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- --By OmegaNoscope/hecc#5638, ask me before you decide to leak this.
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- LocalScript0 = Instance.new("LocalScript")
- ParticleEmitter1 = Instance.new("ParticleEmitter")
- ParticleEmitter2 = Instance.new("ParticleEmitter")
- ParticleEmitter3 = Instance.new("ParticleEmitter")
- ParticleEmitter4 = Instance.new("ParticleEmitter")
- ParticleEmitter5 = Instance.new("ParticleEmitter")
- ParticleEmitter6 = Instance.new("ParticleEmitter")
- ParticleEmitter7 = Instance.new("ParticleEmitter")
- ParticleEmitter8 = Instance.new("ParticleEmitter")
- LocalScript9 = Instance.new("LocalScript")
- NumberValue10 = Instance.new("NumberValue")
- NumberValue11 = Instance.new("NumberValue")
- BoolValue12 = Instance.new("BoolValue")
- ParticleEmitter13 = Instance.new("ParticleEmitter")
- ParticleEmitter14 = Instance.new("ParticleEmitter")
- ParticleEmitter15 = Instance.new("ParticleEmitter")
- ParticleEmitter16 = Instance.new("ParticleEmitter")
- ParticleEmitter17 = Instance.new("ParticleEmitter")
- ParticleEmitter18 = Instance.new("ParticleEmitter")
- ParticleEmitter19 = Instance.new("ParticleEmitter")
- ParticleEmitter20 = Instance.new("ParticleEmitter")
- ParticleEmitter21 = Instance.new("ParticleEmitter")
- ParticleEmitter22 = Instance.new("ParticleEmitter")
- LocalScript0.Name = "WarPheonix"
- LocalScript0.Parent = mas
- table.insert(cors,sandbox(LocalScript0,function()
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character.HumanoidRootPart
- Torso = Character.Torso
- Head = Character.Head
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart.RootJoint
- Neck = Torso.Neck
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound", Character)
- sick.SoundId = "rbxassetid://1843313417"
- sick.TimePosition = 15.5
- sick.Looped = true
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5,35,2,35)
- naeeym2.StudsOffset = Vector3.new(0,4.5,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "Name"
- naeeym2.MaxDistance = 200
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = " "
- tecks2.Font = "Antique"
- tecks2.TextSize = 0
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(0, .012, .36)
- tecks2.TextStrokeColor3 = Color3.new(27/255, 42/255, 53/255)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- local naeeym3 = Instance.new("BillboardGui",Character)
- naeeym3.AlwaysOnTop = true
- naeeym3.Size = UDim2.new(5,35,2,35)
- naeeym3.StudsOffset = Vector3.new(0,3,0)
- naeeym3.Adornee = Character.Head
- naeeym3.Name = "Name"
- naeeym3.MaxDistance = 200
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.TextScaled = true
- tecks3.BorderSizePixel = 0
- tecks3.Text = " "
- tecks3.Font = "Antique"
- tecks3.TextSize = 0
- tecks3.TextStrokeTransparency = 1
- tecks3.TextColor3 = Color3.new(125/255,125/255,125/255)
- tecks3.TextStrokeColor3 = Color3.new(125/255,125/255,125/255)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- tecks3.Parent = naeeym3
- Animation_Speed = 3.3
- Frame_Speed = 0.016666666666666666
- local Speed = 16
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(17), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(111), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-111), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local UNANCHOR = true
- local FLIGHT = false
- local BODYPOS, GYRO, FLIGHTRING
- local PARTICLES = false
- local WINGS = false
- local APPLYGYRO = true
- local DIRECTTURN = false
- local PHEONIXCOLOR = C3(17/255, 17/255, 17/255)
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local weldBetween = function(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat
- wait(1)
- until NEWSOUND.Playing == false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function WACKYEFFECT(Table)
- local TYPE = Table.EffectType or "Sphere"
- local SIZE = Table.Size or VT(1, 1, 1)
- local ENDSIZE = Table.Size2 or VT(0, 0, 0)
- local TRANSPARENCY = Table.Transparency or 0
- local ENDTRANSPARENCY = Table.Transparency2 or 1
- local CFRAME = Table.CFrame or Torso.CFrame
- local MOVEDIRECTION = Table.MoveToPos or nil
- local ROTATION1 = Table.RotationX or 0
- local ROTATION2 = Table.RotationY or 0
- local ROTATION3 = Table.RotationZ or 0
- local MATERIAL = Table.Material or "Neon"
- local COLOR = Table.Color or C3(17/255, 17/255, 17/255)
- local TIME = Table.Time or 45
- local SOUNDID = Table.SoundID or nil
- local SOUNDPITCH = Table.SoundPitch or nil
- local SOUNDVOLUME = Table.SoundVolume or nil
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh", EFFECT)
- MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1254392112", "", SIZE, VT(0, 0, -SIZE.X / 8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1254392112", "", SIZE, VT(0, 0, 0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
- end
- if MSH ~= nil then
- local MOVESPEED
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME + 1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH / TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- else
- EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat
- Swait()
- until SOUND.Playing == false
- EFFECT:remove()
- end
- elseif PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat
- Swait()
- until SOUND.Playing == false
- EFFECT:remove()
- end
- end))
- end
- function MakeForm(PART, TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh", PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh", PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh", PART)
- MSH.MeshType = "Wedge"
- end
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos, EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function turnto(position)
- RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
- end
- local DECAL = IT("Decal", nil)
- function MagicRing(PART, CFRAME, VARIANT)
- if VARIANT == "Pheonix" or VARIANT == "Sun" or VARIANT == "Fire" then
- local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0, 0, 0), false)
- local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
- local MESH = IT("BlockMesh", RING)
- local BOTTOMTEXTURE = DECAL:Clone()
- BOTTOMTEXTURE.Parent = RING
- BOTTOMTEXTURE.Face = "Bottom"
- BOTTOMTEXTURE.Name = "BottomTexture"
- local TOPTEXTURE = DECAL:Clone()
- TOPTEXTURE.Parent = RING
- TOPTEXTURE.Face = "Top"
- TOPTEXTURE.Name = "TopTexture"
- local T = script.RingEmit:Clone()
- T.Parent = RING
- local LIGHT = IT("PointLight", RING)
- if VARIANT == "Pheonix" then
- BOTTOMTEXTURE.Texture = " "
- TOPTEXTURE.Texture = " "
- T.Color = ColorSequence.new(PHEONIXCOLOR)
- CreateSound(0, RING, 5, 1, false)
- elseif VARIANT == "Sun" then
- BOTTOMTEXTURE.Texture = " "
- TOPTEXTURE.Texture = " "
- T.Color = ColorSequence.new(BRICKC("Really black").Color)
- CreateSound(0, RING, 5, 1, false)
- LIGHT.Color = BRICKC("Really black").Color
- elseif VARIANT == "Fire" then
- BOTTOMTEXTURE.Texture = " "
- TOPTEXTURE.Texture = " "
- T.Color = ColorSequence.new(BRICKC("Really black").Color)
- CreateSound(0, RING, 5, 1, false)
- LIGHT.Color = C3(0,0,0)
- end
- T.LightEmission = 1
- T:Emit(5)
- Debris:AddItem(T, 5)
- return RING, WELD, MESH
- end
- end
- function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
- for _, c in pairs(PARENT:GetDescendants()) do
- if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
- local HUMANOID = c:FindFirstChildOfClass("Humanoid")
- local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
- if DIST > (TORSO.Position - FROM).Magnitude then
- table.insert(TABLE, c)
- end
- end
- end
- end
- local BACKATTACHMENT1 = IT("Attachment", Torso)
- BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
- local BACKATTACHMENT2 = IT("Attachment", Torso)
- BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
- local WINGS1 = script.Wing1
- WINGS1.EmissionDirection="Right"
- WINGS1.Size=NumberSequence.new(2)
- local WINGS1B = script.Wing1B
- WINGS1B.EmissionDirection="Right"
- WINGS1B.Size=NumberSequence.new(2)
- local WINGS2 = script.Wing2
- WINGS2.EmissionDirection="Left"
- WINGS2.Size=NumberSequence.new(2)
- local WINGS2B = script.Wing2B
- WINGS2B.EmissionDirection="Left"
- WINGS2B.Size=NumberSequence.new(2)
- WINGS1.Parent = BACKATTACHMENT1
- WINGS1.LockedToPart=true
- WINGS1B.Parent = BACKATTACHMENT1
- WINGS1B.LockedToPart=true
- WINGS2.Parent = BACKATTACHMENT2
- WINGS2.LockedToPart=true
- WINGS2B.Parent = BACKATTACHMENT2
- WINGS2B.LockedToPart=true
- local FACEATTACHMENT = IT("Attachment", Head)
- FACEATTACHMENT.Position = VT(0.167, 0.272, -0.5)
- FACEATTACHMENT.Orientation = VT(0, 35, 0)
- local EYE = script.Eye1
- EYE.LockedToPart=true
- EYE.Parent = FACEATTACHMENT
- local EYE2 = script.Eye2
- EYE2.Parent = FACEATTACHMENT
- EYE2.LockedToPart=true
- local TRAIL1 = script.PheonixTrail:Clone()
- TRAIL1.LockedToPart=true
- TRAIL1.Size=NumberSequence.new(.01)
- TRAIL1.Parent = BACKATTACHMENT1
- local TRAIL2 = script.PheonixTrail:Clone()
- TRAIL2.LockedToPart=true
- TRAIL2.Parent = BACKATTACHMENT2
- TRAIL2.Size=NumberSequence.new(.01)
- local LIGHT = IT("PointLight", FACEATTACHMENT)
- LIGHT.Enabled = false
- LIGHT.Brightness = 1
- LIGHT.Range = 1
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
- function ApplyDamage(Humanoid, Damage, TorsoPart, Time, AfterBurn, Variant)
- local defence = Instance.new("BoolValue", Humanoid.Parent)
- defence.Name = "HitBy" .. Player.Name
- game:GetService("Debris"):AddItem(defence, 0.001)
- Damage = Damage * DAMAGEMULTIPLIER
- if Humanoid.Health ~= 0 then
- local CritChance = MRANDOM(1, 100)
- if Damage > Humanoid.Health then
- Damage = math.ceil(Humanoid.Health)
- if Damage == 0 then
- Damage = 0.1
- end
- end
- Humanoid.Health = Humanoid.Health - Damage
- if AfterBurn == true then
- Afterburn(Humanoid, Time, Damage / 5, Variant)
- end
- end
- end
- function Afterburn(Human, Time, Damage, Variant)
- coroutine.resume(coroutine.create(function()
- if Human and (Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")) then
- local Torso = Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")
- local FIRE
- if Variant == "Pheonix" then
- FIRE = script.PheonixBurn:Clone()
- FIRE.Parent = Torso
- FIRE.Enabled = true
- elseif Variant == "Sun" then
- FIRE = script.SunBurn:Clone()
- FIRE.Parent = Torso
- FIRE.Enabled = true
- elseif Variant == "Fire" then
- FIRE = script.Burn:Clone()
- FIRE.Parent = Torso
- FIRE.Enabled = true
- end
- for i = 1, Time do
- wait(0.5)
- Human.Health = Human.Health - Damage
- end
- wait(0.25)
- FIRE.Enabled = false
- Debris:AddItem(FIRE, 1.5)
- end
- end))
- end
- function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, AFTERBURN, TIME, VARIANT, DOESCAMSHAKE, CAMVALUES)
- local CHILDREN = workspace:GetChildren()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
- local DMG = MRANDOM(MINDMG, MAXDMG)
- ApplyDamage(HUM, DMG, TORSO, TIME, AFTERBURN, VARIANT)
- if HUM.MaxHealth == math.huge then
- CHILD:BreakJoints()
- end
- if DOESCAMSHAKE == true then
- local CAMSHAKER = script.CamShake:Clone()
- CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
- CAMSHAKER.Timer.Value = CAMVALUES.TIMER
- CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
- CAMSHAKER.Parent = CHILD
- CAMSHAKER.Disabled = false
- end
- if FLING > 0 then
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
- bv.Parent = c
- Debris:AddItem(bv, 0.05)
- end
- end
- end
- end
- end
- end
- end
- end
- function ShootingStar()
- ATTACK = true
- Rooted = false
- local GYRO = IT("BodyGyro", RootPart)
- GYRO.D = 20
- GYRO.P = 4000
- GYRO.MaxTorque = VT(0, 40000, 0)
- local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
- coroutine.resume(coroutine.create(function()
- for i = 1, 35 do
- Swait()
- MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
- end
- end))
- for i = 0, 1.8, 0.1 / Animation_Speed do
- GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- coroutine.resume(coroutine.create(function()
- local POSITION = Mouse.Hit.p
- local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
- FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
- local FIRE = script.SunFireball:Clone()
- FIRE.Parent = FIREBALL
- FIRE.Enabled = true
- local EXPLOSION = script.SunExplosion:Clone()
- EXPLOSION.Parent = FIREBALL
- CreateSound(463598785, FIREBALL, 5, 1, false)
- local DISTANCE = (RootPart.Position - POSITION).Magnitude
- local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 145, 0)) * CF(0, 0, -DISTANCE / 2)
- for i = 1, 75 do
- Swait()
- FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
- end
- FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
- for i = 1, 300 do
- Swait()
- FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
- local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
- if HITFLOOR ~= nil then
- FIRE.Enabled = false
- EXPLOSION:Emit(500)
- CreateSound(416328540, FIREBALL, 5, 1, false)
- ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
- SHAKE = 1,
- TIMER = 6,
- DOESFADE = true
- })
- WACKYEFFECT({
- EffectType = "Sphere",
- Size = VT(0, 0, 0),
- Size2 = VT(150, 150, 150),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(FIREBALL.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(17/255, 17/255, 17/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- wait(5)
- break
- end
- end
- FIREBALL:remove()
- end))
- GYRO:remove()
- RING.Anchored = true
- WELD:remove()
- coroutine.resume(coroutine.create(function()
- for i = 1, 35 do
- Swait()
- MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
- end
- RING:remove()
- end))
- ATTACK = false
- Rooted = false
- end
- function PheonixRage()
- ATTACK = true
- Rooted = true
- local A = false
- local B = false
- local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3, 0), "Pheonix")
- WELD:remove()
- RING.Anchored = true
- coroutine.resume(coroutine.create(function()
- for i = 1, 45 do
- Swait()
- MESH.Scale = MESH.Scale + VT(15, 0, 15)
- end
- end))
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- until A == true
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- until B == true
- for i = 1, 45 do
- Swait()
- MESH.Scale = MESH.Scale - VT(15, 0, 15)
- end
- RING:remove()
- end))
- wait(1)
- for i = 1, 4 do
- WACKYEFFECT({
- EffectType = "Sphere",
- Size = VT(45, 45, 45),
- Size2 = VT(0, 0, 0),
- Transparency = 1,
- Transparency2 = 0.8,
- CFrame = CF(Torso.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = PHEONIXCOLOR,
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- wait(0.5)
- end
- A = true
- ApplyAoE(Torso.Position, 80, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
- SHAKE = 2,
- TIMER = 25,
- DOESFADE = true
- })
- WACKYEFFECT({
- Time = 60,
- EffectType = "Sphere",
- Size = VT(40, 40, 40),
- Size2 = VT(140, 140, 140),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(Torso.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(17/255, 17/255, 17/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- WACKYEFFECT({
- Time = 60,
- EffectType = "Sphere",
- Size = VT(50, 50, 50),
- Size2 = VT(150, 150, 150),
- Transparency = 0.5,
- Transparency2 = 1,
- CFrame = CF(Torso.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = PHEONIXCOLOR,
- SoundID = 462692971,
- SoundPitch = 0.8,
- SoundVolume = 6
- })
- local EXPLOSION = script.PheonixExplosion1:Clone()
- EXPLOSION.Parent = Torso
- EXPLOSION.Enabled = true
- local EXPLOSION2 = script.PheonixExplosion2:Clone()
- EXPLOSION2.Parent = Torso
- EXPLOSION2.Enabled = true
- wait(0.3)
- EXPLOSION.Enabled = false
- EXPLOSION2.Enabled = false
- Debris:AddItem(EXPLOSION, 5)
- Debris:AddItem(EXPLOSION2, 5)
- wait(1)
- B = true
- ATTACK = false
- Rooted = false
- end
- function Breath()
- ATTACK = true
- local POSITION = IT("BodyPosition", RootPart)
- POSITION.Position = RootPart.CFrame * CF(0, 35, 35).p
- POSITION.D = 1250
- POSITION.P = 40000
- POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- WINGS = true
- local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 0.6) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- Swait()
- MESH.Scale = MESH.Scale + VT(4, 0, 4)
- end
- end))
- for i = 1, 25 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-14.4 * i), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- local GYRO = IT("BodyGyro", RootPart)
- GYRO.D = 20
- GYRO.P = 4000
- GYRO.MaxTorque = VT(0, 40000, 0)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ATTACK == false
- POSITION:remove()
- GYRO:remove()
- for i = 1, 20 do
- Swait()
- MESH.Scale = MESH.Scale - VT(4, 0, 4)
- end
- RING:remove()
- end))
- local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
- for i = 1, 35 do
- Swait()
- MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
- end
- wait(0.3)
- coroutine.resume(coroutine.create(function()
- local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
- FIREBALL.CFrame = CF(RING.Position, Mouse.Hit.p)
- local PARTICLES1 = script.PheonixFireball1:Clone()
- PARTICLES1.Parent = FIREBALL
- PARTICLES1.Enabled = true
- local PARTICLES2 = script.PheonixFireball2:Clone()
- PARTICLES2.Parent = FIREBALL
- PARTICLES2.Enabled = true
- CreateSound(463593339, FIREBALL, 6, 1, false)
- for i = 1, 250 do
- Swait()
- local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
- FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
- if HIT then
- ApplyAoE(FIREBALL.Position, 50, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
- SHAKE = 2,
- TIMER = 25,
- DOESFADE = true
- })
- WACKYEFFECT({
- Time = 60,
- EffectType = "Sphere",
- Size = VT(0, 0, 0),
- Size2 = VT(100, 100, 100),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(FIREBALL.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(17/255, 17/255, 17/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- WACKYEFFECT({
