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- --[[
- Controls
- Z = Azure Phoenix Fist
- X = Azure Phoenix Radiance
- C = Azure Phoenix Barrage
- V = Azure Phoenix's Brilliant Flame (ult)
- F = Teleport
- --]]
- local Color = BrickColor.new("Royal purple").Color
- local Color2 = BrickColor.new("Toothpaste").Color
- local boom = true
- local player = game.Players.LocalPlayer
- local char = player.Character
- local human = char.Humanoid
- torso = char.Torso
- m=player:GetMouse()
- ChatService = game:GetService("Chat")
- ChatService:Chat(char.Head ,"Behold, the one of many elements of the phoenix slayers.")
- human.MaxHealth = 2000000000
- wait(0.5)
- human.Health = human.MaxHealth
- human.WalkSpeed = 36
- ---------------------------------------------------------------------------------------------------------
- m.KeyDown:connect(function(key)
- if key == "f" then
- torso.CFrame = m.hit
- end
- end)
- ---------------------------------------------------------------------------------------------------------
- m.KeyDown:connect(function(key)
- if key == "z" then
- ChatService:Chat(char.Head ,"Azure Phoenix Fist")
- local pos = m.Hit.p
- local pos1 = torso.Position
- torso.CFrame = CFrame.new(pos1, pos)
- x = Instance.new("Part", char)
- x.Shape = "Ball"
- x.Size = Vector3.new(4,4,4)
- x.Material = "Neon"
- x.BrickColor = BrickColor.new("Bright purple")
- x.Anchored = false
- x.CanCollide = false
- x.Transparency = 1
- x.CFrame = char["Torso"].CFrame * CFrame.new(0,0,-2.5)
- fire = Instance.new("ParticleEmitter", x)
- fire.EmissionDirection = "Back"
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2)
- fire.Acceleration = Vector3.new(0, 0, 0)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = 100
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color, Color2)
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 9),NumberSequenceKeypoint.new(1, 0)})
- local asdq = Instance.new("SurfaceLight", x)
- asdq.Brightness = 1000000
- asdq.Color = Color3.new(255,255,255)
- z = Instance.new("SpecialMesh", x)
- z.MeshId = "http://www.roblox.com/asset/?id=9982590"
- z.Scale = Vector3.new(1,1,1)
- c = Instance.new("BodyVelocity", x)
- c.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- c.velocity = char.Torso.CFrame.lookVector*180
- x.Touched:connect(function(h)
- local a = h.Parent
- if a.Name ~= player.Name and a.ClassName == "Model" then
- for i = 1,10,.4 do
- z.Scale = Vector3.new(1 + i*0.8, 1 + i*0.8, 1 + i*0.8)
- x.Size = Vector3.new(4 + i*2.3, 4 + i*2.3, 4 + i*2.3)
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 180
- end
- end
- if a.Name ~= player.Name and a.ClassName == "Model" and a:FindFirstChild("Humanoid") ~= nil then
- a:FindFirstChild("Humanoid"):TakeDamage(math.huge)
- end
- end)
- game.Debris:AddItem(x,5)
- end
- end)
- ----------------------------------------------------------------------------------------------------------
- m.KeyDown:connect(function(key)
- if key == "x" then
- local pos = m.Hit.p
- local pos1 = torso.Position
- game:GetService("Chat"):Chat(player.Character.Head, "Azure Phoenix Radiance!")
- torso.CFrame = CFrame.new(pos1, pos)
- k = Instance.new("Part", workspace)
- k.Shape = "Cylinder"
- k.Size = Vector3.new(25,3,4)
- k.Material = "Neon"
- k.BrickColor = BrickColor.new("Royal purple")
- k.Anchored = false
- k.CanCollide = false
- k.CFrame = char["Torso"].CFrame * CFrame.new(0,0,-2.5)
- fire = Instance.new("ParticleEmitter", k)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2)
- fire.Acceleration = Vector3.new(0, 0, 0)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = 500
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color, Color2)
- fire.EmissionDirection = "Back"
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 10),NumberSequenceKeypoint.new(1, 0)})
- j = Instance.new("SpecialMesh", k)
- j.MeshType = "Sphere"
- j.Scale = Vector3.new(1,1,1)
- h = Instance.new("BodyVelocity", k)
- h.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- h.velocity = char.Torso.CFrame.lookVector*180
- k.Touched:connect(function(h)
- local a = h.Parent
- if a.Name ~= player.Name and a.ClassName == "Model" then
- k.Anchored = true
- for i = 1,10,.4 do
- j.Scale = Vector3.new(1 + i*0.8, 1 + i*0.8, 1 + i*0.8)
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 180
- end
- k.Transparency = 0.1
- wait(0.1)
- k.Transparency = 0.2
- wait(0.1)
- k.Transparency = 0.3
- wait(0.1)
- k.Transparency = 0.4
- wait(0.1)
- k.Transparency = 0.5
- wait(0.1)
- k.Transparency = 0.6
- wait(0.1)
- k.Transparency = 0.7
- wait(0.1)
- k.Transparency = 0.8
- wait(0.1)
- k.Transparency = 0.9
- wait(0.1)
- k.Transparency = 1
- end
- if a.Name ~= player.Name and a.ClassName == "Model" and a:FindFirstChild("Humanoid") ~= nil then
- a:FindFirstChild("Humanoid"):TakeDamage(math.huge)
- end
- end)
- game.Debris:AddItem(k,5)
- end
- end)
- ----------------------------------------------------------------------------------------------------------
- m.KeyDown:connect(function(key)
- if key == "c" and boom == true then boom = false
- ChatService:Chat(char.Head ,"Get Ready..")
- char.Humanoid.JumpPower = 150
- char.Humanoid.Jump = true
- wait(1)
- torso.Anchored = true
- torso.CFrame = torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- game:GetService("Chat"):Chat(player.Character.Head, "Azure Phoenix Barrage!!")
- for i = 1,100 do
- local g = Instance.new("Part", workspace)
- g.Transparency = 0.1
- g.Name = "lalala"
- g.FormFactor = "Custom"
- g.Anchored = false
- g.CanCollide = false
- g.BrickColor = BrickColor.new("Royal purple")
- g.Shape = "Ball"
- g.Size = Vector3.new(15,15,15)
- g.Material = "Neon"
- g.TopSurface = 0
- g.BottomSurface = 0
- fire = Instance.new("ParticleEmitter", g)
- fire.VelocitySpread = 0
- fire.EmissionDirection = "Top"
- fire.Lifetime = NumberRange.new(2)
- fire.Acceleration = Vector3.new(0, 0, 0)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = 500
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color, Color2)
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 10),NumberSequenceKeypoint.new(1, 0)})
- local y = Instance.new("BodyVelocity", g)
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = char.Torso.CFrame.lookVector*180
- g.CFrame = torso.CFrame*CFrame.new(math.random(-30,30),math.random(-30,30),math.random(-20,-10))* CFrame.Angles(0, 0, 0)
- local c = Instance.new("SpecialMesh",g)
- c.MeshType = "Sphere"
- c.Scale = Vector3.new(1,1,1)
- for i = 1,2 do
- c.Scale = c.Scale +Vector3.new(0,0,0)
- wait(0.0005)
- end
- g.Touched:connect(function(h)
- local a = h.Parent
- if a.Name ~= player.Name and a.ClassName == "Model" then
- g.Anchored = true
- for i = 1,10,.4 do
- c.Scale = Vector3.new(1 + i*0.4, 1 + i*0.4, 1 + i*0.4)
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 180
- end
- g.Transparency = 0.1
- wait(0.1)
- g.Transparency = 0.2
- wait(0.1)
- g.Transparency = 0.3
- wait(0.1)
- g.Transparency = 0.4
- wait(0.1)
- g.Transparency = 0.5
- wait(0.1)
- g.Transparency = 0.6
- wait(0.1)
- g.Transparency = 0.7
- wait(0.1)
- g.Transparency = 0.8
- wait(0.1)
- g.Transparency = 0.9
- wait(0.1)
- g.Transparency = 1
- end
- if a.Name ~= player.Name and a.ClassName == "Model" and a:FindFirstChild("Humanoid") ~= nil then
- a:FindFirstChild("Humanoid"):TakeDamage(math.huge)
- end
- end)
- game.Debris:AddItem(g,5)
- end
- torso.Anchored = false
- boom = true
- end
- end)
- ----------------------------------------------------------------------------------------------------------------------------
- m.KeyDown:connect(function(key)
- if key == "v" and boom == true then boom = false
- game:GetService("Chat"):Chat(player.Character.Head, "AZURE PHOENIX'S BRILLIANT FLAME!!!!")
- local pos = m.Hit.p
- local pos1 = torso.Position
- torso.CFrame = CFrame.new(pos1, pos)
- local qeqe = Instance.new("Part", char)
- qeqe.Anchored = false
- qeqe.BrickColor = BrickColor.new("Royal purple")
- qeqe.CanCollide = false
- qeqe.Name = "Boom"
- qeqe.Shape = "Ball"
- qeqe.Size = Vector3.new(100, 100, 100)
- qeqe.Transparency = 0
- qeqe.TopSurface = 0
- qeqe.BottomSurface = 0
- qeqe.Material = "Neon"
- qeqe.CFrame = char["Torso"].CFrame * CFrame.new(0,0,-7.5)
- fire = Instance.new("ParticleEmitter", qeqe)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2)
- fire.Acceleration = Vector3.new(0, 0, 0)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = 1000
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color, Color2)
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 10),NumberSequenceKeypoint.new(1, 0)})
- awd = Instance.new("BodyVelocity", qeqe)
- awd.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- awd.velocity = char.Torso.CFrame.lookVector*360
- qeqe.Touched:connect(function(h)
- local a = h.Parent
- if a.Name ~= player.Name and a.Name == player.Name == nil and a.ClassName == "Model" and a:FindFirstChild("Humanoid") ~= nil then
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 900
- wait(0.2)
- a:FindFirstChild("Humanoid"):TakeDamage(math.huge)
- qeqe.Anchored = true
- qeqe.Transparency = 0.1
- wait(0.1)
- qeqe.Transparency = 0.2
- wait(0.1)
- qeqe.Transparency = 0.3
- wait(0.1)
- qeqe.Transparency = 0.4
- wait(0.1)
- qeqe.Transparency = 0.5
- wait(0.1)
- qeqe.Transparency = 0.6
- wait(0.1)
- qeqe.Transparency = 0.7
- wait(0.1)
- qeqe.Transparency = 0.8
- wait(0.1)
- qeqe.Transparency = 0.9
- wait(0.1)
- qeqe.Transparency = 1
- end
- end)
- game.Debris:AddItem(qeqe,5)
- boom = true
- end
- end)
- ----------------------------------------------------------------------------------------------------------------------------
- function flameup()
- fire = Instance.new("ParticleEmitter", char:FindFirstChild("Left Arm"))
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(0.7)
- fire.Acceleration = Vector3.new(0, 0, 0)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = 1000
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = false
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color, Color2)
- fire.EmissionDirection = "Back"
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(1, 0)})
- fire2 = fire:Clone()
- fire2.Parent = char:FindFirstChild("Right Arm")
- human.WalkSpeed = 70
- human.JumpPower = 170
- end
- flameup()
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