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- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Model")
- o3 = Instance.new("WedgePart")
- o4 = Instance.new("SpecialMesh")
- o5 = Instance.new("WedgePart")
- o6 = Instance.new("SpecialMesh")
- o7 = Instance.new("WedgePart")
- o8 = Instance.new("SpecialMesh")
- o9 = Instance.new("WedgePart")
- o10 = Instance.new("SpecialMesh")
- o11 = Instance.new("Part")
- o12 = Instance.new("BlockMesh")
- o13 = Instance.new("WedgePart")
- o14 = Instance.new("SpecialMesh")
- o15 = Instance.new("WedgePart")
- o16 = Instance.new("SpecialMesh")
- o17 = Instance.new("Model")
- o18 = Instance.new("Part")
- o19 = Instance.new("BlockMesh")
- o20 = Instance.new("Part")
- o21 = Instance.new("BlockMesh")
- o22 = Instance.new("Part")
- o23 = Instance.new("BlockMesh")
- o24 = Instance.new("Part")
- o25 = Instance.new("BlockMesh")
- o26 = Instance.new("Part")
- o27 = Instance.new("BlockMesh")
- o28 = Instance.new("Part")
- o29 = Instance.new("BlockMesh")
- o30 = Instance.new("Part")
- o31 = Instance.new("BlockMesh")
- o32 = Instance.new("Part")
- o33 = Instance.new("BlockMesh")
- o34 = Instance.new("Part")
- o35 = Instance.new("BlockMesh")
- o36 = Instance.new("Part")
- o37 = Instance.new("BlockMesh")
- o38 = Instance.new("ParticleEmitter")
- o39 = Instance.new("Part")
- o40 = Instance.new("BlockMesh")
- o41 = Instance.new("Part")
- o42 = Instance.new("BlockMesh")
- o43 = Instance.new("Model")
- o44 = Instance.new("Part")
- o45 = Instance.new("BlockMesh")
- o46 = Instance.new("Part")
- o47 = Instance.new("BlockMesh")
- o48 = Instance.new("Part")
- o49 = Instance.new("SpecialMesh")
- o50 = Instance.new("Part")
- o51 = Instance.new("SpecialMesh")
- o52 = Instance.new("Part")
- o53 = Instance.new("SpecialMesh")
- o54 = Instance.new("Part")
- o55 = Instance.new("SpecialMesh")
- o56 = Instance.new("Part")
- o57 = Instance.new("SpecialMesh")
- o58 = Instance.new("Model")
- o59 = Instance.new("Part")
- o60 = Instance.new("BlockMesh")
- o61 = Instance.new("Part")
- o62 = Instance.new("SpecialMesh")
- o63 = Instance.new("Part")
- o64 = Instance.new("SpecialMesh")
- o65 = Instance.new("Part")
- o66 = Instance.new("BlockMesh")
- o67 = Instance.new("Part")
- o68 = Instance.new("BlockMesh")
- o69 = Instance.new("Part")
- o70 = Instance.new("BlockMesh")
- o71 = Instance.new("Model")
- o73 = Instance.new("Part")
- o74 = Instance.new("BlockMesh")
- o75 = Instance.new("Weld")
- o77 = Instance.new("Part")
- o78 = Instance.new("BlockMesh")
- o79 = Instance.new("Weld")
- o80 = Instance.new("Part")
- o81 = Instance.new("CylinderMesh")
- o82 = Instance.new("Motor")
- o83 = Instance.new("Motor")
- o84 = Instance.new("Weld")
- o85 = Instance.new("Model")
- o86 = Instance.new("Part")
- o87 = Instance.new("BlockMesh")
- o88 = Instance.new("Part")
- o89 = Instance.new("SpecialMesh")
- o90 = Instance.new("Part")
- o91 = Instance.new("SpecialMesh")
- o92 = Instance.new("Part")
- o93 = Instance.new("BlockMesh")
- o94 = Instance.new("Part")
- o95 = Instance.new("SpecialMesh")
- o96 = Instance.new("Part")
- o97 = Instance.new("BlockMesh")
- o98 = Instance.new("Part")
- o99 = Instance.new("BlockMesh")
- o100 = Instance.new("Part")
- o101 = Instance.new("BlockMesh")
- o102 = Instance.new("Part")
- o103 = Instance.new("BlockMesh")
- o104 = Instance.new("Part")
- o105 = Instance.new("SpecialMesh")
- o106 = Instance.new("Part")
- o107 = Instance.new("SpecialMesh")
- o108 = Instance.new("Part")
- o109 = Instance.new("SpecialMesh")
- o110 = Instance.new("Part")
- o111 = Instance.new("SpecialMesh")
- o112 = Instance.new("Part")
- o113 = Instance.new("SpecialMesh")
- o114 = Instance.new("Part")
- o115 = Instance.new("BlockMesh")
- o116 = Instance.new("Part")
- o117 = Instance.new("BlockMesh")
- o118 = Instance.new("Part")
- o119 = Instance.new("CylinderMesh")
- o120 = Instance.new("Part")
- o121 = Instance.new("BlockMesh")
- o122 = Instance.new("Part")
- o123 = Instance.new("BlockMesh")
- o124 = Instance.new("ParticleEmitter")
- o125 = Instance.new("Part")
- o126 = Instance.new("BlockMesh")
- o127 = Instance.new("ParticleEmitter")
- o128 = Instance.new("Part")
- o129 = Instance.new("BlockMesh")
- o130 = Instance.new("ParticleEmitter")
- o131 = Instance.new("Model")
- o132 = Instance.new("Part")
- o133 = Instance.new("BlockMesh")
- o134 = Instance.new("Part")
- o135 = Instance.new("BlockMesh")
- o136 = Instance.new("Part")
- o137 = Instance.new("BlockMesh")
- o138 = Instance.new("Part")
- o139 = Instance.new("BlockMesh")
- o140 = Instance.new("Part")
- o141 = Instance.new("BlockMesh")
- o142 = Instance.new("Part")
- o143 = Instance.new("BlockMesh")
- o144 = Instance.new("Part")
- o145 = Instance.new("BlockMesh")
- o146 = Instance.new("Part")
- o147 = Instance.new("BlockMesh")
- o148 = Instance.new("Part")
- o149 = Instance.new("BlockMesh")
- o150 = Instance.new("Part")
- o151 = Instance.new("BlockMesh")
- o152 = Instance.new("Part")
- o153 = Instance.new("BlockMesh")
- o154 = Instance.new("Part")
- o155 = Instance.new("SpecialMesh")
- o156 = Instance.new("Model")
- o157 = Instance.new("Part")
- o158 = Instance.new("BlockMesh")
- o159 = Instance.new("Part")
- o160 = Instance.new("BlockMesh")
- o161 = Instance.new("Part")
- o162 = Instance.new("SpecialMesh")
- o163 = Instance.new("Part")
- o164 = Instance.new("SpecialMesh")
- o165 = Instance.new("Part")
- o166 = Instance.new("SpecialMesh")
- o167 = Instance.new("Part")
- o168 = Instance.new("SpecialMesh")
- o169 = Instance.new("Part")
- o170 = Instance.new("SpecialMesh")
- o171 = Instance.new("Model")
- o172 = Instance.new("Part")
- o173 = Instance.new("BlockMesh")
- o174 = Instance.new("Part")
- o175 = Instance.new("SpecialMesh")
- o176 = Instance.new("Part")
- o177 = Instance.new("SpecialMesh")
- o178 = Instance.new("Part")
- o179 = Instance.new("BlockMesh")
- o180 = Instance.new("Part")
- o181 = Instance.new("BlockMesh")
- o182 = Instance.new("Part")
- o183 = Instance.new("BlockMesh")
- o184 = Instance.new("Model")
- o186 = Instance.new("Part")
- o187 = Instance.new("BlockMesh")
- o188 = Instance.new("Weld")
- o190 = Instance.new("Part")
- o191 = Instance.new("BlockMesh")
- o192 = Instance.new("Weld")
- o193 = Instance.new("Part")
- o194 = Instance.new("CylinderMesh")
- o195 = Instance.new("Motor")
- o196 = Instance.new("Motor")
- o197 = Instance.new("Weld")
- o198 = Instance.new("Model")
- o199 = Instance.new("Part")
- o200 = Instance.new("BlockMesh")
- o201 = Instance.new("Part")
- o202 = Instance.new("SpecialMesh")
- o203 = Instance.new("Part")
- o204 = Instance.new("SpecialMesh")
- o205 = Instance.new("Part")
- o206 = Instance.new("BlockMesh")
- o207 = Instance.new("Part")
- o208 = Instance.new("SpecialMesh")
- o209 = Instance.new("Part")
- o210 = Instance.new("BlockMesh")
- o211 = Instance.new("Part")
- o212 = Instance.new("BlockMesh")
- o213 = Instance.new("Part")
- o214 = Instance.new("BlockMesh")
- o215 = Instance.new("Part")
- o216 = Instance.new("BlockMesh")
- o217 = Instance.new("Part")
- o218 = Instance.new("BlockMesh")
- o219 = Instance.new("Part")
- o220 = Instance.new("SpecialMesh")
- o221 = Instance.new("Part")
- o222 = Instance.new("SpecialMesh")
- o223 = Instance.new("Part")
- o224 = Instance.new("SpecialMesh")
- o225 = Instance.new("Part")
- o226 = Instance.new("SpecialMesh")
- o227 = Instance.new("Part")
- o228 = Instance.new("BlockMesh")
- o229 = Instance.new("Part")
- o230 = Instance.new("BlockMesh")
- o231 = Instance.new("Part")
- o232 = Instance.new("CylinderMesh")
- o233 = Instance.new("Part")
- o234 = Instance.new("BlockMesh")
- o235 = Instance.new("ParticleEmitter")
- o236 = Instance.new("Part")
- o237 = Instance.new("BlockMesh")
- o238 = Instance.new("ParticleEmitter")
- o239 = Instance.new("Part")
- o240 = Instance.new("BlockMesh")
- o241 = Instance.new("ParticleEmitter")
- o242 = Instance.new("Part")
- o243 = Instance.new("BlockMesh")
- o244 = Instance.new("ParticleEmitter")
- o245 = Instance.new("Folder")
- o246 = Instance.new("Folder")
- o247 = Instance.new("ObjectValue")
- o248 = Instance.new("ObjectValue")
- o249 = Instance.new("ObjectValue")
- o250 = Instance.new("ObjectValue")
- o251 = Instance.new("ObjectValue")
- o252 = Instance.new("ObjectValue")
- o253 = Instance.new("ObjectValue")
- o254 = Instance.new("ObjectValue")
- o255 = Instance.new("ObjectValue")
- o256 = Instance.new("ObjectValue")
- o257 = Instance.new("Folder")
- o258 = Instance.new("ObjectValue")
- o259 = Instance.new("ObjectValue")
- o260 = Instance.new("ObjectValue")
- o261 = Instance.new("ObjectValue")
- o262 = Instance.new("ObjectValue")
- o263 = Instance.new("ObjectValue")
- o264 = Instance.new("ObjectValue")
- o265 = Instance.new("ObjectValue")
- o266 = Instance.new("ObjectValue")
- o267 = Instance.new("ObjectValue")
- o268 = Instance.new("ObjectValue")
- o269 = Instance.new("Script")
- o270 = Instance.new("Model")
- o271 = Instance.new("Part")
- o272 = Instance.new("Part")
- o273 = Instance.new("Part")
- o274 = Instance.new("Part")
- o275 = Instance.new("SpecialMesh")
- o276 = Instance.new("ObjectValue")
- o277 = Instance.new("Part")
- o278 = Instance.new("Part")
- o279 = Instance.new("Motor6D")
- o280 = Instance.new("BodyGyro")
- o281 = Instance.new("Part")
- o282 = Instance.new("Motor6D")
- o283 = Instance.new("BodyGyro")
- o284 = Instance.new("Part")
- o285 = Instance.new("Motor6D")
- o286 = Instance.new("Motor6D")
- o287 = Instance.new("Motor6D")
- o288 = Instance.new("Motor6D")
- o289 = Instance.new("Motor6D")
- o290 = Instance.new("Attachment")
- o291 = Instance.new("Attachment")
- o292 = Instance.new("Attachment")
- o293 = Instance.new("Attachment")
- o294 = Instance.new("Attachment")
- o295 = Instance.new("Attachment")
- o296 = Instance.new("Attachment")
- o297 = Instance.new("Attachment")
- o298 = Instance.new("ObjectValue")
- o299 = Instance.new("Model")
- o300 = Instance.new("Part")
- o301 = Instance.new("BlockMesh")
- o302 = Instance.new("Model")
- o303 = Instance.new("Part")
- o304 = Instance.new("Part")
- o305 = Instance.new("Part")
- o306 = Instance.new("Part")
- o307 = Instance.new("Model")
- o308 = Instance.new("Part")
- o309 = Instance.new("CylinderMesh")
- o310 = Instance.new("Part")
- o311 = Instance.new("CylinderMesh")
- o312 = Instance.new("Part")
- o313 = Instance.new("CylinderMesh")
- o314 = Instance.new("Part")
- o315 = Instance.new("CylinderMesh")
- o316 = Instance.new("Part")
- o317 = Instance.new("Part")
- o318 = Instance.new("Part")
- o319 = Instance.new("Part")
- o320 = Instance.new("Part")
- o321 = Instance.new("Part")
- o322 = Instance.new("Part")
- o323 = Instance.new("Part")
- o324 = Instance.new("Part")
- o325 = Instance.new("Part")
- o326 = Instance.new("Part")
- o327 = Instance.new("Part")
- o328 = Instance.new("Part")
- o329 = Instance.new("Part")
- o330 = Instance.new("Part")
- o331 = Instance.new("Part")
- o332 = Instance.new("Part")
- o333 = Instance.new("Part")
- o334 = Instance.new("Part")
- o335 = Instance.new("CylinderMesh")
- o336 = Instance.new("Part")
- o337 = Instance.new("BlockMesh")
- o338 = Instance.new("Part")
- o339 = Instance.new("SpecialMesh")
- o340 = Instance.new("Part")
- o341 = Instance.new("Part")
- o342 = Instance.new("Part")
- o343 = Instance.new("Part")
- o344 = Instance.new("Part")
- o345 = Instance.new("Part")
- o346 = Instance.new("Part")
- o347 = Instance.new("Part")
- o348 = Instance.new("Part")
- o349 = Instance.new("Part")
- o350 = Instance.new("Part")
- o351 = Instance.new("Part")
- o352 = Instance.new("Part")
- o353 = Instance.new("Part")
- o354 = Instance.new("Part")
- o355 = Instance.new("Part")
- o356 = Instance.new("Part")
- o357 = Instance.new("Part")
- o358 = Instance.new("Part")
- o359 = Instance.new("Part")
- o360 = Instance.new("Part")
- o361 = Instance.new("Part")
- o362 = Instance.new("Part")
- o363 = Instance.new("Part")
- o364 = Instance.new("Part")
- o365 = Instance.new("Part")
- o366 = Instance.new("Part")
- o367 = Instance.new("Part")
- o368 = Instance.new("Part")
- o369 = Instance.new("Part")
- o370 = Instance.new("Part")
- o371 = Instance.new("Part")
- o372 = Instance.new("Part")
- o373 = Instance.new("Part")
- o374 = Instance.new("Part")
- o375 = Instance.new("Part")
- o376 = Instance.new("Part")
- o377 = Instance.new("Part")
- o378 = Instance.new("Part")
- o379 = Instance.new("Part")
- o380 = Instance.new("Part")
- o381 = Instance.new("Part")
- o382 = Instance.new("Part")
- o383 = Instance.new("Part")
- o384 = Instance.new("Part")
- o385 = Instance.new("Part")
- o386 = Instance.new("Part")
- o387 = Instance.new("Part")
- o388 = Instance.new("Part")
- o389 = Instance.new("Part")
- o390 = Instance.new("Part")
- o391 = Instance.new("Part")
- o392 = Instance.new("Part")
- o393 = Instance.new("Part")
- o394 = Instance.new("Model")
- o395 = Instance.new("Part")
- o396 = Instance.new("Part")
- o397 = Instance.new("Part")
- o398 = Instance.new("Part")
- o399 = Instance.new("Model")
- o400 = Instance.new("Part")
- o401 = Instance.new("BlockMesh")
- o402 = Instance.new("Model")
- o403 = Instance.new("Part")
- o404 = Instance.new("SpecialMesh")
- o405 = Instance.new("ParticleEmitter")
- o406 = Instance.new("Part")
- o407 = Instance.new("SpecialMesh")
- o408 = Instance.new("ParticleEmitter")
- o409 = Instance.new("Part")
- o410 = Instance.new("SpecialMesh")
- o411 = Instance.new("Script")
- o412 = Instance.new("ScreenGui")
- o413 = Instance.new("Frame")
- o414 = Instance.new("Frame")
- o415 = Instance.new("Frame")
- o416 = Instance.new("TextLabel")
- o417 = Instance.new("Frame")
- o418 = Instance.new("TextLabel")
- o419 = Instance.new("Frame")
- o420 = Instance.new("Frame")
- o421 = Instance.new("Frame")
- o422 = Instance.new("TextLabel")
- o423 = Instance.new("Frame")
- o424 = Instance.new("TextLabel")
- o425 = Instance.new("TextLabel")
- o426 = Instance.new("Frame")
- o427 = Instance.new("Frame")
- o428 = Instance.new("Frame")
- o429 = Instance.new("TextLabel")
- o430 = Instance.new("TextButton")
- o431 = Instance.new("Frame")
- o432 = Instance.new("Frame")
- o433 = Instance.new("Frame")
- o434 = Instance.new("TextLabel")
- o435 = Instance.new("ScreenGui")
- o436 = Instance.new("ScrollingFrame")
- o437 = Instance.new("TextLabel")
- o438 = Instance.new("TextLabel")
- o439 = Instance.new("TextLabel")
- o440 = Instance.new("TextLabel")
- o441 = Instance.new("TextLabel")
- o442 = Instance.new("TextLabel")
- o443 = Instance.new("TextLabel")
- o444 = Instance.new("TextLabel")
- o445 = Instance.new("TextLabel")
- o446 = Instance.new("TextLabel")
- o447 = Instance.new("TextLabel")
- o448 = Instance.new("TextLabel")
- o1.Name = "M.S.D"
- o1.Parent = mas
- o2.Name = "ShoulderB"
- o2.Parent = o1
- o3.Name = "Part"
- o3.Parent = o2
- o3.Material = Enum.Material.Granite
- o3.BrickColor = BrickColor.new("Really black")
- o3.Position = Vector3.new(-1.39982605, 1.72391605, -7.95987177)
- o3.Rotation = Vector3.new(0, -90, 0)
- o3.CanCollide = false
- o3.Size = Vector3.new(1, 0.200000003, 0.600000024)
- o3.CFrame = CFrame.new(-1.39982605, 1.72391605, -7.95987177, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- o3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o3.Position = Vector3.new(-1.39982605, 1.72391605, -7.95987177)
- o3.Orientation = Vector3.new(0, -90, 0)
- o3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o4.Parent = o3
- o4.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
- o4.MeshType = Enum.MeshType.Wedge
- o4.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
- o5.Name = "Part"
- o5.Parent = o2
- o5.Material = Enum.Material.Granite
- o5.BrickColor = BrickColor.new("Really black")
- o5.Position = Vector3.new(-1.39982605, 2.02391696, -7.95987177)
- o5.Rotation = Vector3.new(180, -90, 0)
- o5.CanCollide = false
- o5.Size = Vector3.new(1, 0.400000006, 0.600000024)
- o5.CFrame = CFrame.new(-1.39982605, 2.02391696, -7.95987177, -4.37113883e-08, 0, -1, -8.74227766e-08, -1, 3.82137093e-15, -1, 8.74227766e-08, 4.37113883e-08)
- o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o5.Position = Vector3.new(-1.39982605, 2.02391696, -7.95987177)
- o5.Orientation = Vector3.new(0, -90, -180)
- o5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o6.Parent = o5
- o6.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
- o6.MeshType = Enum.MeshType.Wedge
- o6.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
- o7.Name = "Part"
- o7.Parent = o2
- o7.Material = Enum.Material.Granite
- o7.BrickColor = BrickColor.new("Really black")
- o7.Position = Vector3.new(0.000182999996, 2.02391696, -7.95987177)
- o7.Rotation = Vector3.new(-180, 90, 0)
- o7.CanCollide = false
- o7.Size = Vector3.new(1, 0.400000006, 0.600000024)
- o7.CFrame = CFrame.new(0.000182999996, 2.02391696, -7.95987177, -4.37113883e-08, 0, 1, -8.74227766e-08, -1, -3.82137093e-15, 1, -8.74227766e-08, 4.37113883e-08)
- o7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o7.Position = Vector3.new(0.000182999996, 2.02391696, -7.95987177)
- o7.Orientation = Vector3.new(0, 90, -180)
- o7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o8.Parent = o7
- o8.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
- o8.MeshType = Enum.MeshType.Wedge
- o8.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
- o9.Name = "Part"
- o9.Parent = o2
- o9.Material = Enum.Material.Granite
- o9.BrickColor = BrickColor.new("Really black")
- o9.Position = Vector3.new(0.000182999996, 1.72391605, -7.95987177)
- o9.Rotation = Vector3.new(0, 90, 0)
- o9.CanCollide = false
- o9.Size = Vector3.new(1, 0.200000003, 0.600000024)
- o9.CFrame = CFrame.new(0.000182999996, 1.72391605, -7.95987177, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o9.Position = Vector3.new(0.000182999996, 1.72391605, -7.95987177)
- o9.Orientation = Vector3.new(0, 90, 0)
- o9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o10.Parent = o9
- o10.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
- o10.MeshType = Enum.MeshType.Wedge
- o10.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
- o11.Name = "Center"
- o11.Parent = o2
- o11.Material = Enum.Material.SmoothPlastic
- o11.BrickColor = BrickColor.new("Really black")
- o11.Transparency = 1
- o11.Position = Vector3.new(-0.699814022, 1.22391605, -7.95987177)
- o11.CanCollide = false
- o11.Size = Vector3.new(2, 2, 1)
- o11.CFrame = CFrame.new(-0.699814022, 1.22391605, -7.95987177, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o11.Position = Vector3.new(-0.699814022, 1.22391605, -7.95987177)
- o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o12.Parent = o11
- o12.Scale = Vector3.new(0, 0, 0)
- o12.Scale = Vector3.new(0, 0, 0)
- o13.Name = "Part"
- o13.Parent = o2
- o13.Material = Enum.Material.Granite
- o13.BrickColor = BrickColor.new("Really black")
- o13.Position = Vector3.new(0.000182999996, 1.52391696, -7.95987177)
- o13.Rotation = Vector3.new(180, -90, 0)
- o13.CanCollide = false
- o13.Size = Vector3.new(1, 0.200000003, 0.600000024)
- o13.CFrame = CFrame.new(0.000182999996, 1.52391696, -7.95987177, -4.37113883e-08, 0, -1, -8.74227766e-08, -1, 3.82137093e-15, -1, 8.74227766e-08, 4.37113883e-08)
- o13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o13.Position = Vector3.new(0.000182999996, 1.52391696, -7.95987177)
- o13.Orientation = Vector3.new(0, -90, -180)
- o13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o14.Parent = o13
- o14.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
- o14.MeshType = Enum.MeshType.Wedge
- o14.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
- o15.Name = "Part"
- o15.Parent = o2
- o15.Material = Enum.Material.Granite
- o15.BrickColor = BrickColor.new("Really black")
- o15.Position = Vector3.new(-1.39982605, 1.52391696, -7.95987177)
- o15.Rotation = Vector3.new(-180, 90, 0)
- o15.CanCollide = false
- o15.Size = Vector3.new(1, 0.200000003, 0.600000024)
- o15.CFrame = CFrame.new(-1.39982605, 1.52391696, -7.95987177, -4.37113883e-08, 0, 1, -8.74227766e-08, -1, -3.82137093e-15, 1, -8.74227766e-08, 4.37113883e-08)
- o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o15.Position = Vector3.new(-1.39982605, 1.52391696, -7.95987177)
- o15.Orientation = Vector3.new(0, 90, -180)
- o15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o16.Parent = o15
- o16.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
- o16.MeshType = Enum.MeshType.Wedge
- o16.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
- o17.Name = "RightArm"
- o17.Parent = o1
- o18.Parent = o17
- o18.Material = Enum.Material.SmoothPlastic
- o18.BrickColor = BrickColor.new("Fossil")
- o18.Reflectance = 0.30000001192093
- o18.Position = Vector3.new(0.500205994, 1.52391505, -8.26003265)
- o18.CanCollide = false
- o18.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
- o18.CFrame = CFrame.new(0.500205994, 1.52391505, -8.26003265, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o18.Position = Vector3.new(0.500205994, 1.52391505, -8.26003265)
- o18.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o19.Parent = o18
- o19.Scale = Vector3.new(1.38, 0.219999999, 1.38)
- o19.Scale = Vector3.new(1.38, 0.219999999, 1.38)
- o20.Name = "C"
- o20.Parent = o17
- o20.Material = Enum.Material.Neon
- o20.BrickColor = BrickColor.new("Dark indigo")
- o20.Position = Vector3.new(0.500205994, 1.52391505, -8.26003265)
- o20.CanCollide = false
- o20.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
- o20.CFrame = CFrame.new(0.500205994, 1.52391505, -8.26003265, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o20.Position = Vector3.new(0.500205994, 1.52391505, -8.26003265)
- o20.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o21.Parent = o20
- o21.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
- o21.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
- o22.Name = "C"
- o22.Parent = o17
- o22.Material = Enum.Material.Neon
- o22.BrickColor = BrickColor.new("Dark indigo")
- o22.Position = Vector3.new(1.10020399, 1.52391505, -8.26003265)
- o22.CanCollide = false
- o22.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
- o22.CFrame = CFrame.new(1.10020399, 1.52391505, -8.26003265, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o22.Position = Vector3.new(1.10020399, 1.52391505, -8.26003265)
- o22.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o23.Parent = o22
- o23.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
- o23.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
- o24.Parent = o17
- o24.Material = Enum.Material.SmoothPlastic
- o24.BrickColor = BrickColor.new("Fossil")
- o24.Reflectance = 0.30000001192093
- o24.Position = Vector3.new(1.10020399, 1.52391505, -8.26003265)
- o24.CanCollide = false
- o24.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
- o24.CFrame = CFrame.new(1.10020399, 1.52391505, -8.26003265, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o24.Position = Vector3.new(1.10020399, 1.52391505, -8.26003265)
- o24.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o25.Parent = o24
- o25.Scale = Vector3.new(1.38, 0.219999999, 1.38)
- o25.Scale = Vector3.new(1.38, 0.219999999, 1.38)
- o26.Parent = o17
- o26.Material = Enum.Material.SmoothPlastic
- o26.BrickColor = BrickColor.new("Fossil")
- o26.Reflectance = 0.30000001192093
- o26.Position = Vector3.new(1.10020399, 1.52391505, -7.66003323)
- o26.CanCollide = false
- o26.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
- o26.CFrame = CFrame.new(1.10020399, 1.52391505, -7.66003323, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o26.Position = Vector3.new(1.10020399, 1.52391505, -7.66003323)
- o26.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o27.Parent = o26
- o27.Scale = Vector3.new(1.38, 0.219999999, 1.38)
- o27.Scale = Vector3.new(1.38, 0.219999999, 1.38)
- o28.Parent = o17
- o28.Material = Enum.Material.SmoothPlastic
- o28.BrickColor = BrickColor.new("Fossil")
- o28.Reflectance = 0.30000001192093
- o28.Position = Vector3.new(0.500205994, 1.52391505, -7.66003323)
- o28.CanCollide = false
- o28.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
- o28.CFrame = CFrame.new(0.500205994, 1.52391505, -7.66003323, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o28.Position = Vector3.new(0.500205994, 1.52391505, -7.66003323)
- o28.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o29.Parent = o28
- o29.Scale = Vector3.new(1.38, 0.219999999, 1.38)
- o29.Scale = Vector3.new(1.38, 0.219999999, 1.38)
- o30.Name = "C"
- o30.Parent = o17
- o30.Material = Enum.Material.Neon
- o30.BrickColor = BrickColor.new("Dark indigo")
- o30.Position = Vector3.new(1.10020399, 1.52391505, -7.66003323)
- o30.CanCollide = false
- o30.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
- o30.CFrame = CFrame.new(1.10020399, 1.52391505, -7.66003323, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o30.Position = Vector3.new(1.10020399, 1.52391505, -7.66003323)
- o30.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o31.Parent = o30
- o31.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
- o31.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
- o32.Parent = o17
- o32.Material = Enum.Material.Granite
- o32.BrickColor = BrickColor.new("Black")
- o32.Position = Vector3.new(0.800208986, 1.52391505, -7.96003723)
- o32.CanCollide = false
- o32.Size = Vector3.new(1, 0.599999905, 1)
- o32.CFrame = CFrame.new(0.800208986, 1.52391505, -7.96003723, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o32.Position = Vector3.new(0.800208986, 1.52391505, -7.96003723)
- o32.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o33.Parent = o32
- o33.Scale = Vector3.new(1.14999998, 0.5, 1.14999998)
- o33.Scale = Vector3.new(1.14999998, 0.5, 1.14999998)
- o34.Parent = o17
- o34.Material = Enum.Material.Granite
- o34.BrickColor = BrickColor.new("Really black")
- o34.Position = Vector3.new(0.800208986, 1.823915, -7.9600358)
- o34.CanCollide = false
- o34.Size = Vector3.new(1, 0.799999952, 1)
- o34.CFrame = CFrame.new(0.800208986, 1.823915, -7.9600358, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o34.Position = Vector3.new(0.800208986, 1.823915, -7.9600358)
- o34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o35.Parent = o34
- o35.Scale = Vector3.new(1.13999999, 1.10000002, 1.13999999)
- o35.Scale = Vector3.new(1.13999999, 1.10000002, 1.13999999)
- o36.Name = "ArmParticles"
- o36.Parent = o17
- o36.Material = Enum.Material.SmoothPlastic
- o36.BrickColor = BrickColor.new("Really black")
- o36.Transparency = 1
- o36.Position = Vector3.new(0.800208986, 1.62391603, -7.96003723)
- o36.CanCollide = false
- o36.Size = Vector3.new(1, 0.399999976, 1)
- o36.CFrame = CFrame.new(0.800208986, 1.62391603, -7.96003723, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o36.Position = Vector3.new(0.800208986, 1.62391603, -7.96003723)
- o36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o37.Parent = o36
- o37.Scale = Vector3.new(0, 0, 0)
- o37.Scale = Vector3.new(0, 0, 0)
- o38.Name = "P"
- o38.Parent = o36
- o38.Transparency = NumberSequence.new(0.40000000596046,0.40000000596046)
- o38.Rotation = NumberRange.new(90,180)
- o38.Size = NumberSequence.new(0.23999999463558,0.23999999463558,0.5625)
- o38.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
- o38.Enabled = false
- o38.LightEmission = 1
- o38.Texture = "rbxasset://textures/particles/smoke_main.dds"
- o38.Lifetime = NumberRange.new(1,1)
- o38.Rate = 800
- o38.RotSpeed = NumberRange.new(180,270)
- o38.Speed = NumberRange.new(1.2999999523163,1.2999999523163)
- o38.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
- o39.Name = "C"
- o39.Parent = o17
- o39.Material = Enum.Material.Neon
- o39.BrickColor = BrickColor.new("Dark indigo")
- o39.Position = Vector3.new(0.500205994, 1.52391505, -7.66003323)
- o39.CanCollide = false
- o39.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
- o39.CFrame = CFrame.new(0.500205994, 1.52391505, -7.66003323, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o39.Position = Vector3.new(0.500205994, 1.52391505, -7.66003323)
- o39.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o40.Parent = o39
- o40.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
- o40.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
- o41.Name = "CentersMain"
- o41.Parent = o17
- o41.Material = Enum.Material.Metal
- o41.BrickColor = BrickColor.new("Really black")
- o41.Position = Vector3.new(0.800208986, 1.62391603, -7.96003914)
- o41.Rotation = Vector3.new(0, 90, 0)
- o41.CanCollide = false
- o41.Size = Vector3.new(1, 0.400000006, 1)
- o41.CFrame = CFrame.new(0.800208986, 1.62391603, -7.96003914, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- o41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o41.Position = Vector3.new(0.800208986, 1.62391603, -7.96003914)
- o41.Orientation = Vector3.new(0, 90, 0)
- o41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o42.Parent = o41
- o42.Scale = Vector3.new(1.10000002, 1.10000002, 1.08000004)
- o42.Scale = Vector3.new(1.10000002, 1.10000002, 1.08000004)
- o43.Name = "P3"
- o43.Parent = o17
- o44.Name = "Center"
- o44.Parent = o43
- o44.Material = Enum.Material.SmoothPlastic
- o44.BrickColor = BrickColor.new("Really black")
- o44.Reflectance = 0.15000000596046
- o44.Position = Vector3.new(0.800208986, 0.423916012, -7.96003914)
- o44.Rotation = Vector3.new(0, 90, 0)
- o44.CanCollide = false
- o44.Size = Vector3.new(1, 0.400000006, 1)
- o44.CFrame = CFrame.new(0.800208986, 0.423916012, -7.96003914, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o44.Position = Vector3.new(0.800208986, 0.423916012, -7.96003914)
- o44.Orientation = Vector3.new(0, 90, 0)
- o44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o45.Parent = o44
- o45.Scale = Vector3.new(1.05799997, 1.10000002, 1.05799997)
- o45.Scale = Vector3.new(1.05799997, 1.10000002, 1.05799997)
- o46.Parent = o43
- o46.Material = Enum.Material.SmoothPlastic
- o46.BrickColor = BrickColor.new("Black")
- o46.Reflectance = 0.20000000298023
- o46.Position = Vector3.new(0.800208986, 0.223915994, -7.96003914)
- o46.Rotation = Vector3.new(0, 90, 0)
- o46.CanCollide = false
- o46.Size = Vector3.new(1, 0.400000006, 1)
- o46.CFrame = CFrame.new(0.800208986, 0.223915994, -7.96003914, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- o46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o46.Position = Vector3.new(0.800208986, 0.223915994, -7.96003914)
- o46.Orientation = Vector3.new(0, 90, 0)
- o46.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o47.Parent = o46
- o47.Scale = Vector3.new(1.06500006, 0.150000006, 1.06500006)
- o47.Scale = Vector3.new(1.06500006, 0.150000006, 1.06500006)
- o48.Name = "C"
- o48.Parent = o43
- o48.Material = Enum.Material.Granite
- o48.BrickColor = BrickColor.new("Dark indigo")
- o48.Position = Vector3.new(1.30001795, 0.523914993, -7.9600358)
- o48.Rotation = Vector3.new(180, -90, 0)
- o48.CanCollide = false
- o48.Size = Vector3.new(1, 0.200000003, 0.400000006)
- o48.CFrame = CFrame.new(1.30001795, 0.523914993, -7.9600358, -4.37113883e-08, 0, -1, -8.74227766e-08, -1, 3.82137093e-15, -1, 8.74227766e-08, 4.37113883e-08)
- o48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o48.Position = Vector3.new(1.30001795, 0.523914993, -7.9600358)
- o48.Orientation = Vector3.new(0, -90, -180)
- o48.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o49.Parent = o48
- o49.Scale = Vector3.new(0.899999976, 1.20000005, 0.155000001)
- o49.MeshType = Enum.MeshType.Torso
- o49.Scale = Vector3.new(0.899999976, 1.20000005, 0.155000001)
- o50.Name = "C"
- o50.Parent = o43
- o50.Material = Enum.Material.Neon
- o50.BrickColor = BrickColor.new("Dark indigo")
- o50.Position = Vector3.new(1.30001795, 0.523914993, -7.9600358)
- o50.Rotation = Vector3.new(180, -90, 0)
- o50.CanCollide = false
- o50.Size = Vector3.new(1, 0.200000003, 0.400000006)
- o50.CFrame = CFrame.new(1.30001795, 0.523914993, -7.9600358, -4.37113883e-08, 0, -1, -8.74227766e-08, -1, 3.82137093e-15, -1, 8.74227766e-08, 4.37113883e-08)
- o50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o50.Position = Vector3.new(1.30001795, 0.523914993, -7.9600358)
- o50.Orientation = Vector3.new(0, -90, -180)
- o50.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o51.Parent = o50
- o51.Scale = Vector3.new(0.949999988, 1.39999998, 0.150000006)
- o51.MeshType = Enum.MeshType.Torso
- o51.Scale = Vector3.new(0.949999988, 1.39999998, 0.150000006)
- o52.Name = "C2"
- o52.Parent = o43
- o52.Material = Enum.Material.SmoothPlastic
- o52.BrickColor = BrickColor.new("Alder")
- o52.Reflectance = 0.10000000149012
- o52.Position = Vector3.new(1.30000305, 0.523914993, -7.66003323)
- o52.Rotation = Vector3.new(180, 0, 180)
- o52.CanCollide = false
- o52.Elasticity = 0
- o52.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
- o52.CFrame = CFrame.new(1.30000305, 0.523914993, -7.66003323, -1, -8.74227766e-08, 0, -8.74227766e-08, 1, -8.74227766e-08, 7.64274186e-15, -8.74227766e-08, -1)
- o52.Color = Color3.new(0.705882, 0.501961, 1)
- o52.Position = Vector3.new(1.30000305, 0.523914993, -7.66003323)
- o52.Orientation = Vector3.new(0, 180, 0)
- o52.Color = Color3.new(0.705882, 0.501961, 1)
- o53.Parent = o52
- o53.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- o53.Offset = Vector3.new(-0.00999999978, 0, 0)
- o53.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- o53.MeshType = Enum.MeshType.FileMesh
- o53.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- o54.Name = "C2"
- o54.Parent = o43
- o54.Material = Enum.Material.SmoothPlastic
- o54.BrickColor = BrickColor.new("Alder")
- o54.Reflectance = 0.10000000149012
- o54.Position = Vector3.new(1.30000305, 0.523914993, -8.26003265)
- o54.Rotation = Vector3.new(180, 0, 180)
- o54.CanCollide = false
- o54.Elasticity = 0
- o54.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
- o54.CFrame = CFrame.new(1.30000305, 0.523914993, -8.26003265, -1, -8.74227766e-08, 0, -8.74227766e-08, 1, -8.74227766e-08, 7.64274186e-15, -8.74227766e-08, -1)
- o54.Color = Color3.new(0.705882, 0.501961, 1)
- o54.Position = Vector3.new(1.30000305, 0.523914993, -8.26003265)
- o54.Orientation = Vector3.new(0, 180, 0)
- o54.Color = Color3.new(0.705882, 0.501961, 1)
- o55.Parent = o54
- o55.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- o55.Offset = Vector3.new(-0.00999999978, 0, 0)
- o55.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- o55.MeshType = Enum.MeshType.FileMesh
- o55.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- o56.Name = "C2"
- o56.Parent = o43
- o56.Material = Enum.Material.SmoothPlastic
- o56.BrickColor = BrickColor.new("Alder")
- o56.Reflectance = 0.10000000149012
- o56.Position = Vector3.new(1.30000305, 0.523914993, -7.9600358)
- o56.Rotation = Vector3.new(180, 0, 180)
- o56.CanCollide = false
- o56.Elasticity = 0
- o56.Size = Vector3.new(0.400000006, 0.200000003, 0.600000024)
- o56.CFrame = CFrame.new(1.30000305, 0.523914993, -7.9600358, -1, -8.74227766e-08, 0, -8.74227766e-08, 1, -8.74227766e-08, 7.64274186e-15, -8.74227766e-08, -1)
- o56.Color = Color3.new(0.705882, 0.501961, 1)
- o56.Position = Vector3.new(1.30000305, 0.523914993, -7.9600358)
- o56.Orientation = Vector3.new(0, 180, 0)
- o56.Color = Color3.new(0.705882, 0.501961, 1)
- o57.Parent = o56
- o57.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- o57.Offset = Vector3.new(-0.00999999978, 0, 0)
- o57.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- o57.MeshType = Enum.MeshType.FileMesh
- o57.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- o58.Name = "P2"
- o58.Parent = o17
- o59.Name = "Center"
- o59.Parent = o58
- o59.Material = Enum.Material.SmoothPlastic
- o59.BrickColor = BrickColor.new("Really black")
- o59.Reflectance = 0.15000000596046
- o59.Position = Vector3.new(0.800208986, 0.823916018, -7.96003914)
- o59.Rotation = Vector3.new(0, 90, 0)
- o59.CanCollide = false
- o59.Size = Vector3.new(1, 0.400000006, 1)
- o59.CFrame = CFrame.new(0.800208986, 0.823916018, -7.96003914, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- o59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o59.Position = Vector3.new(0.800208986, 0.823916018, -7.96003914)
- o59.Orientation = Vector3.new(0, 90, 0)
- o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o60.Parent = o59
- o60.Scale = Vector3.new(1.08000004, 1.10000002, 1.08000004)
- o60.Scale = Vector3.new(1.08000004, 1.10000002, 1.08000004)
- o61.Name = "C"
- o61.Parent = o58
- o61.Material = Enum.Material.Granite
- o61.BrickColor = BrickColor.new("Dark indigo")
- o61.Position = Vector3.new(1.30001795, 0.823913991, -7.9600358)
- o61.Rotation = Vector3.new(0, -90, 0)
- o61.CanCollide = false
- o61.Size = Vector3.new(1, 0.400000036, 0.400000006)
- o61.CFrame = CFrame.new(1.30001795, 0.823913991, -7.9600358, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- o61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o61.Position = Vector3.new(1.30001795, 0.823913991, -7.9600358)
- o61.Orientation = Vector3.new(0, -90, 0)
- o61.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o62.Parent = o61
- o62.Scale = Vector3.new(0.899999976, 1.10000002, 0.254999995)
- o62.MeshType = Enum.MeshType.Torso
- o62.Scale = Vector3.new(0.899999976, 1.10000002, 0.254999995)
- o63.Name = "C"
- o63.Parent = o58
- o63.Material = Enum.Material.Neon
- o63.BrickColor = BrickColor.new("Dark indigo")
- o63.Position = Vector3.new(1.30001795, 0.823913991, -7.9600358)
- o63.Rotation = Vector3.new(0, -90, 0)
- o63.CanCollide = false
- o63.Size = Vector3.new(1, 0.400000036, 0.400000006)
- o63.CFrame = CFrame.new(1.30001795, 0.823913991, -7.9600358, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- o63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o63.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o63.Position = Vector3.new(1.30001795, 0.823913991, -7.9600358)
- o63.Orientation = Vector3.new(0, -90, 0)
- o63.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o64.Parent = o63
- o64.Scale = Vector3.new(0.949999988, 1.09000003, 0.25)
- o64.MeshType = Enum.MeshType.Torso
- o64.Scale = Vector3.new(0.949999988, 1.09000003, 0.25)
- o65.Name = "C2"
- o65.Parent = o58
- o65.Material = Enum.Material.SmoothPlastic
- o65.BrickColor = BrickColor.new("Alder")
- o65.Position = Vector3.new(1.30020905, 0.823526978, -8.21007061)
- o65.Rotation = Vector3.new(15, -90, 0)
- o65.CanCollide = false
- o65.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
- o65.CFrame = CFrame.new(1.30020905, 0.823526978, -8.21007061, -4.37113883e-08, 0, -1, -0.25879389, 0.965932548, 1.131224e-08, 0.965932548, 0.25879389, -4.22222541e-08)
- o65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.Color = Color3.new(0.705882, 0.501961, 1)
- o65.Position = Vector3.new(1.30020905, 0.823526978, -8.21007061)
- o65.Orientation = Vector3.new(0, -90, -15)
- o65.Color = Color3.new(0.705882, 0.501961, 1)
- o66.Parent = o65
- o66.Scale = Vector3.new(0.100000001, 0.600000024, 0.280000001)
- o66.Scale = Vector3.new(0.100000001, 0.600000024, 0.280000001)
- o67.Name = "C2"
- o67.Parent = o58
- o67.Material = Enum.Material.SmoothPlastic
- o67.BrickColor = BrickColor.new("Alder")
- o67.Position = Vector3.new(1.30001104, 0.823913991, -7.9600358)
- o67.Rotation = Vector3.new(0, -90, 0)
- o67.CanCollide = false
- o67.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
- o67.CFrame = CFrame.new(1.30001104, 0.823913991, -7.9600358, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- o67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.Color = Color3.new(0.705882, 0.501961, 1)
- o67.Position = Vector3.new(1.30001104, 0.823913991, -7.9600358)
- o67.Orientation = Vector3.new(0, -90, 0)
- o67.Color = Color3.new(0.705882, 0.501961, 1)
- o68.Parent = o67
- o68.Scale = Vector3.new(0.100000001, 1, 0.280000001)
- o68.Scale = Vector3.new(0.100000001, 1, 0.280000001)
- o69.Name = "C2"
- o69.Parent = o58
- o69.Material = Enum.Material.SmoothPlastic
- o69.BrickColor = BrickColor.new("Alder")
- o69.Position = Vector3.new(1.30020905, 0.823526978, -7.71007204)
- o69.Rotation = Vector3.new(-15, -90, 0)
- o69.CanCollide = false
- o69.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
- o69.CFrame = CFrame.new(1.30020905, 0.823526978, -7.71007204, -4.37113883e-08, 0, -1, 0.25879389, 0.965932548, -1.131224e-08, 0.965932548, -0.25879389, -4.22222541e-08)
- o69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.Color = Color3.new(0.705882, 0.501961, 1)
- o69.Position = Vector3.new(1.30020905, 0.823526978, -7.71007204)
- o69.Orientation = Vector3.new(0, -90, 15)
- o69.Color = Color3.new(0.705882, 0.501961, 1)
- o70.Parent = o69
- o70.Scale = Vector3.new(0.100000001, 0.600000024, 0.280000001)
- o70.Scale = Vector3.new(0.100000001, 0.600000024, 0.280000001)
- o71.Name = "Seal"
- o71.Parent = o17
- o73.Name = "Mot1"
- o73.Parent = o71
- o73.Material = Enum.Material.SmoothPlastic
- o73.BrickColor = BrickColor.new("Really black")
- o73.Transparency = 1
- o73.Position = Vector3.new(1.35020447, 1.923913, -7.96003532)
- o73.Rotation = Vector3.new(0, 0, 90)
- o73.CanCollide = false
- o73.Size = Vector3.new(0.200000003, 0.400000095, 0.600000024)
- o73.CFrame = CFrame.new(1.35020447, 1.923913, -7.96003532, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 1)
- o73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o73.Position = Vector3.new(1.35020447, 1.923913, -7.96003532)
- o73.Orientation = Vector3.new(0, 0, 90)
- o73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o74.Parent = o73
- o74.Scale = Vector3.new(0, 0, 0)
- o74.Scale = Vector3.new(0, 0, 0)
- o75.Parent = o73
- o75.C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1)
- o75.C1 = CFrame.new(0.0557327271, 0, -0.0865020752, -1, -8.74227766e-08, 7.64274186e-15, -8.74227766e-08, 1, -8.74227766e-08, 0, -8.74227766e-08, -1)
- o75.Part0 = o73
- o77.Name = "Mot2"
- o77.Parent = o71
- o77.Material = Enum.Material.SmoothPlastic
- o77.BrickColor = BrickColor.new("Really black")
- o77.Transparency = 1
- o77.Position = Vector3.new(1.35020447, 1.923913, -7.96003532)
- o77.Rotation = Vector3.new(0, 0, 90)
- o77.CanCollide = false
- o77.Size = Vector3.new(0.200000003, 0.400000095, 0.600000024)
- o77.CFrame = CFrame.new(1.35020447, 1.923913, -7.96003532, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 1)
- o77.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o77.Position = Vector3.new(1.35020447, 1.923913, -7.96003532)
- o77.Orientation = Vector3.new(0, 0, 90)
- o77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o78.Parent = o77
- o78.Scale = Vector3.new(0, 0, 0)
- o78.Scale = Vector3.new(0, 0, 0)
- o79.Parent = o77
- o79.C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1)
- o79.C1 = CFrame.new(0.0557327271, 0, 0.0865001678, -1, -8.74227766e-08, 7.64274186e-15, -8.74227766e-08, 1, -8.74227766e-08, 0, -8.74227766e-08, -1)
- o79.Part0 = o77
- o80.Name = "Main"
- o80.Parent = o71
- o80.Material = Enum.Material.SmoothPlastic
- o80.BrickColor = BrickColor.new("Fossil")
- o80.Reflectance = 0.30000001192093
- o80.Position = Vector3.new(1.35020447, 1.923913, -7.96003532)
- o80.Rotation = Vector3.new(0, 0, 90)
- o80.CanCollide = false
- o80.Size = Vector3.new(0.200000003, 0.400000095, 0.600000024)
- o80.CFrame = CFrame.new(1.35020447, 1.923913, -7.96003532, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 1)
- o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o80.Position = Vector3.new(1.35020447, 1.923913, -7.96003532)
- o80.Orientation = Vector3.new(0, 0, 90)
- o80.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o81.Parent = o80
- o81.Scale = Vector3.new(1.79999995, 0.150000006, 1.79999995)
- o81.Scale = Vector3.new(1.79999995, 0.150000006, 1.79999995)
- o82.Parent = o80
- o82.C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1)
- o82.C1 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1)
- o82.Part0 = o80
- o82.Part1 = o73
- o83.Parent = o80
- o83.C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1)
- o83.C1 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1)
- o83.Part0 = o80
- o83.Part1 = o77
- o84.Parent = o80
- o84.C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1)
- o84.C1 = CFrame.new(0.549995422, 0.699996948, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o84.Part0 = o80
- o84.Part1 = o102
- o85.Name = "P1"
- o85.Parent = o17
- o86.Name = "Center"
- o86.Parent = o85
- o86.Material = Enum.Material.SmoothPlastic
- o86.BrickColor = BrickColor.new("Really black")
- o86.Reflectance = 0.15000000596046
- o86.Position = Vector3.new(0.800208986, 1.22391605, -7.96003914)
- o86.Rotation = Vector3.new(0, 90, 0)
- o86.CanCollide = false
- o86.Size = Vector3.new(1, 0.400000006, 1)
- o86.CFrame = CFrame.new(0.800208986, 1.22391605, -7.96003914, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o86.Position = Vector3.new(0.800208986, 1.22391605, -7.96003914)
- o86.Orientation = Vector3.new(0, 90, 0)
- o86.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o87.Parent = o86
- o87.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002)
- o87.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002)
- o88.Name = "C"
- o88.Parent = o85
- o88.Material = Enum.Material.Granite
- o88.BrickColor = BrickColor.new("Dark indigo")
- o88.Position = Vector3.new(1.30001795, 1.22391295, -7.9600358)
- o88.Rotation = Vector3.new(0, -90, 0)
- o88.CanCollide = false
- o88.Size = Vector3.new(1, 0.400000036, 0.400000006)
- o88.CFrame = CFrame.new(1.30001795, 1.22391295, -7.9600358, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o88.Position = Vector3.new(1.30001795, 1.22391295, -7.9600358)
- o88.Orientation = Vector3.new(0, -90, 0)
- o88.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o89.Parent = o88
- o89.Scale = Vector3.new(0.850000024, 1.10000002, 0.319999993)
- o89.MeshType = Enum.MeshType.Torso
- o89.Scale = Vector3.new(0.850000024, 1.10000002, 0.319999993)
- o90.Name = "C"
- o90.Parent = o85
- o90.Material = Enum.Material.Neon
- o90.BrickColor = BrickColor.new("Dark indigo")
- o90.Position = Vector3.new(1.30001795, 1.22391295, -7.9600358)
- o90.Rotation = Vector3.new(0, -90, 0)
- o90.CanCollide = false
- o90.Size = Vector3.new(1, 0.400000036, 0.400000006)
- o90.CFrame = CFrame.new(1.30001795, 1.22391295, -7.9600358, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o90.Position = Vector3.new(1.30001795, 1.22391295, -7.9600358)
- o90.Orientation = Vector3.new(0, -90, 0)
- o90.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o91.Parent = o90
- o91.Scale = Vector3.new(0.899999976, 1.09000003, 0.310000002)
- o91.MeshType = Enum.MeshType.Torso
- o91.Scale = Vector3.new(0.899999976, 1.09000003, 0.310000002)
- o92.Name = "C2"
- o92.Parent = o85
- o92.Material = Enum.Material.SmoothPlastic
- o92.BrickColor = BrickColor.new("Alder")
- o92.Position = Vector3.new(1.30001104, 1.12391603, -7.86003113)
- o92.Rotation = Vector3.new(45, -90, 0)
- o92.CanCollide = false
- o92.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
- o92.CFrame = CFrame.new(1.30001104, 1.12391603, -7.86003113, -4.37113883e-08, 0, -1, -0.7071262, 0.707087338, 3.09094688e-08, 0.707087338, 0.7071262, -3.09077706e-08)
- o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.Color = Color3.new(0.705882, 0.501961, 1)
- o92.Position = Vector3.new(1.30001104, 1.12391603, -7.86003113)
- o92.Orientation = Vector3.new(0, -90, -45)
- o92.Color = Color3.new(0.705882, 0.501961, 1)
- o93.Parent = o92
- o93.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
- o93.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
- o94.Name = "C2"
- o94.Parent = o85
- o94.Material = Enum.Material.SmoothPlastic
- o94.BrickColor = BrickColor.new("Alder")
- o94.Position = Vector3.new(1.30001104, 1.22391295, -7.9600358)
- o94.Rotation = Vector3.new(0, -90, 0)
- o94.CanCollide = false
- o94.Size = Vector3.new(0.600000024, 0.400000006, 0.400000006)
- o94.CFrame = CFrame.new(1.30001104, 1.22391295, -7.9600358, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.Color = Color3.new(0.705882, 0.501961, 1)
- o94.Position = Vector3.new(1.30001104, 1.22391295, -7.9600358)
- o94.Orientation = Vector3.new(0, -90, 0)
- o94.Color = Color3.new(0.705882, 0.501961, 1)
- o95.Parent = o94
- o95.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- o95.Offset = Vector3.new(0, 0, -0.0649999976)