- Time = 60,
- EffectType = "Sphere",
- Size = VT(0, 0, 0),
- Size2 = VT(120, 120, 120),
- Transparency = 0.5,
- Transparency2 = 1,
- CFrame = CF(FIREBALL.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = PHEONIXCOLOR,
- SoundID = 462692971,
- SoundPitch = 1,
- SoundVolume = 6
- })
- PARTICLES1.Enabled = false
- PARTICLES2.Enabled = false
- local EXPLOSION = script.PheonixExplosion1:Clone()
- EXPLOSION.Parent = FIREBALL
- EXPLOSION.Enabled = true
- local EXPLOSION2 = script.PheonixExplosion2:Clone()
- EXPLOSION2.Parent = FIREBALL
- EXPLOSION2.Enabled = true
- wait(0.3)
- EXPLOSION.Enabled = false
- EXPLOSION2.Enabled = false
- break
- end
- end
- PARTICLES1.Enabled = false
- PARTICLES2.Enabled = false
- Debris:AddItem(FIREBALL, 7)
- end))
- wait(0.3)
- coroutine.resume(coroutine.create(function()
- WELD:remove()
- RING.Anchored = true
- for i = 1, 35 do
- Swait()
- MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
- end
- RING:remove()
- end))
- WINGS = false
- ATTACK = false
- end
- function ThreeShootingStars()
- ATTACK = true
- Rooted = false
- local POS1, POS2, POS3
- local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
- coroutine.resume(coroutine.create(function()
- for i = 1, 35 do
- Swait()
- MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
- end
- end))
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- if POS1 then
- coroutine.resume(coroutine.create(function()
- local POSITION = POS1
- local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Dark indigo", "Fire", VT(3, 3, 3))
- FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
- local FIRE = script.SunFireball:Clone()
- FIRE.Parent = FIREBALL
- FIRE.Enabled = true
- local EXPLOSION = script.SunExplosion:Clone()
- EXPLOSION.Parent = FIREBALL
- CreateSound(463598785, FIREBALL, 5, 1, false)
- local DISTANCE = (RootPart.Position - POSITION).Magnitude
- local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
- for i = 1, 75 do
- Swait()
- FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
- end
- FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
- for i = 1, 300 do
- Swait()
- FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
- local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
- if HITFLOOR ~= nil then
- FIRE.Enabled = false
- EXPLOSION:Emit(500)
- CreateSound(416328540, FIREBALL, 5, 1, false)
- ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
- SHAKE = 1,
- TIMER = 6,
- DOESFADE = true
- })
- WACKYEFFECT({
- EffectType = "Sphere",
- Size = VT(0, 0, 0),
- Size2 = VT(150, 150, 150),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(FIREBALL.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(17/255, 17/255, 17/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- wait(5)
- break
- end
- end
- FIREBALL:remove()
- end))
- POS1 = nil
- end
- if POS2 then
- coroutine.resume(coroutine.create(function()
- local POSITION = POS2
- local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
- FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
- local FIRE = script.SunFireball:Clone()
- FIRE.Parent = FIREBALL
- FIRE.Enabled = true
- local EXPLOSION = script.SunExplosion:Clone()
- EXPLOSION.Parent = FIREBALL
- CreateSound(463598785, FIREBALL, 5, 1, false)
- local DISTANCE = (RootPart.Position - POSITION).Magnitude
- local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
- for i = 1, 75 do
- Swait()
- FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
- end
- FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
- for i = 1, 300 do
- Swait()
- FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
- local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
- if HITFLOOR ~= nil then
- FIRE.Enabled = false
- EXPLOSION:Emit(500)
- CreateSound(416328540, FIREBALL, 5, 1, false)
- ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
- SHAKE = 1,
- TIMER = 6,
- DOESFADE = true
- })
- WACKYEFFECT({
- EffectType = "Sphere",
- Size = VT(0, 0, 0),
- Size2 = VT(150, 150, 150),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(FIREBALL.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(17/255, 17/255, 17/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- wait(5)
- break
- end
- end
- FIREBALL:remove()
- end))
- POS2 = nil
- end
- if POS3 then
- coroutine.resume(coroutine.create(function()
- local POSITION = POS3
- local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
- FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
- local FIRE = script.SunFireball:Clone()
- FIRE.Parent = FIREBALL
- FIRE.Enabled = true
- local EXPLOSION = script.SunExplosion:Clone()
- EXPLOSION.Parent = FIREBALL
- CreateSound(463598785, FIREBALL, 5, 1, false)
- local DISTANCE = (RootPart.Position - POSITION).Magnitude
- local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
- for i = 1, 75 do
- Swait()
- FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
- end
- FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
- for i = 1, 300 do
- Swait()
- FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
- local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
- if HITFLOOR ~= nil then
- FIRE.Enabled = false
- EXPLOSION:Emit(500)
- CreateSound(416328540, FIREBALL, 5, 1, false)
- ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
- SHAKE = 1,
- TIMER = 6,
- DOESFADE = true
- })
- WACKYEFFECT({
- EffectType = "Sphere",
- Size = VT(0, 0, 0),
- Size2 = VT(150, 150, 150),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(FIREBALL.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(17/255, 17/255, 17/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- wait(5)
- break
- end
- end
- FIREBALL:remove()
- end))
- POS3 = nil
- end
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ATTACK == false
- end))
- wait(0.4)
- POS1 = Mouse.Hit.p
- wait(0.5)
- POS2 = Mouse.Hit.p
- wait(0.6)
- POS3 = Mouse.Hit.p
- wait(0.3)
- RING.Anchored = true
- WELD:remove()
- coroutine.resume(coroutine.create(function()
- for i = 1, 35 do
- Swait()
- MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
- end
- RING:remove()
- end))
- ATTACK = false
- Rooted = false
- end
- function PheonixFlare()
- ATTACK = true
- Rooted = false
- PARTICLES = true
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ATTACK == false
- end))
- CreateSound(462676772, Torso, 7, 1, false)
- WINGS1.Acceleration = VT(9, 0, -12)
- WINGS1B.Acceleration = VT(9, 0, -12)
- WINGS2.Acceleration = VT(-9, 0, -12)
- WINGS2B.Acceleration = VT(-9, 0, -12)
- wait(0.25)
- coroutine.resume(coroutine.create(function()
- local WIND = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(0, 0, 0))
- WIND.CFrame = CF(RootPart.Position, Mouse.Hit.p)
- local PARTICLES = script.Gale:Clone()
- PARTICLES.Parent = WIND
- PARTICLES.Enabled = true
- CreateSound(376218535, WIND, 6, 1, false)
- for i = 1, 250 do
- Swait()
- local HIT, HITPOS = Raycast(WIND.Position, WIND.CFrame.lookVector, 3, Character)
- WIND.CFrame = WIND.CFrame * CF(0, 0, -2)
- if HIT then
- ApplyAoE(WIND.Position, 45, 10, 30, 135, false, MRANDOM(12, 16), "Nul", true, {
- SHAKE = 3,
- TIMER = 7,
- DOESFADE = true
- })
- CreateSound(260430117, WIND, 3, 1, false)
- WACKYEFFECT({
- Time = 25,
- EffectType = "Wave",
- Size = VT(20, 0, 20),
- Size2 = VT(60, 8, 60),
- Transparency = 0.9,
- Transparency2 = 1,
- CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(27/255, 42/255, 53/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- WACKYEFFECT({
- Time = 25,
- EffectType = "Wave",
- Size = VT(20, 0, 20),
- Size2 = VT(60, 8, 60),
- Transparency = 0.9,
- Transparency2 = 1,
- CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(27/255, 42/255, 53/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- break
- end
- end
- PARTICLES.Enabled = false
- Debris:AddItem(WIND, 7)
- end))
- wait(1)
- CreateSound(462676772, Torso, 7, 1, false)
- WINGS1.Acceleration = VT(9, 1, 4)
- WINGS1B.Acceleration = VT(9, 1, 4)
- WINGS2.Acceleration = VT(-9, 1, 4)
- WINGS2B.Acceleration = VT(-9, 1, 4)
- wait(0.25)
- coroutine.resume(coroutine.create(function()
- local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
- FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
- local PARTICLES1 = script.PheonixFireball1:Clone()
- PARTICLES1.Parent = FIREBALL
- PARTICLES1.Enabled = true
- local PARTICLES2 = script.PheonixFireball2:Clone()
- PARTICLES2.Parent = FIREBALL
- PARTICLES2.Enabled = true
- CreateSound(463593339, FIREBALL, 6, 1, false)
- for i = 1, 250 do
- Swait()
- local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
- FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
- if HIT then
- ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
- SHAKE = 2,
- TIMER = 25,
- DOESFADE = true
- })
- WACKYEFFECT({
- Time = 60,
- EffectType = "Sphere",
- Size = VT(0, 0, 0),
- Size2 = VT(120, 120, 120),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(FIREBALL.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(17/255, 17/255, 17/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- WACKYEFFECT({
- Time = 60,
- EffectType = "Sphere",
- Size = VT(0, 0, 0),
- Size2 = VT(140, 140, 140),
- Transparency = 0.5,
- Transparency2 = 1,
- CFrame = CF(FIREBALL.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = PHEONIXCOLOR,
- SoundID = 462692971,
- SoundPitch = 1,
- SoundVolume = 6
- })
- PARTICLES1.Enabled = false
- PARTICLES2.Enabled = false
- local EXPLOSION = script.PheonixExplosion1:Clone()
- EXPLOSION.Parent = FIREBALL
- EXPLOSION.Enabled = true
- local EXPLOSION2 = script.PheonixExplosion2:Clone()
- EXPLOSION2.Parent = FIREBALL
- EXPLOSION2.Enabled = true
- wait(0.3)
- EXPLOSION.Enabled = false
- EXPLOSION2.Enabled = false
- break
- end
- end
- PARTICLES1.Enabled = false
- PARTICLES2.Enabled = false
- Debris:AddItem(FIREBALL, 7)
- end))
- wait(0.5)
- PARTICLES = false
- ATTACK = false
- Rooted = false
- end
- function PheonixFireballs()
- ATTACK = true
- local POWER = 1
- DIRECTTURN = true
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ATTACK == false
- end))
- local RING1, WELD1, MESH1 = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
- local RING2, WELD2, MESH2 = MagicRing(RightArm, CF(0, -1.6, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
- for i = 1, 35 do
- Swait()
- MESH1.Scale = MESH1.Scale + VT(6, 0, 6)
- MESH2.Scale = MESH2.Scale + VT(3, 0, 3)
- end
- repeat
- wait()
- POWER = POWER + 1
- until KEYHOLD == false
- if POWER <= 30 then
- for i = 1, 15 do
- wait(0.1)
- coroutine.resume(coroutine.create(function()
- local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2, 2, 2))
- FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
- local PARTICLES1 = script.PheonixFireball1:Clone()
- PARTICLES1.Parent = FIREBALL
- PARTICLES1.Enabled = true
- local PARTICLES2 = script.PheonixFireball2:Clone()
- PARTICLES2.Parent = FIREBALL
- PARTICLES2.Enabled = true
- PARTICLES1.Size = NumberSequence.new(3, 0)
- PARTICLES2.Size = NumberSequence.new(3, 0)
- CreateSound(463593339, FIREBALL, 6, 1, false)
- for i = 1, 250 do
- Swait()
- local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.5, Character)
- FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
- if HIT then
- ApplyAoE(FIREBALL.Position, 25, 5, 15, 5, true, MRANDOM(5, 6), "Pheonix", true, {
- SHAKE = 2,
- TIMER = 25,
- DOESFADE = true
- })
- WACKYEFFECT({
- Time = 60,
- EffectType = "Sphere",
- Size = VT(0, 0, 0),
- Size2 = VT(50, 50, 50),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(FIREBALL.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(17/255, 17/255, 17/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- WACKYEFFECT({
- Time = 60,
- EffectType = "Sphere",
- Size = VT(0, 0, 0),
- Size2 = VT(60, 60, 60),
- Transparency = 0.5,
- Transparency2 = 1,
- CFrame = CF(FIREBALL.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = PHEONIXCOLOR,
- SoundID = 462692971,
- SoundPitch = 1,
- SoundVolume = 6
- })
- PARTICLES1.Enabled = false
- PARTICLES2.Enabled = false
- local EXPLOSION = script.PheonixExplosion1:Clone()
- EXPLOSION.Parent = FIREBALL
- EXPLOSION.Enabled = true
- local EXPLOSION2 = script.PheonixExplosion2:Clone()
- EXPLOSION2.Parent = FIREBALL
- EXPLOSION2.Enabled = true
- wait(0.3)
- EXPLOSION.Enabled = false
- EXPLOSION2.Enabled = false
- break
- end
- end
- PARTICLES1.Enabled = false
- PARTICLES2.Enabled = false
- Debris:AddItem(FIREBALL, 7)
- end))
- end
- else
- for E = 1, 5 do
- do
- local OFFSET = ANGLES(RAD(72 * E), RAD(72 * E), RAD(0)) * CF(0, 0, 75)
- coroutine.resume(coroutine.create(function()
- local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
- FIREBALL.CFrame = CF(RootPart.Position, CF(Mouse.Hit.p, RootPart.Position) * OFFSET.p)
- local PARTICLES1 = script.PheonixFireball1:Clone()
- PARTICLES1.Parent = FIREBALL
- PARTICLES1.Enabled = true
- local PARTICLES2 = script.PheonixFireball2:Clone()
- PARTICLES2.Parent = FIREBALL
- PARTICLES2.Enabled = true
- CreateSound(463593339, FIREBALL, 6, 1, false)
- for i = 1, 650 do
- Swait()
- local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
- FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
- if HIT then
- ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
- SHAKE = 2,
- TIMER = 25,
- DOESFADE = true
- })
- WACKYEFFECT({
- Time = 60,
- EffectType = "Sphere",
- Size = VT(0, 0, 0),
- Size2 = VT(120, 120, 120),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(FIREBALL.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(17/255, 17/255, 17/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- WACKYEFFECT({
- Time = 60,
- EffectType = "Sphere",
- Size = VT(0, 0, 0),
- Size2 = VT(140, 140, 140),
- Transparency = 0.5,
- Transparency2 = 1,
- CFrame = CF(FIREBALL.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = PHEONIXCOLOR,
- SoundID = 462692971,
- SoundPitch = 1,
- SoundVolume = 6
- })
- PARTICLES1.Enabled = false
- PARTICLES2.Enabled = false
- local EXPLOSION = script.PheonixExplosion1:Clone()
- EXPLOSION.Parent = FIREBALL
- EXPLOSION.Enabled = true
- local EXPLOSION2 = script.PheonixExplosion2:Clone()
- EXPLOSION2.Parent = FIREBALL
- EXPLOSION2.Enabled = true
- wait(0.3)
- EXPLOSION.Enabled = false
- EXPLOSION2.Enabled = false
- break
- end
- end
- PARTICLES1.Enabled = false
- PARTICLES2.Enabled = false
- Debris:AddItem(FIREBALL, 7)
- end))
- end
- end
- end
- wait(0.5)
- WELD1:remove()
- WELD2:remove()
- RING1.Anchored = true
- RING2.Anchored = true
- coroutine.resume(coroutine.create(function()
- for i = 1, 35 do
- Swait()
- MESH1.Scale = MESH1.Scale - VT(6, 0, 6)
- MESH2.Scale = MESH2.Scale - VT(3, 0, 3)
- end
- RING1:remove()
- RING2:remove()
- end))
- DIRECTTURN = false
- ATTACK = false
- end
- function PheonixJump()
- local DONE = false
- local STRENGTH = 15
- local UP = 5
- ATTACK = true
- DIRECTTURN = true
- local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3.5, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
- for i = 1, 30 do
- Swait()
- MESH.Scale = MESH.Scale + VT(12, 0, 12)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
- end
- local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "w" and VALUE2 == false then
- coroutine.resume(coroutine.create(function()
- ApplyAoE(RING.Position, 35, 15, 20, 35, true, MRANDOM(12, 16), "Pheonix", true, {
- SHAKE = 2,
- TIMER = 15,
- DOESFADE = true
- })
- WACKYEFFECT({
- EffectType = "Sphere",
- Size = VT(0, 0, 0),
- Size2 = VT(50, 50, 50),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(RING.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(17/255, 17/255, 17/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- WACKYEFFECT({
- EffectType = "Sphere",
- Size = VT(0, 0, 0),
- Size2 = VT(70, 70, 70),
- Transparency = 0.5,
- Transparency2 = 1,
- CFrame = CF(RING.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = PHEONIXCOLOR,
- SoundID = 462692971,
- SoundPitch = 1.2,
- SoundVolume = 6
- })
- local EXPLOSION = script.PheonixExplosion1:Clone()
- EXPLOSION.Parent = RING
- EXPLOSION.Enabled = true
- local EXPLOSION2 = script.PheonixExplosion2:Clone()
- EXPLOSION2.Parent = RING
- EXPLOSION2.Enabled = true
- wait(0.3)
- EXPLOSION.Enabled = false
- EXPLOSION2.Enabled = false
- Debris:AddItem(RING, 3)
- end))
- CreateSound(462676772, Torso, 8, 1, false)
- coroutine.resume(coroutine.create(function()
- for i = 1, 25 do
- Swait()
- ApplyAoE(Torso.Position, 15, 15, 20, 75, true, MRANDOM(4, 5), "Pheonix", false, {
- SHAKE = 4,
- TIMER = 5,
- DOESFADE = true
- })
- WACKYEFFECT({
- Time = 10,
- EffectType = "Wave",
- Size = VT(45, 5, 45) / 3,
- Size2 = VT(35, 200, 35) / 5,
- Transparency = 0.8,
- Transparency2 = 1,
- CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 5,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(17/255, 17/255, 17/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- WACKYEFFECT({
- Time = 10,
- EffectType = "Wave",
- Size = VT(55, 5, 55) / 3,
- Size2 = VT(45, 200, 45) / 5,
- Transparency = 0.8,
- Transparency2 = 1,
- CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = -5,
- RotationZ = 0,
- Material = "Neon",
- Color = PHEONIXCOLOR,
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(28.8 * i)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- ATTACK = false
- end))
- repeat
- VALUE2 = true
- Swait()
- BODYPOS.Position = RootPart.CFrame * CF(0, UP, -STRENGTH).p
- if STRENGTH > 2.5 then
- STRENGTH = STRENGTH - 0.1
- else
- STRENGTH = 2.5
- end
- if UP > 0 then
- UP = UP - 0.15
- else
- UP = 0
- end
- until KEYHOLD == false and STRENGTH < 5 and ATTACK == false
- DONE = true
- end
- end)
- repeat
- Swait()
- if STRENGTH < 50 then
- STRENGTH = STRENGTH + 0.15
- MESH.Scale = MESH.Scale + VT(0.5, 0, 0.5)
- end
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
- until VALUE2 == true
- DIRECTTURN = false
- WELD:remove()
- RING.Anchored = true
- local SIZE = MESH.Scale.X
- coroutine.resume(coroutine.create(function()
- for i = 1, 30 do
- Swait()
- MESH.Scale = MESH.Scale - VT(SIZE, 0, SIZE) / 30
- end
- RING:remove()
- end))
- repeat
- wait()
- until DONE == true
- KEYDOWN:disconnect()
- VALUE2 = false
- end
- function DragonFirePillar()
- ATTACK = true
- local POS = Mouse.Hit.p
- APPLYGYRO = false
- local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Fire")
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position, POS)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ATTACK == false
- end))
- for i = 1, 40 do
- MESH.Scale = MESH.Scale + VT(4, 0, 4)
- Swait()
- end
- for i = 1, 6 do
- WACKYEFFECT({
- EffectType = "Sphere",
- Size = VT(35, 35, 35),
- Size2 = VT(0, 0, 0),
- Transparency = 1,
- Transparency2 = 0.5,
- CFrame = CF(POS),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(17/255, 17/255, 17/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- wait(1)
- end
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- for i = 1, 30 do
- Swait()
- MESH.Scale = MESH.Scale - VT(4, 0, 4)
- end
- RING:remove()
- end))
- WACKYEFFECT({
- Time = 640,
- EffectType = "Sphere",
- Size = VT(15, 500, 15),
- Size2 = VT(10, 700, 10),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(POS),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(27/255, 42/255, 53/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- for i = 1, 15 do
- ApplyAoE(POS, 35, 20, 30, 15, true, MRANDOM(3, 4), "Fire", true, {
- SHAKE = 5,
- TIMER = 6,
- DOESFADE = true
- })
- WACKYEFFECT({
- Time = 125,
- EffectType = "Wave",
- Size = VT(0, 5, 0),
- Size2 = VT(250, 35, 250),
- Transparency = 0.4,
- Transparency2 = 1,
- CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = MRANDOM(-5, 5) * 2,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(17/255, 17/255, 17/255),
- SoundID = nil,
- SoundPitch = MRANDOM(9, 11) / 10,
- SoundVolume = 4
- })
- WACKYEFFECT({
- Time = 75,
- EffectType = "Swirl",
- Size = VT(20, 20, 20),
- Size2 = VT(65, 500, 65),
- Transparency = 0.4,
- Transparency2 = 1,
- CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = MRANDOM(-5, 5) * 6,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(17/255, 17/255, 17/255),
- SoundID = nil,
- SoundPitch = MRANDOM(9, 11) / 10,
- SoundVolume = 4
- })
- WACKYEFFECT({
- Time = 75,
- EffectType = "Swirl",
- Size = VT(20, 20, 20),
- Size2 = VT(45, 600, 45),
- Transparency = 0.4,
- Transparency2 = 1,
- CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = MRANDOM(-5, 5) * 6,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(17/255, 17/255, 17/255),
- SoundID = 304529688,
- SoundPitch = MRANDOM(9, 11) / 10,
- SoundVolume = 4
- })
- wait(0.6)
- end
- end))
- APPLYGYRO = true
- ATTACK = false
- end
- function PheonixTornado()
- ATTACK = true
- local BUILDUP = true
- local HITS = {}
- PARTICLES = true
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until BUILDUP == false
- end))
- WINGS1.Acceleration = VT(9, 0, -12)
- WINGS1B.Acceleration = VT(9, 0, -12)
- WINGS2.Acceleration = VT(-9, 0, -12)
- WINGS2B.Acceleration = VT(-9, 0, -12)
- wait(1)
- CreateSound(462676772, Torso, 7, 1, false)
- WINGS1.Acceleration = VT(9, 1, 4)
- WINGS1B.Acceleration = VT(9, 1, 4)
- WINGS2.Acceleration = VT(-9, 1, 4)
- WINGS2B.Acceleration = VT(-9, 1, 4)
- wait(0.25)
- AddChildrenToTable(Torso.Position, workspace, 35, HITS)
- WACKYEFFECT({
- Time = 40,
- EffectType = "Swirl",
- Size = VT(50, 5, 50),
- Size2 = VT(50, 60, 50),
- Transparency = 0.8,
- Transparency2 = 1,
- CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = -5,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(27/255, 42/255, 53/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- BUILDUP = false
- PARTICLES = false
- if #HITS > 0 then
- do
- local BODIES = {}
- if #HITS == 1 then
- for i = 1, #HITS do
- local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
- local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
- if HUM and TORSO and 0 < HUM.Health then
- local POSITION = IT("BodyPosition", TORSO)
- POSITION.Position = RootPart.CFrame * CF(0, 45, -35).p
- POSITION.D = 15
- POSITION.P = 4000000
- table.insert(BODIES, POSITION)
- end
- end
- else
- for i = 1, #HITS do
- local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
- local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
- if HUM and TORSO and 0 < HUM.Health then
- local POSITION = IT("BodyPosition", TORSO)
- POSITION.Position = RootPart.CFrame * CF(0, 35, -35) * ANGLES(RAD(0), RAD(360 / #HITS * i), RAD(0)) * CF(0, 0, 10).p
- POSITION.D = 450
- POSITION.P = 40000
- POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- table.insert(BODIES, POSITION)
- end
- end
- end
- local POS = RootPart.CFrame * CF(0, 35, -35).p
- wait(1.75)
- BODYPOS.D = 450
- BODYPOS.Position = POS
- wait(0.5)
- APPLYGYRO = false
- local E = 0
- CreateSound(1417056081, RootPart, 10, 0.5, false)
- for i = 1, 50 do
- Swait()
- E = E + 1
- WACKYEFFECT({
- Time = 25,
- EffectType = "Wave",
- Size = VT(45, 5, 45) / 3,
- Size2 = VT(35, 200, 35) / 5,
- Transparency = 0.8,
- Transparency2 = 1,
- CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 5,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(17/255, 17/255, 17/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- WACKYEFFECT({
- Time = 25,
- EffectType = "Wave",
- Size = VT(55, 5, 55) / 3,
- Size2 = VT(45, 200, 45) / 5,
- Transparency = 0.8,
- Transparency2 = 1,
- CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = -5,
- RotationZ = 0,
- Material = "Neon",
- Color = PHEONIXCOLOR,
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- local TORNADO = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Tornado", VT(0, 0, 0))
- TORNADO.CFrame = CF(POS)
- local MESH = CreateMesh("SpecialMesh", TORNADO, "FileMesh", "102638417", "", VT(25, 25, 25), VT(0, 0, 0))
- local DECAL = IT("Decal", TORNADO)
- DECAL.Texture = "rbxassetid://559849514"
- DECAL.Transparency = 1
- DECAL.Color3 = BRICKC("Dark indigo").Color
- local LOOP = 0
- for i = 1, 250 do
- Swait()
- E = E + 1
- LOOP = LOOP + 1
- if LOOP == 10 then
- LOOP = 0
- ApplyAoE(TORNADO.Position, 35, 2, 2, 0, true, MRANDOM(3, 4), "Pheonix", true, {
- SHAKE = 2,
- TIMER = 4,
- DOESFADE = true
- })
- end
- TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
- DECAL.Transparency = DECAL.Transparency - 0.002
- WACKYEFFECT({
- Time = 25,
- EffectType = "Wave",
- Size = VT(45, 5, 45) / 3,
- Size2 = VT(35, 200, 35) / 5,
- Transparency = 0.8,
- Transparency2 = 1,
- CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 5,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(17/255, 17/255, 17/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- WACKYEFFECT({
- Time = 25,
- EffectType = "Wave",
- Size = VT(55, 5, 55) / 3,
- Size2 = VT(45, 200, 45) / 5,
- Transparency = 0.9,
- Transparency2 = 1,
- CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = -5,
- RotationZ = 0,
- Material = "Neon",
- Color = PHEONIXCOLOR,
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- for i = 1, #BODIES do
- BODIES[i]:remove()
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 25 do
- Swait()
- DECAL.Transparency = DECAL.Transparency + 0.02
- TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
- end
- TORNADO:remove()
- end))
- for i = 1, 75 do
- Swait()
- E = E + 1
- LOOP = LOOP + 1
- TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
- DECAL.Transparency = DECAL.Transparency - 0.002
- WACKYEFFECT({
- Time = 25,
- EffectType = "Wave",
- Size = VT(45, 5, 45) / 3,
- Size2 = VT(35, 200, 35) / 5,
- Transparency = 0.8,
- Transparency2 = 1,
- CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 5,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(17/255, 17/255, 17/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- WACKYEFFECT({
- Time = 25,
- EffectType = "Wave",
- Size = VT(55, 5, 55) / 3,
- Size2 = VT(45, 200, 45) / 5,
- Transparency = 0.8,
- Transparency2 = 1,
- CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = -5,
- RotationZ = 0,
- Material = "Neon",
- Color = PHEONIXCOLOR,
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45 - 0.6 * i, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- BODYPOS.D = 75
- end
- end
- APPLYGYRO = true
- ATTACK = false
- end
- function PheonixNuke()
- if Mouse.Target ~= nil then
- ATTACK = true
- Rooted = false
- BODYPOS.Position = Mouse.Hit.p + VT(0, 6, 0)
- BODYPOS.D = 700
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ATTACK == false
- end))
- wait(1.5)
- for i = 1, 4 do
- WACKYEFFECT({
- EffectType = "Sphere",
- Size = VT(125, 125, 125),
- Size2 = VT(0, 0, 0),
- Transparency = 1,
- Transparency2 = 0.8,
- CFrame = CF(Torso.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = PHEONIXCOLOR,
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- wait(0.7)
- end
- PARTICLES = true
- WINGS1.Acceleration = VT(9, 3, 4)
- WINGS1B.Acceleration = VT(9, 3, 4)
- WINGS2.Acceleration = VT(-9, 3, 4)
- WINGS2B.Acceleration = VT(-9, 3, 4)
- wait(2)
- CreateSound(462676772, Torso, 8, 1, false)
- WINGS1.Acceleration = VT(9, -2, -12)
- WINGS1B.Acceleration = VT(9, -2, -12)
- WINGS2.Acceleration = VT(-9, -2, -12)
- WINGS2B.Acceleration = VT(-9, -2, -12)
- wait(1)
- for i = 1, 5 do
- local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
- ApplyAoE(Torso.Position, 240, 25, 30, 165, true, MRANDOM(5, 7), "Pheonix", true, {
- SHAKE = 8,
- TIMER = 25,
- DOESFADE = true
- })
- for i = 1, 5 do
- WACKYEFFECT({
- Time = 120,
- EffectType = "Swirl",
- Size = VT(20, 20, 20),
- Size2 = (VT(180, 180, 180) + VT(50, 50, 50) * i) * 2,
- Transparency = 0.8,
- Transparency2 = 1,
- CFrame = CF(Torso.Position) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 6 + i,
- RotationZ = 0,
- Material = "Neon",
- Color = PHEONIXCOLOR,
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- WACKYEFFECT({
- Time = 80,
- EffectType = "Sphere",
- Size = VT(40, 40, 40),
- Size2 = VT(240, 240, 240) * 2,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(Torso.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(17/255, 17/255, 17/255),
- SoundID = nil,
- SoundPitch = 1,
- SoundVolume = 8
- })
- WACKYEFFECT({
- Time = 80,
- EffectType = "Sphere",
- Size = VT(50, 50, 50),
- Size2 = VT(250, 250, 250) * 2,
- Transparency = 0.5,
- Transparency2 = 1,
- CFrame = CF(Torso.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = PHEONIXCOLOR,
- SoundID = nil,
- SoundPitch = 0.7,
- SoundVolume = 10
- })
- local EXPLOSION = script.PheonixExplosion1:Clone()
- EXPLOSION.Parent = Torso
- EXPLOSION.Enabled = true
- local EXPLOSION2 = script.PheonixExplosion2:Clone()
- EXPLOSION2.Parent = Torso
- EXPLOSION2.Enabled = true
- EXPLOSION.Drag = -5
- EXPLOSION2.Drag = -5
- EXPLOSION:Emit(100)
- EXPLOSION2:Emit(100)
- CreateSound(462692971, Effects, 2, 1, false)
- for i = 1, 5 do
- wait()
- WACKYEFFECT({
- Time = 40,
- EffectType = "Wave",
- Size = VT(20, 0, 20),
- Size2 = (VT(160, 6, 160) + VT(50, 4, 50) * i) * 2,
- Transparency = 0.8,
- Transparency2 = 1,
- CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = -12 + i,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(17/255, 17/255, 17/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- WACKYEFFECT({
- Time = 40,
- EffectType = "Wave",
- Size = VT(20, 0, 20),
- Size2 = (VT(180, 6, 180) + VT(50, 5, 50) * i) * 2,
- Transparency = 0.8,
- Transparency2 = 1,
- CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = -12 + i,
- RotationZ = 0,
- Material = "Neon",
- Color = PHEONIXCOLOR,
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- EXPLOSION.Enabled = false
- EXPLOSION2.Enabled = false
- Debris:AddItem(EXPLOSION, 5)
- Debris:AddItem(EXPLOSION2, 5)
- wait(0.4)
- end
- wait(0.6)
- PARTICLES = false
- BODYPOS.D = 75
- ATTACK = false
- Rooted = false
- end
- end
- function MouseDown(Mouse)
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if EQUIPPED == true then
- if FLIGHT == false then
- if Key == "x" and ATTACK == false then
- ShootingStar()
- end
- if Key == "z" and ATTACK == false then
- Breath()
- end
- if Key == "c" and ATTACK == false then
- PheonixRage()
- end
- if Key == "e" and ATTACK == false then
- FLIGHT = true
- GYRO = IT("BodyGyro", RootPart)
- GYRO.D = 75
- GYRO.P = 40000
- GYRO.MaxTorque = VT(40000, 40000, 40000)
- GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p)
- BODYPOS = Instance.new("BodyPosition", RootPart)
- BODYPOS.D = 100
- BODYPOS.P = 20000
- BODYPOS.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BODYPOS.position = RootPart.Position + VT(0, 3, 0)
- do
- local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
- FLIGHTRING = RING
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- Swait()
- MESH.Scale = MESH.Scale + VT(4, 0, 4)
- end
- end))
- PheonixJump()
- end
- end
- elseif FLIGHT == true then
- if Key == "x" and ATTACK == false and VALUE2 == false then
- ThreeShootingStars()
- end
- if Key == "c" and ATTACK == false and VALUE2 == false then
- PheonixFlare()
- end
- if Key == "b" and ATTACK == false and VALUE2 == false then
- DragonFirePillar()
- end
- if Key == "v" and ATTACK == false and VALUE2 == false then
- PheonixTornado()
- end
- if Key == "n" and ATTACK == false and VALUE2 == false then
- PheonixNuke()
- end
- if Key == "e" and ATTACK == false and VALUE2 == false then
- FLIGHT = false
- coroutine.resume(coroutine.create(function()
- if FLIGHTRING then
- local MSH = FLIGHTRING.Mesh
- local RING = FLIGHTRING
- for i = 1, 40 do
- Swait()
- MSH.Scale = MSH.Scale - VT(4, 0, 4)
- end
- RING:remove()
- end
- end))
- end
- if Key == "r" and ATTACK == false and VALUE2 == false then
- PheonixJump()
- end
- if Key == "z" and ATTACK == false and VALUE2 == false then
- PheonixFireballs()()
- end
- if Key == "w" and ATTACK == false and VALUE2 == false then
- repeat
- VALUE2 = true
- Swait()
- BODYPOS.Position = RootPart.CFrame * CF(0, 0, -2.5).p
- until KEYHOLD == false
- VALUE2 = false
- end
- end
- end
- if Key == "q" and ATTACK == false and FLIGHT == false then
- if EQUIPPED == false then
- EQUIPPED = true
- EYE.Enabled = true
- EYE2.Enabled = true
- sick:Play()
- sick.Pitch = 1
- sick.TimePosition = 15.5
- sick.Volume = 1.5
- else
- EQUIPPED = false
- FLIGHT = false
- EYE.Enabled = false
- EYE2.Enabled = false
- sick:Stop()
- end
- end
- if string.byte(Key) == 50 and ATTACK == false then
- if Speed == 16 then
- Speed = 45
- elseif Speed == 45 then
- Speed = 16
- end
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and Disable_Jump == true then
- Humanoid.Jump = false
- end
- end)
- local LOOP = 0
- local TWIST = true
- while true do
- Swait()
- script.Parent = WEAPONGUI
- ANIMATE.Parent = nil
- for _, v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop()
- end
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
- local WALKSPEEDVALUE = 5
- if ANIM == "Walk" and TORSOVELOCITY > 1 and FLIGHT == false then
- if Humanoid.WalkSpeed <= 20 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
- else
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2.6))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2.6))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), -0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), 0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
- end
- elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 or FLIGHT == true then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if FLIGHT == false then
- if GYRO ~= nil then
- GYRO:remove()
- end
- if BODYPOS ~= nil then
- BODYPOS:remove()
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- if ATTACK == false then
- if Humanoid.WalkSpeed <= 30 then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- elseif Humanoid.WalkSpeed > 30 then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
- end
- end
- end
- elseif FLIGHT == true then
- if APPLYGYRO == true then
- if VALUE2 == false and DIRECTTURN == false then
- if GYRO ~= nil then
- GYRO.MaxTorque = VT(0, 40000, 0)
- GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
- end
- elseif GYRO ~= nil then
- GYRO.MaxTorque = VT(40000, 40000, 40000)
- GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
- end
- end
- if VALUE2 == false and ATTACK == false then
- ANIM = "IdleFlight"
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif VALUE2 == true and ATTACK == false then
- ANIM = "Flight"
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- end
- local ACCEL1 = VT(10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
- local ACCEL2 = VT(-10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
- if PARTICLES == false then
- WINGS1.Acceleration = ACCEL1
- WINGS1B.Acceleration = ACCEL1
- WINGS2.Acceleration = ACCEL2
- WINGS2B.Acceleration = ACCEL2
- end
- if FLIGHT == true or WINGS == true then
- WINGS1.Enabled = true
- WINGS1B.Enabled = true
- WINGS2.Enabled = true
- WINGS2B.Enabled = true
- else
- WINGS1.Enabled = false
- WINGS1B.Enabled = false
- WINGS2.Enabled = false
- WINGS2B.Enabled = false
- end
- unanchor()
- TRAIL1.Enabled = FLIGHT
- TRAIL2.Enabled = FLIGHT
- LIGHT.Enabled = EQUIPPED
- Humanoid.MaxHealth = "10000000000000"
- Humanoid.Health = "10000000000000"
- if Rooted == false and FLIGHT == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true or FLIGHT == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- if FLIGHT == true then
- sick.Pitch = 1
- sick.Volume = 1.5
- LOOP = LOOP + 1
- if LOOP >= 10 then
- local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
- if HITFLOOR then
- local DISTANCE = (RootPart.Position - HITPOS).Magnitude
- local SIZE = (26 - DISTANCE) * 2
- if TWIST == true then
- TWIST = false
- WACKYEFFECT({
- Time = 25,
- EffectType = "Wave",
- Size = VT(SIZE / 2, 0, SIZE / 2),
- Size2 = VT(SIZE, 6, SIZE),
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 15,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(27/255, 42/255, 53/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- else
- TWIST = true
- WACKYEFFECT({
- Time = 25,
- EffectType = "Wave",
- Size = VT(SIZE / 2, 0, SIZE / 2),
- Size2 = VT(SIZE, 6, SIZE),
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = -15,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(27/255, 42/255, 53/255),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- LOOP = 0
- end
- end
- else
- end
- sick.Parent = Character
- Humanoid.Name = "WarPheonix"
- end
- end))
- ParticleEmitter1.Name = "RingEmit"
- ParticleEmitter1.Parent = LocalScript0
- ParticleEmitter1.Transparency = NumberSequence.new(1,0.12568306922913,0,0,0.41530054807663,1)
- ParticleEmitter1.Rotation = NumberRange.new(0, 360)
- ParticleEmitter1.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter1.Size = NumberSequence.new(0,6.2841534614563,5.027322769165,2.8961749076843,0)
- ParticleEmitter1.Enabled = false
- ParticleEmitter1.LightEmission = 0
- ParticleEmitter1.Texture = "rbxassetid://1493478120"
- ParticleEmitter1.ZOffset = 1
- ParticleEmitter1.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
- ParticleEmitter1.Rate = 5
- ParticleEmitter1.Speed = NumberRange.new(0, 0)
- ParticleEmitter2.Name = "Wing1"
- ParticleEmitter2.Parent = LocalScript0
- ParticleEmitter2.Transparency = NumberSequence.new(1,0.9,0.9,0,0.9,0.9,1)
- ParticleEmitter2.Rotation = NumberRange.new(0, 360)
- ParticleEmitter2.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter2.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
- ParticleEmitter2.Enabled = false
- ParticleEmitter2.LightEmission = 0.5
- ParticleEmitter2.Texture = "rbxassetid://0"
- ParticleEmitter2.Acceleration = Vector3.new(5, 4, -4)
- ParticleEmitter2.Lifetime = NumberRange.new(2, 2)
- ParticleEmitter2.Rate = 999
- ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter2.Speed = NumberRange.new(33, 33)
- ParticleEmitter2.VelocitySpread = 33
- ParticleEmitter3.Name = "SunFireball"
- ParticleEmitter3.Parent = LocalScript0
- ParticleEmitter3.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter3.Rotation = NumberRange.new(0, 360)
- ParticleEmitter3.Size = NumberSequence.new(10,8.125,5.6875,1.1250001192093,0)
- ParticleEmitter3.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter3.Enabled = false
- ParticleEmitter3.LightEmission = 0.25
- ParticleEmitter3.Texture = "rbxassetid://1195495135"
- ParticleEmitter3.ZOffset = 0.20000000298023
- ParticleEmitter3.Acceleration = Vector3.new(0, 5, 0)
- ParticleEmitter3.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter3.Rate = 300
- ParticleEmitter3.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter3.Speed = NumberRange.new(77, 77)
- ParticleEmitter3.VelocitySpread = 360
- ParticleEmitter3.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter4.Name = "SunExplosion"
- ParticleEmitter4.Parent = LocalScript0
- ParticleEmitter4.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter4.Rotation = NumberRange.new(0, 360)
- ParticleEmitter4.Size = NumberSequence.new(5,7.875,7.875,5.3125,0)
- ParticleEmitter4.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter4.Enabled = false
- ParticleEmitter4.LightEmission = 0.25
- ParticleEmitter4.Texture = "rbxassetid://1195495135"
- ParticleEmitter4.ZOffset = 0.20000000298023
- ParticleEmitter4.Acceleration = Vector3.new(0, 5, 0)
- ParticleEmitter4.Lifetime = NumberRange.new(0, 3)
- ParticleEmitter4.Rate = 999
- ParticleEmitter4.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter4.Speed = NumberRange.new(150, 350)
- ParticleEmitter4.VelocitySpread = 111
- ParticleEmitter4.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255, 0),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter5.Name = "SunBurn"
- ParticleEmitter5.Parent = LocalScript0
- ParticleEmitter5.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter5.Rotation = NumberRange.new(0, 360)
- ParticleEmitter5.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
- ParticleEmitter5.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter5.Enabled = false
- ParticleEmitter5.LightEmission = 0
- ParticleEmitter5.Texture = "rbxassetid://1195495135"
- ParticleEmitter5.ZOffset = 0.5
- ParticleEmitter5.Acceleration = Vector3.new(0, 5, 0)
- ParticleEmitter5.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter5.Rate = 300
- ParticleEmitter5.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter5.Speed = NumberRange.new(1, 1)
- ParticleEmitter5.VelocitySpread = 360
- ParticleEmitter5.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter6.Name = "PheonixBurn"
- ParticleEmitter6.Parent = LocalScript0
- ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter6.Rotation = NumberRange.new(0, 360)
- ParticleEmitter6.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter6.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
- ParticleEmitter6.Enabled = false
- ParticleEmitter6.LightEmission = 0
- ParticleEmitter6.Texture = "rbxassetid://1195495135"
- ParticleEmitter6.ZOffset = 0.5
- ParticleEmitter6.Acceleration = Vector3.new(0, 8, 0)
- ParticleEmitter6.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter6.Rate = 300
- ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter6.Speed = NumberRange.new(1, 1)
- ParticleEmitter6.VelocitySpread = 360
- ParticleEmitter7.Name = "PheonixExplosion1"
- ParticleEmitter7.Parent = LocalScript0
- ParticleEmitter7.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter7.Rotation = NumberRange.new(0, 360)
- ParticleEmitter7.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter7.Size = NumberSequence.new(1.3124996423721,4.8125,5.6875,3.4999995231628,0)
- ParticleEmitter7.Enabled = false
- ParticleEmitter7.LightEmission = 0.5
- ParticleEmitter7.Texture = "rbxassetid://1195495135"
- ParticleEmitter7.ZOffset = 0.20000000298023
- ParticleEmitter7.Acceleration = Vector3.new(0, 5, 0)
- ParticleEmitter7.Lifetime = NumberRange.new(0, 3)
- ParticleEmitter7.Rate = 999
- ParticleEmitter7.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter7.Speed = NumberRange.new(50, 50)
- ParticleEmitter7.VelocitySpread = 360
- ParticleEmitter8.Name = "PheonixExplosion2"
- ParticleEmitter8.Parent = LocalScript0
- ParticleEmitter8.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter8.Rotation = NumberRange.new(0, 360)
- ParticleEmitter8.Size = NumberSequence.new(4,4)
- ParticleEmitter18.Texture = "rbxassetid://1195495135"
- ParticleEmitter8.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter8.Enabled = false
- ParticleEmitter8.LightEmission = 0.69999998807907
- ParticleEmitter8.ZOffset = 0.20000000298023
- ParticleEmitter8.Acceleration = Vector3.new(0, 5, 0)
- ParticleEmitter8.Lifetime = NumberRange.new(0, 3)
- ParticleEmitter8.Rate = 300
- ParticleEmitter8.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter8.Speed = NumberRange.new(70, 70)
- ParticleEmitter8.VelocitySpread = 360
- ParticleEmitter8.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- LocalScript9.Name = "CamShake"
- LocalScript9.Parent = LocalScript0
- LocalScript9.Disabled = true
- NumberValue10.Name = "Timer"
- NumberValue10.Parent = LocalScript9
- NumberValue10.Value = 35
- NumberValue11.Name = "Shake"
- NumberValue11.Parent = LocalScript9
- NumberValue11.Value = 5
- BoolValue12.Name = "DoesFade"
- BoolValue12.Parent = LocalScript9
- ParticleEmitter13.Name = "Gale"
- ParticleEmitter13.Parent = LocalScript0
- ParticleEmitter13.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter13.Rotation = NumberRange.new(0, 360)
- ParticleEmitter13.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter13.Size = NumberSequence.new(8,6)
- ParticleEmitter13.Enabled = false
- ParticleEmitter13.Texture = "rbxassetid://0"
- ParticleEmitter13.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter13.Rate = 50
- ParticleEmitter13.Speed = NumberRange.new(0, 0)
- ParticleEmitter14.Name = "PheonixFireball1"
- ParticleEmitter14.Parent = LocalScript0
- ParticleEmitter14.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter14.Rotation = NumberRange.new(0, 360)
- ParticleEmitter14.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter14.Size = NumberSequence.new(4.3125,4.1530055999756,2.8961749076843,1.1475414037704,0)
- ParticleEmitter14.Enabled = false
- ParticleEmitter14.LightEmission = 0.5
- ParticleEmitter14.Texture = "rbxassetid://1195495135"
- ParticleEmitter14.ZOffset = 0.5
- ParticleEmitter14.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
- ParticleEmitter14.Rate = 1000
- ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter14.Speed = NumberRange.new(77, 77)
- ParticleEmitter14.VelocitySpread = 370
- ParticleEmitter15.Name = "PheonixFireball2"
- ParticleEmitter15.Parent = LocalScript0
- ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter15.Rotation = NumberRange.new(0, 360)
- ParticleEmitter15.Texture = "rbxassetid://1195495135"
- ParticleEmitter15.Size = NumberSequence.new(4.3125,4.1530055999756,2.8961749076843,1.1475414037704,0)
- ParticleEmitter15.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter15.Enabled = false
- ParticleEmitter15.LightEmission = 0
- ParticleEmitter15.ZOffset = 1
- ParticleEmitter15.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
- ParticleEmitter15.Rate = 300
- ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter15.Speed = NumberRange.new(77, 77)
- ParticleEmitter15.VelocitySpread = 360
- ParticleEmitter15.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter16.Name = "Wing2"
- ParticleEmitter16.Parent = LocalScript0
- ParticleEmitter16.Transparency = NumberSequence.new(1,0.9,0.9,0,0.9,0.9,1)
- ParticleEmitter16.Rotation = NumberRange.new(0, 360)
- ParticleEmitter16.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter16.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
- ParticleEmitter16.Enabled = false
- ParticleEmitter16.LightEmission = 0.5
- ParticleEmitter16.Texture = "rbxassetid://0"
- ParticleEmitter16.Acceleration = Vector3.new(-5, 4, -4)
- ParticleEmitter16.Lifetime = NumberRange.new(2, 2)
- ParticleEmitter16.Rate = 999
- ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter16.Speed = NumberRange.new(33, 33)
- ParticleEmitter16.VelocitySpread = 33
- ParticleEmitter17.Name = "Wing1B"
- ParticleEmitter17.Parent = LocalScript0
- ParticleEmitter17.Transparency = NumberSequence.new(1,0.9,0.9,0.9,0.9,0.9,1)
- ParticleEmitter17.Rotation = NumberRange.new(0, 360)
- ParticleEmitter17.Texture = "rbxassetid://0"
- ParticleEmitter17.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
- ParticleEmitter17.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter17.Enabled = false
- ParticleEmitter17.LightEmission = 0
- ParticleEmitter17.ZOffset = 0.20000000298023
- ParticleEmitter17.Acceleration = Vector3.new(5, 4, -4)
- ParticleEmitter17.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
- ParticleEmitter17.Rate = 150
- ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter17.Speed = NumberRange.new(33, 33)
- ParticleEmitter17.VelocitySpread = 35
- ParticleEmitter17.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter18.Name = "Eye1"
- ParticleEmitter18.EmissionDirection="Right"
- ParticleEmitter18.Parent = LocalScript0
- ParticleEmitter18.Transparency = NumberSequence.new(0.55737709999084,0.37704920768738,0.4426229596138,0.62841534614563,1)
- ParticleEmitter18.Rotation = NumberRange.new(0, 360)
- ParticleEmitter18.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter18.Size = NumberSequence.new(0.40000000596046,0.12499988079071,0)
- ParticleEmitter18.Enabled = false
- ParticleEmitter18.LightEmission = 0
- ParticleEmitter18.Texture = "rbxassetid://0"
- ParticleEmitter18.ZOffset = 0.20000000298023
- ParticleEmitter18.Acceleration = Vector3.new(0, 5, 6)
- ParticleEmitter18.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter18.Rate = 300
- ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter18.VelocitySpread = 5
- ParticleEmitter19.Name = "Eye2"
- ParticleEmitter19.Parent = LocalScript0
- ParticleEmitter19.EmissionDirection="Right"
- ParticleEmitter19.Transparency = NumberSequence.new(0.71584701538086,0.68306010961533,0.37704920768738,0.4426229596138,0.62841534614563,1)
- ParticleEmitter19.Rotation = NumberRange.new(0, 360)
- ParticleEmitter19.Texture = "rbxassetid://0"
- ParticleEmitter19.Size = NumberSequence.new(0.65573811531067,0.2732241153717,0)
- ParticleEmitter19.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter19.Enabled = false
- ParticleEmitter19.LightEmission = 0
- ParticleEmitter19.ZOffset = 0.30000001192093
- ParticleEmitter19.Acceleration = Vector3.new(0, 5, 6)
- ParticleEmitter19.Lifetime = NumberRange.new(0.5, 0.5)
- ParticleEmitter19.Rate = 300
- ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter19.VelocitySpread = 5
- ParticleEmitter19.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter20.Name = "Wing2B"
- ParticleEmitter20.Parent = LocalScript0
- ParticleEmitter20.Transparency = NumberSequence.new(1,0.9,0.9,0,0.9,0.9,1)
- ParticleEmitter20.Rotation = NumberRange.new(0, 360)
- ParticleEmitter20.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
- ParticleEmitter20.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter20.Enabled = false
- ParticleEmitter20.Texture = "rbxassetid://0"
- ParticleEmitter20.LightEmission = 0
- ParticleEmitter20.ZOffset = 0.20000000298023
- ParticleEmitter20.Acceleration = Vector3.new(-5, 4, -4)
- ParticleEmitter20.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
- ParticleEmitter20.Rate = 150
- ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter20.Speed = NumberRange.new(33, 33)
- ParticleEmitter20.VelocitySpread = 35
- ParticleEmitter20.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter21.Name = "Burn"
- ParticleEmitter21.Parent = LocalScript0
- ParticleEmitter21.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter21.Rotation = NumberRange.new(0, 360)
- ParticleEmitter21.Size = NumberSequence.new(0.98360657691956,0.32786905765533,0)
- ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 1))
- ParticleEmitter21.Enabled = false
- ParticleEmitter21.LightEmission = 0
- ParticleEmitter21.Texture = "rbxassetid://1195495135"
- ParticleEmitter21.ZOffset = 0.5
- ParticleEmitter21.Acceleration = Vector3.new(0, 5, 0)
- ParticleEmitter21.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter21.Rate = 300
- ParticleEmitter21.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter21.Speed = NumberRange.new(1, 1)
- ParticleEmitter21.VelocitySpread = 360
- ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 1))
- ParticleEmitter22.Name = "PheonixTrail"
- ParticleEmitter22.Parent = LocalScript0
- ParticleEmitter22.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter22.Rotation = NumberRange.new(0, 360)
- ParticleEmitter22.Size = NumberSequence.new(0.49180328845978,0.4371589422226,0)
- ParticleEmitter22.Color = ColorSequence.new(Color3.new(17/255, 17/255, 17/255),Color3.new(17/255, 17/255, 17/255))
- ParticleEmitter22.Enabled = false
- ParticleEmitter22.LightEmission = 0
- ParticleEmitter22.Texture = "rbxassetid://1195495135"
- ParticleEmitter22.ZOffset = 0.5
- ParticleEmitter22.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter22.Rate = 300
- ParticleEmitter22.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter22.Speed = NumberRange.new(0, 0)
- ParticleEmitter22.VelocitySpread = 360
- ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.835294, 0))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Lighting")
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- wait(math.randomseed(tick()))
- local plr=game.Players.LocalPlayer;ch=plr.Character;
- local tor=ch.Torso;local head=ch.Head;local ra=ch['Right Arm'];local la=ch['Left Arm'];local rl=ch['Right Leg'];local ll=ch['Left Leg'];
- local rj=ch.HumanoidRootPart.RootJoint;local neck=tor.Neck;
- local hum=ch.Humanoid
- local defWS=16
- local defJP=50
- local mo=plr:GetMouse();local cam=workspace.CurrentCamera;
- local godName="OmegaNoscope"
- local godTalkSFX="rbxassetid://418252437"
- local talkGui=Instance.new("BillboardGui",head)
- local im=Instance.new("ImageLabel",talkGui)
- local text=Instance.new("TextLabel",im)
- talkGui.Name="BillBoardGui"
- talkGui.Size=UDim2.new(15,0,5,0)
- talkGui.Active=true
- talkGui.ExtentsOffset=Vector3.new(0,3.25,0)
- im.Position=UDim2.new(0.10000000149012,0,0,0)
- im.Size=UDim2.new(0.80000001192093,0,0.80000001192093,0)
- im.Position=UDim2.new(0.10000000149012,0,0,0)
- im.Active=true
- im.BackgroundColor3=Color3.new(0,0,0)
- im.BackgroundTransparency=1
- im.Image="http://www.roblox.com/asset/?id=0"
- text.BackgroundTransparency=1
- text.Size=UDim2.new(1,0,1,0)
- text.BackgroundColor3=Color3.new(0,1,1)
- text.Font=Enum.Font.SourceSans
- text.FontSize=Enum.FontSize.Size14
- text.TextScaled=true
- text.TextWrapped=true
- text.Text=""
- local talkSound=Instance.new("Sound",head)
- talkSound.SoundId=godTalkSFX
- talkSound.Volume=0.85
- function say(msg,col,strokeCol,font)
- coroutine.resume(coroutine.create(function()
- text.TextColor3=col
- text.TextStrokeColor3=strokeCol
- text.Font=font
- text.Text=""..godName..": "
- for i=1,msg:len() do
- local x=math.random(855,1155)
- talkSound.Pitch=x/1000
- talkSound:play()
- text.Text=""..text.Text..""..msg:sub(i,i)..""
- wait(.05)
- end
- wait(1.5)
- text.Text=""
- end))
- end
- plr.Chatted:connect(function(msg)
- say(msg,Color3.new(27/255, 42/255, 53/255),Color3.new(27/255, 42/255, 53/255),"Fantasy")
- end)
- local p = game.Players.LocalPlayer--300899323
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local rj = root.RootJoint
- local deb = false
- local shot = 0
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- local hb = game:GetService("RunService").Heartbeat
- local Stepped = game:GetService("RunService").Stepped
- --Left Arm
- m = Instance.new("Model")
- m.Name = "LeftArm"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Dark indigo")
- p1.Material = Enum.Material.Neon
- p1.CFrame = CFrame.new(-1.5, 5.73969078, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p1.Size = Vector3.new(0,0,0)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Brick
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Dark indigo")
- p2.Material = Enum.Material.Neon
- p2.CFrame = CFrame.new(-1.5, 6.03969383, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p2.Size = Vector3.new(0,0,0)
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Brick
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Dark indigo")
- p3.Material = Enum.Material.Neon
- p3.CFrame = CFrame.new(-1.5, 6.63968849, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p3.Size = Vector3.new(0,0,0)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Brick
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Really black")
- p4.Material = Enum.Material.SmoothPlastic
- p4.Name = "LeftArmPlate"
- p4.Size = Vector3.new(1, 2, 1)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshType = Enum.MeshType.Brick
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Dark indigo")
- p5.Material = Enum.Material.Neon
- p5.CFrame = CFrame.new(-1.5, 6.33969307, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p5.Size = Vector3.new(0,0,0)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Brick
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Dark indigo")
- p6.Material = Enum.Material.Neon
- p6.CFrame = CFrame.new(-1.5, 5.73969078, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p6.Size = Vector3.new(0,0,0)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Brick
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Dark indigo")
- p7.Material = Enum.Material.Neon
- p7.CFrame = CFrame.new(-1.5, 6.03969383, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(0,0,0)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Brick
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Dark indigo")
- p8.Material = Enum.Material.Neon
- p8.CFrame = CFrame.new(-1.5, 6.33969307, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(0,0,0)
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshType = Enum.MeshType.Brick
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Dark indigo")
- p9.Material = Enum.Material.Neon
- p9.CFrame = CFrame.new(-1.5, 6.63968849, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(0,0,0)
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("SpecialMesh", p9)
- b9.MeshType = Enum.MeshType.Brick
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Really black")
- p10.Material = Enum.Material.SmoothPlastic
- p10.CFrame = CFrame.new(-1.5, 6.78969193, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(1, 0.349999994, 1)
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshType = Enum.MeshType.Brick
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(1.12, 1.01999998, 1.12)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Really black")
- p11.Material = Enum.Material.SmoothPlastic
- p11.CFrame = CFrame.new(-1.5, 6.48969078, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(1, 0.25, 1)
- p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b11 = Instance.new("SpecialMesh", p11)
- b11.MeshType = Enum.MeshType.Brick
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Really black")
- p12.Material = Enum.Material.SmoothPlastic
- p12.CFrame = CFrame.new(-1.5, 6.18969154, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(1, 0.25, 1)
- p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshType = Enum.MeshType.Brick
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Really black")
- p13.Material = Enum.Material.SmoothPlastic
- p13.CFrame = CFrame.new(-1.5, 5.88968849, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(1, 0.25, 1)
- p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b13 = Instance.new("SpecialMesh", p13)
- b13.MeshType = Enum.MeshType.Brick
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Really black")
- p14.Material = Enum.Material.SmoothPlastic
- p14.CFrame = CFrame.new(-1.5, 5.58969307, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(1, 0.25, 1)
- p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b14 = Instance.new("SpecialMesh", p14)
- b14.MeshType = Enum.MeshType.Brick
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Really black")
- p15.Material = Enum.Material.SmoothPlastic
- p15.CFrame = CFrame.new(-1.5, 6.63968849, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(1, 1, 1)
- p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b15 = Instance.new("SpecialMesh", p15)
- b15.MeshType = Enum.MeshType.Brick
- b15.Name = "Mesh"
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Really black")
- p16.Material = Enum.Material.SmoothPlastic
- p16.CFrame = CFrame.new(-1.49142194, 4.80968094, 21.7695732, 1, 1.67448022e-007, -1.06342185e-007, -2.04123751e-007, 0.500000119, -0.866025269, -6.57511308e-008, 0.866025329, 0.5)
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b16 = Instance.new("SpecialMesh", p16)
- b16.MeshType = Enum.MeshType.Brick
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Really black")
- p17.Material = Enum.Material.SmoothPlastic
- p17.CFrame = CFrame.new(-1.50000083, 5.33968592, 22.4999943, 1, -9.44388034e-009, 5.2184074e-008, -7.54702114e-008, 0.999999881, 2.38418579e-007, 2.60919535e-008, 1.1920929e-007, 0.999999881)
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(1.01999998, 0.300000012, 1.01999998)
- p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b17 = Instance.new("SpecialMesh", p17)
- b17.MeshType = Enum.MeshType.Brick
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Really black")
- p18.Material = Enum.Material.SmoothPlastic
- p18.CFrame = CFrame.new(-1.50000072, 5.33968782, 22.4999962, 1, -3.77485776e-008, 7.82760807e-008, -1.03774902e-007, 0.999999881, 3.57627869e-007, 5.21839532e-008, 2.38418565e-007, 0.999999881)
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(1.00999999, 0.400000036, 1.00999999)
- p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b18 = Instance.new("SpecialMesh", p18)
- b18.MeshType = Enum.MeshType.Brick
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p19 = Instance.new("Part", m)
- p19.BrickColor = BrickColor.new("Really black")
- p19.Material = Enum.Material.SmoothPlastic
- p19.CFrame = CFrame.new(-1.5000006, 5.33968973, 22.4999981, 1, -6.60532748e-008, 1.04368084e-007, -1.32079592e-007, 0.999999881, 4.76837158e-007, 7.82759457e-008, 3.5762784e-007, 0.999999881)
- p19.FormFactor = Enum.FormFactor.Custom
- p19.Size = Vector3.new(0,0,0)
- p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b19 = Instance.new("SpecialMesh", p19)
- b19.MeshType = Enum.MeshType.Brick
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(1.02999997, 0.50999999, 1.02999997)
- p20 = Instance.new("Part", m)
- p20.BrickColor = BrickColor.new("Really black")
- p20.Material = Enum.Material.Metal
- p20.CFrame = CFrame.new(-1.50000048, 5.33969164, 22.5, 1, -9.4357965e-008, 1.3046008e-007, -1.60384275e-007, 0.999999881, 5.96046448e-007, 1.04367942e-007, 4.76837101e-007, 0.999999881)
- p20.FormFactor = Enum.FormFactor.Custom
- p20.Size = Vector3.new(0,0,0)
- p20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b20 = Instance.new("SpecialMesh", p20)
- b20.MeshType = Enum.MeshType.Brick
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p21 = Instance.new("Part", m)
- p21.BrickColor = BrickColor.new("Really black")
- p21.Material = Enum.Material.SmoothPlastic
- p21.CFrame = CFrame.new(-1.93255413, 4.43040705, 22.5000057, -1.61368675e-007, -0.707106769, -0.707106769, -4.62050195e-007, -0.707106471, 0.707106948, -0.999999881, -5.86611463e-007, 4.45824725e-007)
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(0.200000003, 0.200000048, 0.399999976)
- p21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b21 = Instance.new("SpecialMesh", p21)
- b21.MeshType = Enum.MeshType.Wedge
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p22 = Instance.new("Part", m)
- p22.BrickColor = BrickColor.new("Really black")
- p22.Material = Enum.Material.SmoothPlastic
- p22.CFrame = CFrame.new(-2.22184062, 4.80970049, 22.5000057, -6.50768897e-008, 0.866025269, 0.50000006, -7.82806978e-007, 0.499999732, -0.866025329, -0.999999881, 3.74247918e-007, -2.56530342e-007)
- p22.FormFactor = Enum.FormFactor.Custom
- p22.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b22 = Instance.new("SpecialMesh", p22)
- b22.MeshType = Enum.MeshType.Brick
- b22.Name = "Mesh"
- b22.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p23 = Instance.new("Part", m)
- p23.BrickColor = BrickColor.new("Really black")
- p23.Material = Enum.Material.SmoothPlastic
- p23.CFrame = CFrame.new(-2.41184235, 5.35969734, 22.5000076, -1.73507274e-007, 0.98480767, 0.17364803, -8.28146199e-007, 0.173647702, -0.984807611, -0.999999881, 1.49283139e-007, -3.43238185e-007)
- p23.FormFactor = Enum.FormFactor.Custom
- p23.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b23 = Instance.new("SpecialMesh", p23)
- b23.MeshType = Enum.MeshType.Brick
- b23.Name = "Mesh"
- b23.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p24 = Instance.new("Part", m)
- p24.BrickColor = BrickColor.new("Really black")
- p24.Material = Enum.Material.SmoothPlastic
- p24.CFrame = CFrame.new(-2.41184616, 5.92969847, 22.5000076, -1.73507232e-007, 0.984807611, -0.173648104, -8.12965368e-007, -0.173648402, -0.984807432, -0.999999881, 2.02498356e-008, -3.8854634e-007)
- p24.FormFactor = Enum.FormFactor.Custom
- p24.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b24 = Instance.new("SpecialMesh", p24)
- b24.MeshType = Enum.MeshType.Brick
- b24.Name = "Mesh"
- b24.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p25 = Instance.new("Part", m)
- p25.BrickColor = BrickColor.new("Really black")
- p25.Material = Enum.Material.SmoothPlastic
- p25.CFrame = CFrame.new(-2.14142036, 6.39827347, 22.5000114, -7.7074823e-008, 0.707106829, -0.70710659, -7.54731559e-007, -0.707106769, -0.707106471, -0.999999881, -1.79262827e-007, -4.39258827e-007)
- p25.FormFactor = Enum.FormFactor.Custom
- p25.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b25 = Instance.new("SpecialMesh", p25)
- b25.MeshType = Enum.MeshType.Brick
- b25.Name = "Mesh"
- b25.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p26 = Instance.new("Part", m)
- p26.BrickColor = BrickColor.new("Really black")
- p26.Material = Enum.Material.SmoothPlastic
- p26.CFrame = CFrame.new(-1.49142087, 6.39827442, 23.1500168, -0.999999881, 1.1920929e-007, 2.68220901e-007, 1.49011612e-007, -0.707106948, -0.707106233, -1.77625395e-007, -0.707107306, 0.707106113)
- p26.FormFactor = Enum.FormFactor.Custom
- p26.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b26 = Instance.new("SpecialMesh", p26)
- b26.MeshType = Enum.MeshType.Brick
- b26.Name = "Mesh"
- b26.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p27 = Instance.new("Part", m)
- p27.BrickColor = BrickColor.new("Really black")
- p27.Material = Enum.Material.SmoothPlastic
- p27.CFrame = CFrame.new(-1.49141955, 5.92969704, 23.420433, -0.999999881, -3.03310628e-007, 3.64177367e-007, 1.73600242e-007, -0.173648864, -0.984807312, 2.67648517e-008, -0.98480773, 0.173647434)
- p27.FormFactor = Enum.FormFactor.Custom
- p27.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b27 = Instance.new("SpecialMesh", p27)
- b27.MeshType = Enum.MeshType.Brick
- b27.Name = "Mesh"
- b27.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p28 = Instance.new("Part", m)
- p28.BrickColor = BrickColor.new("Really black")
- p28.Material = Enum.Material.SmoothPlastic
- p28.CFrame = CFrame.new(-1.49141943, 5.35969734, 23.4204254, -0.999999881, -3.81113438e-007, 3.10304756e-007, 1.64414772e-007, 0.173647091, -0.984807551, -6.59209363e-008, -0.984807372, -0.17364876)
- p28.FormFactor = Enum.FormFactor.Custom
- p28.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b28 = Instance.new("SpecialMesh", p28)
- b28.MeshType = Enum.MeshType.Brick
- b28.Name = "Mesh"
- b28.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p29 = Instance.new("Part", m)
- p29.BrickColor = BrickColor.new("Really black")
- p29.Material = Enum.Material.SmoothPlastic
- p29.CFrame = CFrame.new(-1.49141932, 4.80969858, 23.2304344, -0.999999881, -4.47128798e-007, 1.98065763e-007, 1.97699791e-007, 0.499998987, -0.866025448, -1.51352623e-007, -0.866024613, -0.500000715)
- p29.FormFactor = Enum.FormFactor.Custom
- p29.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b29 = Instance.new("SpecialMesh", p29)
- b29.MeshType = Enum.MeshType.Brick
- b29.Name = "Mesh"
- b29.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p30 = Instance.new("Part", m)
- p30.BrickColor = BrickColor.new("Really black")
- p30.Material = Enum.Material.SmoothPlastic
- p30.CFrame = CFrame.new(-1.49142027, 4.43040895, 22.9411469, -0.999999881, 4.25206935e-007, 1.94115486e-007, 4.85997248e-007, -0.707105517, 0.707107246, -5.38012159e-008, 0.707105875, 0.707107246)
- p30.FormFactor = Enum.FormFactor.Custom
- p30.Size = Vector3.new(0.200000003, 0.200000048, 0.399999976)
- p30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b30 = Instance.new("SpecialMesh", p30)
- b30.MeshType = Enum.MeshType.Wedge
- b30.Name = "Mesh"
- b30.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p31 = Instance.new("Part", m)
- p31.BrickColor = BrickColor.new("Really black")
- p31.Material = Enum.Material.SmoothPlastic
- p31.CFrame = CFrame.new(-1.49141979, 6.39827871, 21.8500175, 0.999999881, 3.40091276e-007, -1.70074486e-007, -5.85792634e-007, -0.707105458, -0.707107246, 1.83170471e-007, 0.707105815, -0.707107365)
- p31.FormFactor = Enum.FormFactor.Custom
- p31.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b31 = Instance.new("SpecialMesh", p31)
- b31.MeshType = Enum.MeshType.Brick
- b31.Name = "Mesh"
- b31.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p32 = Instance.new("Part", m)
- p32.BrickColor = BrickColor.new("Really black")
- p32.Material = Enum.Material.SmoothPlastic
- p32.CFrame = CFrame.new(-1.49141908, 4.43041086, 22.0588818, 0.999999881, -5.29441166e-008, -6.45117154e-007, -3.43892481e-007, -0.707107067, 0.707105517, 1.02492642e-007, -0.707107663, -0.707105637)
- p32.FormFactor = Enum.FormFactor.Custom
- p32.Size = Vector3.new(0.200000003, 0.200000048, 0.399999976)
- p32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b32 = Instance.new("SpecialMesh", p32)
- b32.MeshType = Enum.MeshType.Wedge
- b32.Name = "Mesh"
- b32.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p33 = Instance.new("Part", m)
- p33.BrickColor = BrickColor.new("Really black")
- p33.Material = Enum.Material.SmoothPlastic
- p33.CFrame = CFrame.new(-1.4914217, 5.92970181, 21.5795879, 0.999999881, 5.22213554e-007, 2.83446013e-008, -7.00635724e-007, -0.173646629, -0.984807253, 1.38921934e-007, 0.984807372, -0.17364946)
- p33.FormFactor = Enum.FormFactor.Custom
- p33.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b33 = Instance.new("SpecialMesh", p33)
- b33.MeshType = Enum.MeshType.Brick
- b33.Name = "Mesh"
- b33.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p34 = Instance.new("Part", m)
- p34.BrickColor = BrickColor.new("Really black")
- p34.Material = Enum.Material.SmoothPlastic
- p34.CFrame = CFrame.new(-1.49141932, 5.35969925, 21.5795956, 0.999999881, 5.04442426e-007, 2.22697935e-007, -7.44121166e-007, 0.17364943, -0.984806716, 1.65013844e-007, 0.984807849, 0.173646525)
- p34.FormFactor = Enum.FormFactor.Custom
- p34.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b34 = Instance.new("SpecialMesh", p34)
- b34.MeshType = Enum.MeshType.Brick
- b34.Name = "Mesh"
- b34.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- w1 = Instance.new("Weld", p1)
- w1.Name = "Part_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w1.Part1 = p2
- w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2.Part1 = p3
- w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3 = Instance.new("Weld", p3)
- w3.Name = "LeftArmPlate_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3.Part1 = p4
- w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Part_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4.Part1 = p5
- w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Part_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5.Part1 = p6
- w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Part_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6.Part1 = p7
- w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7.Part1 = p8
- w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Part_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8.Part1 = p9
- w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9.Part1 = p10
- w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Part_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10.Part1 = p11
- w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Part_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11.Part1 = p12
- w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12.Part1 = p13
- w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Part_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13.Part1 = p14
- w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Part_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14.Part1 = p15
- w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Part_Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15.Part1 = p16
- w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Part_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
- w16.Part1 = p17
- w16.C1 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Part_Weld"
- w17.Part0 = p17
- w17.C0 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w17.Part1 = p18
- w17.C1 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w18 = Instance.new("Weld", p18)
- w18.Name = "Part_Weld"
- w18.Part0 = p18
- w18.C0 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w18.Part1 = p19
- w18.C1 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w19 = Instance.new("Weld", p19)
- w19.Name = "Part_Weld"
- w19.Part0 = p19
- w19.C0 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w19.Part1 = p20
- w19.C1 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w20 = Instance.new("Weld", p20)
- w20.Name = "Part_Weld"
- w20.Part0 = p20
- w20.C0 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w20.Part1 = p21
- w20.C1 = CFrame.new(22.4999943, 10.3648901, -13.0979404, -3.09086232e-008, 1.63798575e-007, -1, -0.707106888, -0.70710665, -9.39673512e-008, -0.70710665, 0.707106888, 1.37678796e-007)
- w21 = Instance.new("Weld", p21)
- w21.Name = "Part_Weld"
- w21.Part0 = p21
- w21.C0 = CFrame.new(22.4999943, 10.3648901, -13.0979404, -3.09086232e-008, 1.63798575e-007, -1, -0.707106888, -0.70710665, -9.39673512e-008, -0.70710665, 0.707106888, 1.37678796e-007)
- w21.Part1 = p22
- w21.C1 = CFrame.new(22.4999981, -6.56083632, 15.8073826, 6.53831052e-008, -1.56958208e-007, -1, 0.866025388, 0.5, -2.18557226e-008, 0.5, -0.866025388, 1.68621398e-007)
- w22 = Instance.new("Weld", p22)
- w22.Name = "Part_Weld"
- w22.Part0 = p22
- w22.C0 = CFrame.new(22.4999981, -6.56083632, 15.8073826, 6.53831052e-008, -1.56958208e-007, -1, 0.866025388, 0.5, -2.18557226e-008, 0.5, -0.866025388, 1.68621398e-007)
- w22.Part1 = p23
- w22.C1 = CFrame.new(22.5, -0.667109907, 17.6726532, -4.30473222e-008, -2.02297542e-007, -1, 0.984807789, 0.17364794, -7.75219178e-008, 0.17364794, -0.984807789, 1.91749166e-007)
- w23 = Instance.new("Weld", p23)
- w23.Name = "Part_Weld"
- w23.Part0 = p23
- w23.C0 = CFrame.new(22.5, -0.667109907, 17.6726532, -4.30473222e-008, -2.02297542e-007, -1, 0.984807789, 0.17364794, -7.75219178e-008, 0.17364794, -0.984807789, 1.91749166e-007)
- w23.Part1 = p24
- w23.C1 = CFrame.new(22.5, 5.5165062, 17.3963699, -4.30473079e-008, -1.87116754e-007, -1, 0.98480773, -0.173648238, -9.9008588e-009, -0.173648238, -0.98480773, 1.91749152e-007)
- w24 = Instance.new("Weld", p24)
- w24.Name = "Part_Weld"
- w24.Part0 = p24
- w24.C0 = CFrame.new(22.5, 5.5165062, 17.3963699, -4.30473079e-008, -1.87116754e-007, -1, 0.98480773, -0.173648238, -9.9008588e-009, -0.173648238, -0.98480773, 1.91749152e-007)
- w24.Part1 = p25
- w24.C1 = CFrame.new(22.5000019, 14.6371164, 11.6086912, 5.33850866e-008, -1.28882959e-007, -1, 0.707106829, -0.707106769, 1.28882959e-007, -0.707106769, -0.707106829, 5.33851079e-008)
- w25 = Instance.new("Weld", p25)
- w25.Name = "Part_Weld"
- w25.Part0 = p25
