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- --By Rufus14
- canshoot = true
- canjump = true
- walkspeed = 30
- cooldown = 16
- mouse = game.Players.LocalPlayer:GetMouse()
- scr = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
- txt = Instance.new("TextBox", scr)
- txt.Text = "Type player's name who you want to rape!!!! Xxdxd"
- txt.Position = UDim2.new(0, 350 , 0, 150)
- txt.Size = UDim2.new(0, 250 , 0, 50)
- mouse = game.Players.LocalPlayer:GetMouse()
- function kys(key)
- key = key:lower()
- if key:byte() == 13 then
- local text = txt.Text
- local player = game.Players:findFirstChild(txt.Text)
- if player ~= nil then
- game.Players.LocalPlayer.Character.Archivable = true
- local clone = game.Players.LocalPlayer.Character:Clone()
- clone.Parent = game.Players.LocalPlayer.Character
- clone.Humanoid.WalkSpeed = walkspeed
- clone.Name = game.Players.LocalPlayer.Character.Name.." the rapist clone"
- clone.Torso.CFrame = clone.Torso.CFrame * CFrame.new(0,0,-4)
- local booooooom = Instance.new("Sound", player.Character)
- booooooom.SoundId = "rbxassetid://154454228"
- booooooom.Volume = 10
- local MAGIKNIPPLE = Instance.new("Sound", clone.Head)
- MAGIKNIPPLE.SoundId = "rbxassetid://176238381"
- MAGIKNIPPLE.Volume = 10
- MAGIKNIPPLE:Play()
- local function touched(part)
- if canjump then
- canjump = false
- clone.Humanoid.Jump = true
- wait(0.1)
- canjump = true
- end
- local parttorso = part.Parent:findFirstChild("Torso")
- if parttorso then
- booooooom:Play()
- local B00m = Instance.new("Explosion", workspace)
- B00m.Position = parttorso.Position
- clone:destroy()
- canshoot = true
- end
- end
- clone.Torso.Touched:connect(touched)
- while true do
- path = game:GetService("PathfindingService"):ComputeRawPathAsync(clone.Torso.Position,player.Character.Torso.Position,200)
- go = path:GetPointCoordinates()
- game:GetService("RunService").RenderStepped:wait()
- if cooldown <= 2 then
- cooldown = cooldown + 1
- print(cooldown)
- end
- if cooldown >= 2 then
- cooldown = 1
- canshoot = true
- print(cooldown)
- end
- for i,v in pairs(clone:GetChildren()) do
- if v.Name == "GoTo1" then
- v:destroy()
- end
- end
- for i = 1, #go do
- local pos = Instance.new("Part", clone)
- pos.Name = "GoTo1"
- pos.TopSurface = "Smooth"
- pos.BottomSurface = "Smooth"
- pos.Transparency = 0
- pos.CanCollide = false
- pos.Size = Vector3.new(0.4,0.4,0.4)
- pos.Anchored = true
- pos.Position = go[i] + Vector3.new(0,10,0)
- clone.Humanoid.WalkToPoint = pos.Position
- wait(0.18)
- end
- end
- end
- end
- end
- mouse.KeyDown:connect(kys)
- function shoot()
- local targettorso = mouse.Target.Parent:findFirstChild("Torso")
- if targettorso and canshoot then
- canshoot = false
- game.Players.LocalPlayer.Character.Archivable = true
- local clone = game.Players.LocalPlayer.Character:Clone()
- clone.Parent = game.Players.LocalPlayer.Character
- clone.Humanoid.WalkSpeed = walkspeed
- clone.Name = game.Players.LocalPlayer.Character.Name.." The Magic Missle"
- clone.Torso.CFrame = clone.Torso.CFrame * CFrame.new(0,0,-4)
- local booooooom = Instance.new("Sound", targettorso)
- booooooom.SoundId = "rbxassetid://154454228"
- booooooom.Volume = 10
- local MAGIKNIPPLE = Instance.new("Sound", clone.Head)
- MAGIKNIPPLE.SoundId = "rbxassetid://176238381"
- MAGIKNIPPLE.Volume = 10
- MAGIKNIPPLE:Play()
- local function touched(part)
- if canjump then
- canjump = false
- clone.Humanoid.Jump = true
- wait(0.1)
- canjump = true
- end
- local parttorso = part.Parent:findFirstChild("Torso")
- if parttorso then
- booooooom:Play()
- local B00m = Instance.new("Explosion", workspace)
- B00m.Position = parttorso.Position
- clone:destroy()
- canshoot = true
- end
- end
- clone.Torso.Touched:connect(touched)
- while true do
- path = game:GetService("PathfindingService"):ComputeRawPathAsync(clone.Torso.Position,targettorso.Position,200)
- go = path:GetPointCoordinates()
- game:GetService("RunService").RenderStepped:wait()
- if cooldown <= 2 then
- cooldown = cooldown + 1
- print(cooldown)
- end
- if cooldown >= 2 then
- cooldown = 1
- canshoot = true
- print(cooldown)
- end
- for i,v in pairs(clone:GetChildren()) do
- if v.Name == "GoTo1" then
- v:destroy()
- end
- end
- for i = 1, #go do
- local pos = Instance.new("Part", clone)
- pos.Name = "GoTo1"
- pos.TopSurface = "Smooth"
- pos.BottomSurface = "Smooth"
- pos.Transparency = 0
- pos.CanCollide = false
- pos.Size = Vector3.new(0.4,0.4,0.4)
- pos.Anchored = true
- pos.Position = go[i] + Vector3.new(0,10,0)
- clone.Humanoid.WalkToPoint = pos.Position
- wait(0.18)
- end
- end
- end
- end
- mouse.Button1Down:connect(shoot)
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