- o95.Scale = Vector3.new(0.150000006, 0.150000006, 0)
- o95.MeshType = Enum.MeshType.FileMesh
- o95.Scale = Vector3.new(0.150000006, 0.150000006, 0)
- o96.Name = "C2"
- o96.Parent = o85
- o96.Material = Enum.Material.SmoothPlastic
- o96.BrickColor = BrickColor.new("Alder")
- o96.Position = Vector3.new(1.30001104, 1.32391405, -8.06003189)
- o96.Rotation = Vector3.new(45, -90, 0)
- o96.CanCollide = false
- o96.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
- o96.CFrame = CFrame.new(1.30001104, 1.32391405, -8.06003189, -4.37113883e-08, 0, -1, -0.7071262, 0.707087338, 3.09094688e-08, 0.707087338, 0.7071262, -3.09077706e-08)
- o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.Color = Color3.new(0.705882, 0.501961, 1)
- o96.Position = Vector3.new(1.30001104, 1.32391405, -8.06003189)
- o96.Orientation = Vector3.new(0, -90, -45)
- o96.Color = Color3.new(0.705882, 0.501961, 1)
- o97.Parent = o96
- o97.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
- o97.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
- o98.Name = "C2"
- o98.Parent = o85
- o98.Material = Enum.Material.SmoothPlastic
- o98.BrickColor = BrickColor.new("Alder")
- o98.Position = Vector3.new(1.30001104, 1.12391603, -8.06003189)
- o98.Rotation = Vector3.new(-45, -90, 0)
- o98.CanCollide = false
- o98.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
- o98.CFrame = CFrame.new(1.30001104, 1.12391603, -8.06003189, -4.37113883e-08, 0, -1, 0.7071262, 0.707087338, -3.09094688e-08, 0.707087338, -0.7071262, -3.09077706e-08)
- o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.Color = Color3.new(0.705882, 0.501961, 1)
- o98.Position = Vector3.new(1.30001104, 1.12391603, -8.06003189)
- o98.Orientation = Vector3.new(0, -90, 45)
- o98.Color = Color3.new(0.705882, 0.501961, 1)
- o99.Parent = o98
- o99.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
- o99.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
- o100.Name = "C2"
- o100.Parent = o85
- o100.Material = Enum.Material.SmoothPlastic
- o100.BrickColor = BrickColor.new("Alder")
- o100.Position = Vector3.new(1.30001104, 1.32391405, -7.86003113)
- o100.Rotation = Vector3.new(-45, -90, 0)
- o100.CanCollide = false
- o100.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
- o100.CFrame = CFrame.new(1.30001104, 1.32391405, -7.86003113, -4.37113883e-08, 0, -1, 0.7071262, 0.707087338, -3.09094688e-08, 0.707087338, -0.7071262, -3.09077706e-08)
- o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.Color = Color3.new(0.705882, 0.501961, 1)
- o100.Position = Vector3.new(1.30001104, 1.32391405, -7.86003113)
- o100.Orientation = Vector3.new(0, -90, 45)
- o100.Color = Color3.new(0.705882, 0.501961, 1)
- o101.Parent = o100
- o101.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
- o101.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
- o102.Name = "Arm"
- o102.Parent = o17
- o102.Material = Enum.Material.SmoothPlastic
- o102.BrickColor = BrickColor.new("Really black")
- o102.Transparency = 1
- o102.Position = Vector3.new(0.800208986, 1.22391605, -7.96003723)
- o102.CanCollide = false
- o102.Size = Vector3.new(1, 2, 1)
- o102.CFrame = CFrame.new(0.800208986, 1.22391605, -7.96003723, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o102.Position = Vector3.new(0.800208986, 1.22391605, -7.96003723)
- o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o103.Parent = o102
- o103.Scale = Vector3.new(0, 0, 0)
- o103.Scale = Vector3.new(0, 0, 0)
- o104.Name = "C"
- o104.Parent = o17
- o104.Material = Enum.Material.Neon
- o104.BrickColor = BrickColor.new("Dark indigo")
- o104.Reflectance = 0.30000001192093
- o104.Position = Vector3.new(1.35021198, 1.923913, -7.96003723)
- o104.Rotation = Vector3.new(180, 0, 180)
- o104.CanCollide = false
- o104.Size = Vector3.new(0.400000006, 0.200000003, 0.600000024)
- o104.CFrame = CFrame.new(1.35021198, 1.923913, -7.96003723, -1, -8.74227766e-08, 0, -8.74227766e-08, 1, -8.74227766e-08, 7.64274186e-15, -8.74227766e-08, -1)
- o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o104.Position = Vector3.new(1.35021198, 1.923913, -7.96003723)
- o104.Orientation = Vector3.new(0, 180, 0)
- o104.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o105.Parent = o104
- o105.Scale = Vector3.new(0.5, 1.5, 0.5)
- o105.MeshType = Enum.MeshType.Sphere
- o105.Scale = Vector3.new(0.5, 1.5, 0.5)
- o106.Name = "C"
- o106.Parent = o17
- o106.Material = Enum.Material.Neon
- o106.BrickColor = BrickColor.new("Dark indigo")
- o106.Position = Vector3.new(0.824981987, 2.22352505, -8.09999943)
- o106.Rotation = Vector3.new(180, -45, -90)
- o106.CanCollide = false
- o106.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
- o106.CFrame = CFrame.new(0.824981987, 2.22352505, -8.09999943, 2.75087041e-06, 0.707129121, -0.707084477, 1, -3.9520105e-06, -6.18191933e-08, -2.83811937e-06, -0.707084477, -0.707129121)
- o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o106.Position = Vector3.new(0.824981987, 2.22352505, -8.09999943)
- o106.Orientation = Vector3.new(0, -135, 90)
- o106.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o107.Parent = o106
- o107.Offset = Vector3.new(0.100000001, -0.125, 0)
- o107.Scale = Vector3.new(0.0299999993, 0.200000003, 0.0299999993)
- o107.MeshType = Enum.MeshType.Sphere
- o107.Scale = Vector3.new(0.0299999993, 0.200000003, 0.0299999993)
- o108.Name = "C"
- o108.Parent = o17
- o108.Material = Enum.Material.Neon
- o108.BrickColor = BrickColor.new("Dark indigo")
- o108.Position = Vector3.new(0.824981987, 2.22352505, -8.09999943)
- o108.Rotation = Vector3.new(0, -45, 90)
- o108.CanCollide = false
- o108.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
- o108.CFrame = CFrame.new(0.824981987, 2.22352505, -8.09999943, 4.93610605e-05, -0.707047522, -0.707166016, 1, 3.49048387e-05, 3.49022412e-05, 5.96992322e-09, -0.707166016, 0.707047522)
- o108.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o108.Position = Vector3.new(0.824981987, 2.22352505, -8.09999943)
- o108.Orientation = Vector3.new(0, -45, 90)
- o108.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o109.Parent = o108
- o109.Offset = Vector3.new(0.100000001, -0.125, 0)
- o109.Scale = Vector3.new(0.0299999993, 0.200000003, 0.0299999993)
- o109.MeshType = Enum.MeshType.Sphere
- o109.Scale = Vector3.new(0.0299999993, 0.200000003, 0.0299999993)
- o110.Name = "C"
- o110.Parent = o17
- o110.Material = Enum.Material.Neon
- o110.BrickColor = BrickColor.new("Dark indigo")
- o110.Position = Vector3.new(0.824768007, 2.224015, -7.95814991)
- o110.Rotation = Vector3.new(-90, -90, 0)
- o110.CanCollide = false
- o110.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
- o110.CFrame = CFrame.new(0.824768007, 2.224015, -7.95814991, -4.37113883e-08, 0, -1, 1, -4.37113883e-08, -4.37113883e-08, -4.37113883e-08, -1, 1.91068547e-15)
- o110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o110.Position = Vector3.new(0.824768007, 2.224015, -7.95814991)
- o110.Orientation = Vector3.new(0, -90, 90)
- o110.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o111.Parent = o110
- o111.Offset = Vector3.new(0.100000001, -0.0500000007, 0)
- o111.Scale = Vector3.new(0.0299999993, 0.300000012, 0.0299999993)
- o111.MeshType = Enum.MeshType.Sphere
- o111.Scale = Vector3.new(0.0299999993, 0.300000012, 0.0299999993)
- o112.Name = "C"
- o112.Parent = o17
- o112.Material = Enum.Material.Neon
- o112.BrickColor = BrickColor.new("Dark indigo")
- o112.Position = Vector3.new(0.824768007, 2.224015, -8.05815601)
- o112.Rotation = Vector3.new(90, 90, 0)
- o112.CanCollide = false
- o112.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
- o112.CFrame = CFrame.new(0.824768007, 2.224015, -8.05815601, -4.37113883e-08, 0, 1, 1, -4.37113883e-08, 4.37113883e-08, 4.37113883e-08, 1, 1.91068547e-15)
- o112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o112.Position = Vector3.new(0.824768007, 2.224015, -8.05815601)
- o112.Orientation = Vector3.new(0, 90, 90)
- o112.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o113.Parent = o112
- o113.Offset = Vector3.new(0.100000001, 0, 0)
- o113.Scale = Vector3.new(0.0500000007, 0.0500000007, 0.100000001)
- o113.MeshType = Enum.MeshType.Sphere
- o113.Scale = Vector3.new(0.0500000007, 0.0500000007, 0.100000001)
- o114.Parent = o17
- o114.Material = Enum.Material.SmoothPlastic
- o114.BrickColor = BrickColor.new("Fossil")
- o114.Position = Vector3.new(0.824752986, 2.224015, -7.95814991)
- o114.Rotation = Vector3.new(90, 90, 0)
- o114.CanCollide = false
- o114.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
- o114.CFrame = CFrame.new(0.824752986, 2.224015, -7.95814991, -4.37113883e-08, 0, 1, 1, -4.37113883e-08, 4.37113883e-08, 4.37113883e-08, 1, 1.91068547e-15)
- o114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o114.Position = Vector3.new(0.824752986, 2.224015, -7.95814991)
- o114.Orientation = Vector3.new(0, 90, 90)
- o114.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o115.Parent = o114
- o115.Scale = Vector3.new(0.330000013, 0.870000005, 0.670000017)
- o115.Scale = Vector3.new(0.330000013, 0.870000005, 0.670000017)
- o116.Name = "C"
- o116.Parent = o17
- o116.Material = Enum.Material.Neon
- o116.BrickColor = BrickColor.new("Dark indigo")
- o116.Position = Vector3.new(0.824768007, 2.224015, -7.95814991)
- o116.Rotation = Vector3.new(90, 90, 0)
- o116.CanCollide = false
- o116.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
- o116.CFrame = CFrame.new(0.824768007, 2.224015, -7.95814991, -4.37113883e-08, 0, 1, 1, -4.37113883e-08, 4.37113883e-08, 4.37113883e-08, 1, 1.91068547e-15)
- o116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o116.Position = Vector3.new(0.824768007, 2.224015, -7.95814991)
- o116.Orientation = Vector3.new(0, 90, 90)
- o116.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o117.Parent = o116
- o117.Scale = Vector3.new(0.340000004, 0.829999983, 0.629999995)
- o117.Scale = Vector3.new(0.340000004, 0.829999983, 0.629999995)
- o118.Name = "C"
- o118.Parent = o17
- o118.Material = Enum.Material.Neon
- o118.BrickColor = BrickColor.new("Dark indigo")
- o118.Reflectance = 0.30000001192093
- o118.Position = Vector3.new(1.35020399, 1.923913, -7.9600358)
- o118.Rotation = Vector3.new(0, 0, 90)
- o118.CanCollide = false
- o118.Size = Vector3.new(0.200000003, 0.400000095, 0.600000024)
- o118.CFrame = CFrame.new(1.35020399, 1.923913, -7.9600358, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 1)
- o118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o118.Position = Vector3.new(1.35020399, 1.923913, -7.9600358)
- o118.Orientation = Vector3.new(0, 0, 90)
- o118.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o119.Parent = o118
- o119.Scale = Vector3.new(1.89999998, 0.140000001, 1.89999998)
- o119.Scale = Vector3.new(1.89999998, 0.140000001, 1.89999998)
- o120.Parent = o17
- o120.Material = Enum.Material.Granite
- o120.BrickColor = BrickColor.new("Really black")
- o120.Position = Vector3.new(0.824768007, 2.224015, -7.95814991)
- o120.Rotation = Vector3.new(90, 90, 0)
- o120.CanCollide = false
- o120.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
- o120.CFrame = CFrame.new(0.824768007, 2.224015, -7.95814991, -4.37113883e-08, 0, 1, 1, -4.37113883e-08, 4.37113883e-08, 4.37113883e-08, 1, 1.91068547e-15)
- o120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o120.Position = Vector3.new(0.824768007, 2.224015, -7.95814991)
- o120.Orientation = Vector3.new(0, 90, 90)
- o120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o121.Parent = o120
- o121.Scale = Vector3.new(0.5, 0.800000012, 0.600000024)
- o121.Scale = Vector3.new(0.5, 0.800000012, 0.600000024)
- o122.Name = "Claw1"
- o122.Parent = o17
- o122.Material = Enum.Material.SmoothPlastic
- o122.BrickColor = BrickColor.new("Really black")
- o122.Transparency = 1
- o122.Position = Vector3.new(1.20020294, 0.123916, -7.56003618)
- o122.Rotation = Vector3.new(-5, 0, 10)
- o122.CanCollide = false
- o122.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o122.CFrame = CFrame.new(1.20020294, 0.123916, -7.56003618, 0.984815001, -0.173606902, -6.17513433e-06, 0.17294623, 0.981064081, 0.0871934593, -0.0151313283, -0.0858704895, 0.996191382)
- o122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o122.Position = Vector3.new(1.20020294, 0.123916, -7.56003618)
- o122.Orientation = Vector3.new(-5, 0, 10)
- o122.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o123.Parent = o122
- o123.Scale = Vector3.new(0, 0, 0)
- o123.Scale = Vector3.new(0, 0, 0)
- o124.Name = "P"
- o124.Parent = o122
- o124.Transparency = NumberSequence.new(0.40000000596046,1)
- o124.Rotation = NumberRange.new(90,180)
- o124.Size = NumberSequence.new(0.10000000149012,0.10000000149012)
- o124.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
- o124.Enabled = false
- o124.LightEmission = 1
- o124.Texture = "rbxasset://textures/particles/smoke_main.dds"
- o124.Acceleration = Vector3.new(-5, 0, 0)
- o124.Lifetime = NumberRange.new(0.5,0.5)
- o124.Rate = 800
- o124.RotSpeed = NumberRange.new(180,270)
- o124.Speed = NumberRange.new(2.4000000953674,2.4000000953674)
- o124.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
- o125.Name = "Claw3"
- o125.Parent = o17
- o125.Material = Enum.Material.SmoothPlastic
- o125.BrickColor = BrickColor.new("Really black")
- o125.Transparency = 1
- o125.Position = Vector3.new(1.20020294, 0.123916, -8.3600359)
- o125.Rotation = Vector3.new(5, 0, 10)
- o125.CanCollide = false
- o125.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o125.CFrame = CFrame.new(1.20020294, 0.123916, -8.3600359, 0.984814584, -0.173609346, -5.99911436e-05, 0.17294383, 0.981069446, -0.0871381611, 0.0151868546, 0.0858045518, 0.99619621)
- o125.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o125.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o125.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o125.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o125.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o125.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o125.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o125.Position = Vector3.new(1.20020294, 0.123916, -8.3600359)
- o125.Orientation = Vector3.new(5, 0, 10)
- o125.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o126.Parent = o125
- o126.Scale = Vector3.new(0, 0, 0)
- o126.Scale = Vector3.new(0, 0, 0)
- o127.Name = "P"
- o127.Parent = o125
- o127.Transparency = NumberSequence.new(0.40000000596046,1)
- o127.Rotation = NumberRange.new(90,180)
- o127.Size = NumberSequence.new(0.10000000149012,0.10000000149012)
- o127.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
- o127.Enabled = false
- o127.LightEmission = 1
- o127.Texture = "rbxasset://textures/particles/smoke_main.dds"
- o127.Acceleration = Vector3.new(-5, 0, 0)
- o127.Lifetime = NumberRange.new(0.5,0.5)
- o127.Rate = 800
- o127.RotSpeed = NumberRange.new(180,270)
- o127.Speed = NumberRange.new(2.4000000953674,2.4000000953674)
- o127.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
- o128.Name = "Claw2"
- o128.Parent = o17
- o128.Material = Enum.Material.SmoothPlastic
- o128.BrickColor = BrickColor.new("Really black")
- o128.Transparency = 1
- o128.Position = Vector3.new(1.20020294, 0.123916, -7.96003723)
- o128.Rotation = Vector3.new(0, 0, 10)
- o128.CanCollide = false
- o128.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o128.CFrame = CFrame.new(1.20020294, 0.123916, -7.96003723, 0.984812081, -0.173623711, -3.30605944e-05, 0.173623711, 0.984812081, 2.77417312e-05, 2.77418512e-05, -3.30604962e-05, 1)
- o128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o128.Position = Vector3.new(1.20020294, 0.123916, -7.96003723)
- o128.Orientation = Vector3.new(0, 0, 10)
- o128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o129.Parent = o128
- o129.Scale = Vector3.new(0, 0, 0)
- o129.Scale = Vector3.new(0, 0, 0)
- o130.Name = "P"
- o130.Parent = o128
- o130.Transparency = NumberSequence.new(0.40000000596046,1)
- o130.Rotation = NumberRange.new(90,180)
- o130.Size = NumberSequence.new(0.10000000149012,0.10000000149012)
- o130.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
- o130.Enabled = false
- o130.LightEmission = 1
- o130.Texture = "rbxasset://textures/particles/smoke_main.dds"
- o130.Acceleration = Vector3.new(-5, 0, 0)
- o130.Lifetime = NumberRange.new(0.5,0.5)
- o130.Rate = 800
- o130.RotSpeed = NumberRange.new(180,270)
- o130.Speed = NumberRange.new(2.4000000953674,2.4000000953674)
- o130.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
- o131.Name = "LeftArm"
- o131.Parent = o1
- o132.Parent = o131
- o132.Material = Enum.Material.SmoothPlastic
- o132.BrickColor = BrickColor.new("Fossil")
- o132.Reflectance = 0.30000001192093
- o132.Position = Vector3.new(-2.49980211, 1.52391505, -8.26003265)
- o132.CanCollide = false
- o132.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
- o132.CFrame = CFrame.new(-2.49980211, 1.52391505, -8.26003265, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o132.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o132.Position = Vector3.new(-2.49980211, 1.52391505, -8.26003265)
- o132.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o133.Parent = o132
- o133.Scale = Vector3.new(1.38, 0.219999999, 1.38)
- o133.Scale = Vector3.new(1.38, 0.219999999, 1.38)
- o134.Name = "C"
- o134.Parent = o131
- o134.Material = Enum.Material.Neon
- o134.BrickColor = BrickColor.new("Dark indigo")
- o134.Position = Vector3.new(-2.49980211, 1.52391505, -8.26003265)
- o134.CanCollide = false
- o134.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
- o134.CFrame = CFrame.new(-2.49980211, 1.52391505, -8.26003265, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o134.Position = Vector3.new(-2.49980211, 1.52391505, -8.26003265)
- o134.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o135.Parent = o134
- o135.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
- o135.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
- o136.Name = "C"
- o136.Parent = o131
- o136.Material = Enum.Material.Neon
- o136.BrickColor = BrickColor.new("Dark indigo")
- o136.Position = Vector3.new(-1.89980304, 1.52391505, -8.26003265)
- o136.CanCollide = false
- o136.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
- o136.CFrame = CFrame.new(-1.89980304, 1.52391505, -8.26003265, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o136.Position = Vector3.new(-1.89980304, 1.52391505, -8.26003265)
- o136.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o137.Parent = o136
- o137.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
- o137.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
- o138.Parent = o131
- o138.Material = Enum.Material.SmoothPlastic
- o138.BrickColor = BrickColor.new("Fossil")
- o138.Reflectance = 0.30000001192093
- o138.Position = Vector3.new(-1.89980304, 1.52391505, -8.26003265)
- o138.CanCollide = false
- o138.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
- o138.CFrame = CFrame.new(-1.89980304, 1.52391505, -8.26003265, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o138.Position = Vector3.new(-1.89980304, 1.52391505, -8.26003265)
- o138.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o139.Parent = o138
- o139.Scale = Vector3.new(1.38, 0.219999999, 1.38)
- o139.Scale = Vector3.new(1.38, 0.219999999, 1.38)
- o140.Parent = o131
- o140.Material = Enum.Material.SmoothPlastic
- o140.BrickColor = BrickColor.new("Fossil")
- o140.Reflectance = 0.30000001192093
- o140.Position = Vector3.new(-1.89980304, 1.52391505, -7.66003323)
- o140.CanCollide = false
- o140.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
- o140.CFrame = CFrame.new(-1.89980304, 1.52391505, -7.66003323, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o140.Position = Vector3.new(-1.89980304, 1.52391505, -7.66003323)
- o140.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o141.Parent = o140
- o141.Scale = Vector3.new(1.38, 0.219999999, 1.38)
- o141.Scale = Vector3.new(1.38, 0.219999999, 1.38)
- o142.Parent = o131
- o142.Material = Enum.Material.SmoothPlastic
- o142.BrickColor = BrickColor.new("Fossil")
- o142.Reflectance = 0.30000001192093
- o142.Position = Vector3.new(-2.49980211, 1.52391505, -7.66003323)
- o142.CanCollide = false
- o142.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
- o142.CFrame = CFrame.new(-2.49980211, 1.52391505, -7.66003323, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o142.Position = Vector3.new(-2.49980211, 1.52391505, -7.66003323)
- o142.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o143.Parent = o142
- o143.Scale = Vector3.new(1.38, 0.219999999, 1.38)
- o143.Scale = Vector3.new(1.38, 0.219999999, 1.38)
- o144.Name = "C"
- o144.Parent = o131
- o144.Material = Enum.Material.Neon
- o144.BrickColor = BrickColor.new("Dark indigo")
- o144.Position = Vector3.new(-1.89980304, 1.52391505, -7.66003323)
- o144.CanCollide = false
- o144.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
- o144.CFrame = CFrame.new(-1.89980304, 1.52391505, -7.66003323, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o144.Position = Vector3.new(-1.89980304, 1.52391505, -7.66003323)
- o144.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o145.Parent = o144
- o145.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
- o145.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
- o146.Parent = o131
- o146.Material = Enum.Material.Granite
- o146.BrickColor = BrickColor.new("Black")
- o146.Position = Vector3.new(-2.19979811, 1.52391505, -7.9600358)
- o146.CanCollide = false
- o146.Size = Vector3.new(1, 0.599999905, 1)
- o146.CFrame = CFrame.new(-2.19979811, 1.52391505, -7.9600358, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o146.Position = Vector3.new(-2.19979811, 1.52391505, -7.9600358)
- o146.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o147.Parent = o146
- o147.Scale = Vector3.new(1.14999998, 0.5, 1.14999998)
- o147.Scale = Vector3.new(1.14999998, 0.5, 1.14999998)
- o148.Parent = o131
- o148.Material = Enum.Material.Granite
- o148.BrickColor = BrickColor.new("Really black")
- o148.Position = Vector3.new(-2.19979811, 1.823915, -7.9600358)
- o148.CanCollide = false
- o148.Size = Vector3.new(1, 0.799999952, 1)
- o148.CFrame = CFrame.new(-2.19979811, 1.823915, -7.9600358, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o148.Position = Vector3.new(-2.19979811, 1.823915, -7.9600358)
- o148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o149.Parent = o148
- o149.Scale = Vector3.new(1.13999999, 1.10000002, 1.13999999)
- o149.Scale = Vector3.new(1.13999999, 1.10000002, 1.13999999)
- o150.Name = "CentersMain"
- o150.Parent = o131
- o150.Material = Enum.Material.Metal
- o150.BrickColor = BrickColor.new("Really black")
- o150.Position = Vector3.new(-2.19979811, 1.62391603, -7.96003723)
- o150.Rotation = Vector3.new(0, 90, 0)
- o150.CanCollide = false
- o150.Size = Vector3.new(1, 0.400000006, 1)
- o150.CFrame = CFrame.new(-2.19979811, 1.62391603, -7.96003723, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- o150.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o150.Position = Vector3.new(-2.19979811, 1.62391603, -7.96003723)
- o150.Orientation = Vector3.new(0, 90, 0)
- o150.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o151.Parent = o150
- o151.Scale = Vector3.new(1.10000002, 1.10000002, 1.08000004)
- o151.Scale = Vector3.new(1.10000002, 1.10000002, 1.08000004)
- o152.Name = "C"
- o152.Parent = o131
- o152.Material = Enum.Material.Neon
- o152.BrickColor = BrickColor.new("Dark indigo")
- o152.Position = Vector3.new(-2.49980211, 1.52391505, -7.66003323)
- o152.CanCollide = false
- o152.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
- o152.CFrame = CFrame.new(-2.49980211, 1.52391505, -7.66003323, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o152.Position = Vector3.new(-2.49980211, 1.52391505, -7.66003323)
- o152.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o153.Parent = o152
- o153.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
- o153.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
- o154.Name = "C"
- o154.Parent = o131
- o154.Material = Enum.Material.Neon
- o154.BrickColor = BrickColor.new("Dark indigo")
- o154.Reflectance = 0.30000001192093
- o154.Position = Vector3.new(-2.74980211, 1.923913, -7.96003389)
- o154.CanCollide = false
- o154.Size = Vector3.new(0.400000006, 0.200000003, 0.600000024)
- o154.CFrame = CFrame.new(-2.74980211, 1.923913, -7.96003389, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o154.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o154.Position = Vector3.new(-2.74980211, 1.923913, -7.96003389)
- o154.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o155.Parent = o154
- o155.Scale = Vector3.new(0.5, 1.5, 0.5)
- o155.MeshType = Enum.MeshType.Sphere
- o155.Scale = Vector3.new(0.5, 1.5, 0.5)
- o156.Name = "P3"
- o156.Parent = o131
- o157.Name = "Center"
- o157.Parent = o156
- o157.Material = Enum.Material.SmoothPlastic
- o157.BrickColor = BrickColor.new("Really black")
- o157.Reflectance = 0.15000000596046
- o157.Position = Vector3.new(-2.19979811, 0.423916012, -7.96003914)
- o157.Rotation = Vector3.new(0, 90, 0)
- o157.CanCollide = false
- o157.Size = Vector3.new(1, 0.400000006, 1)
- o157.CFrame = CFrame.new(-2.19979811, 0.423916012, -7.96003914, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- o157.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o157.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o157.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o157.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o157.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o157.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o157.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o157.Position = Vector3.new(-2.19979811, 0.423916012, -7.96003914)
- o157.Orientation = Vector3.new(0, 90, 0)
- o157.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o158.Parent = o157
- o158.Scale = Vector3.new(1.05799997, 1.10000002, 1.05799997)
- o158.Scale = Vector3.new(1.05799997, 1.10000002, 1.05799997)
- o159.Parent = o156
- o159.Material = Enum.Material.SmoothPlastic
- o159.BrickColor = BrickColor.new("Black")
- o159.Reflectance = 0.20000000298023
- o159.Position = Vector3.new(-2.19979811, 0.223915994, -7.96003914)
- o159.Rotation = Vector3.new(0, 90, 0)
- o159.CanCollide = false
- o159.Size = Vector3.new(1, 0.400000006, 1)
- o159.CFrame = CFrame.new(-2.19979811, 0.223915994, -7.96003914, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- o159.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o159.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o159.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o159.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o159.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o159.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o159.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o159.Position = Vector3.new(-2.19979811, 0.223915994, -7.96003914)
- o159.Orientation = Vector3.new(0, 90, 0)
- o159.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o160.Parent = o159
- o160.Scale = Vector3.new(1.06500006, 0.150000006, 1.06500006)
- o160.Scale = Vector3.new(1.06500006, 0.150000006, 1.06500006)
- o161.Name = "C"
- o161.Parent = o156
- o161.Material = Enum.Material.Granite
- o161.BrickColor = BrickColor.new("Dark indigo")
- o161.Position = Vector3.new(-2.69979095, 0.523914993, -7.9600358)
- o161.Rotation = Vector3.new(-180, 90, 0)
- o161.CanCollide = false
- o161.Size = Vector3.new(1, 0.200000003, 0.400000006)
- o161.CFrame = CFrame.new(-2.69979095, 0.523914993, -7.9600358, -4.37113883e-08, 0, 1, -8.74227766e-08, -1, -3.82137093e-15, 1, -8.74227766e-08, 4.37113883e-08)
- o161.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o161.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o161.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o161.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o161.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o161.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o161.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o161.Position = Vector3.new(-2.69979095, 0.523914993, -7.9600358)
- o161.Orientation = Vector3.new(0, 90, -180)
- o161.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o162.Parent = o161
- o162.Scale = Vector3.new(0.899999976, 1.20000005, 0.155000001)
- o162.MeshType = Enum.MeshType.Torso
- o162.Scale = Vector3.new(0.899999976, 1.20000005, 0.155000001)
- o163.Name = "C"
- o163.Parent = o156
- o163.Material = Enum.Material.Neon
- o163.BrickColor = BrickColor.new("Dark indigo")
- o163.Position = Vector3.new(-2.69979095, 0.523914993, -7.9600358)
- o163.Rotation = Vector3.new(-180, 90, 0)
- o163.CanCollide = false
- o163.Size = Vector3.new(1, 0.200000003, 0.400000006)
- o163.CFrame = CFrame.new(-2.69979095, 0.523914993, -7.9600358, -4.37113883e-08, 0, 1, -8.74227766e-08, -1, -3.82137093e-15, 1, -8.74227766e-08, 4.37113883e-08)
- o163.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o163.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o163.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o163.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o163.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o163.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o163.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o163.Position = Vector3.new(-2.69979095, 0.523914993, -7.9600358)
- o163.Orientation = Vector3.new(0, 90, -180)
- o163.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o164.Parent = o163
- o164.Scale = Vector3.new(0.949999988, 1.39999998, 0.150000006)
- o164.MeshType = Enum.MeshType.Torso
- o164.Scale = Vector3.new(0.949999988, 1.39999998, 0.150000006)
- o165.Name = "C2"
- o165.Parent = o156
- o165.Material = Enum.Material.SmoothPlastic
- o165.BrickColor = BrickColor.new("Alder")
- o165.Reflectance = 0.10000000149012
- o165.Position = Vector3.new(-2.69977593, 0.523914993, -8.26003265)
- o165.CanCollide = false
- o165.Elasticity = 0
- o165.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
- o165.CFrame = CFrame.new(-2.69977593, 0.523914993, -8.26003265, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o165.Color = Color3.new(0.705882, 0.501961, 1)
- o165.Position = Vector3.new(-2.69977593, 0.523914993, -8.26003265)
- o165.Color = Color3.new(0.705882, 0.501961, 1)
- o166.Parent = o165
- o166.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- o166.Offset = Vector3.new(-0.00999999978, 0, 0)
- o166.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- o166.MeshType = Enum.MeshType.FileMesh
- o166.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- o167.Name = "C2"
- o167.Parent = o156
- o167.Material = Enum.Material.SmoothPlastic
- o167.BrickColor = BrickColor.new("Alder")
- o167.Reflectance = 0.10000000149012
- o167.Position = Vector3.new(-2.69977593, 0.523914993, -7.66003513)
- o167.CanCollide = false
- o167.Elasticity = 0
- o167.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
- o167.CFrame = CFrame.new(-2.69977593, 0.523914993, -7.66003513, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o167.Color = Color3.new(0.705882, 0.501961, 1)
- o167.Position = Vector3.new(-2.69977593, 0.523914993, -7.66003513)
- o167.Color = Color3.new(0.705882, 0.501961, 1)
- o168.Parent = o167
- o168.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- o168.Offset = Vector3.new(-0.00999999978, 0, 0)
- o168.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- o168.MeshType = Enum.MeshType.FileMesh
- o168.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- o169.Name = "C2"
- o169.Parent = o156
- o169.Material = Enum.Material.SmoothPlastic
- o169.BrickColor = BrickColor.new("Alder")
- o169.Reflectance = 0.10000000149012
- o169.Position = Vector3.new(-2.69977593, 0.523914993, -7.9600358)
- o169.CanCollide = false
- o169.Elasticity = 0
- o169.Size = Vector3.new(0.400000006, 0.200000003, 0.600000024)
- o169.CFrame = CFrame.new(-2.69977593, 0.523914993, -7.9600358, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o169.Color = Color3.new(0.705882, 0.501961, 1)
- o169.Position = Vector3.new(-2.69977593, 0.523914993, -7.9600358)
- o169.Color = Color3.new(0.705882, 0.501961, 1)
- o170.Parent = o169
- o170.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- o170.Offset = Vector3.new(-0.00999999978, 0, 0)
- o170.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- o170.MeshType = Enum.MeshType.FileMesh
- o170.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- o171.Name = "P2"
- o171.Parent = o131
- o172.Name = "Center"
- o172.Parent = o171
- o172.Material = Enum.Material.SmoothPlastic
- o172.BrickColor = BrickColor.new("Really black")
- o172.Reflectance = 0.15000000596046
- o172.Position = Vector3.new(-2.19979811, 0.823916018, -7.96003914)
- o172.Rotation = Vector3.new(0, 90, 0)
- o172.CanCollide = false
- o172.Size = Vector3.new(1, 0.400000006, 1)
- o172.CFrame = CFrame.new(-2.19979811, 0.823916018, -7.96003914, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- o172.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o172.Position = Vector3.new(-2.19979811, 0.823916018, -7.96003914)
- o172.Orientation = Vector3.new(0, 90, 0)
- o172.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o173.Parent = o172
- o173.Scale = Vector3.new(1.08000004, 1.10000002, 1.08000004)
- o173.Scale = Vector3.new(1.08000004, 1.10000002, 1.08000004)
- o174.Name = "C"
- o174.Parent = o171
- o174.Material = Enum.Material.Granite
- o174.BrickColor = BrickColor.new("Dark indigo")
- o174.Position = Vector3.new(-2.69979095, 0.823916018, -7.9600358)
- o174.Rotation = Vector3.new(0, 90, 0)
- o174.CanCollide = false
- o174.Size = Vector3.new(1, 0.400000036, 0.400000006)
- o174.CFrame = CFrame.new(-2.69979095, 0.823916018, -7.9600358, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- o174.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o174.Position = Vector3.new(-2.69979095, 0.823916018, -7.9600358)
- o174.Orientation = Vector3.new(0, 90, 0)
- o174.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o175.Parent = o174
- o175.Scale = Vector3.new(0.899999976, 1.10000002, 0.254999995)
- o175.MeshType = Enum.MeshType.Torso
- o175.Scale = Vector3.new(0.899999976, 1.10000002, 0.254999995)
- o176.Name = "C"
- o176.Parent = o171
- o176.Material = Enum.Material.Neon
- o176.BrickColor = BrickColor.new("Dark indigo")
- o176.Position = Vector3.new(-2.69979095, 0.823916018, -7.9600358)
- o176.Rotation = Vector3.new(0, 90, 0)
- o176.CanCollide = false
- o176.Size = Vector3.new(1, 0.400000036, 0.400000006)
- o176.CFrame = CFrame.new(-2.69979095, 0.823916018, -7.9600358, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- o176.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o176.Position = Vector3.new(-2.69979095, 0.823916018, -7.9600358)
- o176.Orientation = Vector3.new(0, 90, 0)
- o176.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o177.Parent = o176
- o177.Scale = Vector3.new(0.949999988, 1.09000003, 0.25)
- o177.MeshType = Enum.MeshType.Torso
- o177.Scale = Vector3.new(0.949999988, 1.09000003, 0.25)
- o178.Name = "C2"
- o178.Parent = o171
- o178.Material = Enum.Material.SmoothPlastic
- o178.BrickColor = BrickColor.new("Alder")
- o178.Position = Vector3.new(-2.69998193, 0.823526978, -7.70999718)
- o178.Rotation = Vector3.new(-15, 90, 0)
- o178.CanCollide = false
- o178.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
- o178.CFrame = CFrame.new(-2.69998193, 0.823526978, -7.70999718, -4.37113883e-08, 0, 1, -0.258839279, 0.965920389, -1.13142242e-08, -0.965920389, -0.258839279, -4.22217212e-08)
- o178.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.Color = Color3.new(0.705882, 0.501961, 1)
- o178.Position = Vector3.new(-2.69998193, 0.823526978, -7.70999718)
- o178.Orientation = Vector3.new(0, 90, -15)
- o178.Color = Color3.new(0.705882, 0.501961, 1)
- o179.Parent = o178
- o179.Scale = Vector3.new(0.100000001, 0.600000024, 0.280000001)
- o179.Scale = Vector3.new(0.100000001, 0.600000024, 0.280000001)
- o180.Name = "C2"
- o180.Parent = o171
- o180.Material = Enum.Material.SmoothPlastic
- o180.BrickColor = BrickColor.new("Alder")
- o180.Position = Vector3.new(-2.69978309, 0.823916018, -7.96003914)
- o180.Rotation = Vector3.new(0, 90, 0)
- o180.CanCollide = false
- o180.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
- o180.CFrame = CFrame.new(-2.69978309, 0.823916018, -7.96003914, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- o180.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.Color = Color3.new(0.705882, 0.501961, 1)
- o180.Position = Vector3.new(-2.69978309, 0.823916018, -7.96003914)
- o180.Orientation = Vector3.new(0, 90, 0)
- o180.Color = Color3.new(0.705882, 0.501961, 1)
- o181.Parent = o180
- o181.Scale = Vector3.new(0.100000001, 1, 0.280000001)
- o181.Scale = Vector3.new(0.100000001, 1, 0.280000001)
- o182.Name = "C2"
- o182.Parent = o171
- o182.Material = Enum.Material.SmoothPlastic
- o182.BrickColor = BrickColor.new("Alder")
- o182.Position = Vector3.new(-2.69998193, 0.823526978, -8.20999718)
- o182.Rotation = Vector3.new(15, 90, 0)
- o182.CanCollide = false
- o182.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
- o182.CFrame = CFrame.new(-2.69998193, 0.823526978, -8.20999718, -4.37113883e-08, 0, 1, 0.258756638, 0.965942562, 1.1310612e-08, -0.965942562, 0.258756638, -4.22226911e-08)
- o182.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.Color = Color3.new(0.705882, 0.501961, 1)
- o182.Position = Vector3.new(-2.69998193, 0.823526978, -8.20999718)
- o182.Orientation = Vector3.new(0, 90, 15)
- o182.Color = Color3.new(0.705882, 0.501961, 1)
- o183.Parent = o182
- o183.Scale = Vector3.new(0.100000001, 0.600000024, 0.280000001)
- o183.Scale = Vector3.new(0.100000001, 0.600000024, 0.280000001)
- o184.Name = "Seal"
- o184.Parent = o131
- o186.Name = "Mot1"
- o186.Parent = o184
- o186.Material = Enum.Material.SmoothPlastic
- o186.BrickColor = BrickColor.new("Really black")
- o186.Transparency = 1
- o186.Position = Vector3.new(-2.74979353, 1.923913, -7.96003389)
- o186.Rotation = Vector3.new(180, 0, -90)
- o186.CanCollide = false
- o186.Size = Vector3.new(0.200000003, 0.400000095, 0.600000024)
- o186.CFrame = CFrame.new(-2.74979353, 1.923913, -7.96003389, -4.37113883e-08, 1, 0, 1, 4.37113883e-08, -8.74227766e-08, -8.74227766e-08, -3.82137093e-15, -1)
- o186.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o186.Position = Vector3.new(-2.74979353, 1.923913, -7.96003389)
- o186.Orientation = Vector3.new(0, 180, 90)
- o186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o187.Parent = o186
- o187.Scale = Vector3.new(0, 0, 0)
- o187.Scale = Vector3.new(0, 0, 0)
- o188.Parent = o186
- o188.C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, -8.74227766e-08, 1, 4.37113883e-08, -3.82137093e-15, 0, -8.74227766e-08, -1)
- o188.C1 = CFrame.new(0.0557327271, 0, -0.0865001678, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o188.Part0 = o186
- o190.Name = "Mot2"
- o190.Parent = o184
- o190.Material = Enum.Material.SmoothPlastic
- o190.BrickColor = BrickColor.new("Really black")
- o190.Transparency = 1
- o190.Position = Vector3.new(-2.74979353, 1.923913, -7.96003389)
- o190.Rotation = Vector3.new(180, 0, -90)
- o190.CanCollide = false
- o190.Size = Vector3.new(0.200000003, 0.400000095, 0.600000024)
- o190.CFrame = CFrame.new(-2.74979353, 1.923913, -7.96003389, -4.37113883e-08, 1, 0, 1, 4.37113883e-08, -8.74227766e-08, -8.74227766e-08, -3.82137093e-15, -1)
- o190.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o190.Position = Vector3.new(-2.74979353, 1.923913, -7.96003389)
- o190.Orientation = Vector3.new(0, 180, 90)
- o190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o191.Parent = o190
- o191.Scale = Vector3.new(0, 0, 0)
- o191.Scale = Vector3.new(0, 0, 0)
- o192.Parent = o190
- o192.C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, -8.74227766e-08, 1, 4.37113883e-08, -3.82137093e-15, 0, -8.74227766e-08, -1)
- o192.C1 = CFrame.new(0.0557327271, 0, 0.0864982605, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o192.Part0 = o190
- o193.Name = "Main"
- o193.Parent = o184
- o193.Material = Enum.Material.SmoothPlastic
- o193.BrickColor = BrickColor.new("Fossil")
- o193.Reflectance = 0.30000001192093
- o193.Position = Vector3.new(-2.74979353, 1.923913, -7.96003389)
- o193.Rotation = Vector3.new(180, 0, -90)
- o193.CanCollide = false
- o193.Size = Vector3.new(0.200000003, 0.400000095, 0.600000024)
- o193.CFrame = CFrame.new(-2.74979353, 1.923913, -7.96003389, -4.37113883e-08, 1, 0, 1, 4.37113883e-08, -8.74227766e-08, -8.74227766e-08, -3.82137093e-15, -1)
- o193.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o193.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o193.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o193.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o193.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o193.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o193.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o193.Position = Vector3.new(-2.74979353, 1.923913, -7.96003389)
- o193.Orientation = Vector3.new(0, 180, 90)
- o193.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o194.Parent = o193
- o194.Scale = Vector3.new(1.79999995, 0.150000006, 1.79999995)
- o194.Scale = Vector3.new(1.79999995, 0.150000006, 1.79999995)
- o195.Parent = o193
- o195.C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, -8.74227766e-08, 1, 4.37113883e-08, -3.82137093e-15, 0, -8.74227766e-08, -1)
- o195.C1 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, -8.74227766e-08, 1, 4.37113883e-08, -3.82137093e-15, 0, -8.74227766e-08, -1)
- o195.Part0 = o193
- o195.Part1 = o186
- o196.Parent = o193
- o196.C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, -8.74227766e-08, 1, 4.37113883e-08, -3.82137093e-15, 0, -8.74227766e-08, -1)
- o196.C1 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, -8.74227766e-08, 1, 4.37113883e-08, -3.82137093e-15, 0, -8.74227766e-08, -1)
- o196.Part0 = o193
- o196.Part1 = o190
- o197.Parent = o193
- o197.C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, -8.74227766e-08, 1, 4.37113883e-08, -3.82137093e-15, 0, -8.74227766e-08, -1)
- o197.C1 = CFrame.new(-0.549995422, 0.699996948, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o197.Part0 = o193
- o197.Part1 = o215
- o198.Name = "P1"
- o198.Parent = o131
- o199.Name = "Center"
- o199.Parent = o198
- o199.Material = Enum.Material.SmoothPlastic
- o199.BrickColor = BrickColor.new("Really black")
- o199.Reflectance = 0.15000000596046
- o199.Position = Vector3.new(-2.19979811, 1.22391605, -7.96003914)
- o199.Rotation = Vector3.new(0, 90, 0)
- o199.CanCollide = false
- o199.Size = Vector3.new(1, 0.400000006, 1)
- o199.CFrame = CFrame.new(-2.19979811, 1.22391605, -7.96003914, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- o199.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o199.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o199.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o199.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o199.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o199.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o199.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o199.Position = Vector3.new(-2.19979811, 1.22391605, -7.96003914)
- o199.Orientation = Vector3.new(0, 90, 0)
- o199.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o200.Parent = o199
- o200.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002)
- o200.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002)
- o201.Name = "C"
- o201.Parent = o198
- o201.Material = Enum.Material.Granite
- o201.BrickColor = BrickColor.new("Dark indigo")
- o201.Position = Vector3.new(-2.69979095, 1.22391605, -7.9600358)
- o201.Rotation = Vector3.new(0, 90, 0)
- o201.CanCollide = false
- o201.Size = Vector3.new(1, 0.400000036, 0.400000006)
- o201.CFrame = CFrame.new(-2.69979095, 1.22391605, -7.9600358, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- o201.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o201.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o201.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o201.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o201.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o201.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o201.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o201.Position = Vector3.new(-2.69979095, 1.22391605, -7.9600358)
- o201.Orientation = Vector3.new(0, 90, 0)
- o201.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o202.Parent = o201
- o202.Scale = Vector3.new(0.850000024, 1.10000002, 0.319999993)
- o202.MeshType = Enum.MeshType.Torso
- o202.Scale = Vector3.new(0.850000024, 1.10000002, 0.319999993)
- o203.Name = "C"
- o203.Parent = o198
- o203.Material = Enum.Material.Neon
- o203.BrickColor = BrickColor.new("Dark indigo")
- o203.Position = Vector3.new(-2.69979095, 1.22391605, -7.9600358)
- o203.Rotation = Vector3.new(0, 90, 0)
- o203.CanCollide = false
- o203.Size = Vector3.new(1, 0.400000036, 0.400000006)
- o203.CFrame = CFrame.new(-2.69979095, 1.22391605, -7.9600358, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- o203.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o203.Position = Vector3.new(-2.69979095, 1.22391605, -7.9600358)
- o203.Orientation = Vector3.new(0, 90, 0)
- o203.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o204.Parent = o203
- o204.Scale = Vector3.new(0.899999976, 1.09000003, 0.310000002)
- o204.MeshType = Enum.MeshType.Torso
- o204.Scale = Vector3.new(0.899999976, 1.09000003, 0.310000002)
- o205.Name = "C2"
- o205.Parent = o198
- o205.Material = Enum.Material.SmoothPlastic
- o205.BrickColor = BrickColor.new("Alder")
- o205.Position = Vector3.new(-2.69978309, 1.12391603, -8.06003857)
- o205.Rotation = Vector3.new(-45, 90, 0)
- o205.CanCollide = false
- o205.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
- o205.CFrame = CFrame.new(-2.69978309, 1.12391603, -8.06003857, -4.37113883e-08, 0, 1, -0.707166076, 0.707047522, -3.09112096e-08, -0.707047522, -0.707166076, -3.09060297e-08)
- o205.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.Color = Color3.new(0.705882, 0.501961, 1)
- o205.Position = Vector3.new(-2.69978309, 1.12391603, -8.06003857)
- o205.Orientation = Vector3.new(0, 90, -45)
- o205.Color = Color3.new(0.705882, 0.501961, 1)
- o206.Parent = o205
- o206.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
- o206.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
- o207.Name = "C2"
- o207.Parent = o198
- o207.Material = Enum.Material.SmoothPlastic
- o207.BrickColor = BrickColor.new("Alder")
- o207.Position = Vector3.new(-2.69978309, 1.22391605, -7.96003914)
- o207.Rotation = Vector3.new(0, 90, 0)
- o207.CanCollide = false
- o207.Size = Vector3.new(0.600000024, 0.400000006, 0.400000006)
- o207.CFrame = CFrame.new(-2.69978309, 1.22391605, -7.96003914, -4.37113883e-08, 0, 1, -4.3159529e-05, 1, -1.88656295e-12, -1, -4.3159529e-05, -4.37113883e-08)
- o207.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.Color = Color3.new(0.705882, 0.501961, 1)
- o207.Position = Vector3.new(-2.69978309, 1.22391605, -7.96003914)
- o207.Orientation = Vector3.new(0, 90, 0)
- o207.Color = Color3.new(0.705882, 0.501961, 1)
- o208.Parent = o207
- o208.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- o208.Offset = Vector3.new(0, 0, -0.0649999976)
- o208.Scale = Vector3.new(0.150000006, 0.150000006, 0)
- o208.MeshType = Enum.MeshType.FileMesh
- o208.Scale = Vector3.new(0.150000006, 0.150000006, 0)
- o209.Name = "C2"
- o209.Parent = o198
- o209.Material = Enum.Material.SmoothPlastic
- o209.BrickColor = BrickColor.new("Alder")
- o209.Position = Vector3.new(-2.69978309, 1.32391596, -7.8600378)
- o209.Rotation = Vector3.new(-45, 90, 0)
- o209.CanCollide = false
- o209.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
- o209.CFrame = CFrame.new(-2.69978309, 1.32391596, -7.8600378, -4.37113883e-08, 0, 1, -0.707166076, 0.707047522, -3.09112096e-08, -0.707047522, -0.707166076, -3.09060297e-08)
- o209.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.Color = Color3.new(0.705882, 0.501961, 1)
- o209.Position = Vector3.new(-2.69978309, 1.32391596, -7.8600378)
- o209.Orientation = Vector3.new(0, 90, -45)
- o209.Color = Color3.new(0.705882, 0.501961, 1)
- o210.Parent = o209
- o210.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
- o210.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
- o211.Name = "C2"
- o211.Parent = o198
- o211.Material = Enum.Material.SmoothPlastic
- o211.BrickColor = BrickColor.new("Alder")
- o211.Position = Vector3.new(-2.69978309, 1.12391603, -7.8600378)
- o211.Rotation = Vector3.new(45, 90, 0)
- o211.CanCollide = false
- o211.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
- o211.CFrame = CFrame.new(-2.69978309, 1.12391603, -7.8600378, -4.37113883e-08, 0, 1, 0.70710969, 0.707103848, 3.09087476e-08, -0.707103848, 0.70710969, -3.09084918e-08)
- o211.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o211.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o211.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o211.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o211.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o211.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o211.Color = Color3.new(0.705882, 0.501961, 1)
- o211.Position = Vector3.new(-2.69978309, 1.12391603, -7.8600378)
- o211.Orientation = Vector3.new(0, 90, 45)
- o211.Color = Color3.new(0.705882, 0.501961, 1)
- o212.Parent = o211
- o212.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
- o212.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
- o213.Name = "C2"
- o213.Parent = o198
- o213.Material = Enum.Material.SmoothPlastic
- o213.BrickColor = BrickColor.new("Alder")
- o213.Position = Vector3.new(-2.69978309, 1.32391596, -8.06003857)
- o213.Rotation = Vector3.new(45, 90, 0)
- o213.CanCollide = false
- o213.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
- o213.CFrame = CFrame.new(-2.69978309, 1.32391596, -8.06003857, -4.37113883e-08, 0, 1, 0.70710969, 0.707103848, 3.09087476e-08, -0.707103848, 0.70710969, -3.09084918e-08)
- o213.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o213.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o213.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o213.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o213.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o213.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o213.Color = Color3.new(0.705882, 0.501961, 1)
- o213.Position = Vector3.new(-2.69978309, 1.32391596, -8.06003857)
- o213.Orientation = Vector3.new(0, 90, 45)
- o213.Color = Color3.new(0.705882, 0.501961, 1)
- o214.Parent = o213
- o214.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
- o214.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
- o215.Name = "Arm"
- o215.Parent = o131
- o215.Material = Enum.Material.SmoothPlastic
- o215.BrickColor = BrickColor.new("Really black")
- o215.Transparency = 1
- o215.Position = Vector3.new(-2.19979811, 1.22391605, -7.9600358)
- o215.CanCollide = false
- o215.Size = Vector3.new(1, 2, 1)
- o215.CFrame = CFrame.new(-2.19979811, 1.22391605, -7.9600358, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o215.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o215.Position = Vector3.new(-2.19979811, 1.22391605, -7.9600358)
- o215.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o216.Parent = o215
- o216.Scale = Vector3.new(0, 0, 0)
- o216.Scale = Vector3.new(0, 0, 0)
- o217.Parent = o131
- o217.Material = Enum.Material.Granite
- o217.BrickColor = BrickColor.new("Really black")
- o217.Position = Vector3.new(-2.17523193, 2.224015, -7.95814991)
- o217.Rotation = Vector3.new(90, 90, 0)
- o217.CanCollide = false
- o217.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
- o217.CFrame = CFrame.new(-2.17523193, 2.224015, -7.95814991, -4.37113883e-08, 0, 1, 1, -4.37113883e-08, 4.37113883e-08, 4.37113883e-08, 1, 1.91068547e-15)
- o217.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o217.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o217.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o217.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o217.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o217.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o217.Position = Vector3.new(-2.17523193, 2.224015, -7.95814991)
- o217.Orientation = Vector3.new(0, 90, 90)
- o217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o218.Parent = o217
- o218.Scale = Vector3.new(0.5, 0.800000012, 0.600000024)
- o218.Scale = Vector3.new(0.5, 0.800000012, 0.600000024)
- o219.Name = "C"
- o219.Parent = o131
- o219.Material = Enum.Material.Neon
- o219.BrickColor = BrickColor.new("Dark indigo")
- o219.Position = Vector3.new(-2.17501807, 2.22352505, -8.09999657)
- o219.Rotation = Vector3.new(180, -45, -90)
- o219.CanCollide = false
- o219.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
- o219.CFrame = CFrame.new(-2.17501807, 2.22352505, -8.09999657, 2.75087041e-06, 0.707129121, -0.707084477, 1, -3.9520105e-06, -6.18191933e-08, -2.83811937e-06, -0.707084477, -0.707129121)
- o219.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o219.Position = Vector3.new(-2.17501807, 2.22352505, -8.09999657)
- o219.Orientation = Vector3.new(0, -135, 90)
- o219.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o220.Parent = o219
- o220.Offset = Vector3.new(0.100000001, -0.125, 0)
- o220.Scale = Vector3.new(0.0299999993, 0.200000003, 0.0299999993)
- o220.MeshType = Enum.MeshType.Sphere
- o220.Scale = Vector3.new(0.0299999993, 0.200000003, 0.0299999993)
- o221.Name = "C"
- o221.Parent = o131
- o221.Material = Enum.Material.Neon
- o221.BrickColor = BrickColor.new("Dark indigo")
- o221.Position = Vector3.new(-2.17501807, 2.22352505, -8.09999657)
- o221.Rotation = Vector3.new(0, -45, 90)
- o221.CanCollide = false
- o221.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
- o221.CFrame = CFrame.new(-2.17501807, 2.22352505, -8.09999657, 4.93610605e-05, -0.707047522, -0.707166016, 1, 3.49048387e-05, 3.49022412e-05, 5.96992322e-09, -0.707166016, 0.707047522)
- o221.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o221.Position = Vector3.new(-2.17501807, 2.22352505, -8.09999657)
- o221.Orientation = Vector3.new(0, -45, 90)
- o221.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o222.Parent = o221
- o222.Offset = Vector3.new(0.100000001, -0.125, 0)
- o222.Scale = Vector3.new(0.0299999993, 0.200000003, 0.0299999993)
- o222.MeshType = Enum.MeshType.Sphere
- o222.Scale = Vector3.new(0.0299999993, 0.200000003, 0.0299999993)
- o223.Name = "C"
- o223.Parent = o131
- o223.Material = Enum.Material.Neon
- o223.BrickColor = BrickColor.new("Dark indigo")
- o223.Position = Vector3.new(-2.17523193, 2.224015, -7.95814991)
- o223.Rotation = Vector3.new(-90, -90, 0)
- o223.CanCollide = false
- o223.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
- o223.CFrame = CFrame.new(-2.17523193, 2.224015, -7.95814991, -4.37113883e-08, 0, -1, 1, -4.37113883e-08, -4.37113883e-08, -4.37113883e-08, -1, 1.91068547e-15)
- o223.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o223.Position = Vector3.new(-2.17523193, 2.224015, -7.95814991)
- o223.Orientation = Vector3.new(0, -90, 90)
- o223.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o224.Parent = o223
- o224.Offset = Vector3.new(0.100000001, -0.0500000007, 0)
- o224.Scale = Vector3.new(0.0299999993, 0.300000012, 0.0299999993)
- o224.MeshType = Enum.MeshType.Sphere
- o224.Scale = Vector3.new(0.0299999993, 0.300000012, 0.0299999993)
- o225.Name = "C"
- o225.Parent = o131
- o225.Material = Enum.Material.Neon
- o225.BrickColor = BrickColor.new("Dark indigo")
- o225.Position = Vector3.new(-2.17523193, 2.224015, -8.05815315)
- o225.Rotation = Vector3.new(90, 90, 0)
- o225.CanCollide = false
- o225.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
- o225.CFrame = CFrame.new(-2.17523193, 2.224015, -8.05815315, -4.37113883e-08, 0, 1, 1, -4.37113883e-08, 4.37113883e-08, 4.37113883e-08, 1, 1.91068547e-15)
- o225.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o225.Position = Vector3.new(-2.17523193, 2.224015, -8.05815315)
- o225.Orientation = Vector3.new(0, 90, 90)
- o225.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o226.Parent = o225
- o226.Offset = Vector3.new(0.100000001, 0, 0)
- o226.Scale = Vector3.new(0.0500000007, 0.0500000007, 0.100000001)
- o226.MeshType = Enum.MeshType.Sphere
- o226.Scale = Vector3.new(0.0500000007, 0.0500000007, 0.100000001)
- o227.Parent = o131
- o227.Material = Enum.Material.SmoothPlastic
- o227.BrickColor = BrickColor.new("Fossil")
- o227.Position = Vector3.new(-2.17524695, 2.224015, -7.95814991)
- o227.Rotation = Vector3.new(90, 90, 0)
- o227.CanCollide = false
- o227.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
- o227.CFrame = CFrame.new(-2.17524695, 2.224015, -7.95814991, -4.37113883e-08, 0, 1, 1, -4.37113883e-08, 4.37113883e-08, 4.37113883e-08, 1, 1.91068547e-15)
- o227.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o227.Position = Vector3.new(-2.17524695, 2.224015, -7.95814991)
- o227.Orientation = Vector3.new(0, 90, 90)
- o227.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o228.Parent = o227
- o228.Scale = Vector3.new(0.330000013, 0.870000005, 0.670000017)
- o228.Scale = Vector3.new(0.330000013, 0.870000005, 0.670000017)
- o229.Name = "C"
- o229.Parent = o131
- o229.Material = Enum.Material.Neon
- o229.BrickColor = BrickColor.new("Dark indigo")
- o229.Position = Vector3.new(-2.17523193, 2.224015, -7.95814991)
- o229.Rotation = Vector3.new(90, 90, 0)
- o229.CanCollide = false
- o229.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
- o229.CFrame = CFrame.new(-2.17523193, 2.224015, -7.95814991, -4.37113883e-08, 0, 1, 1, -4.37113883e-08, 4.37113883e-08, 4.37113883e-08, 1, 1.91068547e-15)
- o229.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o229.Position = Vector3.new(-2.17523193, 2.224015, -7.95814991)
- o229.Orientation = Vector3.new(0, 90, 90)
- o229.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o230.Parent = o229
- o230.Scale = Vector3.new(0.340000004, 0.829999983, 0.629999995)
- o230.Scale = Vector3.new(0.340000004, 0.829999983, 0.629999995)
- o231.Name = "C"
- o231.Parent = o131
- o231.Material = Enum.Material.Neon
- o231.BrickColor = BrickColor.new("Dark indigo")
- o231.Reflectance = 0.30000001192093
- o231.Position = Vector3.new(-2.74979401, 1.923913, -7.96003389)
- o231.Rotation = Vector3.new(180, 0, -90)
- o231.CanCollide = false
- o231.Size = Vector3.new(0.200000003, 0.400000095, 0.600000024)
- o231.CFrame = CFrame.new(-2.74979401, 1.923913, -7.96003389, -4.37113883e-08, 1, 0, 1, 4.37113883e-08, -8.74227766e-08, -8.74227766e-08, -3.82137093e-15, -1)
- o231.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o231.Position = Vector3.new(-2.74979401, 1.923913, -7.96003389)
- o231.Orientation = Vector3.new(0, 180, 90)
- o231.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o232.Parent = o231
- o232.Scale = Vector3.new(1.89999998, 0.140000001, 1.89999998)
- o232.Scale = Vector3.new(1.89999998, 0.140000001, 1.89999998)
- o233.Name = "Claw1"
- o233.Parent = o131
- o233.Material = Enum.Material.SmoothPlastic
- o233.BrickColor = BrickColor.new("Really black")
- o233.Transparency = 1
- o233.Position = Vector3.new(-2.5839839, 0.148146003, -8.36002064)
- o233.Rotation = Vector3.new(-175, 0, -170)
- o233.CanCollide = false
- o233.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o233.CFrame = CFrame.new(-2.5839839, 0.148146003, -8.36002064, -0.984806418, 0.173655808, 9.3464414e-06, 0.17299518, 0.981055319, 0.0871962532, 0.0151329665, 0.085873045, -0.996191144)
- o233.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o233.Position = Vector3.new(-2.5839839, 0.148146003, -8.36002064)
- o233.Orientation = Vector3.new(-5, 180, 10)
- o233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o234.Parent = o233
- o234.Scale = Vector3.new(0, 0, 0)
- o234.Scale = Vector3.new(0, 0, 0)
- o235.Name = "P"
- o235.Parent = o233
- o235.Transparency = NumberSequence.new(0.40000000596046,1)
- o235.Rotation = NumberRange.new(90,180)
- o235.Size = NumberSequence.new(0.10000000149012,0.10000000149012)
- o235.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
- o235.Enabled = false
- o235.LightEmission = 1
- o235.Texture = "rbxasset://textures/particles/smoke_main.dds"
- o235.Acceleration = Vector3.new(-5, 0, 0)
- o235.Lifetime = NumberRange.new(0.5,0.5)
- o235.Rate = 800
- o235.RotSpeed = NumberRange.new(180,270)
- o235.Speed = NumberRange.new(2.4000000953674,2.4000000953674)
- o235.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
- o236.Name = "Claw2"
- o236.Parent = o131
- o236.Material = Enum.Material.SmoothPlastic
- o236.BrickColor = BrickColor.new("Really black")
- o236.Transparency = 1
- o236.Position = Vector3.new(-2.5839839, 0.148146003, -7.96002197)
- o236.Rotation = Vector3.new(-180, 0, -170)
- o236.CanCollide = false
- o236.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o236.CFrame = CFrame.new(-2.5839839, 0.148146003, -7.96002197, -0.9848032, 0.173674121, 3.30597031e-05, 0.173674121, 0.9848032, 2.78075513e-05, -2.77278505e-05, 3.31265801e-05, -1)
- o236.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o236.Position = Vector3.new(-2.5839839, 0.148146003, -7.96002197)
- o236.Orientation = Vector3.new(0, 180, 10)
- o236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o237.Parent = o236
- o237.Scale = Vector3.new(0, 0, 0)
- o237.Scale = Vector3.new(0, 0, 0)
- o238.Name = "P"
- o238.Parent = o236
- o238.Transparency = NumberSequence.new(0.40000000596046,1)
- o238.Rotation = NumberRange.new(90,180)
- o238.Size = NumberSequence.new(0.10000000149012,0.10000000149012)
- o238.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
- o238.Enabled = false
- o238.LightEmission = 1
- o238.Texture = "rbxasset://textures/particles/smoke_main.dds"
- o238.Acceleration = Vector3.new(-5, 0, 0)
- o238.Lifetime = NumberRange.new(0.5,0.5)
- o238.Rate = 800
- o238.RotSpeed = NumberRange.new(180,270)
- o238.Speed = NumberRange.new(2.4000000953674,2.4000000953674)
- o238.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
- o239.Name = "Claw3"
- o239.Parent = o131
- o239.Material = Enum.Material.SmoothPlastic
- o239.BrickColor = BrickColor.new("Really black")
- o239.Transparency = 1
- o239.Position = Vector3.new(-2.5839839, 0.148146003, -7.56002188)
- o239.Rotation = Vector3.new(175, 0, -170)
- o239.CanCollide = false
- o239.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o239.CFrame = CFrame.new(-2.5839839, 0.148146003, -7.56002188, -0.984805882, 0.173658863, 5.68539399e-05, 0.172993392, 0.981060505, -0.0871409103, -0.0151885683, -0.0858070478, -0.996195972)
- o239.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o239.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o239.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o239.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o239.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o239.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o239.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o239.Position = Vector3.new(-2.5839839, 0.148146003, -7.56002188)
- o239.Orientation = Vector3.new(5, 180, 10)
- o239.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o240.Parent = o239
- o240.Scale = Vector3.new(0, 0, 0)
- o240.Scale = Vector3.new(0, 0, 0)
- o241.Name = "P"
- o241.Parent = o239
- o241.Transparency = NumberSequence.new(0.40000000596046,1)
- o241.Rotation = NumberRange.new(90,180)
- o241.Size = NumberSequence.new(0.10000000149012,0.10000000149012)
- o241.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
- o241.Enabled = false
- o241.LightEmission = 1
- o241.Texture = "rbxasset://textures/particles/smoke_main.dds"
- o241.Acceleration = Vector3.new(-5, 0, 0)
- o241.Lifetime = NumberRange.new(0.5,0.5)
- o241.Rate = 800
- o241.RotSpeed = NumberRange.new(180,270)
- o241.Speed = NumberRange.new(2.4000000953674,2.4000000953674)
- o241.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
- o242.Name = "ArmParticles"
- o242.Parent = o131
- o242.Material = Enum.Material.SmoothPlastic
- o242.BrickColor = BrickColor.new("Really black")
- o242.Transparency = 1
- o242.Position = Vector3.new(-2.18398309, 1.648139, -7.96002197)
- o242.Rotation = Vector3.new(180, 0, 180)
- o242.CanCollide = false
- o242.Size = Vector3.new(1, 0.399999976, 1)
- o242.CFrame = CFrame.new(-2.18398309, 1.648139, -7.96002197, -1, -8.74227766e-08, 0, -8.74227766e-08, 1, -8.74227766e-08, 7.64274186e-15, -8.74227766e-08, -1)
- o242.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o242.Position = Vector3.new(-2.18398309, 1.648139, -7.96002197)
- o242.Orientation = Vector3.new(0, 180, 0)
- o242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o243.Parent = o242
- o243.Scale = Vector3.new(0, 0, 0)
- o243.Scale = Vector3.new(0, 0, 0)
- o244.Name = "P"
- o244.Parent = o242
- o244.Transparency = NumberSequence.new(0.40000000596046,0.40000000596046)
- o244.Rotation = NumberRange.new(90,180)
- o244.Size = NumberSequence.new(0.23999999463558,0.23999999463558,0.5625)
- o244.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
- o244.Enabled = false
- o244.LightEmission = 1
- o244.Texture = "rbxasset://textures/particles/smoke_main.dds"
- o244.Lifetime = NumberRange.new(1,1)
- o244.Rate = 800
- o244.RotSpeed = NumberRange.new(180,270)
- o244.Speed = NumberRange.new(1.2999999523163,1.2999999523163)
- o244.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
- o245.Name = "ObjectValues"
- o245.Parent = o1
- o246.Name = "Right"
- o246.Parent = o245
- o247.Name = "CM1"
- o247.Parent = o246
- o247.Value = o84
- o248.Name = "CM2"
- o248.Parent = o246
- o248.Value = o75
- o249.Name = "CM3"
- o249.Parent = o246
- o249.Value = o79
- o250.Name = "Particles"
- o250.Parent = o246
- o250.Value = o38
- o251.Name = "LM1"
- o251.Parent = o246
- o251.Value = o82
- o252.Name = "LM2"
- o252.Parent = o246
- o252.Value = o83
- o253.Name = "Arm"
- o253.Parent = o246
- o253.Value = o102
- o254.Name = "CP1"
- o254.Parent = o246
- o254.Value = o124
- o255.Name = "CP2"
- o255.Parent = o246
- o255.Value = o130
- o256.Name = "CP3"
- o256.Parent = o246
- o256.Value = o127
- o257.Name = "Left"
- o257.Parent = o245
- o258.Name = "CM1"
- o258.Parent = o257
- o258.Value = o197
- o259.Name = "CM2"
- o259.Parent = o257
- o259.Value = o188
- o260.Name = "CM3"
- o260.Parent = o257
- o260.Value = o192
- o261.Name = "Particles"
- o261.Parent = o257
- o261.Value = o244
- o262.Name = "LM1"
- o262.Parent = o257
- o262.Value = o195
- o263.Name = "LM2"
- o263.Parent = o257
- o263.Value = o196
- o264.Name = "Arm"
- o264.Parent = o257
- o264.Value = o215
- o265.Name = "CP1"
- o265.Parent = o257
- o265.Value = o235
- o266.Name = "CP2"
- o266.Parent = o257
- o266.Value = o238
- o267.Name = "CP3"
- o267.Parent = o257
- o267.Value = o241
- o268.Name = "TorPart"
- o268.Parent = o245
- o268.Value = o11
- o269.Name = "Welder"
- o269.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- Weld = function(X, Y, Z)
- local CJ = CFrame.new(X.Position)
- local C0 = X.CFrame:inverse() * CJ
- local C1 = Y.CFrame:inverse() * CJ
- if Z then
- C0 = CFrame.new()
- end
- local W = Create("Weld")({Name = "Weld", Parent = X, Part0 = X, Part1 = Y, C0 = C0, C1 = C1})
- return W
- end
- local WeldObjects = function(parent, h)
- for _,obj in pairs(parent:GetChildren()) do
- if obj:IsA("BasePart") or obj:IsA("UnionOperation") and (obj.Name ~= "Mo") then
- Weld(obj, h)
- obj.Anchored = false
- end
- end
- end
- WeldObjects(script.Parent.LeftArm, script.Parent.LeftArm.Arm)
- WeldObjects(script.Parent.LeftArm.P1, script.Parent.LeftArm.Arm)
- WeldObjects(script.Parent.LeftArm.P2, script.Parent.LeftArm.Arm)
- WeldObjects(script.Parent.LeftArm.P3, script.Parent.LeftArm.Arm)
- WeldObjects(script.Parent.RightArm, script.Parent.RightArm.Arm)
- WeldObjects(script.Parent.RightArm.P1, script.Parent.RightArm.Arm)
- WeldObjects(script.Parent.RightArm.P2, script.Parent.RightArm.Arm)
- WeldObjects(script.Parent.RightArm.P3, script.Parent.RightArm.Arm)
- wait()
- script:Destroy()
- end,o269)
- end))
- o270.Name = "Soul"
- o270.Parent = mas
- o271.Name = "LLeg"
- o271.Parent = o270
- o271.Material = Enum.Material.SmoothPlastic
- o271.BrickColor = BrickColor.new("Really black")
- o271.Transparency = 1
- o271.Position = Vector3.new(-6.80005598, 3.40684128, -5.80001402)
- o271.CanCollide = false
- o271.Locked = true
- o271.Size = Vector3.new(1.60000014, 3.19999981, 1.60000014)
- o271.CFrame = CFrame.new(-6.80005598, 3.40684128, -5.80001402, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
- o271.BottomSurface = Enum.SurfaceType.Smooth
- o271.TopSurface = Enum.SurfaceType.Smooth
- o271.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o271.Position = Vector3.new(-6.80005598, 3.40684128, -5.80001402)
- o271.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o272.Name = "LArm"
- o272.Parent = o270
- o272.Material = Enum.Material.SmoothPlastic
- o272.BrickColor = BrickColor.new("Really black")
- o272.Transparency = 0.60000002384186
- o272.Position = Vector3.new(-7.79999495, 5.4068718, -5.80010557)
- o272.CanCollide = false
- o272.Locked = true
- o272.Size = Vector3.new(1.60000014, 3.19999981, 1.60000014)
- o272.CFrame = CFrame.new(-7.79999495, 5.4068718, -5.80010557, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
- o272.BottomSurface = Enum.SurfaceType.Smooth
- o272.TopSurface = Enum.SurfaceType.Smooth
- o272.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o272.Position = Vector3.new(-7.79999495, 5.4068718, -5.80010557)
- o272.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o273.Name = "RArm"
- o273.Parent = o270
- o273.Material = Enum.Material.SmoothPlastic
- o273.BrickColor = BrickColor.new("Really black")
- o273.Transparency = 0.60000002384186
- o273.Position = Vector3.new(-4.79999495, 5.40678024, -5.80001402)
- o273.CanCollide = false
- o273.Locked = true
- o273.Size = Vector3.new(1.60000014, 3.19999981, 1.60000014)
- o273.CFrame = CFrame.new(-4.79999495, 5.40678024, -5.80001402, 1, 3.05171125e-05, -3.05161775e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171161e-05, -3.05161811e-05, 1)
- o273.BottomSurface = Enum.SurfaceType.Smooth
- o273.TopSurface = Enum.SurfaceType.Smooth
- o273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o273.Position = Vector3.new(-4.79999495, 5.40678024, -5.80001402)
- o273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o274.Name = "Head"
- o274.Parent = o270
- o274.Material = Enum.Material.SmoothPlastic
- o274.BrickColor = BrickColor.new("Really black")
- o274.Transparency = 0.60000002384186
- o274.Position = Vector3.new(-6.29994917, 6.90682602, -5.80010557)
- o274.CanCollide = false
- o274.Locked = true
- o274.Size = Vector3.new(3.20000029, 1.5999999, 1.60000014)
- o274.CFrame = CFrame.new(-6.29994917, 6.90682602, -5.80010557, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
- o274.BottomSurface = Enum.SurfaceType.Smooth
- o274.TopSurface = Enum.SurfaceType.Smooth
- o274.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o274.Position = Vector3.new(-6.29994917, 6.90682602, -5.80010557)
- o274.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o275.Parent = o274
- o275.Scale = Vector3.new(1.20000005, 1.20000005, 1.20000005)
- o275.Scale = Vector3.new(1.20000005, 1.20000005, 1.20000005)
- o276.Name = "EP1"
- o276.Parent = o270
- o276.Value = o405
- o277.Name = "RLeg"
- o277.Parent = o270
- o277.Material = Enum.Material.SmoothPlastic
- o277.BrickColor = BrickColor.new("Really black")
- o277.Transparency = 1
- o277.Position = Vector3.new(-5.80005598, 3.40681076, -5.7999835)
- o277.CanCollide = false
- o277.Locked = true
- o277.Size = Vector3.new(1.60000014, 3.19999981, 1.60000014)
- o277.CFrame = CFrame.new(-5.80005598, 3.40681076, -5.7999835, 1, 3.05171125e-05, -3.05161775e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171161e-05, -3.05161811e-05, 1)
- o277.BottomSurface = Enum.SurfaceType.Smooth
- o277.TopSurface = Enum.SurfaceType.Smooth
- o277.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o277.Position = Vector3.new(-5.80005598, 3.40681076, -5.7999835)
- o277.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o278.Name = "Root2"
- o278.Parent = o270
- o278.Material = Enum.Material.SmoothPlastic
- o278.BrickColor = BrickColor.new("Really black")
- o278.Transparency = 1
- o278.Position = Vector3.new(-6.29999495, 5.40682602, -5.8000598)
- o278.CanCollide = false
- o278.Locked = true
- o278.Size = Vector3.new(3.20000029, 3.19999981, 1.60000014)
- o278.CFrame = CFrame.new(-6.29999495, 5.40682602, -5.8000598, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
- o278.BottomSurface = Enum.SurfaceType.Smooth
- o278.TopSurface = Enum.SurfaceType.Smooth
- o278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o278.Position = Vector3.new(-6.29999495, 5.40682602, -5.8000598)
- o278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o279.Name = "Second Root"
- o279.Parent = o278
- o279.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- o279.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- o279.Part0 = o278
- o279.Part1 = o281
- o280.Parent = o278
- o280.maxTorque = Vector3.new(1, 0, 1)
- o280.MaxTorque = Vector3.new(1, 0, 1)
- o281.Name = "Root"
- o281.Parent = o270
- o281.Material = Enum.Material.SmoothPlastic
- o281.BrickColor = BrickColor.new("Really black")
- o281.Transparency = 1
- o281.Position = Vector3.new(-6.29999495, 5.40682602, -5.8000598)
- o281.CanCollide = false
- o281.Locked = true
- o281.Size = Vector3.new(3.20000029, 3.19999981, 1.60000014)
- o281.CFrame = CFrame.new(-6.29999495, 5.40682602, -5.8000598, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
- o281.BottomSurface = Enum.SurfaceType.Smooth
- o281.TopSurface = Enum.SurfaceType.Smooth
- o281.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o281.Position = Vector3.new(-6.29999495, 5.40682602, -5.8000598)
- o281.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o282.Name = "Root Hip"
- o282.Parent = o281
- o282.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- o282.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- o282.Part0 = o281
- o282.Part1 = o284
- o283.Parent = o281
- o283.CFrame = CFrame.new(0, 9.70000076, 10.9999981, 1, 0, -0, -0, 0.89442724, 0.447213709, 0, -0.447213709, 0.89442724)
- o283.maxTorque = Vector3.new(0, 1, 0)
- o283.P = 30000
- o283.MaxTorque = Vector3.new(0, 1, 0)
- o284.Name = "Torso"
- o284.Parent = o270
- o284.Material = Enum.Material.SmoothPlastic
- o284.BrickColor = BrickColor.new("Really black")
- o284.Transparency = 0.60000002384186
- o284.Position = Vector3.new(-6.29999495, 5.40682602, -5.8000598)
- o284.CanCollide = false
- o284.Locked = true
- o284.Size = Vector3.new(3.20000029, 3.19999981, 1.60000014)
- o284.CFrame = CFrame.new(-6.29999495, 5.40682602, -5.8000598, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
- o284.BottomSurface = Enum.SurfaceType.Smooth
- o284.TopSurface = Enum.SurfaceType.Smooth
- o284.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o284.Position = Vector3.new(-6.29999495, 5.40682602, -5.8000598)
- o284.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o285.Name = "Left Hip"
- o285.Parent = o284
- o285.C0 = CFrame.new(-1, -1, 0, -3.26636873e-05, 4.31581502e-05, -1, 9.29513355e-10, 1, 4.31581502e-05, 1, 4.80190998e-10, -3.26636873e-05)
- o285.C1 = CFrame.new(-0.5, 1, 0, -3.26636873e-05, 4.31581502e-05, -1, 9.29513355e-10, 1, 4.31581502e-05, 1, 4.80190998e-10, -3.26636873e-05)
- o285.Part0 = o284
- o285.Part1 = o271
- o285.MaxVelocity = 0.10000000149012
- o286.Name = "Left Shoulder"
- o286.Parent = o284
- o286.C0 = CFrame.new(-1, 0.5, 0, -3.26636873e-05, 4.31581502e-05, -1, 9.29513355e-10, 1, 4.31581502e-05, 1, 4.80190998e-10, -3.26636873e-05)
- o286.C1 = CFrame.new(0.5, 0.5, 0, -3.26636873e-05, 4.31581502e-05, -1, 9.29513355e-10, 1, 4.31581502e-05, 1, 4.80190998e-10, -3.26636873e-05)
- o286.Part0 = o284
- o286.Part1 = o272
- o286.MaxVelocity = 0.10000000149012
- o287.Name = "Neck"
- o287.Parent = o284
- o287.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- o287.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- o287.Part0 = o284
- o287.Part1 = o274
- o287.MaxVelocity = 0.10000000149012
- o288.Name = "Right Hip"
- o288.Parent = o284
- o288.C0 = CFrame.new(1, -1, 0, 5.34682295e-05, 1.23517841e-13, 1, -4.3159529e-05, 1, 2.30754016e-09, -1, -4.3159529e-05, 5.34682331e-05)
- o288.C1 = CFrame.new(0.5, 1, 0, 5.34682295e-05, 1.23517841e-13, 1, -4.3159529e-05, 1, 2.30754016e-09, -1, -4.3159529e-05, 5.34682331e-05)
- o288.Part0 = o284
- o288.Part1 = o277
- o288.MaxVelocity = 0.10000000149012
- o289.Name = "Right Shoulder"
- o289.Parent = o284
- o289.C0 = CFrame.new(1, 0.5, 0, 5.34682295e-05, 1.23517841e-13, 1, -4.3159529e-05, 1, 2.30754016e-09, -1, -4.3159529e-05, 5.34682331e-05)
- o289.C1 = CFrame.new(-0.5, 0.5, 0, 5.34682295e-05, 1.23517841e-13, 1, -4.3159529e-05, 1, 2.30754016e-09, -1, -4.3159529e-05, 5.34682331e-05)
- o289.Part0 = o284
- o289.Part1 = o273
- o289.MaxVelocity = 0.10000000149012
- o290.Name = "BodyBackAttachment"
- o290.Parent = o284
- o290.Position = Vector3.new(0, 0, 0.5)
- o290.CFrame = CFrame.new(0, 0, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o290.Position = Vector3.new(0, 0, 0.5)
- o291.Name = "BodyFrontAttachment"
- o291.Parent = o284
- o291.Position = Vector3.new(0, 0, -0.5)
- o291.CFrame = CFrame.new(0, 0, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o291.Position = Vector3.new(0, 0, -0.5)
- o292.Name = "LeftCollarAttachment"
- o292.Parent = o284
- o292.Position = Vector3.new(-1, 1, 0)
- o292.CFrame = CFrame.new(-1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o292.Position = Vector3.new(-1, 1, 0)
- o293.Name = "NeckAttachment"
- o293.Parent = o284
- o293.Position = Vector3.new(0, 1, 0)
- o293.CFrame = CFrame.new(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o293.Position = Vector3.new(0, 1, 0)
- o294.Name = "RightCollarAttachment"
- o294.Parent = o284
- o294.Position = Vector3.new(1, 1, 0)
- o294.CFrame = CFrame.new(1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o294.Position = Vector3.new(1, 1, 0)
- o295.Name = "WaistBackAttachment"
- o295.Parent = o284
- o295.Position = Vector3.new(0, -1, 0.5)
- o295.CFrame = CFrame.new(0, -1, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o295.Position = Vector3.new(0, -1, 0.5)
- o296.Name = "WaistCenterAttachment"
- o296.Parent = o284
- o296.Position = Vector3.new(0, -1, 0)
- o296.CFrame = CFrame.new(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o296.Position = Vector3.new(0, -1, 0)
- o297.Name = "WaistFrontAttachment"
- o297.Parent = o284
- o297.Position = Vector3.new(0, -1, -0.5)
- o297.CFrame = CFrame.new(0, -1, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o297.Position = Vector3.new(0, -1, -0.5)
- o298.Name = "EP2"
- o298.Parent = o270
- o298.Value = o408
- o299.Name = "RAModel"
- o299.Parent = o270
- o300.Parent = o299
- o300.Material = Enum.Material.SmoothPlastic
- o300.BrickColor = BrickColor.new("Really black")
- o300.Transparency = 0.60000002384186
- o300.Position = Vector3.new(-3.89998603, 5.00683212, -5.8000598)
- o300.Rotation = Vector3.new(180, 0, 180)
- o300.CanCollide = false
- o300.Locked = true
- o300.Size = Vector3.new(1.5999999, 1.60000002, 1.5999999)
- o300.CFrame = CFrame.new(-3.89998603, 5.00683212, -5.8000598, -1, -8.74227766e-08, 0, -8.74227766e-08, 1, -8.74227766e-08, 7.64274186e-15, -8.74227766e-08, -1)
- o300.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o300.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o300.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o300.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o300.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o300.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o300.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o300.Position = Vector3.new(-3.89998603, 5.00683212, -5.8000598)
- o300.Orientation = Vector3.new(0, 180, 0)
- o300.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o301.Parent = o300
- o301.Scale = Vector3.new(1.03999996, 1, 1.03999996)
- o301.Scale = Vector3.new(1.03999996, 1, 1.03999996)
- o302.Name = "RLModel"
- o302.Parent = o270
- o303.Name = "FadePart"
- o303.Parent = o302
- o303.Material = Enum.Material.SmoothPlastic
- o303.BrickColor = BrickColor.new("Really black")
- o303.Transparency = 0.80000001192093
- o303.Position = Vector3.new(-5.49999189, 1.60681999, -5.80001783)
- o303.CanCollide = false
- o303.Locked = true
- o303.Size = Vector3.new(1.60000181, 0.400003791, 1.60000181)
- o303.CFrame = CFrame.new(-5.49999189, 1.60681999, -5.80001783, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
- o303.BottomSurface = Enum.SurfaceType.Smooth
- o303.TopSurface = Enum.SurfaceType.Smooth
- o303.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o303.Position = Vector3.new(-5.49999189, 1.60681999, -5.80001783)
- o303.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o304.Name = "FadePart"
- o304.Parent = o302
- o304.Material = Enum.Material.SmoothPlastic
- o304.BrickColor = BrickColor.new("Really black")
- o304.Transparency = 0.69999998807907
- o304.Position = Vector3.new(-5.49999189, 2.00681996, -5.80001783)
- o304.CanCollide = false
- o304.Locked = true
- o304.Size = Vector3.new(1.60000181, 0.400003791, 1.60000181)
- o304.CFrame = CFrame.new(-5.49999189, 2.00681996, -5.80001783, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
- o304.BottomSurface = Enum.SurfaceType.Smooth
- o304.TopSurface = Enum.SurfaceType.Smooth
- o304.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o304.Position = Vector3.new(-5.49999189, 2.00681996, -5.80001783)
- o304.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o305.Name = "FadePart"
- o305.Parent = o302
- o305.Material = Enum.Material.SmoothPlastic
- o305.BrickColor = BrickColor.new("Really black")
- o305.Transparency = 0.89999997615814
- o305.Position = Vector3.new(-5.49999189, 1.20682204, -5.80001783)
- o305.CanCollide = false
- o305.Locked = true
- o305.Size = Vector3.new(1.60000181, 0.400003791, 1.60000181)
- o305.CFrame = CFrame.new(-5.49999189, 1.20682204, -5.80001783, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
- o305.BottomSurface = Enum.SurfaceType.Smooth
- o305.TopSurface = Enum.SurfaceType.Smooth
- o305.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o305.Position = Vector3.new(-5.49999189, 1.20682204, -5.80001783)
- o305.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o306.Name = "FadePart"
- o306.Parent = o302
- o306.Material = Enum.Material.SmoothPlastic
- o306.BrickColor = BrickColor.new("Really black")
- o306.Transparency = 0.60000002384186
- o306.Position = Vector3.new(-5.49999189, 3.00681591, -5.80001783)
- o306.CanCollide = false
- o306.Locked = true
- o306.Size = Vector3.new(1.60000181, 1.60000384, 1.60000181)
- o306.CFrame = CFrame.new(-5.49999189, 3.00681591, -5.80001783, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
- o306.BottomSurface = Enum.SurfaceType.Smooth
- o306.TopSurface = Enum.SurfaceType.Smooth
- o306.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o306.Position = Vector3.new(-5.49999189, 3.00681591, -5.80001783)
- o306.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o307.Name = "TModel"
- o307.Parent = o270
- o308.Name = "C"
- o308.Parent = o307
- o308.Material = Enum.Material.Neon
- o308.BrickColor = BrickColor.new("Dark indigo")
- o308.Transparency = 0.60000002384186
- o308.Position = Vector3.new(-7.55570984, 4.05794621, -4.83246994)
- o308.Rotation = Vector3.new(-90, 20, 180)
- o308.CanCollide = false
- o308.Locked = true
- o308.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
- o308.CFrame = CFrame.new(-7.55570984, 4.05794621, -4.83246994, -0.939697027, -1.08958693e-05, 0.342007995, 0.342007995, -2.93692774e-05, 0.939697027, -1.94288987e-07, 1, 3.13246965e-05)
- o308.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o308.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o308.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o308.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o308.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o308.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o308.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o308.Position = Vector3.new(-7.55570984, 4.05794621, -4.83246994)
- o308.Orientation = Vector3.new(-70, 89.9899979, 90)
- o308.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o309.Parent = o308
- o309.Scale = Vector3.new(0.5, 0.959999979, 0.5)
- o309.Scale = Vector3.new(0.5, 0.959999979, 0.5)
- o310.Name = "C"
- o310.Parent = o307
- o310.Material = Enum.Material.Neon
- o310.BrickColor = BrickColor.new("Dark indigo")
- o310.Transparency = 0.60000002384186
- o310.Position = Vector3.new(-5.04428101, 4.05794621, -6.76755905)
- o310.Rotation = Vector3.new(-90, -19.9899998, -180)
- o310.CanCollide = false
- o310.Locked = true
- o310.Size = Vector3.new(0.200000003, 0.400000036, 0.400000006)
- o310.CFrame = CFrame.new(-5.04428101, 4.05794621, -6.76755905, -0.939724326, 5.96713562e-06, -0.341933101, -0.341933101, -1.62624947e-05, 0.939724326, 4.67771315e-08, 1, 1.73226217e-05)
- o310.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o310.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o310.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o310.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o310.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o310.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o310.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o310.Position = Vector3.new(-5.04428101, 4.05794621, -6.76755905)
- o310.Orientation = Vector3.new(-70.0100021, -90, -90)
- o310.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o311.Parent = o310
- o311.Scale = Vector3.new(0.5, 0.959999979, 0.5)
- o311.Scale = Vector3.new(0.5, 0.959999979, 0.5)
- o312.Name = "C"
- o312.Parent = o307
- o312.Material = Enum.Material.Neon
- o312.BrickColor = BrickColor.new("Dark indigo")
- o312.Transparency = 0.60000002384186
- o312.Position = Vector3.new(-5.04428101, 4.03841019, -4.83247185)
- o312.Rotation = Vector3.new(90, -20, 180)
- o312.CanCollide = false
- o312.Locked = true
- o312.Size = Vector3.new(0.200000003, 0.400000036, 0.400000006)
- o312.CFrame = CFrame.new(-5.04428101, 4.03841019, -4.83247185, -0.939703166, -4.45023434e-05, -0.341991216, 0.341991216, -2.04767748e-05, -0.939703166, 3.48161157e-05, -1, 3.44615e-05)
- o312.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o312.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o312.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o312.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o312.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o312.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o312.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o312.Position = Vector3.new(-5.04428101, 4.03841019, -4.83247185)
- o312.Orientation = Vector3.new(70, -89.9899979, 90)
- o312.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o313.Parent = o312
- o313.Scale = Vector3.new(0.5, 0.959999979, 0.5)
- o313.Scale = Vector3.new(0.5, 0.959999979, 0.5)
- o314.Name = "C"
- o314.Parent = o307
- o314.Material = Enum.Material.Neon
- o314.BrickColor = BrickColor.new("Dark indigo")
- o314.Transparency = 0.60000002384186
- o314.Position = Vector3.new(-7.55570984, 4.03841019, -6.76756096)
- o314.Rotation = Vector3.new(90, 20, 180)
- o314.CanCollide = false
- o314.Locked = true
- o314.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
- o314.CFrame = CFrame.new(-7.55570984, 4.03841019, -6.76756096, -0.939703166, -4.02455335e-05, 0.341991216, -0.341991216, -3.5345478e-05, -0.939703166, 4.99066955e-05, -1, 1.94506374e-05)
- o314.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o314.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o314.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o314.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o314.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o314.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o314.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o314.Position = Vector3.new(-7.55570984, 4.03841019, -6.76756096)
- o314.Orientation = Vector3.new(70, 90, -90.0100021)
- o314.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o315.Parent = o314
- o315.Scale = Vector3.new(0.5, 0.959999979, 0.5)
- o315.Scale = Vector3.new(0.5, 0.959999979, 0.5)
- o316.Parent = o307
- o316.BrickColor = BrickColor.new("Really black")
- o316.Transparency = 0.60000002384186
- o316.Position = Vector3.new(-7.46743679, 0.818297982, -6.99744797)
- o316.Rotation = Vector3.new(-90.4899979, 28.7299995, 7.09000015)
- o316.CanCollide = false
- o316.Locked = true
- o316.FormFactor = Enum.FormFactor.Custom
- o316.Size = Vector3.new(0.332247972, 0.200000003, 1.59999967)
- o316.CFrame = CFrame.new(-7.46743679, 0.818297982, -6.99744797, 0.870202601, -0.108282916, 0.480647713, -0.478014737, 0.0508050025, 0.876881301, -0.119370572, -0.992821038, -0.00755018182)
- o316.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o316.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o316.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o316.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o316.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o316.Position = Vector3.new(-7.46743679, 0.818297982, -6.99744797)
- o316.Orientation = Vector3.new(-61.2700005, 90.9000015, -83.9300003)
- o316.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o317.Parent = o307
- o317.BrickColor = BrickColor.new("Really black")
- o317.Transparency = 0.60000002384186
- o317.Position = Vector3.new(-8.28013229, 1.26976299, -6.30052805)
- o317.Rotation = Vector3.new(-90.4899979, 28.7299995, 67.0899963)
- o317.CanCollide = false
- o317.Locked = true
- o317.FormFactor = Enum.FormFactor.Custom
- o317.Size = Vector3.new(0.332280308, 0.200000003, 1.5999999)
- o317.CFrame = CFrame.new(-8.28013229, 1.26976299, -6.30052805, 0.341331333, -0.807756603, 0.480647713, -0.195012093, 0.439374, 0.876881301, -0.919490755, -0.393039167, -0.00755018182)
- o317.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o317.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o317.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o317.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o317.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o317.Position = Vector3.new(-8.28013229, 1.26976299, -6.30052805)
- o317.Orientation = Vector3.new(-61.2700005, 90.9000015, -23.9300003)
- o317.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o318.Parent = o307
- o318.BrickColor = BrickColor.new("Really black")
- o318.Transparency = 0.60000002384186
- o318.Position = Vector3.new(-8.15433121, 1.21073997, -5.14702177)
- o318.Rotation = Vector3.new(-90.4899979, 28.7299995, -52.9099998)
- o318.CanCollide = false
- o318.Locked = true
- o318.FormFactor = Enum.FormFactor.Custom
- o318.Size = Vector3.new(0.332279205, 0.200000003, 1.59999895)
- o318.CFrame = CFrame.new(-8.15433121, 1.21073997, -5.14702177, 0.528843343, 0.699501634, 0.480647713, -0.282987028, -0.388584048, 0.876881301, 0.800151885, -0.599749923, -0.00755018182)
- o318.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o318.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o318.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o318.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o318.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o318.Position = Vector3.new(-8.15433121, 1.21073997, -5.14702177)
- o318.Orientation = Vector3.new(-61.2700005, 90.9000015, -143.940002)
- o318.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o319.Parent = o307
- o319.BrickColor = BrickColor.new("Really black")
- o319.Transparency = 0.60000002384186
- o319.Position = Vector3.new(-8.35268784, 1.31466401, -5.70523119)
- o319.Rotation = Vector3.new(-90.4899979, 28.7299995, 97.0899963)
- o319.CanCollide = false
- o319.Locked = true
- o319.FormFactor = Enum.FormFactor.Custom
- o319.Size = Vector3.new(0.33226791, 0.200000003, 1.59999967)
- o319.CFrame = CFrame.new(-8.35268784, 1.31466401, -5.70523119, -0.10826125, -0.870205343, 0.480647713, 0.0507931001, 0.478016019, 0.876881301, -0.992824078, 0.119345851, -0.00755018182)
- o319.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o319.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o319.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o319.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o319.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o319.Position = Vector3.new(-8.35268784, 1.31466401, -5.70523119)
- o319.Orientation = Vector3.new(-61.2700005, 90.9000015, 6.07000017)
- o319.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o320.Parent = o307
- o320.BrickColor = BrickColor.new("Really black")
- o320.Transparency = 0.60000002384186
- o320.Position = Vector3.new(-7.72471619, 0.959968984, -6.92228603)
- o320.Rotation = Vector3.new(-90.4899979, 28.7299995, 22.0900002)
- o320.CanCollide = false
- o320.Locked = true
- o320.FormFactor = Enum.FormFactor.Custom
- o320.Size = Vector3.new(0.332273632, 0.200000003, 1.59999943)
- o320.CFrame = CFrame.new(-7.72471619, 0.959968984, -6.92228603, 0.812546074, -0.329767466, 0.480647713, -0.448588252, 0.172765121, 0.876881301, -0.372206092, -0.928119361, -0.00755018182)
- o320.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o320.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o320.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o320.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o320.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o320.Position = Vector3.new(-7.72471619, 0.959968984, -6.92228603)
- o320.Orientation = Vector3.new(-61.2700005, 90.9000015, -68.9400024)
- o320.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o321.Parent = o307
- o321.BrickColor = BrickColor.new("Really black")
- o321.Transparency = 0.60000002384186
- o321.Position = Vector3.new(-7.95618391, 1.08812201, -6.77343607)
- o321.Rotation = Vector3.new(-90.4899979, 28.7299995, 37.0999985)
- o321.CanCollide = false
- o321.Locked = true
- o321.FormFactor = Enum.FormFactor.Custom
- o321.Size = Vector3.new(0.332268059, 0.200000003, 1.59999943)
- o321.CFrame = CFrame.new(-7.95618391, 1.08812201, -6.77343607, 0.699450195, -0.528911352, 0.480647713, -0.38855651, 0.283024818, 0.876881301, -0.599827707, -0.800093591, -0.00755018182)
- o321.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o321.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o321.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o321.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o321.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o321.Position = Vector3.new(-7.95618391, 1.08812201, -6.77343607)
- o321.Orientation = Vector3.new(-61.2700005, 90.9000015, -53.9300003)
- o321.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o322.Parent = o307
- o322.BrickColor = BrickColor.new("Really black")
- o322.Transparency = 0.60000002384186
- o322.Position = Vector3.new(-4.4069438, 1.21073997, -6.50499487)
- o322.Rotation = Vector3.new(-89.5100021, -28.7299995, 127.089996)
- o322.CanCollide = false
- o322.Locked = true
- o322.FormFactor = Enum.FormFactor.Custom
- o322.Size = Vector3.new(0.332279205, 0.200000003, 1.59999895)
- o322.CFrame = CFrame.new(-4.4069438, 1.21073997, -6.50499487, -0.528843284, -0.699501634, -0.480647653, -0.282986939, -0.388584018, 0.876881301, -0.800151944, 0.599749804, 0.00755020976)
- o322.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o322.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o322.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o322.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o322.Position = Vector3.new(-4.4069438, 1.21073997, -6.50499487)
- o322.Orientation = Vector3.new(-61.2700005, -89.0999985, -143.940002)
- o322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o323.Parent = o307
- o323.BrickColor = BrickColor.new("Really black")
- o323.Transparency = 0.60000002384186
- o323.Position = Vector3.new(-5.07949781, 2.84599805, -6.95828581)
- o323.Rotation = Vector3.new(-89.5100021, -28.7299995, 172.089996)
- o323.CanCollide = false
- o323.Locked = true
- o323.FormFactor = Enum.FormFactor.Custom
- o323.Size = Vector3.new(0.33227101, 0.200000003, 1.59999919)
- o323.CFrame = CFrame.new(-5.07949781, 2.84599805, -6.95828581, -0.868574619, -0.120647907, -0.480647653, -0.474874616, -0.0746543109, 0.876881301, -0.141676322, 0.989884257, 0.00755020976)
- o323.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o323.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o323.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o323.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o323.Position = Vector3.new(-5.07949781, 2.84599805, -6.95828581)
- o323.Orientation = Vector3.new(-61.2700005, -89.0999985, -98.9300003)
- o323.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o324.Parent = o307
- o324.BrickColor = BrickColor.new("Really black")
- o324.Transparency = 0.60000002384186
- o324.Position = Vector3.new(-4.41582489, 1.19368804, -5.09042788)
- o324.Rotation = Vector3.new(-89.5100021, -28.7299995, -127.910004)
- o324.CanCollide = false
- o324.Locked = true
- o324.FormFactor = Enum.FormFactor.Custom
- o324.Size = Vector3.new(0.332247972, 0.200000003, 1.60000014)
- o324.CFrame = CFrame.new(-4.41582489, 1.19368804, -5.09042788, -0.53880173, 0.691860139, -0.480647653, -0.302106202, 0.37391308, 0.876881301, 0.786399662, 0.617671847, 0.00755020976)
- o324.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o324.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o324.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o324.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o324.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o324.Position = Vector3.new(-4.41582489, 1.19368804, -5.09042788)
- o324.Orientation = Vector3.new(-61.2700005, -89.0999985, -38.9399986)
- o324.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o325.Parent = o307
- o325.BrickColor = BrickColor.new("Really black")
- o325.Transparency = 0.60000002384186
- o325.Position = Vector3.new(-4.60509491, 1.08812201, -4.87858391)
- o325.Rotation = Vector3.new(-89.5100021, -28.7299995, -142.899994)
- o325.CanCollide = false
- o325.Locked = true
- o325.FormFactor = Enum.FormFactor.Custom
- o325.Size = Vector3.new(0.332268059, 0.200000003, 1.59999943)
- o325.CFrame = CFrame.new(-4.60509491, 1.08812201, -4.87858391, -0.699450195, 0.528911352, -0.480647653, -0.38855648, 0.283024758, 0.876881301, 0.599827707, 0.800093591, 0.00755020976)
- o325.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o325.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o325.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o325.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o325.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o325.Position = Vector3.new(-4.60509491, 1.08812201, -4.87858391)
- o325.Orientation = Vector3.new(-61.2700005, -89.0999985, -53.9300003)
- o325.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o326.Parent = o307
- o326.BrickColor = BrickColor.new("Really black")
- o326.Transparency = 0.60000002384186
- o326.Position = Vector3.new(-8.3507843, 1.311005, -6.0085578)
- o326.Rotation = Vector3.new(-90.4899979, 28.7299995, 82.0899963)
- o326.CanCollide = false
- o326.Locked = true
- o326.FormFactor = Enum.FormFactor.Custom
- o326.Size = Vector3.new(0.33225891, 0.200000003, 1.59999967)
- o326.CFrame = CFrame.new(-8.3507843, 1.311005, -6.0085578, 0.120672278, -0.868571222, 0.480647713, -0.0746676177, 0.474872589, 0.876881301, -0.989880264, -0.141704082, -0.00755018182)
- o326.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o326.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o326.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o326.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o326.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o326.Position = Vector3.new(-8.3507843, 1.311005, -6.0085578)
- o326.Orientation = Vector3.new(-61.2700005, 90.9000015, -8.93999958)
- o326.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o327.Parent = o307
- o327.BrickColor = BrickColor.new("Really black")
- o327.Transparency = 0.60000002384186
- o327.Position = Vector3.new(-7.73820877, 0.985849023, -4.77554083)
- o327.Rotation = Vector3.new(-90.4899979, 28.7299995, -22.9099998)
- o327.CanCollide = false
- o327.Locked = true
- o327.FormFactor = Enum.FormFactor.Custom
- o327.Size = Vector3.new(0.33225891, 0.200000003, 1.5999999)
- o327.CFrame = CFrame.new(-7.73820877, 0.985849023, -4.77554083, 0.807753742, 0.341338038, 0.480647713, -0.439372361, -0.195015743, 0.876881301, 0.393046796, -0.919487417, -0.00755018182)
- o327.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o327.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o327.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o327.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o327.Position = Vector3.new(-7.73820877, 0.985849023, -4.77554083)
- o327.Orientation = Vector3.new(-61.2700005, 90.9000015, -113.93)
- o327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o328.Parent = o307
- o328.BrickColor = BrickColor.new("Really black")
- o328.Transparency = 0.60000002384186
- o328.Position = Vector3.new(-7.48177719, 0.845996976, -4.69373322)
- o328.Rotation = Vector3.new(-90.4899979, 28.7299995, -7.90999985)
- o328.CanCollide = false
- o328.Locked = true
- o328.FormFactor = Enum.FormFactor.Custom
- o328.Size = Vector3.new(0.33227101, 0.200000003, 1.59999919)
- o328.CFrame = CFrame.new(-7.48177719, 0.845996976, -4.69373322, 0.868574619, 0.120647907, 0.480647713, -0.474874675, -0.0746542886, 0.876881301, 0.141676307, -0.989884257, -0.00755018182)
- o328.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o328.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o328.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o328.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o328.Position = Vector3.new(-7.48177719, 0.845996976, -4.69373322)
- o328.Orientation = Vector3.new(-61.2700005, 90.9000015, -98.9300003)
- o328.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o329.Parent = o307
- o329.BrickColor = BrickColor.new("Really black")
- o329.Transparency = 0.60000002384186
- o329.Position = Vector3.new(-7.96760511, 1.11025703, -4.93014288)
- o329.Rotation = Vector3.new(-90.4899979, 28.7299995, -37.9099998)
- o329.CanCollide = false
- o329.Locked = true
- o329.FormFactor = Enum.FormFactor.Custom
- o329.Size = Vector3.new(0.33226791, 0.200000003, 1.5999999)
- o329.CFrame = CFrame.new(-7.96760511, 1.11025703, -4.93014288, 0.69187367, 0.538784385, 0.480647713, -0.373920739, -0.302096844, 0.876881301, 0.617652059, -0.786415219, -0.00755018182)
- o329.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o329.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o329.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o329.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o329.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o329.Position = Vector3.new(-7.96760511, 1.11025703, -4.93014288)
- o329.Orientation = Vector3.new(-61.2700005, 90.9000015, -128.940002)
- o329.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o330.Parent = o307
- o330.BrickColor = BrickColor.new("Really black")
- o330.Transparency = 0.60000002384186
- o330.Position = Vector3.new(-8.28568172, 1.28046203, -5.41140604)
- o330.Rotation = Vector3.new(-90.4899979, 28.7299995, 112.089996)
- o330.CanCollide = false
- o330.Locked = true
- o330.FormFactor = Enum.FormFactor.Custom
- o330.Size = Vector3.new(0.332265079, 0.200000003, 1.59999919)
- o330.CFrame = CFrame.new(-8.28568172, 1.28046203, -5.41140604, -0.329783589, -0.812539577, 0.480647713, 0.172774017, 0.448584825, 0.876881301, -0.92811203, 0.37222448, -0.00755018182)
- o330.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o330.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o330.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o330.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o330.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o330.Position = Vector3.new(-8.28568172, 1.28046203, -5.41140604)
- o330.Orientation = Vector3.new(-61.2700005, 90.9000015, 21.0599995)
- o330.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o331.Parent = o307
- o331.BrickColor = BrickColor.new("Really black")
- o331.Transparency = 0.60000002384186
- o331.Position = Vector3.new(-4.836555, 0.959969997, -4.72973299)
- o331.Rotation = Vector3.new(-89.5100021, -28.7299995, -157.910004)
- o331.CanCollide = false
- o331.Locked = true
- o331.FormFactor = Enum.FormFactor.Custom
- o331.Size = Vector3.new(0.332273632, 0.200000003, 1.59999943)
- o331.CFrame = CFrame.new(-4.836555, 0.959969997, -4.72973299, -0.812546074, 0.329767466, -0.480647653, -0.448588192, 0.172765076, 0.876881301, 0.372206062, 0.928119421, 0.00755020976)
- o331.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o331.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o331.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o331.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o331.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o331.Position = Vector3.new(-4.836555, 0.959969997, -4.72973299)
- o331.Orientation = Vector3.new(-61.2700005, -89.0999985, -68.9400024)
- o331.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o332.Parent = o307
- o332.BrickColor = BrickColor.new("Really black")
- o332.Transparency = 0.60000002384186
- o332.Position = Vector3.new(-8.14544678, 1.19368804, -6.56159115)
- o332.Rotation = Vector3.new(-90.4899979, 28.7299995, 52.0900002)
- o332.CanCollide = false
- o332.Locked = true
- o332.FormFactor = Enum.FormFactor.Custom
- o332.Size = Vector3.new(0.332247972, 0.200000003, 1.60000014)
- o332.CFrame = CFrame.new(-8.14544678, 1.19368804, -6.56159115, 0.53880173, -0.691860199, 0.480647713, -0.302106202, 0.373913169, 0.876881301, -0.786399722, -0.617671788, -0.00755018182)
- o332.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o332.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o332.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o332.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o332.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o332.Position = Vector3.new(-8.14544678, 1.19368804, -6.56159115)
- o332.Orientation = Vector3.new(-61.2700005, 90.9000015, -38.9399986)
- o332.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o333.Parent = o307
- o333.BrickColor = BrickColor.new("Really black")
- o333.Transparency = 0.60000002384186
- o333.Position = Vector3.new(-4.59366608, 1.11025703, -6.72187519)
- o333.Rotation = Vector3.new(-89.5100021, -28.7299995, 142.089996)
- o333.CanCollide = false
- o333.Locked = true
- o333.FormFactor = Enum.FormFactor.Custom
- o333.Size = Vector3.new(0.33226791, 0.200000003, 1.5999999)
- o333.CFrame = CFrame.new(-4.59366608, 1.11025703, -6.72187519, -0.69187367, -0.538784444, -0.480647653, -0.373920679, -0.302096874, 0.876881301, -0.617652178, 0.78641516, 0.00755020976)
- o333.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o333.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o333.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o333.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o333.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o333.Position = Vector3.new(-4.59366608, 1.11025703, -6.72187519)
- o333.Orientation = Vector3.new(-61.2700005, -89.0999985, -128.940002)
- o333.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o334.Parent = o307
- o334.Material = Enum.Material.SmoothPlastic
- o334.BrickColor = BrickColor.new("Really black")
- o334.Transparency = 0.60000002384186
- o334.Position = Vector3.new(-6.29999495, 4.006814, -6.60001802)
- o334.Rotation = Vector3.new(-90, 0, 180)
- o334.CanCollide = false
- o334.Locked = true
- o334.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- o334.CFrame = CFrame.new(-6.29999495, 4.006814, -6.60001802, -1, -8.74227766e-08, 0, -3.82137093e-15, 4.37113883e-08, 1, -8.74227766e-08, 1, -4.37113883e-08)
- o334.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o334.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o334.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o334.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o334.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o334.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o334.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o334.Position = Vector3.new(-6.29999495, 4.006814, -6.60001802)
- o334.Orientation = Vector3.new(-90, 180, 0)
- o334.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o335.Parent = o334
- o335.Offset = Vector3.new(0, -0.0500000007, 0)
- o335.Scale = Vector3.new(1.39999998, 0.0799999982, 1.39999998)
- o335.Scale = Vector3.new(1.39999998, 0.0799999982, 1.39999998)
- o336.Parent = o307
- o336.Material = Enum.Material.SmoothPlastic
- o336.BrickColor = BrickColor.new("Really black")
- o336.Transparency = 0.60000002384186
- o336.Position = Vector3.new(-6.29999495, 4.006814, -5.80001783)
- o336.Rotation = Vector3.new(180, 0, 180)
- o336.CanCollide = false
- o336.Locked = true
- o336.Size = Vector3.new(3.20000005, 0.400000006, 1.5999999)
- o336.CFrame = CFrame.new(-6.29999495, 4.006814, -5.80001783, -1, -8.74227766e-08, 0, -8.74227766e-08, 1, -8.74227766e-08, 7.64274186e-15, -8.74227766e-08, -1)
- o336.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o336.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o336.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o336.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o336.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o336.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o336.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o336.Position = Vector3.new(-6.29999495, 4.006814, -5.80001783)
- o336.Orientation = Vector3.new(0, 180, 0)
- o336.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o337.Parent = o336
- o337.Scale = Vector3.new(1.04999995, 1, 1.04999995)
- o337.Scale = Vector3.new(1.04999995, 1, 1.04999995)
- o338.Parent = o307
- o338.Material = Enum.Material.SmoothPlastic
- o338.BrickColor = BrickColor.new("Really black")
- o338.Transparency = 0.60000002384186
- o338.Position = Vector3.new(-6.29999495, 7.30680418, -5.60001993)
- o338.CanCollide = false
- o338.Size = Vector3.new(0.800000012, 0.599999964, 0.800000072)
- o338.CFrame = CFrame.new(-6.29999495, 7.30680418, -5.60001993, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
- o338.BottomSurface = Enum.SurfaceType.Smooth
- o338.TopSurface = Enum.SurfaceType.Smooth
- o338.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o338.Position = Vector3.new(-6.29999495, 7.30680418, -5.60001993)
- o338.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o339.Parent = o338
- o339.MeshId = "http://www.roblox.com/asset/?id=340617875 "
- o339.Scale = Vector3.new(5.4000001, 5.4000001, 5.4000001)
- o339.MeshType = Enum.MeshType.FileMesh
- o339.Scale = Vector3.new(5.4000001, 5.4000001, 5.4000001)
- o340.Parent = o307
- o340.BrickColor = BrickColor.new("Really black")
- o340.Transparency = 0.60000002384186
- o340.Position = Vector3.new(-7.48177719, 2.84599805, -4.69373322)
- o340.Rotation = Vector3.new(-90.4899979, 28.7299995, -7.90999985)
- o340.CanCollide = false
- o340.Locked = true
- o340.FormFactor = Enum.FormFactor.Custom
- o340.Size = Vector3.new(0.33227101, 0.200000003, 1.59999919)
- o340.CFrame = CFrame.new(-7.48177719, 2.84599805, -4.69373322, 0.868574619, 0.120647907, 0.480647713, -0.474874675, -0.0746542886, 0.876881301, 0.141676307, -0.989884257, -0.00755018182)
- o340.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o340.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o340.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o340.Position = Vector3.new(-7.48177719, 2.84599805, -4.69373322)
- o340.Orientation = Vector3.new(-61.2700005, 90.9000015, -98.9300003)
- o340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o341.Parent = o307
- o341.BrickColor = BrickColor.new("Really black")
- o341.Transparency = 0.60000002384186
- o341.Position = Vector3.new(-7.95618391, 3.08812189, -6.77343607)
- o341.Rotation = Vector3.new(-90.4899979, 28.7299995, 37.0999985)
- o341.CanCollide = false
- o341.Locked = true
- o341.FormFactor = Enum.FormFactor.Custom
- o341.Size = Vector3.new(0.332268059, 0.200000003, 1.59999943)
- o341.CFrame = CFrame.new(-7.95618391, 3.08812189, -6.77343607, 0.699450195, -0.528911352, 0.480647713, -0.38855651, 0.283024818, 0.876881301, -0.599827707, -0.800093591, -0.00755018182)
- o341.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o341.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o341.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o341.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o341.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o341.Position = Vector3.new(-7.95618391, 3.08812189, -6.77343607)
- o341.Orientation = Vector3.new(-61.2700005, 90.9000015, -53.9300003)
- o341.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o342.Parent = o307
- o342.BrickColor = BrickColor.new("Really black")
- o342.Transparency = 0.60000002384186
- o342.Position = Vector3.new(-8.15433121, 2.21074009, -5.14702177)
- o342.Rotation = Vector3.new(-90.4899979, 28.7299995, -52.9099998)
- o342.CanCollide = false
- o342.Locked = true
- o342.FormFactor = Enum.FormFactor.Custom
- o342.Size = Vector3.new(0.332279205, 0.200000003, 1.59999895)
- o342.CFrame = CFrame.new(-8.15433121, 2.21074009, -5.14702177, 0.528843343, 0.699501634, 0.480647713, -0.282987028, -0.388584048, 0.876881301, 0.800151885, -0.599749923, -0.00755018182)
- o342.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o342.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o342.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o342.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o342.Position = Vector3.new(-8.15433121, 2.21074009, -5.14702177)
- o342.Orientation = Vector3.new(-61.2700005, 90.9000015, -143.940002)
- o342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o343.Parent = o307
- o343.BrickColor = BrickColor.new("Really black")
- o343.Transparency = 0.60000002384186
- o343.Position = Vector3.new(-8.35268784, 2.31466389, -5.70523119)
- o343.Rotation = Vector3.new(-90.4899979, 28.7299995, 97.0899963)
- o343.CanCollide = false
- o343.Locked = true
- o343.FormFactor = Enum.FormFactor.Custom
- o343.Size = Vector3.new(0.33226791, 0.200000003, 1.59999967)
- o343.CFrame = CFrame.new(-8.35268784, 2.31466389, -5.70523119, -0.10826125, -0.870205343, 0.480647713, 0.0507931001, 0.478016019, 0.876881301, -0.992824078, 0.119345851, -0.00755018182)
- o343.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o343.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o343.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o343.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o343.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o343.Position = Vector3.new(-8.35268784, 2.31466389, -5.70523119)
- o343.Orientation = Vector3.new(-61.2700005, 90.9000015, 6.07000017)
- o343.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o344.Parent = o307
- o344.BrickColor = BrickColor.new("Really black")
- o344.Transparency = 0.60000002384186
- o344.Position = Vector3.new(-8.28568172, 3.28046298, -5.41140604)
- o344.Rotation = Vector3.new(-90.4899979, 28.7299995, 112.089996)
- o344.CanCollide = false
- o344.Locked = true
- o344.FormFactor = Enum.FormFactor.Custom
- o344.Size = Vector3.new(0.332265079, 0.200000003, 1.59999919)
- o344.CFrame = CFrame.new(-8.28568172, 3.28046298, -5.41140604, -0.329783589, -0.812539577, 0.480647713, 0.172774017, 0.448584825, 0.876881301, -0.92811203, 0.37222448, -0.00755018182)
- o344.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o344.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o344.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o344.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o344.Position = Vector3.new(-8.28568172, 3.28046298, -5.41140604)
- o344.Orientation = Vector3.new(-61.2700005, 90.9000015, 21.0599995)
- o344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o345.Parent = o307
- o345.BrickColor = BrickColor.new("Really black")
- o345.Transparency = 0.60000002384186
- o345.Position = Vector3.new(-7.72471619, 1.95997, -6.92228603)
- o345.Rotation = Vector3.new(-90.4899979, 28.7299995, 22.0900002)
- o345.CanCollide = false
- o345.Locked = true
- o345.FormFactor = Enum.FormFactor.Custom
- o345.Size = Vector3.new(0.332273632, 0.200000003, 1.59999943)
- o345.CFrame = CFrame.new(-7.72471619, 1.95997, -6.92228603, 0.812546074, -0.329767466, 0.480647713, -0.448588252, 0.172765121, 0.876881301, -0.372206092, -0.928119361, -0.00755018182)
- o345.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o345.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o345.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o345.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o345.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o345.Position = Vector3.new(-7.72471619, 1.95997, -6.92228603)
- o345.Orientation = Vector3.new(-61.2700005, 90.9000015, -68.9400024)
- o345.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o346.Parent = o307
- o346.BrickColor = BrickColor.new("Really black")
- o346.Transparency = 0.60000002384186
- o346.Position = Vector3.new(-8.14544678, 2.19368696, -6.56159115)
- o346.Rotation = Vector3.new(-90.4899979, 28.7299995, 52.0900002)
- o346.CanCollide = false
- o346.Locked = true
- o346.FormFactor = Enum.FormFactor.Custom
- o346.Size = Vector3.new(0.332247972, 0.200000003, 1.60000014)
- o346.CFrame = CFrame.new(-8.14544678, 2.19368696, -6.56159115, 0.53880173, -0.691860199, 0.480647713, -0.302106202, 0.373913169, 0.876881301, -0.786399722, -0.617671788, -0.00755018182)
- o346.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o346.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o346.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o346.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o346.Position = Vector3.new(-8.14544678, 2.19368696, -6.56159115)
- o346.Orientation = Vector3.new(-61.2700005, 90.9000015, -38.9399986)
- o346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o347.Parent = o307
- o347.BrickColor = BrickColor.new("Really black")
- o347.Transparency = 0.60000002384186
- o347.Position = Vector3.new(-7.95618391, 2.08812189, -6.77343607)
- o347.Rotation = Vector3.new(-90.4899979, 28.7299995, 37.0999985)
- o347.CanCollide = false
- o347.Locked = true
- o347.FormFactor = Enum.FormFactor.Custom
- o347.Size = Vector3.new(0.332268059, 0.200000003, 1.59999943)
- o347.CFrame = CFrame.new(-7.95618391, 2.08812189, -6.77343607, 0.699450195, -0.528911352, 0.480647713, -0.38855651, 0.283024818, 0.876881301, -0.599827707, -0.800093591, -0.00755018182)
- o347.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o347.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o347.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o347.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o347.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o347.Position = Vector3.new(-7.95618391, 2.08812189, -6.77343607)
- o347.Orientation = Vector3.new(-61.2700005, 90.9000015, -53.9300003)
- o347.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o348.Parent = o307
- o348.BrickColor = BrickColor.new("Really black")
- o348.Transparency = 0.60000002384186
- o348.Position = Vector3.new(-7.96760511, 2.11025691, -4.93014288)
- o348.Rotation = Vector3.new(-90.4899979, 28.7299995, -37.9099998)
- o348.CanCollide = false
- o348.Locked = true
- o348.FormFactor = Enum.FormFactor.Custom
- o348.Size = Vector3.new(0.33226791, 0.200000003, 1.5999999)
- o348.CFrame = CFrame.new(-7.96760511, 2.11025691, -4.93014288, 0.69187367, 0.538784385, 0.480647713, -0.373920739, -0.302096844, 0.876881301, 0.617652059, -0.786415219, -0.00755018182)
- o348.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o348.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o348.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o348.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o348.Position = Vector3.new(-7.96760511, 2.11025691, -4.93014288)
- o348.Orientation = Vector3.new(-61.2700005, 90.9000015, -128.940002)
- o348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o349.Parent = o307
- o349.BrickColor = BrickColor.new("Really black")
- o349.Transparency = 0.60000002384186
- o349.Position = Vector3.new(-8.35268784, 3.31466389, -5.70523119)
- o349.Rotation = Vector3.new(-90.4899979, 28.7299995, 97.0899963)
- o349.CanCollide = false
- o349.Locked = true
- o349.FormFactor = Enum.FormFactor.Custom
- o349.Size = Vector3.new(0.33226791, 0.200000003, 1.59999967)
- o349.CFrame = CFrame.new(-8.35268784, 3.31466389, -5.70523119, -0.10826125, -0.870205343, 0.480647713, 0.0507931001, 0.478016019, 0.876881301, -0.992824078, 0.119345851, -0.00755018182)
- o349.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o349.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o349.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o349.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o349.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o349.Position = Vector3.new(-8.35268784, 3.31466389, -5.70523119)
- o349.Orientation = Vector3.new(-61.2700005, 90.9000015, 6.07000017)
- o349.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o350.Parent = o307
- o350.BrickColor = BrickColor.new("Really black")
- o350.Transparency = 0.60000002384186
- o350.Position = Vector3.new(-7.73820877, 2.9858489, -4.77554083)
- o350.Rotation = Vector3.new(-90.4899979, 28.7299995, -22.9099998)
- o350.CanCollide = false
- o350.Locked = true
- o350.FormFactor = Enum.FormFactor.Custom
- o350.Size = Vector3.new(0.33225891, 0.200000003, 1.5999999)
- o350.CFrame = CFrame.new(-7.73820877, 2.9858489, -4.77554083, 0.807753742, 0.341338038, 0.480647713, -0.439372361, -0.195015743, 0.876881301, 0.393046796, -0.919487417, -0.00755018182)
- o350.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o350.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o350.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o350.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o350.Position = Vector3.new(-7.73820877, 2.9858489, -4.77554083)
- o350.Orientation = Vector3.new(-61.2700005, 90.9000015, -113.93)
- o350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o351.Parent = o307
- o351.BrickColor = BrickColor.new("Really black")
- o351.Transparency = 0.60000002384186
- o351.Position = Vector3.new(-7.46743679, 2.81829691, -6.99744797)
- o351.Rotation = Vector3.new(-90.4899979, 28.7299995, 7.09000015)
- o351.CanCollide = false
- o351.Locked = true
- o351.FormFactor = Enum.FormFactor.Custom
- o351.Size = Vector3.new(0.332247972, 0.200000003, 1.59999967)
- o351.CFrame = CFrame.new(-7.46743679, 2.81829691, -6.99744797, 0.870202601, -0.108282916, 0.480647713, -0.478014737, 0.0508050025, 0.876881301, -0.119370572, -0.992821038, -0.00755018182)
- o351.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o351.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o351.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o351.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o351.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o351.Position = Vector3.new(-7.46743679, 2.81829691, -6.99744797)
- o351.Orientation = Vector3.new(-61.2700005, 90.9000015, -83.9300003)
- o351.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o352.Parent = o307
- o352.BrickColor = BrickColor.new("Really black")
- o352.Transparency = 0.60000002384186
- o352.Position = Vector3.new(-7.72471619, 2.95996809, -6.92228603)
- o352.Rotation = Vector3.new(-90.4899979, 28.7299995, 22.0900002)
- o352.CanCollide = false
- o352.Locked = true
- o352.FormFactor = Enum.FormFactor.Custom
- o352.Size = Vector3.new(0.332273632, 0.200000003, 1.59999943)
- o352.CFrame = CFrame.new(-7.72471619, 2.95996809, -6.92228603, 0.812546074, -0.329767466, 0.480647713, -0.448588252, 0.172765121, 0.876881301, -0.372206092, -0.928119361, -0.00755018182)
- o352.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o352.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o352.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o352.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o352.Position = Vector3.new(-7.72471619, 2.95996809, -6.92228603)
- o352.Orientation = Vector3.new(-61.2700005, 90.9000015, -68.9400024)
- o352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o353.Parent = o307
- o353.BrickColor = BrickColor.new("Really black")
- o353.Transparency = 0.60000002384186
- o353.Position = Vector3.new(-7.96760511, 3.11025691, -4.93014288)
- o353.Rotation = Vector3.new(-90.4899979, 28.7299995, -37.9099998)
- o353.CanCollide = false
- o353.Locked = true
- o353.FormFactor = Enum.FormFactor.Custom
- o353.Size = Vector3.new(0.33226791, 0.200000003, 1.5999999)
- o353.CFrame = CFrame.new(-7.96760511, 3.11025691, -4.93014288, 0.69187367, 0.538784385, 0.480647713, -0.373920739, -0.302096844, 0.876881301, 0.617652059, -0.786415219, -0.00755018182)
- o353.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o353.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o353.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o353.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o353.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o353.Position = Vector3.new(-7.96760511, 3.11025691, -4.93014288)
- o353.Orientation = Vector3.new(-61.2700005, 90.9000015, -128.940002)
- o353.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o354.Parent = o307
- o354.BrickColor = BrickColor.new("Really black")
- o354.Transparency = 0.60000002384186
- o354.Position = Vector3.new(-8.28568172, 2.28046107, -5.41140604)
- o354.Rotation = Vector3.new(-90.4899979, 28.7299995, 112.089996)
- o354.CanCollide = false
- o354.Locked = true
- o354.FormFactor = Enum.FormFactor.Custom
- o354.Size = Vector3.new(0.332265079, 0.200000003, 1.59999919)
- o354.CFrame = CFrame.new(-8.28568172, 2.28046107, -5.41140604, -0.329783589, -0.812539577, 0.480647713, 0.172774017, 0.448584825, 0.876881301, -0.92811203, 0.37222448, -0.00755018182)
- o354.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o354.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o354.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o354.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o354.Position = Vector3.new(-8.28568172, 2.28046107, -5.41140604)
- o354.Orientation = Vector3.new(-61.2700005, 90.9000015, 21.0599995)
- o354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o355.Parent = o307
- o355.BrickColor = BrickColor.new("Really black")
- o355.Transparency = 0.60000002384186
- o355.Position = Vector3.new(-7.48177719, 1.84599602, -4.69373322)
- o355.Rotation = Vector3.new(-90.4899979, 28.7299995, -7.90999985)
- o355.CanCollide = false
- o355.Locked = true
- o355.FormFactor = Enum.FormFactor.Custom
- o355.Size = Vector3.new(0.33227101, 0.200000003, 1.59999919)
- o355.CFrame = CFrame.new(-7.48177719, 1.84599602, -4.69373322, 0.868574619, 0.120647907, 0.480647713, -0.474874675, -0.0746542886, 0.876881301, 0.141676307, -0.989884257, -0.00755018182)
- o355.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o355.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o355.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o355.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o355.Position = Vector3.new(-7.48177719, 1.84599602, -4.69373322)
- o355.Orientation = Vector3.new(-61.2700005, 90.9000015, -98.9300003)
- o355.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o356.Parent = o307
- o356.BrickColor = BrickColor.new("Really black")
- o356.Transparency = 0.60000002384186
- o356.Position = Vector3.new(-7.73820877, 1.98584902, -4.77554083)
- o356.Rotation = Vector3.new(-90.4899979, 28.7299995, -22.9099998)
- o356.CanCollide = false
- o356.Locked = true
- o356.FormFactor = Enum.FormFactor.Custom
- o356.Size = Vector3.new(0.33225891, 0.200000003, 1.5999999)
- o356.CFrame = CFrame.new(-7.73820877, 1.98584902, -4.77554083, 0.807753742, 0.341338038, 0.480647713, -0.439372361, -0.195015743, 0.876881301, 0.393046796, -0.919487417, -0.00755018182)
- o356.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o356.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o356.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o356.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o356.Position = Vector3.new(-7.73820877, 1.98584902, -4.77554083)
- o356.Orientation = Vector3.new(-61.2700005, 90.9000015, -113.93)
- o356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o357.Parent = o307
- o357.BrickColor = BrickColor.new("Really black")
- o357.Transparency = 0.60000002384186
- o357.Position = Vector3.new(-7.46743679, 1.81829703, -6.99744797)
- o357.Rotation = Vector3.new(-90.4899979, 28.7299995, 7.09000015)
- o357.CanCollide = false
- o357.Locked = true
- o357.FormFactor = Enum.FormFactor.Custom
- o357.Size = Vector3.new(0.332247972, 0.200000003, 1.59999967)
- o357.CFrame = CFrame.new(-7.46743679, 1.81829703, -6.99744797, 0.870202601, -0.108282916, 0.480647713, -0.478014737, 0.0508050025, 0.876881301, -0.119370572, -0.992821038, -0.00755018182)
- o357.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o357.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o357.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o357.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o357.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o357.Position = Vector3.new(-7.46743679, 1.81829703, -6.99744797)
- o357.Orientation = Vector3.new(-61.2700005, 90.9000015, -83.9300003)
- o357.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o358.Parent = o307
- o358.BrickColor = BrickColor.new("Really black")
- o358.Transparency = 0.60000002384186
- o358.Position = Vector3.new(-8.28013229, 2.26976299, -6.30052805)
- o358.Rotation = Vector3.new(-90.4899979, 28.7299995, 67.0899963)
- o358.CanCollide = false
- o358.Locked = true
- o358.FormFactor = Enum.FormFactor.Custom
- o358.Size = Vector3.new(0.332280308, 0.200000003, 1.5999999)
- o358.CFrame = CFrame.new(-8.28013229, 2.26976299, -6.30052805, 0.341331333, -0.807756603, 0.480647713, -0.195012093, 0.439374, 0.876881301, -0.919490755, -0.393039167, -0.00755018182)
- o358.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o358.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o358.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o358.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o358.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o358.Position = Vector3.new(-8.28013229, 2.26976299, -6.30052805)
- o358.Orientation = Vector3.new(-61.2700005, 90.9000015, -23.9300003)
- o358.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o359.Parent = o307
- o359.BrickColor = BrickColor.new("Really black")
- o359.Transparency = 0.60000002384186
- o359.Position = Vector3.new(-8.3507843, 2.31100607, -6.0085578)
- o359.Rotation = Vector3.new(-90.4899979, 28.7299995, 82.0899963)
- o359.CanCollide = false
- o359.Locked = true
- o359.FormFactor = Enum.FormFactor.Custom
- o359.Size = Vector3.new(0.33225891, 0.200000003, 1.59999967)
- o359.CFrame = CFrame.new(-8.3507843, 2.31100607, -6.0085578, 0.120672278, -0.868571222, 0.480647713, -0.0746676177, 0.474872589, 0.876881301, -0.989880264, -0.141704082, -0.00755018182)
- o359.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o359.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o359.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o359.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o359.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o359.Position = Vector3.new(-8.3507843, 2.31100607, -6.0085578)
- o359.Orientation = Vector3.new(-61.2700005, 90.9000015, -8.93999958)
- o359.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o360.Parent = o307
- o360.BrickColor = BrickColor.new("Really black")
- o360.Transparency = 0.60000002384186
- o360.Position = Vector3.new(-8.15433121, 3.21074009, -5.14702177)
- o360.Rotation = Vector3.new(-90.4899979, 28.7299995, -52.9099998)
- o360.CanCollide = false
- o360.Locked = true
- o360.FormFactor = Enum.FormFactor.Custom
- o360.Size = Vector3.new(0.332279205, 0.200000003, 1.59999895)
- o360.CFrame = CFrame.new(-8.15433121, 3.21074009, -5.14702177, 0.528843343, 0.699501634, 0.480647713, -0.282987028, -0.388584048, 0.876881301, 0.800151885, -0.599749923, -0.00755018182)
- o360.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o360.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o360.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o360.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o360.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o360.Position = Vector3.new(-8.15433121, 3.21074009, -5.14702177)
- o360.Orientation = Vector3.new(-61.2700005, 90.9000015, -143.940002)
- o360.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o361.Parent = o307
- o361.BrickColor = BrickColor.new("Really black")
- o361.Transparency = 0.60000002384186
- o361.Position = Vector3.new(-8.14544678, 3.19368696, -6.56159115)
- o361.Rotation = Vector3.new(-90.4899979, 28.7299995, 52.0900002)
- o361.CanCollide = false
- o361.Locked = true
- o361.FormFactor = Enum.FormFactor.Custom
- o361.Size = Vector3.new(0.332247972, 0.200000003, 1.60000014)
- o361.CFrame = CFrame.new(-8.14544678, 3.19368696, -6.56159115, 0.53880173, -0.691860199, 0.480647713, -0.302106202, 0.373913169, 0.876881301, -0.786399722, -0.617671788, -0.00755018182)
- o361.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o361.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o361.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o361.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o361.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o361.Position = Vector3.new(-8.14544678, 3.19368696, -6.56159115)
- o361.Orientation = Vector3.new(-61.2700005, 90.9000015, -38.9399986)
- o361.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o362.Parent = o307
- o362.BrickColor = BrickColor.new("Really black")
- o362.Transparency = 0.60000002384186
- o362.Position = Vector3.new(-8.3507843, 3.31100607, -6.0085578)
- o362.Rotation = Vector3.new(-90.4899979, 28.7299995, 82.0899963)
- o362.CanCollide = false
- o362.Locked = true
- o362.FormFactor = Enum.FormFactor.Custom
- o362.Size = Vector3.new(0.33225891, 0.200000003, 1.59999967)
- o362.CFrame = CFrame.new(-8.3507843, 3.31100607, -6.0085578, 0.120672278, -0.868571222, 0.480647713, -0.0746676177, 0.474872589, 0.876881301, -0.989880264, -0.141704082, -0.00755018182)
- o362.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o362.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o362.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o362.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o362.Position = Vector3.new(-8.3507843, 3.31100607, -6.0085578)
- o362.Orientation = Vector3.new(-61.2700005, 90.9000015, -8.93999958)
- o362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o363.Parent = o307
- o363.BrickColor = BrickColor.new("Really black")
- o363.Transparency = 0.60000002384186
- o363.Position = Vector3.new(-8.28013229, 3.26976299, -6.30052805)
- o363.Rotation = Vector3.new(-90.4899979, 28.7299995, 67.0899963)
- o363.CanCollide = false
- o363.Locked = true
- o363.FormFactor = Enum.FormFactor.Custom
- o363.Size = Vector3.new(0.332280308, 0.200000003, 1.5999999)
- o363.CFrame = CFrame.new(-8.28013229, 3.26976299, -6.30052805, 0.341331333, -0.807756603, 0.480647713, -0.195012093, 0.439374, 0.876881301, -0.919490755, -0.393039167, -0.00755018182)
- o363.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o363.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o363.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o363.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o363.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o363.Position = Vector3.new(-8.28013229, 3.26976299, -6.30052805)
- o363.Orientation = Vector3.new(-61.2700005, 90.9000015, -23.9300003)
- o363.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o364.Parent = o307
- o364.BrickColor = BrickColor.new("Really black")
- o364.Transparency = 0.60000002384186
- o364.Position = Vector3.new(-4.28114319, 3.26976299, -5.35149002)
- o364.Rotation = Vector3.new(-89.5100021, -28.7299995, -112.910004)
- o364.CanCollide = false
- o364.Locked = true
- o364.FormFactor = Enum.FormFactor.Custom
- o364.Size = Vector3.new(0.332280308, 0.200000003, 1.5999999)
- o364.CFrame = CFrame.new(-4.28114319, 3.26976299, -5.35149002, -0.341331303, 0.807756603, -0.480647653, -0.195012093, 0.43937394, 0.876881301, 0.919490755, 0.393039137, 0.00755020976)
- o364.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o364.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o364.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o364.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o364.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o364.Position = Vector3.new(-4.28114319, 3.26976299, -5.35149002)
- o364.Orientation = Vector3.new(-61.2700005, -89.0999985, -23.9300003)
- o364.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o365.Parent = o307
- o365.BrickColor = BrickColor.new("Really black")
- o365.Transparency = 0.60000002384186
- o365.Position = Vector3.new(-4.210495, 3.31100392, -5.64346313)
- o365.Rotation = Vector3.new(-89.5100021, -28.7299995, -97.9100037)
- o365.CanCollide = false
- o365.Locked = true
- o365.FormFactor = Enum.FormFactor.Custom
- o365.Size = Vector3.new(0.33225891, 0.200000003, 1.59999967)
- o365.CFrame = CFrame.new(-4.210495, 3.31100392, -5.64346313, -0.120672256, 0.868571222, -0.480647653, -0.0746676177, 0.47487253, 0.876881301, 0.989880264, 0.141704068, 0.00755020976)
- o365.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o365.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o365.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o365.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o365.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o365.Position = Vector3.new(-4.210495, 3.31100392, -5.64346313)
- o365.Orientation = Vector3.new(-61.2700005, -89.0999985, -8.93999958)
- o365.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o366.Parent = o307
- o366.BrickColor = BrickColor.new("Really black")
- o366.Transparency = 0.60000002384186
- o366.Position = Vector3.new(-4.28114319, 2.26976299, -5.35149193)
- o366.Rotation = Vector3.new(-89.5100021, -28.7299995, -112.910004)
- o366.CanCollide = false
- o366.Locked = true
- o366.FormFactor = Enum.FormFactor.Custom
- o366.Size = Vector3.new(0.332280308, 0.200000003, 1.5999999)
- o366.CFrame = CFrame.new(-4.28114319, 2.26976299, -5.35149193, -0.341331303, 0.807756603, -0.480647653, -0.195012093, 0.43937394, 0.876881301, 0.919490755, 0.393039137, 0.00755020976)
- o366.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o366.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o366.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o366.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o366.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o366.Position = Vector3.new(-4.28114319, 2.26976299, -5.35149193)
- o366.Orientation = Vector3.new(-61.2700005, -89.0999985, -23.9300003)
- o366.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o367.Parent = o307
- o367.BrickColor = BrickColor.new("Really black")
- o367.Transparency = 0.60000002384186
- o367.Position = Vector3.new(-4.210495, 2.31100607, -5.64346123)
- o367.Rotation = Vector3.new(-89.5100021, -28.7299995, -97.9100037)
- o367.CanCollide = false
- o367.Locked = true
- o367.FormFactor = Enum.FormFactor.Custom
- o367.Size = Vector3.new(0.33225891, 0.200000003, 1.59999967)
- o367.CFrame = CFrame.new(-4.210495, 2.31100607, -5.64346123, -0.120672256, 0.868571222, -0.480647653, -0.0746676177, 0.47487253, 0.876881301, 0.989880264, 0.141704068, 0.00755020976)
- o367.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o367.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o367.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o367.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o367.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o367.Position = Vector3.new(-4.210495, 2.31100607, -5.64346123)
- o367.Orientation = Vector3.new(-61.2700005, -89.0999985, -8.93999958)
- o367.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o368.Parent = o307
- o368.BrickColor = BrickColor.new("Really black")
- o368.Transparency = 0.60000002384186
- o368.Position = Vector3.new(-4.60509491, 2.08812189, -4.87858582)
- o368.Rotation = Vector3.new(-89.5100021, -28.7299995, -142.899994)
- o368.CanCollide = false
- o368.Locked = true
- o368.FormFactor = Enum.FormFactor.Custom
- o368.Size = Vector3.new(0.332268059, 0.200000003, 1.59999943)
- o368.CFrame = CFrame.new(-4.60509491, 2.08812189, -4.87858582, -0.699450195, 0.528911352, -0.480647653, -0.38855648, 0.283024758, 0.876881301, 0.599827707, 0.800093591, 0.00755020976)
- o368.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o368.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o368.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o368.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o368.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o368.Position = Vector3.new(-4.60509491, 2.08812189, -4.87858582)
- o368.Orientation = Vector3.new(-61.2700005, -89.0999985, -53.9300003)
- o368.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o369.Parent = o307
- o369.BrickColor = BrickColor.new("Really black")
- o369.Transparency = 0.60000002384186
- o369.Position = Vector3.new(-5.07949781, 1.84599602, -6.95828581)
- o369.Rotation = Vector3.new(-89.5100021, -28.7299995, 172.089996)
- o369.CanCollide = false
- o369.Locked = true
- o369.FormFactor = Enum.FormFactor.Custom
- o369.Size = Vector3.new(0.33227101, 0.200000003, 1.59999919)
- o369.CFrame = CFrame.new(-5.07949781, 1.84599602, -6.95828581, -0.868574619, -0.120647907, -0.480647653, -0.474874616, -0.0746543109, 0.876881301, -0.141676322, 0.989884257, 0.00755020976)
- o369.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o369.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o369.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o369.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o369.Position = Vector3.new(-5.07949781, 1.84599602, -6.95828581)
- o369.Orientation = Vector3.new(-61.2700005, -89.0999985, -98.9300003)
- o369.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o370.Parent = o307
- o370.BrickColor = BrickColor.new("Really black")
- o370.Transparency = 0.60000002384186
- o370.Position = Vector3.new(-4.82306623, 2.9858489, -6.87647676)
- o370.Rotation = Vector3.new(-89.5100021, -28.7299995, 157.089996)
- o370.CanCollide = false
- o370.Locked = true
- o370.FormFactor = Enum.FormFactor.Custom
- o370.Size = Vector3.new(0.33225891, 0.200000003, 1.5999999)
- o370.CFrame = CFrame.new(-4.82306623, 2.9858489, -6.87647676, -0.807753742, -0.341338038, -0.480647653, -0.439372301, -0.195015758, 0.876881301, -0.393046826, 0.919487417, 0.00755020976)
- o370.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o370.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o370.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o370.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o370.Position = Vector3.new(-4.82306623, 2.9858489, -6.87647676)
- o370.Orientation = Vector3.new(-61.2700005, -89.0999985, -113.93)
- o370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o371.Parent = o307
- o371.BrickColor = BrickColor.new("Really black")
- o371.Transparency = 0.60000002384186
- o371.Position = Vector3.new(-4.41582489, 3.19368696, -5.09042788)
- o371.Rotation = Vector3.new(-89.5100021, -28.7299995, -127.910004)
- o371.CanCollide = false
- o371.Locked = true
