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SGScript memory usage info

Jan 11th, 2014
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  1. PROFILER [mode 3 - memory] ENABLED
  2. --- Memory usage by call stack frame ---
  3. <object> - 457320 allocs, 456224 frees, 1096 delta blocks, 125.676 delta memory (kB)
  4. <object>::<anonymous function> - 457318 allocs, 456224 frees, 1094 delta blocks, 125.575 delta memory (kB)
  5. <object>::<anonymous function>::real_update - 457314 allocs, 456224 frees, 1090 delta blocks, 125.356 delta memory (kB)
  6. <object>::<anonymous function>::real_update::Game.Run - 450729 allocs, 449669 frees, 1060 delta blocks, 122.773 delta memory (kB)
  7. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick - 309769 allocs, 308539 frees, 1230 delta blocks, 119.552 delta memory (kB)
  8. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick - 141238 allocs, 140330 frees, 908 delta blocks, 101.925 delta memory (kB)
  9. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick - 141236 allocs, 140330 frees, 906 delta blocks, 101.762 delta memory (kB)
  10. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui - 122135 allocs, 121893 frees, 242 delta blocks, 26.200 delta memory (kB)
  11. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui - 119943 allocs, 119573 frees, 370 delta blocks, 32.485 delta memory (kB)
  12. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_update_sensors - 118194 allocs, 117653 frees, 541 delta blocks, 40.128 delta memory (kB)
  13. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.draw - 89339 allocs, 88728 frees, 611 delta blocks, 39.240 delta memory (kB)
  14. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.draw::Character.draw_char - 89337 allocs, 88728 frees, 609 delta blocks, 39.074 delta memory (kB)
  15. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui::draw_text_rect - 72397 allocs, 72173 frees, 224 delta blocks, 22.408 delta memory (kB)
  16. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui::draw_text_rect::string_utf8_encode - 39293 allocs, 32992 frees, 6301 delta blocks, 253.521 delta memory (kB)
  17. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui::draw_text_rect::array.part - 26859 allocs, 20620 frees, 6239 delta blocks, 1130.969 delta memory (kB)
  18. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_update_sensors::AIInfo.gather_visible - 33168 allocs, 11273 frees, 21895 delta blocks, 2227.931 delta memory (kB)
  19. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_update_sensors::AIInfo.gather_heard - 30265 allocs, 14122 frees, 16143 delta blocks, 1755.845 delta memory (kB)
  20. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui::string_format - 20620 allocs, 18558 frees, 2062 delta blocks, 118.807 delta memory (kB)
  21. initialize - 20388 allocs, 18630 frees, 1758 delta blocks, 142.849 delta memory (kB)
  22. initialize::EntityBuilder.scan - 20037 allocs, 18451 frees, 1586 delta blocks, 126.040 delta memory (kB)
  23. initialize::EntityBuilder.scan::eval_file - 19969 allocs, 18385 frees, 1584 delta blocks, 125.795 delta memory (kB)
  24. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.draw - 18489 allocs, 18408 frees, 81 delta blocks, 5.823 delta memory (kB)
  25. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.draw::Character.draw_char - 18487 allocs, 18408 frees, 79 delta blocks, 5.656 delta memory (kB)
  26. on_event - 11962 allocs, 20561 frees, -8599 delta blocks, -1130.646 delta memory (kB)
  27. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxWallHit.tick - 12129 allocs, 12115 frees, 14 delta blocks, 1.229 delta memory (kB)
  28. on_event::Game.OnEvent - 11956 allocs, 6011 frees, 5945 delta blocks, 502.169 delta memory (kB)
  29. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_advance_schedule - 13581 allocs, 4127 frees, 9454 delta blocks, 1124.661 delta memory (kB)
  30. on_event::Game.OnEvent::GameMenu.on_event - 11707 allocs, 5770 frees, 5937 delta blocks, 501.726 delta memory (kB)
  31. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick - 11666 allocs, 5733 frees, 5933 delta blocks, 501.467 delta memory (kB)
  32. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function> - 11664 allocs, 5733 frees, 5931 delta blocks, 501.316 delta memory (kB)
  33. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start - 11662 allocs, 5733 frees, 5929 delta blocks, 501.155 delta memory (kB)
  34. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level - 11650 allocs, 5733 frees, 5917 delta blocks, 500.068 delta memory (kB)
  35. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_advance_schedule::Task_MoveTo.tick - 11135 allocs, 3685 frees, 7450 delta blocks, 958.174 delta memory (kB)
  36. <object>::<anonymous function>::real_update::Game.Run::set_camera_3d - 7116 allocs, 6552 frees, 564 delta blocks, 35.460 delta memory (kB)
  37. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.draw - 5868 allocs, 5865 frees, 3 delta blocks, 0.215 delta memory (kB)
  38. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build - 7693 allocs, 3879 frees, 3814 delta blocks, 322.466 delta memory (kB)
  39. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxBloodHit.tick - 5079 allocs, 5065 frees, 14 delta blocks, 1.236 delta memory (kB)
  40. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick - 5161 allocs, 4958 frees, 203 delta blocks, 47.268 delta memory (kB)
  41. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::GameWorld._process_queues - 4960 allocs, 4948 frees, 12 delta blocks, 0.844 delta memory (kB)
  42. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxWallHit.tick::Particles_ApplyDelta - 4846 allocs, 4846 frees, 0 delta blocks, 0.000 delta memory (kB)
  43. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create - 6107 allocs, 2780 frees, 3327 delta blocks, 232.192 delta memory (kB)
  44. <object>::<anonymous function>::real_update::Game.Run::AIInfo.tick - 4252 allocs, 4326 frees, -74 delta blocks, -8.964 delta memory (kB)
  45. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::SolidWorld.draw - 4128 allocs, 4124 frees, 4 delta blocks, 0.327 delta memory (kB)
  46. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::MCTrigger.tick - 4126 allocs, 4124 frees, 2 delta blocks, 0.156 delta memory (kB)
  47. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::array.sort_mapped - 4124 allocs, 4124 frees, 0 delta blocks, 0.000 delta memory (kB)
  48. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::AIInfo.put_entity - 4124 allocs, 4122 frees, 2 delta blocks, 0.080 delta memory (kB)
  49. initialize::EntityBuilder.scan::eval_file::<main> - 3738 allocs, 3579 frees, 159 delta blocks, 21.116 delta memory (kB)
  50. initialize::EntityBuilder.scan::eval_file::<main>::include - 3554 allocs, 3550 frees, 4 delta blocks, 0.366 delta memory (kB)
  51. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target - 3445 allocs, 3336 frees, 109 delta blocks, 10.530 delta memory (kB)
  52. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path - 3439 allocs, 3260 frees, 179 delta blocks, 14.932 delta memory (kB)
  53. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_update_sensors::AIInfo.gather_heard::array.push - 3220 allocs, 3220 frees, 0 delta blocks, 196.172 delta memory (kB)
  54. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create - 4721 allocs, 1575 frees, 3146 delta blocks, 215.329 delta memory (kB)
  55. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Attack.tick - 3317 allocs, 2952 frees, 365 delta blocks, 53.156 delta memory (kB)
  56. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui::draw_text_rect::calc_text_layout - 4166 allocs, 2064 frees, 2102 delta blocks, 422.314 delta memory (kB)
  57. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::unserialize - 3847 allocs, 1285 frees, 2562 delta blocks, 215.427 delta memory (kB)
  58. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::AStarPathfinder.find_path - 2592 allocs, 2510 frees, 82 delta blocks, 6.078 delta memory (kB)
  59. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxWallHit.draw - 2439 allocs, 2427 frees, 12 delta blocks, 2.997 delta memory (kB)
  60. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxWallHit.draw::Particles_DrawPosSizeAlpha - 2437 allocs, 2427 frees, 10 delta blocks, 2.820 delta memory (kB)
  61. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxWallHit.tick::Particles_ApplyFriction - 2425 allocs, 2423 frees, 2 delta blocks, 0.178 delta memory (kB)
  62. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxWallHit.tick::Particles_ApplyVelocity - 2423 allocs, 2423 frees, 0 delta blocks, 0.000 delta memory (kB)
  63. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxWallHit.tick::Particles_CountAboveZero - 2423 allocs, 2423 frees, 0 delta blocks, 0.000 delta memory (kB)
  64. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick - 2950 allocs, 1771 frees, 1179 delta blocks, 155.061 delta memory (kB)
  65. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::AABBHash.add - 3582 allocs, 996 frees, 2586 delta blocks, 167.281 delta memory (kB)
  66. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::AABBHash.add::AABBHash.for_each - 3498 allocs, 915 frees, 2583 delta blocks, 166.934 delta memory (kB)
  67. <object>::<anonymous function>::real_update::Game.Run::set_camera_ui - 2188 allocs, 2184 frees, 4 delta blocks, 0.298 delta memory (kB)
  68. <object>::<anonymous function>::real_update::Game.Run::ActionMap.advance - 2184 allocs, 2184 frees, 0 delta blocks, 0.000 delta memory (kB)
  69. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::BGMusic.tick - 2204 allocs, 2062 frees, 142 delta blocks, 7.521 delta memory (kB)
  70. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::WorldWallRenderer.draw - 2066 allocs, 2062 frees, 4 delta blocks, 0.341 delta memory (kB)
  71. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui::draw_text_rect::calc_text_layout::array.push - 2062 allocs, 2062 frees, 0 delta blocks, 193.313 delta memory (kB)
  72. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxBloodHit.tick::Particles_ApplyDelta - 2026 allocs, 2026 frees, 0 delta blocks, 0.000 delta memory (kB)
  73. <object>::<anonymous function>::real_update::Game.Run::AIInfo.tick::array_filter - 2188 allocs, 1584 frees, 604 delta blocks, 98.234 delta memory (kB)
  74. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui::string_part - 3108 allocs, 0 frees, 3108 delta blocks, 140.868 delta memory (kB)
  75. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_update_sensors::AIInfo.gather_heard::array.reserve - 3089 allocs, 0 frees, 3089 delta blocks, 146.891 delta memory (kB)
  76. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build - 1774 allocs, 1050 frees, 724 delta blocks, 100.631 delta memory (kB)
  77. <object>::<anonymous function>::real_update::Game.Run::set_camera_3d::get_camera_lookat - 2738 allocs, 0 frees, 2738 delta blocks, 614.820 delta memory (kB)
  78. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Character.move_char - 1350 allocs, 1338 frees, 12 delta blocks, 1.136 delta memory (kB)
  79. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::create_texture - 1202 allocs, 1154 frees, 48 delta blocks, 3.917 delta memory (kB)
  80. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create - 1506 allocs, 800 frees, 706 delta blocks, 99.206 delta memory (kB)
  81. <object>::<anonymous function>::real_update::Game.Run::set_camera_3d::get_camera_perspective - 2186 allocs, 0 frees, 2186 delta blocks, 580.286 delta memory (kB)
  82. <object>::<anonymous function>::real_update::Game.Run::set_camera_3d::mtx_transpose - 2184 allocs, 0 frees, 2184 delta blocks, 580.125 delta memory (kB)
  83. <object>::<anonymous function>::real_update::Game.Run::set_camera_ui::get_camera_ui_mtx - 2184 allocs, 0 frees, 2184 delta blocks, 580.125 delta memory (kB)
  84. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui::draw_text_rect::string_utf8_decode - 2066 allocs, 0 frees, 2066 delta blocks, 870.156 delta memory (kB)
  85. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui::draw_text_rect::calc_text_layout::array.reserve - 2062 allocs, 0 frees, 2062 delta blocks, 225.531 delta memory (kB)
  86. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui::string_toupper - 2062 allocs, 0 frees, 2062 delta blocks, 72.492 delta memory (kB)
  87. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxBloodHit.draw - 1025 allocs, 1013 frees, 12 delta blocks, 1.128 delta memory (kB)
  88. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxBloodHit.draw::Particles_DrawPosSizeAlpha - 1023 allocs, 1013 frees, 10 delta blocks, 0.950 delta memory (kB)
  89. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxBloodHit.tick::Particles_ApplyFriction - 1015 allocs, 1013 frees, 2 delta blocks, 0.179 delta memory (kB)
  90. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxBloodHit.tick::Particles_ApplyVelocity - 1013 allocs, 1013 frees, 0 delta blocks, 0.000 delta memory (kB)
  91. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxBloodHit.tick::Particles_CountAboveZero - 1013 allocs, 1013 frees, 0 delta blocks, 0.000 delta memory (kB)
  92. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_advance_schedule::Task_LookAround.tick - 1868 allocs, 0 frees, 1868 delta blocks, 189.758 delta memory (kB)
  93. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::AABBHash.add::AABBHash.for_each::<object> - 1302 allocs, 441 frees, 861 delta blocks, 35.551 delta memory (kB)
  94. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::AABBHash.add::AABBHash.for_each::<object>::<anonymous function> - 1300 allocs, 441 frees, 859 delta blocks, 35.248 delta memory (kB)
  95. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::AABBHash.add::AABBHash.for_each::<object>::<anonymous function>::array.push - 1295 allocs, 441 frees, 854 delta blocks, 34.563 delta memory (kB)
  96. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::array.clear - 0 allocs, 1695 frees, -1695 delta blocks, -235.500 delta memory (kB)
  97. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message - 988 allocs, 548 frees, 440 delta blocks, 53.146 delta memory (kB)
  98. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Attack.tick::CreateTask_MoveTo - 1017 allocs, 502 frees, 515 delta blocks, 222.551 delta memory (kB)
  99. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit - 942 allocs, 506 frees, 436 delta blocks, 52.779 delta memory (kB)
  100. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Patrol.tick - 779 allocs, 652 frees, 127 delta blocks, 37.373 delta memory (kB)
  101. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Character.move_char::Character.move - 1338 allocs, 0 frees, 1338 delta blocks, 125.438 delta memory (kB)
  102. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build - 869 allocs, 441 frees, 428 delta blocks, 51.886 delta memory (kB)
  103. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::AABBHash.add::AABBHash.for_each::AABBHash.cell_id - 1307 allocs, 0 frees, 1307 delta blocks, 52.550 delta memory (kB)
  104. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::AABBHash.add::AABBHash.for_each::AABBHash.cell_id::fmt_pack - 1305 allocs, 0 frees, 1305 delta blocks, 52.251 delta memory (kB)
  105. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::AStarPathfinder.create - 858 allocs, 412 frees, 446 delta blocks, 37.636 delta memory (kB)
  106. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Enemy_create - 716 allocs, 553 frees, 163 delta blocks, 35.354 delta memory (kB)
  107. <object>::<anonymous function>::real_update::Game.Run::GameMenu.draw - 647 allocs, 613 frees, 34 delta blocks, 5.963 delta memory (kB)
  108. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.tick - 640 allocs, 485 frees, 155 delta blocks, 43.360 delta memory (kB)
  109. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create - 758 allocs, 336 frees, 422 delta blocks, 51.222 delta memory (kB)
  110. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::AStarPathfinder.find_path::isset - 530 allocs, 530 frees, 0 delta blocks, 0.000 delta memory (kB)
  111. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Attack.tick::CreateTask_TurnTo - 789 allocs, 263 frees, 526 delta blocks, 67.805 delta memory (kB)
  112. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::NavMeshPathfinder.find_point_polygon - 534 allocs, 516 frees, 18 delta blocks, 2.617 delta memory (kB)
  113. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.tick::Bullet_create - 551 allocs, 467 frees, 84 delta blocks, 34.946 delta memory (kB)
  114. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Enemy_create::Character_init - 540 allocs, 476 frees, 64 delta blocks, 14.670 delta memory (kB)
  115. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::GameWorld._process_queues::GameWorld._real_remove_entity - 434 allocs, 572 frees, -138 delta blocks, -6.755 delta memory (kB)
  116. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create::create_texture - 502 allocs, 500 frees, 2 delta blocks, 0.217 delta memory (kB)
  117. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Weapon.tick - 517 allocs, 389 frees, 128 delta blocks, 35.526 delta memory (kB)
  118. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Enemy_create::Character_init::create_texture - 464 allocs, 420 frees, 44 delta blocks, 3.051 delta memory (kB)
  119. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Weapon.tick::Bullet_create - 454 allocs, 384 frees, 70 delta blocks, 28.815 delta memory (kB)
  120. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.tick::Bullet_create::create_texture - 393 allocs, 389 frees, 4 delta blocks, 0.329 delta memory (kB)
  121. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Character.move_char - 363 allocs, 351 frees, 12 delta blocks, 1.042 delta memory (kB)
  122. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::unserialize::[C function] - 691 allocs, 0 frees, 691 delta blocks, 63.344 delta memory (kB)
  123. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::unserialize::vec2 - 686 allocs, 0 frees, 686 delta blocks, 40.195 delta memory (kB)
  124. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_update_sensors::AIInfo.gather_visible::get_concat - 372 allocs, 296 frees, 76 delta blocks, 6.014 delta memory (kB)
  125. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Weapon.tick::Bullet_create::create_texture - 323 allocs, 320 frees, 3 delta blocks, 0.288 delta memory (kB)
  126. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::unserialize::dict - 413 allocs, 160 frees, 253 delta blocks, 77.949 delta memory (kB)
  127. <object>::<anonymous function>::real_update::Game.Run::set_camera_3d::get_camera_lookat::vec3_cross - 545 allocs, 0 frees, 545 delta blocks, 34.063 delta memory (kB)
  128. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::WorldWallRenderer_create - 353 allocs, 174 frees, 179 delta blocks, 28.396 delta memory (kB)
  129. on_event::Game.OnEvent::ActionMap.set - 243 allocs, 241 frees, 2 delta blocks, 0.112 delta memory (kB)
  130. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::GameWorld._process_queues::GameWorld._real_remove_entity::unset - 146 allocs, 288 frees, -142 delta blocks, -7.147 delta memory (kB)
  131. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create::create_texture - 214 allocs, 210 frees, 4 delta blocks, 0.394 delta memory (kB)
  132. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::get_merged - 262 allocs, 150 frees, 112 delta blocks, 13.781 delta memory (kB)
  133. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create::Particles_GenerateDirDvgLen - 339 allocs, 50 frees, 289 delta blocks, 21.679 delta memory (kB)
  134. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_advance_schedule::Task_Shoot.tick - 388 allocs, 0 frees, 388 delta blocks, 39.406 delta memory (kB)
  135. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::NavMeshPathfinder.find_point_polygon::NavMeshPathfinder.point_in_polygon - 192 allocs, 188 frees, 4 delta blocks, 0.590 delta memory (kB)
  136. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::AStarPathfinder.create::isset - 186 allocs, 186 frees, 0 delta blocks, 0.000 delta memory (kB)
  137. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_update_sensors::AIInfo.gather_visible::get_concat::array.push - 222 allocs, 148 frees, 74 delta blocks, 5.781 delta memory (kB)
  138. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Character.move_char::Character.move - 351 allocs, 0 frees, 351 delta blocks, 32.906 delta memory (kB)
  139. initialize::EntityBuilder.scan::eval_file::<main>::entities/character.sgs - include::<main> - 10 allocs, 328 frees, -318 delta blocks, -22.917 delta memory (kB)
  140. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::WorldWallRenderer_create::array.push - 169 allocs, 169 frees, 0 delta blocks, 10.563 delta memory (kB)
  141. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::NavMeshPathfinder.find_point_polygon::AABBHash.find_point - 174 allocs, 164 frees, 10 delta blocks, 1.466 delta memory (kB)
  142. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Player_create - 200 allocs, 133 frees, 67 delta blocks, 10.761 delta memory (kB)
  143. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.draw::Character.draw_char::color - 330 allocs, 0 frees, 330 delta blocks, 21.914 delta memory (kB)
  144. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Patrol.tick::NavMeshPathfinder.find_point_polygon - 174 allocs, 147 frees, 27 delta blocks, 3.654 delta memory (kB)
  145. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create::Particles_GenerateRand - 204 allocs, 100 frees, 104 delta blocks, 14.962 delta memory (kB)
  146. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::GameWorld._process_queues::GameWorld._real_remove_entity::isset - 142 allocs, 142 frees, 0 delta blocks, 0.000 delta memory (kB)
  147. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Light_create - 163 allocs, 120 frees, 43 delta blocks, 10.636 delta memory (kB)
  148. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create::Particles_GenerateCenterRand - 224 allocs, 50 frees, 174 delta blocks, 15.036 delta memory (kB)
  149. on_event::Game.OnEvent::ActionMap.set::isset - 122 allocs, 122 frees, 0 delta blocks, 0.000 delta memory (kB)
