Advertisement
Goo345

gbgfdf

Jul 31st, 2018
250
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 455.93 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. Player = owner
  146. PlayerGui = Player.PlayerGui
  147. Cam = workspace.CurrentCamera
  148. Backpack = Player.Backpack
  149. Character = Player.Character
  150. Humanoid = Character.Humanoid
  151. RootPart = Character["HumanoidRootPart"]
  152. SIZE = 1
  153. local SINE = 0
  154. IT = Instance.new
  155. CF = CFrame.new
  156. VT = Vector3.new
  157. RAD = math.rad
  158. C3 = Color3.new
  159. UD2 = UDim2.new
  160. BRICKC = BrickColor.new
  161. ANGLES = CFrame.Angles
  162. EULER = CFrame.fromEulerAnglesXYZ
  163. COS = math.cos
  164. ACOS = math.acos
  165. SIN = math.sin
  166. ASIN = math.asin
  167. ABS = math.abs
  168. MRANDOM = math.random
  169. FLOOR = math.floor
  170.  
  171. --[[
  172. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  173. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  174. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  175. --]]
  176. --Credit To Rufus14
  177. --I just edit it a bit ^_^
  178. mouse = game.Players.LocalPlayer:GetMouse()
  179. function ragdoll()
  180. game.Players.LocalPlayer.Character.Archivable = true
  181. clone = game.Players.LocalPlayer.Character:Clone()
  182. clone.Parent = workspace
  183. for i,v in pairs(clone:GetChildren()) do
  184. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  185. v:destroy()
  186. end
  187. for i,p in pairs(v:GetChildren()) do
  188. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  189. p:destroy()
  190. end
  191. end
  192. end
  193. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  194. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  195. t:destroy()
  196. end
  197. end
  198. vel = Instance.new("BodyVelocity", clone.Torso)
  199. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  200. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  201. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  202. using = false
  203. hit = Instance.new("Sound", clone.Torso)
  204. hit.SoundId = "rbxassetid://260430060"
  205. hit.Volume = 5
  206. hit1 = Instance.new("Sound", clone.Torso)
  207. hit1.SoundId = "rbxassetid://138087186"
  208. hit1.Volume = 5
  209. hit2 = Instance.new("Sound", clone.Torso)
  210. hit2.SoundId = "rbxassetid://131237241"
  211. hit2.Volume = 5
  212. hit3 = Instance.new("Sound", clone.Torso)
  213. hit3.SoundId = "rbxassetid://278062209"
  214. hit3.Volume = 5
  215. hit3.TimePosition = 0.33
  216. ded = Instance.new("Sound", clone.Torso)
  217. ded.SoundId = "rbxassetid://163154423"
  218. ded.Volume = 5
  219. local leftarm = clone:findFirstChild("Left Arm")
  220. local rightrm = clone:findFirstChild("Right Arm")
  221. local leftleg = clone:findFirstChild("Left Leg")
  222. local rightleg = clone:findFirstChild("Right Leg")
  223. local head = clone:findFirstChild("Head")
  224. local welding = Instance.new("Weld", clone.Torso)
  225. welding.Part0 = clone.Torso
  226. welding.Part1 = head
  227. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  228. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  229. if g.ClassName == "Part" then
  230. g:destroy()
  231. end
  232. end
  233. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  234. if h.ClassName == "Accesory" then
  235. h:destroy()
  236. end
  237. end
  238. game.Workspace.CurrentCamera.CameraSubject = head
  239. if leftleg ~= nil then
  240. local glue = Instance.new("Glue", clone.Torso)
  241. glue.Part0 = clone.Torso
  242. glue.Part1 = leftleg
  243. glue.Name = "Left leg"
  244. local collider = Instance.new("Part", leftleg)
  245. collider.Position = Vector3.new(0,999,0)
  246. collider.Size = Vector3.new(1.7, 1, 1)
  247. collider.Shape = "Cylinder"
  248. local weld = Instance.new("Weld", collider)
  249. weld.Part0 = leftleg
  250. weld.Part1 = collider
  251. weld.C0 = CFrame.Angles(0, 0, 80)
  252. collider.TopSurface = "Smooth"
  253. collider.BottomSurface = "Smooth"
  254. collider.formFactor = "Symmetric"
  255. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  256. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  257. collider.Transparency = 1
  258. end
  259. ------------
  260. if rightleg ~= nil then
  261. local glue1 = Instance.new("Glue", clone.Torso)
  262. glue1.Part0 = clone.Torso
  263. glue1.Part1 = rightleg
  264. glue1.Name = "Right leg"
  265. local collider1 = Instance.new("Part", rightleg)
  266. collider1.Position = Vector3.new(0,999,0)
  267. collider1.Size = Vector3.new(1.7, 1, 1)
  268. collider1.Shape = "Cylinder"
  269. local weld1 = Instance.new("Weld", collider1)
  270. weld1.Part0 = rightleg
  271. weld1.Part1 = collider1
  272. weld1.C0 = CFrame.Angles(0, 0, 80)
  273. collider1.TopSurface = "Smooth"
  274. collider1.BottomSurface = "Smooth"
  275. collider1.formFactor = "Symmetric"
  276. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  277. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  278. collider1.Transparency = 1
  279. end
  280. ------------
  281. if rightrm ~= nil then
  282. local glue11 = Instance.new("Glue", clone.Torso)
  283. glue11.Part0 = clone.Torso
  284. glue11.Part1 = rightrm
  285. glue11.Name = "Right shoulder"
  286. local collider11 = Instance.new("Part", rightrm)
  287. collider11.Position = Vector3.new(0,9999,0)
  288. collider11.Size = Vector3.new(1.8,1,1)
  289. collider11.Shape = "Cylinder"
  290. local weld11 = Instance.new("Weld", collider11)
  291. weld11.Part0 = rightrm
  292. weld11.Part1 = collider11
  293. weld11.C0 = CFrame.Angles(0, 0, 80)
  294. collider11.TopSurface = "Smooth"
  295. collider11.BottomSurface = "Smooth"
  296. collider11.formFactor = "Symmetric"
  297. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  298. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  299. collider11.Transparency = 1
  300. end
  301. ------------
  302. if leftarm ~= nil then
  303. local glue111 = Instance.new("Glue", clone.Torso)
  304. glue111.Part0 = clone.Torso
  305. glue111.Part1 = leftarm
  306. glue111.Name = "Left shoulder"
  307. local collider111 = Instance.new("Part", leftarm)
  308. collider111.Position = Vector3.new(0,9999,0)
  309. collider111.Size = Vector3.new(1.8,1,1)
  310. collider111.Shape = "Cylinder"
  311. local weld111 = Instance.new("Weld", collider111)
  312. weld111.Part0 = leftarm
  313. weld111.Part1 = collider111
  314. weld111.C0 = CFrame.Angles(0, 0, 80)
  315. collider111.TopSurface = "Smooth"
  316. collider111.BottomSurface = "Smooth"
  317. collider111.formFactor = "Symmetric"
  318. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  319. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  320. collider111.Transparency = 1
  321. ----------------
  322. sensoring = Instance.new("Part", clone.Torso)
  323. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  324. sensoring.CanCollide = false
  325. sensoring.Position = clone.Torso.Position
  326. local welder = Instance.new("Weld", sensoring)
  327. welder.Part0 = clone.Torso
  328. welder.Part1 = sensoring
  329. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  330. sensoring.Transparency = 1
  331. -----------------
  332. sensoring1 = Instance.new("Part", clone.Torso)
  333. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  334. sensoring1.CanCollide = false
  335. sensoring1.Position = clone.Torso.Position
  336. local welder1 = Instance.new("Weld", sensoring)
  337. welder1.Part0 = clone.Torso
  338. welder1.Part1 = sensoring1
  339. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  340. sensoring1.Transparency = 1
  341. end
  342. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  343. ded:Play()
  344. vel:destroy()
  345. wait(0.5)
  346. local function touch()
  347. if not using then
  348. using = true
  349. local Math = math.random(1,4)
  350. if Math == 1 then
  351. hit:Play()
  352. end
  353. if Math == 2 then
  354. hit1:Play()
  355. end
  356. if Math == 3 then
  357. hit2:Play()
  358. end
  359. if Math == 4 then
  360. hit3:Play()
  361. end
  362. wait(0.1)
  363. using = false
  364. end
  365. end
  366. sensoring.Touched:connect(touch)
  367. sensoring1.Touched:connect(touch)
  368. wait(4.47)
  369. hit1.Volume = 0
  370. hit2.Volume = 0
  371. hit3.Volume = 0
  372. hit.Volume = 0
  373. end
  374.  
  375. game.Players.LocalPlayer.Character.Humanoid
  376.  
  377. --di ent
  378. ---------------------------------------
  379. local insanityface {"1895698679"}
  380. local sine=0
  381. Animation_Speed = 1.5
  382. local CHANGE = 2 / Animation_Speed
  383. -----------------------
  384. --[[ Name : WAOV2.2 ]]--
  385. -------------------------------------------------------
  386. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  387.  
  388. --Discord Creterisk#2958 <- makhail07's discord
  389.  
  390. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  391. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  392. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  393. --YOU FUCKING SKIDS,
  394. --For Those who log/decompile this, If you sell or trade this,
  395. --and I find out who you are, i will take massive action.
  396. --:b:
  397. -------------------------------------------------------
  398.  
  399. local FavIDs = {
  400. 340106355, --Nefl Crystals
  401. 927529620, --Dimension
  402. 876981900, --Fantasy
  403. 398987889, --Ordinary Days
  404. 1117396305, --Oh wait, it's you.
  405. 885996042, --Action Winter Journey
  406. 919231299, --Sprawling Idiot Effigy
  407. 743466274, --Good Day Sunshine
  408. 727411183, --Knife Fight
  409. 1402748531, --The Earth Is Counting On You!
  410. 595230126 --Robot Language
  411. }
  412.  
  413.  
  414.  
  415. --The reality of my life isn't real but a Universe -Creterisk
  416. --All people can be nice, Even if you don't think so. -2003boobear
  417. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  418. wait()
  419. local plr = game:service'Players'.LocalPlayer
  420. local char = plr.Character
  421. local hum = char.Humanoid
  422. local hed = char.Head
  423. local root = char.HumanoidRootPart
  424. local rootj = root.RootJoint
  425. local tors = char.Torso
  426. local ra = char["Right Arm"]
  427. local la = char["Left Arm"]
  428. local rl = char["Right Leg"]
  429. local ll = char["Left Leg"]
  430. local neck = tors["Neck"]
  431. local mouse = plr:GetMouse()
  432. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  433. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  434. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  435. local maincolor = BrickColor.new("Dark green")
  436. exploitable = true
  437. local Player = game.Players.localPlayer
  438. local Character = Player.Character
  439. local Humanoid = Character.Humanoid
  440. local Mouse = Player:GetMouse()
  441. local LeftArm = Character["Left Arm"]
  442. local RightArm = Character["Right Arm"]
  443. local LeftLeg = Character["Left Leg"]
  444. local RightLeg = Character["Right Leg"]
  445. local Head = Character.Head
  446. local Torso = Character.Torso
  447.  
  448. local FE = Workspace.FilteringEnabled
  449.  
  450. IT = Instance.new
  451. CF = CFrame.new
  452. VT = Vector3.new
  453. RAD = math.rad
  454. C3 = Color3.new
  455. UD2 = UDim2.new
  456. BRICKC = BrickColor.new
  457. ANGLES = CFrame.Angles
  458. EULER = CFrame.fromEulerAnglesXYZ
  459. COS = math.cos
  460. ACOS = math.acos
  461. SIN = math.sin
  462. ASIN = math.asin
  463. ABS = math.abs
  464. MRANDOM = math.random
  465. FLOOR = math.floor
  466. -------------------------------------------------------
  467. --Start Whitelist and Invincibility--
  468. -------------------------------------------------------
  469. ff = Instance.new("ForceField",char)
  470. ff.Visible = false
  471. hum.Name = "Base"
  472. hum.MaxHealth = 1.0E298
  473. hum.Health = 1.0E298
  474. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  475. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  476. hum.MaxHealth = 1.0E298
  477. hum.Health = 1.0E298
  478. end
  479. end)
  480. -------------------------------------------------------
  481. --End Whitelist and Invincibility--
  482. -------------------------------------------------------
  483. local Hair = Instance.new("Part", char)
  484. Hair.Name = "Hair"
  485. Hair.CanCollide = false
  486. Hair.BrickColor = BrickColor.new("Institutional white")
  487. Hair.Transparency = 0
  488. Hair.Material = "Plastic"
  489. Hair.Size = Vector3.new(1, 1, 2)
  490. Hair.TopSurface = Enum.SurfaceType.Smooth
  491. Hair.BottomSurface = Enum.SurfaceType.Smooth
  492.  
  493. local Weld = Instance.new("Weld", Hair)
  494. Weld.Part0 = hed
  495. Weld.Part1 = Hair
  496. Weld.C1 = CFrame.new(0, -.6, 0)
  497. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  498.  
  499. local M2 = Instance.new("SpecialMesh")
  500. M2.Parent = Hair
  501. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  502. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  503. M2.Scale = Vector3.new(1, 1, 1)
  504. -------------------------------------------------------
  505. for i,v in pairs(char:children()) do
  506. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  507. v:Remove()
  508. end
  509. end
  510. shirt = Instance.new("Shirt", char)
  511. shirt.Name = "Shirt"
  512. pants = Instance.new("Pants", char)
  513. pants.Name = "Pants"
  514. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  515. char.Pants.PantsTemplate = "rbxassetid://676428351"
  516. -------------------------------------------------------
  517. --------------
  518.  
  519. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  520.  
  521. warn("I hope you enjoy.")
  522.  
  523. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  524.  
  525. warn("Edited by saba1520/kisslarge")
  526.  
  527. warn("you made it guys to i maked it to 3.0 thanks!")
  528.  
  529. -------------------------------------------------------
  530. --Start Good Stuff--
  531. -------------------------------------------------------
  532. cam = game.Workspace.CurrentCamera
  533. CF = CFrame.new
  534. VT = Vector3.new
  535. angles = CFrame.Angles
  536. attack = false
  537. Euler = CFrame.fromEulerAnglesXYZ
  538. Rad = math.rad
  539. IT = Instance.new
  540. BrickC = BrickColor.new
  541. Cos = math.cos
  542. COS = math.cos
  543. Acos = math.acos
  544. Sin = math.sin
  545. Asin = math.asin
  546. Abs = math.abs
  547. Mrandom = math.random
  548. Floor = math.floor
  549. -------------------------------------------------------
  550. --End Good Stuff--
  551. -------------------------------------------------------
  552. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  553. RSH, LSH = nil, nil
  554. RW = Instance.new("Weld")
  555. LW = Instance.new("Weld")
  556. RH = tors["Right Hip"]
  557. LH = tors["Left Hip"]
  558. RSH = tors["Right Shoulder"]
  559. LSH = tors["Left Shoulder"]
  560. RSH.Parent = nil
  561. LSH.Parent = nil
  562. RW.Name = "RW"
  563. RW.Part0 = tors
  564. RW.C0 = CF(1.5, 0.5, 0)
  565. RW.C1 = CF(0, 0.5, 0)
  566. RW.Part1 = ra
  567. RW.Parent = tors
  568. LW.Name = "LW"
  569. LW.Part0 = tors
  570. LW.C0 = CF(-1.5, 0.5, 0)
  571. LW.C1 = CF(0, 0.5, 0)
  572. LW.Part1 = la
  573. LW.Parent = tors
  574. Effects = {}
  575. -------------------------------------------------------
  576. --Start HeartBeat--
  577. -------------------------------------------------------
  578. ArtificialHB = Instance.new("BindableEvent", script)
  579. ArtificialHB.Name = "Heartbeat"
  580. script:WaitForChild("Heartbeat")
  581.  
  582. frame = 1 / 60
  583. tf = 0
  584. allowframeloss = false
  585. tossremainder = false
  586.  
  587.  
  588. lastframe = tick()
  589. script.Heartbeat:Fire()
  590.  
  591.  
  592. game:GetService("RunService").Heartbeat:connect(function(s, p)
  593. tf = tf + s
  594. if tf >= frame then
  595. if allowframeloss then
  596. script.Heartbeat:Fire()
  597. lastframe = tick()
  598. else
  599. for i = 1, math.floor(tf / frame) do
  600. script.Heartbeat:Fire()
  601. end
  602. lastframe = tick()
  603. end
  604. if tossremainder then
  605. tf = 0
  606. else
  607. tf = tf - frame * math.floor(tf / frame)
  608. end
  609. end
  610. end)
  611. -------------------------------------------------------
  612. --End HeartBeat--
  613. -------------------------------------------------------
  614.  
  615. local ohno = Instance.new("Sound")
  616. ohno.Parent = hed
  617. ohno.Volume = 10
  618. ohno.Pitch = 1
  619. ohno.Looped = true
  620.  
  621. local bass = Instance.new("Sound") --why
  622. bass.Parent = hed
  623. bass.Volume = 7
  624. bass.Pitch = 1
  625. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  626. bass.Looped = true
  627.  
  628. local newnoob = Instance.new("Sound") --why
  629. newnoob.Parent = hed
  630. newnoob.Volume = 7
  631. newnoob.Pitch = 1
  632. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  633. newnoob.Looped = false
  634.  
  635. meme = Instance.new("Sound", hed)
  636. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  637. meme.Volume = 10
  638. meme.Pitch = 1
  639. meme.Looped = true
  640. meme.TimePosition = 1
  641.  
  642. TAUNT = Instance.new("Sound", tors)
  643. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  644. TAUNT.Volume = 10
  645. TAUNT.Pitch = 1
  646. TAUNT.Looped = false
  647. TAUNT.TimePosition = 0.12
  648.  
  649. TAUNT2 = Instance.new("Sound", tors)
  650. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  651. TAUNT2.Volume = 10
  652. TAUNT2.Pitch = 1
  653. TAUNT2.Looped = false
  654. TAUNT2.TimePosition = 0.12
  655.  
  656. chargeup = Instance.new("Sound", hed)
  657. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  658. chargeup.Volume = 10
  659. chargeup.Pitch = 1
  660. chargeup.Looped = true
  661. chargeup.TimePosition = 1
  662.  
  663. BTAUNT = Instance.new("Sound", tors)
  664. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  665. BTAUNT.Volume = 10
  666. BTAUNT.Pitch = 1
  667. BTAUNT.Looped = false
  668. BTAUNT.TimePosition = 0.2
  669.  
  670. NOTAUNT = Instance.new("Sound", tors)
  671. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  672. NOTAUNT.Volume = 10
  673. NOTAUNT.Pitch = 1
  674. NOTAUNT.Looped = false
  675. NOTAUNT.TimePosition = 0.2
  676.  
  677. NOSOUND = Instance.new("Sound", tors)
  678. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  679. NOSOUND.Volume = 10
  680. NOSOUND.Pitch = 1
  681. NOSOUND.Looped = false
  682. NOSOUND.TimePosition = 0.2
  683.  
  684. ITAUNT = Instance.new("Sound", tors)
  685. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  686. ITAUNT.Volume = 50
  687. ITAUNT.Pitch = 1
  688. ITAUNT.Looped = false
  689. ITAUNT.TimePosition = 0
  690.  
  691. BATAUNT = Instance.new("Sound", tors)
  692. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  693. BATAUNT.Volume = 10
  694. BATAUNT.Pitch = 1
  695. BATAUNT.Looped = false
  696. BATAUNT.TimePosition = 0
  697.  
  698. pop = Instance.new("Sound", tors)
  699. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  700. pop.Volume = 10
  701. pop.Pitch = 1
  702. pop.Looped = false
  703. pop.TimePosition = 0
  704.  
  705. STAUNT = Instance.new("Sound", tors)
  706. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  707. STAUNT.Volume = 10
  708. STAUNT.Pitch = 1
  709. STAUNT.Looped = false
  710. STAUNT.TimePosition = 0.05
  711.  
  712. DTAUNT = Instance.new("Sound", tors)
  713. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  714. DTAUNT.Volume = 10
  715. DTAUNT.Pitch = 1
  716. DTAUNT.Looped = false
  717. DTAUNT.TimePosition = 0
  718.  
  719. sex = Instance.new("Sound", tors)
  720. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  721. sex.Volume = 10
  722. sex.Pitch = 1
  723. sex.Looped = false
  724. sex.TimePosition = 0
  725.  
  726. so = Instance.new("Sound", tors)
  727. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  728. so.Volume = 10
  729. so.Pitch = 1
  730. so.Looped = false
  731. so.TimePosition = 0
  732.  
  733. LAZOR = Instance.new("Sound", ra)
  734. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  735. LAZOR.Volume = 10
  736. LAZOR.Pitch = 0.7
  737. LAZOR.Looped = false
  738. LAZOR.TimePosition = 0
  739.  
  740. WTF = Instance.new("Sound", tors)
  741. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  742. WTF.Volume = 10
  743. WTF.Pitch = 1
  744. WTF.Looped = false
  745. WTF.TimePosition = 0
  746.  
  747. MERKIO = Instance.new("Sound", tors) --why
  748. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  749. MERKIO.Volume = 5467543465
  750. MERKIO.Pitch = 1
  751. MERKIO.Looped = false
  752. MERKIO.TimePosition = 0
  753.  
  754. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  755. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  756. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  757. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  758. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  759. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  760.  
  761. -------------------------------------------------------
  762. --Start Important Functions--
  763. -------------------------------------------------------
  764. function MakeForm(PART,TYPE)
  765. if TYPE == "Cyl" then
  766. local MSH = IT("CylinderMesh",PART)
  767. elseif TYPE == "Ball" then
  768. local MSH = IT("SpecialMesh",PART)
  769. MSH.MeshType = "Sphere"
  770. elseif TYPE == "Wedge" then
  771. local MSH = IT("SpecialMesh",PART)
  772. MSH.MeshType = "Wedge"
  773. end
  774. end
  775.  
  776. function chatfunc(text, color)
  777. local chat = coroutine.wrap(function()
  778. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  779. char:FindFirstChild("TalkingBillBoard"):destroy()
  780. end
  781. local naeeym2 = Instance.new("BillboardGui", char)
  782. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  783. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  784. naeeym2.Adornee = hed
  785. naeeym2.Name = "TalkingBillBoard"
  786. local tecks2 = Instance.new("TextLabel", naeeym2)
  787. tecks2.BackgroundTransparency = 1
  788. tecks2.BorderSizePixel = 0
  789. tecks2.Text = ""
  790. tecks2.Font = "SciFi"
  791. tecks2.TextSize = 30
  792. tecks2.TextStrokeTransparency = 0
  793. tecks2.TextColor3 = color
  794. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  795. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  796. local tecks3 = Instance.new("TextLabel", naeeym2)
  797. tecks3.BackgroundTransparency = 1
  798. tecks3.BorderSizePixel = 0
  799. tecks3.Text = ""
  800. tecks3.Font = "SciFi"
  801. tecks3.TextSize = 30
  802. tecks3.TextStrokeTransparency = 0
  803. tecks3.TextColor3 = Color3.new(0, 0, 0)
  804. tecks3.TextStrokeColor3 = color
  805. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  806. coroutine.resume(coroutine.create(function()
  807. while true do
  808. swait(1)
  809. tecks2.TextColor3 = BrickColor.random().Color
  810. tecks3.TextStrokeColor3 = BrickColor.random().Color
  811. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  812. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  813. tecks2.Rotation = math.random(-5, 5)
  814. tecks3.Rotation = math.random(-5, 5)
  815. end
  816. end))
  817. for i = 1, string.len(text) do
  818. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  819. tecks2.Text = string.sub(text, 1, i)
  820. tecks3.Text = string.sub(text, 1, i)
  821. swait(1)
  822. end
  823. wait(1)
  824. local randomrot = math.random(1, 2)
  825. if randomrot == 1 then
  826. for i = 1, 50 do
  827. swait()
  828. tecks2.Rotation = tecks2.Rotation - 0.75
  829. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  830. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  831. tecks3.Rotation = tecks2.Rotation + 0.75
  832. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  833. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  834. end
  835. elseif randomrot == 2 then
  836. for i = 1, 50 do
  837. swait()
  838. tecks2.Rotation = tecks2.Rotation + 0.75
  839. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  840. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  841. tecks3.Rotation = tecks2.Rotation - 0.75
  842. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  843. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  844. end
  845. end
  846. naeeym2:Destroy()
  847. end)
  848. chat()
  849. end
  850.  
  851. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  852. local type = type
  853. local rng = Instance.new("Part", char)
  854. rng.Anchored = true
  855. rng.BrickColor = color
  856. rng.CanCollide = false
  857. rng.FormFactor = 3
  858. rng.Name = "Ring"
  859. rng.Material = "Neon"
  860. rng.Size = Vector3.new(1, 1, 1)
  861. rng.Transparency = 0
  862. rng.TopSurface = 0
  863. rng.BottomSurface = 0
  864. rng.CFrame = pos
  865. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  866. local rngm = Instance.new("SpecialMesh", rng)
  867. rngm.MeshType = "Sphere"
  868. rngm.Scale = Vector3.new(x1, y1, z1)
  869. local scaler2 = 1
  870. local speeder = FastSpeed
  871. if type == "Add" then
  872. scaler2 = 1 * value
  873. elseif type == "Divide" then
  874. scaler2 = 1 / value
  875. end
  876. coroutine.resume(coroutine.create(function()
  877. for i = 0, 10 / bonuspeed, 0.1 do
  878. swait()
  879. if type == "Add" then
  880. scaler2 = scaler2 - 0.01 * value / bonuspeed
  881. elseif type == "Divide" then
  882. scaler2 = scaler2 - 0.01 / value * bonuspeed
  883. end
  884. rng.BrickColor = BrickColor.random()
  885. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  886. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  887. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  888. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  889. end
  890. rng:Destroy()
  891. end))
  892. end
  893.  
  894. function SoulSteal(dude)
  895. if dude.Name ~= char then
  896. local bgf = IT("BodyGyro", dude.Head)
  897. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  898. local val = IT("BoolValue", dude)
  899. val.Name = "IsHit"
  900. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  901. local soulst = coroutine.wrap(function()
  902. local soul = Instance.new("Part",dude)
  903. soul.Size = Vector3.new(1,1,1)
  904. soul.CanCollide = false
  905. soul.Anchored = false
  906. soul.Position = torso.Position
  907. soul.Transparency = 1
  908. local PartEmmit1 = IT("ParticleEmitter", soul)
  909. PartEmmit1.LightEmission = 1
  910. PartEmmit1.Texture = "rbxassetid://569507414"
  911. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  912. PartEmmit1.Rate = 250
  913. PartEmmit1.Lifetime = NumberRange.new(1.6)
  914. PartEmmit1.Size = NumberSequence.new({
  915. NumberSequenceKeypoint.new(0, 1, 0),
  916. NumberSequenceKeypoint.new(1, 0, 0)
  917. })
  918. PartEmmit1.Transparency = NumberSequence.new({
  919. NumberSequenceKeypoint.new(0, 0, 0),
  920. NumberSequenceKeypoint.new(1, 1, 0)
  921. })
  922. PartEmmit1.Speed = NumberRange.new(0, 0)
  923. PartEmmit1.VelocitySpread = 30000
  924. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  925. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  926. local BodPoss = IT("BodyPosition", soul)
  927. BodPoss.P = 3000
  928. BodPoss.D = 1000
  929. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  930. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  931. wait(1.6)
  932. soul.Touched:connect(function(hit)
  933. if hit.Parent == char then
  934. soul:Destroy()
  935. end
  936. end)
  937. wait(1.2)
  938. while soul do
  939. swait()
  940. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  941. BodPoss.Position = tors.Position
  942. end
  943. end)
  944. soulst()
  945. end
  946. end
  947. function FaceMouse()
  948. local Cam = workspace.CurrentCamera
  949. return {
  950. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  951. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  952. }
  953. end
  954.  
  955. function Clerp(a, b, t)
  956. local qa = {QuaternionFromCFrame(a)}
  957. local qb = {QuaternionFromCFrame(b)}
  958. local ax, ay, az = a.x, a.y, a.z
  959. local bx, by, bz = b.x, b.y, b.z
  960. local _t = 1 - t
  961. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  962. end
  963.  
  964. function Eviscerate(dude)
  965. if dude.Name ~= char then
  966. local bgf = IT("BodyGyro", dude.Head)
  967. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  968. local val = IT("BoolValue", dude)
  969. val.Name = "IsHit"
  970. local ds = coroutine.wrap(function()
  971. dude:WaitForChild("Head"):BreakJoints()
  972. wait(0.5)
  973. target = nil
  974. coroutine.resume(coroutine.create(function()
  975. for i, v in pairs(dude:GetChildren()) do
  976. if v:IsA("Accessory") then
  977. v:Destroy()
  978. end
  979. if v:IsA("Humanoid") then
  980. v:Destroy()
  981. end
  982. if v:IsA("CharacterMesh") then
  983. v:Destroy()
  984. end
  985. if v:IsA("Model") then
  986. v:Destroy()
  987. end
  988. if v:IsA("Part") or v:IsA("MeshPart") then
  989. for x, o in pairs(v:GetChildren()) do
  990. if o:IsA("Decal") then
  991. o:Destroy()
  992. end
  993. end
  994. coroutine.resume(coroutine.create(function()
  995. v.Material = "Neon"
  996. v.CanCollide = false
  997. local PartEmmit1 = IT("ParticleEmitter", v)
  998. PartEmmit1.LightEmission = 1
  999. PartEmmit1.Texture = "rbxassetid://284205403"
  1000. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1001. PartEmmit1.Rate = 150
  1002. PartEmmit1.Lifetime = NumberRange.new(1)
  1003. PartEmmit1.Size = NumberSequence.new({
  1004. NumberSequenceKeypoint.new(0, 0.75, 0),
  1005. NumberSequenceKeypoint.new(1, 0, 0)
  1006. })
  1007. PartEmmit1.Transparency = NumberSequence.new({
  1008. NumberSequenceKeypoint.new(0, 0, 0),
  1009. NumberSequenceKeypoint.new(1, 1, 0)
  1010. })
  1011. PartEmmit1.Speed = NumberRange.new(0, 0)
  1012. PartEmmit1.VelocitySpread = 30000
  1013. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1014. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1015. local BodPoss = IT("BodyPosition", v)
  1016. BodPoss.P = 3000
  1017. BodPoss.D = 1000
  1018. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1019. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1020. v.Color = maincolor.Color
  1021. coroutine.resume(coroutine.create(function()
  1022. for i = 0, 49 do
  1023. swait(1)
  1024. v.Transparency = v.Transparency + 0.08
  1025. end
  1026. wait(0.5)
  1027. PartEmmit1.Enabled = false
  1028. wait(3)
  1029. v:Destroy()
  1030. dude:Destroy()
  1031. end))
  1032. end))
  1033. end
  1034. end
  1035. end))
  1036. end)
  1037. ds()
  1038. end
  1039. end
  1040.  
  1041. function killnearest(position,range,maxstrength)
  1042. for i,v in ipairs(workspace:GetChildren()) do
  1043. local body = v:GetChildren()
  1044. for part = 1, #body do
  1045. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1046. if(body[part].Position - position).Magnitude < range then
  1047. if v.ClassName == "Model" then
  1048. v:BreakJoints()
  1049. end
  1050. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1051. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1052. end
  1053. end
  1054. end
  1055. if v.ClassName == "Part" then
  1056. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1057. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1058. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1059. end
  1060. end
  1061. end
  1062. end
  1063.  
  1064.  
  1065. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1066. local NEWPART = IT("Part")
  1067. NEWPART.formFactor = FORMFACTOR
  1068. NEWPART.Reflectance = REFLECTANCE
  1069. NEWPART.Transparency = TRANSPARENCY
  1070. NEWPART.CanCollide = false
  1071. NEWPART.Locked = true
  1072. NEWPART.Anchored = true
  1073. if ANCHOR == false then
  1074. NEWPART.Anchored = false
  1075. end
  1076. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1077. NEWPART.Name = NAME
  1078. NEWPART.Size = SIZE
  1079. NEWPART.Position = Torso.Position
  1080. NEWPART.Material = MATERIAL
  1081. NEWPART:BreakJoints()
  1082. NEWPART.Parent = PARENT
  1083. return NEWPART
  1084. end
  1085.  
  1086. local joyemoji = Instance.new('ParticleEmitter', tors)
  1087. joyemoji.VelocitySpread = 2000
  1088. joyemoji.Lifetime = NumberRange.new(1)
  1089. joyemoji.Speed = NumberRange.new(40)
  1090. joy= {}
  1091. for i=0, 19 do
  1092. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1093. end
  1094. joyemoji.Size = NumberSequence.new(joy)
  1095. joyemoji.Rate = 0
  1096. joyemoji.LockedToPart = false
  1097. joyemoji.LightEmission = 0
  1098. joyemoji.Texture = "rbxassetid://1176402123"
  1099. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1100.  
  1101. local LIT = Instance.new('ParticleEmitter', tors)
  1102. LIT.VelocitySpread = 2000
  1103. LIT.Lifetime = NumberRange.new(1)
  1104. LIT.Speed = NumberRange.new(45)
  1105. nani= {}
  1106. for i=0, 19 do
  1107. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1108. end
  1109. LIT.Size = NumberSequence.new(nani)
  1110. LIT.Rate = 0
  1111. LIT.LockedToPart = false
  1112. LIT.LightEmission = 0
  1113. LIT.Texture = "rbxassetid://1492670151"
  1114. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1115.  
  1116. local ok = Instance.new('ParticleEmitter', tors)
  1117. ok.VelocitySpread = 2000
  1118. ok.Lifetime = NumberRange.new(1)
  1119. ok.Speed = NumberRange.new(50)
  1120. cool= {}
  1121. for i=0, 19 do
  1122. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1123. end
  1124. ok.Size = NumberSequence.new(cool)
  1125. ok.Rate = 0
  1126. ok.LockedToPart = false
  1127. ok.LightEmission = 0
  1128. ok.Texture = "rbxassetid://636768448"
  1129. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1130.  
  1131. local toast = Instance.new('ParticleEmitter', tors)
  1132. toast.VelocitySpread = 2000
  1133. toast.Lifetime = NumberRange.new(1)
  1134. toast.Speed = NumberRange.new(60)
  1135. toasterstoasttoast= {}
  1136. for i=0, 19 do
  1137. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1138. end
  1139. toast.Size = NumberSequence.new(toasterstoasttoast)
  1140. toast.Rate = 0
  1141. toast.LockedToPart = false
  1142. toast.LightEmission = 0
  1143. toast.Texture = "rbxassetid://436096230"
  1144. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1145.  
  1146. function WhatHuh()
  1147. attack = true
  1148. hum.WalkSpeed = 1.01
  1149. CreateSound("130766865", hed, 10, 1)
  1150. Character.Head.face.Texture = "rbxassetid://276732672"
  1151. for i = 0,4,0.1 do
  1152. swait()
  1153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1154. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1155. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1156. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1157. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1158. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1159. end
  1160. for i = 0,6.7,0.1 do
  1161. swait()
  1162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1163. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1164. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1165. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1166. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1167. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1168. end
  1169. for i = 0,8.1,0.1 do
  1170. swait()
  1171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1172. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1173. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1174. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1175. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1176. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1177. end
  1178. for i = 0,1,0.1 do
  1179. swait()
  1180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1182. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1183. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1184. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1185. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1186. end
  1187. for i = 0,1,0.1 do
  1188. swait()
  1189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1190. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1191. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1192. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1193. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1194. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1195. end
  1196. for i = 0,4,0.1 do
  1197. swait()
  1198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1199. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1200. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1201. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1202. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1203. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1204. end
  1205. attack = false
  1206. Character.Head.face.Texture = "rbxassetid://620619801"
  1207. hum.WalkSpeed = 16
  1208. end
  1209.  
  1210. function EndMySufferingV3() --why
  1211. attack = true
  1212. hum.WalkSpeed = 1.01
  1213. Character.Head.face.Texture = "rbxassetid://202210455"
  1214. local A = math.random(1,5)
  1215. if A == 1 then
  1216. meme.SoundId = "rbxassetid://295810519"
  1217. end
  1218. if A == 2 then
  1219. meme.SoundId = "rbxassetid://1124778077"
  1220. end
  1221. if A == 3 then
  1222. meme.SoundId = "rbxassetid://464157070"
  1223. end
  1224. if A == 4 then
  1225. meme.SoundId = "rbxassetid://146334595"
  1226. end
  1227. if A == 5 then
  1228. meme.SoundId = "rbxassetid://145536915"
  1229. end
  1230. meme:Play()
  1231. bass:Play()
  1232. joyemoji.Rate = 70
  1233. LIT.Rate = 70
  1234. ok.Rate = 70
  1235. toast.Rate = 70
  1236.  
  1237. for i = 0,50,0.1 do
  1238. swait()
  1239. CameraEnshaking(1, 10)
  1240. bass.Parent = hed
  1241. meme.Parent = hed
  1242. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1243. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1244. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1245. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1246. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1247. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1248. end
  1249. bass:Stop()
  1250. meme:Stop()
  1251. joyemoji.Rate = 0
  1252. LIT.Rate = 0
  1253. ok.Rate = 0
  1254. toast.Rate = 0
  1255. Character.Head.face.Texture = "rbxassetid://620619801"
  1256. attack = false
  1257. hum.WalkSpeed = 16
  1258. end
  1259.  
  1260. function slap()
  1261. attack = true
  1262. hum.WalkSpeed = 1.01
  1263. local icri = CreateSound("1205111204", hed, 10, 1)
  1264. swait(165)
  1265. local FRAME = tors.CFrame
  1266. repeat
  1267. swait()
  1268. Character.Head.face.Texture = "rbxassetid://582931093"
  1269. CameraEnshaking(1, 10)
  1270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1271. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1272. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1273. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1274. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1275. tors.CFrame = FRAME * CF(0,1,0)
  1276. swait()
  1277. tors.CFrame = FRAME
  1278. until icri.Playing == false
  1279. Character.Head.face.Texture = "rbxassetid://620619801"
  1280. attack = false
  1281. hum.WalkSpeed = 16
  1282. end
  1283.  
  1284. function EndMySufferingV2()
  1285. attack = true
  1286. for i = 0,6,0.1 do
  1287. swait()
  1288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1290. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1291. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1292. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1293. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1294. end
  1295. CreateSound("1093102664", hed, 10, 1)
  1296. CameraEnshaking(3, 8)
  1297. for i = 0,2,0.1 do
  1298. swait()
  1299. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1300. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1301. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1302. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1303. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1304. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1305. end
  1306. hum.MaxHealth = 0
  1307. ragdoll(char)
  1308. CreateSound("135488453", hed, 5, 1)
  1309. error("Seems like you just died.")
  1310. end
  1311.  
  1312. function Clerp(a, b, t)
  1313. local qa = {
  1314. QuaternionFromCFrame(a)
  1315. }
  1316. local qb = {
  1317. QuaternionFromCFrame(b)
  1318. }
  1319. local ax, ay, az = a.x, a.y, a.z
  1320. local bx, by, bz = b.x, b.y, b.z
  1321. local _t = 1 - t
  1322. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1323. end
  1324.  
  1325. function Swait(NUMBER)
  1326. if NUMBER == 0 or NUMBER == nil then
  1327. ArtificialHB.Event:wait()
  1328. else
  1329. for i = 1, NUMBER do
  1330. ArtificialHB.Event:wait()
  1331. end
  1332. end
  1333. end
  1334.  
  1335. function swait(num)
  1336. if num == 0 or num == nil then
  1337. game:service("RunService").Stepped:wait(0)
  1338. else
  1339. for i = 0, num do
  1340. game:service("RunService").Stepped:wait(0)
  1341. end
  1342. end
  1343. end
  1344. function thread(f)
  1345. coroutine.resume(coroutine.create(f))
  1346. end
  1347. function clerp(a, b, t)
  1348. local qa = {
  1349. QuaternionFromCFrame(a)
  1350. }
  1351. local qb = {
  1352. QuaternionFromCFrame(b)
  1353. }
  1354. local ax, ay, az = a.x, a.y, a.z
  1355. local bx, by, bz = b.x, b.y, b.z
  1356. local _t = 1 - t
  1357. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1358. end
  1359. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1360. coroutine.resume(coroutine.create(function()
  1361. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1362. wave.Anchored = true
  1363. wave.CFrame = Part.CFrame * cframe1
  1364. local Msh = Create("SpecialMesh"){
  1365. Parent = wave,
  1366. MeshType = "Sphere"
  1367. }
  1368. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1369. for i = 0, 1, 0.2 do
  1370. wait()
  1371. local dir = wave.CFrame.lookVector * -1
  1372. local pos = rayCast(wave.Position, dir, 5, Character)
  1373. wave.CFrame = wave.CFrame * cframe2
  1374. table.insert(Effects, {
  1375. wave,
  1376. "Sphere",
  1377. 0.01,
  1378. .03,
  1379. .03,
  1380. .03,
  1381. })
  1382. end
  1383. end))
  1384. end
  1385.  
  1386. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1387. MakeForm(RightHole,"Cyl")
  1388. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1389. MakeForm(LeftHole,"Cyl")
  1390.  
  1391. function getbloody(victim,amount)
  1392. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1393. PART.CFrame = victim.CFrame
  1394. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1395. Debris:AddItem(PART,5)
  1396. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1397. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1398. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1399. local prtcl = asd:Clone()
  1400. prtcl.Parent = PART
  1401. prtcl:Emit(amount*10)
  1402. end
  1403.  
  1404. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1405. local type = type
  1406. local rng = Instance.new("Part", char)
  1407. rng.Anchored = true
  1408. rng.BrickColor = color
  1409. rng.CanCollide = false
  1410. rng.FormFactor = 3
  1411. rng.Name = "Ring"
  1412. rng.Material = "Neon"
  1413. rng.Size = Vector3.new(1, 1, 1)
  1414. rng.Transparency = 0
  1415. rng.TopSurface = 0
  1416. rng.BottomSurface = 0
  1417. rng.CFrame = pos
  1418. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1419. local rngm = Instance.new("SpecialMesh", rng)
  1420. rngm.MeshType = "Brick"
  1421. rngm.Scale = VT(x1,y1,z1)
  1422. if rainbowmode == true then
  1423. rng.Color = Color3.new(r/255,g/255,b/255)
  1424. end
  1425. local scaler2 = 1
  1426. local speeder = FastSpeed/10
  1427. if type == "Add" then
  1428. scaler2 = 1*value
  1429. elseif type == "Divide" then
  1430. scaler2 = 1/value
  1431. end
  1432. coroutine.resume(coroutine.create(function()
  1433. for i = 0,10/bonuspeed,0.1 do
  1434. swait()
  1435. if type == "Add" then
  1436. scaler2 = scaler2 - 0.01*value/bonuspeed
  1437. elseif type == "Divide" then
  1438. scaler2 = scaler2 - 0.01/value*bonuspeed
  1439. end
  1440. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1441. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1442. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1443. end
  1444. rng:Destroy()
  1445. end))
  1446. end
  1447. New = function(Object, Parent, Name, Data)
  1448. local Object = Instance.new(Object)
  1449. for Index, Value in pairs(Data or {}) do
  1450. Object[Index] = Value
  1451. end
  1452. Object.Parent = Parent
  1453. Object.Name = Name
  1454. return Object
  1455. end
  1456. function QuaternionFromCFrame(cf)
  1457. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1458. local trace = m00 + m11 + m22
  1459. if trace > 0 then
  1460. local s = math.sqrt(1 + trace)
  1461. local recip = 0.5 / s
  1462. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1463. else
  1464. local i = 0
  1465. if m00 < m11 then
  1466. i = 1
  1467. end
  1468. if m22 > (i == 0 and m00 or m11) then
  1469. i = 2
  1470. end
  1471. if i == 0 then
  1472. local s = math.sqrt(m00 - m11 - m22 + 1)
  1473. local recip = 0.5 / s
  1474. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1475. elseif i == 1 then
  1476. local s = math.sqrt(m11 - m22 - m00 + 1)
  1477. local recip = 0.5 / s
  1478. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1479. elseif i == 2 then
  1480. local s = math.sqrt(m22 - m00 - m11 + 1)
  1481. local recip = 0.5 / s
  1482. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1483. end
  1484. end
  1485. end
  1486. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1487. local xs, ys, zs = x + x, y + y, z + z
  1488. local wx, wy, wz = w * xs, w * ys, w * zs
  1489. local xx = x * xs
  1490. local xy = x * ys
  1491. local xz = x * zs
  1492. local yy = y * ys
  1493. local yz = y * zs
  1494. local zz = z * zs
  1495. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1496. end
  1497.  
  1498. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1499. function WACKYEFFECT(Table)
  1500. local TYPE = (Table.EffectType or "Sphere")
  1501. local SIZE = (Table.Size or VT(1,1,1))
  1502. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1503. local TRANSPARENCY = (Table.Transparency or 0)
  1504. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1505. local CFRAME = (Table.CFrame or Torso.CFrame)
  1506. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1507. local ROTATION1 = (Table.RotationX or 0)
  1508. local ROTATION2 = (Table.RotationY or 0)
  1509. local ROTATION3 = (Table.RotationZ or 0)
  1510. local MATERIAL = (Table.Material or "Neon")
  1511. local COLOR = (Table.Color or C3(1,1,1))
  1512. local TIME = (Table.Time or 45)
  1513. local SOUNDID = (Table.SoundID or nil)
  1514. local SOUNDPITCH = (Table.SoundPitch or nil)
  1515. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1516. coroutine.resume(coroutine.create(function()
  1517. local PLAYSSOUND = false
  1518. local SOUND = nil
  1519. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1520. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1521. PLAYSSOUND = true
  1522. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1523. end
  1524. EFFECT.Color = COLOR
  1525. local MSH = nil
  1526. if TYPE == "Sphere" then
  1527. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1528. elseif TYPE == "Block" then
  1529. MSH = IT("BlockMesh",EFFECT)
  1530. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1531. elseif TYPE == "Wave" then
  1532. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1533. elseif TYPE == "Ring" then
  1534. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1535. elseif TYPE == "Slash" then
  1536. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1537. elseif TYPE == "Round Slash" then
  1538. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1539. elseif TYPE == "Swirl" then
  1540. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1541. elseif TYPE == "Skull" then
  1542. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1543. elseif TYPE == "Crystal" then
  1544. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1545. end
  1546. if MSH ~= nil then
  1547. local MOVESPEED = nil
  1548. if MOVEDIRECTION ~= nil then
  1549. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1550. end
  1551. local GROWTH = SIZE - ENDSIZE
  1552. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1553. if TYPE == "Block" then
  1554. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1555. else
  1556. EFFECT.CFrame = CFRAME
  1557. end
  1558. for LOOP = 1, TIME+1 do
  1559. Swait()
  1560. MSH.Scale = MSH.Scale - GROWTH/TIME
  1561. if TYPE == "Wave" then
  1562. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1563. end
  1564. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1565. if TYPE == "Block" then
  1566. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1567. else
  1568. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1569. end
  1570. if MOVEDIRECTION ~= nil then
  1571. local ORI = EFFECT.Orientation
  1572. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1573. EFFECT.Orientation = ORI
  1574. end
  1575. end
  1576. if PLAYSSOUND == false then
  1577. EFFECT:remove()
  1578. else
  1579. repeat Swait() until SOUND.Playing == false
  1580. EFFECT:remove()
  1581. end
  1582. else
  1583. if PLAYSSOUND == false then
  1584. EFFECT:remove()
  1585. else
  1586. repeat Swait() until SOUND.Playing == false
  1587. EFFECT:remove()
  1588. end
  1589. end
  1590. end))
  1591. end
  1592.  
  1593.  
  1594. function QuaternionSlerp(a, b, t)
  1595. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1596. local startInterp, finishInterp
  1597. if cosTheta >= 1.0E-4 then
  1598. if 1 - cosTheta > 1.0E-4 then
  1599. local theta = math.acos(cosTheta)
  1600. local invSinTheta = 1 / Sin(theta)
  1601. startInterp = Sin((1 - t) * theta) * invSinTheta
  1602. finishInterp = Sin(t * theta) * invSinTheta
  1603. else
  1604. startInterp = 1 - t
  1605. finishInterp = t
  1606. end
  1607. elseif 1 + cosTheta > 1.0E-4 then
  1608. local theta = math.acos(-cosTheta)
  1609. local invSinTheta = 1 / Sin(theta)
  1610. startInterp = Sin((t - 1) * theta) * invSinTheta
  1611. finishInterp = Sin(t * theta) * invSinTheta
  1612. else
  1613. startInterp = t - 1
  1614. finishInterp = t
  1615. end
  1616. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1617. end
  1618. function rayCast(Position, Direction, Range, Ignore)
  1619. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1620. end
  1621. local RbxUtility = LoadLibrary("RbxUtility")
  1622. local Create = RbxUtility.Create
  1623.  
  1624. -------------------------------------------------------
  1625. --Start Damage Function--
  1626. -------------------------------------------------------
  1627. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1628. local type = type
  1629. local rng = Instance.new("Part", char)
  1630. rng.Anchored = true
  1631. rng.BrickColor = color
  1632. rng.CanCollide = false
  1633. rng.FormFactor = 3
  1634. rng.Name = "Ring"
  1635. rng.Material = "Neon"
  1636. rng.Size = Vector3.new(1, 1, 1)
  1637. rng.Transparency = 0
  1638. rng.TopSurface = 0
  1639. rng.BottomSurface = 0
  1640. rng.CFrame = pos
  1641. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1642. local rngm = Instance.new("SpecialMesh", rng)
  1643. rngm.MeshType = "Sphere"
  1644. rngm.Scale = Vector3.new(x1, y1, z1)
  1645. local scaler2 = 1
  1646. local speeder = FastSpeed
  1647. if type == "Add" then
  1648. scaler2 = 1 * value
  1649. elseif type == "Divide" then
  1650. scaler2 = 1 / value
  1651. end
  1652. coroutine.resume(coroutine.create(function()
  1653. for i = 0, 10 / bonuspeed, 0.1 do
  1654. swait()
  1655. if type == "Add" then
  1656. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1657. elseif type == "Divide" then
  1658. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1659. end
  1660. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1661. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1662. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1663. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1664. end
  1665. rng:Destroy()
  1666. end))
  1667. end
  1668. -----------------------------
  1669. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1670. if hit.Parent == nil then
  1671. return
  1672. end
  1673. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1674. for _, v in pairs(hit.Parent:children()) do
  1675. if v:IsA("Humanoid") then
  1676. h = v
  1677. end
  1678. end
  1679. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1680.  
  1681. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1682. end
  1683.  
