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- warn("Star Glitcher Loaded.")
- warn("All purpose switcher...")
- plr = game.Players.LocalPlayer
- char = plr.Character
- hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
- Camera = cam
- local CamInterrupt = false
- local TwoD = false
- local TargetInfo = {nil, nil}
- cam.CameraType = "Custom"
- t = char.Torso
- h = char.Head
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- tors = char.Torso
- lleg = char["Left Leg"]
- root = char.HumanoidRootPart
- hed = char.Head
- rleg = char["Right Leg"]
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- radian = math.rad
- random = math.random
- Vec3 = Vector3.new
- Inst = Instance.new
- cFrame = CFrame.new
- Euler = CFrame.fromEulerAnglesXYZ
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- local Booleans = {CamFollow = true, GyroUse = true}
- function lerp(object, newCFrame, alpha)
- return object:lerp(newCFrame, alpha)
- end
- local Directer = Inst("BodyGyro", root)
- Directer.MaxTorque = Vec3(0, 0, 0)
- Directer.P = 600000
- local CPart = Inst("Part")
- CPart.Anchored = true
- CPart.CanCollide = false
- CPart.Locked = true
- CPart.Transparency = 1
- local rainbowmode = false
- local chaosmode = false
- kan = Instance.new("Sound", char)
- kan.Volume = 1.25
- kan.TimePosition = 0
- kan.PlaybackSpeed = 1
- kan.Pitch = 1
- kan.SoundId = "rbxassetid://292715599"
- kan.Name = "wrecked"
- kan.Looped = true
- kan:Play()
- function newTheme(ID, timepos, pitch, vol)
- local kanz = kan
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- end
- function CameraShake(Times, Power, PlayerTarget)
- coroutine.resume(coroutine.create(function()
- FV = Instance.new("BoolValue", PlayerTarget)
- FV.Name = "CameraShake"
- for ShakeNum = 1, Times do
- swait()
- local ef = Power
- if ef >= 1 then
- Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
- else
- ef = Power * 10
- Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
- end
- end
- Humanoid.CameraOffset = Vector3.new(0, 0, 0)
- FV:Destroy()
- end))
- end
- function CameraEnshaking(Length, Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1 * Intensity
- local rotM = 0.01 * Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05 * Intensity / Length
- rotM = rotM - 5.0E-4 * Intensity / Length
- hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
- cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
- end
- Humanoid.CameraOffset = Vec3(0, 0, 0)
- end))
- end
- function CamShake(Part, Distan, Power, Times)
- local de = Part.Position
- for i, v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- for _, c in pairs(v:children()) do
- if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
- do
- local Noob = v.Humanoid
- if Noob ~= nil then
- coroutine.resume(coroutine.create(function()
- FV = Instance.new("BoolValue", Noob)
- FV.Name = "CameraShake"
- for ShakeNum = 1, Times do
- swait()
- local ef = Power
- if ef >= 1 then
- Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
- else
- ef = Power * 10
- Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
- end
- end
- Humanoid.CameraOffset = Vector3.new(0, 0, 0)
- FV:Destroy()
- end))
- CameraShake(Times, Power, Noob)
- end
- end
- end
- end
- end
- end
- end
- function chatfunc(text, color)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard") ~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui", Character)
- naeeym2.Size = UDim2.new(0, 100, 0, 40)
- naeeym2.StudsOffset = Vector3.new(0, 3, 0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel", naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "SciFi"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = color
- tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
- tecks2.Size = UDim2.new(1, 0, 0.5, 0)
- local tecks3 = Instance.new("TextLabel", naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "SciFi"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(0, 0, 0)
- tecks3.TextStrokeColor3 = color
- tecks3.Size = UDim2.new(1, 0, 0.5, 0)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- if chaosmode == true then
- tecks2.TextColor3 = BrickColor.random().Color
- tecks3.TextStrokeColor3 = BrickColor.random().Color
- end
- tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
- tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
- tecks2.Rotation = math.random(-5, 5)
- tecks3.Rotation = math.random(-5, 5)
- end
- end))
- for i = 1, string.len(text) do
- CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
- tecks2.Text = string.sub(text, 1, i)
- tecks3.Text = string.sub(text, 1, i)
- swait(1)
- end
- wait(1)
- local randomrot = math.random(1, 2)
- if randomrot == 1 then
- for i = 1, 50 do
- swait()
- tecks2.Rotation = tecks2.Rotation - 0.75
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
- tecks2.TextTransparency = tecks2.TextTransparency + 0.04
- tecks3.Rotation = tecks2.Rotation + 0.75
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
- tecks3.TextTransparency = tecks2.TextTransparency + 0.04
- end
- elseif randomrot == 2 then
- for i = 1, 50 do
- swait()
- tecks2.Rotation = tecks2.Rotation + 0.75
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
- tecks2.TextTransparency = tecks2.TextTransparency + 0.04
- tecks3.Rotation = tecks2.Rotation - 0.75
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
- tecks3.TextTransparency = tecks2.TextTransparency + 0.04
- end
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- local Create = LoadLibrary("RbxUtility").Create
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end
- },
- LongSound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 30)
- end))
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- },
- CreateTemplate = {}
- }
- function New(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- local halocolor = BrickColor.new("Pastel light blue")
- local halocolor2 = BrickColor.new("Cool yellow")
- local starcolor = BrickColor.new("Bright yellow")
- local lunacolor = BrickColor.new("Navy blue")
- local lunacolor2 = BrickColor.new("Bright blue")
- local wepcolor = BrickColor.new("Really black")
- local maincolor = BrickColor.new("Really black")
- local m = Instance.new("Model", char)
- local m2 = Instance.new("Model", char)
- local m3 = Instance.new("Model", char)
- local mw1 = Instance.new("Model", char)
- local mw2 = Instance.new("Model", char)
- local extrawingmod1 = Instance.new("Model", char)
- local extrawingmod2 = Instance.new("Model", char)
- function CreateParta(parent, transparency, reflectance, material, brickcolor)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = parent
- p.Size = Vector3.new(0.1, 0.1, 0.1)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateMesh(parent, meshtype, x1, y1, z1)
- local mesh = Instance.new("SpecialMesh", parent)
- mesh.MeshType = meshtype
- mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
- return mesh
- end
- function CreateSpecialMesh(parent, meshid, x1, y1, z1)
- local mesh = Instance.new("SpecialMesh", parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.Scale = Vector3.new(x1, y1, z1)
- return mesh
- end
- function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
- local mesh = Instance.new("SpecialMesh", parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
- mesh.Scale = Vector3.new(x1, y1, z1)
- mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
- return mesh
- end
- function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
- weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
- return weld
- end
- local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
- CreateMesh(handle, "Brick", 0, 0, 0)
- local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- local valuaring = 10
- for i = 0, 49 do
- valuaring = valuaring + 10
- rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
- CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
- CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- end
- local handle = CreateParta(m, 1, 1, "Neon", maincolor)
- CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
- local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
- CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
- local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
- CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
- CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
- CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
- local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
- CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
- CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
- CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
- local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
- CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
- CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
- CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
- local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
- CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
- CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
- CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
- local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
- CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
- CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
- CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
- local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
- CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
- CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
- CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
- local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
- CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
- CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
- CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
- local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
- CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
- CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
- CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
- local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
- CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
- CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
- CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
- local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
- CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
- CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
- CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
- local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
- CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
- CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
- CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
- local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
- CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
- CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
- CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
- CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
- CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
- CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
- CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
- CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
- CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
- CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
- CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
- CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
- CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
- CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
- CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
- CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
- CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
- CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
- CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
- CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
- CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
- CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
- CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
- CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
- CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
- CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
- CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
- CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
- CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
- CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
- CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
- CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
- CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
- CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
- CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
- CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
- CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
- CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
- CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
- CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
- CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
- CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
- CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
- CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
- CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
- CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
- CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
- CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
- CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
- CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
- CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
- CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
- CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
- CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
- CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
- CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
- CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
- CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
- CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
- CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
- CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
- CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
- CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
- CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
- CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
- CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
- CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
- CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
- CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
- CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
- CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
- CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
- CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
- CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
- CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
- CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
- CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
- CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
- CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
- CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
- CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
- CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
- CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
- CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
- CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
- CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
- CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
- CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
- CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
- CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
- CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
- CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
- CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
- CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
- CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
- CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
- CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
- CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
- CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
- CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
- CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
- CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
- CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
- CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
- CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
- CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
- CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
- CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
- CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
- CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
- CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
- CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
- CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
- CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
- CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
- CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
- CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
- CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
- CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
- CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
- CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
- CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
- CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
- CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
- CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
- CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
- CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
- CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
- CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
- CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
- CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
- CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
- CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Crimson")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- local MAINRUINCOLOR = BrickColor.new("Really red")
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- m = Instance.new("Model", Character)
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Face = Head.face
- Neck = Torso.Neck
- it = Instance.new
- attacktype = 1
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- cloaked = false
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- attackdebounce = false
- deb = false
- equipped = true
- hand = false
- MMouse = nil
- combo = 0
- mana = 0
- trispeed = 0.2
- attackmode = "none"
- local idle = 0
- local Anim = "Idle"
- local Effects = {}
- local gun = false
- local shoot = false
- local sine = 0
- local change = 1
- player = nil
- local toggleTag = true
- local txt = Instance.new("BillboardGui", Head)
- txt.Adornee = nil
- txt.Name = "NameDetect"
- txt.Size = UDim2.new(4, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(5, 0, 3.5, 0)
- text.FontSize = "Size8"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Fantasy"
- text.TextStrokeColor3 = Color3.new(1, 0, 0)
- text.TextColor3 = Color3.new(0, 0, 0)
- text.Text = "Insanity"
- function RecolorTextAndRename(name, col1, col2)
- text.TextStrokeColor3 = col2
- text.TextColor3 = col1
- text.Text = name
- end
- mouse = Player:GetMouse()
- RSH, LSH = nil, nil
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- RW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- TorsoColor = Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- local Stats = Instance.new("BoolValue")
- Stats.Name = "Stats"
- Stats.Parent = Character
- local Atk = Instance.new("NumberValue")
- Atk.Name = "Damage"
- Atk.Parent = Stats
- Atk.Value = 1
- local Def = Instance.new("NumberValue")
- Def.Name = "Defense"
- Def.Parent = Stats
- Def.Value = 1
- local Speed = Instance.new("NumberValue")
- Speed.Name = "Speed"
- Speed.Parent = Stats
- Speed.Value = 1
- local Mvmt = Instance.new("NumberValue")
- Mvmt.Name = "Movement"
- Mvmt.Parent = Stats
- Mvmt.Value = 1
- local donum = 0
- function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- NoOutline(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- function weld(parent, part0, part1, c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- local Color1 = Torso.BrickColor
- local bodvel = Instance.new("BodyVelocity")
- local bg = Instance.new("BodyGyro")
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- local r = 255
- local g = 0
- local b = 0
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i = 0, 50.8 do
- swait()
- g = g + 5
- end
- for i = 0, 50.8 do
- swait()
- r = r - 5
- end
- for i = 0, 50.8 do
- swait()
- b = b + 5
- end
- for i = 0, 50.8 do
- swait()
- g = g - 5
- end
- for i = 0, 50.8 do
- swait()
- r = r + 5
- end
- for i = 0, 50.8 do
- swait()
- b = b - 5
- end
- end
- end))
- function so(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- local CFrameFromTopBack = function(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c - a):Dot((b - a).unit)
- local edg2 = (a - b):Dot((c - b).unit)
- local edg3 = (b - c):Dot((a - c).unit)
- if edg1 <= (b - a).magnitude and edg1 >= 0 then
- a, b = a, b
- elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c - a):Dot((b - a).unit)
- local len2 = (b - a).magnitude - len1
- local width = (a + (b - a).unit * len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w1, 5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = "Custom"
- w1.BrickColor = BrickColor.new("Really red")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- local l1 = Instance.new("PointLight", w1)
- l1.Color = Color3.new(170, 0, 0)
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh", w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects, {
- w1,
- "Disappear",
- 0.01
- })
- w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
- table.insert(list, w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w2, 5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = "Custom"
- w2.BrickColor = BrickColor.new("Really red")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- local l2 = Instance.new("PointLight", w2)
- l2.Color = Color3.new(170, 0, 0)
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh", w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects, {
- w2,
- "Disappear",
- 0.01
- })
- w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
- table.insert(list, w2)
- end
- return unpack(list)
- end
- function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- HitHealth = h.Health
- h.Health = h.Health - Damage
- if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
- print("gained kill")
- end
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- local rl = Create("BodyAngularVelocity")({
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- })
- if knockback > 0 then
- vp.Parent = hit.Parent.Head
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Leech" then
- local hum = hit.Parent.Humanoid
- if hum ~= nil then
- for i = 0, 2 do
- Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- Humanoid.Health = Humanoid.Health + 10
- end
- elseif Type == "UpKnock" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- if hum ~= nil then
- hitr = true
- end
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(5)
- HHumanoid.PlatformStand = false
- hitr = false
- end), hum)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Slashnare" then
- Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
- for i = 1, math.random(4, 5) do
- Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Spike" then
- CreateBigIceSword(hit.Parent.Torso.CFrame)
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition")({
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- local BodGy = Create("BodyGyro")({
- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
- P = 20000,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame
- })
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true
- })
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = 0.03333333333333333
- local Pos = Pos or Vector3.new(0, 0, 0)
- local Text = Text or ""
- local Time = Time or 2
- local Color = Color or Color3.new(1, 0, 1)
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart
- })
- local TextLabel = Create("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = BillboardGui
- })
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChildOfClass("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- CF = prt.CFrame
- coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
- for i = 0, 1, 0.2 do
- wait()
- Part.CFrame = CF * cf(0, 0, -0.4)
- end
- for i = 0, 1, delay do
- wait()
- Mesh.Scale = Mesh.Scale
- end
- for i = 0, 1, 0.1 do
- wait()
- Part.Transparency = i
- end
- Part.Parent = nil
- end), prt, msh, CF)
- end
- function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- swait()
- Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
- local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- local rtype = rottype
- for i = 0, 1, delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
- end
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- wait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
- local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- local rtype = rottype
- for i = 0, 1, delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
- end
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
- local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
- local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- local rtype = rottype
- for i = 0, 1, delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
- end
- dec.Transparency = i
- dec2.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
- local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- local rtype = rottype
- for i = 0, 1, delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
- end
- prt.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
- local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- local rtype = rottype
- for i = 0, 1, delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
- end
- prt.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
- local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- local rtype = rottype
- for i = 0, 1, delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
- end
- prt.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
- local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- local rtype = rottype
- for i = 0, 1, delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
- end
- prt.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = false
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- local wld = weld(prt, prt, Parent, cframe)
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
- for i = 0, 1, delay do
- wait()
- Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh, wld)
- end
- function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = false
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
- for i = 0, 1, delay do
- wait()
- Weld.C0 = euler(i * 20, 0, 0)
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh, wld)
- end
- function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- wait()
- Part.CFrame = Part.CFrame
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt2.Anchored = true
- prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
- game:GetService("Debris"):AddItem(prt2, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, 0.1 do
- wait()
- Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
- end
- Part.Parent = nil
- end), prt2, msh2)
- end
- for i = 0, 1, delay * 2 do
- wait()
- Part.CFrame = Part.CFrame
- Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function BreakEffect(brickcolor, cframe, x1, y1, z1)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
- CF = Part.CFrame
- Numbb = 0
- randnumb = math.random() / 10
- rand1 = math.random() / 10
- for i = 0, 1, rand1 do
- wait()
- CF = CF * cf(0, math.random() / 2, 0)
- Part.CFrame = CF * euler(Numbb, 0, 0)
- Part.Transparency = i
- Numbb = Numbb + randnumb
- end
- Part.Parent = nil
- end), prt, CF, Numbb, randnumb)
- end
- function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- wait()
- Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- wait()
- Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * cf(x, y, z)
- msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
- local num = math.random()
- local num2 = math.random(-3, 2) + math.random()
- local numm = 0
- for i = 0, 1, delay * 2 do
- swait()
- Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
- Part.Transparency = i
- numm = numm + 0.01
- end
- Part.Parent = nil
- Mesh.Parent = nil
- end), prt, msh, x, y, z)
- end
- function dmgstart(dmg, what)
- hitcon = what.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum and not hum:IsDescendantOf(Character) then
- hum:TakeDamage(dmg)
- end
- end)
- end
- function dmgstop()
- hitcon:disconnect()
- end
- function Cloak()
- Face.Parent = nil
- cloaked = true
- for _, v in pairs(Torso.Parent:children()) do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.2 do
- wait()
- v.Transparency = i
- end
- v.Transparency = 1
- end))
- end
- if v.className == "Hat" then
- hatp = v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i = 0, 1, 0.2 do
- wait()
- derp.Transparency = i
- end
- derp.Transparency = 1
- end), hatp)
- end
- end
- for _, v in pairs(m:children()) do
- if v.className == "Part" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.2 do
- wait()
- v.Transparency = i
- end
- v.Transparency = 1
- end))
- end
- end
- end
- function UnCloak()
- so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
- Face.Parent = Head
- cloaked = false
- for _, v in pairs(Torso.Parent:children()) do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency - 0.1
- end
- v.Transparency = 0
- end))
- end
- if v.className == "Hat" then
- hatp = v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i = 0, 1, 0.1 do
- wait()
- derp.Transparency = derp.Transparency - 0.1
- end
- derp.Transparency = 0
- end), hatp)
- end
- end
- for _, v in pairs(m:children()) do
- if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency - 0.1
- end
- v.Transparency = 0
- end))
- v.Transparency = 0
- end
- end
- end
- local origcolor = BrickColor.new("Pastel light blue")
- function Explode(rad, par, pitch, vol, mindam, maxdam)
- local expart = Instance.new("Part", char)
- local expart2 = Instance.new("Part", char)
- local rin = Instance.new("Part", char)
- local rin2 = Instance.new("Part", char)
- local partMesh = Instance.new("SpecialMesh", expart)
- partMesh.MeshType = "Sphere"
- local partMesh2 = Instance.new("SpecialMesh", expart2)
- partMesh2.MeshType = "Sphere"
- local partMesh3 = Instance.new("SpecialMesh", rin)
- partMesh3.MeshType = "Brick"
- local partMesh4 = Instance.new("SpecialMesh", rin2)
- partMesh4.MeshType = "Brick"
- CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
- partMesh.Scale = vt(rad, rad, rad)
- expart.Size = vt(1, 1, 1)
- expart.Transparency = 0
- expart.Anchored = true
- expart.Material = "Neon"
- expart.BrickColor = bc("White")
- expart.CFrame = par.CFrame
- partMesh2.Scale = vt(rad, rad, rad)
- expart2.Size = vt(1.15, 1.15, 1.15)
- expart2.Transparency = 0.5
- expart2.Anchored = true
- expart2.Material = "Neon"
- expart2.BrickColor = par.BrickColor
- expart2.CFrame = par.CFrame
- rin.Size = vt(1.15, 1.15, 1.15)
- rin.Transparency = 1
- rin.Anchored = true
- rin.Material = "Neon"
- rin.BrickColor = par.BrickColor
- rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
- rin2.Size = vt(1.15, 1.15, 1.15)
- rin2.Transparency = 1
- rin2.Anchored = true
- rin2.Material = "Neon"
- rin2.BrickColor = par.BrickColor
- rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
- partMesh3.Scale = vt(0, 1, 0)
- partMesh4.Scale = vt(0, 1, 0)
- local dec2 = Instance.new("Decal", rin)
- dec2.Face = "Top"
- dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
- dec2.Parent = rin
- local dec2b = dec2:Clone()
- dec2b.Face = "Bottom"
- dec2b.Parent = rin
- local dec2a = Instance.new("Decal", rin2)
- dec2a.Face = "Top"
- dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
- dec2a.Parent = rin2
- local dec2ab = dec2a:Clone()
- dec2ab.Face = "Bottom"
- dec2ab.Parent = rin2
- expart.CanCollide = false
- expart2.CanCollide = false
- rin.CanCollide = false
- rin2.CanCollide = false
- MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
- local value = 1 * rad / 6.5
- for i = 0, 199 do
- partMesh.Scale = partMesh.Scale + vt(value, value, value)
- expart.CFrame = expart.CFrame
- partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
- expart2.CFrame = expart.CFrame
- value = value - 0.035 * rad / 30
- if value < 7.5 then
- partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
- rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
- partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
- rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
- end
- if value < 0 then
- dec2.Transparency = dec2.Transparency + 0.025
- dec2a.Transparency = dec2a.Transparency + 0.025
- dec2b.Transparency = dec2b.Transparency + 0.025
- dec2ab.Transparency = dec2ab.Transparency + 0.025
- expart.Transparency = expart.Transparency + 0.025
- expart2.Transparency = expart2.Transparency + 0.025
- rin.Transparency = rin.Transparency + 0.025
- rin2.Transparency = rin2.Transparency + 0.025
- end
- swait()
- end
- game:GetService("Debris"):AddItem(expart, 1)
- game:GetService("Debris"):AddItem(expart2, 1)
- game:GetService("Debris"):AddItem(rin, 1)
- game:GetService("Debris"):AddItem(rin2, 1)
- end
- function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
- local expart = Instance.new("Part", char)
- local expart2 = Instance.new("Part", char)
- local partMesh = Instance.new("SpecialMesh", expart)
- partMesh.MeshType = "Sphere"
- local partMesh2 = Instance.new("SpecialMesh", expart2)
- partMesh2.MeshType = "Sphere"
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
- partMesh.Scale = vt(rad, rad, rad)
- expart.Size = vt(1, 1, 1)
- expart.Transparency = 0
- expart.Anchored = true
- expart.Material = "Neon"
- expart.BrickColor = bc("White")
- expart.CFrame = par.CFrame
- partMesh2.Scale = vt(rad, rad, rad)
- expart2.Size = vt(1.15, 1.15, 1.15)
- expart2.Transparency = 0.5
- expart2.Anchored = true
- expart2.Material = "Neon"
- expart2.BrickColor = par.BrickColor
- expart2.CFrame = par.CFrame
- expart.CanCollide = false
- expart2.CanCollide = false
- MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
- local value = 1 * rad / 6.5
- for i = 0, 75 do
- partMesh.Scale = partMesh.Scale + vt(value, value, value)
- expart.CFrame = expart.CFrame
- partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
- expart2.CFrame = expart.CFrame
- value = value - 0.035 * rad / 5
- if value < 0 then
- value = 0
- expart.Transparency = expart.Transparency + 0.05
- expart2.Transparency = expart2.Transparency + 0.05
- end
- swait()
- end
- game:GetService("Debris"):AddItem(expart, 1)
- game:GetService("Debris"):AddItem(expart2, 1)
- end
- function AreaDanger(rad, par, mindam, maxdam)
- local expart = Instance.new("Part", char)
- local partMesh = Instance.new("SpecialMesh", expart)
- CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
- partMesh.MeshType = "Sphere"
- partMesh.Scale = vt(rad, rad, rad)
- expart.Size = vt(1, 1, 1)
- expart.Transparency = 0.5
- expart.Anchored = true
- expart.Material = "Neon"
- expart.CanCollide = false
- expart.BrickColor = par.BrickColor
- expart.CFrame = par.CFrame
- local value = 1 * rad / 5
- MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
- for i = 0, 14 do
- wait()
- partMesh.Scale = partMesh.Scale + vt(value, value, value)
- expart.CFrame = expart.CFrame
- value = value - 0.035 * rad
- if value < 0 then
- value = 0
- end
- end
- wait(0.25)
- CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
- wait(0.5)
- CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
- CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
- MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
- MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
- for i = 0, 14 do
- wait()
- partMesh.Scale = partMesh.Scale + vt(value, value, value)
- expart.CFrame = expart.CFrame
- value = value - 0.035 * rad / 2
- end
- expart.Transparency = 1
- game:GetService("Debris"):AddItem(expart, 5)
- end
- function Swarmsplosions(negrad, rad, par, mindam, maxdam)
- CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
- CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
- CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
- CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
- MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
- MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
- for i = 0, 24 do
- MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
- end
- for i = 0, 24 do
- local expart = Instance.new("Part", char)
- expart.Transparency = 1
- expart.Anchored = true
- expart.CanCollide = false
- expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
- CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
- CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
- MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
- MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
- for i = 0, 9 do
- MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
- end
- game:GetService("Debris"):AddItem(expart, 2)
- wait(0.1)
- end
- end
- function EXterPlosion(par)
- CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
- CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
- CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
- CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
- MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
- MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
- MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
- for i = 0, 24 do
- MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
- end
- for i = 0, 24 do
- MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
- end
- end
- function ring(type, pos, scale, value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- end
- rng:Destroy()
- end))
- end
- function wave(type, pos, scale, value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function wind(type, pos, scale, value, speed)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value
- end
- rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function groundwind(type, pos, scale, value, speed)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value
- end
- rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
- end
- rng:Destroy()
- end))
- end
- function CameraManager()
- if TwoD and not CamInterrupt then
- if Humanoid.Health > 0 then
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Scriptable"
- Humanoid.AutoRotate = false
- if Booleans.GyroUse then
- Directer.MaxTorque = Vec3(0, huge, 0)
- else
- Directer.MaxTorque = Vec3(0, 0, 0)
- end
- if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
- if Booleans.CamFollow then
- CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
- Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
- else
- CPart.Position = RootPart.Position
- end
- else
- local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
- CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
- end
- Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
- else
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Custom"
- Controller.Disabled = false
- end
- end
- end
- function sphere(bonuspeed, type, pos, scale, value, color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- if rainbowmode == true then
- rng.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1, y1, z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01 * FastSpeed * bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 1
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1, y1, z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01 * FastSpeed * bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
- rng.Transparency = rng.Transparency - 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function dmg(dude)
- if dude.Name ~= Character then
- local bgf = Instance.new("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
- local val = Instance.new("BoolValue", dude)
- val.Name = "IsHit"
- local ds = coroutine.wrap(function()
- dude:WaitForChild("Head"):BreakJoints()
- wait(0.5)
- targetted = nil
- CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- local bld = Instance.new("ParticleEmitter", v)
- bld.LightEmission = 1
- bld.Texture = "rbxassetid://284205403"
- bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
- bld.Rate = 50
- bld.Lifetime = NumberRange.new(1)
- bld.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.75, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- bld.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- bld.Speed = NumberRange.new(0, 0)
- bld.VelocitySpread = 50000
- bld.Rotation = NumberRange.new(-500, 500)
- bld.RotSpeed = NumberRange.new(-500, 500)
- local sbs = Instance.new("BodyPosition", v)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
- v.Color = Color3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- v.Transparency = v.Transparency + 0.02
- end
- CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
- bld.Speed = NumberRange.new(1, 5)
- bld.Acceleration = vt(0, 10, 0)
- wait(0.5)
- bld.Enabled = false
- wait(3)
- v:Destroy()
- dude:Destroy()
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
- table.insert(List, v)
- end
- end
- return List
- end
- function FaceMouse()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- function FaceMouse2()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- local ModeOfGlitch = 1
- local storehumanoidWS = 16
- function ExtinctiveHeartbreak()
- local targetted
- if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- targetted = mouse.Target.Parent
- end
- if targetted ~= nil then
- attack = true
- CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
- for i = 0, 9 do
- sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really red"), 0)
- end
- sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really red"))
- local originalpos = root.CFrame
- RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
- for i = 0, 9 do
- sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really red"), 0)
- end
- hum.WalkSpeed = 0
- targetted.Head.Anchored = true
- sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really red"))
- for i = 0, 2, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
- end
- coroutine.resume(coroutine.create(function()
- bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
- bld.LightEmission = 0.1
- bld.Texture = "rbxassetid://284205403"
- bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
- bld.Rate = 500
- bld.Lifetime = NumberRange.new(1)
- bld.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 2, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- bld.Acceleration = vt(0, -25, 0)
- bld.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- bld.Speed = NumberRange.new(10, 50)
- bld.EmissionDirection = "Front"
- bld.VelocitySpread = 25
- bld.Rotation = NumberRange.new(-500, 500)
- bld.RotSpeed = NumberRange.new(-500, 500)
- end))
- coroutine.resume(coroutine.create(function()
- bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
- bld.LightEmission = 0.1
- bld.Texture = "rbxassetid://284205403"
- bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
- bld.Rate = 500
- bld.Lifetime = NumberRange.new(1)
- bld.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 2, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- bld.Acceleration = vt(0, -25, 0)
- bld.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- bld.Speed = NumberRange.new(10, 50)
- bld.EmissionDirection = "Front"
- bld.VelocitySpread = 25
- bld.Rotation = NumberRange.new(-500, 500)
- bld.RotSpeed = NumberRange.new(-500, 500)
- end))
- CameraEnshaking(5, 5)
- game:GetService("Debris"):AddItem(bld, 3)
- dmg(targetted)
- CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
- end
- CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
- for i = 0, 9 do
- sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really red"), 0)
- end
- sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really red"))
- root.CFrame = originalpos
- for i = 0, 9 do
- sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really red"), 0)
- end
- sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really red"))
- bld.Enabled = false
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- end
- function PureBomb()
- attack = true
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = BrickColor.new("Toothpaste")
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(0, 0, 0)
- local scaled = 0.1
- local posid = 0
- CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
- for i = 0, 5, 0.1 do
- swait()
- scaled = scaled - 0.001
- posid = posid - scaled
- orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
- orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
- sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
- end
- for i = 0, 2, 0.1 do
- swait()
- orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
- end
- coroutine.resume(coroutine.create(function()
- orb.Anchored = false
- CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
- local a = Instance.new("Part", workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
- local ignore = orb
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
- orb.CFrame = a.CFrame
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = orb.CFrame.lookVector * 125
- bv.Parent = orb
- local hitted = false
- game:GetService("Debris"):AddItem(orb, 15)
- wait()
- local hit = orb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- CameraEnshaking(10, 2.5)
- CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
- MagniDamage(orb, 65, 65, 90, 0, "Normal")
- sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
- sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
- for i = 0, 9 do
- sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
- sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
- end
- orb.Anchored = true
- orb.Transparency = 1
- wait(8)
- orb:Destroy()
- end
- end)
- end))
- for i = 0, 1, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
- end
- attack = false
- end
- function ChaosGroundStrike()
- attack = true
- for i = 0, 2, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
- CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
- CameraEnshaking(4, 12)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
- if v:FindFirstChild("Head") then
- dmg(v)
- end
- end
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
- sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
- sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
- for i = 0, 2, 0.1 do
- swait()
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- attack = false
- end
- function ChaosBegone()
- attack = true
- chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
- for i = 0, 10, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- chatfunc("DIE!!", BrickColor.random().Color)
- CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
- CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
- CameraEnshaking(5, 25)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
- if v:FindFirstChild("Head") then
- dmg(v)
- end
- end
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
- sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
- sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
- for i = 0, 3, 0.1 do
- swait()
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- attack = false
- end
- function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = color
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orb.CFrame = positted
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(1, 1, 1)
- CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
- sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
- coroutine.resume(coroutine.create(function()
- wait(timer)
- CameraEnshaking(3, ShakePower)
- orb.Transparency = 1
- MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
- sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
- CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
- wait(3)
- orb:Destroy()
- end))
- end
- function orb_spawn(positted, timer)
- local randomcol = math.random(1, 2)
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- if randomcol == 1 then
- orb.BrickColor = BrickColor.new("White")
- elseif randomcol == 2 then
- orb.BrickColor = BrickColor.new("Really black")
- end
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orb.CFrame = positted
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(1, 1, 1)
- CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
- sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
- for i = 0, 2 do
- sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
- end
- coroutine.resume(coroutine.create(function()
- wait(timer)
- CameraEnshaking(3, 2)
- orb.Transparency = 1
- MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
- sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
- for i = 0, 4 do
- sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
- end
- CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
- wait(3)
- orb:Destroy()
- end))
- end
- function scattercorrupt()
- attack = true
- local rot = 0
- local randomrotations = math.random(1, 2)
- local lookv = 2.5
- local power = 5
- sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
- sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
- for i = 0, 9 do
- sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
- end
- CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
- CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
- CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
- CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
- CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
- local rem = Instance.new("Part", char)
- rem.Anchored = true
- rem.CanCollide = false
- rem.FormFactor = 3
- rem.Name = "Ring"
- rem.Material = "Neon"
- rem.Size = Vector3.new(1, 1, 1)
- rem.Transparency = 1
- rem.TopSurface = 0
- rem.BottomSurface = 0
- rem.CFrame = hite.CFrame
- local rem2 = rem:Clone()
- rem2.Parent = char
- rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
- local rem3 = rem:Clone()
- rem3.Parent = char
- rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
- local rem4 = rem:Clone()
- rem4.Parent = char
- rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
- hite:Destroy()
- coroutine.resume(coroutine.create(function()
- for i = 0, 24 do
- swait(1)
- if randomrotations == 1 then
- rot = rot + 1
- elseif randomrotations == 2 then
- rot = rot - 1
- end
- power = power + 0.5
- lookv = lookv + 7.5
- rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
- rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
- rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
- rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
- orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
- orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
- orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
- orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
- end
- end))
- attack = false
- end
- function yinyangi()
- attack = true
- for i = 0, 2, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
- end
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = root.CFrame.lookVector * 175
- bv.Parent = root
- for Rotations = 0, 9 do
- for i = 0, 1, 0.5 do
- swait()
- bv.velocity = root.CFrame.lookVector * 175
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
- end
- orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
- for i = 0, 1, 0.5 do
- swait()
- bv.velocity = root.CFrame.lookVector * 175
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
- end
- orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
- for i = 0, 1, 0.5 do
- swait()
- bv.velocity = root.CFrame.lookVector * 175
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
- end
- orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
- for i = 0, 1, 0.5 do
- swait()
- bv.velocity = root.CFrame.lookVector * 175
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
- end
- orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
- end
- bv:Destroy()
- attack = false
- end
- function Wip()
- attack = true
- local rngb = Instance.new("Part", char)
- rngb.Anchored = true
- rngb.BrickColor = origcolor
- rngb.CanCollide = false
- rngb.FormFactor = 3
- rngb.Name = "Ring"
- rngb.Material = "Neon"
- rngb.Size = Vector3.new(1, 0.05, 1)
- rngb.Transparency = 1
- rngb.TopSurface = 0
- rngb.BottomSurface = 0
- local rngmb = Instance.new("SpecialMesh", rngb)
- rngmb.MeshType = "Brick"
- rngmb.Name = "SizeMesh"
- rngmb.Scale = vt(0, 1, 0)
- local orb = rngb:Clone()
- orb.Parent = char
- orb.Transparency = 0
- orb.BrickColor = BrickColor.new("White")
- orb.Size = vt(1, 1, 1)
- local orbmish = orb.SizeMesh
- orbmish.Scale = vt(0, 0, 0)
- orbmish.MeshType = "Sphere"
- local orbe = rngb:Clone()
- orbe.Parent = char
- orbe.Transparency = 0.5
- orbe.BrickColor = BrickColor.new("New Yeller")
- orbe.Size = vt(1, 1, 1)
- local orbmish2 = orbe.SizeMesh
- orbmish2.Scale = vt(0, 0, 0)
- orbmish2.MeshType = "Sphere"
- orbe.Color = Color3.new(r / 255, g / 255, b / 255)
- rngb:Destroy()
- for i = 0, 5, 0.1 do
- swait()
- if rainbowmode == true then
- orbe.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
- orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
- RootPart.CFrame = FaceMouse()[1]
- end
- orbe.Transparency = 1
- orb.Transparency = 1
- orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
- CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
- local a = Instance.new("Part", Character)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("White")
- a.Material = "Neon"
- a.Transparency = 0
- a.Shape = "Cylinder"
- a.CanCollide = false
- local a2 = Instance.new("Part", Character)
- a2.Name = "Direction"
- a2.Anchored = true
- a2.BrickColor = bc("New Yeller")
- a2.Color = Color3.new(r / 255, g / 255, b / 255)
- a2.Material = "Neon"
- a2.Transparency = 0.5
- a2.Shape = "Cylinder"
- a2.CanCollide = false
- local ba = Instance.new("Part", Character)
- ba.Name = "HitDirect"
- ba.Anchored = true
- ba.BrickColor = bc("Cool yellow")
- ba.Material = "Neon"
- ba.Transparency = 1
- ba.CanCollide = false
- local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- a2.BottomSurface = 10
- a2.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
- a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
- game:GetService("Debris"):AddItem(a, 20)
- game:GetService("Debris"):AddItem(a2, 20)
- game:GetService("Debris"):AddItem(ba, 20)
- local msh = Instance.new("SpecialMesh", a)
- msh.MeshType = "Cylinder"
- msh.Scale = vt(1, 25, 25)
- local msh2 = Instance.new("SpecialMesh", a2)
- msh2.MeshType = "Cylinder"
- msh2.Scale = vt(1, 30, 30)
- for i = 0, 10, 0.1 do
- swait()
- CameraEnshaking(1, 5)
- a2.Color = Color3.new(r / 255, g / 255, b / 255)
- orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
- orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
- ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- RootPart.CFrame = FaceMouse()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
- a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
- msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
- msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
- sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
- sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
- MagniDamage(ba, 30, 500, 60000, 0, "Normal")
- end
- a:Destroy()
- a2:Destroy()
- ba:Destroy()
- orb:Destroy()
- orbe:Destroy()
- attack = false
- end
- function UniversalSpark()
- attack = true
- local rngb = Instance.new("Part", char)
- rngb.Anchored = true
- rngb.BrickColor = origcolor
- rngb.CanCollide = false
- rngb.FormFactor = 3
- rngb.Name = "Ring"
- rngb.Material = "Neon"
- rngb.Size = Vector3.new(1, 0.05, 1)
- rngb.Transparency = 1
- rngb.TopSurface = 0
- rngb.BottomSurface = 0
- local rngmb = Instance.new("SpecialMesh", rngb)
- rngmb.MeshType = "Brick"
- rngmb.Name = "SizeMesh"
- rngmb.Scale = vt(0, 1, 0)
- local orb = rngb:Clone()
- orb.Parent = char
- orb.Transparency = 0
- orb.BrickColor = BrickColor.new("White")
- orb.Size = vt(1, 1, 1)
- local orbmish = orb.SizeMesh
- orbmish.Scale = vt(0, 0, 0)
- orbmish.MeshType = "Sphere"
- local orbe = rngb:Clone()
- orbe.Parent = char
- orbe.Transparency = 0.5
- orbe.BrickColor = BrickColor.new("New Yeller")
- orbe.Size = vt(1, 1, 1)
- local orbmish2 = orbe.SizeMesh
- orbmish2.Scale = vt(0, 0, 0)
- orbmish2.MeshType = "Sphere"
- orbe.Color = Color3.new(r / 255, g / 255, b / 255)
- rngb:Destroy()
- for i = 0, 5, 0.1 do
- swait()
- if rainbowmode == true then
- orbe.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
- orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
- RootPart.CFrame = FaceMouse()[1]
- end
- orbe.Transparency = 1
- orb.Transparency = 1
- orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
- CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
- CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
- CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
- CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
- CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
- CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
- CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
- local xd = Instance.new("Sound", char)
- xd.SoundId = "rbxassetid://445796828"
- xd.Pitch = 0.75
- xd.Looped = true
- xd.Volume = 1.25
- xd:Play()
- local a = Instance.new("Part", Character)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Alder")
- a.Color = MAINRUINCOLOR.Color
- a.Material = "Neon"
- a.Transparency = 0.5
- a.Shape = "Cylinder"
- a.CanCollide = false
- local a2 = Instance.new("Part", Character)
- a2.Name = "Direction"
- a2.Anchored = true
- a2.BrickColor = bc("New Yeller")
- a2.Color = MAINRUINCOLOR.Color
- a2.Material = "Neon"
- a2.Transparency = 0.5
- a2.Shape = "Cylinder"
- a2.CanCollide = false
- local ba = Instance.new("Part", Character)
- ba.Name = "HitDirect"
- ba.Anchored = true
- ba.BrickColor = bc("Cool yellow")
- ba.Material = "Neon"
- ba.Transparency = 1
- ba.CanCollide = false
- local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- a2.BottomSurface = 10
- a2.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
- a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
- game:GetService("Debris"):AddItem(a, 60)
- game:GetService("Debris"):AddItem(a2, 60)
- game:GetService("Debris"):AddItem(ba, 60)
- local outerscale = 0
- local msh = Instance.new("SpecialMesh", a)
- msh.MeshType = "Cylinder"
- msh.Scale = vt(1, 0, 0)
- local msh2 = Instance.new("SpecialMesh", a2)
- msh2.MeshType = "Cylinder"
- msh2.Scale = vt(1, 0, 0)
- for i = 0, 2, 0.1 do
- swait()
- CameraEnshaking(1, 1)
- msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
- msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
- outerscale = outerscale - 0.015
- orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
- orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
- ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- RootPart.CFrame = FaceMouse()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
- a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
- sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
- sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
- MagniDamage(ba, 100, 500, 60000, 0, "Normal")
- end
- for z = 0, 2 do
- for i = 0, 4, 0.1 do
- swait()
- CameraEnshaking(1, 1)
- msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
- msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
- outerscale = outerscale + 0.015
- orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
- orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
- ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- RootPart.CFrame = FaceMouse()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
- a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
- sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
- sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
- MagniDamage(ba, 100, 500, 60000, 0, "Normal")
- end
- for i = 0, 4, 0.1 do
- swait()
- CameraEnshaking(1, 1)
- msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
- msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
- outerscale = outerscale - 0.015
- orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
- orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
- ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- RootPart.CFrame = FaceMouse()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
- a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
- sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
- sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
- MagniDamage(ba, 100, 500, 60000, 0, "Normal")
- end
- end
- for i = 0, 4, 0.1 do
- swait()
- CameraEnshaking(1, 1)
- msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
- msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
- xd.Volume = xd.Volume - 0.025
- a.Transparency = a.Transparency + 0.025
- a2.Transparency = a2.Transparency + 0.025
- outerscale = outerscale - 0.015
- orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
- orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
- ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- RootPart.CFrame = FaceMouse()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
- a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
- sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
- sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
- MagniDamage(ba, 100, 500, 60000, 0, "Normal")
- end
- xd:Destroy()
- a:Destroy()
- a2:Destroy()
- ba:Destroy()
- orb:Destroy()
- orbe:Destroy()
- attack = false
- end
- function resetmode()
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("Insanity", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
- ModeOfGlitch = 1
- storehumanoidWS = 16
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- MAINRUINCOLOR = BrickColor.new("Really red")
- hum.WalkSpeed = 16
- newTheme("rbxassetid://292715599", 48.6, 1, 1)
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Crimson")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- end
- function attackone()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
- end
- CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
- local hitb = Instance.new("Part", char)
- hitb.Anchored = true
- hitb.CanCollide = false
- hitb.FormFactor = 3
- hitb.Name = "Ring"
- hitb.Material = "Neon"
- hitb.Size = Vector3.new(1, 1, 1)
- hitb.Transparency = 1
- hitb.TopSurface = 0
- hitb.BottomSurface = 0
- hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
- MagniDamage(hitb, 3, 10, 30, 0, "Normal")
- hitb:Destroy()
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
- end
- attack = false
- end
- function attacktwo()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
- end
- CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
- local hitb = Instance.new("Part", char)
- hitb.Anchored = true
- hitb.CanCollide = false
- hitb.FormFactor = 3
- hitb.Name = "Ring"
- hitb.Material = "Neon"
- hitb.Size = Vector3.new(1, 1, 1)
- hitb.Transparency = 1
- hitb.TopSurface = 0
- hitb.BottomSurface = 0
- hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
- MagniDamage(hitb, 3, 10, 30, 0, "Normal")
- hitb:Destroy()
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
- end
- attack = false
- end
- function attackthree()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
- end
- local distlook = 5
- for i = 0, 4 do
- swait(2)
- CameraEnshaking(2, 3)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
- sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
- sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
- MagniDamage(hite, 10, 15, 35, 0, "Normal")
- for i = 0, 2 do
- sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
- sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
- sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
- end
- CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
- CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
- game:GetService("Debris"):AddItem(hite, 5)
- distlook = distlook + 10
- end
- attack = false
- end
- local attacktype = 1
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- elseif attack == false and attacktype == 3 then
- attacktype = 1
- attackthree()
- elseif attack == false and attacktype == 4 then
- attacktype = 1
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "q" and attack == false and ModeOfGlitch ~= 2 then
- ModeOfGlitch = 2
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("Purity", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
- newTheme("rbxassetid://472757305", 20.25, 1, 1)
- MAINRUINCOLOR = BrickColor.new("Toothpaste")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("White")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Pastel light blue")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Toothpaste")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- elseif k == "q" and attack == false and ModeOfGlitch == 2 then
- resetmode()
- end
- if k == "e" and attack == false and ModeOfGlitch ~= 3 then
- ModeOfGlitch = 3
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("Corruption", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
- newTheme("rbxassetid://544291208", 58.15, 0.98, 1.25)
- MAINRUINCOLOR = BrickColor.new("Royal purple")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Black")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Dark indigo")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Royal purple")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- elseif k == "e" and attack == false and ModeOfGlitch == 3 then
- resetmode()
- end
- if k == "r" and attack == false and ModeOfGlitch ~= 4 then
- ModeOfGlitch = 4
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = true
- RecolorTextAndRename("CHAOS", Color3.new(0, 0, 0), BrickColor.random().Color)
- newTheme("rbxassetid://513034340", 48.6, 1, 1)
- MAINRUINCOLOR = BrickColor.new("Black")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- elseif k == "r" and attack == false and ModeOfGlitch == 4 then
- resetmode()
- end
- if k == "t" and attack == false and ModeOfGlitch ~= 5 then
- ModeOfGlitch = 5
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("Light", Color3.new(1, 1, 1), Color3.new(1, 1, 0.5))
- newTheme("rbxassetid://729860391", 0, 1.02, 1)
- MAINRUINCOLOR = BrickColor.new("Bright yellow")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Cool yellow")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Bright yellow")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Bright yellow")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- elseif k == "t" and attack == false and ModeOfGlitch == 5 then
- resetmode()
- end
- if k == "y" and attack == false and ModeOfGlitch ~= 6 then
- ModeOfGlitch = 6
- storehumanoidWS = 75
- hum.WalkSpeed = 75
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("Radiance", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
- newTheme("rbxassetid://709100631", 0, 1, 1)
- MAINRUINCOLOR = BrickColor.new("White")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("White")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- elseif k == "y" and attack == false and ModeOfGlitch == 6 then
- resetmode()
- end
- if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
- ModeOfGlitch = 6127843
- storehumanoidWS = 50
- hum.WalkSpeed = 50
- rainbowmode = true
- chaosmode = false
- RecolorTextAndRename("RAINBOW", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
- newTheme("rbxassetid://147930134", 0, 1, 1)
- MAINRUINCOLOR = BrickColor.new("White")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
- resetmode()
- end
- if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
- ModeOfGlitch = 1000000
- storehumanoidWS = 100
- hum.WalkSpeed = 100
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("C A L A M I T Y", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
- newTheme("rbxassetid://1327581272", 0, 1, 1)
- MAINRUINCOLOR = BrickColor.new("Bright violet")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0.5, 0, 1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0.25, 0, 1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0.45, 0, 1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(0.25, 0, 1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(0.5, 0, 1)
- v.Material = "Neon"
- end
- end
- elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
- resetmode()
- end
- if k == "l" and toggleTag == false then
- toggleTag = true
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- elseif k == "l" and toggleTag == true then
- toggleTag = false
- text.TextTransparency = 1
- text.TextStrokeTransparency = 1
- end
- if k == "z" and attack == false and ModeOfGlitch == 1 then
- ExtinctiveHeartbreak()
- elseif k == "z" and attack == false and ModeOfGlitch == 2 then
- PureBomb()
- elseif k == "z" and attack == false and ModeOfGlitch == 3 then
- scattercorrupt()
- elseif k == "z" and attack == false and ModeOfGlitch == 4 then
- ChaosGroundStrike()
- elseif k == "z" and attack == false and ModeOfGlitch == 5 then
- elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
- UniversalSpark()
- elseif k == "z" and attack == false and ModeOfGlitch == 6 then
- yinyangi()
- elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
- Wip()
- end
- if k == "l" and attack == false and ModeOfGlitch == 4 and plr.Name == "NoobyGames12" then
- ChaosBegone()
- end
- end)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if rainbowmode == true or ModeOfGlitch == 6 then
- sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(0.5)
- if ModeOfGlitch == 1000000 then
- sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if chaosmode == true then
- RecolorTextAndRename("CHAOS", Color3.new(0, 0, 0), BrickColor.random().Color)
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- end
- end
- end))
- Humanoid.Name = "STARGLITCHER"
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = math.huge
- Instance.new("ForceField", char).Visible = false
- Humanoid.Animator.Parent = nil
- idleanim = 0.4
- while true do
- if rainbowmode == true then
- RecolorTextAndRename("RAINBOW", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
- MAINRUINCOLOR = BrickColor.new("White")
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- v.Material = "Neon"
- end
- end
- end
- CameraManager()
- swait()
- lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
- lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
- lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
- lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
- lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
- lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
- rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
- rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
- rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
- rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
- rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
- rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
- sine = sine + change
- local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if not (idle >= 500) or attack == false then
- end
- if RootPart.Velocity.y > 1 and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
- end
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if attack == false then
- if ModeOfGlitch == 1 then
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
- elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
- elseif ModeOfGlitch == 3 then
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
- elseif ModeOfGlitch == 4 then
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
- elseif ModeOfGlitch == 5 then
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
- elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
- end
- end
- elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
- Anim = "Walk"
- if attack == false then
- if ModeOfGlitch == 1 then
- RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
- elseif ModeOfGlitch == 4 then
- RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
- elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
- RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
- end
- end
- elseif torvel >= 22 and hitfloor ~= nil then
- Anim = "Run"
- if attack == false then
- if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
- RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
- elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
- end
- end
- end
- end
- end
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