- w25.C0 = CFrame.new(22.5000019, 14.6371164, 11.6086912, 5.33850866e-008, -1.28882959e-007, -1, 0.707106829, -0.707106769, 1.28882959e-007, -0.707106769, -0.707106829, 5.33851079e-008)
- w25.Part1 = p26
- w25.C1 = CFrame.new(-1.49141967, 29.4924316, -3.24661636, -1, -1.1920929e-007, -4.71654928e-008, 1.1920929e-007, -0.707106709, -0.707106888, 8.94069672e-008, -0.707106829, 0.70710665)
- w26 = Instance.new("Weld", p26)
- w26.Name = "Part_Weld"
- w26.Part0 = p26
- w26.C0 = CFrame.new(-1.49141967, 29.4924316, -3.24661636, -1, -1.1920929e-007, -4.71654928e-008, 1.1920929e-007, -0.707106709, -0.707106888, 8.94069672e-008, -0.707106829, 0.70710665)
- w26.Part1 = p27
- w26.C1 = CFrame.new(-1.49142396, 26.2059097, 13.748271, -1, -1.22925456e-007, 1.83316814e-007, -1.79966634e-007, -0.173648238, -0.98480773, 1.85296102e-007, -0.98480773, 0.173648149)
- w27 = Instance.new("Weld", p27)
- w27.Name = "Part_Weld"
- w27.Part0 = p27
- w27.C0 = CFrame.new(-1.49142396, 26.2059097, 13.748271, -1, -1.22925456e-007, 1.83316814e-007, -1.79966634e-007, -0.173648238, -0.98480773, 1.85296102e-007, -0.98480773, 0.173648149)
- w27.Part1 = p28
- w27.C1 = CFrame.new(-1.49142182, 20.0222931, 21.3207512, -1, -1.60415567e-007, 1.16723079e-007, -1.73416339e-007, 0.17364794, -0.98480773, 1.61053634e-007, -0.98480773, -0.173648015)
- w28 = Instance.new("Weld", p28)
- w28.Name = "Part_Weld"
- w28.Part0 = p28
- w28.C0 = CFrame.new(-1.49142182, 20.0222931, 21.3207512, -1, -1.60415567e-007, 1.16723079e-007, -1.73416339e-007, 0.17364794, -0.98480773, 1.61053634e-007, -0.98480773, -0.173648015)
- w28.Part1 = p29
- w28.C1 = CFrame.new(-1.49142063, 11.6331291, 26.311676, -1, -1.55435174e-007, 5.73833887e-008, -1.6416179e-007, 0.5, -0.866025329, 1.17385696e-007, -0.866025329, -0.500000119)
- w29 = Instance.new("Weld", p29)
- w29.Name = "Part_Weld"
- w29.Part0 = p29
- w29.C0 = CFrame.new(-1.49142063, 11.6331291, 26.311676, -1, -1.55435174e-007, 5.73833887e-008, -1.6416179e-007, 0.5, -0.866025329, 1.17385696e-007, -0.866025329, -0.500000119)
- w29.Part1 = p30
- w29.C1 = CFrame.new(-1.49142897, -4.49042225, -27.9532433, -1, 1.04557571e-007, 1.81026579e-007, 9.25360411e-008, -0.70710665, 0.707106829, 2.00373876e-007, 0.707106888, 0.707106769)
- w30 = Instance.new("Weld", p30)
- w30.Name = "Part_Weld"
- w30.Part0 = p30
- w30.C0 = CFrame.new(-1.49142897, -4.49042225, -27.9532433, -1, 1.04557571e-007, 1.81026579e-007, 9.25360411e-008, -0.70710665, 0.707106829, 2.00373876e-007, 0.707106888, 0.707106769)
- w30.Part1 = p31
- w30.C1 = CFrame.new(1.49142683, -2.32737827, 28.5731888, 1, -1.76048474e-007, -7.77491636e-008, -3.10438502e-008, -0.707106709, 0.707106769, -1.77897419e-007, -0.707106829, -0.707106829)
- w31 = Instance.new("Weld", p31)
- w31.Name = "Part_Weld"
- w31.Part0 = p31
- w31.C0 = CFrame.new(1.49142683, -2.32737827, 28.5731888, 1, -1.76048474e-007, -7.77491636e-008, -3.10438502e-008, -0.707106709, 0.707106769, -1.77897419e-007, -0.707106829, -0.707106829)
- w31.Part1 = p32
- w31.C1 = CFrame.new(1.49142444, 27.3293839, 3.86655521, 1, 9.41566256e-008, -1.8451928e-007, -6.23315088e-008, -0.70710665, -0.707107008, -2.35517859e-007, 0.707106888, -0.70710659)
- w32 = Instance.new("Weld", p32)
- w32.Name = "Part_Weld"
- w32.Part0 = p32
- w32.C0 = CFrame.new(1.49142444, 27.3293839, 3.86655521, 1, 9.41566256e-008, -1.8451928e-007, -6.23315088e-008, -0.70710665, -0.707107008, -2.35517859e-007, 0.707106888, -0.70710659)
- w32.Part1 = p33
- w32.C1 = CFrame.new(1.49143207, -18.1104279, 21.5624332, 1, -2.34282282e-007, -1.74181523e-007, 1.61463277e-007, -0.173648089, 0.98480773, -2.37625457e-007, -0.98480773, -0.173648238)
- w33 = Instance.new("Weld", p33)
- w33.Name = "Part_Weld"
- w33.Part0 = p33
- w33.C0 = CFrame.new(1.49143207, -18.1104279, 21.5624332, 1, -2.34282282e-007, -1.74181523e-007, 1.61463277e-007, -0.173648089, 0.98480773, -2.37625457e-007, -0.98480773, -0.173648238)
- w33.Part1 = p34
- w33.C1 = CFrame.new(1.49143016, -24.2940445, 13.5065851, 1, -2.49463085e-007, -1.74181523e-007, 2.35634644e-007, 0.173648074, 0.98480773, -1.83021399e-007, -0.98480773, 0.17364794)
- m.Parent = larm
- m:MakeJoints()
- ----------------------------------------------------
- local cor = Instance.new("Part", larm.LeftArm)
- cor.Name = "Thingy"
- cor.Locked = true
- cor.BottomSurface = 0
- cor.CanCollide = false
- cor.Size = Vector3.new(1, 1, 1)
- cor.Transparency = 1
- cor.TopSurface = 0
- corw = Instance.new("Weld", cor)
- corw.Part0 = larm
- corw.Part1 = cor
- corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld1 = Instance.new("Weld", larm.LeftArm)
- weld1.Part0 = cor
- weld1.Part1 = larm.LeftArm.LeftArmPlate
- weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- --Right Arm
- m2 = Instance.new("Model")
- m2.Name = "RightArm"
- p1 = Instance.new("Part", m2)
- p1.BrickColor = BrickColor.new("Dark indigo")
- p1.Material = Enum.Material.Neon
- p1.CFrame = CFrame.new(3.5, -9.44201183, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(0,0,0)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Brick
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p2 = Instance.new("Part", m2)
- p2.BrickColor = BrickColor.new("Dark indigo")
- p2.Material = Enum.Material.Neon
- p2.CFrame = CFrame.new(3.5, -9.74201393, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0,0,0)
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Brick
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p3 = Instance.new("Part", m2)
- p3.BrickColor = BrickColor.new("Dark indigo")
- p3.Material = Enum.Material.Neon
- p3.CFrame = CFrame.new(3.5, -9.14201164, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0,0,0)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Brick
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p4 = Instance.new("Part", m2)
- p4.BrickColor = BrickColor.new("Dark indigo")
- p4.Material = Enum.Material.Neon
- p4.CFrame = CFrame.new(3.5, -8.84201622, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(0,0,0)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshType = Enum.MeshType.Brick
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p5 = Instance.new("Part", m2)
- p5.BrickColor = BrickColor.new("Dark indigo")
- p5.Material = Enum.Material.Neon
- p5.CFrame = CFrame.new(3.5, -8.84201622, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(0,0,0)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Brick
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p6 = Instance.new("Part", m2)
- p6.BrickColor = BrickColor.new("Really black")
- p6.Material = Enum.Material.SmoothPlastic
- p6.CFrame = CFrame.new(3.5, -8.84201622, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(1, 1, 1)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Brick
- b6.Name = "Mesh"
- p7 = Instance.new("Part", m2)
- p7.BrickColor = BrickColor.new("Really black")
- p7.Material = Enum.Material.SmoothPlastic
- p7.Name = "RightArmPlate"
- p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p7.FormFactor = Enum.FormFactor.Symmetric
- p7.Size = Vector3.new(1, 2, 1)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Brick
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p8 = Instance.new("Part", m2)
- p8.BrickColor = BrickColor.new("Dark indigo")
- p8.Material = Enum.Material.Neon
- p8.CFrame = CFrame.new(3.5, -9.14201164, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(0,0,0)
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshType = Enum.MeshType.Brick
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p9 = Instance.new("Part", m2)
- p9.BrickColor = BrickColor.new("Really black")
- p9.Material = Enum.Material.SmoothPlastic
- p9.CFrame = CFrame.new(3.5, -8.69201183, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(1, 0.349999994, 1)
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("SpecialMesh", p9)
- b9.MeshType = Enum.MeshType.Brick
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(1.12, 1.01999998, 1.12)
- p10 = Instance.new("Part", m2)
- p10.BrickColor = BrickColor.new("Really black")
- p10.Material = Enum.Material.SmoothPlastic
- p10.CFrame = CFrame.new(3.5, -8.99201584, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(1, 0.25, 1)
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshType = Enum.MeshType.Brick
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p11 = Instance.new("Part", m2)
- p11.BrickColor = BrickColor.new("Really black")
- p11.Material = Enum.Material.SmoothPlastic
- p11.CFrame = CFrame.new(3.5, -9.29201508, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(1, 0.25, 1)
- p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b11 = Instance.new("SpecialMesh", p11)
- b11.MeshType = Enum.MeshType.Brick
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p12 = Instance.new("Part", m2)
- p12.BrickColor = BrickColor.new("Really black")
- p12.Material = Enum.Material.SmoothPlastic
- p12.CFrame = CFrame.new(3.5, -9.59201431, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(1, 0.25, 1)
- p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshType = Enum.MeshType.Brick
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p13 = Instance.new("Part", m2)
- p13.BrickColor = BrickColor.new("Dark indigo")
- p13.Material = Enum.Material.Neon
- p13.CFrame = CFrame.new(3.5, -9.44201088, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(0,0,0)
- p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b13 = Instance.new("SpecialMesh", p13)
- b13.MeshType = Enum.MeshType.Brick
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p14 = Instance.new("Part", m2)
- p14.BrickColor = BrickColor.new("Really black")
- p14.Material = Enum.Material.SmoothPlastic
- p14.CFrame = CFrame.new(3.5, -9.89201069, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(1, 0.25, 1)
- p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b14 = Instance.new("SpecialMesh", p14)
- b14.MeshType = Enum.MeshType.Brick
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p15 = Instance.new("Part", m2)
- p15.BrickColor = BrickColor.new("Dark indigo")
- p15.Material = Enum.Material.Neon
- p15.CFrame = CFrame.new(3.5, -9.74201298, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(0,0,0)
- p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b15 = Instance.new("SpecialMesh", p15)
- b15.MeshType = Enum.MeshType.Brick
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p16 = Instance.new("Part", m2)
- p16.BrickColor = BrickColor.new("Really black")
- p16.Material = Enum.Material.SmoothPlastic
- p16.CFrame = CFrame.new(3.5, -10.1420107, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(1.01999998, 0.300000012, 1.01999998)
- p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b16 = Instance.new("SpecialMesh", p16)
- b16.MeshType = Enum.MeshType.Brick
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p17 = Instance.new("Part", m2)
- p17.BrickColor = BrickColor.new("Really black")
- p17.Material = Enum.Material.SmoothPlastic
- p17.CFrame = CFrame.new(3.5, -10.1420107, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(1.00999999, 0.400000036, 1.00999999)
- p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b17 = Instance.new("SpecialMesh", p17)
- b17.MeshType = Enum.MeshType.Brick
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p18 = Instance.new("Part", m2)
- p18.BrickColor = BrickColor.new("Really black")
- p18.Material = Enum.Material.Metal
- p18.CFrame = CFrame.new(3.5, -10.1420107, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(0,0,0)
- p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b18 = Instance.new("SpecialMesh", p18)
- b18.MeshType = Enum.MeshType.Brick
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p19 = Instance.new("Part", m2)
- p19.BrickColor = BrickColor.new("Really black")
- p19.Material = Enum.Material.SmoothPlastic
- p19.CFrame = CFrame.new(3.5, -10.1420107, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p19.FormFactor = Enum.FormFactor.Custom
- p19.Size = Vector3.new(0,0,0)
- p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b19 = Instance.new("SpecialMesh", p19)
- b19.MeshType = Enum.MeshType.Brick
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(1.02999997, 0.50999999, 1.02999997)
- w1 = Instance.new("Weld", p1)
- w1.Name = "Part_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w1.Part1 = p2
- w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2.Part1 = p3
- w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Part_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3.Part1 = p4
- w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Part_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4.Part1 = p5
- w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Part_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5.Part1 = p6
- w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p6)
- w6.Name = "RightArmPlate_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6.Part1 = p7
- w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7.Part1 = p8
- w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Part_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8.Part1 = p9
- w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9.Part1 = p10
- w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Part_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10.Part1 = p11
- w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Part_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11.Part1 = p12
- w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12.Part1 = p13
- w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Part_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13.Part1 = p14
- w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Part_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14.Part1 = p15
- w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Part_Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15.Part1 = p16
- w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Part_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w16.Part1 = p17
- w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Part_Weld"
- w17.Part0 = p17
- w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w17.Part1 = p18
- w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w18 = Instance.new("Weld", p18)
- w18.Name = "Part_Weld"
- w18.Part0 = p18
- w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w18.Part1 = p19
- w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- m2.Parent = rarm
- m2:MakeJoints()
- ----------------------------------------------------
- local cor2 = Instance.new("Part", rarm.RightArm)
- cor2.Name = "Thingy"
- cor2.Locked = true
- cor2.BottomSurface = 0
- cor2.CanCollide = false
- cor2.Size = Vector3.new(1, 1, 1)
- cor2.Transparency = 1
- cor2.TopSurface = 0
- corw2 = Instance.new("Weld", cor2)
- corw2.Part0 = rarm
- corw2.Part1 = cor2
- corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld2 = Instance.new("Weld", rarm.RightArm)
- weld2.Part0 = cor2
- weld2.Part1 = rarm.RightArm.RightArmPlate
- weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- --Torso
- m3 = Instance.new("Model")
- m3.Name = "Torso"
- p1 = Instance.new("Part", m3)
- p1.BrickColor = BrickColor.new("Really black")
- p1.Material = Enum.Material.Metal
- p1.Name = "TorsoPlate"
- p1.CFrame = CFrame.new(0, 3.10002589, 0.50000006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p1.CanCollide = false
- p1.Locked = true
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(0,0,0)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Brick
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p2 = Instance.new("Part", m3)
- p2.BrickColor = BrickColor.new("Really black")
- p2.Material = Enum.Material.Metal
- p2.CFrame = CFrame.new(-0.450000942, 4.05002356, -0.100002818, -0.685070276, 0.686094284, 0.244853854, 0.616745472, 0.367372453, 0.696177125, 0.387690574, 0.627942622, -0.674821496)
- p2.CanCollide = false
- p2.Locked = true
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0,0,0)
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshId = "http://www.roblox.com/asset/?id=0"
- b2.TextureId = ""
- b2.MeshType = Enum.MeshType.FileMesh
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p3 = Instance.new("Part", m3)
- p3.BrickColor = BrickColor.new("Really black")
- p3.Material = Enum.Material.SmoothPlastic
- p3.CFrame = CFrame.new(0, 3.10002589, 0.970001996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p3.CanCollide = false
- p3.Locked = true
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(2, 2, 0.200000018)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Brick
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p4 = Instance.new("Part", m3)
- p4.BrickColor = BrickColor.new("Really black")
- p4.Material = Enum.Material.SmoothPlastic
- p4.CFrame = CFrame.new(0, 4.00002623, 0.529999971, 1, 0, 0, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008)
- p4.CanCollide = false
- p4.Locked = true
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(2, 1.04000008, 0.239999995)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshType = Enum.MeshType.Brick
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p5 = Instance.new("Part", m3)
- p5.BrickColor = BrickColor.new("Really black")
- p5.Material = Enum.Material.SmoothPlastic
- p5.CFrame = CFrame.new(-0.499999821, 3.15002489, 0.0999978557, 7.54979084e-008, 1, 0, 4.37113918e-008, 0, 1, 1, -7.54978942e-008, -4.37113883e-008)
- p5.CanCollide = false
- p5.Locked = true
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(0.300000012, 1, 1.89999998)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Wedge
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p6 = Instance.new("Part", m3)
- p6.BrickColor = BrickColor.new("Really black")
- p6.Material = Enum.Material.SmoothPlastic
- p6.CFrame = CFrame.new(0.500000179, 3.15002489, 0.0999980345, -4.37113918e-008, -1, 0, -4.37113812e-008, 0, 1, -1, 4.37113847e-008, -4.37113883e-008)
- p6.CanCollide = false
- p6.Locked = true
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(0.300000012, 0.99999994, 1.89999998)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Wedge
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p7 = Instance.new("Part", m3)
- p7.BrickColor = BrickColor.new("Really black")
- p7.Material = Enum.Material.SmoothPlastic
- p7.CFrame = CFrame.new(1.63912773e-007, 3.20002794, 0.0999980569, -3.09086197e-008, -0.707106829, -0.707106769, -7.46200044e-008, -0.707106769, 0.707106829, -1, 7.46200044e-008, -3.09086197e-008)
- p7.CanCollide = false
- p7.Locked = true
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(0,0,0)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Wedge
- b7.Name = "Mesh"
- p8 = Instance.new("Part", m3)
- p8.BrickColor = BrickColor.new("Really black")
- p8.Material = Enum.Material.SmoothPlastic
- p8.CFrame = CFrame.new(-1, 3.10002613, 0.520000935, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
- p8.CanCollide = false
- p8.Locked = true
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(1, 2, 0.200000018)
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshType = Enum.MeshType.Brick
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p9 = Instance.new("Part", m3)
- p9.BrickColor = BrickColor.new("Really black")
- p9.Material = Enum.Material.SmoothPlastic
- p9.CFrame = CFrame.new(1, 3.10002613, 0.520001054, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
- p9.CanCollide = false
- p9.Locked = true
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(1, 2, 0.200000018)
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("SpecialMesh", p9)
- b9.MeshType = Enum.MeshType.Brick
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p10 = Instance.new("Part", m3)
- p10.BrickColor = BrickColor.new("Really black")
- p10.Material = Enum.Material.SmoothPlastic
- p10.CFrame = CFrame.new(0, 2.05002642, 0.539999843, 1, 0, 0, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008)
- p10.CanCollide = false
- p10.Locked = true
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(0,0,0)
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshType = Enum.MeshType.Brick
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p11 = Instance.new("Part", m3)
- p11.BrickColor = BrickColor.new("Really black")
- p11.Material = Enum.Material.Metal
- p11.CFrame = CFrame.new(0.499999523, 4.05002451, -0.0499982014, 1.00000024, -8.94069672e-008, -1.78813934e-007, -2.98023224e-008, 0.906307817, -0.422618449, -2.23517418e-007, 0.42261821, 0.906307697)
- p11.CanCollide = false
- p11.Locked = true
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b11 = Instance.new("SpecialMesh", p11)
- b11.MeshId = "http://www.roblox.com/asset/?id=0"
- b11.TextureId = ""
- b11.MeshType = Enum.MeshType.FileMesh
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p12 = Instance.new("Part", m3)
- p12.BrickColor = BrickColor.new("Really black")
- p12.Material = Enum.Material.Metal
- p12.Transparency = 1
- p12.Name = "Chain2Torso"
- p12.CFrame = CFrame.new(0.0500000007, 3.35002589, 0.0200020671, -4.37113883e-008, -1, 0, -4.37113883e-008, 1.91068547e-015, -1, 1, -4.37113883e-008, -4.37113883e-008)
- p12.CanCollide = false
- p12.Locked = true
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(0.699999988, 0.300000012, 0.300000012)