  1684. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1685. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1686. if hit.Parent.DebounceHit.Value == true then
  1687. return
  1688. end
  1689. end
  1690. if insta == true then
  1691. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1692. end
  1693. local c = Create("ObjectValue"){
  1694. Name = "creator",
  1695. Value = game:service("Players").LocalPlayer,
  1696. Parent = h,
  1697. }
  1698. game:GetService("Debris"):AddItem(c, .5)
  1699. if HitSound ~= nil and HitPitch ~= nil then
  1700. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1701. end
  1702. local Damage = math.random(minim, maxim)
  1703. local blocked = false
  1704. local block = hit.Parent:findFirstChild("Block")
  1705. if block ~= nil then
  1706. if block.className == "IntValue" then
  1707. if block.Value > 0 then
  1708. blocked = true
  1709. block.Value = block.Value - 1
  1710. print(block.Value)
  1711. end
  1712. end
  1713. end
  1714. if blocked == false then
  1715. h.Health = h.Health - Damage
  1716. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1717. else
  1718. h.Health = h.Health - (Damage / 2)
  1719. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1720. end
  1721. if Type == "Knockdown" then
  1722. local hum = hit.Parent.Humanoid
  1723. hum.PlatformStand = true
  1724. coroutine.resume(coroutine.create(function(HHumanoid)
  1725. swait(1)
  1726. HHumanoid.PlatformStand = false
  1727. end), hum)
  1728. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1729. local bodvol = Create("BodyVelocity"){
  1730. velocity = angle * knockback,
  1731. P = 5000,
  1732. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1733. Parent = hit,
  1734. }
  1735. local rl = Create("BodyAngularVelocity"){
  1736. P = 3000,
  1737. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1738. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1739. Parent = hit,
  1740. }
  1741. game:GetService("Debris"):AddItem(bodvol, .5)
  1742. game:GetService("Debris"):AddItem(rl, .5)
  1743. elseif Type == "Random Guy" then
  1744. local vp = Create("BodyVelocity"){
  1745. P = 500,
  1746. maxForce = Vector3.new(math.huge, 0, math.huge),
  1747. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1748. }
  1749. if knockback > 0 then
  1750. vp.Parent = hit.Parent.Torso
  1751. end
  1752. game:GetService("Debris"):AddItem(vp, .5)
  1753. elseif Type == "Up" then
  1754. local bodyVelocity = Create("BodyVelocity"){
  1755. velocity = Vector3.new(0, 20, 0),
  1756. P = 5000,
  1757. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1758. Parent = hit,
  1759. }
  1760. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1761. elseif Type == "DarkUp" then
  1762. coroutine.resume(coroutine.create(function()
  1763. for i = 0, 1, 0.1 do
  1764. swait()
  1765. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1766. end
  1767. end))
  1768. local bodyVelocity = Create("BodyVelocity"){
  1769. velocity = Vector3.new(0, 20, 0),
  1770. P = 5000,
  1771. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1772. Parent = hit,
  1773. }
  1774. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1775. elseif Type == "Snare" then
  1776. local bp = Create("BodyPosition"){
  1777. P = 2000,
  1778. D = 100,
  1779. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1780. position = hit.Parent.Torso.Position,
  1781. Parent = hit.Parent.Torso,
  1782. }
  1783. game:GetService("Debris"):AddItem(bp, 1)
  1784. elseif Type == "Freeze" then
  1785. local BodPos = Create("BodyPosition"){
  1786. P = 50000,
  1787. D = 1000,
  1788. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1789. position = hit.Parent.Torso.Position,
  1790. Parent = hit.Parent.Torso,
  1791. }
  1792. local BodGy = Create("BodyGyro") {
  1793. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1794. P = 20e+003,
  1795. Parent = hit.Parent.Torso,
  1796. cframe = hit.Parent.Torso.CFrame,
  1797. }
  1798. hit.Parent.Torso.Anchored = true
  1799. coroutine.resume(coroutine.create(function(Part)
  1800. swait(1.5)
  1801. Part.Anchored = false
  1802. end), hit.Parent.Torso)
  1803. game:GetService("Debris"):AddItem(BodPos, 3)
  1804. game:GetService("Debris"):AddItem(BodGy, 3)
  1805. end
  1806. local debounce = Create("BoolValue"){
  1807. Name = "DebounceHit",
  1808. Parent = hit.Parent,
  1809. Value = true,
  1810. }
  1811. game:GetService("Debris"):AddItem(debounce, Delay)
  1812. c = Create("ObjectValue"){
  1813. Name = "creator",
  1814. Value = Player,
  1815. Parent = h,
  1816. }
  1817. game:GetService("Debris"):AddItem(c, .5)
  1818. end
  1819. end
  1820. -------------------------------------------------------
  1821. --End Damage Function--
  1822. -------------------------------------------------------
  1823.  
  1824. -------------------------------------------------------
  1825. --Start Damage Function Customization--
  1826. -------------------------------------------------------
  1827. function ShowDamage(Pos, Text, Time, Color)
  1828. local Rate = (1 / 30)
  1829. local Pos = (Pos or Vector3.new(0, 0, 0))
  1830. local Text = (Text or "")
  1831. local Time = (Time or 2)
  1832. local Color = (Color or Color3.new(1, 0, 1))
  1833. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1834. EffectPart.Anchored = true
  1835. local BillboardGui = Create("BillboardGui"){
  1836. Size = UDim2.new(3, 0, 3, 0),
  1837. Adornee = EffectPart,
  1838. Parent = EffectPart,
  1839. }
  1840. local TextLabel = Create("TextLabel"){
  1841. BackgroundTransparency = 1,
  1842. Size = UDim2.new(1, 0, 1, 0),
  1843. Text = Text,
  1844. Font = "Bodoni",
  1845. TextColor3 = Color,
  1846. TextScaled = true,
  1847. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1848. Parent = BillboardGui,
  1849. }
  1850. game.Debris:AddItem(EffectPart, (Time))
  1851. EffectPart.Parent = game:GetService("Workspace")
  1852. delay(0, function()
  1853. local Frames = (Time / Rate)
  1854. for Frame = 1, Frames do
  1855. wait(Rate)
  1856. local Percent = (Frame / Frames)
  1857. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1858. TextLabel.TextTransparency = Percent
  1859. end
  1860. if EffectPart and EffectPart.Parent then
  1861. EffectPart:Destroy()
  1862. end
  1863. end)
  1864. end
  1865.  
  1866. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1867. local type = type
  1868. local rng = Instance.new("Part", char)
  1869. rng.Anchored = true
  1870. rng.BrickColor = color
  1871. rng.CanCollide = false
  1872. rng.FormFactor = 3
  1873. rng.Name = "Ring"
  1874. rng.Material = "Neon"
  1875. rng.Size = Vector3.new(1, 1, 1)
  1876. rng.Transparency = 0
  1877. rng.TopSurface = 0
  1878. rng.BottomSurface = 0
  1879. rng.CFrame = pos
  1880. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1881. local rngm = Instance.new("SpecialMesh", rng)
  1882. rngm.MeshType = "Brick"
  1883. rngm.Scale = Vector3.new(x1,y1,z1)
  1884. local scaler2 = 1
  1885. local speeder = FastSpeed/10
  1886. if type == "Add" then
  1887. scaler2 = 1*value
  1888. elseif type == "Divide" then
  1889. scaler2 = 1/value
  1890. end
  1891. coroutine.resume(coroutine.create(function()
  1892. for i = 0,10/bonuspeed,0.1 do
  1893. swait()
  1894. if type == "Add" then
  1895. scaler2 = scaler2 - 0.01*value/bonuspeed
  1896. elseif type == "Divide" then
  1897. scaler2 = scaler2 - 0.01/value*bonuspeed
  1898. end
  1899. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1900. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1901. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1902. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1903. end
  1904. rng:Destroy()
  1905. end))
  1906. end
  1907.  
  1908. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1909. local p = Instance.new("Part",EffectModel)
  1910. p.BrickColor = BrickColor.new(colour)
  1911. p.Size = Vector3.new()
  1912. p.Anchored = true
  1913. p.CanCollide = false
  1914. p.CFrame = cf
  1915. if inverse == true then
  1916. p.Transparency = 1
  1917. else
  1918. p.Transparency = 0
  1919. end
  1920. local m = Instance.new("SpecialMesh",p)
  1921. m.MeshId = meshid
  1922. m.TextureId = textid
  1923. m.Scale = meshstart
  1924. coroutine.wrap(function()
  1925. for i=0,1,factor do
  1926. swait()
  1927. if inverse == true then
  1928. p.Transparency = 1-i
  1929. else
  1930. p.Transparency = i
  1931. end
  1932. m.Scale = m.Scale + meshadd
  1933. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1934. end
  1935. p:Destroy()
  1936. end)()
  1937. return p
  1938. end
  1939. -------------------------------------------------------
  1940. --End Damage Function Customization--
  1941. -------------------------------------------------------
  1942.  
  1943. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1944. for _, c in pairs(workspace:children()) do
  1945. local hum = c:findFirstChild("Humanoid")
  1946. if hum ~= nil then
  1947. local head = c:findFirstChild("Head")
  1948. if head ~= nil then
  1949. local targ = head.Position - Part.Position
  1950. local mag = targ.magnitude
  1951. if magni >= mag and c.Name ~= plr.Name then
  1952. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1953. end
  1954. end
  1955. end
  1956. end
  1957. end
  1958.  
  1959.  
  1960. CFuncs = {
  1961. Part = {
  1962. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1963. local Part = Create("Part")({
  1964. Parent = Parent,
  1965. Reflectance = Reflectance,
  1966. Transparency = Transparency,
  1967. CanCollide = false,
  1968. Locked = true,
  1969. BrickColor = BrickColor.new(tostring(BColor)),
  1970. Name = Name,
  1971. Size = Size,
  1972. Material = Material
  1973. })
  1974. RemoveOutlines(Part)
  1975. return Part
  1976. end
  1977. },
  1978. Mesh = {
  1979. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1980. local Msh = Create(Mesh)({
  1981. Parent = Part,
  1982. Offset = OffSet,
  1983. Scale = Scale
  1984. })
  1985. if Mesh == "SpecialMesh" then
  1986. Msh.MeshType = MeshType
  1987. Msh.MeshId = MeshId
  1988. end
  1989. return Msh
  1990. end
  1991. },
  1992. Mesh = {
  1993. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1994. local Msh = Create(Mesh)({
  1995. Parent = Part,
  1996. Offset = OffSet,
  1997. Scale = Scale
  1998. })
  1999. if Mesh == "SpecialMesh" then
  2000. Msh.MeshType = MeshType
  2001. Msh.MeshId = MeshId
  2002. end
  2003. return Msh
  2004. end
  2005. },
  2006. Weld = {
  2007. Create = function(Parent, Part0, Part1, C0, C1)
  2008. local Weld = Create("Weld")({
  2009. Parent = Parent,
  2010. Part0 = Part0,
  2011. Part1 = Part1,
  2012. C0 = C0,
  2013. C1 = C1
  2014. })
  2015. return Weld
  2016. end
  2017. },
  2018. Sound = {
  2019. Create = function(id, par, vol, pit)
  2020. coroutine.resume(coroutine.create(function()
  2021. local S = Create("Sound")({
  2022. Volume = vol,
  2023. Pitch = pit or 1,
  2024. SoundId = id,
  2025. Parent = par or workspace
  2026. })
  2027. wait()
  2028. S:play()
  2029. game:GetService("Debris"):AddItem(S, 6)
  2030. end))
  2031. end
  2032. },
  2033. ParticleEmitter = {
  2034. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2035. local fp = Create("ParticleEmitter")({
  2036. Parent = Parent,
  2037. Color = ColorSequence.new(Color1, Color2),
  2038. LightEmission = LightEmission,
  2039. Size = Size,
  2040. Texture = Texture,
  2041. Transparency = Transparency,
  2042. ZOffset = ZOffset,
  2043. Acceleration = Accel,
  2044. Drag = Drag,
  2045. LockedToPart = LockedToPart,
  2046. VelocityInheritance = VelocityInheritance,
  2047. EmissionDirection = EmissionDirection,
  2048. Enabled = Enabled,
  2049. Lifetime = LifeTime,
  2050. Rate = Rate,
  2051. Rotation = Rotation,
  2052. RotSpeed = RotSpeed,
  2053. Speed = Speed,
  2054. VelocitySpread = VelocitySpread
  2055. })
  2056. return fp
  2057. end
  2058. }
  2059. }
  2060. function RemoveOutlines(part)
  2061. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2062. end
  2063. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2064. local Part = Create("Part")({
  2065. formFactor = FormFactor,
  2066. Parent = Parent,
  2067. Reflectance = Reflectance,
  2068. Transparency = Transparency,
  2069. CanCollide = false,
  2070. Locked = true,
  2071. BrickColor = BrickColor.new(tostring(BColor)),
  2072. Name = Name,
  2073. Size = Size,
  2074. Material = Material
  2075. })
  2076. RemoveOutlines(Part)
  2077. return Part
  2078. end
  2079. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2080. local Msh = Create(Mesh)({
  2081. Parent = Part,
  2082. Offset = OffSet,
  2083. Scale = Scale
  2084. })
  2085. if Mesh == "SpecialMesh" then
  2086. Msh.MeshType = MeshType
  2087. Msh.MeshId = MeshId
  2088. end
  2089. return Msh
  2090. end
  2091. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2092. local Weld = Create("Weld")({
  2093. Parent = Parent,
  2094. Part0 = Part0,
  2095. Part1 = Part1,
  2096. C0 = C0,
  2097. C1 = C1
  2098. })
  2099. return Weld
  2100. end
  2101.  
  2102. abss = Instance.new("BillboardGui",char)
  2103. abss.Size = UDim2.new(10,0,10,0)
  2104. abss.Enabled = false
  2105. imgl = Instance.new("ImageLabel",abss)
  2106. imgl.Position = UDim2.new(0,0,0,0)
  2107. imgl.Size = UDim2.new(1,0,1,0)
  2108. imgl.Image = "rbxassetid://153485522"
  2109. imgl.BackgroundTransparency = 1
  2110. imgl.ImageColor3 = Color3.new(.9,0,0)
  2111. img2 = Instance.new("ImageLabel",abss)
  2112. img2.Position = UDim2.new(0,0,0,0)
  2113. img2.Size = UDim2.new(1,0,1,0)
  2114. img2.Image = "rbxassetid://153485522"
  2115. img2.BackgroundTransparency = 1
  2116. img2.ImageColor3 = Color3.new(.9,0,0)
  2117.  
  2118. function TargetSelect(person)
  2119. local dd=coroutine.wrap(function()
  2120. if targetted ~= person then
  2121. targetted = person
  2122. img2.Size = UDim2.new(1,0,1,0)
  2123. img2.ImageTransparency = 0
  2124. img2.Position = UDim2.new(0,0,0,0)
  2125. for i = 0, 2, 0.1 do
  2126. swait()
  2127. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2128. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2129. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2130. end
  2131. end
  2132. end)
  2133. dd()
  2134. end
  2135.  
  2136. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2137. local NEWWELD = IT(TYPE)
  2138. NEWWELD.Part0 = PART0
  2139. NEWWELD.Part1 = PART1
  2140. NEWWELD.C0 = C0
  2141. NEWWELD.C1 = C1
  2142. NEWWELD.Parent = PARENT
  2143. return NEWWELD
  2144. end
  2145.  
  2146. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2147.  
  2148. local Blood1 = Create("ParticleEmitter")({
  2149. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2150. Transparency = NumberSequence.new(0.1, 1),
  2151. Size = NumberSequence.new(0.5, 0),
  2152. Texture = "rbxassetid://602578593",
  2153. Lifetime = NumberRange.new(0.8),
  2154. Rate = 255,
  2155. VelocitySpread = 40,
  2156. Rotation = NumberRange.new(100),
  2157. Speed = NumberRange.new(5),
  2158. LightEmission = 0,
  2159. LockedToPart = false,
  2160. Acceleration = Vector3.new(0, -10, 0),
  2161. EmissionDirection = "Bottom"
  2162. })
  2163. function Sayonara()
  2164. local target = nil
  2165. local targettorso = nil
  2166. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2167. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2168. target = mouse.Target.Parent.Humanoid
  2169. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2170. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2171. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2172. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2173. end
  2174. end
  2175. if target ~= nil then
  2176. targettorso.Anchored = true
  2177. attack = true
  2178. hum.WalkSpeed = 0
  2179. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2180. for i = 0,6.2,0.1 do
  2181. swait()
  2182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2183. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2184. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2185. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2186. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2187. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2188. end
  2189. do
  2190. CreateSound("429400881", targettorso, 5, 1)
  2191. local ModelArm02 = New("Model", char, "Arm", {})
  2192. local ModelArm03 = New("Model", char, "Arm", {})
  2193. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2194. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2195. local Arm02 = targetleftarm:Clone()
  2196. local Arm03 = targetrightarm:Clone()
  2197. targetleftarm.Transparency = 1
  2198. targetrightarm.Transparency = 1
  2199. Arm02.Parent = ModelArm02
  2200. Arm03.Parent = ModelArm03
  2201. for i, v in pairs(Arm02:GetChildren()) do
  2202. v:Destroy()
  2203. end
  2204. for i, v in pairs(Arm03:GetChildren()) do
  2205. v:Destroy()
  2206. end
  2207. local weldArm02 = Instance.new("Weld")
  2208. weldArm02.Parent = Arm02
  2209. weldArm02.Part0 = targetleftarm
  2210. weldArm02.Part1 = Arm02
  2211. weldArm02.C1 = CFrame.new(0, 0, 0)
  2212. local weldArm03 = Instance.new("Weld")
  2213. weldArm03.Parent = Arm03
  2214. weldArm03.Part0 = targetrightarm
  2215. weldArm03.Part1 = Arm03
  2216. weldArm03.C1 = CFrame.new(0, 0, 0)
  2217. for i, v in pairs(target:GetChildren()) do
  2218. if v:IsA("Shirt") then
  2219. v:clone().Parent = ModelArm02
  2220. end
  2221. end
  2222. for i, v in pairs(target:GetChildren()) do
  2223. if v:IsA("Shirt") then
  2224. v:clone().Parent = ModelArm03
  2225. end
  2226. end
  2227. weldArm02.Part0 = la
  2228. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2229. weldArm03.Part0 = ra
  2230. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2231. local BE1 = Blood1:Clone()
  2232. BE1.Parent = targetleftarm
  2233. game:GetService("Debris"):AddItem(BE1, 3)
  2234. BE1.Rate = 255
  2235. local BE2 = Blood1:Clone()
  2236. BE2.Parent = targetrightarm
  2237. game:GetService("Debris"):AddItem(BE2, 3)
  2238. BE2.Rate = 255
  2239. for i = 0,6.2,0.1 do
  2240. swait()
  2241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2242. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2243. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2244. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2245. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2246. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2247. end
  2248. for i = 0,6.2,0.1 do
  2249. swait()
  2250. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2251. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2252. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2253. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2254. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2255. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2256. end
  2257. CreateSound("541909763", targettorso, 5, .8)
  2258. weldArm02:Destroy()
  2259. Arm02.CanCollide = true
  2260. weldArm03:Destroy()
  2261. Arm03.CanCollide = true
  2262. local bodyVelocity2 = Create("BodyVelocity")({
  2263. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2264. P = 5000,
  2265. maxForce = Vector3.new(8000, 8000, 8000),
  2266. Parent = Arm02
  2267. })
  2268. local bodyVelocity3 = Create("BodyVelocity")({
  2269. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2270. P = 5000,
  2271. maxForce = Vector3.new(8000, 8000, 8000),
  2272. Parent = Arm03
  2273. })
  2274. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2275. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2276. for i = 0,6.2,0.1 do
  2277. swait()
  2278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2280. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2281. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2282. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2283. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2284. end
  2285. for i = 0,6.2,0.1 do
  2286. swait()
  2287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2289. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2290. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2291. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2292. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2293. end
  2294. targettorso:Remove()
  2295. for i = 0,6.2,0.1 do
  2296. swait()
  2297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2299. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2300. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2301. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2302. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2303. end
  2304. end
  2305. targettorso.Anchored = false
  2306. attack = false
  2307. hum.WalkSpeed = 16
  2308. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2309. end
  2310. end
  2311.  
  2312. -------------------------------------------------------
  2313. --Start Effect Function--
  2314. -------------------------------------------------------
  2315. EffectModel = Instance.new("Model", char)
  2316. Effects = {
  2317. Block = {
  2318. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2319. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2320. prt.Anchored = true
  2321. prt.CFrame = cframe
  2322. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2323. game:GetService("Debris"):AddItem(prt, 10)
  2324. if Type == 1 or Type == nil then
  2325. table.insert(Effects, {
  2326. prt,
  2327. "Block1",
  2328. delay,
  2329. x3,
  2330. y3,
  2331. z3,
  2332. msh
  2333. })
  2334. elseif Type == 2 then
  2335. table.insert(Effects, {
  2336. prt,
  2337. "Block2",
  2338. delay,
  2339. x3,
  2340. y3,
  2341. z3,
  2342. msh
  2343. })
  2344. else
  2345. table.insert(Effects, {
  2346. prt,
  2347. "Block3",
  2348. delay,
  2349. x3,
  2350. y3,
  2351. z3,
  2352. msh
  2353. })
  2354. end
  2355. end
  2356. },
  2357. Sphere = {
  2358. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2359. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2360. prt.Anchored = true
  2361. prt.CFrame = cframe
  2362. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2363. game:GetService("Debris"):AddItem(prt, 10)
  2364. table.insert(Effects, {
  2365. prt,
  2366. "Cylinder",
  2367. delay,
  2368. x3,
  2369. y3,
  2370. z3,
  2371. msh
  2372. })
  2373. end
  2374. },
  2375. Cylinder = {
  2376. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2377. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2378. prt.Anchored = true
  2379. prt.CFrame = cframe
  2380. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2381. game:GetService("Debris"):AddItem(prt, 10)
  2382. table.insert(Effects, {
  2383. prt,
  2384. "Cylinder",
  2385. delay,
  2386. x3,
  2387. y3,
  2388. z3,
  2389. msh
  2390. })
  2391. end
  2392. },
  2393. Wave = {
  2394. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2395. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2396. prt.Anchored = true
  2397. prt.CFrame = cframe
  2398. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2399. game:GetService("Debris"):AddItem(prt, 10)
  2400. table.insert(Effects, {
  2401. prt,
  2402. "Cylinder",
  2403. delay,
  2404. x3 / 60,
  2405. y3 / 60,
  2406. z3 / 60,
  2407. msh
  2408. })
  2409. end
  2410. },
  2411. Ring = {
  2412. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2413. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2414. prt.Anchored = true
  2415. prt.CFrame = cframe
  2416. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2417. game:GetService("Debris"):AddItem(prt, 10)
  2418. table.insert(Effects, {
  2419. prt,
  2420. "Cylinder",
  2421. delay,
  2422. x3,
  2423. y3,
  2424. z3,
  2425. msh
  2426. })
  2427. end
  2428. },
  2429. Break = {
  2430. Create = function(brickcolor, cframe, x1, y1, z1)
  2431. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2432. prt.Anchored = true
  2433. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2434. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2435. local num = math.random(10, 50) / 1000
  2436. game:GetService("Debris"):AddItem(prt, 10)
  2437. table.insert(Effects, {
  2438. prt,
  2439. "Shatter",
  2440. num,
  2441. prt.CFrame,
  2442. math.random() - math.random(),
  2443. 0,
  2444. math.random(50, 100) / 100
  2445. })
  2446. end
  2447. },
  2448. Spiral = {
  2449. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2450. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2451. prt.Anchored = true
  2452. prt.CFrame = cframe
  2453. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2454. game:GetService("Debris"):AddItem(prt, 10)
  2455. table.insert(Effects, {
  2456. prt,
  2457. "Cylinder",
  2458. delay,
  2459. x3,
  2460. y3,
  2461. z3,
  2462. msh
  2463. })
  2464. end
  2465. },
  2466. Push = {
  2467. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2468. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2469. prt.Anchored = true
  2470. prt.CFrame = cframe
  2471. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2472. game:GetService("Debris"):AddItem(prt, 10)
  2473. table.insert(Effects, {
  2474. prt,
  2475. "Cylinder",
  2476. delay,
  2477. x3,
  2478. y3,
  2479. z3,
  2480. msh
  2481. })
  2482. end
  2483. }
  2484. }
  2485. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2486. local fp = IT("Part")
  2487. fp.formFactor = formfactor
  2488. fp.Parent = parent
  2489. fp.Reflectance = reflectance
  2490. fp.Transparency = transparency
  2491. fp.CanCollide = false
  2492. fp.Locked = true
  2493. fp.BrickColor = brickcolor
  2494. fp.Name = name
  2495. fp.Size = size
  2496. fp.Position = tors.Position
  2497. RemoveOutlines(fp)
  2498. fp.Material = "Neon"
  2499. fp:BreakJoints()
  2500. return fp
  2501. end
  2502.  
  2503. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2504. local mesh = IT(Mesh)
  2505. mesh.Parent = part
  2506. if Mesh == "SpecialMesh" then
  2507. mesh.MeshType = meshtype
  2508. if meshid ~= "nil" then
  2509. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2510. end
  2511. end
  2512. mesh.Offset = offset
  2513. mesh.Scale = scale
  2514. return mesh
  2515. end
  2516.  
  2517. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2518. local type = type
  2519. local rng = Instance.new("Part", char)
  2520. rng.Anchored = true
  2521. rng.BrickColor = color
  2522. rng.CanCollide = false
  2523. rng.FormFactor = 3
  2524. rng.Name = "Ring"
  2525. rng.Material = "Neon"
  2526. rng.Size = Vector3.new(1, 1, 1)
  2527. rng.Transparency = 1
  2528. rng.TopSurface = 0
  2529. rng.BottomSurface = 0
  2530. rng.CFrame = pos
  2531. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2532. local rngm = Instance.new("SpecialMesh", rng)
  2533. rngm.MeshType = MType
  2534. rngm.Scale = Vector3.new(x1, y1, z1)
  2535. local scaler2 = 1
  2536. local speeder = FastSpeed
  2537. if type == "Add" then
  2538. scaler2 = 1 * value
  2539. elseif type == "Divide" then
  2540. scaler2 = 1 / value
  2541. end
  2542. coroutine.resume(coroutine.create(function()
  2543. for i = 0, 10 / bonuspeed, 0.1 do
  2544. swait()
  2545. if type == "Add" then
  2546. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2547. elseif type == "Divide" then
  2548. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2549. end
  2550. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2551. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2552. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2553. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2554. end
  2555. rng:Destroy()
  2556. end))
  2557. end
  2558.  
  2559. function Cryo_Freeze()
  2560. attack = true
  2561. for i = 0,5.2,0.03 do
  2562. swait()
  2563. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2564. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2566. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2567. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2568. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2569. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2570. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2571. end
  2572. CreateSound("331666100", tors, 10, 1)
  2573. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2574. for i = 1,3,0.1 do
  2575. hum.WalkSpeed = 0.10
  2576. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2579. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2580. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2581. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2582. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2583. end
  2584. for i = 1,10,0.1 do
  2585. swait(10)
  2586. hum.WalkSpeed = 0.10
  2587. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2588. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2591. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2592. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2593. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2594. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2595. end
  2596. wait(.6)
  2597. attack = false
  2598. end
  2599.  
  2600. function HAAAAA() --HTGJHYG
  2601. attack = true
  2602. hum.WalkSpeed = 0.30
  2603. CreateSound("794081034", hed, 10, 1)
  2604. Character.Head.face.Texture = "rbxassetid://396389196"
  2605. for i = 0,2,0.1 do
  2606. swait()
  2607. CameraEnshaking(1, 2)
  2608. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2609. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2610. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2611. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2612. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2613. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2614. end
  2615. for i = 0,14.7,0.1 do
  2616. swait()
  2617. CameraEnshaking(1, 3)
  2618. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2619. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2620. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2621. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2622. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2623. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2624. end
  2625. attack = false
  2626. Character.Head.face.Texture = "rbxassetid://620619801"
  2627. hum.WalkSpeed = 16
  2628. end
  2629.  
  2630. function Hell_From_Above()
  2631. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2632. attack = true
  2633. hum.WalkSpeed = 3.01
  2634. for i = 0,6.3,0.1 do
  2635. swait()
  2636. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2637. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2638. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2639. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2640. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2641. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2642. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2643. end
  2644. CreateSound("142070127", tors, 10, 1)
  2645. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2646. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2647. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2648. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2649. for i = 0,3.8,0.1 do
  2650. swait()
  2651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2653. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2655. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2656. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2657. end
  2658. CreateSound("224339201", tors, 10, 0.5)
  2659. for i = 1, 3 do
  2660. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2661. UhhhhThing.CFrame = mouse.Hit
  2662. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2663. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2664. end
  2665. UhhhhThing:Destroy()
  2666. attack = false
  2667. hum.WalkSpeed = 16
  2668. end
  2669.  
  2670. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2671. local type = type
  2672. local rng = Instance.new("Part", char)
  2673. rng.Anchored = true
  2674. rng.BrickColor = color
  2675. rng.CanCollide = false
  2676. rng.FormFactor = 3
  2677. rng.Name = "Ring"
  2678. rng.Material = "Neon"
  2679. rng.Size = Vector3.new(1, 1, 1)
  2680. rng.Transparency = 0
  2681. rng.TopSurface = 0
  2682. rng.BottomSurface = 0
  2683. rng.CFrame = pos
  2684. local rngm = Instance.new("SpecialMesh", rng)
  2685. rngm.MeshType = MType
  2686. rngm.Scale = scale
  2687. local scaler2 = 1
  2688. if type == "Add" then
  2689. scaler2 = 1 * value
  2690. elseif type == "Divide" then
  2691. scaler2 = 1 / value
  2692. end
  2693. coroutine.resume(coroutine.create(function()
  2694. for i = 0, 10 / bonuspeed, 0.1 do
  2695. swait()
  2696. if type == "Add" then
  2697. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2698. elseif type == "Divide" then
  2699. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2700. end
  2701. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2702. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2703. end
  2704. rng:Destroy()
  2705. end))
  2706. end
  2707.  
  2708. function Eviscerate(dude)
  2709. if dude.Name ~= char then
  2710. local bgf = IT("BodyGyro", dude.Head)
  2711. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2712. local val = IT("BoolValue", dude)
  2713. val.Name = "IsHit"
  2714. local ds = coroutine.wrap(function()
  2715. dude:WaitForChild("Head"):BreakJoints()
  2716. wait(0.5)
  2717. target = nil
  2718. coroutine.resume(coroutine.create(function()
  2719. for i, v in pairs(dude:GetChildren()) do
  2720. if v:IsA("Accessory") then
  2721. v:Destroy()
  2722. end
  2723. if v:IsA("Humanoid") then
  2724. v:Destroy()
  2725. end
  2726. if v:IsA("CharacterMesh") then
  2727. v:Destroy()
  2728. end
  2729. if v:IsA("Model") then
  2730. v:Destroy()
  2731. end
  2732. if v:IsA("Part") or v:IsA("MeshPart") then
  2733. for x, o in pairs(v:GetChildren()) do
  2734. if o:IsA("Decal") then
  2735. o:Destroy()
  2736. end
  2737. end
  2738. coroutine.resume(coroutine.create(function()
  2739. v.Material = "Neon"
  2740. v.CanCollide = false
  2741. local PartEmmit1 = IT("ParticleEmitter", v)
  2742. PartEmmit1.LightEmission = 1
  2743. PartEmmit1.Texture = "rbxassetid://284205403"
  2744. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2745. PartEmmit1.Rate = 150
  2746. PartEmmit1.Lifetime = NumberRange.new(1)
  2747. PartEmmit1.Size = NumberSequence.new({
  2748. NumberSequenceKeypoint.new(0, 0.75, 0),
  2749. NumberSequenceKeypoint.new(1, 0, 0)
  2750. })
  2751. PartEmmit1.Transparency = NumberSequence.new({
  2752. NumberSequenceKeypoint.new(0, 0, 0),
  2753. NumberSequenceKeypoint.new(1, 1, 0)
  2754. })
  2755. PartEmmit1.Speed = NumberRange.new(0, 0)
  2756. PartEmmit1.VelocitySpread = 30000
  2757. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2758. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2759. local BodPoss = IT("BodyPosition", v)
  2760. BodPoss.P = 3000
  2761. BodPoss.D = 1000
  2762. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2763. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2764. v.Color = maincolor.Color
  2765. coroutine.resume(coroutine.create(function()
  2766. for i = 0, 49 do
  2767. swait(1)
  2768. v.Transparency = v.Transparency + 0.08
  2769. end
  2770. wait(0.5)
  2771. PartEmmit1.Enabled = false
  2772. wait(3)
  2773. v:Destroy()
  2774. dude:Destroy()
  2775. end))
  2776. end))
  2777. end
  2778. end
  2779. end))
  2780. end)
  2781. ds()
  2782. end
  2783. end
  2784.  
  2785. function FindNearestHead(Position, Distance, SinglePlayer)
  2786. if SinglePlayer then
  2787. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2788. end
  2789. local List = {}
  2790. for i, v in pairs(workspace:GetChildren()) do
  2791. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2792. table.insert(List, v)
  2793. end
  2794. end
  2795. return List
  2796. end
  2797.  
  2798. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2799. local type = type
  2800. local rng = Instance.new("Part", char)
  2801. rng.Anchored = true
  2802. rng.BrickColor = color
  2803. rng.CanCollide = false
  2804. rng.FormFactor = 3
  2805. rng.Name = "Ring"
  2806. rng.Material = "Neon"
  2807. rng.Size = Vector3.new(1, 1, 1)
  2808. rng.Transparency = 0
  2809. rng.TopSurface = 0
  2810. rng.BottomSurface = 0
  2811. rng.CFrame = pos
  2812. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2813. local rngm = Instance.new("SpecialMesh", rng)
  2814. rngm.MeshType = MType
  2815. rngm.Scale = Vector3.new(x1, y1, z1)
  2816. local scaler2 = 1
  2817. local speeder = FastSpeed
  2818. if type == "Add" then
  2819. scaler2 = 1 * value
  2820. elseif type == "Divide" then
  2821. scaler2 = 1 / value
  2822. end
  2823. coroutine.resume(coroutine.create(function()
  2824. for i = 0, 10 / bonuspeed, 0.1 do
  2825. swait()
  2826. if type == "Add" then
  2827. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2828. elseif type == "Divide" then
  2829. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2830. end
  2831. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2832. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2833. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2834. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2835. end
  2836. rng:Destroy()
  2837. end))
  2838. end
  2839.  
  2840. function SoulSteal(dude)
  2841. if dude.Name ~= char then
  2842. local bgf = IT("BodyGyro", dude.Head)
  2843. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2844. local val = IT("BoolValue", dude)
  2845. val.Name = "IsHit"
  2846. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2847. local soulst = coroutine.wrap(function()
  2848. local soul = Instance.new("Part",dude)
  2849. soul.Size = Vector3.new(1,1,1)
  2850. soul.CanCollide = false
  2851. soul.Anchored = false
  2852. soul.Position = torso.Position
  2853. soul.Transparency = 1
  2854. local PartEmmit1 = IT("ParticleEmitter", soul)
  2855. PartEmmit1.LightEmission = 1
  2856. PartEmmit1.Texture = "rbxassetid://569507414"
  2857. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2858. PartEmmit1.Rate = 250
  2859. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2860. PartEmmit1.Size = NumberSequence.new({
  2861. NumberSequenceKeypoint.new(0, 1, 0),
  2862. NumberSequenceKeypoint.new(1, 0, 0)
  2863. })
  2864. PartEmmit1.Transparency = NumberSequence.new({
  2865. NumberSequenceKeypoint.new(0, 0, 0),
  2866. NumberSequenceKeypoint.new(1, 1, 0)
  2867. })
  2868. PartEmmit1.Speed = NumberRange.new(0, 0)
  2869. PartEmmit1.VelocitySpread = 30000
  2870. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2871. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2872. local BodPoss = IT("BodyPosition", soul)
  2873. BodPoss.P = 3000
  2874. BodPoss.D = 1000
  2875. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2876. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2877. wait(1.6)
  2878. soul.Touched:connect(function(hit)
  2879. if hit.Parent == char then
  2880. soul:Destroy()
  2881. end
  2882. end)
  2883. wait(1.2)
  2884. while soul do
  2885. swait()
  2886. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2887. BodPoss.Position = tors.Position
  2888. end
  2889. end)
  2890. soulst()
  2891. end
  2892. end
  2893. function FaceMouse()
  2894. local Cam = workspace.CurrentCamera
  2895. return {
  2896. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2897. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2898. }
  2899. end
  2900. -------------------------------------------------------
  2901. --End Effect Function--
  2902. -------------------------------------------------------
  2903. function Cso(ID, PARENT, VOLUME, PITCH)
  2904. local NSound = nil
  2905. coroutine.resume(coroutine.create(function()
  2906. NSound = IT("Sound", PARENT)
  2907. NSound.Volume = VOLUME
  2908. NSound.Pitch = PITCH
  2909. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2910. swait()
  2911. NSound:play()
  2912. game:GetService("Debris"):AddItem(NSound, 10)
  2913. end))
  2914. return NSound
  2915. end
  2916. function CameraEnshaking(Length, Intensity)
  2917. coroutine.resume(coroutine.create(function()
  2918. local intensity = 1 * Intensity
  2919. local rotM = 0.01 * Intensity
  2920. for i = 0, Length, 0.1 do
  2921. swait()
  2922. intensity = intensity - 0.05 * Intensity / Length
  2923. rotM = rotM - 5.0E-4 * Intensity / Length
  2924. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2925. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2926. end
  2927. hum.CameraOffset = Vector3.new(0, 0, 0)
  2928. end))
  2929. end
  2930. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2931. local Hitboxpart = Instance.new("Part", EffectModel)
  2932. RemoveOutlines(Hitboxpart)
  2933. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2934. Hitboxpart.CanCollide = false
  2935. Hitboxpart.Transparency = 1
  2936. Hitboxpart.Anchored = true
  2937. Hitboxpart.CFrame = Pose
  2938. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2939. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2940. end
  2941. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2942. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2943. prt.Anchored = true
  2944. prt.CFrame = cframe
  2945. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2946. game:GetService("Debris"):AddItem(prt, 10)
  2947. if Type == 1 or Type == nil then
  2948. table.insert(Effects, {
  2949. prt,
  2950. "Block1",
  2951. delay,
  2952. x3,
  2953. y3,
  2954. z3,
  2955. msh
  2956. })
  2957. elseif Type == 2 then
  2958. table.insert(Effects, {
  2959. prt,
  2960. "Block2",
  2961. delay,
  2962. x3,
  2963. y3,
  2964. z3,
  2965. msh
  2966. })
  2967. elseif Type == 3 then
  2968. table.insert(Effects, {
  2969. prt,
  2970. "Block3",
  2971. delay,
  2972. x3,
  2973. y3,
  2974. z3,
  2975. msh
  2976. })
  2977. end
  2978. end
  2979.  
  2980. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2981. local Part = Create("Part"){
  2982. Parent = Parent,
  2983. Reflectance = Reflectance,
  2984. Transparency = Transparency,
  2985. CanCollide = false,
  2986. Locked = true,
  2987. BrickColor = BrickColor.new(tostring(BColor)),
  2988. Name = Name,
  2989. Size = Size,
  2990. Material = Material,
  2991. }
  2992. RemoveOutlines(Part)
  2993. return Part
  2994. end
  2995.  
  2996. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2997. local Msh = Create(Mesh){
  2998. Parent = Part,
  2999. Offset = OffSet,
  3000. Scale = Scale,
  3001. }
  3002. if Mesh == "SpecialMesh" then
  3003. Msh.MeshType = MeshType
  3004. Msh.MeshId = MeshId
  3005. end
  3006. return Msh
  3007. end
  3008.  
  3009. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3010. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  3011. prt.Anchored = true
  3012. prt.CFrame = cframe
  3013. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  3014. game:GetService("Debris"):AddItem(prt,2)
  3015. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  3016. for i=0,1,delay do
  3017. swait()
  3018. Part.Transparency=i
  3019. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  3020. end
  3021. Part.Parent=nil
  3022. end),prt,msh,(math.random(0,1)+math.random())/5)
  3023. end
  3024. -------------------------------------------------------
  3025. --End Important Functions--
  3026. -------------------------------------------------------
  3027. -------------------------------------------------------
  3028.  
  3029.  
  3030. --[[
  3031. Thanks for using Build-To-Lua by jarredbcv.
  3032. ]]--
  3033.  
  3034. New = function(Object, Parent, Name, Data)
  3035. local Object = Instance.new(Object)
  3036. for Index, Value in pairs(Data or {}) do
  3037. Object[Index] = Value
  3038. end
  3039. Object.Parent = Parent
  3040. Object.Name = Name
  3041. return Object
  3042. end
  3043.  
  3044. Gaunty = New("Model",char,"Gaunty",{})
  3045. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3046. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3047. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3048. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3049. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3050. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3051. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3052. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3054. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3056. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3057. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3058. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3059. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3060. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3062. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3064. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3065. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3066. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3067. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3068. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3070. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3071. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3072. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3073. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3074. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3076. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3077. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3078. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3079. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3080. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3081. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3082. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3083. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3084. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3085. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3086. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3088. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3090. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3092. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3094. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3095. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3096. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3098. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3099. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3100. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3101. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3102. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3103. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3104. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3105. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3106. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3107. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3108. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3109. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3110. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3111. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3112. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3113. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3114. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3115. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3116. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3117. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3118. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3119. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3120. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3121. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3122. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3123. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3124. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3125. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3126. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3127. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3128. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3129. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3130. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3131. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3132. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3133. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3134. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3135. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3136. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3137. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3138. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3139.  
  3140. Gaunty2 = New("Model",char,"Gaunty2",{})
  3141. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3142. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3143. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3144. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3145. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3146. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3147. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3148. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3149. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3150. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3151. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3152. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3153. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3154. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3155. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3156. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3157. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3158. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3159. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3160. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3161. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3162. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3163. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3164. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3165. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3166. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3167. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3168. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3169. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3170. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3171. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3172. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3173. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3174. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3175. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3176. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3177. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3178. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3179. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3180. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3181. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3182. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3183. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3184. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3185. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3186. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3187. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3188. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3189. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3190. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3191. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3192. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3193. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3194. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3195. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3196. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3197. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3198. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3199. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3200. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3201. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3202. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3203. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3204. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3205. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3206. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3207. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3208. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3209. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3210. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3211. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3212. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3213. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3214. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3215. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3216. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3217. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3218. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3219. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3220. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3221. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3222. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3223. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3224. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3225. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3226. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3227. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3228. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3229. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3230. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3231. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3232. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3233. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3234. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3235.  
  3236.  
  3237. NewInstance = function(instance,parent,properties)
  3238. local inst = Instance.new(instance,parent)
  3239. if(properties)then
  3240. for i,v in next, properties do
  3241. pcall(function() inst[i] = v end)
  3242. end
  3243. end
  3244. return inst;
  3245. end
  3246.  
  3247. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3248. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3249.  
  3250. for _,v in next, Gaunty:children() do
  3251. v.CanCollide = false
  3252. end
  3253. for _,v in next, Gaunty2:children() do
  3254. v.CanCollide = false
  3255. end
  3256. local all, last = {}, nil
  3257. ArmourParts = {}
  3258. NeonParts = {}
  3259. function scan(p)
  3260. for _, v in pairs(p:GetChildren()) do
  3261. if v:IsA("BasePart") then
  3262. if v.BrickColor == BrickColor.new("Black") then
  3263. table.insert(ArmourParts, v)
  3264. end
  3265. if v.BrickColor == BrickColor.new("Institutional white") then
  3266. table.insert(NeonParts, v)
  3267. end
  3268. if last then
  3269. local w = Instance.new("Weld")
  3270. w.Part0, w.Part1 = last, v
  3271. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3272. w.Parent = last
  3273. end
  3274. table.insert(all, v)
  3275. last = v
  3276. end
  3277. scan(v)
  3278. end
  3279. end
  3280. scan(Gaunty)
  3281. local all2, last2 = {}, nil
  3282. ArmourParts2 = {}
  3283. NeonParts2 = {}
  3284. function scan2(p)
  3285. for _, v in pairs(p:GetChildren()) do
  3286. if v:IsA("BasePart") then
  3287. if v.BrickColor == BrickColor.new("Black") then
  3288. table.insert(ArmourParts2, v)
  3289. end
  3290. if v.BrickColor == BrickColor.new("Institutional white") then
  3291. table.insert(NeonParts2, v)
  3292. end
  3293. if last2 then
  3294. local w = Instance.new("Weld")
  3295. w.Part0, w.Part1 = last2, v
  3296. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3297. w.Parent = last2
  3298. end
  3299. table.insert(all2, v)
  3300. last2 = v
  3301. end
  3302. scan2(v)
  3303. end
  3304. end
  3305. scan2(Gaunty2)
  3306. for i, v in pairs(ArmourParts) do
  3307. v.BrickColor = BrickC("Black")
  3308. end
  3309. for i, v in pairs(NeonParts) do
  3310. v.BrickColor = BrickC("Dark stone grey")
  3311. end
  3312. for i, v in pairs(ArmourParts2) do
  3313. v.BrickColor = BrickC("Black")
  3314. end
  3315. for i, v in pairs(NeonParts2) do
  3316. v.BrickColor = BrickC("Dark stone grey")
  3317. end
  3318. -------------------------------------------------------
  3319. --Start Customization--
  3320. -------------------------------------------------------
  3321.  
  3322. ---------------------------------------------
  3323. local Player_Size = 1
  3324. if Player_Size ~= 1 then
  3325. root.Size = root.Size * Player_Size
  3326. tors.Size = tors.Size * Player_Size
  3327. hed.Size = hed.Size * Player_Size
  3328. ra.Size = ra.Size * Player_Size
  3329. la.Size = la.Size * Player_Size
  3330. rl.Size = rl.Size * Player_Size
  3331. ll.Size = ll.Size * Player_Size
  3332. ----------------------------------------------------------------------------------
  3333. rootj.Parent = root
  3334. neck.Parent = tors
  3335. RW.Parent = tors
  3336. LW.Parent = tors
  3337. RH.Parent = tors
  3338. LH.Parent = tors
  3339. ----------------------------------------------------------------------------------
  3340. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3341. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3342. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3343. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3344. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3345. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3346. ----------------------------------------------------------------------------------
  3347. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3348. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3349. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3350. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3351. --hat.Parent = Character
  3352. end
  3353. ----------------------------------------------------------------------------------
  3354. local SONG = 1117396305
  3355. local SONG2 = 0
  3356. local Music = Instance.new("Sound",tors)
  3357. Music.Volume = 2.5
  3358. Music.Looped = true
  3359. Music.Pitch = 1 --Pitcher
  3360. ----------------------------------------------------------------------------------
  3361. local equipped = false
  3362. local idle = 0
  3363. local change = 1
  3364. local val = 0
  3365. local toim = 0
  3366. local idleanim = 0.4
  3367. local sine = 0
  3368. local Mode = 1
  3369. ----------------------------------------------------------------------------------
  3370. hum.WalkSpeed = 16
  3371. hum.JumpPower = 57
  3372. hum.Animator.Parent = nil
  3373. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3374. local naeeym2 = IT("BillboardGui",char)
  3375. naeeym2.AlwaysOnTop = true
  3376. naeeym2.Size = UDim2.new(5,35,2,15)
  3377. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3378. naeeym2.MaxDistance = 75
  3379. naeeym2.Adornee = hed
  3380. naeeym2.Name = "Name"
  3381. --naeeym2.PlayerToHideFrom = Player
  3382. local tecks2 = IT("TextLabel",naeeym2)
  3383. tecks2.BackgroundTransparency = 1
  3384. tecks2.TextScaled = true
  3385. tecks2.BorderSizePixel = 0
  3386. tecks2.Text = "Random Guy"
  3387. tecks2.Font = "Fantasy"
  3388. tecks2.TextSize = 30
  3389. tecks2.TextStrokeTransparency = 0
  3390. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3391. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3392. tecks2.Size = UDim2.new(1,0,0.5,0)
  3393. tecks2.Parent = naeeym2
  3394. -------------------------------------------------------
  3395. --End Customization--
  3396. -------------------------------------------------------
  3397.  
  3398. -----------------------------------------------------
  3399. --Start Attacks N Stuff--
  3400. -------------------------------------------------------
  3401. function resetmode()
  3402. tecks2.Text = "Random Guy"
  3403. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3404. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3405. for i, v in pairs(ArmourParts) do
  3406. v.BrickColor = BrickColor.new("Black")
  3407. v.Material = "Neon"
  3408. v.Transparency = 0
  3409. end
  3410. for i, v in pairs(NeonParts) do
  3411. maincolor = BrickColor.new("Dark stone grey")
  3412. v.BrickColor = maincolor
  3413. v.Material = "Neon"
  3414. v.Transparency = 0
  3415. end
  3416. for i, v in pairs(ArmourParts2) do
  3417. v.BrickColor = BrickColor.new("Black")
  3418. v.Material = "Neon"
  3419. v.Transparency = 0
  3420. end
  3421. for i, v in pairs(NeonParts2) do
  3422. maincolor = BrickColor.new("Dark stone grey")
  3423. v.BrickColor = maincolor
  3424. v.Material = "Neon"
  3425. v.Transparency = 0
  3426. end
  3427. Mode = 1
  3428. SONG = 1117396305
  3429. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3430. end
  3431.  
  3432. function Taunt10000()
  3433. attack = true
  3434. Cso("649634100", hed, 10, 0.5)
  3435. for i = 0, 6, 0.1 do
  3436. swait()
  3437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3438. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3439. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3440. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3441. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3442. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3443. end
  3444. attack = false
  3445. end
  3446.  
  3447. function Taunt2()
  3448. attack = true
  3449. hum.WalkSpeed = 0
  3450. TAUNT2:Play()
  3451. repeat
  3452. swait()
  3453. TAUNT.Parent = tors
  3454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3455. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3456. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3457. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3458. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3459. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3460. until TAUNT2.Playing == false
  3461. attack = false
  3462. hum.WalkSpeed = 16
  3463. end
  3464.  
  3465. function AnnoyingSink()
  3466. coroutine.resume(coroutine.create(function()
  3467. attack = true
  3468. for i = 0, 6, 0.1 do
  3469. swait()
  3470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3471. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3472. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3473. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3474. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3475. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3476. end
  3477. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3478. Hole2.Color = Color3.new(0,0,0)
  3479. local MESH = MakeForm(Hole2,"Cyl")
  3480. MESH.Scale = Vector3.new(0,1,0)
  3481. Hole2.CFrame = CF(mouse.Hit.p)
  3482. Cso("154955269", Hole2, 10, .7)
  3483. for i = 0, 3, 0.1 do
  3484. swait()
  3485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3486. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3487. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3488. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3489. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3490. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3491. end
  3492. attack = false
  3493. for i = 1, 50 do
  3494. swait()
  3495. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3496. end
  3497. for i = 1, 200 do
  3498. swait()
  3499. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3500. end
  3501. swait(100)
  3502. for i = 1, 50 do
  3503. swait()
  3504. Trail(Hole2)
  3505. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3506. end
  3507. Hole2:remove()
  3508. end))
  3509. end
  3510.  
  3511. function Taunt()
  3512. attack = true
  3513. hum.WalkSpeed = 0
  3514. TAUNT:Play()
  3515. repeat
  3516. swait()
  3517. TAUNT.Parent = tors
  3518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3519. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3520. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3521. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3522. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3523. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3524. until TAUNT.Playing == false
  3525. attack = false
  3526. hum.WalkSpeed = 16
  3527. end
  3528. function attackone()
  3529. attack = true
  3530. hum.WalkSpeed = 3.01
  3531. for i = 0, 1.7, 0.1 do
  3532. swait()
  3533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3534. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3535. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3536. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3537. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3538. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3539. end
  3540. Cso("203426541", ra, 10, 1)
  3541. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3542. CameraEnshaking(2, 5)
  3543. for i = 0, 1.4, 0.1 do
  3544. swait()
  3545. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3548. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3549. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3550. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3551. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3552. end
  3553. hum.WalkSpeed = 16
  3554. attack = false
  3555. end
  3556.  
  3557.  
  3558.  
  3559. function attacktwo()
  3560. attack = true
  3561. hum.WalkSpeed = 3.01
  3562. for i = 0, 1.7, 0.1 do
  3563. swait()
  3564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3566. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3567. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3568. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3569. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3570. end
  3571. Cso("203426541", rl, 10, 1)
  3572. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3573. CameraEnshaking(2, 3)
  3574. for i = 0, 1.4, 0.1 do
  3575. swait()
  3576. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3577. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3578. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3579. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3580. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3581. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3582. end
  3583. hum.WalkSpeed = 16
  3584. attack = false
  3585. end
  3586. function attackthree()
  3587. attack = true
  3588. hum.WalkSpeed = 3.01
  3589. for i = 0, 1.4, 0.1 do
  3590. swait()
  3591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3593. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3594. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3595. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3596. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3597. end
  3598. Cso("203426541", hed, 10, 1)
  3599. for i = 0, 1.7, 0.1 do
  3600. swait()
  3601. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3602. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3603. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3604. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3605. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3606. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3607. end
  3608. CameraEnshaking(2, 8)
  3609. Cso("260435136", hed, 10, .9)
  3610. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3611. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3612. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3613. for i = 0, 1.8, 0.1 do
  3614. swait()
  3615. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3616. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3617. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3618. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3619. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3620. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3621. end
  3622. hum.WalkSpeed = 16
  3623. attack = false
  3624. end
  3625.  
  3626. function somuchcancerwhy() --o no
  3627. attack = true
  3628. hum.WalkSpeed = 0.10
  3629. Character.Head.face.Texture = "rbxassetid://315074049"
  3630. local A = math.random(1,13)
  3631. if A == 1 then
  3632. ohno.SoundId = "rbxassetid://295810519"
  3633. ohno.TimePosition = 1
  3634. end
  3635. if A == 2 then
  3636. ohno.SoundId = "rbxassetid://488472970"
  3637. ohno.TimePosition = 2
  3638. end
  3639. if A == 3 then
  3640. ohno.SoundId = "rbxassetid://917045199"
  3641. ohno.TimePosition = 3
  3642. end
  3643. if A == 4 then
  3644. ohno.SoundId = "rbxassetid://324205173"
  3645. ohno.TimePosition = 1
  3646. end
  3647. if A == 5 then
  3648. ohno.SoundId = "rbxassetid://376134741"
  3649. ohno.TimePosition = 8
  3650. end
  3651. if A == 6 then
  3652. ohno.SoundId = "rbxassetid://164147183"
  3653. ohno.TimePosition = 0
  3654. end
  3655. if A == 7 then
  3656. ohno.SoundId = "rbxassetid://825526716"
  3657. ohno.TimePosition = 1
  3658. end
  3659. if A == 8 then
  3660. ohno.SoundId = "rbxassetid://185460366"
  3661. ohno.TimePosition = 0
  3662. end
  3663. if A == 9 then
  3664. ohno.SoundId = "rbxassetid://273319633"
  3665. ohno.TimePosition = 1
  3666. end
  3667. if A == 10 then
  3668. ohno.SoundId = "rbxassetid://506212392"
  3669. ohno.TimePosition = 2
  3670. end
  3671. if A == 11 then
  3672. ohno.SoundId = "rbxassetid://708297448"
  3673. ohno.TimePosition = 4
  3674. end
  3675. if A == 12 then
  3676. ohno.SoundId = "rbxassetid://497199103"
  3677. ohno.TimePosition = 9
  3678. end
  3679. if A == 13 then
  3680. ohno.SoundId = "rbxassetid://152833989"
  3681. ohno.TimePosition = 1
  3682. end
  3683. ohno:Play()
  3684. for i = 0,100,0.1 do
  3685. swait()
  3686. CameraEnshaking(2, 3)
  3687. ohno.Parent = hed
  3688. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3689. end
  3690. attack = false
  3691. ohno:Stop()
  3692. Character.Head.face.Texture = "rbxassetid://620619801"
  3693. hum.WalkSpeed = 16
  3694. end
  3695.  
  3696. function Power_Burst()
  3697. hum.WalkSpeed = 4
  3698. attack = true
  3699. Cso("163619849", Handle, 10, 1.35)
  3700. for i = 0,4.3,0.1 do
  3701. swait()
  3702. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3704. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3705. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3706. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3707. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3708. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3709. end
  3710. CameraEnshaking(2.5, 20)
  3711. Cso("539294959", Handle, 10, .9)
  3712. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3713. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3714. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3715. for i = 0,3,0.1 do
  3716. swait()
  3717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3718. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3719. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3720. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3721. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3722. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3723. end
  3724. hum.WalkSpeed = 16
  3725. attack = false
  3726. end
  3727.  
  3728. function Eruption2()
  3729. attack = true
  3730. hum.WalkSpeed = 2
  3731. hum.JumpPower = 0
  3732. for i = 0,7,0.1 do
  3733. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3734. swait()
  3735. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3736. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3738. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3739. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3740. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3741. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3742. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3743. end
  3744. CreateSound("144699494", tors, 10, 1)
  3745. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3746. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3747. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3748. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3749. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3750. coroutine.resume(coroutine.create(function()
  3751. for i = 0,1.8,0.1 do
  3752. swait()
  3753. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3754. end
  3755. for i = 0,1.8,0.1 do
  3756. swait()
  3757. hum.CameraOffset = Vector3.new(0,0,0)
  3758. end
  3759. end))
  3760. local vel2 = Instance.new("BodyVelocity",tors)
  3761. vel2.Velocity = Vector3.new(0,55,0)
  3762. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3763. for i = 0,4,0.1 do
  3764. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3765. swait()
  3766. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3767. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3770. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3771. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3772. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3773. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3774. end
  3775. hum.WalkSpeed = 16
  3776. vel2:Destroy()
  3777. hum.JumpPower = 50
  3778. attack = false
  3779. end
  3780.  
  3781. function Magic_Bombs()
  3782. attack = true
  3783. hum.WalkSpeed = 0
  3784. local GYRO = IT("BodyGyro",root)
  3785. GYRO.D = 100
  3786. GYRO.P = 2000
  3787. GYRO.MaxTorque = VT(0,4000000,0)
  3788. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3789. for i = 0,3.6,0.1 do
  3790. swait()
  3791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3793. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3794. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3795. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3796. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3797. end
  3798. CameraEnshaking(1, 6)
  3799. GYRO:Destroy()
  3800. Cso("588734356", Handle, 10, 1.05)
  3801. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3802. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3803. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3804. for i = 0,2,0.1 do
  3805. swait()
  3806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3808. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3809. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3810. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3811. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3812. end
  3813. local GYRO = IT("BodyGyro",root)
  3814. GYRO.D = 100
  3815. GYRO.P = 2000
  3816. GYRO.MaxTorque = VT(0,4000000,0)
  3817. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3818. for i = 0,2.4,0.1 do
  3819. swait()
  3820. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3821. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3822. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3823. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3824. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3825. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3826. end
  3827. GYRO:Destroy()
  3828. CameraEnshaking(1, 6)
  3829. Cso("588734356", Handle, 10, 1.05)
  3830. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3831. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3832. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3833. for i = 0,2,0.1 do
  3834. swait()
  3835. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3836. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3837. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3838. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3839. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3840. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3841. end
  3842. local GYRO = IT("BodyGyro",root)
  3843. GYRO.D = 100
  3844. GYRO.P = 2000
  3845. GYRO.MaxTorque = VT(0,4000000,0)
  3846. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3847. for i = 0,2.4,0.1 do
  3848. swait()
  3849. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3850. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3851. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3852. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3853. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3854. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3855. end
  3856. GYRO:Destroy()
  3857. CameraEnshaking(1, 6)
  3858. Cso("588734356", Handle, 10, 1.05)
  3859. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3860. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3861. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3862. for i = 0,2,0.1 do
  3863. swait()
  3864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3866. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3867. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3868. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3869. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3870. end
  3871. attack = false
  3872. hum.WalkSpeed = 16
  3873. end
  3874.  
  3875. function Dangerous_Field()
  3876. attack = true
  3877. hum.WalkSpeed = 0
  3878. for i = 0,10,0.1 do
  3879. swait()
  3880. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3881. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3882. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3883. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3884. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3885. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3886. CameraEnshaking(1, 7)
  3887. Cso("588734356", Handle, 10, 1.2)
  3888. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3889. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3890. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3891. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3892. end
  3893. attack = false
  3894. hum.WalkSpeed = 16
  3895. end
  3896. function Field()
  3897. attack = true
  3898. hum.WalkSpeed = 0
  3899. for i = 0,10,0.1 do
  3900. swait()
  3901. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3902. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3903. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3904. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3905. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3906. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3907. CameraEnshaking(1, 7)
  3908. Cso("588734356", Handle, 10, 1.2)
  3909. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3910. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3911. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3912. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3913. end
  3914. attack = false
  3915. hum.WalkSpeed = 16
  3916. end
  3917. function Shockwave()
  3918. attack = true
  3919. hum.WalkSpeed = 0
  3920. for i = 0,4,0.1 do
  3921. swait()
  3922. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3923. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3924. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3925. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3926. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3927. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3928. end
  3929. coroutine.resume(coroutine.create(function()
  3930. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3931. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3932. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3933. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3934. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3935. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3936. CameraEnshaking(1, 7)
  3937. wait(0.05)
  3938. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3939. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3940. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3941. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3942. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3943. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3944. CameraEnshaking(1, 7)
  3945. wait(0.05)
  3946. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3947. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3948. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3949. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3950. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3951. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3952. CameraEnshaking(1, 7)
  3953. wait(0.05)
  3954. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3955. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3956. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3957. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3958. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3959. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3960. CameraEnshaking(1, 7)
  3961. wait(0.05)
  3962. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3963. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3964. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3965. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3966. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3967. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3968. CameraEnshaking(1, 7)
  3969. wait(0.05)
  3970. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3971. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3972. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3973. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3974. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3975. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3976. CameraEnshaking(1, 7)
  3977. end))
  3978. Cso("440145223", Handle, 10, 1.05)
  3979. for i = 1,7,0.1 do
  3980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3981. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3982. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3983. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3984. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3985. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3986. end
  3987. wait(.6)
  3988. hum.WalkSpeed = 16
  3989. attack = false
  3990. end
  3991. function Pulse()
  3992. attack = true
  3993. hum.WalkSpeed = 0
  3994. local GYRO = IT("BodyGyro",root)
  3995. GYRO.D = 100
  3996. GYRO.P = 2000
  3997. GYRO.MaxTorque = VT(0,4000000,0)
  3998. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3999. for i = 0,4,0.1 do
  4000. swait()
  4001. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4002. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4003. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4004. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4005. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4006. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4007. end
  4008. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4009. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  4010. CameraEnshaking(1, 25)
  4011. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4012. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4013. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4014. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4015. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4016. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4017. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4018. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4019. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4020. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4021. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4022. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4023. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4024. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4025. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4026. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4027. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4028. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4029. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4030. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4031. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4032. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4033. Cso("440145223", Handle, 10, 1.05)
  4034. GYRO:Destroy()
  4035. for i = 1,2,0.1 do
  4036. swait()
  4037. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  4038. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4039. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4040. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4041. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4042. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4043. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4044. end
  4045. hum.WalkSpeed = 16
  4046. attack = false
  4047. end
  4048.  
  4049. function Technobeam()
  4050. attack = true
  4051. hum.WalkSpeed = 3.01
  4052. for i = 0, 4, 0.1 do
  4053. swait()
  4054. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4056. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4057. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4058. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4059. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4060. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4061. end
  4062. for i = 0, 2, 0.1 do
  4063. swait()
  4064. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4065. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4066. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4067. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4068. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4069. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4070. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4071. end
  4072. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4073. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4074. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4075. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4076. CameraEnshaking(4, 5)
  4077. Cso("206049428", char, 10, 1)
  4078. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4079. if v:FindFirstChild("Head") then
  4080. Eviscerate(v)
  4081. end
  4082. end
  4083. for i = 0, 2, 0.1 do
  4084. swait()
  4085. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4086. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4087. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4088. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4089. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4090. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4091. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4092. end
  4093. hum.WalkSpeed = 16
  4094. attack = false
  4095. end
  4096.  
  4097. function Painful_Stomp2()
  4098. attack = true
  4099. for i = 0,5.2,0.1 do
  4100. swait()
  4101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4102. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4103. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4104. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4105. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4106. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4107. end
  4108. CreateSound("331666100", char, 10, 1)
  4109. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4110. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4111. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4112. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4113. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4114. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4115. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4116. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4117. if v:FindFirstChild("Head") then
  4118. Eviscerate(v)
  4119. end
  4120. end
  4121. coroutine.resume(coroutine.create(function()
  4122. for i = 0,2.8,0.1 do
  4123. swait()
  4124. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4125. end
  4126. for i = 0,1.8,0.1 do
  4127. swait()
  4128. hum.CameraOffset = Vector3.new(0,0,0)
  4129. end
  4130. end))
  4131. for i = 0,3.7,0.1 do
  4132. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4133. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4134. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4135. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4136. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4137. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4138. end
  4139. wait(.6)
  4140. attack = false
  4141. end
  4142.  
  4143. function Painful_Stomp()
  4144. attack = true
  4145. for i = 0,5.2,0.1 do
  4146. swait()
  4147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4149. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4150. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4153. end
  4154. CreateSound("331666100", char, 10, 1)
  4155. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4156. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4157. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4158. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4159. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4160. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4161. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4162. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4163. if v:FindFirstChild("Head") then
  4164. Eviscerate(v)
  4165. end
  4166. end
  4167. coroutine.resume(coroutine.create(function()
  4168. for i = 0,2.8,0.1 do
  4169. swait()
  4170. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4171. end
  4172. for i = 0,1.8,0.1 do
  4173. swait()
  4174. hum.CameraOffset = Vector3.new(0,0,0)
  4175. end
  4176. end))
  4177. for i = 0,3.7,0.1 do
  4178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4180. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4181. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4182. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4183. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4184. end
  4185. wait(.6)
  4186. attack = false
  4187. end
  4188.  
  4189.  
  4190. function LAZER()
  4191. attack = true
  4192. hum.WalkSpeed = 0.03
  4193. for i = 0,4,0.1 do
  4194. swait()
  4195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4196. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4197. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4198. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4199. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4200. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4201. end
  4202. LAZOR:Play()
  4203. local GYRO = IT("BodyGyro",root)
  4204. GYRO.D = 100
  4205. GYRO.P = 2000
  4206. GYRO.MaxTorque = VT(0,4000000,0)
  4207. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4208. repeat
  4209. swait(2)
  4210. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4211. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4212. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4213. LAZOR.Parent = ra
  4214. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4215. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4216. CameraEnshaking(1, 7)
  4217. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4218. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4219. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4220. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4221. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4222. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4223. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4224. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4225. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4226. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4227. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4228. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4229. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4230. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4231. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4232. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4233. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4234. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4235. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4236. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4237. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4238. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4239. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4240. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4241. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4242. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4243. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4244. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4245. until LAZOR.Playing == false
  4246. GYRO:Destroy()
  4247. hum.WalkSpeed = 16
  4248. attack = false
  4249. end
  4250. function new()
  4251. attack = true
  4252. hum.WalkSpeed = 0.03
  4253. for i = 0,4,0.1 do
  4254. swait()
  4255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4257. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4258. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4259. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4260. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4261. end
  4262. LAZOR:Play()
  4263. local GYRO = IT("BodyGyro",root)
  4264. GYRO.D = 100
  4265. GYRO.P = 2000
  4266. GYRO.MaxTorque = VT(0,4000000,0)
  4267. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4268. repeat
  4269. swait(2)
  4270. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4271. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4272. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4273. LAZOR.Parent = ra
  4274. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4275. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4276. CameraEnshaking(1, 7)
  4277. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4278. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4279. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4280. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4281. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4282. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4283. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4284. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4285. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4286. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4287. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4288. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4289. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4290. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4291. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4292. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4293. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4294. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4295. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4296. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4297. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4298. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4299. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4300. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4301. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4302. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4303. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4304. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4305. until LAZOR.Playing == false
  4306. GYRO:Destroy()
  4307. hum.WalkSpeed = 16
  4308. attack = false
  4309. end
  4310. function Spirit_Beam()
  4311. attack = true
  4312. hum.WalkSpeed = 0
  4313. local GYRO = IT("BodyGyro",root)
  4314. GYRO.D = 100
  4315. GYRO.P = 2000
  4316. GYRO.MaxTorque = VT(0,4000000,0)
  4317. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4318. for i = 0,5,0.1 do
  4319. swait()
  4320. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4322. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4323. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4324. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4325. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4326. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4327. end
  4328. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4329. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4330. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4331. local beam = Instance.new("Part", workspace)
  4332. beam.BrickColor = BrickColor.new("Fog")
  4333. beam.FormFactor = "Custom"
  4334. beam.Material = "Neon"
  4335. beam.Transparency = 0.5
  4336. beam.Anchored = true
  4337. beam.Locked = true
  4338. beam.CanCollide = false
  4339. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4340. beam.Size = Vector3.new(1.05, 1.05, distance)
  4341. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4342. game:GetService("Debris"):AddItem(beam, 0.14)
  4343. local sound = Instance.new('Sound',Handle)
  4344. sound.SoundId = 'rbxassetid://588697948'
  4345. sound.Volume = 7
  4346. sound.EmitterSize = 40
  4347. sound.MaxDistance = 450
  4348. sound:Play()
  4349. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4350. GYRO:Destroy()
  4351. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4352. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4353. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4354. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4355. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4356. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4357. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4358. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4359. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4360. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4361. wait(0.3)
  4362. attack = false
  4363. hum.WalkSpeed = 16
  4364. ref:Destroy()
  4365. end
  4366. function Distort()
  4367. attack = true
  4368. hum.WalkSpeed = 0
  4369. local pos = root.Position
  4370. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4371. Cso("261227592", tors, 10, 0.85)
  4372. for i = 1,2.5,0.1 do
  4373. swait()
  4374. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4375. end
  4376. attack = false
  4377. hum.WalkSpeed = 8
  4378. end
  4379. function Ancient_Rage()
  4380. attack = true
  4381. hum.WalkSpeed = 4
  4382. Cso("135017578", tors, 10, 1.05)
  4383. for i = 1,14,0.1 do
  4384. swait()
  4385. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4389. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4390. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4391. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4392. if v:FindFirstChild("Head") then
  4393. Eviscerate(v)
  4394. end
  4395. end
  4396. end
  4397. attack = false
  4398. hum.WalkSpeed = 16
  4399. end
  4400. function Ancient_Ragu()
  4401. attack = true
  4402. hum.WalkSpeed = 4
  4403. Cso("1028044973", tors, 10, 1.05)
  4404. for i = 1,14,0.1 do
  4405. swait()
  4406. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4407. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4408. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4409. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4410. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4411. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4412. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4413. if v:FindFirstChild("Head") then
  4414. Eviscerate(v)
  4415. end
  4416. end
  4417. end
  4418. attack = false
  4419. hum.WalkSpeed = 16
  4420. end
  4421. function TTTTTTTTTTGaunt()
  4422. attack = true
  4423. hum.WalkSpeed = 0
  4424. sex:Play()
  4425. repeat
  4426. swait()
  4427. sex.Parent = tors
  4428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4430. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4431. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4432. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4433. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4434. until sex.Playing == false
  4435. attack = false
  4436. hum.WalkSpeed = 16
  4437. end
  4438. function TTTTTTTTTTTaunt()
  4439. attack = true
  4440. hum.WalkSpeed = 0
  4441. DTAUNT:Play()
  4442. repeat
  4443. swait()
  4444. DTAUNT.Parent = tors
  4445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4447. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4448. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4449. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4450. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4451. until DTAUNT.Playing == false
  4452. attack = false
  4453. hum.WalkSpeed = 16
  4454. end
  4455.  
  4456. function Taunt3()
  4457. attack = true
  4458. hum.WalkSpeed = 0
  4459. newnoob:Play()
  4460. repeat
  4461. swait()
  4462. newnoob.Parent = tors
  4463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4465. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4466. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4467. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4468. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4469. until newnoob.Playing == false
  4470. attack = false
  4471. hum.WalkSpeed = 16
  4472. end
  4473.  
  4474.  
  4475. function Multi_Bombs()
  4476. attack = true
  4477. hum.WalkSpeed = 3.01
  4478. for i = 0,3,0.1 do
  4479. swait()
  4480. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4481. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4483. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4484. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4485. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4486. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4487. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4488. end
  4489. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4490. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4491. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4492. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4493. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4494. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4495. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4496. CreateSound("142070127", tors, 10, 1)
  4497. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4498. for i = 0,1,0.1 do
  4499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4501. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4502. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4503. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4504. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4505. end
  4506. for i = 0,2,0.1 do
  4507. swait()
  4508. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4509. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4512. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4514. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4516. end
  4517. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4518. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4519. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4520. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4521. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4522. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4523. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4524. CreateSound("142070127", tors, 10, 1)
  4525. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4526. for i = 0,1,0.1 do
  4527. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4528. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4529. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4530. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4531. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4532. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4533. end
  4534. for i = 0,2,0.1 do
  4535. swait()
  4536. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4537. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4538. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4539. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4540. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4541. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4542. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4543. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4544. end
  4545. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4546. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4547. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4548. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4549. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4550. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4551. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4552. CreateSound("142070127", tors, 10, 1)
  4553. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4554. for i = 0,1,0.1 do
  4555. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4557. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4558. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4559. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4560. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4561. end
  4562. wait(.6)
  4563. attack = false
  4564. hum.WalkSpeed = 16
  4565. end
  4566.  
  4567. function Universal_Crush()
  4568. attack = true
  4569. for i = 0,5.2,0.05 do
  4570. swait()
  4571. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4572. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4575. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4576. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4577. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4578. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4579. end
  4580. CreateSound("331666100", tors, 10, 1)
  4581. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4582. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4583. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4584. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4585. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4586. coroutine.resume(coroutine.create(function()
  4587. for i = 0,1.8,0.1 do
  4588. swait()
  4589. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4590. end
  4591. for i = 0,1.8,0.1 do
  4592. swait()
  4593. hum.CameraOffset = Vector3.new(0,0,0)
  4594. end
  4595. end))
  4596. for i = 1,4.7,0.1 do
  4597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4598. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4599. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4600. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4601. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4602. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4603. end
  4604. wait(.6)
  4605. attack = false
  4606. end
  4607.  
  4608. function HAAH()
  4609. attack = true
  4610. hum.WalkSpeed = 0
  4611. Cso("300208779", hed, 10, 1)
  4612. for i = 0,9,0.1 do
  4613. swait()
  4614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4616. if Mrandom(1,15) == 1 then
  4617. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4618. end
  4619. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4620. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4621. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4622. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4623. end
  4624. attack = false
  4625. hum.WalkSpeed = 16
  4626. end
  4627. function again()
  4628. attack = true
  4629. hum.WalkSpeed = 0
  4630. ITAUNT:Play()
  4631. repeat
  4632. swait()
  4633. ITAUNT.Parent = tors
  4634. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4635. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4636. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4637. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4638. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4639. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4640. until ITAUNT.Playing == false
  4641. attack = false
  4642. hum.WalkSpeed = 16
  4643. end
  4644. function LunarSpin()
  4645. attack = true
  4646. hum.WalkSpeed = 0
  4647. for i = 0,17,0.05 do
  4648. CameraEnshaking(1, 5)
  4649. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4650. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4651. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4652. swait()
  4653. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4655. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4656. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4657. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4658. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4659. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4660. end
  4661. hum.WalkSpeed = 16
  4662. attack = false
  4663. end
  4664. function Decapitate()
  4665. local target = nil
  4666. local targettorso = nil
  4667. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4668. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4669. target = mouse.Target.Parent.Humanoid
  4670. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4671. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4672. end
  4673. end
  4674. if target ~= nil then
  4675. targettorso.Anchored = true
  4676. attack = true
  4677. hum.WalkSpeed = 0
  4678. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4679. for i = 0,4.2,0.1 do
  4680. swait()
  4681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4682. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4683. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4684. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4685. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4686. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4687. end
  4688. local ModelHead01 = New("Model", char, "", {})
  4689. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4690. local Head01 = targethead:Clone()
  4691. targethead.Transparency = 1
  4692. Head01.Parent = ModelHead01
  4693. local weldHead01 = Instance.new("Weld")
  4694. weldHead01.Parent = Head01
  4695. weldHead01.Part0 = targethead
  4696. weldHead01.Part1 = Head01
  4697. weldHead01.C1 = CFrame.new(0, 0, 0)
  4698. targethead.face:Remove()
  4699. weldHead01.Part0 = ra
  4700. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4701. targettorso:BreakJoints()
  4702. CreateSound("314390675", targettorso, 5, .7)
  4703. for i = 0,3.2,0.1 do
  4704. swait()
  4705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4707. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4708. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4709. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4710. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4711. end
  4712. for i = 0,4.2,0.1 do
  4713. swait()
  4714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4716. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4717. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4718. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4719. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4720. end
  4721. CreateSound("541909763", targettorso, 5, .8)
  4722. weldHead01:Destroy()
  4723. Head01.CanCollide = true
  4724. local bodyVelocity2 = Create("BodyVelocity")({
  4725. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4726. P = 5000,
  4727. maxForce = Vector3.new(8000, 8000, 8000),
  4728. Parent = Head01
  4729. })
  4730. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4731. for i = 0,6.2,0.1 do
  4732. swait()
  4733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4735. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4736. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4737. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4738. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4739. end
  4740. targettorso.Anchored = false
  4741. attack = false
  4742. hum.WalkSpeed = 16
  4743. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4744. end
  4745. end
  4746. function BalanceSpin()
  4747. attack = true
  4748. hum.WalkSpeed = 2
  4749. for i = 0,17,0.07 do
  4750. CameraEnshaking(1, 5)
  4751. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4752. swait()
  4753. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4754. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4755. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4756. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4757. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4758. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4759. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4760. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4761. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4762. end
  4763. hum.WalkSpeed = 16
  4764. attack = false
  4765. end
  4766.  
  4767. function lolik()
  4768. attack = true
  4769. hum.WalkSpeed = 0
  4770. pop:Play()
  4771. repeat
  4772. pop.Parent = tors
  4773. swait()
  4774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4775. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4776. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4777. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4778. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4779. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4780. until pop.Playing == false
  4781. attack = false
  4782. hum.WalkSpeed = 16
  4783. end
  4784.  
  4785. function BARK()
  4786. attack = true
  4787. hum.WalkSpeed = 0
  4788. BATAUNT:Play()
  4789. repeat
  4790. BATAUNT.Parent = tors
  4791. swait()
  4792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4794. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4795. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4796. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4797. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4798. until BATAUNT.Playing == false
  4799. attack = false
  4800. hum.WalkSpeed = 16
  4801. end
  4802.  
  4803. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4804. local NSound = nil
  4805. coroutine.resume(coroutine.create(function()
  4806. NSound = Instance.new("Sound", PARENT)
  4807. NSound.Volume = VOLUME
  4808. NSound.Pitch = PITCH
  4809. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4810. swait()
  4811. NSound:play()
  4812. game:GetService("Debris"):AddItem(NSound, 10)
  4813. end))
  4814. return NSound
  4815. end
  4816. function nope()
  4817. attack = true
  4818. hum.WalkSpeed = 0
  4819. NOTAUNT:Play()
  4820. repeat
  4821. NOTAUNT.Parent = tors
  4822. swait()
  4823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4825. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4826. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4827. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4828. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4829. until NOTAUNT.Playing == false
  4830. attack = false
  4831. hum.WalkSpeed = 16
  4832. end
  4833. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4834. local NSound = nil
  4835. coroutine.resume(coroutine.create(function()
  4836. NSound = Instance.new("Sound", PARENT)
  4837. NSound.Volume = VOLUME
  4838. NSound.Pitch = PITCH
  4839. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4840. swait()
  4841. NSound:play()
  4842. game:GetService("Debris"):AddItem(NSound, 10)
  4843. end))
  4844. return NSound
  4845. end
  4846. function Anime_Splosion()
  4847. attack = true
  4848. for i = 0,2,0.05 do
  4849. swait()
  4850. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4851. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4852. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4853. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4854. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4855. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4856. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4857. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4858. end
  4859. CreateSound("331666100", tors, 10, 1)
  4860. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4861. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4862. CameraEnshaking(1.5, 10)
  4863. for i = 1,2,0.1 do
  4864. swait()
  4865. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4866. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4867. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4868. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4869. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4870. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4871. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4872. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4873. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4874. end
  4875. wait(.6)
  4876. attack = false
  4877. end
  4878. corrupted = false
  4879. function Bark_Splosion()
  4880. attack = true
  4881. for i = 0,2,0.05 do
  4882. swait()
  4883. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4884. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4886. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4887. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4888. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4889. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4890. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4891. end
  4892. CreateSound("331666100", tors, 10, 1)
  4893. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4894. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4895. CameraEnshaking(1.5, 10)
  4896. for i = 1,2,0.1 do
  4897. swait()
  4898. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4899. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4900. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4901. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4902. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4903. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4904. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4905. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4906. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4907. end
  4908. wait(.6)
  4909. attack = false
  4910. end
  4911. corrupted = false
  4912.  
  4913. function Taunt1000()
  4914. attack = true
  4915. hum.WalkSpeed = 0
  4916. for i = 0, 9, 0.1 do
  4917. swait()
  4918. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4919. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4920. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4921. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4922. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4923. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4924. end
  4925. attack = false
  4926. hum.WalkSpeed = 16
  4927. end
  4928.  
  4929. function Pixel_Corrupt()
  4930. attack = true
  4931. corrupted = true
  4932. for i = 0,3,0.05 do
  4933. swait()
  4934. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4935. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4936. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4937. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4938. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4939. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4940. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4941. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4942. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4943. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4944. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4945. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4946. end
  4947. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4948. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4949. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4950. CreateSound("331666100", refa, 10, 1)
  4951. CameraEnshaking(1.5, 10)
  4952. coroutine.resume(coroutine.create(function()
  4953. for i = 1,20,0.1 do
  4954. swait(5)
  4955. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4956. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4957. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4958. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4959. CreateSound("331666100", refa, 10, 1)
  4960. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4961. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4962. end
  4963. refa:Destroy()
  4964. corrupted = false
  4965. end))
  4966. for i = 1,2.5,0.1 do
  4967. swait()
  4968. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4969. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4970. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4971. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4972. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4973. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4974. end
  4975. wait(.3)
  4976. attack = false
  4977. end
  4978.  
  4979. function FearMe()
  4980. attack = true
  4981. hum.WalkSpeed = 0
  4982. so:Play()
  4983. repeat
  4984. swait()
  4985. so.Parent = tors
  4986. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4987. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4988. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4989. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4990. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4991. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4992. until so.Playing == false
  4993. attack = false
  4994. hum.WalkSpeed = 16
  4995. end
  4996.  
  4997. function heregoes()
  4998. attack = true
  4999. hum.WalkSpeed = 0
  5000. Cso("134978657", hed, 10, 1)
  5001. for i = 0,9,0.1 do
  5002. swait()
  5003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5005. if Mrandom(1,15) == 1 then
  5006. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5007. end
  5008. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5009. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5010. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5011. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5012. end
  5013. attack = false
  5014. hum.WalkSpeed = 16
  5015. end
  5016. function again()
  5017. attack = true
  5018. hum.WalkSpeed = 0
  5019. ITAUNT:Play()
  5020. repeat
  5021. swait()
  5022. ITAUNT.Parent = tors
  5023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5024. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5025. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5026. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5027. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  5028. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  5029. until ITAUNT.Playing == false
  5030. attack = false
  5031. hum.WalkSpeed = 16
  5032. end
  5033.  
  5034. function thing()
  5035. attack = true
  5036. timetofly = false
  5037. hum.WalkSpeed = 0.05
  5038. Character.Head.face.Texture = "rbxassetid://705269463"
  5039. Cause_Im_having_a_good_time_having_a_good_time:Play()
  5040. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5041. Humanoid.JumpPower = 0
  5042. for i = 0,300,0.1 do --thatsalongtime
  5043. swait()
  5044. CameraEnshaking(1, 7)
  5045. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5046. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5047. root.Velocity = root.CFrame.lookVector * 225
  5048. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5049. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5050. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5051. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5052. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5053. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5054. end
  5055. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5056. attack = false
  5057. Humanoid.JumpPower = 50
  5058. Character.Head.face.Texture = "rbxassetid://620619801"
  5059. hum.WalkSpeed = 16
  5060. wait(45)
  5061. timetofly = true
  5062. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5063. end
  5064.  
  5065. function DANCEFORME()
  5066. attack = true
  5067. Character.Head.face.Texture = "rbxassetid://183225545"
  5068. MERKIO:Play()
  5069. repeat
  5070. for i = 0,0.7,0.2 do
  5071. swait()
  5072. MERKIO.Parent = tors
  5073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5074. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5075. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5076. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5077. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5078. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5079. end
  5080. for i = 0,0.7,0.2 do
  5081. swait()
  5082. MERKIO.Parent = tors
  5083. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5084. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5085. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5086. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5087. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5088. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5089. end
  5090. until MERKIO.Playing == false
  5091. MERKIO:Stop()
  5092. Character.Head.face.Texture = "rbxassetid://620619801"
  5093. attack = false
  5094. hum.WalkSpeed = 16
  5095. end
  5096.  
  5097. function HAA55() --ik
  5098. attack = true
  5099. hum.WalkSpeed = 1.01
  5100. Character.Head.face.Texture = "rbxassetid://111523405"
  5101. CreateSound("1395854043", hed, 10, 1)
  5102. for i = 0,14,0.1 do
  5103. swait()
  5104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5105. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5106. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5107. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5108. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5109. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5110. end
  5111. attack = false
  5112. Character.Head.face.Texture = "rbxassetid://620619801"
  5113. hum.WalkSpeed = 16
  5114. end
  5115.  
  5116. function DistortThem()
  5117. CanUse = false
  5118. local HIT = tors.Touched:Connect(function(hit)
  5119. Kill(hit.Parent)
  5120. end)
  5121. for i = 1, 350 do
  5122. swait()
  5123. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5124. CreateSound("333430981", hed, 1.5, 1)
  5125. RA.Parent = ra
  5126. LA.Parent = la
  5127. FT.Parent = tors
  5128. RL.Parent = rl
  5129. LL.Parent = ll
  5130. for _,v in next, char:GetDescendants() do
  5131. if(v:IsA'DataModelMesh')then
  5132. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5133. end
  5134. end
  5135. end
  5136. FT.Parent = nil
  5137. RA.Parent = nil
  5138. LA.Parent = nil
  5139. RL.Parent = nil
  5140. LL.Parent = nil
  5141. for _,v in next, char:GetDescendants() do
  5142. if(v:IsA'DataModelMesh')then
  5143. v.Offset = Vector3.new(0,0,0)
  5144. end
  5145. end
  5146. HIT:Disconnect()
  5147. wait(3.5)
  5148. CanUse = true
  5149. end
  5150.  
  5151. function targett()
  5152. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5153. TargetSelect(mouse.Target.Parent)
  5154. CreateSound("743521450", char, 1, .8)
  5155. end
  5156. end
  5157.  
  5158. function un_fun()
  5159. attack = true
  5160. hum.WalkSpeed = 0
  5161. BTAUNT:Play()
  5162. repeat
  5163. swait()
  5164. BTAUNT.Parent = tors
  5165. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5166. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5167. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5168. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5169. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5170. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5171. until BTAUNT.Playing == false
  5172. attack = false
  5173. hum.WalkSpeed = 16
  5174. end
  5175. function thisisit()
  5176. attack = true
  5177. hum.WalkSpeed = 0
  5178. STAUNT:Play()
  5179. repeat
  5180. swait()
  5181. STAUNT.Parent = tors
  5182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5183. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5184. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5185. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5186. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5187. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5188. until STAUNT.Playing == false
  5189. attack = false
  5190. hum.WalkSpeed = 16
  5191. end
  5192. function PENIS()
  5193. attack = true
  5194. hum.WalkSpeed = 0
  5195. NOSOUND:Play()
  5196. repeat
  5197. swait()
  5198. NOSOUND.Parent = tors
  5199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5200. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5201. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5202. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5203. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5204. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5205. until NOSOUND.Playing == false
  5206. attack = false
  5207. hum.WalkSpeed = 16
  5208. end
  5209. function Exploit()
  5210. exploitable = false
  5211. Cso("907332670", tors, 10, 1.05)
  5212. coroutine.resume(coroutine.create(function()
  5213. for i = 1,20,0.1 do
  5214. swait()
  5215. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5216. end
  5217. Cso("12222030", tors, 10, 1.05)
  5218. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5219. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5220. if v:FindFirstChild("Head") then
  5221. Eviscerate(v)
  5222. SoulSteal(v)
  5223. end
  5224. end
  5225. wait(15)
  5226. exploitable = true
  5227. end))
  5228. end
  5229. function wutdefaq()
  5230. attack = true
  5231. hum.WalkSpeed = 0
  5232. WTF:Play()
  5233. repeat
  5234. swait()
  5235. WTF.Parent = tors
  5236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5237. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5238. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5239. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5240. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5241. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5242. until STAUNT.Playing == false
  5243. attack = false
  5244. hum.WalkSpeed = 16
  5245. end
  5246. function Exploit()
  5247. exploitable = false
  5248. Cso("135017578", tors, 10, 1.05)
  5249. coroutine.resume(coroutine.create(function()
  5250. for i = 1,20,0.1 do
  5251. swait()
  5252. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5253. end
  5254. Cso("160718677", tors, 10, 1.05)
  5255. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5256. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5257. if v:FindFirstChild("Head") then
  5258. Eviscerate(v)
  5259. SoulSteal(v)
  5260. end
  5261. end
  5262. wait(15)
  5263. exploitable = true
  5264. end))
  5265. end
  5266. function ASCENTION()
  5267. attack = true
  5268. hum.WalkSpeed = 0
  5269. Cso("987502413", tors, 10, 1.05)
  5270. local vel2 = Instance.new("BodyVelocity",tors)
  5271. vel2.Velocity = Vector3.new(0,30,0)
  5272. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5273. for i = 0,20,0.1 do
  5274. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5275. swait()
  5276. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5277. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5278. CameraEnshaking(1, 4)
  5279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5281. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5282. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5283. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5284. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5285. end
  5286. hum.WalkSpeed = 16
  5287. vel2:Destroy()
  5288. attack = false
  5289. end
  5290.  
  5291. function Taunt1()
  5292. attack = true
  5293. hum.WalkSpeed = 3.01
  5294. Cso("1535994137", hed, 10, 1)
  5295. for i = 0, 9, 0.1 do
  5296. swait()
  5297. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5298. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5299. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5300. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5301. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5302. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5303. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5304. end
  5305. hum.WalkSpeed = 16
  5306. attack = false
  5307. end
  5308.  
  5309. function Destruction()
  5310. attack = true
  5311. local Ring1 = Instance.new("Part", char)
  5312. Ring1.Anchored = true
  5313. Ring1.BrickColor = maincolor
  5314. Ring1.CanCollide = false
  5315. Ring1.FormFactor = 3
  5316. Ring1.Name = "Ring"
  5317. Ring1.Material = "Neon"
  5318. Ring1.Size = Vector3.new(1, 0.05, 1)
  5319. Ring1.Transparency = 1
  5320. Ring1.TopSurface = 0
  5321. Ring1.BottomSurface = 0
  5322. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5323. Ring1Mesh.MeshType = "Brick"
  5324. Ring1Mesh.Name = "SizeMesh"
  5325. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5326. local InnerRing1 = Ring1:Clone()
  5327. InnerRing1.Parent = char
  5328. InnerRing1.Transparency = 0
  5329. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5330. InnerRing1.Size = Vector3.new(1, 1, 1)
  5331. local InnerRing1Mesh = InnerRing1.SizeMesh
  5332. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5333. InnerRing1Mesh.MeshType = "Sphere"
  5334. Ring1:Destroy()
  5335. for i = 0, 5, 0.1 do
  5336. swait()
  5337. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5338. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5341. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5343. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5344. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5345. root.CFrame = FaceMouse()[1]
  5346. end
  5347. InnerRing1.Transparency = 1
  5348. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5349. CreateSound("294188875", char, 2.3, 1)
  5350. local a = IT("Part", char)
  5351. a.Name = "Direction"
  5352. a.Anchored = true
  5353. a.BrickColor = maincolor
  5354. a.Material = "Neon"
  5355. a.Transparency = 0
  5356. a.Shape = "Cylinder"
  5357. a.CanCollide = false
  5358. local a2 = IT("Part", char)
  5359. a2.Name = "Direction"
  5360. a2.Anchored = true
  5361. a2.BrickColor = maincolor
  5362. a2.Color = maincolor.Color
  5363. a2.Material = "Neon"
  5364. a2.Transparency = 0.5
  5365. a2.Shape = "Cylinder"
  5366. a2.CanCollide = false
  5367. local ba = IT("Part", char)
  5368. ba.Name = "HitDirect"
  5369. ba.Anchored = true
  5370. ba.BrickColor = maincolor
  5371. ba.Material = "Neon"
  5372. ba.Transparency = 1
  5373. ba.CanCollide = false
  5374. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5375. local ignore = char
  5376. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5377. a.BottomSurface = 10
  5378. a.TopSurface = 10
  5379. a2.BottomSurface = 10
  5380. a2.TopSurface = 10
  5381. local distance = (InnerRing1.CFrame.p - position).magnitude
  5382. a.Size = Vector3.new(distance, 1, 1)
  5383. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5384. a2.Size = Vector3.new(distance, 1, 1)
  5385. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5386. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5387. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5388. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5389. game:GetService("Debris"):AddItem(a, 20)
  5390. game:GetService("Debris"):AddItem(a2, 20)
  5391. game:GetService("Debris"):AddItem(ba, 20)
  5392. local msh = Instance.new("SpecialMesh", a)
  5393. msh.MeshType = "Sphere"
  5394. msh.Scale = Vector3.new(1, 25, 25)
  5395. local msh2 = Instance.new("SpecialMesh", a2)
  5396. msh2.MeshType = "Sphere"
  5397. msh2.Scale = Vector3.new(1, 30, 30)
  5398. for i = 0, 10, 0.1 do
  5399. swait()
  5400. root.CFrame = FaceMouse()[1]
  5401. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5402. a2.Color = maincolor.Color
  5403. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5404. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5405. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5406. distance = (InnerRing1.CFrame.p - position).magnitude
  5407. a.Size = Vector3.new(distance, 1, 1)
  5408. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5409. a2.Size = Vector3.new(distance, 1, 1)
  5410. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5411. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5412. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5413. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5414. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5415. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5416. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5417. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5418. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5419. if v:FindFirstChild("Head") then
  5420. Eviscerate(v)
  5421. SoulSteal(v)
  5422. end
  5423. end
  5424. end
  5425. a:Destroy()
  5426. a2:Destroy()
  5427. ba:Destroy()
  5428. InnerRing1:Destroy()
  5429. attack = false
  5430. hum.CameraOffset = Vector3.new(0,0,0)
  5431. end
  5432.  
  5433. function Flame_Burst()
  5434. local target = nil
  5435. local targettorso = nil
  5436. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5437. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5438. target = mouse.Target.Parent.Humanoid
  5439. target2 = mouse.Target.Parent
  5440. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5441. end
  5442. end
  5443. if target ~= nil then
  5444. attack = true
  5445. hum.WalkSpeed = 0
  5446. for i = 0, 3.4, 0.1 do
  5447. swait()
  5448. hum.WalkSpeed = 0
  5449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5450. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5451. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5452. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5453. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5454. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5455. end
  5456. --targettorso:BreakJoints()
  5457. for i = 0, 3.4, 0.1 do
  5458. swait()
  5459. hum.WalkSpeed = 0
  5460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5461. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5462. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5463. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5464. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5465. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5466. end
  5467. for i, v in pairs(target2:GetChildren()) do
  5468. if(not char:IsAncestorOf(v))then
  5469. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5470. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5471. if(hum and hedder and hum.Health > 0)then
  5472. Eviscerate(v.Parent)
  5473. end
  5474. end
  5475. end
  5476. attack = false
  5477. hum.WalkSpeed = 16
  5478. end
  5479. end
  5480.  
  5481. function GIMME_THOSE()
  5482. attack = true
  5483. chatfunc("BURN....", BrickColor.random().Color)
  5484. for i = 0,5.2,0.1 do
  5485. swait()
  5486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5488. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5489. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5490. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5491. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5492. end
  5493. chatfunc("IN....", BrickColor.random().Color)
  5494. wait(2)
  5495. CreateSound("331666100", char, 10, 1)
  5496. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5497. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5498. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5499. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5500. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5501. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5502. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5503. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5504. if v:FindFirstChild("Head") then
  5505. Eviscerate(v)
  5506. SoulSteal(v)
  5507. end
  5508. end
  5509. coroutine.resume(coroutine.create(function()
  5510. for i = 0,2.8,0.1 do
  5511. swait()
  5512. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5513. end
  5514. for i = 0,1.8,0.1 do
  5515. swait()
  5516. hum.CameraOffset = Vector3.new(0,0,0)
  5517. end
  5518. end))
  5519. for i = 0,3.7,0.1 do
  5520. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5521. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5524. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5525. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5526. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5527. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5528. end
  5529. wait(.6)
  5530. CreateSound("907332997", hed, 10, 1)
  5531. attack = false
  5532. end
  5533.  
  5534. function Eruption()
  5535. attack = true
  5536. hum.WalkSpeed = 2
  5537. hum.JumpPower = 0
  5538. for i = 0,7,0.1 do
  5539. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5540. swait()
  5541. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5542. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5545. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5546. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5549. end
  5550. CreateSound("144699494", tors, 10, 1)
  5551. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5552. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5553. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5554. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5555. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5556. coroutine.resume(coroutine.create(function()
  5557. for i = 0,1.8,0.1 do
  5558. swait()
  5559. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5560. end
  5561. for i = 0,1.8,0.1 do
  5562. swait()
  5563. hum.CameraOffset = Vector3.new(0,0,0)
  5564. end
  5565. end))
  5566. local vel2 = Instance.new("BodyVelocity",tors)
  5567. vel2.Velocity = Vector3.new(0,55,0)
  5568. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5569. for i = 0,4,0.1 do
  5570. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5571. swait()
  5572. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5573. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5574. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5575. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5576. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5577. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5578. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5579. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5580. end
  5581. hum.WalkSpeed = 16
  5582. vel2:Destroy()
  5583. hum.JumpPower = 50
  5584. attack = false
  5585. end
  5586.  
  5587. function Solar_Flare2()
  5588. attack = true
  5589. hum.WalkSpeed = 2
  5590. hum.JumpPower = 75
  5591. hum.Jump = true
  5592. wait(0.4)
  5593. CreateSound("144699494", tors, 10, 1)
  5594. hum.JumpPower = 0
  5595. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5596. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5597. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5598. for i = 0,20,0.1 do
  5599. root.Velocity = root.CFrame.lookVector * 60
  5600. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5601. swait()
  5602. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5603. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5606. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5607. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5608. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5609. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5610. end
  5611. hum.WalkSpeed = 16
  5612. hum.JumpPower = 50
  5613. attack = false
  5614. end
  5615.  
  5616. function Solar_Flare()
  5617. attack = true
  5618. hum.WalkSpeed = 2
  5619. hum.JumpPower = 75
  5620. hum.Jump = true
  5621. wait(0.4)
  5622. CreateSound("144699494", tors, 10, 1)
  5623. hum.JumpPower = 0
  5624. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5625. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5626. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5627. for i = 0,20,0.1 do
  5628. root.Velocity = root.CFrame.lookVector * 60
  5629. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5630. swait()
  5631. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5632. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5634. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5635. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5636. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5637. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5638. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5639. end
  5640. hum.WalkSpeed = 16
  5641. hum.JumpPower = 50
  5642. attack = false
  5643. end
  5644. function dmg(dude)
  5645. if dude.Name ~= char then
  5646. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5647. local bgf = Instance.new("BodyGyro",dude.Head)
  5648. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5649. local val = Instance.new("BoolValue",dude)
  5650. val.Name = "IsHit"
  5651. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5652. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5653. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5654. partasdeff.LightEmission = .1
  5655. partasdeff.Size = NumberSequence.new(0.2)
  5656. partasdeff.Texture = "rbxassetid://771221224"
  5657. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5658. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5659. partasdeff.Transparency = bbb
  5660. partasdeff.Size = aaa
  5661. partasdeff.ZOffset = .9
  5662. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5663. partasdeff.LockedToPart = false
  5664. partasdeff.EmissionDirection = "Back"
  5665. partasdeff.Lifetime = NumberRange.new(1, 2)
  5666. partasdeff.Rate = 1000
  5667. partasdeff.Rotation = NumberRange.new(-100, 100)
  5668. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5669. partasdeff.Speed = NumberRange.new(6)
  5670. partasdeff.VelocitySpread = 10000
  5671. partasdeff.Enabled=false
  5672. partasdeff:Emit(30)
  5673. coroutine.wrap(function()
  5674. targetted = nil
  5675. swait(30)
  5676. dude:BreakJoints()
  5677. swait(5)
  5678. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5679. for i=0,1,.05 do
  5680. for a,v in pairs(dude:GetChildren()) do
  5681. if v:IsA("BasePart") then
  5682. v.Transparency = i
  5683. end
  5684. end
  5685. swait()
  5686. end
  5687. for a,v in pairs(dude:GetChildren()) do
  5688. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5689. v.ParticleEmitter.Enabled = false
  5690. end
  5691. game:service'Debris':AddItem(v,2)
  5692. end
  5693. end)()
  5694. end
  5695. end
  5696. function kdown(dd)
  5697. if dd.Name ~= char then
  5698. dd.Humanoid.PlatformStand = true
  5699. local bgf = Instance.new("BodyGyro",dd.Head)
  5700. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5701. local val = Instance.new("BoolValue",dd)
  5702. val.Name = "IsHit"
  5703. end
  5704. end
  5705. function TargetSelect(person)
  5706. local dd=coroutine.wrap(function()
  5707. if targetted ~= person then
  5708. targetted = person
  5709. img2.Size = UDim2.new(1,0,1,0)
  5710. img2.ImageTransparency = 0
  5711. img2.Position = UDim2.new(0,0,0,0)
  5712. for i = 0, 2, 0.1 do
  5713. swait()
  5714. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5715. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5716. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5717. end
  5718. end
  5719. end)
  5720. dd()
  5721. end
  5722. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5723. attack = true
  5724. hum.WalkSpeed = 0
  5725. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5726. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5727. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5728. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5729. partasdeff.LightEmission = .1
  5730. partasdeff.Size = NumberSequence.new(0.2)
  5731. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5732. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5733. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5734. partasdeff.Transparency = bbb
  5735. partasdeff.Size = aaa
  5736. partasdeff.ZOffset = .9
  5737. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5738. partasdeff.LockedToPart = false
  5739. partasdeff.EmissionDirection = "Back"
  5740. partasdeff.Lifetime = NumberRange.new(1, 2)
  5741. partasdeff.Rate = 1000
  5742. partasdeff.Rotation = NumberRange.new(-100, 100)
  5743. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5744. partasdeff.Speed = NumberRange.new(6)
  5745. partasdeff.VelocitySpread = 10000
  5746. partasdeff.Enabled=false
  5747. for i = 0, 1.4, 0.1 do
  5748. swait()
  5749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5750. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5751. if Mrandom(1,15) == 1 then
  5752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5753. end
  5754. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5755. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5756. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5757. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5758. end
  5759. dmg(targetted)
  5760. partasdeff.Enabled=true
  5761. CreateSound("429400881", torsy, 10, .8)
  5762. for i = 0, 1.4, 0.1 do
  5763. swait()
  5764. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5765. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5766. if Mrandom(1,15) == 1 then
  5767. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5768. end
  5769. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5770. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5771. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5772. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5773. end
  5774. partasdeff.Enabled=false
  5775. for i = 0, 1.4, 0.1 do
  5776. swait()
  5777. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5778. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5779. if Mrandom(1,15) == 1 then
  5780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5781. end
  5782. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5783. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5784. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5785. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5786. end
  5787. attack = false
  5788. hum.WalkSpeed = 16
  5789. elseif targetted.Name == "makhail07" then
  5790. for i = 0, 2.4, 0.1 do
  5791. swait()
  5792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5794. if Mrandom(1,15) == 1 then
  5795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5796. end
  5797. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5798. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5799. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5800. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5801. end
  5802. for i = 0, 2.4, 0.1 do
  5803. swait()
  5804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5806. if Mrandom(1,15) == 1 then
  5807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5808. end
  5809. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5810. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5811. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5812. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5813. end
  5814. coroutine.wrap(function()
  5815. wait(2)
  5816. --partasdeff:Remove()
  5817. end)()
  5818. local sel = Mrandom(1,3)
  5819. if sel == 1 then
  5820. chatfunc("Hmhmhm, Why try?")
  5821. elseif sel == 2 then
  5822. chatfunc("Stop it that's my creator.")
  5823. elseif sel == 3 then
  5824. chatfunc("I can't do that...")
  5825. end
  5826. wait(2)
  5827. hum.WalkSpeed = 16
  5828. attack = false
  5829. elseif targetted.Name == "Salvo_Starly" then
  5830. for i = 0, 2.4, 0.1 do
  5831. swait()
  5832. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5833. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5834. if Mrandom(1,15) == 1 then
  5835. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5836. end
  5837. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5838. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5839. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5840. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5841. end
  5842. for i = 0, 2.4, 0.1 do
  5843. swait()
  5844. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5845. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5846. if Mrandom(1,15) == 1 then
  5847. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5848. end
  5849. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5850. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5851. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5852. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5853. end
  5854. coroutine.wrap(function()
  5855. wait(2)
  5856. --partasdeff:Remove()
  5857. end)()
  5858. local sel = Mrandom(1,3)
  5859. if sel == 1 then
  5860. chatfunc("Sorry about that.")
  5861. elseif sel == 2 then
  5862. chatfunc("H-Hello. I almost killed you.")
  5863. elseif sel == 3 then
  5864. chatfunc("OwO?")
  5865. end
  5866. wait(2)
  5867. hum.WalkSpeed = 16
  5868. attack = false
  5869. elseif targetted.Name == "Nebula_Zorua" then
  5870. for i = 0, 2.4, 0.1 do
  5871. swait()
  5872. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5873. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5874. if Mrandom(1,15) == 1 then
  5875. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5876. end
  5877. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5878. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5879. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5880. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5881. end
  5882. for i = 0, 2.4, 0.1 do
  5883. swait()
  5884. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5885. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5886. if Mrandom(1,15) == 1 then
  5887. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5888. end
  5889. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5890. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5891. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5892. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5893. end
  5894. coroutine.wrap(function()
  5895. wait(2)
  5896. --partasdeff:Remove()
  5897. end)()
  5898. local sel = Mrandom(1,3)
  5899. if sel == 1 then
  5900. chatfunc("Sorry, Nebula.")
  5901. elseif sel == 2 then
  5902. chatfunc("Theres no need to harm you. Yet...")
  5903. elseif sel == 3 then
  5904. chatfunc("My mistake.")
  5905. end
  5906. wait(2)
  5907. hum.WalkSpeed = 16
  5908. attack = false
  5909. elseif targetted.Name == "KillerDarkness0105" then
  5910. for i = 0, 2.4, 0.1 do
  5911. swait()
  5912. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5913. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5914. if Mrandom(1,15) == 1 then
  5915. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5916. end
  5917. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5918. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5919. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5920. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5921. end
  5922. for i = 0, 2.4, 0.1 do
  5923. swait()
  5924. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5925. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5926. if Mrandom(1,15) == 1 then
  5927. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5928. end
  5929. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5930. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5931. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5932. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5933. end
  5934. coroutine.wrap(function()
  5935. wait(2)
  5936. --partasdeff:Remove()
  5937. end)()
  5938. local sel = Mrandom(1,3)
  5939. if sel == 1 then
  5940. chatfunc("Hm, Killer it's been a while.")
  5941. elseif sel == 2 then
  5942. chatfunc("No need for this.")
  5943. elseif sel == 3 then
  5944. chatfunc("Hello, sorry.")
  5945. end
  5946. wait(2)
  5947. hum.WalkSpeed = 16
  5948. attack = false
  5949. end
  5950. end
  5951. function HAAHHHHHH()
  5952. attack = true
  5953. hum.WalkSpeed = 0
  5954. Cso("300208779", hed, 10, 1)
  5955. for i = 0,9,0.1 do
  5956. swait()
  5957. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5958. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5959. if Mrandom(1,15) == 1 then
  5960. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5961. end
  5962. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5963. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5964. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5965. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5966. end
  5967. attack = false
  5968. hum.WalkSpeed = 16
  5969. end
  5970. -------------------------------------------------------
  5971. --End Attacks N Stuff--
  5972. -------------------------------------------------------
  5973. Sprinting = false
  5974. mouse.KeyDown:connect(function(key)
  5975. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5976. Swing = 2
  5977. hum.WalkSpeed = 38.82
  5978. Sprinting = true
  5979. end
  5980. end)
  5981. mouse.KeyUp:connect(function(key)
  5982. if string.byte(key) == 48 and attack == false then
  5983. Swing = 1
  5984. Sprinting = false
  5985. hum.WalkSpeed = 16
  5986. end
  5987. end)
  5988. mouse.KeyDown:connect(function(key)
  5989. if attack == false then
  5990. if key == 'q' and Mode == 1 then
  5991. Power_Burst()
  5992. elseif key == '1' and Mode ~= 2 then
  5993. Mode = 2
  5994. SONG = 254826701
  5995. tecks2.Text = "Evil Gloves"
  5996. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5997. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5998. for i, v in pairs(ArmourParts) do
  5999. v.BrickColor = BrickColor.new("Bright red")
  6000. v.Material = "Neon"
  6001. v.Transparency = 0
  6002. end
  6003. for i, v in pairs(NeonParts) do
  6004. maincolor = BrickColor.new("New Yeller")
  6005. v.BrickColor = maincolor
  6006. v.Material = "Neon"
  6007. v.Transparency = 0
  6008. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6009. end
  6010. for i, v in pairs(ArmourParts2) do
  6011. v.BrickColor = BrickColor.new("Bright red")
  6012. v.Material = "Neon"
  6013. v.Transparency = 0
  6014. end
  6015. for i, v in pairs(NeonParts2) do
  6016. maincolor = BrickColor.new("New Yeller")
  6017. v.BrickColor = maincolor
  6018. v.Material = "Neon"
  6019. v.Transparency = 0
  6020. end
  6021. elseif key == '1' and Mode == 2 then
  6022. resetmode()
  6023. elseif key == 't' and Mode == 1 then
  6024. Taunt()
  6025. elseif key == 'q' and Mode == 2 then
  6026. Magic_Bombs()
  6027. elseif key == 'e' and Mode == 2 then
  6028. Dangerous_Field()
  6029. elseif key == 't' and Mode == 2 then
  6030. HAAH()
  6031. end
  6032. ---------------------------------------------------------------------
  6033. if key == 'l' and Mode == 6 then
  6034. Mode = 98534
  6035. SONG = 486598641
  6036. tecks2.Text = "EDGY"
  6037. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6038. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  6039. for i, v in pairs(ArmourParts) do
  6040. v.BrickColor = BrickColor.new("Really black")
  6041. v.Material = "Neon"
  6042. v.Transparency = 0
  6043. end
  6044. for i, v in pairs(NeonParts) do
  6045. maincolor = BrickColor.new("Royal purple")
  6046. v.BrickColor = maincolor
  6047. v.Material = "Neon"
  6048. v.Transparency = 0
  6049. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  6050. end
  6051. for i, v in pairs(ArmourParts2) do
  6052. v.BrickColor = BrickColor.new("Really black")
  6053. v.Material = "Neon"
  6054. v.Transparency = 0
  6055. end
  6056. for i, v in pairs(NeonParts2) do
  6057. maincolor = BrickColor.new("Royal purple")
  6058. v.BrickColor = maincolor
  6059. v.Material = "Neon"
  6060. v.Transparency = 0
  6061. end
  6062. elseif key == 'q' and Mode == 98534 then
  6063. targett()
  6064. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6065. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6066. elseif key == 't' and Mode == 98534 then
  6067. HAAHHHHHH()
  6068. end
  6069. ---------------------------------------------------------------------
  6070. if key == 'm' and Mode == 1 then
  6071. Mode = pIXELATED
  6072. SONG = 853518668
  6073. tecks2.Text = "PiXeL"
  6074. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6075. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6076. for i, v in pairs(ArmourParts) do
  6077. v.BrickColor = BrickColor.new("Really black")
  6078. v.Material = "Neon"
  6079. v.Transparency = 0
  6080. end
  6081. for i, v in pairs(NeonParts) do
  6082. maincolor = BrickColor.new("Lapis")
  6083. v.BrickColor = maincolor
  6084. v.Material = "Neon"
  6085. v.Transparency = 0
  6086. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6087. end
  6088. for i, v in pairs(ArmourParts2) do
  6089. v.BrickColor = BrickColor.new("Really black")
  6090. v.Material = "Neon"
  6091. v.Transparency = 0
  6092. end
  6093. for i, v in pairs(NeonParts2) do
  6094. maincolor = BrickColor.new("Lapis")
  6095. v.BrickColor = maincolor
  6096. v.Material = "Neon"
  6097. v.Transparency = 0
  6098. end
  6099. elseif key == 'm' and Mode == pIXELATED then
  6100. resetmode()
  6101. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6102. Pixel_Corrupt()
  6103. end
  6104. ---------------------------------------------------------------------
  6105. if key == '2' and Mode ~= 3 then
  6106. Mode = 3
  6107. SONG = 235468324
  6108. tecks2.Text = "Chill"
  6109. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6110. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6111. for i, v in pairs(ArmourParts) do
  6112. v.BrickColor = BrickColor.new("Black")
  6113. v.Material = "Neon"
  6114. v.Transparency = 0
  6115. end
  6116. for i, v in pairs(NeonParts) do
  6117. maincolor = BrickColor.new("Toothpaste")
  6118. v.BrickColor = maincolor
  6119. v.Material = "Neon"
  6120. v.Transparency = 0
  6121. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6122. end
  6123. for i, v in pairs(ArmourParts2) do
  6124. v.BrickColor = BrickColor.new("Black")
  6125. v.Material = "Neon"
  6126. v.Transparency = 0
  6127. end
  6128. for i, v in pairs(NeonParts2) do
  6129. maincolor = BrickColor.new("Toothpaste")
  6130. v.BrickColor = maincolor
  6131. v.Material = "Neon"
  6132. v.Transparency = 0
  6133. end
  6134. elseif key == '2' and Mode == 3 then
  6135. resetmode()
  6136. elseif key == 't' and Mode == 3 then
  6137. un_fun()
  6138. elseif key == 'q' and Mode == 3 then
  6139. Shockwave()
  6140. end
  6141. ---------------------------------------------------------------------
  6142. if key == 'n' and Mode == 9 then
  6143. Mode = 1555
  6144. SONG = 1131624146
  6145. tecks2.Text = "Anime"
  6146. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6147. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6148. for i, v in pairs(ArmourParts) do
  6149. v.BrickColor = BrickColor.new("Black")
  6150. v.Material = "Neon"
  6151. v.Transparency = 0
  6152. end
  6153. for i, v in pairs(NeonParts) do
  6154. maincolor = BrickColor.new("Carnation pink")
  6155. v.BrickColor = maincolor
  6156. v.Material = "Neon"
  6157. v.Transparency = 0
  6158. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6159. end
  6160. for i, v in pairs(ArmourParts2) do
  6161. v.BrickColor = BrickColor.new("Black")
  6162. v.Material = "Neon"
  6163. v.Transparency = 0
  6164. end
  6165. for i, v in pairs(NeonParts2) do
  6166. maincolor = BrickColor.new("Carnation pink")
  6167. v.BrickColor = maincolor
  6168. v.Material = "Neon"
  6169. v.Transparency = 0
  6170. end
  6171. elseif key == 'k' and Mode == 1555 then
  6172. resetmode()
  6173. elseif key == 'y' and Mode == 1555 then
  6174. Field()
  6175. elseif key == 't' and Mode == 1555 then
  6176. lolik()
  6177. elseif key == 'q' and Mode == 1555 then
  6178. Pixel_Corrupt()
  6179. elseif key == 'f' and Mode == 1555 then
  6180. Anime_Splosion()
  6181. elseif key == 'z' and Mode == 1555 then
  6182. Cryo_Freeze()
  6183. elseif key == 'x' and Mode == 1555 then
  6184. Painful_Stomp2()
  6185. end
  6186. ---------------------------------------------------------------------
  6187. if key == 'm' and Mode == 2 then
  6188. Mode = 56565
  6189. SONG = 419346122
  6190. tecks2.Text = "Solar"
  6191. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6192. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6193. for i, v in pairs(ArmourParts) do
  6194. v.BrickColor = BrickColor.new("Really black")
  6195. v.Material = "Neon"
  6196. v.Transparency = 0
  6197. end
  6198. for i, v in pairs(NeonParts) do
  6199. maincolor = BrickColor.new("Deep orange")
  6200. v.BrickColor = maincolor
  6201. v.Material = "Neon"
  6202. v.Transparency = 0
  6203. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6204. end
  6205. for i, v in pairs(ArmourParts2) do
  6206. v.BrickColor = BrickColor.new("Really black")
  6207. v.Material = "Neon"
  6208. v.Transparency = 0
  6209. end
  6210. for i, v in pairs(NeonParts2) do
  6211. maincolor = BrickColor.new("Deep orange")
  6212. v.BrickColor = maincolor
  6213. v.Material = "Neon"
  6214. v.Transparency = 0
  6215. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6216. end
  6217. elseif key == 't' and Mode == 56565 then
  6218. Taunt2()
  6219. elseif key == 'c' and Mode == 56565 then
  6220. Eruption2()
  6221. elseif key == 'x' and Mode == 56565 then
  6222. Solar_Flare2()
  6223. elseif key == 'z' and Mode == 56565 then
  6224. Painful_Stomp()
  6225. end
  6226. ---------------------------------------------------------------------
  6227. if key == 'm' and Mode == 6 then
  6228. Mode = 1800
  6229. SONG = 1118967006
  6230. tecks2.Text = "Forbidden Soul"
  6231. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6232. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6233. for i, v in pairs(ArmourParts) do
  6234. v.BrickColor = BrickColor.new("Hot White")
  6235. v.Material = "Neon"
  6236. v.Transparency = 0
  6237. end
  6238. for i, v in pairs(NeonParts) do
  6239. maincolor = BrickColor.new("Really black")
  6240. v.BrickColor = maincolor
  6241. v.Material = "Neon"
  6242. v.Transparency = 0
  6243. end
  6244. for i, v in pairs(ArmourParts2) do
  6245. v.BrickColor = BrickColor.new("Hot White")
  6246. v.Material = "Neon"
  6247. v.Transparency = 0
  6248. end
  6249. for i, v in pairs(NeonParts2) do
  6250. maincolor = BrickColor.new("Really black")
  6251. v.BrickColor = maincolor
  6252. v.Material = "Neon"
  6253. v.Transparency = 0
  6254. end
  6255. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6256. elseif key == 't' and Mode == 1800 then
  6257. TTTTTTTTTTGaunt()
  6258. elseif key == 'l' and Mode == 1800 then
  6259. resetmode()
  6260. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6261. Exploit()
  6262. elseif key == 'y' and Mode == 1800 then
  6263. Ancient_Rage()
  6264. elseif key == 'r' and Mode == 1800 then
  6265. Distort()
  6266. elseif key == 'g' and Mode == 1800 then
  6267. Hell_From_Above()
  6268. elseif key == 'h' and Mode == 1800 then
  6269. Universal_Crush()
  6270. elseif key == 'j' and Mode == 1800 then
  6271. Multi_Bombs()
  6272. elseif key == 'z' and Mode == 1800 then
  6273. Eruption()
  6274. elseif key == 'x' and Mode == 1800 then
  6275. Solar_Flare()
  6276. end
  6277. ---------------------------------------------------------------------
  6278. if key == '3' and Mode ~= 4 then
  6279. Mode = 4
  6280. SONG = 595800581
  6281. tecks2.Text = "Divinity"
  6282. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6283. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6284. for i, v in pairs(ArmourParts) do
  6285. v.BrickColor = BrickColor.new("Black")
  6286. v.Material = "Neon"
  6287. v.Transparency = 0
  6288. end
  6289. for i, v in pairs(NeonParts) do
  6290. maincolor = BrickColor.new("Bright yellow")
  6291. v.BrickColor = maincolor
  6292. v.Material = "Neon"
  6293. v.Transparency = 0
  6294. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6295. end
  6296. for i, v in pairs(ArmourParts2) do
  6297. v.BrickColor = BrickColor.new("Black")
  6298. v.Material = "Neon"
  6299. v.Transparency = 0
  6300. end
  6301. for i, v in pairs(NeonParts2) do
  6302. maincolor = BrickColor.new("Bright yellow")
  6303. v.BrickColor = maincolor
  6304. v.Material = "Neon"
  6305. v.Transparency = 0
  6306. end
  6307. elseif key == '3' and Mode == 4 then
  6308. resetmode()
  6309. elseif key == 't' and Mode == 4 then
  6310. again()
  6311. elseif key == 'q' and Mode == 4 then
  6312. Pulse()
  6313. end
  6314. ---------------------------------------------------------------------
  6315. if key == 'm' and Mode == 4 then
  6316. attack = true
  6317. SONG = 1881895904
  6318. hum.WalkSpeed = 0
  6319. for i = 1,20,0.1 do
  6320. swait()
  6321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6322. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6323. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6324. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6325. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6326. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6327. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6328. end
  6329. hum.WalkSpeed = 16
  6330. attack = false
  6331. Mode = 100
  6332. tecks2.Text = "OverPowered-Divinity"
  6333. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6334. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6335. Cso("743499393", tors, 10, 1.05)
  6336. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6337. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6338. for i, v in pairs(ArmourParts) do
  6339. v.BrickColor = BrickColor.new("Really black")
  6340. v.Material = "Neon"
  6341. v.Transparency = 0.2
  6342. end
  6343. for i, v in pairs(NeonParts) do
  6344. maincolor = BrickColor.new("Deep orange")
  6345. v.BrickColor = maincolor
  6346. v.Material = "Neon"
  6347. v.Transparency = 0.5
  6348. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6349. end
  6350. for i, v in pairs(ArmourParts2) do
  6351. v.BrickColor = BrickColor.new("Really black")
  6352. v.Material = "Neon"
  6353. v.Transparency = 0.2
  6354. end
  6355. for i, v in pairs(NeonParts2) do
  6356. maincolor = BrickColor.new("Deep orange")
  6357. v.BrickColor = maincolor
  6358. v.Material = "Neon"
  6359. v.Transparency = 0.5
  6360. end
  6361. elseif key == 'm' and Mode == 100 then
  6362. resetmode()
  6363. elseif key == 'q' and Mode == 100 then
  6364. LAZER()
  6365. end
  6366. ---------------------------------------------------------------------
  6367. if key == '4' and Mode ~= 5 then
  6368. Mode = 5
  6369. SONG = 170282324
  6370. tecks2.Text = "Cyber Monarch"
  6371. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6372. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6373. for i, v in pairs(ArmourParts) do
  6374. v.BrickColor = BrickColor.new("Black")
  6375. v.Material = "Neon"
  6376. v.Transparency = 0
  6377. end
  6378. for i, v in pairs(NeonParts) do
  6379. maincolor = BrickColor.new("Really red")
  6380. v.BrickColor = maincolor
  6381. v.Material = "Neon"
  6382. v.Transparency = 0
  6383. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6384. end
  6385. for i, v in pairs(ArmourParts2) do
  6386. v.BrickColor = BrickColor.new("Black")
  6387. v.Material = "Neon"
  6388. v.Transparency = 0
  6389. end
  6390. for i, v in pairs(NeonParts2) do
  6391. maincolor = BrickColor.new("Really red")
  6392. v.BrickColor = maincolor
  6393. v.Material = "Neon"
  6394. v.Transparency = 0
  6395. end
  6396. elseif key == '4' and Mode == 5 then
  6397. resetmode()
  6398. elseif key == 'q' and Mode == 5 and exploitable == true then
  6399. Exploit()
  6400. elseif key == 't' and Mode == 5 then
  6401. PENIS()
  6402. end
  6403. ---------------------------------------------------------------------
  6404. if key == '5' and Mode ~= 6 then
  6405. Mode = 6
  6406. SONG = 1810750535
  6407. tecks2.Text = "The_Hell_Error_BR"
  6408. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6409. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6410. for i, v in pairs(ArmourParts) do
  6411. v.BrickColor = BrickColor.new("Black")
  6412. v.Material = "Metal"
  6413. v.Transparency = 0
  6414. end
  6415. for i, v in pairs(NeonParts) do
  6416. maincolor = BrickColor.new("Really red")
  6417. v.BrickColor = maincolor
  6418. v.Material = "Neon"
  6419. v.Transparency = 0
  6420. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6421. end
  6422. for i, v in pairs(ArmourParts2) do
  6423. v.BrickColor = BrickColor.new("Black")
  6424. v.Material = "Metal"
  6425. v.Transparency = 0
  6426. end
  6427. for i, v in pairs(NeonParts2) do
  6428. maincolor = BrickColor.new("Really red")
  6429. v.BrickColor = maincolor
  6430. v.Material = "Neon"
  6431. v.Transparency = 0
  6432. end
  6433. elseif key == '5' and Mode == 6 then
  6434. resetmode()
  6435. elseif key == 'q' and Mode == 6 then
  6436. Distort()
  6437. elseif key == 'e' and Mode == 6 then
  6438. Ancient_Rage()
  6439. elseif key == 't' and Mode == 6 then
  6440. TTTTTTTTTTTaunt()
  6441. end
  6442. ---------------------------------------------------------------------
  6443. if key == '6' and Mode ~= 7 then
  6444. Mode = 7
  6445. SONG = 150794704
  6446. tecks2.Text = "Doge"
  6447. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6448. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6449. for i, v in pairs(ArmourParts) do
  6450. v.BrickColor = BrickColor.new("Cool yellow")
  6451. v.Material = "Neon"
  6452. v.Transparency = 0
  6453. end
  6454. for i, v in pairs(NeonParts) do
  6455. maincolor = BrickColor.new("New Yeller")
  6456. v.BrickColor = maincolor
  6457. v.Material = "Neon"
  6458. v.Transparency = 0
  6459. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6460. end
  6461. for i, v in pairs(ArmourParts2) do
  6462. v.BrickColor = BrickColor.new("Cool yellow")
  6463. v.Material = "Neon"
  6464. v.Transparency = 0
  6465. end
  6466. for i, v in pairs(NeonParts2) do
  6467. maincolor = BrickColor.new("New Yeller")
  6468. v.BrickColor = maincolor
  6469. v.Material = "Neon"
  6470. v.Transparency = 0
  6471. end
  6472. elseif key == '6' and Mode == 7 then
  6473. resetmode()
  6474. elseif key == 't' and Mode == 7 then
  6475. BARK()
  6476. elseif key == 'q' and Mode == 7 then
  6477. Bark_Splosion()
  6478. end
  6479. if key == 'm' and Mode == 7 then
  6480. SONG = 1359036559
  6481. attack = true
  6482. hum.WalkSpeed = 0
  6483. for i = 0,10,0.08 do
  6484. swait()
  6485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6487. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6488. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6489. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6490. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6491. end
  6492. attack = false
  6493. hum.WalkSpeed = 16
  6494. Mode = 50
  6495. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6496. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6497. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6498. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6499. for i, v in pairs(ArmourParts) do
  6500. v.BrickColor = BrickColor.new("Magenta")
  6501. v.Material = "Neon"
  6502. v.Transparency = 0
  6503. end
  6504. for i, v in pairs(NeonParts) do
  6505. maincolor = BrickColor.new("White")
  6506. v.BrickColor = maincolor
  6507. v.Material = "Neon"
  6508. v.Transparency = 0
  6509. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6510. end
  6511. for i, v in pairs(ArmourParts2) do
  6512. v.BrickColor = BrickColor.new("Magenta")
  6513. v.Material = "Neon"
  6514. v.Transparency = 0
  6515. end
  6516. for i, v in pairs(NeonParts2) do
  6517. maincolor = BrickColor.new("White")
  6518. v.BrickColor = maincolor
  6519. v.Material = "Neon"
  6520. v.Transparency = 0
  6521. end
  6522. elseif key == 'm' and Mode == 50 then
  6523. resetmode()
  6524. elseif key == 'q' and Mode == 50 then
  6525. ASCENTION()
  6526. elseif key == 't' and Mode == 50 then
  6527. nope()
  6528. elseif key == 'y' and Mode == 50 then
  6529. EndMySufferingV2()
  6530. end
  6531. ---------------------------------------------------------------------
  6532. if key == 'n' and Mode == 7 then
  6533. Mode = 6666
  6534. SONG = 2039029608
  6535. tecks2.Text = "Meme Guy"
  6536. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6537. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6538. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6539. for i, v in pairs(ArmourParts) do
  6540. v.BrickColor = BrickColor.new("Black")
  6541. v.Material = "Neon"
  6542. v.Transparency = 0
  6543. end
  6544. for i, v in pairs(NeonParts) do
  6545. maincolor = BrickColor.new("Dark blue")
  6546. v.BrickColor = maincolor
  6547. v.Material = "Neon"
  6548. v.Transparency = 0
  6549. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6550. end
  6551. for i, v in pairs(ArmourParts2) do
  6552. v.BrickColor = BrickColor.new("Black")
  6553. v.Material = "Neon"
  6554. v.Transparency = 0
  6555. end
  6556. for i, v in pairs(NeonParts2) do
  6557. maincolor = BrickColor.new("Dark blue")
  6558. v.BrickColor = maincolor
  6559. v.Material = "Neon"
  6560. v.Transparency = 0
  6561. end
  6562. elseif key == 'y' and Mode == 6666 then
  6563. somuchcancerwhy()
  6564. elseif key == 'r' and Mode == 6666 then
  6565. HAA55()
  6566. elseif key == 't' and Mode == 6666 then
  6567. EndMySufferingV3()
  6568. elseif key == 'f' and Mode == 6666 then
  6569. WhatHuh()
  6570. elseif key == 'g' and Mode == 6666 then
  6571. slap()
  6572. elseif key == 'h' and Mode == 6666 then
  6573. HAAAAA()
  6574. elseif key == 'j' and Mode == 6666 then
  6575. DANCEFORME()
  6576. elseif key == 'm' and Mode == 6666 then
  6577. thing()
  6578. end
  6579. ---------------------------------------------------------------------
  6580. if key == 'm' and Mode == 3 then
  6581. Mode = 8888
  6582. SONG = 1752290765
  6583. tecks2.Text = "Cancerous"
  6584. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6585. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6586. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6587. for i, v in pairs(ArmourParts) do
  6588. v.BrickColor = BrickColor.new("Really black")
  6589. v.Material = "Neon"
  6590. v.Transparency = 0
  6591. end
  6592. for i, v in pairs(NeonParts) do
  6593. maincolor = BrickColor.new("Really red")
  6594. v.BrickColor = maincolor
  6595. v.Material = "Neon"
  6596. v.Transparency = 0
  6597. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6598. end
  6599. for i, v in pairs(ArmourParts2) do
  6600. v.BrickColor = BrickColor.new("Black")
  6601. v.Material = "Neon"
  6602. v.Transparency = 0
  6603. end
  6604. for i, v in pairs(NeonParts2) do
  6605. maincolor = BrickColor.new("Really red")
  6606. v.BrickColor = maincolor
  6607. v.Material = "Neon"
  6608. v.Transparency = 0
  6609. end
  6610. elseif key == 'r' and Mode == 8888 then
  6611. Technobeam()
  6612. elseif key == 't' and Mode == 8888 then
  6613. Taunt1()
  6614. elseif key == 'y' and Mode == 8888 then
  6615. Destruction()
  6616. end
  6617. ---------------------------------------------------------------------
  6618. if key == 'p' and Mode == 6 then
  6619. Mode = 111111112
  6620. SONG = 601069330
  6621. tecks2.Text = "Dark-God"
  6622. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6623. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6624. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6625. for i, v in pairs(ArmourParts) do
  6626. v.BrickColor = BrickColor.new("Really black")
  6627. v.Material = "Neon"
  6628. v.Transparency = 0
  6629. end
  6630. for i, v in pairs(NeonParts) do
  6631. maincolor = BrickColor.new("Really black")
  6632. v.BrickColor = maincolor
  6633. v.Material = "Neon"
  6634. v.Transparency = 0
  6635. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6636. end
  6637. for i, v in pairs(ArmourParts2) do
  6638. v.BrickColor = BrickColor.new("Really black")
  6639. v.Material = "Neon"
  6640. v.Transparency = 0
  6641. end
  6642. for i, v in pairs(NeonParts2) do
  6643. maincolor = BrickColor.new("Really black")
  6644. v.BrickColor = maincolor
  6645. v.Material = "Neon"
  6646. v.Transparency = 0
  6647. end
  6648. elseif key == 'q' and Mode == 111111112 then
  6649. Flame_Burst()
  6650. elseif key == 't' and Mode == 111111112 then
  6651. Taunt10000()
  6652. end
  6653. ---------------------------------------------------------------------
  6654. if key == 'l' and Mode == 5 then
  6655. Mode = 111111111
  6656. SONG = 1494452913
  6657. tecks2.Text = "Eyo-zen"
  6658. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6659. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6660. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6661. for i, v in pairs(ArmourParts) do
  6662. v.BrickColor = BrickColor.new("Really black")
  6663. v.Material = "Neon"
  6664. v.Transparency = 0
  6665. end
  6666. for i, v in pairs(NeonParts) do
  6667. maincolor = BrickColor.new("Hot white")
  6668. v.BrickColor = maincolor
  6669. v.Material = "Neon"
  6670. v.Transparency = 0
  6671. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6672. end
  6673. for i, v in pairs(ArmourParts2) do
  6674. v.BrickColor = BrickColor.new("Really black")
  6675. v.Material = "Neon"
  6676. v.Transparency = 0
  6677. end
  6678. for i, v in pairs(NeonParts2) do
  6679. maincolor = BrickColor.new("Hot white")
  6680. v.BrickColor = maincolor
  6681. v.Material = "Neon"
  6682. v.Transparency = 0
  6683. end
  6684. elseif key == 'q' and Mode == 111111111 then
  6685. Destruction()
  6686. elseif key == 't' and Mode == 111111111 then
  6687. Taunt1000()
  6688. end
  6689. ---------------------------------------------------------------------
  6690. if key == ']' and Mode == 4 then
  6691. Mode = 99900
  6692. SONG = 265241849
  6693. tecks2.Text = "Noob"
  6694. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6695. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6696. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6697. for i, v in pairs(ArmourParts) do
  6698. v.BrickColor = BrickColor.new("Really black")
  6699. v.Material = "Neon"
  6700. v.Transparency = 0
  6701. end
  6702. for i, v in pairs(NeonParts) do
  6703. maincolor = BrickColor.new("New Yeller")
  6704. v.BrickColor = maincolor
  6705. v.Material = "Neon"
  6706. v.Transparency = 0
  6707. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6708. end
  6709. for i, v in pairs(ArmourParts2) do
  6710. v.BrickColor = BrickColor.new("Really black")
  6711. v.Material = "Neon"
  6712. v.Transparency = 0
  6713. end
  6714. for i, v in pairs(NeonParts2) do
  6715. maincolor = BrickColor.new("New Yeller")
  6716. v.BrickColor = maincolor
  6717. v.Material = "Neon"
  6718. v.Transparency = 0
  6719. end
  6720. elseif key == 'q' and Mode == 99900 then
  6721. Sayonara()
  6722. elseif key == 't' and Mode == 99900 then
  6723. Taunt3()
  6724. end
  6725. --------------------------------------------------------
  6726. if key == 'm' and Mode == 5 then
  6727. Mode = 7777
  6728. SONG = 919231299
  6729. tecks2.Text = "The_Insanity_Error"