- o371.FormFactor = Enum.FormFactor.Custom
- o371.Size = Vector3.new(0.332247972, 0.200000003, 1.60000014)
- o371.CFrame = CFrame.new(-4.41582489, 3.19368696, -5.09042788, -0.53880173, 0.691860139, -0.480647653, -0.302106202, 0.37391308, 0.876881301, 0.786399662, 0.617671847, 0.00755020976)
- o371.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o371.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o371.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o371.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o371.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o371.Position = Vector3.new(-4.41582489, 3.19368696, -5.09042788)
- o371.Orientation = Vector3.new(-61.2700005, -89.0999985, -38.9399986)
- o371.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o372.Parent = o307
- o372.BrickColor = BrickColor.new("Really black")
- o372.Transparency = 0.60000002384186
- o372.Position = Vector3.new(-4.82306623, 1.98584902, -6.87647676)
- o372.Rotation = Vector3.new(-89.5100021, -28.7299995, 157.089996)
- o372.CanCollide = false
- o372.Locked = true
- o372.FormFactor = Enum.FormFactor.Custom
- o372.Size = Vector3.new(0.33225891, 0.200000003, 1.5999999)
- o372.CFrame = CFrame.new(-4.82306623, 1.98584902, -6.87647676, -0.807753742, -0.341338038, -0.480647653, -0.439372301, -0.195015758, 0.876881301, -0.393046826, 0.919487417, 0.00755020976)
- o372.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o372.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o372.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o372.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o372.Position = Vector3.new(-4.82306623, 1.98584902, -6.87647676)
- o372.Orientation = Vector3.new(-61.2700005, -89.0999985, -113.93)
- o372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o373.Parent = o307
- o373.BrickColor = BrickColor.new("Really black")
- o373.Transparency = 0.60000002384186
- o373.Position = Vector3.new(-4.59367323, 3.11025906, -6.72187424)
- o373.Rotation = Vector3.new(-89.5100021, -28.7299995, 142.089996)
- o373.CanCollide = false
- o373.Locked = true
- o373.FormFactor = Enum.FormFactor.Custom
- o373.Size = Vector3.new(0.33226791, 0.200000003, 1.5999999)
- o373.CFrame = CFrame.new(-4.59367323, 3.11025906, -6.72187424, -0.69187367, -0.538784444, -0.480647653, -0.373920679, -0.302096874, 0.876881301, -0.617652178, 0.78641516, 0.00755020976)
- o373.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o373.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o373.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o373.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o373.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o373.Position = Vector3.new(-4.59367323, 3.11025906, -6.72187424)
- o373.Orientation = Vector3.new(-61.2700005, -89.0999985, -128.940002)
- o373.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o374.Parent = o307
- o374.BrickColor = BrickColor.new("Really black")
- o374.Transparency = 0.60000002384186
- o374.Position = Vector3.new(-4.4069438, 3.210742, -6.50499487)
- o374.Rotation = Vector3.new(-89.5100021, -28.7299995, 127.089996)
- o374.CanCollide = false
- o374.Locked = true
- o374.FormFactor = Enum.FormFactor.Custom
- o374.Size = Vector3.new(0.332279205, 0.200000003, 1.59999895)
- o374.CFrame = CFrame.new(-4.4069438, 3.210742, -6.50499487, -0.528843284, -0.699501634, -0.480647653, -0.282986939, -0.388584018, 0.876881301, -0.800151944, 0.599749804, 0.00755020976)
- o374.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o374.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o374.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o374.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o374.Position = Vector3.new(-4.4069438, 3.210742, -6.50499487)
- o374.Orientation = Vector3.new(-61.2700005, -89.0999985, -143.940002)
- o374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o375.Parent = o307
- o375.BrickColor = BrickColor.new("Really black")
- o375.Transparency = 0.60000002384186
- o375.Position = Vector3.new(-4.59366608, 2.11025691, -6.72187519)
- o375.Rotation = Vector3.new(-89.5100021, -28.7299995, 142.089996)
- o375.CanCollide = false
- o375.Locked = true
- o375.FormFactor = Enum.FormFactor.Custom
- o375.Size = Vector3.new(0.33226791, 0.200000003, 1.5999999)
- o375.CFrame = CFrame.new(-4.59366608, 2.11025691, -6.72187519, -0.69187367, -0.538784444, -0.480647653, -0.373920679, -0.302096874, 0.876881301, -0.617652178, 0.78641516, 0.00755020976)
- o375.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o375.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o375.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o375.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o375.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o375.Position = Vector3.new(-4.59366608, 2.11025691, -6.72187519)
- o375.Orientation = Vector3.new(-61.2700005, -89.0999985, -128.940002)
- o375.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o376.Parent = o307
- o376.BrickColor = BrickColor.new("Really black")
- o376.Transparency = 0.60000002384186
- o376.Position = Vector3.new(-5.09384108, 2.81829691, -4.65457201)
- o376.Rotation = Vector3.new(-89.5100021, -28.7299995, -172.910004)
- o376.CanCollide = false
- o376.Locked = true
- o376.FormFactor = Enum.FormFactor.Custom
- o376.Size = Vector3.new(0.332247972, 0.200000003, 1.59999967)
- o376.CFrame = CFrame.new(-5.09384108, 2.81829691, -4.65457201, -0.870202601, 0.108282924, -0.480647653, -0.478014678, 0.0508049652, 0.876881301, 0.119370565, 0.992821038, 0.00755020976)
- o376.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o376.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o376.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o376.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o376.Position = Vector3.new(-5.09384108, 2.81829691, -4.65457201)
- o376.Orientation = Vector3.new(-61.2700005, -89.0999985, -83.9300003)
- o376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o377.Parent = o307
- o377.BrickColor = BrickColor.new("Really black")
- o377.Transparency = 0.60000002384186
- o377.Position = Vector3.new(-4.83656311, 2.95996809, -4.72973299)
- o377.Rotation = Vector3.new(-89.5100021, -28.7299995, -157.910004)
- o377.CanCollide = false
- o377.Locked = true
- o377.FormFactor = Enum.FormFactor.Custom
- o377.Size = Vector3.new(0.332273632, 0.200000003, 1.59999943)
- o377.CFrame = CFrame.new(-4.83656311, 2.95996809, -4.72973299, -0.812546074, 0.329767466, -0.480647653, -0.448588192, 0.172765076, 0.876881301, 0.372206062, 0.928119421, 0.00755020976)
- o377.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o377.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o377.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o377.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o377.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o377.Position = Vector3.new(-4.83656311, 2.95996809, -4.72973299)
- o377.Orientation = Vector3.new(-61.2700005, -89.0999985, -68.9400024)
- o377.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o378.Parent = o307
- o378.BrickColor = BrickColor.new("Really black")
- o378.Transparency = 0.60000002384186
- o378.Position = Vector3.new(-4.20858717, 3.31466603, -5.94679117)
- o378.Rotation = Vector3.new(-89.5100021, -28.7299995, -82.9100037)
- o378.CanCollide = false
- o378.Locked = true
- o378.FormFactor = Enum.FormFactor.Custom
- o378.Size = Vector3.new(0.33226791, 0.200000003, 1.59999967)
- o378.CFrame = CFrame.new(-4.20858717, 3.31466603, -5.94679117, 0.108261272, 0.870205343, -0.480647653, 0.0507930741, 0.478015959, 0.876881301, 0.992824078, -0.119345866, 0.00755020976)
- o378.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o378.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o378.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o378.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o378.Position = Vector3.new(-4.20858717, 3.31466603, -5.94679117)
- o378.Orientation = Vector3.new(-61.2700005, -89.0999985, 6.07000017)
- o378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o379.Parent = o307
- o379.BrickColor = BrickColor.new("Really black")
- o379.Transparency = 0.60000002384186
- o379.Position = Vector3.new(-4.27559614, 2.28046107, -6.24061394)
- o379.Rotation = Vector3.new(-89.5100021, -28.7299995, -67.9100037)
- o379.CanCollide = false
- o379.Locked = true
- o379.FormFactor = Enum.FormFactor.Custom
- o379.Size = Vector3.new(0.332265079, 0.200000003, 1.59999919)
- o379.CFrame = CFrame.new(-4.27559614, 2.28046107, -6.24061394, 0.329783589, 0.812539577, -0.480647653, 0.172773987, 0.448584795, 0.876881301, 0.92811203, -0.37222448, 0.00755020976)
- o379.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o379.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o379.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o379.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o379.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o379.Position = Vector3.new(-4.27559614, 2.28046107, -6.24061394)
- o379.Orientation = Vector3.new(-61.2700005, -89.0999985, 21.0599995)
- o379.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o380.Parent = o307
- o380.BrickColor = BrickColor.new("Really black")
- o380.Transparency = 0.60000002384186
- o380.Position = Vector3.new(-5.09384108, 1.81829596, -4.6545701)
- o380.Rotation = Vector3.new(-89.5100021, -28.7299995, -172.910004)
- o380.CanCollide = false
- o380.Locked = true
- o380.FormFactor = Enum.FormFactor.Custom
- o380.Size = Vector3.new(0.332247972, 0.200000003, 1.59999967)
- o380.CFrame = CFrame.new(-5.09384108, 1.81829596, -4.6545701, -0.870202601, 0.108282924, -0.480647653, -0.478014678, 0.0508049652, 0.876881301, 0.119370565, 0.992821038, 0.00755020976)
- o380.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o380.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o380.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o380.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o380.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o380.Position = Vector3.new(-5.09384108, 1.81829596, -4.6545701)
- o380.Orientation = Vector3.new(-61.2700005, -89.0999985, -83.9300003)
- o380.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o381.Parent = o307
- o381.BrickColor = BrickColor.new("Really black")
- o381.Transparency = 0.60000002384186
- o381.Position = Vector3.new(-4.41582489, 2.19368696, -5.09042788)
- o381.Rotation = Vector3.new(-89.5100021, -28.7299995, -127.910004)
- o381.CanCollide = false
- o381.Locked = true
- o381.FormFactor = Enum.FormFactor.Custom
- o381.Size = Vector3.new(0.332247972, 0.200000003, 1.60000014)
- o381.CFrame = CFrame.new(-4.41582489, 2.19368696, -5.09042788, -0.53880173, 0.691860139, -0.480647653, -0.302106202, 0.37391308, 0.876881301, 0.786399662, 0.617671847, 0.00755020976)
- o381.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o381.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o381.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o381.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o381.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o381.Position = Vector3.new(-4.41582489, 2.19368696, -5.09042788)
- o381.Orientation = Vector3.new(-61.2700005, -89.0999985, -38.9399986)
- o381.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o382.Parent = o307
- o382.BrickColor = BrickColor.new("Really black")
- o382.Transparency = 0.60000002384186
- o382.Position = Vector3.new(-4.27559614, 3.28046298, -6.24061203)
- o382.Rotation = Vector3.new(-89.5100021, -28.7299995, -67.9100037)
- o382.CanCollide = false
- o382.Locked = true
- o382.FormFactor = Enum.FormFactor.Custom
- o382.Size = Vector3.new(0.332265079, 0.200000003, 1.59999919)
- o382.CFrame = CFrame.new(-4.27559614, 3.28046298, -6.24061203, 0.329783589, 0.812539577, -0.480647653, 0.172773987, 0.448584795, 0.876881301, 0.92811203, -0.37222448, 0.00755020976)
- o382.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o382.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o382.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o382.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o382.Position = Vector3.new(-4.27559614, 3.28046298, -6.24061203)
- o382.Orientation = Vector3.new(-61.2700005, -89.0999985, 21.0599995)
- o382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o383.Parent = o307
- o383.BrickColor = BrickColor.new("Really black")
- o383.Transparency = 0.60000002384186
- o383.Position = Vector3.new(-4.836555, 1.95997202, -4.72973299)
- o383.Rotation = Vector3.new(-89.5100021, -28.7299995, -157.910004)
- o383.CanCollide = false
- o383.Locked = true
- o383.FormFactor = Enum.FormFactor.Custom
- o383.Size = Vector3.new(0.332273632, 0.200000003, 1.59999943)
- o383.CFrame = CFrame.new(-4.836555, 1.95997202, -4.72973299, -0.812546074, 0.329767466, -0.480647653, -0.448588192, 0.172765076, 0.876881301, 0.372206062, 0.928119421, 0.00755020976)
- o383.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o383.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o383.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o383.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o383.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o383.Position = Vector3.new(-4.836555, 1.95997202, -4.72973299)
- o383.Orientation = Vector3.new(-61.2700005, -89.0999985, -68.9400024)
- o383.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o384.Parent = o307
- o384.BrickColor = BrickColor.new("Really black")
- o384.Transparency = 0.60000002384186
- o384.Position = Vector3.new(-4.20858717, 2.31466389, -5.94679117)
- o384.Rotation = Vector3.new(-89.5100021, -28.7299995, -82.9100037)
- o384.CanCollide = false
- o384.Locked = true
- o384.FormFactor = Enum.FormFactor.Custom
- o384.Size = Vector3.new(0.33226791, 0.200000003, 1.59999967)
- o384.CFrame = CFrame.new(-4.20858717, 2.31466389, -5.94679117, 0.108261272, 0.870205343, -0.480647653, 0.0507930741, 0.478015959, 0.876881301, 0.992824078, -0.119345866, 0.00755020976)
- o384.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o384.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o384.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o384.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o384.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o384.Position = Vector3.new(-4.20858717, 2.31466389, -5.94679117)
- o384.Orientation = Vector3.new(-61.2700005, -89.0999985, 6.07000017)
- o384.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o385.Parent = o307
- o385.BrickColor = BrickColor.new("Really black")
- o385.Transparency = 0.60000002384186
- o385.Position = Vector3.new(-4.60509491, 3.08812094, -4.87858391)
- o385.Rotation = Vector3.new(-89.5100021, -28.7299995, -142.899994)
- o385.CanCollide = false
- o385.Locked = true
- o385.FormFactor = Enum.FormFactor.Custom
- o385.Size = Vector3.new(0.332268059, 0.200000003, 1.59999943)
- o385.CFrame = CFrame.new(-4.60509491, 3.08812094, -4.87858391, -0.699450195, 0.528911352, -0.480647653, -0.38855648, 0.283024758, 0.876881301, 0.599827707, 0.800093591, 0.00755020976)
- o385.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o385.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o385.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o385.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o385.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o385.Position = Vector3.new(-4.60509491, 3.08812094, -4.87858391)
- o385.Orientation = Vector3.new(-61.2700005, -89.0999985, -53.9300003)
- o385.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o386.Parent = o307
- o386.BrickColor = BrickColor.new("Really black")
- o386.Transparency = 0.60000002384186
- o386.Position = Vector3.new(-4.4069438, 2.210742, -6.50499487)
- o386.Rotation = Vector3.new(-89.5100021, -28.7299995, 127.089996)
- o386.CanCollide = false
- o386.Locked = true
- o386.FormFactor = Enum.FormFactor.Custom
- o386.Size = Vector3.new(0.332279205, 0.200000003, 1.59999895)
- o386.CFrame = CFrame.new(-4.4069438, 2.210742, -6.50499487, -0.528843284, -0.699501634, -0.480647653, -0.282986939, -0.388584018, 0.876881301, -0.800151944, 0.599749804, 0.00755020976)
- o386.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o386.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o386.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o386.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o386.Position = Vector3.new(-4.4069438, 2.210742, -6.50499487)
- o386.Orientation = Vector3.new(-61.2700005, -89.0999985, -143.940002)
- o386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o387.Parent = o307
- o387.BrickColor = BrickColor.new("Really black")
- o387.Transparency = 0.60000002384186
- o387.Position = Vector3.new(-4.27559614, 1.28046203, -6.24061203)
- o387.Rotation = Vector3.new(-89.5100021, -28.7299995, -67.9100037)
- o387.CanCollide = false
- o387.Locked = true
- o387.FormFactor = Enum.FormFactor.Custom
- o387.Size = Vector3.new(0.332265079, 0.200000003, 1.59999919)
- o387.CFrame = CFrame.new(-4.27559614, 1.28046203, -6.24061203, 0.329783589, 0.812539577, -0.480647653, 0.172773987, 0.448584795, 0.876881301, 0.92811203, -0.37222448, 0.00755020976)
- o387.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o387.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o387.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o387.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o387.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o387.Position = Vector3.new(-4.27559614, 1.28046203, -6.24061203)
- o387.Orientation = Vector3.new(-61.2700005, -89.0999985, 21.0599995)
- o387.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o388.Parent = o307
- o388.BrickColor = BrickColor.new("Really black")
- o388.Transparency = 0.60000002384186
- o388.Position = Vector3.new(-5.09384108, 0.818297029, -4.6545701)
- o388.Rotation = Vector3.new(-89.5100021, -28.7299995, -172.910004)
- o388.CanCollide = false
- o388.Locked = true
- o388.FormFactor = Enum.FormFactor.Custom
- o388.Size = Vector3.new(0.332247972, 0.200000003, 1.59999967)
- o388.CFrame = CFrame.new(-5.09384108, 0.818297029, -4.6545701, -0.870202601, 0.108282924, -0.480647653, -0.478014678, 0.0508049652, 0.876881301, 0.119370565, 0.992821038, 0.00755020976)
- o388.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o388.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o388.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o388.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o388.Position = Vector3.new(-5.09384108, 0.818297029, -4.6545701)
- o388.Orientation = Vector3.new(-61.2700005, -89.0999985, -83.9300003)
- o388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o389.Parent = o307
- o389.BrickColor = BrickColor.new("Really black")
- o389.Transparency = 0.60000002384186
- o389.Position = Vector3.new(-4.28114319, 1.26976395, -5.35149002)
- o389.Rotation = Vector3.new(-89.5100021, -28.7299995, -112.910004)
- o389.CanCollide = false
- o389.Locked = true
- o389.FormFactor = Enum.FormFactor.Custom
- o389.Size = Vector3.new(0.332280308, 0.200000003, 1.5999999)
- o389.CFrame = CFrame.new(-4.28114319, 1.26976395, -5.35149002, -0.341331303, 0.807756603, -0.480647653, -0.195012093, 0.43937394, 0.876881301, 0.919490755, 0.393039137, 0.00755020976)
- o389.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o389.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o389.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o389.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o389.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o389.Position = Vector3.new(-4.28114319, 1.26976395, -5.35149002)
- o389.Orientation = Vector3.new(-61.2700005, -89.0999985, -23.9300003)
- o389.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o390.Parent = o307
- o390.BrickColor = BrickColor.new("Really black")
- o390.Transparency = 0.60000002384186
- o390.Position = Vector3.new(-4.20858717, 1.31466603, -5.94679117)
- o390.Rotation = Vector3.new(-89.5100021, -28.7299995, -82.9100037)
- o390.CanCollide = false
- o390.Locked = true
- o390.FormFactor = Enum.FormFactor.Custom
- o390.Size = Vector3.new(0.33226791, 0.200000003, 1.59999967)
- o390.CFrame = CFrame.new(-4.20858717, 1.31466603, -5.94679117, 0.108261272, 0.870205343, -0.480647653, 0.0507930741, 0.478015959, 0.876881301, 0.992824078, -0.119345866, 0.00755020976)
- o390.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o390.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o390.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o390.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o390.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o390.Position = Vector3.new(-4.20858717, 1.31466603, -5.94679117)
- o390.Orientation = Vector3.new(-61.2700005, -89.0999985, 6.07000017)
- o390.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o391.Parent = o307
- o391.BrickColor = BrickColor.new("Really black")
- o391.Transparency = 0.60000002384186
- o391.Position = Vector3.new(-4.82306623, 0.985849023, -6.87647676)
- o391.Rotation = Vector3.new(-89.5100021, -28.7299995, 157.089996)
- o391.CanCollide = false
- o391.Locked = true
- o391.FormFactor = Enum.FormFactor.Custom
- o391.Size = Vector3.new(0.33225891, 0.200000003, 1.5999999)
- o391.CFrame = CFrame.new(-4.82306623, 0.985849023, -6.87647676, -0.807753742, -0.341338038, -0.480647653, -0.439372301, -0.195015758, 0.876881301, -0.393046826, 0.919487417, 0.00755020976)
- o391.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o391.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o391.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o391.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o391.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o391.Position = Vector3.new(-4.82306623, 0.985849023, -6.87647676)
- o391.Orientation = Vector3.new(-61.2700005, -89.0999985, -113.93)
- o391.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o392.Parent = o307
- o392.BrickColor = BrickColor.new("Really black")
- o392.Transparency = 0.60000002384186
- o392.Position = Vector3.new(-5.07949781, 0.845996976, -6.95828581)
- o392.Rotation = Vector3.new(-89.5100021, -28.7299995, 172.089996)
- o392.CanCollide = false
- o392.Locked = true
- o392.FormFactor = Enum.FormFactor.Custom
- o392.Size = Vector3.new(0.33227101, 0.200000003, 1.59999919)
- o392.CFrame = CFrame.new(-5.07949781, 0.845996976, -6.95828581, -0.868574619, -0.120647907, -0.480647653, -0.474874616, -0.0746543109, 0.876881301, -0.141676322, 0.989884257, 0.00755020976)
- o392.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o392.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o392.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o392.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o392.Position = Vector3.new(-5.07949781, 0.845996976, -6.95828581)
- o392.Orientation = Vector3.new(-61.2700005, -89.0999985, -98.9300003)
- o392.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o393.Parent = o307
- o393.BrickColor = BrickColor.new("Really black")
- o393.Transparency = 0.60000002384186
- o393.Position = Vector3.new(-4.210495, 1.31100404, -5.64346123)
- o393.Rotation = Vector3.new(-89.5100021, -28.7299995, -97.9100037)
- o393.CanCollide = false
- o393.Locked = true
- o393.FormFactor = Enum.FormFactor.Custom
- o393.Size = Vector3.new(0.33225891, 0.200000003, 1.59999967)
- o393.CFrame = CFrame.new(-4.210495, 1.31100404, -5.64346123, -0.120672256, 0.868571222, -0.480647653, -0.0746676177, 0.47487253, 0.876881301, 0.989880264, 0.141704068, 0.00755020976)
- o393.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o393.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o393.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o393.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o393.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o393.Position = Vector3.new(-4.210495, 1.31100404, -5.64346123)
- o393.Orientation = Vector3.new(-61.2700005, -89.0999985, -8.93999958)
- o393.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o394.Name = "LLModel"
- o394.Parent = o270
- o395.Name = "FadePart"
- o395.Parent = o394
- o395.Material = Enum.Material.SmoothPlastic
- o395.BrickColor = BrickColor.new("Really black")
- o395.Transparency = 0.89999997615814
- o395.Position = Vector3.new(-7.10000181, 1.20682204, -5.80001783)
- o395.CanCollide = false
- o395.Locked = true
- o395.Size = Vector3.new(1.60000181, 0.400003791, 1.60000181)
- o395.CFrame = CFrame.new(-7.10000181, 1.20682204, -5.80001783, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
- o395.BottomSurface = Enum.SurfaceType.Smooth
- o395.TopSurface = Enum.SurfaceType.Smooth
- o395.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o395.Position = Vector3.new(-7.10000181, 1.20682204, -5.80001783)
- o395.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o396.Name = "FadePart"
- o396.Parent = o394
- o396.Material = Enum.Material.SmoothPlastic
- o396.BrickColor = BrickColor.new("Really black")
- o396.Transparency = 0.80000001192093
- o396.Position = Vector3.new(-7.10000181, 1.60681999, -5.80001783)
- o396.CanCollide = false
- o396.Locked = true
- o396.Size = Vector3.new(1.60000181, 0.400003791, 1.60000181)
- o396.CFrame = CFrame.new(-7.10000181, 1.60681999, -5.80001783, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
- o396.BottomSurface = Enum.SurfaceType.Smooth
- o396.TopSurface = Enum.SurfaceType.Smooth
- o396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o396.Position = Vector3.new(-7.10000181, 1.60681999, -5.80001783)
- o396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o397.Name = "FadePart"
- o397.Parent = o394
- o397.Material = Enum.Material.SmoothPlastic
- o397.BrickColor = BrickColor.new("Really black")
- o397.Transparency = 0.69999998807907
- o397.Position = Vector3.new(-7.10000181, 2.00681996, -5.80001783)
- o397.CanCollide = false
- o397.Locked = true
- o397.Size = Vector3.new(1.60000181, 0.400003791, 1.60000181)
- o397.CFrame = CFrame.new(-7.10000181, 2.00681996, -5.80001783, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
- o397.BottomSurface = Enum.SurfaceType.Smooth
- o397.TopSurface = Enum.SurfaceType.Smooth
- o397.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o397.Position = Vector3.new(-7.10000181, 2.00681996, -5.80001783)
- o397.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o398.Name = "FadePart"
- o398.Parent = o394
- o398.Material = Enum.Material.SmoothPlastic
- o398.BrickColor = BrickColor.new("Really black")
- o398.Transparency = 0.60000002384186
- o398.Position = Vector3.new(-7.10000181, 3.00681591, -5.80001783)
- o398.CanCollide = false
- o398.Locked = true
- o398.Size = Vector3.new(1.60000181, 1.60000384, 1.60000181)
- o398.CFrame = CFrame.new(-7.10000181, 3.00681591, -5.80001783, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
- o398.BottomSurface = Enum.SurfaceType.Smooth
- o398.TopSurface = Enum.SurfaceType.Smooth
- o398.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o398.Position = Vector3.new(-7.10000181, 3.00681591, -5.80001783)
- o398.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o399.Name = "LAModel"
- o399.Parent = o270
- o400.Parent = o399
- o400.Material = Enum.Material.SmoothPlastic
- o400.BrickColor = BrickColor.new("Really black")
- o400.Transparency = 0.60000002384186
- o400.Position = Vector3.new(-8.69998837, 5.00683212, -5.8000598)
- o400.Rotation = Vector3.new(180, 0, 180)
- o400.CanCollide = false
- o400.Locked = true
- o400.Size = Vector3.new(1.5999999, 1.60000002, 1.5999999)
- o400.CFrame = CFrame.new(-8.69998837, 5.00683212, -5.8000598, -1, -8.74227766e-08, 0, -8.74227766e-08, 1, -8.74227766e-08, 7.64274186e-15, -8.74227766e-08, -1)
- o400.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o400.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o400.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o400.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o400.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o400.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o400.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o400.Position = Vector3.new(-8.69998837, 5.00683212, -5.8000598)
- o400.Orientation = Vector3.new(0, 180, 0)
- o400.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o401.Parent = o400
- o401.Scale = Vector3.new(1.03999996, 1, 1.03999996)
- o401.Scale = Vector3.new(1.03999996, 1, 1.03999996)
- o402.Name = "HModel"
- o402.Parent = o270
- o403.Name = "C"
- o403.Parent = o402
- o403.Material = Enum.Material.Neon
- o403.BrickColor = BrickColor.new("Dark indigo")
- o403.Transparency = 0.60000002384186
- o403.Position = Vector3.new(-5.89998579, 8.00679398, -6.40002108)
- o403.Rotation = Vector3.new(0, 90, 0)
- o403.CanCollide = false
- o403.Locked = true
- o403.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- o403.CFrame = CFrame.new(-5.89998579, 8.00679398, -6.40002108, -4.37113883e-08, 0, 1, -4.3159529e-05, 1, -1.88656295e-12, -1, -4.3159529e-05, -4.37113883e-08)
- o403.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o403.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o403.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o403.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o403.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o403.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o403.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o403.Position = Vector3.new(-5.89998579, 8.00679398, -6.40002108)
- o403.Orientation = Vector3.new(0, 90, 0)
- o403.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o404.Parent = o403
- o404.Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024)
- o404.MeshType = Enum.MeshType.Sphere
- o404.Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024)
- o405.Name = "P"
- o405.Parent = o403
- o405.Transparency = NumberSequence.new(0.75,1)
- o405.Size = NumberSequence.new(0.25,0)
- o405.Color = ColorSequence.new(Color3.new(0.239216, 0.0823529, 0.521569),Color3.new(0.239216, 0.0823529, 0.521569))
- o405.LightEmission = 0.5
- o405.Texture = "rbxassetid://37332909"
- o405.Acceleration = Vector3.new(0, 1, -1)
- o405.Lifetime = NumberRange.new(2,2)
- o405.Rate = 1000
- o405.Speed = NumberRange.new(1,1)
- o405.Color = ColorSequence.new(Color3.new(0.239216, 0.0823529, 0.521569),Color3.new(0.239216, 0.0823529, 0.521569))
- o406.Name = "C"
- o406.Parent = o402
- o406.Material = Enum.Material.Neon
- o406.BrickColor = BrickColor.new("Dark indigo")
- o406.Transparency = 0.60000002384186
- o406.Position = Vector3.new(-6.69998884, 8.00679398, -6.40002108)
- o406.Rotation = Vector3.new(0, 90, 0)
- o406.CanCollide = false
- o406.Locked = true
- o406.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- o406.CFrame = CFrame.new(-6.69998884, 8.00679398, -6.40002108, -4.37113883e-08, 0, 1, -4.3159529e-05, 1, -1.88656295e-12, -1, -4.3159529e-05, -4.37113883e-08)
- o406.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o406.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o406.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o406.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o406.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o406.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o406.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o406.Position = Vector3.new(-6.69998884, 8.00679398, -6.40002108)
- o406.Orientation = Vector3.new(0, 90, 0)
- o406.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o407.Parent = o406
- o407.Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024)
- o407.MeshType = Enum.MeshType.Sphere
- o407.Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024)
- o408.Name = "P"
- o408.Parent = o406
- o408.Transparency = NumberSequence.new(0.75,1)
- o408.Size = NumberSequence.new(0.25,0)
- o408.Color = ColorSequence.new(Color3.new(0.239216, 0.0823529, 0.521569),Color3.new(0.239216, 0.0823529, 0.521569))
- o408.LightEmission = 0.5
- o408.Texture = "rbxassetid://37332909"
- o408.Acceleration = Vector3.new(0, 1, -1)
- o408.Lifetime = NumberRange.new(2,2)
- o408.Rate = 1000
- o408.Speed = NumberRange.new(1,1)
- o408.Color = ColorSequence.new(Color3.new(0.239216, 0.0823529, 0.521569),Color3.new(0.239216, 0.0823529, 0.521569))
- o409.Parent = o402
- o409.Material = Enum.Material.SmoothPlastic
- o409.BrickColor = BrickColor.new("Really black")
- o409.Transparency = 0.60000002384186
- o409.Position = Vector3.new(-6.30001783, 8.20679569, -5.40002108)
- o409.CanCollide = false
- o409.Locked = true
- o409.Size = Vector3.new(3.19999981, 2.40000033, 2.00000024)
- o409.CFrame = CFrame.new(-6.30001783, 8.20679569, -5.40002108, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
- o409.BottomSurface = Enum.SurfaceType.Smooth
- o409.TopSurface = Enum.SurfaceType.Smooth
- o409.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o409.Position = Vector3.new(-6.30001783, 8.20679569, -5.40002108)
- o409.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o410.Parent = o409
- o410.MeshId = "http://www.roblox.com/asset/?id=89619684"
- o410.Scale = Vector3.new(1.70000005, 1.64999998, 1.64999998)
- o410.MeshType = Enum.MeshType.FileMesh
- o410.Scale = Vector3.new(1.70000005, 1.64999998, 1.64999998)
- o411.Name = "Welder"
- o411.Parent = o270
- o411.Disabled = true
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- Weld = function(X, Y, Z)
- local CJ = CFrame.new(X.Position)
- local C0 = X.CFrame:inverse() * CJ
- local C1 = Y.CFrame:inverse() * CJ
- if Z then
- C0 = CFrame.new()
- end
- local W = Create("Weld")({Name = "Weld", Parent = X, Part0 = X, Part1 = Y, C0 = C0, C1 = C1})
- return W
- end
- local WeldObjects = function(parent, h)
- for _,obj in pairs(parent:GetChildren()) do
- if obj.ClassName=="Part" then
- Weld(obj, h)
- obj.Anchored = false
- end
- end
- end
- WeldObjects(script.Parent.HModel, script.Parent.Head)
- WeldObjects(script.Parent.LAModel, script.Parent.LArm)
- WeldObjects(script.Parent.LLModel, script.Parent.LLeg)
- WeldObjects(script.Parent.RAModel, script.Parent.RArm)
- WeldObjects(script.Parent.RLModel, script.Parent.RLeg)
- WeldObjects(script.Parent.TModel, script.Parent.Torso)
- wait()
- script:Destroy()
- end,o411)
- end))
- o412.Name = "UI"
- o412.Parent = mas
- o413.Name = "BarBody"
- o413.Parent = o412
- o413.Position = UDim2.new(0,0,0.80000001192093,0)
- o413.Size = UDim2.new(0.30000001192093,0,0.079999998211861,0)
- o413.Style = Enum.FrameStyle.RobloxRound
- o413.Position = UDim2.new(0,0,0.80000001192093,0)
- o413.BackgroundColor3 = Color3.new(1, 1, 1)
- o414.Name = "BarBack"
- o414.Parent = o413
- o414.Rotation = 180
- o414.Size = UDim2.new(1,0,1,0)
- o414.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
- o414.BackgroundTransparency = 0.5
- o414.BorderColor3 = Color3.new(0, 0, 0)
- o414.BorderSizePixel = 0
- o415.Name = "Bar"
- o415.Parent = o414
- o415.Size = UDim2.new(1,0,1,0)
- o415.BackgroundColor3 = Color3.new(0.239216, 0.0823529, 0.521569)
- o415.BackgroundTransparency = 0.5
- o415.BorderColor3 = Color3.new(0, 0, 0)
- o415.BorderSizePixel = 0
- o416.Name = "Label"
- o416.Parent = o414
- o416.Rotation = 180
- o416.Size = UDim2.new(1,0,1,0)
- o416.Text = "Corruption(1000)"
- o416.BackgroundColor3 = Color3.new(1, 1, 1)
- o416.BackgroundTransparency = 1
- o416.ZIndex = 2
- o416.Font = Enum.Font.SourceSansBold
- o416.FontSize = Enum.FontSize.Size14
- o416.TextColor3 = Color3.new(0.694118, 0.694118, 0.694118)
- o416.TextScaled = true
- o416.TextTransparency = 0.60000002384186
- o416.TextWrapped = true
- o416.TextXAlignment = Enum.TextXAlignment.Left
- o417.Name = "Seal"
- o417.Parent = o412
- o417.Position = UDim2.new(0.10000000149012,0,0.75,0)
- o417.Size = UDim2.new(0.20000000298023,0,0.050000000745058,0)
- o417.Style = Enum.FrameStyle.RobloxRound
- o417.Position = UDim2.new(0.10000000149012,0,0.75,0)
- o417.BackgroundColor3 = Color3.new(1, 1, 1)
- o418.Name = "CurrentSeal"
- o418.Parent = o417
- o418.Position = UDim2.new(0,0,-0.5,0)
- o418.Size = UDim2.new(0.10000000149012,0,2,0)
- o418.Text = "1"
- o418.Position = UDim2.new(0,0,-0.5,0)
- o418.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
- o418.BackgroundTransparency = 0.80000001192093
- o418.BorderSizePixel = 0
- o418.ZIndex = 2
- o418.Font = Enum.Font.SourceSans
- o418.FontSize = Enum.FontSize.Size14
- o418.TextColor3 = Color3.new(1, 0.666667, 0)
- o418.TextScaled = true
- o418.TextWrapped = true
- o419.Name = "Back"
- o419.Parent = o418
- o419.Position = UDim2.new(0.10000000149012,0,0.10000000149012,0)
- o419.Size = UDim2.new(0.80000001192093,0,0.80000001192093,0)
- o419.Style = Enum.FrameStyle.DropShadow
- o419.Position = UDim2.new(0.10000000149012,0,0.10000000149012,0)
- o419.Visible = false
- o419.BackgroundColor3 = Color3.new(1, 1, 1)
- o420.Name = "BarBack"
- o420.Parent = o417
- o420.Position = UDim2.new(0.15000000596046,0,0,0)
- o420.Rotation = 180
- o420.Size = UDim2.new(0.85000002384186,0,1,0)
- o420.Position = UDim2.new(0.15000000596046,0,0,0)
- o420.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
- o420.BackgroundTransparency = 0.5
- o420.BorderColor3 = Color3.new(0, 0, 0)
- o420.BorderSizePixel = 0
- o421.Name = "Bar"
- o421.Parent = o420
- o421.Size = UDim2.new(0.012500000186265,0,1,0)
- o421.BackgroundColor3 = Color3.new(0.705882, 0.501961, 1)
- o421.BackgroundTransparency = 0.5
- o421.BorderColor3 = Color3.new(0, 0, 0)
- o421.BorderSizePixel = 0
- o422.Name = "Label"
- o422.Parent = o420
- o422.Rotation = 180
- o422.Size = UDim2.new(1,0,1,0)
- o422.Text = "Seal Pressure"
- o422.BackgroundColor3 = Color3.new(1, 1, 1)
- o422.BackgroundTransparency = 1
- o422.ZIndex = 2
- o422.Font = Enum.Font.SourceSansBold
- o422.FontSize = Enum.FontSize.Size14
- o422.TextColor3 = Color3.new(0.694118, 0.694118, 0.694118)
- o422.TextScaled = true
- o422.TextTransparency = 0.60000002384186
- o422.TextWrapped = true
- o422.TextXAlignment = Enum.TextXAlignment.Left
- o423.Name = "HC"
- o423.Parent = o412
- o423.Position = UDim2.new(1,0,0.34999999403954,0)
- o423.Size = UDim2.new(0.090000003576279,0,0.15000000596046,0)
- o423.Position = UDim2.new(1,0,0.34999999403954,0)
- o423.BackgroundColor3 = Color3.new(1, 1, 1)
- o423.BackgroundTransparency = 1
- o423.BorderSizePixel = 0
- o424.Name = "Hits"
- o424.Parent = o423
- o424.Size = UDim2.new(1,0,0.5,0)
- o424.Text = "2"
- o424.BackgroundColor3 = Color3.new(1, 1, 1)
- o424.BackgroundTransparency = 1
- o424.Font = Enum.Font.Fantasy
- o424.FontSize = Enum.FontSize.Size14
- o424.TextColor3 = Color3.new(0.384314, 0.145098, 0.819608)
- o424.TextScaled = true
- o424.TextStrokeTransparency = 0
- o424.TextWrapped = true
- o425.Name = "TDmg"
- o425.Parent = o423
- o425.Position = UDim2.new(0,0,0.5,0)
- o425.Size = UDim2.new(1,0,0.25,0)
- o425.Text = "0"
- o425.Position = UDim2.new(0,0,0.5,0)
- o425.BackgroundColor3 = Color3.new(1, 1, 1)
- o425.BackgroundTransparency = 1
- o425.Font = Enum.Font.Fantasy
- o425.FontSize = Enum.FontSize.Size14
- o425.TextColor3 = Color3.new(0.384314, 0.145098, 0.819608)
- o425.TextScaled = true
- o425.TextStrokeTransparency = 0
- o425.TextWrapped = true
- o426.Name = "B"
- o426.Parent = o423
- o426.Position = UDim2.new(0.20000000298023,0,0.85000002384186,0)
- o426.Rotation = 180
- o426.Size = UDim2.new(0.60000002384186,0,0.15000000596046,0)
- o426.Position = UDim2.new(0.20000000298023,0,0.85000002384186,0)
- o426.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
- o426.BackgroundTransparency = 0.60000002384186
- o426.BorderSizePixel = 0
- o427.Name = "Bar"
- o427.Parent = o426
- o427.Size = UDim2.new(1,0,1,0)
- o427.BackgroundColor3 = Color3.new(0.384314, 0.145098, 0.819608)
- o427.BackgroundTransparency = 0.40000000596046
- o427.BorderSizePixel = 0
- o428.Name = "KeysPressed"
- o428.Parent = o412
- o428.Position = UDim2.new(-0.30000001192093,0,0.68999999761581,0)
- o428.Size = UDim2.new(0.30000001192093,0,0.03999999910593,0)
- o428.Position = UDim2.new(-0.30000001192093,0,0.68999999761581,0)
- o428.BackgroundColor3 = Color3.new(1, 1, 1)
- o428.BackgroundTransparency = 1
- o429.Name = "Template"
- o429.Parent = o428
- o429.Size = UDim2.new(0.125,0,1,0)
- o429.Text = ">"
- o429.BackgroundColor3 = Color3.new(1, 1, 1)
- o429.BackgroundTransparency = 1
- o429.Font = Enum.Font.SourceSans
- o429.FontSize = Enum.FontSize.Size14
- o429.TextColor3 = Color3.new(1, 1, 1)
- o429.TextScaled = true
- o429.TextStrokeTransparency = 0
- o429.TextWrapped = true
- o430.Name = "B"
- o430.Parent = o428
- o430.Position = UDim2.new(1,0,-0,0)
- o430.Size = UDim2.new(0.15000000596046,0,1,0)
- o430.Text = "Display Inputs"
- o430.Position = UDim2.new(1,0,-0,0)
- o430.BackgroundColor3 = Color3.new(0.258824, 0.258824, 0.258824)
- o430.BackgroundTransparency = 0.80000001192093
- o430.BorderColor3 = Color3.new(0, 0, 0)
- o430.Font = Enum.Font.SourceSans
- o430.FontSize = Enum.FontSize.Size14
- o430.TextColor3 = Color3.new(1, 1, 1)
- o430.TextScaled = true
- o430.TextWrapped = true
- o431.Name = "BBarBody"
- o431.Parent = o412
- o431.Position = UDim2.new(0.15999999642372,0,0.87999999523163,0)
- o431.Size = UDim2.new(0.14000000059605,0,0.050000000745058,0)
- o431.Style = Enum.FrameStyle.RobloxRound
- o431.Position = UDim2.new(0.15999999642372,0,0.87999999523163,0)
- o431.BackgroundColor3 = Color3.new(1, 1, 1)
- o432.Name = "BarBack"
- o432.Parent = o431
- o432.Rotation = 180
- o432.Size = UDim2.new(1,0,1,0)
- o432.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
- o432.BackgroundTransparency = 0.5
- o432.BorderColor3 = Color3.new(0, 0, 0)
- o432.BorderSizePixel = 0
- o433.Name = "Bar"
- o433.Parent = o432
- o433.Size = UDim2.new(1,0,1,0)
- o433.BackgroundColor3 = Color3.new(0.384314, 0.145098, 0.819608)
- o433.BackgroundTransparency = 0.5
- o433.BorderColor3 = Color3.new(0, 0, 0)
- o433.BorderSizePixel = 0
- o434.Name = "Label"
- o434.Parent = o432
- o434.Rotation = 180
- o434.Size = UDim2.new(1,0,1,0)
- o434.Text = "Barrier"
- o434.BackgroundColor3 = Color3.new(1, 1, 1)
- o434.BackgroundTransparency = 1
- o434.ZIndex = 2
- o434.Font = Enum.Font.SourceSansBold
- o434.FontSize = Enum.FontSize.Size14
- o434.TextColor3 = Color3.new(0.694118, 0.694118, 0.694118)
- o434.TextScaled = true
- o434.TextTransparency = 0.60000002384186
- o434.TextWrapped = true
- o434.TextXAlignment = Enum.TextXAlignment.Left
- o435.Name = "movelist"
- o435.Parent = mas
- o436.Name = "M"
- o436.Parent = o435
- o436.Position = UDim2.new(0.83999997377396,0,0.60000002384186,0)
- o436.Size = UDim2.new(0.15999999642372,0,0.40000000596046,0)
- o436.Position = UDim2.new(0.83999997377396,0,0.60000002384186,0)
- o436.CanvasSize = UDim2.new(0,0,3,0)
- o436.BackgroundColor3 = Color3.new(0, 0, 0)
- o436.BackgroundTransparency = 0.60000002384186
- o436.BorderSizePixel = 0
- o436.ScrollBarThickness = 14
- o437.Name = "ML"
- o437.Parent = o436
- o437.Position = UDim2.new(0,0,0.029999999329448,0)
- o437.Size = UDim2.new(0.89999997615814,0,0.029999999329448,0)
- o437.Text = "DASQ - Summon Nemesis/Unsummon Nemesis(Need more than 200 Corruption to summon)"
- o437.Position = UDim2.new(0,0,0.029999999329448,0)
- o437.BackgroundColor3 = Color3.new(1, 1, 1)
- o437.BackgroundTransparency = 1
- o437.Font = Enum.Font.Fantasy
- o437.FontSize = Enum.FontSize.Size14
- o437.TextColor3 = Color3.new(1, 1, 1)
- o437.TextScaled = true
- o437.TextStrokeTransparency = 0
- o437.TextWrapped = true
- o437.TextXAlignment = Enum.TextXAlignment.Left
- o438.Name = "ML2"
- o438.Parent = o436
- o438.Position = UDim2.new(0,0,0.059999998658895,0)
- o438.Size = UDim2.new(0.89999997615814,0,0.0099999997764826,0)
- o438.Text = "AADQ - Tyrant Uppercut(Costs 150 Corruption)"
- o438.Position = UDim2.new(0,0,0.059999998658895,0)
- o438.BackgroundColor3 = Color3.new(1, 1, 1)
- o438.BackgroundTransparency = 1
- o438.Font = Enum.Font.Fantasy
- o438.FontSize = Enum.FontSize.Size14
- o438.TextColor3 = Color3.new(1, 1, 1)
- o438.TextScaled = true
- o438.TextStrokeTransparency = 0
- o438.TextWrapped = true
- o438.TextXAlignment = Enum.TextXAlignment.Left
- o439.Name = "ML5"
- o439.Parent = o436
- o439.Position = UDim2.new(0,0,0.10000000149012,0)
- o439.Size = UDim2.new(0.89999997615814,0,0.0099999997764826,0)
- o439.Text = "ASASQ - Nemesis Barrage (Costs 150 Corruption)"
- o439.Position = UDim2.new(0,0,0.10000000149012,0)
- o439.BackgroundColor3 = Color3.new(1, 1, 1)
- o439.BackgroundTransparency = 1
- o439.Font = Enum.Font.Fantasy
- o439.FontSize = Enum.FontSize.Size14
- o439.TextColor3 = Color3.new(1, 1, 1)
- o439.TextScaled = true
- o439.TextStrokeTransparency = 0
- o439.TextWrapped = true
- o439.TextXAlignment = Enum.TextXAlignment.Left
- o440.Name = "ML4"
- o440.Parent = o436
- o440.Position = UDim2.new(0,0,0.079999998211861,0)
- o440.Size = UDim2.new(0.89999997615814,0,0.019999999552965,0)
- o440.Text = "|> ASDASDWWQ - Unbounded Wrath (During Terror Assault | Costs 200 Corruption | Hold Q)"
- o440.Position = UDim2.new(0,0,0.079999998211861,0)
- o440.BackgroundColor3 = Color3.new(1, 1, 1)
- o440.BackgroundTransparency = 1
- o440.Font = Enum.Font.Fantasy
- o440.FontSize = Enum.FontSize.Size14
- o440.TextColor3 = Color3.new(1, 1, 1)
- o440.TextScaled = true
- o440.TextStrokeTransparency = 0
- o440.TextWrapped = true
- o440.TextXAlignment = Enum.TextXAlignment.Left
- o441.Name = "ML3"
- o441.Parent = o436
- o441.Position = UDim2.new(0,0,0.070000000298023,0)
- o441.Size = UDim2.new(0.89999997615814,0,0.0099999997764826,0)
- o441.Text = "ASASE - Terror Assault"
- o441.Position = UDim2.new(0,0,0.070000000298023,0)
- o441.BackgroundColor3 = Color3.new(1, 1, 1)
- o441.BackgroundTransparency = 1
- o441.Font = Enum.Font.Fantasy
- o441.FontSize = Enum.FontSize.Size14
- o441.TextColor3 = Color3.new(1, 1, 1)
- o441.TextScaled = true
- o441.TextStrokeTransparency = 0
- o441.TextWrapped = true
- o441.TextXAlignment = Enum.TextXAlignment.Left
- o442.Name = "ML6"
- o442.Parent = o436
- o442.Position = UDim2.new(0,0,0.10999999940395,0)
- o442.Size = UDim2.new(0.89999997615814,0,0.0099999997764826,0)
- o442.Text = "SAX - Siege Revolver"
- o442.Position = UDim2.new(0,0,0.10999999940395,0)
- o442.BackgroundColor3 = Color3.new(1, 1, 1)
- o442.BackgroundTransparency = 1
- o442.Font = Enum.Font.Fantasy
- o442.FontSize = Enum.FontSize.Size14
- o442.TextColor3 = Color3.new(1, 1, 1)
- o442.TextScaled = true
- o442.TextStrokeTransparency = 0
- o442.TextWrapped = true
- o442.TextXAlignment = Enum.TextXAlignment.Left
- o443.Name = "E"
- o443.Parent = o436
- o443.Size = UDim2.new(0.89999997615814,0,0.0099999997764826,0)
- o443.Text = "F - Equip/ Unequip"
- o443.BackgroundColor3 = Color3.new(1, 1, 1)
- o443.BackgroundTransparency = 1
- o443.Font = Enum.Font.Fantasy
- o443.FontSize = Enum.FontSize.Size14
- o443.TextColor3 = Color3.new(1, 1, 1)
- o443.TextScaled = true
- o443.TextStrokeTransparency = 0
- o443.TextWrapped = true
- o443.TextXAlignment = Enum.TextXAlignment.Left
- o444.Name = "C"
- o444.Parent = o436
- o444.Position = UDim2.new(0,0,0.0099999997764826,0)
- o444.Size = UDim2.new(0.89999997615814,0,0.019999999552965,0)
- o444.Text = "CTRL (Button, not keystroke) - 2D Mode (Lock On by putting mouse near player/humanoid)"
- o444.Position = UDim2.new(0,0,0.0099999997764826,0)
- o444.BackgroundColor3 = Color3.new(1, 1, 1)
- o444.BackgroundTransparency = 1
- o444.Font = Enum.Font.Fantasy
- o444.FontSize = Enum.FontSize.Size14
- o444.TextColor3 = Color3.new(1, 1, 1)
- o444.TextScaled = true
- o444.TextStrokeTransparency = 0
- o444.TextWrapped = true
- o444.TextXAlignment = Enum.TextXAlignment.Left
- o445.Name = "ML7"
- o445.Parent = o436
- o445.Position = UDim2.new(0,0,0.11999999731779,0)
- o445.Size = UDim2.new(0.89999997615814,0,0.0099999997764826,0)
- o445.Text = "ASDE - Dreaded Fang (Delayable)"
- o445.Position = UDim2.new(0,0,0.11999999731779,0)
- o445.BackgroundColor3 = Color3.new(1, 1, 1)
- o445.BackgroundTransparency = 1
- o445.Font = Enum.Font.Fantasy
- o445.FontSize = Enum.FontSize.Size14
- o445.TextColor3 = Color3.new(1, 1, 1)
- o445.TextScaled = true
- o445.TextStrokeTransparency = 0
- o445.TextWrapped = true
- o445.TextXAlignment = Enum.TextXAlignment.Left
- o446.Name = "ML8"
- o446.Parent = o436
- o446.Position = UDim2.new(0,0,0.12999999523163,0)
- o446.Size = UDim2.new(0.89999997615814,0,0.019999999552965,0)
- o446.Text = "ASDQ - Lucifer Crusher (Costs 80 Corruption | Delayable)"
- o446.Position = UDim2.new(0,0,0.12999999523163,0)
- o446.BackgroundColor3 = Color3.new(1, 1, 1)
- o446.BackgroundTransparency = 1
- o446.Font = Enum.Font.Fantasy
- o446.FontSize = Enum.FontSize.Size14
- o446.TextColor3 = Color3.new(1, 1, 1)
- o446.TextScaled = true
- o446.TextStrokeTransparency = 0
- o446.TextWrapped = true
- o446.TextXAlignment = Enum.TextXAlignment.Left
- o447.Name = "ML9"
- o447.Parent = o436
- o447.Position = UDim2.new(0,0,0.15000000596046,0)
- o447.Size = UDim2.new(0.89999997615814,0,0.0099999997764826,0)
- o447.Text = "DDC - Riser (Must be grounded)"
- o447.Position = UDim2.new(0,0,0.15000000596046,0)
- o447.BackgroundColor3 = Color3.new(1, 1, 1)
- o447.BackgroundTransparency = 1
- o447.Font = Enum.Font.Fantasy
- o447.FontSize = Enum.FontSize.Size14
- o447.TextColor3 = Color3.new(1, 1, 1)
- o447.TextScaled = true
- o447.TextStrokeTransparency = 0
- o447.TextWrapped = true
- o447.TextXAlignment = Enum.TextXAlignment.Left
- o448.Name = "ML10"
- o448.Parent = o436
- o448.Position = UDim2.new(0,0,0.15999999642372,0)
- o448.Size = UDim2.new(0.89999997615814,0,0.019999999552965,0)
- o448.Text = "ADADQ - Release Seals (Costs 100 Corruption | Seal level must be greater than 1)"
- o448.Position = UDim2.new(0,0,0.15999999642372,0)
- o448.BackgroundColor3 = Color3.new(1, 1, 1)
- o448.BackgroundTransparency = 1
- o448.Font = Enum.Font.Fantasy
- o448.FontSize = Enum.FontSize.Size14
- o448.TextColor3 = Color3.new(1, 1, 1)
- o448.TextScaled = true
- o448.TextStrokeTransparency = 0
- o448.TextWrapped = true
- o448.TextXAlignment = Enum.TextXAlignment.Left
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = script
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- lala1 = o131:GetChildren()
- for i = 1, #lala1 do
- if lala1[i]:IsA("BasePart") then
- lala1[i].Transparency = 1
- elseif lala1[i]:IsA("Model") then
- lala1[i]:Destroy()
- end
- end
- lala2 = o17:GetChildren()
- for i = 1, #lala2 do
- if lala2[i]:IsA("BasePart") then
- lala2[i].Transparency = 1
- elseif lala2[i]:IsA("Model") then
- lala2[i]:Destroy()
- end
- end
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Mouse = Player:GetMouse()
- local Camera = workspace.CurrentCamera
- local Controller = Player.PlayerScripts:WaitForChild("ControlScript")
- local Head = Character:WaitForChild("Head")
- local Torso = Character:WaitForChild("Torso")
- local RightArm = Character:WaitForChild("Right Arm")
- local LeftArm = Character:WaitForChild("Left Arm")
- local RightLeg = Character:WaitForChild("Right Leg")
- local LeftLeg = Character:WaitForChild("Left Leg")
- local RootPart = Character:WaitForChild("HumanoidRootPart")
- local Humanoid = Character:WaitForChild("Humanoid")
- local Neck = Torso:WaitForChild("Neck")
- local RightShoulder = Torso:WaitForChild("Right Shoulder")
- local LeftShoulder = Torso:WaitForChild("Left Shoulder")
- local LeftHip = Torso:WaitForChild("Left Hip")
- local RightHip = Torso:WaitForChild("Right Hip")
- local RootJoint = RootPart:WaitForChild("RootJoint")
- local NLSC0 = LeftShoulder.C0
- local NLSC1 = LeftShoulder.C1
- local NRSC0 = RightShoulder.C0
- local NRSC1 = RightShoulder.C1
- local NLHC0 = LeftHip.C0
- local NLHC1 = LeftHip.C1
- local NRHC0 = RightHip.C0
- local NRHC1 = RightHip.C1
- local NNC0 = Neck.C0
- local NNC1 = Neck.C1
- local NRJC0 = RootJoint.C0
- local NRJC1 = RootJoint.C1
- local animate = Character:WaitForChild("Animate")
- local sound = Character:WaitForChild("Sound")
- local lsound = sound:WaitForChild("LocalSound")
- local chatServ = game:GetService("Chat")
- local runServ = game:GetService("RunService")
- local debServ = game:GetService("Debris")
- local radian = math.rad
- local huge = math.huge
- local random = math.random
- local cosine = math.cos
- local Vec3 = Vector3.new
- local cFrame = CFrame.new
- local Euler = CFrame.fromEulerAnglesXYZ
- local BrickCol = BrickColor.new
- local Col3 = Color3.new
- local Inst = Instance.new
- local UD2 = UDim2.new
- local F1, F2, F3 = Inst("Folder", Character), Inst("Folder"), Inst("Folder")
- F1.Name = "Storage Folder"
- F2.Parent = F1
- F2.Name = "Parts"
- F3.Parent = F1
- F3.Name = "Effects"
- local Drag_To_Part = Inst("Part", F2)
- Drag_To_Part.Transparency = 1
- Drag_To_Part.Name = "Drag-to-part"
- Drag_To_Part.Size = Vector3.new(0.2, 0.2, 0.2)
- Drag_To_Part.Anchored = false
- Drag_To_Part.CanCollide = false
- Drag_To_Part.Locked = true
- local DTPWeld = Inst("Weld", Drag_To_Part)
- DTPWeld.Part0 = RootPart
- DTPWeld.Part1 = Drag_To_Part
- local InputCommand = ""
- local Animation = "Idle"
- local Speed = {10, 0}
- local DragTable = {}
- local InputFrameTable = {}
- local Booleans = {
- Equipped = false,
- Attacking = false,
- SoulOut = false,
- SoulFollow = true,
- SoulAttacking = false,
- SoulAnimOverride = false,
- Successful_KeyStroke = false,
- KeyStroke_CoolDown = false,
- AnimOverride = false,
- JumpAnim = false,
- DisableJump = false,
- AntiTrip = false,
- Invincible = false,
- CorRegen = true,
- EndAllDrags = false,
- Forward = false,
- Backward = false,
- Crouching = false,
- CamFollow = true,
- BarrierGuard = false,
- CanGuard = true,
- SealReleased = false,
- SPDecay = true,
- GyroUse = true,
- Dashing = false,
- CanDash = true,
- ComboPause = false
- }
- local Numbers = {
- Buff = 1,
- LastHealth = Humanoid.Health,
- rBuff = 0
- }
- local CoolDowns = {
- TerrorAssault = {0, 15},
- NemesisBarrage = {0, 18},
- SiegeRevolver = {1.6, 1.6},
- DreadedFang = {0, 5},
- LuciferCrusher = {0, 7},
- Riser = {0, 4},
- BarrierRegen = {3, 3},
- NightStalk = {0, 4}
- }
- local BufferLimiters = {
- TyrantUppercut = {0, 2},
- NemesisBarrage = {0, 1},
- SiegeRevolver = {0, 1},
- SummonNemesis = {0, 1},
- DreadedFang = {0, 1},
- LuciferCrusher = {0, 1},
- Riser = {0, 1},
- SealRelease = {0, 1},
- TerrorAssault = {0, 1},
- NightStalk = {0, 1},
- Weak = {0, 6},
- Medium = {0, 4},
- Strong = {0, 3},
- Drive = {0, 2},
- SDrive = {0, 2}
- }
- local HitDebounces = {}
- local HitCount = {
- false,
- 0,
- 0,
- {7, 7}
- }
- local Sounds = {
- Sharp = {
- Small = 153092296,
- MedL = 153092292,
- MedH = 153092285,
- Large = 153092274
- },
- Blunt = {
- Small = 153092249,
- Med = 153092238,
- LargeF = 153092227,
- LargeA = 153092217,
- Large = 153092213
- },
- Body = {
- Blood = 206082273,
- Grab = 240429615,
- KnuckleCrack = 240428955,
- GenHit1 = 169380525,
- GenHit2 = 169380528,
- GenHit3 = 169380538
- }
- }
- local TwoD = false
- local CamInterrupt = false
- local TargetInfo = {nil, nil}
- local Colors = {
- "Dark indigo",
- "Royal purple",
- "Alder",
- "Bright violet"
- }
- local sine = 0
- local change = 1
- local c1, c2
- local UI = script:WaitForChild("UI")
- UI.Parent = Player.PlayerGui
- local CBar = UI:WaitForChild("BarBody"):WaitForChild("BarBack"):WaitForChild("Bar")
- local BBarMain = UI:WaitForChild("BBarBody")
- local BBar = BBarMain:WaitForChild("BarBack"):WaitForChild("Bar")
- local CLabel = UI:WaitForChild("BarBody"):WaitForChild("BarBack"):WaitForChild("Label")
- local SBar = UI:WaitForChild("Seal"):WaitForChild("BarBack"):WaitForChild("Bar")
- local CSeal = UI:WaitForChild("Seal"):WaitForChild("CurrentSeal")
- local KP = UI:WaitForChild("KeysPressed")
- local KPTemplate = KP:WaitForChild("Template")
- local KPButton = KP:WaitForChild("B")
- local movelist = script:WaitForChild("movelist")
- movelist.Parent = Player.PlayerGui
- local KPBO = false
- KPButton.MouseButton1Click:connect(function()
- if not KPBO then
- KPBO = true
- KP:TweenPosition(UD2(0, 0, 0.69, 0), _, "Linear", 0.2, true)
- KPButton.Text = "Hide Inputs"
- elseif KPBO then
- KPBO = false
- KP:TweenPosition(UD2(-0.3, 0, 0.69, 0), _, "Linear", 0.2, true)
- KPButton.Text = "Display Inputs"
- end
- end)
- local HC = UI:WaitForChild("HC")
- local HCB = HC:WaitForChild("B")
- local HCBB = HCB:WaitForChild("Bar")
- local HCH = HC:WaitForChild("Hits")
- local HCTD = HC:WaitForChild("TDmg")
- local Corruption = Inst("DoubleConstrainedValue")
- Corruption.MaxValue = 100
- Corruption.MinValue = 0
- Corruption.Value = 0
- local Barrier = Inst("DoubleConstrainedValue")
- Barrier.MaxValue = 200
- Barrier.MinValue = 0
- Barrier.Value = Barrier.MaxValue
- local SealInfo = {
- 1,
- 80,
- 0.3
- }
- local SealPressure = Inst("DoubleConstrainedValue")
- SealPressure.MaxValue = SealInfo[2]
- SealPressure.MinValue = -0.01
- SealPressure.Value = 1
- local msd = script:WaitForChild("M.S.D")
- local soul = script:WaitForChild("Soul")
- local MOV = msd:WaitForChild("ObjectValues")
- --local MW = msd:WaitForChild("Welder")
- local SW = soul:WaitForChild("Welder")
- --MW.Disabled = false
- SW.Disabled = false
- repeat
- --repeat
- wait()
- -- until not MW.Parent
- until not SW.Parent
- local MSD = {
- Left = {
- Arm = MOV:WaitForChild("Left"):WaitForChild("Arm").Value,
- CM1 = MOV:WaitForChild("Left"):WaitForChild("CM1").Value,
- CM2 = MOV:WaitForChild("Left"):WaitForChild("CM2").Value,
- CM3 = MOV:WaitForChild("Left"):WaitForChild("CM3").Value,
- LM1 = MOV:WaitForChild("Left"):WaitForChild("LM1").Value,
- LM2 = MOV:WaitForChild("Left"):WaitForChild("LM2").Value,
- Particles = MOV:WaitForChild("Left"):WaitForChild("Particles").Value,
- CP1 = MOV:WaitForChild("Left"):WaitForChild("CP1").Value,
- CP2 = MOV:WaitForChild("Left"):WaitForChild("CP2").Value,
- CP3 = MOV:WaitForChild("Left"):WaitForChild("CP3").Value
- },
- Right = {
- Arm = MOV:WaitForChild("Right"):WaitForChild("Arm").Value,
- CM1 = MOV:WaitForChild("Right"):WaitForChild("CM1").Value,
- CM2 = MOV:WaitForChild("Right"):WaitForChild("CM2").Value,
- CM3 = MOV:WaitForChild("Right"):WaitForChild("CM3").Value,
- LM1 = MOV:WaitForChild("Right"):WaitForChild("LM1").Value,
- LM2 = MOV:WaitForChild("Right"):WaitForChild("LM2").Value,
- Particles = MOV:WaitForChild("Right"):WaitForChild("Particles").Value,
- CP1 = MOV:WaitForChild("Right"):WaitForChild("CP1").Value,
- CP2 = MOV:WaitForChild("Right"):WaitForChild("CP2").Value,
- CP3 = MOV:WaitForChild("Right"):WaitForChild("CP3").Value
- },
- Torso = MOV:WaitForChild("TorPart").Value,
- ColParts = {}
- }
- debServ:AddItem(MOV, 0)
- local Soul = {
- Head = soul:WaitForChild("Head"),
- Torso = soul:WaitForChild("Torso"),
- Root = soul:WaitForChild("Root"),
- Root2 = soul:WaitForChild("Root2"),
- LArm = soul:WaitForChild("LArm"),
- RArm = soul:WaitForChild("RArm"),
- RLeg = soul:WaitForChild("RLeg"),
- LLeg = soul:WaitForChild("LLeg"),
- Neck = soul:WaitForChild("Torso"):WaitForChild("Neck"),
- LHip = soul:WaitForChild("Torso"):WaitForChild("Left Hip"),
- RHip = soul:WaitForChild("Torso"):WaitForChild("Right Hip"),
- LShoulder = soul:WaitForChild("Torso"):WaitForChild("Left Shoulder"),
- RShoulder = soul:WaitForChild("Torso"):WaitForChild("Right Shoulder"),
- RootHip = soul:WaitForChild("Root"):WaitForChild("Root Hip"),
- EP1 = soul:WaitForChild("EP1").Value,
- EP2 = soul:WaitForChild("EP2").Value,
- NNC0 = soul:WaitForChild("Torso"):WaitForChild("Neck").C0,
- NNC1 = soul:WaitForChild("Torso"):WaitForChild("Neck").C1
- }
- local ArmWeld1 = Inst("Weld")
- ArmWeld1.Part0 = RightArm
- ArmWeld1.Part1 = MSD.Right.Arm
- ArmWeld1.Parent = RightArm
- local ArmWeld2 = Inst("Weld")
- ArmWeld2.Part0 = LeftArm
- ArmWeld2.Part1 = MSD.Left.Arm
- ArmWeld2.Parent = LeftArm
- local TorWeld = Inst("Weld")
- TorWeld.Part0 = Torso
- TorWeld.Part1 = MSD.Torso
- TorWeld.Parent = Torso
- msd.Parent = F2
- Soul.Root.CFrame = RootPart.CFrame * cFrame(0, 2.5, 5)
- Soul.Torso.Name = "Tor"
- Soul.Head.Name = "Hed"
- local SoulPos = Inst("BodyPosition")
- SoulPos.MaxForce = Vec3(huge, huge, huge)
- SoulPos.Position = (RootPart.CFrame * cFrame(0, 2.5, 4)).p
- SoulPos.P = 60000
- local SoulGyr = Inst("BodyGyro")
- SoulGyr.MaxTorque = Vec3(0, huge, 0)
- SoulGyr.Parent = Soul.Root
- SoulGyr.CFrame = cFrame(Soul.Root.Position, RootPart.Position)
- SoulGyr.P = 30000
- local SoulGyr2 = Inst("BodyGyro")
- SoulGyr2.MaxTorque = Vec3(huge, 0, huge)
- SoulGyr2.Parent = Soul.Root2
- --RightArm.Transparency = 1
- --LeftArm.Transparency = 1
- --local smol = Inst("BlockMesh", RightArm)
- --smol.Scale = Vec3(0, 0, 0)
- --local smol = Inst("BlockMesh", LeftArm)
- --smol.Scale = Vec3(0, 0, 0)
- for _, p in pairs(msd:GetChildren()) do
- if p:IsA("BasePart") then
- if p.Name == "C" then
- table.insert(MSD.ColParts, {p, 0})
- elseif p.Name == "C2" then
- table.insert(MSD.ColParts, {p, 1})
- end
- end
- end
- local tshirt = Character:FindFirstChild("Shirt Graphic")
- if tshirt and tshirt.Graphic == "http://www.roblox.com/asset/?id=369310923" then
- Colors[1] = "Crimson"
- Colors[2] = "Really red"
- Colors[3] = "Persimmon"
- Colors[4] = "Cocoa"
- Corruption.Value = 50
- SealInfo[1] = 2
- SealPressure.MaxValue = SealInfo[2] * SealInfo[1]
- for _, p in pairs(msd:GetChildren()) do
- if p:IsA("BasePart") then
- if p.Name == "C" then
- p.BrickColor = BrickCol("Crimson")
- elseif p.Name == "C2" then
- p.BrickColor = BrickCol("Persimmon")
- end
- p.Name = "Lmao"
- end
- end
- for _, p in pairs(soul:GetChildren()) do
- if p:IsA("BasePart") and p.Name == "C" then
- p.BrickColor = BrickCol("Crimson")
- p.Name = "Part"
- end
- end
- end
- MSD.Right.Particles.Color = ColorSequence.new(BrickCol(Colors[1]).Color)
- MSD.Left.Particles.Color = ColorSequence.new(BrickCol(Colors[1]).Color)
- MSD.Right.CP1.Color = ColorSequence.new(BrickCol(Colors[1]).Color)
- MSD.Left.CP1.Color = ColorSequence.new(BrickCol(Colors[1]).Color)
- MSD.Right.CP2.Color = ColorSequence.new(BrickCol(Colors[1]).Color)
- MSD.Left.CP2.Color = ColorSequence.new(BrickCol(Colors[1]).Color)
- MSD.Right.CP3.Color = ColorSequence.new(BrickCol(Colors[1]).Color)
- MSD.Left.CP3.Color = ColorSequence.new(BrickCol(Colors[1]).Color)
- Soul.EP1.Color = ColorSequence.new(BrickCol(Colors[2]).Color)
- Soul.EP2.Color = ColorSequence.new(BrickCol(Colors[2]).Color)
- Humanoid.JumpPower = 85
- Humanoid.WalkSpeed = Speed[1] + Speed[2]
- CBar.BackgroundColor3 = BrickCol(Colors[1]).Color
- SBar.BackgroundColor3 = BrickCol(Colors[3]).Color
- HCBB.BackgroundColor3 = BrickCol(Colors[2]).Color
- BBar.BackgroundColor3 = BrickCol(Colors[2]).Color
- HCH.TextColor3 = BrickCol(Colors[2]).Color
- HCTD.TextColor3 = BrickCol(Colors[2]).Color
- CBar:TweenSize(UD2(Corruption.Value / Corruption.MaxValue, 0, 1, 0), _, "Linear", 0.3, true)
- SBar:TweenSize(UD2(SealPressure.Value / SealPressure.MaxValue, 0, 1, 0), _, "Linear", 0.3, true)
- local FakeRoot = Inst("Part", F2)
- FakeRoot.Name = "FakeRoot"
- FakeRoot.Anchored = false
- FakeRoot.CanCollide = false
- FakeRoot.Locked = true
- FakeRoot.Transparency = 1
- FakeRoot.Size = Vec3(2, 2, 1)
- local FRM = Inst("BlockMesh", FakeRoot)
- FRM.Scale = Vec3(0, 0, 0)
- local FRW = Inst("Weld", FakeRoot)
- FRW.Part0 = RootPart
- FRW.Part1 = FakeRoot
- local Balancer = Inst("BodyGyro", FakeRoot)
- Balancer.MaxTorque = Vec3(0, 0, 0)
- Balancer.P = 60000
- local Directer = Inst("BodyGyro", RootPart)
- Directer.MaxTorque = Vec3(0, 0, 0)
- Directer.P = 600000
- local CPart = Inst("Part")
- CPart.Anchored = true
- CPart.CanCollide = false
- CPart.Locked = true
- CPart.Transparency = 1
- if runServ:IsStudio() then
- Drag_To_Part.Transparency = 1
- local DTPM = Inst("BlockMesh", Drag_To_Part)
- DTPM.Scale = Vec3(6, 6, 6)
- end
- local ArtificialHB = Inst("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- local frame = 0.016666666666666666
- local tf = 0
- local allowframeloss = false
- local tossremainder = false
- local lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CameraManager()
- if TwoD and not CamInterrupt then
- if Humanoid.Health > 0 then
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Scriptable"
- Humanoid.AutoRotate = false
- if Booleans.GyroUse then
- Directer.MaxTorque = Vec3(0, huge, 0)
- else
- Directer.MaxTorque = Vec3(0, 0, 0)
- end
- if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
- if Booleans.CamFollow then
- CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
- Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
- else
- CPart.Position = RootPart.Position
- end
- else
- local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
- CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
- end
- Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
- else
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Custom"
- Controller.Disabled = false
- end
- end
- end
- function MakeText(text, font, duration, tcr, tcg, tcb, scr, scg, scb, cframe)
- local tpart = Inst("Part")
- tpart.Parent = F2
- tpart.Transparency = 1
- tpart.Name = "WYYYYYYYYYYRRRRRR"
- tpart.Anchored = true
- tpart.CanCollide = false
- tpart.Locked = true
- tpart.Size = Vec3(0.2, 0.2, 0.2)
- tpart.CFrame = cframe * cFrame(math.random(-2, 2), 0, math.random(-2, 2))
- local bill = Inst("BillboardGui")
- bill.Parent = tpart
- bill.AlwaysOnTop = true
- bill.Name = "MUDAMUDAMUDAMUDAMUDA"
- bill.Size = UD2(6, 0, 2, 0)
- bill.StudsOffset = Vec3(0, 1, 0)
- local counter = 0
- local textl = Inst("TextLabel")
- textl.Parent = bill
- textl.Name = "ZA WALRUDO"
- textl.BackgroundTransparency = 1
- textl.Size = UD2(1, 0, 1, 0)
- textl.Font = font
- textl.Text = text
- textl.TextColor3 = Col3(tcr / 255, tcg / 255, tcb / 255)
- textl.TextScaled = true
- textl.TextStrokeColor3 = Col3(scr / 255, scg / 255, scb / 255)
- textl.TextStrokeTransparency = 0
- coroutine.resume(coroutine.create(function()
- while textl.TextTransparency < 1 do
- swait()
- if bill.StudsOffset.Y >= 5 then
- if counter >= duration then
- textl.TextTransparency = textl.TextTransparency + 0.15
- textl.TextStrokeTransparency = textl.TextStrokeTransparency + 0.15
- else
- counter = counter + 0.1
- end
- else
- bill.StudsOffset = Vec3(0, bill.StudsOffset.Y + 0.15, 0)
- end
- end
- debServ:AddItem(bill, 0)
- debServ:AddItem(textl, 0)
- debServ:AddItem(tpart, 0)
- end))
- end
- function lerp(object, newCFrame, alpha)
- return object:lerp(newCFrame, alpha)
- end
- function FindHum(parent)
- local hm
- for _, HM in pairs(parent:GetChildren()) do
- if HM:IsA("Humanoid") then
- hm = HM
- end
- end
- return hm
- end
- function Sound(parent, ID, Volume, Pitch, Looped)
- local sound = Inst("Sound", parent)
- sound.SoundId = "http://roblox.com/asset/?id=" .. ID
- sound.Volume = Volume
- sound.Pitch = Pitch
- sound.Looped = Looped
- sound:Play()
- return sound
- end
- function CreatePart(className, parent, Brickcolor, Material, Transparency, Reflectance, Name, Size, Position, Rotation, MeshClass, MeshScale, MeshId, MeshType)
- local Part = Inst(className, parent)
- Part.BrickColor = BrickCol(Brickcolor)
- Part.Transparency = Transparency
- Part.Reflectance = Reflectance
- Part.Material = Material
- Part.Name = Name
- Part.Anchored = true
- Part.CanCollide = false
- Part.Locked = true
- Part.Size = Size
- Part.Position = Position
- Part.Rotation = Rotation
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- local Mesh = Inst(MeshClass, Part)
- Mesh.Scale = MeshScale
- if MeshClass == "SpecialMesh" then
- Mesh.MeshId = MeshId
- Mesh.MeshType = MeshType
- end
- return Part, Mesh
- end
- function Supressor(hit, hasDur, dur, pose, hasGy, GyX, GyY, GyZ)
- local humanoid = FindHum(hit.Parent)
- if humanoid then
- humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- end
- local model = Inst("Model", hit.Parent)
- local FPR = CreatePart("Part", model, "White", "Plastic", 1, 1, "HumanoidRootPart", Vec3(2, 2, 1), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
- local FPT = CreatePart("Part", model, "White", "Plastic", 1, 1, "Torso", Vec3(2, 2, 1), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
- FPT.Anchored = false
- local rJ = Inst("Weld", FPR)
- rJ.Part0 = FPR
- rJ.Part1 = FPT
- rJ.C0 = cFrame(0, -1, 0)
- rJ.C1 = cFrame(0, -1, 0)
- local FPH = CreatePart("Part", model, "White", "Plastic", 1, 1, "Head", Vec3(2, 1, 1), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
- local nk = Inst("Weld", FPT)
- nk.Part0 = FPT
- nk.Part1 = FPH
- nk.C0 = cFrame(0, 1.5, 0)
- FPH.Anchored = false
- local FPLL = CreatePart("Part", model, "White", "Plastic", 1, 1, "Left Leg", Vec3(1, 2, 1), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
- local lH = Inst("Weld", FPT)
- lH.Part0 = FPT
- lH.Part1 = FPLL
- lH.C0 = cFrame(-1.5, -1, 0)
- lH.C1 = cFrame(-1, 1, 0)
- FPLL.Anchored = false
- local FPRL = CreatePart("Part", model, "White", "Plastic", 1, 1, "Right Leg", Vec3(1, 2, 1), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
- local rH = Inst("Weld", FPT)
- rH.Part0 = FPT
- rH.Part1 = FPRL
- rH.C0 = cFrame(1.5, -1, 0)
- rH.C1 = cFrame(1, 1, 0)
- FPRL.Anchored = false
- local FPLA = CreatePart("Part", model, "White", "Plastic", 1, 1, "Left Arm", Vec3(1, 2, 1), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
- local lA = Inst("Weld", FPT)
- lA.Part0 = FPT
- lA.Part1 = FPLA
- lA.C0 = cFrame(-1.5, 0.5, 0)
- lA.C1 = cFrame(0, 0.5, 0)
- FPLA.Anchored = false
- local FPRA = CreatePart("Part", model, "White", "Plastic", 1, 1, "Right Arm", Vec3(1, 2, 1), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
- local rA = Inst("Weld", FPT)
- rA.Part0 = FPT
- rA.Part1 = FPRA
- rA.C0 = cFrame(1.5, 0.5, 0)
- rA.C1 = cFrame(0, 0.5, 0)
- FPRA.Anchored = false
- FPR.Anchored = false
- local parts = {}
- local joints = {}
- if hasGy then
- local fall = Inst("BodyGyro", FPR)
- fall.MaxTorque = Vec3(huge, 0, huge)
- fall.CFrame = cFrame(0, 0, 0) * Euler(radian(GyX), radian(GyY), radian(GyZ))
- fall.P = 40000
- end
- for _, p in pairs(model:GetChildren()) do
- if p.Name == hit.Name then
- p.CFrame = hit.CFrame
- end
- table.insert(parts, p)
- end
- for _, p in pairs(hit.Parent:GetChildren()) do
- for _, i in pairs(parts) do
- if p.Name == i.Name then
- local joint = Inst("Weld", i)
- joint.Part0 = i
- joint.Part1 = p
- table.insert(joints, joint)
- end
- end
- end
- if pose == "Hit" then
- nk.C0 = cFrame(0, 1.5, 0) * Euler(radian(-25), radian(0), radian(0))
- nk.C1 = cFrame(0, 0, 0) * Euler(radian(0), radian(0), radian(0))
- rJ.C0 = cFrame(0, -1, 0) * Euler(radian(-30), radian(0), radian(0))
- rJ.C1 = cFrame(0, -1, 0) * Euler(radian(0), radian(0), radian(0))
- lA.C0 = cFrame(-1.5, 0.5, 0) * Euler(radian(110), radian(0), radian(-12))
- lA.C1 = cFrame(0, 0.5, 0) * Euler(radian(0), radian(0), radian(0))
- rA.C0 = cFrame(1.5, 0.5, 0) * Euler(radian(110), radian(0), radian(12))
- rA.C1 = cFrame(0, 0.5, 0) * Euler(radian(0), radian(0), radian(0))
- lH.C0 = cFrame(-1.5, -1, 0) * Euler(radian(60), radian(0), radian(-12))
- lH.C1 = cFrame(-1, 1, 0) * Euler(radian(0), radian(0), radian(0))
- rH.C0 = cFrame(1.5, -1, 0) * Euler(radian(60), radian(0), radian(12))
- rH.C1 = cFrame(1, 1, 0) * Euler(radian(0), radian(0), radian(0))
- elseif pose == "" then
- nk.C0 = cFrame(0, 1.5, 0) * Euler(radian(0), radian(0), radian(0))
- nk.C1 = cFrame(0, 0, 0) * Euler(radian(0), radian(0), radian(0))
- rJ.C0 = cFrame(0, -1, 0) * Euler(radian(0), radian(0), radian(0))
- rJ.C1 = cFrame(0, -1, 0) * Euler(radian(0), radian(0), radian(0))
- lA.C0 = cFrame(-1.5, 0.5, 0) * Euler(radian(0), radian(0), radian(0))
- lA.C1 = cFrame(0, 0.5, 0) * Euler(radian(0), radian(0), radian(0))
- rA.C0 = cFrame(1.5, 0.5, 0) * Euler(radian(0), radian(0), radian(0))
- rA.C1 = cFrame(0, 0.5, 0) * Euler(radian(0), radian(0), radian(0))
- lH.C0 = cFrame(-1.5, -1, 0) * Euler(radian(0), radian(0), radian(0))
- lH.C1 = cFrame(-1, 1, 0) * Euler(radian(0), radian(0), radian(0))
- rH.C0 = cFrame(1.5, -1, 0) * Euler(radian(0), radian(0), radian(0))
- rH.C1 = cFrame(1, 1, 0) * Euler(radian(0), radian(0), radian(0))
- end
- if hasDur then
- debServ:AddItem(model, dur)
- for o, i in pairs(joints) do
- table.remove(joints, o)
- debServ:AddItem(i, dur)
- end
- else
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- until model.Parent == nil
- for o, i in pairs(joints) do
- table.remove(joints, o)
- debServ:AddItem(i, dur)
- end
- end))
- end
- debServ:AddItem(model, 30)
- return model
- end
- function DamageFunction(IsSoul, Hit, IsRan, MinD, MaxD, HKB, KnockB, LF, LFD, DamType, HitE, Property, Duration, HDrag, DragDuration, SoEff, SoID, SoPit, SoVol)
- coroutine.resume(coroutine.create(function()
- local humanoid = FindHum(Hit.Parent)
- if humanoid and humanoid ~= Humanoid then
- local IsSafe = true
- for _, p in pairs(HitDebounces) do
- if IsSoul then
- if p[1] == true and p[2] == humanoid and p[3] == true then
- IsSafe = false
- end
- elseif not IsSoul and p[1] == false and p[2] == humanoid and p[3] == true then
- IsSafe = false
- end
- end
- if IsSafe then
- if HitE == "None" then
- elseif HitE == "Sphere" then
- MagicSphere(Colors[1], "Neon", Hit.CFrame, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude * 1.1, Hit.Size.Magnitude * 1.1, Hit.Size.Magnitude * 1.1, 0.1)
- elseif HitE == "Blood" then
- for i = 0, random(6, 10) do
- MagicSphere4(Colors[1], "Neon", Hit.CFrame * Euler(radian(random(-360, 360)), radian(random(-360, 360)), radian(random(-360, 360))), 1, 20, 1, 0.1, 0, 0.4, 0)
- end
- elseif HitE == "L-Blood" then
- for i = 0, random(6, 10) do
- MagicSphere4(Colors[1], "Neon", Hit.CFrame * Euler(radian(random(-360, 360)), radian(random(-360, 360)), radian(random(-360, 360))), 1, 40, 1, 0.1, 0, 0.4, 0)
- end
- elseif HitE == "B-Blood" then
- MagicSphere(Colors[1], "Neon", Hit.CFrame, 2, 2, 2, 4, 4, 4, 0.1)
- for i = 0, random(6, 10) do
- MagicSphere4(Colors[1], "Neon", Hit.CFrame * Euler(radian(random(-360, 360)), radian(random(-360, 360)), radian(random(-360, 360))), 1, 20, 1, 0.1, 0, 0.4, 0)
- end
- end
- do
- local enemy
- for i, p in pairs(HitDebounces) do
- if p[2] == humanoid and p[1] == IsSoul then
- enemy = p
- enemy[3] = true
- table.insert(enemy, i)
- break
- end
- end
- if enemy == nil then
- table.insert(HitDebounces, {
- IsSoul,
- humanoid,
- true,
- DamType,
- #HitDebounces + 1
- })
- enemy = HitDebounces[#HitDebounces]
- end
- local lastState = enemy[4]
- coroutine.resume(coroutine.create(function()
- wait(Duration)
- enemy[3] = false
- end))
- local Damage = 1
- if IsRan then
- Damage = random(MinD, MaxD)
- else
- Damage = MaxD
- end
- Damage = Damage * Numbers.Buff
- coroutine.resume(coroutine.create(function()
- if not HitCount[1] then
- HitCount[2] = HitCount[2] + 1
- HitCount[3] = HitCount[3] + Damage
- if 2 <= HitCount[2] then
- HitCount[1] = true
- HC:TweenPosition(UD2(0.91, 0, 0.35, 0), _, "Linear", 0.01, true)
- local timer = HitCount[4]
- while timer[1] > 0 do
- swait(0.01 / frame)
- if not Booleans.ComboPause then
- timer[1] = timer[1] - 0.1
- end
- HCBB.Size = UD2(timer[1] / timer[2], 0, 1, 0)
- HCBB.Position = UD2((-timer[2] + timer[1]) * -1 / timer[2] / 2, 0, 0, 0)
- HCH.Text = HitCount[2]
- HCTD.Text = HitCount[3]
- end
- HC:TweenPosition(UD2(1, 0, 0.35, 0), _, "Linear", 0.3, true)
- HitCount[1] = false
- timer[1] = timer[2]
- HitCount[2] = 0
- HitCount[3] = 0
- end
- else
- HitCount[2] = HitCount[2] + 1
- HitCount[3] = HitCount[3] + Damage
- local timer = HitCount[4]
- timer[1] = timer[2]
- end
- end))
- local chipDamage = false
- if Damage < 1 then
- chipDamage = true
- end
- if chipDamage then
- if Damage >= humanoid.Health then
- else
- humanoid.Health = humanoid.Health - Damage
- end
- else
- if 0 >= humanoid.Health - Damage and 0 < humanoid.Health and not Booleans.SealReleased then
- coroutine.resume(coroutine.create(function()
- for i = 0, 26 do
- runServ.Stepped:wait()
- SealPressure.Value = SealPressure.Value + 5
- end
- end))
- local ls = Player:FindFirstChild("leaderstats")
- if ls then
- local spr = ls:FindFirstChild("Spree")
- if spr then
- spr.Value = spr.Value + 1
- end
- end
- elseif 0 >= humanoid.Health - Damage and 0 < humanoid.Health and Booleans.SealReleased then
- Humanoid.Health = Humanoid.Health + 15
- MakeText("+15", "Garamond", 0.2, 0, 0, 0, 0, 255, 0, RootPart.CFrame)
- local ls = Player:FindFirstChild("leaderstats")
- if ls then
- local spr = ls:FindFirstChild("Spree")
- if spr then
- spr.Value = spr.Value + 1
- end
- end
- end
- humanoid.Health = humanoid.Health - Damage
- end
- if string.sub(DamType, 1, 11) == "CancelPrev-" then
- for i, p in pairs(HitDebounces) do
- if p[2] == humanoid and p[1] == IsSoul then
- p[3] = false
- p[4] = "Cancel"
- end
- end
- DamType = string.sub(DamType, 12)
- end
- if Damage ~= 0 then
- if Damage >= humanoid.MaxHealth / 5 then
- MakeText("-" .. Damage .. "", "SciFi", 0.3, 170, 0, 0, 255, 85, 0, Hit.CFrame)
- else
- local mtc = BrickCol(Colors[3]).Color
- MakeText("-" .. Damage .. "", "Garamond", 0.3, mtc.r * 255, mtc.g * 255, mtc.b * 255, 0, 0, 0, Hit.CFrame)
- end
- end
- if LF and not Booleans.SealReleased and not IsSoul then
- if LFD <= 0 then
- LFD = 1
- end
- Humanoid.Health = Humanoid.Health + Damage / LFD
- MakeText("+" .. Damage / LFD, "Garamond", 0.2, 0, 0, 0, 0, 255, 0, RootPart.CFrame)
- elseif not LF and Booleans.SealReleased and not IsSoul then
- local heal = Damage / (20 / SealInfo[1])
- Humanoid.Health = Humanoid.Health + heal
- MakeText("+" .. heal, "Garamond", 0.2, 0, 0, 0, 0, 255, 0, RootPart.CFrame)
- elseif LF and Booleans.SealReleased and not IsSoul then
- if LFD <= 0 then
- LFD = 1
- end
- local heal = Damage / (LFD / (1 + SealInfo[1] / 10))
- Humanoid.Health = Humanoid.Health + heal
- MakeText("+" .. heal, "Garamond", 0.2, 0, 0, 0, 0, 255, 0, RootPart.CFrame)
- end
- if IsSoul then
- Corruption.Value = Corruption.Value + 0.25
- end
- if not Booleans.SealReleased then
- SealPressure.Value = SealPressure.Value + (1.5 + SealInfo[1] / 2)
- end
- if SoEff then
- local HitSound = Sound(Hit, SoID, SoVol, SoPit, false)
- debServ:AddItem(HitSound, 6)
- end
- if HKB then
- if Property.Name ~= "Point" then
- local KBCF = cFrame(Hit.Position, Property.Position)
- Hit.Velocity = KBCF.lookVector * -KnockB
- else
- Hit.Velocity = Property.CFrame.lookVector * KnockB
- end
- end
- local d
- if HDrag then
- humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- local bDragged = false
- local H
- for _, h in pairs(DragTable) do
- if h[2] == humanoid then
- bDragged = true
- H = h
- end
- end
- if not bDragged then
- d = Inst("NumberValue", humanoid)
- d.Name = "Duration"
- d.Value = DragDuration[1]
- table.insert(DragTable, {
- Hit,
- humanoid,
- DragDuration[2],
- d
- })
- else
- H[4].Value = DragDuration[1]
- end
- end
- if DamType == "Normal" then
- coroutine.resume(coroutine.create(function()
- repeat
- runServ.Stepped:wait()
- until not enemy[3]
- if enemy[4] == lastState or enemy[4] == "Cancel" then
- table.remove(HitDebounces, enemy[5])
- end
- end))
- elseif DamType == "Stun" then
- if HDrag == true and d ~= nil then
- repeat
- runServ.Stepped:wait()
- until d.Parent == nil
- end
- do
- local pos = Inst("BodyPosition", Hit)
- pos.MaxForce = Vec3(huge, huge, huge)
- pos.Position = Hit.Position
- local gy = Inst("BodyGyro", Hit)
- gy.MaxTorque = Vec3(100, 100, 100)
- gy.CFrame = Hit.CFrame
- debServ:AddItem(pos, Duration * 10)
- debServ:AddItem(gy, Duration * 10)
- coroutine.resume(coroutine.create(function()
- local pro = {
- Property.Name,
- Property.CFrame,
- Property.Position
- }
- repeat
- runServ.Stepped:wait()
- until pos.Parent == nil or enemy[4] == "Cancel"
- if pro[1] ~= "Point" then
- local KBCF = cFrame(Hit.Position, pro[3])
- Hit.Velocity = KBCF.lookVector * -KnockB
- else
- Hit.Velocity = pro[2].lookVector * KnockB
- end
- if enemy[4] == "Cancel" or enemy[4] == lastState then
- debServ:AddItem(pos, 0)
- debServ:AddItem(gy, 0)
- table.remove(HitDebounces, enemy[5])
- end
- end))
- end
- elseif DamType == "Knockdown" then
- humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- coroutine.resume(coroutine.create(function()
- repeat
- runServ.Stepped:wait()
- until not enemy[3]
- if enemy[4] == lastState or enemy[4] == "Cancel" then
- table.remove(HitDebounces, enemy[5])
- end
- end))
- elseif DamType == "Knockdown2" then
- if HDrag == true and d ~= nil then
- repeat
- runServ.Stepped:wait()
- until d.Parent == nil
- end
- humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- do
- local model = Supressor(Hit, false, 0, "None", true, -90, 0, 0)
- if Property.Name ~= "Point" then
- local KBCF = cFrame(Hit.Position, Property.Position)
- Hit.Velocity = KBCF.lookVector * -KnockB[1] + Vec3(0, KnockB[2], 0)
- else
- Hit.Velocity = Property.CFrame.lookVector * KnockB[1] + Vec3(0, KnockB[2], 0)
- end
- coroutine.resume(coroutine.create(function()
- local ti = 0
- repeat
- ti = ti + 0.1
- swait(0.3 / frame)
- humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- until ti >= Duration * 3 or enemy[4] == "Cancel"
- debServ:AddItem(model, 0)
- if enemy[3] == lastState or enemy[4] == "Cancel" then
- table.remove(HitDebounces, enemy[5])
- end
- humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
- end))
- end
- elseif DamType == "SkyRocket" then
- if HDrag == true and d ~= nil then
- repeat
- runServ.Stepped:wait()
- until d.Parent == nil
- end
- humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- if Property.Name ~= "Point" then
- local KBCF = cFrame(Hit.Position, Property.Position)
- Hit.Velocity = KBCF.lookVector * -KnockB[1] + Vec3(0, KnockB[2], 0)
- else
- Hit.Velocity = Property.CFrame.lookVector * KnockB[1] + Vec3(0, KnockB[2], 0)
- end
- coroutine.resume(coroutine.create(function()
- repeat
- runServ.Stepped:wait()
- until not enemy[3]
- if enemy[4] == lastState or enemy[4] == "Cancel" then
- table.remove(HitDebounces, enemy[5])
- end
- end))
- end
- end
- end
- end
- end))
- end
- function FindNearestHumanoidPart(Position, range)
- local Dis = range
- local Par, Noid
- for _, c in pairs(workspace:GetChildren()) do
- local hum = FindHum(c)
- if hum and hum ~= Humanoid then
- for _, p in pairs(hum.Parent:GetChildren()) do
- if p:IsA("BasePart") then
- local mag = (p.Position - Position).magnitude - p.Size.Magnitude / 2
- if Dis > mag then
- Par = p
- Dis = mag
- Noid = hum
- end
- end
- end
- end
- end
- return Par, Noid
- end
- function FindNearestHumanoidPartWithIgnoreList(Position, range, IgnoreList)
- local Dis = range
- local Par, Noid
- local function CheckIfListed(h)
- local safe = true
- for _, p in pairs(IgnoreList) do
- if p == h then
- safe = false
- end
- end
- return safe
- end
- for _, c in pairs(workspace:GetChildren()) do
- local hum = FindHum(c)
- if hum and hum ~= Humanoid then
- local safe = CheckIfListed(hum)
- if safe then
- for _, p in pairs(hum.Parent:GetChildren()) do
- if p:IsA("BasePart") then
- local mag = (p.Position - Position).magnitude - p.Size.Magnitude / 2
- if Dis > mag then
- Par = p
- Dis = mag
- Noid = hum
- end
- end
- end
- end
- end
- end
- return Par, Noid
- end
- function FindAllNearestHumanoids(Position, Range)
- local NearestHumanoids = {}
- local function CheckIfListed(h)
- local listed = false
- for i, hu in pairs(NearestHumanoids) do
- if hu[1] == h then
- listed = true
- end
- end
- return listed
- end
- for _, c in pairs(workspace:GetChildren()) do
- local hum = FindHum(c)
- local listed = CheckIfListed(hum)
- if hum and hum ~= Humanoid and not listed then
- local Dis = Range
- local Par
- for _, p in pairs(hum.Parent:GetChildren()) do
- if p:IsA("BasePart") then
- local mag = (p.Position - Position).magnitude - p.Size.Magnitude / 2
- if Dis > mag then
- Par = p
- Dis = mag
- end
- end
- end
- if Par then
- table.insert(NearestHumanoids, {hum, Par})
- end
- end
- end
- return NearestHumanoids
- end
- function FindAllNearestHumanoidsWithIgnoreList(Position, Range, IgnoreList)
- local NearestHumanoids = {}
- local function CheckIfListedInNH(h)
- local listed = false
- for i, hu in pairs(NearestHumanoids) do
- if hu[1] == h then
- listed = true
- end
- end
- return listed
- end
- for _, c in pairs(workspace:GetChildren()) do
- local hum = FindHum(c)
- local function CheckIfListed(h)
- local safe = true
- for _, p in pairs(IgnoreList) do
- if p == h then
- safe = false
- end
- end
- return safe
- end
- local safe = CheckIfListed(hum)
- local listed = CheckIfListedInNH(hum)
- if hum and hum ~= Humanoid and safe and not listed then
- local Dis = Range
- local Par
- for _, p in pairs(hum.Parent:GetChildren()) do
- if p:IsA("BasePart") then
- local mag = (p.Position - Position).magnitude - p.Size.Magnitude / 2
- if Dis > mag then
- Par = p
- Dis = mag
- end
- end
- end
- if Par then
- table.insert(NearestHumanoids, {hum, Par})
- end
- end
- end
- return NearestHumanoids
- end
- function MagniDamage(Part, Range, IsSoul, IsRan, MinD, MaxD, HKB, KnockB, LF, LFD, DamType, HitE, Duration, HDrag, DragDuration, SoEff, SoID, SoPit, SoVol)
- for _, c in pairs(workspace:GetChildren()) do
- local hum = FindHum(c)
- if hum and hum ~= Humanoid then
- local Dis = Range
- local Par
- for _, p in pairs(hum.Parent:GetChildren()) do
- if p:IsA("BasePart") then
- local mag = (p.Position - Part.Position).magnitude - p.Size.Magnitude / 2
- if Dis > mag then
- Par = p
- Dis = mag
- end
- end
- end
- if Par then
- DamageFunction(IsSoul, Par, IsRan, MinD, MaxD, HKB, KnockB, LF, LFD, DamType, HitE, Part, Duration, HDrag, DragDuration, SoEff, SoID, SoPit, SoVol)
- end
- end
- end
- end
- function Bringer()
- for i, d in pairs(DragTable) do
- if d[1] and d[2] and d[1]:IsA("BasePart") then
- d[2]:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
- d[2]:SetStateEnabled(Enum.HumanoidStateType.Flying, false)
- d[2]:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
- local Dur = d[4]
- if not Dur then
- Dur = Inst("NumberValue", d[2])
- Dur.Name = "Duration"
- Dur.Value = 1.5
- table.insert(d, Dur)
- end
- if Dur.Value > 0 and not Booleans.EndAllDrags then
- Dur.Value = Dur.Value - 0.1
- d[1].CFrame = Drag_To_Part.CFrame * Euler(radian(random(-30, 30)), radian(random(-30, 30)), radian(random(-30, 30)))
- else
- d[2]:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
- d[2]:SetStateEnabled(Enum.HumanoidStateType.Flying, true)
- d[2]:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, true)
- d[1].CFrame = cFrame(d[1].Position) * cFrame(0, d[3], 0)
- do
- local t = 0.12
- coroutine.resume(coroutine.create(function()
- local FP = CreatePart("Part", F2, "White", "Plastic", 1, 1, "stop", d[1].Size, d[1].Position, d[1].Rotation, "BlockMesh", Vec3(0, 0, 0), _, _)
- FP.CFrame = d[1].CFrame
- local stay = Inst("Weld", FP)
- stay.Part0 = d[1]
- stay.Part1 = FP
- local slow = Inst("BodyVelocity", d[1])
- slow.MaxForce = Vec3(huge, huge, huge)
- slow.Velocity = Vec3(0, 0, 0)
- local wow = Inst("BodyPosition", d[1])
- wow.MaxForce = Vec3(huge, huge, huge)
- wow.Position = d[1].Position
- debServ:AddItem(wow, t)
- debServ:AddItem(slow, t)
- debServ:AddItem(FP, t)
- debServ:AddItem(stay, t)
- local noid = d[2]
- repeat
- swait()
- until FP.Parent == nil
- swait(t / frame)
- noid:ChangeState(Enum.HumanoidStateType.GettingUp)
- end))
- debServ:AddItem(Dur, 0.12)
- table.remove(DragTable, i)
- end
- end
- end
- end
- end
- function MagicBlock(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(sx, sy, sz), _, _)
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.CFrame = cframe * Euler(random(-50, 50), random(-50, 50), random(-50, 50))
- mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicBlock2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(sx, sy, sz), _, _)
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicBlock3(brickCol, material, cframe, sx, sy, sz, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(sx, sy, sz), _, _)
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicBlock4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(sx, sy, sz), _, _)
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- local cf = cframe
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- cf = cf * cFrame(xInc, yInc, zInc)
- part.CFrame = cf * Euler(random(-50, 50), random(-50, 50), random(-50, 50))
- mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicBlock5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(sx, sy, sz), _, _)
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.CFrame = part.CFrame * cFrame(xInc, yInc, zInc)
- mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicBlock6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(sx, sy, sz), _, _)
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.CFrame = part.CFrame * cFrame(xInc, yInc, zInc)
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicCylinder(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "CylinderMesh", Vec3(sx, sy, sz), _, _)
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicCylinder2(brickCol, material, cframe, sx, sy, sz, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "CylinderMesh", Vec3(sx, sy, sz), _, _)
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicWave(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicWave2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.CFrame = part.CFrame * CFrame.Angles(0, radian(10), 0)
- mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicBlast(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicBL", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicBlast2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagiBL", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.CFrame = part.CFrame * CFrame.Angles(0, radian(10), 0)
- mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicSphere(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "", "Sphere")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicSphere2(brickCol, material, cframe, sx, sy, sz, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "", "Sphere")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicSphere3(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "", "Sphere")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.CFrame = part.CFrame * cFrame(xInc, yInc, zInc)
- mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicSphere4(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "", "Sphere")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.CFrame = part.CFrame * cFrame(xInc, yInc, zInc)
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicPettles(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "", "Sphere")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- local cf = cframe
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- cf = cf * cFrame(xInc, yInc, zInc)
- part.CFrame = cf * Euler(random(-50, 50), random(-50, 50), random(-50, 50))
- mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicPettles2(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "", "Sphere")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- local cf = cframe
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- cf = cf * cFrame(xInc, yInc, zInc)
- part.CFrame = cf * Euler(random(-50, 50), random(-50, 50), random(-50, 50))
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicRing(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.CFrame = cframe * Euler(random(-50, 50), random(-50, 50), random(-50, 50))
- mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicRing2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicRing3(brickCol, material, cframe, sx, sy, sz, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicRing4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- local cf = cframe
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- cf = cf * cFrame(xInc, yInc, zInc)
- part.CFrame = cf * Euler(random(-50, 50), random(-50, 50), random(-50, 50))
- mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicRing5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.CFrame = part.CFrame * cFrame(xInc, yInc, zInc)
- mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicRing6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.CFrame = part.CFrame * cFrame(xInc, yInc, zInc)
- part.Transparency = part.Transparency + Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function StopRBLXAnims()
- animate.Disabled = true
- for _, s in pairs(Head:GetChildren()) do
- if s:IsA("Sound") then
- s.Volume = 0
- end
- end
- for _, anim in pairs(Humanoid:GetPlayingAnimationTracks()) do
- anim:Stop()
- anim:Destroy()
- end
- LeftShoulder.DesiredAngle = 0
- LeftShoulder.MaxVelocity = 5
- RightShoulder.DesiredAngle = 0
- RightShoulder.MaxVelocity = 5
- LeftHip.DesiredAngle = 0
- LeftHip.MaxVelocity = 5
- RightHip.DesiredAngle = 0
- RightHip.MaxVelocity = 5
- Neck.DesiredAngle = 0
- Neck.MaxVelocity = 5
- RootJoint.DesiredAngle = 0
- RootJoint.MaxVelocity = 5
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- LeftShoulder.MaxVelocity = 0
- RightShoulder.MaxVelocity = 0
- LeftHip.MaxVelocity = 0
- RightHip.MaxVelocity = 0
- Neck.MaxVelocity = 0
- RootJoint.MaxVelocity = 0
- end))
- for i = 0, 0.2, 0.1 do
- swait()
- local AnimSpeed = 1.1
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1, 0) * Euler(radian(-90), 0, 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(-90), 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(0, radian(90), 0), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(90), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(0, radian(-90), 0), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-90), 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -1, 0) * Euler(0, radian(90), 0), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, radian(90), 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -1, 0) * Euler(0, radian(-90), 0), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, radian(-90), 0), AnimSpeed)
- end
- end
- function ReturnToNormalJoints()
- for i = 0, 2, 0.1 do
- swait()
- local AnimSpeed = 0.5
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1, 0) * Euler(radian(-90), 0, 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(-90), 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(0, radian(90), 0), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(90), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(0, radian(-90), 0), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-90), 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -1, 0) * Euler(0, radian(90), 0), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, radian(90), 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -1, 0) * Euler(0, radian(-90), 0), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, radian(-90), 0), AnimSpeed)
- end
- animate.Disabled = false
- for _, s in pairs(Head:GetChildren()) do
- if s:IsA("Sound") then
- s.Volume = 0.65
- end
- end
- end
- function Bufferer(moveName, decayTime)
- local Move = BufferLimiters[moveName]
- if Booleans.Attacking and Move ~= nil then
- if Move[1] < Move[2] then
- Move[1] = Move[1] + 1
- Booleans.Successful_KeyStroke = true
- local timer = decayTime
- repeat
- swait(0.01 / frame)
- timer = timer - 0.05
- until not Booleans.Attacking or timer <= 0
- Move[1] = Move[1] - 1
- return true
- else
- return false
- end
- else
- return false
- end
- end
- function SoulBufferer(moveName, decayTime)
- local Move = BufferLimiters[moveName]
- if Booleans.SoulAttacking and Move ~= nil then
- if Move[1] < Move[2] then
- Move[1] = Move[1] + 1
- Booleans.Successful_KeyStroke = true
- local timer = decayTime
- repeat
- swait(0.01 / frame)
- timer = timer - 0.05
- until not Booleans.SoulAttacking or timer <= 0
- Move[1] = Move[1] - 1
- return true
- else
- return false
- end
- else
- return false
- end
- end
- function StopAllDrags()
- coroutine.resume(coroutine.create(function()
- Booleans.EndAllDrags = true
- wait(0.02)
- Booleans.EndAllDrags = false
- end))
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return cFrame(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function Triangle(a, b, c, tcol, tmat, thiccness)
- local NoOutline = function(Part)
- Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- local edg1 = (c - a):Dot((b - a).unit)
- local edg2 = (a - b):Dot((c - b).unit)
- local edg3 = (b - c):Dot((a - c).unit)
- if edg1 <= (b - a).magnitude and edg1 >= 0 then
- a, b = a, b
- elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- return
- end
- local len1 = (c - a):Dot((b - a).unit)
- local len2 = (b - a).magnitude - len1
- local width = (a + (b - a).unit * len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
