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Infintyboy

Combined - Roblox Script

Aug 1st, 2018
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  1. warn'This script is so old. So i decided to open it to the public!'
  2. print"Enjoy!"
  3. warn'-mu_h'
  4. --TODO: add comments or something idk
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player = owner
  7. local Mouse,mouse,UserInputService,ContextActionService
  8. do
  9.     script.Parent = Player.Character
  10.     local CAS = {Actions={}}
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.     Event.Parent = Player.Character
  14.     local fakeEvent = function()
  15.         local t = {_fakeEvent=true}
  16.         t.Connect = function(self,f)self.Function=f end
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22.     function CAS:BindAction(name,fun,touch,...)
  23.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  24.     end
  25.     function CAS:UnbindAction(name)
  26.         CAS.Actions[name] = nil
  27.     end
  28.     local function te(self,ev,...)
  29.         local t = m[ev]
  30.         if t and t._fakeEvent and t.Function then
  31.             t.Function(...)
  32.         end
  33.     end
  34.     m.TrigEvent = te
  35.     UIS.TrigEvent = te
  36.     Event.OnServerEvent:Connect(function(plr,io)
  37.         if plr~=Player then return end
  38.         if io.isMouse then
  39.             m.Target = io.Target
  40.             m.Hit = io.Hit
  41.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  42.             if io.UserInputState == Enum.UserInputState.Begin then
  43.                 m:TrigEvent("Button1Down")
  44.             else
  45.                 m:TrigEvent("Button1Up")
  46.             end
  47.         else
  48.             for n,t in pairs(CAS.Actions) do
  49.                 for _,k in pairs(t.Keys) do
  50.                     if k==io.KeyCode then
  51.                         t.Function(t.Name,io.UserInputState,io)
  52.                     end
  53.                 end
  54.             end
  55.             if io.UserInputState == Enum.UserInputState.Begin then
  56.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  57.                 UIS:TrigEvent("InputBegan",io,false)
  58.             else
  59.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  60.                 UIS:TrigEvent("InputEnded",io,false)
  61.             end
  62.         end
  63.     end)
  64.     NLS([==[
  65.     local Player = owner
  66.    
  67.     local Char = Player.Character
  68.     local Event = Char:WaitForChild("UserInput_Event")
  69.    
  70.     local UIS = game:GetService("UserInputService")
  71.    
  72.     local input = function(io,a)
  73.         if a then return end
  74.         local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  75.         Event:FireServer(io)
  76.     end
  77.     UIS.InputBegan:Connect(input)
  78.     UIS.InputEnded:Connect(input)
  79.     local Changed = false
  80.     local Mouse = Player:GetMouse()
  81.     local mouse = Player:GetMouse()
  82.     local h,t = Mouse.Hit,Mouse.Target
  83.     while wait(1/30) do
  84.         if h~=Mouse.Hit or t~=Mouse.Target then
  85.             Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  86.             h,t=Mouse.Hit,Mouse.Target
  87.         end
  88.     end
  89.     ]==],Player.Character)
  90.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  91. end
  92. --//====================================================\\--
  93. --||               CREATED BY SHACKLUSTER
  94. --||             EDITED BY InfintyBoy
  95. --\\====================================================//--
  96.  
  97. wait(0.2)
  98.  
  99. Player = owner
  100. PlayerGui = Player.PlayerGui
  101. Cam = workspace.CurrentCamera
  102. insane = false
  103. insane = false
  104. dev = false
  105. dev = false
  106. Backpack = Player.Backpack
  107. Character = Player.Character
  108. Humanoid = Character.Humanoid
  109. hum = Character.Humanoid
  110. Humanoid.DisplayDistanceType="None"
  111. Humanoid.HealthDisplayDistance="None"
  112. RootPart = Character["HumanoidRootPart"]
  113. Torso = Character["Torso"]
  114. Head = Character["Head"]
  115. RightArm = Character["Right Arm"]
  116. local shield = Instance.new("Part")
  117. shield.Size = Vector3.new(1, 1, 1)
  118. shield.Name = "Shield"
  119. shield.Material = Enum.Material.Metal
  120. shield.TopSurface = Enum.SurfaceType.Smooth
  121. shield.BottomSurface = Enum.SurfaceType.Smooth
  122. shield.Parent = stuff
  123. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  124. LeftArm = Character["Left Arm"]
  125. RightLeg = Character["Right Leg"]
  126. LeftLeg = Character["Left Leg"]
  127. RootJoint = RootPart["RootJoint"]
  128. Neck = Torso["Neck"]
  129. RightShoulder = Torso["Right Shoulder"]
  130. LeftShoulder = Torso["Left Shoulder"]
  131. RightHip = Torso["Right Hip"]
  132. LeftHip = Torso["Left Hip"]
  133. Character.Archivable = true
  134.  
  135. IT = Instance.new
  136. CF = CFrame.new
  137. VT = Vector3.new
  138. RAD = math.rad
  139. C3 = Color3.new
  140. UD2 = UDim2.new
  141. BRICKC = BrickColor.new
  142. ANGLES = CFrame.Angles
  143. EULER = CFrame.fromEulerAnglesXYZ
  144. COS = math.cos
  145. ACOS = math.acos
  146. SIN = math.sin
  147. ASIN = math.asin
  148. ABS = math.abs
  149. MRANDOM = math.random
  150. FLOOR = math.floor
  151. Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
  152. local plr = owner
  153. print('Local User is '..plr.Name)
  154. local char = plr.Character
  155. local hum = char.Humanoid
  156. local hed = char.Head
  157. local root = char.HumanoidRootPart
  158. local rootj = root.RootJoint
  159. local tors = char.Torso
  160. local ra = char["Right Arm"]
  161. local la = char["Left Arm"]
  162. local rl = char["Right Leg"]
  163. local ll = char["Left Leg"]
  164. local neck = tors["Neck"]
  165. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  166. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  167. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  168. local maincolor = BrickColor.new("Institutional white")
  169.  
  170. -------------------------------------------------------
  171. --Start Good Stuff--
  172. -------------------------------------------------------
  173. cam = game.Workspace.CurrentCamera
  174. CF = CFrame.new
  175. angles = CFrame.Angles
  176. attack = false
  177. Euler = CFrame.fromEulerAnglesXYZ
  178. Rad = math.rad
  179. IT = Instance.new
  180. BrickC = BrickColor.new
  181. Cos = math.cos
  182. Acos = math.acos
  183. Sin = math.sin
  184. Asin = math.asin
  185. Abs = math.abs
  186. Mrandom = math.random
  187. Floor = math.floor
  188. -------------------------------------------------------
  189. --End Good Stuff--
  190. -------------------------------------------------------
  191. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  192. RSH, LSH = nil, nil
  193. RW = Instance.new("Weld")
  194. LW = Instance.new("Weld")
  195. RH = tors["Right Hip"]
  196. LH = tors["Left Hip"]
  197. RSH = tors["Right Shoulder"]
  198. LSH = tors["Left Shoulder"]
  199. RSH.Parent = nil
  200. LSH.Parent = nil
  201. RW.Name = "RW"
  202. RW.Part0 = tors
  203. RW.C0 = CF(1.5, 0.5, 0)
  204. RW.C1 = CF(0, 0.5, 0)
  205. RW.Part1 = ra
  206. RW.Parent = tors
  207. LW.Name = "LW"
  208. LW.Part0 = tors
  209. LW.C0 = CF(-1.5, 0.5, 0)
  210. LW.C1 = CF(0, 0.5, 0)
  211. LW.Part1 = la
  212. LW.Parent = tors
  213. Effects = {}
  214.  
  215. local Player_Size = 1
  216. if Player_Size ~= 1 then
  217. root.Size = root.Size * Player_Size
  218. tors.Size = tors.Size * Player_Size
  219. hed.Size = hed.Size * Player_Size
  220. ra.Size = ra.Size * Player_Size
  221. la.Size = la.Size * Player_Size
  222. rl.Size = rl.Size * Player_Size
  223. ll.Size = ll.Size * Player_Size
  224. ----------------------------------------------------------------------------------
  225. rootj.Parent = root
  226. neck.Parent = tors
  227. RW.Parent = tors
  228. LW.Parent = tors
  229. RH.Parent = tors
  230. LH.Parent = tors
  231. ----------------------------------------------------------------------------------
  232. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  233. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  234. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  235. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  236. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  237. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  238. ----------------------------------------------------------------------------------
  239. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  240. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  241. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  242. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  243. --hat.Parent = Character
  244. end
  245. --//=================================\\
  246. --||          USEFUL VALUES
  247. --\\=================================//
  248.  
  249. Animation_Speed = 2.5
  250. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  251. local Speed = 20
  252. local SIZE = 1
  253. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  254. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  255. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  256. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  257. local DAMAGEMULTIPLIER = "inf"
  258. local ANIM = "Idle"
  259. local ATTACK = false
  260. local EQUIPPED = false
  261. local HOLD = false
  262. local COMBO = 1
  263. local Rooted = false
  264. local SINE = 0
  265. local KEYHOLD = false
  266. local CHANGE = 2 / Animation_Speed
  267. local WALKINGANIM = false
  268. local VALUE1 = false
  269. local VALUE2 = false
  270. local ROBLOXIDLEANIMATION = IT("Animation")
  271. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  272. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  273. local ATANIM = IT("Animation")
  274. ATANIM.Name = "Attack Animation"
  275. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  276. --ROBLOXIDLEANIMATION.Parent = Humanoid
  277. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  278. WEAPONGUI.Name = "Weapon GUI"
  279. local Weapon = IT("Model")
  280. Weapon.Name = "Adds"
  281. local Effects = IT("Folder", Weapon)
  282. Effects.Name = "Effects"
  283. local ANIMATOR = Humanoid.Animator
  284. local ANIMATE = Character.Animate
  285. local UNANCHOR = true
  286. local CLOCKLOOP = 0
  287. local SONG = 156879167
  288. local SONG2 = 156879167
  289. local CLOCKTARGET = nil
  290. local CLOCKSPEED = 10.5
  291. script.Parent = WEAPONGUI
  292. local CLONE = Character:Clone()
  293. CLONE.Parent = nil
  294. Character.Archivable = false
  295. local sick = Instance.new("Sound",Character)
  296. --//=================================\\
  297. --\\=================================//
  298.  
  299.  
  300. --//=================================\\
  301. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  302. --\\=================================//
  303.  
  304. ArtificialHB = Instance.new("BindableEvent", script)
  305. ArtificialHB.Name = "ArtificialHB"
  306.  
  307. script:WaitForChild("ArtificialHB")
  308.  
  309. frame = Frame_Speed
  310. tf = 0
  311. allowframeloss = false
  312. tossremainder = false
  313. lastframe = tick()
  314. script.ArtificialHB:Fire()
  315.  
  316. game:GetService("RunService").Heartbeat:connect(function(s, p)
  317.     tf = tf + s
  318.     if tf >= frame then
  319.         if allowframeloss then
  320.             script.ArtificialHB:Fire()
  321.             lastframe = tick()
  322.         else
  323.             for i = 1, math.floor(tf / frame) do
  324.                 script.ArtificialHB:Fire()
  325.             end
  326.         lastframe = tick()
  327.         end
  328.         if tossremainder then
  329.             tf = 0
  330.         else
  331.             tf = tf - frame * math.floor(tf / frame)
  332.         end
  333.     end
  334. end)
  335.  
  336. --//=================================\\
  337. --\\=================================//
  338.  
  339. --//=================================\\
  340. --||          SOME FUNCTIONS
  341. --\\=================================//
  342.  
  343. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  344.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  345. end
  346.  
  347. function Shatter(Part)
  348.     if Part.Transparency == 0 then
  349.         local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  350.         Debris:AddItem(SOUNDPART,5)
  351.         CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  352.         local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  353.         local SIZESET = SIZE/4
  354.         local XOffset = Part.Size.X*1.5/SIZESET
  355.         local YOffset = Part.Size.Y*1.5/SIZESET
  356.         local ZOffset = Part.Size.Z*1.5/SIZESET
  357.         for x = 1, math.ceil(XOffset) do
  358.             for y = 1, math.ceil(YOffset) do
  359.                 for z = 1, math.ceil(ZOffset) do
  360.                     local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  361.                     SHARD.CanCollide = true
  362.                     SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  363.                     SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  364.                     Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  365.                 end
  366.             end
  367.         end
  368.     end
  369.     Part:remove()
  370. end
  371.  
  372. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  373.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  374.     STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  375.     local BODYGYRO = IT("BodyGyro", STATPART)
  376.     local BODYPOSITION = IT("BodyPosition", STATPART)
  377.     BODYPOSITION.P = 2000
  378.     BODYPOSITION.D = 100
  379.     BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  380.     BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  381.     game:GetService("Debris"):AddItem(STATPART ,5)
  382.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  383.     BILLBOARDGUI.Adornee = STATPART
  384.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  385.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  386.     BILLBOARDGUI.AlwaysOnTop = false
  387.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  388.     TEXTLABEL.BackgroundTransparency = 1
  389.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  390.     TEXTLABEL.Text = TEXT
  391.     TEXTLABEL.Font = "SciFi"
  392.     TEXTLABEL.FontSize="Size42"
  393.     TEXTLABEL.TextColor3 = COLOR
  394.     TEXTLABEL.TextStrokeTransparency = 1
  395.     TEXTLABEL.TextScaled = true
  396.     TEXTLABEL.TextWrapped = true
  397.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  398.         if LABELTYPE == "Normal" then
  399.             for i = 1, 20 do
  400.                 STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  401.                 TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  402.             end
  403.         elseif LABELTYPE == "Debuff" then
  404.             for i = 1, 20 do
  405.                 STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  406.                 TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  407.             end
  408.         elseif LABELTYPE == "Shock" then
  409.             local ORIGIN = STATPART.Position
  410.             for i = 1, 20 do
  411.                 STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  412.                 TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  413.             end
  414.         end
  415.         THEPART.Parent = nil
  416.     end),STATPART, BODYPOSITION, TEXTLABEL)
  417. end
  418.  
  419. function CameraEnshaking(Length, Intensity)
  420.     coroutine.resume(coroutine.create(function()
  421.         local intensity = 1 * Intensity
  422.         local rotM = 0.01 * Intensity
  423.         for i = 0, Length, 0.1 do
  424.             swait()
  425.             intensity = intensity - 0.05 * Intensity / Length
  426.             rotM = rotM - 5.0E-4 * Intensity / Length
  427.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  428.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  429.         end
  430.         hum.CameraOffset = Vector3.new(0, 0, 0)
  431.     end))
  432. end
  433.  
  434. function GetSpike(FLOOROBJECT)
  435.     local Rock = SPIKE:Clone()
  436.     Rock.Parent = Effects
  437.     if FLOOROBJECT ~= nil then
  438.         if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  439.             Rock.Material = FLOOROBJECT.Material
  440.             Rock.Color = FLOOROBJECT.Color
  441.         else
  442.             Rock.Material = "Slate"
  443.             Rock.Color = BRICKC"Dirt brown".Color
  444.         end
  445.     else
  446.         Rock.Material = "Slate"
  447.         Rock.Color = BRICKC"Dirt brown".Color
  448.     end
  449.     return Rock
  450. end
  451.  
  452. function WaveParticles(Position,Size,Color)
  453.     local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  454.     BASE.CFrame = CF(Position)
  455.     local A = IT("Attachment",BASE)
  456.     local WAVE = script.Wave:Clone()
  457.     WAVE.Parent = A
  458.     WAVE.Size = NumberSequence.new(0,Size)
  459.     WAVE.Color = ColorSequence.new(Color)
  460.     Debris:AddItem(BASE,0.5)
  461.     WAVE:Emit(1)
  462. end
  463.  
  464. function GetShield(FLOOROBJECT)
  465.     local Rock = SHIELD:Clone()
  466.     Rock.Parent = Effects
  467.     if FLOOROBJECT ~= nil then
  468.         Rock.Material = FLOOROBJECT.Material
  469.         Rock.Color = FLOOROBJECT.Color
  470.     else
  471.         Rock.Material = "Slate"
  472.         Rock.Color = BRICKC"Dirt brown".Color
  473.     end
  474.     return Rock
  475. end
  476.  
  477. function CheckTableForString(Table, String)
  478.     for i, v in pairs(Table) do
  479.         if string.find(string.lower(String), string.lower(v)) then
  480.             return true
  481.         end
  482.     end
  483.     return false
  484. end
  485.  
  486. function CreateGUICircle(TARGET)
  487.     local GUI = Instance.new("BillboardGui",Character)
  488.     GUI.Size = UDim2.new(0,0,0,0)
  489.     GUI.Adornee = TARGET
  490.     local GUI2 = IT("ImageLabel",GUI)
  491.     GUI2.BackgroundTransparency = 1
  492.     GUI2.BorderSizePixel = 0
  493.     GUI2.Size = UDim2.new(1,0,1,0)
  494.     GUI2.SizeConstraint = "RelativeYY"
  495.     GUI.AlwaysOnTop = true
  496.     GUI2.Image = "http://www.roblox.com/asset/?id=1260793696"
  497.     return GUI,GUI2
  498. end
  499.  
  500. function Warp(Victim,WarpToVoid)
  501.     print("Warping "..Victim.Name.."...")
  502.     Victim.Anchored = true
  503.     coroutine.resume(coroutine.create(function()
  504.         local GUI,GUI2 = CreateGUICircle(Victim)
  505.         CreateSound("1208650519", Victim, 10, 1)
  506.         for i = 1, 100 do
  507.             Swait()
  508.             GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0)
  509.             GUI2.Rotation = GUI2.Rotation + 4
  510.         end
  511.             CastWarpOutlines(Victim.Parent)
  512.             if WarpToVoid == false then
  513.             Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
  514.             CreateSound("1177785010", Victim, 10, 1)
  515.             local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
  516.             if HUMANOID ~= nil then
  517.                 local dmg = MRANDOM(75,95)
  518.                 HUMANOID.Health = HUMANOID.Health - dmg
  519.                 StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  520.             end
  521.             for i = 1, 50 do
  522.                 Swait()
  523.                 GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  524.                 GUI2.Rotation = GUI2.Rotation - 8
  525.             end
  526.             Victim.Anchored = false
  527.             GUI:remove()
  528.         elseif WarpToVoid == true then
  529.             CastWarpOutlines(Victim.Parent)
  530.             q = Victim.Parent:GetChildren()
  531.             for i = 1, #q do
  532.                 if q[i] ~= Victim then
  533.                     q[i]:remove()
  534.                 end
  535.             end
  536.             CreateSound("1177785010", Victim, 10, 1)
  537.             Victim.Transparency = 1
  538.             for i = 1, 50 do
  539.                 Swait()
  540.                 GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  541.                 GUI2.Rotation = GUI2.Rotation - 8
  542.             end
  543.             Victim.Parent:remove()
  544.         end
  545.     end))
  546. end
  547.  
  548. function CastWarpOutlines(TARGET)
  549.     coroutine.resume(coroutine.create(function()
  550.         local T = TARGET:GetChildren()
  551.         for i = 1, # T do
  552.             local child = T[i]
  553.             if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  554.                 local clone = child:Clone()
  555.                 clone.Parent = Effects
  556.                 clone.Anchored = true
  557.                 clone.CanCollide = false
  558.                 clone:ClearAllChildren()
  559.                 clone.CFrame = child.CFrame
  560.                 if clone.Name == "Head" then
  561.                     clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  562.                 end
  563.                 if clone.ClassName == "MeshPart" then
  564.                     clone.TextureID = ""
  565.                 end
  566.                 clone.BrickColor = BRICKC"Black"
  567.                 clone.Material = "Neon"
  568.                 coroutine.resume(coroutine.create(function()
  569.                     for i = 1, 200 do
  570.                         Swait()
  571.                         clone.Transparency = clone.Transparency + 0.005
  572.                         clone.Size = clone.Size + VT(0.001,0.001,0.001)
  573.                     end
  574.                     clone:remove()
  575.                 end))
  576.             end
  577.         end
  578.     end))
  579. end
  580.  
  581. function CheckIntangible(Hit)
  582.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  583.     if Hit and Hit.Parent then
  584.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  585.             return true
  586.         end
  587.     end
  588.     return false
  589. end
  590.  
  591. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain)
  592.     local dmg = math.random(min,max)
  593.     for i,v in ipairs(workspace:GetChildren()) do
  594.     if v:FindFirstChild("HitBy"..Player.Name) == nil then
  595.         local body = v:GetChildren()
  596.             for part = 1, #body do
  597.                 if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  598.                     if(body[part].Position - position).Magnitude < radius then
  599.                         if v.ClassName == "Model" then
  600.                             if v:FindFirstChildOfClass("Humanoid") then
  601.                                 local HUMAN = v:FindFirstChildOfClass("Humanoid")
  602.                                 if HUMAN.Health ~= 0 then
  603.                                     if HasChain == true then
  604.                                         local defence = Instance.new("BoolValue",v)
  605.                                         defence.Name = ("HitBy"..Player.Name)
  606.                                         game:GetService("Debris"):AddItem(defence, 1)
  607.                                             coroutine.resume(coroutine.create(function()
  608.                                                 local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  609.                                                 if TORSO then
  610.                                                     --print("Found "..v.Name.."'s Torso")
  611.                                                     local PART = IT("Part",Effects)
  612.                                                     PART.Anchored = true
  613.                                                     PART.CanCollide = false
  614.                                                     PART.Transparency = 1
  615.                                                     PART.CFrame = CF(position)
  616.                                                     Debris:AddItem(PART,15)
  617.                                                     local A = IT("Attachment",PART)
  618.                                                     --TORSO.Anchored = true
  619.                                                     local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  620.                                                     --print("Chain start")
  621.                                                     Front.CFrame = CF(position)
  622.                                                     Front.CanCollide = true
  623.                                                     CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  624.                                                     local B = IT("Attachment",Front)
  625.                                                     local ChainLink = IT("Beam",Effects)
  626.                                                     ChainLink.Texture = "rbxassetid://1262544869"
  627.                                                     ChainLink.TextureSpeed = 0
  628.                                                     ChainLink.FaceCamera = true
  629.                                                     ChainLink.Width0 = 3
  630.                                                     ChainLink.Attachment0 = A
  631.                                                     ChainLink.Attachment1 = B
  632.                                                     ChainLink.TextureMode = "Static"
  633.                                                     local bv = Instance.new("BodyVelocity")
  634.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  635.                                                     bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500
  636.                                                     bv.Parent = Front
  637.                                                     bv.Name = "MOVE"
  638.                                                     --print("Chain made")
  639.                                                     coroutine.resume(coroutine.create(function()
  640.                                                         Swait(30)
  641.                                                         bv:remove()
  642.                                                         local POS = Front.Position
  643.                                                         Front.CanCollide = false
  644.                                                         local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0)
  645.                                                         local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0)
  646.                                                         for i = 0, 1, 0.07 do
  647.                                                             Swait()
  648.                                                             Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i))
  649.                                                         end
  650.                                                         Front:remove()
  651.                                                         ChainLink:remove()
  652.                                                     end))
  653.                                                     local harm = Front.Touched:Connect(function(hit)
  654.                                                         impale(Front,hit)
  655.                                                     end)
  656.                                                 end
  657.                                             end))
  658.                                     elseif DoesWarp == true then
  659.                                         local defence = Instance.new("BoolValue",v)
  660.                                         defence.Name = ("HitBy"..Player.Name)
  661.                                         game:GetService("Debris"):AddItem(defence, 0.001)
  662.                                         local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  663.                                         Warp(TORSO,Instakill)
  664.                                     else
  665.                                         if CanBeDodgedByJumping == true then
  666.                                             if body[part].Position.Y < position.Y+5 then
  667.                                                 if math.random(1,100) < critrate+1 then
  668.                                                     HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  669.                                                     StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  670.                                                 else
  671.                                                     HUMAN.Health = HUMAN.Health - dmg
  672.                                                     StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  673.                                                 end
  674.                                                 local defence = Instance.new("BoolValue",v)
  675.                                                 defence.Name = ("HitBy"..Player.Name)
  676.                                                 game:GetService("Debris"):AddItem(defence, 0.01)
  677.                                             end
  678.                                         else
  679.                                             if beserk == true then
  680.                                                 HUMAN.Health = 0
  681.                                             end
  682.                                             if math.random(1,100) < critrate+1 then
  683.                                                 HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  684.                                                 StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  685.                                             else
  686.                                                 HUMAN.Health = HUMAN.Health - dmg
  687.                                                 StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  688.                                             end
  689.                                             local defence = Instance.new("BoolValue",v)
  690.                                             defence.Name = ("HitBy"..Player.Name)
  691.                                             game:GetService("Debris"):AddItem(defence, 0.01)
  692.                                         end
  693.                                     end
  694.                                 end
  695.                             end
  696.                         end
  697.                         --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  698.                     end
  699.                 end
  700.             end
  701.             if v.ClassName == "Part" then
  702.                 if v.Anchored == false and (v.Position - position).Magnitude < radius then
  703.                     v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  704.                 end
  705.             end
  706.         end
  707.     end
  708. end
  709.  
  710. Debris = game:GetService("Debris")
  711.  
  712. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  713.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  714.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  715.     if RayHit and CheckIntangible(RayHit) then
  716.         if DelayIfHit then
  717.             wait()
  718.         end
  719.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  720.     end
  721.     return RayHit, RayPos, RayNormal
  722. end
  723.  
  724. --Zap({StartPosition = Position, TargetPosition = Position, Character = Character, Color = "Color", Individual = true})
  725. function Zap(Table)
  726.     local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  727.     local Duration = (Table.Duration or 2)
  728.     local FadeRate = (Table.FadeRate or 0.05)
  729.     local Offset = (Table.Offset or 2)
  730.     local Individualize = (Table.Individualize or false)
  731.     local MaxRange = (Table.MaxRange or 200)
  732.     local DoesKill = (Table.DoesKill or false)
  733.     local SegmentLength = (Table.SegmentLength or 5)
  734.     local TimeToFade = (Table.TimeToFade or 0.5)
  735.     local Ignore = (Table.Ignore or {})
  736.     local SIZE = (Table.Size or 0.3)
  737.     if not StartPos or not TargetPos or not Character then
  738.         return
  739.     end
  740.     local LightningModel = Effects
  741.     for i, v in pairs({Character, LightningModel}) do
  742.         table.insert(Ignore, v)
  743.     end
  744.     local LastPos = StartPos
  745.     local Direction = CFrame.new(StartPos, TargetPos).lookVector
  746.     local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  747.     local RayLength = (StartPos - RayPos).Magnitude
  748.     local Struck = false
  749.     local TotalSegments = math.ceil(RayLength / SegmentLength)
  750.     Direction = CFrame.new(StartPos, RayPos).lookVector
  751.     local LightningBolt = IT("Model",Effects)
  752.     LightningBolt.Name = "Lightning"
  753.     if not Individualize then
  754.         table.insert(LightningBolts, LightningBolt)
  755.     end
  756.     LastBolt = LightningBolt
  757.     Debris:AddItem(LightningBolt, Duration)
  758.     LightningBolt.Parent = LightningModel
  759.     for i = 1, TotalSegments do
  760.         if not Struck then
  761.             local Entropy = Vector3.new(((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset))
  762.             local NewPos = (StartPos + (Direction * (RayLength * (i / TotalSegments))) + Entropy)
  763.             local SegmentVec = (NewPos - LastPos)
  764.             local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  765.             local RayVec = (LastPos - RayPos)
  766.             local LightningPart = BaseLightning:Clone()
  767.             LightningPart.BrickColor = BrickColor.new(Color)
  768.             LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  769.             LightningPart.CFrame = (CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)))
  770.             table.insert(Effects2,{LightningPart,"Disappear",0.025,1,1,1,2})
  771.             --Make circular
  772.             local CylinderMesh = IT("CylinderMesh",LightningPart)
  773.             local OrigCF = LightningPart.CFrame
  774.             LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  775.             LightningPart.CFrame = (OrigCF * CFrame.Angles((math.pi / 2), 0, 0))
  776.             LightningPart.Parent = LightningBolt
  777.             LastPos = NewPos
  778.             if DoesKill == true then
  779.                 killnearest(NewPos,40,100)
  780.                 AoEDamage(NewPos,75,15,65,0,false,6,3,false)
  781.             end
  782.             Spawn(function()
  783.                 local FadeRate = 0.05
  784.                 local OrigTransparency = LightningPart.Transparency
  785.                 for i = 1, (TimeToFade / FadeRate) do
  786.                     wait(FadeRate)
  787.                     LightningPart.Transparency = (OrigTransparency + (i / (TimeToFade / FadeRate)))
  788.                 end
  789.             end)
  790.         end
  791.     end
  792.     return {RayHit = RayHit, RayPos = RayPos, RayNormal = RayNormal, LightningModel = LightningModel}
  793. end
  794.  
  795.  
  796. local Decal = IT("Decal")
  797.  
  798. function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
  799.     local sinkhole = IT("Part")
  800.     sinkhole.Size = VT(size,0,size)
  801.     sinkhole.CFrame = cframe
  802.     --sinkhole.Orientation = VT(0,0,0)
  803.     sinkhole.Parent = Effects
  804.     sinkhole.Material = "Neon"
  805.     sinkhole.Color = C3(1,0,0)
  806.     sinkhole.Anchored = true
  807.     sinkhole.CanCollide = false
  808.     sinkhole.Transparency = 1
  809.     local decal = Decal:Clone()
  810.     decal.Parent = sinkhole
  811.     decal.Face = "Top"
  812.     decal.Texture = "http://www.roblox.com/asset/?id="..TOP
  813.     local decal2 = Decal:Clone()
  814.     decal2.Parent = sinkhole
  815.     decal2.Face = "Bottom"
  816.     decal2.Texture = "http://www.roblox.com/asset/?id="..BOTTOM
  817.     coroutine.resume(coroutine.create(function(PART)
  818.         for i = 1, waitt do
  819.             Swait()
  820.             if doesrotate == true then
  821.                 sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  822.             end
  823.             if alwaysfade == true then
  824.                 decal.Transparency = decal.Transparency + (1/waitt)
  825.                 decal2.Transparency = decal.Transparency + (1/waitt)
  826.             end
  827.             if i > waitt-11 and (alwaysfade ~= true) then
  828.                 decal.Transparency = decal.Transparency + 0.1
  829.                 decal2.Transparency = decal.Transparency + 0.1
  830.             end
  831.         end
  832.         sinkhole.Parent = nil
  833.     end))
  834.     return sinkhole
  835. end
  836.  
  837. function PositiveAngle(NUMBER)
  838.     if NUMBER >= 0 then
  839.         NUMBER = 0
  840.     end
  841.     return NUMBER
  842. end
  843.  
  844. function NegativeAngle(NUMBER)
  845.     if NUMBER <= 0 then
  846.         NUMBER = 0
  847.     end
  848.     return NUMBER
  849. end
  850.  
  851. function Swait(NUMBER)
  852.     if NUMBER == 0 or NUMBER == nil then
  853.         ArtificialHB.Event:wait()
  854.     else
  855.         for i = 1, NUMBER do
  856.             ArtificialHB.Event:wait()
  857.         end
  858.     end
  859. end
  860.  
  861. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  862.     local NEWMESH = IT(MESH)
  863.     if MESH == "SpecialMesh" then
  864.         NEWMESH.MeshType = MESHTYPE
  865.         if MESHID ~= "nil" and MESHID ~= "" then
  866.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  867.         end
  868.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  869.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  870.         end
  871.     end
  872.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  873.     NEWMESH.Scale = SCALE
  874.     NEWMESH.Parent = PARENT
  875.     return NEWMESH
  876. end
  877.  
  878. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  879.     local NEWPART = IT("Part")
  880.     NEWPART.formFactor = FORMFACTOR
  881.     NEWPART.Reflectance = REFLECTANCE
  882.     NEWPART.Transparency = TRANSPARENCY
  883.     NEWPART.CanCollide = false
  884.     NEWPART.Locked = true
  885.     NEWPART.Anchored = true
  886.     if ANCHOR == false then
  887.         NEWPART.Anchored = false
  888.     end
  889.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  890.     NEWPART.Name = NAME
  891.     NEWPART.Size = SIZE
  892.     NEWPART.Position = Torso.Position
  893.     NEWPART.Material = MATERIAL
  894.     NEWPART:BreakJoints()
  895.     NEWPART.Parent = PARENT
  896.     return NEWPART
  897. end
  898.  
  899.     local function weldBetween(a, b)
  900.         local weldd = Instance.new("ManualWeld")
  901.         weldd.Part0 = a
  902.         weldd.Part1 = b
  903.         weldd.C0 = CFrame.new()
  904.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  905.         weldd.Parent = a
  906.         return weldd
  907.     end
  908.  
  909.  
  910. function QuaternionFromCFrame(cf)
  911.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  912.     local trace = m00 + m11 + m22
  913.     if trace > 0 then
  914.         local s = math.sqrt(1 + trace)
  915.         local recip = 0.5 / s
  916.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  917.     else
  918.         local i = 0
  919.         if m11 > m00 then
  920.             i = 1
  921.         end
  922.         if m22 > (i == 0 and m00 or m11) then
  923.             i = 2
  924.         end
  925.         if i == 0 then
  926.             local s = math.sqrt(m00 - m11 - m22 + 1)
  927.             local recip = 0.5 / s
  928.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  929.         elseif i == 1 then
  930.             local s = math.sqrt(m11 - m22 - m00 + 1)
  931.             local recip = 0.5 / s
  932.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  933.         elseif i == 2 then
  934.             local s = math.sqrt(m22 - m00 - m11 + 1)
  935.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  936.         end
  937.     end
  938. end
  939.  
  940. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  941.     local xs, ys, zs = x + x, y + y, z + z
  942.     local wx, wy, wz = w * xs, w * ys, w * zs
  943.     local xx = x * xs
  944.     local xy = x * ys
  945.     local xz = x * zs
  946.     local yy = y * ys
  947.     local yz = y * zs
  948.     local zz = z * zs
  949.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  950. end
  951.  
  952. function QuaternionSlerp(a, b, t)
  953.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  954.     local startInterp, finishInterp;
  955.     if cosTheta >= 0.0001 then
  956.         if (1 - cosTheta) > 0.0001 then
  957.             local theta = ACOS(cosTheta)
  958.             local invSinTheta = 1 / SIN(theta)
  959.             startInterp = SIN((1 - t) * theta) * invSinTheta
  960.             finishInterp = SIN(t * theta) * invSinTheta
  961.         else
  962.             startInterp = 1 - t
  963.             finishInterp = t
  964.         end
  965.     else
  966.         if (1 + cosTheta) > 0.0001 then
  967.             local theta = ACOS(-cosTheta)
  968.             local invSinTheta = 1 / SIN(theta)
  969.             startInterp = SIN((t - 1) * theta) * invSinTheta
  970.             finishInterp = SIN(t * theta) * invSinTheta
  971.         else
  972.             startInterp = t - 1
  973.             finishInterp = t
  974.         end
  975.     end
  976.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  977. end
  978.  
  979. function Clerp(a, b, t)
  980.     local qa = {QuaternionFromCFrame(a)}
  981.     local qb = {QuaternionFromCFrame(b)}
  982.     local ax, ay, az = a.x, a.y, a.z
  983.     local bx, by, bz = b.x, b.y, b.z
  984.     local _t = 1 - t
  985.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  986. end
  987.  
  988. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  989.     local frame = IT("Frame")
  990.     frame.BackgroundTransparency = TRANSPARENCY
  991.     frame.BorderSizePixel = BORDERSIZEPIXEL
  992.     frame.Position = POSITION
  993.     frame.Size = SIZE
  994.     frame.BackgroundColor3 = COLOR
  995.     frame.BorderColor3 = BORDERCOLOR
  996.     frame.Name = NAME
  997.     frame.Parent = PARENT
  998.     return frame
  999. end
  1000.  
  1001. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1002.     local label = IT("TextLabel")
  1003.     label.BackgroundTransparency = 1
  1004.     label.Size = UD2(1, 0, 1, 0)
  1005.     label.Position = UD2(0, 0, 0, 0)
  1006.     label.TextColor3 = TEXTCOLOR
  1007.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1008.     label.TextTransparency = TRANSPARENCY
  1009.     label.FontSize = TEXTFONTSIZE
  1010.     label.Font = TEXTFONT
  1011.     label.BorderSizePixel = BORDERSIZEPIXEL
  1012.     label.TextStrokeColor3 = C3(1,1,1)
  1013.     label.TextScaled = false
  1014.     label.Text = TEXT
  1015.     label.Name = NAME
  1016.     label.Parent = PARENT
  1017.     return label
  1018. end
  1019.  
  1020. function NoOutlines(PART)
  1021.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1022. end
  1023.  
  1024. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1025.     local NEWWELD = IT(TYPE)
  1026.     NEWWELD.Part0 = PART0
  1027.     NEWWELD.Part1 = PART1
  1028.     NEWWELD.C0 = C0
  1029.     NEWWELD.C1 = C1
  1030.     NEWWELD.Parent = PARENT
  1031.     return NEWWELD
  1032. end
  1033.  
  1034. local S = IT("Sound")
  1035. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1036.     local NEWSOUND = nil
  1037.     coroutine.resume(coroutine.create(function()
  1038.         NEWSOUND = S:Clone()
  1039.         NEWSOUND.Parent = PARENT
  1040.         NEWSOUND.Volume = VOLUME
  1041.         NEWSOUND.Pitch = PITCH
  1042.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1043.         NEWSOUND:play()
  1044.         if DOESLOOP == true then
  1045.             NEWSOUND.Looped = true
  1046.         else
  1047.             repeat wait(1) until NEWSOUND.Playing == false
  1048.             NEWSOUND:remove()
  1049.         end
  1050.     end))
  1051.     return NEWSOUND
  1052. end
  1053.  
  1054. function CFrameFromTopBack(at, top, back)
  1055.     local right = top:Cross(back)
  1056.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1057. end
  1058.  
  1059. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1060. function WACKYEFFECT(Table)
  1061.     local TYPE = (Table.EffectType or "Sphere")
  1062.     local SIZE = (Table.Size or VT(1,1,1))
  1063.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1064.     local TRANSPARENCY = (Table.Transparency or 0)
  1065.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1066.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1067.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1068.     local ROTATION1 = (Table.RotationX or 0)
  1069.     local ROTATION2 = (Table.RotationY or 0)
  1070.     local ROTATION3 = (Table.RotationZ or 0)
  1071.     local MATERIAL = (Table.Material or "Neon")
  1072.     local COLOR = (Table.Color or C3(1,1,1))
  1073.     local TIME = (Table.Time or 45)
  1074.     local SOUNDID = (Table.SoundID or nil)
  1075.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1076.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1077.     coroutine.resume(coroutine.create(function()
  1078.         local PLAYSSOUND = false
  1079.         local SOUND = nil
  1080.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Magenta"), "Effect", VT(1,1,1), true)
  1081.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1082.             PLAYSSOUND = true
  1083.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1084.         end
  1085.         EFFECT.Color = COLOR
  1086.         local MSH = nil
  1087.         if TYPE == "Sphere" then
  1088.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1089.         elseif TYPE == "Block" then
  1090.             MSH = IT("BlockMesh",EFFECT)
  1091.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1092.         elseif TYPE == "Wave" then
  1093.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1094.         elseif TYPE == "Ring" then
  1095.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1096.         elseif TYPE == "Slash" then
  1097.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1098.         elseif TYPE == "Round Slash" then
  1099.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1100.         elseif TYPE == "Swirl" then
  1101.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1102.         elseif TYPE == "Skull" then
  1103.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1104.         elseif TYPE == "Crystal" then
  1105.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1106.         end
  1107.         if MSH ~= nil then
  1108.             local MOVESPEED = nil
  1109.             if MOVEDIRECTION ~= nil then
  1110.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1111.             end
  1112.             local GROWTH = SIZE - ENDSIZE
  1113.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1114.             if TYPE == "Block" then
  1115.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1116.             else
  1117.                 EFFECT.CFrame = CFRAME
  1118.             end
  1119.             for LOOP = 1, TIME+1 do
  1120.                 Swait()
  1121.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1122.                 if TYPE == "Wave" then
  1123.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1124.                 end
  1125.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1126.                 if TYPE == "Block" then
  1127.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1128.                 else
  1129.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1130.                 end
  1131.                 if MOVEDIRECTION ~= nil then
  1132.                     local ORI = EFFECT.Orientation
  1133.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1134.                     EFFECT.Orientation = ORI
  1135.                 end
  1136.             end
  1137.             if PLAYSSOUND == false then
  1138.                 EFFECT:remove()
  1139.             else
  1140.                 repeat Swait() until SOUND.Playing == false
  1141.                 EFFECT:remove()
  1142.             end
  1143.         else
  1144.             if PLAYSSOUND == false then
  1145.                 EFFECT:remove()
  1146.             else
  1147.                 repeat Swait() until SOUND.Playing == false
  1148.                 EFFECT:remove()
  1149.             end
  1150.         end
  1151.     end))
  1152. end
  1153.  
  1154. function MakeForm(PART,TYPE)
  1155.     if TYPE == "Cyl" then
  1156.         local MSH = IT("CylinderMesh",PART)
  1157.     elseif TYPE == "Ball" then
  1158.         local MSH = IT("SpecialMesh",PART)
  1159.         MSH.MeshType = "Sphere"
  1160.     elseif TYPE == "Wedge" then
  1161.         local MSH = IT("SpecialMesh",PART)
  1162.         MSH.MeshType = "Wedge"
  1163.     end
  1164. end
  1165.  
  1166. Debris = game:GetService("Debris")
  1167.  
  1168. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1169.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1170.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1171. end
  1172.  
  1173. function turnto(position)
  1174.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1175. end
  1176.  
  1177. --//=================================\\
  1178. --||         WEAPON CREATION
  1179. --\\=================================//
  1180.  
  1181. Humanoid.Parent = nil
  1182. RootPart.Size = RootPart.Size*SIZE
  1183. Torso.Size = Torso.Size*SIZE
  1184. RightArm.Size = RightArm.Size*SIZE
  1185. RightLeg.Size = RightLeg.Size*SIZE
  1186. LeftArm.Size = LeftArm.Size*SIZE
  1187. LeftLeg.Size = LeftLeg.Size*SIZE
  1188. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1189. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1190. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1191. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1192. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1193. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1194. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1195. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1196. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1197. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1198. Head.Size = Head.Size*SIZE
  1199. RootJoint.Parent = RootPart
  1200. Neck.Parent = Torso
  1201. RightShoulder.Parent = Torso
  1202. LeftShoulder.Parent = Torso
  1203. RightHip.Parent = Torso
  1204. LeftHip.Parent = Torso
  1205.  
  1206. function swait(num)
  1207.     if num == 0 or num == nil then
  1208.         ArtificialHB.Event:wait()
  1209.     else
  1210.         for i = 0, num do
  1211.             ArtificialHB.Event:wait()
  1212.         end
  1213.     end
  1214. end
  1215.  
  1216. function chatfunc(text)
  1217.     local chat = coroutine.wrap(function()
  1218.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1219.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  1220.     end
  1221.     local Bill = Instance.new("BillboardGui",Character)
  1222.     Bill.Size = UDim2.new(0,100,0,40)
  1223.     Bill.StudsOffset = Vector3.new(0,4,0)
  1224.     Bill.Adornee = Character.Head
  1225.     Bill.Name = "TalkingBillBoard"
  1226.     local Hehe = Instance.new("TextLabel",Bill)
  1227.     Hehe.BackgroundTransparency = 1
  1228.     Hehe.BorderSizePixel = 0
  1229.     Hehe.Text = ""
  1230.     Hehe.Font = "Fantasy"
  1231.     Hehe.TextSize = 40
  1232.     Hehe.TextStrokeTransparency = 0
  1233.     Hehe.Size = UDim2.new(1,0,0.5,0)
  1234.     coroutine.resume(coroutine.create(function()
  1235.         while Hehe ~= nil do
  1236.             swait()
  1237.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  1238.             Hehe.Rotation = math.random(-5,5)
  1239.             Hehe.TextColor3 = Color3.new(0,0,0)
  1240.             Hehe.TextStrokeColor3 = Color3.new(179,0,179)
  1241.         end
  1242.     end))
  1243.     for i = 1,string.len(text),1 do
  1244.         swait()
  1245.         Hehe.Text = string.sub(text,1,i)
  1246.     end
  1247.     swait(90)--Re[math.random(1, 93)]
  1248.     for i = 0, 1, .025 do
  1249.         swait()
  1250.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1251.         Hehe.TextStrokeTransparency = i
  1252.         Hehe.TextTransparency = i
  1253.     end
  1254.     Bill:Destroy()
  1255.     end)
  1256. chat()
  1257. end
  1258.  
  1259. function onChatted(msg)
  1260.     chatfunc(msg)
  1261. end
  1262.  
  1263. Player.Chatted:connect(onChatted)
  1264.  
  1265. local naeeym2 = IT("BillboardGui",Character)
  1266. naeeym2.AlwaysOnTop = true
  1267. naeeym2.Size = UDim2.new(5,35,2,15)
  1268. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1269. naeeym2.MaxDistance = 75
  1270. naeeym2.Adornee = Character.Head
  1271. naeeym2.Name = "Name"
  1272. local tecks2 = IT("TextLabel",naeeym2)
  1273. tecks2.BackgroundTransparency = 1
  1274. tecks2.TextScaled = true
  1275. tecks2.BorderSizePixel = 0
  1276. tecks2.Text = "Combined"
  1277. tecks2.Font = "Fantasy"
  1278. tecks2.TextSize = 30
  1279. tecks2.TextStrokeTransparency = 0
  1280. tecks2.TextColor3 = C3(0,0,0)
  1281. tecks2.TextStrokeColor3 = C3(196, 40, 28)
  1282. tecks2.Size = UDim2.new(1,0,0.5,0)
  1283. tecks2.Parent = naeeym2
  1284.  
  1285. for _, c in pairs(Weapon:GetChildren()) do
  1286.     if c.ClassName == "Part" then
  1287.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1288.     end
  1289. end
  1290.  
  1291. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "BrickColor.random().Color)", "Hat", VT(2,0.2,2),false)
  1292. MakeForm(HAT1,"Cyl")
  1293. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  1294. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "BrickColor.random().Color)", "Hat", VT(2.01,0.15,2.01),false)
  1295. BELT.Color = C3(15/255,15/255,15/255)
  1296. MakeForm(BELT,"Cyl")
  1297. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  1298. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "BrickColor.random().Color)", "Hat", VT(1.3,2.2,1.3),false)
  1299. MakeForm(HAT2,"Cyl")
  1300. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  1301. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "BrickColor.random().Color)", "Hat", VT(1.31,0.2,1.31),false)
  1302. BELT.Color = C3(15/255,15/255,15/255)
  1303. MakeForm(BELT,"Cyl")
  1304. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  1305. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.25,0.25,0.1),false)
  1306. MakeForm(GEM,"Ball")
  1307. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  1308. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.25,0.25,0.1),false)
  1309. MakeForm(GEM,"Ball")
  1310. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  1311. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false)
  1312. MakeForm(GEM,"Ball")
  1313. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  1314. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false)
  1315. MakeForm(GEM,"Ball")
  1316. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  1317. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1318. BELT.Color = C3(15/255,15/255,15/255)
  1319. MakeForm(BELT,"Cyl")
  1320. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  1321. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1322. BELT.Color = C3(15/255,15/255,15/255)
  1323. MakeForm(BELT,"Cyl")
  1324. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  1325. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1326. BELT.Color = C3(15/255,15/255,15/255)
  1327. MakeForm(BELT,"Cyl")
  1328. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  1329. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1330. BELT.Color = C3(15/255,15/255,15/255)
  1331. MakeForm(BELT,"Cyl")
  1332. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  1333. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  1334. MakeForm(BELT,"Ball")
  1335. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  1336. Humanoid.DisplayDistanceType = "None"
  1337.  
  1338. Neck.Name = "Weld"
  1339. RootJoint.Name = "Weld"
  1340. RightShoulder.Name = "Weld"
  1341. LeftShoulder.Name = "Weld"
  1342. RightHip.Name = "Weld"
  1343. LeftHip.Name = "Weld"
  1344.  
  1345. local SKILLTEXTCOLOR = C3(0/102,0,0/102)
  1346. local SKILLFONT = "Fantasy"
  1347. local SKILLTEXTSIZE = 7
  1348.  
  1349. Weapon.Parent = Character
  1350. Humanoid.Parent = Character
  1351.  
  1352. local BODY = {}
  1353. for _, c in pairs(Character:GetDescendants()) do
  1354.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  1355.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1356.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1357.         end
  1358.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1359.     elseif c:IsA("JointInstance") then
  1360.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1361.     end
  1362. end
  1363. for e = 1, #BODY do
  1364.     if BODY[e] ~= nil then
  1365.         local STUFF = BODY[e]
  1366.         local PART = STUFF[1]
  1367.         local PARENT = STUFF[2]
  1368.         local MATERIAL = STUFF[3]
  1369.         local COLOR = STUFF[4]
  1370.         local TRANSPARENCY = STUFF[5]
  1371.         if PART.ClassName == "Part" and PART ~= RootPart then
  1372.             PART.Material = MATERIAL
  1373.             PART.Color = COLOR
  1374.             PART.Transparency = TRANSPARENCY
  1375.         end
  1376.         PART.AncestryChanged:Connect(function()
  1377.             PART.Parent = PARENT
  1378.         end)
  1379.     end
  1380. end
  1381.  
  1382. function refit()
  1383.     Character.Parent = workspace
  1384.     for e = 1, #BODY do
  1385.         if BODY[e] ~= nil then
  1386.             local STUFF = BODY[e]
  1387.             local PART = STUFF[1]
  1388.             local PARENT = STUFF[2]
  1389.             local MATERIAL = STUFF[3]
  1390.             local COLOR = STUFF[4]
  1391.             local TRANSPARENCY = STUFF[5]
  1392.             if PART.ClassName == "Part" and PART ~= RootPart then
  1393.                 PART.Material = MATERIAL
  1394.                 PART.Color = COLOR
  1395.                 PART.Transparency = TRANSPARENCY
  1396.             end
  1397.             if PART.Parent ~= PARENT then
  1398.                 Humanoid:remove()
  1399.                 PART.Parent = PARENT
  1400.                 Humanoid = IT("Humanoid",Character)
  1401.             end
  1402.         end
  1403.     end
  1404. end
  1405.  
  1406. Humanoid.Died:connect(function()
  1407.     refit()
  1408. end)
  1409.  
  1410. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1411. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1412. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1413. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1414. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1415. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1416.  
  1417. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Techno Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1418. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[M] Dance", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1419. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1420. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Corrupted Comet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1421. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Void Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1422. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Lock Time", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1423.  
  1424. --//=================================\\
  1425. --||            DAMAGING
  1426. --\\=================================//
  1427.  
  1428. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1429.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  1430.     defence.Name = ("HitBy"..Player.Name)
  1431.     game:GetService("Debris"):AddItem(defence, 0.001)
  1432.     Damage = Damage * DAMAGEMULTIPLIER
  1433.     if Humanoid.Health ~= 0 then
  1434.         local CritChance = MRANDOM(1,100)
  1435.         if Damage > Humanoid.Health then
  1436.             Damage = math.ceil(Humanoid.Health)
  1437.             if Damage == 0 then
  1438.                 Damage = 0.1
  1439.             end
  1440.         end
  1441.         Humanoid.Health = Humanoid.Health - Damage
  1442.     end
  1443. end
  1444.  
  1445. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1446.     local CHILDREN = workspace:GetDescendants()
  1447.     for index, CHILD in pairs(CHILDREN) do
  1448.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1449.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1450.             if HUM then
  1451.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1452.                 if TORSO then
  1453.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1454.                         if INSTAKILL == false then
  1455.                             CHILD:BreakJoints()
  1456.                         else
  1457.                             local DMG = MRANDOM(75,95)
  1458.                             ApplyDamage(HUM,DMG,TORSO)
  1459.                         end
  1460.                         if FLING > 0 then
  1461.                             for _, c in pairs(CHILD:GetChildren()) do
  1462.                                 if c:IsA("BasePart") then
  1463.                                     local bv = Instance.new("BodyVelocity")
  1464.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1465.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1466.                                     bv.Parent = c
  1467.                                     Debris:AddItem(bv,0.05)
  1468.                                 end
  1469.                             end
  1470.                         end
  1471.                     end
  1472.                 end
  1473.             end
  1474.         end
  1475.     end
  1476. end
  1477.  
  1478. --//=================================\\
  1479. --||    ATTACK FUNCTIONS AND STUFF
  1480. --\\=================================//
  1481.  
  1482. local HATWELD = nil
  1483. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  1484.     PLAYMAINANIM = false
  1485.     if WhichPose == "Cast1" then
  1486.         for i=0, Time, 0.1 / Animation_Speed do
  1487.             Swait()
  1488.             if Magic == true then
  1489.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Magenta".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1490.             end
  1491.             if Gyro ~= nil and Gyro ~= false then
  1492.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1493.             end
  1494.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  1495.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  1496.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1497.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1498.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1499.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1500.         end
  1501.     elseif WhichPose == "Cast2" then
  1502.         for i=0, Time, 0.1 / Animation_Speed do
  1503.             Swait()
  1504.             if Magic == true then
  1505.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Magenta".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1506.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Magenta".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1507.             end
  1508.             if Gyro ~= nil and Gyro ~= false then
  1509.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1510.             end
  1511.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1512.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1513.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1514.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1515.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1516.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1517.         end
  1518.     elseif WhichPose == "RightArmUp" then
  1519.         for i=0, Time, 0.1 / Animation_Speed do
  1520.             Swait()
  1521.             if Magic == true then
  1522.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Magenta".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1523.             end
  1524.             if Gyro ~= nil and Gyro ~= false then
  1525.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1526.             end
  1527.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  1528.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1529.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1530.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1531.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1532.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1533.         end
  1534.     elseif WhichPose == "Taunt" then
  1535.         for i=0, Time, 0.1 / Animation_Speed do
  1536.             Swait()
  1537.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1538.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1539.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1540.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1541.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1542.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1543.         end
  1544.         HATWELD.Part0 = RightArm
  1545.         HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  1546.         CreateSound(221057812,Torso,10,1,false)
  1547.         for i=0, Time*2, 0.1 / Animation_Speed do
  1548.             Swait()
  1549.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1550.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1551.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1552.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1553.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1554.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1555.         end
  1556.         for i=0, Time, 0.1 / Animation_Speed do
  1557.             Swait()
  1558.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1559.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  1560.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1561.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1562.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1563.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1564.             HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  1565.         end
  1566.         HATWELD.Part0 = Head
  1567.         HATWELD.C0 = CF(0,0.35,0)
  1568.     elseif WhichPose == "Prepare key" then
  1569.         for i=0, Time, 0.1 / Animation_Speed do
  1570.             Swait()
  1571.             if Gyro ~= nil and Gyro ~= false then
  1572.                 Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1573.             end
  1574.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  1575.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  1576.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1577.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1578.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1579.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1580.         end
  1581.     elseif WhichPose == "Turn key" then
  1582.         for i=0, Time, 0.1 / Animation_Speed do
  1583.             Swait()
  1584.             if Gyro ~= nil and Gyro ~= false then
  1585.                 Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1586.             end
  1587.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  1588.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  1589.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1590.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1591.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1592.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1593.         end
  1594.     end
  1595.     PLAYMAINANIM = true
  1596. end
  1597.  
  1598.  
  1599.  
  1600.  
  1601. function PrisonKeyV2()
  1602.     if Mouse.Target ~= nil then
  1603.         if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1604.             local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1605.             local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1606.             local GYRO = IT("BodyGyro",RootPart)
  1607.             GYRO.D = 750
  1608.             GYRO.P = 20000
  1609.             GYRO.MaxTorque = VT(0,40000000,0)
  1610.             local grav = Instance.new("BodyPosition",TORSO)
  1611.             grav.D = 15
  1612.             grav.P = 20000
  1613.             grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1614.             grav.position = TORSO.Position
  1615.             local GYRO2 = IT("BodyGyro",TORSO)
  1616.             GYRO2.D = 750
  1617.             GYRO2.P = 20000
  1618.             GYRO2.MaxTorque = VT(0,40000000,0)
  1619.             GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1620.             grav.Name = "Jail"
  1621.             local LOCKPARTS = {}
  1622.             ATTACK = true
  1623.             Rooted = false
  1624.             local LOCK = IT("Model",Effects)
  1625.             LOCK.Name = "Lock"
  1626.             local LOCK2 = IT("Model",LOCK)
  1627.             LOCK2.Name = "Metal"
  1628.             --CREATE LOCK--
  1629.                 local BASE = CreatePart(3, LOCK, "Neon", 0, 0, "Tr. Red", "Keylock", VT(3, 2.5, 1))
  1630.                 LOCK.PrimaryPart = BASE
  1631.                 BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1632.                 local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Tr. Red", "Keylock", VT(3, 1, 3))
  1633.                 PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1634.                 MakeForm(PRT,"Cyl")
  1635.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Tr. Red", "Hole", VT(1, 1, 1))
  1636.                 PRT.Color = C3(0,0,0)
  1637.                 PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1638.                 MakeForm(PRT,"Cyl")
  1639.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Tr. Red", "Hole", VT(0.5, 1, 1))
  1640.                 PRT.Color = C3(0,0,0)
  1641.                 PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1642.                 for i = 1, 45 do
  1643.                     local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Tr. Red", "Keylock", VT(0.5, 0.5, 0.5))
  1644.                     PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1645.                 end
  1646.                 local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Tr. Red", "Keylock", VT(0.5, 0.5, 0.5))
  1647.                 PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1648.                 LOCK2.PrimaryPart = PRT
  1649.             ---------------
  1650.             local CHILDREN = LOCK:GetDescendants()
  1651.             for index, CHILD in pairs(CHILDREN) do
  1652.                 if CHILD:IsA("BasePart") then
  1653.                     CHILD.Transparency = 1
  1654.                 end
  1655.             end
  1656.             for i = 1, 75 do
  1657.                 LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1658.                 Swait()
  1659.                 GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1660.                 GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1661.                 local CHILDREN = LOCK:GetDescendants()
  1662.                 for index, CHILD in pairs(CHILDREN) do
  1663.                     if CHILD:IsA("BasePart") then
  1664.                         CHILD.Transparency = CHILD.Transparency - 1/75
  1665.                     end
  1666.                 end
  1667.             end
  1668.             HUM.DisplayDistanceType = "None"
  1669.             local KEY = IT("Model",Effects)
  1670.             KEY.Name = "Key"
  1671.             --CREATE KEY--
  1672.                 local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Tr. Red", "KeyBase", VT(0.1, 1, 0.1),false)
  1673.                 KEY.PrimaryPart = KBASE
  1674.                 KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1675.                 local WLD = weldBetween(RightArm,KBASE)
  1676.                 for i = 1, 45 do
  1677.                     local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Tr. Red", "Key", VT(0.1, 0.1, 0.1),false)
  1678.                     PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1679.                     weldBetween(KBASE,PRT)
  1680.                 end
  1681.                 local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Tr. Red", "Key", VT(0.3, 0.1, 0.1),false)
  1682.                 PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1683.                 weldBetween(KBASE,PRT)
  1684.                 local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Tr. Red", "Key", VT(0.3, 0.1, 0.1),false)
  1685.                 PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1686.                 weldBetween(KBASE,PRT)
  1687.             --------------
  1688.             Rooted = true
  1689.             Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1690.             coroutine.resume(coroutine.create(function()
  1691.                 for i = 1, 10 do
  1692.                     Swait()
  1693.                     GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1694.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1695.                 end
  1696.                 CreateSound(1149318312,BASE,5,1,false)
  1697.                 CreateSound(160772554,BASE,3,1,false)
  1698.                 LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1699.                 for i = 1, 4 do
  1700.                     WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Magenta".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1701.                 end
  1702.                 WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Magenta".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1703.                 wait(1)
  1704.                 TORSO.Parent.Parent = LOCK
  1705.                 for i = 1, 75 do
  1706.                     Swait()
  1707.                     local CHILDREN = KEY:GetDescendants()
  1708.                     for index, CHILD in pairs(CHILDREN) do
  1709.                         if CHILD:IsA("BasePart") then
  1710.                             CHILD.Transparency = i/25
  1711.                         end
  1712.                     end
  1713.                     local CHILDREN = LOCK:GetDescendants()
  1714.                     for index, CHILD in pairs(CHILDREN) do
  1715.                         if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1716.                             CHILD.Transparency = CHILD.Transparency + 1/75
  1717.                         elseif CHILD.ClassName == "Decal" then
  1718.                             CHILD.Transparency = CHILD.Transparency + 1/75
  1719.                         end
  1720.                     end
  1721.                 end
  1722.                 TORSO.Parent:ClearAllChildren()
  1723.                 KEY:remove()
  1724.                 LOCK:remove()
  1725.             end))
  1726.             Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1727.             GYRO:remove()
  1728.             ATTACK = false
  1729.             Rooted = false
  1730.         end
  1731.     end
  1732. end
  1733.  
  1734. function Prison_Key()
  1735.     if Mouse.Target ~= nil then
  1736.         if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1737.             local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1738.             local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1739.             local GYRO = IT("BodyGyro",RootPart)
  1740.             GYRO.D = 750
  1741.             GYRO.P = 20000
  1742.             GYRO.MaxTorque = VT(0,40000000,0)
  1743.             local grav = Instance.new("BodyPosition",TORSO)
  1744.             grav.D = 15
  1745.             grav.P = 20000
  1746.             grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1747.             grav.position = TORSO.Position
  1748.             local GYRO2 = IT("BodyGyro",TORSO)
  1749.             GYRO2.D = 750
  1750.             GYRO2.P = 20000
  1751.             GYRO2.MaxTorque = VT(0,40000000,0)
  1752.             GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1753.             grav.Name = "Jail"
  1754.             local LOCKPARTS = {}
  1755.             ATTACK = true
  1756.             Rooted = false
  1757.             local LOCK = IT("Model",Effects)
  1758.             LOCK.Name = "Lock"
  1759.             local LOCK2 = IT("Model",LOCK)
  1760.             LOCK2.Name = "Metal"
  1761.             --CREATE LOCK--
  1762.                 local BASE = CreatePart(3, LOCK, "Neon", 0, 0, "Really black", "Keylock", VT(3, 2.5, 1))
  1763.                 LOCK.PrimaryPart = BASE
  1764.                 BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1765.                 local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Really black", "Keylock", VT(3, 1, 3))
  1766.                 PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1767.                 MakeForm(PRT,"Cyl")
  1768.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Hole", VT(1, 1, 1))
  1769.                 PRT.Color = C3(0,0,0)
  1770.                 PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1771.                 MakeForm(PRT,"Cyl")
  1772.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Hole", VT(0.5, 1, 1))
  1773.                 PRT.Color = C3(0,0,0)
  1774.                 PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1775.                 for i = 1, 45 do
  1776.                     local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Really black", "Keylock", VT(0.5, 0.5, 0.5))
  1777.                     PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1778.                 end
  1779.                 local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Really black", "Keylock", VT(0.5, 0.5, 0.5))
  1780.                 PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1781.                 LOCK2.PrimaryPart = PRT
  1782.             ---------------
  1783.             local CHILDREN = LOCK:GetDescendants()
  1784.             for index, CHILD in pairs(CHILDREN) do
  1785.                 if CHILD:IsA("BasePart") then
  1786.                     CHILD.Transparency = 1
  1787.                 end
  1788.             end
  1789.             for i = 1, 75 do
  1790.                 LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1791.                 Swait()
  1792.                 GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1793.                 GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1794.                 local CHILDREN = LOCK:GetDescendants()
  1795.                 for index, CHILD in pairs(CHILDREN) do
  1796.                     if CHILD:IsA("BasePart") then
  1797.                         CHILD.Transparency = CHILD.Transparency - 1/75
  1798.                     end
  1799.                 end
  1800.             end
  1801.             HUM.DisplayDistanceType = "None"
  1802.             local KEY = IT("Model",Effects)
  1803.             KEY.Name = "Key"
  1804.             --CREATE KEY--
  1805.                 local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Magenta", "KeyBase", VT(0.1, 1, 0.1),false)
  1806.                 KEY.PrimaryPart = KBASE
  1807.                 KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1808.                 local WLD = weldBetween(RightArm,KBASE)
  1809.                 for i = 1, 45 do
  1810.                     local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Magenta", "Key", VT(0.1, 0.1, 0.1),false)
  1811.                     PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1812.                     weldBetween(KBASE,PRT)
  1813.                 end
  1814.                 local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Magenta", "Key", VT(0.3, 0.1, 0.1),false)
  1815.                 PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1816.                 weldBetween(KBASE,PRT)
  1817.                 local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Magenta", "Key", VT(0.3, 0.1, 0.1),false)
  1818.                 PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1819.                 weldBetween(KBASE,PRT)
  1820.             --------------
  1821.             Rooted = true
  1822.             Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1823.             coroutine.resume(coroutine.create(function()
  1824.                 for i = 1, 10 do
  1825.                     Swait()
  1826.                     GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1827.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1828.                 end
  1829.                 CreateSound(1149318312,BASE,5,1,false)
  1830.                 CreateSound(160772554,BASE,3,1,false)
  1831.                 LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1832.                 for i = 1, 4 do
  1833.                     WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Magenta".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1834.                 end
  1835.                 WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Magenta".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1836.                 wait(1)
  1837.                 TORSO.Parent.Parent = LOCK
  1838.                 for i = 1, 75 do
  1839.                     Swait()
  1840.                     local CHILDREN = KEY:GetDescendants()
  1841.                     for index, CHILD in pairs(CHILDREN) do
  1842.                         if CHILD:IsA("BasePart") then
  1843.                             CHILD.Transparency = i/25
  1844.                         end
  1845.                     end
  1846.                     local CHILDREN = LOCK:GetDescendants()
  1847.                     for index, CHILD in pairs(CHILDREN) do
  1848.                         if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1849.                             CHILD.Transparency = CHILD.Transparency + 1/75
  1850.                         elseif CHILD.ClassName == "Decal" then
  1851.                             CHILD.Transparency = CHILD.Transparency + 1/75
  1852.                         end
  1853.                     end
  1854.                 end
  1855.                 TORSO.Parent:ClearAllChildren()
  1856.                 KEY:remove()
  1857.                 LOCK:remove()
  1858.             end))
  1859.             Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1860.             GYRO:remove()
  1861.             ATTACK = false
  1862.             Rooted = false
  1863.         end
  1864.     end
  1865. end
  1866.  
  1867.  
  1868. function ChainPunch()
  1869.     ATTACK = true
  1870.     Rooted = false
  1871.     local GYRO = IT("BodyGyro",RootPart)
  1872.     GYRO.D = 25
  1873.     GYRO.P = 2000
  1874.     GYRO.MaxTorque = VT(0,40000,0)
  1875.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1876.     repeat
  1877.         Swait()
  1878.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1879.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1880.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1881.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1882.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1883.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885.     until HOLD == true
  1886.     local POS = Mouse.Hit.p
  1887.     local CHAINS = false
  1888.     local CHAINLINKS = {}
  1889.     local A = IT("Attachment",RightArm)
  1890.     A.Position = VT(1,-1,0)*SIZE
  1891.     A.Orientation = VT(-90, -89.982, 0)
  1892.     local B = IT("Attachment",RightArm)
  1893.     B.Position = VT(-1,-1,0)*SIZE
  1894.     B.Orientation = VT(-90, 89.988, 0)
  1895.     local C = IT("Attachment",RightArm)
  1896.     C.Position = VT(0.5,-1.3,0)*SIZE
  1897.     C.Orientation = VT(-90, -89.982, 0)
  1898.     local D = IT("Attachment",RightArm)
  1899.     D.Position = VT(-0.5,-1.3,0)*SIZE
  1900.     D.Orientation = VT(-90, 89.988, 0)
  1901.     local LIGHT = IT("Attachment",RightArm)
  1902.     LIGHT.Position = VT(0,-1,0)*SIZE
  1903.     local LIGHT2 = IT("PointLight",LIGHT)
  1904.     LIGHT2.Range = 7
  1905.     LIGHT2.Brightness = 5
  1906.     LIGHT2.Color = SKILLTEXTCOLOR
  1907.     for i = 1, 2 do
  1908.         local TWIST = -2
  1909.         local START = A
  1910.         local END = B
  1911.         if i == 1 then
  1912.             START = B
  1913.             END = A
  1914.         end
  1915.         local ChainLink = IT("Beam",Torso)
  1916.         ChainLink.Texture = "rbxassetid://73042633"
  1917.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1918.         ChainLink.TextureSpeed = 1
  1919.         ChainLink.Width0 = 1
  1920.         ChainLink.Width1 = 1
  1921.         ChainLink.TextureLength = 2.5
  1922.         ChainLink.Attachment0 = START
  1923.         ChainLink.Attachment1 = END
  1924.         ChainLink.CurveSize0 = TWIST
  1925.         ChainLink.CurveSize1 = TWIST
  1926.         --ChainLink.FaceCamera = true
  1927.         ChainLink.Segments = 45
  1928.         ChainLink.Transparency = NumberSequence.new(1)
  1929.         table.insert(CHAINLINKS,ChainLink)
  1930.     end
  1931.     for i = 1, 2 do
  1932.         local TWIST = -1
  1933.         local START = C
  1934.         local END = D
  1935.         if i == 1 then
  1936.             START = D
  1937.             END = C
  1938.         end
  1939.         local ChainLink = IT("Beam",Torso)
  1940.         ChainLink.Texture = "rbxassetid://73042633"
  1941.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1942.         ChainLink.TextureSpeed = 1
  1943.         ChainLink.Width0 = 1
  1944.         ChainLink.Width1 = 1
  1945.         ChainLink.TextureLength = 5
  1946.         ChainLink.Attachment0 = START
  1947.         ChainLink.Attachment1 = END
  1948.         ChainLink.CurveSize0 = TWIST
  1949.         ChainLink.CurveSize1 = TWIST
  1950.         --ChainLink.FaceCamera = true
  1951.         ChainLink.Segments = 25
  1952.         ChainLink.LightEmission = 0.5
  1953.         ChainLink.Transparency = NumberSequence.new(1)
  1954.         table.insert(CHAINLINKS,ChainLink)
  1955.     end
  1956.     coroutine.resume(coroutine.create(function()
  1957.         repeat
  1958.             Swait()
  1959.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1960.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1961.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1962.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1963.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1964.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1965.         until CHAINS == true
  1966.         repeat
  1967.             Swait()
  1968.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1969.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1970.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1971.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1972.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1973.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1974.         until ATTACK == false
  1975.         for e = 1, 15 do
  1976.             Swait()
  1977.             for i = 1, #CHAINLINKS do
  1978.                 CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1979.             end
  1980.         end
  1981.         A:remove()
  1982.         B:remove()
  1983.         C:remove()
  1984.         D:remove()
  1985.     end))
  1986.     CreateSound(233856115, RightArm, 5, 1.2, false)
  1987.     for e = 1, 15 do
  1988.         Swait()
  1989.         for i = 1, #CHAINLINKS do
  1990.             CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1991.         end
  1992.     end
  1993.     CHAINS = true
  1994.     Rooted = false
  1995.     wait(0.25)
  1996.     local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Magenta", "Part", VT(2,2,2))
  1997.     FIST.Color = C3(1, 215/255, 1)
  1998.     FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1999.     local LIGHT3 = IT("PointLight",FIST)
  2000.     LIGHT3.Range = 7
  2001.     LIGHT3.Brightness = 5
  2002.     LIGHT3.Color = SKILLTEXTCOLOR
  2003.     CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  2004.     local FISTA = IT("Attachment",FIST)
  2005.     FISTA.Position = VT(0.062, 0.977, 0)
  2006.     local ChainLink = IT("Beam",Torso)
  2007.     ChainLink.Texture = "rbxassetid://73042633"
  2008.     ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  2009.     ChainLink.TextureSpeed = 0
  2010.     ChainLink.Width0 = 3
  2011.     ChainLink.Width1 = 3
  2012.     ChainLink.TextureLength = 12
  2013.     ChainLink.Attachment0 = LIGHT
  2014.     ChainLink.Attachment1 = FISTA
  2015.     ChainLink.FaceCamera = true
  2016.     ChainLink.Segments = 45
  2017.     ChainLink.LightEmission = 0.5
  2018.     ChainLink.Transparency = NumberSequence.new(0.25)
  2019.     local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  2020.     for i = 1, 85 do
  2021.         Swait()
  2022.         FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  2023.         ChainLink.TextureLength = 12+(i*2)
  2024.         ApplyAoE(FIST.Position,10,15,25,100,false)
  2025.         WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2026.         local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  2027.         if HITFLOOR ~= nil then
  2028.             HITFLOOR:BreakJoints()
  2029.             coroutine.resume(coroutine.create(function()
  2030.                 for i = 1, 15 do
  2031.                     Swait()
  2032.                     FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  2033.                     ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  2034.                     WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2035.                 end
  2036.             end))
  2037.             break
  2038.         end
  2039.     end
  2040.     coroutine.resume(coroutine.create(function()
  2041.         for i = 1, 50 do
  2042.             Swait()
  2043.             FIST.Transparency = FIST.Transparency + 0.5/50
  2044.             LIGHT3.Range = LIGHT3.Range - 7/50
  2045.         end
  2046.         FIST:remove()
  2047.     end))
  2048.     LIGHT:remove()
  2049.     GYRO:remove()
  2050.     ATTACK = false
  2051.     Rooted = false
  2052. end
  2053.  
  2054. function WarpMeteor()
  2055.     local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  2056.     if DIST > 9999 then
  2057.         DIST = 9999
  2058.     end
  2059.     local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  2060.     local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  2061.     if HITFLOOR then
  2062.         local POS = HITPOS 
  2063.         ATTACK = true
  2064.         Rooted = false
  2065.         local WARPED = false
  2066.         local SMASHED = false
  2067.         local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2068.         coroutine.resume(coroutine.create(function()
  2069.             repeat
  2070.                 Swait()
  2071.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2072.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2073.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2074.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2075.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2076.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2077.             until WARPED == true
  2078.             repeat
  2079.                 Swait()
  2080.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2081.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2082.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2083.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2084.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2085.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2086.             until SMASHED == true
  2087.             repeat
  2088.                 Swait()
  2089.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2090.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  2091.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2092.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2093.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2094.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2095.             until ATTACK == false
  2096.         end))
  2097.         VALUE1 = true
  2098.         CreateSound(233856115, Torso, 5, 1.6, false)
  2099.         for i = 1, 25 do
  2100.             Swait()
  2101.             for _, c in pairs(Character:GetChildren()) do
  2102.                 if c.ClassName == "Part" then
  2103.                     c.Transparency = c.Transparency + 1/25
  2104.                 end
  2105.             end
  2106.             for _, c in pairs(Weapon:GetChildren()) do
  2107.                 if c.ClassName == "Part" then
  2108.                     c.Transparency = c.Transparency + 1/25
  2109.                 end
  2110.             end
  2111.         end
  2112.         UNANCHOR = false
  2113.         RootPart.Anchored = true
  2114.         RootPart.Velocity = VT(0,0,0)
  2115.         local ROOTPOS = RootPart.Position
  2116.         RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  2117.         WARPED = true
  2118.         for i = 1, 25 do
  2119.             Swait()
  2120.             for _, c in pairs(Character:GetChildren()) do
  2121.                 if c.ClassName == "Part" then
  2122.                     c.Transparency = c.Transparency - 1/25
  2123.                 end
  2124.             end
  2125.             for _, c in pairs(Weapon:GetChildren()) do
  2126.                 if c.ClassName == "Part" then
  2127.                     c.Transparency = c.Transparency - 1/25
  2128.                 end
  2129.             end
  2130.         end
  2131.         local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Magenta", "Part", VT(0,0,0))
  2132.         SHELL.CFrame = RootPart.CFrame
  2133.         MakeForm(SHELL,"Ball")
  2134.         CreateSound(402981977, SHELL, 5, 1.6, false)
  2135.         for i = 1, 10 do
  2136.             Swait()
  2137.             SHELL.Transparency = SHELL.Transparency - 1/10
  2138.             SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  2139.         end
  2140.         for i = 1, math.ceil(75/2) do
  2141.             Swait()
  2142.             RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  2143.             SHELL.CFrame = CF(RootPart.Position)
  2144.             WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2145.         end
  2146.         RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  2147.         SHELL.CFrame = CF(RootPart.Position)
  2148.         WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  2149.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2150.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2151.         for i = 1, 5 do
  2152.             WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2153.         end
  2154.         SHELL:remove()
  2155.         ApplyAoE(RootPart.Position,75,35,75,175,false)
  2156.         SMASHED = true
  2157.         wait(1)
  2158.         VALUE1 = false
  2159.         UNANCHOR = true
  2160.         ATTACK = false
  2161.         Rooted = false
  2162.     end
  2163. end
  2164.  
  2165. function Taunt()
  2166.     ATTACK = true
  2167.     local LAUGH = nil
  2168.     coroutine.resume(coroutine.create(function()
  2169.         repeat
  2170.             Swait()
  2171.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2172.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2173.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2174.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2175.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2176.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2177.         until LAUGH ~= nil
  2178.         repeat
  2179.             Swait()
  2180.             LAUGH.Parent = Head
  2181.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2182.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2183.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2184.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2185.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2186.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2187.         until LAUGH.Playing == false
  2188.     ATTACK = false
  2189.     end))
  2190.     wait(0.1)
  2191.     sick:Pause()
  2192.     LAUGH = CreateSound(265201042, Head, 10, 1, false)
  2193.     wait(1.5)
  2194.     sick:Resume()
  2195. end
  2196.  
  2197. function VoidWarp()
  2198.     ATTACK = true
  2199.     Rooted = false
  2200.     AoEDamage(Torso.Position,15,0,0,0,false,0,0,false,true,false)
  2201.     CreateSound("1208650519", Torso, 10, 2.5)
  2202.     local GUI,GUI2 = CreateGUICircle(Torso)
  2203.     for i = 1, 50 do
  2204.         Swait()
  2205.         GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  2206.         GUI2.Rotation = GUI2.Rotation + i/10
  2207.     end
  2208.     CastWarpOutlines(Character)
  2209.     local POS = Torso.Position
  2210.     RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2,0).p,POS)
  2211.     Swait()
  2212.     CreateSound("1177785010", Torso, 10, 1)
  2213.     coroutine.resume(coroutine.create(function()
  2214.         for i = 1, 50 do
  2215.             Swait()
  2216.             GUI.Size = GUI.Size - UDim2.new(i/60,0,i/60,0)
  2217.             GUI2.Rotation = GUI2.Rotation - i/10
  2218.         end
  2219.     end))
  2220.     ATTACK = false
  2221.     Rooted = false
  2222. end
  2223.  
  2224. function HuntersMark()
  2225.     Speed = 5
  2226.     local MEME = CreateSound(160442087, Effects, 2, 1, false)
  2227.     MEME.Volume = 3
  2228.     MEME.Looped = true
  2229.     ATTACK = true
  2230.     Rooted = false
  2231.     local DANCE = true
  2232.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2233.         if NEWKEY == "m" then
  2234.             DANCE = false
  2235.         end
  2236.     end)
  2237.     PLAYSONG = false
  2238.     while true do
  2239.         for i = 1, 15 do
  2240.             wait()
  2241.             MEME.Parent = Effects
  2242.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2243.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2244.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2245.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2246.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2247.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2248.         end
  2249.         if DANCE == false then
  2250.             break
  2251.         end
  2252.         for i = 1, 15 do
  2253.             Swait()
  2254.             MEME.Parent = Effects
  2255.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2256.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2257.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2258.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2259.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2260.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2261.         end
  2262.     end
  2263.     PLAYSONG = true
  2264.     PLAYSONG = false
  2265.     KEY:Disconnect()
  2266.     MEME:remove()
  2267.     Speed = 25
  2268.     ATTACK = false
  2269.     Rooted = false
  2270. end
  2271.  
  2272. function Shield()
  2273. print("oof.")
  2274. end
  2275.  
  2276. function Insanity()
  2277. insane = true
  2278. PLAYSONG = false
  2279. Animation_Speed = 1.5
  2280. chatfunc("I can't take this anymore...")
  2281. wait(1)
  2282. tecks2.Text = "Insanity"
  2283. tecks2.TextStrokeColor3 = C3(205, 84, 75)
  2284. Animation_Speed = 2.5
  2285. sick:Remove()
  2286. HAT1:Remove()
  2287. BELT:Remove()
  2288. HAT2:Remove()
  2289. GEM:Remove()
  2290. GEM:Remove()
  2291. GEM:Remove()
  2292. GEM:Remove()
  2293. BELT:Remove()
  2294. BELT:Remove()
  2295. BELT:Remove()
  2296. BELT:Remove()
  2297. BELT:Remove()
  2298. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Tr. Red", "Hat", VT(2,0.2,2),false)
  2299. MakeForm(HAT1,"Cyl")
  2300. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  2301. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Tr. Red", "Hat", VT(2.01,0.15,2.01),false)
  2302. BELT.Color = C3(15/255,15/255,15/255)
  2303. MakeForm(BELT,"Cyl")
  2304. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  2305. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Tr. Red", "Hat", VT(1.3,2.2,1.3),false)
  2306. MakeForm(HAT2,"Cyl")
  2307. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  2308. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Tr. Red", "Hat", VT(1.31,0.2,1.31),false)
  2309. BELT.Color = C3(15/255,15/255,15/255)
  2310. MakeForm(BELT,"Cyl")
  2311. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  2312. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.25,0.25,0.1),false)
  2313. MakeForm(GEM,"Ball")
  2314. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  2315. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.25,0.25,0.1),false)
  2316. MakeForm(GEM,"Ball")
  2317. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  2318. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false)
  2319. MakeForm(GEM,"Ball")
  2320. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  2321. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false)
  2322. MakeForm(GEM,"Ball")
  2323. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  2324. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  2325. BELT.Color = C3(15/255,15/255,15/255)
  2326. MakeForm(BELT,"Cyl")
  2327. local SONG = 156879167
  2328. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  2329. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  2330. BELT.Color = C3(15/255,15/255,15/255)
  2331. MakeForm(BELT,"Cyl")
  2332. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  2333. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  2334. BELT.Color = C3(15/255,15/255,15/255)
  2335. MakeForm(BELT,"Cyl")
  2336. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  2337. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  2338. BELT.Color = C3(15/255,15/255,15/255)
  2339. MakeForm(BELT,"Cyl")
  2340. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  2341. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  2342. MakeForm(BELT,"Ball")
  2343. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  2344. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  2345. MakeForm(RightHole,"Cyl")
  2346. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  2347. Humanoid.DisplayDistanceType = "None"
  2348. SKILL1FRAME:Remove()
  2349. SKILL2FRAME:Remove()
  2350. SKILL3FRAME:Remove()
  2351. SKILL4FRAME:Remove()
  2352. SKILL5FRAME:Remove()
  2353. SKILL6FRAME:Remove()
  2354. tecks2.TextStrokeColor3 = C3(205, 84, 75)
  2355. wait(1)
  2356. tecks2.Text = "Insanity"
  2357. tecks2.TextStrokeColor3 = C3(205, 84, 75)
  2358. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  2359. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  2360. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  2361. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  2362. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  2363. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  2364.  
  2365. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  2366. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Void Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  2367. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Lock Time", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  2368. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Build Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  2369. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Knife Throw", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  2370. PLAYSONG = true
  2371. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Techno Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  2372. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Tr. Red", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  2373. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2374. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Tr. Red", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  2375. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  2376. MakeForm(PRT,"Cyl")
  2377. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Tr. Red", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  2378. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  2379. MakeForm(PRT,"Cyl")
  2380. PRT.Color = C3(159/255, 111/255, 183/255)
  2381. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Tr. Red", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  2382. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  2383. MakeForm(RING,"Cyl")
  2384. RING.Color = C3(0,0,0)
  2385. for i = 1, 12 do
  2386.     local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Tr. Red", "Watch", VT(0,0.15,0)*SIZE,false)
  2387.     PRT.Color = C3(0,0,0)
  2388.     local MSH = IT("BlockMesh",PRT)
  2389.     MSH.Scale = VT(0.6,1,1)
  2390.     CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  2391. end
  2392. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Tr. Red", "Watch", VT(0,0.15,0.15)*SIZE,false)
  2393. PRT.Color = C3(0,0,0)
  2394. local MSH = IT("BlockMesh",PRT)
  2395. MSH.Scale = VT(0.4,1,1)
  2396. end
  2397. function ResetAnimations()
  2398.     ATTACK = true
  2399.     local LAUGH = nil
  2400.     coroutine.resume(coroutine.create(function()
  2401.         repeat
  2402.             Swait()
  2403.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2404.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2405.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2406.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2407.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2409.         until LAUGH ~= nil
  2410.         repeat
  2411.             Swait()
  2412.             LAUGH.Parent = Head
  2413.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2414.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2415.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2416.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2417.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2419.         until LAUGH.Playing == true
  2420.     ATTACK = false
  2421.     end))
  2422.     wait(0.1)
  2423.     sick:Pause()
  2424.     LAUGH = CreateSound(0, Head, 10, 1, false)
  2425.     wait(1.5)
  2426.     sick:Resume()
  2427. end
  2428. function Star()
  2429.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  2430.     if HITFLOOR ~= nil then
  2431.         if HITFLOOR.Anchored == true then
  2432.             local WALL = HITFLOOR:Clone()
  2433.             WALL.Size = VT(45,45,5)
  2434.             WALL.Parent = Effects
  2435.             WALL.Name = "Wall"
  2436.             WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  2437.             CreateSound(130972023,WALL,5,0.8,false)
  2438.             ATTACK = true
  2439.             Rooted = true
  2440.             local HIT = WALL.Touched:Connect(function(hit)
  2441.                 if hit.Parent ~= Character then
  2442.                     hit:BreakJoints()
  2443.                 end
  2444.             end)
  2445.             coroutine.resume(coroutine.create(function()
  2446.                 WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2447.                 for i = 1, 90 do
  2448.                     Swait()
  2449.                     WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  2450.                 end
  2451.                 HIT:disconnect()
  2452.                 wait(666)
  2453.                 for i = 1, 46 do
  2454.                     Swait()
  2455.                     WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  2456.                 end
  2457.                 WALL:remove()
  2458.             end))
  2459.             ATTACK = false
  2460.             Rooted = false
  2461.         end
  2462.     end
  2463. end
  2464. function Ring55()
  2465.     ATTACK = true
  2466.     Rooted = false
  2467.     local GYRO = IT("BodyGyro",RootPart)
  2468.     GYRO.D = 100
  2469.     GYRO.P = 2000
  2470.     GYRO.MaxTorque = VT(0,4000000,0)
  2471.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2472.     CreateSound("93724183", RightArm, 5, 1, false)
  2473.     for i=1, 35 do
  2474.         Swait()
  2475.         WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2476.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2477.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2478.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2479.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2480.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2481.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2482.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2483.     end
  2484.     local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
  2485.     local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2486.     local TOCH = BEAM.Touched:Connect(function(hit)
  2487.         if hit.Anchored == false and hit.Parent ~= Head and  hit.Parent ~= Character and hit.Parent ~= Effects then
  2488.             Shatter(hit)
  2489.         end
  2490.     end)
  2491.     local I = 0
  2492.     repeat
  2493.         Swait()
  2494.         I = I + 1
  2495.         if I <= 10 then
  2496.             BEAM.Transparency = BEAM.Transparency - 0.1
  2497.         end
  2498.         local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2499.         local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2500.         local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2501.         BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2502.         BEAM.Size = VT(2,2,DISTANCE)
  2503.         WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2504.         WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2505.         WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2506.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2507.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2508.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2509.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2510.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2511.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2512.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513.         if ENDHIT ~= nil then
  2514.             if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2515.                 Shatter(ENDHIT)
  2516.             end
  2517.         end
  2518.     until LOOP.Playing == false
  2519.     GYRO:remove()
  2520.     BEAM:remove()
  2521.     ATTACK = false
  2522.     Rooted = false
  2523. end
  2524. function MemesAreDank()
  2525.     Rooted = false
  2526.     local GYRO = IT("BodyGyro",RootPart)
  2527.     GYRO.D = 100
  2528.     GYRO.P = 2000
  2529.     GYRO.MaxTorque = VT(0,40000000,0)
  2530.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2531.     local Darkheart = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Darkheart", VT(1,1,1),false)
  2532.     local SwordWeld = CreateWeldOrSnapOrMotor("Weld", Darkheart, RightArm, Darkheart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, -1.8))
  2533.     local MSH = IT("SpecialMesh",Darkheart)
  2534.     MSH.MeshId = "rbxasset://fonts/sword.mesh"
  2535.     Darkheart.Color = C3(0,0,0)
  2536.     repeat
  2537.         Swait()
  2538.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2539.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2540.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2541.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2542.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2543.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2544.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2545.     until HOLD == true
  2546.     Rooted = true
  2547.     CreateSound("1112042117", RightArm, 5, 1.2, false)
  2548.     SwordWeld:remove()
  2549.     coroutine.resume(coroutine.create(function()
  2550.         local DISTANCE = (RootPart.Position - Mouse.Hit.p).Magnitude
  2551.         local NoHit,HitPos,NORMAL = Raycast(RootPart.Position, RootPart.CFrame.lookVector, DISTANCE, workspace)
  2552.         local ThrowHit,HitPos2,NORMAL2 = Raycast(RootPart.Position, CF(RootPart.Position,VT(HitPos.X,Mouse.Hit.p.Y,HitPos.Z)).lookVector, 1000, Character)
  2553.         if ThrowHit then
  2554.             Darkheart.CFrame = CF(HitPos2,RootPart.Position)*ANGLES(RAD(0),RAD(0),RAD(180))
  2555.             weldBetween(ThrowHit,Darkheart)
  2556.             if ThrowHit.Parent:FindFirstChildOfClass("Humanoid") then
  2557.                 CreateSound("1306077413", ThrowHit, 5, 1, false)
  2558.                 local HUM = ThrowHit.Parent:FindFirstChildOfClass("Humanoid")
  2559.                 if ThrowHit.Name ~= "Head" and ThrowHit.Name ~= "Torso" and ThrowHit.Name ~= "UpperTorso" then
  2560.                     for i = 1, 15 do
  2561.                         ApplyDamage(HUM,1,2,2)
  2562.                         wait()
  2563.                     end
  2564.                 elseif ThrowHit.Name == "Head" then
  2565.                     for i = 1, 15 do
  2566.                         ApplyDamage(HUM,3,2,2)
  2567.                         wait()
  2568.                     end
  2569.                 elseif ThrowHit.Name == "Torso" or ThrowHit.Name == "UpperTorso" then
  2570.                     for i = 1, 15 do
  2571.                         ApplyDamage(HUM,2,2,2)
  2572.                         wait()
  2573.                     end
  2574.                 end
  2575.                 wait(2)
  2576.                 for i = 1, 10 do
  2577.                     Swait()
  2578.                     Darkheart.Transparency = i/10
  2579.                 end
  2580.                 Darkheart:remove()
  2581.             else
  2582.                 wait(2)
  2583.                 for i = 1, 10 do
  2584.                     Swait()
  2585.                     Darkheart.Transparency = i/10
  2586.                 end
  2587.                 Darkheart:remove()
  2588.             end
  2589.         else
  2590.             Darkheart:remove()
  2591.         end
  2592.     end))
  2593.     for i=0, 1, 0.1 / Animation_Speed do
  2594.         Swait()
  2595.         GYRO.cframe = CF(RootPart.Position,Darkheart.Position)
  2596.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(55 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2597.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-55 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2598.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -0.4) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(55 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2599.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2600.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2601.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2602.     end
  2603.     GYRO:remove()
  2604.     Rooted = false
  2605. end
  2606. function Morning()
  2607. print("oof")
  2608. end
  2609. function develop()
  2610. chatfunc("DEVELOPER MODE ENABLED..")
  2611. Animation_Speed = 2.5
  2612. sick:Remove()
  2613. HAT1:Remove()
  2614. BELT:Remove()
  2615. HAT2:Remove()
  2616. GEM:Remove()
  2617. GEM:Remove()
  2618. GEM:Remove()
  2619. GEM:Remove()
  2620. BELT:Remove()
  2621. BELT:Remove()
  2622. BELT:Remove()
  2623. BELT:Remove()
  2624. BELT:Remove()
  2625. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Tr. Red", "Hat", VT(2,0.2,2),false)
  2626. MakeForm(HAT1,"Cyl")
  2627. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  2628. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Tr. Red", "Hat", VT(2.01,0.15,2.01),false)
  2629. BELT.Color = C3(15/255,15/255,15/255)
  2630. MakeForm(BELT,"Cyl")
  2631. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  2632. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Tr. Red", "Hat", VT(1.3,2.2,1.3),false)
  2633. MakeForm(HAT2,"Cyl")
  2634. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  2635. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Tr. Red", "Hat", VT(1.31,0.2,1.31),false)
  2636. BELT.Color = C3(15/255,15/255,15/255)
  2637. MakeForm(BELT,"Cyl")
  2638. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  2639. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.25,0.25,0.1),false)
  2640. MakeForm(GEM,"Ball")
  2641. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  2642. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.25,0.25,0.1),false)
  2643. MakeForm(GEM,"Ball")
  2644. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  2645. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false)
  2646. MakeForm(GEM,"Ball")
  2647. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  2648. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false)
  2649. MakeForm(GEM,"Ball")
  2650. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  2651. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  2652. BELT.Color = C3(15/255,15/255,15/255)
  2653. MakeForm(BELT,"Cyl")
  2654. local SONG = 156879167
  2655. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  2656. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  2657. BELT.Color = C3(15/255,15/255,15/255)
  2658. MakeForm(BELT,"Cyl")
  2659. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  2660. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  2661. BELT.Color = C3(15/255,15/255,15/255)
  2662. MakeForm(BELT,"Cyl")
  2663. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  2664. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  2665. BELT.Color = C3(15/255,15/255,15/255)
  2666. MakeForm(BELT,"Cyl")
  2667. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  2668. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  2669. MakeForm(BELT,"Ball")
  2670. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  2671. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  2672. MakeForm(RightHole,"Cyl")
  2673. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  2674. Humanoid.DisplayDistanceType = "None"
  2675. SKILL1FRAME:Remove()
  2676. SKILL2FRAME:Remove()
  2677. SKILL3FRAME:Remove()
  2678. SKILL4FRAME:Remove()
  2679. SKILL5FRAME:Remove()
  2680. SKILL6FRAME:Remove()
  2681. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  2682. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  2683. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  2684. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  2685. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  2686. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  2687.  
  2688. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  2689. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Void Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  2690. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Lock Time", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  2691. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Build Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  2692. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Knife Throw", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  2693. PLAYSONG = true
  2694. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X] Techno Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  2695. end
  2696.  
  2697. --//=================================\\
  2698. --||      ASSIGN THINGS TO KEYS
  2699. --\\=================================//
  2700.  
  2701. function MouseDown(Mouse)
  2702.     HOLD = true
  2703.     if ATTACK == false then
  2704.     end
  2705. end
  2706.  
  2707. function MouseUp(Mouse)
  2708. HOLD = false
  2709. end
  2710.  
  2711. function KeyDown(Key)
  2712.     KEYHOLD = true
  2713.  
  2714.     if Key == "f" and ATTACK == false and insane == false and dev == false then
  2715.         Prison_Key()
  2716.     end
  2717.  
  2718.     if Key == "m" and ATTACK == false and insane == false and dev == false then
  2719.         HuntersMark()
  2720.     end
  2721.  
  2722.     if Key == "b" and ATTACK == false and insane == false and dev == false then
  2723.         VoidWarp()
  2724.     end
  2725.  
  2726.     if Key == "c" and ATTACK == false and insane == false and dev == false then
  2727.         ChainPunch()
  2728.     end
  2729.  
  2730.     if Key == "v" and ATTACK == false and insane == false and dev == false then
  2731.         WarpMeteor()
  2732.     end
  2733.  
  2734.     if Key == "q" and ATTACK == false and insane == false and dev == false then
  2735.         Insanity()
  2736.     end
  2737.  
  2738.     if Key == "z" and ATTACK == false and insane == false and dev == false then
  2739.         Ring55()
  2740.     end
  2741.  
  2742.     if Key == "t" and ATTACK == false and insane == false and dev == false then
  2743.         Taunt()
  2744.     end
  2745. end
  2746.  
  2747. mouse.KeyDown:connect(function(key)
  2748.   if insane == true then
  2749.         if key == 'z' then
  2750.             Taunt()
  2751.         elseif key == 'x' then
  2752.             VoidWarp()
  2753.         elseif key == 'c' then
  2754.             PrisonKeyV2()
  2755.         elseif key == 'v' then
  2756.             Star()
  2757.        elseif key == 'f' then
  2758.             Ring55()
  2759.        elseif key == 'b' then
  2760.             MemesAreDank()
  2761.         end
  2762.     end
  2763. end)
  2764.  
  2765. mouse.KeyDown:connect(function(key)
  2766.   if dev == true then
  2767.         if key == 'z' then
  2768.             Taunt()
  2769.        elseif key == 'x' then
  2770.             Ring55()
  2771.         end
  2772.     end
  2773. end)
  2774.  
  2775. local input = ""
  2776.  
  2777. mouse.KeyDown:connect(function(k)
  2778.     if(k == "w" or k == "a" or k == "s" or k == "d")then
  2779.         input = input .. k
  2780.         local newInput = input
  2781.         coroutine.wrap(function()
  2782.             for i = 1, 25 do
  2783.                 if(newInput ~= input)then break end
  2784.                 swait()
  2785.             end
  2786.             if(newInput == input)then input = "" end
  2787.         end)()
  2788.         if(input == "zxc" and not AllowRape)then
  2789.             develop()
  2790.         end
  2791.     end
  2792. end)
  2793.  
  2794. function KeyUp(Key)
  2795.     KEYHOLD = false
  2796. end
  2797.  
  2798.     Mouse.Button1Down:connect(function(NEWKEY)
  2799.         MouseDown(NEWKEY)
  2800.     end)
  2801.     Mouse.Button1Up:connect(function(NEWKEY)
  2802.         MouseUp(NEWKEY)
  2803.     end)
  2804.     Mouse.KeyDown:connect(function(NEWKEY)
  2805.         KeyDown(NEWKEY)
  2806.     end)
  2807.     Mouse.KeyUp:connect(function(NEWKEY)
  2808.         KeyUp(NEWKEY)
  2809.     end)
  2810.  
  2811. --//=================================\\
  2812. --\\=================================//
  2813.  
  2814.  
  2815. function unanchor()
  2816.     if UNANCHOR == true then
  2817.         RootPart.Anchored = false
  2818.     end
  2819.     g = Character:GetChildren()
  2820.     for i = 1, #g do
  2821.         if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2822.             g[i].Anchored = false
  2823.         end
  2824.     end
  2825.     g = Weapon:GetChildren()
  2826.     for i = 1, #g do
  2827.         if g[i].ClassName == "Part" then
  2828.             g[i].Anchored = false
  2829.         end
  2830.     end
  2831. end
  2832.  
  2833.  
  2834. --//=================================\\
  2835. --||    WRAP THE WHOLE SCRIPT UP
  2836. --\\=================================//
  2837.  
  2838. Humanoid.Changed:connect(function(Jump)
  2839.     if Jump == "Jump" and (Disable_Jump == true) then
  2840.         Humanoid.Jump = false
  2841.     end
  2842. end)
  2843.  
  2844. while true do
  2845.     Swait()
  2846.     script.Parent = WEAPONGUI
  2847.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2848.         v:Stop();
  2849.     end
  2850.     ANIMATE.Parent = nil
  2851.     SINE = SINE + CHANGE*1.5
  2852.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2853.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2854.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2855.     local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2856.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2857.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2858.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2859.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2860.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2861.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2862.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2863.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2864.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2865.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2866.     end
  2867.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2868.         ANIM = "Jump"
  2869.         if ATTACK == false then
  2870.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2871.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2872.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2873.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2874.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2875.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2876.         end
  2877.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2878.         ANIM = "Fall"
  2879.         if ATTACK == false then
  2880.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2881.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2882.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2883.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2884.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2885.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2886.         end
  2887.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2888.         ANIM = "Idle"
  2889.         if ATTACK == false then
  2890.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2891.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2892.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2893.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2894.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2895.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2896.         end
  2897.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2898.         ANIM = "Walk"
  2899.         if ATTACK == false then
  2900.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2901.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2902.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2903.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2904.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2905.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2906.         end
  2907.     end
  2908.     unanchor()
  2909.     Humanoid.MaxHealth = "inf"
  2910.     Humanoid.Health = "inf"
  2911.     if Rooted == false then
  2912.         Disable_Jump = false
  2913.         Humanoid.WalkSpeed = Speed
  2914.     elseif Rooted == true then
  2915.         Disable_Jump = true
  2916.         Humanoid.WalkSpeed = 0
  2917.     end
  2918.     sick.SoundId = "rbxassetid://"..SONG
  2919.     sick.Looped = true
  2920.     sick.Pitch = 1
  2921.     sick.Volume = 1.5
  2922.     sick.Parent = Torso
  2923.     sick:Resume()
  2924.     --sick.Playing = false
  2925.     Humanoid.Name = " Destruction = "..Player.Name
  2926. end
  2927.  
  2928. --//=================================\\
  2929. --\\=================================//
  2930.  
  2931.  
  2932.  
  2933.  
  2934.  
  2935. --//====================================================\\--
  2936. --||                     END OF SCRIPT
  2937. --\\====================================================//--
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