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- local ply = game.Players.LocalPlayer
- char = ply.Character
- torso = char.Torso
- head = char.Head
- holding = false
- RS = game:service'RunService'
- larm,rarm = char['Left Arm'],char['Right Arm']
- Debris = game:service'Debris'
- floatforce = 196.25
- attacking = false
- lh,rh = torso['Left Hip'],torso['Right Hip']
- curcam = Workspace.CurrentCamera
- mouse = ply:GetMouse()
- FFS = function(A,B) return A:FindFirstChild(B) end ---- FindFirstChild Shortcut
- function genNew(ClassName, Parent, Properties)
- local nObj = Instance.new(ClassName, Parent)
- if Properties["FormFactor"] then
- nObj["FormFactor"] = Properties["FormFactor"]
- end
- for Prop, Value in pairs(Properties) do
- nObj[Prop] = Value
- end
- return nObj
- end
- pcall(function() char.Sole:Destroy() end) --- Destroys Physical Tool
- Weapon = Instance.new("Model",char) Weapon.Name = 'Sole'
- cfn,ang,md,mr = CFrame.new,CFrame.Angles,math.rad,math.random --- Some Shortcuts
- udim = function(a,b)
- if type(a) ~= 'string' then
- return UDim2.new(a,0,b,0)
- else
- local x,y = a:match('(%.*%d+)%,(%.*%d+)')
- return UDim2.new(x,0,y,0)
- end
- end
- for i,v in pairs(head:children()) do
- if v.Name == 'MugSound' then v:Destroy() end
- end
- Name = 'Seokinji'
- pcall(function() ply.Backpack[Name]:Destroy() end) --- Destroys Tool
- hop = Instance.new('HopperBin',ply.Backpack)
- hop.Name = Name
- rw,lw = _,_
- Col3 = function(r,g,b) return Color3.new(r/255,g/255,b/255) end
- udim = function(x,y) return UDim2.new(x,0,y,0) end
- bcol = BrickColor.new
- ---TOOLS---
- Add ={ --- Array for handy functions
- BG = function(parent)
- local bg = Instance.new("BodyGyro",parent)
- bg.P = 20e+003
- bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- return bg
- end;
- BP = function(parent,position)
- local bp = Instance.new("BodyPosition",parent)
- bp.maxForce = Vector3.new()*math.huge
- bp.position = position or parent.Position
- return bp
- end;
- BV = function(parent,force)
- local bv = Instance.new("BodyVelocity",parent)
- bv.maxForce = Vector3.new()*math.huge
- bv.velocity = force or Vector3.new(0,0,0)
- return bv
- end;
- Sound = function(id,pitch,parent)
- local tab = {}
- local snd = Instance.new("Sound",char.Head)
- snd.Name = 'MugSound'
- snd.SoundId = id
- snd.Pitch = pitch or 1
- tab.Sound = snd
- function tab:Play()
- self.Sound:Play()
- end
- function tab:Stop()
- self.Sound:Stop()
- end
- function tab:Pitch(a)
- self.Sound.Pitch = a
- end
- setmetatable(tab,{
- __call = function(t,param) local cl = t.Sound:Clone() cl.Parent = param return cl end;
- })
- return tab
- end;
- Fire = function(parent,size,heat,color,color2)
- local f = Instance.new("Fire",parent)
- f.Size = size
- f.Heat = heat
- f.Color = BrickColor.new(color).Color
- if color2 then
- f.SecondaryColor = BrickColor.new(color2).Color
- end
- return f
- end;
- }
- function l(a,x,y,z,xx,yy,zz)
- if string.find(tostring(a),',') == _ then
- return (a.CFrame * cfn(x,y,z))*ang(xx or 0,yy or 0,zz or 0)
- else
- return (a * cfn(x,y,z))*ang(xx or 0,yy or 0,zz or 0)
- end
- end
- Cur_Parent = _
- Part = function(x,y,z,color,tr,cc,an,parent)
- local p = Instance.new('Part',parent or Cur_Parent or Weapon)
- p.formFactor = 'Custom'
- p.Locked = true
- p.Size = Vector3.new(x,y,z)
- p.BrickColor = BrickColor.new(color or 'Black')
- p.CanCollide = cc or false
- p.Anchored = an or false
- p.Transparency = tr or 0
- p.TopSurface,p.BottomSurface = 0,0
- return p
- end
- Wedge = function(x,y,z,color,tr,cc,an,parent)
- local p = Instance.new('WedgePart',parent or Weapon)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(x,y,z)
- p.BrickColor = BrickColor.new(color or 'Black')
- p.CanCollide = cc or false
- p.Anchored = an or false
- p.Transparency = tr or 0
- p.TopSurface,p.BottomSurface = 0,0
- return p
- end
- Meshes = {Diamond = 'rbxassetid://9756362'; Spikeball = 'rbxassetid://9982590'; Table = 'rbxassetid://111868131'; --- MeshIds
- Egg = 'rbxassetid://1527559'; Ring = 'rbxassetid://3270017'; Bullet = 'rbxassetid://2697549'; Grass = 'rbxassetid://1080954';
- Shark = 'rbxassetid://82821384';Sword = 'rbxassetid://12221720'}
- Mesh = function(par,num,x,y,z,tex)
- local msh = _
- if num == 1 then msh = Instance.new("CylinderMesh",par)
- elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
- elseif num == 3 then msh = Instance.new("BlockMesh",par)
- elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par)
- msh.MeshId = string.find(num,'://') == _ and Meshes[num] or num
- msh.TextureId = tex and tex or ''
- end
- msh.Scale = Vector3.new(x or 1,y or 1,z or 1)
- return msh
- end
- Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
- p0.Position = p1.Position
- local w = Instance.new('Motor',par or p0)
- w.Part0 = p1
- w.Part1 = p0
- w.C0 = CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(rx or 0,ry or 0,rz or 0)
- w.MaxVelocity = .1
- return w
- end
- GetGround = function(position,radius) local result = _ --- Check's height from nearest object
- local r = Ray.new(position,Vector3.FromNormalId(Enum.NormalId.Bottom)*radius)
- local o,p = Workspace:FindPartOnRay(r,char)
- if o and p then result = {}
- result.obj = o
- result.pos = p
- result.mag = (position-p).magnitude
- end
- return result
- end
- gTorso = char.Torso
- ftorso = _
- function genNew(ClassName, Parent, Properties)
- local nObj = Instance.new(ClassName, Parent)
- if Properties["FormFactor"] then
- nObj["FormFactor"] = Properties["FormFactor"]
- end
- for Prop, Value in pairs(Properties) do
- nObj[Prop] = Value
- end
- return nObj
- end
- --Anim
- Lock = function(which) --- For using Animation
- local torso = ftorso or gTorso
- local result = {rw=false,lw=false}
- if which == 'R' then
- if not rw then
- rabr = Part(1,1,1,'White',0) rabr.Transparency = 1
- rabr.Position = torso.Position
- rw = Weld(rabr,torso,1.5,.5,0,0,0,0) rw.Parent = Weapon rw.Name = 'rw'
- w = Instance.new("Weld",Weapon)
- w.Part0,w.Part1 = char['Right Arm'],rabr
- w.C1 = CFrame.new(0,-.5,0)
- else
- rabr:Destroy()
- rw = _
- end
- elseif which == 'L' then
- if not lw then
- labr = Part(1,1,1,'White',0) labr.Transparency = 1
- labr.Position = torso.Position
- lw = Weld(labr,torso,-1.5,.5,0,0,0,0) lw.Parent = Weapon rw.Name = 'lw'
- w = Instance.new("Weld",Weapon)
- w.Part0,w.Part1 = char['Left Arm'],labr
- w.C1 = CFrame.new(0,-.5,0)
- else
- labr:Destroy()