- local list = {}
- if len1 > 0.01 then
- do
- local w1 = Inst("WedgePart", F3)
- w1.Material = tmat
- w1.BrickColor = BrickCol(tcol)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vec3(0.2, width, len1)
- w1.Size = sz
- local sp = Inst("SpecialMesh", w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vec3(thiccness, 1, 1) * sz / w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Transparency = 0.7
- debServ:AddItem(w1, 25)
- coroutine.resume(coroutine.create(function()
- for t = 0.7, 1.045, 0.045 do
- runServ.Stepped:wait()
- w1.Transparency = t
- end
- debServ:AddItem(w1, 0)
- end))
- w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
- table.insert(list, w1)
- end
- end
- if len2 > 0.01 then
- do
- local w2 = Inst("WedgePart", F3)
- w2.Material = tmat
- w2.BrickColor = BrickCol(tcol)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vec3(0.2, width, len2)
- w2.Size = sz
- local sp = Inst("SpecialMesh", w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vec3(thiccness, 1, 1) * sz / w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Transparency = 0.7
- debServ:AddItem(w2, 25)
- coroutine.resume(coroutine.create(function()
- for t = 0.7, 1.045, 0.045 do
- runServ.Stepped:wait()
- w2.Transparency = t
- end
- debServ:AddItem(w2, 0)
- end))
- w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
- table.insert(list, w2)
- end
- end
- return unpack(list)
- end
- function SummonNemesis()
- if not Booleans.SoulOut then
- Booleans.SoulOut = true
- Booleans.SoulAttacking = true
- Soul.Root.Anchored = false
- Soul.Root.CFrame = RootPart.CFrame * cFrame(0, 2.5, 5)
- soul.Parent = F2
- SoulPos.Position = (RootPart.CFrame * cFrame(0, 2.5, 5)).p
- SoulPos.P = 9000000
- SoulPos.Parent = Soul.Root
- local bb = Sound(Soul.Root, 233091183, 1, 1.5, false)
- debServ:AddItem(bb, 3)
- MagicSphere(Colors[1], "Neon", RootPart.CFrame * cFrame(0, 2.5, 5), 50, 50, 50, 5, 5, 5, 0.04)
- for i = 0, 3 do
- swait()
- MagicRing(Colors[3], "Neon", RootPart.CFrame * cFrame(0, 2.5, 5), 6, 6, 0, 5, 5, 0, 0.04)
- end
- coroutine.resume(coroutine.create(function()
- swait(0.2 / frame)
- SoulPos.P = 60000
- end))
- for i = 0, 2.5, 0.1 do
- swait()
- local AnimSpeed = 0.3
- Soul.Neck.C0 = lerp(Soul.Neck.C0, Soul.NNC0 * cFrame(0, 0, 0) * Euler(radian(-30), 0, 0), AnimSpeed)
- Soul.Neck.C1 = lerp(Soul.Neck.C1, Soul.NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RootHip.C0 = lerp(Soul.RootHip.C0, cFrame(0, -1.6 - 0.1 * cosine(sine / 10), 0) * Euler(radian(30), 0, 0), AnimSpeed)
- Soul.RootHip.C1 = lerp(Soul.RootHip.C1, cFrame(0, -1.6, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RShoulder.C0 = lerp(Soul.RShoulder.C0, cFrame(2.4, 0.8, 0) * Euler(radian(-55), 0, radian(25)), AnimSpeed)
- Soul.RShoulder.C1 = lerp(Soul.RShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.LShoulder.C0 = lerp(Soul.LShoulder.C0, cFrame(-2.4, 0.8, 0) * Euler(radian(-55), 0, radian(-25)), AnimSpeed)
- Soul.LShoulder.C1 = lerp(Soul.LShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RHip.C0 = lerp(Soul.RHip.C0, cFrame(2.4, -1.6, 0) * Euler(radian(-40), 0, radian(15)), AnimSpeed)
- Soul.RHip.C1 = lerp(Soul.RHip.C1, cFrame(1.6, 1.6, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.LHip.C0 = lerp(Soul.LHip.C0, cFrame(-2.4, -1.6, 0) * Euler(radian(-40), 0, radian(-15)), AnimSpeed)
- Soul.LHip.C1 = lerp(Soul.LHip.C1, cFrame(-1.6, 1.6, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- Booleans.SoulAttacking = false
- elseif Booleans.SoulOut then
- local bb = Sound(RootPart, 233091183, 1, 2.5, false)
- debServ:AddItem(bb, 3)
- MagicSphere(Colors[1], "Neon", Soul.Root.CFrame, 60, 60, 60, -4, -4, -4, 0.04)
- for i = 0, 3 do
- swait()
- MagicRing(Colors[3], "Neon", Soul.Root.CFrame, 30, 30, 0.01, -2, -2, -0.01, 0.04)
- end
- Booleans.SoulOut = false
- soul.Parent = nil
- Soul.Root.Anchored = true
- SoulPos.Parent = nil
- end
- end
- function TyrantUppercut()
- Corruption.Value = Corruption.Value - 15
- Booleans.Attacking = true
- Booleans.DisableJump = true
- Booleans.AntiTrip = true
- Booleans.CamFollow = false
- Humanoid.WalkSpeed = 0
- local pos = Inst("BodyPosition", RootPart)
- pos.Position = RootPart.Position
- pos.MaxForce = Vec3(huge, huge, huge)
- coroutine.resume(coroutine.create(function()
- for i = 0, 0.5, 0.1 do
- swait(0.05 / frame)
- MagicWave2("Really black", "Plastic", RootPart.CFrame * cFrame(0, -2.8, 0), 5, 0.5, 5, 0, 0, 0, 0.1)
- end
- end))
- Booleans.Invincible = true
- for i = 0, 25 do
- swait()
- local AnimSpeed = 0.3
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), radian(-8), radian(55)), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.25, 0) * Euler(radian(5), radian(-60), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(50), 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(50), 0, radian(55)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-65), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(80), radian(-10), radian(-80)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.6, 0.05) * Euler(radian(-6), radian(-25), radian(-5)), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(radian(-50), 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.85, 0.1) * Euler(0, radian(30), radian(0)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(radian(-50), 0, 0), AnimSpeed)
- end
- Booleans.Invincible = false
- debServ:AddItem(pos, 0)
- local vel = Inst("BodyVelocity", RootPart)
- vel.MaxForce = Vec3(huge, huge, huge)
- vel.Velocity = RootPart.CFrame.lookVector * 80 + Vec3(0, 50, 0)
- DTPWeld.Part0 = RootPart
- DTPWeld.C0 = cFrame(0.25, 3, -5)
- DTPWeld.C1 = cFrame()
- local bb = Sound(RightArm, 231917970, 0.5, 2.5, false)
- debServ:AddItem(bb, 3)
- local bb2 = Sound(RightArm, 240517975, 0.4, 2.4, false)
- debServ:AddItem(bb2, 3)
- local bb3 = Sound(RightArm, 183763512, 1, 1.5, false)
- debServ:AddItem(bb3, 3)
- for i = 3, 0, -0.1 do
- swait()
- MagicRing2(Colors[3], "Neon", RightArm.CFrame * Euler(radian(90), 0, 0), 10, 10, 0, 2, 2, 0, 0.3)
- MagicBlock(Colors[1], "Neon", RightArm.CFrame * cFrame(random(-3, 3), 0, random(-3, 3)) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 8, 8, 8, 2, 2, 2, 0.06)
- MagicBlock(Colors[2], "Neon", RightArm.CFrame * cFrame(random(-3, 3), 0, random(-3, 3)) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 8, 8, 8, 2, 2, 2, 0.06)
- MagicBlock(Colors[4], "Neon", RightArm.CFrame * cFrame(random(-3, 3), 0, random(-3, 3)) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 8, 8, 8, 2, 2, 2, 0.06)
- MagicBlock("Really black", "Neon", RightArm.CFrame * cFrame(random(-3, 3), 0, random(-3, 3)) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 15, 15, 15, 2, 2, 2, 0.06)
- MagniDamage(RightArm, 14 + Numbers.rBuff * 2, false, false, 0, 1, false, {60, 70}, true, 4, "SkyRocket", "None", 0, true, {0.15, 5}, true, Sounds.Blunt.LargeA, 1, 0.2)
- vel.Velocity = RootPart.CFrame.lookVector * (26.666666666666668 * i) + Vec3(0, 50, 0)
- local AnimSpeed = 0.1
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-20), 0, radian(-55)), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(-1, -1.25, 0) * Euler(radian(15), radian(60), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.55, 0.6, -0.4) * Euler(radian(170), 0, radian(20)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(30), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.6, 0.65, 0.2) * Euler(radian(-5), radian(20), radian(-40)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.5, -0.25) * Euler(radian(-30), 0, radian(-6)), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, radian(20), 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.7, -0.2) * Euler(radian(-10), 0, radian(-16)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- StopAllDrags()
- swait(0.3 / frame)
- DTPWeld.Part0 = RootPart
- DTPWeld.C0 = cFrame()
- DTPWeld.C1 = cFrame()
- debServ:AddItem(vel, 0)
- Booleans.AntiTrip = false
- Booleans.Attacking = false
- Booleans.DisableJump = false
- Booleans.CamFollow = true
- Humanoid.WalkSpeed = Speed[1] + Speed[2]
- end
- function TerrorAssault()
- CoolDowns.TerrorAssault[1] = 0
- Booleans.Attacking = true
- Humanoid.WalkSpeed = 0
- Booleans.DisableJump = true
- local p = 1
- local InfiAssualt, QHold = false, false
- local function Punch(length, AnimSpeed, duration, Type)
- if p == 1 then
- for i = 0, length, 0.1 do
- swait()
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-25), 0, 0), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, radian(-50)), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.3, 0) * Euler(0, radian(-40), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(50), 0, radian(0)), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0.06) * Euler(radian(145), 0, radian(65)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.55, 0.2) * Euler(radian(145), 0, radian(-35)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.7, 0.2) * Euler(0, radian(-30), 0), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8, -0.1) * Euler(radian(55), radian(40), 0), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(radian(2.5), 0, 0), AnimSpeed)
- end
- RootPart.Velocity = RootPart.CFrame.lookVector * 10
- local swing = Sound(RightArm, 169445073, 0.5, 1.5, false)
- debServ:AddItem(swing, 3)
- for i = 0, length, 0.1 do
- swait()
- if InfiAssualt then
- MagniDamage(RightArm, 0.75 + Numbers.rBuff / 4, false, false, 0, 0.5, true, 11, false, 0, Type, "Sphere", duration, false, 0, true, Sounds.Blunt.Med, 1, 0.2)
- MagicBlock(Colors[1], "Neon", RightArm.CFrame * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 7, 7, 7, -0.8, -0.8, -0.8, 0.06)
- MagicBlock("Really black", "Neon", RightArm.CFrame * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 5, 5, 5, 0.8, 0.8, 0.8, 0.06)
- else
- MagniDamage(RightArm, 0.75 + Numbers.rBuff / 4, false, false, 0, 1, true, 11, false, 0, Type, "Sphere", duration, false, 0, true, Sounds.Blunt.Med, 1, 0.2)
- end
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-25), 0, 0), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, radian(50)), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.3, 0) * Euler(0, radian(40), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(50), 0, radian(0)), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 1.2, -0.5) * Euler(radian(145), 0, radian(-5)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-22), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0.06) * Euler(radian(125), 0, radian(15)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(25), 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.8, -0.1) * Euler(radian(55), radian(-40), 0), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(radian(-2.5), 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.7, 0.2) * Euler(radian(10), radian(30), 0), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- p = 2
- elseif p == 2 then
- for i = 0, length, 0.1 do
- swait()
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-25), 0, 0), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, radian(50)), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.3, 0) * Euler(0, radian(40), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(50), 0, radian(0)), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.55, 0.2) * Euler(radian(145), 0, radian(35)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0.06) * Euler(radian(145), 0, radian(-65)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.8, -0.1) * Euler(radian(55), radian(-40), 0), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(radian(-2.5), 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.7, 0.2) * Euler(0, radian(30), 0), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- RootPart.Velocity = RootPart.CFrame.lookVector * 10
- local swing = Sound(LeftArm, 169445073, 0.5, 1.2, false)
- debServ:AddItem(swing, 3)
- for i = 0, length, 0.1 do
- swait()
- if InfiAssualt then
- MagniDamage(LeftArm, 0.75 + Numbers.rBuff / 4, false, false, 0, 0.5, true, 11, false, 0, Type, "Sphere", duration, false, 0, true, Sounds.Blunt.Med, 1, 0.2)
- MagicBlock(Colors[1], "Neon", LeftArm.CFrame * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 7, 7, 7, -0.8, -0.8, -0.8, 0.06)
- MagicBlock("Really black", "Neon", LeftArm.CFrame * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 5, 5, 5, 0.8, 0.8, 0.8, 0.06)
- else
- MagniDamage(LeftArm, 0.75 + Numbers.rBuff / 4, false, false, 0, 1, true, 11, false, 0, Type, "Sphere", duration, false, 0, true, Sounds.Blunt.Med, 1, 0.2)
- end
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-25), 0, 0), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, radian(-50)), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.3, 0) * Euler(0, radian(-40), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(50), 0, radian(0)), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0.06) * Euler(radian(145), 0, radian(-15)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-25), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 1.2, -0.5) * Euler(radian(125), 0, radian(5)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(22), 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.7, 0.2) * Euler(radian(10), radian(-30), 0), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8, -0.1) * Euler(radian(55), radian(40), 0), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(radian(2.5), 0, 0), AnimSpeed)
- end
- p = 1
- end
- end
- Punch(1.5, 0.3, 0.25, "Stun")
- coroutine.resume(coroutine.create(function()
- local timer = {0, 8}
- local down
- repeat
- runServ.Stepped:wait()
- timer[1] = timer[1] + 0.05
- if InputCommand == "42642688D" and Corruption.Value >= 20 then
- Booleans.Successful_KeyStroke = true
- InfiAssualt = true
- QHold = true
- down = Mouse.KeyUp:connect(function(k)
- if k == "q" then
- QHold = false
- end
- end)
- repeat
- swait()
- until not QHold
- down:disconnect()
- end
- until timer[1] >= timer[2] or InfiAssualt
- end))
- Punch(1.5, 0.3, 0.25, "Stun")
- for i = 0, 26 do
- swait()
- if InfiAssualt then
- break
- end
- Punch(0.2, 0.9, 0.1, "Stun")
- end
- if InfiAssualt then
- Booleans.CorRegen = false
- Corruption.Value = Corruption.Value - 20
- repeat
- swait()
- CoolDowns.TerrorAssault[1] = 0
- if 0 < Corruption.Value then
- Corruption.Value = Corruption.Value - 0.2
- else
- Humanoid.Health = Humanoid.Health - 0.5
- end
- Punch(0.2, 0.9, 0.06, "Stun")
- until not QHold or Humanoid.Health <= 10
- Booleans.CorRegen = true
- CoolDowns.TerrorAssault[1] = -CoolDowns.TerrorAssault[2]
- else
- local vel = Inst("BodyVelocity", RootPart)
- vel.MaxForce = Vec3(huge, huge, huge)
- vel.Velocity = RootPart.CFrame.lookVector * 10 + Vec3(0, 35, 0)
- debServ:AddItem(vel, 0.1)
- local swing = Sound(LeftArm, 169445046, 0.5, 0.9, false)
- debServ:AddItem(swing, 3)
- for i = 0, 3, 0.1 do
- swait()
- if i < 1 then
- MagniDamage(RightArm, 3, false, false, 0, 4, true, 50, false, 0, "Normal", "Sphere", 2, false, 0, true, Sounds.Blunt.LargeF, 0.8, 0.2)
- end
- local AnimSpeed = 0.3
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-20), 0, radian(-55)), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(-1, -1.25, 0) * Euler(radian(15), radian(60), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.55, 0.6, -0.4) * Euler(radian(170), 0, radian(20)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(30), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.6, 0.65, 0.2) * Euler(radian(-5), radian(20), radian(-40)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.5, -0.25) * Euler(radian(-30), 0, radian(-6)), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, radian(20), 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.7, -0.2) * Euler(radian(-10), 0, radian(-16)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- CoolDowns.TerrorAssault[1] = 0
- end
- Booleans.DisableJump = false
- Booleans.Attacking = false
- Humanoid.WalkSpeed = Speed[1] + Speed[2]
- end
- function NemesisBarrage()
- Booleans.SoulFollow = false
- Booleans.SoulAttacking = true
- local tar
- if TargetInfo[1] ~= nil then
- if (TargetInfo[1].Position - RootPart.Position).Magnitude <= 60 then
- tar = TargetInfo[1]
- coroutine.resume(coroutine.create(function()
- SoulGyr.MaxTorque = Vec3(huge, huge, huge)
- SoulGyr2.MaxTorque = Vec3(0, 0, 0)
- repeat
- swait()
- SoulPos.Position = (tar.CFrame * cFrame(0, 2.5, -5)).p
- SoulGyr.CFrame = cFrame(Soul.Root.Position, (tar.CFrame * cFrame(0, 2.5, 10)).p)
- until not Booleans.SoulAttacking
- SoulGyr.MaxTorque = Vec3(0, huge, 0)
- SoulGyr2.MaxTorque = Vec3(huge, 0, huge)
- end))
- else
- SoulPos.Position = (RootPart.CFrame * cFrame(0, 2.5, -7)).p
- SoulGyr.CFrame = cFrame(Soul.Root.Position, (RootPart.CFrame * cFrame(0, 2.5, -7)).p)
- end
- else
- SoulPos.Position = (RootPart.CFrame * cFrame(0, 2.5, -7)).p
- SoulGyr.CFrame = cFrame(Soul.Root.Position, (RootPart.CFrame * cFrame(0, 2.5, -7)).p)
- end
- Corruption.Value = Corruption.Value - 15
- for i = 0, 2.5, 0.1 do
- swait()
- local AnimSpeed = 0.3
- Soul.Neck.C0 = lerp(Soul.Neck.C0, Soul.NNC0 * cFrame(0, 0, 0) * Euler(radian(-10), 0, 0), AnimSpeed)
- Soul.Neck.C1 = lerp(Soul.Neck.C1, Soul.NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RootHip.C0 = lerp(Soul.RootHip.C0, cFrame(0, -1.6 - 0.1 * cosine(sine / 10), 0) * Euler(radian(-20), 0, 0), AnimSpeed)
- Soul.RootHip.C1 = lerp(Soul.RootHip.C1, cFrame(0, -1.6, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RShoulder.C0 = lerp(Soul.RShoulder.C0, cFrame(2.4, 0.8, 0) * Euler(radian(-35), 0, radian(15)), AnimSpeed)
- Soul.RShoulder.C1 = lerp(Soul.RShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.LShoulder.C0 = lerp(Soul.LShoulder.C0, cFrame(-2.4, 0.8, 0) * Euler(radian(-35), 0, radian(-15)), AnimSpeed)
- Soul.LShoulder.C1 = lerp(Soul.LShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RHip.C0 = lerp(Soul.RHip.C0, cFrame(2.4, -1.6, 0) * Euler(radian(-20), 0, radian(10)), AnimSpeed)
- Soul.RHip.C1 = lerp(Soul.RHip.C1, cFrame(1.6, 1.6, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.LHip.C0 = lerp(Soul.LHip.C0, cFrame(-2.4, -1.6, 0) * Euler(radian(-20), 0, radian(-10)), AnimSpeed)
- Soul.LHip.C1 = lerp(Soul.LHip.C1, cFrame(-1.6, 1.6, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- local p = 1
- local function Punch(length, AnimSpeed, duration, Type)
- local ang = random(-1, 1) * 45
- if p == 1 then
- for i = 0, length, 0.1 do
- swait()
- Soul.Neck.C0 = lerp(Soul.Neck.C0, Soul.NNC0 * cFrame(0, 0, 0) * Euler(radian(-15), 0, radian(30)), AnimSpeed)
- Soul.Neck.C1 = lerp(Soul.Neck.C1, Soul.NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RootHip.C0 = lerp(Soul.RootHip.C0, cFrame(0, -2.6, 0) * Euler(0, radian(-40), 0), AnimSpeed)
- Soul.RootHip.C1 = lerp(Soul.RootHip.C1, cFrame(0, -1.6, 0) * Euler(radian(40), 0, 0), AnimSpeed)
- Soul.RShoulder.C0 = lerp(Soul.RShoulder.C0, cFrame(2.4, 0.8, 1.2) * Euler(radian(90), 0, radian(65)), AnimSpeed)
- Soul.RShoulder.C1 = lerp(Soul.RShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.LShoulder.C0 = lerp(Soul.LShoulder.C0, cFrame(-2.4, 0.8, -1) * Euler(radian(80), 0, radian(-40)), AnimSpeed)
- Soul.LShoulder.C1 = lerp(Soul.LShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RHip.C0 = lerp(Soul.RHip.C0, cFrame(2.4, -1.3, 0.3) * Euler(radian(-40), 0, 0), AnimSpeed)
- Soul.RHip.C1 = lerp(Soul.RHip.C1, cFrame(1.6, 1.6, 0) * Euler(0, radian(30), 0), AnimSpeed)
- Soul.LHip.C0 = lerp(Soul.LHip.C0, cFrame(-2.4, -1, -0.6) * Euler(radian(-20), 0, 0), AnimSpeed)
- Soul.LHip.C1 = lerp(Soul.LHip.C1, cFrame(-1.6, 1.6, 0) * Euler(0, radian(-30), 0), AnimSpeed)
- end
- local swing = Sound(Soul.RArm, 169445073, 0.5, 1.4, false)
- debServ:AddItem(swing, 3)
- for i = 0, length, 0.1 do
- swait()
- MagniDamage(Soul.RArm, 2, true, false, 0, 1.5, false, 0, false, 0, Type, "B-Blood", duration, false, 0, true, Sounds.Sharp.Large, 1, 0.2)
- Soul.Neck.C0 = lerp(Soul.Neck.C0, Soul.NNC0 * cFrame(0, 0, 0) * Euler(radian(-15), 0, radian(-30)), AnimSpeed)
- Soul.Neck.C1 = lerp(Soul.Neck.C1, Soul.NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RootHip.C0 = lerp(Soul.RootHip.C0, cFrame(0, -2.6, 0) * Euler(0, radian(40), 0), AnimSpeed)
- Soul.RootHip.C1 = lerp(Soul.RootHip.C1, cFrame(0, -1.6, 0) * Euler(radian(40), 0, 0), AnimSpeed)
- Soul.RShoulder.C0 = lerp(Soul.RShoulder.C0, cFrame(2.2, 0.8, -1.4) * Euler(radian(90 + ang), 0, radian(-25)), AnimSpeed)
- Soul.RShoulder.C1 = lerp(Soul.RShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.LShoulder.C0 = lerp(Soul.LShoulder.C0, cFrame(-2.4, 0.8, -1) * Euler(radian(80), 0, radian(55)), AnimSpeed)
- Soul.LShoulder.C1 = lerp(Soul.LShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RHip.C0 = lerp(Soul.RHip.C0, cFrame(2.4, -1, -0.6) * Euler(radian(-20), 0, 0), AnimSpeed)
- Soul.RHip.C1 = lerp(Soul.RHip.C1, cFrame(1.6, 1.6, 0) * Euler(0, radian(30), 0), AnimSpeed)
- Soul.LHip.C0 = lerp(Soul.LHip.C0, cFrame(-2.4, -1.3, 0.3) * Euler(radian(-40), 0, 0), AnimSpeed)
- Soul.LHip.C1 = lerp(Soul.LHip.C1, cFrame(-1.6, 1.6, 0) * Euler(0, radian(-30), 0), AnimSpeed)
- end
- p = 2
- elseif p == 2 then
- for i = 0, length, 0.1 do
- swait()
- Soul.Neck.C0 = lerp(Soul.Neck.C0, Soul.NNC0 * cFrame(0, 0, 0) * Euler(radian(-15), 0, radian(-30)), AnimSpeed)
- Soul.Neck.C1 = lerp(Soul.Neck.C1, Soul.NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RootHip.C0 = lerp(Soul.RootHip.C0, cFrame(0, -2.6, 0) * Euler(0, radian(40), 0), AnimSpeed)
- Soul.RootHip.C1 = lerp(Soul.RootHip.C1, cFrame(0, -1.6, 0) * Euler(radian(40), 0, 0), AnimSpeed)
- Soul.RShoulder.C0 = lerp(Soul.RShoulder.C0, cFrame(2.4, 0.8, -1) * Euler(radian(80), 0, radian(40)), AnimSpeed)
- Soul.RShoulder.C1 = lerp(Soul.RShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.LShoulder.C0 = lerp(Soul.LShoulder.C0, cFrame(-2.4, 0.8, 1.2) * Euler(radian(90), 0, radian(-65)), AnimSpeed)
- Soul.LShoulder.C1 = lerp(Soul.LShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RHip.C0 = lerp(Soul.RHip.C0, cFrame(2.4, -1, -0.6) * Euler(radian(-20), 0, 0), AnimSpeed)
- Soul.RHip.C1 = lerp(Soul.RHip.C1, cFrame(1.6, 1.6, 0) * Euler(0, radian(30), 0), AnimSpeed)
- Soul.LHip.C0 = lerp(Soul.LHip.C0, cFrame(-2.4, -1.3, 0.3) * Euler(radian(-40), 0, 0), AnimSpeed)
- Soul.LHip.C1 = lerp(Soul.LHip.C1, cFrame(-1.6, 1.6, 0) * Euler(0, radian(-30), 0), AnimSpeed)
- end
- local swing = Sound(Soul.RArm, 169445073, 0.5, 1.2, false)
- debServ:AddItem(swing, 3)
- for i = 0, length, 0.1 do
- swait()
- MagniDamage(Soul.RArm, 2, true, false, 0, 1.5, false, 0, false, 0, Type, "B-Blood", duration, false, 0, true, Sounds.Sharp.Large, 1, 0.2)
- Soul.Neck.C0 = lerp(Soul.Neck.C0, Soul.NNC0 * cFrame(0, 0, 0) * Euler(radian(-15), 0, radian(30)), AnimSpeed)
- Soul.Neck.C1 = lerp(Soul.Neck.C1, Soul.NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RootHip.C0 = lerp(Soul.RootHip.C0, cFrame(0, -2.6, 0) * Euler(0, radian(-40), 0), AnimSpeed)
- Soul.RootHip.C1 = lerp(Soul.RootHip.C1, cFrame(0, -1.6, 0) * Euler(radian(40), 0, 0), AnimSpeed)
- Soul.RShoulder.C0 = lerp(Soul.RShoulder.C0, cFrame(2.4, 0.8, -1) * Euler(radian(80), 0, radian(-55)), AnimSpeed)
- Soul.RShoulder.C1 = lerp(Soul.RShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.LShoulder.C0 = lerp(Soul.LShoulder.C0, cFrame(-2.2, 0.8, -1.4) * Euler(radian(90 + ang), 0, radian(25)), AnimSpeed)
- Soul.LShoulder.C1 = lerp(Soul.LShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RHip.C0 = lerp(Soul.RHip.C0, cFrame(2.4, -1.3, 0.3) * Euler(radian(-40), 0, 0), AnimSpeed)
- Soul.RHip.C1 = lerp(Soul.RHip.C1, cFrame(1.6, 1.6, 0) * Euler(0, radian(30), 0), AnimSpeed)
- Soul.LHip.C0 = lerp(Soul.LHip.C0, cFrame(-2.4, -1, -0.6) * Euler(radian(-20), 0, 0), AnimSpeed)
- Soul.LHip.C1 = lerp(Soul.LHip.C1, cFrame(-1.6, 1.6, 0) * Euler(0, radian(-30), 0), AnimSpeed)
- end
- p = 1
- end
- end
- Punch(1, 0.4, 0.3, "Stun")
- Punch(1, 0.4, 0.3, "Stun")
- for i = 0, 24 do
- Punch(0.2, 0.9, 0.1, "Normal")
- end
- Booleans.SoulFollow = true
- Booleans.SoulAttacking = false
- CoolDowns.NemesisBarrage[1] = 0
- end
- function SiegeRevolver()
- CoolDowns.SiegeRevolver[1] = 0
- Booleans.Attacking = true
- Booleans.DisableJump = true
- Humanoid.WalkSpeed = 0
- Humanoid.AutoRotate = false
- Booleans.CamFollow = false
- Booleans.AntiTrip = true
- local pos = Inst("BodyPosition", RootPart)
- pos.Position = RootPart.Position
- pos.MaxForce = Vec3(huge, huge, huge)
- for i = 0, 0.8, 0.1 do
- swait()
- local AnimSpeed = 0.5
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), 0, radian(45)), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.2, 0) * Euler(radian(5), radian(-40), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.6, 0) * Euler(radian(-10), 0, radian(45)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(90), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.6, 0.5, -0.5) * Euler(radian(90), 0, radian(-40)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.3, 0.1) * Euler(radian(-6), radian(-30), radian(30)), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8, 0.3) * Euler(0, radian(32), radian(-5)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(radian(5), 0, 0), AnimSpeed)
- end
- DTPWeld.Part0 = RootPart
- DTPWeld.C0 = cFrame(0, -2, -6)
- DTPWeld.C1 = cFrame()
- debServ:AddItem(pos, 0)
- local height, speed = 50, 60
- local vel = Inst("BodyVelocity", RootPart)
- vel.MaxForce = Vec3(huge, huge, huge)
- vel.Velocity = RootPart.CFrame.lookVector * speed + Vec3(0, height, 0)
- local noScope = 0
- local pitch = 0.6
- local swing = Sound(RightLeg, 234365549, 0.5, pitch, false)
- local s = 1
- debServ:AddItem(swing, 3)
- repeat
- swait()
- if noScope >= 360 * s then
- local swing = Sound(RightLeg, 234365549, 0.5, pitch + 0.2 * s, false)
- debServ:AddItem(swing, 3)
- s = s + 1
- end
- vel.Velocity = RootPart.CFrame.lookVector * speed + Vec3(0, height, 0)
- height = height - 2.5
- MagniDamage(RightLeg, 7, false, false, 0, 2, false, {20, 10}, false, 0, "Knockdown2", "Sphere", 0.15, true, {2, 4}, true, Sounds.Blunt.Small, 0.8, 0.2)
- MagicBlock(Colors[1], "Neon", RightLeg.CFrame * cFrame(0, -4, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 8, 8, 8, 0, 0, 0, 0.04)
- MagicBlock("Really black", "Neon", RightLeg.CFrame * cFrame(0, -3, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 7, 7, 7, 0, 0, 0, 0.04)
- local AnimSpeed = 0.6
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(30), 0, radian(-25)), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.2, 0) * Euler(radian(40), radian(30 + noScope), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.1, 0.5, -0.6) * Euler(radian(90), 0, radian(-65)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.4, 0.5, 0.1) * Euler(radian(70), 0, radian(-80)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(0.5, -0.6, -0.4) * Euler(radian(50), radian(-20), radian(30)), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(0, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8, -0.4) * Euler(0, radian(22), radian(-12)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(radian(80), 0, 0), AnimSpeed)
- noScope = noScope + 30
- until noScope >= 1080
- StopAllDrags()
- Humanoid.AutoRotate = true
- debServ:AddItem(vel, 0)
- DTPWeld.Part0 = RootPart
- DTPWeld.C0 = cFrame()
- DTPWeld.C1 = cFrame()
- Booleans.Attacking = false
- Booleans.DisableJump = false
- Booleans.CamFollow = true
- Booleans.AntiTrip = false
- Humanoid.WalkSpeed = Speed[1] + Speed[2]
- CoolDowns.SiegeRevolver[1] = 0
- end
- function DreadedFang(buffered)
- Booleans.Attacking = true
- Booleans.DisableJump = true
- Humanoid.WalkSpeed = 0
- CoolDowns.DreadedFang[1] = 0
- local EHold = true
- local timer = {1, 3}
- local down = Mouse.KeyUp:connect(function(k)
- if k == "e" then
- EHold = false
- end
- end)
- for i = 0, 0.8, 0.1 do
- swait()
- local AnimSpeed = 0.4
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), radian(-8), radian(55)), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.25, 0) * Euler(radian(5), radian(-60), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(30), 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(30), 0, radian(55)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-65), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(80), radian(-10), radian(-80)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.6, 0.05) * Euler(radian(-6), radian(-25), radian(-5)), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(radian(-30), 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.85, 0.1) * Euler(0, radian(30), radian(0)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(radian(-30), 0, 0), AnimSpeed)
- end
- if EHold and not buffered then
- Booleans.CorRegen = false
- repeat
- swait(0.01 / frame)
- MagicBlock(Colors[1], "Neon", RightArm.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 6, 6, 6, 0, 0, 0, 0.3)
- MagicRing(Colors[3], "Neon", RightArm.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 2, 2, 0.1, 1, 1, 0.1, 0.3)
- CoolDowns.DreadedFang[1] = 0
- timer[1] = timer[1] + 0.01
- Corruption.Value = Corruption.Value - 0.02
- until not EHold or timer[1] >= timer[2] or 0 >= Corruption.Value
- Booleans.CorRegen = true
- end
- down:disconnect()
- local swing = Sound(RightArm, 234365549, 0.5, 0.7, false)
- debServ:AddItem(swing, 3)
- local bb2 = Sound(RightArm, 240517975, 0.4, 1.4, false)
- debServ:AddItem(bb2, 3)
- local bb3 = Sound(RightArm, 183763512, 1, 0.8, false)
- debServ:AddItem(bb3, 3)
- RootPart.Velocity = RootPart.CFrame.lookVector * 50
- for i = 0, 0.8, 0.1 do
- swait()
- MagicRing2(Colors[3], "Neon", RightArm.CFrame * Euler(radian(90), 0, 0), 5, 5, 0, 0.5, 0.5, 0, 0.2)
- MagicBlock(Colors[1], "Neon", RightArm.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 8, 8, 8, -0.2, -0.2, -0.2, 0.05)
- MagicBlock("Really black", "Neon", RightArm.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 2, 2, 2, 0.2, 0.2, 0.2, 0.05)
- MagniDamage(RightArm, 4 + Numbers.rBuff / 2, false, false, 0, 12 * math.floor(timer[1]), false, {40, 50}, false, 0, "SkyRocket", "B-Blood", 0.2, false, 0, true, Sounds.Blunt.Large, 0.8, 0.2)
- local AnimSpeed = 0.4
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-20), 0, radian(-55)), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(-1, -1.25, 0) * Euler(radian(5), radian(60), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.55, 0.6, -0.4) * Euler(radian(140), 0, radian(60)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(30), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.6, 0.65, 0.2) * Euler(radian(-5), radian(20), radian(-40)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.8, 0.4) * Euler(radian(-16), radian(-40), 0), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.4, -0.3, 0.2) * Euler(radian(-8), radian(30), radian(-25)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- MagicRing2(Colors[3], "Neon", RightArm.CFrame * Euler(radian(90), 0, 0), 10, 10, 0, 2, 2, 0, 0.06)
- swait(0.2 / frame)
- Booleans.Attacking = false
- Booleans.DisableJump = false
- Humanoid.WalkSpeed = Speed[1] + Speed[2]
- CoolDowns.DreadedFang[1] = 0
- end
- function LuciferCrusher(buffered)
- Booleans.Attacking = true
- Booleans.DisableJump = true
- Humanoid.WalkSpeed = 0
- Corruption.Value = Corruption.Value - 8
- CoolDowns.LuciferCrusher[1] = 0
- local QHold = true
- local timer = {1, 2}
- local down = Mouse.KeyUp:connect(function(k)
- if k == "q" then
- QHold = false
- end
- end)
- for i = 0, 1, 0.1 do
- swait()
- local AnimSpeed = 0.4
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(22), 0, 0), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1, 0) * Euler(radian(16), 0, 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0.1) * Euler(radian(-26), 0, radian(16)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(22), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0.1) * Euler(radian(-26), 0, radian(-16)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-22), 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -1, 0) * Euler(radian(-16), 0, 0), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, radian(8), 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.3, -0.7) * Euler(radian(-40), 0, radian(-5)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, radian(-6), 0), AnimSpeed)
- end
- if QHold and not buffered then
- Booleans.CorRegen = false
- repeat
- swait(0.01 / frame)
- MagicBlock(Colors[4], "Neon", LeftLeg.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 6, 6, 6, 0, 0, 0, 0.3)
- MagicRing(Colors[1], "Neon", LeftLeg.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 2, 2, 0.1, 1, 1, 0.1, 0.3)
- CoolDowns.LuciferCrusher[1] = 0
- timer[1] = timer[1] + 0.02
- Corruption.Value = Corruption.Value - 0.02
- until not QHold or timer[1] >= timer[2] or 0 >= Corruption.Value
- Booleans.CorRegen = true
- end
- down:disconnect()
- local swing = Sound(RightArm, 234365549, 0.5, 0.7, false)
- debServ:AddItem(swing, 3)
- local bb2 = Sound(RightArm, 233856115, 0.4, 1.6, false)
- debServ:AddItem(bb2, 3)
- local bb3 = Sound(RightArm, 183763512, 1, 0.6, false)
- debServ:AddItem(bb3, 3)
- local Vel = Inst("BodyVelocity", RootPart)
- Vel.MaxForce = Vec3(huge, huge, huge)
- local speed = 50
- Vel.Velocity = RootPart.CFrame.lookVector * 50
- local noScope = 0
- Booleans.AntiTrip = true
- DTPWeld.Part0 = RootPart
- DTPWeld.C0 = cFrame(0, 0, -6)
- DTPWeld.C1 = cFrame()
- for i = 0, 1, 0.1 do
- swait()
- if noScope < 270 then
- noScope = noScope + 30
- end
- MagicBlock(Colors[4], "Neon", LeftLeg.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 8, 8, 8, -0.2, -0.2, -0.2, 0.05)
- MagicBlock(Colors[1], "Neon", LeftLeg.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 2, 2, 2, 0.2, 0.2, 0.2, 0.05)
- MagicRing2(Colors[4], "Neon", LeftLeg.CFrame * cFrame(0, 0, 0) * Euler(radian(90), 0, 0), 3, 3, 0, -0.2, -0.2, 0, 0.05)
- Vel.Velocity = RootPart.CFrame.lookVector * 50
- CoolDowns.LuciferCrusher[1] = 0
- MagniDamage(LeftLeg, 4, false, false, 0, 1, false, 0, false, 0, "Normal", "None", 0.1, true, {3, 0}, true, Sounds.Sharp.Small, 0.7, 0.2)
- local AnimSpeed = 0.5
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(22), 0, radian(40)), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1, 0) * Euler(0, radian(noScope), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(-5), 0, radian(40)), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0.1) * Euler(radian(-6), 0, radian(56)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(22), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0.1) * Euler(radian(-56), 0, radian(-12)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-42), 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.3, -0.3, -0.5) * Euler(radian(-16), 0, radian(40)), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.2, 0.2, -0.3) * Euler(radian(-5), 0, radian(-60)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, radian(-2), 0), AnimSpeed)
- end
- debServ:AddItem(Vel, 0)
- StopAllDrags()
- MagicRing2(Colors[4], "Neon", LeftLeg.CFrame * cFrame(0, -2, 0) * Euler(radian(90), 0, 0), 2, 2, 0, 1, 1, 0, 0.07)
- MagicRing2(Colors[4], "Neon", LeftLeg.CFrame * cFrame(0, -1, 0) * Euler(radian(90), 0, 0), 4, 4, 0, 1, 1, 0, 0.07)
- MagicRing2(Colors[4], "Neon", LeftLeg.CFrame * cFrame(0, 0, 0) * Euler(radian(90), 0, 0), 6, 6, 0, 1, 1, 0, 0.07)
- swait(0.05 / frame)
- MagniDamage(LeftLeg, 10, false, false, 0, 12 * math.floor(timer[1]), false, {50, 20}, false, 0, "CancelPrev-SkyRocket", "B-Blood", 0.2, false, 0, true, Sounds.Blunt.LargeA, 1.2, 0.2)
- swait(0.25 / frame)
- DTPWeld.Part0 = RootPart
- DTPWeld.C0 = cFrame()
- DTPWeld.C1 = cFrame()
- Booleans.AntiTrip = false
- Booleans.Attacking = false
- Booleans.DisableJump = false
- Humanoid.WalkSpeed = Speed[1] + Speed[2]
- CoolDowns.LuciferCrusher[1] = 0
- end
- function Riser()
- Booleans.Attacking = true
- Booleans.DisableJump = true
- Humanoid.WalkSpeed = 0
- CoolDowns.Riser[1] = 0
- for i = 0, 1.5, 0.1 do
- swait()
- local AnimSpeed = 0.4
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), 0, 0), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -2.4, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(50), 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.4, 0.5, -0.3) * Euler(radian(75), 0, radian(-20)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.4, 0.5, -0.3) * Euler(radian(75), 0, radian(20)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -1, 0.2) * Euler(radian(-25), radian(-2), 0), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.2, -0.3) * Euler(radian(-15), radian(2), 0), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- local ro = RootPart.CFrame
- local function SlabRise(h)
- coroutine.resume(coroutine.create(function()
- local col, mat = "Black", "Plastic"
- local part = workspace:FindPartOnRay(Ray.new((RootPart.CFrame * cFrame(0, 0, -1 - 4 * h)).p, (RootPart.CFrame * cFrame(0, 0, -1 - 4 * h) * Euler(radian(-90), 0, 0)).lookVector.Unit * 5), Character, true, true)
- if part then
- col = part.BrickColor.Name
- mat = part.Material.Name
- end
- local slab = CreatePart("Part", F3, col, mat, 0, 0, "Slab", Vec3(8, 10, 4), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
- slab.CFrame = ro * cFrame(0, -13, -5.5 - 6 * h)
- local rumble = Sound(slab, 588707205, 0.5, 1.2, false)
- debServ:AddItem(rumble, 2)
- local rumble = Sound(slab, 178430593, 0.5, 2.5, false)
- debServ:AddItem(rumble, 2)
- local s = slab.CFrame
- slab.CanCollide = true
- local function MakeRocks()
- for i = -4, 4, 1.5 do
- do
- local rock = CreatePart("Part", F3, col, mat, 0, 0, "Rock", Vec3(1.6, 1.6, 1.6), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
- rock.CFrame = s * cFrame(i, 10, 2) * Euler(random(-50, 50), random(-50, 50), random(-50, 50))
- coroutine.resume(coroutine.create(function()
- swait(0.5 / frame)
- for t = 0, 1, 0.1 do
- swait()
- rock.Transparency = t
- end
- debServ:AddItem(rock, 0)
- end))
- local rock = CreatePart("Part", F3, col, mat, 0, 0, "Rock", Vec3(1.6, 1.6, 1.6), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
- rock.CFrame = s * cFrame(i, 10, -2) * Euler(random(-50, 50), random(-50, 50), random(-50, 50))
- coroutine.resume(coroutine.create(function()
- swait(0.5 / frame)
- for t = 0, 1, 0.1 do
- swait()
- rock.Transparency = t
- end
- debServ:AddItem(rock, 0)
- end))
- end
- end
- for i = -2, 2, 2 do
- do
- local rock = CreatePart("Part", F3, col, mat, 0, 0, "Rock", Vec3(1.6, 1.6, 1.6), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
- rock.CFrame = s * cFrame(4, 10, i) * Euler(random(-50, 50), random(-50, 50), random(-50, 50))
- coroutine.resume(coroutine.create(function()
- swait(0.5 / frame)
- for t = 0, 1, 0.1 do
- swait()
- rock.Transparency = t
- end
- debServ:AddItem(rock, 0)
- end))
- local rock = CreatePart("Part", F3, col, mat, 0, 0, "Rock", Vec3(1.6, 1.6, 1.6), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
- rock.CFrame = s * cFrame(-4, 10, i) * Euler(random(-50, 50), random(-50, 50), random(-50, 50))
- coroutine.resume(coroutine.create(function()
- swait(0.5 / frame)
- for t = 0, 1, 0.1 do
- swait()
- rock.Transparency = t
- end
- debServ:AddItem(rock, 0)
- end))
- end
- end
- end
- for i = 0, 3, 0.1 do
- swait()
- if i == 0.5 then
- MakeRocks()
- end
- MagniDamage(slab, 6, false, false, 0, 10, false, {0, 85}, false, 0, "SkyRocket", "B-Blood", 0.6, false, 0, true, Sounds.Blunt.LargeF, 1.2, 0.2)
- slab.CFrame = lerp(slab.CFrame, s * cFrame(0, 15, 0), 0.1)
- end
- for i = 0, 1, 0.1 do
- swait()
- slab.Transparency = i
- end
- debServ:AddItem(slab, 0)
- end))
- end
- coroutine.resume(coroutine.create(function()
- swait(0.03 / frame)
- for i = 0, 2 do
- SlabRise(i)
- swait(0.1 / frame)
- end
- end))
- local swing = Sound(RootPart, 234365549, 0.5, 0.9, false)
- debServ:AddItem(swing, 3)
- for i = 0, 1, 0.1 do
- swait()
- local AnimSpeed = 0.3
- MagicBlock(Colors[1], "Neon", RightArm.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 8, 8, 8, -0.2, -0.2, -0.2, 0.05)
- MagicBlock(Colors[3], "Neon", RightArm.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 2, 2, 2, 0.2, 0.2, 0.2, 0.05)
- MagicBlock(Colors[1], "Neon", LeftArm.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 8, 8, 8, -0.2, -0.2, -0.2, 0.05)
- MagicBlock(Colors[3], "Neon", LeftArm.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 2, 2, 2, 0.2, 0.2, 0.2, 0.05)
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(22), 0, 0), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1, 0) * Euler(radian(16), 0, 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(-160), 0, radian(-6)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(22), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(-160), 0, radian(6)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-22), 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -1, 0) * Euler(radian(-16), 0, 0), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, radian(8), 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -1, 0) * Euler(radian(-16), 0, 0), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, radian(-8), 0), AnimSpeed)
- end
- swait(0.3 / frame)
- Booleans.Attacking = false
- Booleans.DisableJump = false
- Humanoid.WalkSpeed = Speed[1] + Speed[2]
- CoolDowns.Riser[1] = 0
- end
- function SealRelease()
- Booleans.Attacking = true
- Humanoid.WalkSpeed = 0
- Booleans.DisableJump = true
- Booleans.Invincible = true
- Booleans.CorRegen = false
- Corruption.Value = Corruption.Value - 10
- local level = SealInfo[1]
- Booleans.SealReleased = true
- Booleans.SPDecay = false
- local stop = false
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- change = 0.5
- local AnimSpeed = 0.4
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-5), 0, 0), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.1 - 0.06 * cosine(sine / 10), 0) * Euler(radian(10), 0, 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(10), 0, radian(90)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(100), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(10), 0, radian(-90)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-100), 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.9 + 0.06 * cosine(sine / 10), -0.1) * Euler(radian(-10), radian(-10), radian(5)), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.9 + 0.06 * cosine(sine / 10), -0.1) * Euler(radian(-10), radian(10), radian(-5)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- until stop
- end))
- swait(0.5 / frame)
- chatServ:Chat(Head, "Level " .. level .. " Seal, release!", 2)
- local g = 0
- local g2 = 0
- local g3 = 0
- local g4 = 0
- local inte = 15 * level
- swait(1 / frame)
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local intensity = inte / 6
- local rotM = 0.01
- Humanoid.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
- Camera.CFrame = Camera.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
- g = g + 1
- g2 = g2 + 1
- g3 = g3 + 1
- g4 = g4 + 1
- if g >= 6 then
- g = 0
- MagicRing5(Colors[2], "Neon", LeftArm.CFrame * cFrame(0, 0.9, 0) * Euler(radian(-90), 0, 0), 2.5, 2.5, 0.2, 0.2, 0.2, 0, 0.2, 0, 0, -0.5)
- MagicRing5(Colors[2], "Neon", RightArm.CFrame * cFrame(0, 0.9, 0) * Euler(radian(-90), 0, 0), 2.5, 2.5, 0.2, 0.2, 0.2, 0, 0.2, 0, 0, -0.5)
- local sEffect = Sound(RootPart, 200633780, 0.5, 0.9, false)
- debServ:AddItem(sEffect, 3)
- end
- if g2 >= 80 / level then
- MagicWave2(Colors[1], "Neon", RootPart.CFrame * cFrame(0, -2.8, 0), 1.5, 1, 1.5, 0.5, 0.04 * (level / 2), 0.5, 0.03)
- g2 = 0
- local sEffect = Sound(RootPart, 231917833, 0.7, 1.2, false)
- debServ:AddItem(sEffect, 3)
- end
- if level >= 7 and g3 >= 12 then
- MagicRing2(Colors[3], "Neon", RootPart.CFrame * cFrame(0, -2.4, 0) * Euler(radian(-90), 0, 0), 6, 6, 0.1, 1.5, 1.5, 0, 0.1)
- g3 = 0
- local sEffect = Sound(RootPart, 191395725, 0.7, 1.2, false)
- debServ:AddItem(sEffect, 3)
- end
- if g4 >= 10 / level then
- g4 = 0
- local cframe = cFrame(random(-10, 10), -5, random(-10, 10))
- MagicSphere4(Colors[1], "SmoothPlastic", RootPart.CFrame * cframe, 4.5, 4.5, 4.5, 0.05, 0, 0.5, 0)
- MagicSphere4("Really black", "Neon", RootPart.CFrame * cframe, 3.5, 3.5, 3.5, 0.03, 0, 0.5, 0)
- end
- until stop
- end))
- for i = 0, 50, 0.1 do
- swait()
- --[[MSD.Left.LM1.MaxVelocity = radian(0.15)
- MSD.Left.LM1.DesiredAngle = radian(55)
- MSD.Left.LM2.MaxVelocity = radian(0.15)
- MSD.Left.LM2.DesiredAngle = radian(-55)
- MSD.Right.LM1.MaxVelocity = radian(0.15)
- MSD.Right.LM1.DesiredAngle = radian(55)
- MSD.Right.LM2.MaxVelocity = radian(0.15)
- MSD.Right.LM2.DesiredAngle = radian(-55)]]
- end
- MSD.Left.Particles.Enabled = true
- MSD.Right.Particles.Enabled = true
- MSD.Left.CP1.Enabled = true
- MSD.Right.CP1.Enabled = true
- MSD.Left.CP2.Enabled = true
- MSD.Right.CP2.Enabled = true
- MSD.Left.CP3.Enabled = true
- MSD.Right.CP3.Enabled = true
- for i = 0, 25, 0.1 do
- swait()
- local s = 0.02
- --[[MSD.Left.CM1.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, 0, 0), s)
- MSD.Left.CM2.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, 0, 0), s)
- MSD.Left.CM3.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, 0, 0), s)
- MSD.Right.CM1.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, 0, 0), s)
- MSD.Right.CM2.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, 0, 0), s)
- MSD.Right.CM3.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, 0, 0), s)]]
- end
- stop = true
- Humanoid.CameraOffset = Vec3(0, 0, 0)
- Booleans.Attacking = false
- Humanoid.WalkSpeed = Speed[1] + Speed[2]
- Booleans.DisableJump = false
- Booleans.Invincible = false
- Booleans.CorRegen = true
- Booleans.SPDecay = true
- Numbers.rBuff = 1
- repeat
- swait()
- Numbers.Buff = 1 + SealInfo[1] / 10
- until SealInfo[1] == 1 and SealPressure.Value <= 1
- Numbers.Buff = 1
- Booleans.SealReleased = false
- --[[ MSD.Left.LM1.MaxVelocity = radian(2)
- MSD.Left.LM1.DesiredAngle = radian(0)
- MSD.Left.LM2.MaxVelocity = radian(2)
- MSD.Left.LM2.DesiredAngle = radian(0)
- MSD.Right.LM1.MaxVelocity = radian(2)
- MSD.Right.LM1.DesiredAngle = radian(0)
- MSD.Right.LM2.MaxVelocity = radian(2)
- MSD.Right.LM2.DesiredAngle = radian(0)]]
- for i = 0, 1, 0.1 do
- swait()
- local s = 0.3
- --[[MSD.Left.CM1.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, -0.4, 0), s)
- MSD.Left.CM2.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, -0.4, 0), s)
- MSD.Left.CM3.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, -0.4, 0), s)
- MSD.Right.CM1.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, -0.4, 0), s)
- MSD.Right.CM2.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, -0.4, 0), s)
- MSD.Right.CM3.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, -0.4, 0), s)]]
- end
- MSD.Left.Particles.Enabled = false
- MSD.Right.Particles.Enabled = false
- MSD.Left.CP1.Enabled = false
- MSD.Right.CP1.Enabled = false
- MSD.Left.CP2.Enabled = false
- MSD.Right.CP2.Enabled = false
- MSD.Left.CP3.Enabled = false
- MSD.Right.CP3.Enabled = false
- Numbers.rBuff = 0
- end
- function NWeak()
- Booleans.Attacking = true
- Booleans.DisableJump = true
- if Animation == "Walk" or Animation == "Idle" then
- Humanoid.WalkSpeed = 0
- for i = 0, 0.6, 0.1 do
- swait()
- local AnimSpeed = 0.5
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), 0, radian(45)), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.2, 0) * Euler(radian(5), radian(-60), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(-10), 0, radian(85)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(90), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0.2) * Euler(radian(-10), radian(45), radian(-16)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.6, 0.05) * Euler(radian(-6), radian(-15), radian(10)), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8, 0.3) * Euler(0, radian(30), radian(-5)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- local swing = Sound(RightArm, 169445073, 0.5, 2.1, false)
- debServ:AddItem(swing, 3)
- for i = 0, 0.7, 0.1 do
- swait()
- MagniDamage(RightArm, 1 + Numbers.rBuff / 2, false, false, 0, 1, true, 20, false, 0, "Normal", "Sphere", 0.2, false, 0, true, 511340819, 0.8, 0.2)
