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techno fe

Feb 17th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. print([[
  146. ___________________________________
  147.  
  148. Kyutatsuki13's Stella the [T E C H N O . F A I R Y] script
  149. Build 0002
  150. Mmmmmh character designed by Kyu...
  151.  
  152. ___________________________________
  153. ]])
  154.  
  155.  
  156. warn("You're whitelisted, "..Player.Name.." :)")
  157.  
  158. local p = Player
  159. local char = p.Character
  160. --local mouse = p:GetMouse()
  161. local larm = char:WaitForChild("Left Arm")
  162. local rarm = char:WaitForChild("Right Arm")
  163. local lleg = char:WaitForChild("Left Leg")
  164. local rleg = char:WaitForChild("Right Leg")
  165. local hed = char:WaitForChild("Head")
  166. local torso = char:WaitForChild("Torso")
  167. local root = char:WaitForChild("HumanoidRootPart")
  168. local hum = char:FindFirstChildOfClass("Humanoid")
  169. local debris = game:GetService("Debris")
  170. local input = game:GetService("UserInputService")
  171. local run = game:GetService("RunService")
  172. local rs = run.RenderStepped
  173. local wingpose = "Idle"
  174. local DebrisModel = Instance.new("Model",char)
  175. DebrisModel.Name = "Debris"
  176. --repeat while true do until p.CharacterAppearanceLoaded
  177. mouse = owner:GetMouse()
  178. noidle = false
  179. shift = false
  180. control = false
  181. no_nosound_able = true
  182.  
  183. ----------------------------------------------------------------------------
  184.  
  185. function rswait(value)
  186. if value ~= nil and value ~= 0 then
  187. for i=1,value do
  188. while true do
  189. wait(1/60)
  190. end
  191. end
  192. -- end
  193. -- else
  194. end
  195. end
  196.  
  197. ----------------------------------------------------------------------------
  198.  
  199. local timeposition = 0
  200.  
  201. function music(id)
  202. if not torso:FindFirstChild("MusicRuin") then
  203. soundz = Instance.new("Sound",torso)
  204. end
  205. soundz.Volume = 10
  206. soundz.Name = "MusicRuin"
  207. soundz.Looped = true
  208. soundz.PlaybackSpeed = 1
  209. soundz.SoundId = "rbxassetid://"..id
  210. soundz:Stop()
  211. soundz:Play()
  212. if no_nosound_able == true then
  213. soundz.TimePosition = timeposition
  214. end
  215. end
  216.  
  217. ----------------------------------------------------------------------------
  218.  
  219. function lerp(a, b, t)
  220. return a + (b - a)*t
  221. end
  222.  
  223. ----------------------------------------------------------------------------
  224.  
  225. function Lerp(c1,c2,al)
  226. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  227. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  228. for i,v in pairs(com1) do
  229. com1[i] = v+(com2[i]-v)*al
  230. end
  231. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  232. end
  233.  
  234. ----------------------------------------------------------------------------
  235.  
  236. function slerp(a, b, t)
  237. dot = a:Dot(b)
  238. if dot > 0.99999 or dot < -0.99999 then
  239. return t <= 0.5 and a or b
  240. else
  241. r = math.acos(dot)
  242. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  243. end
  244. end
  245.  
  246. ----------------------------------------------------------------------------
  247.  
  248. function clerp(c1,c2,al)
  249.  
  250. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  251.  
  252. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  253.  
  254. for i,v in pairs(com1) do
  255.  
  256. com1[i] = lerp(v,com2[i],al)
  257.  
  258. end
  259.  
  260. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  261.  
  262. end
  263.  
  264. ----------------------------------------------------------------------------
  265.  
  266. function findAllNearestTorso(pos,dist)
  267. local list = workspace:children()
  268. local torso = {}
  269. local temp = nil
  270. local human = nil
  271. local temp2 = nil
  272. for x = 1, #list do
  273. temp2 = list[x]
  274. if (temp2.className == "Model") and (temp2 ~= char) then
  275. temp = temp2:findFirstChild("Torso")
  276. human = temp2:findFirstChildOfClass("Humanoid")
  277. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  278. if (temp.Position - pos).magnitude < dist then
  279. table.insert(torso,temp)
  280. dist = (temp.Position - pos).magnitude
  281. end
  282. end
  283. end
  284. end
  285. return torso
  286. end
  287.  
  288. ----------------------------------------------------------------------------
  289.  
  290. function checkIfNotPlayer(model)
  291. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  292. return true
  293. else
  294. return false
  295. end
  296. end
  297.  
  298. ----------------------------------------------------------------------------
  299.  
  300. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  301.  
  302. local wld = Instance.new("Weld", wp1)
  303.  
  304. wld.Part0 = wp0
  305.  
  306. wld.Part1 = wp1
  307.  
  308. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  309.  
  310. return wld
  311.  
  312. end
  313.  
  314. function weld(model)
  315. local parts,last = {}
  316. local function scan(parent)
  317. for _,v in pairs(parent:GetChildren()) do
  318. if (v:IsA("BasePart")) then
  319. if (last) then
  320. local w = Instance.new("Weld")
  321. w.Name = ("%s_Weld"):format(v.Name)
  322. w.Part0,w.Part1 = last,v
  323. w.C0 = last.CFrame:inverse()
  324. w.C1 = v.CFrame:inverse()
  325. w.Parent = last
  326. end
  327. last = v
  328. table.insert(parts,v)
  329. end
  330. scan(v)
  331. end
  332. end
  333. scan(model)
  334. for _,v in pairs(parts) do
  335. v.Anchored = false
  336. v.Locked = true
  337. v.Anchored = false
  338. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  339. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  340. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  341. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  342. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  343. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  344. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  345. end
  346. end
  347.  
  348. ----------------------------------------------------------------------------
  349.  
  350. function calculate(part,asd)
  351. local Head = hed
  352. local RightShoulder = asd
  353. local RightArm = part
  354. local MousePosition = mouse.Hit.p
  355. local ToMouse = (MousePosition - Head.Position).unit
  356. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  357. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  358. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  359. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  360. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  361. if tostring(LateralAngle) == "-1.#IND" then
  362. LateralAngle = 0
  363. end
  364. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  365. if LateralAngle > (math.pi / 2) then
  366. LateralAngle = (math.pi / 2)
  367. local Torso = root
  368. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  369. if Point.Z > 0 then
  370. if Point.X > -0 and RightArm == rarm then
  371. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  372. elseif Point.X < 0 and RightArm == rarm then
  373. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  374. end
  375. end
  376. end
  377. if Cross.Y < 0 then
  378. LateralAngle = -LateralAngle
  379. end
  380. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  381. end
  382.  
  383. ----------------------------------------------------------------------------
  384.  
  385. function sound(id,position,vol,pitch,start,finish)
  386. coroutine.resume(coroutine.create(function()
  387.  
  388. local part = Instance.new("Part",workspace)
  389. part.Position = position
  390. part.Size = Vector3.new(0,0,0)
  391. part.CanCollide = false
  392. part.Transparency = 1
  393.  
  394. local sound = Instance.new("Sound",part)
  395.  
  396. sound.SoundId = "rbxassetid://"..id
  397.  
  398. repeat wait(1/60) until sound.IsLoaded
  399.  
  400. if vol ~= nil then
  401. sound.Volume = vol
  402. end
  403.  
  404. if pitch ~= nil then
  405. sound.PlaybackSpeed = pitch
  406. end
  407.  
  408. if start ~= nil then
  409. sound.TimePosition = start
  410. end
  411.  
  412. if finish ~= nil then
  413. debris:AddItem(part,finish-start)
  414. else
  415. debris:AddItem(part,sound.TimeLength)
  416. end
  417.  
  418. sound:Play()
  419.  
  420. return sound
  421.  
  422. end))
  423. end
  424.  
  425. ----------------------------------------------------------------------------
  426.  
  427. function computeDirection(vec)
  428. local lenSquared = vec.magnitude * vec.magnitude
  429. local invSqrt = 1 / math.sqrt(lenSquared)
  430. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  431. end
  432.  
  433. ----------------------------------------------------------------------------
  434.  
  435. local shaking = 0
  436. function shake(num) if num > shaking then shaking = num end end
  437. wait(1/60)
  438. --function()
  439. --hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  440. --if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  441. --end)
  442.  
  443. plr = game:GetService("Players").LocalPlayer
  444. DebrisModel = Instance.new("Model",plr.Character)
  445. DebrisModel.Name = "DebrisModel"
  446.  
  447. function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
  448.  
  449. local part = Instance.new("Part",DebrisModel)
  450. part.Anchored = true
  451. part.CanCollide = false
  452. part.Size = Vector3.new(1,1,1)
  453. part.Transparency = transparency
  454. part.Material = material
  455. part.Color = color
  456. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  457.  
  458. local partmesh = Instance.new("SpecialMesh",part)
  459. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  460. partmesh.Scale = size
  461.  
  462. local pvalue = Instance.new("Vector3Value",part)
  463. pvalue.Name = "Position"
  464. pvalue.Value = positionchange
  465.  
  466. local svalue = Instance.new("Vector3Value",part)
  467. svalue.Name = "Size"
  468. svalue.Value = sizechange
  469.  
  470. local rvalue = Instance.new("Vector3Value",part)
  471. rvalue.Name = "Rotation"
  472. rvalue.Value = rotationchange
  473.  
  474. local tvalue = Instance.new("NumberValue",part)
  475. tvalue.Name = "Transparency"
  476. tvalue.Value = transparencychange
  477.  
  478. local avalue = Instance.new("NumberValue",part)
  479. avalue.Name = "Acceleration"
  480. avalue.Value = acceleration
  481.  
  482. part.Name = "EFFECT"
  483.  
  484. return part
  485.  
  486. end
  487.  
  488. wait(1/60)
  489. --function()
  490. coroutine.resume(coroutine.create(function()
  491.  
  492. if not plr.Character:FindFirstChild("DebrisModel") then
  493. DebrisModel = Instance.new("Model",plr.Character)
  494. DebrisModel.Name = "DebrisModel"
  495. end
  496.  
  497. for i,v in pairs(DebrisModel:GetChildren()) do
  498. if v:IsA("BasePart") and v.Name == "EFFECT" then
  499. local pvalue = v:FindFirstChild("Position").Value
  500. local svalue = v:FindFirstChild("Size").Value
  501. local rvalue = v:FindFirstChild("Rotation").Value
  502. local tvalue = v:FindFirstChild("Transparency").Value
  503. local avalue = v:FindFirstChild("Acceleration").Value
  504. local mesh = v:FindFirstChild("Mesh")
  505. mesh.Scale = mesh.Scale + svalue
  506. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  507. v.Transparency = v.Transparency + tvalue
  508. v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  509. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  510. v:Destroy()
  511. end
  512. end
  513. end
  514.  
  515. end))
  516. --end)
  517.  
  518. ----------------------------------------------------------------------------
  519. skin_color = BrickColor.new("Light orange")
  520. p:ClearCharacterAppearance()
  521. hed:WaitForChild("face"):Destroy()
  522.  
  523. ----------------------------------------------------------------------------
  524.  
  525. local size = 1
  526.  
  527. newWeld(torso, larm, -1.5, 0.5, 0)
  528. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  529. newWeld(torso, rarm, 1.5, 0.5, 0)
  530. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  531. newWeld(torso, hed, 0, 1.5, 0)
  532. newWeld(torso, lleg, -0.5, -1, 0)
  533. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  534. newWeld(torso, rleg, 0.5, -1, 0)
  535. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  536. newWeld(root, torso, 0, -1, 0)
  537. torso.Weld.C1 = CFrame.new(0, -1, 0)
  538.  
  539. emitters={}
  540.  
  541. ----------------------------------------------------------------------------------------
  542.  
  543. Model0 = Instance.new("Model")
  544. Part1 = Instance.new("Part")
  545. Part2 = Instance.new("Part")
  546. Part3 = Instance.new("Part")
  547. Part4 = Instance.new("Part")
  548. Part5 = Instance.new("Part")
  549. SpecialMesh6 = Instance.new("SpecialMesh")
  550. Part7 = Instance.new("Part")
  551. SpecialMesh8 = Instance.new("SpecialMesh")
  552. Part9 = Instance.new("Part")
  553. Part10 = Instance.new("Part")
  554. Part11 = Instance.new("Part")
  555. Model0.Name = "3"
  556. Model0.Parent = char
  557. Part1.Parent = Model0
  558. Part1.Material = Enum.Material.Neon
  559. Part1.Anchored = true
  560. Part1.CanCollide = false
  561. Part1.Size = Vector3.new(1.60000002, 0.400000006, 0.100000001)
  562. Part1.CFrame = CFrame.new(-22.6299973, 18, 15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  563. Part1.BottomSurface = Enum.SurfaceType.Smooth
  564. Part1.TopSurface = Enum.SurfaceType.Smooth
  565. Part1.Position = Vector3.new(-22.6299973, 18, 15.5)
  566. Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  567. Part2.Parent = Model0
  568. Part2.Material = Enum.Material.Neon
  569. Part2.Anchored = true
  570. Part2.CanCollide = false
  571. Part2.Size = Vector3.new(1.62000012, 0.419999987, 0.0800000057)
  572. Part2.CFrame = CFrame.new(-22.6299973, 18, 15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  573. Part2.BottomSurface = Enum.SurfaceType.Smooth
  574. Part2.TopSurface = Enum.SurfaceType.Smooth
  575. Part2.Position = Vector3.new(-22.6299973, 18, 15.5)
  576. Part2.Color = Color3.new(0.384314, 0.145098, 0.819608)
  577. Part3.Parent = Model0
  578. Part3.Material = Enum.Material.Neon
  579. Part3.Anchored = true
  580. Part3.CanCollide = false
  581. Part3.Size = Vector3.new(1.10000002, 0.320000023, 0.0800000057)
  582. Part3.CFrame = CFrame.new(-23.9799976, 17.9500008, 15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  583. Part3.BottomSurface = Enum.SurfaceType.Smooth
  584. Part3.TopSurface = Enum.SurfaceType.Smooth
  585. Part3.Position = Vector3.new(-23.9799976, 17.9500008, 15.5)
  586. Part3.Color = Color3.new(0.384314, 0.145098, 0.819608)
  587. Part4.Parent = Model0
  588. Part4.Material = Enum.Material.Neon
  589. Part4.Rotation = Vector3.new(-180, 0, -18.4300003)
  590. Part4.Anchored = true
  591. Part4.CanCollide = false
  592. Part4.Size = Vector3.new(0.316227764, 0.284604996, 0.100000001)
  593. Part4.CFrame = CFrame.new(-23.5349979, 18.0149994, 15.5, 0.948683262, 0.316227764, 0, 0.316227764, -0.948683262, 0, 0, 0, -1)
  594. Part4.BottomSurface = Enum.SurfaceType.Smooth
  595. Part4.TopSurface = Enum.SurfaceType.Smooth
  596. Part4.Position = Vector3.new(-23.5349979, 18.0149994, 15.5)
  597. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  598. Part5.Parent = Model0
  599. Part5.Material = Enum.Material.Neon
  600. Part5.Rotation = Vector3.new(-180, 90, 0)
  601. Part5.Anchored = true
  602. Part5.CanCollide = false
  603. Part5.Size = Vector3.new(0.0799999461, 0.320000023, 1.05000007)
  604. Part5.CFrame = CFrame.new(-25.0549965, 17.9500008, 15.5, -4.37113883e-08, 0, 1, -8.74227766e-08, -0.99999994, -3.82137093e-15, 1, -8.74227695e-08, 4.37113883e-08)
  605. Part5.BottomSurface = Enum.SurfaceType.Smooth
  606. Part5.TopSurface = Enum.SurfaceType.Smooth
  607. Part5.Position = Vector3.new(-25.0549965, 17.9500008, 15.5)
  608. Part5.Color = Color3.new(0.384314, 0.145098, 0.819608)
  609. SpecialMesh6.Parent = Part5
  610. SpecialMesh6.MeshType = Enum.MeshType.Wedge
  611. Part7.Parent = Model0
  612. Part7.Material = Enum.Material.Neon
  613. Part7.Rotation = Vector3.new(-180, 90, 0)
  614. Part7.Anchored = true
  615. Part7.CanCollide = false
  616. Part7.Size = Vector3.new(0.0999999419, 0.300000012, 1)
  617. Part7.CFrame = CFrame.new(-25.0299969, 17.9500008, 15.5, -4.37113883e-08, 0, 1, -8.74227766e-08, -0.99999994, -3.82137093e-15, 1, -8.74227695e-08, 4.37113883e-08)
  618. Part7.BottomSurface = Enum.SurfaceType.Smooth
  619. Part7.TopSurface = Enum.SurfaceType.Smooth
  620. Part7.Position = Vector3.new(-25.0299969, 17.9500008, 15.5)
  621. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  622. SpecialMesh8.Parent = Part7
  623. SpecialMesh8.MeshType = Enum.MeshType.Wedge
  624. Part9.Parent = Model0
  625. Part9.Material = Enum.Material.Neon
  626. Part9.Anchored = true
  627. Part9.CanCollide = false
  628. Part9.Size = Vector3.new(1.10000002, 0.300000012, 0.100000001)
  629. Part9.CFrame = CFrame.new(-23.9799976, 17.9500008, 15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  630. Part9.BottomSurface = Enum.SurfaceType.Smooth
  631. Part9.TopSurface = Enum.SurfaceType.Smooth
  632. Part9.Position = Vector3.new(-23.9799976, 17.9500008, 15.5)
  633. Part9.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  634. Part10.Name = "asd"
  635. Part10.Parent = Model0
  636. Part10.Material = Enum.Material.Neon
  637. Part10.Transparency = 1
  638. Part10.Anchored = true
  639. Part10.CanCollide = false
  640. Part10.Size = Vector3.new(0.400000006, 0.400000006, 0.120000005)
  641. Part10.CFrame = CFrame.new(-22.0299969, 18, 15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  642. Part10.BottomSurface = Enum.SurfaceType.Smooth
  643. Part10.TopSurface = Enum.SurfaceType.Smooth
  644. Part10.Position = Vector3.new(-22.0299969, 18, 15.5)
  645. Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  646. Part11.Parent = Model0
  647. Part11.Material = Enum.Material.Neon
  648. Part11.Rotation = Vector3.new(-180, 0, -18.4300003)
  649. Part11.Anchored = true
  650. Part11.CanCollide = false
  651. Part11.Size = Vector3.new(0.316227764, 0.304604977, 0.0800000057)
  652. Part11.CFrame = CFrame.new(-23.5349979, 18.0149994, 15.5, 0.948683262, 0.316227764, 0, 0.316227764, -0.948683262, 0, 0, 0, -1)
  653. Part11.BottomSurface = Enum.SurfaceType.Smooth
  654. Part11.TopSurface = Enum.SurfaceType.Smooth
  655. Part11.Position = Vector3.new(-23.5349979, 18.0149994, 15.5)
  656. Part11.Color = Color3.new(0.384314, 0.145098, 0.819608)
  657. weld(Model0)
  658. Model1 = Model0:Clone()
  659. Model1.Parent = char
  660. l1=newWeld(torso,Model0.asd,-0.8,0.8,0.5)
  661. r1=newWeld(torso,Model1.asd,0.8,0.8,0.5)
  662. Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
  663.  
  664. Model0 = Instance.new("Model")
  665. Part1 = Instance.new("Part")
  666. Part2 = Instance.new("Part")
  667. SpecialMesh3 = Instance.new("SpecialMesh")
  668. Part4 = Instance.new("Part")
  669. Part5 = Instance.new("Part")
  670. SpecialMesh6 = Instance.new("SpecialMesh")
  671. Part7 = Instance.new("Part")
  672. Part8 = Instance.new("Part")
  673. Part9 = Instance.new("Part")
  674. Part10 = Instance.new("Part")
  675. Part11 = Instance.new("Part")
  676. Model0.Name = "2"
  677. Model0.Parent = char
  678. Part1.Parent = Model0
  679. Part1.Material = Enum.Material.Neon
  680. Part1.Rotation = Vector3.new(-180, 0, -18.4300003)
  681. Part1.Anchored = true
  682. Part1.CanCollide = false
  683. Part1.Size = Vector3.new(0.252982229, 0.227684006, 0.0800000057)
  684. Part1.CFrame = CFrame.new(-23.567997, 16.0119991, 15.75, 0.948683262, 0.316227764, 0, 0.316227764, -0.948683262, 0, 0, 0, -1)
  685. Part1.BottomSurface = Enum.SurfaceType.Smooth
  686. Part1.TopSurface = Enum.SurfaceType.Smooth
  687. Part1.Position = Vector3.new(-23.567997, 16.0119991, 15.75)
  688. Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  689. Part2.Parent = Model0
  690. Part2.Material = Enum.Material.Neon
  691. Part2.Rotation = Vector3.new(-180, 90, 0)
  692. Part2.Anchored = true
  693. Part2.CanCollide = false
  694. Part2.Size = Vector3.new(0.0799999535, 0.24000001, 0.800000012)
  695. Part2.CFrame = CFrame.new(-24.7639961, 15.960001, 15.75, -4.37113883e-08, 0, 1, -8.74227766e-08, -0.99999994, -3.82137093e-15, 1, -8.74227695e-08, 4.37113883e-08)
  696. Part2.BottomSurface = Enum.SurfaceType.Smooth
  697. Part2.TopSurface = Enum.SurfaceType.Smooth
  698. Part2.Position = Vector3.new(-24.7639961, 15.960001, 15.75)
  699. Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  700. SpecialMesh3.Parent = Part2
  701. SpecialMesh3.MeshType = Enum.MeshType.Wedge
  702. Part4.Parent = Model0
  703. Part4.Material = Enum.Material.Neon
  704. Part4.Anchored = true
  705. Part4.CanCollide = false
  706. Part4.Size = Vector3.new(1.29600012, 0.335999995, 0.064000003)
  707. Part4.CFrame = CFrame.new(-22.843998, 16, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  708. Part4.BottomSurface = Enum.SurfaceType.Smooth
  709. Part4.TopSurface = Enum.SurfaceType.Smooth
  710. Part4.Position = Vector3.new(-22.843998, 16, 15.75)
  711. Part4.Color = Color3.new(0.384314, 0.145098, 0.819608)
  712. Part5.Parent = Model0
  713. Part5.Material = Enum.Material.Neon
  714. Part5.Rotation = Vector3.new(-180, 90, 0)
  715. Part5.Anchored = true
  716. Part5.CanCollide = false
  717. Part5.Size = Vector3.new(0.0639999583, 0.256000012, 0.840000093)
  718. Part5.CFrame = CFrame.new(-24.7839966, 15.960001, 15.75, -4.37113883e-08, 0, 1, -8.74227766e-08, -0.99999994, -3.82137093e-15, 1, -8.74227695e-08, 4.37113883e-08)
  719. Part5.BottomSurface = Enum.SurfaceType.Smooth
  720. Part5.TopSurface = Enum.SurfaceType.Smooth
  721. Part5.Position = Vector3.new(-24.7839966, 15.960001, 15.75)
  722. Part5.Color = Color3.new(0.384314, 0.145098, 0.819608)
  723. SpecialMesh6.Parent = Part5
  724. SpecialMesh6.MeshType = Enum.MeshType.Wedge
  725. Part7.Parent = Model0
  726. Part7.Material = Enum.Material.Neon
  727. Part7.Anchored = true
  728. Part7.CanCollide = false
  729. Part7.Size = Vector3.new(0.880000055, 0.256000012, 0.064000003)
  730. Part7.CFrame = CFrame.new(-23.9239979, 15.960001, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  731. Part7.BottomSurface = Enum.SurfaceType.Smooth
  732. Part7.TopSurface = Enum.SurfaceType.Smooth
  733. Part7.Position = Vector3.new(-23.9239979, 15.960001, 15.75)
  734. Part7.Color = Color3.new(0.384314, 0.145098, 0.819608)
  735. Part8.Parent = Model0
  736. Part8.Material = Enum.Material.Neon
  737. Part8.Rotation = Vector3.new(-180, 0, -18.4300003)
  738. Part8.Anchored = true
  739. Part8.CanCollide = false
  740. Part8.Size = Vector3.new(0.252982229, 0.243683979, 0.064000003)
  741. Part8.CFrame = CFrame.new(-23.567997, 16.0119991, 15.75, 0.948683262, 0.316227764, 0, 0.316227764, -0.948683262, 0, 0, 0, -1)
  742. Part8.BottomSurface = Enum.SurfaceType.Smooth
  743. Part8.TopSurface = Enum.SurfaceType.Smooth
  744. Part8.Position = Vector3.new(-23.567997, 16.0119991, 15.75)
  745. Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
  746. Part9.Parent = Model0
  747. Part9.Material = Enum.Material.Neon
  748. Part9.Anchored = true
  749. Part9.CanCollide = false
  750. Part9.Size = Vector3.new(0.880000055, 0.24000001, 0.0800000057)
  751. Part9.CFrame = CFrame.new(-23.9239979, 15.960001, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  752. Part9.BottomSurface = Enum.SurfaceType.Smooth
  753. Part9.TopSurface = Enum.SurfaceType.Smooth
  754. Part9.Position = Vector3.new(-23.9239979, 15.960001, 15.75)
  755. Part9.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  756. Part10.Parent = Model0
  757. Part10.Material = Enum.Material.Neon
  758. Part10.Anchored = true
  759. Part10.CanCollide = false
  760. Part10.Size = Vector3.new(1.28000009, 0.320000023, 0.0800000057)
  761. Part10.CFrame = CFrame.new(-22.843998, 16, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  762. Part10.BottomSurface = Enum.SurfaceType.Smooth
  763. Part10.TopSurface = Enum.SurfaceType.Smooth
  764. Part10.Position = Vector3.new(-22.843998, 16, 15.75)
  765. Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  766. Part11.Name = "asd"
  767. Part11.Parent = Model0
  768. Part11.Material = Enum.Material.Neon
  769. Part11.Transparency = 1
  770. Part11.Anchored = true
  771. Part11.CanCollide = false
  772. Part11.Size = Vector3.new(0.320000023, 0.320000023, 0.0960000083)
  773. Part11.CFrame = CFrame.new(-22.3639965, 16, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  774. Part11.BottomSurface = Enum.SurfaceType.Smooth
  775. Part11.TopSurface = Enum.SurfaceType.Smooth
  776. Part11.Position = Vector3.new(-22.3639965, 16, 15.75)
  777. Part11.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  778. weld(Model0)
  779. Model1 = Model0:Clone()
  780. Model1.Parent = char
  781. l2=newWeld(torso,Model0.asd,-0.8,0.6,0.5)
  782. r2=newWeld(torso,Model1.asd,0.8,0.6,0.5)
  783. Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
  784.  
  785. Model0 = Instance.new("Model")
  786. Part1 = Instance.new("Part")
  787. Part2 = Instance.new("Part")
  788. Part3 = Instance.new("Part")
  789. Part4 = Instance.new("Part")
  790. SpecialMesh5 = Instance.new("SpecialMesh")
  791. Part6 = Instance.new("Part")
  792. Part7 = Instance.new("Part")
  793. Part8 = Instance.new("Part")
  794. SpecialMesh9 = Instance.new("SpecialMesh")
  795. Part10 = Instance.new("Part")
  796. Part11 = Instance.new("Part")
  797. Model0.Name = "1"
  798. Model0.Parent = char
  799. Part1.Parent = Model0
  800. Part1.Material = Enum.Material.Neon
  801. Part1.Anchored = true
  802. Part1.CanCollide = false
  803. Part1.Size = Vector3.new(0.704000056, 0.192000017, 0.064000003)
  804. Part1.CFrame = CFrame.new(-23.8791981, 13.9680004, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  805. Part1.BottomSurface = Enum.SurfaceType.Smooth
  806. Part1.TopSurface = Enum.SurfaceType.Smooth
  807. Part1.Position = Vector3.new(-23.8791981, 13.9680004, 15.75)
  808. Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  809. Part2.Parent = Model0
  810. Part2.Material = Enum.Material.Neon
  811. Part2.Rotation = Vector3.new(-180, 0, -18.4300003)
  812. Part2.Anchored = true
  813. Part2.CanCollide = false
  814. Part2.Size = Vector3.new(0.202385783, 0.194947183, 0.0512000024)
  815. Part2.CFrame = CFrame.new(-23.5943966, 14.0095997, 15.75, 0.948683262, 0.316227764, 0, 0.316227764, -0.948683262, 0, 0, 0, -1)
  816. Part2.BottomSurface = Enum.SurfaceType.Smooth
  817. Part2.TopSurface = Enum.SurfaceType.Smooth
  818. Part2.Position = Vector3.new(-23.5943966, 14.0095997, 15.75)
  819. Part2.Color = Color3.new(0.384314, 0.145098, 0.819608)
  820. Part3.Parent = Model0
  821. Part3.Material = Enum.Material.Neon
  822. Part3.Rotation = Vector3.new(-180, 0, -18.4300003)
  823. Part3.Anchored = true
  824. Part3.CanCollide = false
  825. Part3.Size = Vector3.new(0.202385783, 0.182147205, 0.064000003)
  826. Part3.CFrame = CFrame.new(-23.5943966, 14.0095997, 15.75, 0.948683262, 0.316227764, 0, 0.316227764, -0.948683262, 0, 0, 0, -1)
  827. Part3.BottomSurface = Enum.SurfaceType.Smooth
  828. Part3.TopSurface = Enum.SurfaceType.Smooth
  829. Part3.Position = Vector3.new(-23.5943966, 14.0095997, 15.75)
  830. Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  831. Part4.Parent = Model0
  832. Part4.Material = Enum.Material.Neon
  833. Part4.Rotation = Vector3.new(-180, 90, 0)
  834. Part4.Anchored = true
  835. Part4.CanCollide = false
  836. Part4.Size = Vector3.new(0.0639999658, 0.192000017, 0.640000045)
  837. Part4.CFrame = CFrame.new(-24.5511971, 13.9680004, 15.75, -4.37113883e-08, 0, 1, -8.74227766e-08, -0.99999994, -3.82137093e-15, 1, -8.74227695e-08, 4.37113883e-08)
  838. Part4.BottomSurface = Enum.SurfaceType.Smooth
  839. Part4.TopSurface = Enum.SurfaceType.Smooth
  840. Part4.Position = Vector3.new(-24.5511971, 13.9680004, 15.75)
  841. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  842. SpecialMesh5.Parent = Part4
  843. SpecialMesh5.MeshType = Enum.MeshType.Wedge
  844. Part6.Parent = Model0
  845. Part6.Material = Enum.Material.Neon
  846. Part6.Anchored = true
  847. Part6.CanCollide = false
  848. Part6.Size = Vector3.new(1.03680015, 0.26879999, 0.0512000024)
  849. Part6.CFrame = CFrame.new(-23.0151978, 14, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  850. Part6.BottomSurface = Enum.SurfaceType.Smooth
  851. Part6.TopSurface = Enum.SurfaceType.Smooth
  852. Part6.Position = Vector3.new(-23.0151978, 14, 15.75)
  853. Part6.Color = Color3.new(0.384314, 0.145098, 0.819608)
  854. Part7.Name = "asd"
  855. Part7.Parent = Model0
  856. Part7.Material = Enum.Material.Neon
  857. Part7.Transparency = 1
  858. Part7.Anchored = true
  859. Part7.CanCollide = false
  860. Part7.Size = Vector3.new(0.256000012, 0.256000012, 0.0768000111)
  861. Part7.CFrame = CFrame.new(-22.631197, 14, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  862. Part7.BottomSurface = Enum.SurfaceType.Smooth
  863. Part7.TopSurface = Enum.SurfaceType.Smooth
  864. Part7.Position = Vector3.new(-22.631197, 14, 15.75)
  865. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  866. Part8.Parent = Model0
  867. Part8.Material = Enum.Material.Neon
  868. Part8.Rotation = Vector3.new(-180, 90, 0)
  869. Part8.Anchored = true
  870. Part8.CanCollide = false
  871. Part8.Size = Vector3.new(0.0511999689, 0.20480001, 0.67200011)
  872. Part8.CFrame = CFrame.new(-24.5671959, 13.9680004, 15.75, -4.37113883e-08, 0, 1, -8.74227766e-08, -0.99999994, -3.82137093e-15, 1, -8.74227695e-08, 4.37113883e-08)
  873. Part8.BottomSurface = Enum.SurfaceType.Smooth
  874. Part8.TopSurface = Enum.SurfaceType.Smooth
  875. Part8.Position = Vector3.new(-24.5671959, 13.9680004, 15.75)
  876. Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
  877. SpecialMesh9.Parent = Part8
  878. SpecialMesh9.MeshType = Enum.MeshType.Wedge
  879. Part10.Parent = Model0
  880. Part10.Material = Enum.Material.Neon
  881. Part10.Anchored = true
  882. Part10.CanCollide = false
  883. Part10.Size = Vector3.new(1.02400005, 0.256000012, 0.064000003)
  884. Part10.CFrame = CFrame.new(-23.0151978, 14, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  885. Part10.BottomSurface = Enum.SurfaceType.Smooth
  886. Part10.TopSurface = Enum.SurfaceType.Smooth
  887. Part10.Position = Vector3.new(-23.0151978, 14, 15.75)
  888. Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  889. Part11.Parent = Model0
  890. Part11.Material = Enum.Material.Neon
  891. Part11.Anchored = true
  892. Part11.CanCollide = false
  893. Part11.Size = Vector3.new(0.704000056, 0.20480001, 0.0512000024)
  894. Part11.CFrame = CFrame.new(-23.8791981, 13.9680004, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  895. Part11.BottomSurface = Enum.SurfaceType.Smooth
  896. Part11.TopSurface = Enum.SurfaceType.Smooth
  897. Part11.Position = Vector3.new(-23.8791981, 13.9680004, 15.75)
  898. Part11.Color = Color3.new(0.384314, 0.145098, 0.819608)
  899. weld(Model0)
  900. Model1 = Model0:Clone()
  901. Model1.Parent = char
  902. l3=newWeld(torso,Model0.asd,-0.8,0.4,0.5)
  903. r3=newWeld(torso,Model1.asd,0.8,0.4,0.5)
  904. Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
  905.  
  906. Model0 = Instance.new("Model")
  907. Part1 = Instance.new("Part")
  908. SpecialMesh2 = Instance.new("SpecialMesh")
  909. Part3 = Instance.new("Part")
  910. Part4 = Instance.new("Part")
  911. SpecialMesh5 = Instance.new("SpecialMesh")
  912. Part6 = Instance.new("Part")
  913. SpecialMesh7 = Instance.new("SpecialMesh")
  914. Part8 = Instance.new("Part")
  915. SpecialMesh9 = Instance.new("SpecialMesh")
  916. Part10 = Instance.new("Part")
  917. Part11 = Instance.new("Part")
  918. SpecialMesh12 = Instance.new("SpecialMesh")
  919. Model0.Parent = char
  920. Part1.Parent = Model0
  921. Part1.Rotation = Vector3.new(0, 90, 0)
  922. Part1.Anchored = true
  923. Part1.CanCollide = false
  924. Part1.Size = Vector3.new(0.42840001, 0.894600034, 1.18440008)
  925. Part1.CFrame = CFrame.new(-40.6850014, 7.97090054, 29, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  926. Part1.BottomSurface = Enum.SurfaceType.Smooth
  927. Part1.TopSurface = Enum.SurfaceType.Smooth
  928. Part1.Position = Vector3.new(-40.6850014, 7.97090054, 29)
  929. Part1.Color = Color3.new(0.384314, 0.145098, 0.819608)
  930. SpecialMesh2.Parent = Part1
  931. SpecialMesh2.MeshType = Enum.MeshType.Cylinder
  932. Part3.Parent = Model0
  933. Part3.Rotation = Vector3.new(0, 90, 0)
  934. Part3.Anchored = true
  935. Part3.CanCollide = false
  936. Part3.Size = Vector3.new(0.42840001, 0.447300076, 1.52460003)
  937. Part3.CFrame = CFrame.new(-41, 7.74725056, 29, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  938. Part3.BottomSurface = Enum.SurfaceType.Smooth
  939. Part3.TopSurface = Enum.SurfaceType.Smooth
  940. Part3.Position = Vector3.new(-41, 7.74725056, 29)
  941. Part3.Color = Color3.new(0.384314, 0.145098, 0.819608)
  942. Part4.Parent = Model0
  943. Part4.Rotation = Vector3.new(0, 90, 0)
  944. Part4.Anchored = true
  945. Part4.CanCollide = false
  946. Part4.Size = Vector3.new(0.42840001, 0.894600034, 1.18440008)
  947. Part4.CFrame = CFrame.new(-41.3149986, 7.97090054, 29, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  948. Part4.BottomSurface = Enum.SurfaceType.Smooth
  949. Part4.TopSurface = Enum.SurfaceType.Smooth
  950. Part4.Position = Vector3.new(-41.3149986, 7.97090054, 29)
  951. Part4.Color = Color3.new(0.384314, 0.145098, 0.819608)
  952. SpecialMesh5.Parent = Part4
  953. SpecialMesh5.MeshType = Enum.MeshType.Cylinder
  954. Part6.Parent = Model0
  955. Part6.Anchored = true
  956. Part6.CanCollide = false
  957. Part6.Size = Vector3.new(1.71360004, 0.504000008, 0.504000008)
  958. Part6.CFrame = CFrame.new(-41, 7.61180019, 29, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  959. Part6.BottomSurface = Enum.SurfaceType.Smooth
  960. Part6.TopSurface = Enum.SurfaceType.Smooth
  961. Part6.Position = Vector3.new(-41, 7.61180019, 29)
  962. Part6.Color = Color3.new(0.384314, 0.145098, 0.819608)
  963. SpecialMesh7.Parent = Part6
  964. SpecialMesh7.MeshType = Enum.MeshType.Cylinder
  965. Part8.Name = "asd"
  966. Part8.Parent = Model0
  967. Part8.Transparency = 1
  968. Part8.Anchored = true
  969. Part8.CanCollide = false
  970. Part8.Size = Vector3.new(2.51999998, 1.25999999, 1.25999999)
  971. Part8.CFrame = CFrame.new(-41, 7.61180019, 29, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  972. Part8.BottomSurface = Enum.SurfaceType.Smooth
  973. Part8.TopSurface = Enum.SurfaceType.Smooth
  974. Part8.Position = Vector3.new(-41, 7.61180019, 29)
  975. SpecialMesh9.Parent = Part8
  976. SpecialMesh9.Scale = Vector3.new(1.25, 1.25, 1.25)
  977. SpecialMesh9.Scale = Vector3.new(1.25, 1.25, 1.25)
  978. Part10.Parent = Model0
  979. Part10.Rotation = Vector3.new(0, 90, 0)
  980. Part10.Anchored = true
  981. Part10.CanCollide = false
  982. Part10.Size = Vector3.new(0.42840001, 0.894600153, 0.630000055)
  983. Part10.CFrame = CFrame.new(-41, 7.97089958, 29, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  984. Part10.BottomSurface = Enum.SurfaceType.Smooth
  985. Part10.TopSurface = Enum.SurfaceType.Smooth
  986. Part10.Position = Vector3.new(-41, 7.97089958, 29)
  987. Part10.Color = Color3.new(0.384314, 0.145098, 0.819608)
  988. Part11.Parent = Model0
  989. Part11.Material = Enum.Material.Neon
  990. Part11.Anchored = true
  991. Part11.CanCollide = false
  992. Part11.Size = Vector3.new(1.73879993, 0.453599989, 0.453599989)
  993. Part11.CFrame = CFrame.new(-41, 7.61180019, 29, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  994. Part11.BottomSurface = Enum.SurfaceType.Smooth
  995. Part11.TopSurface = Enum.SurfaceType.Smooth
  996. Part11.Position = Vector3.new(-41, 7.61180019, 29)
  997. Part11.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  998. SpecialMesh12.Parent = Part11
  999. SpecialMesh12.MeshType = Enum.MeshType.Cylinder
  1000. weld(Model0)
  1001. newWeld(hed,Model0.asd,0,0.15,0)
  1002.  
  1003. Model0 = Instance.new("Model")
  1004. Part1 = Instance.new("Part")
  1005. Part2 = Instance.new("Part")
  1006. Part3 = Instance.new("Part")
  1007. Part4 = Instance.new("Part")
  1008. Model0.Parent = char
  1009. Part1.Parent = Model0
  1010. Part1.Anchored = true
  1011. Part1.CanCollide = false
  1012. Part1.Size = Vector3.new(1.01999998, 1.20000005, 1.01999998)
  1013. Part1.CFrame = CFrame.new(-126, 27.1849995, 11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1014. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1015. Part1.TopSurface = Enum.SurfaceType.Smooth
  1016. Part1.Position = Vector3.new(-126, 27.1849995, 11)
  1017. Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1018. Part2.Name = "asd"
  1019. Part2.Parent = Model0
  1020. Part2.Transparency = 1
  1021. Part2.Anchored = true
  1022. Part2.CanCollide = false
  1023. Part2.Size = Vector3.new(1, 2, 1)
  1024. Part2.CFrame = CFrame.new(-126, 27.5949993, 11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1025. Part2.BottomSurface = Enum.SurfaceType.Smooth
  1026. Part2.TopSurface = Enum.SurfaceType.Smooth
  1027. Part2.Position = Vector3.new(-126, 27.5949993, 11)
  1028. Part3.Parent = Model0
  1029. Part3.Anchored = true
  1030. Part3.CanCollide = false
  1031. Part3.Size = Vector3.new(1.01999998, 0.0799999833, 0.289999962)
  1032. Part3.CFrame = CFrame.new(-126, 26.5450001, 10.6350002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1033. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1034. Part3.TopSurface = Enum.SurfaceType.Smooth
  1035. Part3.Position = Vector3.new(-126, 26.5450001, 10.6350002)
  1036. Part3.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1037. Part4.Parent = Model0
  1038. Part4.Anchored = true
  1039. Part4.CanCollide = false
  1040. Part4.Size = Vector3.new(1.01999998, 0.0799999833, 0.590000033)
  1041. Part4.CFrame = CFrame.new(-126, 26.5450001, 11.2150002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1042. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1043. Part4.TopSurface = Enum.SurfaceType.Smooth
  1044. Part4.Position = Vector3.new(-126, 26.5450001, 11.2150002)
  1045. Part4.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1046. weld(Model0)
  1047. Model1 = Model0:Clone()
  1048. Model1.Parent = char
  1049. newWeld(lleg,Model0.asd,0,0,0)
  1050. newWeld(rleg,Model1.asd,0,0,0)
  1051. Model0.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
  1052. Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
  1053.  
  1054. Model0 = Instance.new("Model")
  1055. WedgePart1 = Instance.new("WedgePart")
  1056. WedgePart2 = Instance.new("WedgePart")
  1057. WedgePart3 = Instance.new("WedgePart")
  1058. WedgePart4 = Instance.new("WedgePart")
  1059. WedgePart5 = Instance.new("WedgePart")
  1060. WedgePart6 = Instance.new("WedgePart")
  1061. WedgePart7 = Instance.new("WedgePart")
  1062. Part8 = Instance.new("Part")
  1063. WedgePart9 = Instance.new("WedgePart")
  1064. WedgePart10 = Instance.new("WedgePart")
  1065. Part11 = Instance.new("Part")
  1066. Part12 = Instance.new("Part")
  1067. WedgePart13 = Instance.new("WedgePart")
  1068. Model0.Parent = char
  1069. WedgePart1.Name = "Part"
  1070. WedgePart1.Parent = Model0
  1071. WedgePart1.Material = Enum.Material.Neon
  1072. WedgePart1.Rotation = Vector3.new(-108, 0, -180)
  1073. WedgePart1.Anchored = true
  1074. WedgePart1.CanCollide = false
  1075. WedgePart1.FormFactor = Enum.FormFactor.Custom
  1076. WedgePart1.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
  1077. WedgePart1.CFrame = CFrame.new(-96.4881439, 27.3141098, 11.1037397, -1, 1.92567839e-07, -1.35075409e-08, 4.66602721e-08, 0.309017152, 0.951056719, 1.87316914e-07, 0.951056778, -0.309017181)
  1078. WedgePart1.BottomSurface = Enum.SurfaceType.Smooth
  1079. WedgePart1.Position = Vector3.new(-96.4881439, 27.3141098, 11.1037397)
  1080. WedgePart1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1081. WedgePart2.Name = "Part"
  1082. WedgePart2.Parent = Model0
  1083. WedgePart2.Material = Enum.Material.Neon
  1084. WedgePart2.Rotation = Vector3.new(-144, 0, 0)
  1085. WedgePart2.Anchored = true
  1086. WedgePart2.CanCollide = false
  1087. WedgePart2.FormFactor = Enum.FormFactor.Custom
  1088. WedgePart2.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
  1089. WedgePart2.CFrame = CFrame.new(-96.4881439, 27.2292633, 10.9869566, 1, 1.25302876e-07, -3.53632679e-08, 1.22158227e-07, -0.809017241, 0.587785363, 4.50418014e-08, -0.587785423, -0.809017301)
  1090. WedgePart2.BottomSurface = Enum.SurfaceType.Smooth
  1091. WedgePart2.Position = Vector3.new(-96.4881439, 27.2292633, 10.9869566)
  1092. WedgePart2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1093. WedgePart3.Name = "Part"
  1094. WedgePart3.Parent = Model0
  1095. WedgePart3.Material = Enum.Material.Neon
  1096. WedgePart3.Rotation = Vector3.new(144, 0, 0)
  1097. WedgePart3.Anchored = true
  1098. WedgePart3.CanCollide = false
  1099. WedgePart3.FormFactor = Enum.FormFactor.Custom
  1100. WedgePart3.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
  1101. WedgePart3.CFrame = CFrame.new(-96.4881439, 27.2702789, 11.0894966, 1, 1.76688729e-07, -3.53633034e-08, 1.22158212e-07, -0.809017181, -0.587785423, -1.32464464e-07, 0.587785482, -0.809017241)
  1102. WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
  1103. WedgePart3.Position = Vector3.new(-96.4881439, 27.2702789, 11.0894966)
  1104. WedgePart3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1105. WedgePart4.Name = "Part"
  1106. WedgePart4.Parent = Model0
  1107. WedgePart4.Material = Enum.Material.Neon
  1108. WedgePart4.Anchored = true
  1109. WedgePart4.CanCollide = false
  1110. WedgePart4.FormFactor = Enum.FormFactor.Custom
  1111. WedgePart4.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
  1112. WedgePart4.CFrame = CFrame.new(-96.4881439, 27.4075661, 10.9751081, 1, 1.61467536e-14, 4.37114345e-08, 8.69356246e-15, 1.00000024, 0, -4.37113421e-08, -7.05797007e-22, 1.00000036)
  1113. WedgePart4.BottomSurface = Enum.SurfaceType.Smooth
  1114. WedgePart4.Position = Vector3.new(-96.4881439, 27.4075661, 10.9751081)
  1115. WedgePart4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1116. WedgePart5.Name = "Part"
  1117. WedgePart5.Parent = Model0
  1118. WedgePart5.Material = Enum.Material.Neon
  1119. WedgePart5.Rotation = Vector3.new(-180, 0, -180)
  1120. WedgePart5.Anchored = true
  1121. WedgePart5.CanCollide = false
  1122. WedgePart5.FormFactor = Enum.FormFactor.Custom
  1123. WedgePart5.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
  1124. WedgePart5.CFrame = CFrame.new(-96.4881439, 27.4075661, 11.0448904, -1, 1.61467536e-14, -4.37114345e-08, -8.69356246e-15, 1.00000024, 0, 4.37113421e-08, -7.05797007e-22, -1.00000036)
  1125. WedgePart5.BottomSurface = Enum.SurfaceType.Smooth
  1126. WedgePart5.Position = Vector3.new(-96.4881439, 27.4075661, 11.0448904)
  1127. WedgePart5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1128. WedgePart6.Name = "Part"
  1129. WedgePart6.Parent = Model0
  1130. WedgePart6.Material = Enum.Material.Neon
  1131. WedgePart6.Rotation = Vector3.new(72, 0, 0)
  1132. WedgePart6.Anchored = true
  1133. WedgePart6.CanCollide = false
  1134. WedgePart6.FormFactor = Enum.FormFactor.Custom
  1135. WedgePart6.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
  1136. WedgePart6.CFrame = CFrame.new(-96.4881439, 27.380476, 11.0821753, 1, 1.92567839e-07, 1.35075409e-08, -4.66602721e-08, 0.309017152, -0.951056719, -1.87316914e-07, 0.951056778, 0.309017181)
  1137. WedgePart6.BottomSurface = Enum.SurfaceType.Smooth
  1138. WedgePart6.Position = Vector3.new(-96.4881439, 27.380476, 11.0821753)
  1139. WedgePart6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1140. WedgePart7.Name = "Part"
  1141. WedgePart7.Parent = Model0
  1142. WedgePart7.Material = Enum.Material.Neon
  1143. WedgePart7.Rotation = Vector3.new(-72, 0, 0)
  1144. WedgePart7.Anchored = true
  1145. WedgePart7.CanCollide = false
  1146. WedgePart7.FormFactor = Enum.FormFactor.Custom
  1147. WedgePart7.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
  1148. WedgePart7.CFrame = CFrame.new(-96.4881439, 27.3141098, 10.9162607, 1, 4.58507792e-08, 1.35075773e-08, -2.70151279e-08, 0.309017092, 0.951056719, 3.94326847e-08, -0.951056778, 0.309017122)
  1149. WedgePart7.BottomSurface = Enum.SurfaceType.Smooth
  1150. WedgePart7.Position = Vector3.new(-96.4881439, 27.3141098, 10.9162607)
  1151. WedgePart7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1152. Part8.Parent = Model0
  1153. Part8.Anchored = true
  1154. Part8.CanCollide = false
  1155. Part8.Size = Vector3.new(0.539999962, 0.149999961, 1.01999998)
  1156. Part8.CFrame = CFrame.new(-96.2506638, 27.0200005, 11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1157. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1158. Part8.TopSurface = Enum.SurfaceType.Smooth
  1159. Part8.Position = Vector3.new(-96.2506638, 27.0200005, 11)
  1160. Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1161. WedgePart9.Name = "Part"
  1162. WedgePart9.Parent = Model0
  1163. WedgePart9.Material = Enum.Material.Neon
  1164. WedgePart9.Rotation = Vector3.new(-36, 0, -180)
  1165. WedgePart9.Anchored = true
  1166. WedgePart9.CanCollide = false
  1167. WedgePart9.FormFactor = Enum.FormFactor.Custom
  1168. WedgePart9.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
  1169. WedgePart9.CFrame = CFrame.new(-96.4881439, 27.2292633, 11.0330429, -1, 1.76688729e-07, 3.53633034e-08, -1.22158212e-07, -0.809017181, 0.587785423, 1.32464464e-07, 0.587785482, 0.809017241)
  1170. WedgePart9.BottomSurface = Enum.SurfaceType.Smooth
  1171. WedgePart9.Position = Vector3.new(-96.4881439, 27.2292633, 11.0330429)
  1172. WedgePart9.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1173. WedgePart10.Name = "Part"
  1174. WedgePart10.Parent = Model0
  1175. WedgePart10.Material = Enum.Material.Neon
  1176. WedgePart10.Rotation = Vector3.new(108, 0, -180)
  1177. WedgePart10.Anchored = true
  1178. WedgePart10.CanCollide = false
  1179. WedgePart10.FormFactor = Enum.FormFactor.Custom
  1180. WedgePart10.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
  1181. WedgePart10.CFrame = CFrame.new(-96.4881439, 27.380476, 10.9378242, -1, 4.58507792e-08, -1.35075773e-08, 2.70151279e-08, 0.309017092, -0.951056719, -3.94326847e-08, -0.951056778, -0.309017122)
  1182. WedgePart10.BottomSurface = Enum.SurfaceType.Smooth
  1183. WedgePart10.Position = Vector3.new(-96.4881439, 27.380476, 10.9378242)
  1184. WedgePart10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1185. Part11.Parent = Model0
  1186. Part11.Anchored = true
  1187. Part11.CanCollide = false
  1188. Part11.Size = Vector3.new(1.01999998, 0.440000027, 1.01999998)
  1189. Part11.CFrame = CFrame.new(-96.0106659, 27.3150005, 11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1190. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1191. Part11.TopSurface = Enum.SurfaceType.Smooth
  1192. Part11.Position = Vector3.new(-96.0106659, 27.3150005, 11)
  1193. Part11.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1194. Part12.Name = "asd"
  1195. Part12.Parent = Model0
  1196. Part12.Transparency = 1
  1197. Part12.Anchored = true
  1198. Part12.CanCollide = false
  1199. Part12.Size = Vector3.new(1, 2, 1)
  1200. Part12.CFrame = CFrame.new(-96.0106659, 27.9549999, 11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1201. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1202. Part12.TopSurface = Enum.SurfaceType.Smooth
  1203. Part12.Position = Vector3.new(-96.0106659, 27.9549999, 11)
  1204. WedgePart13.Name = "Part"
  1205. WedgePart13.Parent = Model0
  1206. WedgePart13.Material = Enum.Material.Neon
  1207. WedgePart13.Rotation = Vector3.new(36, 0, -180)
  1208. WedgePart13.Anchored = true
  1209. WedgePart13.CanCollide = false
  1210. WedgePart13.FormFactor = Enum.FormFactor.Custom
  1211. WedgePart13.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
  1212. WedgePart13.CFrame = CFrame.new(-96.4881439, 27.2702789, 10.9305029, -1, 1.25302876e-07, 3.53632679e-08, -1.22158227e-07, -0.809017241, -0.587785363, -4.50418014e-08, -0.587785423, 0.809017301)
  1213. WedgePart13.BottomSurface = Enum.SurfaceType.Smooth
  1214. WedgePart13.Position = Vector3.new(-96.4881439, 27.2702789, 10.9305029)
  1215. WedgePart13.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1216. weld(Model0)
  1217. Model1 = Model0:Clone()
  1218. Model1.Parent = char
  1219. newWeld(larm,Model0.asd,0,0,0)
  1220. newWeld(rarm,Model1.asd,0,0,0)
  1221. Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
  1222.  
  1223. Model0 = Instance.new("Model")
  1224. Part1 = Instance.new("Part")
  1225. SpecialMesh2 = Instance.new("SpecialMesh")
  1226. Part3 = Instance.new("Part")
  1227. Part4 = Instance.new("Part")
  1228. SpecialMesh5 = Instance.new("SpecialMesh")
  1229. Part6 = Instance.new("Part")
  1230. SpecialMesh7 = Instance.new("SpecialMesh")
  1231. Part8 = Instance.new("Part")
  1232. SpecialMesh9 = Instance.new("SpecialMesh")
  1233. Part10 = Instance.new("Part")
  1234. SpecialMesh11 = Instance.new("SpecialMesh")
  1235. Part12 = Instance.new("Part")
  1236. SpecialMesh13 = Instance.new("SpecialMesh")
  1237. Part14 = Instance.new("Part")
  1238. Part15 = Instance.new("Part")
  1239. Part16 = Instance.new("Part")
  1240. Part17 = Instance.new("Part")
  1241. Part18 = Instance.new("Part")
  1242. SpecialMesh19 = Instance.new("SpecialMesh")
  1243. Part20 = Instance.new("Part")
  1244. SpecialMesh21 = Instance.new("SpecialMesh")
  1245. Part22 = Instance.new("Part")
  1246. Model0.Parent = char
  1247. Part1.Parent = Model0
  1248. Part1.Rotation = Vector3.new(-90, 0, 90)
  1249. Part1.Anchored = true
  1250. Part1.CanCollide = false
  1251. Part1.Size = Vector3.new(0.0500000007, 0.170000002, 0.349999964)
  1252. Part1.CFrame = CFrame.new(-62.0849991, 28.1099987, 10.312499, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1253. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1254. Part1.TopSurface = Enum.SurfaceType.Smooth
  1255. Part1.Position = Vector3.new(-62.0849991, 28.1099987, 10.312499)
  1256. Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1257. SpecialMesh2.Parent = Part1
  1258. SpecialMesh2.MeshType = Enum.MeshType.Wedge
  1259. Part3.Parent = Model0
  1260. Part3.Anchored = true
  1261. Part3.CanCollide = false
  1262. Part3.Size = Vector3.new(2.02000022, 1.16000009, 1.01999998)
  1263. Part3.CFrame = CFrame.new(-62, 28.414999, 10.8424988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1264. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1265. Part3.TopSurface = Enum.SurfaceType.Smooth
  1266. Part3.Position = Vector3.new(-62, 28.414999, 10.8424988)
  1267. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1268. Part4.Parent = Model0
  1269. Part4.Rotation = Vector3.new(-90, 0, -90)
  1270. Part4.Anchored = true
  1271. Part4.CanCollide = false
  1272. Part4.Size = Vector3.new(0.0500000007, 0.140000015, 0.159999996)
  1273. Part4.CFrame = CFrame.new(-61.9300003, 28.8049984, 10.312499, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1274. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1275. Part4.TopSurface = Enum.SurfaceType.Smooth
  1276. Part4.Position = Vector3.new(-61.9300003, 28.8049984, 10.312499)
  1277. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1278. SpecialMesh5.Parent = Part4
  1279. SpecialMesh5.MeshType = Enum.MeshType.Wedge
  1280. Part6.Parent = Model0
  1281. Part6.Rotation = Vector3.new(-90, 0, -90)
  1282. Part6.Anchored = true
  1283. Part6.CanCollide = false
  1284. Part6.Size = Vector3.new(0.0500000007, 0.170000002, 0.349999964)
  1285. Part6.CFrame = CFrame.new(-61.9150009, 28.1099987, 10.312499, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1286. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1287. Part6.TopSurface = Enum.SurfaceType.Smooth
  1288. Part6.Position = Vector3.new(-61.9150009, 28.1099987, 10.312499)
  1289. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1290. SpecialMesh7.Parent = Part6
  1291. SpecialMesh7.MeshType = Enum.MeshType.Wedge
  1292. Part8.Parent = Model0
  1293. Part8.Rotation = Vector3.new(90, 0, 90)
  1294. Part8.Anchored = true
  1295. Part8.CanCollide = false
  1296. Part8.Size = Vector3.new(0.0500000007, 0.170000002, 0.639999986)
  1297. Part8.CFrame = CFrame.new(-62.0849991, 28.6049995, 10.312499, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1298. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1299. Part8.TopSurface = Enum.SurfaceType.Smooth
  1300. Part8.Position = Vector3.new(-62.0849991, 28.6049995, 10.312499)
  1301. Part8.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1302. SpecialMesh9.Parent = Part8
  1303. SpecialMesh9.MeshType = Enum.MeshType.Wedge
  1304. Part10.Parent = Model0
  1305. Part10.Rotation = Vector3.new(90, 0, -90)
  1306. Part10.Anchored = true
  1307. Part10.CanCollide = false
  1308. Part10.Size = Vector3.new(0.0500000007, 0.140000015, 0.119999997)
  1309. Part10.CFrame = CFrame.new(-61.9300003, 28.9449997, 10.312499, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1310. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1311. Part10.TopSurface = Enum.SurfaceType.Smooth
  1312. Part10.Position = Vector3.new(-61.9300003, 28.9449997, 10.312499)
  1313. Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1314. SpecialMesh11.Parent = Part10
  1315. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  1316. Part12.Parent = Model0
  1317. Part12.Rotation = Vector3.new(90, 0, 90)
  1318. Part12.Anchored = true
  1319. Part12.CanCollide = false
  1320. Part12.Size = Vector3.new(0.0500000007, 0.140000015, 0.119999997)
  1321. Part12.CFrame = CFrame.new(-62.0699997, 28.9449997, 10.312499, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1322. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1323. Part12.TopSurface = Enum.SurfaceType.Smooth
  1324. Part12.Position = Vector3.new(-62.0699997, 28.9449997, 10.312499)
  1325. Part12.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1326. SpecialMesh13.Parent = Part12
  1327. SpecialMesh13.MeshType = Enum.MeshType.Wedge
  1328. Part14.Parent = Model0
  1329. Part14.Anchored = true
  1330. Part14.CanCollide = false
  1331. Part14.Size = Vector3.new(0.700000226, 0.860000074, 0.550000012)
  1332. Part14.CFrame = CFrame.new(-61.3300018, 28.6349983, 10.5874987, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1333. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1334. Part14.TopSurface = Enum.SurfaceType.Smooth
  1335. Part14.Position = Vector3.new(-61.3300018, 28.6349983, 10.5874987)
  1336. Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1337. Part15.Parent = Model0
  1338. Part15.Anchored = true
  1339. Part15.CanCollide = false
  1340. Part15.Size = Vector3.new(2.0400002, 0.860000074, 0.49999997)
  1341. Part15.CFrame = CFrame.new(-62, 28.6349983, 11.1124992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1342. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1343. Part15.TopSurface = Enum.SurfaceType.Smooth
  1344. Part15.Position = Vector3.new(-62, 28.6349983, 11.1124992)
  1345. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1346. Part16.Name = "asd"
  1347. Part16.Parent = Model0
  1348. Part16.Transparency = 1
  1349. Part16.Anchored = true
  1350. Part16.CanCollide = false
  1351. Part16.Size = Vector3.new(2, 2, 1)
  1352. Part16.CFrame = CFrame.new(-62, 28.0450001, 10.8424988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1353. Part16.BottomSurface = Enum.SurfaceType.Smooth
  1354. Part16.TopSurface = Enum.SurfaceType.Smooth
  1355. Part16.Position = Vector3.new(-62, 28.0450001, 10.8424988)
  1356. Part17.Parent = Model0
  1357. Part17.Anchored = true
  1358. Part17.CanCollide = false
  1359. Part17.Size = Vector3.new(2.02000022, 0.390000075, 1.01999998)
  1360. Part17.CFrame = CFrame.new(-62, 27.2299995, 10.8424988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1361. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1362. Part17.TopSurface = Enum.SurfaceType.Smooth
  1363. Part17.Position = Vector3.new(-62, 27.2299995, 10.8424988)
  1364. Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1365. Part18.Parent = Model0
  1366. Part18.Rotation = Vector3.new(90, 0, -90)
  1367. Part18.Anchored = true
  1368. Part18.CanCollide = false
  1369. Part18.Size = Vector3.new(0.0500000007, 0.170000002, 0.639999986)
  1370. Part18.CFrame = CFrame.new(-61.9150009, 28.6049995, 10.312499, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1371. Part18.BottomSurface = Enum.SurfaceType.Smooth
  1372. Part18.TopSurface = Enum.SurfaceType.Smooth
  1373. Part18.Position = Vector3.new(-61.9150009, 28.6049995, 10.312499)
  1374. Part18.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1375. SpecialMesh19.Parent = Part18
  1376. SpecialMesh19.MeshType = Enum.MeshType.Wedge
  1377. Part20.Parent = Model0
  1378. Part20.Rotation = Vector3.new(-90, 0, 90)
  1379. Part20.Anchored = true
  1380. Part20.CanCollide = false
  1381. Part20.Size = Vector3.new(0.0500000007, 0.140000015, 0.159999996)
  1382. Part20.CFrame = CFrame.new(-62.0699997, 28.8049984, 10.312499, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1383. Part20.BottomSurface = Enum.SurfaceType.Smooth
  1384. Part20.TopSurface = Enum.SurfaceType.Smooth
  1385. Part20.Position = Vector3.new(-62.0699997, 28.8049984, 10.312499)
  1386. Part20.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1387. SpecialMesh21.Parent = Part20
  1388. SpecialMesh21.MeshType = Enum.MeshType.Wedge
  1389. Part22.Parent = Model0
  1390. Part22.Anchored = true
  1391. Part22.CanCollide = false
  1392. Part22.Size = Vector3.new(0.700000226, 0.860000074, 0.550000012)
  1393. Part22.CFrame = CFrame.new(-62.6699982, 28.6349983, 10.5874987, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1394. Part22.BottomSurface = Enum.SurfaceType.Smooth
  1395. Part22.TopSurface = Enum.SurfaceType.Smooth
  1396. Part22.Position = Vector3.new(-62.6699982, 28.6349983, 10.5874987)
  1397. Part22.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1398. weld(Model0)
  1399. newWeld(torso,Model0.asd,0,0,0)
  1400.  
  1401. hair = Instance.new("Part",hed)
  1402. hair.Color = Color3.fromRGB(0, 100, 255)
  1403. hairm = Instance.new("SpecialMesh",hair)
  1404. hairm.MeshId = "rbxassetid://433031789"
  1405. hairm.Scale = Vector3.new(0.7,0.65,0.65)
  1406. hweld = newWeld(hed,hair,0,0,0)
  1407. hweld.C0 = CFrame.new(0.075,0.2,0)*CFrame.Angles(math.rad(0),math.rad(180),0)
  1408.  
  1409. hair = Instance.new("Part",hed)
  1410. hair.Color = Color3.fromRGB(0, 100, 255)
  1411. hairm = Instance.new("SpecialMesh",hair)
  1412. hairm.MeshId = "rbxassetid://1389466576"
  1413. hairm.Scale = Vector3.new(0.035,0.035,0.03)
  1414. hweld = newWeld(hed,hair,0,0,0)
  1415. hweld.C0 = CFrame.new(0,-0.1,0.2)*CFrame.Angles(math.rad(0),math.rad(0),0)
  1416.  
  1417. local jumped = false
  1418.  
  1419. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
  1420. local magz = (Part0 - Part1).magnitude
  1421. local curpos = Part0
  1422. local trz = {-Offset,Offset}
  1423. for i=1,Times do
  1424. local li = Instance.new("Part", DebrisModel)
  1425. li.TopSurface =0
  1426. li.Material = Enum.Material.Neon
  1427. li.BottomSurface = 0
  1428. li.Anchored = true
  1429. li.Locked = true
  1430. li.Transparency = Trans or 0.4
  1431. li.Color = Color
  1432. li.formFactor = "Custom"
  1433. li.CanCollide = false
  1434. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  1435. local lim = Instance.new("BlockMesh",li)
  1436. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1437. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  1438. if Times == i then
  1439. local magz2 = (curpos - Part1).magnitude
  1440. li.Size = Vector3.new(Thickness,Thickness,magz2)
  1441. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  1442. else
  1443. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  1444. end
  1445. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  1446. li.Name = "LIGHTNING"
  1447. end
  1448. end
  1449. local woosh = false
  1450. local debounce = false
  1451. mouse.KeyDown:connect(function(key)
  1452. if key == "e" and debounce == false then
  1453. debounce = true
  1454. noidle = true
  1455. sound(1202656211,root.Position,10,math.random(300,350)/100)
  1456. local tempattach=Instance.new("Attachment",root)
  1457. tempattach.Position = Vector3.new(0,0,-20)
  1458. for i=1,10 do wait(1/60)
  1459. local temppos = root.Position
  1460. root.CFrame = CFrame.new(tempattach.WorldPosition)*CFrame.Angles(0,math.rad(root.Orientation.Y),0)
  1461. root.Velocity = Vector3.new()
  1462. for i,v in pairs(findAllNearestTorso(root.Position,30)) do
  1463. v.Parent:FindFirstChildOfClass("Humanoid").Health = 0
  1464. end
  1465. Lightning(root.Position+Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)),temppos+Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)), math.random(2,4), 2, Color3.fromHSV(0.5+math.random(0,1000)/10000,math.random(500,1000)/1000,1), .5, .56)
  1466. woosh = true
  1467. hed.Weld.C0 = CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0)
  1468. hed.Weld.C1 = CFrame.Angles(math.rad(-20),0,0)
  1469. larm.Weld.C0 = CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-5))
  1470. rarm.Weld.C0 = CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(5))
  1471. torso.Weld.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(-40),math.rad(0), math.rad(0))
  1472. lleg.Weld.C0 = CFrame.new(-0.5,-0.6,-1)*CFrame.Angles(math.rad(-70),math.rad(0),math.rad(-1))
  1473. rleg.Weld.C0 = CFrame.new(0.5,-0.95,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(1))
  1474. end
  1475. noidle = false
  1476. debounce = false
  1477. end
  1478. end)
  1479.  
  1480. mouse.KeyDown:connect(function(key)
  1481. if key == "r" and debounce == false then
  1482. debounce = true
  1483. noidle = true
  1484. local bg = Instance.new("BodyGyro",root)
  1485. bg.Name = "lolnochara"
  1486. bg.P = 10000
  1487. bg.D = 100
  1488. bg.MaxTorque = Vector3.new(10000,10000,10000)
  1489. if jumped == false then
  1490. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1491. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1492. else
  1493. root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1494. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1495. end
  1496. local spd = 0.4
  1497. for i=1,10 do wait(1/60)
  1498. if jumped == false then
  1499. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1500. else
  1501. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1502. end
  1503. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1504. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), spd)
  1505. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1506. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), spd)
  1507. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5, 0) *CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), spd)
  1508. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.2,-1)*CFrame.Angles(math.rad(-50),math.rad(-10),math.rad(-1)), spd)
  1509. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(6)), spd)
  1510. end
  1511.  
  1512. sound(1202656211,root.Position,10,math.random(90,110)/100)
  1513.  
  1514. local Position = rarm.Position-rarm.CFrame.upVector
  1515. local Target = mouse.Hit.p
  1516. local direction = Target - Position
  1517. local direction = computeDirection(direction)
  1518. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1519. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1520.  
  1521. for i,v in pairs(findAllNearestTorso(endPoint,30)) do
  1522. v.Parent:FindFirstChildOfClass("Humanoid").Health = 0
  1523. end
  1524.  
  1525. local Part0 = Effect(Enum.MeshType.Sphere,Vector3.new(2,(Position-endPoint).magnitude,2),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(-0.1,0,-0.1),Vector3.new(),0,-0.005)
  1526. local pos = Position + (direction * (Part0.Mesh.Scale.Y/2))
  1527. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1528.  
  1529. for i=1,4 do
  1530. Lightning(rarm.Position-rarm.CFrame.upVector,endPoint, math.random(5,6), 2, Color3.fromHSV(0.5+math.random(0,1000)/10000,math.random(500,1000)/1000,1), .5, .56)
  1531. end
  1532.  
  1533. if part then
  1534. sound(821439273,endPoint,10,math.random(90,110)/100)
  1535. for i=1,5 do
  1536. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*math.random(4,10),0,Enum.Material.Neon,Color3.fromHSV(0.5+math.random(0,1000)/10000,math.random(500,1000)/1000,1),endPoint+Vector3.new(math.random(-2,2)*5,math.random(-2,2)*5,math.random(-2,2)*5),Vector3.new(),Vector3.new(),Vector3.new(1,1,1),Vector3.new(),0.04,-0.002)
  1537. end
  1538. end
  1539.  
  1540. bg:Destroy()
  1541. local spd = 0.5
  1542. for i=1,5 do wait(1/60)
  1543. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1544. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), spd)
  1545. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1546. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(50)), spd)
  1547. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5, 0) *CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), spd)
  1548. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.2,-1)*CFrame.Angles(math.rad(-50),math.rad(-10),math.rad(-1)), spd)
  1549. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(6)), spd)
  1550. end
  1551. noidle = false
  1552. debounce = false
  1553. end
  1554. end)
  1555.  
  1556. mouse.KeyDown:connect(function(key)
  1557. if key == "q" and debounce == false then
  1558. debounce = true
  1559. noidle = true
  1560. local mousepos = mouse.Hit.p
  1561. if (mousepos-root.Position).magnitude <= 150 then
  1562. sound(1202657035,mousepos,10,math.random(150,170)/100)
  1563. local spd = 0.4
  1564. for i=1,10 do
  1565. -- while wait(1/60) do
  1566. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1567. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), spd)
  1568. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1569. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(170),math.rad(0),math.rad(50)), spd)
  1570. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5, 0) *CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), spd)
  1571. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.2,-1)*CFrame.Angles(math.rad(-50),math.rad(-10),math.rad(-1)), spd)
  1572. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(6)), spd)
  1573. --end
  1574. end
  1575. for i,v in pairs(findAllNearestTorso(mousepos,15)) do
  1576. v.Parent:FindFirstChildOfClass("Humanoid").Health = 0
  1577. end
  1578. local tempcolor = Color3.fromHSV(0.5+math.random(0,1000)/10000,0.5,1)
  1579. coroutine.resume(coroutine.create(function()
  1580. for i=1,2 do wait(1/60) wait(1/60) wait(1/60) wait(1/60) wait(1/60) wait(1/60) wait(1/60) wait(1/60)
  1581. Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,tempcolor,mousepos,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
  1582. end
  1583. end))
  1584. Effect(Enum.MeshType.Sphere,Vector3.new(5,5,5),0,Enum.Material.Neon,tempcolor,mousepos,Vector3.new(),Vector3.new(),Vector3.new(2,2,2),Vector3.new(),0.03,0)
  1585. Effect(Enum.MeshType.Sphere,Vector3.new(20,20,20),0,Enum.Material.Neon,tempcolor,mousepos,Vector3.new(),Vector3.new(),Vector3.new(-0.4,30,-0.4),Vector3.new(),0,0)
  1586. end
  1587. noidle = false
  1588. debounce = false
  1589. end
  1590. end)
  1591.  
  1592. music(1032975381)
  1593.  
  1594. for i,v in pairs(char:GetChildren()) do
  1595. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  1596. local emitter = Instance.new("ParticleEmitter",v)
  1597. emitter.LightEmission = 1
  1598. emitter.Transparency = NumberSequence.new(0.95,1)
  1599. emitter.Size = NumberSequence.new(0.5)
  1600. emitter.SpreadAngle = Vector2.new(360,360)
  1601. emitter.Speed = NumberRange.new(1)
  1602. emitter.Lifetime = NumberRange.new(0.75)
  1603. emitter.Texture = "rbxassetid://744949545"
  1604. emitter.Rate = 20
  1605. emitter.Color = ColorSequence.new(Color3.new(0,1,1))
  1606. emitter.LockedToPart = true
  1607. table.insert(emitters,emitter)
  1608. end
  1609. end
  1610.  
  1611. velocityYFall=0
  1612. velocityYFall2=0
  1613. velocityYFall3=0
  1614. velocityYFall4=0
  1615. neckrotY=0
  1616. neckrotY2=0
  1617. torsorotY=0
  1618. torsorotY2=0
  1619. torsoY=0
  1620. torsoY2=0
  1621. colored = 0
  1622. sine = 0
  1623. change=0.4
  1624. movement=5
  1625. timeranim=0
  1626. running = false
  1627. glitched = false
  1628. backup = hed.Weld.C1
  1629. glitchedC1 = hed.Weld.C1
  1630. glitchedenabled = false
  1631.  
  1632. mouse.KeyDown:connect(function(key)
  1633. key = string.lower(key)
  1634. if string.byte(key) == 48 then
  1635. running = true
  1636. local keyup = mouse.KeyUp:connect(function(key)
  1637. if string.byte(key) == 48 then
  1638. running = false
  1639. end
  1640. end)
  1641. repeat wait(1/60) until running == false
  1642. keyup:disconnect()
  1643. end
  1644. end)
  1645.  
  1646. icolor=1
  1647. imode=false
  1648.  
  1649. didjump = false
  1650. jumppower = 0
  1651. freeze = false
  1652. debounceimpact = false
  1653.  
  1654. function jumpimpact()
  1655. if debounceimpact == false then
  1656. debounceimpact = true
  1657. if jumppower < -150 then jumppower = -150 end
  1658. shake(-jumppower/5)
  1659. for i=1,-jumppower/20 do wait(1/60)
  1660. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  1661. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  1662. end
  1663. debounceimpact = false
  1664. end
  1665. end
  1666. while true do
  1667. wait(1/60)
  1668.  
  1669. for i,v in pairs(DebrisModel:GetChildren()) do
  1670. if v.Name == "LIGHTNING" then
  1671. local vm = v:FindFirstChildOfClass("BlockMesh")
  1672. vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
  1673. if vm.Scale.X <= 0 then
  1674. v:Destroy()
  1675. end
  1676. end
  1677. end
  1678.  
  1679. if icolor > 1 then
  1680. imode = false
  1681. elseif icolor < 0 then
  1682. imode = true
  1683. end
  1684.  
  1685. if imode == true then
  1686. icolor = icolor + 0.01
  1687. else
  1688. icolor = icolor - 0.01
  1689. end
  1690.  
  1691. for i,v in pairs(emitters) do
  1692. v.Acceleration = root.CFrame.upVector*(666/200)
  1693. end
  1694.  
  1695. if p.Character.Parent == nil then
  1696. local model = Instance.new("Model")
  1697. model.Name = p.Name
  1698. p.Character = model
  1699. for i,v in pairs(char:GetChildren()) do
  1700. v.Parent = p.Character
  1701. end
  1702. end
  1703.  
  1704. char = p.Character
  1705. if p.Character.Parent ~= workspace then
  1706. p.Character.Parent = workspace
  1707. end
  1708. for i,v in pairs(char:GetChildren()) do
  1709. if v:IsA("Accoutrement") then
  1710. if v.Handle:FindFirstChild("Mesh") then
  1711. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  1712. v.Handle.Transparency = 0
  1713. end
  1714. elseif v:IsA("BasePart") then
  1715. v.Anchored = false
  1716. if v:FindFirstChildOfClass("BodyPosition") then
  1717. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  1718. end
  1719. if v:FindFirstChildOfClass("BodyVelocity") then
  1720. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  1721. end
  1722. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  1723. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  1724. end
  1725. if v:FindFirstChild("Mesh") then
  1726. v:FindFirstChild("Mesh").Offset = Vector3.new()
  1727. end
  1728. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  1729. local force = Instance.new("Part",DebrisModel)
  1730. force.Name = v.Name.."FORCEFIELD"
  1731. if v ~= hed then
  1732. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  1733. else
  1734. force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
  1735. end
  1736. force.CanCollide = false
  1737. force.Transparency = 1
  1738. force.Color = Color3.new(0,1,1)
  1739. force.Material = Enum.Material.Neon
  1740. newWeld(v,force,0,0,0)
  1741. else
  1742. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  1743. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  1744. end
  1745. end
  1746. if v.Name ~= "HumanoidRootPart" then
  1747. v.Transparency = 0
  1748. else
  1749. v.Transparency = 1
  1750. end
  1751. end
  1752. end
  1753.  
  1754. if freeze == false then
  1755. if running == false then
  1756. hum.WalkSpeed = 12
  1757. change=0.4
  1758. movement=5
  1759. else
  1760. hum.WalkSpeed = (666/10)
  1761. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 then
  1762. change=1
  1763. else
  1764. change=0.4
  1765. end
  1766. movement=15
  1767. end
  1768. else
  1769. hum.WalkSpeed = 1
  1770. change=0.4
  1771. movement=5
  1772. end
  1773.  
  1774. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  1775. velocityYFall = root.Velocity.Y/1.5
  1776. else
  1777. if -root.Velocity.Y/1.5 < -5 then
  1778. velocityYFall = 5
  1779. elseif -root.Velocity.Y/1.5 > 150 then
  1780. velocityYFall = -150
  1781. end
  1782. end
  1783.  
  1784. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  1785. velocityYFall2 = root.Velocity.Y/180
  1786. else
  1787. if -root.Velocity.Y/180 < 0 then
  1788. velocityYFall2 = 0
  1789. elseif -root.Velocity.Y/180 > 1.2 then
  1790. velocityYFall2 = -1.2
  1791. end
  1792. end
  1793.  
  1794. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  1795. velocityYFall3 = root.Velocity.Y/1.5
  1796. else
  1797. if -root.Velocity.Y/1.5 < -5 then
  1798. velocityYFall3 = 5
  1799. elseif -root.Velocity.Y/1.5 > 50 then
  1800. velocityYFall3 = -50
  1801. end
  1802. end
  1803.  
  1804. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  1805. velocityYFall4 = root.Velocity.Y/1.5
  1806. else
  1807. if -root.Velocity.Y/180 < -5 then
  1808. velocityYFall4 = 5
  1809. elseif -root.Velocity.Y/180 > 50 then
  1810. velocityYFall4 = -50
  1811. end
  1812. end
  1813.  
  1814. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  1815. neckrotY = root.RotVelocity.Y/6
  1816. else
  1817. if root.RotVelocity.Y/6 < -1 then
  1818. neckrotY = -1
  1819. elseif root.RotVelocity.Y/6 > 1 then
  1820. neckrotY = 1
  1821. end
  1822. end
  1823.  
  1824. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  1825. neckrotY2 = root.RotVelocity.Y/8
  1826. else
  1827. if root.RotVelocity.Y/8 < -0.6 then
  1828. neckrotY2 = -0.6
  1829. elseif root.RotVelocity.Y/8 > 0.6 then
  1830. neckrotY2 = 0.6
  1831. end
  1832. end
  1833.  
  1834. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  1835. torsorotY = root.RotVelocity.Y/6
  1836. else
  1837. if root.RotVelocity.Y/6 < -0.2 then
  1838. torsorotY = -0.2
  1839. elseif root.RotVelocity.Y/6 > 0.2 then
  1840. torsorotY = 0.2
  1841. end
  1842. end
  1843.  
  1844. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  1845. torsorotY2 = root.RotVelocity.Y/8
  1846. else
  1847. if root.RotVelocity.Y/8 < -0.2 then
  1848. torsorotY2 = -0.2
  1849. elseif root.RotVelocity.Y/8 > 0.2 then
  1850. torsorotY2 = 0.2
  1851. end
  1852. end
  1853.  
  1854. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  1855. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  1856.  
  1857. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0))
  1858. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  1859.  
  1860. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0))
  1861. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  1862.  
  1863. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
  1864. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  1865.  
  1866. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
  1867. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  1868.  
  1869. local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
  1870. local part5, endPoint = workspace:FindPartOnRay(ray5, char)
  1871.  
  1872. local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
  1873. local part6, endPoint = workspace:FindPartOnRay(ray6, char)
  1874.  
  1875. local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
  1876. local part7, endPoint = workspace:FindPartOnRay(ray7, char)
  1877.  
  1878. local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
  1879. local part8, endPoint = workspace:FindPartOnRay(ray8, char)
  1880.  
  1881. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  1882. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1883.  
  1884. if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end
  1885.  
  1886. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
  1887. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  1888.  
  1889. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
  1890. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  1891.  
  1892. if hum.Health > 0 and noidle == false then
  1893. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  1894. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  1895. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-20),0,0), 0.1)
  1896. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-40-20*math.cos(sine/15)),math.rad(0+5*math.sin(sine/15)),math.rad(-5-5*math.sin(sine/15))), 0.2)
  1897. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-40-20*math.cos(sine/15)),math.rad(0-5*math.sin(sine/15)),math.rad(5+5*math.sin(sine/15))), 0.2)
  1898. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5-0.5*math.sin(sine/15), 0) * CFrame.Angles(math.rad(-40),math.rad(0), math.rad(0)), 0.1)
  1899. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.6,-1)*CFrame.Angles(math.rad(-70-20*math.cos(sine/15)),math.rad(0-5*math.sin(sine/15)),math.rad(-1)), 0.2)
  1900. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0)*CFrame.Angles(math.rad(-30-20*math.cos(sine/15)),math.rad(0+5*math.sin(sine/15)),math.rad(1)), 0.2)
  1901. elseif jumped == true then
  1902. didjump = true
  1903. jumppower = root.Velocity.Y
  1904. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  1905. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  1906. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  1907. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  1908. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  1909. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  1910. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  1911. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
  1912. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  1913. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  1914. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  1915. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(170+4*math.cos(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(-20-2*math.cos(sine/16))), 0.2)
  1916. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (-0.5-(0.1)*math.cos(sine/16)-hum.HipHeight)+0.5*math.sin(sine/15), -0.1*math.cos(sine/16)) * CFrame.Angles(math.rad(-2-4*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1917. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.2+(0.1)*math.cos(sine/16),-1)*CFrame.Angles(math.rad(-50+2*math.cos(sine/16)),math.rad(-10+2*math.cos(sine/16)),math.rad(-1+1*math.cos(sine/32))), 0.2)
  1918. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(10+2*math.cos(sine/16)),math.rad(10-2*math.cos(sine/16)),math.rad(1+1*math.cos(sine/32))), 0.2)
  1919. end
  1920. end
  1921. l1.C0 = CFrame.new(-0.8,0.8,0.5)*CFrame.Angles(0,0.2,-0.1+0.6*math.cos(sine/15))
  1922. r1.C0 = CFrame.new(0.8,0.8,0.5)*CFrame.Angles(0,-0.2,0.1-0.6*math.cos(sine/15))
  1923.  
  1924. l2.C0 = CFrame.new(-0.8,0.4,0.5)*CFrame.Angles(0,0.4,0.5*math.cos(sine/15))
  1925. r2.C0 = CFrame.new(0.8,0.4,0.5)*CFrame.Angles(0,-0.4,-0.5*math.cos(sine/15))
  1926.  
  1927. l3.C0 = CFrame.new(-0.8,0,0.5)*CFrame.Angles(0,0.6,0.1+0.5*math.cos(sine/15))
  1928. r3.C0 = CFrame.new(0.8,0,0.5)*CFrame.Angles(0,-0.6,-0.1-0.5*math.cos(sine/15))
  1929. if didjump == true and jumped == false and jumppower < 0 then
  1930. didjump = false
  1931. jumpimpact()
  1932. end
  1933. if math.sin(sine/15) < -0.5 and woosh == false and jumped == false then
  1934. Effect(559831844,Vector3.new(0.001,0.001,0.001),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),endPoint,Vector3.new(90,0,0),Vector3.new(0,0.1,0),Vector3.new(0.05,0.05,0.05),Vector3.new(),0.01,-0.0005)
  1935. Effect(559831844,Vector3.new(0.001,0.001,1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),endPoint,Vector3.new(90,0,0),Vector3.new(0,0,0),Vector3.new(0.05,0.05,0),Vector3.new(),0.005,0)
  1936. woosh = true
  1937. elseif math.sin(sine/15) > -0.5 then
  1938. woosh = false
  1939. end
  1940. --timeposition = soundz.TimePosition
  1941. hed.BrickColor = skin_color
  1942. torso.BrickColor = skin_color
  1943. rarm.BrickColor = skin_color
  1944. larm.BrickColor = skin_color
  1945. rleg.BrickColor = skin_color
  1946. lleg.BrickColor = skin_color
  1947. sine = sine + change
  1948. hum.Health = math.huge
  1949. hum.MaxHealth = math.huge
  1950. end
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