  6730. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6731. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6732. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6733. for i, v in pairs(ArmourParts) do
  6734. v.BrickColor = BrickColor.new("Dark blue")
  6735. v.Material = "Neon"
  6736. v.Transparency = 0
  6737. end
  6738. for i, v in pairs(NeonParts) do
  6739. maincolor = BrickColor.new("Really red")
  6740. v.BrickColor = maincolor
  6741. v.Material = "Neon"
  6742. v.Transparency = 0
  6743. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6744. end
  6745. for i, v in pairs(ArmourParts2) do
  6746. v.BrickColor = BrickColor.new("Dark blue")
  6747. v.Material = "Neon"
  6748. v.Transparency = 0
  6749. end
  6750. for i, v in pairs(NeonParts2) do
  6751. maincolor = BrickColor.new("Really red")
  6752. v.BrickColor = maincolor
  6753. v.Material = "Neon"
  6754. v.Transparency = 0
  6755. end
  6756. elseif key == 'y' and Mode == 7777 then
  6757. Painful_Stomp()
  6758. elseif key == 't' and Mode == 7777 then
  6759. FearMe()
  6760. elseif key == 'r' and Mode == 7777 then
  6761. GIMME_THOSE()
  6762. end
  6763. --------------------------------------------------------
  6764. if key == 'm' and Mode == 8 then
  6765. Mode = 25
  6766. SONG = 1564523997
  6767. tecks2.Text = "Ghost"
  6768. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6769. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6770. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6771. for i, v in pairs(ArmourParts) do
  6772. v.BrickColor = BrickColor.new("Ghost grey")
  6773. v.Material = "Neon"
  6774. v.Transparency = 0.7
  6775. end
  6776. for i, v in pairs(NeonParts) do
  6777. maincolor = BrickColor.new("Fog")
  6778. v.BrickColor = maincolor
  6779. v.Material = "Neon"
  6780. v.Transparency = 0.5
  6781. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6782. end
  6783. for i, v in pairs(ArmourParts2) do
  6784. v.BrickColor = BrickColor.new("Ghost grey")
  6785. v.Material = "Neon"
  6786. v.Transparency = 0.7
  6787. end
  6788. for i, v in pairs(NeonParts2) do
  6789. maincolor = BrickColor.new("Fog")
  6790. v.BrickColor = maincolor
  6791. v.Material = "Neon"
  6792. v.Transparency = 0.5
  6793. end
  6794. elseif key == 'm' and Mode == 25 then
  6795. resetmode()
  6796. elseif key == 't' and Mode == 25 then
  6797. thisisit()
  6798. elseif key == 'q' and Mode == 25 then
  6799. Spirit_Beam()
  6800. end
  6801. ---------------------------------------------------------------------
  6802. if key == '7' and Mode ~= 8 then
  6803. Mode = 8
  6804. SONG = 207375545
  6805. tecks2.Text = "Purity"
  6806. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6807. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6808. for i, v in pairs(ArmourParts) do
  6809. v.BrickColor = BrickColor.new("Cyan")
  6810. v.Material = "Neon"
  6811. v.Transparency = 0
  6812. end
  6813. for i, v in pairs(NeonParts) do
  6814. maincolor = BrickColor.new("Institutional white")
  6815. v.BrickColor = maincolor
  6816. v.Material = "Neon"
  6817. v.Transparency = 0
  6818. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6819. end
  6820. for i, v in pairs(ArmourParts2) do
  6821. v.BrickColor = BrickColor.new("Cyan")
  6822. v.Material = "Neon"
  6823. v.Transparency = 0
  6824. end
  6825. for i, v in pairs(NeonParts2) do
  6826. maincolor = BrickColor.new("Institutional white")
  6827. v.BrickColor = maincolor
  6828. v.Material = "Neon"
  6829. v.Transparency = 0
  6830. end
  6831. elseif key == '7' and Mode == 8 then
  6832. resetmode()
  6833. elseif key == 'q' and Mode == 8 then
  6834. LunarSpin()
  6835. end
  6836. ---------------------------------------------------------------------
  6837. if key == '8' and Mode ~= 9 then
  6838. Mode = 9
  6839. SONG = 563062677
  6840. tecks2.Text = "Grim"
  6841. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6842. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6843. for i, v in pairs(ArmourParts) do
  6844. v.BrickColor = BrickColor.new("Institutional white")
  6845. v.Material = "Neon"
  6846. v.Transparency = 0
  6847. end
  6848. for i, v in pairs(NeonParts) do
  6849. maincolor = BrickColor.new("Really black")
  6850. v.BrickColor = maincolor
  6851. v.Material = "Neon"
  6852. v.Transparency = 0
  6853. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6854. end
  6855. for i, v in pairs(ArmourParts2) do
  6856. v.BrickColor = BrickColor.new("Institutional white")
  6857. v.Material = "Neon"
  6858. v.Transparency = 0
  6859. end
  6860. for i, v in pairs(NeonParts2) do
  6861. maincolor = BrickColor.new("Really black")
  6862. v.BrickColor = maincolor
  6863. v.Material = "Neon"
  6864. v.Transparency = 0
  6865. end
  6866. elseif key == '8' and Mode == 9 then
  6867. resetmode()
  6868. elseif key == 't' and Mode == 9 then
  6869. heregoes()
  6870. elseif key == 'q' and Mode == 9 then
  6871. BalanceSpin()
  6872. elseif key == 'y' and Mode == 9 then
  6873. Ancient_Ragu()
  6874. end
  6875. ---------------------------------------------------------------------------
  6876. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6877. Mode = 10
  6878. SONG = 623662713
  6879. local A = math.random(1,4)
  6880. if A == 1 then
  6881. SONG = 623662713
  6882. elseif A == 2 then
  6883. SONG = 943961217
  6884. elseif A == 3 then
  6885. SONG = 623662713
  6886. elseif A == 4 then
  6887. SONG = 919231299
  6888. end
  6889. tecks2.Text = "ErRoR Of The InSaNiTy"
  6890. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6891. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6892. for i, v in pairs(ArmourParts) do
  6893. v.BrickColor = BrickColor.random()
  6894. v.Material = "Neon"
  6895. v.Transparency = 0
  6896. end
  6897. for i, v in pairs(NeonParts) do
  6898. maincolor = BrickColor.random()
  6899. v.BrickColor = maincolor
  6900. v.Material = "Neon"
  6901. v.Transparency = 0
  6902. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6903. end
  6904. for i, v in pairs(ArmourParts2) do
  6905. v.BrickColor = BrickColor.new("Hot white")
  6906. v.Material = "Neon"
  6907. v.Transparency = 0
  6908. end
  6909. for i, v in pairs(NeonParts2) do
  6910. maincolor = BrickColor.new("Hot white")
  6911. v.BrickColor = maincolor
  6912. v.Material = "Neon"
  6913. v.Transparency = 0
  6914. end
  6915. elseif key == 'm' and Mode == 10 then
  6916. resetmode()
  6917. elseif key == 'q' and Mode == 10 then
  6918. Decapitate()
  6919. elseif key == 't' and Mode == 10 then
  6920. wutdefaq()
  6921. elseif key == 'y' and Mode == 10 then
  6922. Painful_Stomp()
  6923. end
  6924. end
  6925. end)
  6926. local Combo = 1
  6927. mouse.Button1Down:connect(function(key)
  6928. if attack == false then
  6929. if Combo == 1 then
  6930. Combo = 2
  6931. attackone()
  6932. elseif Combo == 2 then
  6933. Combo = 3
  6934. attacktwo()
  6935. elseif Combo == 3 then
  6936. Combo = 1
  6937. attackthree()
  6938. end
  6939. end
  6940. end)
  6941.  
  6942.  
  6943.  
  6944.  
  6945.  
  6946.  
  6947. -------------------------------------------------------
  6948. --Start Animations--
  6949. -------------------------------------------------------
  6950. while true do
  6951. swait()
  6952. sine = sine + change
  6953. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6954. local velderp = root.Velocity.y
  6955. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6956. if equipped == true or equipped == false then
  6957. if attack == false then
  6958. idle = idle + 1
  6959. else
  6960. idle = 0
  6961. end
  6962. if Mode == 5 then
  6963. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6964. end
  6965.  
  6966. if Mode == 56565 then
  6967. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6968. end
  6969. if Mode == 25 then
  6970. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6971. end
  6972. if Mode == 100 then
  6973. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6974. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6975. end
  6976. if Mode == 7 then
  6977. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6978. end
  6979. if Mode == 7777 then
  6980. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6981. end
  6982. if Mode == 8888 then
  6983. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6984. tecks2.TextColor3 = maincolor.Color
  6985. tecks2.TextStrokeColor3 = maincolor.Color
  6986. for i, v in pairs(ArmourParts) do
  6987. v.BrickColor = BrickColor.new("Black")
  6988. v.Material = "Neon"
  6989. v.Transparency = 0
  6990. end
  6991. for i, v in pairs(NeonParts) do
  6992. maincolor = BrickColor.new("Really red")
  6993. v.BrickColor = maincolor
  6994. v.Material = "Neon"
  6995. v.Transparency = 0
  6996. end
  6997. end
  6998. if Mode == 10 then
  6999. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  7000. tecks2.TextColor3 = maincolor.Color
  7001. tecks2.TextStrokeColor3 = maincolor.Color
  7002. for i, v in pairs(ArmourParts) do
  7003. v.BrickColor = BrickColor.random()
  7004. v.Material = "Glass"
  7005. v.Transparency = 0
  7006. end
  7007. for i, v in pairs(NeonParts) do
  7008. maincolor = BrickColor.random()
  7009. v.BrickColor = maincolor
  7010. v.Material = "Neon"
  7011. v.Transparency = 0
  7012. end
  7013. end
  7014. if Mode == 6 then
  7015. local A = math.random(1,15)
  7016. if A == 1 then
  7017. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  7018. if A == 2 then
  7019. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  7020. end
  7021. end
  7022. end
  7023. if 1 < root.Velocity.y and hitfloor == nil then
  7024. Anim = "Jump"
  7025. if attack == false then
  7026. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  7027. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7028. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7029. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7030. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7031. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7032. end
  7033. elseif -1 > root.Velocity.y and hitfloor == nil then
  7034. Anim = "Fall"
  7035. if attack == false then
  7036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  7037. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7038. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7039. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7040. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7041. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7042. end
  7043. elseif torvel < 1 and hitfloor ~= nil then
  7044. Anim = "Idle"
  7045. change = 1
  7046. if attack == false then
  7047. if Mode == 1 then --Normal
  7048. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7049. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7050. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7051. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7052. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7053. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7054. elseif Mode == 99900 then
  7055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7056. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7057. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7058. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7059. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7060. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7061. elseif Mode == 8888 then --idk
  7062. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7063. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7064. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7065. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7066. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7067. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7068. elseif Mode == 98534 then
  7069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7070. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7071. if Mrandom(1,15) == 1 then
  7072. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7073. end
  7074. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7075. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7076. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7077. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7078. elseif Mode == 56565 then --idk
  7079. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7080. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7081. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7082. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7083. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7084. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7085. elseif Mode == pIXELATED then --PIXELATED
  7086. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7087. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7088. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7089. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7090. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7091. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7092. elseif Mode == 50 then --ASCENDED
  7093. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7094. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7095. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7096. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7097. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7098. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7099. elseif Mode == 7777 then --NOTHING SPECIAL
  7100. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7101. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7102. if Mrandom(1,15) == 1 then
  7103. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7104. end
  7105. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7106. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7107. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7108. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7109. elseif Mode == 6666 then --MEMER
  7110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7112. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7113. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7114. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7115. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7116. elseif Mode == 2 then --Machinery
  7117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7118. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7119. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7120. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7121. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7122. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7123. elseif Mode == 3 then --ICE
  7124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  7125. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  7126. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  7127. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  7128. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  7129. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  7130. elseif Mode == 4 then --Infused
  7131. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7132. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7133. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7134. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7135. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7136. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7137. elseif Mode == 5 then --Cybernetic
  7138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7139. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7140. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7141. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7142. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7143. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7144. elseif Mode == 25 then --Spiritual
  7145. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7146. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7147. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7148. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7149. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7150. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7151. elseif Mode == 6 then --Controlled Beyond Recognition
  7152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7154. if Mrandom(1,15) == 1 then
  7155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7156. end
  7157. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7158. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7159. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7160. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7161. elseif Mode == 1800 then --demon
  7162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7163. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7164. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7165. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7166. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7167. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7168. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7170. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7171. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7172. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7173. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7174. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7175. elseif Mode == 1555 then --anime
  7176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7177. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7178. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7179. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7180. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7181. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7182. elseif Mode == 111111111 then
  7183. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7184. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7185. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7186. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7187. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7188. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7189. elseif Mode == 100 then --Overclocked
  7190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7191. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7192. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7193. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7194. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7195. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7196. elseif Mode == 8 then --Lunarist
  7197. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7199. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7200. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7201. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7202. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7203. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7204. elseif Mode == 111111112 then
  7205. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7206. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7207. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7208. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7209. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7210. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7211. elseif Mode == 10 then --INSANITY
  7212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7213. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7215. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7216. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7217. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7218. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7219. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7220. end
  7221. end
  7222. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7223. Anim = "Walk"
  7224. change = 1.1
  7225. if attack == false then
  7226. if Mode == 6 then
  7227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7229. if Mrandom(1,15) == 1 then
  7230. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7231. end
  7232. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7233. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7234. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7235. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7236. elseif Mode == 98534 then
  7237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7239. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7240. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7241. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7242. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7243. elseif Mode == 111111112 then
  7244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7245. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7246. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7247. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7248. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7249. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7250. elseif Mode == 111111111 then
  7251. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7252. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7253. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7254. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7255. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7256. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7257. elseif Mode == 99900 then
  7258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7259. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7260. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7261. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7262. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7263. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7264. elseif Mode == 1 then --Normal
  7265. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7266. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7267. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7268. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7269. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7270. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7271. elseif Mode == 7777 then --NORTHING SPECIAL
  7272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7273. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7274. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7275. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7276. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7277. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7278. elseif Mode == 4 then --Infused
  7279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7281. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7282. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7283. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7284. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7285. elseif Mode == 56565 then --idk
  7286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7287. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7288. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7289. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7290. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7291. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7292. elseif Mode == 8888 then --ik
  7293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7294. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7295. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7296. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7297. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7298. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7299. elseif Mode == 1555 then --anime
  7300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7301. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7302. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7303. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7304. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7305. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7306. elseif Mode == 6666 then
  7307. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7308. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7309. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7310. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7311. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7312. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7313. elseif Mode == 1800 then
  7314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7315. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7316. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7317. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7318. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7319. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7320. elseif Mode == 5 then
  7321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7322. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7323. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7324. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7325. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7326. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7327. elseif Mode == 25 then
  7328. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7329. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7330. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7331. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7332. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7333. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7334. elseif Mode == 100 then
  7335. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7336. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7337. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7338. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7339. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7340. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7341. elseif Mode == 10 then
  7342. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7345. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7349. elseif Mode == 8 then
  7350. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7351. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7352. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7353. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7354. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7355. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7356. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7358. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7359. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7360. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7361. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7362. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7363. end
  7364. end
  7365. elseif torvel >= 25 and hitfloor ~= nil then
  7366. Anim = "Sprint"
  7367. change = 1.35
  7368. if attack == false then
  7369. if Mode == 5 then
  7370. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7371. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7372. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7373. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7374. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7375. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7376. elseif Mode == 56565 then
  7377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7379. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7380. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7381. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7382. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7383. elseif Mode == 111111111 then
  7384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7386. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7387. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7388. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7389. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7390. elseif Mode == 4 then
  7391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7393. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7394. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7395. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7396. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7397. elseif Mode == 1 then
  7398. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7399. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7400. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7401. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7402. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7403. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7404. elseif Mode == 25 or Mode == 10 then
  7405. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7406. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7407. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7408. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7409. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7410. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7411. elseif Mode ~= 5 then
  7412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7413. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7414. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7415. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7416. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7417. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7418. end
  7419. end
  7420. end
  7421. end
  7422. Music.SoundId = "rbxassetid://"..SONG
  7423. Music.Looped = true
  7424. Music.Pitch = 1
  7425. Music.Volume = 2.5
  7426. Music.Parent = tors
  7427. Music:Resume()
  7428. if 0 < #Effects then
  7429. for e = 1, #Effects do
  7430. if Effects[e] ~= nil then
  7431. local Thing = Effects[e]
  7432. if Thing ~= nil then
  7433. local Part = Thing[1]
  7434. local Mode = Thing[2]
  7435. local Delay = Thing[3]
  7436. local IncX = Thing[4]
  7437. local IncY = Thing[5]
  7438. local IncZ = Thing[6]
  7439. if 1 >= Thing[1].Transparency then
  7440. if Thing[2] == "Block1" then
  7441. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7442. local Mesh = Thing[1].Mesh
  7443. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7444. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7445. elseif Thing[2] == "Block2" then
  7446. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7447. local Mesh = Thing[7]
  7448. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7449. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7450. elseif Thing[2] == "Block3" then
  7451. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7452. local Mesh = Thing[7]
  7453. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7454. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7455. elseif Thing[2] == "Cylinder" then
  7456. local Mesh = Thing[1].Mesh
  7457. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7458. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7459. elseif Thing[2] == "Blood" then
  7460. local Mesh = Thing[7]
  7461. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7462. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7463. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7464. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7465. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7466. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7467. elseif Thing[2] == "Disappear" then
  7468. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7469. elseif Thing[2] == "Shatter" then
  7470. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7471. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7472. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7473. Thing[6] = Thing[6] + Thing[5]
  7474. end
  7475. else
  7476. Part.Parent = nil
  7477. table.remove(Effects, e)
  7478. end
  7479. end
  7480. end
  7481. end
  7482. end
  7483. end
  7484. -------------------------------------------------------
  7485. --End Animations And Script--
  7486. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement