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coinwalk

snowybot 3.14

Mar 15th, 2023
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  1. var mango = parseFloat(document.getElementById('pct_balance').value);
  2. var ying = parseFloat(document.getElementById('pct_balance').value);
  3. document.getElementById('pct_chance').value = 49.5;
  4. document.getElementById('pct_payout').value = 2;
  5. var mate = (mango*10000000).toPrecision(1);
  6. var other = (mate/mate+mate-mate)/100000000;
  7. var troll = ((other/100000).toFixed(8));
  8. var hertz = troll;
  9. var earnpoint = 5000;
  10. var real = troll;
  11. var flank = 6.9;
  12. var under = 2.9;
  13. var claim = (troll*10);
  14. var krux = (troll*6.9);
  15. var ingot = 1;
  16. var nolta = false;
  17. var molta = mango;
  18. var gunk = mango;
  19. var gunkybutt = mango;
  20. var crazy = mango;
  21. var utter = mango;
  22. var torn = mango;
  23. var wild = mango;
  24. var min = mango;
  25. var trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  26. var duel = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  27. Math.fmod = function (ant,bayt) { return Number((ant - (Math.floor(ant / bayt) * bayt)).toPrecision(8));}
  28.  
  29. function dobet() {
  30. console.clear();
  31. document.getElementById('pct_chance').value = 49.5;
  32. document.getElementById('pct_payout').value = 2;
  33. trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  34. if ((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result win me ")){
  35. utter = utter+(parseFloat(hertz));
  36. duel = trick;
  37. }else if (((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose me "))||((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose imp me "))) {
  38. utter = utter-(parseFloat(hertz));
  39. duel = trick;
  40. }
  41. if (real==null){
  42. real = parseFloat(hertz);
  43. }
  44. if (utter>(crazy+(hertz*flank))) {
  45. real = hertz*2;
  46. hertz = hertz*2;
  47. flank = 4.9;
  48. under = 4.9;
  49. crazy = parseFloat(utter);
  50. }
  51. if (utter<(crazy-(hertz*under))) {
  52. real = hertz*2;
  53. hertz = hertz*2;
  54. ingot = 0;
  55. flank = 4.9;
  56. under = 4.9;
  57. crazy = parseFloat(utter);
  58. }
  59. if ((utter>=(gunkybutt+(claim*ingot)))&&(utter<(gunkybutt+(((Math.floor((utter-gunkybutt)/claim))*claim)+krux)))){
  60. crazy = gunkybutt+((Math.floor((utter-gunkybutt)/claim))*claim)
  61. gunkybutt = gunkybutt+((Math.floor((utter-gunkybutt)/claim))*claim)
  62. flank = 6.9;
  63. ingot = 1;
  64. nolta = false;
  65. under = 2.9;
  66. real = troll;
  67. hertz = troll;
  68. }
  69. if ((utter>=(gunkybutt+(claim*ingot)))&&(utter>(gunkybutt+(((Math.floor((utter-gunkybutt)/claim))*claim)+krux)))) {
  70. crazy = gunkybutt+((Math.floor((utter-gunkybutt)/claim))*claim)
  71. gunkybutt = gunkybutt+((Math.floor((utter-gunkybutt)/claim))*claim)
  72. flank = 4.9;
  73. ingot = 1;
  74. nolta = false;
  75. under = 4.9;
  76. real = troll*2;
  77. hertz = troll*2;
  78. }
  79. if (utter>earnpoint) {
  80. return;
  81. }
  82. if (utter>wild) {
  83. wild = parseFloat(utter);
  84. }
  85. if (utter<min) {
  86. min = parseFloat(utter);
  87. }
  88. var freak = ((utter-torn).toFixed(8));
  89. console.log("balance made");
  90. console.log(freak);
  91. console.log("biggest balance");
  92. console.log((parseFloat(wild)).toFixed(8));
  93. console.log("lowest balance");
  94. console.log((parseFloat(min)).toFixed(8));
  95. parseFloat(document.getElementById('pct_bet').value = ((real*1).toFixed(8)));
  96. parseFloat(document.getElementById('pct_profit').value = ((real*1).toFixed(8)));
  97. if (trick==duel){
  98. $('#a_lo').click();
  99. }
  100. }
  101. setInterval(() => dobet(), 1000);
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