script220.Parent = Part213
- table.insert(cors,sandbox(Script220,function()
- function onTouched(hit)
- if hit.Name == "Head" then
- wait(.1)--Change this number to change the time in between regenerations via the button, in seconds..
- script.Parent.Smoke.Enabled = true
- wait(2)
- script.Parent.Smoke.Enabled = false
- local Human = script.Parent.Parent.Parent:FindFirstChild("Humanoid")
- if Human ~= nil then
- Human.Health = 0
- end
- end
- end
- connection = script.Parent.Touched:connect(onTouched)
- end))
- Part221.Name = "Smooth Block Model"
- Part221.Parent = Model2
- Part221.BrickColor = BrickColor.new("Reddish brown")
- Part221.Rotation = Vector3.new(-180, 0, 90)
- Part221.FormFactor = Enum.FormFactor.Plate
- Part221.Friction = 0
- Part221.Size = Vector3.new(1, 0.400000006, 1)
- Part221.CFrame = CFrame.new(111.699997, 107.700233, 88.5002289, 0, -1, 0, -1, -0, 0, 0, 0, -1)
- Part221.BackSurface = Enum.SurfaceType.Weld
- Part221.BottomSurface = Enum.SurfaceType.Weld
- Part221.TopSurface = Enum.SurfaceType.Smooth
- Part221.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part221.Position = Vector3.new(111.699997, 107.700233, 88.5002289)
- Part221.Orientation = Vector3.new(0, 180, -90)
- Part221.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh222.Parent = Part221
- SpecialMesh222.MeshType = Enum.MeshType.Wedge
- Part223.Name = "Smooth Block Model"
- Part223.Parent = Model2
- Part223.BrickColor = BrickColor.new("Dark stone grey")
- Part223.Rotation = Vector3.new(0, 90, 0)
- Part223.FormFactor = Enum.FormFactor.Symmetric
- Part223.Friction = 0
- Part223.Size = Vector3.new(1, 1, 1)
- Part223.CFrame = CFrame.new(109, 107.700233, 87.5002289, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part223.BackSurface = Enum.SurfaceType.Weld
- Part223.BottomSurface = Enum.SurfaceType.Weld
- Part223.TopSurface = Enum.SurfaceType.Smooth
- Part223.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part223.Position = Vector3.new(109, 107.700233, 87.5002289)
- Part223.Orientation = Vector3.new(0, 90, 0)
- Part223.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh224.Parent = Part223
- SpecialMesh224.MeshType = Enum.MeshType.Wedge
- Script225.Parent = Part223
- table.insert(cors,sandbox(Script225,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- IntValue226.Name = "BadgeID"
- IntValue226.Parent = Part223
- IntValue226.Value = 45342979
- Script227.Name = "BadgeAwarderScript"
- Script227.Parent = Part223
- table.insert(cors,sandbox(Script227,function()
- print("Badge Awarder Loaded. BadgeID: " .. script.Parent.BadgeID.Value)
- -- ROBLOX scripter hackers, see what you can do with this:
- -- game:GetService("BadgeService"):UserHasBadge(userid, badgeid)
- function OnTouch(part)
- if (part.Parent:FindFirstChild("Humanoid") ~= nil) then
- local p = game.Players:GetPlayerFromCharacter(part.Parent)
- if (p ~= nil) then
- print("Awarding BadgeID: " ..script.Parent.BadgeID.Value .. " to UserID: " .. p.userId)
- local b = game:GetService("BadgeService")
- b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
- end
- end
- end
- script.Parent.Touched:connect(OnTouch)
- end))
- Smoke228.Parent = Part223
- Smoke228.Size = 0.5
- Smoke228.Color = Color3.new(0.6, 0, 0)
- Smoke228.Enabled = false
- Smoke228.Opacity = 1
- Smoke228.RiseVelocity = 0.0010000000474975
- Smoke228.Color = Color3.new(0.6, 0, 0)
- Script229.Name = "Kill1"
- Script229.Parent = Part223
- table.insert(cors,sandbox(Script229,function()
- function onTouched(hit)
- if hit.Name == "Torso" then
- wait(.1)--Change this number to change the time in between regenerations via the button, in seconds..
- script.Parent.Smoke.Enabled = true
- wait(2)
- script.Parent.Smoke.Enabled = false
- local Human = script.Parent.Parent.Parent:FindFirstChild("Humanoid")
- if Human ~= nil then
- Human.Health = 0
- end
- end
- end
- connection = script.Parent.Touched:connect(onTouched)
- end))
- Script230.Name = "Kill2"
- Script230.Parent = Part223
- table.insert(cors,sandbox(Script230,function()
- function onTouched(hit)
- if hit.Name == "Head" then
- wait(.1)--Change this number to change the time in between regenerations via the button, in seconds..
- script.Parent.Smoke.Enabled = true
- wait(2)
- script.Parent.Smoke.Enabled = false
- local Human = script.Parent.Parent.Parent:FindFirstChild("Humanoid")
- if Human ~= nil then
- Human.Health = 0
- end
- end
- end
- connection = script.Parent.Touched:connect(onTouched)
- end))
- Part231.Name = "Smooth Block Model"
- Part231.Parent = Model2
- Part231.BrickColor = BrickColor.new("Reddish brown")
- Part231.Rotation = Vector3.new(-90, 90, 0)
- Part231.FormFactor = Enum.FormFactor.Plate
- Part231.Friction = 0
- Part231.Size = Vector3.new(1, 0.800000012, 1)
- Part231.CFrame = CFrame.new(110.5, 107.700241, 108.200226, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part231.BackSurface = Enum.SurfaceType.Weld
- Part231.BottomSurface = Enum.SurfaceType.Weld
- Part231.LeftSurface = Enum.SurfaceType.Weld
- Part231.TopSurface = Enum.SurfaceType.Smooth
- Part231.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part231.Position = Vector3.new(110.5, 107.700241, 108.200226)
- Part231.Orientation = Vector3.new(0, 90, -90)
- Part231.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh232.Parent = Part231
- SpecialMesh232.MeshType = Enum.MeshType.Wedge
- Part233.Name = "Smooth Block Model"
- Part233.Parent = Model2
- Part233.BrickColor = BrickColor.new("Reddish brown")
- Part233.Rotation = Vector3.new(90, 90, 0)
- Part233.FormFactor = Enum.FormFactor.Plate
- Part233.Friction = 0
- Part233.Size = Vector3.new(1, 0.400000006, 1)
- Part233.CFrame = CFrame.new(110.5, 107.700241, 110.200226, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part233.BackSurface = Enum.SurfaceType.Weld
- Part233.BottomSurface = Enum.SurfaceType.Weld
- Part233.FrontSurface = Enum.SurfaceType.Weld
- Part233.RightSurface = Enum.SurfaceType.Weld
- Part233.TopSurface = Enum.SurfaceType.Weld
- Part233.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part233.Position = Vector3.new(110.5, 107.700241, 110.200226)
- Part233.Orientation = Vector3.new(0, 90, 90)
- Part233.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part234.Name = "Smooth Block Model"
- Part234.Parent = Model2
- Part234.BrickColor = BrickColor.new("Reddish brown")
- Part234.Rotation = Vector3.new(180, 90, 0)
- Part234.CanCollide = false
- Part234.FormFactor = Enum.FormFactor.Plate
- Part234.Friction = 0
- Part234.Size = Vector3.new(1, 0.800000012, 2)
- Part234.CFrame = CFrame.new(112, 106.80024, 110.500229, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part234.BottomSurface = Enum.SurfaceType.Smooth
- Part234.LeftSurface = Enum.SurfaceType.Weld
- Part234.TopSurface = Enum.SurfaceType.Weld
- Part234.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part234.Position = Vector3.new(112, 106.80024, 110.500229)
- Part234.Orientation = Vector3.new(0, 90, 180)
- Part234.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh235.Parent = Part234
- SpecialMesh235.MeshType = Enum.MeshType.Wedge
- Part236.Name = "Smooth Block Model"
- Part236.Parent = Model2
- Part236.BrickColor = BrickColor.new("Reddish brown")
- Part236.Rotation = Vector3.new(0, 0, -90)
- Part236.FormFactor = Enum.FormFactor.Plate
- Part236.Friction = 0
- Part236.Size = Vector3.new(1, 1.60000002, 2)
- Part236.CFrame = CFrame.new(114.699997, 107.700233, 96.0002289, -0, 1, 0, -1, 0, 0, -0, 0, 1)
- Part236.BackSurface = Enum.SurfaceType.Weld
- Part236.BottomSurface = Enum.SurfaceType.Weld
- Part236.FrontSurface = Enum.SurfaceType.Weld
- Part236.TopSurface = Enum.SurfaceType.Weld
- Part236.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part236.Position = Vector3.new(114.699997, 107.700233, 96.0002289)
- Part236.Orientation = Vector3.new(0, 0, -90)
- Part236.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part237.Name = "Smooth Block Model"
- Part237.Parent = Model2
- Part237.BrickColor = BrickColor.new("Reddish brown")
- Part237.Rotation = Vector3.new(-180, 0, 0)
- Part237.FormFactor = Enum.FormFactor.Symmetric
- Part237.Friction = 0
- Part237.Size = Vector3.new(2, 1, 1)
- Part237.CFrame = CFrame.new(118.5, 107.700233, 78.5002289, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part237.BackSurface = Enum.SurfaceType.Weld
- Part237.BottomSurface = Enum.SurfaceType.Smooth
- Part237.FrontSurface = Enum.SurfaceType.Weld
- Part237.LeftSurface = Enum.SurfaceType.Weld
- Part237.RightSurface = Enum.SurfaceType.Weld
- Part237.TopSurface = Enum.SurfaceType.Smooth
- Part237.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part237.Position = Vector3.new(118.5, 107.700233, 78.5002289)
- Part237.Orientation = Vector3.new(0, 180, 180)
- Part237.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part238.Name = "Smooth Block Model"
- Part238.Parent = Model2
- Part238.BrickColor = BrickColor.new("Reddish brown")
- Part238.FormFactor = Enum.FormFactor.Symmetric
- Part238.Friction = 0
- Part238.Size = Vector3.new(1, 1, 7)
- Part238.CFrame = CFrame.new(116, 107.700233, 97.5002289, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part238.BackSurface = Enum.SurfaceType.Weld
- Part238.BottomSurface = Enum.SurfaceType.Smooth
- Part238.FrontSurface = Enum.SurfaceType.Weld
- Part238.LeftSurface = Enum.SurfaceType.Weld
- Part238.RightSurface = Enum.SurfaceType.Weld
- Part238.TopSurface = Enum.SurfaceType.Smooth
- Part238.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part238.Position = Vector3.new(116, 107.700233, 97.5002289)
- Part238.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part239.Name = "Smooth Block Model"
- Part239.Parent = Model2
- Part239.BrickColor = BrickColor.new("Black")
- Part239.Rotation = Vector3.new(-180, 0, -90)
- Part239.FormFactor = Enum.FormFactor.Symmetric
- Part239.Friction = 0
- Part239.Size = Vector3.new(1, 1, 6)
- Part239.CFrame = CFrame.new(129, 107.700233, 97.0002289, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part239.BackSurface = Enum.SurfaceType.Weld
- Part239.BottomSurface = Enum.SurfaceType.Weld
- Part239.TopSurface = Enum.SurfaceType.Smooth
- Part239.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part239.Position = Vector3.new(129, 107.700233, 97.0002289)
- Part239.Orientation = Vector3.new(0, 180, 90)
- Part239.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh240.Parent = Part239
- SpecialMesh240.MeshType = Enum.MeshType.Wedge
- Part241.Name = "Smooth Block Model"
- Part241.Parent = Model2
- Part241.BrickColor = BrickColor.new("Black")
- Part241.Reflectance = 0.10000000149012
- Part241.Rotation = Vector3.new(0, 0, 90)
- Part241.FormFactor = Enum.FormFactor.Symmetric
- Part241.Friction = 0
- Part241.Size = Vector3.new(1, 1, 5)
- Part241.CFrame = CFrame.new(115.899994, 107.700233, 122.500229, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part241.BackSurface = Enum.SurfaceType.Weld
- Part241.BottomSurface = Enum.SurfaceType.Weld
- Part241.FrontSurface = Enum.SurfaceType.Weld
- Part241.TopSurface = Enum.SurfaceType.Weld
- Part241.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part241.Position = Vector3.new(115.899994, 107.700233, 122.500229)
- Part241.Orientation = Vector3.new(0, 0, 90)
- Part241.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part242.Name = "Smooth Block Model"
- Part242.Parent = Model2
- Part242.BrickColor = BrickColor.new("Brown")
- Part242.Rotation = Vector3.new(0, 90, 0)
- Part242.FormFactor = Enum.FormFactor.Plate
- Part242.Friction = 0
- Part242.Size = Vector3.new(3, 0.400000006, 2)
- Part242.CFrame = CFrame.new(116, 109.000237, 109.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part242.BackSurface = Enum.SurfaceType.Weld
- Part242.BottomSurface = Enum.SurfaceType.Weld
- Part242.FrontSurface = Enum.SurfaceType.Weld
- Part242.TopSurface = Enum.SurfaceType.Smooth
- Part242.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part242.Position = Vector3.new(116, 109.000237, 109.500229)
- Part242.Orientation = Vector3.new(0, 90, 0)
- Part242.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh243.Parent = Part242
- SpecialMesh243.MeshType = Enum.MeshType.Wedge
- Part244.Parent = Model2
- Part244.BrickColor = BrickColor.new("Brown")
- Part244.Rotation = Vector3.new(0, 90, 0)
- Part244.FormFactor = Enum.FormFactor.Plate
- Part244.Friction = 0
- Part244.Size = Vector3.new(1, 0.800000012, 1)
- Part244.CFrame = CFrame.new(117.899994, 108.800232, 111.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part244.BackSurface = Enum.SurfaceType.Weld
- Part244.BottomSurface = Enum.SurfaceType.Weld
- Part244.FrontSurface = Enum.SurfaceType.Weld
- Part244.RightSurface = Enum.SurfaceType.Weld
- Part244.TopSurface = Enum.SurfaceType.Smooth
- Part244.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part244.Position = Vector3.new(117.899994, 108.800232, 111.500229)
- Part244.Orientation = Vector3.new(0, 90, 0)
- Part244.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part245.Parent = Model2
- Part245.BrickColor = BrickColor.new("Brown")
- Part245.Rotation = Vector3.new(0, 90, 0)
- Part245.FormFactor = Enum.FormFactor.Plate
- Part245.Friction = 0
- Part245.Size = Vector3.new(3, 0.800000012, 2)
- Part245.CFrame = CFrame.new(118, 108.800232, 109.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part245.BackSurface = Enum.SurfaceType.Weld
- Part245.BottomSurface = Enum.SurfaceType.Weld
- Part245.FrontSurface = Enum.SurfaceType.Weld
- Part245.LeftSurface = Enum.SurfaceType.Weld
- Part245.RightSurface = Enum.SurfaceType.Weld
- Part245.TopSurface = Enum.SurfaceType.Smooth
- Part245.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part245.Position = Vector3.new(118, 108.800232, 109.500229)
- Part245.Orientation = Vector3.new(0, 90, 0)
- Part245.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part246.Parent = Model2
- Part246.BrickColor = BrickColor.new("Brown")
- Part246.Rotation = Vector3.new(0, 90, 0)
- Part246.FormFactor = Enum.FormFactor.Plate
- Part246.Friction = 0
- Part246.Size = Vector3.new(1, 0.800000012, 1)
- Part246.CFrame = CFrame.new(118, 108.800232, 107.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part246.BackSurface = Enum.SurfaceType.Weld
- Part246.BottomSurface = Enum.SurfaceType.Weld
- Part246.FrontSurface = Enum.SurfaceType.Weld
- Part246.LeftSurface = Enum.SurfaceType.Weld
- Part246.TopSurface = Enum.SurfaceType.Smooth
- Part246.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part246.Position = Vector3.new(118, 108.800232, 107.500229)
- Part246.Orientation = Vector3.new(0, 90, 0)
- Part246.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part247.Name = "Engine"
- Part247.Parent = Model2
- Part247.BrickColor = BrickColor.new("Brown")
- Part247.Transparency = 1
- Part247.Rotation = Vector3.new(0, 90, 0)
- Part247.Anchored = true
- Part247.CanCollide = false
- Part247.FormFactor = Enum.FormFactor.Plate
- Part247.Friction = 0
- Part247.Size = Vector3.new(3, 0.400000006, 4)
- Part247.CFrame = CFrame.new(119, 105.000229, 109.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part247.BackSurface = Enum.SurfaceType.Weld
- Part247.BottomSurface = Enum.SurfaceType.Weld
- Part247.FrontSurface = Enum.SurfaceType.Weld
- Part247.LeftSurface = Enum.SurfaceType.Weld
- Part247.TopSurface = Enum.SurfaceType.Weld
- Part247.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part247.Position = Vector3.new(119, 105.000229, 109.500229)
- Part247.Orientation = Vector3.new(0, 90, 0)
- Part247.Color = Color3.new(0.486275, 0.360784, 0.27451)
- NumberValue248.Name = "Speed"
- NumberValue248.Parent = Part247
- NumberValue248.Value = 50
- Script249.Name = "AimScript"
- Script249.Parent = Part247
- table.insert(cors,sandbox(Script249,function()
- bin = script.Parent
- function move(target)
- local dir = (target.Position - bin.Position).unit
- local spawnPos = bin.Position
- local pos = spawnPos + (dir * 1)
- bin:findFirstChild("BodyGyro").cframe = CFrame.new(pos, pos + dir)
- bin:findFirstChild("BodyGyro").maxTorque = Vector3.new(900,900,900)
- end
- function moveTo(target)
- bin.BodyPosition.position = target.Position
- bin.BodyPosition.maxForce = Vector3.new(5000,15000,5000) * bin.Speed.Value
- end
- function findNearestTorso(pos)
- local list = game.Workspace:GetChildren()
- local torso = nil
- local dist = 1000
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid") or temp2:findFirstChild("Zombie")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- function shoot(pos)
- dir = (pos - bin.CFrame.p).unit
- for i = 1, 50 do
- local ex = Instance.new("Explosion")
- ex.BlastRadius = 1
- ex.Position = bin.Position + (dir * 10 * i) + (dir * 7)
- ex.Parent = game.Workspace
- end
- end
- function shootAt(torso)
- local dir = (torso.Position - bin.Position).unit
- local spawnPos = bin.Position
- local pos = spawnPos + (dir * 1)
- shoot(pos)
- end
- while true do
- local torso = findNearestTorso(bin.Position)
- if torso~=nil then
- move(torso)
- moveTo(torso)
- end
- wait()
- end
- end))
- BodyForce250.Parent = Part247
- BodyForce250.force = Vector3.new(0, 504.799988, 0)
- BodyPosition251.Parent = Part247
- BodyPosition251.position = Vector3.new(-44, 4.50247955, -34.5)
- BodyPosition251.Position = Vector3.new(-44, 4.50247955, -34.5)
- BodyGyro252.Parent = Part247
- BodyGyro252.CFrame = CFrame.new(27.3471813, 1.72540987, 48.2429123, 0.757332325, 0.016593365, 0.652818799, 1.38260881e-09, 0.999677122, -0.0254098214, -0.653029621, 0.0192436799, 0.757087827)
- BodyGyro252.maxTorque = Vector3.new(900, 900, 900)
- BodyGyro252.MaxTorque = Vector3.new(900, 900, 900)
- Script253.Name = "SafeRegen"
- Script253.Parent = Part247
- table.insert(cors,sandbox(Script253,function()
- wait(3)
- script.Parent.Anchored = false
- wait(.1)
- script:Remove()
- end))
- Part254.Name = "Brick"
- Part254.Parent = Model2
- Part254.BrickColor = BrickColor.new("Brown")
- Part254.Rotation = Vector3.new(180, 90, 0)
- Part254.FormFactor = Enum.FormFactor.Plate
- Part254.Friction = 0
- Part254.Size = Vector3.new(3, 1.60000002, 4)
- Part254.CFrame = CFrame.new(115, 105.600235, 109.500229, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part254.BottomSurface = Enum.SurfaceType.Weld
- Part254.TopSurface = Enum.SurfaceType.Smooth
- Part254.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part254.Position = Vector3.new(115, 105.600235, 109.500229)
- Part254.Orientation = Vector3.new(0, 90, 180)
- Part254.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh255.Parent = Part254
- SpecialMesh255.MeshType = Enum.MeshType.Wedge
- Part256.Name = "Engine"
- Part256.Parent = Model2
- Part256.BrickColor = BrickColor.new("Brown")
- Part256.Transparency = 1
- Part256.Rotation = Vector3.new(0, 90, 0)
- Part256.Anchored = true
- Part256.CanCollide = false
- Part256.FormFactor = Enum.FormFactor.Plate
- Part256.Friction = 0
- Part256.Size = Vector3.new(3, 0.400000006, 2)
- Part256.CFrame = CFrame.new(108, 107.000481, 109.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part256.BottomSurface = Enum.SurfaceType.Weld
- Part256.FrontSurface = Enum.SurfaceType.Weld
- Part256.LeftSurface = Enum.SurfaceType.Weld
- Part256.TopSurface = Enum.SurfaceType.Weld
- Part256.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part256.Position = Vector3.new(108, 107.000481, 109.500229)
- Part256.Orientation = Vector3.new(0, 90, 0)
- Part256.Color = Color3.new(0.486275, 0.360784, 0.27451)
- NumberValue257.Name = "Speed"
- NumberValue257.Parent = Part256
- NumberValue257.Value = 50
- Script258.Name = "AimScript"
- Script258.Parent = Part256
- table.insert(cors,sandbox(Script258,function()
- bin = script.Parent
- function move(target)
- local dir = (target.Position - bin.Position).unit
- local spawnPos = bin.Position
- local pos = spawnPos + (dir * 1)
- bin:findFirstChild("BodyGyro").cframe = CFrame.new(pos, pos + dir)
- bin:findFirstChild("BodyGyro").maxTorque = Vector3.new(900,900,900)
- end
- function moveTo(target)
- bin.BodyPosition.position = target.Position
- bin.BodyPosition.maxForce = Vector3.new(5000,15000,5000) * bin.Speed.Value
- end
- function findNearestTorso(pos)
- local list = game.Workspace:GetChildren()
- local torso = nil
- local dist = 1000
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent) then
- temp = temp2:findFirstChild("Head")
- human = temp2:findFirstChild("Humanoid") or temp2:findFirstChild("Zombie")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- function shoot(pos)
- dir = (pos - bin.CFrame.p).unit
- for i = 1, 50 do
- local ex = Instance.new("Explosion")
- ex.BlastRadius = 1
- ex.Position = bin.Position + (dir * 10 * i) + (dir * 7)
- ex.Parent = game.Workspace
- end
- end
- function shootAt(torso)
- local dir = (torso.Position - bin.Position).unit
- local spawnPos = bin.Position
- local pos = spawnPos + (dir * 1)
- shoot(pos)
- end
- while true do
- local torso = findNearestTorso(bin.Position)
- if torso~=nil then
- move(torso)
- moveTo(torso)
- end
- wait()
- end
- end))
- BodyForce259.Parent = Part256
- BodyForce259.force = Vector3.new(0, 504.799988, 0)
- BodyPosition260.Parent = Part256
- BodyPosition260.position = Vector3.new(-44, 4.50247955, -34.5)
- BodyPosition260.Position = Vector3.new(-44, 4.50247955, -34.5)
- BodyGyro261.Parent = Part256
- BodyGyro261.CFrame = CFrame.new(27.3471813, 1.72540987, 48.2429123, 0.757332325, 0.016593365, 0.652818799, 1.38260881e-09, 0.999677122, -0.0254098214, -0.653029621, 0.0192436799, 0.757087827)
- BodyGyro261.maxTorque = Vector3.new(900, 900, 900)
- BodyGyro261.MaxTorque = Vector3.new(900, 900, 900)
- Script262.Name = "SafeRegen"
- Script262.Parent = Part256
- table.insert(cors,sandbox(Script262,function()
- wait(3)
- script.Parent.Anchored = false
- wait(.1)
- script:Remove()
- end))
- Part263.Name = "Gun1"
- Part263.Parent = Model2
- Part263.BrickColor = BrickColor.new("Reddish brown")
- Part263.Rotation = Vector3.new(0, 90, 0)
- Part263.FormFactor = Enum.FormFactor.Plate
- Part263.Friction = 0
- Part263.Size = Vector3.new(1, 1.20000005, 1)
- Part263.CFrame = CFrame.new(110.5, 108.80024, 108.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part263.BackSurface = Enum.SurfaceType.Weld
- Part263.BottomSurface = Enum.SurfaceType.Weld
- Part263.LeftSurface = Enum.SurfaceType.Weld
- Part263.TopSurface = Enum.SurfaceType.Weld
- Part263.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part263.Position = Vector3.new(110.5, 108.80024, 108.500229)
- Part263.Orientation = Vector3.new(0, 90, 0)
- Part263.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh264.Parent = Part263
- SpecialMesh264.MeshType = Enum.MeshType.Wedge
- Part265.Name = "Gun1"
- Part265.Parent = Model2
- Part265.BrickColor = BrickColor.new("Reddish brown")
- Part265.Rotation = Vector3.new(0, 90, 0)
- Part265.FormFactor = Enum.FormFactor.Plate
- Part265.Friction = 0
- Part265.Size = Vector3.new(1, 0.800000012, 1)
- Part265.CFrame = CFrame.new(110.5, 109.200241, 109.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part265.BackSurface = Enum.SurfaceType.Weld
- Part265.BottomSurface = Enum.SurfaceType.Weld
- Part265.TopSurface = Enum.SurfaceType.Weld
- Part265.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part265.Position = Vector3.new(110.5, 109.200241, 109.500229)
- Part265.Orientation = Vector3.new(0, 90, 0)
- Part265.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh266.Parent = Part265
- SpecialMesh266.MeshType = Enum.MeshType.Wedge
- Part267.Name = "Gun1"
- Part267.Parent = Model2
- Part267.BrickColor = BrickColor.new("Reddish brown")
- Part267.Rotation = Vector3.new(0, 90, 0)
- Part267.FormFactor = Enum.FormFactor.Plate
- Part267.Friction = 0
- Part267.Size = Vector3.new(1, 1.20000005, 1)
- Part267.CFrame = CFrame.new(110.5, 108.80024, 110.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part267.BackSurface = Enum.SurfaceType.Weld
- Part267.BottomSurface = Enum.SurfaceType.Weld
- Part267.RightSurface = Enum.SurfaceType.Weld
- Part267.TopSurface = Enum.SurfaceType.Weld
- Part267.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part267.Position = Vector3.new(110.5, 108.80024, 110.500229)
- Part267.Orientation = Vector3.new(0, 90, 0)
- Part267.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh268.Parent = Part267
- SpecialMesh268.MeshType = Enum.MeshType.Wedge
- Part269.Name = "Locator Brick"
- Part269.Parent = Model2
- Part269.BrickColor = BrickColor.new("Reddish brown")
- Part269.Rotation = Vector3.new(0, 90, 0)
- Part269.FormFactor = Enum.FormFactor.Plate
- Part269.Friction = 0
- Part269.Size = Vector3.new(1, 0.400000006, 2)
- Part269.CFrame = CFrame.new(109, 108.600235, 109.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part269.BackSurface = Enum.SurfaceType.Weld
- Part269.BottomSurface = Enum.SurfaceType.Weld
- Part269.TopSurface = Enum.SurfaceType.Smooth
- Part269.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part269.Position = Vector3.new(109, 108.600235, 109.500229)
- Part269.Orientation = Vector3.new(0, 90, 0)
- Part269.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh270.Parent = Part269
- SpecialMesh270.MeshType = Enum.MeshType.Wedge
- Part271.Name = "Collar"
- Part271.Parent = Model2
- Part271.BrickColor = BrickColor.new("Brown")
- Part271.Transparency = 1
- Part271.Rotation = Vector3.new(0, 90, 0)
- Part271.FormFactor = Enum.FormFactor.Symmetric
- Part271.Friction = 0
- Part271.Size = Vector3.new(7, 1, 3)
- Part271.CFrame = CFrame.new(111.5, 105.100235, 109.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part271.BackSurface = Enum.SurfaceType.Weld
- Part271.BottomSurface = Enum.SurfaceType.Weld
- Part271.FrontSurface = Enum.SurfaceType.Weld
- Part271.LeftSurface = Enum.SurfaceType.Weld
- Part271.RightSurface = Enum.SurfaceType.Weld
- Part271.TopSurface = Enum.SurfaceType.Weld
- Part271.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part271.Position = Vector3.new(111.5, 105.100235, 109.500229)
- Part271.Orientation = Vector3.new(0, 90, 0)
- Part271.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part272.Name = "Collar"
- Part272.Parent = Model2
- Part272.BrickColor = BrickColor.new("Brown")
- Part272.Transparency = 1
- Part272.Rotation = Vector3.new(0, 90, 0)
- Part272.FormFactor = Enum.FormFactor.Symmetric
- Part272.Friction = 0
- Part272.Size = Vector3.new(1, 7, 3)
- Part272.CFrame = CFrame.new(111.5, 109.100235, 106.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part272.BackSurface = Enum.SurfaceType.Weld
- Part272.BottomSurface = Enum.SurfaceType.Weld
- Part272.FrontSurface = Enum.SurfaceType.Weld
- Part272.LeftSurface = Enum.SurfaceType.Weld
- Part272.RightSurface = Enum.SurfaceType.Weld
- Part272.TopSurface = Enum.SurfaceType.Weld
- Part272.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part272.Position = Vector3.new(111.5, 109.100235, 106.500229)
- Part272.Orientation = Vector3.new(0, 90, 0)
- Part272.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part273.Name = "Collar"
- Part273.Parent = Model2
- Part273.BrickColor = BrickColor.new("Brown")
- Part273.Transparency = 1
- Part273.Rotation = Vector3.new(0, 90, 0)
- Part273.FormFactor = Enum.FormFactor.Symmetric
- Part273.Friction = 0
- Part273.Size = Vector3.new(1, 7, 3)
- Part273.CFrame = CFrame.new(111.5, 109.100235, 112.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part273.BackSurface = Enum.SurfaceType.Weld
- Part273.BottomSurface = Enum.SurfaceType.Weld
- Part273.FrontSurface = Enum.SurfaceType.Weld
- Part273.LeftSurface = Enum.SurfaceType.Weld
- Part273.RightSurface = Enum.SurfaceType.Weld
- Part273.TopSurface = Enum.SurfaceType.Weld
- Part273.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part273.Position = Vector3.new(111.5, 109.100235, 112.500229)
- Part273.Orientation = Vector3.new(0, 90, 0)
- Part273.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part274.Name = "Collar"
- Part274.Parent = Model2
- Part274.BrickColor = BrickColor.new("Brown")
- Part274.Transparency = 1
- Part274.Rotation = Vector3.new(90, 0, -90)
- Part274.FormFactor = Enum.FormFactor.Plate
- Part274.Friction = 0
- Part274.Size = Vector3.new(1, 0.800000012, 1)
- Part274.CFrame = CFrame.new(113.399994, 112.100235, 112.500229, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part274.BackSurface = Enum.SurfaceType.Weld
- Part274.BottomSurface = Enum.SurfaceType.Smooth
- Part274.FrontSurface = Enum.SurfaceType.Weld
- Part274.LeftSurface = Enum.SurfaceType.Weld
- Part274.RightSurface = Enum.SurfaceType.Weld
- Part274.TopSurface = Enum.SurfaceType.Weld
- Part274.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part274.Position = Vector3.new(113.399994, 112.100235, 112.500229)
- Part274.Orientation = Vector3.new(90, 90, 0)
- Part274.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part275.Name = "Collar"
- Part275.Parent = Model2
- Part275.BrickColor = BrickColor.new("Brown")
- Part275.Transparency = 1
- Part275.Rotation = Vector3.new(90, 0, -90)
- Part275.FormFactor = Enum.FormFactor.Plate
- Part275.Friction = 0
- Part275.Size = Vector3.new(1, 0.800000012, 1)
- Part275.CFrame = CFrame.new(113.399994, 112.100235, 106.500229, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part275.BackSurface = Enum.SurfaceType.Weld
- Part275.BottomSurface = Enum.SurfaceType.Smooth
- Part275.FrontSurface = Enum.SurfaceType.Weld
- Part275.LeftSurface = Enum.SurfaceType.Weld
- Part275.RightSurface = Enum.SurfaceType.Weld
- Part275.TopSurface = Enum.SurfaceType.Weld
- Part275.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part275.Position = Vector3.new(113.399994, 112.100235, 106.500229)
- Part275.Orientation = Vector3.new(90, 90, 0)
- Part275.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part276.Name = "Collar"
- Part276.Parent = Model2
- Part276.BrickColor = BrickColor.new("Brown")
- Part276.Transparency = 1
- Part276.Rotation = Vector3.new(90, 0, -90)
- Part276.FormFactor = Enum.FormFactor.Symmetric
- Part276.Friction = 0
- Part276.Size = Vector3.new(7, 1, 1)
- Part276.CFrame = CFrame.new(114.299995, 112.100235, 109.500229, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part276.BackSurface = Enum.SurfaceType.Weld
- Part276.BottomSurface = Enum.SurfaceType.Smooth
- Part276.FrontSurface = Enum.SurfaceType.Weld
- Part276.LeftSurface = Enum.SurfaceType.Weld
- Part276.RightSurface = Enum.SurfaceType.Weld
- Part276.TopSurface = Enum.SurfaceType.Weld
- Part276.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part276.Position = Vector3.new(114.299995, 112.100235, 109.500229)
- Part276.Orientation = Vector3.new(90, 90, 0)
- Part276.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Model277.Name = "BadgeAwarder"
- Model277.Parent = Model1
- Part278.Name = "Platform"
- Part278.Parent = Model277
- Part278.BrickColor = BrickColor.new("Brown")
- Part278.Reflectance = 1
- Part278.Transparency = 1
- Part278.Rotation = Vector3.new(0, 90, 0)
- Part278.CanCollide = false
- Part278.Friction = 0
- Part278.Size = Vector3.new(1, 2.4000001, 1)
- Part278.CFrame = CFrame.new(107.100006, 108.40023, 109.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part278.BackSurface = Enum.SurfaceType.Weld
- Part278.BottomSurface = Enum.SurfaceType.Weld
- Part278.FrontSurface = Enum.SurfaceType.Weld
- Part278.LeftSurface = Enum.SurfaceType.Weld
- Part278.RightSurface = Enum.SurfaceType.Weld
- Part278.TopSurface = Enum.SurfaceType.Weld
- Part278.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part278.Position = Vector3.new(107.100006, 108.40023, 109.500229)
- Part278.Orientation = Vector3.new(0, 90, 0)
- Part278.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Script279.Parent = Part278
- table.insert(cors,sandbox(Script279,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- IntValue280.Name = "BadgeID"
- IntValue280.Parent = Part278
- IntValue280.Value = 22113718
- Script281.Name = "BadgeAwarderScript"
- Script281.Parent = Part278
- table.insert(cors,sandbox(Script281,function()
- print("Badge Awarder Loaded. BadgeID: " .. script.Parent.BadgeID.Value)
- -- ROBLOX scripter hackers, see what you can do with this:
- -- game:GetService("BadgeService"):UserHasBadge(userid, badgeid)
- function OnTouch(part)
- if (part.Parent:FindFirstChild("Humanoid") ~= nil) then
- local p = game.Players:GetPlayerFromCharacter(part.Parent)
- if (p ~= nil) then
- print("Awarding BadgeID: " ..script.Parent.BadgeID.Value .. " to UserID: " .. p.userId)
- local b = game:GetService("BadgeService")
- b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
- end
- end
- end
- script.Parent.Touched:connect(OnTouch)
- end))
- Smoke282.Parent = Part278
- Smoke282.Size = 0.5
- Smoke282.Color = Color3.new(0.6, 0, 0)
- Smoke282.Enabled = false
- Smoke282.Opacity = 1
- Smoke282.RiseVelocity = 0.0010000000474975
- Smoke282.Color = Color3.new(0.6, 0, 0)
- Script283.Name = "Kill1"
- Script283.Parent = Part278
- table.insert(cors,sandbox(Script283,function()
- function onTouched(hit)
- if hit.Name == "Torso" then
- wait(.1)--Change this number to change the time in between regenerations via the button, in seconds..
- script.Parent.Smoke.Enabled = true
- wait(2)
- script.Parent.Smoke.Enabled = false
- end
- end
- connection = script.Parent.Touched:connect(onTouched)
- end))
- Script284.Name = "Kill2"
- Script284.Parent = Part278
- table.insert(cors,sandbox(Script284,function()
- function onTouched(hit)
- if hit.Name == "Head" then
- wait(.1)--Change this number to change the time in between regenerations via the button, in seconds..
- script.Parent.Smoke.Enabled = true
- wait(2)
- script.Parent.Smoke.Enabled = false
- local Human = script.Parent.Parent.Parent:FindFirstChild("Humanoid")
- if Human ~= nil then
- Human.Health = 0
- end
- end
- end
- connection = script.Parent.Touched:connect(onTouched)
- end))
- Model285.Name = "Throbb"
- Model285.Parent = Model0
- Model286.Name = "Parts"
- Model286.Parent = Model285
- Part287.Name = "Touch"
- Part287.Parent = Model286
- Part287.BrickColor = BrickColor.new("Brown")
- Part287.Transparency = 1
- Part287.Rotation = Vector3.new(0, -90, 0)
- Part287.CanCollide = false
- Part287.FormFactor = Enum.FormFactor.Plate
- Part287.Friction = 0
- Part287.Size = Vector3.new(12, 4.80000019, 17)
- Part287.CFrame = CFrame.new(-130.699982, 116.200027, 120.000229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part287.BackSurface = Enum.SurfaceType.Weld
- Part287.BottomSurface = Enum.SurfaceType.Weld
- Part287.FrontSurface = Enum.SurfaceType.Weld
- Part287.LeftSurface = Enum.SurfaceType.Weld
- Part287.TopSurface = Enum.SurfaceType.Weld
- Part287.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part287.Position = Vector3.new(-130.699982, 116.200027, 120.000229)
- Part287.Orientation = Vector3.new(0, -90, 0)
- Part287.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part288.Name = "Touch"
- Part288.Parent = Model286
- Part288.BrickColor = BrickColor.new("Brown")
- Part288.Rotation = Vector3.new(180, 90, 0)
- Part288.FormFactor = Enum.FormFactor.Plate
- Part288.Friction = 0
- Part288.Size = Vector3.new(3, 1.20000005, 10)
- Part288.CFrame = CFrame.new(-130.199982, 110.400024, 120.500229, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part288.BackSurface = Enum.SurfaceType.Weld
- Part288.BottomSurface = Enum.SurfaceType.Weld
- Part288.TopSurface = Enum.SurfaceType.Smooth
- Part288.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part288.Position = Vector3.new(-130.199982, 110.400024, 120.500229)
- Part288.Orientation = Vector3.new(0, 90, 180)
- Part288.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh289.Parent = Part288
- SpecialMesh289.MeshType = Enum.MeshType.Wedge
- Part290.Name = "Touch"
- Part290.Parent = Model286
- Part290.BrickColor = BrickColor.new("Brown")
- Part290.Rotation = Vector3.new(-180, -90, 0)
- Part290.FormFactor = Enum.FormFactor.Plate
- Part290.Friction = 0
- Part290.Size = Vector3.new(3, 1.60000002, 4)
- Part290.CFrame = CFrame.new(-122.199982, 110.200027, 120.500229, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- Part290.BottomSurface = Enum.SurfaceType.Weld
- Part290.TopSurface = Enum.SurfaceType.Smooth
- Part290.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part290.Position = Vector3.new(-122.199982, 110.200027, 120.500229)
- Part290.Orientation = Vector3.new(0, -90, 180)
- Part290.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh291.Parent = Part290
- SpecialMesh291.MeshType = Enum.MeshType.Wedge
- Part292.Name = "eyes"
- Part292.Parent = Model286
- Part292.BrickColor = BrickColor.new("Really black")
- Part292.Rotation = Vector3.new(-180, 0, -180)
- Part292.FormFactor = Enum.FormFactor.Plate
- Part292.Friction = 0
- Part292.Size = Vector3.new(1, 0.800000012, 1)
- Part292.CFrame = CFrame.new(-117.699982, 113.000122, 120.500229, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part292.BottomSurface = Enum.SurfaceType.Weld
- Part292.LeftSurface = Enum.SurfaceType.Weld
- Part292.RightSurface = Enum.SurfaceType.Weld
- Part292.TopSurface = Enum.SurfaceType.Weld
- Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part292.Position = Vector3.new(-117.699982, 113.000122, 120.500229)
- Part292.Orientation = Vector3.new(0, 180, 0)
- Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part293.Name = "Tip"
- Part293.Parent = Model286
- Part293.BrickColor = BrickColor.new("Brown")
- Part293.Rotation = Vector3.new(-90, 0, -90)
- Part293.FormFactor = Enum.FormFactor.Plate
- Part293.Friction = 0
- Part293.Size = Vector3.new(1, 0.400000006, 1)
- Part293.CFrame = CFrame.new(-114.999985, 112.30011, 120.500229, 0, 1, 0, 0, 0, 1, 1, 0, 0)
- Part293.BackSurface = Enum.SurfaceType.Weld
- Part293.BottomSurface = Enum.SurfaceType.Weld
- Part293.TopSurface = Enum.SurfaceType.Smooth
- Part293.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part293.Position = Vector3.new(-114.999985, 112.30011, 120.500229)
- Part293.Orientation = Vector3.new(-90, -90, 0)
- Part293.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh294.Parent = Part293
- SpecialMesh294.MeshType = Enum.MeshType.Wedge
- Script295.Parent = Part293
- table.insert(cors,sandbox(Script295,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part296.Name = "Tip"
- Part296.Parent = Model286
- Part296.BrickColor = BrickColor.new("Brown")
- Part296.Rotation = Vector3.new(90, 0, 90)
- Part296.FormFactor = Enum.FormFactor.Plate
- Part296.Friction = 0
- Part296.Size = Vector3.new(1, 0.400000006, 1)
- Part296.CFrame = CFrame.new(-114.999985, 113.300125, 120.500229, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- Part296.BackSurface = Enum.SurfaceType.Weld
- Part296.BottomSurface = Enum.SurfaceType.Smooth
- Part296.TopSurface = Enum.SurfaceType.Weld
- Part296.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part296.Position = Vector3.new(-114.999985, 113.300125, 120.500229)
- Part296.Orientation = Vector3.new(90, -90, 0)
- Part296.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh297.Parent = Part296
- SpecialMesh297.MeshType = Enum.MeshType.Wedge
- Part298.Name = "Tip"
- Part298.Parent = Model286
- Part298.BrickColor = BrickColor.new("Brown")
- Part298.Rotation = Vector3.new(-180, 0, -180)
- Part298.FormFactor = Enum.FormFactor.Plate
- Part298.Friction = 0
- Part298.Size = Vector3.new(2, 1.20000005, 1)
- Part298.CFrame = CFrame.new(-116.199982, 112.400116, 120.500229, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part298.BottomSurface = Enum.SurfaceType.Smooth
- Part298.LeftSurface = Enum.SurfaceType.Weld
- Part298.RightSurface = Enum.SurfaceType.Weld
- Part298.TopSurface = Enum.SurfaceType.Weld
- Part298.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part298.Position = Vector3.new(-116.199982, 112.400116, 120.500229)
- Part298.Orientation = Vector3.new(0, 180, 0)
- Part298.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part299.Name = "Smooth Block Model"
- Part299.Parent = Model286
- Part299.BrickColor = BrickColor.new("Reddish brown")
- Part299.Rotation = Vector3.new(-180, 0, -180)
- Part299.CanCollide = false
- Part299.FormFactor = Enum.FormFactor.Plate
- Part299.Friction = 0
- Part299.Size = Vector3.new(1, 0.800000012, 1)
- Part299.CFrame = CFrame.new(-119.699974, 112.200027, 120.500229, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part299.BottomSurface = Enum.SurfaceType.Smooth
- Part299.RightSurface = Enum.SurfaceType.Weld
- Part299.TopSurface = Enum.SurfaceType.Smooth
- Part299.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part299.Position = Vector3.new(-119.699974, 112.200027, 120.500229)
- Part299.Orientation = Vector3.new(0, 180, 0)
- Part299.Color = Color3.new(0.411765, 0.25098, 0.156863)
- BlockMesh300.Parent = Part299
- BlockMesh300.Scale = Vector3.new(1, 1, 3)
- BlockMesh300.Scale = Vector3.new(1, 1, 3)
- Part301.Name = "Smooth Block Model"
- Part301.Parent = Model286
- Part301.BrickColor = BrickColor.new("Reddish brown")
- Part301.Rotation = Vector3.new(180, 0, -180)
- Part301.CanCollide = false
- Part301.FormFactor = Enum.FormFactor.Plate
- Part301.Friction = 0
- Part301.Size = Vector3.new(1, 0.800000012, 1)
- Part301.CFrame = CFrame.new(-119.699982, 113.800026, 120.500229, -1, 0, 0, 0, 1, -0, 0, 0, -1)
- Part301.BottomSurface = Enum.SurfaceType.Smooth
- Part301.RightSurface = Enum.SurfaceType.Weld
- Part301.TopSurface = Enum.SurfaceType.Smooth
- Part301.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part301.Position = Vector3.new(-119.699982, 113.800026, 120.500229)
- Part301.Orientation = Vector3.new(0, 180, 0)
- Part301.Color = Color3.new(0.411765, 0.25098, 0.156863)
- BlockMesh302.Parent = Part301
- BlockMesh302.Scale = Vector3.new(1, 1, 3)
- BlockMesh302.Scale = Vector3.new(1, 1, 3)
- Part303.Name = "Smooth Block Model"
- Part303.Parent = Model286
- Part303.BrickColor = BrickColor.new("Reddish brown")
- Part303.Rotation = Vector3.new(-180, 0, -180)
- Part303.CanCollide = false
- Part303.FormFactor = Enum.FormFactor.Plate
- Part303.Friction = 0
- Part303.Size = Vector3.new(1, 2.4000001, 1)
- Part303.CFrame = CFrame.new(-119.699982, 113.000122, 121.500229, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part303.BottomSurface = Enum.SurfaceType.Weld
- Part303.LeftSurface = Enum.SurfaceType.Weld
- Part303.TopSurface = Enum.SurfaceType.Smooth
- Part303.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part303.Position = Vector3.new(-119.699982, 113.000122, 121.500229)
- Part303.Orientation = Vector3.new(0, 180, 0)
- Part303.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part304.Name = "Smooth Block Model"
- Part304.Parent = Model286
- Part304.BrickColor = BrickColor.new("Reddish brown")
- Part304.Rotation = Vector3.new(-180, 0, -180)
- Part304.CanCollide = false
- Part304.FormFactor = Enum.FormFactor.Plate
- Part304.Friction = 0
- Part304.Size = Vector3.new(1, 2.4000001, 1)
- Part304.CFrame = CFrame.new(-119.699982, 113.000122, 119.500229, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part304.BottomSurface = Enum.SurfaceType.Weld
- Part304.LeftSurface = Enum.SurfaceType.Weld
- Part304.TopSurface = Enum.SurfaceType.Smooth
- Part304.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part304.Position = Vector3.new(-119.699982, 113.000122, 119.500229)
- Part304.Orientation = Vector3.new(0, 180, 0)
- Part304.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part305.Name = "Smooth Block Model"
- Part305.Parent = Model286
- Part305.BrickColor = BrickColor.new("Reddish brown")
- Part305.Rotation = Vector3.new(-180, 0, -180)
- Part305.CanCollide = false
- Part305.FormFactor = Enum.FormFactor.Plate
- Part305.Friction = 0
- Part305.Size = Vector3.new(1, 0.800000012, 1)
- Part305.CFrame = CFrame.new(-119.699982, 113.000031, 120.500229, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part305.BackSurface = Enum.SurfaceType.Hinge
- Part305.BottomSurface = Enum.SurfaceType.Hinge
- Part305.FrontSurface = Enum.SurfaceType.Hinge
- Part305.TopSurface = Enum.SurfaceType.Hinge
- Part305.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part305.Position = Vector3.new(-119.699982, 113.000031, 120.500229)
- Part305.Orientation = Vector3.new(0, 180, 0)
- Part305.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part306.Name = "Smooth Block Model"
- Part306.Parent = Model286
- Part306.BrickColor = BrickColor.new("Reddish brown")
- Part306.Rotation = Vector3.new(-180, 0, 90)
- Part306.FormFactor = Enum.FormFactor.Plate
- Part306.Friction = 0
- Part306.Size = Vector3.new(1, 0.400000006, 2)
- Part306.CFrame = CFrame.new(-120.499985, 112.300026, 135.000229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part306.BackSurface = Enum.SurfaceType.Weld
- Part306.BottomSurface = Enum.SurfaceType.Weld
- Part306.FrontSurface = Enum.SurfaceType.Weld
- Part306.TopSurface = Enum.SurfaceType.Weld
- Part306.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part306.Position = Vector3.new(-120.499985, 112.300026, 135.000229)
- Part306.Orientation = Vector3.new(0, 180, -90)
- Part306.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part307.Name = "Smooth Block Model"
- Part307.Parent = Model286
- Part307.Reflectance = 0.10000000149012
- Part307.Rotation = Vector3.new(0, 0, -90)
- Part307.FormFactor = Enum.FormFactor.Plate
- Part307.Friction = 0
- Part307.Size = Vector3.new(1, 1.20000005, 2)
- Part307.CFrame = CFrame.new(-120.099983, 112.300026, 137.000229, 0, 1, 0, -1, 0, 0, 0, -0, 1)
- Part307.BackSurface = Enum.SurfaceType.Weld
- Part307.BottomSurface = Enum.SurfaceType.Weld
- Part307.FrontSurface = Enum.SurfaceType.Weld
- Part307.TopSurface = Enum.SurfaceType.Weld
- Part307.Position = Vector3.new(-120.099983, 112.300026, 137.000229)
- Part307.Orientation = Vector3.new(0, 0, -90)
- Part308.Name = "Smooth Block Model"
- Part308.Parent = Model286
- Part308.BrickColor = BrickColor.new("Brown")
- Part308.Rotation = Vector3.new(180, 90, 0)
- Part308.FormFactor = Enum.FormFactor.Plate
- Part308.Friction = 0
- Part308.Size = Vector3.new(3, 0.800000012, 1)
- Part308.CFrame = CFrame.new(-135.699982, 111.400024, 120.500229, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part308.BackSurface = Enum.SurfaceType.Weld
- Part308.BottomSurface = Enum.SurfaceType.Weld
- Part308.TopSurface = Enum.SurfaceType.Smooth
- Part308.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part308.Position = Vector3.new(-135.699982, 111.400024, 120.500229)
- Part308.Orientation = Vector3.new(0, 90, 180)
- Part308.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh309.Parent = Part308
- SpecialMesh309.MeshType = Enum.MeshType.Wedge
- Part310.Name = "Smooth Block Model"
- Part310.Parent = Model286
- Part310.BrickColor = BrickColor.new("Reddish brown")
- Part310.Rotation = Vector3.new(0, 0, -180)
- Part310.FormFactor = Enum.FormFactor.Symmetric
- Part310.Friction = 0
- Part310.Size = Vector3.new(2, 1, 1)
- Part310.CFrame = CFrame.new(-125.699982, 112.300026, 147.500229, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part310.BackSurface = Enum.SurfaceType.Weld
- Part310.BottomSurface = Enum.SurfaceType.Smooth
- Part310.FrontSurface = Enum.SurfaceType.Weld
- Part310.LeftSurface = Enum.SurfaceType.Weld
- Part310.RightSurface = Enum.SurfaceType.Weld
- Part310.TopSurface = Enum.SurfaceType.Smooth
- Part310.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part310.Position = Vector3.new(-125.699982, 112.300026, 147.500229)
- Part310.Orientation = Vector3.new(0, 0, 180)
- Part310.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part311.Name = "Smooth Block Model"
- Part311.Parent = Model286
- Part311.Reflectance = 0.10000000149012
- Part311.Rotation = Vector3.new(0, 0, -90)
- Part311.FormFactor = Enum.FormFactor.Plate
- Part311.Friction = 0
- Part311.Size = Vector3.new(1, 0.400000006, 2)
- Part311.CFrame = CFrame.new(-122.499985, 112.300026, 127.000229, -0, 1, -0, -1, 0, -0, 0, 0, 1)
- Part311.BackSurface = Enum.SurfaceType.Weld
- Part311.BottomSurface = Enum.SurfaceType.Weld
- Part311.FrontSurface = Enum.SurfaceType.Weld
- Part311.TopSurface = Enum.SurfaceType.Smooth
- Part311.Position = Vector3.new(-122.499985, 112.300026, 127.000229)
- Part311.Orientation = Vector3.new(0, 0, -90)
- SpecialMesh312.Parent = Part311
- SpecialMesh312.MeshType = Enum.MeshType.Wedge
- Part313.Name = "Smooth Block Model"
- Part313.Parent = Model286
- Part313.BrickColor = BrickColor.new("Reddish brown")
- Part313.Rotation = Vector3.new(180, 0, 90)
- Part313.FormFactor = Enum.FormFactor.Plate
- Part313.Friction = 0
- Part313.Size = Vector3.new(1, 1.60000002, 1)
- Part313.CFrame = CFrame.new(-119.899979, 112.300026, 138.500229, 0, -1, 0, -1, 0, -0, 0, 0, -1)
- Part313.BackSurface = Enum.SurfaceType.Weld
- Part313.BottomSurface = Enum.SurfaceType.Weld
- Part313.FrontSurface = Enum.SurfaceType.Weld
- Part313.TopSurface = Enum.SurfaceType.Weld
- Part313.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part313.Position = Vector3.new(-119.899979, 112.300026, 138.500229)
- Part313.Orientation = Vector3.new(0, 180, -90)
- Part313.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part314.Name = "Smooth Block Model"
- Part314.Parent = Model286
- Part314.BrickColor = BrickColor.new("Black")
- Part314.Rotation = Vector3.new(-180, 0, 90)
- Part314.FormFactor = Enum.FormFactor.Symmetric
- Part314.Friction = 0
- Part314.Size = Vector3.new(1, 2, 1)
- Part314.CFrame = CFrame.new(-134.699982, 112.300026, 135.500229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part314.BackSurface = Enum.SurfaceType.Weld
- Part314.BottomSurface = Enum.SurfaceType.Weld
- Part314.TopSurface = Enum.SurfaceType.Smooth
- Part314.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part314.Position = Vector3.new(-134.699982, 112.300026, 135.500229)
- Part314.Orientation = Vector3.new(0, 180, -90)
- Part314.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh315.Parent = Part314
- SpecialMesh315.MeshType = Enum.MeshType.Wedge
- Part316.Name = "Smooth Block Model"
- Part316.Parent = Model286
- Part316.BrickColor = BrickColor.new("Dark stone grey")
- Part316.Rotation = Vector3.new(-180, 0, 0)
- Part316.FormFactor = Enum.FormFactor.Symmetric
- Part316.Friction = 0
- Part316.Size = Vector3.new(1, 1, 1)
- Part316.CFrame = CFrame.new(-117.099976, 112.300026, 101.500229, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part316.BottomSurface = Enum.SurfaceType.Smooth
- Part316.LeftSurface = Enum.SurfaceType.Weld
- Part316.RightSurface = Enum.SurfaceType.Weld
- Part316.TopSurface = Enum.SurfaceType.Smooth
- Part316.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part316.Position = Vector3.new(-117.099976, 112.300026, 101.500229)
- Part316.Orientation = Vector3.new(0, 180, 180)
- Part316.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script317.Parent = Part316
- table.insert(cors,sandbox(Script317,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part318.Name = "Smooth Block Model"
- Part318.Parent = Model286
- Part318.Reflectance = 0.10000000149012
- Part318.Rotation = Vector3.new(180, 0, -90)
- Part318.FormFactor = Enum.FormFactor.Plate
- Part318.Friction = 0
- Part318.Size = Vector3.new(1, 0.400000006, 2)
- Part318.CFrame = CFrame.new(-122.399971, 112.300026, 113.000229, 0, 1, -0, 1, 0, -0, 0, 0, -1)
- Part318.BackSurface = Enum.SurfaceType.Weld
- Part318.BottomSurface = Enum.SurfaceType.Weld
- Part318.FrontSurface = Enum.SurfaceType.Weld
- Part318.TopSurface = Enum.SurfaceType.Weld
- Part318.Position = Vector3.new(-122.399971, 112.300026, 113.000229)
- Part318.Orientation = Vector3.new(0, -180, 90)
- Part319.Name = "Smooth Block Model"
- Part319.Parent = Model286
- Part319.BrickColor = BrickColor.new("Black")
- Part319.Rotation = Vector3.new(-90, 90, 0)
- Part319.FormFactor = Enum.FormFactor.Plate
- Part319.Friction = 0
- Part319.Size = Vector3.new(1, 0.400000006, 2)
- Part319.CFrame = CFrame.new(-137.199982, 112.300026, 121.800232, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part319.BackSurface = Enum.SurfaceType.Weld
- Part319.BottomSurface = Enum.SurfaceType.Weld
- Part319.FrontSurface = Enum.SurfaceType.Weld
- Part319.TopSurface = Enum.SurfaceType.Weld
- Part319.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part319.Position = Vector3.new(-137.199982, 112.300026, 121.800232)
- Part319.Orientation = Vector3.new(0, 90, -90)
- Part319.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part320.Name = "Smooth Block Model"
- Part320.Parent = Model286
- Part320.BrickColor = BrickColor.new("Brown")
- Part320.Rotation = Vector3.new(-180, 0, -180)
- Part320.FormFactor = Enum.FormFactor.Plate
- Part320.Friction = 0
- Part320.Size = Vector3.new(4, 2.4000001, 3)
- Part320.CFrame = CFrame.new(-122.199974, 112.200027, 120.500229, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part320.BottomSurface = Enum.SurfaceType.Weld
- Part320.RightSurface = Enum.SurfaceType.Weld
- Part320.TopSurface = Enum.SurfaceType.Weld
- Part320.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part320.Position = Vector3.new(-122.199974, 112.200027, 120.500229)
- Part320.Orientation = Vector3.new(0, 180, 0)
- Part320.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part321.Name = "Smooth Block Model"
- Part321.Parent = Model286
- Part321.BrickColor = BrickColor.new("Reddish brown")
- Part321.Rotation = Vector3.new(-180, 0, -90)
- Part321.FormFactor = Enum.FormFactor.Plate
- Part321.Friction = 0
- Part321.Size = Vector3.new(1, 0.800000012, 2)
- Part321.CFrame = CFrame.new(-120.599976, 112.300026, 106.000229, 0, 1, 0, 1, -0, 0, 0, 0, -1)
- Part321.BackSurface = Enum.SurfaceType.Weld
- Part321.BottomSurface = Enum.SurfaceType.Weld
- Part321.FrontSurface = Enum.SurfaceType.Weld
- Part321.TopSurface = Enum.SurfaceType.Weld
- Part321.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part321.Position = Vector3.new(-120.599976, 112.300026, 106.000229)
- Part321.Orientation = Vector3.new(0, 180, 90)
- Part321.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part322.Name = "Smooth Block Model"
- Part322.Parent = Model286
- Part322.BrickColor = BrickColor.new("Reddish brown")
- Part322.FormFactor = Enum.FormFactor.Plate
- Part322.Friction = 0
- Part322.Size = Vector3.new(17, 1.20000005, 1)
- Part322.CFrame = CFrame.new(-131.199982, 112.400024, 122.500229, 1, 0, -0, 0, 1, -0, 0, 0, 1)
- Part322.BottomSurface = Enum.SurfaceType.Smooth
- Part322.TopSurface = Enum.SurfaceType.Smooth
- Part322.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part322.Position = Vector3.new(-131.199982, 112.400024, 122.500229)
- Part322.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part323.Name = "Smooth Block Model"
- Part323.Parent = Model286
- Part323.BrickColor = BrickColor.new("Reddish brown")
- Part323.Rotation = Vector3.new(-180, 0, -180)
- Part323.FormFactor = Enum.FormFactor.Symmetric
- Part323.Friction = 0
- Part323.Size = Vector3.new(1, 1, 1)
- Part323.CFrame = CFrame.new(-122.099976, 112.300026, 95.5002289, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part323.BackSurface = Enum.SurfaceType.Weld
- Part323.BottomSurface = Enum.SurfaceType.Smooth
- Part323.FrontSurface = Enum.SurfaceType.Weld
- Part323.LeftSurface = Enum.SurfaceType.Weld
- Part323.RightSurface = Enum.SurfaceType.Weld
- Part323.TopSurface = Enum.SurfaceType.Smooth
- Part323.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part323.Position = Vector3.new(-122.099976, 112.300026, 95.5002289)
- Part323.Orientation = Vector3.new(0, 180, 0)
- Part323.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part324.Name = "Smooth Block Model"
- Part324.Parent = Model286
- Part324.BrickColor = BrickColor.new("Reddish brown")
- Part324.Rotation = Vector3.new(-180, 0, -180)
- Part324.FormFactor = Enum.FormFactor.Symmetric
- Part324.Friction = 0
- Part324.Size = Vector3.new(1, 1, 3)
- Part324.CFrame = CFrame.new(-123.199982, 112.300026, 124.500229, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part324.BackSurface = Enum.SurfaceType.Weld
- Part324.BottomSurface = Enum.SurfaceType.Smooth
- Part324.FrontSurface = Enum.SurfaceType.Weld
- Part324.LeftSurface = Enum.SurfaceType.Weld
- Part324.RightSurface = Enum.SurfaceType.Weld
- Part324.TopSurface = Enum.SurfaceType.Smooth
- Part324.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part324.Position = Vector3.new(-123.199982, 112.300026, 124.500229)
- Part324.Orientation = Vector3.new(0, 180, 0)
- Part324.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part325.Name = "Smooth Block Model"
- Part325.Parent = Model286
- Part325.Reflectance = 0.10000000149012
- Part325.Rotation = Vector3.new(0, 0, -90)
- Part325.FormFactor = Enum.FormFactor.Plate
- Part325.Friction = 0
- Part325.Size = Vector3.new(1, 0.800000012, 2)
- Part325.CFrame = CFrame.new(-120.399971, 112.300026, 99.0002289, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part325.BackSurface = Enum.SurfaceType.Weld
- Part325.BottomSurface = Enum.SurfaceType.Weld
- Part325.FrontSurface = Enum.SurfaceType.Weld
- Part325.TopSurface = Enum.SurfaceType.Weld
- Part325.Position = Vector3.new(-120.399971, 112.300026, 99.0002289)
- Part325.Orientation = Vector3.new(0, 0, -90)
- Part326.Name = "Smooth Block Model"
- Part326.Parent = Model286
- Part326.BrickColor = BrickColor.new("Reddish brown")
- Part326.Rotation = Vector3.new(-180, 0, -90)
- Part326.FormFactor = Enum.FormFactor.Plate
- Part326.Friction = 0
- Part326.Size = Vector3.new(1, 0.400000006, 1)
- Part326.CFrame = CFrame.new(-118.799973, 112.300026, 102.500229, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part326.BackSurface = Enum.SurfaceType.Weld
- Part326.BottomSurface = Enum.SurfaceType.Weld
- Part326.TopSurface = Enum.SurfaceType.Smooth
- Part326.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part326.Position = Vector3.new(-118.799973, 112.300026, 102.500229)
- Part326.Orientation = Vector3.new(0, 180, 90)
- Part326.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh327.Parent = Part326
- SpecialMesh327.MeshType = Enum.MeshType.Wedge
- Part328.Name = "Smooth Block Model"
- Part328.Parent = Model286
- Part328.BrickColor = BrickColor.new("Reddish brown")
- Part328.Rotation = Vector3.new(90, -90, 0)
- Part328.FormFactor = Enum.FormFactor.Plate
- Part328.Friction = 0
- Part328.Size = Vector3.new(1, 0.800000012, 1)
- Part328.CFrame = CFrame.new(-117.699982, 112.300125, 121.800232, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part328.BackSurface = Enum.SurfaceType.Weld
- Part328.BottomSurface = Enum.SurfaceType.Weld
- Part328.LeftSurface = Enum.SurfaceType.Weld
- Part328.TopSurface = Enum.SurfaceType.Smooth
- Part328.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part328.Position = Vector3.new(-117.699982, 112.300125, 121.800232)
- Part328.Orientation = Vector3.new(0, -90, -90)
- Part328.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh329.Parent = Part328
- SpecialMesh329.MeshType = Enum.MeshType.Wedge
- Part330.Name = "Smooth Block Model"
- Part330.Parent = Model286
- Part330.BrickColor = BrickColor.new("Reddish brown")
- Part330.Rotation = Vector3.new(-180, 0, 90)
- Part330.FormFactor = Enum.FormFactor.Plate
- Part330.Friction = 0
- Part330.Size = Vector3.new(1, 0.800000012, 2)
- Part330.CFrame = CFrame.new(-122.29998, 112.300026, 133.000229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part330.BackSurface = Enum.SurfaceType.Weld
- Part330.BottomSurface = Enum.SurfaceType.Weld
- Part330.FrontSurface = Enum.SurfaceType.Weld
- Part330.TopSurface = Enum.SurfaceType.Weld
- Part330.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part330.Position = Vector3.new(-122.29998, 112.300026, 133.000229)
- Part330.Orientation = Vector3.new(0, 180, -90)
- Part330.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part331.Name = "Smooth Block Model"
- Part331.Parent = Model286
- Part331.BrickColor = BrickColor.new("Black")
- Part331.Rotation = Vector3.new(-90, 90, 0)
- Part331.FormFactor = Enum.FormFactor.Symmetric
- Part331.Friction = 0
- Part331.Size = Vector3.new(1, 2, 2)
- Part331.CFrame = CFrame.new(-134.699982, 112.300026, 138.000229, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part331.BackSurface = Enum.SurfaceType.Weld
- Part331.BottomSurface = Enum.SurfaceType.Weld
- Part331.TopSurface = Enum.SurfaceType.Weld
- Part331.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part331.Position = Vector3.new(-134.699982, 112.300026, 138.000229)
- Part331.Orientation = Vector3.new(0, 90, -90)
- Part331.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh332.Parent = Part331
- SpecialMesh332.MeshType = Enum.MeshType.Wedge
- Part333.Name = "Smooth Block Model"
- Part333.Parent = Model286
- Part333.BrickColor = BrickColor.new("Brown")
- Part333.Rotation = Vector3.new(90, 0, 90)
- Part333.FormFactor = Enum.FormFactor.Plate
- Part333.Friction = 0
- Part333.Size = Vector3.new(1, 0.400000006, 1)
- Part333.CFrame = CFrame.new(-119.79998, 114.700119, 119.500229, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- Part333.BackSurface = Enum.SurfaceType.Weld
- Part333.BottomSurface = Enum.SurfaceType.Weld
- Part333.TopSurface = Enum.SurfaceType.Smooth
- Part333.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part333.Position = Vector3.new(-119.79998, 114.700119, 119.500229)
- Part333.Orientation = Vector3.new(90, -90, 0)
- Part333.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh334.Parent = Part333
- SpecialMesh334.MeshType = Enum.MeshType.Wedge
- Part335.Name = "Smooth Block Model"
- Part335.Parent = Model286
- Part335.BrickColor = BrickColor.new("Brown")
- Part335.Rotation = Vector3.new(-180, 0, 90)
- Part335.FormFactor = Enum.FormFactor.Plate
- Part335.Friction = 0
- Part335.Size = Vector3.new(1, 0.800000012, 1)
- Part335.CFrame = CFrame.new(-119.199982, 114.700119, 119.500229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part335.BottomSurface = Enum.SurfaceType.Weld
- Part335.RightSurface = Enum.SurfaceType.Weld
- Part335.TopSurface = Enum.SurfaceType.Weld
- Part335.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part335.Position = Vector3.new(-119.199982, 114.700119, 119.500229)
- Part335.Orientation = Vector3.new(0, 180, -90)
- Part335.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part336.Name = "Smooth Block Model"
- Part336.Parent = Model286
- Part336.BrickColor = BrickColor.new("Reddish brown")
- Part336.Rotation = Vector3.new(-180, 0, -180)
- Part336.FormFactor = Enum.FormFactor.Plate
- Part336.Friction = 0
- Part336.Size = Vector3.new(3, 1.20000005, 3)
- Part336.CFrame = CFrame.new(-134.699982, 112.400024, 120.500229, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part336.BackSurface = Enum.SurfaceType.Weld
- Part336.BottomSurface = Enum.SurfaceType.Weld
- Part336.FrontSurface = Enum.SurfaceType.Weld
- Part336.LeftSurface = Enum.SurfaceType.Weld
- Part336.TopSurface = Enum.SurfaceType.Smooth
- Part336.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part336.Position = Vector3.new(-134.699982, 112.400024, 120.500229)
- Part336.Orientation = Vector3.new(0, 180, 0)
- Part336.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part337.Name = "Smooth Block Model"
- Part337.Parent = Model286
- Part337.Reflectance = 0.10000000149012
- Part337.Rotation = Vector3.new(-180, 0, -90)
- Part337.FormFactor = Enum.FormFactor.Plate
- Part337.Friction = 0
- Part337.Size = Vector3.new(1, 0.400000006, 2)
- Part337.CFrame = CFrame.new(-119.199974, 112.300026, 104.000229, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part337.BackSurface = Enum.SurfaceType.Weld
- Part337.BottomSurface = Enum.SurfaceType.Weld
- Part337.TopSurface = Enum.SurfaceType.Smooth
- Part337.Position = Vector3.new(-119.199974, 112.300026, 104.000229)
- Part337.Orientation = Vector3.new(0, 180, 90)
- SpecialMesh338.Parent = Part337
- SpecialMesh338.MeshType = Enum.MeshType.Wedge
- Part339.Name = "Smooth Block Model"
- Part339.Parent = Model286
- Part339.BrickColor = BrickColor.new("Black")
- Part339.Rotation = Vector3.new(90, 90, 0)
- Part339.FormFactor = Enum.FormFactor.Plate
- Part339.Friction = 0
- Part339.Size = Vector3.new(1, 1.20000005, 1)
- Part339.CFrame = CFrame.new(-134.099976, 112.300026, 97.6002274, -0, 0, 1, 1, 0, -0, 0, 1, 0)
- Part339.BackSurface = Enum.SurfaceType.Weld
- Part339.BottomSurface = Enum.SurfaceType.Weld
- Part339.TopSurface = Enum.SurfaceType.Weld
- Part339.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part339.Position = Vector3.new(-134.099976, 112.300026, 97.6002274)
- Part339.Orientation = Vector3.new(0, 90, 90)
- Part339.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh340.Parent = Part339
- SpecialMesh340.MeshType = Enum.MeshType.Wedge
- Part341.Name = "Smooth Block Model"
- Part341.Parent = Model286
- Part341.BrickColor = BrickColor.new("Reddish brown")
- Part341.Rotation = Vector3.new(0, 0, -90)
- Part341.FormFactor = Enum.FormFactor.Plate
- Part341.Friction = 0
- Part341.Size = Vector3.new(1, 0.800000012, 2)
- Part341.CFrame = CFrame.new(-119.899986, 112.300026, 135.000229, 0, 1, 0, -1, 0, 0, 0, -0, 1)
- Part341.BackSurface = Enum.SurfaceType.Weld
- Part341.BottomSurface = Enum.SurfaceType.Weld
- Part341.TopSurface = Enum.SurfaceType.Smooth
- Part341.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part341.Position = Vector3.new(-119.899986, 112.300026, 135.000229)
- Part341.Orientation = Vector3.new(0, 0, -90)
- Part341.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh342.Parent = Part341
- SpecialMesh342.MeshType = Enum.MeshType.Wedge
- Part343.Name = "Smooth Block Model"
- Part343.Parent = Model286
- Part343.BrickColor = BrickColor.new("Black")
- Part343.Rotation = Vector3.new(-90, 90, 0)
- Part343.FormFactor = Enum.FormFactor.Plate
- Part343.Friction = 0
- Part343.Size = Vector3.new(1, 1.20000005, 2)
- Part343.CFrame = CFrame.new(-127.699982, 112.300026, 147.400223, 0, -0, 1, -1, 0, 0, 0, -1, 0)
- Part343.BackSurface = Enum.SurfaceType.Weld
- Part343.BottomSurface = Enum.SurfaceType.Weld
- Part343.FrontSurface = Enum.SurfaceType.Weld
- Part343.TopSurface = Enum.SurfaceType.Weld
- Part343.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part343.Position = Vector3.new(-127.699982, 112.300026, 147.400223)
- Part343.Orientation = Vector3.new(0, 90, -90)
- Part343.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh344.Parent = Part343
- SpecialMesh344.MeshType = Enum.MeshType.Wedge
- Part345.Name = "Smooth Block Model"
- Part345.Parent = Model286
- Part345.BrickColor = BrickColor.new("Reddish brown")
- Part345.Rotation = Vector3.new(-180, 0, -90)
- Part345.FormFactor = Enum.FormFactor.Plate
- Part345.Friction = 0
- Part345.Size = Vector3.new(1, 1.60000002, 5)
- Part345.CFrame = CFrame.new(-121.799973, 112.300026, 104.500229, 0, 1, 0, 1, -0, 0, 0, 0, -1)
- Part345.BackSurface = Enum.SurfaceType.Weld
- Part345.BottomSurface = Enum.SurfaceType.Weld
- Part345.FrontSurface = Enum.SurfaceType.Weld
- Part345.TopSurface = Enum.SurfaceType.Weld
- Part345.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part345.Position = Vector3.new(-121.799973, 112.300026, 104.500229)
- Part345.Orientation = Vector3.new(0, 180, 90)
- Part345.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part346.Name = "Smooth Block Model"
- Part346.Parent = Model286
- Part346.BrickColor = BrickColor.new("Reddish brown")
- Part346.Rotation = Vector3.new(-180, -90, 0)
- Part346.CanCollide = false
- Part346.FormFactor = Enum.FormFactor.Plate
- Part346.Friction = 0
- Part346.Size = Vector3.new(1, 0.800000012, 2)
- Part346.CFrame = CFrame.new(-119.199982, 111.400124, 119.500229, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- Part346.BottomSurface = Enum.SurfaceType.Smooth
- Part346.LeftSurface = Enum.SurfaceType.Weld
- Part346.TopSurface = Enum.SurfaceType.Weld
- Part346.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part346.Position = Vector3.new(-119.199982, 111.400124, 119.500229)
- Part346.Orientation = Vector3.new(0, -90, 180)
- Part346.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh347.Parent = Part346
- SpecialMesh347.MeshType = Enum.MeshType.Wedge
- Part348.Name = "Smooth Block Model"
- Part348.Parent = Model286
- Part348.BrickColor = BrickColor.new("Brown")
- Part348.Rotation = Vector3.new(90, 0, 90)
- Part348.FormFactor = Enum.FormFactor.Plate
- Part348.Friction = 0
- Part348.Size = Vector3.new(1, 0.400000006, 1)
- Part348.CFrame = CFrame.new(-119.999985, 114.700119, 121.500229, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- Part348.BackSurface = Enum.SurfaceType.Weld
- Part348.BottomSurface = Enum.SurfaceType.Weld
- Part348.TopSurface = Enum.SurfaceType.Weld
- Part348.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part348.Position = Vector3.new(-119.999985, 114.700119, 121.500229)
- Part348.Orientation = Vector3.new(90, -90, 0)
- Part348.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh349.Parent = Part348
- SpecialMesh349.MeshType = Enum.MeshType.Wedge
- Part350.Name = "Smooth Block Model"
- Part350.Parent = Model286
- Part350.BrickColor = BrickColor.new("Reddish brown")
- Part350.Rotation = Vector3.new(0, 90, 0)
- Part350.FormFactor = Enum.FormFactor.Plate
- Part350.Friction = 0
- Part350.Size = Vector3.new(1, 0.800000012, 13)
- Part350.CFrame = CFrame.new(-132.099976, 113.400024, 118.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part350.BackSurface = Enum.SurfaceType.Weld
- Part350.BottomSurface = Enum.SurfaceType.Weld
- Part350.LeftSurface = Enum.SurfaceType.Weld
- Part350.TopSurface = Enum.SurfaceType.Smooth
- Part350.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part350.Position = Vector3.new(-132.099976, 113.400024, 118.500229)
- Part350.Orientation = Vector3.new(0, 90, 0)
- Part350.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh351.Parent = Part350
- SpecialMesh351.MeshType = Enum.MeshType.Wedge
- Part352.Name = "Smooth Block Model"
- Part352.Parent = Model286
- Part352.BrickColor = BrickColor.new("Dark stone grey")
- Part352.Rotation = Vector3.new(0, -90, 0)
- Part352.FormFactor = Enum.FormFactor.Symmetric
- Part352.Friction = 0
- Part352.Size = Vector3.new(1, 1, 1)
- Part352.CFrame = CFrame.new(-116.199982, 112.300026, 139.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part352.BackSurface = Enum.SurfaceType.Weld
- Part352.BottomSurface = Enum.SurfaceType.Weld
- Part352.TopSurface = Enum.SurfaceType.Smooth
- Part352.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part352.Position = Vector3.new(-116.199982, 112.300026, 139.500229)
- Part352.Orientation = Vector3.new(0, -90, 0)
- Part352.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh353.Parent = Part352
- SpecialMesh353.MeshType = Enum.MeshType.Wedge
- Script354.Parent = Part352
- table.insert(cors,sandbox(Script354,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- IntValue355.Name = "BadgeID"
- IntValue355.Parent = Part352
- IntValue355.Value = 45342979
- Script356.Name = "BadgeAwarderScript"
- Script356.Parent = Part352
- table.insert(cors,sandbox(Script356,function()
- print("Badge Awarder Loaded. BadgeID: " .. script.Parent.BadgeID.Value)
- -- ROBLOX scripter hackers, see what you can do with this:
- -- game:GetService("BadgeService"):UserHasBadge(userid, badgeid)
- function OnTouch(part)
- if (part.Parent:FindFirstChild("Humanoid") ~= nil) then
- local p = game.Players:GetPlayerFromCharacter(part.Parent)
- if (p ~= nil) then
- print("Awarding BadgeID: " ..script.Parent.BadgeID.Value .. " to UserID: " .. p.userId)
- local b = game:GetService("BadgeService")
- b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
- end
- end
- end
- script.Parent.Touched:connect(OnTouch)
- end))
- Smoke357.Parent = Part352
- Smoke357.Size = 0.5
- Smoke357.Color = Color3.new(0.6, 0, 0)
- Smoke357.Enabled = false
- Smoke357.Opacity = 1
- Smoke357.RiseVelocity = 0.0010000000474975
- Smoke357.Color = Color3.new(0.6, 0, 0)
- Script358.Name = "Kill1"
- Script358.Parent = Part352
- table.insert(cors,sandbox(Script358,function()
- function onTouched(hit)
- if hit.Name == "Torso" then
- wait(.1)--Change this number to change the time in between regenerations via the button, in seconds..
- script.Parent.Smoke.Enabled = true
- wait(2)
- script.Parent.Smoke.Enabled = false
- local Human = script.Parent.Parent.Parent:FindFirstChild("Humanoid")
- if Human ~= nil then
- Human.Health = 0
- end
- end
- end
- connection = script.Parent.Touched:connect(onTouched)
- end))
- Script359.Name = "Kill2"
- Script359.Parent = Part352
- table.insert(cors,sandbox(Script359,function()
- function onTouched(hit)
- if hit.Name == "Head" then
- wait(.1)--Change this number to change the time in between regenerations via the button, in seconds..
- script.Parent.Smoke.Enabled = true
- wait(2)
- script.Parent.Smoke.Enabled = false
- local Human = script.Parent.Parent.Parent:FindFirstChild("Humanoid")
- if Human ~= nil then
- Human.Health = 0
- end
- end
- end
- connection = script.Parent.Touched:connect(onTouched)
- end))
- Part360.Name = "Smooth Block Model"
- Part360.Parent = Model286
- Part360.BrickColor = BrickColor.new("Reddish brown")
- Part360.Rotation = Vector3.new(0, 0, -180)
- Part360.FormFactor = Enum.FormFactor.Symmetric
- Part360.Friction = 0
- Part360.Size = Vector3.new(18, 1, 1)
- Part360.CFrame = CFrame.new(-126.699982, 112.300026, 139.500229, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part360.BottomSurface = Enum.SurfaceType.Smooth
- Part360.LeftSurface = Enum.SurfaceType.Weld
- Part360.TopSurface = Enum.SurfaceType.Smooth
- Part360.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part360.Position = Vector3.new(-126.699982, 112.300026, 139.500229)
- Part360.Orientation = Vector3.new(0, 0, 180)
- Part360.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part361.Name = "Smooth Block Model"
- Part361.Parent = Model286
- Part361.BrickColor = BrickColor.new("Reddish brown")
- Part361.Rotation = Vector3.new(-180, 0, -90)
- Part361.FormFactor = Enum.FormFactor.Plate
- Part361.Friction = 0
- Part361.Size = Vector3.new(1, 0.800000012, 2)
- Part361.CFrame = CFrame.new(-119.799973, 112.300026, 106.000229, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part361.BackSurface = Enum.SurfaceType.Weld
- Part361.BottomSurface = Enum.SurfaceType.Weld
- Part361.TopSurface = Enum.SurfaceType.Smooth
- Part361.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part361.Position = Vector3.new(-119.799973, 112.300026, 106.000229)
- Part361.Orientation = Vector3.new(0, 180, 90)
- Part361.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh362.Parent = Part361
- SpecialMesh362.MeshType = Enum.MeshType.Wedge
- Part363.Name = "Smooth Block Model"
- Part363.Parent = Model286
- Part363.BrickColor = BrickColor.new("Reddish brown")
- Part363.Rotation = Vector3.new(-180, 0, 90)
- Part363.FormFactor = Enum.FormFactor.Plate
- Part363.Friction = 0
- Part363.Size = Vector3.new(1, 1.60000002, 1)
- Part363.CFrame = CFrame.new(-121.899979, 112.300026, 131.500229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part363.BackSurface = Enum.SurfaceType.Weld
- Part363.BottomSurface = Enum.SurfaceType.Weld
- Part363.FrontSurface = Enum.SurfaceType.Weld
- Part363.TopSurface = Enum.SurfaceType.Weld
- Part363.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part363.Position = Vector3.new(-121.899979, 112.300026, 131.500229)
- Part363.Orientation = Vector3.new(0, 180, -90)
- Part363.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part364.Name = "Smooth Block Model"
- Part364.Parent = Model286
- Part364.BrickColor = BrickColor.new("Black")
- Part364.Rotation = Vector3.new(-180, 0, -180)
- Part364.FormFactor = Enum.FormFactor.Symmetric
- Part364.Friction = 0
- Part364.Size = Vector3.new(7, 1, 1)
- Part364.CFrame = CFrame.new(-126.099976, 112.300026, 95.5002289, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part364.BackSurface = Enum.SurfaceType.Weld
- Part364.BottomSurface = Enum.SurfaceType.Smooth
- Part364.FrontSurface = Enum.SurfaceType.Weld
- Part364.LeftSurface = Enum.SurfaceType.Weld
- Part364.RightSurface = Enum.SurfaceType.Weld
- Part364.TopSurface = Enum.SurfaceType.Smooth
- Part364.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part364.Position = Vector3.new(-126.099976, 112.300026, 95.5002289)
- Part364.Orientation = Vector3.new(0, 180, 0)
- Part364.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part365.Name = "Smooth Block Model"
- Part365.Parent = Model286
- Part365.BrickColor = BrickColor.new("Reddish brown")
- Part365.Rotation = Vector3.new(-180, 0, -180)
- Part365.FormFactor = Enum.FormFactor.Plate
- Part365.Friction = 0
- Part365.Size = Vector3.new(17, 1.20000005, 1)
- Part365.CFrame = CFrame.new(-131.099976, 112.400024, 118.500229, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part365.BottomSurface = Enum.SurfaceType.Smooth
- Part365.FrontSurface = Enum.SurfaceType.Weld
- Part365.TopSurface = Enum.SurfaceType.Smooth
- Part365.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part365.Position = Vector3.new(-131.099976, 112.400024, 118.500229)
- Part365.Orientation = Vector3.new(0, 180, 0)
- Part365.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part366.Name = "Smooth Block Model"
- Part366.Parent = Model286
- Part366.BrickColor = BrickColor.new("Reddish brown")
- Part366.Rotation = Vector3.new(-180, 0, -180)
- Part366.FormFactor = Enum.FormFactor.Symmetric
- Part366.Friction = 0
- Part366.Size = Vector3.new(13, 1, 1)
- Part366.CFrame = CFrame.new(-129.199982, 112.300026, 134.500229, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part366.BackSurface = Enum.SurfaceType.Weld
- Part366.BottomSurface = Enum.SurfaceType.Smooth
- Part366.FrontSurface = Enum.SurfaceType.Weld
- Part366.LeftSurface = Enum.SurfaceType.Weld
- Part366.TopSurface = Enum.SurfaceType.Smooth
- Part366.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part366.Position = Vector3.new(-129.199982, 112.300026, 134.500229)
- Part366.Orientation = Vector3.new(0, 180, 0)
- Part366.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part367.Name = "Smooth Block Model"
- Part367.Parent = Model286
- Part367.BrickColor = BrickColor.new("Black")
- Part367.Rotation = Vector3.new(90, 90, 0)
- Part367.FormFactor = Enum.FormFactor.Plate
- Part367.Friction = 0
- Part367.Size = Vector3.new(1, 6, 5)
- Part367.CFrame = CFrame.new(-137.199982, 112.300026, 126.000229, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part367.BackSurface = Enum.SurfaceType.Weld
- Part367.BottomSurface = Enum.SurfaceType.Weld
- Part367.TopSurface = Enum.SurfaceType.Weld
- Part367.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part367.Position = Vector3.new(-137.199982, 112.300026, 126.000229)
- Part367.Orientation = Vector3.new(0, 90, 90)
- Part367.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh368.Parent = Part367
- SpecialMesh368.MeshType = Enum.MeshType.Wedge
- Part369.Name = "Smooth Block Model"
- Part369.Parent = Model286
- Part369.BrickColor = BrickColor.new("Reddish brown")
- Part369.Rotation = Vector3.new(-90, -90, 0)
- Part369.FormFactor = Enum.FormFactor.Plate
- Part369.Friction = 0
- Part369.Size = Vector3.new(1, 0.400000006, 1)
- Part369.CFrame = CFrame.new(-117.699982, 112.300125, 121.200226, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part369.BackSurface = Enum.SurfaceType.Weld
- Part369.BottomSurface = Enum.SurfaceType.Weld
- Part369.FrontSurface = Enum.SurfaceType.Weld
- Part369.RightSurface = Enum.SurfaceType.Weld
- Part369.TopSurface = Enum.SurfaceType.Weld
- Part369.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part369.Position = Vector3.new(-117.699982, 112.300125, 121.200226)
- Part369.Orientation = Vector3.new(0, -90, 90)
- Part369.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part370.Name = "Smooth Block Model"
- Part370.Parent = Model286
- Part370.BrickColor = BrickColor.new("Black")
- Part370.Rotation = Vector3.new(-180, 0, 90)
- Part370.FormFactor = Enum.FormFactor.Symmetric
- Part370.Friction = 0
- Part370.Size = Vector3.new(1, 1, 4)
- Part370.CFrame = CFrame.new(-135.199982, 112.300026, 142.000229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part370.BackSurface = Enum.SurfaceType.Weld
- Part370.BottomSurface = Enum.SurfaceType.Weld
- Part370.TopSurface = Enum.SurfaceType.Smooth
- Part370.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part370.Position = Vector3.new(-135.199982, 112.300026, 142.000229)
- Part370.Orientation = Vector3.new(0, 180, -90)
- Part370.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh371.Parent = Part370
- SpecialMesh371.MeshType = Enum.MeshType.Wedge
- Part372.Name = "Smooth Block Model"
- Part372.Parent = Model286
- Part372.BrickColor = BrickColor.new("Dark stone grey")
- Part372.Rotation = Vector3.new(180, 90, 0)
- Part372.FormFactor = Enum.FormFactor.Plate
- Part372.Friction = 0
- Part372.Size = Vector3.new(1, 0.800000012, 1)
- Part372.CFrame = CFrame.new(-116.099976, 111.400024, 101.500229, 0, -0, 1, 0, -1, 0, 1, 0, 0)
- Part372.BottomSurface = Enum.SurfaceType.Weld
- Part372.TopSurface = Enum.SurfaceType.Smooth
- Part372.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part372.Position = Vector3.new(-116.099976, 111.400024, 101.500229)
- Part372.Orientation = Vector3.new(0, 90, 180)
- Part372.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh373.Parent = Part372
- SpecialMesh373.MeshType = Enum.MeshType.Wedge
- Script374.Parent = Part372
- table.insert(cors,sandbox(Script374,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part375.Name = "Smooth Block Model"
- Part375.Parent = Model286
- Part375.BrickColor = BrickColor.new("Black")
- Part375.Rotation = Vector3.new(-180, 0, 90)
- Part375.FormFactor = Enum.FormFactor.Symmetric
- Part375.Friction = 0
- Part375.Size = Vector3.new(1, 5, 4)
- Part375.CFrame = CFrame.new(-132.199982, 112.300026, 147.000229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part375.BackSurface = Enum.SurfaceType.Weld
- Part375.BottomSurface = Enum.SurfaceType.Weld
- Part375.TopSurface = Enum.SurfaceType.Smooth
- Part375.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part375.Position = Vector3.new(-132.199982, 112.300026, 147.000229)
- Part375.Orientation = Vector3.new(0, 180, -90)
- Part375.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh376.Parent = Part375
- SpecialMesh376.MeshType = Enum.MeshType.Wedge
- Part377.Name = "Smooth Block Model"
- Part377.Parent = Model286
- Part377.Reflectance = 0.10000000149012
- Part377.Rotation = Vector3.new(0, 0, -90)
- Part377.FormFactor = Enum.FormFactor.Plate
- Part377.Friction = 0
- Part377.Size = Vector3.new(1, 1.20000005, 2)
- Part377.CFrame = CFrame.new(-121.29998, 112.300026, 133.000229, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part377.BackSurface = Enum.SurfaceType.Weld
- Part377.BottomSurface = Enum.SurfaceType.Weld
- Part377.FrontSurface = Enum.SurfaceType.Weld
- Part377.TopSurface = Enum.SurfaceType.Weld
- Part377.Position = Vector3.new(-121.29998, 112.300026, 133.000229)
- Part377.Orientation = Vector3.new(0, 0, -90)
- Part378.Name = "Smooth Block Model"
- Part378.Parent = Model286
- Part378.BrickColor = BrickColor.new("Reddish brown")
- Part378.Rotation = Vector3.new(0, 0, -90)
- Part378.FormFactor = Enum.FormFactor.Plate
- Part378.Friction = 0
- Part378.Size = Vector3.new(1, 0.400000006, 1)
- Part378.CFrame = CFrame.new(-118.899979, 112.300026, 138.500229, 0, 1, 0, -1, -0, 0, 0, 0, 1)
- Part378.BackSurface = Enum.SurfaceType.Weld
- Part378.BottomSurface = Enum.SurfaceType.Weld
- Part378.TopSurface = Enum.SurfaceType.Smooth
- Part378.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part378.Position = Vector3.new(-118.899979, 112.300026, 138.500229)
- Part378.Orientation = Vector3.new(0, 0, -90)
- Part378.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh379.Parent = Part378
- SpecialMesh379.MeshType = Enum.MeshType.Wedge
- Part380.Name = "Smooth Block Model"
- Part380.Parent = Model286
- Part380.BrickColor = BrickColor.new("Black")
- Part380.Rotation = Vector3.new(90, 90, 0)
- Part380.FormFactor = Enum.FormFactor.Symmetric
- Part380.Friction = 0
- Part380.Size = Vector3.new(1, 2, 1)
- Part380.CFrame = CFrame.new(-135.099976, 112.300026, 103.000229, -0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part380.BackSurface = Enum.SurfaceType.Weld
- Part380.BottomSurface = Enum.SurfaceType.Weld
- Part380.TopSurface = Enum.SurfaceType.Weld
- Part380.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part380.Position = Vector3.new(-135.099976, 112.300026, 103.000229)
- Part380.Orientation = Vector3.new(0, 90, 90)
- Part380.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh381.Parent = Part380
- SpecialMesh381.MeshType = Enum.MeshType.Wedge
- Part382.Name = "Smooth Block Model"
- Part382.Parent = Model286
- Part382.BrickColor = BrickColor.new("Reddish brown")
- Part382.Rotation = Vector3.new(0, 0, -90)
- Part382.FormFactor = Enum.FormFactor.Plate
- Part382.Friction = 0
- Part382.Size = Vector3.new(1, 0.800000012, 2)
- Part382.CFrame = CFrame.new(-121.199974, 112.300026, 99.0002289, 0, 1, 0, -1, 0, 0, 0, -0, 1)
- Part382.BackSurface = Enum.SurfaceType.Weld
- Part382.BottomSurface = Enum.SurfaceType.Weld
- Part382.FrontSurface = Enum.SurfaceType.Weld
- Part382.TopSurface = Enum.SurfaceType.Weld
- Part382.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part382.Position = Vector3.new(-121.199974, 112.300026, 99.0002289)
- Part382.Orientation = Vector3.new(0, 0, -90)
- Part382.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part383.Name = "Smooth Block Model"
- Part383.Parent = Model286
- Part383.BrickColor = BrickColor.new("Reddish brown")
- Part383.Rotation = Vector3.new(-180, 0, -90)
- Part383.FormFactor = Enum.FormFactor.Plate
- Part383.Friction = 0
- Part383.Size = Vector3.new(1, 0.400000006, 1)
- Part383.CFrame = CFrame.new(-121.599968, 112.300026, 111.500229, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part383.BackSurface = Enum.SurfaceType.Weld
- Part383.BottomSurface = Enum.SurfaceType.Weld
- Part383.TopSurface = Enum.SurfaceType.Smooth
- Part383.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part383.Position = Vector3.new(-121.599968, 112.300026, 111.500229)
- Part383.Orientation = Vector3.new(0, 180, 90)
- Part383.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh384.Parent = Part383
- SpecialMesh384.MeshType = Enum.MeshType.Wedge
- Part385.Name = "Smooth Block Model"
- Part385.Parent = Model286
- Part385.Reflectance = 0.10000000149012
- Part385.Rotation = Vector3.new(-180, 0, -90)
- Part385.FormFactor = Enum.FormFactor.Plate
- Part385.Friction = 0
- Part385.Size = Vector3.new(1, 1.60000002, 2)
- Part385.CFrame = CFrame.new(-120.199974, 112.300026, 104.000229, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part385.BackSurface = Enum.SurfaceType.Weld
- Part385.BottomSurface = Enum.SurfaceType.Weld
- Part385.FrontSurface = Enum.SurfaceType.Weld
- Part385.TopSurface = Enum.SurfaceType.Weld
- Part385.Position = Vector3.new(-120.199974, 112.300026, 104.000229)
- Part385.Orientation = Vector3.new(0, 180, 90)
- Part386.Name = "Smooth Block Model"
- Part386.Parent = Model286
- Part386.BrickColor = BrickColor.new("Black")
- Part386.Reflectance = 0.10000000149012
- Part386.Rotation = Vector3.new(-180, 0, -90)
- Part386.FormFactor = Enum.FormFactor.Symmetric
- Part386.Friction = 0
- Part386.Size = Vector3.new(1, 1, 4)
- Part386.CFrame = CFrame.new(-123.099976, 112.300026, 109.000229, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part386.BackSurface = Enum.SurfaceType.Weld
- Part386.BottomSurface = Enum.SurfaceType.Weld
- Part386.FrontSurface = Enum.SurfaceType.Weld
- Part386.TopSurface = Enum.SurfaceType.Weld
- Part386.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part386.Position = Vector3.new(-123.099976, 112.300026, 109.000229)
- Part386.Orientation = Vector3.new(0, 180, 90)
- Part386.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part387.Name = "Smooth Block Model"
- Part387.Parent = Model286
- Part387.BrickColor = BrickColor.new("Reddish brown")
- Part387.Rotation = Vector3.new(-90, -90, 0)
- Part387.FormFactor = Enum.FormFactor.Plate
- Part387.Friction = 0
- Part387.Size = Vector3.new(1, 0.800000012, 1)
- Part387.CFrame = CFrame.new(-117.699982, 112.300125, 119.200226, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part387.BackSurface = Enum.SurfaceType.Weld
- Part387.BottomSurface = Enum.SurfaceType.Weld
- Part387.RightSurface = Enum.SurfaceType.Weld
- Part387.TopSurface = Enum.SurfaceType.Smooth
- Part387.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part387.Position = Vector3.new(-117.699982, 112.300125, 119.200226)
- Part387.Orientation = Vector3.new(0, -90, 90)
- Part387.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh388.Parent = Part387
- SpecialMesh388.MeshType = Enum.MeshType.Wedge
- Part389.Name = "Smooth Block Model"
- Part389.Parent = Model286
- Part389.BrickColor = BrickColor.new("Reddish brown")
- Part389.Rotation = Vector3.new(0, 0, -180)
- Part389.FormFactor = Enum.FormFactor.Symmetric
- Part389.Friction = 0
- Part389.Size = Vector3.new(1, 1, 1)
- Part389.CFrame = CFrame.new(-122.199982, 112.300026, 145.500229, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part389.BackSurface = Enum.SurfaceType.Weld
- Part389.BottomSurface = Enum.SurfaceType.Smooth
- Part389.FrontSurface = Enum.SurfaceType.Weld
- Part389.LeftSurface = Enum.SurfaceType.Weld
- Part389.RightSurface = Enum.SurfaceType.Weld
- Part389.TopSurface = Enum.SurfaceType.Smooth
- Part389.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part389.Position = Vector3.new(-122.199982, 112.300026, 145.500229)
- Part389.Orientation = Vector3.new(0, 0, 180)
- Part389.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part390.Name = "Smooth Block Model"
- Part390.Parent = Model286
- Part390.BrickColor = BrickColor.new("Black")
- Part390.Rotation = Vector3.new(-90, 90, 0)
- Part390.FormFactor = Enum.FormFactor.Plate
- Part390.Friction = 0
- Part390.Size = Vector3.new(1, 0.400000006, 1)
- Part390.CFrame = CFrame.new(-134.099976, 112.300026, 98.8002319, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part390.BackSurface = Enum.SurfaceType.Weld
- Part390.BottomSurface = Enum.SurfaceType.Weld
- Part390.TopSurface = Enum.SurfaceType.Weld
- Part390.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part390.Position = Vector3.new(-134.099976, 112.300026, 98.8002319)
- Part390.Orientation = Vector3.new(0, 90, -90)
- Part390.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh391.Parent = Part390
- SpecialMesh391.MeshType = Enum.MeshType.Wedge
- Part392.Name = "Smooth Block Model"
- Part392.Parent = Model286
- Part392.BrickColor = BrickColor.new("Black")
- Part392.Rotation = Vector3.new(90, 90, 0)
- Part392.FormFactor = Enum.FormFactor.Plate
- Part392.Friction = 0
- Part392.Size = Vector3.new(1, 0.400000006, 1)
- Part392.CFrame = CFrame.new(-134.099976, 112.300026, 99.2002258, -0, 0, 1, 1, 0, -0, 0, 1, 0)
- Part392.BackSurface = Enum.SurfaceType.Weld
- Part392.BottomSurface = Enum.SurfaceType.Weld
- Part392.TopSurface = Enum.SurfaceType.Weld
- Part392.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part392.Position = Vector3.new(-134.099976, 112.300026, 99.2002258)
- Part392.Orientation = Vector3.new(0, 90, 90)
- Part392.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh393.Parent = Part392
- SpecialMesh393.MeshType = Enum.MeshType.Wedge
- Part394.Name = "Smooth Block Model"
- Part394.Parent = Model286
- Part394.BrickColor = BrickColor.new("Reddish brown")
- Part394.Rotation = Vector3.new(-180, 0, -180)
- Part394.FormFactor = Enum.FormFactor.Symmetric
- Part394.Friction = 0
- Part394.Size = Vector3.new(18, 1, 1)
- Part394.CFrame = CFrame.new(-126.599976, 112.300026, 101.500229, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part394.BottomSurface = Enum.SurfaceType.Smooth
- Part394.LeftSurface = Enum.SurfaceType.Weld
- Part394.TopSurface = Enum.SurfaceType.Smooth
- Part394.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part394.Position = Vector3.new(-126.599976, 112.300026, 101.500229)
- Part394.Orientation = Vector3.new(0, 180, 0)
- Part394.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part395.Name = "Smooth Block Model"
- Part395.Parent = Model286
- Part395.BrickColor = BrickColor.new("Black")
- Part395.Reflectance = 0.10000000149012
- Part395.Rotation = Vector3.new(-180, 0, -90)
- Part395.FormFactor = Enum.FormFactor.Plate
- Part395.Friction = 0
- Part395.Size = Vector3.new(1, 1.20000005, 4)
- Part395.CFrame = CFrame.new(-120.799965, 112.300026, 109.000229, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part395.BackSurface = Enum.SurfaceType.Weld
- Part395.BottomSurface = Enum.SurfaceType.Weld
- Part395.TopSurface = Enum.SurfaceType.Smooth
- Part395.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part395.Position = Vector3.new(-120.799965, 112.300026, 109.000229)
- Part395.Orientation = Vector3.new(0, 180, 90)
- Part395.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh396.Parent = Part395
- SpecialMesh396.MeshType = Enum.MeshType.Wedge
- Part397.Name = "Smooth Block Model"
- Part397.Parent = Model286
- Part397.BrickColor = BrickColor.new("Reddish brown")
- Part397.Rotation = Vector3.new(-180, 0, -180)
- Part397.FormFactor = Enum.FormFactor.Symmetric
- Part397.Friction = 0
- Part397.Size = Vector3.new(2, 1, 1)
- Part397.CFrame = CFrame.new(-125.599976, 112.300026, 93.5002289, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part397.BackSurface = Enum.SurfaceType.Weld
- Part397.BottomSurface = Enum.SurfaceType.Smooth
- Part397.FrontSurface = Enum.SurfaceType.Weld
- Part397.LeftSurface = Enum.SurfaceType.Weld
- Part397.RightSurface = Enum.SurfaceType.Weld
- Part397.TopSurface = Enum.SurfaceType.Smooth
- Part397.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part397.Position = Vector3.new(-125.599976, 112.300026, 93.5002289)
- Part397.Orientation = Vector3.new(0, 180, 0)
- Part397.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part398.Name = "Smooth Block Model"
- Part398.Parent = Model286
- Part398.BrickColor = BrickColor.new("Brown")
- Part398.Rotation = Vector3.new(-90, 0, -90)
- Part398.FormFactor = Enum.FormFactor.Plate
- Part398.Friction = 0
- Part398.Size = Vector3.new(1, 0.400000006, 1)
- Part398.CFrame = CFrame.new(-118.599983, 114.700119, 121.500229, 0, 1, 0, 0, 0, 1, 1, 0, 0)
- Part398.BackSurface = Enum.SurfaceType.Weld
- Part398.BottomSurface = Enum.SurfaceType.Weld
- Part398.FrontSurface = Enum.SurfaceType.Weld
- Part398.TopSurface = Enum.SurfaceType.Smooth
- Part398.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part398.Position = Vector3.new(-118.599983, 114.700119, 121.500229)
- Part398.Orientation = Vector3.new(-90, -90, 0)
- Part398.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh399.Parent = Part398
- SpecialMesh399.MeshType = Enum.MeshType.Wedge
- Part400.Name = "Smooth Block Model"
- Part400.Parent = Model286
- Part400.BrickColor = BrickColor.new("Brown")
- Part400.Rotation = Vector3.new(-180, 0, -180)
- Part400.FormFactor = Enum.FormFactor.Plate
- Part400.Friction = 0
- Part400.Size = Vector3.new(1, 3.20000005, 3)
- Part400.CFrame = CFrame.new(-124.699982, 111.400024, 120.500229, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part400.BottomSurface = Enum.SurfaceType.Smooth
- Part400.LeftSurface = Enum.SurfaceType.Weld
- Part400.RightSurface = Enum.SurfaceType.Weld
- Part400.TopSurface = Enum.SurfaceType.Weld
- Part400.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part400.Position = Vector3.new(-124.699982, 111.400024, 120.500229)
- Part400.Orientation = Vector3.new(0, 180, 0)
- Part400.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part401.Name = "Smooth Block Model"
- Part401.Parent = Model286
- Part401.BrickColor = BrickColor.new("Black")
- Part401.Rotation = Vector3.new(-180, 0, 90)
- Part401.FormFactor = Enum.FormFactor.Symmetric
- Part401.Friction = 0
- Part401.Size = Vector3.new(1, 1, 4)
- Part401.CFrame = CFrame.new(-135.099976, 112.300026, 109.000229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part401.BackSurface = Enum.SurfaceType.Weld
- Part401.BottomSurface = Enum.SurfaceType.Weld
- Part401.FrontSurface = Enum.SurfaceType.Weld
- Part401.TopSurface = Enum.SurfaceType.Smooth
- Part401.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part401.Position = Vector3.new(-135.099976, 112.300026, 109.000229)
- Part401.Orientation = Vector3.new(0, 180, -90)
- Part401.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh402.Parent = Part401
- SpecialMesh402.MeshType = Enum.MeshType.Wedge
- Part403.Name = "Smooth Block Model"
- Part403.Parent = Model286
- Part403.BrickColor = BrickColor.new("Black")
- Part403.Rotation = Vector3.new(0, 0, -180)
- Part403.FormFactor = Enum.FormFactor.Symmetric
- Part403.Friction = 0
- Part403.Size = Vector3.new(7, 1, 1)
- Part403.CFrame = CFrame.new(-126.199982, 112.300026, 145.500229, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part403.BackSurface = Enum.SurfaceType.Weld
- Part403.BottomSurface = Enum.SurfaceType.Smooth
- Part403.FrontSurface = Enum.SurfaceType.Weld
- Part403.LeftSurface = Enum.SurfaceType.Weld
- Part403.RightSurface = Enum.SurfaceType.Weld
- Part403.TopSurface = Enum.SurfaceType.Smooth
- Part403.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part403.Position = Vector3.new(-126.199982, 112.300026, 145.500229)
- Part403.Orientation = Vector3.new(0, 0, 180)
- Part403.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part404.Name = "Smooth Block Model"
- Part404.Parent = Model286
- Part404.Reflectance = 0.10000000149012
- Part404.Rotation = Vector3.new(0, 0, -90)
- Part404.FormFactor = Enum.FormFactor.Plate
- Part404.Friction = 0
- Part404.Size = Vector3.new(1, 0.400000006, 2)
- Part404.CFrame = CFrame.new(-119.29998, 112.300026, 137.000229, -0, 1, 0, -1, 0, 0, -0, 0, 1)
- Part404.BackSurface = Enum.SurfaceType.Weld
- Part404.BottomSurface = Enum.SurfaceType.Weld
- Part404.TopSurface = Enum.SurfaceType.Smooth
- Part404.Position = Vector3.new(-119.29998, 112.300026, 137.000229)
- Part404.Orientation = Vector3.new(0, 0, -90)
- SpecialMesh405.Parent = Part404
- SpecialMesh405.MeshType = Enum.MeshType.Wedge
- Part406.Name = "Smooth Block Model"
- Part406.Parent = Model286
- Part406.BrickColor = BrickColor.new("Black")
- Part406.Rotation = Vector3.new(-180, 0, -180)
- Part406.FormFactor = Enum.FormFactor.Symmetric
- Part406.Friction = 0
- Part406.Size = Vector3.new(5, 1, 1)
- Part406.CFrame = CFrame.new(-127.099976, 112.300026, 94.5002289, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part406.BackSurface = Enum.SurfaceType.Weld
- Part406.BottomSurface = Enum.SurfaceType.Smooth
- Part406.FrontSurface = Enum.SurfaceType.Weld
- Part406.LeftSurface = Enum.SurfaceType.Weld
- Part406.RightSurface = Enum.SurfaceType.Weld
- Part406.TopSurface = Enum.SurfaceType.Smooth
- Part406.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part406.Position = Vector3.new(-127.099976, 112.300026, 94.5002289)
- Part406.Orientation = Vector3.new(0, 180, 0)
- Part406.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part407.Name = "Smooth Block Model"
- Part407.Parent = Model286
- Part407.BrickColor = BrickColor.new("Reddish brown")
- Part407.Rotation = Vector3.new(0, 0, -90)
- Part407.FormFactor = Enum.FormFactor.Plate
- Part407.Friction = 0
- Part407.Size = Vector3.new(1, 0.400000006, 1)
- Part407.CFrame = CFrame.new(-118.999977, 112.300026, 100.500229, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part407.BackSurface = Enum.SurfaceType.Weld
- Part407.BottomSurface = Enum.SurfaceType.Weld
- Part407.TopSurface = Enum.SurfaceType.Smooth
- Part407.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part407.Position = Vector3.new(-118.999977, 112.300026, 100.500229)
- Part407.Orientation = Vector3.new(0, 0, -90)
- Part407.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh408.Parent = Part407
- SpecialMesh408.MeshType = Enum.MeshType.Wedge
- Part409.Name = "Smooth Block Model"
- Part409.Parent = Model286
- Part409.BrickColor = BrickColor.new("Black")
- Part409.Rotation = Vector3.new(0, 0, 90)
- Part409.FormFactor = Enum.FormFactor.Symmetric
- Part409.Friction = 0
- Part409.Size = Vector3.new(1, 1, 2)
- Part409.CFrame = CFrame.new(-135.099976, 112.300026, 105.000229, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part409.BackSurface = Enum.SurfaceType.Weld
- Part409.BottomSurface = Enum.SurfaceType.Weld
- Part409.FrontSurface = Enum.SurfaceType.Weld
- Part409.TopSurface = Enum.SurfaceType.Smooth
- Part409.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part409.Position = Vector3.new(-135.099976, 112.300026, 105.000229)
- Part409.Orientation = Vector3.new(0, 0, 90)
- Part409.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh410.Parent = Part409
- SpecialMesh410.MeshType = Enum.MeshType.Wedge
- Part411.Name = "Smooth Block Model"
- Part411.Parent = Model286
- Part411.BrickColor = BrickColor.new("Black")
- Part411.Rotation = Vector3.new(0, 0, 90)
- Part411.FormFactor = Enum.FormFactor.Symmetric
- Part411.Friction = 0
- Part411.Size = Vector3.new(1, 1, 5)
- Part411.CFrame = CFrame.new(-135.199982, 112.300026, 131.500229, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part411.BackSurface = Enum.SurfaceType.Weld
- Part411.BottomSurface = Enum.SurfaceType.Weld
- Part411.FrontSurface = Enum.SurfaceType.Weld
- Part411.TopSurface = Enum.SurfaceType.Smooth
- Part411.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part411.Position = Vector3.new(-135.199982, 112.300026, 131.500229)
- Part411.Orientation = Vector3.new(0, 0, 90)
- Part411.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh412.Parent = Part411
- SpecialMesh412.MeshType = Enum.MeshType.Wedge
- Part413.Name = "Smooth Block Model"
- Part413.Parent = Model286
- Part413.Reflectance = 0.10000000149012
- Part413.Rotation = Vector3.new(0, 0, -90)
- Part413.FormFactor = Enum.FormFactor.Plate
- Part413.Friction = 0
- Part413.Size = Vector3.new(1, 0.800000012, 2)
- Part413.CFrame = CFrame.new(-119.599976, 112.300026, 99.0002289, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part413.BackSurface = Enum.SurfaceType.Weld
- Part413.BottomSurface = Enum.SurfaceType.Weld
- Part413.TopSurface = Enum.SurfaceType.Smooth
- Part413.Position = Vector3.new(-119.599976, 112.300026, 99.0002289)
- Part413.Orientation = Vector3.new(0, 0, -90)
- SpecialMesh414.Parent = Part413
- SpecialMesh414.MeshType = Enum.MeshType.Wedge
- Part415.Name = "Smooth Block Model"
- Part415.Parent = Model286
- Part415.BrickColor = BrickColor.new("Brown")
- Part415.Rotation = Vector3.new(90, -90, 0)
- Part415.FormFactor = Enum.FormFactor.Plate
- Part415.Friction = 0
- Part415.Size = Vector3.new(1, 0.400000006, 2)
- Part415.CFrame = CFrame.new(-116.199982, 112.300125, 121.200226, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part415.BackSurface = Enum.SurfaceType.Weld
- Part415.BottomSurface = Enum.SurfaceType.Weld
- Part415.TopSurface = Enum.SurfaceType.Smooth
- Part415.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part415.Position = Vector3.new(-116.199982, 112.300125, 121.200226)
- Part415.Orientation = Vector3.new(0, -90, -90)
- Part415.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh416.Parent = Part415
- SpecialMesh416.MeshType = Enum.MeshType.Wedge
- Part417.Name = "Smooth Block Model"
- Part417.Parent = Model286
- Part417.Reflectance = 0.10000000149012
- Part417.Rotation = Vector3.new(180, 0, -90)
- Part417.FormFactor = Enum.FormFactor.Plate
- Part417.Friction = 0
- Part417.Size = Vector3.new(1, 0.400000006, 2)
- Part417.CFrame = CFrame.new(-121.999977, 112.300026, 113.000229, 0, 1, -0, 1, 0, -0, 0, 0, -1)
- Part417.BackSurface = Enum.SurfaceType.Weld
- Part417.BottomSurface = Enum.SurfaceType.Weld
- Part417.TopSurface = Enum.SurfaceType.Smooth
- Part417.Position = Vector3.new(-121.999977, 112.300026, 113.000229)
- Part417.Orientation = Vector3.new(0, -180, 90)
- SpecialMesh418.Parent = Part417
- SpecialMesh418.MeshType = Enum.MeshType.Wedge
- Part419.Name = "Smooth Block Model"
- Part419.Parent = Model286
- Part419.Reflectance = 0.10000000149012
- Part419.Rotation = Vector3.new(0, 0, -90)
- Part419.FormFactor = Enum.FormFactor.Plate
- Part419.Friction = 0
- Part419.Size = Vector3.new(1, 0.800000012, 2)
- Part419.CFrame = CFrame.new(-121.499977, 112.300026, 130.000229, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part419.BackSurface = Enum.SurfaceType.Weld
- Part419.BottomSurface = Enum.SurfaceType.Weld
- Part419.TopSurface = Enum.SurfaceType.Smooth
- Part419.Position = Vector3.new(-121.499977, 112.300026, 130.000229)
- Part419.Orientation = Vector3.new(0, 0, -90)
- SpecialMesh420.Parent = Part419
- SpecialMesh420.MeshType = Enum.MeshType.Wedge
- Part421.Name = "Smooth Block Model"
- Part421.Parent = Model286
- Part421.BrickColor = BrickColor.new("Black")
- Part421.Rotation = Vector3.new(90, 90, 0)
- Part421.FormFactor = Enum.FormFactor.Plate
- Part421.Friction = 0
- Part421.Size = Vector3.new(1, 0.400000006, 2)
- Part421.CFrame = CFrame.new(-127.699982, 112.300026, 146.200226, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part421.BackSurface = Enum.SurfaceType.Weld
- Part421.BottomSurface = Enum.SurfaceType.Weld
- Part421.FrontSurface = Enum.SurfaceType.Weld
- Part421.TopSurface = Enum.SurfaceType.Smooth
- Part421.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part421.Position = Vector3.new(-127.699982, 112.300026, 146.200226)
- Part421.Orientation = Vector3.new(0, 90, 90)
- Part421.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh422.Parent = Part421
- SpecialMesh422.MeshType = Enum.MeshType.Wedge
- Part423.Name = "Smooth Block Model"
- Part423.Parent = Model286
- Part423.Reflectance = 0.10000000149012
- Part423.Rotation = Vector3.new(-180, 0, -90)
- Part423.FormFactor = Enum.FormFactor.Symmetric
- Part423.Friction = 0
- Part423.Size = Vector3.new(1, 1, 2)
- Part423.CFrame = CFrame.new(-123.099976, 112.300026, 113.000229, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part423.BackSurface = Enum.SurfaceType.Weld
- Part423.BottomSurface = Enum.SurfaceType.Weld
- Part423.FrontSurface = Enum.SurfaceType.Weld
- Part423.TopSurface = Enum.SurfaceType.Weld
- Part423.Position = Vector3.new(-123.099976, 112.300026, 113.000229)
- Part423.Orientation = Vector3.new(0, 180, 90)
- Part424.Name = "Smooth Block Model"
- Part424.Parent = Model286
- Part424.BrickColor = BrickColor.new("Reddish brown")
- Part424.Rotation = Vector3.new(0, 90, 0)
- Part424.FormFactor = Enum.FormFactor.Plate
- Part424.Friction = 0
- Part424.Size = Vector3.new(1, 0.800000012, 13)
- Part424.CFrame = CFrame.new(-132.199982, 113.400024, 122.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part424.BackSurface = Enum.SurfaceType.Weld
- Part424.BottomSurface = Enum.SurfaceType.Weld
- Part424.TopSurface = Enum.SurfaceType.Smooth
- Part424.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part424.Position = Vector3.new(-132.199982, 113.400024, 122.500229)
- Part424.Orientation = Vector3.new(0, 90, 0)
- Part424.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh425.Parent = Part424
- SpecialMesh425.MeshType = Enum.MeshType.Wedge
- Part426.Name = "Smooth Block Model"
- Part426.Parent = Model286
- Part426.BrickColor = BrickColor.new("Black")
- Part426.Rotation = Vector3.new(-90, 90, 0)
- Part426.FormFactor = Enum.FormFactor.Plate
- Part426.Friction = 0
- Part426.Size = Vector3.new(1, 4, 5)
- Part426.CFrame = CFrame.new(-132.099976, 112.300026, 94.0002289, 0, -0, 1, -1, 0, 0, 0, -1, 0)
- Part426.BackSurface = Enum.SurfaceType.Weld
- Part426.BottomSurface = Enum.SurfaceType.Weld
- Part426.TopSurface = Enum.SurfaceType.Smooth
- Part426.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part426.Position = Vector3.new(-132.099976, 112.300026, 94.0002289)
- Part426.Orientation = Vector3.new(0, 90, -90)
- Part426.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh427.Parent = Part426
- SpecialMesh427.MeshType = Enum.MeshType.Wedge
- Part428.Name = "Smooth Block Model"
- Part428.Parent = Model286
- Part428.BrickColor = BrickColor.new("Dark stone grey")
- Part428.Rotation = Vector3.new(180, 90, 0)
- Part428.FormFactor = Enum.FormFactor.Plate
- Part428.Friction = 0
- Part428.Size = Vector3.new(1, 0.800000012, 1)
- Part428.CFrame = CFrame.new(-116.199982, 111.400024, 139.500229, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part428.BottomSurface = Enum.SurfaceType.Weld
- Part428.TopSurface = Enum.SurfaceType.Smooth
- Part428.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part428.Position = Vector3.new(-116.199982, 111.400024, 139.500229)
- Part428.Orientation = Vector3.new(0, 90, 180)
- Part428.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh429.Parent = Part428
- SpecialMesh429.MeshType = Enum.MeshType.Wedge
- Script430.Parent = Part428
- table.insert(cors,sandbox(Script430,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part431.Name = "Smooth Block Model"
- Part431.Parent = Model286
- Part431.BrickColor = BrickColor.new("Reddish brown")
- Part431.Rotation = Vector3.new(-180, 0, 90)
- Part431.FormFactor = Enum.FormFactor.Plate
- Part431.Friction = 0
- Part431.Size = Vector3.new(1, 2, 5)
- Part431.CFrame = CFrame.new(-121.699982, 112.300026, 136.500229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part431.BackSurface = Enum.SurfaceType.Weld
- Part431.BottomSurface = Enum.SurfaceType.Weld
- Part431.FrontSurface = Enum.SurfaceType.Weld
- Part431.TopSurface = Enum.SurfaceType.Weld
- Part431.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part431.Position = Vector3.new(-121.699982, 112.300026, 136.500229)
- Part431.Orientation = Vector3.new(0, 180, -90)
- Part431.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part432.Name = "Smooth Block Model"
- Part432.Parent = Model286
- Part432.BrickColor = BrickColor.new("Reddish brown")
- Part432.Rotation = Vector3.new(0, 0, -180)
- Part432.FormFactor = Enum.FormFactor.Symmetric
- Part432.Friction = 0
- Part432.Size = Vector3.new(1, 1, 1)
- Part432.CFrame = CFrame.new(-123.099976, 112.300026, 111.500229, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part432.BackSurface = Enum.SurfaceType.Weld
- Part432.BottomSurface = Enum.SurfaceType.Smooth
- Part432.FrontSurface = Enum.SurfaceType.Weld
- Part432.LeftSurface = Enum.SurfaceType.Weld
- Part432.RightSurface = Enum.SurfaceType.Weld
- Part432.TopSurface = Enum.SurfaceType.Smooth
- Part432.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part432.Position = Vector3.new(-123.099976, 112.300026, 111.500229)
- Part432.Orientation = Vector3.new(0, 0, 180)
- Part432.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part433.Name = "Smooth Block Model"
- Part433.Parent = Model286
- Part433.BrickColor = BrickColor.new("Reddish brown")
- Part433.Rotation = Vector3.new(-180, 0, -90)
- Part433.FormFactor = Enum.FormFactor.Plate
- Part433.Friction = 0
- Part433.Size = Vector3.new(1, 0.400000006, 1)
- Part433.CFrame = CFrame.new(-122.399979, 112.300026, 114.500229, -0, 1, -0, 1, 0, 0, -0, 0, -1)
- Part433.BackSurface = Enum.SurfaceType.Weld
- Part433.BottomSurface = Enum.SurfaceType.Weld
- Part433.FrontSurface = Enum.SurfaceType.Weld
- Part433.TopSurface = Enum.SurfaceType.Weld
- Part433.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part433.Position = Vector3.new(-122.399979, 112.300026, 114.500229)
- Part433.Orientation = Vector3.new(0, -180, 90)
- Part433.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh434.Parent = Part433
- SpecialMesh434.MeshType = Enum.MeshType.Wedge
- Part435.Name = "Smooth Block Model"
- Part435.Parent = Model286
- Part435.BrickColor = BrickColor.new("Reddish brown")
- Part435.Rotation = Vector3.new(-180, 0, -180)
- Part435.FormFactor = Enum.FormFactor.Symmetric
- Part435.Friction = 0
- Part435.Size = Vector3.new(1, 1, 6)
- Part435.CFrame = CFrame.new(-123.199982, 112.300026, 131.000229, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part435.BackSurface = Enum.SurfaceType.Weld
- Part435.BottomSurface = Enum.SurfaceType.Smooth
- Part435.FrontSurface = Enum.SurfaceType.Weld
- Part435.LeftSurface = Enum.SurfaceType.Weld
- Part435.RightSurface = Enum.SurfaceType.Weld
- Part435.TopSurface = Enum.SurfaceType.Smooth
- Part435.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part435.Position = Vector3.new(-123.199982, 112.300026, 131.000229)
- Part435.Orientation = Vector3.new(0, 180, 0)
- Part435.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part436.Name = "Smooth Block Model"
- Part436.Parent = Model286
- Part436.BrickColor = BrickColor.new("Brown")
- Part436.Rotation = Vector3.new(-90, 0, -90)
- Part436.FormFactor = Enum.FormFactor.Plate
- Part436.Friction = 0
- Part436.Size = Vector3.new(1, 0.400000006, 2)
- Part436.CFrame = CFrame.new(-118.599983, 116.200119, 121.500229, 0, 1, 0, 0, 0, 1, 1, 0, 0)
- Part436.BottomSurface = Enum.SurfaceType.Weld
- Part436.FrontSurface = Enum.SurfaceType.Weld
- Part436.TopSurface = Enum.SurfaceType.Smooth
- Part436.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part436.Position = Vector3.new(-118.599983, 116.200119, 121.500229)
- Part436.Orientation = Vector3.new(-90, -90, 0)
- Part436.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part437.Name = "Smooth Block Model"
- Part437.Parent = Model286
- Part437.BrickColor = BrickColor.new("Brown")
- Part437.Rotation = Vector3.new(90, 0, -90)
- Part437.FormFactor = Enum.FormFactor.Plate
- Part437.Friction = 0
- Part437.Size = Vector3.new(1, 0.400000006, 1)
- Part437.CFrame = CFrame.new(-118.599983, 114.700119, 119.500229, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part437.BackSurface = Enum.SurfaceType.Weld
- Part437.BottomSurface = Enum.SurfaceType.Weld
- Part437.TopSurface = Enum.SurfaceType.Smooth
- Part437.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part437.Position = Vector3.new(-118.599983, 114.700119, 119.500229)
- Part437.Orientation = Vector3.new(90, 90, 0)
- Part437.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh438.Parent = Part437
- SpecialMesh438.MeshType = Enum.MeshType.Wedge
- Part439.Name = "Smooth Block Model"
- Part439.Parent = Model286
- Part439.BrickColor = BrickColor.new("Black")
- Part439.Rotation = Vector3.new(-90, 90, 0)
- Part439.FormFactor = Enum.FormFactor.Plate
- Part439.Friction = 0
- Part439.Size = Vector3.new(1, 0.400000006, 1)
- Part439.CFrame = CFrame.new(-138.699982, 112.300026, 121.800232, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part439.BackSurface = Enum.SurfaceType.Weld
- Part439.BottomSurface = Enum.SurfaceType.Weld
- Part439.TopSurface = Enum.SurfaceType.Smooth
- Part439.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part439.Position = Vector3.new(-138.699982, 112.300026, 121.800232)
- Part439.Orientation = Vector3.new(0, 90, -90)
- Part439.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh440.Parent = Part439
- SpecialMesh440.MeshType = Enum.MeshType.Wedge
- Part441.Name = "Smooth Block Model"
- Part441.Parent = Model286
- Part441.BrickColor = BrickColor.new("Brown")
- Part441.Rotation = Vector3.new(0, 90, 0)
- Part441.FormFactor = Enum.FormFactor.Plate
- Part441.Friction = 0
- Part441.Size = Vector3.new(1, 2, 1)
- Part441.CFrame = CFrame.new(-119.29998, 116.200119, 121.500229, 0, -0, 1, 0, 1, 0, -1, 0, 0)
- Part441.BackSurface = Enum.SurfaceType.Weld
- Part441.BottomSurface = Enum.SurfaceType.Weld
- Part441.TopSurface = Enum.SurfaceType.Smooth
- Part441.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part441.Position = Vector3.new(-119.29998, 116.200119, 121.500229)
- Part441.Orientation = Vector3.new(0, 90, 0)
- Part441.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh442.Parent = Part441
- SpecialMesh442.MeshType = Enum.MeshType.Wedge
- Part443.Name = "Smooth Block Model"
- Part443.Parent = Model286
- Part443.BrickColor = BrickColor.new("Black")
- Part443.Rotation = Vector3.new(-180, 0, -180)
- Part443.FormFactor = Enum.FormFactor.Symmetric
- Part443.Friction = 0
- Part443.Size = Vector3.new(3, 1, 1)
- Part443.CFrame = CFrame.new(-128.099976, 112.300026, 93.5002289, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part443.BackSurface = Enum.SurfaceType.Weld
- Part443.BottomSurface = Enum.SurfaceType.Smooth
- Part443.FrontSurface = Enum.SurfaceType.Weld
- Part443.LeftSurface = Enum.SurfaceType.Weld
- Part443.RightSurface = Enum.SurfaceType.Weld
- Part443.TopSurface = Enum.SurfaceType.Smooth
- Part443.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part443.Position = Vector3.new(-128.099976, 112.300026, 93.5002289)
- Part443.Orientation = Vector3.new(0, 180, 0)
- Part443.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part444.Name = "Smooth Block Model"
- Part444.Parent = Model286
- Part444.BrickColor = BrickColor.new("Reddish brown")
- Part444.Rotation = Vector3.new(0, 0, -90)
- Part444.FormFactor = Enum.FormFactor.Plate
- Part444.Friction = 0
- Part444.Size = Vector3.new(1, 2.4000001, 1)
- Part444.CFrame = CFrame.new(-120.399979, 112.300026, 100.500229, 0, 1, 0, -1, 0, 0, 0, -0, 1)
- Part444.BackSurface = Enum.SurfaceType.Weld
- Part444.BottomSurface = Enum.SurfaceType.Weld
- Part444.FrontSurface = Enum.SurfaceType.Weld
- Part444.TopSurface = Enum.SurfaceType.Weld
- Part444.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part444.Position = Vector3.new(-120.399979, 112.300026, 100.500229)
- Part444.Orientation = Vector3.new(0, 0, -90)
- Part444.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part445.Name = "Smooth Block Model"
- Part445.Parent = Model286
- Part445.BrickColor = BrickColor.new("Black")
- Part445.Rotation = Vector3.new(90, -90, 0)
- Part445.FormFactor = Enum.FormFactor.Plate
- Part445.Friction = 0
- Part445.Size = Vector3.new(1, 1.20000005, 1)
- Part445.CFrame = CFrame.new(-129.199982, 112.300026, 146.600235, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part445.BackSurface = Enum.SurfaceType.Weld
- Part445.BottomSurface = Enum.SurfaceType.Weld
- Part445.FrontSurface = Enum.SurfaceType.Weld
- Part445.TopSurface = Enum.SurfaceType.Weld
- Part445.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part445.Position = Vector3.new(-129.199982, 112.300026, 146.600235)
- Part445.Orientation = Vector3.new(0, -90, -90)
- Part445.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh446.Parent = Part445
- SpecialMesh446.MeshType = Enum.MeshType.Wedge
- Part447.Name = "Smooth Block Model"
- Part447.Parent = Model286
- Part447.BrickColor = BrickColor.new("Reddish brown")
- Part447.Rotation = Vector3.new(0, 0, -180)
- Part447.FormFactor = Enum.FormFactor.Symmetric
- Part447.Friction = 0
- Part447.Size = Vector3.new(13, 1, 1)
- Part447.CFrame = CFrame.new(-129.099976, 112.300026, 106.500229, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part447.BackSurface = Enum.SurfaceType.Weld
- Part447.BottomSurface = Enum.SurfaceType.Smooth
- Part447.FrontSurface = Enum.SurfaceType.Weld
- Part447.LeftSurface = Enum.SurfaceType.Weld
- Part447.TopSurface = Enum.SurfaceType.Smooth
- Part447.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part447.Position = Vector3.new(-129.099976, 112.300026, 106.500229)
- Part447.Orientation = Vector3.new(0, 0, 180)
- Part447.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part448.Name = "Smooth Block Model"
- Part448.Parent = Model286
- Part448.BrickColor = BrickColor.new("Brown")
- Part448.Rotation = Vector3.new(0, -90, 0)
- Part448.FormFactor = Enum.FormFactor.Plate
- Part448.Friction = 0
- Part448.Size = Vector3.new(1, 0.800000012, 2)
- Part448.CFrame = CFrame.new(-123.699982, 113.400024, 122.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part448.BackSurface = Enum.SurfaceType.Weld
- Part448.BottomSurface = Enum.SurfaceType.Weld
- Part448.LeftSurface = Enum.SurfaceType.Weld
- Part448.TopSurface = Enum.SurfaceType.Smooth
- Part448.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part448.Position = Vector3.new(-123.699982, 113.400024, 122.500229)
- Part448.Orientation = Vector3.new(0, -90, 0)
- Part448.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh449.Parent = Part448
- SpecialMesh449.MeshType = Enum.MeshType.Wedge
- Part450.Name = "Smooth Block Model"
- Part450.Parent = Model286
- Part450.BrickColor = BrickColor.new("Reddish brown")
- Part450.Rotation = Vector3.new(0, 0, -90)
- Part450.FormFactor = Enum.FormFactor.Plate
- Part450.Friction = 0
- Part450.Size = Vector3.new(1, 0.400000006, 1)
- Part450.CFrame = CFrame.new(-122.099983, 112.300026, 128.500229, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part450.BackSurface = Enum.SurfaceType.Weld
- Part450.BottomSurface = Enum.SurfaceType.Weld
- Part450.TopSurface = Enum.SurfaceType.Smooth
- Part450.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part450.Position = Vector3.new(-122.099983, 112.300026, 128.500229)
- Part450.Orientation = Vector3.new(0, 0, -90)
- Part450.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh451.Parent = Part450
- SpecialMesh451.MeshType = Enum.MeshType.Wedge
- Part452.Name = "Smooth Block Model"
- Part452.Parent = Model286
- Part452.Reflectance = 0.10000000149012
- Part452.Rotation = Vector3.new(0, 0, -90)
- Part452.FormFactor = Enum.FormFactor.Plate
- Part452.Friction = 0
- Part452.Size = Vector3.new(1, 0.800000012, 2)
- Part452.CFrame = CFrame.new(-122.29998, 112.300026, 130.000229, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part452.BackSurface = Enum.SurfaceType.Weld
- Part452.BottomSurface = Enum.SurfaceType.Weld
- Part452.FrontSurface = Enum.SurfaceType.Weld
- Part452.TopSurface = Enum.SurfaceType.Weld
- Part452.Position = Vector3.new(-122.29998, 112.300026, 130.000229)
- Part452.Orientation = Vector3.new(0, 0, -90)
- Part453.Name = "Smooth Block Model"
- Part453.Parent = Model286
- Part453.BrickColor = BrickColor.new("Reddish brown")
- Part453.Rotation = Vector3.new(0, 0, -180)
- Part453.FormFactor = Enum.FormFactor.Symmetric
- Part453.Friction = 0
- Part453.Size = Vector3.new(13, 1, 1)
- Part453.CFrame = CFrame.new(-128.199982, 112.300026, 144.500229, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part453.BackSurface = Enum.SurfaceType.Weld
- Part453.BottomSurface = Enum.SurfaceType.Smooth
- Part453.FrontSurface = Enum.SurfaceType.Weld
- Part453.LeftSurface = Enum.SurfaceType.Weld
- Part453.TopSurface = Enum.SurfaceType.Smooth
- Part453.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part453.Position = Vector3.new(-128.199982, 112.300026, 144.500229)
- Part453.Orientation = Vector3.new(0, 0, 180)
- Part453.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part454.Name = "Smooth Block Model"
- Part454.Parent = Model286
- Part454.BrickColor = BrickColor.new("Black")
- Part454.Rotation = Vector3.new(0, 0, -180)
- Part454.FormFactor = Enum.FormFactor.Symmetric
- Part454.Friction = 0
- Part454.Size = Vector3.new(2, 1, 1)
- Part454.CFrame = CFrame.new(-125.699982, 112.300026, 146.500229, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part454.BackSurface = Enum.SurfaceType.Weld
- Part454.BottomSurface = Enum.SurfaceType.Smooth
- Part454.FrontSurface = Enum.SurfaceType.Weld
- Part454.LeftSurface = Enum.SurfaceType.Weld
- Part454.TopSurface = Enum.SurfaceType.Smooth
- Part454.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part454.Position = Vector3.new(-125.699982, 112.300026, 146.500229)
- Part454.Orientation = Vector3.new(0, 0, 180)
- Part454.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part455.Name = "Smooth Block Model"
- Part455.Parent = Model286
- Part455.BrickColor = BrickColor.new("Black")
- Part455.Rotation = Vector3.new(-90, 90, 0)
- Part455.FormFactor = Enum.FormFactor.Symmetric
- Part455.Friction = 0
- Part455.Size = Vector3.new(1, 1, 2)
- Part455.CFrame = CFrame.new(-137.199982, 112.300026, 121.100227, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part455.BackSurface = Enum.SurfaceType.Weld
- Part455.BottomSurface = Enum.SurfaceType.Weld
- Part455.TopSurface = Enum.SurfaceType.Smooth
- Part455.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part455.Position = Vector3.new(-137.199982, 112.300026, 121.100227)
- Part455.Orientation = Vector3.new(0, 90, -90)
- Part455.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh456.Parent = Part455
- SpecialMesh456.MeshType = Enum.MeshType.Wedge
- Part457.Name = "Smooth Block Model"
- Part457.Parent = Model286
- Part457.BrickColor = BrickColor.new("Reddish brown")
- Part457.Rotation = Vector3.new(-180, 0, -180)
- Part457.FormFactor = Enum.FormFactor.Plate
- Part457.Friction = 0
- Part457.Size = Vector3.new(1, 2.4000001, 3)
- Part457.CFrame = CFrame.new(-118.699982, 113.000122, 120.500229, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part457.BottomSurface = Enum.SurfaceType.Weld
- Part457.TopSurface = Enum.SurfaceType.Smooth
- Part457.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part457.Position = Vector3.new(-118.699982, 113.000122, 120.500229)
- Part457.Orientation = Vector3.new(0, 180, 0)
- Part457.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part458.Name = "Smooth Block Model"
- Part458.Parent = Model286
- Part458.BrickColor = BrickColor.new("Brown")
- Part458.Rotation = Vector3.new(-180, 0, 90)
- Part458.FormFactor = Enum.FormFactor.Symmetric
- Part458.Friction = 0
- Part458.Size = Vector3.new(1, 1, 1)
- Part458.CFrame = CFrame.new(-119.29998, 114.700119, 121.500229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part458.BottomSurface = Enum.SurfaceType.Weld
- Part458.LeftSurface = Enum.SurfaceType.Weld
- Part458.RightSurface = Enum.SurfaceType.Weld
- Part458.TopSurface = Enum.SurfaceType.Weld
- Part458.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part458.Position = Vector3.new(-119.29998, 114.700119, 121.500229)
- Part458.Orientation = Vector3.new(0, 180, -90)
- Part458.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part459.Name = "Smooth Block Model"
- Part459.Parent = Model286
- Part459.Reflectance = 0.10000000149012
- Part459.Rotation = Vector3.new(0, 0, -90)
- Part459.FormFactor = Enum.FormFactor.Plate
- Part459.Friction = 0
- Part459.Size = Vector3.new(1, 0.400000006, 2)
- Part459.CFrame = CFrame.new(-120.499977, 112.300026, 133.000229, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part459.BackSurface = Enum.SurfaceType.Weld
- Part459.BottomSurface = Enum.SurfaceType.Weld
- Part459.TopSurface = Enum.SurfaceType.Smooth
- Part459.Position = Vector3.new(-120.499977, 112.300026, 133.000229)
- Part459.Orientation = Vector3.new(0, 0, -90)
- SpecialMesh460.Parent = Part459
- SpecialMesh460.MeshType = Enum.MeshType.Wedge
- Part461.Name = "Smooth Block Model"
- Part461.Parent = Model286
- Part461.BrickColor = BrickColor.new("Brown")
- Part461.Rotation = Vector3.new(-180, 0, -180)
- Part461.FormFactor = Enum.FormFactor.Plate
- Part461.Friction = 0
- Part461.Size = Vector3.new(8, 1.20000005, 3)
- Part461.CFrame = CFrame.new(-129.199982, 112.400024, 120.500229, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part461.BackSurface = Enum.SurfaceType.Weld
- Part461.BottomSurface = Enum.SurfaceType.Weld
- Part461.FrontSurface = Enum.SurfaceType.Weld
- Part461.LeftSurface = Enum.SurfaceType.Weld
- Part461.RightSurface = Enum.SurfaceType.Weld
- Part461.TopSurface = Enum.SurfaceType.Weld
- Part461.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part461.Position = Vector3.new(-129.199982, 112.400024, 120.500229)
- Part461.Orientation = Vector3.new(0, 180, 0)
- Part461.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part462.Name = "Smooth Block Model"
- Part462.Parent = Model286
- Part462.BrickColor = BrickColor.new("Black")
- Part462.Rotation = Vector3.new(90, 90, 0)
- Part462.FormFactor = Enum.FormFactor.Plate
- Part462.Friction = 0
- Part462.Size = Vector3.new(1, 0.400000006, 1)
- Part462.CFrame = CFrame.new(-138.699982, 112.300026, 119.200226, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part462.BackSurface = Enum.SurfaceType.Weld
- Part462.BottomSurface = Enum.SurfaceType.Weld
- Part462.TopSurface = Enum.SurfaceType.Weld
- Part462.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part462.Position = Vector3.new(-138.699982, 112.300026, 119.200226)
- Part462.Orientation = Vector3.new(0, 90, 90)
- Part462.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh463.Parent = Part462
- SpecialMesh463.MeshType = Enum.MeshType.Wedge
- Part464.Name = "Smooth Block Model"
- Part464.Parent = Model286
- Part464.BrickColor = BrickColor.new("Reddish brown")
- Part464.Rotation = Vector3.new(-90, -90, 0)
- Part464.FormFactor = Enum.FormFactor.Plate
- Part464.Friction = 0
- Part464.Size = Vector3.new(1, 0.400000006, 1)
- Part464.CFrame = CFrame.new(-117.699982, 112.300125, 119.800232, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part464.BackSurface = Enum.SurfaceType.Weld
- Part464.BottomSurface = Enum.SurfaceType.Weld
- Part464.FrontSurface = Enum.SurfaceType.Weld
- Part464.RightSurface = Enum.SurfaceType.Weld
- Part464.TopSurface = Enum.SurfaceType.Weld
- Part464.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part464.Position = Vector3.new(-117.699982, 112.300125, 119.800232)
- Part464.Orientation = Vector3.new(0, -90, 90)
- Part464.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part465.Name = "Smooth Block Model"
- Part465.Parent = Model286
- Part465.BrickColor = BrickColor.new("Reddish brown")
- Part465.Rotation = Vector3.new(-180, 0, 90)
- Part465.FormFactor = Enum.FormFactor.Plate
- Part465.Friction = 0
- Part465.Size = Vector3.new(1, 0.400000006, 1)
- Part465.CFrame = CFrame.new(-122.499985, 112.300026, 128.500229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part465.BackSurface = Enum.SurfaceType.Weld
- Part465.BottomSurface = Enum.SurfaceType.Weld
- Part465.FrontSurface = Enum.SurfaceType.Weld
- Part465.TopSurface = Enum.SurfaceType.Weld
- Part465.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part465.Position = Vector3.new(-122.499985, 112.300026, 128.500229)
- Part465.Orientation = Vector3.new(0, 180, -90)
- Part465.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part466.Name = "Smooth Block Model"
- Part466.Parent = Model286
- Part466.Reflectance = 0.10000000149012
- Part466.Rotation = Vector3.new(0, 0, -90)
- Part466.FormFactor = Enum.FormFactor.Symmetric
- Part466.Friction = 0
- Part466.Size = Vector3.new(1, 1, 2)
- Part466.CFrame = CFrame.new(-123.199982, 112.300026, 127.000229, 0, 1, 0, -1, 0, 0, 0, -0, 1)
- Part466.BackSurface = Enum.SurfaceType.Weld
- Part466.BottomSurface = Enum.SurfaceType.Weld
- Part466.FrontSurface = Enum.SurfaceType.Weld
- Part466.TopSurface = Enum.SurfaceType.Weld
- Part466.Position = Vector3.new(-123.199982, 112.300026, 127.000229)
- Part466.Orientation = Vector3.new(0, 0, -90)
- Part467.Name = "Smooth Block Model"
- Part467.Parent = Model286
- Part467.BrickColor = BrickColor.new("Black")
- Part467.Reflectance = 0.10000000149012
- Part467.Rotation = Vector3.new(-180, 0, -90)
- Part467.FormFactor = Enum.FormFactor.Plate
- Part467.Friction = 0
- Part467.Size = Vector3.new(1, 1.20000005, 4)
- Part467.CFrame = CFrame.new(-121.999969, 112.300026, 109.000229, 0, 1, 0, 1, -0, 0, 0, 0, -1)
- Part467.BackSurface = Enum.SurfaceType.Weld
- Part467.BottomSurface = Enum.SurfaceType.Weld
- Part467.FrontSurface = Enum.SurfaceType.Weld
- Part467.TopSurface = Enum.SurfaceType.Weld
- Part467.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part467.Position = Vector3.new(-121.999969, 112.300026, 109.000229)
- Part467.Orientation = Vector3.new(0, 180, 90)
- Part467.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part468.Name = "Smooth Block Model"
- Part468.Parent = Model286
- Part468.BrickColor = BrickColor.new("Brown")
- Part468.Rotation = Vector3.new(-180, -90, 0)
- Part468.CanCollide = false
- Part468.FormFactor = Enum.FormFactor.Plate
- Part468.Friction = 0
- Part468.Size = Vector3.new(1, 0.800000012, 4)
- Part468.CFrame = CFrame.new(-118.199982, 111.400124, 120.500229, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- Part468.BottomSurface = Enum.SurfaceType.Smooth
- Part468.TopSurface = Enum.SurfaceType.Smooth
- Part468.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part468.Position = Vector3.new(-118.199982, 111.400124, 120.500229)
- Part468.Orientation = Vector3.new(0, -90, 180)
- Part468.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh469.Parent = Part468
- SpecialMesh469.MeshType = Enum.MeshType.Wedge
- Part470.Name = "Smooth Block Model"
- Part470.Parent = Model286
- Part470.BrickColor = BrickColor.new("Brown")
- Part470.Rotation = Vector3.new(-180, 0, -180)
- Part470.FormFactor = Enum.FormFactor.Plate
- Part470.Friction = 0
- Part470.Size = Vector3.new(1, 0.800000012, 1)
- Part470.CFrame = CFrame.new(-117.699982, 112.200119, 120.500229, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part470.BackSurface = Enum.SurfaceType.Weld
- Part470.BottomSurface = Enum.SurfaceType.Weld
- Part470.FrontSurface = Enum.SurfaceType.Weld
- Part470.LeftSurface = Enum.SurfaceType.Weld
- Part470.RightSurface = Enum.SurfaceType.Weld
- Part470.TopSurface = Enum.SurfaceType.Weld
- Part470.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part470.Position = Vector3.new(-117.699982, 112.200119, 120.500229)
- Part470.Orientation = Vector3.new(0, 180, 0)
- Part470.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part471.Name = "Smooth Block Model"
- Part471.Parent = Model286
- Part471.BrickColor = BrickColor.new("Black")
- Part471.Rotation = Vector3.new(90, 90, 0)
- Part471.FormFactor = Enum.FormFactor.Plate
- Part471.Friction = 0
- Part471.Size = Vector3.new(1, 0.400000006, 2)
- Part471.CFrame = CFrame.new(-137.199982, 112.300026, 119.200226, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part471.BackSurface = Enum.SurfaceType.Weld
- Part471.BottomSurface = Enum.SurfaceType.Weld
- Part471.FrontSurface = Enum.SurfaceType.Weld
- Part471.TopSurface = Enum.SurfaceType.Weld
- Part471.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part471.Position = Vector3.new(-137.199982, 112.300026, 119.200226)
- Part471.Orientation = Vector3.new(0, 90, 90)
- Part471.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part472.Name = "Smooth Block Model"
- Part472.Parent = Model286
- Part472.BrickColor = BrickColor.new("Brown")
- Part472.Rotation = Vector3.new(-180, 0, -180)
- Part472.FormFactor = Enum.FormFactor.Plate
- Part472.Friction = 0
- Part472.Size = Vector3.new(10, 0.800000012, 3)
- Part472.CFrame = CFrame.new(-130.199982, 111.400024, 120.500229, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part472.BottomSurface = Enum.SurfaceType.Weld
- Part472.LeftSurface = Enum.SurfaceType.Weld
- Part472.RightSurface = Enum.SurfaceType.Weld
- Part472.TopSurface = Enum.SurfaceType.Weld
- Part472.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part472.Position = Vector3.new(-130.199982, 111.400024, 120.500229)
- Part472.Orientation = Vector3.new(0, 180, 0)
- Part472.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part473.Name = "Smooth Block Model"
- Part473.Parent = Model286
- Part473.BrickColor = BrickColor.new("Reddish brown")
- Part473.Rotation = Vector3.new(0, 0, -180)
- Part473.FormFactor = Enum.FormFactor.Symmetric
- Part473.Friction = 0
- Part473.Size = Vector3.new(13, 1, 1)
- Part473.CFrame = CFrame.new(-128.099976, 112.300026, 96.5002289, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part473.BackSurface = Enum.SurfaceType.Weld
- Part473.BottomSurface = Enum.SurfaceType.Smooth
- Part473.FrontSurface = Enum.SurfaceType.Weld
- Part473.LeftSurface = Enum.SurfaceType.Weld
- Part473.TopSurface = Enum.SurfaceType.Smooth
- Part473.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part473.Position = Vector3.new(-128.099976, 112.300026, 96.5002289)
- Part473.Orientation = Vector3.new(0, 0, 180)
- Part473.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part474.Name = "Smooth Block Model"
- Part474.Parent = Model286
- Part474.BrickColor = BrickColor.new("Black")
- Part474.Rotation = Vector3.new(-90, 90, 0)
- Part474.FormFactor = Enum.FormFactor.Plate
- Part474.Friction = 0
- Part474.Size = Vector3.new(1, 6.80000019, 5)
- Part474.CFrame = CFrame.new(-137.099976, 112.300026, 114.600227, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part474.BackSurface = Enum.SurfaceType.Weld
- Part474.BottomSurface = Enum.SurfaceType.Weld
- Part474.TopSurface = Enum.SurfaceType.Smooth
- Part474.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part474.Position = Vector3.new(-137.099976, 112.300026, 114.600227)
- Part474.Orientation = Vector3.new(0, 90, -90)
- Part474.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh475.Parent = Part474
- SpecialMesh475.MeshType = Enum.MeshType.Wedge
- Part476.Name = "Smooth Block Model"
- Part476.Parent = Model286
- Part476.BrickColor = BrickColor.new("Reddish brown")
- Part476.Rotation = Vector3.new(0, 0, -90)
- Part476.FormFactor = Enum.FormFactor.Plate
- Part476.Friction = 0
- Part476.Size = Vector3.new(1, 2.4000001, 4)
- Part476.CFrame = CFrame.new(-121.399979, 112.300026, 117.000229, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part476.BackSurface = Enum.SurfaceType.Weld
- Part476.BottomSurface = Enum.SurfaceType.Weld
- Part476.TopSurface = Enum.SurfaceType.Smooth
- Part476.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part476.Position = Vector3.new(-121.399979, 112.300026, 117.000229)
- Part476.Orientation = Vector3.new(0, 0, -90)
- Part476.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh477.Parent = Part476
- SpecialMesh477.MeshType = Enum.MeshType.Wedge
- Part478.Name = "Smooth Block Model"
- Part478.Parent = Model286
- Part478.BrickColor = BrickColor.new("Reddish brown")
- Part478.Rotation = Vector3.new(90, -90, 0)
- Part478.FormFactor = Enum.FormFactor.Plate
- Part478.Friction = 0
- Part478.Size = Vector3.new(1, 2, 3)
- Part478.CFrame = CFrame.new(-123.199982, 112.300026, 147.000229, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part478.BackSurface = Enum.SurfaceType.Weld
- Part478.BottomSurface = Enum.SurfaceType.Weld
- Part478.TopSurface = Enum.SurfaceType.Smooth
- Part478.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part478.Position = Vector3.new(-123.199982, 112.300026, 147.000229)
- Part478.Orientation = Vector3.new(0, -90, -90)
- Part478.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh479.Parent = Part478
- SpecialMesh479.MeshType = Enum.MeshType.Wedge
- Part480.Name = "Smooth Block Model"
- Part480.Parent = Model286
- Part480.BrickColor = BrickColor.new("Black")
- Part480.Rotation = Vector3.new(-90, -90, 0)
- Part480.FormFactor = Enum.FormFactor.Plate
- Part480.Friction = 0
- Part480.Size = Vector3.new(1, 0.800000012, 1)
- Part480.CFrame = CFrame.new(-129.199982, 112.300026, 147.600235, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part480.BackSurface = Enum.SurfaceType.Weld
- Part480.BottomSurface = Enum.SurfaceType.Weld
- Part480.FrontSurface = Enum.SurfaceType.Weld
- Part480.TopSurface = Enum.SurfaceType.Weld
- Part480.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part480.Position = Vector3.new(-129.199982, 112.300026, 147.600235)
- Part480.Orientation = Vector3.new(0, -90, 90)
- Part480.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh481.Parent = Part480
- SpecialMesh481.MeshType = Enum.MeshType.Wedge
- Part482.Name = "Smooth Block Model"
- Part482.Parent = Model286
- Part482.BrickColor = BrickColor.new("Dark stone grey")
- Part482.Rotation = Vector3.new(-180, 0, 0)
- Part482.FormFactor = Enum.FormFactor.Symmetric
- Part482.Friction = 0
- Part482.Size = Vector3.new(1, 1, 1)
- Part482.CFrame = CFrame.new(-117.199982, 112.300026, 139.500229, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part482.BottomSurface = Enum.SurfaceType.Smooth
- Part482.LeftSurface = Enum.SurfaceType.Weld
- Part482.RightSurface = Enum.SurfaceType.Weld
- Part482.TopSurface = Enum.SurfaceType.Smooth
- Part482.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part482.Position = Vector3.new(-117.199982, 112.300026, 139.500229)
- Part482.Orientation = Vector3.new(0, 180, 180)
- Part482.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script483.Parent = Part482
- table.insert(cors,sandbox(Script483,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part484.Name = "Smooth Block Model"
- Part484.Parent = Model286
- Part484.BrickColor = BrickColor.new("Black")
- Part484.Rotation = Vector3.new(90, 90, 0)
- Part484.FormFactor = Enum.FormFactor.Symmetric
- Part484.Friction = 0
- Part484.Size = Vector3.new(1, 1, 2)
- Part484.CFrame = CFrame.new(-137.199982, 112.300026, 119.90023, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part484.BackSurface = Enum.SurfaceType.Weld
- Part484.BottomSurface = Enum.SurfaceType.Weld
- Part484.TopSurface = Enum.SurfaceType.Weld
- Part484.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part484.Position = Vector3.new(-137.199982, 112.300026, 119.90023)
- Part484.Orientation = Vector3.new(0, 90, 90)
- Part484.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh485.Parent = Part484
- SpecialMesh485.MeshType = Enum.MeshType.Wedge
- Part486.Name = "Smooth Block Model"
- Part486.Parent = Model286
- Part486.BrickColor = BrickColor.new("Dark stone grey")
- Part486.Rotation = Vector3.new(0, -90, 0)
- Part486.FormFactor = Enum.FormFactor.Symmetric
- Part486.Friction = 0
- Part486.Size = Vector3.new(1, 1, 1)
- Part486.CFrame = CFrame.new(-116.099976, 112.300026, 101.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part486.BackSurface = Enum.SurfaceType.Weld
- Part486.BottomSurface = Enum.SurfaceType.Weld
- Part486.TopSurface = Enum.SurfaceType.Smooth
- Part486.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part486.Position = Vector3.new(-116.099976, 112.300026, 101.500229)
- Part486.Orientation = Vector3.new(0, -90, 0)
- Part486.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh487.Parent = Part486
- SpecialMesh487.MeshType = Enum.MeshType.Wedge
- Script488.Parent = Part486
- table.insert(cors,sandbox(Script488,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- IntValue489.Name = "BadgeID"
- IntValue489.Parent = Part486
- IntValue489.Value = 45342979
- Script490.Name = "BadgeAwarderScript"
- Script490.Parent = Part486
- table.insert(cors,sandbox(Script490,function()
- print("Badge Awarder Loaded. BadgeID: " .. script.Parent.BadgeID.Value)
- -- ROBLOX scripter hackers, see what you can do with this:
- -- game:GetService("BadgeService"):UserHasBadge(userid, badgeid)
- function OnTouch(part)
- if (part.Parent:FindFirstChild("Humanoid") ~= nil) then
- local p = game.Players:GetPlayerFromCharacter(part.Parent)
- if (p ~= nil) then
- print("Awarding BadgeID: " ..script.Parent.BadgeID.Value .. " to UserID: " .. p.userId)
- local b = game:GetService("BadgeService")
- b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
- end
- end
- end
- script.Parent.Touched:connect(OnTouch)
- end))
- Smoke491.Parent = Part486
- Smoke491.Size = 0.5
- Smoke491.Color = Color3.new(0.6, 0, 0)
- Smoke491.Enabled = false
- Smoke491.Opacity = 1
- Smoke491.RiseVelocity = 0.0010000000474975
- Smoke491.Color = Color3.new(0.6, 0, 0)
- Script492.Name = "Kill1"
- Script492.Parent = Part486
- table.insert(cors,sandbox(Script492,function()
- function onTouched(hit)
- if hit.Name == "Torso" then
- wait(.1)--Change this number to change the time in between regenerations via the button, in seconds..
- script.Parent.Smoke.Enabled = true
- wait(2)
- script.Parent.Smoke.Enabled = false
- local Human = script.Parent.Parent.Parent:FindFirstChild("Humanoid")
- if Human ~= nil then
- Human.Health = 0
- end
- end
- end
- connection = script.Parent.Touched:connect(onTouched)
- end))
- Script493.Name = "Kill2"
- Script493.Parent = Part486
- table.insert(cors,sandbox(Script493,function()
- function onTouched(hit)
- if hit.Name == "Head" then
- wait(.1)--Change this number to change the time in between regenerations via the button, in seconds..
- script.Parent.Smoke.Enabled = true
- wait(2)
- script.Parent.Smoke.Enabled = false
- local Human = script.Parent.Parent.Parent:FindFirstChild("Humanoid")
- if Human ~= nil then
- Human.Health = 0
- end
- end
- end
- connection = script.Parent.Touched:connect(onTouched)
- end))
- Part494.Name = "Smooth Block Model"
- Part494.Parent = Model286
- Part494.BrickColor = BrickColor.new("Reddish brown")
- Part494.Rotation = Vector3.new(0, 0, -90)
- Part494.FormFactor = Enum.FormFactor.Plate
- Part494.Friction = 0
- Part494.Size = Vector3.new(1, 0.400000006, 1)
- Part494.CFrame = CFrame.new(-120.899979, 112.300026, 131.500229, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part494.BackSurface = Enum.SurfaceType.Weld
- Part494.BottomSurface = Enum.SurfaceType.Weld
- Part494.TopSurface = Enum.SurfaceType.Smooth
- Part494.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part494.Position = Vector3.new(-120.899979, 112.300026, 131.500229)
- Part494.Orientation = Vector3.new(0, 0, -90)
- Part494.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh495.Parent = Part494
- SpecialMesh495.MeshType = Enum.MeshType.Wedge
- Part496.Name = "Smooth Block Model"
- Part496.Parent = Model286
- Part496.BrickColor = BrickColor.new("Reddish brown")
- Part496.Rotation = Vector3.new(-90, -90, 0)
- Part496.FormFactor = Enum.FormFactor.Symmetric
- Part496.Friction = 0
- Part496.Size = Vector3.new(1, 1, 5)
- Part496.CFrame = CFrame.new(-127.099976, 112.300026, 92.5002289, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part496.BackSurface = Enum.SurfaceType.Weld
- Part496.BottomSurface = Enum.SurfaceType.Weld
- Part496.TopSurface = Enum.SurfaceType.Smooth
- Part496.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part496.Position = Vector3.new(-127.099976, 112.300026, 92.5002289)
- Part496.Orientation = Vector3.new(0, -90, 90)
- Part496.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh497.Parent = Part496
- SpecialMesh497.MeshType = Enum.MeshType.Wedge
- Part498.Name = "Smooth Block Model"
- Part498.Parent = Model286
- Part498.BrickColor = BrickColor.new("Reddish brown")
- Part498.Rotation = Vector3.new(0, 0, -180)
- Part498.FormFactor = Enum.FormFactor.Symmetric
- Part498.Friction = 0
- Part498.Size = Vector3.new(1, 1, 4)
- Part498.CFrame = CFrame.new(-123.099976, 112.300026, 116.000229, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part498.BackSurface = Enum.SurfaceType.Weld
- Part498.BottomSurface = Enum.SurfaceType.Smooth
- Part498.FrontSurface = Enum.SurfaceType.Weld
- Part498.LeftSurface = Enum.SurfaceType.Weld
- Part498.RightSurface = Enum.SurfaceType.Weld
- Part498.TopSurface = Enum.SurfaceType.Smooth
- Part498.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part498.Position = Vector3.new(-123.099976, 112.300026, 116.000229)
- Part498.Orientation = Vector3.new(0, 0, 180)
- Part498.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part499.Name = "Smooth Block Model"
- Part499.Parent = Model286
- Part499.BrickColor = BrickColor.new("Black")
- Part499.Rotation = Vector3.new(-90, 90, 0)
- Part499.FormFactor = Enum.FormFactor.Plate
- Part499.Friction = 0
- Part499.Size = Vector3.new(1, 1.20000005, 2)
- Part499.CFrame = CFrame.new(-134.599976, 112.300026, 100.40023, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part499.BackSurface = Enum.SurfaceType.Weld
- Part499.BottomSurface = Enum.SurfaceType.Weld
- Part499.TopSurface = Enum.SurfaceType.Smooth
- Part499.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part499.Position = Vector3.new(-134.599976, 112.300026, 100.40023)
- Part499.Orientation = Vector3.new(0, 90, -90)
- Part499.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh500.Parent = Part499
- SpecialMesh500.MeshType = Enum.MeshType.Wedge
- Part501.Name = "Smooth Block Model"
- Part501.Parent = Model286
- Part501.BrickColor = BrickColor.new("Reddish brown")
- Part501.Rotation = Vector3.new(-180, 0, -90)
- Part501.FormFactor = Enum.FormFactor.Plate
- Part501.Friction = 0
- Part501.Size = Vector3.new(1, 2, 1)
- Part501.CFrame = CFrame.new(-119.999977, 112.300026, 102.500229, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part501.BackSurface = Enum.SurfaceType.Weld
- Part501.BottomSurface = Enum.SurfaceType.Weld
- Part501.FrontSurface = Enum.SurfaceType.Weld
- Part501.TopSurface = Enum.SurfaceType.Weld
- Part501.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part501.Position = Vector3.new(-119.999977, 112.300026, 102.500229)
- Part501.Orientation = Vector3.new(0, 180, 90)
- Part501.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part502.Name = "Smooth Block Model"
- Part502.Parent = Model286
- Part502.BrickColor = BrickColor.new("Brown")
- Part502.Rotation = Vector3.new(-90, -90, 0)
- Part502.FormFactor = Enum.FormFactor.Plate
- Part502.Friction = 0
- Part502.Size = Vector3.new(1, 0.400000006, 2)
- Part502.CFrame = CFrame.new(-116.199982, 112.300125, 119.800232, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part502.BackSurface = Enum.SurfaceType.Weld
- Part502.BottomSurface = Enum.SurfaceType.Weld
- Part502.TopSurface = Enum.SurfaceType.Smooth
- Part502.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part502.Position = Vector3.new(-116.199982, 112.300125, 119.800232)
- Part502.Orientation = Vector3.new(0, -90, 90)
- Part502.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh503.Parent = Part502
- SpecialMesh503.MeshType = Enum.MeshType.Wedge
- Part504.Name = "Smooth Block Model"
- Part504.Parent = Model286
- Part504.BrickColor = BrickColor.new("Reddish brown")
- Part504.Rotation = Vector3.new(-180, 0, -90)
- Part504.FormFactor = Enum.FormFactor.Plate
- Part504.Friction = 0
- Part504.Size = Vector3.new(1, 2.79999995, 6)
- Part504.CFrame = CFrame.new(-120.29998, 112.300026, 143.000229, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part504.BackSurface = Enum.SurfaceType.Weld
- Part504.BottomSurface = Enum.SurfaceType.Weld
- Part504.TopSurface = Enum.SurfaceType.Smooth
- Part504.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part504.Position = Vector3.new(-120.29998, 112.300026, 143.000229)
- Part504.Orientation = Vector3.new(0, 180, 90)
- Part504.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh505.Parent = Part504
- SpecialMesh505.MeshType = Enum.MeshType.Wedge
- Part506.Name = "Smooth Block Model"
- Part506.Parent = Model286
- Part506.BrickColor = BrickColor.new("Reddish brown")
- Part506.Rotation = Vector3.new(-180, -90, 0)
- Part506.CanCollide = false
- Part506.FormFactor = Enum.FormFactor.Plate
- Part506.Friction = 0
- Part506.Size = Vector3.new(1, 0.800000012, 2)
- Part506.CFrame = CFrame.new(-119.199982, 111.400124, 121.500229, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- Part506.BottomSurface = Enum.SurfaceType.Smooth
- Part506.RightSurface = Enum.SurfaceType.Weld
- Part506.TopSurface = Enum.SurfaceType.Weld
- Part506.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part506.Position = Vector3.new(-119.199982, 111.400124, 121.500229)
- Part506.Orientation = Vector3.new(0, -90, 180)
- Part506.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh507.Parent = Part506
- SpecialMesh507.MeshType = Enum.MeshType.Wedge
- Part508.Name = "Smooth Block Model"
- Part508.Parent = Model286
- Part508.BrickColor = BrickColor.new("Reddish brown")
- Part508.Rotation = Vector3.new(0, 0, 90)
- Part508.FormFactor = Enum.FormFactor.Plate
- Part508.Friction = 0
- Part508.Size = Vector3.new(1, 0.800000012, 1)
- Part508.CFrame = CFrame.new(-122.199966, 112.300026, 111.500229, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- Part508.BackSurface = Enum.SurfaceType.Weld
- Part508.BottomSurface = Enum.SurfaceType.Weld
- Part508.FrontSurface = Enum.SurfaceType.Weld
- Part508.TopSurface = Enum.SurfaceType.Weld
- Part508.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part508.Position = Vector3.new(-122.199966, 112.300026, 111.500229)
- Part508.Orientation = Vector3.new(0, 0, 90)
- Part508.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part509.Name = "Smooth Block Model"
- Part509.Parent = Model286
- Part509.BrickColor = BrickColor.new("Brown")
- Part509.Rotation = Vector3.new(0, -90, 0)
- Part509.FormFactor = Enum.FormFactor.Plate
- Part509.Friction = 0
- Part509.Size = Vector3.new(1, 0.800000012, 2)
- Part509.CFrame = CFrame.new(-123.599983, 113.400024, 118.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part509.BackSurface = Enum.SurfaceType.Weld
- Part509.BottomSurface = Enum.SurfaceType.Weld
- Part509.RightSurface = Enum.SurfaceType.Weld
- Part509.TopSurface = Enum.SurfaceType.Smooth
- Part509.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part509.Position = Vector3.new(-123.599983, 113.400024, 118.500229)
- Part509.Orientation = Vector3.new(0, -90, 0)
- Part509.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh510.Parent = Part509
- SpecialMesh510.MeshType = Enum.MeshType.Wedge
- Part511.Name = "Smooth Block Model"
- Part511.Parent = Model286
- Part511.BrickColor = BrickColor.new("Reddish brown")
- Part511.Rotation = Vector3.new(0, 0, -90)
- Part511.FormFactor = Enum.FormFactor.Plate
- Part511.Friction = 0
- Part511.Size = Vector3.new(1, 1.60000002, 3)
- Part511.CFrame = CFrame.new(-120.799973, 112.300026, 96.5002289, 0, 1, 0, -1, 0, 0, 0, -0, 1)
- Part511.BackSurface = Enum.SurfaceType.Weld
- Part511.BottomSurface = Enum.SurfaceType.Weld
- Part511.TopSurface = Enum.SurfaceType.Smooth
- Part511.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part511.Position = Vector3.new(-120.799973, 112.300026, 96.5002289)
- Part511.Orientation = Vector3.new(0, 0, -90)
- Part511.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh512.Parent = Part511
- SpecialMesh512.MeshType = Enum.MeshType.Wedge
- Part513.Name = "Smooth Block Model"
- Part513.Parent = Model286
- Part513.BrickColor = BrickColor.new("Reddish brown")
- Part513.Rotation = Vector3.new(90, -90, 0)
- Part513.FormFactor = Enum.FormFactor.Symmetric
- Part513.Friction = 0
- Part513.Size = Vector3.new(1, 1, 5)
- Part513.CFrame = CFrame.new(-127.199982, 112.300026, 148.500229, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part513.BackSurface = Enum.SurfaceType.Weld
- Part513.BottomSurface = Enum.SurfaceType.Weld
- Part513.TopSurface = Enum.SurfaceType.Smooth
- Part513.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part513.Position = Vector3.new(-127.199982, 112.300026, 148.500229)
- Part513.Orientation = Vector3.new(0, -90, -90)
- Part513.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh514.Parent = Part513
- SpecialMesh514.MeshType = Enum.MeshType.Wedge
- Part515.Name = "Smooth Block Model"
- Part515.Parent = Model286
- Part515.BrickColor = BrickColor.new("Brown")
- Part515.Rotation = Vector3.new(0, -90, 0)
- Part515.FormFactor = Enum.FormFactor.Plate
- Part515.Friction = 0
- Part515.Size = Vector3.new(3, 0.400000006, 2)
- Part515.CFrame = CFrame.new(-123.199982, 113.600029, 120.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part515.BackSurface = Enum.SurfaceType.Weld
- Part515.BottomSurface = Enum.SurfaceType.Weld
- Part515.FrontSurface = Enum.SurfaceType.Weld
- Part515.TopSurface = Enum.SurfaceType.Smooth
- Part515.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part515.Position = Vector3.new(-123.199982, 113.600029, 120.500229)
- Part515.Orientation = Vector3.new(0, -90, 0)
- Part515.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh516.Parent = Part515
- SpecialMesh516.MeshType = Enum.MeshType.Wedge
- Part517.Name = "Smooth Block Model"
- Part517.Parent = Model286
- Part517.BrickColor = BrickColor.new("Reddish brown")
- Part517.Rotation = Vector3.new(-90, -90, 0)
- Part517.FormFactor = Enum.FormFactor.Plate
- Part517.Friction = 0
- Part517.Size = Vector3.new(1, 2, 3)
- Part517.CFrame = CFrame.new(-123.099976, 112.300026, 94.0002289, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part517.BackSurface = Enum.SurfaceType.Weld
- Part517.BottomSurface = Enum.SurfaceType.Weld
- Part517.TopSurface = Enum.SurfaceType.Smooth
- Part517.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part517.Position = Vector3.new(-123.099976, 112.300026, 94.0002289)
- Part517.Orientation = Vector3.new(0, -90, 90)
- Part517.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh518.Parent = Part517
- SpecialMesh518.MeshType = Enum.MeshType.Wedge
- Part519.Name = "Smooth Block Model"
- Part519.Parent = Model286
- Part519.BrickColor = BrickColor.new("Reddish brown")
- Part519.Rotation = Vector3.new(-180, 0, -90)
- Part519.FormFactor = Enum.FormFactor.Plate
- Part519.Friction = 0
- Part519.Size = Vector3.new(1, 2.4000001, 4)
- Part519.CFrame = CFrame.new(-121.499985, 112.300026, 124.000229, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part519.BackSurface = Enum.SurfaceType.Weld
- Part519.BottomSurface = Enum.SurfaceType.Weld
- Part519.TopSurface = Enum.SurfaceType.Smooth
- Part519.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part519.Position = Vector3.new(-121.499985, 112.300026, 124.000229)
- Part519.Orientation = Vector3.new(0, 180, 90)
- Part519.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh520.Parent = Part519
- SpecialMesh520.MeshType = Enum.MeshType.Wedge
- Part521.Parent = Model286
- Part521.BrickColor = BrickColor.new("Brown")
- Part521.Rotation = Vector3.new(0, -90, 0)
- Part521.FormFactor = Enum.FormFactor.Plate
- Part521.Friction = 0
- Part521.Size = Vector3.new(3, 0.800000012, 2)
- Part521.CFrame = CFrame.new(-125.199982, 113.400024, 120.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part521.BackSurface = Enum.SurfaceType.Weld
- Part521.BottomSurface = Enum.SurfaceType.Weld
- Part521.FrontSurface = Enum.SurfaceType.Weld
- Part521.LeftSurface = Enum.SurfaceType.Weld
- Part521.RightSurface = Enum.SurfaceType.Weld
- Part521.TopSurface = Enum.SurfaceType.Smooth
- Part521.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part521.Position = Vector3.new(-125.199982, 113.400024, 120.500229)
- Part521.Orientation = Vector3.new(0, -90, 0)
- Part521.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part522.Parent = Model286
- Part522.BrickColor = BrickColor.new("Brown")
- Part522.Rotation = Vector3.new(0, -90, 0)
- Part522.Anchored = true
- Part522.FormFactor = Enum.FormFactor.Plate
- Part522.Friction = 0
- Part522.Size = Vector3.new(1, 0.800000012, 1)
- Part522.CFrame = CFrame.new(-125.199982, 113.400024, 122.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part522.BackSurface = Enum.SurfaceType.Weld
- Part522.BottomSurface = Enum.SurfaceType.Weld
- Part522.FrontSurface = Enum.SurfaceType.Weld
- Part522.LeftSurface = Enum.SurfaceType.Weld
- Part522.TopSurface = Enum.SurfaceType.Smooth
- Part522.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part522.Position = Vector3.new(-125.199982, 113.400024, 122.500229)
- Part522.Orientation = Vector3.new(0, -90, 0)
- Part522.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Script523.Name = "SafeRegen"
- Script523.Parent = Part522
- table.insert(cors,sandbox(Script523,function()
- wait(3)
- script.Parent.Anchored = false
- wait(.1)
- script:Remove()
- end))
- Part524.Parent = Model286
- Part524.BrickColor = BrickColor.new("Brown")
- Part524.Rotation = Vector3.new(0, -90, 0)
- Part524.FormFactor = Enum.FormFactor.Plate
- Part524.Friction = 0
- Part524.Size = Vector3.new(1, 0.800000012, 1)
- Part524.CFrame = CFrame.new(-125.099983, 113.400024, 118.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part524.BackSurface = Enum.SurfaceType.Weld
- Part524.BottomSurface = Enum.SurfaceType.Weld
- Part524.FrontSurface = Enum.SurfaceType.Weld
- Part524.RightSurface = Enum.SurfaceType.Weld
- Part524.TopSurface = Enum.SurfaceType.Smooth
- Part524.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part524.Position = Vector3.new(-125.099983, 113.400024, 118.500229)
- Part524.Orientation = Vector3.new(0, -90, 0)
- Part524.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part525.Name = "Flame1"
- Part525.Parent = Model286
- Part525.BrickColor = BrickColor.new("Black")
- Part525.Rotation = Vector3.new(-180, 0, 90)
- Part525.FormFactor = Enum.FormFactor.Symmetric
- Part525.Friction = 0
- Part525.Size = Vector3.new(1, 11, 11)
- Part525.CFrame = CFrame.new(-129.199982, 112.300026, 128.500229, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part525.BackSurface = Enum.SurfaceType.Weld
- Part525.BottomSurface = Enum.SurfaceType.Smooth
- Part525.FrontSurface = Enum.SurfaceType.Weld
- Part525.TopSurface = Enum.SurfaceType.Smooth
- Part525.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part525.Position = Vector3.new(-129.199982, 112.300026, 128.500229)
- Part525.Orientation = Vector3.new(0, 180, -90)
- Part525.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Smoke526.Name = "Smoke1"
- Smoke526.Parent = Part525
- Smoke526.Size = 0.10000000149012
- Smoke526.Color = Color3.new(1, 0.6, 0)
- Smoke526.Enabled = false
- Smoke526.Opacity = 1
- Smoke526.RiseVelocity = 8
- Smoke526.Color = Color3.new(1, 0.6, 0)
- Fire527.Parent = Part525
- Fire527.Size = 15
- Fire527.Color = Color3.new(1, 0.501961, 0)
- Fire527.Enabled = false
- Fire527.Heat = 15
- Fire527.SecondaryColor = Color3.new(1, 0, 0)
- Fire527.Color = Color3.new(1, 0.501961, 0)
- Smoke528.Name = "Smoke2"
- Smoke528.Parent = Part525
- Smoke528.Size = 1.5
- Smoke528.Color = Color3.new(0.109804, 0.109804, 0.109804)
- Smoke528.Enabled = false
- Smoke528.Opacity = 1
- Smoke528.RiseVelocity = 15
- Smoke528.Color = Color3.new(0.109804, 0.109804, 0.109804)
- Part529.Name = "Engine"
- Part529.Parent = Model286
- Part529.BrickColor = BrickColor.new("Brown")
- Part529.Transparency = 1
- Part529.Rotation = Vector3.new(0, -90, 0)
- Part529.Anchored = true
- Part529.CanCollide = false
- Part529.FormFactor = Enum.FormFactor.Plate
- Part529.Friction = 0
- Part529.Size = Vector3.new(3, 0.400000006, 2)
- Part529.CFrame = CFrame.new(-115.199982, 111.600037, 120.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part529.BottomSurface = Enum.SurfaceType.Weld
- Part529.FrontSurface = Enum.SurfaceType.Weld
- Part529.LeftSurface = Enum.SurfaceType.Weld
- Part529.TopSurface = Enum.SurfaceType.Weld
- Part529.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part529.Position = Vector3.new(-115.199982, 111.600037, 120.500229)
- Part529.Orientation = Vector3.new(0, -90, 0)
- Part529.Color = Color3.new(0.486275, 0.360784, 0.27451)
- NumberValue530.Name = "Speed"
- NumberValue530.Parent = Part529
- NumberValue530.Value = 35
- Script531.Name = "AimScript"
- Script531.Parent = Part529
- table.insert(cors,sandbox(Script531,function()
- bin = script.Parent
- function move(target)
- local dir = (target.Position - bin.Position).unit
- local spawnPos = bin.Position
- local pos = spawnPos + (dir * 1)
- bin:findFirstChild("BodyGyro").cframe = CFrame.new(pos, pos + dir)
- bin:findFirstChild("BodyGyro").maxTorque = Vector3.new(900,900,900)
- end
- function moveTo(target)
- bin.BodyPosition.position = target.Position
- bin.BodyPosition.maxForce = Vector3.new(5000,15000,5000) * bin.Speed.Value
- end
- function findNearestTorso(pos)
- local list = game.Workspace:GetChildren()
- local torso = nil
- local dist = 1000
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent) then
- temp = temp2:findFirstChild("Head")
- human = temp2:findFirstChild("Humanoid") or temp2:findFirstChild("Zombie")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- function shoot(pos)
- dir = (pos - bin.CFrame.p).unit
- for i = 1, 50 do
- local ex = Instance.new("Explosion")
- ex.BlastRadius = 1
- ex.Position = bin.Position + (dir * 10 * i) + (dir * 7)
- ex.Parent = game.Workspace
- end
- end
- function shootAt(torso)
- local dir = (torso.Position - bin.Position).unit
- local spawnPos = bin.Position
- local pos = spawnPos + (dir * 1)
- shoot(pos)
- end
- while true do
- local torso = findNearestTorso(bin.Position)
- if torso~=nil then
- move(torso)
- moveTo(torso)
- end
- wait()
- end
- end))
- BodyForce532.Parent = Part529
- BodyForce532.force = Vector3.new(0, 504.799988, 0)
- BodyPosition533.Parent = Part529
- BodyPosition533.position = Vector3.new(-44, 4.50247955, -34.5)
- BodyPosition533.Position = Vector3.new(-44, 4.50247955, -34.5)
- BodyGyro534.Parent = Part529
- BodyGyro534.CFrame = CFrame.new(27.3471813, 1.72540987, 48.2429123, 0.757332325, 0.016593365, 0.652818799, 1.38260881e-09, 0.999677122, -0.0254098214, -0.653029621, 0.0192436799, 0.757087827)
- BodyGyro534.maxTorque = Vector3.new(900, 900, 900)
- BodyGyro534.MaxTorque = Vector3.new(900, 900, 900)
- Script535.Name = "SafeRegen"
- Script535.Parent = Part529
- table.insert(cors,sandbox(Script535,function()
- wait(3)
- script.Parent.Anchored = false
- wait(.1)
- script:Remove()
- end))
- Part536.Name = "Engine"
- Part536.Parent = Part529
- Part536.BrickColor = BrickColor.new("Brown")
- Part536.Transparency = 1
- Part536.Rotation = Vector3.new(0, -90, 0)
- Part536.CanCollide = false
- Part536.FormFactor = Enum.FormFactor.Plate
- Part536.Size = Vector3.new(3, 0.400000006, 4)
- Part536.CFrame = CFrame.new(-126.199982, 109.600021, 120.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part536.BackSurface = Enum.SurfaceType.Weld
- Part536.BottomSurface = Enum.SurfaceType.Weld
- Part536.FrontSurface = Enum.SurfaceType.Weld
- Part536.LeftSurface = Enum.SurfaceType.Weld
- Part536.TopSurface = Enum.SurfaceType.Weld
- Part536.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part536.Position = Vector3.new(-126.199982, 109.600021, 120.500229)
- Part536.Orientation = Vector3.new(0, -90, 0)
- Part536.Color = Color3.new(0.486275, 0.360784, 0.27451)
- NumberValue537.Name = "Speed"
- NumberValue537.Parent = Part536
- NumberValue537.Value = 35
- Script538.Name = "AimScript"
- Script538.Parent = Part536
- table.insert(cors,sandbox(Script538,function()
- bin = script.Parent
- function move(target)
- local dir = (target.Position - bin.Position).unit
- local spawnPos = bin.Position
- local pos = spawnPos + (dir * 1)
- bin:findFirstChild("BodyGyro").cframe = CFrame.new(pos, pos + dir)
- bin:findFirstChild("BodyGyro").maxTorque = Vector3.new(900,900,900)
- end
- function moveTo(target)
- bin.BodyPosition.position = target.Position
- bin.BodyPosition.maxForce = Vector3.new(5000,15000,5000) * bin.Speed.Value
- end
- function findNearestTorso(pos)
- local list = game.Workspace:GetChildren()
- local torso = nil
- local dist = 1000
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid") or temp2:findFirstChild("Zombie")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- function shoot(pos)
- dir = (pos - bin.CFrame.p).unit
- for i = 1, 50 do
- local ex = Instance.new("Explosion")
- ex.BlastRadius = 1
- ex.Position = bin.Position + (dir * 10 * i) + (dir * 7)
- ex.Parent = game.Workspace
- end
- end
- function shootAt(torso)
- local dir = (torso.Position - bin.Position).unit
- local spawnPos = bin.Position
- local pos = spawnPos + (dir * 1)
- shoot(pos)
- end
- while true do
- local torso = findNearestTorso(bin.Position)
- if torso~=nil then
- move(torso)
- moveTo(torso)
- end
- wait()
- end
- end))
- BodyForce539.Parent = Part536
- BodyForce539.force = Vector3.new(0, 504.799988, 0)
- BodyPosition540.Parent = Part536
- BodyPosition540.position = Vector3.new(-44, 4.50247955, -34.5)
- BodyPosition540.Position = Vector3.new(-44, 4.50247955, -34.5)
- BodyGyro541.Parent = Part536
- BodyGyro541.CFrame = CFrame.new(27.3471813, 1.72540987, 48.2429123, 0.757332325, 0.016593365, 0.652818799, 1.38260881e-09, 0.999677122, -0.0254098214, -0.653029621, 0.0192436799, 0.757087827)
- BodyGyro541.maxTorque = Vector3.new(900, 900, 900)
- BodyGyro541.MaxTorque = Vector3.new(900, 900, 900)
- Part542.Name = "Flame2"
- Part542.Parent = Model286
- Part542.BrickColor = BrickColor.new("Black")
- Part542.Rotation = Vector3.new(0, 0, 90)
- Part542.FormFactor = Enum.FormFactor.Symmetric
- Part542.Friction = 0
- Part542.Size = Vector3.new(1, 11, 11)
- Part542.CFrame = CFrame.new(-129.099976, 112.300026, 112.500229, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part542.BackSurface = Enum.SurfaceType.Weld
- Part542.BottomSurface = Enum.SurfaceType.Smooth
- Part542.FrontSurface = Enum.SurfaceType.Weld
- Part542.TopSurface = Enum.SurfaceType.Smooth
- Part542.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part542.Position = Vector3.new(-129.099976, 112.300026, 112.500229)
- Part542.Orientation = Vector3.new(0, 0, 90)
- Part542.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Smoke543.Name = "Smoke1"
- Smoke543.Parent = Part542
- Smoke543.Size = 0.10000000149012
- Smoke543.Color = Color3.new(1, 0.6, 0)
- Smoke543.Enabled = false
- Smoke543.Opacity = 1
- Smoke543.RiseVelocity = 8
- Smoke543.Color = Color3.new(1, 0.6, 0)
- Fire544.Parent = Part542
- Fire544.Size = 15
- Fire544.Color = Color3.new(1, 0.501961, 0)
- Fire544.Enabled = false
- Fire544.Heat = 15
- Fire544.SecondaryColor = Color3.new(1, 0, 0)
- Fire544.Color = Color3.new(1, 0.501961, 0)
- Smoke545.Name = "Smoke2"
- Smoke545.Parent = Part542
- Smoke545.Size = 1.5
- Smoke545.Color = Color3.new(0.109804, 0.109804, 0.109804)
- Smoke545.Enabled = false
- Smoke545.Opacity = 1
- Smoke545.RiseVelocity = 15
- Smoke545.Color = Color3.new(0.109804, 0.109804, 0.109804)
- Part546.Name = "Flame3"
- Part546.Parent = Model286
- Part546.BrickColor = BrickColor.new("Black")
- Part546.Rotation = Vector3.new(180, 0, 90)
- Part546.FormFactor = Enum.FormFactor.Symmetric
- Part546.Friction = 0
- Part546.Size = Vector3.new(1, 12, 4)
- Part546.CFrame = CFrame.new(-128.599976, 112.300026, 104.000229, 0, -1, 0, -1, 0, -0, 0, 0, -1)
- Part546.BackSurface = Enum.SurfaceType.Weld
- Part546.BottomSurface = Enum.SurfaceType.Smooth
- Part546.FrontSurface = Enum.SurfaceType.Weld
- Part546.TopSurface = Enum.SurfaceType.Smooth
- Part546.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part546.Position = Vector3.new(-128.599976, 112.300026, 104.000229)
- Part546.Orientation = Vector3.new(0, 180, -90)
- Part546.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Smoke547.Name = "Smoke1"
- Smoke547.Parent = Part546
- Smoke547.Size = 0.10000000149012
- Smoke547.Color = Color3.new(1, 0.6, 0)
- Smoke547.Enabled = false
- Smoke547.Opacity = 1
- Smoke547.RiseVelocity = 8
- Smoke547.Color = Color3.new(1, 0.6, 0)
- Fire548.Parent = Part546
- Fire548.Size = 15
- Fire548.Color = Color3.new(1, 0.501961, 0)
- Fire548.Enabled = false
- Fire548.Heat = 15
- Fire548.SecondaryColor = Color3.new(1, 0, 0)
- Fire548.Color = Color3.new(1, 0.501961, 0)
- Smoke549.Name = "Smoke2"
- Smoke549.Parent = Part546
- Smoke549.Size = 1.5
- Smoke549.Color = Color3.new(0.109804, 0.109804, 0.109804)
- Smoke549.Enabled = false
- Smoke549.Opacity = 1
- Smoke549.RiseVelocity = 15
- Smoke549.Color = Color3.new(0.109804, 0.109804, 0.109804)
- Part550.Name = "Flame4"
- Part550.Parent = Model286
- Part550.BrickColor = BrickColor.new("Black")
- Part550.Rotation = Vector3.new(0, 0, 90)
- Part550.FormFactor = Enum.FormFactor.Symmetric
- Part550.Friction = 0
- Part550.Size = Vector3.new(1, 11, 4)
- Part550.CFrame = CFrame.new(-128.199982, 112.300026, 137.000229, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part550.BackSurface = Enum.SurfaceType.Weld
- Part550.BottomSurface = Enum.SurfaceType.Smooth
- Part550.FrontSurface = Enum.SurfaceType.Weld
- Part550.TopSurface = Enum.SurfaceType.Smooth
- Part550.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part550.Position = Vector3.new(-128.199982, 112.300026, 137.000229)
- Part550.Orientation = Vector3.new(0, 0, 90)
- Part550.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Smoke551.Name = "Smoke1"
- Smoke551.Parent = Part550
- Smoke551.Size = 0.10000000149012
- Smoke551.Color = Color3.new(1, 0.6, 0)
- Smoke551.Enabled = false
- Smoke551.Opacity = 1
- Smoke551.RiseVelocity = 8
- Smoke551.Color = Color3.new(1, 0.6, 0)
- Smoke552.Name = "Smoke2"
- Smoke552.Parent = Part550
- Smoke552.Size = 1.5
- Smoke552.Color = Color3.new(0.109804, 0.109804, 0.109804)
- Smoke552.Enabled = false
- Smoke552.Opacity = 1
- Smoke552.RiseVelocity = 15
- Smoke552.Color = Color3.new(0.109804, 0.109804, 0.109804)
- Fire553.Parent = Part550
- Fire553.Size = 15
- Fire553.Color = Color3.new(1, 0.501961, 0)
- Fire553.Enabled = false
- Fire553.Heat = 15
- Fire553.SecondaryColor = Color3.new(1, 0, 0)
- Fire553.Color = Color3.new(1, 0.501961, 0)
- Part554.Name = "Flame5"
- Part554.Parent = Model286
- Part554.BrickColor = BrickColor.new("Black")
- Part554.Rotation = Vector3.new(0, 0, 90)
- Part554.FormFactor = Enum.FormFactor.Symmetric
- Part554.Friction = 0
- Part554.Size = Vector3.new(1, 13, 4)
- Part554.CFrame = CFrame.new(-128.199982, 112.300026, 142.000229, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part554.BackSurface = Enum.SurfaceType.Weld
- Part554.BottomSurface = Enum.SurfaceType.Smooth
- Part554.FrontSurface = Enum.SurfaceType.Weld
- Part554.TopSurface = Enum.SurfaceType.Smooth
- Part554.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part554.Position = Vector3.new(-128.199982, 112.300026, 142.000229)
- Part554.Orientation = Vector3.new(0, 0, 90)
- Part554.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Smoke555.Name = "Smoke1"
- Smoke555.Parent = Part554
- Smoke555.Size = 0.10000000149012
- Smoke555.Color = Color3.new(1, 0.6, 0)
- Smoke555.Enabled = false
- Smoke555.Opacity = 1
- Smoke555.RiseVelocity = 8
- Smoke555.Color = Color3.new(1, 0.6, 0)
- Fire556.Parent = Part554
- Fire556.Size = 15
- Fire556.Color = Color3.new(1, 0.501961, 0)
- Fire556.Enabled = false
- Fire556.Heat = 15
- Fire556.SecondaryColor = Color3.new(1, 0, 0)
- Fire556.Color = Color3.new(1, 0.501961, 0)
- Smoke557.Name = "Smoke2"
- Smoke557.Parent = Part554
- Smoke557.Size = 1.5
- Smoke557.Color = Color3.new(0.109804, 0.109804, 0.109804)
- Smoke557.Enabled = false
- Smoke557.Opacity = 1
- Smoke557.RiseVelocity = 15
- Smoke557.Color = Color3.new(0.109804, 0.109804, 0.109804)
- Part558.Name = "Flame6"
- Part558.Parent = Model286
- Part558.BrickColor = BrickColor.new("Black")
- Part558.Rotation = Vector3.new(-180, 0, 90)
- Part558.FormFactor = Enum.FormFactor.Symmetric
- Part558.Friction = 0
- Part558.Size = Vector3.new(1, 12, 4)
- Part558.CFrame = CFrame.new(-127.599976, 112.300026, 99.0002289, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part558.BackSurface = Enum.SurfaceType.Weld
- Part558.BottomSurface = Enum.SurfaceType.Smooth
- Part558.FrontSurface = Enum.SurfaceType.Weld
- Part558.TopSurface = Enum.SurfaceType.Smooth
- Part558.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part558.Position = Vector3.new(-127.599976, 112.300026, 99.0002289)
- Part558.Orientation = Vector3.new(0, 180, -90)
- Part558.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Smoke559.Name = "Smoke1"
- Smoke559.Parent = Part558
- Smoke559.Size = 0.10000000149012
- Smoke559.Color = Color3.new(1, 0.6, 0)
- Smoke559.Enabled = false
- Smoke559.Opacity = 1
- Smoke559.RiseVelocity = 8
- Smoke559.Color = Color3.new(1, 0.6, 0)
- Fire560.Parent = Part558
- Fire560.Size = 15
- Fire560.Color = Color3.new(1, 0.501961, 0)
- Fire560.Enabled = false
- Fire560.Heat = 15
- Fire560.SecondaryColor = Color3.new(1, 0, 0)
- Fire560.Color = Color3.new(1, 0.501961, 0)
- Smoke561.Name = "Smoke2"
- Smoke561.Parent = Part558
- Smoke561.Size = 1.5
- Smoke561.Color = Color3.new(0.109804, 0.109804, 0.109804)
- Smoke561.Enabled = false
- Smoke561.Opacity = 1
- Smoke561.RiseVelocity = 15
- Smoke561.Color = Color3.new(0.109804, 0.109804, 0.109804)
- Part562.Name = "Flame7"
- Part562.Parent = Model286
- Part562.BrickColor = BrickColor.new("Reddish brown")
- Part562.Rotation = Vector3.new(90, 0, 90)
- Part562.FormFactor = Enum.FormFactor.Custom
- Part562.Friction = 0
- Part562.Size = Vector3.new(3, 9, 0.800000012)
- Part562.CFrame = CFrame.new(-130.699982, 113.400024, 120.500229, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- Part562.BackSurface = Enum.SurfaceType.Weld
- Part562.BottomSurface = Enum.SurfaceType.Weld
- Part562.LeftSurface = Enum.SurfaceType.Weld
- Part562.RightSurface = Enum.SurfaceType.Weld
- Part562.TopSurface = Enum.SurfaceType.Smooth
- Part562.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part562.Position = Vector3.new(-130.699982, 113.400024, 120.500229)
- Part562.Orientation = Vector3.new(90, -90, 0)
- Part562.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh563.Parent = Part562
- SpecialMesh563.MeshType = Enum.MeshType.Wedge
- Smoke564.Name = "Smoke1"
- Smoke564.Parent = Part562
- Smoke564.Size = 0.10000000149012
- Smoke564.Color = Color3.new(1, 0.6, 0)
- Smoke564.Enabled = false
- Smoke564.Opacity = 1
- Smoke564.RiseVelocity = 8
- Smoke564.Color = Color3.new(1, 0.6, 0)
- Fire565.Parent = Part562
- Fire565.Size = 15
- Fire565.Color = Color3.new(1, 0.501961, 0)
- Fire565.Enabled = false
- Fire565.Heat = 15
- Fire565.SecondaryColor = Color3.new(1, 0, 0)
- Fire565.Color = Color3.new(1, 0.501961, 0)
- Smoke566.Name = "Smoke2"
- Smoke566.Parent = Part562
- Smoke566.Size = 1.5
- Smoke566.Color = Color3.new(0.109804, 0.109804, 0.109804)
- Smoke566.Enabled = false
- Smoke566.Opacity = 1
- Smoke566.RiseVelocity = 15
- Smoke566.Color = Color3.new(0.109804, 0.109804, 0.109804)
- Part567.Name = "Flame8"
- Part567.Parent = Model286
- Part567.BrickColor = BrickColor.new("Brown")
- Part567.Rotation = Vector3.new(90, 0, 90)
- Part567.FormFactor = Enum.FormFactor.Custom
- Part567.Friction = 0
- Part567.Size = Vector3.new(3, 2, 0.800000012)
- Part567.CFrame = CFrame.new(-121.199982, 113.800026, 120.500229, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- Part567.BackSurface = Enum.SurfaceType.Weld
- Part567.BottomSurface = Enum.SurfaceType.Smooth
- Part567.TopSurface = Enum.SurfaceType.Smooth
- Part567.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part567.Position = Vector3.new(-121.199982, 113.800026, 120.500229)
- Part567.Orientation = Vector3.new(90, -90, 0)
- Part567.Color = Color3.new(0.486275, 0.360784, 0.27451)
- SpecialMesh568.Parent = Part567
- SpecialMesh568.MeshType = Enum.MeshType.Wedge
- Smoke569.Name = "Smoke1"
- Smoke569.Parent = Part567
- Smoke569.Size = 0.10000000149012
- Smoke569.Color = Color3.new(1, 0.6, 0)
- Smoke569.Enabled = false
- Smoke569.Opacity = 1
- Smoke569.RiseVelocity = 8
- Smoke569.Color = Color3.new(1, 0.6, 0)
- Fire570.Parent = Part567
- Fire570.Size = 15
- Fire570.Color = Color3.new(1, 0.501961, 0)
- Fire570.Enabled = false
- Fire570.Heat = 15
- Fire570.SecondaryColor = Color3.new(1, 0, 0)
- Fire570.Color = Color3.new(1, 0.501961, 0)
- Smoke571.Name = "Smoke2"
- Smoke571.Parent = Part567
- Smoke571.Size = 1.5
- Smoke571.Color = Color3.new(0.109804, 0.109804, 0.109804)
- Smoke571.Enabled = false
- Smoke571.Opacity = 1
- Smoke571.RiseVelocity = 15
- Smoke571.Color = Color3.new(0.109804, 0.109804, 0.109804)
- Part572.Name = "Gun1"
- Part572.Parent = Model286
- Part572.BrickColor = BrickColor.new("Reddish brown")
- Part572.Rotation = Vector3.new(0, -90, 0)
- Part572.FormFactor = Enum.FormFactor.Plate
- Part572.Friction = 0
- Part572.Size = Vector3.new(1, 1.20000005, 1)
- Part572.CFrame = CFrame.new(-117.699982, 113.400124, 119.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part572.BackSurface = Enum.SurfaceType.Weld
- Part572.BottomSurface = Enum.SurfaceType.Weld
- Part572.RightSurface = Enum.SurfaceType.Weld
- Part572.TopSurface = Enum.SurfaceType.Weld
- Part572.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part572.Position = Vector3.new(-117.699982, 113.400124, 119.500229)
- Part572.Orientation = Vector3.new(0, -90, 0)
- Part572.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh573.Parent = Part572
- SpecialMesh573.MeshType = Enum.MeshType.Wedge
- Part574.Name = "Gun1"
- Part574.Parent = Model286
- Part574.BrickColor = BrickColor.new("Reddish brown")
- Part574.Rotation = Vector3.new(0, -90, 0)
- Part574.FormFactor = Enum.FormFactor.Plate
- Part574.Friction = 0
- Part574.Size = Vector3.new(1, 0.800000012, 1)
- Part574.CFrame = CFrame.new(-117.699982, 113.800125, 120.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part574.BackSurface = Enum.SurfaceType.Weld
- Part574.BottomSurface = Enum.SurfaceType.Weld
- Part574.TopSurface = Enum.SurfaceType.Weld
- Part574.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part574.Position = Vector3.new(-117.699982, 113.800125, 120.500229)
- Part574.Orientation = Vector3.new(0, -90, 0)
- Part574.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh575.Parent = Part574
- SpecialMesh575.MeshType = Enum.MeshType.Wedge
- Part576.Name = "Gun1"
- Part576.Parent = Model286
- Part576.BrickColor = BrickColor.new("Reddish brown")
- Part576.Rotation = Vector3.new(0, -90, 0)
- Part576.FormFactor = Enum.FormFactor.Plate
- Part576.Friction = 0
- Part576.Size = Vector3.new(1, 1.20000005, 1)
- Part576.CFrame = CFrame.new(-117.699982, 113.400124, 121.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part576.BackSurface = Enum.SurfaceType.Weld
- Part576.BottomSurface = Enum.SurfaceType.Weld
- Part576.LeftSurface = Enum.SurfaceType.Weld
- Part576.TopSurface = Enum.SurfaceType.Weld
- Part576.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part576.Position = Vector3.new(-117.699982, 113.400124, 121.500229)
- Part576.Orientation = Vector3.new(0, -90, 0)
- Part576.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh577.Parent = Part576
- SpecialMesh577.MeshType = Enum.MeshType.Wedge
- Part578.Name = "Locator Brick"
- Part578.Parent = Model286
- Part578.BrickColor = BrickColor.new("Reddish brown")
- Part578.Rotation = Vector3.new(0, -90, 0)
- Part578.FormFactor = Enum.FormFactor.Plate
- Part578.Friction = 0
- Part578.Size = Vector3.new(1, 0.400000006, 2)
- Part578.CFrame = CFrame.new(-116.199982, 113.200119, 120.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part578.BackSurface = Enum.SurfaceType.Weld
- Part578.BottomSurface = Enum.SurfaceType.Weld
- Part578.TopSurface = Enum.SurfaceType.Smooth
- Part578.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part578.Position = Vector3.new(-116.199982, 113.200119, 120.500229)
- Part578.Orientation = Vector3.new(0, -90, 0)
- Part578.Color = Color3.new(0.411765, 0.25098, 0.156863)
- SpecialMesh579.Parent = Part578
- SpecialMesh579.MeshType = Enum.MeshType.Wedge
- Part580.Name = "Collar"
- Part580.Parent = Model286
- Part580.BrickColor = BrickColor.new("Brown")
- Part580.Transparency = 1
- Part580.Rotation = Vector3.new(0, 90, 0)
- Part580.FormFactor = Enum.FormFactor.Symmetric
- Part580.Friction = 0
- Part580.Size = Vector3.new(7, 1, 3)
- Part580.CFrame = CFrame.new(-118.699982, 109.700027, 120.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part580.BackSurface = Enum.SurfaceType.Weld
- Part580.BottomSurface = Enum.SurfaceType.Weld
- Part580.FrontSurface = Enum.SurfaceType.Weld
- Part580.LeftSurface = Enum.SurfaceType.Weld
- Part580.RightSurface = Enum.SurfaceType.Weld
- Part580.TopSurface = Enum.SurfaceType.Weld
- Part580.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part580.Position = Vector3.new(-118.699982, 109.700027, 120.500229)
- Part580.Orientation = Vector3.new(0, 90, 0)
- Part580.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part581.Name = "Collar"
- Part581.Parent = Model286
- Part581.BrickColor = BrickColor.new("Brown")
- Part581.Transparency = 1
- Part581.Rotation = Vector3.new(0, 90, 0)
- Part581.FormFactor = Enum.FormFactor.Symmetric
- Part581.Friction = 0
- Part581.Size = Vector3.new(1, 7, 3)
- Part581.CFrame = CFrame.new(-118.699982, 113.700027, 123.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part581.BackSurface = Enum.SurfaceType.Weld
- Part581.BottomSurface = Enum.SurfaceType.Weld
- Part581.FrontSurface = Enum.SurfaceType.Weld
- Part581.LeftSurface = Enum.SurfaceType.Weld
- Part581.RightSurface = Enum.SurfaceType.Weld
- Part581.TopSurface = Enum.SurfaceType.Weld
- Part581.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part581.Position = Vector3.new(-118.699982, 113.700027, 123.500229)
- Part581.Orientation = Vector3.new(0, 90, 0)
- Part581.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part582.Name = "Collar"
- Part582.Parent = Model286
- Part582.BrickColor = BrickColor.new("Brown")
- Part582.Transparency = 1
- Part582.Rotation = Vector3.new(0, 90, 0)
- Part582.FormFactor = Enum.FormFactor.Symmetric
- Part582.Friction = 0
- Part582.Size = Vector3.new(1, 6, 3)
- Part582.CFrame = CFrame.new(-118.699982, 113.200027, 117.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part582.BackSurface = Enum.SurfaceType.Weld
- Part582.BottomSurface = Enum.SurfaceType.Weld
- Part582.FrontSurface = Enum.SurfaceType.Weld
- Part582.LeftSurface = Enum.SurfaceType.Weld
- Part582.RightSurface = Enum.SurfaceType.Weld
- Part582.TopSurface = Enum.SurfaceType.Weld
- Part582.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part582.Position = Vector3.new(-118.699982, 113.200027, 117.500229)
- Part582.Orientation = Vector3.new(0, 90, 0)
- Part582.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part583.Name = "Collar"
- Part583.Parent = Model286
- Part583.BrickColor = BrickColor.new("Brown")
- Part583.Transparency = 1
- Part583.Rotation = Vector3.new(90, 0, 90)
- Part583.FormFactor = Enum.FormFactor.Plate
- Part583.Friction = 0
- Part583.Size = Vector3.new(5, 0.400000006, 1)
- Part583.CFrame = CFrame.new(-120.79998, 116.700027, 120.500229, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- Part583.BackSurface = Enum.SurfaceType.Weld
- Part583.BottomSurface = Enum.SurfaceType.Smooth
- Part583.FrontSurface = Enum.SurfaceType.Weld
- Part583.LeftSurface = Enum.SurfaceType.Weld
- Part583.RightSurface = Enum.SurfaceType.Weld
- Part583.TopSurface = Enum.SurfaceType.Weld
- Part583.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part583.Position = Vector3.new(-120.79998, 116.700027, 120.500229)
- Part583.Orientation = Vector3.new(90, -90, 0)
- Part583.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part584.Name = "Collar"
- Part584.Parent = Model286
- Part584.BrickColor = BrickColor.new("Brown")
- Part584.Transparency = 1
- Part584.Rotation = Vector3.new(90, 0, 90)
- Part584.FormFactor = Enum.FormFactor.Plate
- Part584.Friction = 0
- Part584.Size = Vector3.new(1, 0.800000012, 1)
- Part584.CFrame = CFrame.new(-120.599983, 116.700027, 117.500229, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- Part584.BackSurface = Enum.SurfaceType.Weld
- Part584.BottomSurface = Enum.SurfaceType.Smooth
- Part584.FrontSurface = Enum.SurfaceType.Weld
- Part584.LeftSurface = Enum.SurfaceType.Weld
- Part584.RightSurface = Enum.SurfaceType.Weld
- Part584.TopSurface = Enum.SurfaceType.Weld
- Part584.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part584.Position = Vector3.new(-120.599983, 116.700027, 117.500229)
- Part584.Orientation = Vector3.new(90, -90, 0)
- Part584.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part585.Name = "Collar"
- Part585.Parent = Model286
- Part585.BrickColor = BrickColor.new("Brown")
- Part585.Transparency = 1
- Part585.Rotation = Vector3.new(0, 90, 0)
- Part585.FormFactor = Enum.FormFactor.Symmetric
- Part585.Friction = 0
- Part585.Size = Vector3.new(3, 1, 3)
- Part585.CFrame = CFrame.new(-118.699982, 116.700027, 118.500229, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part585.BackSurface = Enum.SurfaceType.Weld
- Part585.BottomSurface = Enum.SurfaceType.Weld
- Part585.FrontSurface = Enum.SurfaceType.Weld
- Part585.LeftSurface = Enum.SurfaceType.Weld
- Part585.RightSurface = Enum.SurfaceType.Weld
- Part585.TopSurface = Enum.SurfaceType.Weld
- Part585.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part585.Position = Vector3.new(-118.699982, 116.700027, 118.500229)
- Part585.Orientation = Vector3.new(0, 90, 0)
- Part585.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part586.Name = "Collar"
- Part586.Parent = Model286
- Part586.BrickColor = BrickColor.new("Brown")
- Part586.Transparency = 1
- Part586.Rotation = Vector3.new(90, 0, 90)
- Part586.FormFactor = Enum.FormFactor.Plate
- Part586.Friction = 0
- Part586.Size = Vector3.new(1, 0.800000012, 1)
- Part586.CFrame = CFrame.new(-120.599983, 116.700027, 123.500229, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- Part586.BackSurface = Enum.SurfaceType.Weld
- Part586.BottomSurface = Enum.SurfaceType.Smooth
- Part586.FrontSurface = Enum.SurfaceType.Weld
- Part586.LeftSurface = Enum.SurfaceType.Weld
- Part586.RightSurface = Enum.SurfaceType.Weld
- Part586.TopSurface = Enum.SurfaceType.Weld
- Part586.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part586.Position = Vector3.new(-120.599983, 116.700027, 123.500229)
- Part586.Orientation = Vector3.new(90, -90, 0)
- Part586.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Model587.Name = "BadgeAwarder"
- Model587.Parent = Model285
- Part588.Name = "Platform"
- Part588.Parent = Model587
- Part588.BrickColor = BrickColor.new("Really black")
- Part588.Reflectance = 1
- Part588.Transparency = 1
- Part588.Rotation = Vector3.new(0, -90, 0)
- Part588.CanCollide = false
- Part588.Friction = 0
- Part588.Size = Vector3.new(1, 2.4000001, 1)
- Part588.CFrame = CFrame.new(-114.299988, 113.000122, 120.500229, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part588.BackSurface = Enum.SurfaceType.Weld
- Part588.BottomSurface = Enum.SurfaceType.Weld
- Part588.FrontSurface = Enum.SurfaceType.Weld
- Part588.LeftSurface = Enum.SurfaceType.Weld
- Part588.TopSurface = Enum.SurfaceType.Weld
- Part588.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part588.Position = Vector3.new(-114.299988, 113.000122, 120.500229)
- Part588.Orientation = Vector3.new(0, -90, 0)
- Part588.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Script589.Name = "BadgeAwarderScript"
- Script589.Parent = Part588
- table.insert(cors,sandbox(Script589,function()
- print("Badge Awarder Loaded. BadgeID: " .. script.Parent.BadgeID.Value)
- -- ROBLOX scripter hackers, see what you can do with this:
- -- game:GetService("BadgeService"):UserHasBadge(userid, badgeid)
- function OnTouch(part)
- if (part.Parent:FindFirstChild("Humanoid") ~= nil) then
- local p = game.Players:GetPlayerFromCharacter(part.Parent)
- if (p ~= nil) then
- print("Awarding BadgeID: " ..script.Parent.BadgeID.Value .. " to UserID: " .. p.userId)
- local b = game:GetService("BadgeService")
- b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
- end
- end
- end
- script.Parent.Touched:connect(OnTouch)
- end))
- IntValue590.Name = "BadgeID"
- IntValue590.Parent = Part588
- IntValue590.Value = 16155980
- Script591.Parent = Part588
- table.insert(cors,sandbox(Script591,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Smoke592.Parent = Part588
- Smoke592.Size = 0.5
- Smoke592.Color = Color3.new(0.6, 0, 0)
- Smoke592.Enabled = false
- Smoke592.Opacity = 1
- Smoke592.RiseVelocity = 0.0010000000474975
- Smoke592.Color = Color3.new(0.6, 0, 0)
- Script593.Name = "Kill1"
- Script593.Parent = Part588
- table.insert(cors,sandbox(Script593,function()
- function onTouched(hit)
- if hit.Name == "Torso" then
- wait(.1)--Change this number to change the time in between regenerations via the button, in seconds..
- script.Parent.Smoke.Enabled = true
- wait(2)
- script.Parent.Smoke.Enabled = false
- local Human = script.Parent.Parent.Parent:FindFirstChild("Humanoid")
- if Human ~= nil then
- Human.Health = 0
- end
- end
- end
- connection = script.Parent.Touched:connect(onTouched)
- end))
- Script594.Name = "Kill2"
- Script594.Parent = Part588
- table.insert(cors,sandbox(Script594,function()
- function onTouched(hit)
- if hit.Name == "Head" then
- wait(.1)--Change this number to change the time in between regenerations via the button, in seconds..
- script.Parent.Smoke.Enabled = true
- wait(2)
- script.Parent.Smoke.Enabled = false
- local Human = script.Parent.Parent.Parent:FindFirstChild("Humanoid")
- if Human ~= nil then
- Human.Health = 0
- end
- end
- end
- connection = script.Parent.Touched:connect(onTouched)
- end))
- Model595.Name = "Death"
- Model595.Parent = Model285
- Part596.Name = "L10"
- Part596.Parent = Model595
- Part596.BrickColor = BrickColor.new("Institutional white")
- Part596.Reflectance = 1
- Part596.Transparency = 1
- Part596.Rotation = Vector3.new(0, 0, -180)
- Part596.CanCollide = false
- Part596.FormFactor = Enum.FormFactor.Symmetric
- Part596.Friction = 0
- Part596.Size = Vector3.new(3, 4, 1)
- Part596.CFrame = CFrame.new(-120.399979, 114.800026, 133.500229, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part596.BackSurface = Enum.SurfaceType.Weld
- Part596.BottomSurface = Enum.SurfaceType.Weld
- Part596.FrontSurface = Enum.SurfaceType.Weld
- Part596.LeftSurface = Enum.SurfaceType.Weld
- Part596.RightSurface = Enum.SurfaceType.Weld
- Part596.TopSurface = Enum.SurfaceType.Weld
- Part596.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part596.Position = Vector3.new(-120.399979, 114.800026, 133.500229)
- Part596.Orientation = Vector3.new(0, 0, 180)
- Part596.Color = Color3.new(0.972549, 0.972549, 0.972549)
- CylinderMesh597.Parent = Part596
- CylinderMesh597.Scale = Vector3.new(0.5, 1.25, 0.5)
- CylinderMesh597.Scale = Vector3.new(0.5, 1.25, 0.5)
- Part598.Name = "L11"
- Part598.Parent = Model595
- Part598.BrickColor = BrickColor.new("Institutional white")
- Part598.Reflectance = 1
- Part598.Transparency = 1
- Part598.Rotation = Vector3.new(-45, 0, -180)
- Part598.CanCollide = false
- Part598.FormFactor = Enum.FormFactor.Symmetric
- Part598.Friction = 0
- Part598.Size = Vector3.new(1, 8, 1)
- Part598.CFrame = CFrame.new(-120.199974, 128.44957, 125.526726, -1, 0, 0, 0, -0.707096279, 0.707099319, -0, 0.707099855, 0.707095742)
- Part598.BackSurface = Enum.SurfaceType.Weld
- Part598.BottomSurface = Enum.SurfaceType.Weld
- Part598.FrontSurface = Enum.SurfaceType.Weld
- Part598.LeftSurface = Enum.SurfaceType.Weld
- Part598.RightSurface = Enum.SurfaceType.Weld
- Part598.TopSurface = Enum.SurfaceType.Weld
- Part598.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part598.Position = Vector3.new(-120.199974, 128.44957, 125.526726)
- Part598.Orientation = Vector3.new(-45, 0, 180)
- Part598.Color = Color3.new(0.972549, 0.972549, 0.972549)
- CylinderMesh599.Parent = Part598
- CylinderMesh599.Scale = Vector3.new(0.5, 1.25, 0.5)
- CylinderMesh599.Scale = Vector3.new(0.5, 1.25, 0.5)
- Part600.Name = "L1"
- Part600.Parent = Model595
- Part600.BrickColor = BrickColor.new("Institutional white")
- Part600.Reflectance = 1
- Part600.Transparency = 1
- Part600.Rotation = Vector3.new(-26.5699997, 0, -180)
- Part600.CanCollide = false
- Part600.FormFactor = Enum.FormFactor.Symmetric
- Part600.Friction = 0
- Part600.Size = Vector3.new(1, 4, 1)
- Part600.CFrame = CFrame.new(-121.199974, 115.260262, 129.44635, -1, 0, 0, 0, -0.894423962, 0.447220057, 0, 0.447220057, 0.894424021)
- Part600.BackSurface = Enum.SurfaceType.Weld
- Part600.BottomSurface = Enum.SurfaceType.Weld
- Part600.FrontSurface = Enum.SurfaceType.Weld
- Part600.LeftSurface = Enum.SurfaceType.Weld
- Part600.RightSurface = Enum.SurfaceType.Weld
- Part600.TopSurface = Enum.SurfaceType.Weld
- Part600.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part600.Position = Vector3.new(-121.199974, 115.260262, 129.44635)
- Part600.Orientation = Vector3.new(-26.5699997, 0, 180)
- Part600.Color = Color3.new(0.972549, 0.972549, 0.972549)
- CylinderMesh601.Parent = Part600
- CylinderMesh601.Scale = Vector3.new(0.5, 1.25, 0.5)
- CylinderMesh601.Scale = Vector3.new(0.5, 1.25, 0.5)
- Part602.Name = "L12"
- Part602.Parent = Model595
- Part602.BrickColor = BrickColor.new("Institutional white")
- Part602.Reflectance = 1
- Part602.Transparency = 1
- Part602.Rotation = Vector3.new(53.1199989, 0, -180)
- Part602.CanCollide = false
- Part602.FormFactor = Enum.FormFactor.Symmetric
- Part602.Friction = 0
- Part602.Size = Vector3.new(1, 5, 1)
- Part602.CFrame = CFrame.new(-121.099968, 122.209137, 105.5728, -1, 0, 0, 0, -0.600163579, -0.799888313, 0, -0.799888551, 0.600152731)
- Part602.BackSurface = Enum.SurfaceType.Weld
- Part602.BottomSurface = Enum.SurfaceType.Weld
- Part602.FrontSurface = Enum.SurfaceType.Weld
- Part602.LeftSurface = Enum.SurfaceType.Weld
- Part602.RightSurface = Enum.SurfaceType.Weld
- Part602.TopSurface = Enum.SurfaceType.Weld
- Part602.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part602.Position = Vector3.new(-121.099968, 122.209137, 105.5728)
- Part602.Orientation = Vector3.new(53.1199989, 0, 180)
- Part602.Color = Color3.new(0.972549, 0.972549, 0.972549)
- CylinderMesh603.Parent = Part602
- CylinderMesh603.Scale = Vector3.new(0.5, 1.25, 0.5)
- CylinderMesh603.Scale = Vector3.new(0.5, 1.25, 0.5)
- Part604.Name = "L13"
- Part604.Parent = Model595
- Part604.BrickColor = BrickColor.new("Institutional white")
- Part604.Reflectance = 1
- Part604.Transparency = 1
- Part604.Rotation = Vector3.new(-153.429993, 0, -180)
- Part604.CanCollide = false
- Part604.FormFactor = Enum.FormFactor.Symmetric
- Part604.Friction = 0
- Part604.Size = Vector3.new(1, 4, 1)
- Part604.CFrame = CFrame.new(-122.199982, 115.259583, 127.552612, -1, 0, 0, 0, 0.89442724, 0.44721362, 0, 0.44721362, -0.89442724)
- Part604.BackSurface = Enum.SurfaceType.Weld
- Part604.BottomSurface = Enum.SurfaceType.Weld
- Part604.FrontSurface = Enum.SurfaceType.Weld
- Part604.LeftSurface = Enum.SurfaceType.Weld
- Part604.RightSurface = Enum.SurfaceType.Weld
- Part604.TopSurface = Enum.SurfaceType.Weld
- Part604.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part604.Position = Vector3.new(-122.199982, 115.259583, 127.552612)
- Part604.Orientation = Vector3.new(-26.5699997, 180, 0)
- Part604.Color = Color3.new(0.972549, 0.972549, 0.972549)
- CylinderMesh605.Parent = Part604
- CylinderMesh605.Scale = Vector3.new(0.5, 1.25, 0.5)
- CylinderMesh605.Scale = Vector3.new(0.5, 1.25, 0.5)
- Part606.Name = "L14"
- Part606.Parent = Model595
- Part606.BrickColor = BrickColor.new("Institutional white")
- Part606.Reflectance = 1
- Part606.Transparency = 1
- Part606.Rotation = Vector3.new(26.5699997, 0, -180)
- Part606.CanCollide = false
- Part606.FormFactor = Enum.FormFactor.Symmetric
- Part606.Friction = 0
- Part606.Size = Vector3.new(1, 12, 1)
- Part606.CFrame = CFrame.new(-121.099976, 118.83725, 106.342033, -1, 0, -0, 0, -0.89442724, -0.44721362, 0, -0.44721362, 0.89442724)
- Part606.BackSurface = Enum.SurfaceType.Weld
- Part606.BottomSurface = Enum.SurfaceType.Weld
- Part606.FrontSurface = Enum.SurfaceType.Weld
- Part606.LeftSurface = Enum.SurfaceType.Weld
- Part606.RightSurface = Enum.SurfaceType.Weld
- Part606.TopSurface = Enum.SurfaceType.Weld
- Part606.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part606.Position = Vector3.new(-121.099976, 118.83725, 106.342033)
- Part606.Orientation = Vector3.new(26.5699997, 0, 180)
- Part606.Color = Color3.new(0.972549, 0.972549, 0.972549)
- CylinderMesh607.Parent = Part606
- CylinderMesh607.Scale = Vector3.new(0.5, 1.25, 0.5)
- CylinderMesh607.Scale = Vector3.new(0.5, 1.25, 0.5)
- Part608.Name = "L2"
- Part608.Parent = Model595
- Part608.BrickColor = BrickColor.new("Institutional white")
- Part608.Reflectance = 1
- Part608.Transparency = 1
- Part608.Rotation = Vector3.new(0, 0, -180)
- Part608.CanCollide = false
- Part608.FormFactor = Enum.FormFactor.Symmetric
- Part608.Friction = 0
- Part608.Size = Vector3.new(1, 8, 1)
- Part608.CFrame = CFrame.new(-121.099968, 116.800026, 108.500229, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part608.BackSurface = Enum.SurfaceType.Weld
- Part608.BottomSurface = Enum.SurfaceType.Weld
- Part608.FrontSurface = Enum.SurfaceType.Weld
- Part608.LeftSurface = Enum.SurfaceType.Weld
- Part608.RightSurface = Enum.SurfaceType.Weld
- Part608.TopSurface = Enum.SurfaceType.Weld
- Part608.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part608.Position = Vector3.new(-121.099968, 116.800026, 108.500229)
- Part608.Orientation = Vector3.new(0, 0, 180)
- Part608.Color = Color3.new(0.972549, 0.972549, 0.972549)
- CylinderMesh609.Parent = Part608
- CylinderMesh609.Scale = Vector3.new(0.5, 1.25, 0.5)
- CylinderMesh609.Scale = Vector3.new(0.5, 1.25, 0.5)
- Part610.Name = "L3"
- Part610.Parent = Model595
- Part610.BrickColor = BrickColor.new("Institutional white")
- Part610.Reflectance = 1
- Part610.Transparency = 1
- Part610.Rotation = Vector3.new(180, 0, -180)
- Part610.CanCollide = false
- Part610.FormFactor = Enum.FormFactor.Symmetric
- Part610.Friction = 0
- Part610.Size = Vector3.new(2, 14, 1)
- Part610.CFrame = CFrame.new(-120.699974, 138.915588, 122.845978, -1, 0, -0, 0, 0.999987364, -2.21104274e-05, 0, -2.25574622e-05, -0.999987364)
- Part610.BackSurface = Enum.SurfaceType.Weld
- Part610.BottomSurface = Enum.SurfaceType.Weld
- Part610.FrontSurface = Enum.SurfaceType.Weld
- Part610.LeftSurface = Enum.SurfaceType.Weld
- Part610.RightSurface = Enum.SurfaceType.Weld
- Part610.TopSurface = Enum.SurfaceType.Weld
- Part610.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part610.Position = Vector3.new(-120.699974, 138.915588, 122.845978)
- Part610.Orientation = Vector3.new(0, -180, 0)
- Part610.Color = Color3.new(0.972549, 0.972549, 0.972549)
- CylinderMesh611.Parent = Part610
- CylinderMesh611.Scale = Vector3.new(0.5, 1.25, 0.5)
- CylinderMesh611.Scale = Vector3.new(0.5, 1.25, 0.5)
- Part612.Name = "L4"
- Part612.Parent = Model595
- Part612.BrickColor = BrickColor.new("Institutional white")
- Part612.Reflectance = 1
- Part612.Transparency = 1
- Part612.Rotation = Vector3.new(-26.5699997, 0, -180)
- Part612.CanCollide = false
- Part612.FormFactor = Enum.FormFactor.Symmetric
- Part612.Friction = 0
- Part612.Size = Vector3.new(1, 5, 1)
- Part612.CFrame = CFrame.new(-119.199989, 115.259575, 135.328796, -1, 0, 0, 0, -0.89442718, 0.44721359, 0, 0.44721359, 0.89442718)
- Part612.BackSurface = Enum.SurfaceType.Weld
- Part612.BottomSurface = Enum.SurfaceType.Weld
- Part612.FrontSurface = Enum.SurfaceType.Weld
- Part612.LeftSurface = Enum.SurfaceType.Weld
- Part612.RightSurface = Enum.SurfaceType.Weld
- Part612.TopSurface = Enum.SurfaceType.Weld
- Part612.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part612.Position = Vector3.new(-119.199989, 115.259575, 135.328796)
- Part612.Orientation = Vector3.new(-26.5699997, 0, 180)
- Part612.Color = Color3.new(0.972549, 0.972549, 0.972549)
- CylinderMesh613.Parent = Part612
- CylinderMesh613.Scale = Vector3.new(0.5, 1.25, 0.5)
- CylinderMesh613.Scale = Vector3.new(0.5, 1.25, 0.5)
- Part614.Name = "L5"
- Part614.Parent = Model595
- Part614.BrickColor = BrickColor.new("Institutional white")
- Part614.Reflectance = 1
- Part614.Transparency = 1
- Part614.Rotation = Vector3.new(-26.5699997, 0, -180)
- Part614.CanCollide = false
- Part614.FormFactor = Enum.FormFactor.Symmetric
- Part614.Friction = 0
- Part614.Size = Vector3.new(1, 9, 1)
- Part614.CFrame = CFrame.new(-121.299973, 117.49556, 111.329506, -1, 0, 0, 0, -0.89442724, 0.44721356, 0, 0.44721359, 0.89442718)
- Part614.BackSurface = Enum.SurfaceType.Weld
- Part614.BottomSurface = Enum.SurfaceType.Weld
- Part614.FrontSurface = Enum.SurfaceType.Weld
- Part614.LeftSurface = Enum.SurfaceType.Weld
- Part614.RightSurface = Enum.SurfaceType.Weld
- Part614.TopSurface = Enum.SurfaceType.Weld
- Part614.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part614.Position = Vector3.new(-121.299973, 117.49556, 111.329506)
- Part614.Orientation = Vector3.new(-26.5699997, 0, 180)
- Part614.Color = Color3.new(0.972549, 0.972549, 0.972549)
- CylinderMesh615.Parent = Part614
- CylinderMesh615.Scale = Vector3.new(0.5, 1.25, 0.5)
- CylinderMesh615.Scale = Vector3.new(0.5, 1.25, 0.5)
- Part616.Name = "L6"
- Part616.Parent = Model595
- Part616.BrickColor = BrickColor.new("Institutional white")
- Part616.Reflectance = 1
- Part616.Transparency = 1
- Part616.Rotation = Vector3.new(-26.5699997, 0, -180)
- Part616.CanCollide = false
- Part616.FormFactor = Enum.FormFactor.Symmetric
- Part616.Friction = 0
- Part616.Size = Vector3.new(2, 8, 1)
- Part616.CFrame = CFrame.new(-119.899979, 121.046059, 131.553543, -1, 0, 0, 0, -0.894414306, 0.447207093, 0, 0.447207093, 0.894414306)
- Part616.BackSurface = Enum.SurfaceType.Weld
- Part616.BottomSurface = Enum.SurfaceType.Weld
- Part616.FrontSurface = Enum.SurfaceType.Weld
- Part616.LeftSurface = Enum.SurfaceType.Weld
- Part616.RightSurface = Enum.SurfaceType.Weld
- Part616.TopSurface = Enum.SurfaceType.Weld
- Part616.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part616.Position = Vector3.new(-119.899979, 121.046059, 131.553543)
- Part616.Orientation = Vector3.new(-26.5599995, 0, 180)
- Part616.Color = Color3.new(0.972549, 0.972549, 0.972549)
- CylinderMesh617.Parent = Part616
- CylinderMesh617.Scale = Vector3.new(0.5, 1.25, 0.5)
- CylinderMesh617.Scale = Vector3.new(0.5, 1.25, 0.5)
- Part618.Name = "L7"
- Part618.Parent = Model595
- Part618.BrickColor = BrickColor.new("Institutional white")
- Part618.Reflectance = 1
- Part618.Transparency = 1
- Part618.Rotation = Vector3.new(-135, 0, -180)
- Part618.CanCollide = false
- Part618.FormFactor = Enum.FormFactor.Symmetric
- Part618.Friction = 0
- Part618.Size = Vector3.new(1, 16, 1)
- Part618.CFrame = CFrame.new(-121.199974, 130.815628, 116.338348, -1, 0, 0, 0, 0.707100391, 0.707095325, 0, 0.707095087, -0.70710063)
- Part618.BackSurface = Enum.SurfaceType.Weld
- Part618.BottomSurface = Enum.SurfaceType.Weld
- Part618.FrontSurface = Enum.SurfaceType.Weld
- Part618.LeftSurface = Enum.SurfaceType.Weld
- Part618.RightSurface = Enum.SurfaceType.Weld
- Part618.TopSurface = Enum.SurfaceType.Weld
- Part618.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part618.Position = Vector3.new(-121.199974, 130.815628, 116.338348)
- Part618.Orientation = Vector3.new(-45, 180, 0)
- Part618.Color = Color3.new(0.972549, 0.972549, 0.972549)
- CylinderMesh619.Parent = Part618
- CylinderMesh619.Scale = Vector3.new(0.5, 1.25, 0.5)
- CylinderMesh619.Scale = Vector3.new(0.5, 1.25, 0.5)
- Part620.Name = "L8"
- Part620.Parent = Model595
- Part620.BrickColor = BrickColor.new("Institutional white")
- Part620.Reflectance = 1
- Part620.Transparency = 1
- Part620.Rotation = Vector3.new(0, 0, -180)
- Part620.CanCollide = false
- Part620.FormFactor = Enum.FormFactor.Symmetric
- Part620.Friction = 0
- Part620.Size = Vector3.new(1, 8, 1)
- Part620.CFrame = CFrame.new(-120.199974, 121.268272, 128.499435, -1, 0, 0, -0, -0.999993682, 1.7136359e-05, 0, 1.77324073e-05, 0.999993682)
- Part620.BackSurface = Enum.SurfaceType.Weld
- Part620.BottomSurface = Enum.SurfaceType.Weld
- Part620.FrontSurface = Enum.SurfaceType.Weld
- Part620.LeftSurface = Enum.SurfaceType.Weld
- Part620.RightSurface = Enum.SurfaceType.Weld
- Part620.TopSurface = Enum.SurfaceType.Weld
- Part620.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part620.Position = Vector3.new(-120.199974, 121.268272, 128.499435)
- Part620.Orientation = Vector3.new(0, 0, -180)
- Part620.Color = Color3.new(0.972549, 0.972549, 0.972549)
- CylinderMesh621.Parent = Part620
- CylinderMesh621.Scale = Vector3.new(0.5, 1.25, 0.5)
- CylinderMesh621.Scale = Vector3.new(0.5, 1.25, 0.5)
- Part622.Name = "L9"
- Part622.Parent = Model595
- Part622.BrickColor = BrickColor.new("Institutional white")
- Part622.Reflectance = 1
- Part622.Transparency = 1
- Part622.Rotation = Vector3.new(26.5699997, 0, -180)
- Part622.CanCollide = false
- Part622.FormFactor = Enum.FormFactor.Symmetric
- Part622.Friction = 0
- Part622.Size = Vector3.new(1, 8, 1)
- Part622.CFrame = CFrame.new(-121.099968, 116.601166, 101.342155, -1, 0, -0, 0, -0.894427299, -0.447213501, 0, -0.447213531, 0.89442724)
- Part622.BackSurface = Enum.SurfaceType.Weld
- Part622.BottomSurface = Enum.SurfaceType.Weld
- Part622.FrontSurface = Enum.SurfaceType.Weld
- Part622.LeftSurface = Enum.SurfaceType.Weld
- Part622.RightSurface = Enum.SurfaceType.Weld
- Part622.TopSurface = Enum.SurfaceType.Weld
- Part622.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part622.Position = Vector3.new(-121.099968, 116.601166, 101.342155)
- Part622.Orientation = Vector3.new(26.5699997, 0, 180)
- Part622.Color = Color3.new(0.972549, 0.972549, 0.972549)
- CylinderMesh623.Parent = Part622
- CylinderMesh623.Scale = Vector3.new(0.5, 1.25, 0.5)
- CylinderMesh623.Scale = Vector3.new(0.5, 1.25, 0.5)
- WedgePart624.Parent = Model595
- WedgePart624.BrickColor = BrickColor.new("Reddish brown")
- WedgePart624.Reflectance = 1
- WedgePart624.Transparency = 1
- WedgePart624.Rotation = Vector3.new(-180, 0, -180)
- WedgePart624.CanCollide = false
- WedgePart624.FormFactor = Enum.FormFactor.Symmetric
- WedgePart624.Friction = 0
- WedgePart624.Size = Vector3.new(2, 1, 2)
- WedgePart624.CFrame = CFrame.new(-120.599937, 113.299957, 99.0005798, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- WedgePart624.BackSurface = Enum.SurfaceType.Weld
- WedgePart624.BottomSurface = Enum.SurfaceType.Weld
- WedgePart624.FrontSurface = Enum.SurfaceType.Weld
- WedgePart624.LeftSurface = Enum.SurfaceType.Weld
- WedgePart624.RightSurface = Enum.SurfaceType.Weld
- WedgePart624.TopSurface = Enum.SurfaceType.Weld
- WedgePart624.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart624.Position = Vector3.new(-120.599937, 113.299957, 99.0005798)
- WedgePart624.Orientation = Vector3.new(0, 180, 0)
- WedgePart624.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart625.Parent = Model595
- WedgePart625.BrickColor = BrickColor.new("Reddish brown")
- WedgePart625.Reflectance = 1
- WedgePart625.Transparency = 1
- WedgePart625.Rotation = Vector3.new(180, 0, 0)
- WedgePart625.CanCollide = false
- WedgePart625.FormFactor = Enum.FormFactor.Symmetric
- WedgePart625.Friction = 0
- WedgePart625.Size = Vector3.new(2, 1, 2)
- WedgePart625.CFrame = CFrame.new(-120.699974, 116.77282, 127.999519, 1, 0, -0, 0, -0.999993682, -7.00354576e-06, 0, 7.59959221e-06, -0.999993682)
- WedgePart625.BackSurface = Enum.SurfaceType.Weld
- WedgePart625.BottomSurface = Enum.SurfaceType.Weld
- WedgePart625.FrontSurface = Enum.SurfaceType.Weld
- WedgePart625.LeftSurface = Enum.SurfaceType.Weld
- WedgePart625.RightSurface = Enum.SurfaceType.Weld
- WedgePart625.TopSurface = Enum.SurfaceType.Weld
- WedgePart625.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart625.Position = Vector3.new(-120.699974, 116.77282, 127.999519)
- WedgePart625.Orientation = Vector3.new(0, -180, 180)
- WedgePart625.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart626.Parent = Model595
- WedgePart626.BrickColor = BrickColor.new("Reddish brown")
- WedgePart626.Reflectance = 1
- WedgePart626.Transparency = 1
- WedgePart626.CanCollide = false
- WedgePart626.FormFactor = Enum.FormFactor.Symmetric
- WedgePart626.Friction = 0
- WedgePart626.Size = Vector3.new(2, 1, 2)
- WedgePart626.CFrame = CFrame.new(-119.699989, 113.299957, 137.000229, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart626.BackSurface = Enum.SurfaceType.Weld
- WedgePart626.BottomSurface = Enum.SurfaceType.Weld
- WedgePart626.FrontSurface = Enum.SurfaceType.Weld
- WedgePart626.LeftSurface = Enum.SurfaceType.Weld
- WedgePart626.RightSurface = Enum.SurfaceType.Weld
- WedgePart626.TopSurface = Enum.SurfaceType.Weld
- WedgePart626.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart626.Position = Vector3.new(-119.699989, 113.299957, 137.000229)
- WedgePart626.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart627.Parent = Model595
- WedgePart627.BrickColor = BrickColor.new("Reddish brown")
- WedgePart627.Reflectance = 1
- WedgePart627.Transparency = 1
- WedgePart627.Rotation = Vector3.new(-180, 0, -180)
- WedgePart627.CanCollide = false
- WedgePart627.FormFactor = Enum.FormFactor.Symmetric
- WedgePart627.Friction = 0
- WedgePart627.Size = Vector3.new(3, 1, 2)
- WedgePart627.CFrame = CFrame.new(-120.099976, 113.300034, 104.000458, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- WedgePart627.BackSurface = Enum.SurfaceType.Weld
- WedgePart627.BottomSurface = Enum.SurfaceType.Weld
- WedgePart627.FrontSurface = Enum.SurfaceType.Weld
- WedgePart627.LeftSurface = Enum.SurfaceType.Weld
- WedgePart627.RightSurface = Enum.SurfaceType.Weld
- WedgePart627.TopSurface = Enum.SurfaceType.Weld
- WedgePart627.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart627.Position = Vector3.new(-120.099976, 113.300034, 104.000458)
- WedgePart627.Orientation = Vector3.new(0, 180, 0)
- WedgePart627.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart628.Parent = Model595
- WedgePart628.BrickColor = BrickColor.new("Reddish brown")
- WedgePart628.Reflectance = 1
- WedgePart628.Transparency = 1
- WedgePart628.CanCollide = false
- WedgePart628.FormFactor = Enum.FormFactor.Symmetric
- WedgePart628.Friction = 0
- WedgePart628.Size = Vector3.new(2, 1, 2)
- WedgePart628.CFrame = CFrame.new(-121.799957, 113.300072, 113.000214, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart628.BackSurface = Enum.SurfaceType.Weld
- WedgePart628.BottomSurface = Enum.SurfaceType.Weld
- WedgePart628.FrontSurface = Enum.SurfaceType.Weld
- WedgePart628.LeftSurface = Enum.SurfaceType.Weld
- WedgePart628.RightSurface = Enum.SurfaceType.Weld
- WedgePart628.TopSurface = Enum.SurfaceType.Weld
- WedgePart628.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart628.Position = Vector3.new(-121.799957, 113.300072, 113.000214)
- WedgePart628.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart629.Parent = Model595
- WedgePart629.BrickColor = BrickColor.new("Reddish brown")
- WedgePart629.Reflectance = 1
- WedgePart629.Transparency = 1
- WedgePart629.Rotation = Vector3.new(-90, 0, 0)
- WedgePart629.CanCollide = false
- WedgePart629.FormFactor = Enum.FormFactor.Symmetric
- WedgePart629.Friction = 0
- WedgePart629.Size = Vector3.new(2, 1, 1)
- WedgePart629.CFrame = CFrame.new(-120.699989, 136.616364, 121.846397, 1, 0, 0, 0, 1.52915927e-05, 0.999987364, -0, -0.999987364, 1.48445615e-05)
- WedgePart629.BackSurface = Enum.SurfaceType.Weld
- WedgePart629.BottomSurface = Enum.SurfaceType.Weld
- WedgePart629.FrontSurface = Enum.SurfaceType.Weld
- WedgePart629.LeftSurface = Enum.SurfaceType.Weld
- WedgePart629.RightSurface = Enum.SurfaceType.Weld
- WedgePart629.TopSurface = Enum.SurfaceType.Weld
- WedgePart629.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart629.Position = Vector3.new(-120.699989, 136.616364, 121.846397)
- WedgePart629.Orientation = Vector3.new(-89.7099991, 0, 0)
- WedgePart629.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart630.Parent = Model595
- WedgePart630.BrickColor = BrickColor.new("Reddish brown")
- WedgePart630.Reflectance = 1
- WedgePart630.Transparency = 1
- WedgePart630.Rotation = Vector3.new(-180, 0, -180)
- WedgePart630.CanCollide = false
- WedgePart630.FormFactor = Enum.FormFactor.Symmetric
- WedgePart630.Friction = 0
- WedgePart630.Size = Vector3.new(3, 1, 2)
- WedgePart630.CFrame = CFrame.new(-122.199982, 113.299957, 126.999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- WedgePart630.BackSurface = Enum.SurfaceType.Weld
- WedgePart630.BottomSurface = Enum.SurfaceType.Weld
- WedgePart630.FrontSurface = Enum.SurfaceType.Weld
- WedgePart630.LeftSurface = Enum.SurfaceType.Weld
- WedgePart630.RightSurface = Enum.SurfaceType.Weld
- WedgePart630.TopSurface = Enum.SurfaceType.Weld
- WedgePart630.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart630.Position = Vector3.new(-122.199982, 113.299957, 126.999847)
- WedgePart630.Orientation = Vector3.new(0, 180, 0)
- WedgePart630.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart631.Parent = Model595
- WedgePart631.BrickColor = BrickColor.new("Reddish brown")
- WedgePart631.Reflectance = 1
- WedgePart631.Transparency = 1
- WedgePart631.CanCollide = false
- WedgePart631.FormFactor = Enum.FormFactor.Symmetric
- WedgePart631.Friction = 0
- WedgePart631.Size = Vector3.new(2, 1, 2)
- WedgePart631.CFrame = CFrame.new(-120.699974, 113.299957, 130.000229, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart631.BackSurface = Enum.SurfaceType.Weld
- WedgePart631.BottomSurface = Enum.SurfaceType.Weld
- WedgePart631.FrontSurface = Enum.SurfaceType.Weld
- WedgePart631.LeftSurface = Enum.SurfaceType.Weld
- WedgePart631.RightSurface = Enum.SurfaceType.Weld
- WedgePart631.TopSurface = Enum.SurfaceType.Weld
- WedgePart631.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart631.Position = Vector3.new(-120.699974, 113.299957, 130.000229)
- WedgePart631.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart632.Parent = Model595
- WedgePart632.BrickColor = BrickColor.new("Reddish brown")
- WedgePart632.Reflectance = 1
- WedgePart632.Transparency = 1
- WedgePart632.CanCollide = false
- WedgePart632.FormFactor = Enum.FormFactor.Symmetric
- WedgePart632.Friction = 0
- WedgePart632.Size = Vector3.new(1, 1, 2)
- WedgePart632.CFrame = CFrame.new(-120.399979, 117.299629, 132.999741, 1, 0, 0, 0, 0.999995232, -2.98036227e-08, 0, 2.98036227e-08, 0.999995232)
- WedgePart632.BackSurface = Enum.SurfaceType.Weld
- WedgePart632.BottomSurface = Enum.SurfaceType.Weld
- WedgePart632.FrontSurface = Enum.SurfaceType.Weld
- WedgePart632.LeftSurface = Enum.SurfaceType.Weld
- WedgePart632.RightSurface = Enum.SurfaceType.Weld
- WedgePart632.TopSurface = Enum.SurfaceType.Weld
- WedgePart632.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart632.Position = Vector3.new(-120.399979, 117.299629, 132.999741)
- WedgePart632.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart633.Parent = Model595
- WedgePart633.BrickColor = BrickColor.new("Reddish brown")
- WedgePart633.Reflectance = 1
- WedgePart633.Transparency = 1
- WedgePart633.CanCollide = false
- WedgePart633.FormFactor = Enum.FormFactor.Symmetric
- WedgePart633.Friction = 0
- WedgePart633.Size = Vector3.new(2, 1, 1)
- WedgePart633.CFrame = CFrame.new(-120.699974, 125.768967, 128.5, 1, -0, 0, 0, 0.999987304, 2.24408541e-05, 0, -2.32753209e-05, 0.999987304)
- WedgePart633.BackSurface = Enum.SurfaceType.Weld
- WedgePart633.BottomSurface = Enum.SurfaceType.Weld
- WedgePart633.FrontSurface = Enum.SurfaceType.Weld
- WedgePart633.LeftSurface = Enum.SurfaceType.Weld
- WedgePart633.RightSurface = Enum.SurfaceType.Weld
- WedgePart633.TopSurface = Enum.SurfaceType.Weld
- WedgePart633.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart633.Position = Vector3.new(-120.699974, 125.768967, 128.5)
- WedgePart633.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart634.Parent = Model595
- WedgePart634.BrickColor = BrickColor.new("Reddish brown")
- WedgePart634.Reflectance = 1
- WedgePart634.Transparency = 1
- WedgePart634.Rotation = Vector3.new(-90, 0, -180)
- WedgePart634.CanCollide = false
- WedgePart634.FormFactor = Enum.FormFactor.Symmetric
- WedgePart634.Friction = 0
- WedgePart634.Size = Vector3.new(2, 1, 1)
- WedgePart634.CFrame = CFrame.new(-120.699974, 131.423004, 122.846214, -1, 0, 0, 0, -1.71065331e-05, 0.999987364, 0, 0.999987364, 1.6450882e-05)
- WedgePart634.BackSurface = Enum.SurfaceType.Weld
- WedgePart634.BottomSurface = Enum.SurfaceType.Weld
- WedgePart634.FrontSurface = Enum.SurfaceType.Weld
- WedgePart634.LeftSurface = Enum.SurfaceType.Weld
- WedgePart634.RightSurface = Enum.SurfaceType.Weld
- WedgePart634.TopSurface = Enum.SurfaceType.Weld
- WedgePart634.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart634.Position = Vector3.new(-120.699974, 131.423004, 122.846214)
- WedgePart634.Orientation = Vector3.new(-89.7099991, 0, 180)
- WedgePart634.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart635.Parent = Model595
- WedgePart635.BrickColor = BrickColor.new("Reddish brown")
- WedgePart635.Reflectance = 1
- WedgePart635.Transparency = 1
- WedgePart635.Rotation = Vector3.new(-153.429993, 0, 180)
- WedgePart635.CanCollide = false
- WedgePart635.FormFactor = Enum.FormFactor.Symmetric
- WedgePart635.Friction = 0
- WedgePart635.Size = Vector3.new(2, 1, 2)
- WedgePart635.CFrame = CFrame.new(-121.599968, 120.402802, 103.801727, -1, -0, 0, 0, 0.894421399, 0.447225243, 0, 0.447225273, -0.894421339)
- WedgePart635.BackSurface = Enum.SurfaceType.Weld
- WedgePart635.BottomSurface = Enum.SurfaceType.Weld
- WedgePart635.FrontSurface = Enum.SurfaceType.Weld
- WedgePart635.LeftSurface = Enum.SurfaceType.Weld
- WedgePart635.RightSurface = Enum.SurfaceType.Weld
- WedgePart635.TopSurface = Enum.SurfaceType.Weld
- WedgePart635.Color = Color3.new(0.411765, 0.25098, 0.156863)
- WedgePart635.Position = Vector3.new(-121.599968, 120.402802, 103.801727)
- WedgePart635.Orientation = Vector3.new(-26.5699997, 180, 0)
- WedgePart635.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Model636.Name = "Voxzaco"
- Model636.Parent = mas
- Model637.Name = "bat"
- Model637.Parent = Model636
- Model638.Name = "Voxzaco"
- Model638.Parent = Model637
- Script639.Parent = Model638
- table.insert(cors,sandbox(Script639,function()
- local boom = false
- function createExplosion(position)
- explosion = Instance.new("Explosion")
- explosion.Position = position
- explosion.BlastRadius = 12
- explosion.Parent = game.Workspace
- end
- function onTouch(part)
- if boom == true then return end
- if (part.Name == "Rocket") or (part.Name == "Safe") or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild("Humanoid")) then return end
- if (script.Parent.Parts.Tip.Velocity.x > 50) or (script.Parent.Parts.Tip.Velocity.x < -50) or (script.Parent.Parts.Tip.Velocity.z > 50) or (script.Parent.Parts.Tip.Velocity.z < -50) then
- boom = true
- createExplosion(script.Parent.Parts.Engine.Position)
- script.Parent:BreakJoints()
- local stuff = script.Parent:children()
- for i=1,#stuff do
- if stuff[i].Name == "BodyKit" or
- stuff[i].Name == "Parts" then
- local parts = stuff[i]:children()
- for p = 1, #parts do
- if parts[p].className == "Part" then
- local velo = Instance.new("BodyVelocity")
- velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
- velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
- velo.Parent = parts[p]
- end
- end
- end
- end
- wait(4)
- script.Parent:remove()
- end
- end
- script.Parent.Parts.Tip.Touched:connect(onTouch)
- end))
- IntValue640.Name = "Stunt"
- IntValue640.Parent = Model638
- IntValue641.Name = "PlaneCheck"
- IntValue641.Parent = Model638
- Model642.Name = "Parts"
- Model642.Parent = Model638
- Part643.Name = "Gun1"
- Part643.Parent = Model642
- Part643.BrickColor = BrickColor.new("Dark stone grey")
- Part643.Rotation = Vector3.new(0, 90, 0)
- Part643.FormFactor = Enum.FormFactor.Plate
- Part643.Size = Vector3.new(1, 0.800000012, 1)
- Part643.CFrame = CFrame.new(-118.5, 113.000084, -34.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part643.BackSurface = Enum.SurfaceType.Weld
- Part643.BottomSurface = Enum.SurfaceType.Weld
- Part643.TopSurface = Enum.SurfaceType.Smooth
- Part643.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part643.Position = Vector3.new(-118.5, 113.000084, -34.5)
- Part643.Orientation = Vector3.new(0, 90, 0)
- Part643.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh644.Parent = Part643
- SpecialMesh644.MeshType = Enum.MeshType.Wedge
- Part645.Name = "Brick"
- Part645.Parent = Model642
- Part645.Rotation = Vector3.new(180, 90, 0)
- Part645.FormFactor = Enum.FormFactor.Plate
- Part645.Size = Vector3.new(3, 1.60000002, 4)
- Part645.CFrame = CFrame.new(-114, 109.400085, -34.5, 0, -0, 1, 0, -1, 0, 1, -0, 0)
- Part645.BottomSurface = Enum.SurfaceType.Weld
- Part645.TopSurface = Enum.SurfaceType.Smooth
- Part645.Position = Vector3.new(-114, 109.400085, -34.5)
- Part645.Orientation = Vector3.new(0, 90, 180)
- SpecialMesh646.Parent = Part645
- SpecialMesh646.MeshType = Enum.MeshType.Wedge
- Part647.Name = "Gun1"
- Part647.Parent = Model642
- Part647.BrickColor = BrickColor.new("Dark stone grey")
- Part647.Rotation = Vector3.new(0, 90, 0)
- Part647.FormFactor = Enum.FormFactor.Plate
- Part647.Size = Vector3.new(1, 1.20000005, 1)
- Part647.CFrame = CFrame.new(-118.5, 112.600075, -33.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part647.BackSurface = Enum.SurfaceType.Weld
- Part647.BottomSurface = Enum.SurfaceType.Weld
- Part647.RightSurface = Enum.SurfaceType.Weld
- Part647.TopSurface = Enum.SurfaceType.Smooth
- Part647.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part647.Position = Vector3.new(-118.5, 112.600075, -33.5)
- Part647.Orientation = Vector3.new(0, 90, 0)
- Part647.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh648.Parent = Part647
- SpecialMesh648.MeshType = Enum.MeshType.Wedge
- Part649.Name = "Smooth Block Model"
- Part649.Parent = Model642
- Part649.Rotation = Vector3.new(0, 0, -90)
- Part649.FormFactor = Enum.FormFactor.Plate
- Part649.Size = Vector3.new(1, 3.20000005, 1)
- Part649.CFrame = CFrame.new(-109.899994, 111.600082, -60.5, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part649.BackSurface = Enum.SurfaceType.Weld
- Part649.BottomSurface = Enum.SurfaceType.Weld
- Part649.TopSurface = Enum.SurfaceType.Weld
- Part649.Position = Vector3.new(-109.899994, 111.600082, -60.5)
- Part649.Orientation = Vector3.new(0, 0, -90)
- SpecialMesh650.Parent = Part649
- SpecialMesh650.MeshType = Enum.MeshType.Wedge
- Part651.Name = "Smooth Block Model"
- Part651.Parent = Model642
- Part651.Rotation = Vector3.new(-180, 0, 90)
- Part651.FormFactor = Enum.FormFactor.Plate
- Part651.Size = Vector3.new(1, 1.20000005, 1)
- Part651.CFrame = CFrame.new(-107.099998, 111.600082, -61.5, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part651.BackSurface = Enum.SurfaceType.Weld
- Part651.BottomSurface = Enum.SurfaceType.Weld
- Part651.FrontSurface = Enum.SurfaceType.Weld
- Part651.LeftSurface = Enum.SurfaceType.Weld
- Part651.TopSurface = Enum.SurfaceType.Weld
- Part651.Position = Vector3.new(-107.099998, 111.600082, -61.5)
- Part651.Orientation = Vector3.new(0, 180, -90)
- SpecialMesh652.Parent = Part651
- SpecialMesh652.MeshType = Enum.MeshType.Wedge
- Part653.Name = "Smooth Block Model"
- Part653.Parent = Model642
- Part653.Rotation = Vector3.new(180, 90, 0)
- Part653.FormFactor = Enum.FormFactor.Plate
- Part653.Size = Vector3.new(1, 0.800000012, 4)
- Part653.CFrame = CFrame.new(-118, 110.600082, -34.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part653.BackSurface = Enum.SurfaceType.Weld
- Part653.BottomSurface = Enum.SurfaceType.Weld
- Part653.TopSurface = Enum.SurfaceType.Smooth
- Part653.Position = Vector3.new(-118, 110.600082, -34.5)
- Part653.Orientation = Vector3.new(0, 90, 180)
- SpecialMesh654.Parent = Part653
- SpecialMesh654.MeshType = Enum.MeshType.Wedge
- Part655.Name = "Smooth Block Model"
- Part655.Parent = Model642
- Part655.Rotation = Vector3.new(-180, 0, -90)
- Part655.FormFactor = Enum.FormFactor.Symmetric
- Part655.Size = Vector3.new(1, 2, 1)
- Part655.CFrame = CFrame.new(-101.5, 111.600082, -43.5, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part655.BackSurface = Enum.SurfaceType.Weld
- Part655.BottomSurface = Enum.SurfaceType.Weld
- Part655.RightSurface = Enum.SurfaceType.Weld
- Part655.TopSurface = Enum.SurfaceType.Smooth
- Part655.Position = Vector3.new(-101.5, 111.600082, -43.5)
- Part655.Orientation = Vector3.new(0, 180, 90)
- SpecialMesh656.Parent = Part655
- SpecialMesh656.MeshType = Enum.MeshType.Wedge
- Part657.Parent = Model642
- Part657.FormFactor = Enum.FormFactor.Plate
- Part657.Size = Vector3.new(2, 1.20000005, 1)
- Part657.CFrame = CFrame.new(-120, 111.60009, -34.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part657.BottomSurface = Enum.SurfaceType.Smooth
- Part657.LeftSurface = Enum.SurfaceType.Weld
- Part657.RightSurface = Enum.SurfaceType.Weld
- Part657.TopSurface = Enum.SurfaceType.Weld
- Part657.Position = Vector3.new(-120, 111.60009, -34.5)
- Part658.Parent = Model642
- Part658.Rotation = Vector3.new(-90, 0, 90)
- Part658.FormFactor = Enum.FormFactor.Plate
- Part658.Size = Vector3.new(1, 0.400000006, 1)
- Part658.CFrame = CFrame.new(-121.200012, 111.500084, -34.5, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part658.BackSurface = Enum.SurfaceType.Weld
- Part658.BottomSurface = Enum.SurfaceType.Weld
- Part658.TopSurface = Enum.SurfaceType.Smooth
- Part658.Position = Vector3.new(-121.200012, 111.500084, -34.5)
- Part658.Orientation = Vector3.new(-90, 90, 0)
- SpecialMesh659.Parent = Part658
- SpecialMesh659.MeshType = Enum.MeshType.Wedge
- Script660.Parent = Part658
- table.insert(cors,sandbox(Script660,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part661.Parent = Model642
- Part661.Rotation = Vector3.new(90, 0, -90)
- Part661.FormFactor = Enum.FormFactor.Plate
- Part661.Size = Vector3.new(1, 0.400000006, 1)
- Part661.CFrame = CFrame.new(-121.200012, 112.500099, -34.5, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part661.BackSurface = Enum.SurfaceType.Weld
- Part661.BottomSurface = Enum.SurfaceType.Smooth
- Part661.TopSurface = Enum.SurfaceType.Weld
- Part661.Position = Vector3.new(-121.200012, 112.500099, -34.5)
- Part661.Orientation = Vector3.new(90, 90, 0)
- SpecialMesh662.Parent = Part661
- SpecialMesh662.MeshType = Enum.MeshType.Wedge
- Part663.Name = "eyes"
- Part663.Parent = Model642
- Part663.BrickColor = BrickColor.new("Really black")
- Part663.FormFactor = Enum.FormFactor.Plate
- Part663.Size = Vector3.new(1, 0.800000012, 1)
- Part663.CFrame = CFrame.new(-118.5, 112.200081, -34.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part663.BackSurface = Enum.SurfaceType.Weld
- Part663.BottomSurface = Enum.SurfaceType.Weld
- Part663.LeftSurface = Enum.SurfaceType.Weld
- Part663.RightSurface = Enum.SurfaceType.Weld
- Part663.TopSurface = Enum.SurfaceType.Weld
- Part663.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part663.Position = Vector3.new(-118.5, 112.200081, -34.5)
- Part663.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part664.Name = "Smooth Block Model"
- Part664.Parent = Model642
- Part664.Rotation = Vector3.new(-180, 0, -90)
- Part664.FormFactor = Enum.FormFactor.Symmetric
- Part664.Size = Vector3.new(1, 2, 2)
- Part664.CFrame = CFrame.new(-101.5, 111.600082, -48, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part664.BackSurface = Enum.SurfaceType.Weld
- Part664.BottomSurface = Enum.SurfaceType.Weld
- Part664.FrontSurface = Enum.SurfaceType.Weld
- Part664.RightSurface = Enum.SurfaceType.Weld
- Part664.TopSurface = Enum.SurfaceType.Smooth
- Part664.Position = Vector3.new(-101.5, 111.600082, -48)
- Part664.Orientation = Vector3.new(0, 180, 90)
- SpecialMesh665.Parent = Part664
- SpecialMesh665.MeshType = Enum.MeshType.Wedge
- Part666.Name = "Smooth Block Model"
- Part666.Parent = Model642
- Part666.BrickColor = BrickColor.new("Dark stone grey")
- Part666.FormFactor = Enum.FormFactor.Symmetric
- Part666.Size = Vector3.new(18, 1, 1)
- Part666.CFrame = CFrame.new(-109.600006, 111.500076, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part666.BottomSurface = Enum.SurfaceType.Smooth
- Part666.LeftSurface = Enum.SurfaceType.Weld
- Part666.TopSurface = Enum.SurfaceType.Smooth
- Part666.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part666.Position = Vector3.new(-109.600006, 111.500076, -15.5)
- Part666.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part667.Name = "Smooth Block Model"
- Part667.Parent = Model642
- Part667.BrickColor = BrickColor.new("Dark stone grey")
- Part667.Rotation = Vector3.new(-180, 0, 0)
- Part667.FormFactor = Enum.FormFactor.Symmetric
- Part667.Size = Vector3.new(13, 1, 1)
- Part667.CFrame = CFrame.new(-107.100006, 111.500076, -20.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part667.BackSurface = Enum.SurfaceType.Weld
- Part667.BottomSurface = Enum.SurfaceType.Smooth
- Part667.FrontSurface = Enum.SurfaceType.Weld
- Part667.LeftSurface = Enum.SurfaceType.Weld
- Part667.TopSurface = Enum.SurfaceType.Smooth
- Part667.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part667.Position = Vector3.new(-107.100006, 111.500076, -20.5)
- Part667.Orientation = Vector3.new(0, 180, 180)
- Part667.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part668.Name = "Smooth Block Model"
- Part668.Parent = Model642
- Part668.Rotation = Vector3.new(-180, 0, -90)
- Part668.FormFactor = Enum.FormFactor.Symmetric
- Part668.Size = Vector3.new(1, 1, 1)
- Part668.CFrame = CFrame.new(-102, 111.600082, -58.5, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part668.BackSurface = Enum.SurfaceType.Weld
- Part668.BottomSurface = Enum.SurfaceType.Weld
- Part668.FrontSurface = Enum.SurfaceType.Weld
- Part668.RightSurface = Enum.SurfaceType.Weld
- Part668.TopSurface = Enum.SurfaceType.Smooth
- Part668.Position = Vector3.new(-102, 111.600082, -58.5)
- Part668.Orientation = Vector3.new(0, 180, 90)
- SpecialMesh669.Parent = Part668
- SpecialMesh669.MeshType = Enum.MeshType.Wedge
- Part670.Name = "Smooth Block Model"
- Part670.Parent = Model642
- Part670.BrickColor = BrickColor.new("Dark stone grey")
- Part670.Rotation = Vector3.new(-180, 0, 0)
- Part670.FormFactor = Enum.FormFactor.Symmetric
- Part670.Size = Vector3.new(1, 1, 1)
- Part670.CFrame = CFrame.new(-114.000008, 111.600082, -60.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part670.BackSurface = Enum.SurfaceType.Weld
- Part670.BottomSurface = Enum.SurfaceType.Smooth
- Part670.FrontSurface = Enum.SurfaceType.Weld
- Part670.LeftSurface = Enum.SurfaceType.Weld
- Part670.RightSurface = Enum.SurfaceType.Weld
- Part670.TopSurface = Enum.SurfaceType.Smooth
- Part670.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part670.Position = Vector3.new(-114.000008, 111.600082, -60.5)
- Part670.Orientation = Vector3.new(0, 180, 180)
- Part670.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part671.Name = "Smooth Block Model"
- Part671.Parent = Model642
- Part671.Rotation = Vector3.new(0, 0, -90)
- Part671.FormFactor = Enum.FormFactor.Symmetric
- Part671.Size = Vector3.new(1, 2, 1)
- Part671.CFrame = CFrame.new(-101.5, 111.600082, -50.5, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part671.BackSurface = Enum.SurfaceType.Weld
- Part671.BottomSurface = Enum.SurfaceType.Weld
- Part671.LeftSurface = Enum.SurfaceType.Weld
- Part671.TopSurface = Enum.SurfaceType.Smooth
- Part671.Position = Vector3.new(-101.5, 111.600082, -50.5)
- Part671.Orientation = Vector3.new(0, 0, -90)
- SpecialMesh672.Parent = Part671
- SpecialMesh672.MeshType = Enum.MeshType.Wedge
- Part673.Name = "Smooth Block Model"
- Part673.Parent = Model642
- Part673.Rotation = Vector3.new(90, -90, 0)
- Part673.FormFactor = Enum.FormFactor.Plate
- Part673.Size = Vector3.new(1, 4, 5)
- Part673.CFrame = CFrame.new(-104.100006, 111.500076, -8, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part673.BackSurface = Enum.SurfaceType.Weld
- Part673.BottomSurface = Enum.SurfaceType.Weld
- Part673.TopSurface = Enum.SurfaceType.Smooth
- Part673.Position = Vector3.new(-104.100006, 111.500076, -8)
- Part673.Orientation = Vector3.new(0, -90, -90)
- SpecialMesh674.Parent = Part673
- SpecialMesh674.MeshType = Enum.MeshType.Wedge
- Part675.Name = "Smooth Block Model"
- Part675.Parent = Model642
- Part675.BrickColor = BrickColor.new("Dark stone grey")
- Part675.FormFactor = Enum.FormFactor.Symmetric
- Part675.Size = Vector3.new(2, 1, 1)
- Part675.CFrame = CFrame.new(-110.600006, 111.500076, -7.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part675.BackSurface = Enum.SurfaceType.Weld
- Part675.BottomSurface = Enum.SurfaceType.Smooth
- Part675.FrontSurface = Enum.SurfaceType.Weld
- Part675.LeftSurface = Enum.SurfaceType.Weld
- Part675.RightSurface = Enum.SurfaceType.Weld
- Part675.TopSurface = Enum.SurfaceType.Smooth
- Part675.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part675.Position = Vector3.new(-110.600006, 111.500076, -7.5)
- Part675.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part676.Name = "Smooth Block Model"
- Part676.Parent = Model642
- Part676.BrickColor = BrickColor.new("Dark stone grey")
- Part676.Rotation = Vector3.new(-180, 0, 0)
- Part676.FormFactor = Enum.FormFactor.Symmetric
- Part676.Size = Vector3.new(13, 1, 1)
- Part676.CFrame = CFrame.new(-108.100006, 111.500076, -10.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part676.BackSurface = Enum.SurfaceType.Weld
- Part676.BottomSurface = Enum.SurfaceType.Smooth
- Part676.FrontSurface = Enum.SurfaceType.Weld
- Part676.LeftSurface = Enum.SurfaceType.Weld
- Part676.TopSurface = Enum.SurfaceType.Smooth
- Part676.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part676.Position = Vector3.new(-108.100006, 111.500076, -10.5)
- Part676.Orientation = Vector3.new(0, 180, 180)
- Part676.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part677.Name = "Smooth Block Model"
- Part677.Parent = Model642
- Part677.Rotation = Vector3.new(90, -90, 0)
- Part677.FormFactor = Enum.FormFactor.Plate
- Part677.Size = Vector3.new(1, 4.4000001, 7)
- Part677.CFrame = CFrame.new(-100.100006, 111.500076, -29.7999992, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part677.BackSurface = Enum.SurfaceType.Weld
- Part677.BottomSurface = Enum.SurfaceType.Weld
- Part677.TopSurface = Enum.SurfaceType.Smooth
- Part677.Position = Vector3.new(-100.100006, 111.500076, -29.7999992)
- Part677.Orientation = Vector3.new(0, -90, -90)
- SpecialMesh678.Parent = Part677
- SpecialMesh678.MeshType = Enum.MeshType.Wedge
- Part679.Name = "Smooth Block Model"
- Part679.Parent = Model642
- Part679.FormFactor = Enum.FormFactor.Plate
- Part679.Size = Vector3.new(10, 0.800000012, 3)
- Part679.CFrame = CFrame.new(-106, 110.600075, -34.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part679.BottomSurface = Enum.SurfaceType.Weld
- Part679.LeftSurface = Enum.SurfaceType.Weld
- Part679.RightSurface = Enum.SurfaceType.Weld
- Part679.TopSurface = Enum.SurfaceType.Weld
- Part679.Position = Vector3.new(-106, 110.600075, -34.5)
- Part680.Name = "Smooth Block Model"
- Part680.Parent = Model642
- Part680.Rotation = Vector3.new(-180, 0, -90)
- Part680.FormFactor = Enum.FormFactor.Plate
- Part680.Size = Vector3.new(1, 2, 1)
- Part680.CFrame = CFrame.new(-110.5, 111.600082, -61.5, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part680.BackSurface = Enum.SurfaceType.Weld
- Part680.BottomSurface = Enum.SurfaceType.Weld
- Part680.FrontSurface = Enum.SurfaceType.Weld
- Part680.TopSurface = Enum.SurfaceType.Smooth
- Part680.Position = Vector3.new(-110.5, 111.600082, -61.5)
- Part680.Orientation = Vector3.new(0, 180, 90)
- SpecialMesh681.Parent = Part680
- SpecialMesh681.MeshType = Enum.MeshType.Wedge
- Part682.Name = "Smooth Block Model"
- Part682.Parent = Model642
- Part682.Rotation = Vector3.new(0, 0, -180)
- Part682.FormFactor = Enum.FormFactor.Symmetric
- Part682.Size = Vector3.new(1, 1, 1)
- Part682.CFrame = CFrame.new(-119.100006, 111.500076, -15.5, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part682.BottomSurface = Enum.SurfaceType.Smooth
- Part682.LeftSurface = Enum.SurfaceType.Weld
- Part682.RightSurface = Enum.SurfaceType.Weld
- Part682.TopSurface = Enum.SurfaceType.Smooth
- Part682.Position = Vector3.new(-119.100006, 111.500076, -15.5)
- Part682.Orientation = Vector3.new(0, 0, 180)
- Script683.Parent = Part682
- table.insert(cors,sandbox(Script683,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part684.Name = "Smooth Block Model"
- Part684.Parent = Model642
- Part684.Rotation = Vector3.new(0, 90, 0)
- Part684.FormFactor = Enum.FormFactor.Symmetric
- Part684.Size = Vector3.new(1, 1, 2)
- Part684.CFrame = CFrame.new(-120.5, 111.600082, -54.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part684.BackSurface = Enum.SurfaceType.Weld
- Part684.BottomSurface = Enum.SurfaceType.Weld
- Part684.TopSurface = Enum.SurfaceType.Smooth
- Part684.Position = Vector3.new(-120.5, 111.600082, -54.5)
- Part684.Orientation = Vector3.new(0, 90, 0)
- SpecialMesh685.Parent = Part684
- SpecialMesh685.MeshType = Enum.MeshType.Wedge
- Script686.Parent = Part684
- table.insert(cors,sandbox(Script686,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- IntValue687.Name = "BadgeID"
- IntValue687.Parent = Part684
- IntValue687.Value = 45342979
- Script688.Name = "BadgeAwarderScript"
- Script688.Parent = Part684
- table.insert(cors,sandbox(Script688,function()
- print("Badge Awarder Loaded. BadgeID: " .. script.Parent.BadgeID.Value)
- -- ROBLOX scripter hackers, see what you can do with this:
- -- game:GetService("BadgeService"):UserHasBadge(userid, badgeid)
- function OnTouch(part)
- if (part.Parent:FindFirstChild("Humanoid") ~= nil) then
- local p = game.Players:GetPlayerFromCharacter(part.Parent)
- if (p ~= nil) then
- print("Awarding BadgeID: " ..script.Parent.BadgeID.Value .. " to UserID: " .. p.userId)
- local b = game:GetService("BadgeService")
- b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
- end
- end
- end
- script.Parent.Touched:connect(OnTouch)
- end))
- Part689.Name = "Smooth Block Model"
- Part689.Parent = Model642
- Part689.Rotation = Vector3.new(90, -90, 0)
- Part689.FormFactor = Enum.FormFactor.Plate
- Part689.Size = Vector3.new(1, 1.20000005, 2)
- Part689.CFrame = CFrame.new(-101.600006, 111.500076, -14.3999996, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part689.BackSurface = Enum.SurfaceType.Weld
- Part689.BottomSurface = Enum.SurfaceType.Weld
- Part689.LeftSurface = Enum.SurfaceType.Weld
- Part689.TopSurface = Enum.SurfaceType.Weld
- Part689.Position = Vector3.new(-101.600006, 111.500076, -14.3999996)
- Part689.Orientation = Vector3.new(0, -90, -90)
- SpecialMesh690.Parent = Part689
- SpecialMesh690.MeshType = Enum.MeshType.Wedge
- Part691.Name = "Smooth Block Model"
- Part691.Parent = Model642
- Part691.Rotation = Vector3.new(0, 90, 0)
- Part691.FormFactor = Enum.FormFactor.Plate
- Part691.Size = Vector3.new(3, 0.400000006, 2)
- Part691.CFrame = CFrame.new(-113, 112.800072, -34.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part691.BackSurface = Enum.SurfaceType.Weld
- Part691.BottomSurface = Enum.SurfaceType.Weld
- Part691.FrontSurface = Enum.SurfaceType.Weld
- Part691.LeftSurface = Enum.SurfaceType.Weld
- Part691.TopSurface = Enum.SurfaceType.Smooth
- Part691.Position = Vector3.new(-113, 112.800072, -34.5)
- Part691.Orientation = Vector3.new(0, 90, 0)
- SpecialMesh692.Parent = Part691
- SpecialMesh692.MeshType = Enum.MeshType.Wedge
- Part693.Name = "Smooth Block Model"
- Part693.Parent = Model642
- Part693.BrickColor = BrickColor.new("Dark stone grey")
- Part693.Rotation = Vector3.new(90, 90, 0)
- Part693.FormFactor = Enum.FormFactor.Symmetric
- Part693.Size = Vector3.new(1, 1, 5)
- Part693.CFrame = CFrame.new(-109.100006, 111.500076, -6.5, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part693.BackSurface = Enum.SurfaceType.Weld
- Part693.BottomSurface = Enum.SurfaceType.Weld
- Part693.TopSurface = Enum.SurfaceType.Smooth
- Part693.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part693.Position = Vector3.new(-109.100006, 111.500076, -6.5)
- Part693.Orientation = Vector3.new(0, 90, 90)
- Part693.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh694.Parent = Part693
- SpecialMesh694.MeshType = Enum.MeshType.Wedge
- Part695.Name = "Smooth Block Model"
- Part695.Parent = Model642
- Part695.Rotation = Vector3.new(-90, -90, 0)
- Part695.FormFactor = Enum.FormFactor.Plate
- Part695.Size = Vector3.new(1, 0.400000006, 2)
- Part695.CFrame = CFrame.new(-99, 111.500076, -33.2000008, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part695.BackSurface = Enum.SurfaceType.Weld
- Part695.BottomSurface = Enum.SurfaceType.Weld
- Part695.FrontSurface = Enum.SurfaceType.Weld
- Part695.TopSurface = Enum.SurfaceType.Weld
- Part695.Position = Vector3.new(-99, 111.500076, -33.2000008)
- Part695.Orientation = Vector3.new(0, -90, 90)
- Part696.Name = "Smooth Block Model"
- Part696.Parent = Model642
- Part696.BrickColor = BrickColor.new("Dark stone grey")
- Part696.FormFactor = Enum.FormFactor.Plate
- Part696.Size = Vector3.new(17, 1.20000005, 1)
- Part696.CFrame = CFrame.new(-105.100006, 111.600082, -32.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part696.BottomSurface = Enum.SurfaceType.Smooth
- Part696.TopSurface = Enum.SurfaceType.Smooth
- Part696.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part696.Position = Vector3.new(-105.100006, 111.600082, -32.5)
- Part696.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part697.Name = "Smooth Block Model"
- Part697.Parent = Model642
- Part697.BrickColor = BrickColor.new("Brown")
- Part697.FormFactor = Enum.FormFactor.Plate
- Part697.Size = Vector3.new(1, 0.800000012, 1)
- Part697.CFrame = CFrame.new(-118.5, 111.400078, -34.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part697.BackSurface = Enum.SurfaceType.Weld
- Part697.BottomSurface = Enum.SurfaceType.Weld
- Part697.FrontSurface = Enum.SurfaceType.Weld
- Part697.LeftSurface = Enum.SurfaceType.Weld
- Part697.RightSurface = Enum.SurfaceType.Weld
- Part697.TopSurface = Enum.SurfaceType.Weld
- Part697.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part697.Position = Vector3.new(-118.5, 111.400078, -34.5)
- Part697.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part698.Name = "Smooth Block Model"
- Part698.Parent = Model642
- Part698.BrickColor = BrickColor.new("Dark stone grey")
- Part698.Rotation = Vector3.new(90, 90, 0)
- Part698.FormFactor = Enum.FormFactor.Plate
- Part698.Size = Vector3.new(1, 0.400000006, 1)
- Part698.CFrame = CFrame.new(-118.5, 111.500084, -33.7999992, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part698.BackSurface = Enum.SurfaceType.Weld
- Part698.BottomSurface = Enum.SurfaceType.Weld
- Part698.FrontSurface = Enum.SurfaceType.Weld
- Part698.RightSurface = Enum.SurfaceType.Weld
- Part698.TopSurface = Enum.SurfaceType.Weld
- Part698.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part698.Position = Vector3.new(-118.5, 111.500084, -33.7999992)
- Part698.Orientation = Vector3.new(0, 90, 90)
- Part698.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part699.Name = "Smooth Block Model"
- Part699.Parent = Model642
- Part699.BrickColor = BrickColor.new("Dark stone grey")
- Part699.Rotation = Vector3.new(-90, 90, 0)
- Part699.FormFactor = Enum.FormFactor.Symmetric
- Part699.Size = Vector3.new(1, 1, 5)
- Part699.CFrame = CFrame.new(-109, 111.600082, -63.5, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part699.BackSurface = Enum.SurfaceType.Weld
- Part699.BottomSurface = Enum.SurfaceType.Weld
- Part699.TopSurface = Enum.SurfaceType.Weld
- Part699.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part699.Position = Vector3.new(-109, 111.600082, -63.5)
- Part699.Orientation = Vector3.new(0, 90, -90)
- Part699.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh700.Parent = Part699
- SpecialMesh700.MeshType = Enum.MeshType.Wedge
- Part701.Name = "Smooth Block Model"
- Part701.Parent = Model642
- Part701.Rotation = Vector3.new(90, -90, 0)
- Part701.FormFactor = Enum.FormFactor.Symmetric
- Part701.Size = Vector3.new(1, 2, 2)
- Part701.CFrame = CFrame.new(-101.5, 111.600082, -53, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part701.BackSurface = Enum.SurfaceType.Weld
- Part701.BottomSurface = Enum.SurfaceType.Weld
- Part701.LeftSurface = Enum.SurfaceType.Weld
- Part701.TopSurface = Enum.SurfaceType.Weld
- Part701.Position = Vector3.new(-101.5, 111.600082, -53)
- Part701.Orientation = Vector3.new(0, -90, -90)
- SpecialMesh702.Parent = Part701
- SpecialMesh702.MeshType = Enum.MeshType.Wedge
- Part703.Name = "Smooth Block Model"
- Part703.Parent = Model642
- Part703.Rotation = Vector3.new(90, 0, 90)
- Part703.FormFactor = Enum.FormFactor.Plate
- Part703.Size = Vector3.new(1, 0.400000006, 1)
- Part703.CFrame = CFrame.new(-117.600006, 113.900078, -35.5, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- Part703.BackSurface = Enum.SurfaceType.Weld
- Part703.BottomSurface = Enum.SurfaceType.Weld
- Part703.TopSurface = Enum.SurfaceType.Smooth
- Part703.Position = Vector3.new(-117.600006, 113.900078, -35.5)
- Part703.Orientation = Vector3.new(90, -90, 0)
- SpecialMesh704.Parent = Part703
- SpecialMesh704.MeshType = Enum.MeshType.Wedge
- Part705.Name = "Smooth Block Model"
- Part705.Parent = Model642
- Part705.Rotation = Vector3.new(90, 0, -90)
- Part705.FormFactor = Enum.FormFactor.Plate
- Part705.Size = Vector3.new(1, 0.400000006, 1)
- Part705.CFrame = CFrame.new(-116.399994, 113.900078, -35.5, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part705.BackSurface = Enum.SurfaceType.Weld
- Part705.BottomSurface = Enum.SurfaceType.Weld
- Part705.FrontSurface = Enum.SurfaceType.Weld
- Part705.TopSurface = Enum.SurfaceType.Weld
- Part705.Position = Vector3.new(-116.399994, 113.900078, -35.5)
- Part705.Orientation = Vector3.new(90, 90, 0)
- SpecialMesh706.Parent = Part705
- SpecialMesh706.MeshType = Enum.MeshType.Wedge
- Part707.Name = "Smooth Block Model"
- Part707.Parent = Model642
- Part707.Rotation = Vector3.new(90, -90, 0)
- Part707.FormFactor = Enum.FormFactor.Symmetric
- Part707.Size = Vector3.new(1, 1, 2)
- Part707.CFrame = CFrame.new(-99, 111.500076, -35.0999985, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part707.BackSurface = Enum.SurfaceType.Weld
- Part707.BottomSurface = Enum.SurfaceType.Weld
- Part707.LeftSurface = Enum.SurfaceType.Weld
- Part707.TopSurface = Enum.SurfaceType.Weld
- Part707.Position = Vector3.new(-99, 111.500076, -35.0999985)
- Part707.Orientation = Vector3.new(0, -90, -90)
- SpecialMesh708.Parent = Part707
- SpecialMesh708.MeshType = Enum.MeshType.Wedge
- Part709.Name = "Smooth Block Model"
- Part709.Parent = Model642
- Part709.BrickColor = BrickColor.new("Dark stone grey")
- Part709.Rotation = Vector3.new(180, 90, 0)
- Part709.FormFactor = Enum.FormFactor.Plate
- Part709.Size = Vector3.new(1, 0.800000012, 2)
- Part709.CFrame = CFrame.new(-117, 110.600082, -33.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part709.BackSurface = Enum.SurfaceType.Weld
- Part709.BottomSurface = Enum.SurfaceType.Weld
- Part709.LeftSurface = Enum.SurfaceType.Weld
- Part709.TopSurface = Enum.SurfaceType.Smooth
- Part709.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part709.Position = Vector3.new(-117, 110.600082, -33.5)
- Part709.Orientation = Vector3.new(0, 90, 180)
- Part709.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh710.Parent = Part709
- SpecialMesh710.MeshType = Enum.MeshType.Wedge
- Part711.Name = "Smooth Block Model"
- Part711.Parent = Model642
- Part711.Rotation = Vector3.new(0, 0, -90)
- Part711.FormFactor = Enum.FormFactor.Symmetric
- Part711.Size = Vector3.new(1, 3, 6)
- Part711.CFrame = CFrame.new(-102.100006, 111.500076, -24, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part711.BackSurface = Enum.SurfaceType.Weld
- Part711.BottomSurface = Enum.SurfaceType.Weld
- Part711.TopSurface = Enum.SurfaceType.Smooth
- Part711.Position = Vector3.new(-102.100006, 111.500076, -24)
- Part711.Orientation = Vector3.new(0, 0, -90)
- SpecialMesh712.Parent = Part711
- SpecialMesh712.MeshType = Enum.MeshType.Wedge
- Part713.Name = "Smooth Block Model"
- Part713.Parent = Model642
- Part713.BrickColor = BrickColor.new("Dark stone grey")
- Part713.Rotation = Vector3.new(90, 90, 0)
- Part713.FormFactor = Enum.FormFactor.Plate
- Part713.Size = Vector3.new(1, 2, 3)
- Part713.CFrame = CFrame.new(-113.100006, 111.500076, -8, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part713.BackSurface = Enum.SurfaceType.Weld
- Part713.BottomSurface = Enum.SurfaceType.Weld
- Part713.TopSurface = Enum.SurfaceType.Smooth
- Part713.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part713.Position = Vector3.new(-113.100006, 111.500076, -8)
- Part713.Orientation = Vector3.new(0, 90, 90)
- Part713.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh714.Parent = Part713
- SpecialMesh714.MeshType = Enum.MeshType.Wedge
- Part715.Name = "Smooth Block Model"
- Part715.Parent = Model642
- Part715.Rotation = Vector3.new(-90, 0, 90)
- Part715.FormFactor = Enum.FormFactor.Plate
- Part715.Size = Vector3.new(1, 0.400000006, 1)
- Part715.CFrame = CFrame.new(-117.600006, 113.900078, -33.5, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part715.BackSurface = Enum.SurfaceType.Weld
- Part715.BottomSurface = Enum.SurfaceType.Weld
- Part715.FrontSurface = Enum.SurfaceType.Weld
- Part715.TopSurface = Enum.SurfaceType.Smooth
- Part715.Position = Vector3.new(-117.600006, 113.900078, -33.5)
- Part715.Orientation = Vector3.new(-90, 90, 0)
- SpecialMesh716.Parent = Part715
- SpecialMesh716.MeshType = Enum.MeshType.Wedge
- Part717.Name = "Smooth Block Model"
- Part717.Parent = Model642
- Part717.Rotation = Vector3.new(0, -90, 0)
- Part717.FormFactor = Enum.FormFactor.Plate
- Part717.Size = Vector3.new(1, 2, 1)
- Part717.CFrame = CFrame.new(-116.899994, 115.400078, -33.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part717.BackSurface = Enum.SurfaceType.Weld
- Part717.BottomSurface = Enum.SurfaceType.Weld
- Part717.TopSurface = Enum.SurfaceType.Weld
- Part717.Position = Vector3.new(-116.899994, 115.400078, -33.5)
- Part717.Orientation = Vector3.new(0, -90, 0)
- SpecialMesh718.Parent = Part717
- SpecialMesh718.MeshType = Enum.MeshType.Wedge
- Part719.Name = "Smooth Block Model"
- Part719.Parent = Model642
- Part719.Rotation = Vector3.new(90, -90, 0)
- Part719.FormFactor = Enum.FormFactor.Plate
- Part719.Size = Vector3.new(1, 0.400000006, 1)
- Part719.CFrame = CFrame.new(-97.5, 111.500092, -35.7999992, -0, 0, -1, -1, 0, 0, -0, 1, 0)
- Part719.BackSurface = Enum.SurfaceType.Weld
- Part719.BottomSurface = Enum.SurfaceType.Weld
- Part719.LeftSurface = Enum.SurfaceType.Weld
- Part719.TopSurface = Enum.SurfaceType.Weld
- Part719.Position = Vector3.new(-97.5, 111.500092, -35.7999992)
- Part719.Orientation = Vector3.new(0, -90, -90)
- SpecialMesh720.Parent = Part719
- SpecialMesh720.MeshType = Enum.MeshType.Wedge
- Part721.Name = "Smooth Block Model"
- Part721.Parent = Model642
- Part721.Rotation = Vector3.new(0, 0, -90)
- Part721.FormFactor = Enum.FormFactor.Symmetric
- Part721.Size = Vector3.new(1, 5, 4)
- Part721.CFrame = CFrame.new(-104, 111.600082, -62, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part721.BackSurface = Enum.SurfaceType.Weld
- Part721.BottomSurface = Enum.SurfaceType.Weld
- Part721.TopSurface = Enum.SurfaceType.Smooth
- Part721.Position = Vector3.new(-104, 111.600082, -62)
- Part721.Orientation = Vector3.new(0, 0, -90)
- SpecialMesh722.Parent = Part721
- SpecialMesh722.MeshType = Enum.MeshType.Wedge
- Part723.Name = "Smooth Block Model"
- Part723.Parent = Model642
- Part723.FormFactor = Enum.FormFactor.Symmetric
- Part723.Size = Vector3.new(12, 1, 4)
- Part723.CFrame = CFrame.new(-107.600006, 111.500076, -18, 1, 0, 0, -0, 1, 0, -0, 0, 1)
- Part723.BackSurface = Enum.SurfaceType.Weld
- Part723.BottomSurface = Enum.SurfaceType.Smooth
- Part723.FrontSurface = Enum.SurfaceType.Weld
- Part723.LeftSurface = Enum.SurfaceType.Weld
- Part723.RightSurface = Enum.SurfaceType.Weld
- Part723.TopSurface = Enum.SurfaceType.Smooth
- Part723.Position = Vector3.new(-107.600006, 111.500076, -18)
- Part724.Name = "Smooth Block Model"
- Part724.Parent = Model642
- Part724.BrickColor = BrickColor.new("Dark stone grey")
- Part724.Rotation = Vector3.new(0, -90, 0)
- Part724.FormFactor = Enum.FormFactor.Plate
- Part724.Size = Vector3.new(1, 0.800000012, 13)
- Part724.CFrame = CFrame.new(-104.100006, 112.600075, -32.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part724.BackSurface = Enum.SurfaceType.Weld
- Part724.BottomSurface = Enum.SurfaceType.Weld
- Part724.LeftSurface = Enum.SurfaceType.Weld
- Part724.TopSurface = Enum.SurfaceType.Smooth
- Part724.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part724.Position = Vector3.new(-104.100006, 112.600075, -32.5)
- Part724.Orientation = Vector3.new(0, -90, 0)
- Part724.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh725.Parent = Part724
- SpecialMesh725.MeshType = Enum.MeshType.Wedge
- Part726.Name = "Smooth Block Model"
- Part726.Parent = Model642
- Part726.BrickColor = BrickColor.new("Dark stone grey")
- Part726.Rotation = Vector3.new(180, 0, -180)
- Part726.FormFactor = Enum.FormFactor.Plate
- Part726.Size = Vector3.new(17, 1.20000005, 1)
- Part726.CFrame = CFrame.new(-105, 111.700089, -36.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part726.BottomSurface = Enum.SurfaceType.Smooth
- Part726.TopSurface = Enum.SurfaceType.Smooth
- Part726.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part726.Position = Vector3.new(-105, 111.700089, -36.5)
- Part726.Orientation = Vector3.new(0, -180, 0)
- Part726.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part727.Name = "Smooth Block Model"
- Part727.Parent = Model642
- Part727.Rotation = Vector3.new(0, 0, -90)
- Part727.FormFactor = Enum.FormFactor.Symmetric
- Part727.Size = Vector3.new(1, 2, 3)
- Part727.CFrame = CFrame.new(-101.5, 111.600082, -56.5, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part727.BackSurface = Enum.SurfaceType.Weld
- Part727.BottomSurface = Enum.SurfaceType.Weld
- Part727.LeftSurface = Enum.SurfaceType.Weld
- Part727.TopSurface = Enum.SurfaceType.Smooth
- Part727.Position = Vector3.new(-101.5, 111.600082, -56.5)
- Part727.Orientation = Vector3.new(0, 0, -90)
- SpecialMesh728.Parent = Part727
- SpecialMesh728.MeshType = Enum.MeshType.Wedge
- Part729.Name = "Smooth Block Model"
- Part729.Parent = Model642
- Part729.Rotation = Vector3.new(-180, -90, 0)
- Part729.FormFactor = Enum.FormFactor.Plate
- Part729.Size = Vector3.new(1, 0.800000012, 2)
- Part729.CFrame = CFrame.new(-120.600006, 110.600075, -15.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- Part729.BottomSurface = Enum.SurfaceType.Weld
- Part729.TopSurface = Enum.SurfaceType.Smooth
- Part729.Position = Vector3.new(-120.600006, 110.600075, -15.5)
- Part729.Orientation = Vector3.new(0, -90, 180)
- SpecialMesh730.Parent = Part729
- SpecialMesh730.MeshType = Enum.MeshType.Wedge
- Script731.Parent = Part729
- table.insert(cors,sandbox(Script731,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part732.Name = "Smooth Block Model"
- Part732.Parent = Model642
- Part732.Rotation = Vector3.new(-180, 0, 0)
- Part732.FormFactor = Enum.FormFactor.Symmetric
- Part732.Size = Vector3.new(2, 1, 1)
- Part732.CFrame = CFrame.new(-112.5, 111.600082, -60.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part732.BackSurface = Enum.SurfaceType.Weld
- Part732.BottomSurface = Enum.SurfaceType.Smooth
- Part732.FrontSurface = Enum.SurfaceType.Weld
- Part732.LeftSurface = Enum.SurfaceType.Weld
- Part732.RightSurface = Enum.SurfaceType.Weld
- Part732.TopSurface = Enum.SurfaceType.Smooth
- Part732.Position = Vector3.new(-112.5, 111.600082, -60.5)
- Part732.Orientation = Vector3.new(0, 180, 180)
- Part733.Name = "Smooth Block Model"
- Part733.Parent = Model642
- Part733.BrickColor = BrickColor.new("Dark stone grey")
- Part733.Rotation = Vector3.new(-90, 90, 0)
- Part733.FormFactor = Enum.FormFactor.Plate
- Part733.Size = Vector3.new(1, 2, 3)
- Part733.CFrame = CFrame.new(-113, 111.600082, -62, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part733.BackSurface = Enum.SurfaceType.Weld
- Part733.BottomSurface = Enum.SurfaceType.Weld
- Part733.TopSurface = Enum.SurfaceType.Smooth
- Part733.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part733.Position = Vector3.new(-113, 111.600082, -62)
- Part733.Orientation = Vector3.new(0, 90, -90)
- Part733.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh734.Parent = Part733
- SpecialMesh734.MeshType = Enum.MeshType.Wedge
- Part735.Name = "Smooth Block Model"
- Part735.Parent = Model642
- Part735.Rotation = Vector3.new(0, 90, 0)
- Part735.FormFactor = Enum.FormFactor.Plate
- Part735.Size = Vector3.new(1, 0.800000012, 2)
- Part735.CFrame = CFrame.new(-112.600006, 112.60009, -32.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part735.BackSurface = Enum.SurfaceType.Weld
- Part735.BottomSurface = Enum.SurfaceType.Weld
- Part735.RightSurface = Enum.SurfaceType.Weld
- Part735.TopSurface = Enum.SurfaceType.Smooth
- Part735.Position = Vector3.new(-112.600006, 112.60009, -32.5)
- Part735.Orientation = Vector3.new(0, 90, 0)
- SpecialMesh736.Parent = Part735
- SpecialMesh736.MeshType = Enum.MeshType.Wedge
- Part737.Name = "Smooth Block Model"
- Part737.Parent = Model642
- Part737.Rotation = Vector3.new(90, 90, 0)
- Part737.FormFactor = Enum.FormFactor.Plate
- Part737.Size = Vector3.new(1, 0.400000006, 2)
- Part737.CFrame = CFrame.new(-120, 111.500099, -33.7999992, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part737.BackSurface = Enum.SurfaceType.Weld
- Part737.BottomSurface = Enum.SurfaceType.Weld
- Part737.TopSurface = Enum.SurfaceType.Smooth
- Part737.Position = Vector3.new(-120, 111.500099, -33.7999992)
- Part737.Orientation = Vector3.new(0, 90, 90)
- SpecialMesh738.Parent = Part737
- SpecialMesh738.MeshType = Enum.MeshType.Wedge
- Part739.Name = "Smooth Block Model"
- Part739.Parent = Model642
- Part739.Rotation = Vector3.new(90, -90, 0)
- Part739.FormFactor = Enum.FormFactor.Plate
- Part739.Size = Vector3.new(1, 0.800000012, 1)
- Part739.CFrame = CFrame.new(-102.100006, 111.500076, -12.6000004, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part739.BackSurface = Enum.SurfaceType.Weld
- Part739.BottomSurface = Enum.SurfaceType.Weld
- Part739.LeftSurface = Enum.SurfaceType.Weld
- Part739.TopSurface = Enum.SurfaceType.Weld
- Part739.Position = Vector3.new(-102.100006, 111.500076, -12.6000004)
- Part739.Orientation = Vector3.new(0, -90, -90)
- SpecialMesh740.Parent = Part739
- SpecialMesh740.MeshType = Enum.MeshType.Wedge
- Part741.Name = "Smooth Block Model"
- Part741.Parent = Model642
- Part741.Rotation = Vector3.new(-180, 0, 0)
- Part741.FormFactor = Enum.FormFactor.Symmetric
- Part741.Size = Vector3.new(3, 1, 1)
- Part741.CFrame = CFrame.new(-108, 111.600082, -62.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part741.BackSurface = Enum.SurfaceType.Weld
- Part741.BottomSurface = Enum.SurfaceType.Smooth
- Part741.LeftSurface = Enum.SurfaceType.Weld
- Part741.RightSurface = Enum.SurfaceType.Weld
- Part741.TopSurface = Enum.SurfaceType.Smooth
- Part741.Position = Vector3.new(-108, 111.600082, -62.5)
- Part741.Orientation = Vector3.new(0, 180, 180)
- Part742.Name = "Smooth Block Model"
- Part742.Parent = Model642
- Part742.Rotation = Vector3.new(0, 0, -90)
- Part742.FormFactor = Enum.FormFactor.Plate
- Part742.Size = Vector3.new(1, 0.800000012, 1)
- Part742.CFrame = CFrame.new(-117, 113.900078, -35.5, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part742.BottomSurface = Enum.SurfaceType.Weld
- Part742.RightSurface = Enum.SurfaceType.Weld
- Part742.TopSurface = Enum.SurfaceType.Weld
- Part742.Position = Vector3.new(-117, 113.900078, -35.5)
- Part742.Orientation = Vector3.new(0, 0, -90)
- Part743.Name = "Smooth Block Model"
- Part743.Parent = Model642
- Part743.BrickColor = BrickColor.new("Dark stone grey")
- Part743.Rotation = Vector3.new(90, 90, 0)
- Part743.FormFactor = Enum.FormFactor.Plate
- Part743.Size = Vector3.new(1, 0.800000012, 1)
- Part743.CFrame = CFrame.new(-118.5, 111.500084, -33.2000008, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part743.BackSurface = Enum.SurfaceType.Weld
- Part743.BottomSurface = Enum.SurfaceType.Weld
- Part743.RightSurface = Enum.SurfaceType.Weld
- Part743.TopSurface = Enum.SurfaceType.Smooth
- Part743.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part743.Position = Vector3.new(-118.5, 111.500084, -33.2000008)
- Part743.Orientation = Vector3.new(0, 90, 90)
- Part743.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh744.Parent = Part743
- SpecialMesh744.MeshType = Enum.MeshType.Wedge
- Part745.Name = "Smooth Block Model"
- Part745.Parent = Model642
- Part745.BrickColor = BrickColor.new("Dark stone grey")
- Part745.FormFactor = Enum.FormFactor.Plate
- Part745.Size = Vector3.new(2, 2.4000001, 3)
- Part745.CFrame = CFrame.new(-117, 112.200081, -34.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part745.BottomSurface = Enum.SurfaceType.Weld
- Part745.RightSurface = Enum.SurfaceType.Weld
- Part745.TopSurface = Enum.SurfaceType.Smooth
- Part745.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part745.Position = Vector3.new(-117, 112.200081, -34.5)
- Part745.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part746.Name = "Smooth Block Model"
- Part746.Parent = Model642
- Part746.BrickColor = BrickColor.new("Dark stone grey")
- Part746.Rotation = Vector3.new(0, 0, 90)
- Part746.FormFactor = Enum.FormFactor.Plate
- Part746.Size = Vector3.new(1, 2.79999995, 6)
- Part746.CFrame = CFrame.new(-115.900002, 111.600082, -58, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part746.BackSurface = Enum.SurfaceType.Weld
- Part746.BottomSurface = Enum.SurfaceType.Weld
- Part746.TopSurface = Enum.SurfaceType.Smooth
- Part746.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part746.Position = Vector3.new(-115.900002, 111.600082, -58)
- Part746.Orientation = Vector3.new(0, 0, 90)
- Part746.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh747.Parent = Part746
- SpecialMesh747.MeshType = Enum.MeshType.Wedge
- Part748.Name = "Smooth Block Model"
- Part748.Parent = Model642
- Part748.Rotation = Vector3.new(-90, -90, 0)
- Part748.FormFactor = Enum.FormFactor.Plate
- Part748.Size = Vector3.new(1, 0.400000006, 1)
- Part748.CFrame = CFrame.new(-97.5, 111.500076, -33.2000008, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part748.BackSurface = Enum.SurfaceType.Weld
- Part748.BottomSurface = Enum.SurfaceType.Weld
- Part748.TopSurface = Enum.SurfaceType.Smooth
- Part748.Position = Vector3.new(-97.5, 111.500076, -33.2000008)
- Part748.Orientation = Vector3.new(0, -90, 90)
- SpecialMesh749.Parent = Part748
- SpecialMesh749.MeshType = Enum.MeshType.Wedge
- Part750.Name = "Smooth Block Model"
- Part750.Parent = Model642
- Part750.BrickColor = BrickColor.new("Dark stone grey")
- Part750.Rotation = Vector3.new(-90, 90, 0)
- Part750.FormFactor = Enum.FormFactor.Plate
- Part750.Size = Vector3.new(1, 0.800000012, 1)
- Part750.CFrame = CFrame.new(-118.5, 111.500084, -35.7999992, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part750.BackSurface = Enum.SurfaceType.Weld
- Part750.BottomSurface = Enum.SurfaceType.Weld
- Part750.LeftSurface = Enum.SurfaceType.Weld
- Part750.TopSurface = Enum.SurfaceType.Smooth
- Part750.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part750.Position = Vector3.new(-118.5, 111.500084, -35.7999992)
- Part750.Orientation = Vector3.new(0, 90, -90)
- Part750.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh751.Parent = Part750
- SpecialMesh751.MeshType = Enum.MeshType.Wedge
- Part752.Name = "Smooth Block Model"
- Part752.Parent = Model642
- Part752.Rotation = Vector3.new(-180, 0, 0)
- Part752.FormFactor = Enum.FormFactor.Symmetric
- Part752.Size = Vector3.new(11, 1, 4)
- Part752.CFrame = CFrame.new(-108, 111.600082, -52, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part752.BackSurface = Enum.SurfaceType.Weld
- Part752.BottomSurface = Enum.SurfaceType.Smooth
- Part752.FrontSurface = Enum.SurfaceType.Weld
- Part752.LeftSurface = Enum.SurfaceType.Weld
- Part752.TopSurface = Enum.SurfaceType.Smooth
- Part752.Position = Vector3.new(-108, 111.600082, -52)
- Part752.Orientation = Vector3.new(0, 180, 180)
- Part753.Name = "Smooth Block Model"
- Part753.Parent = Model642
- Part753.BrickColor = BrickColor.new("Dark stone grey")
- Part753.Rotation = Vector3.new(0, 0, 90)
- Part753.FormFactor = Enum.FormFactor.Plate
- Part753.Size = Vector3.new(1, 4, 13)
- Part753.CFrame = CFrame.new(-115.600006, 111.500076, -22.5, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part753.BackSurface = Enum.SurfaceType.Weld
- Part753.BottomSurface = Enum.SurfaceType.Weld
- Part753.TopSurface = Enum.SurfaceType.Smooth
- Part753.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part753.Position = Vector3.new(-115.600006, 111.500076, -22.5)
- Part753.Orientation = Vector3.new(0, 0, 90)
- Part753.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh754.Parent = Part753
- SpecialMesh754.MeshType = Enum.MeshType.Wedge
- Part755.Name = "Smooth Block Model"
- Part755.Parent = Model642
- Part755.BrickColor = BrickColor.new("Dark stone grey")
- Part755.Rotation = Vector3.new(-180, 0, 90)
- Part755.FormFactor = Enum.FormFactor.Plate
- Part755.Size = Vector3.new(1, 2.79999995, 6)
- Part755.CFrame = CFrame.new(-116.000008, 111.500076, -12, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part755.BackSurface = Enum.SurfaceType.Weld
- Part755.BottomSurface = Enum.SurfaceType.Weld
- Part755.TopSurface = Enum.SurfaceType.Smooth
- Part755.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part755.Position = Vector3.new(-116.000008, 111.500076, -12)
- Part755.Orientation = Vector3.new(0, 180, -90)
- Part755.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh756.Parent = Part755
- SpecialMesh756.MeshType = Enum.MeshType.Wedge
- Part757.Name = "Smooth Block Model"
- Part757.Parent = Model642
- Part757.Rotation = Vector3.new(-180, -90, 0)
- Part757.FormFactor = Enum.FormFactor.Plate
- Part757.Size = Vector3.new(3, 0.800000012, 1)
- Part757.CFrame = CFrame.new(-100.5, 110.600075, -34.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- Part757.BackSurface = Enum.SurfaceType.Weld
- Part757.BottomSurface = Enum.SurfaceType.Weld
- Part757.TopSurface = Enum.SurfaceType.Smooth
- Part757.Position = Vector3.new(-100.5, 110.600075, -34.5)
- Part757.Orientation = Vector3.new(0, -90, 180)
- SpecialMesh758.Parent = Part757
- SpecialMesh758.MeshType = Enum.MeshType.Wedge
- Part759.Name = "Smooth Block Model"
- Part759.Parent = Model642
- Part759.FormFactor = Enum.FormFactor.Plate
- Part759.Size = Vector3.new(1, 3.20000005, 3)
- Part759.CFrame = CFrame.new(-111.5, 110.600082, -34.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part759.BottomSurface = Enum.SurfaceType.Smooth
- Part759.LeftSurface = Enum.SurfaceType.Weld
- Part759.RightSurface = Enum.SurfaceType.Weld
- Part759.TopSurface = Enum.SurfaceType.Weld
- Part759.Position = Vector3.new(-111.5, 110.600082, -34.5)
- Part760.Name = "Smooth Block Model"
- Part760.Parent = Model642
- Part760.FormFactor = Enum.FormFactor.Symmetric
- Part760.Size = Vector3.new(7, 1, 1)
- Part760.CFrame = CFrame.new(-110.100006, 111.500076, -9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part760.BackSurface = Enum.SurfaceType.Weld
- Part760.BottomSurface = Enum.SurfaceType.Smooth
- Part760.FrontSurface = Enum.SurfaceType.Weld
- Part760.LeftSurface = Enum.SurfaceType.Weld
- Part760.RightSurface = Enum.SurfaceType.Weld
- Part760.TopSurface = Enum.SurfaceType.Smooth
- Part760.Position = Vector3.new(-110.100006, 111.500076, -9.5)
- Part761.Name = "Smooth Block Model"
- Part761.Parent = Model642
- Part761.Rotation = Vector3.new(-90, -90, 0)
- Part761.FormFactor = Enum.FormFactor.Plate
- Part761.Size = Vector3.new(1, 0.400000006, 1)
- Part761.CFrame = CFrame.new(-102.100006, 111.500076, -13.2000008, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part761.BackSurface = Enum.SurfaceType.Weld
- Part761.BottomSurface = Enum.SurfaceType.Weld
- Part761.RightSurface = Enum.SurfaceType.Weld
- Part761.TopSurface = Enum.SurfaceType.Weld
- Part761.Position = Vector3.new(-102.100006, 111.500076, -13.2000008)
- Part761.Orientation = Vector3.new(0, -90, 90)
- SpecialMesh762.Parent = Part761
- SpecialMesh762.MeshType = Enum.MeshType.Wedge
- Part763.Name = "Smooth Block Model"
- Part763.Parent = Model642
- Part763.BrickColor = BrickColor.new("Dark stone grey")
- Part763.Rotation = Vector3.new(90, 90, 0)
- Part763.FormFactor = Enum.FormFactor.Plate
- Part763.Size = Vector3.new(1, 0.400000006, 1)
- Part763.CFrame = CFrame.new(-118.5, 111.500084, -35.2000008, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part763.BackSurface = Enum.SurfaceType.Weld
- Part763.BottomSurface = Enum.SurfaceType.Weld
- Part763.FrontSurface = Enum.SurfaceType.Weld
- Part763.RightSurface = Enum.SurfaceType.Weld
- Part763.TopSurface = Enum.SurfaceType.Weld
- Part763.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part763.Position = Vector3.new(-118.5, 111.500084, -35.2000008)
- Part763.Orientation = Vector3.new(0, 90, 90)
- Part763.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part764.Name = "Smooth Block Model"
- Part764.Parent = Model642
- Part764.Rotation = Vector3.new(0, 0, -90)
- Part764.FormFactor = Enum.FormFactor.Symmetric
- Part764.Size = Vector3.new(1, 1, 1)
- Part764.CFrame = CFrame.new(-116.899994, 113.900078, -33.5, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part764.BottomSurface = Enum.SurfaceType.Weld
- Part764.LeftSurface = Enum.SurfaceType.Weld
- Part764.RightSurface = Enum.SurfaceType.Weld
- Part764.TopSurface = Enum.SurfaceType.Weld
- Part764.Position = Vector3.new(-116.899994, 113.900078, -33.5)
- Part764.Orientation = Vector3.new(0, 0, -90)
- Part765.Name = "Smooth Block Model"
- Part765.Parent = Model642
- Part765.BrickColor = BrickColor.new("Dark stone grey")
- Part765.Rotation = Vector3.new(-180, 0, 0)
- Part765.FormFactor = Enum.FormFactor.Symmetric
- Part765.Size = Vector3.new(1, 1, 11)
- Part765.CFrame = CFrame.new(-113.100006, 111.500076, -26.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part765.BackSurface = Enum.SurfaceType.Weld
- Part765.BottomSurface = Enum.SurfaceType.Smooth
- Part765.FrontSurface = Enum.SurfaceType.Weld
- Part765.LeftSurface = Enum.SurfaceType.Weld
- Part765.RightSurface = Enum.SurfaceType.Weld
- Part765.TopSurface = Enum.SurfaceType.Smooth
- Part765.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part765.Position = Vector3.new(-113.100006, 111.500076, -26.5)
- Part765.Orientation = Vector3.new(0, 180, 180)
- Part765.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part766.Name = "Smooth Block Model"
- Part766.Parent = Model642
- Part766.Rotation = Vector3.new(90, 0, -90)
- Part766.FormFactor = Enum.FormFactor.Plate
- Part766.Size = Vector3.new(1, 0.400000006, 1)
- Part766.CFrame = CFrame.new(-116.200012, 113.900078, -33.5, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part766.BackSurface = Enum.SurfaceType.Weld
- Part766.BottomSurface = Enum.SurfaceType.Weld
- Part766.TopSurface = Enum.SurfaceType.Smooth
- Part766.Position = Vector3.new(-116.200012, 113.900078, -33.5)
- Part766.Orientation = Vector3.new(90, 90, 0)
- SpecialMesh767.Parent = Part766
- SpecialMesh767.MeshType = Enum.MeshType.Wedge
- Part768.Name = "Smooth Block Model"
- Part768.Parent = Model642
- Part768.FormFactor = Enum.FormFactor.Symmetric
- Part768.Size = Vector3.new(10, 1, 12)
- Part768.CFrame = CFrame.new(-107.5, 111.600082, -43, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part768.BackSurface = Enum.SurfaceType.Weld
- Part768.BottomSurface = Enum.SurfaceType.Smooth
- Part768.FrontSurface = Enum.SurfaceType.Weld
- Part768.LeftSurface = Enum.SurfaceType.Weld
- Part768.TopSurface = Enum.SurfaceType.Smooth
- Part768.Position = Vector3.new(-107.5, 111.600082, -43)
- Part769.Name = "Smooth Block Model"
- Part769.Parent = Model642
- Part769.BrickColor = BrickColor.new("Dark stone grey")
- Part769.Rotation = Vector3.new(-180, 0, 0)
- Part769.FormFactor = Enum.FormFactor.Symmetric
- Part769.Size = Vector3.new(2, 1, 1)
- Part769.CFrame = CFrame.new(-110.5, 111.600082, -62.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part769.BackSurface = Enum.SurfaceType.Weld
- Part769.BottomSurface = Enum.SurfaceType.Smooth
- Part769.FrontSurface = Enum.SurfaceType.Weld
- Part769.LeftSurface = Enum.SurfaceType.Weld
- Part769.RightSurface = Enum.SurfaceType.Weld
- Part769.TopSurface = Enum.SurfaceType.Smooth
- Part769.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part769.Position = Vector3.new(-110.5, 111.600082, -62.5)
- Part769.Orientation = Vector3.new(0, 180, 180)
- Part769.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part770.Name = "Smooth Block Model"
- Part770.Parent = Model642
- Part770.FormFactor = Enum.FormFactor.Symmetric
- Part770.Size = Vector3.new(12, 1, 4)
- Part770.CFrame = CFrame.new(-108.600006, 111.500076, -13, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part770.BackSurface = Enum.SurfaceType.Weld
- Part770.BottomSurface = Enum.SurfaceType.Smooth
- Part770.FrontSurface = Enum.SurfaceType.Weld
- Part770.LeftSurface = Enum.SurfaceType.Weld
- Part770.TopSurface = Enum.SurfaceType.Smooth
- Part770.Position = Vector3.new(-108.600006, 111.500076, -13)
- Part771.Name = "Smooth Block Model"
- Part771.Parent = Model642
- Part771.BrickColor = BrickColor.new("Dark stone grey")
- Part771.FormFactor = Enum.FormFactor.Symmetric
- Part771.Size = Vector3.new(1, 1, 1)
- Part771.CFrame = CFrame.new(-114.100006, 111.500076, -9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part771.BackSurface = Enum.SurfaceType.Weld
- Part771.BottomSurface = Enum.SurfaceType.Smooth
- Part771.FrontSurface = Enum.SurfaceType.Weld
- Part771.LeftSurface = Enum.SurfaceType.Weld
- Part771.RightSurface = Enum.SurfaceType.Weld
- Part771.TopSurface = Enum.SurfaceType.Smooth
- Part771.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part771.Position = Vector3.new(-114.100006, 111.500076, -9.5)
- Part771.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part772.Name = "Smooth Block Model"
- Part772.Parent = Model642
- Part772.Rotation = Vector3.new(-90, 90, 0)
- Part772.FormFactor = Enum.FormFactor.Plate
- Part772.Size = Vector3.new(1, 0.400000006, 2)
- Part772.CFrame = CFrame.new(-120, 111.500099, -35.2000008, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part772.BackSurface = Enum.SurfaceType.Weld
- Part772.BottomSurface = Enum.SurfaceType.Weld
- Part772.TopSurface = Enum.SurfaceType.Smooth
- Part772.Position = Vector3.new(-120, 111.500099, -35.2000008)
- Part772.Orientation = Vector3.new(0, 90, -90)
- SpecialMesh773.Parent = Part772
- SpecialMesh773.MeshType = Enum.MeshType.Wedge
- Part774.Name = "Smooth Block Model"
- Part774.Parent = Model642
- Part774.Rotation = Vector3.new(90, -90, 0)
- Part774.FormFactor = Enum.FormFactor.Plate
- Part774.Size = Vector3.new(1, 0.400000006, 2)
- Part774.CFrame = CFrame.new(-99, 111.500076, -35.7999992, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part774.BackSurface = Enum.SurfaceType.Weld
- Part774.BottomSurface = Enum.SurfaceType.Weld
- Part774.FrontSurface = Enum.SurfaceType.Weld
- Part774.LeftSurface = Enum.SurfaceType.Weld
- Part774.TopSurface = Enum.SurfaceType.Weld
- Part774.Position = Vector3.new(-99, 111.500076, -35.7999992)
- Part774.Orientation = Vector3.new(0, -90, -90)
- Part775.Name = "Smooth Block Model"
- Part775.Parent = Model642
- Part775.BrickColor = BrickColor.new("Dark stone grey")
- Part775.Rotation = Vector3.new(0, -90, 0)
- Part775.FormFactor = Enum.FormFactor.Plate
- Part775.Size = Vector3.new(1, 0.800000012, 13)
- Part775.CFrame = CFrame.new(-104, 112.700081, -36.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part775.BackSurface = Enum.SurfaceType.Weld
- Part775.BottomSurface = Enum.SurfaceType.Weld
- Part775.RightSurface = Enum.SurfaceType.Weld
- Part775.TopSurface = Enum.SurfaceType.Smooth
- Part775.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part775.Position = Vector3.new(-104, 112.700081, -36.5)
- Part775.Orientation = Vector3.new(0, -90, 0)
- Part775.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh776.Parent = Part775
- SpecialMesh776.MeshType = Enum.MeshType.Wedge
- Part777.Name = "Smooth Block Model"
- Part777.Parent = Model642
- Part777.Rotation = Vector3.new(-180, -90, 0)
- Part777.FormFactor = Enum.FormFactor.Plate
- Part777.Size = Vector3.new(3, 1.20000005, 10)
- Part777.CFrame = CFrame.new(-106, 109.600082, -34.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- Part777.BackSurface = Enum.SurfaceType.Weld
- Part777.BottomSurface = Enum.SurfaceType.Weld
- Part777.TopSurface = Enum.SurfaceType.Weld
- Part777.Position = Vector3.new(-106, 109.600082, -34.5)
- Part777.Orientation = Vector3.new(0, -90, 180)
- SpecialMesh778.Parent = Part777
- SpecialMesh778.MeshType = Enum.MeshType.Wedge
- Part779.Name = "Smooth Block Model"
- Part779.Parent = Model642
- Part779.Rotation = Vector3.new(-180, 0, 0)
- Part779.FormFactor = Enum.FormFactor.Symmetric
- Part779.Size = Vector3.new(12, 1, 4)
- Part779.CFrame = CFrame.new(-108.5, 111.600082, -57, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part779.BackSurface = Enum.SurfaceType.Weld
- Part779.BottomSurface = Enum.SurfaceType.Smooth
- Part779.FrontSurface = Enum.SurfaceType.Weld
- Part779.LeftSurface = Enum.SurfaceType.Weld
- Part779.RightSurface = Enum.SurfaceType.Weld
- Part779.TopSurface = Enum.SurfaceType.Smooth
- Part779.Position = Vector3.new(-108.5, 111.600082, -57)
- Part779.Orientation = Vector3.new(0, 180, 180)
- Part780.Name = "Smooth Block Model"
- Part780.Parent = Model642
- Part780.BrickColor = BrickColor.new("Dark stone grey")
- Part780.Rotation = Vector3.new(180, 90, 0)
- Part780.FormFactor = Enum.FormFactor.Plate
- Part780.Size = Vector3.new(1, 0.800000012, 2)
- Part780.CFrame = CFrame.new(-117, 110.600082, -35.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part780.BackSurface = Enum.SurfaceType.Weld
- Part780.BottomSurface = Enum.SurfaceType.Weld
- Part780.RightSurface = Enum.SurfaceType.Weld
- Part780.TopSurface = Enum.SurfaceType.Smooth
- Part780.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part780.Position = Vector3.new(-117, 110.600082, -35.5)
- Part780.Orientation = Vector3.new(0, 90, 180)
- Part780.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh781.Parent = Part780
- SpecialMesh781.MeshType = Enum.MeshType.Wedge
- Part782.Name = "Smooth Block Model"
- Part782.Parent = Model642
- Part782.Rotation = Vector3.new(0, -90, 0)
- Part782.FormFactor = Enum.FormFactor.Plate
- Part782.Size = Vector3.new(3, 0.800000012, 2)
- Part782.CFrame = CFrame.new(-115, 113.000092, -34.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part782.BackSurface = Enum.SurfaceType.Weld
- Part782.BottomSurface = Enum.SurfaceType.Weld
- Part782.TopSurface = Enum.SurfaceType.Smooth
- Part782.Position = Vector3.new(-115, 113.000092, -34.5)
- Part782.Orientation = Vector3.new(0, -90, 0)
- SpecialMesh783.Parent = Part782
- SpecialMesh783.MeshType = Enum.MeshType.Wedge
- Part784.Name = "Smooth Block Model"
- Part784.Parent = Model642
- Part784.FormFactor = Enum.FormFactor.Symmetric
- Part784.Size = Vector3.new(3, 1, 1)
- Part784.CFrame = CFrame.new(-108.100006, 111.500076, -7.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part784.BackSurface = Enum.SurfaceType.Weld
- Part784.BottomSurface = Enum.SurfaceType.Smooth
- Part784.FrontSurface = Enum.SurfaceType.Weld
- Part784.LeftSurface = Enum.SurfaceType.Weld
- Part784.RightSurface = Enum.SurfaceType.Weld
- Part784.TopSurface = Enum.SurfaceType.Smooth
- Part784.Position = Vector3.new(-108.100006, 111.500076, -7.5)
- Part785.Name = "Smooth Block Model"
- Part785.Parent = Model642
- Part785.Rotation = Vector3.new(-180, 0, 0)
- Part785.FormFactor = Enum.FormFactor.Symmetric
- Part785.Size = Vector3.new(9, 1, 11)
- Part785.CFrame = CFrame.new(-108.100006, 111.500076, -26.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part785.BackSurface = Enum.SurfaceType.Weld
- Part785.BottomSurface = Enum.SurfaceType.Smooth
- Part785.FrontSurface = Enum.SurfaceType.Weld
- Part785.LeftSurface = Enum.SurfaceType.Weld
- Part785.TopSurface = Enum.SurfaceType.Smooth
- Part785.Position = Vector3.new(-108.100006, 111.500076, -26.5)
- Part785.Orientation = Vector3.new(0, 180, 180)
- Part786.Name = "Smooth Block Model"
- Part786.Parent = Model642
- Part786.Rotation = Vector3.new(0, 90, 0)
- Part786.FormFactor = Enum.FormFactor.Plate
- Part786.Size = Vector3.new(1, 0.800000012, 2)
- Part786.CFrame = CFrame.new(-112.5, 112.700096, -36.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part786.BackSurface = Enum.SurfaceType.Weld
- Part786.BottomSurface = Enum.SurfaceType.Weld
- Part786.LeftSurface = Enum.SurfaceType.Weld
- Part786.TopSurface = Enum.SurfaceType.Smooth
- Part786.Position = Vector3.new(-112.5, 112.700096, -36.5)
- Part786.Orientation = Vector3.new(0, 90, 0)
- SpecialMesh787.Parent = Part786
- SpecialMesh787.MeshType = Enum.MeshType.Wedge
- Part788.Name = "Smooth Block Model"
- Part788.Parent = Model642
- Part788.Rotation = Vector3.new(-90, -90, 0)
- Part788.FormFactor = Enum.FormFactor.Plate
- Part788.Size = Vector3.new(1, 1.20000005, 1)
- Part788.CFrame = CFrame.new(-102.100006, 111.500076, -11.6000004, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part788.BackSurface = Enum.SurfaceType.Weld
- Part788.BottomSurface = Enum.SurfaceType.Weld
- Part788.RightSurface = Enum.SurfaceType.Weld
- Part788.TopSurface = Enum.SurfaceType.Weld
- Part788.Position = Vector3.new(-102.100006, 111.500076, -11.6000004)
- Part788.Orientation = Vector3.new(0, -90, 90)
- SpecialMesh789.Parent = Part788
- SpecialMesh789.MeshType = Enum.MeshType.Wedge
- Part790.Name = "Smooth Block Model"
- Part790.Parent = Model642
- Part790.BrickColor = BrickColor.new("Dark stone grey")
- Part790.Rotation = Vector3.new(0, 0, 90)
- Part790.FormFactor = Enum.FormFactor.Plate
- Part790.Size = Vector3.new(1, 2.4000001, 4)
- Part790.CFrame = CFrame.new(-114.700012, 111.600082, -38, 0, -1, 0, 1, 0, -0, -0, 0, 1)
- Part790.BackSurface = Enum.SurfaceType.Weld
- Part790.BottomSurface = Enum.SurfaceType.Weld
- Part790.FrontSurface = Enum.SurfaceType.Weld
- Part790.TopSurface = Enum.SurfaceType.Smooth
- Part790.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part790.Position = Vector3.new(-114.700012, 111.600082, -38)
- Part790.Orientation = Vector3.new(0, 0, 90)
- Part790.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh791.Parent = Part790
- SpecialMesh791.MeshType = Enum.MeshType.Wedge
- Part792.Name = "Smooth Block Model"
- Part792.Parent = Model642
- Part792.BrickColor = BrickColor.new("Dark stone grey")
- Part792.Rotation = Vector3.new(-180, 0, 90)
- Part792.FormFactor = Enum.FormFactor.Plate
- Part792.Size = Vector3.new(1, 4, 14)
- Part792.CFrame = CFrame.new(-115.5, 111.600082, -47, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part792.BackSurface = Enum.SurfaceType.Weld
- Part792.BottomSurface = Enum.SurfaceType.Weld
- Part792.TopSurface = Enum.SurfaceType.Smooth
- Part792.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part792.Position = Vector3.new(-115.5, 111.600082, -47)
- Part792.Orientation = Vector3.new(0, 180, -90)
- Part792.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh793.Parent = Part792
- SpecialMesh793.MeshType = Enum.MeshType.Wedge
- Part794.Name = "Smooth Block Model"
- Part794.Parent = Model642
- Part794.Rotation = Vector3.new(-180, 0, -90)
- Part794.FormFactor = Enum.FormFactor.Symmetric
- Part794.Size = Vector3.new(1, 1, 2)
- Part794.CFrame = CFrame.new(-101.100006, 111.500076, -19, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part794.BackSurface = Enum.SurfaceType.Weld
- Part794.BottomSurface = Enum.SurfaceType.Weld
- Part794.FrontSurface = Enum.SurfaceType.Weld
- Part794.RightSurface = Enum.SurfaceType.Weld
- Part794.TopSurface = Enum.SurfaceType.Smooth
- Part794.Position = Vector3.new(-101.100006, 111.500076, -19)
- Part794.Orientation = Vector3.new(0, 180, 90)
- SpecialMesh795.Parent = Part794
- SpecialMesh795.MeshType = Enum.MeshType.Wedge
- Part796.Name = "Smooth Block Model"
- Part796.Parent = Model642
- Part796.Rotation = Vector3.new(0, 90, 0)
- Part796.FormFactor = Enum.FormFactor.Symmetric
- Part796.Size = Vector3.new(1, 1, 2)
- Part796.CFrame = CFrame.new(-120.600006, 111.500076, -15.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part796.BackSurface = Enum.SurfaceType.Weld
- Part796.BottomSurface = Enum.SurfaceType.Weld
- Part796.TopSurface = Enum.SurfaceType.Smooth
- Part796.Position = Vector3.new(-120.600006, 111.500076, -15.5)
- Part796.Orientation = Vector3.new(0, 90, 0)
- SpecialMesh797.Parent = Part796
- SpecialMesh797.MeshType = Enum.MeshType.Wedge
- Script798.Parent = Part796
- table.insert(cors,sandbox(Script798,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- IntValue799.Name = "BadgeID"
- IntValue799.Parent = Part796
- IntValue799.Value = 45342979
- Script800.Name = "BadgeAwarderScript"
- Script800.Parent = Part796
- table.insert(cors,sandbox(Script800,function()
- print("Badge Awarder Loaded. BadgeID: " .. script.Parent.BadgeID.Value)
- -- ROBLOX scripter hackers, see what you can do with this:
- -- game:GetService("BadgeService"):UserHasBadge(userid, badgeid)
- function OnTouch(part)
- if (part.Parent:FindFirstChild("Humanoid") ~= nil) then
- local p = game.Players:GetPlayerFromCharacter(part.Parent)
- if (p ~= nil) then
- print("Awarding BadgeID: " ..script.Parent.BadgeID.Value .. " to UserID: " .. p.userId)
- local b = game:GetService("BadgeService")
- b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
- end
- end
- end
- script.Parent.Touched:connect(OnTouch)
- end))
- Part801.Name = "Smooth Block Model"
- Part801.Parent = Model642
- Part801.Rotation = Vector3.new(-90, -90, 0)
- Part801.FormFactor = Enum.FormFactor.Plate
- Part801.Size = Vector3.new(1, 4.4000001, 6)
- Part801.CFrame = CFrame.new(-99.5, 111.600082, -39.2000008, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part801.BackSurface = Enum.SurfaceType.Weld
- Part801.BottomSurface = Enum.SurfaceType.Weld
- Part801.TopSurface = Enum.SurfaceType.Smooth
- Part801.Position = Vector3.new(-99.5, 111.600082, -39.2000008)
- Part801.Orientation = Vector3.new(0, -90, 90)
- SpecialMesh802.Parent = Part801
- SpecialMesh802.MeshType = Enum.MeshType.Wedge
- Part803.Name = "Smooth Block Model"
- Part803.Parent = Model642
- Part803.BrickColor = BrickColor.new("Dark stone grey")
- Part803.FormFactor = Enum.FormFactor.Symmetric
- Part803.Size = Vector3.new(1, 1, 12)
- Part803.CFrame = CFrame.new(-113, 111.600082, -43, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part803.BackSurface = Enum.SurfaceType.Weld
- Part803.BottomSurface = Enum.SurfaceType.Smooth
- Part803.FrontSurface = Enum.SurfaceType.Weld
- Part803.LeftSurface = Enum.SurfaceType.Weld
- Part803.RightSurface = Enum.SurfaceType.Weld
- Part803.TopSurface = Enum.SurfaceType.Smooth
- Part803.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part803.Position = Vector3.new(-113, 111.600082, -43)
- Part803.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part804.Name = "Smooth Block Model"
- Part804.Parent = Model642
- Part804.Rotation = Vector3.new(-90, -90, 0)
- Part804.FormFactor = Enum.FormFactor.Symmetric
- Part804.Size = Vector3.new(1, 2, 1)
- Part804.CFrame = CFrame.new(-101.100006, 111.500076, -17, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part804.BackSurface = Enum.SurfaceType.Weld
- Part804.BottomSurface = Enum.SurfaceType.Weld
- Part804.RightSurface = Enum.SurfaceType.Weld
- Part804.TopSurface = Enum.SurfaceType.Weld
- Part804.Position = Vector3.new(-101.100006, 111.500076, -17)
- Part804.Orientation = Vector3.new(0, -90, 90)
- SpecialMesh805.Parent = Part804
- SpecialMesh805.MeshType = Enum.MeshType.Wedge
- Part806.Name = "Smooth Block Model"
- Part806.Parent = Model642
- Part806.Rotation = Vector3.new(0, 0, -180)
- Part806.FormFactor = Enum.FormFactor.Symmetric
- Part806.Size = Vector3.new(1, 1, 1)
- Part806.CFrame = CFrame.new(-119, 111.600082, -54.5, -1, 0, 0, 0, -1, 0, -0, 0, 1)
- Part806.BottomSurface = Enum.SurfaceType.Smooth
- Part806.LeftSurface = Enum.SurfaceType.Weld
- Part806.RightSurface = Enum.SurfaceType.Weld
- Part806.TopSurface = Enum.SurfaceType.Smooth
- Part806.Position = Vector3.new(-119, 111.600082, -54.5)
- Part806.Orientation = Vector3.new(0, 0, 180)
- Script807.Parent = Part806
- table.insert(cors,sandbox(Script807,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part808.Name = "Smooth Block Model"
- Part808.Parent = Model642
- Part808.Rotation = Vector3.new(-180, -90, 0)
- Part808.FormFactor = Enum.FormFactor.Plate
- Part808.Size = Vector3.new(1, 0.800000012, 2)
- Part808.CFrame = CFrame.new(-120.5, 110.700089, -54.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- Part808.BottomSurface = Enum.SurfaceType.Weld
- Part808.TopSurface = Enum.SurfaceType.Smooth
- Part808.Position = Vector3.new(-120.5, 110.700089, -54.5)
- Part808.Orientation = Vector3.new(0, -90, 180)
- SpecialMesh809.Parent = Part808
- SpecialMesh809.MeshType = Enum.MeshType.Wedge
- Script810.Parent = Part808
- table.insert(cors,sandbox(Script810,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part811.Name = "Smooth Block Model"
- Part811.Parent = Model642
- Part811.Rotation = Vector3.new(-90, 0, 90)
- Part811.FormFactor = Enum.FormFactor.Plate
- Part811.Size = Vector3.new(1, 0.400000006, 2)
- Part811.CFrame = CFrame.new(-117.600006, 115.400078, -33.5, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part811.BottomSurface = Enum.SurfaceType.Weld
- Part811.FrontSurface = Enum.SurfaceType.Weld
- Part811.TopSurface = Enum.SurfaceType.Smooth
- Part811.Position = Vector3.new(-117.600006, 115.400078, -33.5)
- Part811.Orientation = Vector3.new(-90, 90, 0)
- Part812.Name = "Smooth Block Model"
- Part812.Parent = Model642
- Part812.FormFactor = Enum.FormFactor.Symmetric
- Part812.Size = Vector3.new(5, 1, 1)
- Part812.CFrame = CFrame.new(-109.100006, 111.500076, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part812.BackSurface = Enum.SurfaceType.Weld
- Part812.BottomSurface = Enum.SurfaceType.Smooth
- Part812.FrontSurface = Enum.SurfaceType.Weld
- Part812.LeftSurface = Enum.SurfaceType.Weld
- Part812.RightSurface = Enum.SurfaceType.Weld
- Part812.TopSurface = Enum.SurfaceType.Smooth
- Part812.Position = Vector3.new(-109.100006, 111.500076, -8.5)
- Part813.Name = "Smooth Block Model"
- Part813.Parent = Model642
- Part813.Rotation = Vector3.new(-90, -90, 0)
- Part813.FormFactor = Enum.FormFactor.Symmetric
- Part813.Size = Vector3.new(1, 1, 2)
- Part813.CFrame = CFrame.new(-99, 111.500076, -33.9000015, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part813.BackSurface = Enum.SurfaceType.Weld
- Part813.BottomSurface = Enum.SurfaceType.Weld
- Part813.TopSurface = Enum.SurfaceType.Weld
- Part813.Position = Vector3.new(-99, 111.500076, -33.9000015)
- Part813.Orientation = Vector3.new(0, -90, 90)
- SpecialMesh814.Parent = Part813
- SpecialMesh814.MeshType = Enum.MeshType.Wedge
- Part815.Name = "Smooth Block Model"
- Part815.Parent = Model642
- Part815.BrickColor = BrickColor.new("Dark stone grey")
- Part815.Rotation = Vector3.new(-180, 0, 0)
- Part815.FormFactor = Enum.FormFactor.Symmetric
- Part815.Size = Vector3.new(18, 1, 1)
- Part815.CFrame = CFrame.new(-109.5, 111.600082, -54.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part815.BottomSurface = Enum.SurfaceType.Smooth
- Part815.LeftSurface = Enum.SurfaceType.Weld
- Part815.TopSurface = Enum.SurfaceType.Smooth
- Part815.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part815.Position = Vector3.new(-109.5, 111.600082, -54.5)
- Part815.Orientation = Vector3.new(0, 180, 180)
- Part815.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part816.Name = "Smooth Block Model"
- Part816.Parent = Model642
- Part816.BrickColor = BrickColor.new("Dark stone grey")
- Part816.Rotation = Vector3.new(-180, 0, 90)
- Part816.FormFactor = Enum.FormFactor.Plate
- Part816.Size = Vector3.new(1, 2.4000001, 4)
- Part816.CFrame = CFrame.new(-114.800018, 111.500076, -31, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part816.BackSurface = Enum.SurfaceType.Weld
- Part816.BottomSurface = Enum.SurfaceType.Weld
- Part816.FrontSurface = Enum.SurfaceType.Weld
- Part816.TopSurface = Enum.SurfaceType.Smooth
- Part816.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part816.Position = Vector3.new(-114.800018, 111.500076, -31)
- Part816.Orientation = Vector3.new(0, 180, -90)
- Part816.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh817.Parent = Part816
- SpecialMesh817.MeshType = Enum.MeshType.Wedge
- Part818.Name = "Smooth Block Model"
- Part818.Parent = Model642
- Part818.BrickColor = BrickColor.new("Dark stone grey")
- Part818.FormFactor = Enum.FormFactor.Plate
- Part818.Size = Vector3.new(11, 1.20000005, 3)
- Part818.CFrame = CFrame.new(-105.5, 111.600082, -34.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part818.BackSurface = Enum.SurfaceType.Weld
- Part818.BottomSurface = Enum.SurfaceType.Weld
- Part818.FrontSurface = Enum.SurfaceType.Weld
- Part818.LeftSurface = Enum.SurfaceType.Weld
- Part818.TopSurface = Enum.SurfaceType.Weld
- Part818.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part818.Position = Vector3.new(-105.5, 111.600082, -34.5)
- Part818.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part819.Name = "Smooth Block Model"
- Part819.Parent = Model642
- Part819.BrickColor = BrickColor.new("Dark stone grey")
- Part819.Rotation = Vector3.new(-180, 0, 0)
- Part819.FormFactor = Enum.FormFactor.Symmetric
- Part819.Size = Vector3.new(13, 1, 1)
- Part819.CFrame = CFrame.new(-108, 111.600082, -59.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part819.BottomSurface = Enum.SurfaceType.Smooth
- Part819.FrontSurface = Enum.SurfaceType.Weld
- Part819.LeftSurface = Enum.SurfaceType.Weld
- Part819.TopSurface = Enum.SurfaceType.Smooth
- Part819.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part819.Position = Vector3.new(-108, 111.600082, -59.5)
- Part819.Orientation = Vector3.new(0, 180, 180)
- Part819.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part820.Name = "Smooth Block Model"
- Part820.Parent = Model642
- Part820.BrickColor = BrickColor.new("Dark stone grey")
- Part820.FormFactor = Enum.FormFactor.Symmetric
- Part820.Size = Vector3.new(13, 1, 1)
- Part820.CFrame = CFrame.new(-107, 111.600082, -49.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part820.BackSurface = Enum.SurfaceType.Weld
- Part820.BottomSurface = Enum.SurfaceType.Smooth
- Part820.FrontSurface = Enum.SurfaceType.Weld
- Part820.LeftSurface = Enum.SurfaceType.Weld
- Part820.TopSurface = Enum.SurfaceType.Smooth
- Part820.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part820.Position = Vector3.new(-107, 111.600082, -49.5)
- Part820.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part821.Name = "Smooth Block Model"
- Part821.Parent = Model642
- Part821.BrickColor = BrickColor.new("Dark stone grey")
- Part821.Rotation = Vector3.new(0, -90, 0)
- Part821.FormFactor = Enum.FormFactor.Plate
- Part821.Size = Vector3.new(3, 0.800000012, 9)
- Part821.CFrame = CFrame.new(-105.5, 112.600075, -34.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part821.BackSurface = Enum.SurfaceType.Weld
- Part821.BottomSurface = Enum.SurfaceType.Weld
- Part821.LeftSurface = Enum.SurfaceType.Weld
- Part821.RightSurface = Enum.SurfaceType.Weld
- Part821.TopSurface = Enum.SurfaceType.Smooth
- Part821.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part821.Position = Vector3.new(-105.5, 112.600075, -34.5)
- Part821.Orientation = Vector3.new(0, -90, 0)
- Part821.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh822.Parent = Part821
- SpecialMesh822.MeshType = Enum.MeshType.Wedge
- Part823.Name = "Smooth Block Model"
- Part823.Parent = Model642
- Part823.FormFactor = Enum.FormFactor.Plate
- Part823.Size = Vector3.new(4, 2.4000001, 3)
- Part823.CFrame = CFrame.new(-114, 111.400078, -34.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part823.BottomSurface = Enum.SurfaceType.Weld
- Part823.LeftSurface = Enum.SurfaceType.Weld
- Part823.RightSurface = Enum.SurfaceType.Weld
- Part823.TopSurface = Enum.SurfaceType.Weld
- Part823.Position = Vector3.new(-114, 111.400078, -34.5)
- Part824.Name = "Smooth Block Model"
- Part824.Parent = Model642
- Part824.Rotation = Vector3.new(0, 0, 90)
- Part824.FormFactor = Enum.FormFactor.Plate
- Part824.Size = Vector3.new(1, 1.60000002, 1)
- Part824.CFrame = CFrame.new(-107.299988, 111.600082, -60.5, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part824.BackSurface = Enum.SurfaceType.Weld
- Part824.BottomSurface = Enum.SurfaceType.Weld
- Part824.TopSurface = Enum.SurfaceType.Smooth
- Part824.Position = Vector3.new(-107.299988, 111.600082, -60.5)
- Part824.Orientation = Vector3.new(0, 0, 90)
- SpecialMesh825.Parent = Part824
- SpecialMesh825.MeshType = Enum.MeshType.Wedge
- Part826.Parent = Model642
- Part826.Rotation = Vector3.new(0, 90, 0)
- Part826.FormFactor = Enum.FormFactor.Plate
- Part826.Size = Vector3.new(3, 0.800000012, 2)
- Part826.CFrame = CFrame.new(-111, 112.600075, -34.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part826.BackSurface = Enum.SurfaceType.Weld
- Part826.BottomSurface = Enum.SurfaceType.Weld
- Part826.FrontSurface = Enum.SurfaceType.Weld
- Part826.LeftSurface = Enum.SurfaceType.Weld
- Part826.RightSurface = Enum.SurfaceType.Weld
- Part826.TopSurface = Enum.SurfaceType.Smooth
- Part826.Position = Vector3.new(-111, 112.600075, -34.5)
- Part826.Orientation = Vector3.new(0, 90, 0)
- Part827.Name = "Smooth Block Model"
- Part827.Parent = Model642
- Part827.Rotation = Vector3.new(0, 0, -90)
- Part827.FormFactor = Enum.FormFactor.Symmetric
- Part827.Size = Vector3.new(1, 2, 3)
- Part827.CFrame = CFrame.new(-101.5, 111.600082, -45.5, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part827.BackSurface = Enum.SurfaceType.Weld
- Part827.BottomSurface = Enum.SurfaceType.Weld
- Part827.FrontSurface = Enum.SurfaceType.Weld
- Part827.LeftSurface = Enum.SurfaceType.Weld
- Part827.TopSurface = Enum.SurfaceType.Smooth
- Part827.Position = Vector3.new(-101.5, 111.600082, -45.5)
- Part827.Orientation = Vector3.new(0, 0, -90)
- SpecialMesh828.Parent = Part827
- SpecialMesh828.MeshType = Enum.MeshType.Wedge
- Part829.Parent = Model642
- Part829.Rotation = Vector3.new(0, 90, 0)
- Part829.FormFactor = Enum.FormFactor.Plate
- Part829.Size = Vector3.new(1, 0.800000012, 1)
- Part829.CFrame = CFrame.new(-111, 112.700096, -36.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part829.BackSurface = Enum.SurfaceType.Weld
- Part829.BottomSurface = Enum.SurfaceType.Weld
- Part829.FrontSurface = Enum.SurfaceType.Weld
- Part829.LeftSurface = Enum.SurfaceType.Weld
- Part829.TopSurface = Enum.SurfaceType.Smooth
- Part829.Position = Vector3.new(-111, 112.700096, -36.5)
- Part829.Orientation = Vector3.new(0, 90, 0)
- Part830.Parent = Model642
- Part830.Rotation = Vector3.new(0, 90, 0)
- Part830.FormFactor = Enum.FormFactor.Plate
- Part830.Size = Vector3.new(1, 0.800000012, 1)
- Part830.CFrame = CFrame.new(-111.100006, 112.60009, -32.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part830.BackSurface = Enum.SurfaceType.Weld
- Part830.BottomSurface = Enum.SurfaceType.Weld
- Part830.FrontSurface = Enum.SurfaceType.Weld
- Part830.RightSurface = Enum.SurfaceType.Weld
- Part830.TopSurface = Enum.SurfaceType.Smooth
- Part830.Position = Vector3.new(-111.100006, 112.60009, -32.5)
- Part830.Orientation = Vector3.new(0, 90, 0)
- Part831.Name = "Locator Brick"
- Part831.Parent = Model642
- Part831.BrickColor = BrickColor.new("Dark stone grey")
- Part831.Rotation = Vector3.new(0, 90, 0)
- Part831.FormFactor = Enum.FormFactor.Plate
- Part831.Size = Vector3.new(1, 0.400000006, 2)
- Part831.CFrame = CFrame.new(-120, 112.400085, -34.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part831.BackSurface = Enum.SurfaceType.Weld
- Part831.BottomSurface = Enum.SurfaceType.Weld
- Part831.TopSurface = Enum.SurfaceType.Smooth
- Part831.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part831.Position = Vector3.new(-120, 112.400085, -34.5)
- Part831.Orientation = Vector3.new(0, 90, 0)
- Part831.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh832.Parent = Part831
- SpecialMesh832.MeshType = Enum.MeshType.Wedge
- Part833.Name = "Gun1"
- Part833.Parent = Model642
- Part833.BrickColor = BrickColor.new("Dark stone grey")
- Part833.Rotation = Vector3.new(0, 90, 0)
- Part833.FormFactor = Enum.FormFactor.Plate
- Part833.Size = Vector3.new(1, 1.20000005, 1)
- Part833.CFrame = CFrame.new(-118.5, 112.600075, -35.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part833.BackSurface = Enum.SurfaceType.Weld
- Part833.BottomSurface = Enum.SurfaceType.Weld
- Part833.LeftSurface = Enum.SurfaceType.Weld
- Part833.TopSurface = Enum.SurfaceType.Smooth
- Part833.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part833.Position = Vector3.new(-118.5, 112.600075, -35.5)
- Part833.Orientation = Vector3.new(0, 90, 0)
- Part833.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh834.Parent = Part833
- SpecialMesh834.MeshType = Enum.MeshType.Wedge
- Part835.Name = "Choose"
- Part835.Parent = Model637
- Part835.BrickColor = BrickColor.new("Institutional white")
- Part835.Transparency = 1
- Part835.Rotation = Vector3.new(0, 90, 0)
- Part835.CanCollide = false
- Part835.FormFactor = Enum.FormFactor.Plate
- Part835.Size = Vector3.new(1, 0.400000006, 1)
- Part835.CFrame = CFrame.new(-112, 116.10009, -37.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part835.BottomSurface = Enum.SurfaceType.Weld
- Part835.TopSurface = Enum.SurfaceType.Smooth
- Part835.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part835.Position = Vector3.new(-112, 116.10009, -37.5)
- Part835.Orientation = Vector3.new(0, 90, 0)
- Part835.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Script836.Parent = Part835
- table.insert(cors,sandbox(Script836,function()
- wait(50)
- Choose = script.Parent
- Choose.Reflectance = math.random(0,1)
- if Choose.Reflectance == 1 then
- Choose.Parent.Boom.Drop.Drop:Remove()
- elseif Choose.Reflectance == 0 then
- Choose.Parent.Attack.AimScript.Disabled = false
- end
- end))
- Part837.Name = "Attack"
- Part837.Parent = Model637
- Part837.BrickColor = BrickColor.new("Brown")
- Part837.Transparency = 1
- Part837.Rotation = Vector3.new(0, 90, 0)
- Part837.Anchored = true
- Part837.CanCollide = false
- Part837.FormFactor = Enum.FormFactor.Plate
- Part837.Friction = 0
- Part837.Size = Vector3.new(3, 0.400000006, 4)
- Part837.CFrame = CFrame.new(-118, 110.000015, -34.5, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part837.BackSurface = Enum.SurfaceType.Weld
- Part837.BottomSurface = Enum.SurfaceType.Weld
- Part837.FrontSurface = Enum.SurfaceType.Weld
- Part837.LeftSurface = Enum.SurfaceType.Weld
- Part837.TopSurface = Enum.SurfaceType.Weld
- Part837.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part837.Position = Vector3.new(-118, 110.000015, -34.5)
- Part837.Orientation = Vector3.new(0, 90, 0)
- Part837.Color = Color3.new(0.486275, 0.360784, 0.27451)
- NumberValue838.Name = "Speed"
- NumberValue838.Parent = Part837
- NumberValue838.Value = 25
- Script839.Name = "AimScript"
- Script839.Parent = Part837
- Script839.Disabled = true
- table.insert(cors,sandbox(Script839,function()
- bin = script.Parent
- function move(target)
- local dir = (target.Position - bin.Position).unit
- local spawnPos = bin.Position
- local pos = spawnPos + (dir * 1)
- bin:findFirstChild("BodyGyro").cframe = CFrame.new(pos, pos + dir)
- bin:findFirstChild("BodyGyro").maxTorque = Vector3.new(900,900,900)
- end
- function moveTo(target)
- bin.BodyPosition.position = target.Position
- bin.BodyPosition.maxForce = Vector3.new(5000,15000,5000) * bin.Speed.Value
- end
- function findNearestTorso(pos)
- local list = game.Workspace:GetChildren()
- local torso = nil
- local dist = 1000
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid") or temp2:findFirstChild("Zombie")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- function shoot(pos)
- dir = (pos - bin.CFrame.p).unit
- for i = 1, 50 do
- local ex = Instance.new("Explosion")
- ex.BlastRadius = 1
- ex.Position = bin.Position + (dir * 10 * i) + (dir * 7)
- ex.Parent = game.Workspace
- end
- end
- function shootAt(torso)
- local dir = (torso.Position - bin.Position).unit
- local spawnPos = bin.Position
- local pos = spawnPos + (dir * 1)
- shoot(pos)
- end
- while true do
- local torso = findNearestTorso(bin.Position)
- if torso~=nil then
- move(torso)
- moveTo(torso)
- end
- wait()
- end
- end))
- BodyForce840.Parent = Part837
- BodyForce840.force = Vector3.new(0, 504.799988, 0)
- BodyPosition841.Parent = Part837
- BodyPosition841.position = Vector3.new(-44, 4.50247955, -34.5)
- BodyPosition841.Position = Vector3.new(-44, 4.50247955, -34.5)
- BodyGyro842.Parent = Part837
- BodyGyro842.CFrame = CFrame.new(27.3471813, 1.72540987, 48.2429123, 0.757332325, 0.016593365, 0.652818799, 1.38260881e-09, 0.999677122, -0.0254098214, -0.653029621, 0.0192436799, 0.757087827)
- BodyGyro842.maxTorque = Vector3.new(900, 900, 900)
- BodyGyro842.MaxTorque = Vector3.new(900, 900, 900)
- Script843.Name = "SafeRegen"
- Script843.Parent = Part837
- table.insert(cors,sandbox(Script843,function()
- wait(3)
- script.Parent.Anchored = false
- wait(.1)
- script:Remove()
- end))
- Model844.Name = "BadgeAwarder"
- Model844.Parent = Model637
- Part845.Name = "Platform"
- Part845.Parent = Model844
- Part845.BrickColor = BrickColor.new("Really black")
- Part845.Transparency = 1
- Part845.CanCollide = false
- Part845.Size = Vector3.new(20, 1.20000005, 57)
- Part845.CFrame = CFrame.new(-105.5, 115.300087, -34.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part845.BottomSurface = Enum.SurfaceType.Weld
- Part845.TopSurface = Enum.SurfaceType.Smooth
- Part845.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part845.Position = Vector3.new(-105.5, 115.300087, -34.5)
- Part845.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Script846.Name = "BadgeAwarderScript"
- Script846.Parent = Part845
- table.insert(cors,sandbox(Script846,function()
- print("Badge Awarder Loaded. BadgeID: " .. script.Parent.BadgeID.Value)
- -- ROBLOX scripter hackers, see what you can do with this:
- -- game:GetService("BadgeService"):UserHasBadge(userid, badgeid)
- function OnTouch(part)
- if (part.Parent:FindFirstChild("Humanoid") ~= nil) then
- local p = game.Players:GetPlayerFromCharacter(part.Parent)
- if (p ~= nil) then
- print("Awarding BadgeID: " ..script.Parent.BadgeID.Value .. " to UserID: " .. p.userId)
- local b = game:GetService("BadgeService")
- b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
- end
- end
- end
- script.Parent.Touched:connect(OnTouch)
- end))
- IntValue847.Name = "BadgeID"
- IntValue847.Parent = Part845
- IntValue847.Value = 25977509
- Model848.Name = "Boom"
- Model848.Parent = Model637
- Model849.Parent = Model848
- Part850.Name = "Tip"
- Part850.Parent = Model849
- Part850.Reflectance = 0.10000000149012
- Part850.Rotation = Vector3.new(90, 0, 0)
- Part850.FormFactor = Enum.FormFactor.Plate
- Part850.Size = Vector3.new(8, 2.4000001, 8)
- Part850.CFrame = CFrame.new(-96.5, 100.100082, -35.7999992, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Part850.BottomSurface = Enum.SurfaceType.Smooth
- Part850.FrontSurface = Enum.SurfaceType.Weld
- Part850.TopSurface = Enum.SurfaceType.Smooth
- Part850.Position = Vector3.new(-96.5, 100.100082, -35.7999992)
- Part850.Orientation = Vector3.new(90, 0, 0)
- Script851.Name = "Touch"
- Script851.Parent = Part850
- Script851.Disabled = true
- table.insert(cors,sandbox(Script851,function()
- shockRing = Instance.new("Part")
- shockRing.formFactor = 2
- shockRing.Size = Vector3.new(50, 0.4, 50)
- shockRing.Anchored = true
- shockRing.Locked = true
- shockRing.CanCollide = false
- shockRing.archivable = false
- shockRing.TopSurface = 0
- shockRing.BottomSurface = 0
- shockRing.Transparency = 1
- local decal = Instance.new("Decal")
- decal.Face = 1
- decal.Texture = "http://www.roblox.com/asset/?version=1&id=1280730"
- decal.Parent = shockRing
- local bottomDecal = decal:Clone()
- bottomDecal.Face = 4
- bottomDecal.Parent = shockRing
- debounce = true
- function activate(hit)
- if debounce == false then return end
- debounce = false
- script.Parent.Anchored = true
- wait(0.05)
- Boom2 = Instance.new("Explosion")
- Boom2.BlastRadius = 40
- Boom2.Parent = game.Workspace
- Boom2.Position = script.Parent.Position
- wait(0.5)
- Boom2:Remove()
- Boom = Instance.new("Part")
- Boom.Parent = game.Workspace
- Boom.formFactor = 0
- Boom.Shape = 0
- Boom.BrickColor = BrickColor:Yellow()
- Boom.Position = script.Parent.Position
- Boom.Transparency = 0.3
- Boom.Size = Vector3.new(1, 1, 1)
- Boom.Anchored = true
- Boom.TopSurface = "Smooth"
- Boom.BottomSurface = "Smooth"
- script.Parent.Transparency = 1
- Script = script.Parent.Explosion
- SC = Script:clone()
- SC.Disabled = false
- SC.Parent = Boom
- Grow = script.Parent.Grow
- GC = Grow:clone()
- GC.Disabled = false
- GC.Parent = Boom
- Stay = script.Parent.Stay
- SC = Stay:clone()
- SC.Disabled = false
- SC.Parent = Boom
- Boom2 = Instance.new("Explosion")
- Boom2.BlastRadius = 40
- Boom2.Position = script.Parent.Position
- pos = script.Parent.Position
- shockRing.Position = pos
- shockRing.Parent = game.Workspace
- Grow2 = script.Parent.Grow2
- G2C = Grow2:clone()
- G2C.Disabled = false
- G2C.Parent = shockRing
- Script2 = script.Parent.Explosion
- S2C = Script2:clone()
- S2C.Disabled = false
- S2C.Parent = shockRing
- Stay2 = script.Parent.Stay
- S2C = Stay:clone()
- S2C.Disabled = false
- S2C.Parent = shockRing
- wait(0.5)
- Boom2:Remove()
- wait(5)
- script.Parent.Parent:Remove()
- wait(100)
- end
- script.Parent.Touched:connect(activate)
- end))
- Script852.Name = "SafeRegen"
- Script852.Parent = Script851
- table.insert(cors,sandbox(Script852,function()
- wait(5)
- script.Parent.Disabled = false
- wait(.1)
- script:Remove()
- end))
- Script853.Name = "Stay"
- Script853.Parent = Part850
- Script853.Disabled = true
- table.insert(cors,sandbox(Script853,function()
- wait(0.1)
- pos = script.Parent.CFrame
- while true do
- script.Parent.CFrame = pos
- wait(0.000000000000000000000000000000000000000000000000001)
- end
- end))
- Script854.Name = "Grow"
- Script854.Parent = Part850
- Script854.Disabled = true
- table.insert(cors,sandbox(Script854,function()
- wait(0.1)
- Boom = script.Parent
- for i = 1, 200 do
- Boom.Size = Boom.Size + Vector3.new(1.5, 1.5, 1.5)
- wait(0.01)
- end
- Boom:Remove()
- end))
- Script855.Name = "Explosion"
- Script855.Parent = Part850
- table.insert(cors,sandbox(Script855,function()
- wait(0.1)
- function destroy(hit)
- Boom = Instance.new("Explosion")
- Boom.Parent = game.Workspace
- Boom.Position = hit.Position
- wait(1)
- Boom:Remove()
- end
- script.Parent.Touched:connect(destroy)
- end))
- Script856.Name = "SafeRegen"
- Script856.Parent = Script855
- table.insert(cors,sandbox(Script856,function()
- wait(5)
- script.Parent.Disabled = false
- wait(.1)
- script:Remove()
- end))
- Script857.Name = "Grow2"
- Script857.Parent = Part850
- Script857.Disabled = true
- table.insert(cors,sandbox(Script857,function()
- wait(0.1)
- Boom = script.Parent
- for i = 1, 200 do
- Boom.Size = Boom.Size + Vector3.new(1.5, 0, 1.5)
- wait(0.01)
- end
- Boom:Remove()
- end))
- CylinderMesh858.Parent = Part850
- Part859.Name = "peice"
- Part859.Parent = Model849
- Part859.BrickColor = BrickColor.new("Dark stone grey")
- Part859.Rotation = Vector3.new(90, 0, 0)
- Part859.CanCollide = false
- Part859.FormFactor = Enum.FormFactor.Plate
- Part859.Size = Vector3.new(2, 0.400000006, 2)
- Part859.CFrame = CFrame.new(-97.5, 100.100082, -37.5999947, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Part859.BottomSurface = Enum.SurfaceType.Smooth
- Part859.RightSurface = Enum.SurfaceType.Weld
- Part859.TopSurface = Enum.SurfaceType.Weld
- Part859.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part859.Position = Vector3.new(-97.5, 100.100082, -37.5999947)
- Part859.Orientation = Vector3.new(90, 0, 0)
- Part859.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part860.Name = "peice"
- Part860.Parent = Model849
- Part860.BrickColor = BrickColor.new("Dark stone grey")
- Part860.Rotation = Vector3.new(90, 0, 0)
- Part860.CanCollide = false
- Part860.FormFactor = Enum.FormFactor.Plate
- Part860.Size = Vector3.new(2, 0.400000006, 4)
- Part860.CFrame = CFrame.new(-95.5, 100.100082, -37.5999947, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Part860.BottomSurface = Enum.SurfaceType.Smooth
- Part860.TopSurface = Enum.SurfaceType.Weld
- Part860.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part860.Position = Vector3.new(-95.5, 100.100082, -37.5999947)
- Part860.Orientation = Vector3.new(90, 0, 0)
- Part860.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part861.Name = "peice"
- Part861.Parent = Model849
- Part861.BrickColor = BrickColor.new("Bright red")
- Part861.Rotation = Vector3.new(90, 0, 0)
- Part861.CanCollide = false
- Part861.FormFactor = Enum.FormFactor.Plate
- Part861.Size = Vector3.new(1, 0.400000006, 1)
- Part861.CFrame = CFrame.new(-95, 101.600082, -34.0000038, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Part861.BackSurface = Enum.SurfaceType.Weld
- Part861.BottomSurface = Enum.SurfaceType.Weld
- Part861.FrontSurface = Enum.SurfaceType.Weld
- Part861.LeftSurface = Enum.SurfaceType.Weld
- Part861.RightSurface = Enum.SurfaceType.Weld
- Part861.TopSurface = Enum.SurfaceType.Weld
- Part861.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part861.Position = Vector3.new(-95, 101.600082, -34.0000038)
- Part861.Orientation = Vector3.new(90, 0, 0)
- Part861.Color = Color3.new(0.768628, 0.156863, 0.109804)
- CylinderMesh862.Parent = Part861
- Script863.Name = "transperency change script"
- Script863.Parent = Part861
- table.insert(cors,sandbox(Script863,function()
- print("light loaded")
- local light = script.Parent
- while true do
- light.Transparency = .2
- wait(.6)
- light.Transparency = .1
- wait(.2)
- light.Transparency = .3
- wait(.2)
- end
- end))
- Part864.Name = "peice"
- Part864.Parent = Model849
- Part864.BrickColor = BrickColor.new("Black")
- Part864.Rotation = Vector3.new(90, 0, 0)
- Part864.CanCollide = false
- Part864.FormFactor = Enum.FormFactor.Plate
- Part864.Size = Vector3.new(6, 0.400000006, 6)
- Part864.CFrame = CFrame.new(-96.5, 100.100082, -37.1999969, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Part864.BackSurface = Enum.SurfaceType.Weld
- Part864.BottomSurface = Enum.SurfaceType.Weld
- Part864.FrontSurface = Enum.SurfaceType.Weld
- Part864.LeftSurface = Enum.SurfaceType.Weld
- Part864.RightSurface = Enum.SurfaceType.Weld
- Part864.TopSurface = Enum.SurfaceType.Weld
- Part864.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part864.Position = Vector3.new(-96.5, 100.100082, -37.1999969)
- Part864.Orientation = Vector3.new(90, 0, 0)
- Part864.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh865.Parent = Part864
- Part866.Name = "peice"
- Part866.Parent = Model849
- Part866.BrickColor = BrickColor.new("Black")
- Part866.Rotation = Vector3.new(90, 0, 0)
- Part866.CanCollide = false
- Part866.FormFactor = Enum.FormFactor.Plate
- Part866.Size = Vector3.new(6, 0.400000006, 6)
- Part866.CFrame = CFrame.new(-96.5, 100.100082, -34.4000015, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Part866.BackSurface = Enum.SurfaceType.Weld
- Part866.BottomSurface = Enum.SurfaceType.Weld
- Part866.FrontSurface = Enum.SurfaceType.Weld
- Part866.LeftSurface = Enum.SurfaceType.Weld
- Part866.RightSurface = Enum.SurfaceType.Weld
- Part866.TopSurface = Enum.SurfaceType.Weld
- Part866.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part866.Position = Vector3.new(-96.5, 100.100082, -34.4000015)
- Part866.Orientation = Vector3.new(90, 0, 0)
- Part866.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh867.Parent = Part866
- Part868.Name = "peice"
- Part868.Parent = Model849
- Part868.BrickColor = BrickColor.new("Dark stone grey")
- Part868.Rotation = Vector3.new(90, 0, 0)
- Part868.CanCollide = false
- Part868.FormFactor = Enum.FormFactor.Plate
- Part868.Size = Vector3.new(2, 0.400000006, 1)
- Part868.CFrame = CFrame.new(-95.5, 98.6000824, -34.0000038, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Part868.BottomSurface = Enum.SurfaceType.Weld
- Part868.TopSurface = Enum.SurfaceType.Smooth
- Part868.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part868.Position = Vector3.new(-95.5, 98.6000824, -34.0000038)
- Part868.Orientation = Vector3.new(90, 0, 0)
- Part868.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part869.Name = "peice"
- Part869.Parent = Model849
- Part869.BrickColor = BrickColor.new("Earth green")
- Part869.Transparency = 0.20000000298023
- Part869.Rotation = Vector3.new(90, 0, 0)
- Part869.CanCollide = false
- Part869.FormFactor = Enum.FormFactor.Plate
- Part869.Size = Vector3.new(1, 0.400000006, 1)
- Part869.CFrame = CFrame.new(-97, 100.600082, -34.0000038, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Part869.BottomSurface = Enum.SurfaceType.Weld
- Part869.LeftSurface = Enum.SurfaceType.Weld
- Part869.TopSurface = Enum.SurfaceType.Smooth
- Part869.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part869.Position = Vector3.new(-97, 100.600082, -34.0000038)
- Part869.Orientation = Vector3.new(90, 0, 0)
- Part869.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part870.Name = "peice"
- Part870.Parent = Model849
- Part870.BrickColor = BrickColor.new("Bright yellow")
- Part870.Transparency = 0.20000000298023
- Part870.Rotation = Vector3.new(90, 0, 0)
- Part870.CanCollide = false
- Part870.FormFactor = Enum.FormFactor.Plate
- Part870.Size = Vector3.new(1, 0.400000006, 1)
- Part870.CFrame = CFrame.new(-98, 100.600082, -34.0000038, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Part870.BottomSurface = Enum.SurfaceType.Weld
- Part870.RightSurface = Enum.SurfaceType.Weld
- Part870.TopSurface = Enum.SurfaceType.Smooth
- Part870.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part870.Position = Vector3.new(-98, 100.600082, -34.0000038)
- Part870.Orientation = Vector3.new(90, 0, 0)
- Part870.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Model871.Name = "Drop"
- Model871.Parent = Model848
- VelocityMotor872.Name = "4D Being"
- VelocityMotor872.Parent = Model871
- Part873.Parent = Model871
- Part873.BrickColor = BrickColor.new("Black")
- Part873.CanCollide = false
- Part873.FormFactor = Enum.FormFactor.Symmetric
- Part873.Size = Vector3.new(1, 6, 1)
- Part873.CFrame = CFrame.new(-97, 107.100082, -36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part873.BottomSurface = Enum.SurfaceType.Smooth
- Part873.TopSurface = Enum.SurfaceType.Weld
- Part873.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part873.Position = Vector3.new(-97, 107.100082, -36.5)
- Part873.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Model874.Name = "Drop"
- Model874.Parent = Model871
- VelocityMotor875.Name = "4D Being"
- VelocityMotor875.Parent = Model874
- Part876.Parent = Model874
- Part876.BrickColor = BrickColor.new("Black")
- Part876.CanCollide = false
- Part876.FormFactor = Enum.FormFactor.Symmetric
- Part876.Size = Vector3.new(1, 1, 1)
- Part876.CFrame = CFrame.new(-97, 110.600082, -36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part876.BottomSurface = Enum.SurfaceType.Weld
- Part876.TopSurface = Enum.SurfaceType.Weld
- Part876.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part876.Position = Vector3.new(-97, 110.600082, -36.5)
- Part876.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part877.Name = "Engine"
- Part877.Parent = Model637
- Part877.BrickColor = BrickColor.new("Dark stone grey")
- Part877.Transparency = 1
- Part877.Rotation = Vector3.new(0, 90, 0)
- Part877.Anchored = true
- Part877.CanCollide = false
- Part877.FormFactor = Enum.FormFactor.Plate
- Part877.Size = Vector3.new(1, 1.20000005, 13)
- Part877.CFrame = CFrame.new(-109, 114.000092, -34.5, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part877.BackSurface = Enum.SurfaceType.Weld
- Part877.BottomSurface = Enum.SurfaceType.Weld
- Part877.FrontSurface = Enum.SurfaceType.Weld
- Part877.LeftSurface = Enum.SurfaceType.Weld
- Part877.RightSurface = Enum.SurfaceType.Weld
- Part877.TopSurface = Enum.SurfaceType.Weld
- Part877.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part877.Position = Vector3.new(-109, 114.000092, -34.5)
- Part877.Orientation = Vector3.new(0, 90, 0)
- Part877.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script878.Parent = Part877
- table.insert(cors,sandbox(Script878,function()
- while true do
- wait(2)
- pos=script.Parent.Position
- if (script.Parent.Parent.here.Position - script.Parent.Position).magnitude>20 then
- script.Parent.Parent:Remove()
- end
- if pos.y<0 or pos.y>600 then script.Parent.Parent:Remove()end
- if pos.x<-2560 or pos.x>2560 then script.Parent.Parent:Remove() end
- if pos.z<-2560 or pos.z>2560 then script.Parent.Parent:Remove() end
- end
- end))
- Script879.Name = "Fly"
- Script879.Parent = Part877
- table.insert(cors,sandbox(Script879,function()
- Target=script.Parent.Target
- plane=script.Parent
- pos=plane.Position
- viewRange=500
- shootingRange=250
- shoot=0
- give=90
- giveAct=false
- leave=20
- function findTarget()
- players=game.Players:getChildren()
- for i = 1, #players do
- if players[i].Character ~=nil then
- h=players[i].Character:findFirstChild("Plane")
- if h==nil then h=players[i].Character:findFirstChild("Admin")end
- if h~=nil then
- dist=(h.Parts.Engine.Position - script.Parent.Position).magnitude
- if dist<bestDist then
- bestDist=dist
- bestI=h
- end
- end
- end
- end
- end
- function fire()
- local missile = plane.Parent.Missile:clone()
- missile.CFrame = plane.CFrame * CFrame.new(0, 0, -50)
- missile.RocketScript.Disabled = false
- missile.Script.Disabled = false
- missile.Parent = game.Workspace
- end
- while true do
- bestDist=1500
- if pos.y<0 or pos.y>600 then give=0 end
- if pos.x<-2560 or pos.x>2560 then give=0 end
- if pos.z<-2560 or pos.z>2560 then give=0 end
- if Target.Value~=nil then --If there is a brick located follow that.
- target=Target.Value
- pos=target.Position
- dist=(target.Position - plane.Position).magnitude
- if (dist<shootingRange) and (shoot==1) then
- fire()
- end
- give=give-1
- if give<=60 and give>0 then
- if giveAct==false then
- findTarget()
- end
- end
- if give<=0 then
- Target.Value=nil
- giveAct=true
- end
- end
- if Target.Value==nil then --If there is no plane to attack go somewhere and find one.
- if (pos-plane.Position).magnitude<20 then --go to the nex random place.
- pos=Vector3.new(math.random(-750, 750), math.random(100, 600), math.random(-750,750))
- end
- if giveAct==false then
- findTarget()
- end
- end
- if bestI~=nil then --If there is a closest plane, find if you can see it then index it as the Target.
- cPlane=bestI.Parts.Engine
- dist=(cPlane.Position- plane.Position).magnitude
- if dist<viewRange then
- Target.Value=cPlane
- bestI=nil
- end
- end
- d=script.Parent.CFrame.lookVector --the following 3 lines make the bludger move forward.
- dest=script.Parent.Position+d*10*9
- script.Parent.BodyVelocity.velocity=(dest-script.Parent.Position)
- dir=(CFrame.new(pos).p-script.Parent.Position).unit --direction we WANT to go
- pos1=script.Parent.Position
- pos2=script.Parent.Position+dir
- script.Parent.BodyGyro.cframe=CFrame.new(pos1, pos2)
- if giveAct==true then
- leave=leave-1
- if leave<=0 then
- give=90
- giveAct=false
- leave=20
- end
- end
- wait(.2)
- shoot=1-shoot
- end
- end))
- ObjectValue880.Name = "Target"
- ObjectValue880.Parent = Part877
- BodyGyro881.Parent = Part877
- BodyGyro881.CFrame = CFrame.new(27, 8.19999981, -38, 0.721428752, 0.224031642, 0.655248344, 8.21919866e-09, 0.946222484, -0.323516697, -0.69248867, 0.23339425, 0.682632089)
- BodyGyro881.maxTorque = Vector3.new(400000, 400000, 400000)
- BodyGyro881.P = 1500
- BodyGyro881.MaxTorque = Vector3.new(400000, 400000, 400000)
- BodyVelocity882.Parent = Part877
- BodyVelocity882.Velocity = Vector3.new(0, 0, -90)
- BodyVelocity882.velocity = Vector3.new(0, 0, -90)
- Script883.Name = "SafeRegen"
- Script883.Parent = Part877
- table.insert(cors,sandbox(Script883,function()
- wait(5)
- script.Parent.Anchored = false
- wait(.1)
- script:Remove()
- end))
- Part884.Name = "Engine"
- Part884.Parent = Model637
- Part884.BrickColor = BrickColor.new("Dark stone grey")
- Part884.Transparency = 1
- Part884.Rotation = Vector3.new(0, 90, 0)
- Part884.CanCollide = false
- Part884.FormFactor = Enum.FormFactor.Plate
- Part884.Size = Vector3.new(21, 1.20000005, 13)
- Part884.CFrame = CFrame.new(-109, 114.100098, -45.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part884.BackSurface = Enum.SurfaceType.Weld
- Part884.BottomSurface = Enum.SurfaceType.Weld
- Part884.FrontSurface = Enum.SurfaceType.Weld
- Part884.LeftSurface = Enum.SurfaceType.Weld
- Part884.RightSurface = Enum.SurfaceType.Weld
- Part884.TopSurface = Enum.SurfaceType.Weld
- Part884.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part884.Position = Vector3.new(-109, 114.100098, -45.5)
- Part884.Orientation = Vector3.new(0, 90, 0)
- Part884.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script885.Parent = Part884
- table.insert(cors,sandbox(Script885,function()
- while true do
- wait(2)
- pos=script.Parent.Position
- if (script.Parent.Parent.here.Position - script.Parent.Position).magnitude>20 then
- script.Parent.Parent:Remove()
- end
- if pos.y<0 or pos.y>600 then script.Parent.Parent:Remove()end
- if pos.x<-2560 or pos.x>2560 then script.Parent.Parent:Remove() end
- if pos.z<-2560 or pos.z>2560 then script.Parent.Parent:Remove() end
- end
- end))
- Script886.Name = "Fly"
- Script886.Parent = Part884
- table.insert(cors,sandbox(Script886,function()
- Target=script.Parent.Target
- plane=script.Parent
- pos=plane.Position
- viewRange=500
- shootingRange=250
- shoot=0
- give=90
- giveAct=false
- leave=20
- function findTarget()
- players=game.Players:getChildren()
- for i = 1, #players do
- if players[i].Character ~=nil then
- h=players[i].Character:findFirstChild("Plane")
- if h==nil then h=players[i].Character:findFirstChild("Admin")end
- if h~=nil then
- dist=(h.Parts.Engine.Position - script.Parent.Position).magnitude
- if dist<bestDist then
- bestDist=dist
- bestI=h
- end
- end
- end
- end
- end
- function fire()
- local missile = plane.Parent.Missile:clone()
- missile.CFrame = plane.CFrame * CFrame.new(0, 0, -50)
- missile.RocketScript.Disabled = false
- missile.Script.Disabled = false
- missile.Parent = game.Workspace
- end
- while true do
- bestDist=1500
- if pos.y<0 or pos.y>600 then give=0 end
- if pos.x<-2560 or pos.x>2560 then give=0 end
- if pos.z<-2560 or pos.z>2560 then give=0 end
- if Target.Value~=nil then --If there is a brick located follow that.
- target=Target.Value
- pos=target.Position
- dist=(target.Position - plane.Position).magnitude
- if (dist<shootingRange) and (shoot==1) then
- fire()
- end
- give=give-1
- if give<=60 and give>0 then
- if giveAct==false then
- findTarget()
- end
- end
- if give<=0 then
- Target.Value=nil
- giveAct=true
- end
- end
- if Target.Value==nil then --If there is no plane to attack go somewhere and find one.
- if (pos-plane.Position).magnitude<20 then --go to the nex random place.
- pos=Vector3.new(math.random(-750, 750), math.random(100, 600), math.random(-750,750))
- end
- if giveAct==false then
- findTarget()
- end
- end
- if bestI~=nil then --If there is a closest plane, find if you can see it then index it as the Target.
- cPlane=bestI.Parts.Engine
- dist=(cPlane.Position- plane.Position).magnitude
- if dist<viewRange then
- Target.Value=cPlane
- bestI=nil
- end
- end
- d=script.Parent.CFrame.lookVector --the following 3 lines make the bludger move forward.
- dest=script.Parent.Position+d*10*9
- script.Parent.BodyVelocity.velocity=(dest-script.Parent.Position)
- dir=(CFrame.new(pos).p-script.Parent.Position).unit --direction we WANT to go
- pos1=script.Parent.Position
- pos2=script.Parent.Position+dir
- script.Parent.BodyGyro.cframe=CFrame.new(pos1, pos2)
- if giveAct==true then
- leave=leave-1
- if leave<=0 then
- give=90
- giveAct=false
- leave=20
- end
- end
- wait(.2)
- shoot=1-shoot
- end
- end))
- ObjectValue887.Name = "Target"
- ObjectValue887.Parent = Part884
- BodyGyro888.Parent = Part884
- BodyGyro888.CFrame = CFrame.new(27, 8.19999981, -38, 0.721428752, 0.224031642, 0.655248344, 8.21919866e-09, 0.946222484, -0.323516697, -0.69248867, 0.23339425, 0.682632089)
- BodyGyro888.maxTorque = Vector3.new(400000, 400000, 400000)
- BodyGyro888.P = 1500
- BodyGyro888.MaxTorque = Vector3.new(400000, 400000, 400000)
- BodyVelocity889.Parent = Part884
- BodyVelocity889.Velocity = Vector3.new(0, 0, -90)
- BodyVelocity889.velocity = Vector3.new(0, 0, -90)
- Part890.Name = "Engine"
- Part890.Parent = Model637
- Part890.BrickColor = BrickColor.new("Dark stone grey")
- Part890.Transparency = 1
- Part890.Rotation = Vector3.new(0, 90, 0)
- Part890.CanCollide = false
- Part890.FormFactor = Enum.FormFactor.Plate
- Part890.Size = Vector3.new(21, 1.20000005, 13)
- Part890.CFrame = CFrame.new(-109.100006, 114.000092, -23.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part890.BackSurface = Enum.SurfaceType.Weld
- Part890.BottomSurface = Enum.SurfaceType.Weld
- Part890.FrontSurface = Enum.SurfaceType.Weld
- Part890.LeftSurface = Enum.SurfaceType.Weld
- Part890.RightSurface = Enum.SurfaceType.Weld
- Part890.TopSurface = Enum.SurfaceType.Weld
- Part890.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part890.Position = Vector3.new(-109.100006, 114.000092, -23.5)
- Part890.Orientation = Vector3.new(0, 90, 0)
- Part890.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Script891.Parent = Part890
- table.insert(cors,sandbox(Script891,function()
- while true do
- wait(2)
- pos=script.Parent.Position
- if (script.Parent.Parent.here.Position - script.Parent.Position).magnitude>20 then
- script.Parent.Parent:Remove()
- end
- if pos.y<0 or pos.y>600 then script.Parent.Parent:Remove()end
- if pos.x<-2560 or pos.x>2560 then script.Parent.Parent:Remove() end
- if pos.z<-2560 or pos.z>2560 then script.Parent.Parent:Remove() end
- end
- end))
- Script892.Name = "Fly"
- Script892.Parent = Part890
- table.insert(cors,sandbox(Script892,function()
- Target=script.Parent.Target
- plane=script.Parent
- pos=plane.Position
- viewRange=500
- shootingRange=250
- shoot=0
- give=90
- giveAct=false
- leave=20
- function findTarget()
- players=game.Players:getChildren()
- for i = 1, #players do
- if players[i].Character ~=nil then
- h=players[i].Character:findFirstChild("Plane")
- if h==nil then h=players[i].Character:findFirstChild("Admin")end
- if h~=nil then
- dist=(h.Parts.Engine.Position - script.Parent.Position).magnitude
- if dist<bestDist then
- bestDist=dist
- bestI=h
- end
- end
- end
- end
- end
- function fire()
- local missile = plane.Parent.Missile:clone()
- missile.CFrame = plane.CFrame * CFrame.new(0, 0, -50)
- missile.RocketScript.Disabled = false
- missile.Script.Disabled = false
- missile.Parent = game.Workspace
- end
- while true do
- bestDist=1500
- if pos.y<0 or pos.y>600 then give=0 end
- if pos.x<-2560 or pos.x>2560 then give=0 end
- if pos.z<-2560 or pos.z>2560 then give=0 end
- if Target.Value~=nil then --If there is a brick located follow that.
- target=Target.Value
- pos=target.Position
- dist=(target.Position - plane.Position).magnitude
- if (dist<shootingRange) and (shoot==1) then
- fire()
- end
- give=give-1
- if give<=60 and give>0 then
- if giveAct==false then
- findTarget()
- end
- end
- if give<=0 then
- Target.Value=nil
- giveAct=true
- end
- end
- if Target.Value==nil then --If there is no plane to attack go somewhere and find one.
- if (pos-plane.Position).magnitude<20 then --go to the nex random place.
- pos=Vector3.new(math.random(-750, 750), math.random(100, 600), math.random(-750,750))
- end
- if giveAct==false then
- findTarget()
- end
- end
- if bestI~=nil then --If there is a closest plane, find if you can see it then index it as the Target.
- cPlane=bestI.Parts.Engine
- dist=(cPlane.Position- plane.Position).magnitude
- if dist<viewRange then
- Target.Value=cPlane
- bestI=nil
- end
- end
- d=script.Parent.CFrame.lookVector --the following 3 lines make the bludger move forward.
- dest=script.Parent.Position+d*10*9
- script.Parent.BodyVelocity.velocity=(dest-script.Parent.Position)
- dir=(CFrame.new(pos).p-script.Parent.Position).unit --direction we WANT to go
- pos1=script.Parent.Position
- pos2=script.Parent.Position+dir
- script.Parent.BodyGyro.cframe=CFrame.new(pos1, pos2)
- if giveAct==true then
- leave=leave-1
- if leave<=0 then
- give=90
- giveAct=false
- leave=20
- end
- end
- wait(.2)
- shoot=1-shoot
- end
- end))
- ObjectValue893.Name = "Target"
- ObjectValue893.Parent = Part890
- BodyGyro894.Parent = Part890
- BodyGyro894.CFrame = CFrame.new(27, 8.19999981, -38, 0.721428752, 0.224031642, 0.655248344, 8.21919866e-09, 0.946222484, -0.323516697, -0.69248867, 0.23339425, 0.682632089)
- BodyGyro894.maxTorque = Vector3.new(400000, 400000, 400000)
- BodyGyro894.P = 1500
- BodyGyro894.MaxTorque = Vector3.new(400000, 400000, 400000)
- BodyVelocity895.Parent = Part890
- BodyVelocity895.Velocity = Vector3.new(0, 0, -90)
- BodyVelocity895.velocity = Vector3.new(0, 0, -90)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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