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- --YOU WANT WHAT?--
- wait(1)
- ShowNormal=false
- script.Name = "666"script.Archivable=false
- local PL=game.Players.LocalPlayer local PC=game.Players.LocalPlayer.Character local Phm=game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")Phm.RigType="R6"
- local invisible = false
- PC.Archivable=true
- music=false
- fc=Instance.new("ForceField",PC)fc.Visible=false
- if ShowNormal==false then
- PC:FindFirstChildOfClass("Humanoid").Name=" "if PC:FindFirstChild("Health") then PC.Health:Destroy()end
- local children = PC.Torso:GetChildren()
- for i=1,#children do
- children[i].Archivable=false
- end
- PC.HumanoidRootPart.RootJoint.Archivable=false
- end
- local Mouse=PL:GetMouse()local col=Color3.fromRGB(50,50,50)
- while ShowNormal==false do if PC:FindFirstChildOfClass("Accessory")==nil then break end PC:FindFirstChildOfClass("Accessory"):Destroy()end while ShowNormal==false do if PC:FindFirstChildOfClass("Hat")==nil then break end PC:FindFirstChildOfClass("Hat"):Destroy()end while ShowNormal==false do if PC:FindFirstChildOfClass("Pants")==nil then break end PC:FindFirstChildOfClass("Pants"):Destroy()end while ShowNormal==false do if PC:FindFirstChildOfClass("Shirt")==nil then break end PC:FindFirstChildOfClass("Shirt"):Destroy()end
- if ShowNormal==false then
- if PC:FindFirstChild("Body Colors")then PC:FindFirstChild("Body Colors"):Destroy()end
- wait(.05)
- child=PC:GetChildren()
- for i=1,#child do
- if child[i]:IsA("Part")then
- child[i].Locked=true
- child[i].Color=col child[i].Transparency=.5
- end
- child[i].Archivable=false
- end
- PC.HumanoidRootPart.Locked=true
- if PC.Head:FindFirstChild("face")then PC.Head.face:Destroy()end
- end
- decal0001="rbxassetid://352539051"ringmesh01="http://www.roblox.com/asset/?id=3270017"scream1="rbxassetid://314568939"jare="rbxassetid://130779009"mag2="rbxassetid://260433746"music="rbxassetid://168146979"
- Sound001=nil TARGET=nil Erasemodel=true
- mouseTarget=nil if music==true then Music=Instance.new("Sound",PC.Torso)Music.Looped=true Music.SoundId=music Music.Playing=true Music.EmitterSize=1000 Music.Volume=2 end
- Phm.MaxHealth=(1/0)/(1/0)Phm.HealthDisplayType="AlwaysOff"Phm.Health=(1/0)/(1/0)Phm.WalkSpeed=8 Phm.NameDisplayDistance=0
- local Tabillboard=Instance.new("BillboardGui",nil)Tabillboard.Size=UDim2.new(1,0,1,0)Tabillboard.ExtentsOffsetWorldSpace=Vector3.new(0,10,0)
- targettext=Instance.new("TextLabel",Tabillboard)
- targettext.Size=UDim2.new(1,0,1,0)targettext.BackgroundTransparency=1 targettext.BorderSizePixel=0 targettext.Font="Bodoni" targettext.TextColor3=Color3.fromRGB(255,0,0)targettext.TextSize=20 targettext.TextStrokeTransparency=0 Tabillboard.AlwaysOnTop=true targettext.Text=""
- local namebillboard=Instance.new("BillboardGui",PC:FindFirstChild("Head"))namebillboard.Size=UDim2.new(1,0,1,0)namebillboard.ExtentsOffsetWorldSpace=Vector3.new(0,6,0)nametext=Instance.new("TextLabel",namebillboard)
- nametext.Size=UDim2.new(1,0,1,0)nametext.BackgroundTransparency=1 nametext.BorderSizePixel=0 nametext.Font="Bodoni" nametext.TextColor3=Color3.fromRGB(100,100,100)nametext.TextSize=30 nametext.TextStrokeTransparency=0 namebillboard.AlwaysOnTop=true nametext.Text=tostring(PL)namebillboard.Name=" billboard"
- targetdecalpart=Instance.new("Part")
- targetdecal1=Instance.new("Decal",targetdecalpart)
- targetdecal2=Instance.new("Decal",targetdecalpart)
- targetdecalpart.Size=Vector3.new(8,0.01,8)targetdecalpart.Transparency=1 targetdecalpart.CanCollide=false targetdecalpart.Anchored=true
- targetdecal1.Texture="rbxassetid://418573228"targetdecal1.Face="Top"
- targetdecal2.Texture="rbxassetid://418573228"targetdecal2.Face="Bottom"
- function PlaySound(playID,plspd,s_V,Par) local sound=Instance.new("Sound",Par)sound.SoundId=playID sound.PlayOnRemove=true sound.PlaybackSpeed=plspd sound.Volume=s_V sound.Playing=true end
- function targetfin()targettext.Text=""targetdecalpart.Parent=nil TARGET=nil mouseTarget=nil Tabillboard.Parent=nil end
- function SpeedUP(actionName, userInputState, inputObject)if userInputState == Enum.UserInputState.Begin then Phm.WalkSpeed=Phm.WalkSpeed+8 print("Speed "..Phm.WalkSpeed)end end
- function SpeedDOWN(actionName, userInputState, inputObject)if userInputState == Enum.UserInputState.Begin then Phm.WalkSpeed=Phm.WalkSpeed-8 if Phm.WalkSpeed<8 then Phm.WalkSpeed=8 end print("Speed "..Phm.WalkSpeed)end end
- function Shield(Lock)
- while true do
- local B=Instance.new("SelectionSphere")B.Color3=Color3.fromRGB(0,0,0)B.Visible=true B.Transparency=0.5 local part=Instance.new("Part")part.CanCollide=false part.Transparency=1 part.Size=Vector3.new(7,7,7)B.Parent=part part.CFrame=Lock.Torso.CFrame part.Parent=workspace if invisible==false then B.Adornee=part end part.Anchored=true game:GetService("Debris"):AddItem(part,.07)wait(.01)
- local child=Lock.Torso:GetChildren()
- for i=1,#child do if child[i]:IsA("Motor6D")==false then child[i]:Destroy()end end
- local child=Lock:FindFirstChild("Left Arm"):GetChildren()for i=1,#child do child[i]:Destroy()end
- local child=Lock:FindFirstChild("Left Leg"):GetChildren()for i=1,#child do child[i]:Destroy()end
- local child=Lock:FindFirstChild("Right Arm"):GetChildren()for i=1,#child do child[i]:Destroy()end
- local child=Lock:FindFirstChild("Right Leg"):GetChildren()for i=1,#child do child[i]:Destroy()end
- local child=Lock.Head:GetChildren()for i=1,#child do if child[i]:IsA("SpecialMesh")==false then if child[i].Name~=" billboard"then child[i]:Destroy()end end end
- local child=PC:GetChildren()
- for i=1,#child do
- if not child[i]:IsA("ForceField")then
- if not child[i]:IsA("Humanoid")then
- if tostring(child[i])~="Sound"then
- if tostring(child[i])~="Animate"then
- if tostring(child[i])~="Head"then
- if tostring(child[i])~="HumanoidRootPart"then
- if tostring(child[i])~="Left Arm"then
- if tostring(child[i])~="Right Arm"then
- if tostring(child[i])~="Left Leg"then
- if tostring(child[i])~="Right Leg"then
- if tostring(child[i])~="Torso"then
- child[i]:Destroy()
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- game.ContextActionService:BindAction("keyPress00",SpeedUP, false, Enum.KeyCode.M)
- game.ContextActionService:BindAction("keyPress01",SpeedDOWN, false, Enum.KeyCode.N)
- function LockON(actionName,userInputState,inputObject)
- if userInputState==Enum.UserInputState.Begin then
- mouseTarget= Mouse.Target
- if mouseTarget.Parent:FindFirstChildOfClass("Humanoid")~=nil then
- if TARGET~=mouseTarget.Parent then
- TARGET=mouseTarget.Parent targettext.Text="Targeted:"..tostring(TARGET)
- targetdecalpart.Parent = TARGET.Torso
- Tabillboard.Parent=TARGET:FindFirstChild("Head")
- while true do
- if TARGET==nil then targetdecalpart.Parent=nil break end
- if TARGET:FindFirstChildOfClass("Humanoid").Health ==0 then targetdecalpart.Parent=nil break end
- if TARGET:FindFirstChildOfClass("Humanoid").Health ==nil then targetdecalpart.Parent=nil break end
- targetdecalpart.Position=TARGET.Torso.Position-Vector3.new(0,2.9,0)
- targetdecalpart.Orientation=targetdecalpart.Orientation+Vector3.new(0,3,0)
- wait(.01)
- end
- end
- end
- end
- end
- game.ContextActionService:BindAction("Target",LockON,false,Enum.KeyCode.E)
- function KillTarget(actionName,userInputState,inputObject)
- if userInputState==Enum.UserInputState.Begin then
- if TARGET~=nil then
- PlaySound(jare,1,5,TARGET.Torso)
- TARGET:FindFirstChildOfClass("Humanoid").Health=0 TARGET:FindFirstChildOfClass("Humanoid").Health=nil
- local oldtargetPosition=TARGET.Torso.Position
- targetfin()
- local dp=Instance.new("Part",workspace)
- dp.Color=Color3.fromRGB(255,0,0)dp.CanCollide=false
- dp.Shape="Ball"dp.Position=oldtargetPosition dp.Material="Neon"dp.Anchored=true
- local dp2=Instance.new("Part",workspace)local dp2mesh=Instance.new("SpecialMesh",dp2)dp2mesh.Scale=Vector3.new(5,5,5)dp2mesh.MeshType="FileMesh"dp2.Orientation=Vector3.new(90,0,0)dp2mesh.MeshId=ringmesh01
- dp2.Color=Color3.fromRGB(255,0,0)dp2.CanCollide=false
- dp2.Position=oldtargetPosition dp2.Anchored=true
- for c=0,1,0.02 do dp.Size=Vector3.new(10+c*9,10+c*9,10+c*9)dp.Transparency=c dp2mesh.Scale=Vector3.new(30-c*5,30-c*5,3)dp2.Transparency=c wait(.02)end
- dp:Destroy()dp2:Destroy()
- end
- end
- end
- function EraseTarget(actionName,userInputState,inputObject)
- if userInputState==Enum.UserInputState.Begin then
- if TARGET~=nil then
- local oldtargetPosition=TARGET.Torso.Position
- local oldtarget=TARGET
- targetfin()
- if Erasemodel then
- PlaySound(scream1,1,.5,oldtarget.Torso)oldtarget:Destroy()
- else
- PlaySound(scream1,1,.5,oldtarget.Torso)oldtarget:FindFirstChild("Torso"):Destroy()oldtarget:FindFirstChild("Head"):Destroy()oldtarget:FindFirstChild("Left Arm"):Destroy()oldtarget:FindFirstChild("Right Arm"):Destroy()oldtarget:FindFirstChild("Left Leg"):Destroy()oldtarget:FindFirstChild("Right Leg"):Destroy()oldtarget:FindFirstChild("HumanoidRootPart"):Destroy()
- end
- targetfin()
- local dp=Instance.new("Part",workspace)
- dp.Color=Color3.fromRGB(60,0,80)dp.CanCollide=false
- dp.Shape="Ball"dp.Position=oldtargetPosition dp.Material="Neon"dp.Anchored=true
- local dp2=Instance.new("Part",workspace)local dp2mesh=Instance.new("SpecialMesh",dp2)dp2mesh.Scale=Vector3.new(5,5,5)dp2mesh.MeshType="FileMesh"dp2.Orientation=Vector3.new(90,0,0)dp2mesh.MeshId=ringmesh01
- dp2.Color=Color3.fromRGB(255,255,255)dp2.CanCollide=false
- dp2.Position=oldtargetPosition dp2.Anchored=true
- for c=0,1,0.02 do dp.Size=Vector3.new(10-c*4,10-c*4,10-c*4)dp.Transparency=c dp2mesh.Scale=Vector3.new(13-c*4,13-c*4,13-c*4)dp2.Transparency=c wait(.02)end
- dp:Destroy()dp2:Destroy()
- end
- end
- end
- function FireworkTarget(actionName,userInputState,inputObject)
- if userInputState==Enum.UserInputState.Begin then
- if TARGET~=nil then
- local oldtarget=TARGET
- targetfin()local tThrust=Instance.new("BodyVelocity",oldtarget.Torso)tThrust.Velocity=Vector3.new(0,30,0)Instance.new("Smoke",oldtarget.Torso)wait(5)local explode=Instance.new("Explosion",oldtarget)explode.Position=oldtarget.Torso.Position tThrust:Destroy()oldtarget.Humanoid.Health=nil Instance.new("Fire",oldtarget.Head)Instance.new("Fire",oldtarget.Torso)Instance.new("Fire",oldtarget:FindFirstChild("Left Arm"))Instance.new("Fire",oldtarget:FindFirstChild("Left Leg"))Instance.new("Fire",oldtarget:FindFirstChild("Right Arm"))Instance.new("Fire",oldtarget:FindFirstChild("Right Leg"))
- end
- end
- end
- game.ContextActionService:BindAction("Kill1",KillTarget,false,Enum.KeyCode.F)
- game.ContextActionService:BindAction("Kill2",EraseTarget,false,Enum.KeyCode.G)
- game.ContextActionService:BindAction("Kill3",FireworkTarget,false,Enum.KeyCode.R)
- function SwapPosition(actionName,userInputState,inputObject)
- if userInputState==Enum.UserInputState.Begin then
- if TARGET~=nil then
- local EPos=TARGET.Torso.CFrame
- local PPos=PC.Torso.CFrame
- PlaySound(mag2,1,5,TARGET.Torso)
- PlaySound(mag2,1,5,PC.Torso)
- TARGET.Torso.CFrame=PPos
- PC.Torso.CFrame=EPos
- TARGET:FindFirstChildOfClass("Humanoid").Health =TARGET:FindFirstChildOfClass("Humanoid").Health-TARGET:FindFirstChildOfClass("Humanoid").MaxHealth/5
- local part=Instance.new("Part",workspace)part.Shape="Ball"part.Size=Vector3.new(10,10,10)part.CanCollide=false part.Anchored=true part.Material="Neon"part.CFrame=EPos
- local part2=Instance.new("Part",workspace)part2.Shape="Ball"part2.Size=Vector3.new(10,10,10)part2.CanCollide=false part2.Anchored=true part2.Material="Neon"part2.CFrame=PPos
- for i=0,1,.02 do part.Transparency=i part2.Transparency=i wait(.02)end
- part:Destroy()part2:Destroy()
- if TARGET:FindFirstChildOfClass("Humanoid").Health==0 then targetfin()end
- if TARGET:FindFirstChildOfClass("Humanoid").Health==nil then targetfin()end
- end
- end
- end
- function TeleportTarget(actionName,userInputState,inputObject)
- if userInputState==Enum.UserInputState.Begin then
- if TARGET~=nil then
- PlaySound(mag2,1,5,TARGET.Torso)
- local part2=Instance.new("Part",workspace)part2.Shape="Ball"part2.Size=Vector3.new(10,10,10)part2.CanCollide=false part2.Anchored=true part2.Material="Neon"part2.CFrame=TARGET.Torso.CFrame
- TARGET:FindFirstChildOfClass("Humanoid").Health =TARGET:FindFirstChildOfClass("Humanoid").Health-TARGET:FindFirstChildOfClass("Humanoid").MaxHealth/8
- TARGET.Torso.CFrame=Mouse.Hit
- local part=Instance.new("Part",workspace)part.Shape="Ball"part.Size=Vector3.new(10,10,10)part.CanCollide=false part.Anchored=true part.Material="Neon"part.CFrame=Mouse.Hit
- for i=0,1,.02 do part.Transparency=i part2.Transparency=i wait(.02)end
- part:Destroy()part2:Destroy()
- if TARGET:FindFirstChildOfClass("Humanoid").Health==0 then targetfin()end
- if TARGET:FindFirstChildOfClass("Humanoid").Health==nil then targetfin()end
- end
- end
- end
- function TeleportSelf(actionName,userInputState,inputObject)
- if userInputState==Enum.UserInputState.Begin then
- PlaySound(mag2,1,5,PC.Torso)
- local part2=Instance.new("Part",workspace)part2.Shape="Ball"part2.Size=Vector3.new(10,10,10)part2.CanCollide=false part2.Anchored=true part2.Material="Neon"part2.CFrame=PC.Torso.CFrame
- PC.Torso.CFrame=Mouse.Hit
- local part=Instance.new("Part",workspace)part.Shape="Ball"part.Size=Vector3.new(10,10,10)part.CanCollide=false part.Anchored=true part.Material="Neon"part.CFrame=Mouse.Hit
- for i=0,1,.02 do part.Transparency=i part2.Transparency=i wait(.02)end
- part:Destroy()part2:Destroy()
- end
- end
- function Invisible(actionName,userInputState,inputObject)
- if userInputState==Enum.UserInputState.Begin then
- if ShowNormal==false then
- if invisible == false then
- local child=PC:GetChildren()
- for i=1,#child do
- if child[i]:IsA("Part")
- then child[i].Transparency=1
- end
- end
- invisible=true
- nametext.Text=""
- else
- local child=PC:GetChildren()
- for i=1,#child do
- if child[i]:IsA("Part")
- then child[i].Transparency=.5
- end
- end
- invisible=false
- nametext.Text=tostring(PL)
- end
- end
- end
- end
- function lightgd(actionName,userInputState,inputObject)
- if userInputState==Enum.UserInputState.Begin then
- if TARGET~=nil then
- TARGET:FindFirstChildOfClass("Humanoid").Health=1/0 TARGET:FindFirstChildOfClass("Humanoid").Health=1/0 local ff=Instance.new("ForceField",TARGET) ff.Visible=false
- local tchild=TARGET:GetChildren()
- if TARGET:FindFirstChildOfClass("Humanoid")~=nil then TARGET:FindFirstChildOfClass("Humanoid").Name="nil"end
- for i=1,#tchild do
- tchild[i].Archivable=false
- if tchild[i]:IsA("Part")then
- tchild[i].Locked=true
- tchild[i].Transparency=.5
- end
- end
- end
- end
- end
- game.ContextActionService:BindAction("Swap",SwapPosition,false,Enum.KeyCode.Z)
- game.ContextActionService:BindAction("TPtarget",TeleportTarget,false,Enum.KeyCode.X)
- game.ContextActionService:BindAction("TP",TeleportSelf,false,Enum.KeyCode.C)
- game.ContextActionService:BindAction("Invisible",Invisible,false,Enum.KeyCode.V)
- game.ContextActionService:BindAction("LightGodMode",lightgd,false,Enum.KeyCode.B)
- Shield(PC)
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