  150. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::array.push - 121 allocs, 121 frees, 0 delta blocks, 2.813 delta memory (kB)
  151. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create::Particles_GenerateDirDvgLen::vec2.fn - 231 allocs, 0 frees, 231 delta blocks, 13.535 delta memory (kB)
  152. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Light_create::create_texture - 112 allocs, 100 frees, 12 delta blocks, 0.911 delta memory (kB)
  153. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Patrol.tick::CreateTask_MoveTo - 140 allocs, 70 frees, 70 delta blocks, 30.898 delta memory (kB)
  154. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create::Particles_GenerateDirDvgLen - 187 allocs, 21 frees, 166 delta blocks, 12.206 delta memory (kB)
  155. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::get_merged - 121 allocs, 68 frees, 53 delta blocks, 13.105 delta memory (kB)
  156. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create::Particles_GenerateCenterRand - 166 allocs, 21 frees, 145 delta blocks, 11.115 delta memory (kB)
  157. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::AStarPathfinder.create::fmt_pack - 186 allocs, 0 frees, 186 delta blocks, 7.447 delta memory (kB)
  158. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::AStarPathfinder.create::array.push - 93 allocs, 93 frees, 0 delta blocks, 2.031 delta memory (kB)
  159. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_advance_schedule::Task_TurnTo.tick - 178 allocs, 0 frees, 178 delta blocks, 18.064 delta memory (kB)
  160. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::WorldWallRenderer_create::fmt_pack - 171 allocs, 0 frees, 171 delta blocks, 16.081 delta memory (kB)
  161. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::get_merged - 105 allocs, 63 frees, 42 delta blocks, 5.414 delta memory (kB)
  162. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::NavMeshPathfinder.find_point_polygon::AABBHash.find_point::AABBHash.cell_id - 166 allocs, 0 frees, 166 delta blocks, 6.865 delta memory (kB)
  163. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::NavMeshPathfinder.find_point_polygon::AABBHash.find_point::AABBHash.cell_id::fmt_pack - 164 allocs, 0 frees, 164 delta blocks, 6.566 delta memory (kB)
  164. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::NavMeshPathfinder.poly_to_aabb - 81 allocs, 81 frees, 0 delta blocks, 0.000 delta memory (kB)
  165. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::GameWorld._process_queues::GameWorld._real_add_entity - 152 allocs, 8 frees, 144 delta blocks, 7.048 delta memory (kB)
  166. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create::create_texture::sgs_load_image_png - 100 allocs, 50 frees, 50 delta blocks, 199.512 delta memory (kB)
  167. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Player_create::Character_init - 82 allocs, 65 frees, 17 delta blocks, 2.414 delta memory (kB)
  168. initialize::load_object_specs - 79 allocs, 62 frees, 17 delta blocks, 1.036 delta memory (kB)
  169. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create::Particles_GenerateDirDvgLen::vec2.fn - 137 allocs, 0 frees, 137 delta blocks, 8.027 delta memory (kB)
  170. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::create_texture::sgs_load_image_png - 90 allocs, 45 frees, 45 delta blocks, 11519.370 delta memory (kB)
  171. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create::Particles_GenerateRand - 88 allocs, 42 frees, 46 delta blocks, 6.769 delta memory (kB)
  172. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Enemy_create::Character_init::create_texture::sgs_load_image_png - 84 allocs, 42 frees, 42 delta blocks, 1343.241 delta memory (kB)
  173. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Player_create::Character_init::create_texture - 68 allocs, 58 frees, 10 delta blocks, 0.776 delta memory (kB)
  174. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Patrol.tick::NavMeshPathfinder.find_point_polygon::NavMeshPathfinder.point_in_polygon - 67 allocs, 54 frees, 13 delta blocks, 1.043 delta memory (kB)
  175. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.tick::Bullet_create::create_texture::sgs_load_image_png - 78 allocs, 39 frees, 39 delta blocks, 155.581 delta memory (kB)
  176. initialize::load_object_specs::eval_file - 64 allocs, 51 frees, 13 delta blocks, 0.913 delta memory (kB)
  177. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui::color - 113 allocs, 0 frees, 113 delta blocks, 7.504 delta memory (kB)
  178. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Patrol.tick::NavMeshPathfinder.find_point_polygon::AABBHash.find_point - 60 allocs, 50 frees, 10 delta blocks, 2.124 delta memory (kB)
  179. initialize::GameMenu.create - 66 allocs, 41 frees, 25 delta blocks, 4.053 delta memory (kB)
  180. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Enemy_create::Weapon_create - 69 allocs, 35 frees, 34 delta blocks, 7.935 delta memory (kB)
  181. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create::Particles_GenerateRand::array.resize - 100 allocs, 0 frees, 100 delta blocks, 14.531 delta memory (kB)
  182. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Weapon.tick::Bullet_create::create_texture::sgs_load_image_png - 64 allocs, 32 frees, 32 delta blocks, 127.656 delta memory (kB)
  183. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::AStarPathfinder.find_path::array.push - 60 allocs, 29 frees, 31 delta blocks, 1.719 delta memory (kB)
  184. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::fmt_pack - 88 allocs, 0 frees, 88 delta blocks, 8.336 delta memory (kB)
  185. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Player_create::ActionMap.add_default_binding - 51 allocs, 31 frees, 20 delta blocks, 2.451 delta memory (kB)
  186. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.tick::AIInfo.emit_sound - 63 allocs, 17 frees, 46 delta blocks, 5.047 delta memory (kB)
  187. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mousemove - 37 allocs, 37 frees, 0 delta blocks, 0.000 delta memory (kB)
  188. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::AStarPathfinder.find_path::fmt_pack - 70 allocs, 0 frees, 70 delta blocks, 2.803 delta memory (kB)
  189. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::GameWorld.add_entity - 49 allocs, 17 frees, 32 delta blocks, 7.516 delta memory (kB)
  190. initialize::create_font - 39 allocs, 27 frees, 12 delta blocks, 2.611 delta memory (kB)
  191. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Player_create::ActionMap.add_default_binding::ActionMap.has_binding - 37 allocs, 29 frees, 8 delta blocks, 0.953 delta memory (kB)
  192. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::GameWorld.add_entity::GameWorld._real_add_entity - 47 allocs, 17 frees, 30 delta blocks, 7.287 delta memory (kB)
  193. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create::create_texture::sgs_load_image_png - 42 allocs, 21 frees, 21 delta blocks, 335.610 delta memory (kB)
  194. initialize::Game.AddOverlayScreen - 39 allocs, 20 frees, 19 delta blocks, 1.387 delta memory (kB)
  195. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Player_create::ActionMap.add_default_binding::ActionMap.has_binding::get_values - 33 allocs, 22 frees, 11 delta blocks, 1.057 delta memory (kB)
  196. initialize::Game.AddOverlayScreen::SplashScreen.create - 34 allocs, 20 frees, 14 delta blocks, 1.118 delta memory (kB)
  197. initialize::EntityBuilder.scan::get_merged - 33 allocs, 20 frees, 13 delta blocks, 3.441 delta memory (kB)
  198. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Patrol.tick::NavMeshPathfinder.find_point_polygon::AABBHash.find_point::AABBHash.cell_id - 51 allocs, 0 frees, 51 delta blocks, 2.224 delta memory (kB)
  199. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create::Particles_GenerateCenterRand::array.resize - 50 allocs, 0 frees, 50 delta blocks, 7.266 delta memory (kB)
  200. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create::Particles_GenerateDirDvgLen::array.resize - 50 allocs, 0 frees, 50 delta blocks, 7.266 delta memory (kB)
  201. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Patrol.tick::NavMeshPathfinder.find_point_polygon::AABBHash.find_point::AABBHash.cell_id::fmt_pack - 49 allocs, 0 frees, 49 delta blocks, 1.962 delta memory (kB)
  202. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Enemy_create::AIEntity_init - 20 allocs, 28 frees, -8 delta blocks, 4.541 delta memory (kB)
  203. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw - 45 allocs, 1 frees, 44 delta blocks, 4.070 delta memory (kB)
  204. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Player_create::create_texture - 25 allocs, 21 frees, 4 delta blocks, 0.371 delta memory (kB)
  205. initialize::Game.AddOverlayScreen::SplashScreen.create::create_texture - 26 allocs, 19 frees, 7 delta blocks, 0.512 delta memory (kB)
  206. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Weapon.tick::AIInfo.emit_sound - 39 allocs, 5 frees, 34 delta blocks, 4.453 delta memory (kB)
  207. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create::Particles_GenerateRand::array.resize - 42 allocs, 0 frees, 42 delta blocks, 6.250 delta memory (kB)
  208. initialize::create_texture - 24 allocs, 18 frees, 6 delta blocks, 0.365 delta memory (kB)
  209. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::isset - 21 allocs, 21 frees, 0 delta blocks, 0.000 delta memory (kB)
  210. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Attack.tick::CreateTask_Shoot - 30 allocs, 10 frees, 20 delta blocks, 2.578 delta memory (kB)
  211. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.tick::AIInfo.emit_sound::array.push - 22 allocs, 17 frees, 5 delta blocks, 1.203 delta memory (kB)
  212. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Attack.tick::CreateTask_LookAround - 24 allocs, 12 frees, 12 delta blocks, 5.297 delta memory (kB)
  213. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Enemy_create::CreateState_Patrol - 28 allocs, 7 frees, 21 delta blocks, 2.324 delta memory (kB)
  214. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Player_create::ActionMap.add_default_binding::ActionMap.has_binding::get_values::array.push - 21 allocs, 14 frees, 7 delta blocks, 0.656 delta memory (kB)
  215. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Light_create::create_texture::sgs_load_image_png - 20 allocs, 10 frees, 10 delta blocks, 639.844 delta memory (kB)
  216. initialize::GameMenu.create::create_font - 17 allocs, 13 frees, 4 delta blocks, 0.851 delta memory (kB)
  217. <object>::<anonymous function>::real_update::draw_text_line - 25 allocs, 3 frees, 22 delta blocks, 2.094 delta memory (kB)
  218. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::array.push - 14 allocs, 12 frees, 2 delta blocks, 2.031 delta memory (kB)
  219. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.draw::Character.draw_char::color - 26 allocs, 0 frees, 26 delta blocks, 1.727 delta memory (kB)
  220. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::array.push - 13 allocs, 11 frees, 2 delta blocks, 1.531 delta memory (kB)
  221. initialize::ActionMap.create - 19 allocs, 5 frees, 14 delta blocks, 1.380 delta memory (kB)
  222. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create::Particles_GenerateCenterRand::array.resize - 21 allocs, 0 frees, 21 delta blocks, 3.125 delta memory (kB)
  223. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create::Particles_GenerateDirDvgLen::array.resize - 21 allocs, 0 frees, 21 delta blocks, 3.125 delta memory (kB)
  224. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Enemy_create::CreateState_FollowCursor - 21 allocs, 0 frees, 21 delta blocks, 1.941 delta memory (kB)
  225. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Player_create::Weapon_create - 15 allocs, 5 frees, 10 delta blocks, 1.758 delta memory (kB)
  226. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Patrol.tick::CreateState_Attack - 15 allocs, 5 frees, 10 delta blocks, 1.289 delta memory (kB)
  227. initialize::GameMenu.create::get_merged - 13 allocs, 7 frees, 6 delta blocks, 1.289 delta memory (kB)
  228. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui::draw_text_rect::calc_text_layout::font.get_advance - 17 allocs, 2 frees, 15 delta blocks, 1.613 delta memory (kB)
  229. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Player_create::Character_init::create_texture::sgs_load_image_png - 12 allocs, 6 frees, 6 delta blocks, 191.889 delta memory (kB)
  230. <object>::<anonymous function>::real_update::Game.Run::GameMenu.draw::draw_text_line - 16 allocs, 1 frees, 15 delta blocks, 0.980 delta memory (kB)
  231. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui::draw_text_line - 15 allocs, 2 frees, 13 delta blocks, 0.934 delta memory (kB)
  232. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Light.draw - 16 allocs, 0 frees, 16 delta blocks, 1.473 delta memory (kB)
  233. <object>::<anonymous function>::real_update::Game.Run::GameMenu.draw::draw_color_rect_wh - 13 allocs, 2 frees, 11 delta blocks, 4.394 delta memory (kB)
  234. initialize::GameWorld.create - 12 allocs, 2 frees, 10 delta blocks, 1.483 delta memory (kB)
  235. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::AABBHash.create - 13 allocs, 1 frees, 12 delta blocks, 1.280 delta memory (kB)
  236. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_update_sensors::AIInfo.gather_visible::<object> - 12 allocs, 1 frees, 11 delta blocks, 7.007 delta memory (kB)
  237. <object>::<anonymous function>::real_update::Game.Run::GameMenu.draw::draw_color_rect_wh::draw_color_rect - 11 allocs, 2 frees, 9 delta blocks, 4.225 delta memory (kB)
  238. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::BGMusic_Create - 9 allocs, 4 frees, 5 delta blocks, 1.188 delta memory (kB)
  239. <object>::<anonymous function>::real_update::Game.Run::draw_color_rect_wh - 11 allocs, 1 frees, 10 delta blocks, 1.083 delta memory (kB)
  240. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::draw_tex_color_rect_wh - 11 allocs, 1 frees, 10 delta blocks, 1.022 delta memory (kB)
  241. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Player_create::ActionMap.add_default_binding::ActionMap.add_binding - 10 allocs, 2 frees, 8 delta blocks, 0.967 delta memory (kB)
  242. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::GameWorld.unload_level - 9 allocs, 3 frees, 6 delta blocks, 0.605 delta memory (kB)
  243. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Weapon.tick::AIInfo.emit_sound::array.push - 5 allocs, 5 frees, 0 delta blocks, 1.250 delta memory (kB)
  244. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.draw::Character.draw_char::draw_tex_box_wh_rotated - 10 allocs, 0 frees, 10 delta blocks, 1.002 delta memory (kB)
  245. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.draw::Character.draw_char::draw_tex_box_wh_rotated - 10 allocs, 0 frees, 10 delta blocks, 0.997 delta memory (kB)
  246. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Light.draw::draw_tex_color_box_wh - 10 allocs, 0 frees, 10 delta blocks, 0.994 delta memory (kB)
  247. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::draw_tex_color_box_wh - 10 allocs, 0 frees, 10 delta blocks, 0.955 delta memory (kB)
  248. <object>::<anonymous function>::real_update::Game.Run::draw_color_rect_wh::draw_color_rect - 9 allocs, 1 frees, 8 delta blocks, 0.928 delta memory (kB)
  249. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::draw_color_rect_wh - 10 allocs, 0 frees, 10 delta blocks, 0.921 delta memory (kB)
  250. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::draw_tex_color_rect_wh::draw_tex_color_rect - 9 allocs, 1 frees, 8 delta blocks, 0.842 delta memory (kB)
  251. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::GameWorld.unload_level::GameWorld.remove_all_entities - 7 allocs, 3 frees, 4 delta blocks, 0.372 delta memory (kB)
  252. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_update_sensors::AIInfo.gather_visible::<object>::<anonymous function> - 9 allocs, 0 frees, 9 delta blocks, 1.142 delta memory (kB)
  253. <object>::<anonymous function>::real_update::Game.Run::draw_tex_rect_wh - 9 allocs, 0 frees, 9 delta blocks, 0.726 delta memory (kB)
  254. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Player_create::ActionMap.add_action - 4 allocs, 4 frees, 0 delta blocks, 1.359 delta memory (kB)
  255. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Light.draw::draw_tex_color_box_wh::draw_tex_color_rect - 8 allocs, 0 frees, 8 delta blocks, 0.807 delta memory (kB)
  256. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::move_angle_towards_target - 8 allocs, 0 frees, 8 delta blocks, 0.782 delta memory (kB)
  257. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::draw_tex_color_box_wh::draw_tex_color_rect - 8 allocs, 0 frees, 8 delta blocks, 0.775 delta memory (kB)
  258. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::draw_color_rect_wh::draw_color_rect - 8 allocs, 0 frees, 8 delta blocks, 0.748 delta memory (kB)
  259. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::AIInfo.create - 8 allocs, 0 frees, 8 delta blocks, 0.744 delta memory (kB)
  260. initialize::drawfunc_init - 8 allocs, 0 frees, 8 delta blocks, 0.742 delta memory (kB)
  261. <object>::<anonymous function>::real_update::Game.Run::draw_tex_box_wh - 8 allocs, 0 frees, 8 delta blocks, 0.644 delta memory (kB)
  262. initialize::load_object_specs::eval_file::<main> - 7 allocs, 1 frees, 6 delta blocks, 0.602 delta memory (kB)
  263. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Enemy_create::Weapon_create::vec2 - 8 allocs, 0 frees, 8 delta blocks, 0.469 delta memory (kB)
  264. initialize::Game.AddOverlayScreen::SplashScreen.create::create_texture::sgs_load_image_png - 5 allocs, 2 frees, 3 delta blocks, 3489.533 delta memory (kB)
  265. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::MCTrigger_Create - 5 allocs, 2 frees, 3 delta blocks, 0.957 delta memory (kB)
  266. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Enemy_create::Character_init::CollisionWorld.create_character - 7 allocs, 0 frees, 7 delta blocks, 0.684 delta memory (kB)
  267. <main> - 7 allocs, 0 frees, 7 delta blocks, 0.594 delta memory (kB)
  268. <object>::<anonymous function>::real_update::Game.Run::draw_tex_rect_wh::draw_tex_rect - 7 allocs, 0 frees, 7 delta blocks, 0.574 delta memory (kB)
  269. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Enemy_create::Character_init::vec2 - 7 allocs, 0 frees, 7 delta blocks, 0.410 delta memory (kB)
  270. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.remove_entity - 5 allocs, 2 frees, 3 delta blocks, 0.260 delta memory (kB)
  271. initialize::create_texture::sgs_load_image_png - 4 allocs, 2 frees, 2 delta blocks, 511.983 delta memory (kB)
  272. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxWallHit.draw::Particles_DrawPosSizeAlpha::renderbuf.f - 3 allocs, 3 frees, 0 delta blocks, 1.625 delta memory (kB)
  273. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::Game.SetPaused - 6 allocs, 0 frees, 6 delta blocks, 0.557 delta memory (kB)
  274. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.set_shooting - 6 allocs, 0 frees, 6 delta blocks, 0.550 delta memory (kB)
  275. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::smoothlerp_range - 6 allocs, 0 frees, 6 delta blocks, 0.538 delta memory (kB)
  276. <object>::<anonymous function>::real_update::Game.Run::draw_tex_box_wh::draw_tex_rect - 6 allocs, 0 frees, 6 delta blocks, 0.493 delta memory (kB)
  277. initialize::Game.SetPaused - 6 allocs, 0 frees, 6 delta blocks, 0.319 delta memory (kB)
  278. initialize::EntityBuilder.scan::EntityBuilder._prepare - 5 allocs, 1 frees, 4 delta blocks, 0.316 delta memory (kB)
  279. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Enemy_create::Weapon_create::create_emitter - 6 allocs, 0 frees, 6 delta blocks, 0.305 delta memory (kB)
  280. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::GameWorld.add_entity - 4 allocs, 2 frees, 2 delta blocks, 0.269 delta memory (kB)
  281. initialize::load_object_specs::get_merged - 4 allocs, 2 frees, 2 delta blocks, 0.203 delta memory (kB)
  282. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::AABBHash.add::AABBHash.for_each::AABBHash.point_to_cell - 4 allocs, 1 frees, 3 delta blocks, 0.571 delta memory (kB)
  283. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::vec2 - 5 allocs, 0 frees, 5 delta blocks, 0.293 delta memory (kB)
  284. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.remove_entity::array.push - 3 allocs, 2 frees, 1 delta blocks, 0.078 delta memory (kB)
  285. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create::Particles_Count - 4 allocs, 0 frees, 4 delta blocks, 0.498 delta memory (kB)
  286. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create::Particles_Count - 4 allocs, 0 frees, 4 delta blocks, 0.410 delta memory (kB)
  287. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.path_pass_test - 4 allocs, 0 frees, 4 delta blocks, 0.386 delta memory (kB)
  288. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::smoothlerp_range::smoothlerp_oneway - 4 allocs, 0 frees, 4 delta blocks, 0.365 delta memory (kB)
  289. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Attack.tick::CreateState_Patrol - 3 allocs, 1 frees, 2 delta blocks, 0.258 delta memory (kB)
  290. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Enemy_create::AIEntity_init::vec2 - 4 allocs, 0 frees, 4 delta blocks, 0.234 delta memory (kB)
  291. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::GameWorld.add_entity::array.push - 2 allocs, 2 frees, 0 delta blocks, 0.047 delta memory (kB)
  292. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Player_create::create_texture::sgs_load_image_png - 2 allocs, 1 frees, 1 delta blocks, 15.991 delta memory (kB)
  293. initialize::drawfunc_init::make_vertex_format - 3 allocs, 0 frees, 3 delta blocks, 0.457 delta memory (kB)
  294. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::GameWorld.unload_level::GameWorld.remove_all_entities::clone - 3 allocs, 0 frees, 3 delta blocks, 0.277 delta memory (kB)
  295. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.tick::GameWorld.add_entity - 3 allocs, 0 frees, 3 delta blocks, 0.222 delta memory (kB)
  296. <object>::<anonymous function>::real_update::Game.Run::vec3 - 3 allocs, 0 frees, 3 delta blocks, 0.188 delta memory (kB)
  297. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::NavMeshPathfinder.find_point_polygon::AABBHash.find_point::AABBHash.point_to_cell - 2 allocs, 0 frees, 2 delta blocks, 0.302 delta memory (kB)
  298. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Patrol.tick::NavMeshPathfinder.find_point_polygon::AABBHash.find_point::AABBHash.point_to_cell - 2 allocs, 0 frees, 2 delta blocks, 0.265 delta memory (kB)
  299. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxWallHit.draw::Particles_DrawPosSizeAlpha::renderbuf.cf2b - 1 allocs, 1 frees, 0 delta blocks, 0.250 delta memory (kB)
  300. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Weapon.tick::GameWorld.add_entity - 2 allocs, 0 frees, 2 delta blocks, 0.206 delta memory (kB)
  301. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.set_shooting::Weapon.stop_reload - 2 allocs, 0 frees, 2 delta blocks, 0.190 delta memory (kB)
  302. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Weapon.set_shooting - 2 allocs, 0 frees, 2 delta blocks, 0.189 delta memory (kB)
  303. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Weapon.tick::randf11 - 2 allocs, 0 frees, 2 delta blocks, 0.188 delta memory (kB)
  304. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::SolidWorld.tick - 2 allocs, 0 frees, 2 delta blocks, 0.188 delta memory (kB)
  305. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxBloodHit.tick::GameWorld.remove_entity - 2 allocs, 0 frees, 2 delta blocks, 0.186 delta memory (kB)
  306. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxWallHit.tick::GameWorld.remove_entity - 2 allocs, 0 frees, 2 delta blocks, 0.185 delta memory (kB)
  307. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.add_entity - 2 allocs, 0 frees, 2 delta blocks, 0.179 delta memory (kB)
  308. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.tick::randf11 - 2 allocs, 0 frees, 2 delta blocks, 0.173 delta memory (kB)
  309. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.begin_reload - 2 allocs, 0 frees, 2 delta blocks, 0.172 delta memory (kB)
  310. initialize::GameMenu.create::class - 2 allocs, 0 frees, 2 delta blocks, 0.164 delta memory (kB)
  311. <object>::<anonymous function>::real_update::Game.Run::color - 2 allocs, 0 frees, 2 delta blocks, 0.133 delta memory (kB)
  312. on_event::vec2 - 2 allocs, 0 frees, 2 delta blocks, 0.117 delta memory (kB)
  313. initialize::switch - 2 allocs, 0 frees, 2 delta blocks, 0.104 delta memory (kB)
  314. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::draw_tex_color_rect_wh::draw_tex_color_rect::renderbuf.f - 1 allocs, 1 frees, 0 delta blocks, 0.063 delta memory (kB)
  315. initialize::ActionMap.create::class - 1 allocs, 1 frees, 0 delta blocks, 0.047 delta memory (kB)
  316. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::io_file_read - 1 allocs, 0 frees, 1 delta blocks, 51.701 delta memory (kB)
  317. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::array.reserve - 1 allocs, 0 frees, 1 delta blocks, 1.281 delta memory (kB)
  318. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::make_vertex_format - 1 allocs, 0 frees, 1 delta blocks, 0.152 delta memory (kB)
  319. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::WorldWallRenderer_create::make_vertex_format - 1 allocs, 0 frees, 1 delta blocks, 0.152 delta memory (kB)
  320. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_update_sensors::AIInfo.gather_visible::<object>::<anonymous function>::CollisionWorld.raycast - 1 allocs, 0 frees, 1 delta blocks, 0.137 delta memory (kB)
  321. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Player_create::Character_init::CollisionWorld.create_character - 1 allocs, 0 frees, 1 delta blocks, 0.098 delta memory (kB)
  322. initialize::Game.AddOverlayScreen::SplashScreen.create::class - 1 allocs, 0 frees, 1 delta blocks, 0.082 delta memory (kB)
  323. initialize::GameWorld.create::class - 1 allocs, 0 frees, 1 delta blocks, 0.082 delta memory (kB)
  324. initialize::[C function] - 1 allocs, 0 frees, 1 delta blocks, 0.082 delta memory (kB)
  325. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::AABBHash.create::class - 1 allocs, 0 frees, 1 delta blocks, 0.082 delta memory (kB)
  326. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::AStarPathfinder.create::class - 1 allocs, 0 frees, 1 delta blocks, 0.082 delta memory (kB)
  327. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::class - 1 allocs, 0 frees, 1 delta blocks, 0.082 delta memory (kB)
  328. <object>::<anonymous function>::real_update::Game.Run::draw_tex_rect_wh::draw_tex_rect::renderbuf.f - 1 allocs, 0 frees, 1 delta blocks, 0.078 delta memory (kB)
  329. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::CollisionWorld.create_line_set - 1 allocs, 0 frees, 1 delta blocks, 0.078 delta memory (kB)
  330. initialize::drawfunc_init::[C function] - 1 allocs, 0 frees, 1 delta blocks, 0.063 delta memory (kB)
  331. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::vec2.fn - 1 allocs, 0 frees, 1 delta blocks, 0.059 delta memory (kB)
  332. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Player_create::Weapon_create::create_emitter - 1 allocs, 0 frees, 1 delta blocks, 0.051 delta memory (kB)
  333. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.tick::GameWorld.add_entity::array.push - 1 allocs, 0 frees, 1 delta blocks, 0.031 delta memory (kB)
  334. initialize::Game.AddOverlayScreen::array.push - 1 allocs, 0 frees, 1 delta blocks, 0.031 delta memory (kB)
  335. initialize::EntityBuilder.scan::io_dir - 1 allocs, 0 frees, 1 delta blocks, 0.023 delta memory (kB)
  336. initialize::load_object_specs::io_dir - 1 allocs, 0 frees, 1 delta blocks, 0.023 delta memory (kB)
  337. <object>::<anonymous function>::ftime - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  338. <object>::<anonymous function>::real_update::Game.Run::GameMenu.draw::[C function] - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  339. <object>::<anonymous function>::real_update::Game.Run::GameMenu.draw::draw_color_rect_wh::draw_color_rect::renderbuf.begin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  340. <object>::<anonymous function>::real_update::Game.Run::GameMenu.draw::draw_color_rect_wh::draw_color_rect::renderbuf.cf2b - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  341. <object>::<anonymous function>::real_update::Game.Run::GameMenu.draw::draw_color_rect_wh::draw_color_rect::renderbuf.draw - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  342. <object>::<anonymous function>::real_update::Game.Run::GameMenu.draw::draw_color_rect_wh::draw_color_rect::renderbuf.f - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  343. <object>::<anonymous function>::real_update::Game.Run::GameMenu.draw::pow - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  344. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::<anonymous function> - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  345. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Enemy.draw_ui - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  346. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::MCTrigger.draw_ui - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  347. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui::Weapon.get_spread - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  348. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui::draw - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  349. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui::draw_text_rect::calc_text_layout::string_charcode - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  350. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui::draw_text_rect::draw_text_line_vn - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  351. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui::draw_text_rect::is_font - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  352. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui::sin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  353. <object>::<anonymous function>::real_update::Game.Run::GameWorld.draw_ui::Player.draw_ui::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  354. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::<anonymous function> - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  355. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::BGMusic.tick::abs - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  356. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::BGMusic.tick::isset - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  357. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::BGMusic.tick::min - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  358. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::BGMusic.tick::play - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  359. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::BGMusic.tick::sign - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  360. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::BGMusic.tick::stop - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  361. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.draw::draw - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  362. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::CollisionWorld.raycast - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  363. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create::Particles_Count::randf - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  364. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create::Particles_Count::toint - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  365. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create::Particles_GenerateCenterRand::cos - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  366. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create::Particles_GenerateCenterRand::randf - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  367. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create::Particles_GenerateCenterRand::sin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  368. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create::Particles_GenerateCenterRand::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  369. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create::Particles_GenerateDirDvgLen::deg2rad - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  370. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create::Particles_GenerateDirDvgLen::randf - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  371. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create::Particles_GenerateRand::randf - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  372. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::FxWallHit_Create::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  373. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::EntityBuilder.build::isset - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  374. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.add_entity::array.push - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  375. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::Character.die - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  376. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create::Particles_Count::randf - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  377. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create::Particles_Count::toint - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  378. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create::Particles_GenerateCenterRand::cos - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  379. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create::Particles_GenerateCenterRand::randf - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  380. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create::Particles_GenerateCenterRand::sin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  381. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create::Particles_GenerateCenterRand::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  382. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create::Particles_GenerateDirDvgLen::deg2rad - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  383. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create::Particles_GenerateDirDvgLen::randf - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  384. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create::Particles_GenerateRand::randf - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  385. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::FxBloodHit_Create::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  386. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Bullet.tick::GameWorld.send_message::Character.bullet_hit::EntityBuilder.build::isset - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  387. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.draw::Character.draw_char::[C function] - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  388. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.draw::Character.draw_char::cos - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  389. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.draw::Character.draw_char::draw - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  390. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.draw::Character.draw_char::draw_tex_box_wh_rotated::cos - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  391. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.draw::Character.draw_char::draw_tex_box_wh_rotated::renderbuf.begin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  392. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.draw::Character.draw_char::draw_tex_box_wh_rotated::renderbuf.draw - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  393. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.draw::Character.draw_char::draw_tex_box_wh_rotated::renderbuf.f - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  394. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.draw::Character.draw_char::draw_tex_box_wh_rotated::sin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  395. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.draw::Character.draw_char::sin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  396. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.draw::Character.draw_char::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  397. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_advance_schedule::Task_LookAround.tick::cos - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  398. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_advance_schedule::Task_LookAround.tick::sin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  399. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_advance_schedule::Task_LookAround.tick::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  400. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_advance_schedule::Task_MoveTo.tick::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  401. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_advance_schedule::Task_TurnTo.tick::cos - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  402. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_advance_schedule::Task_TurnTo.tick::sin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  403. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_advance_schedule::Task_TurnTo.tick::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  404. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_advance_schedule::Task_TurnTo.tick::vec2_dot - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  405. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_advance_schedule::array.shift - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  406. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_advance_schedule::isset - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  407. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::AStarPathfinder.find_path::NavMeshPathfinder.cost_function - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  408. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::AStarPathfinder.find_path::array.reverse - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  409. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::AStarPathfinder.find_path::unset - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  410. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::NavMeshPathfinder.find_point_polygon::AABBHash.find_point::AABBHash.point_to_cell::floor - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  411. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::NavMeshPathfinder.find_point_polygon::AABBHash.find_point::isset - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  412. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::NavMeshPathfinder.find_point_polygon::NavMeshPathfinder.point_in_polygon::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  413. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::NavMeshPathfinder.find_point_polygon::NavMeshPathfinder.point_in_polygon::vec2_dot - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  414. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::abs - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  415. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::array.pop - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  416. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::array.shift - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  417. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  418. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::NavMeshPathfinder.find_path::vec2_dot - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  419. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::array.push - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  420. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_set_move_target::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  421. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_update_sensors::AIInfo.gather_heard::array.find - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  422. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_update_sensors::AIInfo.gather_heard::sqrt - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  423. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_update_sensors::AIInfo.gather_visible::<object>::<anonymous function>::pow - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  424. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_update_sensors::AIInfo.gather_visible::<object>::<anonymous function>::saturate - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  425. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_update_sensors::AIInfo.gather_visible::<object>::<anonymous function>::vec2_dot - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  426. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_update_sensors::cos - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  427. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_update_sensors::sin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  428. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.ai_update_sensors::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  429. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.path_pass_test::abs - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  430. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::AIEntity.path_pass_test::vec2_dot - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  431. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Character.move_char::cos - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  432. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Character.move_char::pow - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  433. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Character.move_char::sin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  434. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Character.move_char::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  435. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Character.move_char::vec2_dot - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  436. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Attack.tick::randf - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  437. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Attack.tick::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  438. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Patrol.tick::NavMeshPathfinder.find_point_polygon::AABBHash.find_point::AABBHash.point_to_cell::floor - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  439. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Patrol.tick::NavMeshPathfinder.find_point_polygon::AABBHash.find_point::isset - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  440. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Patrol.tick::NavMeshPathfinder.find_point_polygon::NavMeshPathfinder.point_in_polygon::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  441. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Patrol.tick::NavMeshPathfinder.find_point_polygon::NavMeshPathfinder.point_in_polygon::vec2_dot - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  442. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Patrol.tick::cos - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  443. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Patrol.tick::randf - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  444. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Patrol.tick::sin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  445. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::State_Patrol.tick::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  446. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Weapon.set_shooting::tobool - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  447. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Weapon.tick::GameWorld.add_entity::array.push - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  448. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Weapon.tick::Weapon.get_spread - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  449. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Weapon.tick::deg2rad - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  450. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Weapon.tick::play - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  451. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Weapon.tick::randf11::randf - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  452. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Weapon.tick::set_position - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  453. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Weapon.tick::stop - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  454. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::Weapon.tick::vec2.fn - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  455. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::array.shift - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  456. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::atan2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  457. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::cos - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  458. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::isset - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  459. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::move_angle_towards_target::abs - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  460. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::move_angle_towards_target::min - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  461. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::move_angle_towards_target::normalize_angle - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  462. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::move_angle_towards_target::sign - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  463. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::sin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  464. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Enemy.tick::AIEntity.ai_tick::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  465. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxBloodHit.draw::Particles_DrawPosSizeAlpha::renderbuf.begin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  466. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxBloodHit.draw::Particles_DrawPosSizeAlpha::renderbuf.cf2b - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  467. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxBloodHit.draw::Particles_DrawPosSizeAlpha::renderbuf.draw - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  468. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxBloodHit.draw::Particles_DrawPosSizeAlpha::renderbuf.f - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  469. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxBloodHit.draw::Particles_DrawPosSizeAlpha::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  470. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxBloodHit.tick::GameWorld.remove_entity::array.push - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  471. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxBloodHit.tick::Particles_ApplyFriction::pow - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  472. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxWallHit.draw::Particles_DrawPosSizeAlpha::renderbuf.begin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  473. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxWallHit.draw::Particles_DrawPosSizeAlpha::renderbuf.draw - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  474. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxWallHit.draw::Particles_DrawPosSizeAlpha::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  475. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxWallHit.tick::GameWorld.remove_entity::array.push - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  476. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::FxWallHit.tick::Particles_ApplyFriction::pow - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  477. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::GameWorld._process_queues::GameWorld._real_add_entity::isset - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  478. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::GameWorld._process_queues::array.clear - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  479. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Light.draw::[C function] - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  480. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Light.draw::draw_tex_color_box_wh::draw_tex_color_rect::renderbuf.begin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  481. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Light.draw::draw_tex_color_box_wh::draw_tex_color_rect::renderbuf.cf2b - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  482. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Light.draw::draw_tex_color_box_wh::draw_tex_color_rect::renderbuf.draw - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  483. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Light.draw::draw_tex_color_box_wh::draw_tex_color_rect::renderbuf.f - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  484. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Light.draw::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  485. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::MCTrigger.tick::isset - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  486. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.draw::Character.draw_char::[C function] - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  487. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.draw::Character.draw_char::cos - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  488. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.draw::Character.draw_char::draw - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  489. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.draw::Character.draw_char::draw_tex_box_wh_rotated::cos - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  490. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.draw::Character.draw_char::draw_tex_box_wh_rotated::renderbuf.begin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  491. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.draw::Character.draw_char::draw_tex_box_wh_rotated::renderbuf.draw - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  492. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.draw::Character.draw_char::draw_tex_box_wh_rotated::renderbuf.f - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  493. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.draw::Character.draw_char::draw_tex_box_wh_rotated::sin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  494. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.draw::Character.draw_char::sin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  495. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.draw::Character.draw_char::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  496. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::ActionMap.get - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  497. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Character.move_char::cos - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  498. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Character.move_char::pow - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  499. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Character.move_char::sin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  500. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Character.move_char::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  501. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Character.move_char::vec2_dot - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  502. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Game.SetCameraPos - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  503. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.begin_reload::play - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  504. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.set_shooting::Weapon.stop_reload::stop - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  505. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.set_shooting::tobool - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  506. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.tick::Weapon.get_spread - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  507. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.tick::deg2rad - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  508. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.tick::play - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  509. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.tick::randf11::randf - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  510. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.tick::set_position - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  511. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.tick::stop - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  512. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::Weapon.tick::vec2.fn - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  513. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::atan2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  514. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::cos - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  515. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::lerp - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  516. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::pow - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  517. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::sin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  518. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::Player.tick::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  519. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::SolidWorld.draw::[C function] - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  520. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::SolidWorld.draw::draw_packed - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  521. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::SolidWorld.tick::CollisionWorld.resolve_intersections - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  522. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::WorldWallRenderer.draw::[C function] - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  523. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::WorldWallRenderer.draw::draw_packed - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  524. <object>::<anonymous function>::real_update::Game.Run::GameWorld.tick::WorldWallRenderer.tick - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  525. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::draw_color_rect_wh::draw_color_rect::renderbuf.begin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  526. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::draw_color_rect_wh::draw_color_rect::renderbuf.cf2b - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  527. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::draw_color_rect_wh::draw_color_rect::renderbuf.draw - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  528. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::draw_color_rect_wh::draw_color_rect::renderbuf.f - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  529. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::draw_tex_color_box_wh::draw_tex_color_rect::renderbuf.begin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  530. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::draw_tex_color_box_wh::draw_tex_color_rect::renderbuf.cf2b - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  531. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::draw_tex_color_box_wh::draw_tex_color_rect::renderbuf.draw - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  532. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::draw_tex_color_box_wh::draw_tex_color_rect::renderbuf.f - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  533. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::draw_tex_color_rect_wh::draw_tex_color_rect::renderbuf.begin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  534. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::draw_tex_color_rect_wh::draw_tex_color_rect::renderbuf.cf2b - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  535. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::draw_tex_color_rect_wh::draw_tex_color_rect::renderbuf.draw - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  536. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::smoothlerp_range::smoothlerp_oneway::saturate - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  537. <object>::<anonymous function>::real_update::Game.Run::SplashScreen.draw::smoothlerp_range::smoothlerp_oneway::smoothstep - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  538. <object>::<anonymous function>::real_update::Game.Run::[C function] - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  539. <object>::<anonymous function>::real_update::Game.Run::array.erase - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  540. <object>::<anonymous function>::real_update::Game.Run::clear - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  541. <object>::<anonymous function>::real_update::Game.Run::deg2rad - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  542. <object>::<anonymous function>::real_update::Game.Run::draw_color_rect_wh::draw_color_rect::renderbuf.begin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  543. <object>::<anonymous function>::real_update::Game.Run::draw_color_rect_wh::draw_color_rect::renderbuf.cf2b - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  544. <object>::<anonymous function>::real_update::Game.Run::draw_color_rect_wh::draw_color_rect::renderbuf.draw - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  545. <object>::<anonymous function>::real_update::Game.Run::draw_color_rect_wh::draw_color_rect::renderbuf.f - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  546. <object>::<anonymous function>::real_update::Game.Run::draw_tex_box_wh::draw_tex_rect::renderbuf.begin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  547. <object>::<anonymous function>::real_update::Game.Run::draw_tex_box_wh::draw_tex_rect::renderbuf.draw - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  548. <object>::<anonymous function>::real_update::Game.Run::draw_tex_box_wh::draw_tex_rect::renderbuf.f - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  549. <object>::<anonymous function>::real_update::Game.Run::draw_tex_rect_wh::draw_tex_rect::renderbuf.begin - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  550. <object>::<anonymous function>::real_update::Game.Run::draw_tex_rect_wh::draw_tex_rect::renderbuf.draw - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  551. <object>::<anonymous function>::real_update::Game.Run::isset - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  552. <object>::<anonymous function>::real_update::Game.Run::saturate - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  553. <object>::<anonymous function>::real_update::Game.Run::set_camera_3d::get_camera_lookat::vec3_dot - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  554. <object>::<anonymous function>::real_update::Game.Run::set_camera_3d::get_camera_perspective::tan - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  555. <object>::<anonymous function>::real_update::Game.Run::set_camera_3d::set_camera - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  556. <object>::<anonymous function>::real_update::Game.Run::set_camera_ui::set_camera - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  557. <object>::<anonymous function>::real_update::Game.Run::set_listener_orientation - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  558. <object>::<anonymous function>::real_update::Game.Run::set_listener_position - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  559. <object>::<anonymous function>::real_update::Game.Run::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  560. <object>::<anonymous function>::real_update::present - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  561. <object>::<anonymous function>::real_update::sys_stat - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  562. cleanup - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  563. initialize::EntityBuilder.scan::EntityBuilder._prepare::is_callable - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  564. initialize::EntityBuilder.scan::EntityBuilder._prepare::isset - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  565. initialize::Game.SetPaused::grab_input - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  566. initialize::Game.SetPaused::show_cursor - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  567. initialize::Game.SetPaused::tobool - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  568. initialize::GameMenu.create::isset - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  569. initialize::create_emitter - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  570. initialize::fade_volume - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  571. initialize::play - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  572. initialize::set_caption - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  573. initialize::set_volume - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  574. initialize::switch::set_video_mode - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  575. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::Game.SetPaused::grab_input - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  576. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::Game.SetPaused::show_cursor - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  577. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::Game.SetPaused::tobool - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  578. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::AIInfo.create::class - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  579. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::BGMusic_Create::create_emitter - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  580. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Enemy_create::Weapon_create::isset - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  581. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Player_create::ActionMap.add_default_binding::ActionMap.has_binding::array.find - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  582. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Player_create::Character_init::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  583. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Player_create::Game.SetCameraPos - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  584. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Player_create::Weapon_create::isset - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  585. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::Player_create::Weapon_create::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  586. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::LineSet.add_line - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  587. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::AABBHash.add::AABBHash.for_each::<object>::<anonymous function>::array.find - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  588. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::AABBHash.add::AABBHash.for_each::AABBHash.point_to_cell::floor - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  589. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::AABBHash.add::AABBHash.for_each::isset - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  590. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::AABBHash.create::toreal - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  591. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::array.push - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  592. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::NavMeshPathfinder.create::vec2 - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  593. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::SolidWorld_create::deg2rad - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  594. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::EntityBuilder.build::isset - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  595. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::GameWorld.add_entity::GameWorld._real_add_entity::BGMusic.added - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  596. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::GameWorld.add_entity::GameWorld._real_add_entity::Character.added - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  597. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::GameWorld.add_entity::GameWorld._real_add_entity::SolidWorld.added - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  598. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::GameWorld.load_level::GameWorld.add_entity::GameWorld._real_add_entity::isset - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  599. on_event::Game.OnEvent::GameMenu.on_event::GameMenu.mouseclick::<anonymous function>::Game.Start::fade_volume - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  600. on_event::Game.OnEvent::SplashScreen.on_event - 0 allocs, 0 frees, 0 delta blocks, 0.000 delta memory (kB)
  601. ---
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