Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
- script.Parent = InternalData.RealOwner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
- local function createObject (connections, index)
- local proxy = newproxy (true);local meta = getmetatable (proxy);
- local runbind = function (self, i, ...) connections[i]:Fire (...); end;
- while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
- meta.__index = function (self, i)
- if (i == 'TriggerEvent') then return runbind end;
- return connections[i] and connections[i].Event or index[i];
- end;
- meta.__newindex = index;meta.__metatable = false;return proxy
- end;
- local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
- local UserInputService = createObject({"InputBegan","InputEnded"},{})
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy ~= InternalData.RealOwner then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- elseif Input.Sound then
- if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;
- local Sounds = {};
- local Event = script:WaitForChild("UserInput");
- local UserInputService = game:GetService("UserInputService");
- local Mouse = Player:GetMouse();
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- Event.OnClientEvent:connect(function(Args)
- if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
- end)
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- for x,Sound in pairs(Sounds) do
- if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
- end
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit = Mouse.Hit;Target = Mouse.Target;
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],InternalData.RealOwner.Character)
- end
- InternalData.NewOwner = setmetatable({},{
- __index = function (self,Index)
- local Type = type(InternalData.RealOwner[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
- elseif Index == "FakePlayer" then
- return true
- end
- return InternalData.RealOwner[Index]
- end;
- __tostring = function(self) return tostring(InternalData.RealOwner) end
- })
- --LoadLibrary("RbxUtility").Create
- InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
- if Library == "RbxUtility" then
- return setmetatable({},{
- __tostring = function() return "RbxUtility" end;
- __index = function(self, Index)
- if Index:lower() == "create" then
- return function(Type)
- return function(Data)
- Data = Data or {}
- local Inst = Instance.new(Type)
- for x,y in pairs(Data) do
- if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
- if y == owner then y = InternalData.RealOwner end
- Inst[x] = y
- end
- return Inst
- end
- end
- end
- return InternalData.LoadLibrary(Library)[Index]
- end
- })
- end
- return InternalData.LoadLibrary(Library)
- end
- InternalData.RealInstance = Instance;Instance = setmetatable({},{
- __index = function (self,Index)
- if Index:lower() == 'new' then
- return function (Type, Parent)
- if Parent == owner then Parent = InternalData.RealOwner end
- if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
- local Real = InternalData.RealInstance.new(Type,Parent)
- if not Type then return end
- if Type == "BillboardGui" then
- local ToReturn = setmetatable({},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then
- if Index:lower() == "clone" then
- return function (self)
- local Real = Real:Clone()
- local ToReturn = setmetatable({RealObject = Real},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- end
- end
- return function (self,...) return Real[Index](Real,...)end
- end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- elseif Type:lower() == "sound" then
- Real.Parent = owner.Character;
- local ToReturn = setmetatable({RealObject = Real},{
- __index = function (self,Index)
- if Index:lower() == "playbackloudness" then
- return InternalData.SoundLoudness[Real] or 0
- elseif type(Real[Index]) == "function" then
- if Index:lower() == "clone" then
- return function (self)
- local Real = Real:Clone()
- local ToReturn = setmetatable({},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- end
- end
- return function (self,...) return Real[Index](Real,...)end
- end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
- else
- local ToReturn = setmetatable({RealObject = Real},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then
- if Index:lower() == "clone" then
- return function (self)
- local Real = Real:Clone()
- local ToReturn = setmetatable({},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- end
- end
- return function (self,...) return Real[Index](Real,...)end
- end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- end
- end
- end
- return InternalData.RealInstance[Index]
- end;
- __tostring = function(self) return tostring(InternalData.RealInstance) end;
- });
- InternalData.RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- if InternalData.RealGame[Index] then
- local Type = type(InternalData.RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(RealService[Index2])
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return InternalData.NewOwner end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["debris"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(RealService[Index2])
- if Type2 == "function" then
- if Index2:lower() == "additem" then
- return function (self,Item,Time)
- if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
- return RealService:AddItem(Item,Time)
- end
- end
- return function (self,...) return RealService[Index2](RealService,...) end
- end
- return RealService[Index2]
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
- })
- end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(RealService[Index2])
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return InternalData.RealGame:GetService(Service)
- end
- end
- return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return InternalData.RealGame[Index]
- end
- end
- return nil
- end;
- __tostring = function(self) return tostring(InternalData.game) end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
- wait(0.001)
- script:ClearAllChildren();
- script.Parent=nil;
- wait(1)
- LocalPlayer = game:service'Players'.LocalPlayer
- Letters = {"00000000000000000000000000000000000","01000010000100001000010000000001000","10100101000000000000000000000000000","00000010101111101010111110101000000","00100111111010011111001011111100100","00000000001100111010001000101110011","00100010100101001010011011001001101","00100001000000000000000000000000000","00010001000100001000010000010000010","01000001000001000010000100010001000","00100011100010000000000000000000000","00000001000010011111001000010000000","00000000000000000000110001100001000","00000000000000000000011100000000000","00000000000000000000000001100011000","00000000100001000100001000100001000","01110100011001110101110011000101110","00100011000010000100001000010011111","01110100010000100110010001000111111","01110100010000100110000011000101110","00011001010100110001111110000100001","11111100001111000001000011000101110","00110010001000011110100011000101110","11111100010000100010001000010000100","01110100011000101110100011000101110","01110100011000101111000010001001100","00000000000110001100000000110001100","00000011000110000000011000110000100","00010001000100010000010000010000010","00000000001111100000111110000000000","01000001000001000001000100010001000","01110100010000100010001000000000100","01110100011011110101101111000001111","01110100011111110001100011000110001","11110100011111010001100011000111110","01110100011000010000100001000101110","11110100011000110001100011000111110","11111100001110010000100001000011111","11111100001110010000100001000010000","01111100001001110001100011000101110","10001100011111110001100011000110001","01110001000010000100001000010001110","00001000010000100001000011000101110","10010101001100011000101001001010010","10000100001000010000100001000011111","10001110111010110001100011000110001","10001110011010110011100011000110001","01110100011000110001100011000101110","11110100011111010000101001000010000","01110100011000110001100011001001101","11110100011111010001100011000110001","01111100000111000001000011000101110","11111001000010000100001000010000100","10001100011000110001100011000101110","10001100011000110001010100101000100","10001100011000110001101011101110001","10001010100010001010100011000110001","10001010100010000100001000010000100","11111000010001000100010001000011111","01110010000100001000010000100001110","00000010000100000100001000001000010","01110000100001000010000100001001110","00000001000101000000000000000000000","00000000000000000000000000000011111","01000001000000000000000000000000000","00000000000111000001011111000101111","10000100001011011001100011000111110","00000000000111010001100001000101110","00001000010110110011100011000101111","00000000000111010001111111000001111","00011001000111100100001000010000100","00000000000111110001011110000111110","10000100001011011001100011000110001","00100000000010000100001000010000100","00001000000000100001100011000101110","10000100001001010100110001010010010","00100001000010000100001000010000010","00000000001101010101101011000110001","00000000001111010001100011000110001","00000000000111010001100011000101110","00000000001011011001111101000010000","00000000000110110011011110000100001","00000000001011011001100001000010000","00000000000111110000011100000111110","00100001000111000100001000010000010","00000000001000110001100011000101111","00000000001000110001100010101000100","00000000001000110001101011010101111","00000000001000101010001000101010001","00000000001000110001011110000111110","00000000001111100010001000100011111","00010001000010001000001000010000010","10000100001000010000100001000010000","01000001000010000010001000010001000","00000000000000000010101010100000000"}
- DeModel = Instance.new("BillboardGui", workspace:findFirstChild(LocalPlayer.Name))
- DeModel.StudsOffset = Vector3.new(0,2.5,0)
- DeModel.Name = ":D"
- FR = Instance.new("Frame",DeModel)
- FR.Size=UDim2.new(1,0,1,0)
- FR.BackgroundColor3=BrickColor.new("Really black").Color
- FR.BorderSizePixel=0
- FR.ZIndex=2
- CurrParent = workspace:findFirstChild(LocalPlayer.Name).Head
- game:service'RunService'.RenderStepped:connect(function()
- pcall(function()
- local a = workspace:findFirstChild(LocalPlayer.Name)
- if a.ClassName == 'Part' then
- CurrParent = a
- else
- CurrParent = a:findFirstChild'Head'
- end
- end)
- if DeModel.Parent ~= CurrParent or DeModel == nil or FR.Parent ~= DeModel or FR == nil then
- pcall(function()
- if CurrParent.ClassName == 'Part' then
- DeModel = Instance.new("BillboardGui", CurrParent)
- DeModel.Adornee = CurrParent
- DeModel.StudsOffset = Vector3.new(0,2.5,0)
- DeModel.Name = ":D"
- FR = Instance.new("Frame",DeModel)
- FR.Size=UDim2.new(1,0,1,0)
- FR.BackgroundColor3=BrickColor.new("Green").Color
- FR.BorderSizePixel=0
- FR.ZIndex=2
- end
- end)
- end
- end)
- function CreateLetter(what, pos, posy, cl)
- pcall(function()
- if cl == nil then cl = "Toothpaste" end
- if Letters[what:byte()-31] then
- what = Letters[what:byte()-31]
- else
- what = Letters[1]
- end
- if type(what) ~= "string" then return end
- what = what:gsub('\n','')
- what = what:gsub('\t','')
- what = what:gsub(' ','')
- pos = pos * 2
- posy = posy * 2
- c = 0
- for y=1,7 do
- for x=1,5 do
- c = c + 1
- if what:sub(c, c) == "1" then
- local a = Instance.new("Frame", FR)
- a.Name = "L"
- a.ZIndex=3
- a.Size = UDim2.new(0,2,0,2)
- a.BorderSizePixel = 0
- a.BackgroundTransparency = 1
- a.BackgroundColor3 = BrickColor.new(cl).Color
- a.Position = UDim2.new(0,((x+1)*2)+pos,0,(y*2)+posy)
- coroutine.wrap(function()
- wait(math.random(1, 10)/50)
- a.BackgroundTransparency = 0
- end)()
- end
- end
- end
- end)
- end
- LocalPlayer.Chatted:connect(function(m)
- pcall(function()
- local cl = "Institutional white"
- for _,v in pairs(DeModel.Frame:children()) do
- v:Destroy()
- end
- if m:sub(1,2) == '/e' then return end
- if m:sub(1,3) == "/! " then
- m = m:sub(4)
- DeModel.Frame.BackgroundColor3 = BrickColor.new("Toothpaste").Color
- cl = "Really red"
- else
- DeModel.Frame.BackgroundColor3 = BrickColor.new("Really black").Color
- end
- m1 = m:gsub("\n"," ")
- m1 = m1:gsub("\t"," ")
- m1 = m1:gsub("math.pi",tostring(math.pi))
- if #m1 <= 30 then
- DeModel.Size = UDim2.new(0,(30+(#m1*10)),0,20)
- elseif #m1 <= 60 then
- DeModel.Size = UDim2.new(0,330,0,40)
- elseif #m1 <= 90 then
- DeModel.Size = UDim2.new(0,330,0,60)
- elseif #m1 > 90 then
- DeModel.Size = UDim2.new(0,340,0,60)
- m1 = m1:sub(1,90).."..."
- end
- coroutine.wrap(function()
- for i = 1,0,-1/#m1 do
- DeModel.Frame.Transparency = i
- wait(1/60)
- end
- end)()
- if #m1 < 30 then
- for i = 1,#m1 do
- CreateLetter(m1:sub(i,i),i*5,0,cl)
- wait(1/60)
- end
- elseif #m1 <= 60 then
- for i = 1,30 do
- CreateLetter(m1:sub(i,i),i*5,0,cl)
- wait(1/60)
- end
- for i = 31,#m1 do
- CreateLetter(m1:sub(i,i),(i-30)*5,10,cl)
- wait(1/60)
- end
- elseif #m1 >= 60 then
- for i = 1,30 do
- CreateLetter(m1:sub(i,i),i*5,0,cl)
- wait(1/60)
- end
- for i = 31,60 do
- CreateLetter(m1:sub(i,i),(i-30)*5,10,cl)
- wait(1/60)
- end
- for i = 61,#m1 do
- CreateLetter(m1:sub(i,i),(i-60)*5,20,cl)
- wait(1/60)
- end
- end
- end)
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement