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- add 0000 to score1
- add 0000 to score[a]
- add [a] to score1
- add [a] to score[b]
- clear scene 1
- clear score1
- clear score[a]
- clear sprite
- / comment
- data table at l001
- data values - 000 000
- display other scene
- display scene 1
- end if
- if a = 000 then
- if a = [a] then
- if a > 000 then
- if a > [a] then
- if a < 000 then
- if a < [a] then
- if button 1 is [on/off] then
- if joystick 1 is [right] then
- if score1 > 000000 then
- if score[a] > 000000 then
- if score1 > score2 then
- if [sprite] hit [sprite] then
- jump to label l001
- jump to label l[a]
- jump to subroutine at l001
- jump to subroutine at l[a]
- otherwise
- pause for 00.0 seconds
- plot a dot at x=000 y=000
- plot a dot at x=[a] y=[b]
- plot color 0 to scene 1
- plot color [a] to scene 1
- print "text"
- print at row 00 column 00
- print at row[a] column[b]
- print character of [a]
- print color= 00 on 00
- print color=[a] on [b]
- print on scene1
- print value of [a]
- return from subroutine
- scene 1 background=black
- scene 1 background=[a]
- scene 1 border=black
- scene 1 border=[a]
- scene 1 color 1=black
- scene 1 color 1=[a]
- scene 1 is [scene]
- scene 2 color 1 = black
- scene 2 color 1 = [a]
- score1 at row 00 column 00
- score2 at row 00 column 00
- score1 color= 00 on 00
- score2 color= 00 on 00
- score1 displays on scene1
- screen update [on/off]
- set a = 000
- set a = [a]
- set a = a + 000
- set a = a + [a]
- set a = a - 000
- set a = a - [a]
- set a = a * 000
- set a = a * [a]
- set a = a / 000
- set a = a / [a]
- set a =rnd number 0 to 000
- set a =[sprite] x position
- set a =[sprite] y position
- set a =value at data+[a]
- set a =value at ram+[a]
- set value at ram+[a] = 000
- set value at ram+[a] = [a]
- skip next if a = 000
- skip next if a > 000
- skip next if a < 000
- song is [song]
- song volume = 00
- sound channel 1 = []
- song is []
- song volume = 00
- sound channel 1 = []
- sound channel 1 is off
- sprite 1 is [sprite]
- [sprite] animates [always/never]
- [sprite] animation spd = 000
- [sprite] animation spd = [a]
- [sprite] color 1 = black
- [sprite] color 1 = [a]
- [sprite] dir = 000 000 degrees
- [sprite] dir =[a]
- [sprite] movement speed=000
- [sprite] movement speed=[a]
- sprite shared color2=black
- sprite shared color2=[a]
- sprite under colors 2/3
- [sprite] x position =000
- [sprite] x position =[a]
- [sprite] y position =000
- [sprite] y position =[a]
- stop program
- trace of [a] on
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