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- # Configuration file
- ####################
- # block
- ####################
- block {
- I:"Force Brick"=1903
- I:"Force Engine"=1907
- I:"Force Frame"=1909
- I:"Force Infuser"=1902
- I:"Force Leaves"=1905
- I:"Force Slab"=1908
- I:"Force Stairs"=1901
- I:"Force Torch"=1912
- I:"Force Wood"=1904
- I:"Liquid Force"=1911
- I:Machine=1913
- I:Plants=1906
- I:"Power Ore"=1900
- }
- ####################
- # client
- #===================
- # Client-Side options.
- ####################
- client {
- # Note: only for DartCraft flight. 1 = others, 2 = others and self, 3 = others, self and Creative flight
- I:"Flight Particles"=1
- # Client-side option sent to server, if enabled the player's Grinding tools will grind cobble into sand.
- B:"Grind Cobblestone"=true
- # Hides the magic meter at all times, regardless of other settings.
- B:"Hide Magic"=false
- # Time in seconds that the Magic Meter will wait to calculate your maximum magic. Longer times mean waiting longer to use magic but also a greater chance that your armor can be factored into your max magic. (1-10)
- I:"Meter Delay"=1
- # Amount of particles for Force Pipes. 0 for none, 1 for few, 2 for normal (Also controls some TileEntities and tools)
- I:"Pipe Particles"=2
- # Render Entities in Force Flasks.
- B:"Render Bottles"=true
- # Only apply Force Armor Speed while sprinting
- B:"Sprint Speed"=false
- # Moves the player's hearts to the top-left part of the screen with the magic meter. (Note Health could still display if another mod does not adhere to Forge standards.)
- B:"Zelda Hud"=false
- }
- ####################
- # entities
- #===================
- # Entity settings. Entity IDs should not need to be set unless another mod screws something up. Cold Cows, Chickens and Pigs can be set to -1 to make them a mod-specific entity (no spawn egg). This may fix animals transforming incorrectly when sheared.
- ####################
- entities {
- # (0-3)
- I:"Chu Chu Chance"=1
- I:"Chu Chu ID"=0
- I:"Cold Chicken ID"=0
- I:"Cold Cow ID"=0
- I:"Cold Pig ID"=0
- I:"Creeper Tot ID"=0
- B:"Drop Hearts"=true
- B:"Drop Magic"=true
- I:"Ender Tot ID"=0
- I:"Ender Tot Spawn Chance (0-3)"=2
- # Maximum number of ChuChus to spawn at a time. (4-8)
- I:"Max Chus"=6
- I:"Max Ender Tots Per Spawn (1-2)"=1
- # Minimum number of ChuChus to spawn at a time. They like to spawn in groups. (1-4)
- I:"Min Chus"=3
- }
- ####################
- # hardcore
- #===================
- # Hardcore settings for players that literally have nothing else to do.
- ####################
- hardcore {
- # Disable the Ender upgrade on Force Swords.
- B:"No Ender Swords"=false
- # Disable all upgrades to Force Armor.
- B:"No Force Armor"=false
- # Disable the Healing upgrade on Force Rods.
- B:"No Healing Rods"=false
- # Disable the Heat upgrade on Force Rods.
- B:"No Heat Rods"=false
- # Disable the Speed upgrade on Force Rods.
- B:"No Speed Rods"=false
- # Disallow the Sturdy upgrade on Force Armor.
- B:"No Sturdy Armor"=false
- # Disallow the Wing upgrade on Force Armor.
- B:"No Wing Armor"=false
- # Disable the Wing upgrade on Force Swords and Power Saws
- B:"No Wing Swords"=false
- # Ender Rods will be bound to a single dimension.
- B:"Picky Ender Rods"=false
- # All Treasure Mechanics will cease to function. The upgrade will also not be craftable.
- B:"Treasure Disabled"=false
- }
- ####################
- # insane
- #===================
- # Insanely overpowered options added by request.
- ####################
- insane {
- # Force Infusers may be used by players other than their owner. Unfortunately this will also remove the experience use requirement, regardless of other settings.
- B:"Coop Mode"=false
- # DartCraft Magic is non-existant and all DartCraft implements no longer require/use magic.
- B:"Free Magic"=false
- # Enable the Impervious upgrade which makes Force Tools unbreakable.
- B:"Impervious Upgrade"=false
- }
- ####################
- # item
- ####################
- item {
- I:Baconator=6052
- I:Claw=6044
- I:Clipboard=6004
- I:"Cooked Lambchop"=6030
- I:"Crated Force Gems"=6027
- I:Dartpendium=6049
- I:Dusts=6051
- I:"Ender Pack"=6028
- I:"Entity Bottle"=6036
- I:"Force Arrow"=6009
- I:"Force Axe"=6023
- I:"Force Belt"=6035
- I:"Force Boots"=6008
- I:"Force Bow"=6025
- I:"Force Bucket"=6032
- I:"Force Cap"=6005
- I:"Force Container"=6033
- I:"Force Flask"=6037
- I:"Force Gear"=6024
- I:"Force Gem"=6000
- I:"Force Hammer"=6031
- I:"Force Ingot"=6001
- I:"Force Mitts"=6039
- I:"Force Nugget"=6020
- I:"Force Pack"=6012
- I:"Force Pants"=6007
- I:"Force Pickaxe"=6018
- I:"Force Pipe"=6050
- I:"Force Rod"=6015
- I:"Force Shard"=6003
- I:"Force Shears"=6026
- I:"Force Shovel"=6021
- I:"Force Stick"=6022
- I:"Force Sword"=6014
- I:"Force Tome"=6013
- I:"Force Tunic"=6006
- I:"Force Wrench"=6038
- I:Fortune=6011
- I:"Fortune Cookie"=6010
- I:"Golden Power Source"=6002
- I:"Inert Core"=6045
- I:"Loot Bag"=6041
- I:"Magnet Glove"=6042
- I:"Member Card"=6040
- I:"Milk Container"=6034
- I:"Power Drill"=6017
- I:"Power Saw"=6016
- I:"Raw Lambchop"=6029
- I:"Soul Wafer"=6047
- I:Tear=6043
- I:"Tile Box"=6048
- I:"Upgrade Core"=6019
- }
- ####################
- # magic
- #===================
- # Options relating to the Magic Meter and its uses.
- ####################
- magic {
- # Camo implements use magic.
- B:"Camo Magic"=true
- # Damage implements use magic.
- B:"Damage Magic"=true
- # Force Rods will not use or requie magic.
- B:"Emempt Rods"=false
- # Ender implements use magic.
- B:"Ender Magic"=true
- # The Magic Meter recharges at the old Wing Meter's rate.
- B:"Fast Magic"=false
- # Healing implements use magic.
- B:"Heal Magic"=true
- # Heat implements use magic.
- B:"Heat Magic"=true
- # Freezing implements use magic.
- B:"Ice Magic"=true
- # The magic meter will look like the old Wing Meter.
- B:"Old Meter"=false
- # Sight implements use magic.
- B:"Sight Magic"=true
- # Speed implements use magic.
- B:"Speed Magic"=false
- # Force Swords will use magic for upgrades like Damage, Heat and Freezing
- B:"Sword Magic"=false
- }
- ####################
- # misc
- #===================
- # Utilities and miscellaneous options.
- ####################
- misc {
- # Liquid Force will cause Undead entities to drop their current equipment.
- B:"Bane Force"=true
- # Change the amount of Liquid Force used by IForceConsumers (0.5-2.0) (Default: 1.0)
- D:"Consumer Modifier"=1.0
- # Enable smelting of Iron into Dart Iron, which can be used to make Force Ingots more efficiently.
- B:"Dart Iron"=true
- # Enables console output for development purposes only. Do not enable this.
- B:"Debug Mode"=false
- # Force Armor will be transmutable from leather instead of crafted with Force Ingots.
- B:"Easy Force Armor"=false
- # Ender Arrows can affect players if PVP is enabled.
- B:"Ender Arrow Players"=true
- # Force Flasks ignore monster HP
- B:"Epic Bottles"=false
- D:"Force Gem raw liquid value (0.25 - 1.0)"=0.25
- # Storage Units can be upgraded to hold 108 items (72 if false)
- B:"Large Storage Units"=true
- B:"Normalize Force Tool enchants."=true
- # Ore Chunks will be craftable out of DartCraft Dusts.
- B:"Ore Chunks"=true
- # Ender Rods will not work in combat.
- B:"Picky Ender Rods"=true
- # (No mapping slots to the same key)
- B:"Picky Force Belts"=true
- # Force Rods have a short cooldown
- B:"Rod Cooldown"=false
- # Storage Units do not need the Sturdy upgrade to retain their inventories when broken.
- B:"Super Storage"=true
- # Distance in blocks that upgraded Force torches will run their custom logic. (4-8)
- I:"Torch distance"=4
- # Number of ticks each upgraded Force Torch will run its custom logic after. (75 - 200)
- I:"Torch update frequency"=150
- }
- ####################
- # plugins
- #===================
- # Enable or disable external mod integration.
- ####################
- plugins {
- # Assert that Forestry Bronze can be crafted from 3 copper and 1 tin.
- B:"Assert Bronze"=false
- B:"Force Gear BC Quarry Recipe"=true
- # Enable the Force Hammer, a DartCraft version of IC2's Forge Hammer.
- B:"Force Hammer"=true
- # Allow Nether Quartz to be frozen into Certus Quartz.
- B:"Freeze Quartz"=true
- # Disallow Wing Implements in the Twilight Forest.
- B:"No Twiflight"=false
- # Force Mitts normalize Silverwood Sapling drops.
- B:"Silverwood Surprise"=true
- # Amount of Liquid Force Squeezed from Force Logs, if enabled. (1 - 1000) (100 = 1/10 bucket)
- I:"Squeeze Amount"=100
- # Allows Liquid Force to be squeezed from Force Logs.
- B:"Squeeze Force"=true
- }
- ####################
- # potions
- #===================
- # DartCraft Potion settings. Note: disabling a certain potion will also prevent that color of Chu Chu from spawning.
- ####################
- potions {
- # Blue Potion heal amount in hearts (5-20) (Default: 20)
- I:"Blue Amount"=20
- # Enables Blue Potion creation.
- B:"Blue Potion"=true
- # Enables Chateau Notch creation.
- B:"Chateau Notch"=true
- # Duration in seconds of Chateau Notch's persistant magic effect. (60-300) (Default: 180)
- I:"Chateau Time"=180
- # Allows the use of potions incombat.
- B:"Combat Potions"=true
- # Enables Green Potion creation.
- B:"Green Potion"=true
- # Time in seconds between potion use. (0-30) (Default: 0)
- I:"Potion Timeout"=0
- # Red Potion heal amount in hearts (5-20) (Default: 20)
- I:"Red Amount"=20
- # Enables Red Potion creation.
- B:"Red Potion"=true
- }
- ####################
- # storage
- #===================
- # DartCraft storage media settings.
- ####################
- storage {
- # Forestry Packs will not be allowed in Force Packs.
- B:"Blacklist Forestry Packs"=true
- # Force Packs will start out with this amount of slots. (8-40) (Default: 8)
- I:"Initial pack size"=8
- # Time in seconds that Force Packs will check their Item Cards to restock (2-20) (Default: 5)
- I:"Restock Time"=5
- }
- ####################
- # upgrades
- #===================
- # Change upgrade settings.
- ####################
- upgrades {
- # The Treasure Core upgrade is much cheaper.
- B:"Cheap Treasure"=false
- # Max level for Damage Upgrade (2-5) (default: 5)
- I:"Damage Level"=5
- # The Wing upgrade will be given by a feather instead of the Roc's Feather.
- B:"Easy Wing"=false
- # Distance to which players may teleport using Ender Swords (32-96) (Default: 48)
- I:"Ender Distance"=48
- # Experience cost of infuser upgrades. (0 = none, 1 = 1 level per upgrade, 2 = total material tiers in levels)
- I:"Experience Cost"=1
- # The Heat upgrade will be given by a Fire Resistance Potion instead of Golden Power Source
- B:"Hard Heat"=false
- # The Sturdy upgrade will only be given by Diamond Dust. If set to false Bricks and Obsidian may be used.
- B:"Hard Sturdy"=true
- # Base Jump Time for Wing Armor (2-5) (Default: 3)
- I:"Jump Time"=3
- # Enable Thaumcraft Repair from Crystal Clusters.
- B:"Repair Enabled"=true
- # If true the Force Infuser requries some experience to use.
- B:"Require Experience"=true
- # Upgrade materials can be required to level Upgrade Tome. (default: true)
- B:"Require Materials"=true
- # Max level for Speed upgrade (1-5) (default: 5)
- I:"Speed Level"=5
- # Increases the Sturdy reduction coefficient on Force Armor.
- B:"Sturdy Buff"=false
- # The Sturdy upgrade will make players hungry when hit.
- B:"Sturdy Hunger"=true
- # Max level for Sturdy Upgrade (1-3) (default: 2)
- I:"Sturdy Level"=2
- # (0-3) 0 = Enemies can randomly drop Bags, 1 = Enemies can randomly drop cards, 2 = Treasure Needed for Bags, 3 = Treasure needed for cards.
- I:"Treasure Level"=3
- }
- ####################
- # worldgen
- #===================
- # Change how Power Ore generates into the world.
- ####################
- worldgen {
- # 1.0 being as common as the overworld, 1.5 being default. (0.5 - 2.5)
- D:"Nether Ore Frequency"=1.5
- I:"Ore Per Vein (2-6)"=4
- # Changing this key will allow regen to re-run for chunks that have already been regenerated. (Not recommended)
- S:"Regen Key"=1-1 A
- # If enabled Power Ore will attempt to regenerate in chunks the current Regen Key was not saved to. (Warning: will work for new chunks as well.
- B:"Regen Ore"=false
- I:"Veins Per Chunk (2-16)"=8
- }
- ####################
- # wrench
- #===================
- # Force Wrench functionality.
- ####################
- wrench {
- # Force Wrenches can only wrench things on the whitelist. (wrenchables.txt)
- B:"Enable Whitelist"=true
- # Force Wrenches require Liquid Force to pick things up.
- B:"Liquid Wrench"=true
- B:"Log Wrenching"=false
- # Force Wrenches require some magic to use.
- B:"Magic Wrench"=true
- # Allow Force Wrenching of TileEntities with blacklisted items.
- B:"Sierpinski's Wrench"=true
- }
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