- lw = _
- end
- elseif which == _ then
- if b then
- local rw,lw = FFS(b,'rw') FFS(b,'lw')
- return rw,lw
- else
- return rw,lw
- end
- end
- end
- Lock2 = function(which) --- For using Animation
- local torso = ftorso or gTorso
- local result = {rw2=false,lw2=false}
- if which == 'R' then
- if not rw2 then
- rlbr = Part(1,1,1,'White',0) rlbr.Transparency = 1
- rlbr.Position = torso.Position
- rw2 = Weld(rlbr,torso,.5,-1.5,0,0,0,0) rw2.Parent = Weapon rw2.Name = 'rw2'
- w = Instance.new("Weld",Weapon)
- w.Part0,w.Part1 = char['Right Leg'],rlbr
- w.C1 = CFrame.new(0,-.5,0)
- else
- rlbr:Destroy()
- rw2 = _
- end
- elseif which == 'L' then
- if not lw2 then
- llbr = Part(1,1,1,'White',0) llbr.Transparency = 1
- llbr.Position = torso.Position
- lw2 = Weld(llbr,torso,-.5,-1.5,0,0,0,0) lw2.Parent = Weapon lw2.Name = 'lw2'
- w = Instance.new("Weld",Weapon)
- w.Part0,w.Part1 = char['Left Leg'],llbr
- w.C1 = CFrame.new(0,-.5,0)
- else
- llbr:Destroy()
- lw2 = _
- end
- elseif which == _ then
- if b then
- local rw2,lw2 = FFS(b,'rw2') FFS(b,'lw2')
- return rw2,lw2
- else
- return rw2,lw2
- end
- end
- end
- tw = function(Weld, Stop, Step,a) --- TweenWeld function
- local func = function()
- local Start = Weld.C1
- local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
- local Stop = Stop
- local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
- for i = 0, 1, Step or .1 do
- Weld.C1 = CFrame.new( (Start.p.X * (1 - i)) + (Stop.p.X * i),
- (Start.p.Y * (1 - i)) + (Stop.p.Y * i),
- (Start.p.Z * (1 - i)) + (Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ(
- (X1 * (1 - i)) + (X2 * i), (Y1 * (1 - i)) + (Y2 * i),
- (Z1 * (1 - i)) + (Z2 * i) )
- wait()
- end
- Weld.C1 = Stop
- end
- if a then coroutine.wrap(function() func() end)() else func() end
- end
- tw2 = function(Weld, Stop, Step,a) --- TweenWeld function
- local func = function()
- local Start = Weld.C0
- local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
- local Stop = Stop
- local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
- for i = 0, 1, Step or .1 do
- Weld.C0 = CFrame.new( (Start.p.X * (1 - i)) + (Stop.p.X * i),
- (Start.p.Y * (1 - i)) + (Stop.p.Y * i),
- (Start.p.Z * (1 - i)) + (Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ(
- (X1 * (1 - i)) + (X2 * i), (Y1 * (1 - i)) + (Y2 * i),
- (Z1 * (1 - i)) + (Z2 * i) )
- wait()
- end
- Weld.C0 = Stop
- end
- if a then coroutine.wrap(function() func() end)() else func() end
- end
- tc = function(Part, Stop, Step,a) --- TweenCFrame function
- local func = function()
- local Start = Part.CFrame
- local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
- local Stop = Stop
- local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
- for i = 0, 1, Step or .1 do
- Part.CFrame = CFrame.new( (Start.p.X * (1 - i)) + (Stop.p.X * i),
- (Start.p.Y * (1 - i)) + (Stop.p.Y * i),
- (Start.p.Z * (1 - i)) + (Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ(
- (X1 * (1 - i)) + (X2 * i), (Y1 * (1 - i)) + (Y2 * i),
- (Z1 * (1 - i)) + (Z2 * i) )
- wait()
- end
- Part.CFrame = Stop
- end
- if a then coroutine.wrap(function() func() end)() else func() end
- end
- --/Anim
- --SFX
- Sparks = function(part,position,radius,number,number2)
- local part = part
- part.Parent = _
- mode = Instance.new("Model",Weapon)
- for i = 1,number2 do
- local pos = position+Vector3.new(mr(-radius,radius),mr(-radius,radius),mr(-radius,radius))
- local mag = (position-pos).magnitude
- local laz = part:Clone() laz.Parent = mode laz.Anchored = true
- laz.Size = Vector3.new(laz.Size.x,mag,laz.Size.z)
- --Mesh(laz,1,1,1,1)
- laz.CFrame = (cfn(position,pos)*cfn(0,0,-mag/2))*ang(math.pi/2,0,0)
- cframe = (laz.CFrame*cfn(0,-mag/2,0)).p
- pos2 = cframe+Vector3.new(mr(-radius,radius),mr(-radius,radius),mr(-radius,radius))
- mag2 = (cframe-pos2).magnitude
- local laz2 = part:Clone() laz2.Parent = mode
- laz2.Size = Vector3.new(laz.Size.x,mag2,laz.Size.z) laz2.Anchored = true
- --Mesh(laz2,1,1,1,1)
- laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
- previo = laz2
- for i = 1,number do
- cframe = (previo.CFrame*cfn(0,-mag/2,0)).p
- pos2 = cframe+Vector3.new(mr(-radius,radius),mr(-radius,radius),mr(-radius,radius))
- mag2 = (cframe-pos2).magnitude
- laz2 = part:Clone() laz2.Parent = mode
- laz2.Size = Vector3.new(laz.Size.x,mag2,laz.Size.z) laz2.Anchored = true
- --Mesh(laz2,1,1,1,1)
- laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
- previo = laz2
- end
- end
- Debris:AddItem(mode,.1)
- return mode
- end
- function trace(obj,cf,color,delay,t,thick) -- offset,color,delay,transparency,thickness
- if type(thick) == 'table' then
- x,y = thick[1],thick[2]
- else
- x,y = thick,thick
- end
- local name
- for i,v in pairs(getfenv()) do
- if v == obj then name = i end
- end
- getfenv()[name..'tr'] = true
- local prev = obj.CFrame
- coroutine.wrap(function()
- while getfenv()[name..'tr'] do
- local cf = obj.CFrame*cf
- local mag = (prev.p-cf.p).magnitude
- local p = Part(x or .1,mag,y or .1,color or 'Black',t or .5) p.Anchored = true
- if type(thick) ~= 'table' then Mesh(p,1) end
- p.CFrame = (cfn(prev.p,cf.p)*cfn(0,0,-mag/2))*ang(math.pi/2,0,0)
- Debris:AddItem(p,delay or 1)
- prev = cf
- wait()
- end end)()
- end
- Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness
- local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
- for i=1,tym do
- li = Part(th,th,magz/tym,col,tra or .4) li.Anchored = true
- local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
- if tym == i then
- local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
- li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = cfn(curpos,trolpos)*cfn(0,0,magz/tym/2)
- end
- curpos = li.CFrame*cfn(0,0,magz/tym/2).p Debris:AddItem(li,0.25)
- end
- end
- --/SFX
- --Weapon
- hdl = Part(.25,4,.25,'Really Black')
- hw = Weld(hdl,rarm,0,-1,0,-math.pi/2)
- Mesh(hdl,1)
- ydin = Part(.5,.5,.5,'Bright red')
- Weld(ydin,hdl,0,2.25,0)
- Mesh(ydin,2)
- tip = Part(1,2,1,'Bright red',.5)
- tipw = Weld(tip,ydin,0,.6,0)
- Mesh(tip,2,1,1,1)
- plate = Part(2,.1,2,'Black') Mesh(plate,1,.5,.5,.5)
- Weld(plate,hdl,0,2,0)
- r = .5
- for i = 1,360,30 do
- p = Part(.11,.1,.1,'Black') Mesh(p,3,1,1,.5)
- Weld(p,plate,math.cos(md(i))*r,0,math.sin(md(i))*r,math.pi/2,0,math.pi/2+md(i))
- p2 = Part(.35,.1,.1,'Black') Mesh(p2,3,1,.5,.5)
- Weld(p2,p,0,r*2.25,0)
- end
- r = .1
- for i = 0,1,.05 do
- if i%5 == 0 then wait() end
- p = Part(.1,.1,.1,'Black') Mesh(p,2)
- Weld(p,hdl,math.cos(md(i*360*3))*r,-2+i*4,math.sin(md(i*360*3))*r)
- end
- p = Part(1,1,1,'Cyan')
- Weld(p,hdl,0,-2,0,math.pi/2)
- Mesh(p,'Diamond',.5,.5,.5)
- --/Weapon
- ftorso = _
- ftw = _
- function FindHum(a) result = _
- for i,v in pairs(a:children()) do
- if v:IsA'Humanoid' then result = v end
- end
- return result
- end
- function Equip()
- Lock'R' --Lock'L'
- PutBack'F'
- tw(rw,cfn()*ang(0,0,md(-5)),.1)
- --tw(lw,cfn()*ang(0,0,md(15)))
- equip = rw.C1 --equip2 = lw.C1
- end
- function Unequip() PutBack'T'
- Lock'R' --Lock'L'
- end
- BackPos = cfn(0,0,.6)*ang(0,0,md(45))
- HoldPos = cfn(0,-1,0)*ang(-math.pi/2,0,0)
- function PutBack(a)
- if a == 'T' then
- hw.Part0 = torso
- hw.C0 = BackPos
- elseif a == 'F' then
- hw.Part0 = rarm
- hw.C0 = HoldPos
- end
- end
- PutBack'T'
- --funcs
- local function check(k) local downed = false
- if not Keys[k] then downed = true else downed = false end
- return downed
- end
- local function WK(key)
- return (Keys[key] and downed)
- end
- local function CreateLoop(tim,keys) local count = 0
- while count < tim do
- for i,v in pairs(keys) do
- if WK(i) then v(mouse) return end
- end
- count = count+1
- wait()
- end
- end
- --/funcs
- function lerp(a,b,c)
- return a+(b-a)*c
- end
- --Attacks
- nsize = tip.Size
- Mons = Add.Sound("http://www.roblox.com/Asset/?id=2676305",2)
- function slash()
- hurt = false
- local con = tip.Touched:connect(function(hit)
- local hum = FindHum(hit.Parent)
- if hum and hurt and hum.Health > 0 then
- hum.Health = hum.Health -(3)
- elseif hum and hum.Health <= 0 and not FFS(hum,'Dead') then hum.Health = -1
- Mons:Play() Instance.new('BoolValue',hum).Name = 'Dead'
- for i,v in pairs(hum.Parent:children()) do
- if v:IsA('Part') then
- Instance.new('BodyForce',v).force = Vector3.new(0,v:GetMass()*floatforce,0)
- end end
- end
- end)
- function stab() Lock'L'
- bp = Add.BP(torso,l(torso,0,5,-5).p)
- tw(rw,cfn(0,.7,0)*ang(md(-140),md(-45),md(20)),.1,'') --up
- tw(lw,cfn(0,.7,0)*ang(md(-140),md(45),md(20))) wait(3)
- end
- local function second()
- tw(rw,cfn(-.2,.3,.2)*ang(md(-130),md(-45),md(-10)),.1,'') --Rise
- for i = 0,1,.1 do wait() --Morph
- lerp(nsize,Vector3.new(.5,4,.5),i)
- tipw.Parent = ydin
- tipw.Part1 = tip tipw.Part0 = ydin
- tipw.C0 = cfn(0,.6+i*1.5,0)
- end
- Synth:Pitch(2) Synth:Play()
- tw(rw,cfn()*ang(md(40),md(0),md(-50)),.3) --Down
- hurt = true
- end
- tw(rw,cfn(-.2,.3,.2)*ang(md(-130),md(-45),md(-50)),.1,'') --Rise
- for i = 0,1,.1 do wait() --Morph
- tip.Size = lerp(nsize,Vector3.new(.5,4,.5),i)
- tipw.Parent = ydin
- tipw.Part1 = tip tipw.Part0 = ydin
- tipw.C0 = cfn(0,.6+i*1.5,0)
- end Synth:Play()
- downed = check('f') hurt = true
- tw(rw,cfn()*ang(md(40),md(0),md(-10)),.3) --Down
- CreateLoop(1,{f=second;q=stab})
- hurt = false
- tw(rw,equip,.1,'') --Back
- for i = 1,0,-.3 do wait() --Morph back
- tip.Size = lerp(nsize,Vector3.new(.5,4,.5),i)
- tipw.Parent = ydin
- tipw.Part1 = tip tipw.Part0 = ydin
- tipw.C0 = cfn(0,.6+i*1.5,0)
- end
- Synth:Pitch(1) con:disconnect()
- end
- Whoosh = Add.Sound("http://www.roblox.com/Asset/?id=18426149",1)
- function trip()
- Lock2'R'
- local con = char['Right Leg'].Touched:connect(function(hit)
- local hum = FindHum(hit.Parent)
- hum.Health = hum.Health - 5
- if hum then hum.Sit = true end
- end)
- tw(rw2,cfn(0,-.2,-.3)*ang(md(30),0,0)) Whoosh:Play()
- tw(rw2,cfn(0,.5,.3)*ang(md(-70),0,0),.3)
- tw(rw2,cfn(),.3)
- Lock2'R'
- con:disconnect()
- end
- function sit()
- if sitbp == nil then
- Lock2'R' Lock2'L' Lock'L'
- sitbp = Add.BP(torso,torso.Position)
- sitbg = Add.BG(torso)
- --rw2.C1 = cfn()*ang(md(i),0,md(i/(90/-30)))
- --lw2.C1 = cfn()*ang(md(i),0,md(i/(90/30)))
- tw(rw2,cfn(.15,.4,.3)*ang(md(-60),md(30),0),.1,'') --right leg
- tw(lw2,cfn(-.15,.4,.3)*ang(md(-60),md(-30),0),.1,'') --left leg
- tw(rw,cfn()*ang(md(25),0,md(-20)),.1,'') --rarm down
- tw(lw,cfn()*ang(md(25),0,md(20)),.1,'') --larm down
- cf = torso.CFrame
- for i = 0,1,.1 do wait()
- sitbp.position = torso.Position - Vector3.new(0,i*1.25,0)
- sitbg.cframe = cf*ang(md(i*20),0,0)
- end
- elseif sitbp ~= nil then
- --rw2.C1 = cfn()*ang(md(i),0,md(i/(90/-30)))
- --lw2.C1 = cfn()*ang(md(i),0,md(i/(90/30)))
- tw(rw2,cfn(),.1,'')
- tw(lw2,cfn(),.1,'') tw(rw,equip,.1,'')
- for i = 0,1,.1 do wait()
- sitbp.position = torso.Position + Vector3.new(0,i,0)
- sitbg.cframe = cf*cfn(-i,-i,-i)
- end
- Lock2'R' Lock2'L' Lock'L'
- sitbp:Remove() sitbg:Destroy() sitbp = nil sitbg = _
- end
- end
- Crack = Add.Sound("http://www.roblox.com/Asset/?id=15933756",1)
- Crack.Sound.Volume = 300
- function blast() local list = {}
- tw(rw,cfn()*ang(md(-120),0,0),.1,'')
- tw(hw,cfn()*ang(md(45),0,0))
- met = Part(1,1,1,'Black',0,1,1)
- holding = true
- mag = 1 maxmag = 15
- while holding do mag = mag < maxmag and mag+.5 or maxmag
- met.Size = Vector3.new(1,mag*7,1)
- met.CFrame = l(l(torso,0,0,-7),0,0,-mag*7/2,math.pi/2)
- wait()
- end
- met:Destroy()
- tcf = torso.CFrame
- for y = 0,mag do
- local ground = GetGround(l(tcf,0,0,-7-y*7).p,300)
- if ground.pos then
- cf = cfn(ground.pos)
- end
- for i = 1,15 do local tab = {}
- p = Part(1,1,1,i%2 == 0 and 'Black' or 'Bright red',0,1,1)
- p.CFrame = l(cf,mr(-5,5),0,mr(-5,5))
- tab.obj = p
- tab.cf = p.CFrame
- tab.size = mr(5,10)
- table.insert(list,tab)
- end
- end Crack:Play()
- for i = 0,1,.2 do wait()
- for _,v in pairs(list) do
- v.obj.Size = Vector3.new(1,v.size*i,1)
- v.obj.CFrame = v.cf*cfn(0,v.size*i/2,0)
- end
- end
- Delay(4,function()
- for i = 1,0,-.2 do wait()
- for _,v in pairs(list) do
- v.obj.Size = Vector3.new(1,v.size*i,1)
- v.obj.CFrame = v.cf*cfn(0,v.size*i/2,0)
- end
- end
- for _,v in pairs(list) do
- v.obj:Destroy()
- end end)
- tw(rw,equip,.1,'') tw(hw,cfn())
- end
- Cages = {}
- function shoudon(mouse) a = 0
- Mod = Instance.new('Model',Weapon)
- Cur_Parent = Mod
- p = Part(1,1,1,'Black',1) p.Anchored = true
- holding = true
- genNew('SelectionBox',p,{
- Adornee = p;
- Color = bcol'Bright red';
- })
- cf = mouse.hit
- while holding do wait() a = a+1
- if Keys.e then for i,v in pairs(Cages) do v:Destroy() end p:Destroy() Cages = {}
- return end
- p.Size = Vector3.new(a,a,a)
- p.CFrame = cfn(cf.p)*cfn(0,a/2,0)
- end
- for i = 1,0,-.1 do
- wait()
- p.Transparency = i
- end
- for _,y in pairs({-a/2+.5,a/2+.5}) do
- for _,pos in pairs({ {x=a/2,z=0};{x=-a/2,z=0};{z=a/2,x=0,r=1};{z=-a/2,x=0,r=1} }) do
- w = Part(1,1,a+1,'Black',0,1,1)
- w.CFrame = l(p,pos.x,y,pos.z,0,pos.r and math.pi/2 or 0)
- w = Part(1,a-1,a-1,'Bright red',.5,1,1)
- w.CFrame = l(p,pos.x,.5,pos.z,0,pos.r and math.pi/2 or 0)
- end
- end
- w = Part(1,a-1,a-1,'Bright red',.5,1,1)
- w.CFrame = l(p,0,a/2,0,0,0,math.pi/2)
- w = Part(1,a-1,a-1,'Bright red',.5,1,1)
- w.CFrame = l(p,0,-a/2,0,0,0,math.pi/2)
- for i,pos in pairs({ {x=a/2,z=a/2};{x=-a/2,z=-a/2};{z=a/2,x=-a/2};{z=-a/2,x= a/2} }) do
- w = Part(1,a,1,'Black',0,1,1)
- w.CFrame = l(p,pos.x,0,pos.z,0)
- end
- table.insert(Cages,Mod) Cur_Parent = _
- for i = 0,1,.1 do
- wait()
- p.Transparency = i
- end
- p:Destroy()
- end
- for i,v in pairs(torso:children()) do if v:IsA'BodyGyro' or v:IsA'BodyPosition' or v:IsA'BodyVelocity' then v:Destroy() end end
- function teleport(mouse) char.archivable = true
- coroutine.wrap(function() loopi = true a = 0
- repeat a = a+1
- local p = Part(5,5,5,a%2 == 0 and 'Black' or 'Bright red',.5)
- p.CFrame = l(torso,0,0,0,mr(-10,10),mr(-10,10),mr(-10,10))
- Debris:AddItem(p,.1) wait()
- until not loopi
- end)()
- tc(torso,cfn(mouse.hit.p)*cfn(0,5,0),.1)
- loopi = false
- end
- function loud()
- tw(rw,cfn()*ang(md(40),md(-25),0),.1,'')
- for i = 0,1,.1 do wait()
- tip.Size = Vector3.new(1+i*1,2-i*1.5,1+i*1)
- tipw.Parent = ydin
- tipw.Part1 = tip
- end
- e = Instance.new("Explosion",Workspace)
- e.BlastPressure = 0
- e.Position = tip.Position
- e.Hit:connect(function(hit)
- local hum = FindHum(hit.Parent)
- if hum and hum.Parent ~= char then
- hum.Health = hum.Health -(3)
- hum.Sit = true
- hum.Torso.Velocity = cfn(e.Position,Vector3.new(hum.Torso.Position.x,torso.Position.y,hum.Torso.Position.z)).lookVector*100
- end
- end)
- coroutine.wrap(function()
- local p = Part(1,1,1,'Bright red',.5,1,0)
- p.CFrame = cfn(tip.CFrame.p)*ang(math.pi/2,0,0)
- msh = Mesh(p,'Ring')
- for i = 1,30 do wait()
- msh.Scale = Vector3.new(i,i,1)
- p.Transparency = i/30
- end
- p:Destroy()
- end)()
- q = Add.BV(torso,cfn(l(torso).p,l(torso,0,2,5).p).lookVector*100)
- Debris:AddItem(q,.5)
- tw(rw,equip,.1,'')
- for i = 1,0,-.1 do wait()
- tip.Size = Vector3.new(1+i*1,2-i*1.5,1+i*1)
- tipw.Parent = ydin
- tipw.Part1 = tip
- end
- end
- --/Attacks
- --Sounds
- Synth = Add.Sound("http://www.roblox.com/Asset/?id=46153268",1)
- --/Sounds
- --http://www.roblox.com/asset/?id=107431751
- --http://www.roblox.com/asset/?id=107431876
- klist = { --- Key Bindings
- f = slash;
- x = sit;
- eq = blast;
- qq = shoudon;
- t = teleport;
- c = loud;
- v = trip;
- }
- Keys = {}
- function CheckKeys(key)
- if Keys[key] then Keys[key] = _
- elseif not Keys[key] then Keys[key] = true
- end
- end
- hop.Selected:connect(function(mouse) Equip()
- mouse.Button1Up:connect(function() holding = false end)
- mouse.KeyUp:connect(function(key) CheckKeys(key) for i,v in pairs(klist) do if key == i:sub(1,1) and i:sub(2,2) == 'q' then holding = false end end end)
- mouse.KeyDown:connect(function(key)
- CheckKeys(key)
- if attacking then return end
- for i,v in pairs(klist) do
- if key == i:sub(1,1) then attacking = true v(mouse) attacking = false
- end
- end
- end)
- end)
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