Advertisement
EmeraldIT

be god.

Jul 13th, 2018
207
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.68 KB | None | 0 0
  1. --[[
  2. Controls
  3. Z = Azure Phoenix Fist
  4. X = Azure Phoenix Radiance
  5. C = Azure Phoenix Barrage
  6. V = Azure Phoenix's Brilliant Flame (ult)
  7. F = Teleport
  8. --]]
  9. local Color = BrickColor.new("Royal purple").Color
  10. local Color2 = BrickColor.new("Toothpaste").Color
  11. local boom = true
  12. local player = game.Players.LocalPlayer
  13. local char = player.Character
  14. local human = char.Humanoid
  15. torso = char.Torso
  16. m=player:GetMouse()
  17. ChatService = game:GetService("Chat")
  18. ChatService:Chat(char.Head ,"Behold, the one of many elements of the phoenix slayers.")
  19. human.MaxHealth = 2000000000
  20. wait(0.5)
  21. human.Health = human.MaxHealth
  22. human.WalkSpeed = 36
  23. ---------------------------------------------------------------------------------------------------------
  24. m.KeyDown:connect(function(key)
  25. if key == "f" then
  26. torso.CFrame = m.hit
  27. end
  28. end)
  29. ---------------------------------------------------------------------------------------------------------
  30. m.KeyDown:connect(function(key)
  31. if key == "z" then
  32. ChatService:Chat(char.Head ,"Azure Phoenix Fist")
  33. local pos = m.Hit.p
  34. local pos1 = torso.Position
  35. torso.CFrame = CFrame.new(pos1, pos)
  36. x = Instance.new("Part", char)
  37. x.Shape = "Ball"
  38. x.Size = Vector3.new(4,4,4)
  39. x.Material = "Neon"
  40. x.BrickColor = BrickColor.new("Bright purple")
  41. x.Anchored = false
  42. x.CanCollide = false
  43. x.Transparency = 1
  44. x.CFrame = char["Torso"].CFrame * CFrame.new(0,0,-2.5)
  45. fire = Instance.new("ParticleEmitter", x)
  46. fire.EmissionDirection = "Back"
  47. fire.VelocitySpread = 0
  48. fire.Lifetime = NumberRange.new(2)
  49. fire.Acceleration = Vector3.new(0, 0, 0)
  50. fire.RotSpeed = NumberRange.new(10)
  51. fire.Rate = 100
  52. fire.Rotation = NumberRange.new(151515)
  53. fire.Name = "Fire"
  54. fire.LightEmission = 0.78
  55. fire.LockedToPart = true
  56. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  57. fire.Color = ColorSequence.new(Color, Color2)
  58. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 9),NumberSequenceKeypoint.new(1, 0)})
  59. local asdq = Instance.new("SurfaceLight", x)
  60. asdq.Brightness = 1000000
  61. asdq.Color = Color3.new(255,255,255)
  62. z = Instance.new("SpecialMesh", x)
  63. z.MeshId = "http://www.roblox.com/asset/?id=9982590"
  64. z.Scale = Vector3.new(1,1,1)
  65. c = Instance.new("BodyVelocity", x)
  66. c.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  67. c.velocity = char.Torso.CFrame.lookVector*180
  68. x.Touched:connect(function(h)
  69. local a = h.Parent
  70. if a.Name ~= player.Name and a.ClassName == "Model" then
  71. for i = 1,10,.4 do
  72. z.Scale = Vector3.new(1 + i*0.8, 1 + i*0.8, 1 + i*0.8)
  73. x.Size = Vector3.new(4 + i*2.3, 4 + i*2.3, 4 + i*2.3)
  74. h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 180
  75. end
  76. end
  77. if a.Name ~= player.Name and a.ClassName == "Model" and a:FindFirstChild("Humanoid") ~= nil then
  78. a:FindFirstChild("Humanoid"):TakeDamage(math.huge)
  79. end
  80. end)
  81. game.Debris:AddItem(x,5)
  82. end
  83. end)
  84. ----------------------------------------------------------------------------------------------------------
  85. m.KeyDown:connect(function(key)
  86. if key == "x" then
  87. local pos = m.Hit.p
  88. local pos1 = torso.Position
  89. game:GetService("Chat"):Chat(player.Character.Head, "Azure Phoenix Radiance!")
  90. torso.CFrame = CFrame.new(pos1, pos)
  91. k = Instance.new("Part", workspace)
  92. k.Shape = "Cylinder"
  93. k.Size = Vector3.new(25,3,4)
  94. k.Material = "Neon"
  95. k.BrickColor = BrickColor.new("Royal purple")
  96. k.Anchored = false
  97. k.CanCollide = false
  98. k.CFrame = char["Torso"].CFrame * CFrame.new(0,0,-2.5)
  99. fire = Instance.new("ParticleEmitter", k)
  100. fire.VelocitySpread = 0
  101. fire.Lifetime = NumberRange.new(2)
  102. fire.Acceleration = Vector3.new(0, 0, 0)
  103. fire.RotSpeed = NumberRange.new(10)
  104. fire.Rate = 500
  105. fire.Rotation = NumberRange.new(151515)
  106. fire.Name = "Fire"
  107. fire.LightEmission = 0.78
  108. fire.LockedToPart = true
  109. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  110. fire.Color = ColorSequence.new(Color, Color2)
  111. fire.EmissionDirection = "Back"
  112. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 10),NumberSequenceKeypoint.new(1, 0)})
  113. j = Instance.new("SpecialMesh", k)
  114. j.MeshType = "Sphere"
  115. j.Scale = Vector3.new(1,1,1)
  116. h = Instance.new("BodyVelocity", k)
  117. h.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  118. h.velocity = char.Torso.CFrame.lookVector*180
  119. k.Touched:connect(function(h)
  120. local a = h.Parent
  121. if a.Name ~= player.Name and a.ClassName == "Model" then
  122. k.Anchored = true
  123. for i = 1,10,.4 do
  124. j.Scale = Vector3.new(1 + i*0.8, 1 + i*0.8, 1 + i*0.8)
  125. h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 180
  126. end
  127. k.Transparency = 0.1
  128. wait(0.1)
  129. k.Transparency = 0.2
  130. wait(0.1)
  131. k.Transparency = 0.3
  132. wait(0.1)
  133. k.Transparency = 0.4
  134. wait(0.1)
  135. k.Transparency = 0.5
  136. wait(0.1)
  137. k.Transparency = 0.6
  138. wait(0.1)
  139. k.Transparency = 0.7
  140. wait(0.1)
  141. k.Transparency = 0.8
  142. wait(0.1)
  143. k.Transparency = 0.9
  144. wait(0.1)
  145. k.Transparency = 1
  146. end
  147. if a.Name ~= player.Name and a.ClassName == "Model" and a:FindFirstChild("Humanoid") ~= nil then
  148. a:FindFirstChild("Humanoid"):TakeDamage(math.huge)
  149. end
  150. end)
  151. game.Debris:AddItem(k,5)
  152. end
  153. end)
  154. ----------------------------------------------------------------------------------------------------------
  155. m.KeyDown:connect(function(key)
  156. if key == "c" and boom == true then boom = false
  157. ChatService:Chat(char.Head ,"Get Ready..")
  158. char.Humanoid.JumpPower = 150
  159. char.Humanoid.Jump = true
  160. wait(1)
  161. torso.Anchored = true
  162. torso.CFrame = torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  163. game:GetService("Chat"):Chat(player.Character.Head, "Azure Phoenix Barrage!!")
  164. for i = 1,100 do
  165. local g = Instance.new("Part", workspace)
  166. g.Transparency = 0.1
  167. g.Name = "lalala"
  168. g.FormFactor = "Custom"
  169. g.Anchored = false
  170. g.CanCollide = false
  171. g.BrickColor = BrickColor.new("Royal purple")
  172. g.Shape = "Ball"
  173. g.Size = Vector3.new(15,15,15)
  174. g.Material = "Neon"
  175. g.TopSurface = 0
  176. g.BottomSurface = 0
  177. fire = Instance.new("ParticleEmitter", g)
  178. fire.VelocitySpread = 0
  179. fire.EmissionDirection = "Top"
  180. fire.Lifetime = NumberRange.new(2)
  181. fire.Acceleration = Vector3.new(0, 0, 0)
  182. fire.RotSpeed = NumberRange.new(10)
  183. fire.Rate = 500
  184. fire.Rotation = NumberRange.new(151515)
  185. fire.Name = "Fire"
  186. fire.LightEmission = 0.78
  187. fire.LockedToPart = true
  188. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  189. fire.Color = ColorSequence.new(Color, Color2)
  190. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 10),NumberSequenceKeypoint.new(1, 0)})
  191. local y = Instance.new("BodyVelocity", g)
  192. y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  193. y.velocity = char.Torso.CFrame.lookVector*180
  194. g.CFrame = torso.CFrame*CFrame.new(math.random(-30,30),math.random(-30,30),math.random(-20,-10))* CFrame.Angles(0, 0, 0)
  195. local c = Instance.new("SpecialMesh",g)
  196. c.MeshType = "Sphere"
  197. c.Scale = Vector3.new(1,1,1)
  198. for i = 1,2 do
  199. c.Scale = c.Scale +Vector3.new(0,0,0)
  200. wait(0.0005)
  201. end
  202. g.Touched:connect(function(h)
  203. local a = h.Parent
  204. if a.Name ~= player.Name and a.ClassName == "Model" then
  205. g.Anchored = true
  206. for i = 1,10,.4 do
  207. c.Scale = Vector3.new(1 + i*0.4, 1 + i*0.4, 1 + i*0.4)
  208. h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 180
  209. end
  210. g.Transparency = 0.1
  211. wait(0.1)
  212. g.Transparency = 0.2
  213. wait(0.1)
  214. g.Transparency = 0.3
  215. wait(0.1)
  216. g.Transparency = 0.4
  217. wait(0.1)
  218. g.Transparency = 0.5
  219. wait(0.1)
  220. g.Transparency = 0.6
  221. wait(0.1)
  222. g.Transparency = 0.7
  223. wait(0.1)
  224. g.Transparency = 0.8
  225. wait(0.1)
  226. g.Transparency = 0.9
  227. wait(0.1)
  228. g.Transparency = 1
  229. end
  230. if a.Name ~= player.Name and a.ClassName == "Model" and a:FindFirstChild("Humanoid") ~= nil then
  231. a:FindFirstChild("Humanoid"):TakeDamage(math.huge)
  232. end
  233. end)
  234. game.Debris:AddItem(g,5)
  235. end
  236. torso.Anchored = false
  237. boom = true
  238. end
  239. end)
  240. ----------------------------------------------------------------------------------------------------------------------------
  241. m.KeyDown:connect(function(key)
  242. if key == "v" and boom == true then boom = false
  243. game:GetService("Chat"):Chat(player.Character.Head, "AZURE PHOENIX'S BRILLIANT FLAME!!!!")
  244. local pos = m.Hit.p
  245. local pos1 = torso.Position
  246. torso.CFrame = CFrame.new(pos1, pos)
  247. local qeqe = Instance.new("Part", char)
  248. qeqe.Anchored = false
  249. qeqe.BrickColor = BrickColor.new("Royal purple")
  250. qeqe.CanCollide = false
  251. qeqe.Name = "Boom"
  252. qeqe.Shape = "Ball"
  253. qeqe.Size = Vector3.new(100, 100, 100)
  254. qeqe.Transparency = 0
  255. qeqe.TopSurface = 0
  256. qeqe.BottomSurface = 0
  257. qeqe.Material = "Neon"
  258. qeqe.CFrame = char["Torso"].CFrame * CFrame.new(0,0,-7.5)
  259. fire = Instance.new("ParticleEmitter", qeqe)
  260. fire.VelocitySpread = 0
  261. fire.Lifetime = NumberRange.new(2)
  262. fire.Acceleration = Vector3.new(0, 0, 0)
  263. fire.RotSpeed = NumberRange.new(10)
  264. fire.Rate = 1000
  265. fire.Rotation = NumberRange.new(151515)
  266. fire.Name = "Fire"
  267. fire.LightEmission = 0.78
  268. fire.LockedToPart = true
  269. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  270. fire.Color = ColorSequence.new(Color, Color2)
  271. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 10),NumberSequenceKeypoint.new(1, 0)})
  272. awd = Instance.new("BodyVelocity", qeqe)
  273. awd.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  274. awd.velocity = char.Torso.CFrame.lookVector*360
  275. qeqe.Touched:connect(function(h)
  276. local a = h.Parent
  277. if a.Name ~= player.Name and a.Name == player.Name == nil and a.ClassName == "Model" and a:FindFirstChild("Humanoid") ~= nil then
  278. h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 900
  279. wait(0.2)
  280. a:FindFirstChild("Humanoid"):TakeDamage(math.huge)
  281. qeqe.Anchored = true
  282. qeqe.Transparency = 0.1
  283. wait(0.1)
  284. qeqe.Transparency = 0.2
  285. wait(0.1)
  286. qeqe.Transparency = 0.3
  287. wait(0.1)
  288. qeqe.Transparency = 0.4
  289. wait(0.1)
  290. qeqe.Transparency = 0.5
  291. wait(0.1)
  292. qeqe.Transparency = 0.6
  293. wait(0.1)
  294. qeqe.Transparency = 0.7
  295. wait(0.1)
  296. qeqe.Transparency = 0.8
  297. wait(0.1)
  298. qeqe.Transparency = 0.9
  299. wait(0.1)
  300. qeqe.Transparency = 1
  301. end
  302. end)
  303. game.Debris:AddItem(qeqe,5)
  304. boom = true
  305. end
  306. end)
  307. ----------------------------------------------------------------------------------------------------------------------------
  308. function flameup()
  309. fire = Instance.new("ParticleEmitter", char:FindFirstChild("Left Arm"))
  310. fire.VelocitySpread = 0
  311. fire.Lifetime = NumberRange.new(0.7)
  312. fire.Acceleration = Vector3.new(0, 0, 0)
  313. fire.RotSpeed = NumberRange.new(10)
  314. fire.Rate = 1000
  315. fire.Rotation = NumberRange.new(151515)
  316. fire.Name = "Fire"
  317. fire.LightEmission = 0.78
  318. fire.LockedToPart = false
  319. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  320. fire.Color = ColorSequence.new(Color, Color2)
  321. fire.EmissionDirection = "Back"
  322. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(1, 0)})
  323. fire2 = fire:Clone()
  324. fire2.Parent = char:FindFirstChild("Right Arm")
  325. human.WalkSpeed = 70
  326. human.JumpPower = 170
  327. end
  328.  
  329. flameup()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement