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- SniperType="Laser"
- Player = game.Players.sethcuzzone5
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- X = 1 -- Size.X of the Path
- Y = 5 -- Size.Y of the Path
- Z = 1 -- Size.Z of the Path
- PX = 3
- PY = 3
- PZ = 3
- Longness = 1 -- How long the Path will stay
- velo = 50
- rot = 0
- mesh = true
- scope = false
- enabled = true
- dur = nil
- dur2 = nil
- ni = 0
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- --what anim
- anim = "none"
- -------------------------------------------------------------
- if Character:findFirstChild("Sniper",true) ~= nil then
- Character:findFirstChild("Sniper",true).Parent = nil
- end
- if Character:findFirstChild("Weapon",true) ~= nil then
- Character:findFirstChild("Weapon",true).Parent = nil
- end
- -------------------------------------------------------------
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Sniper"
- script.Parent = Tool
- end
- Bin = script.Parent
- local sniper = Instance.new("Part")
- sniper.Parent = Character
- sniper.Size = Vector3.new(1,1,1)
- sniper.CanCollide = false
- sniper.Anchored = false
- sniper.Name = "Sniper"
- sniper.BrickColor = BrickColor.new("Really red")
- sniper.Position = Torso.Position
- derp = Instance.new("Part")
- derp.Parent = nil
- derp.Transparency = 1
- derp.CanCollide = false
- local son = Instance.new("Sound")
- son.Parent = sniper
- son.Pitch = 1
- son.Volume = 0.5
- son.Looped = false
- son.SoundId = "http://roblox.com/asset/?id=10209875"
- local rel = Instance.new("Sound")
- rel.Parent = sniper
- rel.Pitch = 1
- rel.Volume = 0.5
- rel.Looped = false
- rel.SoundId = "http://roblox.com/asset/?id=10209881"
- local meh = Instance.new("SpecialMesh")
- meh.Parent = sniper
- meh.MeshId = "http://www.roblox.com/asset/?id=2761723"
- meh.MeshType = "FileMesh"
- meh.Scale = Vector3.new(0.5,0.5,0.5)
- local wel = Instance.new("Weld")
- wel.Parent = sniper
- wel.Part0 = sniper
- wel.Part1 = Torso
- wel.C0 = CFrame.fromEulerAnglesXYZ(0.9,math.rad(90),0) * CFrame.new(0,0, -0.75)
- hold = false
- LH0 = LH.C0
- RH0 = RH.C0
- LS0 = LS.C0
- RS0 = RS.C0
- function ob1d(mouse)
- if scope == true then
- --[[ cam=game.Workspace.CurrentCamera:clone()
- cam.Parent=game.Workspace
- cam.Name = "Camzorzlol"
- game.Workspace.CurrentCamera.CameraSubject = mouse.Target
- game.Workspace.CurrentCamera.CameraType=3]]
- workspace.CurrentCamera.FieldOfView=3
- Character.Humanoid.WalkSpeed=8
- end
- hold = true
- -----------------------
- ---------------------------------------
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- wp = Instance.new("Part")
- wp.Parent = Character
- wp.Size = Vector3.new(1,0.4,1)
- wp.formFactor = "Plate"
- wp.Transparency = 1.5
- wp.CanCollide = false
- w = Instance.new("Weld")
- w.Parent = Torso
- w.Part0 = Torso
- w.Part1 = wp
- w.C0 = CFrame.new(1.5,0.75,0)
- wp2 = Instance.new("Part")
- wp2.Parent = Character
- wp2.Size = Vector3.new(1,0.4,1)
- wp2.formFactor = "Plate"
- wp2.Transparency = 1.5
- wp2.CanCollide = false
- w2 = Instance.new("Weld")
- w2.Parent = Torso
- w2.Part0 = Torso
- w2.Part1 = wp2
- w2.C0 = CFrame.new(-1.5,0.75,-0)
- wp3 = Instance.new("Part")
- wp3.Parent = Character
- wp3.Size = Vector3.new(1,0.4,1)
- wp3.formFactor = "Plate"
- wp3.Transparency = 1.5
- wp3.FrontSurface = "Motor"
- wp3.CanCollide = false
- w3 = Instance.new("Weld")
- w3.Parent = Torso
- w3.Part0 = Torso
- w3.Part1 = wp3
