Advertisement
ArcDesLHK

Deciduelist

Mar 7th, 2023 (edited)
28
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.17 KB | None | 0 0
  1. Deciduelist Arrowl
  2. Level 4 EARTH Winged Beast/Effect
  3. 1800/1000
  4. If this card battles a monster with higher ATK, it gains 1000 ATK during the Damage Step. If this card battles a monster with less ATK, it loses 1000 ATK during the Damage Step. When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "Deciduelist" monster from your Deck, except "Deciduelist Arrowl". You can only use this effect of "Deciduelist Arrowl" once per turn.
  5.  
  6. Deciduelist Roniken
  7. Level 4 EARTH Beast/Effect
  8. 1600/1200
  9. If this card is Normal or Special Summoned: You can add 1 "Deciduelist" monster from your Deck to your hand, except "Deciduelist Roniken". You can only use this effect of "Deciduelist Roniken" once per turn. At the start of the Damage Step, if this card battles a monster: You can destroy that monster.
  10.  
  11. Deciduelist Hydrosnipeon
  12. Level 2 WATER Aqua/Effect
  13. 600/100
  14. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can negate the attack. You can only use this effect of "Deciduelist Hydrosnipeon" once per turn.
  15.  
  16. Deciduelist Mortarigress
  17. Level 4 EARTH Beast-Warrior/Effect
  18. 1900/1000
  19. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. Your opponent's monsters cannot target monsters for attacks, except this one. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Deciduelist" monster from your Deck.
  20.  
  21. Deciduelist Reload
  22. Quick-Play Spell
  23. Tribute 1 "Deciduelist" monster, then target 1 face-up monster your opponent controls; it loses ATK equal to the Tributed monster's ATK until the end of this turn. You can only activate 1 "Deciduelist Reload" per turn.
  24.  
  25. Deciduelist Garrison
  26. Field Spell
  27. During your Main Phase, you can Normal Summon 1 "Deciduelist" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each "Deciduelist" monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 "Deciduelist" monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Deciduelist Garrison" once per turn.
  28.  
  29. Deciduelist Sharp Shooting
  30. Quick-Play Spell
  31. If you control a "Deciduelist" monster: Target 1 card on the field; destroy that target. If this card is in your GY, except the turn it was sent there: You can banish this card and 1 "Deciduelist" monster from your GY; destroy 1 random card from your opponent's hand. You can only use each effect of "Deciduelist Sharp Shooting" once per turn.
  32.  
  33. Deciduelist Power Blaster
  34. Equip Spell
  35. Equip only to a "Deciduelist" monster. It gains 300 ATK/DEF. During your Main Phase: You can target 1 monster in your opponent's GY; banish it. After this effect is used 3 times, destroy this card. When this card is sent to the GY: Add 1 "Deciduelist" monster from your Deck to your hand.
  36.  
  37. Deciduelist Fortress
  38. Normal Trap
  39. Special Summon 1 "Deciduelist" monster from your Deck, and if you do, it cannot be destroyed by battle this turn, but destroy it during the End Phase of this turn. You can only activate 1 "Deciduelist Fortress" per turn.
  40.  
  41. Deciduelist Defense
  42. Normal Trap
  43. Target 1 "Deciduelist" monster you control and 1 monster your opponent controls; destroy them, then draw 1 card. You can only activate 1 "Deciduelist Defense" per turn.
  44.  
  45. Deciduelist Explosion
  46. Normal Trap
  47. Target 1 "Deciduelist" monster you control; destroy it, and if you do, draw 2 cards. You can only activate 1 "Deciduelist Explosion" per turn.
  48.  
  49. Deciduelist Command
  50. Counter Trap
  51. When a Spell/Trap Card, or monster effect, is activated while you control a "Deciduelist" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, destroy 1 card on the field. You can only activate 1 "Deciduelist Command" per turn.
  52.  
  53. Gunmetal Beast Knight
  54. Level 7 EARTH Beast-Warrior/Effect
  55. 2700/2100
  56. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 monsters with different Types, including a Beast, Beast-Warrior or Winged Beast monster. If this card is Special Summoned: You can add 1 "Bulls' Eye" from your Deck to your hand. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can destroy 1 card you control instead. You can only control 1 "Gunmetal Beast Knight".
  57.  
  58. Bulls' Eye
  59. Normal Spell
  60. If you control "Gunmetal Beast Knight": Destroy all Spells and Traps your opponent controls.
  61.  
  62. Triple Shot
  63. Quick-Play Spell
  64. When your opponent activates a monster effect that targets an "Gunmetal Beast Knight"(s) you control: Negate that effect, and if you do, draw 1 card.
  65.  
  66. Infrared Vision
  67. Normal Trap
  68. If you control "Gunmetal Beast Knight": Target 1 of your banished Beast, Beast-Warrior or Winged Beast monsters; Special Summon it. You can activate this card from your hand during the turn you Special Summoned "Gunmetal Beast Knight" by its own procedure.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement