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Phishphan420

dartcraft

Feb 19th, 2014
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  1. # Configuration file
  2.  
  3. ####################
  4. # block
  5. ####################
  6.  
  7. block {
  8. I:"Force Brick"=1903
  9. I:"Force Engine"=1907
  10. I:"Force Frame"=1909
  11. I:"Force Infuser"=1902
  12. I:"Force Leaves"=1905
  13. I:"Force Slab"=1908
  14. I:"Force Stairs"=1901
  15. I:"Force Torch"=1912
  16. I:"Force Wood"=1904
  17. I:"Liquid Force"=1911
  18. I:Machine=1913
  19. I:Plants=1906
  20. I:"Power Ore"=1900
  21. }
  22.  
  23.  
  24. ####################
  25. # client
  26. #===================
  27. # Client-Side options.
  28. ####################
  29.  
  30. client {
  31. # Note: only for DartCraft flight. 1 = others, 2 = others and self, 3 = others, self and Creative flight
  32. I:"Flight Particles"=1
  33.  
  34. # Client-side option sent to server, if enabled the player's Grinding tools will grind cobble into sand.
  35. B:"Grind Cobblestone"=true
  36.  
  37. # Hides the magic meter at all times, regardless of other settings.
  38. B:"Hide Magic"=false
  39.  
  40. # Time in seconds that the Magic Meter will wait to calculate your maximum magic. Longer times mean waiting longer to use magic but also a greater chance that your armor can be factored into your max magic. (1-10)
  41. I:"Meter Delay"=1
  42.  
  43. # Amount of particles for Force Pipes. 0 for none, 1 for few, 2 for normal (Also controls some TileEntities and tools)
  44. I:"Pipe Particles"=2
  45.  
  46. # Render Entities in Force Flasks.
  47. B:"Render Bottles"=true
  48.  
  49. # Only apply Force Armor Speed while sprinting
  50. B:"Sprint Speed"=false
  51.  
  52. # Moves the player's hearts to the top-left part of the screen with the magic meter. (Note Health could still display if another mod does not adhere to Forge standards.)
  53. B:"Zelda Hud"=false
  54. }
  55.  
  56.  
  57. ####################
  58. # entities
  59. #===================
  60. # Entity settings. Entity IDs should not need to be set unless another mod screws something up. Cold Cows, Chickens and Pigs can be set to -1 to make them a mod-specific entity (no spawn egg). This may fix animals transforming incorrectly when sheared.
  61. ####################
  62.  
  63. entities {
  64. # (0-3)
  65. I:"Chu Chu Chance"=1
  66. I:"Chu Chu ID"=0
  67. I:"Cold Chicken ID"=0
  68. I:"Cold Cow ID"=0
  69. I:"Cold Pig ID"=0
  70. I:"Creeper Tot ID"=0
  71. B:"Drop Hearts"=true
  72. B:"Drop Magic"=true
  73. I:"Ender Tot ID"=0
  74. I:"Ender Tot Spawn Chance (0-3)"=2
  75.  
  76. # Maximum number of ChuChus to spawn at a time. (4-8)
  77. I:"Max Chus"=6
  78. I:"Max Ender Tots Per Spawn (1-2)"=1
  79.  
  80. # Minimum number of ChuChus to spawn at a time. They like to spawn in groups. (1-4)
  81. I:"Min Chus"=3
  82. }
  83.  
  84.  
  85. ####################
  86. # hardcore
  87. #===================
  88. # Hardcore settings for players that literally have nothing else to do.
  89. ####################
  90.  
  91. hardcore {
  92. # Disable the Ender upgrade on Force Swords.
  93. B:"No Ender Swords"=false
  94.  
  95. # Disable all upgrades to Force Armor.
  96. B:"No Force Armor"=false
  97.  
  98. # Disable the Healing upgrade on Force Rods.
  99. B:"No Healing Rods"=false
  100.  
  101. # Disable the Heat upgrade on Force Rods.
  102. B:"No Heat Rods"=false
  103.  
  104. # Disable the Speed upgrade on Force Rods.
  105. B:"No Speed Rods"=false
  106.  
  107. # Disallow the Sturdy upgrade on Force Armor.
  108. B:"No Sturdy Armor"=false
  109.  
  110. # Disallow the Wing upgrade on Force Armor.
  111. B:"No Wing Armor"=false
  112.  
  113. # Disable the Wing upgrade on Force Swords and Power Saws
  114. B:"No Wing Swords"=false
  115.  
  116. # Ender Rods will be bound to a single dimension.
  117. B:"Picky Ender Rods"=false
  118.  
  119. # All Treasure Mechanics will cease to function. The upgrade will also not be craftable.
  120. B:"Treasure Disabled"=false
  121. }
  122.  
  123.  
  124. ####################
  125. # insane
  126. #===================
  127. # Insanely overpowered options added by request.
  128. ####################
  129.  
  130. insane {
  131. # Force Infusers may be used by players other than their owner. Unfortunately this will also remove the experience use requirement, regardless of other settings.
  132. B:"Coop Mode"=false
  133.  
  134. # DartCraft Magic is non-existant and all DartCraft implements no longer require/use magic.
  135. B:"Free Magic"=false
  136.  
  137. # Enable the Impervious upgrade which makes Force Tools unbreakable.
  138. B:"Impervious Upgrade"=false
  139. }
  140.  
  141.  
  142. ####################
  143. # item
  144. ####################
  145.  
  146. item {
  147. I:Baconator=6052
  148. I:Claw=6044
  149. I:Clipboard=6004
  150. I:"Cooked Lambchop"=6030
  151. I:"Crated Force Gems"=6027
  152. I:Dartpendium=6049
  153. I:Dusts=6051
  154. I:"Ender Pack"=6028
  155. I:"Entity Bottle"=6036
  156. I:"Force Arrow"=6009
  157. I:"Force Axe"=6023
  158. I:"Force Belt"=6035
  159. I:"Force Boots"=6008
  160. I:"Force Bow"=6025
  161. I:"Force Bucket"=6032
  162. I:"Force Cap"=6005
  163. I:"Force Container"=6033
  164. I:"Force Flask"=6037
  165. I:"Force Gear"=6024
  166. I:"Force Gem"=6000
  167. I:"Force Hammer"=6031
  168. I:"Force Ingot"=6001
  169. I:"Force Mitts"=6039
  170. I:"Force Nugget"=6020
  171. I:"Force Pack"=6012
  172. I:"Force Pants"=6007
  173. I:"Force Pickaxe"=6018
  174. I:"Force Pipe"=6050
  175. I:"Force Rod"=6015
  176. I:"Force Shard"=6003
  177. I:"Force Shears"=6026
  178. I:"Force Shovel"=6021
  179. I:"Force Stick"=6022
  180. I:"Force Sword"=6014
  181. I:"Force Tome"=6013
  182. I:"Force Tunic"=6006
  183. I:"Force Wrench"=6038
  184. I:Fortune=6011
  185. I:"Fortune Cookie"=6010
  186. I:"Golden Power Source"=6002
  187. I:"Inert Core"=6045
  188. I:"Loot Bag"=6041
  189. I:"Magnet Glove"=6042
  190. I:"Member Card"=6040
  191. I:"Milk Container"=6034
  192. I:"Power Drill"=6017
  193. I:"Power Saw"=6016
  194. I:"Raw Lambchop"=6029
  195. I:"Soul Wafer"=6047
  196. I:Tear=6043
  197. I:"Tile Box"=6048
  198. I:"Upgrade Core"=6019
  199. }
  200.  
  201.  
  202. ####################
  203. # magic
  204. #===================
  205. # Options relating to the Magic Meter and its uses.
  206. ####################
  207.  
  208. magic {
  209. # Camo implements use magic.
  210. B:"Camo Magic"=true
  211.  
  212. # Damage implements use magic.
  213. B:"Damage Magic"=true
  214.  
  215. # Force Rods will not use or requie magic.
  216. B:"Emempt Rods"=false
  217.  
  218. # Ender implements use magic.
  219. B:"Ender Magic"=true
  220.  
  221. # The Magic Meter recharges at the old Wing Meter's rate.
  222. B:"Fast Magic"=false
  223.  
  224. # Healing implements use magic.
  225. B:"Heal Magic"=true
  226.  
  227. # Heat implements use magic.
  228. B:"Heat Magic"=true
  229.  
  230. # Freezing implements use magic.
  231. B:"Ice Magic"=true
  232.  
  233. # The magic meter will look like the old Wing Meter.
  234. B:"Old Meter"=false
  235.  
  236. # Sight implements use magic.
  237. B:"Sight Magic"=true
  238.  
  239. # Speed implements use magic.
  240. B:"Speed Magic"=false
  241.  
  242. # Force Swords will use magic for upgrades like Damage, Heat and Freezing
  243. B:"Sword Magic"=false
  244. }
  245.  
  246.  
  247. ####################
  248. # misc
  249. #===================
  250. # Utilities and miscellaneous options.
  251. ####################
  252.  
  253. misc {
  254. # Liquid Force will cause Undead entities to drop their current equipment.
  255. B:"Bane Force"=true
  256.  
  257. # Change the amount of Liquid Force used by IForceConsumers (0.5-2.0) (Default: 1.0)
  258. D:"Consumer Modifier"=1.0
  259.  
  260. # Enable smelting of Iron into Dart Iron, which can be used to make Force Ingots more efficiently.
  261. B:"Dart Iron"=true
  262.  
  263. # Enables console output for development purposes only. Do not enable this.
  264. B:"Debug Mode"=false
  265.  
  266. # Force Armor will be transmutable from leather instead of crafted with Force Ingots.
  267. B:"Easy Force Armor"=false
  268.  
  269. # Ender Arrows can affect players if PVP is enabled.
  270. B:"Ender Arrow Players"=true
  271.  
  272. # Force Flasks ignore monster HP
  273. B:"Epic Bottles"=false
  274. D:"Force Gem raw liquid value (0.25 - 1.0)"=0.25
  275.  
  276. # Storage Units can be upgraded to hold 108 items (72 if false)
  277. B:"Large Storage Units"=true
  278. B:"Normalize Force Tool enchants."=true
  279.  
  280. # Ore Chunks will be craftable out of DartCraft Dusts.
  281. B:"Ore Chunks"=true
  282.  
  283. # Ender Rods will not work in combat.
  284. B:"Picky Ender Rods"=true
  285.  
  286. # (No mapping slots to the same key)
  287. B:"Picky Force Belts"=true
  288.  
  289. # Force Rods have a short cooldown
  290. B:"Rod Cooldown"=false
  291.  
  292. # Storage Units do not need the Sturdy upgrade to retain their inventories when broken.
  293. B:"Super Storage"=true
  294.  
  295. # Distance in blocks that upgraded Force torches will run their custom logic. (4-8)
  296. I:"Torch distance"=4
  297.  
  298. # Number of ticks each upgraded Force Torch will run its custom logic after. (75 - 200)
  299. I:"Torch update frequency"=150
  300. }
  301.  
  302.  
  303. ####################
  304. # plugins
  305. #===================
  306. # Enable or disable external mod integration.
  307. ####################
  308.  
  309. plugins {
  310. # Assert that Forestry Bronze can be crafted from 3 copper and 1 tin.
  311. B:"Assert Bronze"=false
  312. B:"Force Gear BC Quarry Recipe"=true
  313.  
  314. # Enable the Force Hammer, a DartCraft version of IC2's Forge Hammer.
  315. B:"Force Hammer"=true
  316.  
  317. # Allow Nether Quartz to be frozen into Certus Quartz.
  318. B:"Freeze Quartz"=true
  319.  
  320. # Disallow Wing Implements in the Twilight Forest.
  321. B:"No Twiflight"=false
  322.  
  323. # Force Mitts normalize Silverwood Sapling drops.
  324. B:"Silverwood Surprise"=true
  325.  
  326. # Amount of Liquid Force Squeezed from Force Logs, if enabled. (1 - 1000) (100 = 1/10 bucket)
  327. I:"Squeeze Amount"=100
  328.  
  329. # Allows Liquid Force to be squeezed from Force Logs.
  330. B:"Squeeze Force"=true
  331. }
  332.  
  333.  
  334. ####################
  335. # potions
  336. #===================
  337. # DartCraft Potion settings. Note: disabling a certain potion will also prevent that color of Chu Chu from spawning.
  338. ####################
  339.  
  340. potions {
  341. # Blue Potion heal amount in hearts (5-20) (Default: 20)
  342. I:"Blue Amount"=20
  343.  
  344. # Enables Blue Potion creation.
  345. B:"Blue Potion"=true
  346.  
  347. # Enables Chateau Notch creation.
  348. B:"Chateau Notch"=true
  349.  
  350. # Duration in seconds of Chateau Notch's persistant magic effect. (60-300) (Default: 180)
  351. I:"Chateau Time"=180
  352.  
  353. # Allows the use of potions incombat.
  354. B:"Combat Potions"=true
  355.  
  356. # Enables Green Potion creation.
  357. B:"Green Potion"=true
  358.  
  359. # Time in seconds between potion use. (0-30) (Default: 0)
  360. I:"Potion Timeout"=0
  361.  
  362. # Red Potion heal amount in hearts (5-20) (Default: 20)
  363. I:"Red Amount"=20
  364.  
  365. # Enables Red Potion creation.
  366. B:"Red Potion"=true
  367. }
  368.  
  369.  
  370. ####################
  371. # storage
  372. #===================
  373. # DartCraft storage media settings.
  374. ####################
  375.  
  376. storage {
  377. # Forestry Packs will not be allowed in Force Packs.
  378. B:"Blacklist Forestry Packs"=true
  379.  
  380. # Force Packs will start out with this amount of slots. (8-40) (Default: 8)
  381. I:"Initial pack size"=8
  382.  
  383. # Time in seconds that Force Packs will check their Item Cards to restock (2-20) (Default: 5)
  384. I:"Restock Time"=5
  385. }
  386.  
  387.  
  388. ####################
  389. # upgrades
  390. #===================
  391. # Change upgrade settings.
  392. ####################
  393.  
  394. upgrades {
  395. # The Treasure Core upgrade is much cheaper.
  396. B:"Cheap Treasure"=false
  397.  
  398. # Max level for Damage Upgrade (2-5) (default: 5)
  399. I:"Damage Level"=5
  400.  
  401. # The Wing upgrade will be given by a feather instead of the Roc's Feather.
  402. B:"Easy Wing"=false
  403.  
  404. # Distance to which players may teleport using Ender Swords (32-96) (Default: 48)
  405. I:"Ender Distance"=48
  406.  
  407. # Experience cost of infuser upgrades. (0 = none, 1 = 1 level per upgrade, 2 = total material tiers in levels)
  408. I:"Experience Cost"=1
  409.  
  410. # The Heat upgrade will be given by a Fire Resistance Potion instead of Golden Power Source
  411. B:"Hard Heat"=false
  412.  
  413. # The Sturdy upgrade will only be given by Diamond Dust. If set to false Bricks and Obsidian may be used.
  414. B:"Hard Sturdy"=true
  415.  
  416. # Base Jump Time for Wing Armor (2-5) (Default: 3)
  417. I:"Jump Time"=3
  418.  
  419. # Enable Thaumcraft Repair from Crystal Clusters.
  420. B:"Repair Enabled"=true
  421.  
  422. # If true the Force Infuser requries some experience to use.
  423. B:"Require Experience"=true
  424.  
  425. # Upgrade materials can be required to level Upgrade Tome. (default: true)
  426. B:"Require Materials"=true
  427.  
  428. # Max level for Speed upgrade (1-5) (default: 5)
  429. I:"Speed Level"=5
  430.  
  431. # Increases the Sturdy reduction coefficient on Force Armor.
  432. B:"Sturdy Buff"=false
  433.  
  434. # The Sturdy upgrade will make players hungry when hit.
  435. B:"Sturdy Hunger"=true
  436.  
  437. # Max level for Sturdy Upgrade (1-3) (default: 2)
  438. I:"Sturdy Level"=2
  439.  
  440. # (0-3) 0 = Enemies can randomly drop Bags, 1 = Enemies can randomly drop cards, 2 = Treasure Needed for Bags, 3 = Treasure needed for cards.
  441. I:"Treasure Level"=3
  442. }
  443.  
  444.  
  445. ####################
  446. # worldgen
  447. #===================
  448. # Change how Power Ore generates into the world.
  449. ####################
  450.  
  451. worldgen {
  452. # 1.0 being as common as the overworld, 1.5 being default. (0.5 - 2.5)
  453. D:"Nether Ore Frequency"=1.5
  454. I:"Ore Per Vein (2-6)"=4
  455.  
  456. # Changing this key will allow regen to re-run for chunks that have already been regenerated. (Not recommended)
  457. S:"Regen Key"=1-1 A
  458.  
  459. # If enabled Power Ore will attempt to regenerate in chunks the current Regen Key was not saved to. (Warning: will work for new chunks as well.
  460. B:"Regen Ore"=false
  461. I:"Veins Per Chunk (2-16)"=8
  462. }
  463.  
  464.  
  465. ####################
  466. # wrench
  467. #===================
  468. # Force Wrench functionality.
  469. ####################
  470.  
  471. wrench {
  472. # Force Wrenches can only wrench things on the whitelist. (wrenchables.txt)
  473. B:"Enable Whitelist"=true
  474.  
  475. # Force Wrenches require Liquid Force to pick things up.
  476. B:"Liquid Wrench"=true
  477. B:"Log Wrenching"=false
  478.  
  479. # Force Wrenches require some magic to use.
  480. B:"Magic Wrench"=true
  481.  
  482. # Allow Force Wrenching of TileEntities with blacklisted items.
  483. B:"Sierpinski's Wrench"=true
  484. }
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