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshId = "http://www.roblox.com/asset/?id=0"
- b12.TextureId = ""
- b12.MeshType = Enum.MeshType.FileMesh
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p13 = Instance.new("Part", m3)
- p13.BrickColor = BrickColor.new("Really black")
- p13.Material = Enum.Material.Metal
- p13.CFrame = CFrame.new(-0.700000763, 4.25002289, 0.349998087, -0.606457233, -0.374239564, 0.70153743, -0.641863465, -0.290311694, -0.709739804, 0.469277143, -0.880717754, -0.0641489923)
- p13.CanCollide = false
- p13.Locked = true
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b13 = Instance.new("SpecialMesh", p13)
- b13.MeshId = "http://www.roblox.com/asset/?id=0"
- b13.TextureId = ""
- b13.MeshType = Enum.MeshType.FileMesh
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p14 = Instance.new("Part", m3)
- p14.BrickColor = BrickColor.new("Really black")
- p14.Material = Enum.Material.Metal
- p14.CFrame = CFrame.new(-0.0500002243, 3.50002766, -0.150001988, -0.331867754, 0.457445055, -0.824989557, 0.877285957, -0.171802372, -0.448166817, -0.346746802, -0.87248385, -0.344294399)
- p14.CanCollide = false
- p14.Locked = true
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b14 = Instance.new("SpecialMesh", p14)
- b14.MeshId = "http://www.roblox.com/asset/?id=0"
- b14.TextureId = ""
- b14.MeshType = Enum.MeshType.FileMesh
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p15 = Instance.new("Part", m3)
- p15.BrickColor = BrickColor.new("Really black")
- p15.Material = Enum.Material.Metal
- p15.CFrame = CFrame.new(0.199999034, 3.55002332, -0.150001839, -0.0627828911, -0.802308202, -0.593599737, 0.678633273, -0.470427632, 0.564052343, -0.731789052, -0.367423117, 0.57400763)
- p15.CanCollide = false
- p15.Locked = true
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b15 = Instance.new("SpecialMesh", p15)
- b15.MeshId = "http://www.roblox.com/asset/?id=0"
- b15.TextureId = ""
- b15.MeshType = Enum.MeshType.FileMesh
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p16 = Instance.new("Part", m3)
- p16.BrickColor = BrickColor.new("Really black")
- p16.Material = Enum.Material.Metal
- p16.CFrame = CFrame.new(0.349999189, 3.70002842, -0.150001973, 0.994292557, 0.0709807873, 0.0796526894, -0.0587368309, 0.987431884, -0.146726117, -0.0890666768, 0.141209915, 0.985964835)
- p16.CanCollide = false
- p16.Locked = true
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b16 = Instance.new("SpecialMesh", p16)
- b16.MeshId = "http://www.roblox.com/asset/?id=0"
- b16.TextureId = ""
- b16.MeshType = Enum.MeshType.FileMesh
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p17 = Instance.new("Part", m3)
- p17.BrickColor = BrickColor.new("Really black")
- p17.Material = Enum.Material.Metal
- p17.CFrame = CFrame.new(-0.200000346, 3.70002747, -0.150002211, 0.964791715, 0.0184034109, -0.262370646, -0.0587368906, 0.987431884, -0.146726027, 0.256372869, 0.156970888, 0.953746974)
- p17.CanCollide = false
- p17.Locked = true
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b17 = Instance.new("SpecialMesh", p17)
- b17.MeshId = "http://www.roblox.com/asset/?id=0"
- b17.TextureId = ""
- b17.MeshType = Enum.MeshType.FileMesh
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p18 = Instance.new("Part", m3)
- p18.BrickColor = BrickColor.new("Really black")
- p18.Material = Enum.Material.Metal
- p18.CFrame = CFrame.new(-0.35000062, 3.85002661, -0.150002271, 0.407530367, -0.427938014, 0.806714416, 0.0989350602, 0.898891687, 0.426855773, -0.907816589, -0.0941444039, 0.40866372)
- p18.CanCollide = false
- p18.Locked = true
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b18 = Instance.new("SpecialMesh", p18)
- b18.MeshId = "http://www.roblox.com/asset/?id=0"
- b18.TextureId = ""
- b18.MeshType = Enum.MeshType.FileMesh
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p19 = Instance.new("Part", m3)
- p19.BrickColor = BrickColor.new("Really black")
- p19.Material = Enum.Material.Metal
- p19.CFrame = CFrame.new(0.599999547, 4.25002337, 1.49011612e-008, 0.450589776, 0.596651912, -0.664060116, 0.322663993, 0.584720135, 0.744305372, 0.832379937, -0.549644768, 0.0709509254)
- p19.CanCollide = false
- p19.Locked = true
- p19.FormFactor = Enum.FormFactor.Custom
- p19.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b19 = Instance.new("SpecialMesh", p19)
- b19.MeshId = "http://www.roblox.com/asset/?id=0"
- b19.TextureId = ""
- b19.MeshType = Enum.MeshType.FileMesh
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p20 = Instance.new("Part", m3)
- p20.BrickColor = BrickColor.new("Really black")
- p20.Material = Enum.Material.Metal
- p20.CFrame = CFrame.new(0.449999154, 3.90002728, -0.150000244, 0.148452312, 0.508259773, -0.848312676, -0.212012291, 0.85422945, 0.474703223, 0.965925753, 0.109381542, 0.234569833)
- p20.CanCollide = false
- p20.Locked = true
- p20.FormFactor = Enum.FormFactor.Custom
- p20.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b20 = Instance.new("SpecialMesh", p20)
- b20.MeshId = "http://www.roblox.com/asset/?id=0"
- b20.TextureId = ""
- b20.MeshType = Enum.MeshType.FileMesh
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p21 = Instance.new("Part", m3)
- p21.BrickColor = BrickColor.new("Really black")
- p21.Material = Enum.Material.Metal
- p21.CFrame = CFrame.new(0.699999869, 4.25002337, 0.200001985, -0.0996009707, 0.981125295, 0.165750414, -0.142243966, -0.178907469, 0.973529041, 0.98480773, 0.0733870864, 0.157378286)
- p21.CanCollide = false
- p21.Locked = true
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b21 = Instance.new("SpecialMesh", p21)
- b21.MeshId = "http://www.roblox.com/asset/?id=0"
- b21.TextureId = ""
- b21.MeshType = Enum.MeshType.FileMesh
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p22 = Instance.new("Part", m3)
- p22.BrickColor = BrickColor.new("Really black")
- p22.Material = Enum.Material.Metal
- p22.CFrame = CFrame.new(0.69999975, 4.25002289, 0.450001955, -0.167731196, 0.167446673, 0.971508265, 0.0449438766, -0.983146012, 0.17721194, 0.984807789, 0.0733873621, 0.157378122)
- p22.CanCollide = false
- p22.Locked = true
- p22.FormFactor = Enum.FormFactor.Custom
- p22.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b22 = Instance.new("SpecialMesh", p22)
- b22.MeshId = "http://www.roblox.com/asset/?id=0"
- b22.TextureId = ""
- b22.MeshType = Enum.MeshType.FileMesh
- b22.Name = "Mesh"
- b22.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p23 = Instance.new("Part", m3)
- p23.BrickColor = BrickColor.new("Really black")
- p23.Material = Enum.Material.Metal
- p23.CFrame = CFrame.new(0.699999511, 4.25002289, 0.700001478, 0.0593914539, -0.993999004, 0.0918651819, 0.163175613, -0.0811224878, -0.98325628, 0.984807849, 0.0733875483, 0.157378405)
- p23.CanCollide = false
- p23.Locked = true
- p23.FormFactor = Enum.FormFactor.Custom
- p23.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b23 = Instance.new("SpecialMesh", p23)
- b23.MeshId = "http://www.roblox.com/asset/?id=0"
- b23.TextureId = ""
- b23.MeshType = Enum.MeshType.FileMesh
- b23.Name = "Mesh"
- b23.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p24 = Instance.new("Part", m3)
- p24.BrickColor = BrickColor.new("Really black")
- p24.Material = Enum.Material.Metal
- p24.CFrame = CFrame.new(0.699999452, 4.25002289, 0.900001347, -0.197025463, -0.431517303, 0.880326331, 0.133022487, -0.90138948, -0.412070453, 0.971332312, 0.0359149873, 0.234997824)
- p24.CanCollide = false
- p24.Locked = true
- p24.FormFactor = Enum.FormFactor.Custom
- p24.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b24 = Instance.new("SpecialMesh", p24)
- b24.MeshId = "http://www.roblox.com/asset/?id=0"
- b24.TextureId = ""
- b24.MeshType = Enum.MeshType.FileMesh
- b24.Name = "Mesh"
- b24.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p25 = Instance.new("Part", m3)
- p25.BrickColor = BrickColor.new("Really black")
- p25.Material = Enum.Material.Metal
- p25.CFrame = CFrame.new(0.599999249, 4.25002289, 1.05000341, -0.793593884, -0.433597952, 0.42685172, 0.426002622, 0.104941569, 0.898615122, -0.434431762, 0.894975305, 0.101432741)
- p25.CanCollide = false
- p25.Locked = true
- p25.FormFactor = Enum.FormFactor.Custom
- p25.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b25 = Instance.new("SpecialMesh", p25)
- b25.MeshId = "http://www.roblox.com/asset/?id=0"
- b25.TextureId = ""
- b25.MeshType = Enum.MeshType.FileMesh
- b25.Name = "Mesh"
- b25.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p26 = Instance.new("Part", m3)
- p26.BrickColor = BrickColor.new("Really black")
- p26.Material = Enum.Material.Metal
- p26.CFrame = CFrame.new(0.399999261, 4.25002289, 1.09999716, 0.474074066, -0.73934859, 0.478140384, 0.876810074, 0.445984155, -0.17972827, -0.0803612769, 0.504442811, 0.859697402)
- p26.CanCollide = false
- p26.Locked = true
- p26.FormFactor = Enum.FormFactor.Custom
- p26.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b26 = Instance.new("SpecialMesh", p26)
- b26.MeshId = "http://www.roblox.com/asset/?id=0"
- b26.TextureId = ""
- b26.MeshType = Enum.MeshType.FileMesh
- b26.Name = "Mesh"
- b26.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p27 = Instance.new("Part", m3)
- p27.BrickColor = BrickColor.new("Really black")
- p27.Material = Enum.Material.Metal
- p27.CFrame = CFrame.new(0.249999076, 4.25002289, 1.20000076, 0.524626255, -0.838181257, 0.149064019, -0.503709316, -0.446768612, -0.739374638, 0.686326742, 0.31281051, -0.656585932)
- p27.CanCollide = false
- p27.Locked = true
- p27.FormFactor = Enum.FormFactor.Custom
- p27.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b27 = Instance.new("SpecialMesh", p27)
- b27.MeshId = "http://www.roblox.com/asset/?id=0"
- b27.TextureId = ""
- b27.MeshType = Enum.MeshType.FileMesh
- b27.Name = "Mesh"
- b27.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p28 = Instance.new("Part", m3)
- p28.BrickColor = BrickColor.new("Really black")
- p28.Material = Enum.Material.Metal
- p28.CFrame = CFrame.new(0.0499990731, 4.25002289, 1.20000088, 0.524626136, -0.838181317, 0.149063885, 0.588431716, 0.230477661, -0.775002301, 0.615236104, 0.494300276, 0.614126861)
- p28.CanCollide = false
- p28.Locked = true
- p28.FormFactor = Enum.FormFactor.Custom
- p28.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b28 = Instance.new("SpecialMesh", p28)
- b28.MeshId = "http://www.roblox.com/asset/?id=0"
- b28.TextureId = ""
- b28.MeshType = Enum.MeshType.FileMesh
- b28.Name = "Mesh"
- b28.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p29 = Instance.new("Part", m3)
- p29.BrickColor = BrickColor.new("Really black")
- p29.Material = Enum.Material.Metal
- p29.CFrame = CFrame.new(-0.200000852, 4.25002289, 1.20000088, 0.524626195, -0.838181257, 0.149063647, 0.664180398, 0.512506962, 0.544243872, -0.532571197, -0.186519295, 0.825577736)
- p29.CanCollide = false
- p29.Locked = true
- p29.FormFactor = Enum.FormFactor.Custom
- p29.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b29 = Instance.new("SpecialMesh", p29)
- b29.MeshId = "http://www.roblox.com/asset/?id=0"
- b29.TextureId = ""
- b29.MeshType = Enum.MeshType.FileMesh
- b29.Name = "Mesh"
- b29.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p30 = Instance.new("Part", m3)
- p30.BrickColor = BrickColor.new("Really black")
- p30.Material = Enum.Material.Metal
- p30.CFrame = CFrame.new(-0.400000989, 4.25002289, 1.15000105, -0.205189675, -0.942334533, -0.264392197, 0.472657442, 0.141141802, -0.869870245, 0.857025325, -0.303455055, 0.416440606)
- p30.CanCollide = false
- p30.Locked = true
- p30.FormFactor = Enum.FormFactor.Custom
- p30.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b30 = Instance.new("SpecialMesh", p30)
- b30.MeshId = "http://www.roblox.com/asset/?id=0"
- b30.TextureId = ""
- b30.MeshType = Enum.MeshType.FileMesh
- b30.Name = "Mesh"
- b30.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p31 = Instance.new("Part", m3)
- p31.BrickColor = BrickColor.new("Really black")
- p31.Material = Enum.Material.Metal
- p31.CFrame = CFrame.new(-0.550001025, 4.25002337, 0.999999702, 0.151335806, -0.651350021, -0.743532896, 0.979139984, 0.201951638, 0.022377044, 0.135582238, -0.731408894, 0.668325186)
- p31.CanCollide = false
- p31.Locked = true
- p31.FormFactor = Enum.FormFactor.Custom
- p31.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b31 = Instance.new("SpecialMesh", p31)
- b31.MeshId = "http://www.roblox.com/asset/?id=0"
- b31.TextureId = ""
- b31.MeshType = Enum.MeshType.FileMesh
- b31.Name = "Mesh"
- b31.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p32 = Instance.new("Part", m3)
- p32.BrickColor = BrickColor.new("Really black")
- p32.Material = Enum.Material.Metal
- p32.CFrame = CFrame.new(-0.700000763, 4.25002337, 0.800000489, -0.804778874, -0.593520701, 0.0080409348, 0.142058611, -0.205740049, -0.968240976, 0.576325178, -0.778077364, 0.249890015)
- p32.CanCollide = false
- p32.Locked = true
- p32.FormFactor = Enum.FormFactor.Custom
- p32.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b32 = Instance.new("SpecialMesh", p32)
- b32.MeshId = "http://www.roblox.com/asset/?id=0"
- b32.TextureId = ""
- b32.MeshType = Enum.MeshType.FileMesh
- b32.Name = "Mesh"
- b32.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p33 = Instance.new("Part", m3)
- p33.BrickColor = BrickColor.new("Really black")
- p33.Material = Enum.Material.Metal
- p33.CFrame = CFrame.new(-0.700000942, 4.25002289, 0.549999833, -0.526802063, -0.220915288, -0.820777893, 0.708702326, 0.418966174, -0.567634225, 0.469277024, -0.880717933, -0.0641489923)
- p33.CanCollide = false
- p33.Locked = true
- p33.FormFactor = Enum.FormFactor.Custom
- p33.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b33 = Instance.new("SpecialMesh", p33)
- b33.MeshId = "http://www.roblox.com/asset/?id=0"
- b33.TextureId = ""
- b33.MeshType = Enum.MeshType.FileMesh
- b33.Name = "Mesh"
- b33.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p34 = Instance.new("Part", m3)
- p34.BrickColor = BrickColor.new("Really black")
- p34.Material = Enum.Material.Metal
- p34.Name = "Connection"
- p34.CFrame = CFrame.new(0.0551848896, 3.35002589, -0.131655902, 0.635109425, -0.765570045, -0.102657467, -0.766416311, -0.641122162, 0.0396047123, -0.0961361453, 0.0535250306, -0.993928015)
- p34.CanCollide = false
- p34.Locked = true
- p34.FormFactor = Enum.FormFactor.Custom
- p34.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b34 = Instance.new("SpecialMesh", p34)
- b34.MeshId = "http://www.roblox.com/asset/?id=0"
- b34.TextureId = ""
- b34.MeshType = Enum.MeshType.FileMesh
- b34.Name = "Mesh"
- b34.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p35 = Instance.new("Part", m3)
- p35.BrickColor = BrickColor.new("Really black")
- p35.Material = Enum.Material.Metal
- p35.CFrame = CFrame.new(-0.600001037, 4.25002289, 0.149997264, 0.493824095, 0.604460001, 0.62511301, -0.565569818, -0.322785676, 0.758907318, 0.660506427, -0.728311539, 0.182464883)
- p35.CanCollide = false
- p35.Locked = true
- p35.FormFactor = Enum.FormFactor.Custom
- p35.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b35 = Instance.new("SpecialMesh", p35)
- b35.MeshId = "http://www.roblox.com/asset/?id=0"
- b35.TextureId = ""
- b35.MeshType = Enum.MeshType.FileMesh
- b35.Name = "Mesh"
- b35.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p36 = Instance.new("Part", m3)
- p36.BrickColor = BrickColor.new("Really black")
- p36.Material = Enum.Material.Metal
- p36.CFrame = CFrame.new(-0.500000834, 4.2000227, -2.52574682e-006, -0.285961747, 0.418113738, -0.862210572, 0.191904813, 0.906544387, 0.375965416, 0.93882823, -0.0579507053, -0.339474916)
- p36.CanCollide = false
- p36.Locked = true
- p36.FormFactor = Enum.FormFactor.Custom
- p36.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b36 = Instance.new("SpecialMesh", p36)
- b36.MeshId = "http://www.roblox.com/asset/?id=0"
- b36.TextureId = ""
- b36.MeshType = Enum.MeshType.FileMesh
- b36.Name = "Mesh"
- b36.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- w1 = Instance.new("Weld", p2)
- w1.Name = "Joint"
- w1.Part0 = p2
- w1.C0 = CFrame.new(-0.211238861, -0.0362606049, -0.0810072422, -0.57012105, 0.811055779, -0.130959615, -0.254106343, -0.022495009, 0.966914535, 0.781275749, 0.584536016, 0.218919396)
- w1.Part1 = p18
- w1.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2 = Instance.new("Weld", p3)
- w2.Name = "Joint"
- w2.Part0 = p3
- w2.C0 = CFrame.new(0, 0, -0.470001936, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2.Part1 = p1
- w2.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3 = Instance.new("Weld", p4)
- w3.Name = "Joint"
- w3.Part0 = p4
- w3.C0 = CFrame.new(0, 0.0299999714, -0.900000334, 1, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008)
- w3.Part1 = p1
- w3.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4 = Instance.new("Weld", p5)
- w4.Name = "Joint"
- w4.Part0 = p5
- w4.C0 = CFrame.new(2.38418579e-007, 0.5, 0.0500030518, -1, -9.67369829e-009, -5.33850759e-008, 4.45892816e-008, -0.707106829, -0.707106769, -3.09086161e-008, -0.707106769, 0.707106829)
- w4.Part1 = p7
- w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p6)
- w5.Name = "Joint"
- w5.Part0 = p6
- w5.C0 = CFrame.new(0, 0.5, 0.0500030518, 1, -1.28027651e-008, 3.09086197e-008, -1.28027686e-008, 0.707106829, 0.707106769, -3.09086161e-008, -0.707106769, 0.707106829)
- w5.Part1 = p7
- w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p7)
- w6.Name = "Joint"
- w6.Part0 = p7
- w6.C0 = CFrame.new(-0.400002003, 0.070712328, -0.0707120895, -3.09086197e-008, -7.46200044e-008, -1, -0.707106829, -0.707106769, 7.46200044e-008, -0.707106769, 0.707106829, -3.09086197e-008)
- w6.Part1 = p1
- w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7 = Instance.new("Weld", p8)
- w7.Name = "Joint"
- w7.Part0 = p8
- w7.C0 = CFrame.new(-0.0200009346, -2.38418579e-007, -1, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
- w7.Part1 = p1
- w7.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8 = Instance.new("Weld", p9)
- w8.Name = "Joint"
- w8.Part0 = p9
- w8.C0 = CFrame.new(-0.0200009346, -2.38418579e-007, 1, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
- w8.Part1 = p1
- w8.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9 = Instance.new("Weld", p10)
- w9.Name = "Joint"
- w9.Part0 = p10
- w9.C0 = CFrame.new(0, 0.0399997234, 1.04999948, 1, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008)
- w9.Part1 = p1
- w9.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10 = Instance.new("Weld", p11)
- w10.Name = "Joint"
- w10.Part0 = p11
- w10.C0 = CFrame.new(0.100000024, 0.202390671, -0.0392093658, 0.450589836, 0.596651673, -0.664059937, 0.644212067, 0.297646403, 0.704554796, 0.618028879, -0.745260656, -0.250253737)
- w10.Part1 = p19
- w10.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11 = Instance.new("Weld", p12)
- w11.Name = "Joint"
- w11.Part0 = p12
- w11.C0 = CFrame.new(0.479997993, 0.0499999784, 0.25, -4.37113883e-008, -4.37113883e-008, 1, -1, 1.91068547e-015, -4.37113883e-008, 0, -1, -4.37113883e-008)
- w11.Part1 = p1
- w11.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12 = Instance.new("Weld", p13)
- w12.Name = "Joint"
- w12.Part0 = p13
- w12.C0 = CFrame.new(-0.1545012, 0.138720512, 0.0829834938, 0.373496056, -0.501174688, -0.780592561, -0.602336764, 0.50893271, -0.614961803, 0.70547235, 0.699865282, -0.111791633)
- w12.Part1 = p35
- w12.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13 = Instance.new("Weld", p14)
- w13.Name = "Joint"
- w13.Part0 = p14
- w13.C0 = CFrame.new(-0.172863483, 0.0578804016, -0.0258672237, -0.849803627, -0.326939017, 0.413454711, 0.506076992, -0.286759645, 0.813421786, -0.147377193, 0.900488615, 0.409145683)
- w13.Part1 = p34
- w13.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14 = Instance.new("Weld", p15)
- w14.Name = "Joint"
- w14.Part0 = p15
- w14.C0 = CFrame.new(0.0923810005, -0.190912724, -0.00442934036, -0.0371075198, 0.56231159, -0.826092422, -0.73737216, -0.573347449, -0.357148677, -0.674466848, 0.595884562, 0.435908347)
- w14.Part1 = p16
- w14.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15 = Instance.new("Weld", p16)
- w15.Name = "Joint"
- w15.Part0 = p16
- w15.C0 = CFrame.new(0.0876817107, 0.204583645, -0.0213780403, 0.074026458, 0.445441723, -0.892245352, -0.0624118894, 0.895015597, 0.441646636, 0.995301366, 0.022993207, 0.0940556675)
- w15.Part1 = p20
- w15.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w16 = Instance.new("Weld", p17)
- w16.Name = "Joint"
- w16.Part0 = p17
- w16.C0 = CFrame.new(0.156466246, -0.194725513, -0.0100102425, -0.460608691, 0.227749109, -0.85788697, 0.80572325, -0.29817903, -0.51176101, -0.372357011, -0.926941037, -0.0461589098)
- w16.Part1 = p14
- w16.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w17 = Instance.new("Weld", p18)
- w17.Name = "Joint"
- w17.Part0 = p18
- w17.C0 = CFrame.new(0.046289444, -0.199023724, 0.0569794178, 0.154631272, -0.0373091251, -0.987267554, -0.489805043, 0.864940584, -0.109402351, 0.858009458, 0.500485599, 0.115472674)
- w17.Part1 = p17
- w17.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w18 = Instance.new("Weld", p19)
- w18.Name = "Joint"
- w18.Part0 = p19
- w18.C0 = CFrame.new(0.211536884, -0.0502645969, -0.0522158146, 0.728958309, 0.445444137, 0.519806981, -0.683894217, 0.440442294, 0.581635118, 0.0301409438, -0.779480696, 0.625700712)
- w18.Part1 = p21
- w18.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w19 = Instance.new("Weld", p20)
- w19.Name = "Joint"
- w19.Part0 = p20
- w19.C0 = CFrame.new(0.0722160339, 0.164483547, 0.0522456169, 0.148452476, 0.216069669, 0.965026319, 0.508259654, 0.820421398, -0.261879444, -0.848312438, 0.529360592, 0.0119740963)
- w19.Part1 = p11
- w19.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w20 = Instance.new("Weld", p21)
- w20.Name = "Joint"
- w20.Part0 = p21
- w20.C0 = CFrame.new(0.246201992, 0.0183468163, 0.0393443108, 0.980159461, 0.195441127, 0.0330170989, -0.100333519, 0.345563769, 0.933016002, 0.170940176, -0.917817175, 0.358316928)
- w20.Part1 = p22
- w20.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w21 = Instance.new("Weld", p22)
- w21.Name = "Joint"
- w21.Part0 = p22
- w21.C0 = CFrame.new(0.246201515, 0.0183467865, 0.0393443108, 0.96721822, 0.235350817, 0.0953874439, -0.0782081187, -0.0813006833, 0.993616521, 0.241603509, -0.968504071, -0.060229145)
- w21.Part1 = p23
- w21.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w22 = Instance.new("Weld", p23)
- w22.Name = "Joint"
- w22.Part0 = p23
- w22.C0 = CFrame.new(0.196961403, 0.014677465, 0.031475544, 0.966579735, -0.137344033, 0.21647194, 0.256335169, 0.504686236, -0.824368834, 0.0039717555, 0.852307677, 0.523025632)
- w22.Part1 = p24
- w22.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w23 = Instance.new("Weld", p24)
- w23.Name = "Joint"
- w23.Part0 = p24
- w23.C0 = CFrame.new(0.16540432, 0.0485391617, -0.0527825356, -0.208951756, 0.968707323, 0.133960381, -0.0571475253, 0.124654606, -0.990553021, -0.976254702, -0.214633241, 0.0293123852)
- w23.Part1 = p25
- w23.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w24 = Instance.new("Weld", p25)
- w24.Name = "Joint"
- w24.Part0 = p25
- w24.C0 = CFrame.new(0.136999726, 0.131462574, -0.0802993774, 0.0322127938, 0.557586372, -0.829493642, -0.185464859, 0.81884563, 0.543226421, 0.982122838, 0.136343077, 0.129789978)
- w24.Part1 = p26
- w24.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w25 = Instance.new("Weld", p26)
- w25.Name = "Joint"
- w25.Part0 = p26
- w25.C0 = CFrame.new(-0.0791475773, 0.161348343, 0.014251709, -0.2480997, -0.814228892, -0.524859786, -0.266315132, 0.578250885, -0.771169424, 0.931409001, -0.0515488982, -0.360305429)
- w25.Part1 = p27
- w25.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w26 = Instance.new("Weld", p27)
- w26.Name = "Joint"
- w26.Part0 = p27
- w26.C0 = CFrame.new(-0.104925156, 0.167636156, -0.0298128128, 0.401087224, -0.216573805, 0.890070021, -0.510172248, 0.754199564, 0.413409412, -0.760824084, -0.619902253, 0.192009777)
- w26.Part1 = p28
- w26.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w27 = Instance.new("Weld", p28)
- w27.Name = "Joint"
- w27.Part0 = p28
- w27.C0 = CFrame.new(-0.131156445, 0.209545135, -0.037266016, 0.338400394, -0.252909899, 0.906378388, -0.549903035, 0.728472173, 0.408576787, -0.763604522, -0.636682749, 0.10743928)
- w27.Part1 = p29
- w27.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w28 = Instance.new("Weld", p29)
- w28.Name = "Joint"
- w28.Part0 = p29
- w28.C0 = CFrame.new(-0.0782968998, 0.176962137, -0.0710916519, -0.250144869, -0.239018306, -0.938241899, 0.254374206, 0.918783069, -0.301879942, 0.934195518, -0.314178288, -0.169028759)
- w28.Part1 = p30
- w28.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w29 = Instance.new("Weld", p30)
- w29.Name = "Joint"
- w29.Part0 = p30
- w29.C0 = CFrame.new(-0.097776413, 0.186868906, -0.022808075, 0.547942579, -0.39773193, 0.735913277, -0.0455548018, 0.864242792, 0.501007974, -0.835274637, -0.30804801, 0.455436885)
- w29.Part1 = p31
- w29.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w30 = Instance.new("Weld", p31)
- w30.Name = "Joint"
- w30.Part0 = p31
- w30.C0 = CFrame.new(-0.0498166084, 0.243983507, -0.0221347809, 0.0954426825, -0.396762908, -0.912945747, 0.131352007, 0.914132595, -0.38354671, 0.986730695, -0.0833105743, 0.139362901)
- w30.Part1 = p32
- w30.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w31 = Instance.new("Weld", p32)
- w31.Name = "Joint"
- w31.Part0 = p32
- w31.C0 = CFrame.new(-0.144081593, 0.194519997, -0.0624723434, 0.795092285, -0.270274341, 0.542936563, -0.198274553, 0.730186164, 0.653846622, -0.573162735, -0.627518892, 0.526976764)
- w31.Part1 = p33
- w31.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w32 = Instance.new("Weld", p33)
- w32.Name = "Joint"
- w32.Part0 = p33
- w32.C0 = CFrame.new(-0.0938563347, 0.176145077, 0.0128297806, 0.0848137587, -0.421895206, -0.902668893, -0.548244178, 0.736708403, -0.39583993, 0.832006574, 0.528455555, -0.168818489)
- w32.Part1 = p13
- w32.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w33 = Instance.new("Weld", p34)
- w33.Name = "Joint"
- w33.Part0 = p34
- w33.C0 = CFrame.new(-0.0178728104, 0.0120868683, -0.150204837, -0.0961361453, -0.635109425, 0.766416311, 0.0535250939, 0.765570045, 0.641122162, -0.993928015, 0.102657512, -0.0396046676)
- w33.Part1 = p12
- w33.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w34 = Instance.new("Weld", p35)
- w34.Name = "Joint"
- w34.Part0 = p35
- w34.C0 = CFrame.new(-0.0214147568, 0.185832024, -0.00280380249, 0.370351821, -0.344516218, -0.862640202, -0.918555975, 0.00231964141, -0.395284295, 0.138182849, 0.938777506, -0.315598398)
- w34.Part1 = p36
- w34.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w35 = Instance.new("Weld", p36)
- w35.Name = "Joint"
- w35.Part0 = p36
- w35.C0 = CFrame.new(-0.136966705, -0.109280109, -0.0655572414, 0.678235054, 0.463834167, -0.569960475, 0.250202835, 0.583515286, 0.772598565, 0.690938354, -0.666609228, 0.279707849)
- w35.Part1 = p2
- w35.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- m3.Parent = torso
- m3:MakeJoints()
- ----------------------------------------------------
- local cor3 = Instance.new("Part", torso.Torso)
- cor3.Name = "Thingy"
- cor3.Locked = true
- cor3.BottomSurface = 0
- cor3.CanCollide = false
- cor3.Size = Vector3.new(1, 1, 1)
- cor3.Transparency = 1
- cor3.TopSurface = 0
- corw3 = Instance.new("Weld", cor3)
- corw3.Part0 = torso
- corw3.Part1 = cor3
- corw3.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw3.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld3 = Instance.new("Weld", torso.Torso)
- weld3.Part0 = cor3
- weld3.Part1 = torso.Torso.TorsoPlate
- weld3.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Character)
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 25
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local UNANCHOR = true
- local PLAYMAINANIM = true
- local BOLTSOUNDS = {168586621,168586586,178452241}
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- local HATWELD = nil
- function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
- PLAYMAINANIM = false
- if WhichPose == "Cast1" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Magic == true then
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- elseif WhichPose == "Cast2" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Magic == true then
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- elseif WhichPose == "RightArmUp" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Magic == true then
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- elseif WhichPose == "Taunt" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- HATWELD.Part0 = RightArm
- HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
- CreateSound(221057812,Torso,10,1,false)
- for i=0, Time*2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
- end
- HATWELD.Part0 = Head
- HATWELD.C0 = CF(0,0.35,0)
- elseif WhichPose == "Prepare key" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Tors.Position)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- elseif WhichPose == "Turn key" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Tors.Position)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- end
- PLAYMAINANIM = true
- end
- --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
- function Lightning(Table)
- local Color = Table.Color or C3(1,1,1)
- local StartPos = Table.Start or Torso.Position
- local EndPos = Table.End or Mouse.Hit.p
- local SegmentLength = Table.SegmentL or 2
- local Thickness = Table.Thickness or 0.1
- local Dissapear = Table.DoesFade or false
- local Parent = Table.Ignore or Character
- local MaxDist = Table.MaxDist or 400
- local Branches = Table.Branches or false
- local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
- local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
- local LIGHTNINGMODEL = IT("Model",Effects)
- LIGHTNINGMODEL.Name = "Lightning"
- local LastBolt = nil
- for E = 1, DISTANCE do
- local ExtraSize = (DISTANCE-E)/15
- local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
- PART.Color = Color
- MakeForm(PART,"Cyl")
- if LastBolt == nil then
- PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- else
- PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- end
- LastBolt = PART
- if Branches == true then
- local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
- if CHOICE == 1 then
- local LASTBRANCH = nil
- for i = 1, MRANDOM(2,5) do
- local ExtraSize2 = ((DISTANCE-E)/25)/i
- local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
- PART.Color = Color
- MakeForm(PART,"Cyl")
- if LASTBRANCH == nil then
- PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- else
- PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- end
- LASTBRANCH = PART
- end
- end
- end
- end
- if Dissapear == true then
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- Swait()
- for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
- if c.ClassName == "Part" then
- c.Transparency = i/10
- end
- end
- end
- LIGHTNINGMODEL:remove()
- end))
- elseif Dissapear == false then
- Debris:AddItem(LIGHTNINGMODEL,0.1)
- end
- return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- for i = 1, 15 do
- local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
- FACE.Color = C3(0,0,0)
- Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
- CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
- end
- local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
- MakeForm(HAT1,"Cyl")
- HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
- local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
- BELT.Color = C3(17/255, 17/255, 17/255)
- MakeForm(BELT,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
- local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
- MakeForm(HAT2,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
- local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
- BELT.Color = C3(17/255, 17/255, 17/255)
- MakeForm(BELT,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
- CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
- CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
- CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
- CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
- local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
- BELT.Color = C3(17/255, 17/255, 17/255)
- MakeForm(BELT,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
- local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
- BELT.Color = C3(17/255, 17/255, 17/255)
- MakeForm(BELT,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
- local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
- BELT.Color = C3(17/255, 17/255, 17/255)
- MakeForm(BELT,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
- local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
- BELT.Color = C3(17/255, 17/255, 17/255)
- MakeForm(BELT,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
- local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
- MakeForm(BELT,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
- Humanoid.DisplayDistanceType = "None"
- local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark indigo", "FaceGradient", VT(0.6,0.1,1)/2,false)
- MakeForm(EYE,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
- local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark indigo", "FaceGradient", VT(0.6,0.1,1)/2,false)
- MakeForm(EYE,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
- local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark indigo", "FaceGradient", VT(0.1,1,1)/2,false)
- MakeForm(EYE,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
- local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark indigo", "FaceGradient", VT(0.1,1,1)/2,false)
- MakeForm(EYE,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Color = C3(1,1,1)
- if c == Head then
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "CharacterMesh" or c.ClassName == "Hat" or c.Name == "Body Colors" then
- c:remove()
- end
- end
- local BODY = {}
- for _, c in pairs(Character:GetDescendants()) do
- if c:IsA("BasePart") and c.Name ~= "Handle" then
- if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
- elseif c:IsA("JointInstance") then
- table.insert(BODY,{c,c.Parent,nil,nil,nil})
- end
- end
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Character)
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 25
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local UNANCHOR = true
- local PLAYMAINANIM = true
- local BOLTSOUNDS = {168586621,168586586,178452241}
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- local HATWELD = nil
- function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
- PLAYMAINANIM = false
- if WhichPose == "Cast1" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Magic == true then
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- elseif WhichPose == "Cast2" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Magic == true then
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- elseif WhichPose == "RightArmUp" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Magic == true then
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- elseif WhichPose == "Taunt" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- HATWELD.Part0 = RightArm
- HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
- CreateSound(221057812,Torso,10,1,false)
- for i=0, Time*2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
- end
- HATWELD.Part0 = Head
- HATWELD.C0 = CF(0,0.35,0)
- elseif WhichPose == "Prepare key" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Tors.Position)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- elseif WhichPose == "Turn key" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Tors.Position)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- end
- PLAYMAINANIM = true
- end
- --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
- function Lightning(Table)
- local Color = Table.Color or C3(1,1,1)
- local StartPos = Table.Start or Torso.Position
- local EndPos = Table.End or Mouse.Hit.p
- local SegmentLength = Table.SegmentL or 2
- local Thickness = Table.Thickness or 0.1
- local Dissapear = Table.DoesFade or false
- local Parent = Table.Ignore or Character
- local MaxDist = Table.MaxDist or 400
- local Branches = Table.Branches or false
- local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
- local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
- local LIGHTNINGMODEL = IT("Model",Effects)
- LIGHTNINGMODEL.Name = "Lightning"
- local LastBolt = nil
- for E = 1, DISTANCE do
- local ExtraSize = (DISTANCE-E)/15
- local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
- PART.Color = Color
- MakeForm(PART,"Cyl")
- if LastBolt == nil then
- PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- else
- PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- end
- LastBolt = PART
- if Branches == true then
- local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
- if CHOICE == 1 then
- local LASTBRANCH = nil
- for i = 1, MRANDOM(2,5) do
- local ExtraSize2 = ((DISTANCE-E)/25)/i
- local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
- PART.Color = Color
- MakeForm(PART,"Cyl")
- if LASTBRANCH == nil then
- PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- else
- PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- end
- LASTBRANCH = PART
- end
- end
- end
- end
- if Dissapear == true then
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- Swait()
- for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
- if c.ClassName == "Part" then
- c.Transparency = i/10
- end
- end
- end
- LIGHTNINGMODEL:remove()
- end))
- elseif Dissapear == false then
- Debris:AddItem(LIGHTNINGMODEL,0.1)
- end
- return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- for i = 1, 15 do
- local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
- FACE.Color = C3(0,0,0)
- Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
- CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
- end
- local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
- MakeForm(HAT1,"Cyl")
- HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
- local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
- BELT.Color = C3(17/255, 17/255, 17/255)
- MakeForm(BELT,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
- local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
- MakeForm(HAT2,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
- local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
- BELT.Color = C3(17/255, 17/255, 17/255)
- MakeForm(BELT,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
- CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
- CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
- CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
- CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
- local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
- BELT.Color = C3(17/255, 17/255, 17/255)
- MakeForm(BELT,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
- local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
- BELT.Color = C3(17/255, 17/255, 17/255)
- MakeForm(BELT,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
- local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
- BELT.Color = C3(17/255, 17/255, 17/255)
- MakeForm(BELT,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
- local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
- BELT.Color = C3(17/255, 17/255, 17/255)
- MakeForm(BELT,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
- local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
- MakeForm(BELT,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
- Humanoid.DisplayDistanceType = "None"
- local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark indigo", "FaceGradient", VT(0.6,0.1,1)/2,false)
- MakeForm(EYE,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
- local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark indigo", "FaceGradient", VT(0.6,0.1,1)/2,false)
- MakeForm(EYE,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
- local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark indigo", "FaceGradient", VT(0.1,1,1)/2,false)
- MakeForm(EYE,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
- local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark indigo", "FaceGradient", VT(0.1,1,1)/2,false)
- MakeForm(EYE,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Color = C3(1,1,1)
- if c == Head then
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "CharacterMesh" or c.ClassName == "Hat" or c.Name == "Body Colors" then
- c:remove()
- end
- end
- local BODY = {}
- for _, c in pairs(Character:GetDescendants()) do
- if c:IsA("BasePart") and c.Name ~= "Handle" then
- if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
- elseif c:IsA("JointInstance") then
- table.insert(BODY,{c,c.Parent,nil,nil,nil})
- end
- end
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- Character.Archivable = true
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Size = SIZE
- NEWPART.Parent = PARENT
- return NEWPART
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local LASTPART = Head
- for i = 1, 24 do
- local MATH = (1-(i/30))
- if LASTPART == Head then
- local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(30), RAD(220), RAD(90)), CF(-0.5, 1, 0.3))
- LASTPART = Horn
- Horn.Color = C3(17/255, 17/255, 17/255)
- else
- local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3.33), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
- LASTPART = Horn
- Horn.Color = C3(17/255, 17/255, 17/255)
- end
- end
- local LASTPART = Head
- for i = 1, 24 do
- local MATH = (1-(i/30))
- if LASTPART == Head then
- local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(30), RAD(-220), RAD(-90)), CF(0.5, 1, 0.3))
- LASTPART = Horn
- Horn.Color = C3(17/255, 17/255, 17/255)
- else
- local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3.33), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
- LASTPART = Horn
- Horn.Color = C3(17/255, 17/255, 17/255)
- end
- end
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