- w3.C0 = CFrame.new(0,0.75,-2.5) * CFrame.fromEulerAnglesXYZ(0,math.rad(-90),0)
- function laser(to,from) -- MUST BE VECTOR3
- local las=Instance.new("Part",Workspace)
- las.Anchored=true
- las.Locked=true
- las.CanCollide=false
- las.TopSurface=0
- las.BottomSurface=0
- las.FormFactor = "Custom"
- las.BrickColor=BrickColor.new("Bright red")
- las.Size=Vector3.new(1,1,1)
- las.CFrame=CFrame.new((to+from)/2,from)*CFrame.Angles(math.rad(90),0,0)
- game.Debris:AddItem(las,0.5)
- local msh=Instance.new("SpecialMesh",las)
- msh.Scale=Vector3.new(0.1,(to-from).magnitude,0.1)
- return las
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- RS.Part1 = nil
- LS.Part1 = nil
- while hold == true do
- offset=(Torso.Position.y-mouse.Hit.p.y)/60
- mag=(Torso.Position-mouse.Hit.p).magnitude/80
- offset=offset/mag
- necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(offset,0,0)
- dur = mouse.Hit
- dur2 = mouse.Target
- RightArm.CFrame = CFrame.new(wp.Position, mouse.Hit.p)
- LeftArm.CFrame = CFrame.new(wp2.Position, mouse.Hit.p)
- RightArm.CFrame = RightArm.CFrame + RightArm.CFrame.lookVector * 1
- LeftArm.CFrame = LeftArm.CFrame + LeftArm.CFrame.lookVector * 1
- RightArm.CFrame = RightArm.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,-1) * CFrame.new(0,-2,0)
- LeftArm.CFrame = LeftArm.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wel.Part0 = sniper
- wel.Part1 = LeftArm
- wel.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,2.3,0)
- sniper.CFrame = LeftArm.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) * CFrame.new(0,0.5,-2.3)
- derp.Parent = Character
- derp.CFrame = sniper.CFrame * CFrame.new(0,0.2,-3)
- dwel = Instance.new("Weld")
- dwel.Parent = derp
- dwel.Part0 = derp
- dwel.Part1 = sniper
- dwel.C0 = CFrame.new(0,-0.1,3)
- RightArm.Anchored = true
- LeftArm.Anchored = true
- wait()
- end
- RS.Part1 = RightArm
- LS.Part1 = LeftArm
- RightArm.Anchored = false
- LeftArm.Anchored = false
- wp:remove()
- wp2:remove()
- wp3:remove()
- derp.Parent = nil
- end
- function ob1u(mouse)
- Torso.Neck.C0=necko
- --[[if game.workspace:findFirstChild("Camzorzlol") ~= nil then
- game.Workspace.CurrentCamera.CameraSubject=Character
- game.Workspace.CurrentCamera:Remove()
- game.Workspace.CurrentCamera=cam
- end ]]
- workspace.CurrentCamera.FieldOfView=70
- Character.Humanoid.WalkSpeed=16
- hold = false
- wel.Part0 = sniper
- wel.Part1 = Torso
- wel.C0 = CFrame.fromEulerAnglesXYZ(0.9,math.rad(90),0) * CFrame.new(0,0, -0.75)
- LH.C0 = LH0
- RH.C0 = RH0
- LS.C0 = LS0
- RS.C0 = RS0
- end
- function key(key)
- if hold == true then
- if key == "q" then
- if enabled == true then
- enabled = false
- son:Play()
- sp = derp.Position
- dirr = derp.CFrame * CFrame.new(math.random(-2,1)*math.random(),math.random(-2,1)*math.random(),math.random(-2,1)*math.random())
- local hit,pos = rayCast(sp,dirr.lookVector,500,Character)
- q = dur
- coroutine.resume(coroutine.create(function()
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(0,0,0)
- local shell = Instance.new("Part")
- mesh.Parent = shell
- shell.Anchored = true
- shell.formFactor = 1
- shell.Size = Vector3.new(2,2,2)
- shell.CFrame = sniper.CFrame * CFrame.new(0,0.2,-3) * CFrame.fromEulerAnglesXYZ(0,0,math.random(-50,50))
- shell.Parent = Character
- shell.Transparency = 0
- shell.BrickColor = BrickColor.new("Bright yellow")
- shell.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for i = 0 , 3 , 0.7 do
- wait(0.1)
- mesh.Scale = mesh.Scale + Vector3.new(0.3,0.3,0.3)
- shell.Transparency = shell.Transparency + 0.4
- end
- shell.Transparency = 1
- shell.Parent = nil
- end))
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(0.2,0.2,0)
- local shell = Instance.new("Part")
- mesh.Parent = shell
- shell.Anchored = true
- shell.formFactor = 1
- shell.Size = Vector3.new(2,2,2)
- shell.CFrame = sniper.CFrame * CFrame.new(0,0.2,-3) * CFrame.fromEulerAnglesXYZ(0,0,0)
- shell.Parent = Character
- shell.Transparency = 0
- shell.BrickColor = BrickColor.new("Bright yellow")
- shell.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for i = 0 , 3 , 0.7 do
- wait(0.1)
- mesh.Scale = mesh.Scale + Vector3.new(0,0,1)
- shell.Transparency = shell.Transparency + 0.4
- end
- shell.Transparency = 1
- shell.Parent = nil
- end))
- end))
- coroutine.resume(coroutine.create(function()
- if hit ~= nil and pos ~= nil then
- if hit.Parent.className == "Hat" then
- hit:BreakJoints()
- hit.Velocity = Vector3.new(math.random(-5,5),20,math.random(-5,5))
- end
- if(hit.Parent:findFirstChild("Humanoid")~= nil)then
- --hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 20
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=hit.Parent.Humanoid
- game:GetService("Debris"):AddItem(c,.5)
- if hit.Name == "Head" then
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 90
- hit.Velocity = Vector3.new(0,100,0)
- local bld = Instance.new("Part")
- bld.Parent = game.workspace
- bld.BrickColor = BrickColor.new("Bright red")
- bld.Size = Vector3.new(0.2, 0.2, 0.2)
- bld.Anchored = false
- bld.formFactor = 2
- bld.CFrame = CFrame.new(hit.Position)
- local bld2 = Instance.new("Part")
- bld2.Parent = game.workspace
- bld2.BrickColor = BrickColor.new("Bright red")
- bld2.Size = Vector3.new(0.2, 0.2, 0.2)
- bld2.Anchored = false
- bld2.formFactor = 2
- bld2.CFrame = CFrame.new(hit.Position)
- local bld3 = Instance.new("Part")
- bld3.Parent = game.workspace
- bld3.BrickColor = BrickColor.new("Bright red")
- bld3.Size = Vector3.new(0.2, 0.2, 0.2)
- bld3.Anchored = false
- bld3.formFactor = 2
- bld3.CFrame = CFrame.new(hit.Position)
- local bld4 = Instance.new("Part")
- bld4.Parent = game.workspace
- bld4.BrickColor = BrickColor.new("Bright red")
- bld4.Size = Vector3.new(0.2, 0.2, 0.2)
- bld4.Anchored = false
- bld4.formFactor = 2
- bld4.CFrame = CFrame.new(hit.Position)
- local bld5 = Instance.new("Part")
- bld5.Parent = game.workspace
- bld5.BrickColor = BrickColor.new("Bright red")
- bld5.Size = Vector3.new(0.2, 0.2, 0.2)
- bld5.Anchored = false
- bld5.formFactor = 2
- bld5.CFrame = CFrame.new(hit.Position)
- local bld6 = Instance.new("Part")
- bld6.Parent = game.workspace
- bld6.BrickColor = BrickColor.new("Bright red")
- bld6.Size = Vector3.new(0.2, 0.2, 0.2)
- bld6.Anchored = false
- bld6.formFactor = 2
- bld6.CFrame = CFrame.new(hit.Position)
- wait(6)
- bld:Remove()
- bld2:Remove()
- bld3:Remove()
- bld4:Remove()
- bld5:Remove()
- bld6:Remove()
- else
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 30
- for i = 0,3 do
- local bld = Instance.new("Part")
- bld.Parent = game.workspace
- bld.BrickColor = BrickColor.new("Bright red")
- bld.Size = Vector3.new(0.2, 0.2, 0.2)
- bld.Anchored = false
- bld.formFactor = 2
- bld.CFrame = CFrame.new(hit.Position)
- coroutine.resume(coroutine.create(function(Part)
- wait(6)
- Part:Remove()
- end),bld)
- end
- end
- end
- end
- end
- end))
- secondpos=pos
- print(Herp)
- print(sp)
- newray=secondpos
- local hit,pos = rayCast(newray,dirr.lookVector,500,hit)
- q = dur
- coroutine.resume(coroutine.create(function()
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(0,0,0)
- local shell = Instance.new("Part")
- mesh.Parent = shell
- shell.Anchored = true
- shell.formFactor = 1
- shell.Size = Vector3.new(2,2,2)
- shell.CFrame = sniper.CFrame * CFrame.new(0,0.2,-3) * CFrame.fromEulerAnglesXYZ(0,0,math.random(-50,50))
- shell.Parent = Character
- shell.Transparency = 0
- shell.BrickColor = BrickColor.new("Bright yellow")
- shell.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for i = 0 , 3 , 0.7 do
- wait(0.1)
- mesh.Scale = mesh.Scale + Vector3.new(0.3,0.3,0.3)
- shell.Transparency = shell.Transparency + 0.4
- end
- shell.Transparency = 1
- shell.Parent = nil
- end))
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(0.2,0.2,0)
- local shell = Instance.new("Part")
- mesh.Parent = shell
- shell.Anchored = true
- shell.formFactor = 1
- shell.Size = Vector3.new(2,2,2)
- shell.CFrame = sniper.CFrame * CFrame.new(0,0.2,-3) * CFrame.fromEulerAnglesXYZ(0,0,0)
- shell.Parent = Character
- shell.Transparency = 0
- shell.BrickColor = BrickColor.new("Bright yellow")
- shell.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for i = 0 , 3 , 0.7 do
- wait(0.1)
- mesh.Scale = mesh.Scale + Vector3.new(0,0,1)
- shell.Transparency = shell.Transparency + 0.4
- end
- shell.Transparency = 1
- shell.Parent = nil
- end))
- end))
- local las=Instance.new("Part",sniper)
- if SniperType=="Normal" then
- las.Transparency=1
- end
- las.Anchored=true
- las.Locked=true
- las.CanCollide=false
- las.TopSurface=0
- las.BottomSurface=0
- las.FormFactor = "Custom"
- las.BrickColor=BrickColor.new("Bright red")
- las.Size=Vector3.new(1,1,1)
- las.CFrame=CFrame.new((derp.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
- local msh=Instance.new("SpecialMesh",las)
- mag = (derp.Position-pos).magnitude
- msh.Scale=Vector3.new(0.1,mag,0.1)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i = 0,1,0.1 do
- wait()
- Part.Transparency = Part.Transparency + 0.1
- Mesh.Scale = Mesh.Scale + Vector3.new(0.15,0.7,0.15)
- end
- Part.Parent = nil
- end),las,msh)
- local las=Instance.new("Part",sniper)
- if SniperType=="Normal" then
- las.Transparency=1
- end
- las.Anchored=true
- las.Locked=true
- las.CanCollide=false
- las.TopSurface=0
- las.BottomSurface=0
- las.FormFactor = "Custom"
- las.BrickColor=BrickColor.new("Bright yellow")
- las.Size=Vector3.new(1,1,1)
- las.CFrame=CFrame.new((derp.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
- local msh=Instance.new("SpecialMesh",las)
- mag = (derp.Position-pos).magnitude
- msh.Scale=Vector3.new(0.1,mag,0.1)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i = 0,1,0.05 do
- wait()
- Part.Transparency = Part.Transparency + 0.05
- --Mesh.Scale = Mesh.Scale + Vector3.new(-0.05,0.7,-0.05)
- end
- Part.Parent = nil
- end),las,msh)
- if hit ~= nil and pos ~= nil then
- if hit.Parent.className == "Hat" then
- hit:BreakJoints()
- hit.Velocity = Vector3.new(math.random(-5,5),20,math.random(-5,5))
- end
- if(hit.Parent:findFirstChild("Humanoid")~= nil)then
- --hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 20
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=hit.Parent.Humanoid
- game:GetService("Debris"):AddItem(c,.5)
- if hit.Name == "Head" then
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 90
- hit.Velocity = Vector3.new(0,100,0)
- local bld = Instance.new("Part")
- bld.Parent = game.workspace
- bld.BrickColor = BrickColor.new("Bright red")
- bld.Size = Vector3.new(0.2, 0.2, 0.2)
- bld.Anchored = false
- bld.formFactor = 2
- bld.CFrame = CFrame.new(hit.Position)
- local bld2 = Instance.new("Part")
- bld2.Parent = game.workspace
- bld2.BrickColor = BrickColor.new("Bright red")
- bld2.Size = Vector3.new(0.2, 0.2, 0.2)
- bld2.Anchored = false
- bld2.formFactor = 2
- bld2.CFrame = CFrame.new(hit.Position)
- local bld3 = Instance.new("Part")
- bld3.Parent = game.workspace
- bld3.BrickColor = BrickColor.new("Bright red")
- bld3.Size = Vector3.new(0.2, 0.2, 0.2)
- bld3.Anchored = false
- bld3.formFactor = 2
- bld3.CFrame = CFrame.new(hit.Position)
- local bld4 = Instance.new("Part")
- bld4.Parent = game.workspace
- bld4.BrickColor = BrickColor.new("Bright red")
- bld4.Size = Vector3.new(0.2, 0.2, 0.2)
- bld4.Anchored = false
- bld4.formFactor = 2
- bld4.CFrame = CFrame.new(hit.Position)
- local bld5 = Instance.new("Part")
- bld5.Parent = game.workspace
- bld5.BrickColor = BrickColor.new("Bright red")
- bld5.Size = Vector3.new(0.2, 0.2, 0.2)
- bld5.Anchored = false
- bld5.formFactor = 2
- bld5.CFrame = CFrame.new(hit.Position)
- local bld6 = Instance.new("Part")
- bld6.Parent = game.workspace
- bld6.BrickColor = BrickColor.new("Bright red")
- bld6.Size = Vector3.new(0.2, 0.2, 0.2)
- bld6.Anchored = false
- bld6.formFactor = 2
- bld6.CFrame = CFrame.new(hit.Position)
- wait(6)
- bld:Remove()
- bld2:Remove()
- bld3:Remove()
- bld4:Remove()
- bld5:Remove()
- bld6:Remove()
- else
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 30
- for i = 0,3 do
- local bld = Instance.new("Part")
- bld.Parent = game.workspace
- bld.BrickColor = BrickColor.new("Bright red")
- bld.Size = Vector3.new(0.2, 0.2, 0.2)
- bld.Anchored = false
- bld.formFactor = 2
- bld.CFrame = CFrame.new(hit.Position)
- coroutine.resume(coroutine.create(function(Part)
- wait(6)
- Part:Remove()
- end),bld)
- end
- end
- end
- end
- end
- end
- end
- end
- if key == "e" then
- if enabled == false then
- rel:Play()
- local shell = Instance.new("Part")
- shell.Parent = game.workspace
- shell.formFactor = 0
- shell.Size = Vector3.new(1,1,1)
- shell.TopSurface = 0
- shell.BottomSurface = 0
- shell.Anchored = false
- shell.BrickColor = BrickColor.new(24)
- shell.Locked = true
- shell.Name = "Shell"
- shell.Position = sniper.Position
- local m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(0.125,0.25,0.12)
- m.Parent = shell
- local cfrf = sniper.CFrame * CFrame.fromEulerAnglesXYZ(0,1.57,0)
- local cfr = cfrf + cfrf.lookVector * -0.5
- shell.CFrame = cfr
- shell.RotVelocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- shell.Velocity = cfr.lookVector * -5
- wait(0.5)
- enabled = true
- wait(3)
- shell:Remove()
- end
- end
- if key == "z" then
- if scope == false then
- scope = true
- elseif scope == true then
- scope = false
- end
- end
- if key == "x" then
- cam=game.Workspace.CurrentCamera:clone()
- cam.Parent=game.Workspace
- cam.Name = "Camera"
- game.Workspace.CurrentCamera.CameraSubject = Head
- game.Workspace.CurrentCamera.CameraType=3
- end
- end
- function key2(key)
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- end
- function ds(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- while true do
- wait()
- sniper.Parent = workspace
- end
- -- lego mediafire
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