- local AnimSpeed = 0.5
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), 0, radian(-45)), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.2, 0) * Euler(0, radian(40), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.1, 0.5, -0.8) * Euler(radian(90), 0, radian(-60)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0.2) * Euler(radian(-60), radian(25), radian(-46)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.9, -0.04) * Euler(radian(5), radian(-35), radian(4)), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.6, -0.05) * Euler(radian(-5), radian(10), radian(-15)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- Humanoid.WalkSpeed = Speed[1] + Speed[2]
- elseif Animation == "Fall" or Animation == "Jump" then
- elseif Animation == "Crouch" then
- end
- Booleans.Attacking = false
- Booleans.DisableJump = false
- end
- function NMedium()
- Booleans.Attacking = true
- Booleans.DisableJump = true
- if Animation == "Walk" or Animation == "Idle" then
- Humanoid.WalkSpeed = 0
- for i = 0, 0.8, 0.1 do
- swait()
- local AnimSpeed = 0.3
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), 0, radian(65)), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.2, 0) * Euler(radian(5), radian(-70), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.6, 0.2) * Euler(radian(-10), radian(-45), radian(45)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.6, 0.5, -0.5) * Euler(radian(30), radian(-20), radian(-40)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.3, 0.1) * Euler(radian(-6), radian(-30), radian(30)), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8, 0.3) * Euler(0, radian(32), radian(-5)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(radian(5), 0, 0), AnimSpeed)
- end
- RootPart.Velocity = RootPart.CFrame.lookVector * 15
- local swing = Sound(RightLeg, 169445073, 0.5, 1.5, false)
- debServ:AddItem(swing, 3)
- for i = 0, 0.8, 0.1 do
- swait()
- local AnimSpeed = 0.3
- MagniDamage(RightLeg, 1, false, false, 0, 3, false, 0, false, 0, "Normal", "Sphere", 0.12, false, 0, true, Sounds.Blunt.Small, 1.2, 0.2)
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), 0, radian(-45)), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -0.7, 0) * Euler(radian(60), radian(60), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.6, 0.2) * Euler(radian(-40), radian(-45), radian(45)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(-30), radian(20), radian(-50)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.3, -0.3, -0.2) * Euler(0, radian(10), radian(50)), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(radian(-20), 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1, -0.1, 0.3) * Euler(0, radian(32), radian(-60)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(radian(5), 0, 0), AnimSpeed)
- end
- local swing = Sound(RightLeg, 169445073, 0.5, 1.2, false)
- debServ:AddItem(swing, 3)
- for i = 0, 0.6, 0.1 do
- swait()
- local AnimSpeed = 0.4
- MagniDamage(RightLeg, 1.25, false, false, 0, 2, true, 20, false, 0, "Normal", "Sphere", 0.15, false, 0, true, Sounds.Blunt.Small, 1, 0.2)
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(30), 0, radian(-25)), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1, 0) * Euler(radian(50), radian(180), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(50), radian(-15), radian(25)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(50), radian(10), radian(-25)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -1, -0.1) * Euler(radian(50), radian(-12), radian(5)), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -1, -0.1) * Euler(radian(50), radian(12), radian(-5)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- Humanoid.WalkSpeed = Speed[1] + Speed[2]
- elseif Animation == "Fall" or Animation == "Jump" then
- local noScope = 0
- local pitch = 0.6
- local swing = Sound(RightLeg, 234365549, 0.5, pitch, false)
- local s = 1
- debServ:AddItem(swing, 3)
- repeat
- swait()
- MagniDamage(RightLeg, 1, false, false, 0, 4, false, 20, false, 0, "Normal", "Sphere", 0.15, false, 0, true, Sounds.Blunt.Small, 0.8, 0.2)
- local AnimSpeed = 0.6
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(30), 0, radian(-25)), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.2, 0) * Euler(radian(40), radian(30 + noScope), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.1, 0.5, -0.6) * Euler(radian(90), 0, radian(-65)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.4, 0.5, 0.1) * Euler(radian(70), 0, radian(-80)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(0.5, -0.6, -0.4) * Euler(radian(50), radian(-20), radian(30)), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(0, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8, -0.4) * Euler(0, radian(22), radian(-12)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(radian(80), 0, 0), AnimSpeed)
- noScope = noScope + 25
- until noScope >= 360
- elseif Animation == "Crouch" then
- end
- Booleans.Attacking = false
- Booleans.DisableJump = false
- end
- function NStrong()
- Booleans.Attacking = true
- Booleans.DisableJump = true
- if Animation == "Walk" or Animation == "Idle" then
- Humanoid.WalkSpeed = 0
- for i = 0, 0.9, 0.1 do
- swait()
- local AnimSpeed = 0.3
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(5), 0, 0), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, radian(40)), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.3, 0) * Euler(0, radian(40), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(-5), 0, radian(0)), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.55, -0.1) * Euler(radian(118), 0, radian(45)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(20), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.6, 0.5, -0.06) * Euler(radian(85), 0, radian(15)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.3, -0.8, 0.3) * Euler(radian(10), radian(-40), radian(10)), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.4, -0.5, 0.2) * Euler(radian(-20), radian(40), radian(-10)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- RootPart.Velocity = RootPart.CFrame.lookVector * 20
- local swing = Sound(LeftArm, 169445073, 0.5, 1.2, false)
- debServ:AddItem(swing, 3)
- for i = 0, 1.3, 0.1 do
- swait()
- local AnimSpeed = 0.3
- MagniDamage(LeftArm, 1.5 + Numbers.rBuff / 2, false, false, 0, 8, true, 42, false, 0, "Normal", "Sphere", 0.4, false, 0, true, Sounds.Sharp.Small, 1, 0.2)
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(5), 0, 0), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, radian(-50)), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.3, 0) * Euler(0, radian(-60), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(-5), 0, radian(0)), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.55, -0.1) * Euler(radian(-38), 0, radian(25)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(20), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.6, 0.5, -0.06) * Euler(radian(115), 0, radian(-60)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.5, 0.2) * Euler(radian(-22), radian(-30), radian(10)), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.3, -0.6, 0.3) * Euler(radian(-5), radian(40), radian(-10)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- Humanoid.WalkSpeed = Speed[1] + Speed[2]
- elseif Animation == "Fall" or Animation == "Jump" then
- elseif Animation == "Crouch" then
- end
- Booleans.Attacking = false
- Booleans.DisableJump = false
- end
- function NDrive()
- Booleans.Attacking = true
- Booleans.DisableJump = true
- if Animation == "Walk" or Animation == "Idle" then
- Humanoid.WalkSpeed = 0
- local swing = Sound(LeftLeg, 169445073, 0.5, 1.5, false)
- debServ:AddItem(swing, 3)
- Booleans.Invincible = true
- RootPart.Velocity = RootPart.CFrame.lookVector * 20
- for i = 0, 2, 0.1 do
- swait()
- local AnimSpeed = 0.25
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), 0, 0), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1, 0) * Euler(radian(30), 0, 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(-40), radian(-20), radian(15)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(-40), radian(20), radian(-15)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -1, 0) * Euler(radian(-30), 0, 0), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.6, -0.4) * Euler(radian(100), 0, 0), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- Booleans.Invincible = false
- RootPart.Velocity = RootPart.CFrame.lookVector * 30
- local swing = Sound(LeftLeg, 169445073, 0.5, 1.2, false)
- debServ:AddItem(swing, 3)
- for i = 0, 1, 0.1 do
- swait()
- local AnimSpeed = 0.4
- MagicBlock(Colors[1], "Neon", LeftLeg.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 6, 6, 6, -0.2, -0.2, -0.2, 0.05)
- MagicBlock("Really black", "Neon", LeftLeg.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 2, 2, 2, 0.2, 0.2, 0.2, 0.05)
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), 0, 0), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.6, 0) * Euler(radian(-10), 0, 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(-45), radian(-20), radian(25)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(-45), radian(20), radian(-25)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.5, -0.1) * Euler(radian(-10), radian(-12), 0), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.75, -0.45) * Euler(radian(20), 0, 0), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- local col, mat = "Black", "Plastic"
- local part = workspace:FindPartOnRay(Ray.new((RootPart.CFrame * cFrame(0, -1, 0)).p, (RootPart.CFrame * cFrame(0, -1, 0) * Euler(radian(-90), 0, 0)).lookVector.Unit * 5), Character, true, true)
- if part then
- col = part.BrickColor.Name
- mat = part.Material.Name
- end
- MagicWave(col, mat, cFrame((LeftLeg.CFrame * cFrame(0, -0.6, 0)).p), 1.5, 1, 1.5, 0.6, 0.2, 0.6, 0.1)
- for i = 0, 6 do
- do
- local rock = CreatePart("Part", F3, col, mat, 0, 0, "Rock", Vec3(2, 1, 2), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
- rock.CFrame = cFrame((LeftLeg.CFrame * cFrame(0, -1.5, 0)).p) * cFrame(0, -5, 0)
- local r = cFrame((LeftLeg.CFrame * cFrame(0, -1.1, 0)).p) * Euler(0, radian(i * 60), 0) * cFrame(0, 0, 1) * Euler(radian(-30), 0, 0)
- coroutine.resume(coroutine.create(function()
- for u = 0, 4, 0.1 do
- swait()
- rock.CFrame = lerp(rock.CFrame, r, 0.6)
- end
- for t = 0, 1, 0.1 do
- swait()
- rock.Transparency = t
- end
- debServ:AddItem(rock, 0)
- end))
- end
- end
- local boom = Sound(LeftLeg, 231917806, 0.5, 1.2, false)
- debServ:AddItem(boom, 3)
- MagniDamage(LeftLeg, 5, false, false, 0, 8, false, {40, 20}, false, 0, "Knockdown2", "Sphere", 0.1, false, 0, true, Sounds.Sharp.MedH, 1, 0.2)
- swait(0.2 / frame)
- Humanoid.WalkSpeed = Speed[1] + Speed[2]
- elseif Animation == "Fall" or Animation == "Jump" then
- elseif Animation == "Crouch" then
- end
- Booleans.Attacking = false
- Booleans.DisableJump = false
- end
- function FDash()
- if Animation == "Idle" or Animation == "Walk" then
- Booleans.AnimOverride = true
- local pos = Inst("BodyPosition")
- pos.Position = RootPart.Position
- pos.MaxForce = Vec3(0, huge, 0)
- pos.Parent = RootPart
- Booleans.Invincible = true
- Booleans.Dashing = true
- Booleans.CanDash = false
- local g = 0
- MagicRing2(Colors[3], "Neon", RootPart.CFrame, 1, 1, 0.1, 1, 1, 0, 0.05)
- local dashs = Sound(RootPart, 241816017, 0.4, 1.6, false)
- debServ:AddItem(dashs, 3)
- for i = 0, 1.5, 0.1 do
- if Booleans.Attacking then
- break
- end
- swait()
- if Booleans.Attacking then
- break
- end
- if i >= 0.75 then
- Booleans.Invincible = false
- end
- FakeRoot.CFrame = lerp(FakeRoot.CFrame, FakeRoot.CFrame * cFrame(0, 0, -3), 0.3)
- g = g + 1
- if g >= 4 then
- for _, p in pairs(Character:GetChildren()) do
- if p ~= RootPart and p:IsA("BasePart") then
- MagicBlock3(Colors[1], "Neon", p:GetRenderCFrame(), p.Size.X / 0.205, p.Size.Y / 0.205, p.Size.Z / 0.205, 0.05)
- end
- end
- g = 0
- end
- local AnimSpeed = 0.6
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-15), 0, 0), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.1, 0) * Euler(radian(-30), 0, 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(-50), 0, radian(10)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(20), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(-50), 0, radian(-10)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-20), 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.2, -0.5) * Euler(radian(-15), radian(-10), radian(5)), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.6, -0.1) * Euler(radian(-28), radian(10), radian(-5)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- Booleans.Dashing = false
- Booleans.Invincible = false
- debServ:AddItem(pos, 0)
- Booleans.AnimOverride = false
- for i = 0, 3, 0.1 do
- Booleans.CanDash = false
- swait()
- Booleans.CanDash = false
- end
- Booleans.CanDash = true
- elseif Animation == "Fall" or Animation == "Jump" then
- Booleans.AnimOverride = true
- local pos = Inst("BodyPosition")
- pos.Position = RootPart.Position
- pos.MaxForce = Vec3(0, huge, 0)
- pos.Parent = RootPart
- Booleans.Invincible = true
- Booleans.Dashing = true
- Booleans.CanDash = false
- local g = 0
- MagicRing2(Colors[3], "Neon", RootPart.CFrame, 1, 1, 0.1, 1, 1, 0, 0.05)
- local dashs = Sound(RootPart, 241816017, 0.4, 1.6, false)
- debServ:AddItem(dashs, 3)
- for i = 0, 1.5, 0.1 do
- if Booleans.Attacking then
- break
- end
- swait()
- if Booleans.Attacking then
- break
- end
- if i >= 0.75 then
- Booleans.Invincible = false
- end
- FakeRoot.CFrame = lerp(FakeRoot.CFrame, FakeRoot.CFrame * cFrame(0, 0, -3), 0.3)
- g = g + 1
- if g >= 4 then
- for _, p in pairs(Character:GetChildren()) do
- if p ~= RootPart and p:IsA("BasePart") then
- MagicBlock3(Colors[1], "Neon", p:GetRenderCFrame(), p.Size.X / 0.205, p.Size.Y / 0.205, p.Size.Z / 0.205, 0.08)
- end
- end
- g = 0
- end
- local AnimSpeed = 0.6
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-45), 0, 0), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.1, 0) * Euler(radian(-70), 0, 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(-30), 0, radian(10)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(30), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(-30), 0, radian(-10)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-30), 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.3, -0.5) * Euler(radian(-5), radian(-10), radian(5)), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.7, -0.1) * Euler(radian(-18), radian(10), radian(-5)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- Booleans.Dashing = false
- Booleans.Invincible = false
- debServ:AddItem(pos, 0)
- Booleans.AnimOverride = false
- end
- end
- function BDash()
- if Animation == "Idle" or Animation == "Walk" then
- Booleans.AnimOverride = true
- local pos = Inst("BodyPosition")
- pos.Position = RootPart.Position
- pos.MaxForce = Vec3(0, huge, 0)
- pos.Parent = RootPart
- Booleans.Invincible = true
- Booleans.Dashing = true
- Booleans.CanDash = false
- local jump = Sound(RootPart, 158149887, 0.3, 1.1, false)
- debServ:AddItem(jump, 3)
- for i = 1.5, 0, -0.1 do
- if Booleans.Attacking then
- break
- end
- swait()
- if Booleans.Attacking then
- break
- end
- if i <= 0.25 then
- Booleans.Invincible = false
- end
- FakeRoot.CFrame = lerp(FakeRoot.CFrame, FakeRoot.CFrame * cFrame(0, i / 1.5, 1.5), 0.3)
- local AnimSpeed = 0.3
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(35), radian(-4), radian(45)), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.2, 0) * Euler(radian(25), radian(-60), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.6, 0.2) * Euler(radian(-40), radian(-35), radian(25)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0.2) * Euler(radian(-40), radian(45), radian(-16)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.6, 0.07) * Euler(radian(52), radian(-5), 0), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8, 0.3) * Euler(radian(26), radian(40), radian(-5)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- Booleans.Dashing = false
- Booleans.Invincible = false
- debServ:AddItem(pos, 0)
- Booleans.AnimOverride = false
- for i = 0, 3, 0.1 do
- Booleans.CanDash = false
- swait()
- Booleans.CanDash = false
- end
- Booleans.CanDash = true
- elseif Animation == "Fall" or Animation == "Jump" then
- Booleans.AnimOverride = true
- local pos = Inst("BodyPosition")
- pos.Position = RootPart.Position
- pos.MaxForce = Vec3(0, huge, 0)
- pos.Parent = RootPart
- Booleans.Invincible = true
- Booleans.Dashing = true
- Booleans.CanDash = false
- local g = 0
- MagicRing2(Colors[3], "Neon", RootPart.CFrame, 1, 1, 0.1, 1, 1, 0, 0.05)
- local dashs = Sound(RootPart, 241816017, 0.4, 1.2, false)
- debServ:AddItem(dashs, 3)
- for i = 1.5, 0, -0.1 do
- if Booleans.Attacking then
- break
- end
- swait()
- if Booleans.Attacking then
- break
- end
- if i <= 0.25 then
- Booleans.Invincible = false
- end
- g = g + 1
- if g >= 4 then
- for _, p in pairs(Character:GetChildren()) do
- if p ~= RootPart and p:IsA("BasePart") then
- MagicBlock3(Colors[1], "Neon", p:GetRenderCFrame(), p.Size.X / 0.205, p.Size.Y / 0.205, p.Size.Z / 0.205, 0.08)
- end
- end
- g = 0
- end
- FakeRoot.CFrame = lerp(FakeRoot.CFrame, FakeRoot.CFrame * cFrame(0, 0, 1.5), 0.3)
- local AnimSpeed = 0.3
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(35), radian(-4), radian(45)), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.2, 0) * Euler(radian(25), radian(-60), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.6, 0.2) * Euler(radian(-40), radian(-35), radian(25)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0.2) * Euler(radian(-40), radian(45), radian(-16)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.6, 0.07) * Euler(radian(52), radian(-5), 0), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8, 0.3) * Euler(radian(26), radian(40), radian(-5)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- Booleans.Dashing = false
- Booleans.Invincible = false
- debServ:AddItem(pos, 0)
- Booleans.AnimOverride = false
- end
- end
- function KeyStrokesAttacks()
- if InputCommand == "642D" then
- if Corruption.Value >= 20 then
- SoulBufferer("SummonNemesis", 8)
- Booleans.Successful_KeyStroke = true
- SummonNemesis()
- elseif Booleans.SoulOut and not Booleans.SoulAttacking then
- Booleans.Successful_KeyStroke = true
- SummonNemesis()
- else
- Booleans.KeyStroke_CoolDown = true
- end
- elseif InputCommand == "446D" then
- if Corruption.Value >= 15 and not Booleans.BarrierGuard then
- local buffed = Bufferer("TyrantUppercut", 4)
- if not Booleans.Attacking then
- if not buffed then
- Booleans.Successful_KeyStroke = true
- end
- TyrantUppercut()
- else
- Booleans.KeyStroke_CoolDown = true
- end
- else
- Booleans.KeyStroke_CoolDown = true
- end
- elseif InputCommand == "4242C" then
- if CoolDowns.TerrorAssault[1] >= CoolDowns.TerrorAssault[2] and not Booleans.BarrierGuard then
- local buffed = Bufferer("TerrorAssault", 3)
- if not Booleans.Attacking then
- if not buffed then
- Booleans.Successful_KeyStroke = true
- end
- TerrorAssault()
- else
- Booleans.KeyStroke_CoolDown = true
- end
- else
- Booleans.KeyStroke_CoolDown = true
- end
- elseif InputCommand == "4242D" then
- if Corruption.Value >= 15 and not Booleans.BarrierGuard and CoolDowns.NemesisBarrage[1] >= CoolDowns.NemesisBarrage[2] then
- local buffed = SoulBufferer("NemesisBarrage", 6)
- if not Booleans.SoulAttacking then
- if not Booleans.SoulOut then
- if Corruption.Value >= 21 then
- Booleans.Successful_KeyStroke = true
- Corruption.Value = Corruption.Value - 6
- SummonNemesis()
- else
- return
- end
- end
- if not buffed then
- Booleans.Successful_KeyStroke = true
- end
- NemesisBarrage()
- else
- Booleans.KeyStroke_CoolDown = true
- end
- else
- Booleans.KeyStroke_CoolDown = true
- end
- elseif InputCommand == "24A" then
- if CoolDowns.SiegeRevolver[1] >= CoolDowns.SiegeRevolver[2] and not Booleans.BarrierGuard then
- local buffed = Bufferer("SiegeRevolver", 3)
- if not Booleans.Attacking then
- if not buffed then
- Booleans.Successful_KeyStroke = true
- end
- SiegeRevolver()
- else
- Booleans.KeyStroke_CoolDown = true
- end
- else
- Booleans.KeyStroke_CoolDown = true
- end
- elseif InputCommand == "426C" then
- if CoolDowns.DreadedFang[1] >= CoolDowns.DreadedFang[2] and not Booleans.BarrierGuard then
- local buffed = Bufferer("DreadedFang", 4)
- if not Booleans.Attacking then
- if not buffed then
- Booleans.Successful_KeyStroke = true
- end
- DreadedFang(buffed)
- else
- Booleans.KeyStroke_CoolDown = true
- end
- else
- Booleans.KeyStroke_CoolDown = true
- end
- elseif InputCommand == "426D" then
- if CoolDowns.LuciferCrusher[1] >= CoolDowns.LuciferCrusher[2] and not Booleans.BarrierGuard and Corruption.Value >= 8 then
- local buffed = Bufferer("LuciferCrusher", 6)
- if not Booleans.Attacking then
- if not buffed then
- Booleans.Successful_KeyStroke = true
- end
- LuciferCrusher(buffed)
- else
- Booleans.KeyStroke_CoolDown = true
- end
- else
- Booleans.KeyStroke_CoolDown = true
- end
- elseif InputCommand == "66B" then
- if CoolDowns.Riser[1] >= CoolDowns.Riser[2] and not Booleans.BarrierGuard and Animation ~= "Fall" and Animation ~= "Jump" then
- local buffed = Bufferer("Riser", 5)
- if not Booleans.Attacking then
- if not buffed then
- Booleans.Successful_KeyStroke = true
- end
- Riser()
- else
- Booleans.KeyStroke_CoolDown = true
- end
- else
- Booleans.KeyStroke_CoolDown = true
- end
- elseif InputCommand == "4646D" then
- if Corruption.Value >= 10 and not Booleans.BarrierGuard and 1 < SealInfo[1] and not Booleans.SealReleased then
- local buffed = Bufferer("SealRelease", 4)
- if not Booleans.Attacking then
- if not buffed then
- Booleans.Successful_KeyStroke = true
- end
- SealRelease()
- else
- Booleans.KeyStroke_CoolDown = true
- end
- else
- Booleans.KeyStroke_CoolDown = true
- end
- elseif InputCommand == "426B" then
- if CoolDowns.NightStalk[1] >= CoolDowns.NightStalk[2] and not Booleans.BarrierGuard then
- local buffed = Bufferer("NightStalk", 8)
- if not Booleans.Attacking then
- if not buffed then
- Booleans.Successful_KeyStroke = true
- end
- NightStalk()
- else
- Booleans.KeyStroke_CoolDown = true
- end
- else
- Booleans.KeyStroke_CoolDown = true
- end
- elseif InputCommand == "A" then
- if not Booleans.BarrierGuard then
- local buffed = Bufferer("Weak", 2)
- if not Booleans.Attacking then
- if not buffed then
- Booleans.Successful_KeyStroke = true
- end
- NWeak()
- else
- Booleans.KeyStroke_CoolDown = true
- end
- else
- Booleans.KeyStroke_CoolDown = true
- end
- elseif InputCommand == "B" then
- if not Booleans.BarrierGuard then
- local buffed = Bufferer("Medium", 2)
- if not Booleans.Attacking then
- if not buffed then
- Booleans.Successful_KeyStroke = true
- end
- NMedium()
- else
- Booleans.KeyStroke_CoolDown = true
- end
- else
- Booleans.KeyStroke_CoolDown = true
- end
- elseif InputCommand == "C" then
- if not Booleans.BarrierGuard then
- local buffed = Bufferer("Strong", 2)
- if not Booleans.Attacking then
- if not buffed then
- Booleans.Successful_KeyStroke = true
- end
- NStrong()
- else
- Booleans.KeyStroke_CoolDown = true
- end
- else
- Booleans.KeyStroke_CoolDown = true
- end
- elseif InputCommand == "D" then
- if not Booleans.SoulOut then
- if not Booleans.BarrierGuard then
- local buffed = Bufferer("Drive", 2)
- if not Booleans.Attacking then
- if not buffed then
- Booleans.Successful_KeyStroke = true
- end
- NDrive()
- else
- Booleans.KeyStroke_CoolDown = true
- end
- else
- Booleans.KeyStroke_CoolDown = true
- end
- else
- local buffed = SoulBufferer("SDrive", 2)
- if not Booleans.Attacking then
- if not buffed then
- Booleans.Successful_KeyStroke = true
- end
- else
- Booleans.KeyStroke_CoolDown = true
- end
- end
- end
- end
- local Input_Time = 0.8
- local Input_MaxTime = 0.8
- local Input_Addition = 0.2
- local Input_Lose = 0.1
- local Max_Input = 12
- local Running_Timer = false
- function Input_Timer()
- if not Running_Timer then
- Running_Timer = true
- repeat
- wait()
- Input_Time = Input_Time - Input_Lose
- until Input_Time <= 0 or Booleans.Successful_KeyStroke or string.len(InputCommand) == Max_Input or Booleans.KeyStroke_CoolDown or string.sub(InputCommand, string.len(InputCommand)) == "A" or string.sub(InputCommand, string.len(InputCommand)) == "B" or string.sub(InputCommand, string.len(InputCommand)) == "C" or string.sub(InputCommand, string.len(InputCommand)) == "D"
- local function TweenTransCol(p, newCol, i)
- p.TextColor3 = newCol
- p:TweenPosition(UD2(0.075 * i, 0, -3, 0), _, "Linear", 0.5, true)
- debServ:AddItem(p, 1)
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.04 do
- swait()
- p.TextTransparency = i
- p.TextStrokeTransparency = i
- end
- end))
- end
- if Input_Time <= 0.1 and not Booleans.Successful_KeyStroke then
- for i, p in pairs(InputFrameTable) do
- if p:IsA("TextLabel") then
- TweenTransCol(p, Col3(0.6666666666666666, 0, 0), i)
- end
- end
- end
- if string.len(InputCommand) == Max_Input or string.sub(InputCommand, string.len(InputCommand)) == "A" or string.sub(InputCommand, string.len(InputCommand)) == "B" or string.sub(InputCommand, string.len(InputCommand)) == "C" or string.sub(InputCommand, string.len(InputCommand)) == "D" then
- wait()
- if not Booleans.Successful_KeyStroke then
- for i, p in pairs(InputFrameTable) do
- if p:IsA("TextLabel") then
- TweenTransCol(p, Col3(0.6666666666666666, 0, 0), i)
- end
- end
- end
- end
- if Booleans.Successful_KeyStroke then
- for i, p in pairs(InputFrameTable) do
- if p:IsA("TextLabel") then
- TweenTransCol(p, Col3(0, 1, 0), i)
- end
- end
- end
- if Booleans.KeyStroke_CoolDown then
- for i, p in pairs(InputFrameTable) do
- if p:IsA("TextLabel") then
- TweenTransCol(p, Col3(1, 0.6666666666666666, 0), i)
- end
- end
- end
- InputFrameTable = {}
- InputCommand = ""
- Input_Time = Input_MaxTime
- Booleans.Successful_KeyStroke = false
- Booleans.KeyStroke_CoolDown = false
- Running_Timer = false
- end
- end
- Mouse.KeyDown:connect(function(key)
- if Booleans.Equipped and string.len(InputCommand) ~= Max_Input and (key == "w" or key == "a" or key == "s" or key == "d" or key == "q" or key == "e" or key == "c" or key == "x") then
- if key == "w" then
- InputCommand = InputCommand .. "8"
- elseif key == "s" then
- InputCommand = InputCommand .. "2"
- elseif key == "a" then
- InputCommand = InputCommand .. "4"
- elseif key == "d" then
- InputCommand = InputCommand .. "6"
- elseif key == "x" then
- InputCommand = InputCommand .. "A"
- elseif key == "c" then
- InputCommand = InputCommand .. "B"
- elseif key == "e" then
- InputCommand = InputCommand .. "C"
- elseif key == "q" then
- InputCommand = InputCommand .. "D"
- end
- local newKP = KPTemplate:Clone()
- newKP.Parent = KP
- newKP.Text = string.upper(key)
- if Input_Time < Input_MaxTime then
- Input_Time = Input_Time + Input_Addition
- end
- table.insert(InputFrameTable, newKP)
- for i, p in pairs(InputFrameTable) do
- if p == newKP then
- newKP:TweenPosition(UD2(0.075 * i, 0, 0, 0), _, "Linear", 0.08, true)
- end
- end
- coroutine.resume(coroutine.create(function()
- KeyStrokesAttacks()
- end))
- Input_Timer()
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "f" and not Booleans.Equipped then
- StopRBLXAnims()
- Booleans.Equipped = true
- elseif key == "f" and Booleans.Equipped and not Booleans.Attacking then
- Booleans.Attacking = true
- ReturnToNormalJoints()
- Booleans.Attacking = false
- Booleans.Equipped = false
- end
- if key == "2" and Booleans.Equipped and not TwoD and not Booleans.Attacking then
- TwoD = true
- local P, H = FindNearestHumanoidPart(Mouse.Hit.p, 25)
- if P and H then
- TargetInfo[2] = H
- if P.Name == "HumanoidRootPart" then
- TargetInfo[1] = P
- else
- local r = P.Parent:FindFirstChild("HumanoidRootPart")
- if r then
- TargetInfo[1] = r
- else
- TargetInfo[1] = P
- end
- end
- CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
- Directer.CFrame = cFrame(RootPart.Position, TargetInfo[1].Position)
- Directer.MaxTorque = Vec3(0, huge, 0)
- else
- local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
- CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
- Directer.CFrame = RootPart.CFrame
- Directer.MaxTorque = Vec3(0, huge, 0)
- end
- Controller.Disabled = true
- Humanoid:Move(Vec3(0, 0, 0), false)
- elseif key == "2" and Booleans.Equipped and TwoD and not Booleans.Attacking then
- TwoD = false
- Humanoid.AutoRotate = true
- TargetInfo[1] = nil
- TargetInfo[2] = nil
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Custom"
- Directer.MaxTorque = Vec3(0, 0, 0)
- Controller.Disabled = false
- Humanoid:Move(Vec3(0, 0, 0), false)
- end
- if key == "d" and TwoD then
- do
- local holding = true
- local hold = Mouse.KeyUp:connect(function(k)
- if k == "d" then
- holding = false
- end
- end)
- Booleans.Backward = false
- repeat
- swait()
- Booleans.Forward = true
- if not Booleans.Crouching then
- Humanoid:Move(Vec3(1, 0, 0), true)
- end
- until not holding or not Booleans.Forward or not TwoD
- hold:disconnect()
- Humanoid:Move(Vec3(0, 0, 0), true)
- Booleans.Forward = false
- end
- end
- if key == "a" and TwoD then
- do
- local holding = true
- local hold = Mouse.KeyUp:connect(function(k)
- if k == "a" then
- holding = false
- end
- end)
- Booleans.Forward = false
- if Booleans.Crouching and not Booleans.Attacking then
- Booleans.CorRegen = false
- end
- repeat
- swait()
- Booleans.Backward = true
- if not Booleans.Crouching then
- Humanoid:Move(Vec3(-1, 0, 0), true)
- end
- until not holding or not Booleans.Backward or not TwoD
- if Booleans.Crouching then
- Booleans.CorRegen = true
- end
- hold:disconnect()
- Humanoid:Move(Vec3(0, 0, 0), true)
- Booleans.Backward = false
- end
- end
- if key == "s" and TwoD and Booleans.Equipped then
- Booleans.Crouching = true
- local hold = Mouse.KeyUp:connect(function(k)
- if k == "s" then
- Booleans.Crouching = false
- end
- end)
- local LAnim = Animation
- local g = 0
- local lastH = Humanoid.Health
- if Booleans.Backward and not Booleans.Attacking then
- Booleans.CorRegen = false
- end
- repeat
- swait()
- if Animation ~= "Crouch" then
- LAnim = Animation
- end
- Booleans.DisableJump = true
- Humanoid:Move(Vec3(0, 0, 0), true)
- if Booleans.Backward and 0 < Barrier.Value and Booleans.CanGuard then
- Booleans.BarrierGuard = true
- CoolDowns.BarrierRegen[1] = 0
- if lastH > Humanoid.Health then
- local n = lastH - Humanoid.Health
- Barrier.Value = Barrier.Value - n
- Humanoid.Health = lastH
- local gah = Sound(LeftArm, 206083252, 0.5, 0.8, false)
- debServ:AddItem(gah, 3)
- MagicRing2("Really black", "Neon", RootPart.CFrame * cFrame(0, -1, -3.1), 2, 2, 0, 1, 1, 0.3, 0.07)
- else
- Humanoid.Health = lastH
- end
- else
- Booleans.BarrierGuard = false
- end
- if Booleans.BarrierGuard then
- g = g + 2
- if g >= 24 then
- g = 0
- MagicRing2(Colors[1], "Neon", RootPart.CFrame * cFrame(0, -1, -3.1), 2, 2, 0, 1, 1, 0, 0.12)
- MagicSphere(Colors[1], "Neon", RootPart.CFrame * cFrame(0, -1, -3.1) * Euler(radian(90), 0, 0), 5, 0.1, 5, 2, 0, 2, 0.12)
- end
- Booleans.AnimOverride = true
- local AnimSpeed = 0.6
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-20 - 2 * cosine(sine / 10)), 0, radian(50)), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(-1, -2.1 - 0.04 * cosine(sine / 10), 0) * Euler(0, radian(-50), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(50), 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, -0.5 + 0.04 * cosine(sine / 10)) * Euler(radian(56), 0, radian(15)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(0), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.2, 1.2, -0.6) * Euler(radian(200), 0, radian(20)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-40), 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.2 + 0.04 * cosine(sine / 10), -0.2 + 0.04 * cosine(sine / 10)) * Euler(radian(-5), radian(-20), 0), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 0.6, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -1.1 + 0.04 * cosine(sine / 10), -0.3 + 0.04 * cosine(sine / 10)) * Euler(radian(-35), 0, 0), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- if not Booleans.Attacking and not Booleans.BarrierGuard and Animation ~= "Fall" and Animation ~= "Jump" then
- Animation = "Crouch"
- Booleans.AnimOverride = true
- change = 0.4
- local AnimSpeed = 0.4
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-20 - 2 * cosine(sine / 10)), 0, radian(50)), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(-1, -2.1 - 0.04 * cosine(sine / 10), 0) * Euler(0, radian(-50), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(50), 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, -0.5 + 0.04 * cosine(sine / 10)) * Euler(radian(56), 0, radian(15)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(0), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0 + 0.04 * cosine(sine / 10)) * Euler(radian(50), 0, radian(-10)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.9, 0) * Euler(0, radian(-30), 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.2 + 0.04 * cosine(sine / 10), -0.2 + 0.04 * cosine(sine / 10)) * Euler(radian(-5), radian(-20), 0), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 0.6, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -1.1 + 0.04 * cosine(sine / 10), -0.3 + 0.04 * cosine(sine / 10)) * Euler(radian(-35), 0, 0), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- elseif not Booleans.BarrierGuard then
- Booleans.AnimOverride = false
- end
- until not Booleans.Crouching or not TwoD or Booleans.Attacking
- hold:disconnect()
- if not Booleans.CorRegen and not Booleans.Attacking then
- Booleans.CorRegen = true
- end
- Animation = LAnim
- Booleans.BarrierGuard = false
- Booleans.AnimOverride = false
- Booleans.DisableJump = false
- Booleans.Crouching = false
- end
- if key == " " and TwoD then
- Humanoid.Jump = true
- end
- if Booleans.Equipped and not Booleans.Attacking and TwoD and not Booleans.BarrierGuard and not Booleans.Dashing and Booleans.CanDash then
- if key == "d" then
- swait(0.01 / frame)
- do
- local double = false
- local k = Mouse.KeyDown:connect(function(key2)
- if key2 == "d" then
- double = true
- end
- end)
- local t = 0
- repeat
- swait(0.01 / frame)
- t = t + 0.01
- until t >= 0.1 or double
- if double then
- Barrier.Value = Barrier.Value - 5
- FDash()
- end
- end
- elseif key == "a" then
- swait(0.01 / frame)
- do
- local double = false
- local k = Mouse.KeyDown:connect(function(key2)
- if key2 == "a" then
- double = true
- end
- end)
- local t = 0
- repeat
- swait(0.01 / frame)
- t = t + 0.01
- until t >= 0.1 or double
- if double then
- Barrier.Value = Barrier.Value - 5
- BDash()
- end
- end
- end
- end
- end)
- local fStep = Sound(RootPart, 304562332, 0, 1, true)
- fStep.SoundId = ""
- fStep.Playing = false
- Humanoid.Changed:connect(function()
- if Humanoid.Jump and Booleans.DisableJump then
- Humanoid.Jump = false
- end
- end)
- Humanoid.Running:connect(function(speed)
- if speed > 1 then
- if Animation ~= "Walk" then
- Animation = "Walk"
- Booleans.CanDash = true
- end
- elseif speed < 1 or speed == 0 then
- Animation = "Idle"
- Booleans.CanDash = true
- end
- end)
- Humanoid.FreeFalling:connect(function()
- if Animation ~= "Fall" then
- Animation = "Fall"
- end
- end)
- Humanoid.Jumping:connect(function()
- Animation = "Jump"
- if Booleans.Equipped and not Booleans.JumpAnim and not Booleans.DisableJump and not Booleans.AnimOverride then
- Booleans.JumpAnim = true
- for i = 0, 2, 0.1 do
- swait()
- if not Booleans.Attacking then
- fStep.Playing = false
- fStep.Volume = 0
- Animation = "Jump"
- change = 0.5
- local AnimSpeed = 0.3
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-25), 0, 0), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1, 0) * Euler(radian(-20), 0, 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(-30), 0, radian(8)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(-30), 0, radian(-8)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.4, -0.6) * Euler(radian(-40), 0, 0), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, radian(0), 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8, -0.1) * Euler(radian(-20), 0, 0), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, radian(0), 0), AnimSpeed)
- end
- end
- Animation = "Fall"
- Booleans.JumpAnim = false
- end
- end)
- local ptusn = false
- Corruption.Changed:connect(function()
- CBar:TweenSize(UD2(Corruption.Value / Corruption.MaxValue, 0, 1, 0), _, "Linear", 0.3, true)
- if Booleans.SoulOut and Corruption.Value < 10 and not ptusn then
- if Booleans.SoulAttacking then
- ptusn = true
- repeat
- swait()
- until not Booleans.SoulAttacking
- ptusn = false
- end
- SummonNemesis()
- end
- end)
- Barrier.Changed:connect(function()
- BBar:TweenSize(UD2(Barrier.Value / Barrier.MaxValue, 0, 1, 0), _, "Linear", 0.3, true)
- if Barrier.Value <= 0 then
- Booleans.CanGuard = false
- BBar.BackgroundColor3 = Col3(0.3137254901960784, 0.3137254901960784, 0.3137254901960784)
- end
- if not Booleans.CanGuard and Barrier.Value == Barrier.MaxValue then
- Booleans.CanGuard = true
- BBar.BackgroundColor3 = BrickCol(Colors[2]).Color
- end
- end)
- SealPressure.Changed:connect(function()
- SBar:TweenSize(UD2(SealPressure.Value / SealPressure.MaxValue, 0, 1, 0), _, "Linear", 0.3, true)
- if SealPressure.Value >= SealPressure.MaxValue and SealInfo[1] < 10 then
- SealInfo[1] = SealInfo[1] + 1
- SealPressure.MaxValue = SealInfo[2] * SealInfo[1]
- SealPressure.Value = 0
- elseif SealPressure.Value < 0 and 1 < SealInfo[1] then
- SealInfo[1] = SealInfo[1] - 1
- SealPressure.MaxValue = SealInfo[2] * SealInfo[1]
- SealPressure.Value = SealPressure.MaxValue - 1
- end
- end)
- runServ.RenderStepped:connect(function()
- if Humanoid.Health > 0 then
- coroutine.resume(coroutine.create(function()
- Bringer()
- end))
- end
- coroutine.resume(coroutine.create(function()
- CameraManager()
- end))
- if Booleans.AntiTrip then
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
- Balancer.MaxTorque = Vec3(huge, 0, huge)
- else
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, true)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, true)
- Balancer.MaxTorque = Vec3(0, 0, 0)
- end
- if not Booleans.Invincible then
- Numbers.LastHealth = Humanoid.Health
- else
- Humanoid.Health = Numbers.LastHealth
- end
- end)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(0.4 / frame)
- if not Booleans.SoulOut and Booleans.CorRegen then
- Corruption.Value = Corruption.Value + 1
- end
- if SealInfo[1] >= 3 and not Booleans.SealReleased and Booleans.SPDecay then
- SealPressure.Value = SealPressure.Value - SealInfo[3] * (SealInfo[1] + 4)
- elseif Booleans.SealReleased and Booleans.SPDecay and SealInfo[1] > 0 then
- SealPressure.Value = SealPressure.Value - SealPressure.MaxValue / 75
- end
- if not Booleans.BarrierGuard and CoolDowns.BarrierRegen[1] >= CoolDowns.BarrierRegen[2] and Booleans.CanGuard then
- Barrier.Value = Barrier.Value + Barrier.MaxValue / 150
- elseif not Booleans.BarrierGuard and CoolDowns.BarrierRegen[1] >= CoolDowns.BarrierRegen[2] and not Booleans.CanGuard then
- Barrier.Value = Barrier.Value + Barrier.MaxValue / 175
- end
- end
- end))
- while true do
- swait(0.01 / frame)
- for i, t in pairs(CoolDowns) do
- if t[1] < t[2] then
- t[1] = t[1] + 0.02
- end
- end
- sine = sine + change
- CSeal.Text = SealInfo[1]
- CLabel.Text = "Corruption(" .. math.floor(Corruption.Value * 10) .. ")"
- if Booleans.SoulOut and Booleans.SoulFollow then
- SoulPos.Position = (RootPart.CFrame * cFrame(0, 2.5, 5)).p
- SoulGyr.CFrame = cFrame(Soul.Root.Position, (RootPart.CFrame * cFrame(0, 2.5, 2)).p)
- end
- if Booleans.SoulOut and not Booleans.SoulAnimOverride and not Booleans.SoulAttacking then
- if Animation == "Idle" or Animation == "Crouch" then
- local AnimSpeed = 0.3
- Soul.Neck.C0 = lerp(Soul.Neck.C0, Soul.NNC0 * cFrame(0, 0, 0) * Euler(radian(20 - 1.5 * cosine(sine / 10)), 0, radian(50)), AnimSpeed)
- Soul.Neck.C1 = lerp(Soul.Neck.C1, Soul.NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RootHip.C0 = lerp(Soul.RootHip.C0, cFrame(0, -1.6 - 0.1 * cosine(sine / 10), 0) * Euler(0, radian(-50), 0), AnimSpeed)
- Soul.RootHip.C1 = lerp(Soul.RootHip.C1, cFrame(0, -1.6, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RShoulder.C0 = lerp(Soul.RShoulder.C0, cFrame(2.4, 0.8, 0) * Euler(radian(-10), radian(-50 - 2 * cosine(sine / 10)), radian(30 + 2 * cosine(sine / 10))), AnimSpeed)
- Soul.RShoulder.C1 = lerp(Soul.RShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.LShoulder.C0 = lerp(Soul.LShoulder.C0, cFrame(-2.4, 0.8, 0) * Euler(radian(-10), radian(10 + 2 * cosine(sine / 10)), radian(-10 - 2 * cosine(sine / 10))), AnimSpeed)
- Soul.LShoulder.C1 = lerp(Soul.LShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RHip.C0 = lerp(Soul.RHip.C0, cFrame(2.4, -1.6, 0) * Euler(radian(-5 - 2 * cosine(sine / 10)), radian(-15), 0), AnimSpeed)
- Soul.RHip.C1 = lerp(Soul.RHip.C1, cFrame(1.6, 1.6, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.LHip.C0 = lerp(Soul.LHip.C0, cFrame(-2.4, -0.9, -0.7) * Euler(radian(-15 - 2 * cosine(sine / 10)), radian(10), 0), AnimSpeed)
- Soul.LHip.C1 = lerp(Soul.LHip.C1, cFrame(-1.6, 1.6, 0) * Euler(0, 0, 0), AnimSpeed)
- elseif Animation == "Walk" or Animation == "Jump" then
- local AnimSpeed = 0.3
- Soul.Neck.C0 = lerp(Soul.Neck.C0, Soul.NNC0 * cFrame(0, 0, 0) * Euler(radian(-10), 0, 0), AnimSpeed)
- Soul.Neck.C1 = lerp(Soul.Neck.C1, Soul.NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RootHip.C0 = lerp(Soul.RootHip.C0, cFrame(0, -1.6 - 0.1 * cosine(sine / 10), 0) * Euler(radian(-20), 0, 0), AnimSpeed)
- Soul.RootHip.C1 = lerp(Soul.RootHip.C1, cFrame(0, -1.6, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RShoulder.C0 = lerp(Soul.RShoulder.C0, cFrame(2.4, 0.8, 0) * Euler(radian(-35), 0, radian(15)), AnimSpeed)
- Soul.RShoulder.C1 = lerp(Soul.RShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.LShoulder.C0 = lerp(Soul.LShoulder.C0, cFrame(-2.4, 0.8, 0) * Euler(radian(-35), 0, radian(-15)), AnimSpeed)
- Soul.LShoulder.C1 = lerp(Soul.LShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RHip.C0 = lerp(Soul.RHip.C0, cFrame(2.4, -1.6, 0) * Euler(radian(-20), 0, radian(10)), AnimSpeed)
- Soul.RHip.C1 = lerp(Soul.RHip.C1, cFrame(1.6, 1.6, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.LHip.C0 = lerp(Soul.LHip.C0, cFrame(-2.4, -1.6, 0) * Euler(radian(-20), 0, radian(-10)), AnimSpeed)
- Soul.LHip.C1 = lerp(Soul.LHip.C1, cFrame(-1.6, 1.6, 0) * Euler(0, 0, 0), AnimSpeed)
- elseif Animation == "Fall" then
- local AnimSpeed = 0.3
- Soul.Neck.C0 = lerp(Soul.Neck.C0, Soul.NNC0 * cFrame(0, 0, 0) * Euler(radian(30), 0, 0), AnimSpeed)
- Soul.Neck.C1 = lerp(Soul.Neck.C1, Soul.NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RootHip.C0 = lerp(Soul.RootHip.C0, cFrame(0, -1.6, 0) * Euler(radian(20), 0, 0), AnimSpeed)
- Soul.RootHip.C1 = lerp(Soul.RootHip.C1, cFrame(0, -1.6, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RShoulder.C0 = lerp(Soul.RShoulder.C0, cFrame(2.4, 0.8, 0) * Euler(radian(15), 0, radian(65)), AnimSpeed)
- Soul.RShoulder.C1 = lerp(Soul.RShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.LShoulder.C0 = lerp(Soul.LShoulder.C0, cFrame(-2.4, 0.8, 0) * Euler(radian(15), 0, radian(-65)), AnimSpeed)
- Soul.LShoulder.C1 = lerp(Soul.LShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.RHip.C0 = lerp(Soul.RHip.C0, cFrame(2.4, -1.6, 0) * Euler(radian(-30), 0, radian(5)), AnimSpeed)
- Soul.RHip.C1 = lerp(Soul.RHip.C1, cFrame(1.6, 1.6, 0) * Euler(0, 0, 0), AnimSpeed)
- Soul.LHip.C0 = lerp(Soul.LHip.C0, cFrame(-2.4, -1.6, 0) * Euler(radian(-30), 0, radian(-5)), AnimSpeed)
- Soul.LHip.C1 = lerp(Soul.LHip.C1, cFrame(-1.6, 1.6, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- end
- if Booleans.Equipped and not Booleans.AnimOverride and not Booleans.Attacking then
- if Animation == "Idle" then
- change = 0.5
- fStep.Playing = false
- fStep.Volume = 0
- local AnimSpeed = 0.3
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20 - 2 * cosine(sine / 10)), radian(-4), radian(35)), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.2 - 0.06 * cosine(sine / 10), 0) * Euler(radian(5), radian(-50), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.6, 0.2) * Euler(radian(-10), radian(-35 - 1 * cosine(sine / 10)), radian(25 + 2 * cosine(sine / 10))), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0.2) * Euler(radian(-10), radian(45 + 2 * cosine(sine / 10)), radian(-16 - 3 * cosine(sine / 10))), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.6 + 0.06 * cosine(sine / 10), 0.05) * Euler(radian(-6), radian(-15), radian(10 + 0.5 * cosine(sine / 10))), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8 + 0.06 * cosine(sine / 10), 0.3) * Euler(0, radian(30), radian(-5 - 0.5 * cosine(sine / 10))), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- elseif Animation == "Walk" then
- if not Booleans.Backward then
- change = 0.5
- fStep.Playing = true
- fStep.Volume = 0.2
- local AnimSpeed = 0.3
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(10), 0, radian(0 + 4 * cosine(sine / 5))), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1, 0) * Euler(radian(-5), radian(0 - 4 * cosine(sine / 5)), 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(0 - 35 * cosine(sine / 5)), 0, radian(8)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(5), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.45, 0.125) * Euler(radian(0 + 35 * cosine(sine / 5)), 0, radian(-8)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-5), 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -1, 0) * Euler(radian(-5 + 35 * cosine(sine / 5)), 0, 0), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, radian(0 - 4 * cosine(sine / 5)), 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -1, 0) * Euler(radian(-5 - 35 * cosine(sine / 5)), 0, 0), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, radian(0 - 4 * cosine(sine / 5)), 0), AnimSpeed)
- else
- fStep.Playing = true
- fStep.Volume = 0.2
- change = 0.5
- local AnimSpeed = 0.3
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), 0, 0), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.1, 0) * Euler(radian(10), 0, 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0.2) * Euler(radian(-50), 0, radian(20)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(110), 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0.2) * Euler(radian(-50), 0, radian(-20)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-110), 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.9, -0.01 + 0.12 * cosine(sine / 5)) * Euler(radian(-10 - 35 * cosine(sine / 5)), 0, radian(5)), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.9, -0.01 - 0.12 * cosine(sine / 5)) * Euler(radian(-10 + 35 * cosine(sine / 5)), 0, radian(-5)), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
- end
- elseif Animation == "Fall" then
- change = 0.5
- fStep.Playing = false
- fStep.Volume = 0
- local AnimSpeed = 0.3
- Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(25), 0, 0), AnimSpeed)
- Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
- RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1, 0) * Euler(radian(10), 0, 0), AnimSpeed)
- RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
- RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(0.9, 0.5, -0.5) * Euler(radian(94), 0, radian(-70)), AnimSpeed)
- RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-0.9, 0.5, -0.5) * Euler(radian(82), 0, radian(70)), AnimSpeed)
- LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
- RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.8, -0.1) * Euler(radian(-20), 0, 0), AnimSpeed)
- RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, radian(0), 0), AnimSpeed)
- LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.6, -0.6) * Euler(radian(-40), 0, 0), AnimSpeed)
- LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, radian(0), 0), AnimSpeed)
- end
- end
- end
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