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coinwalk

fixed ye har!!! snowybot 20000

Oct 7th, 2024
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  1. const BettingAI = {
  2.     oLdBeLance: parseFloat(document.getElementById('pct_balance').value),
  3.     lomar: 0,
  4.     belance: 0,
  5.     james: 0,
  6.     emily: 0,
  7.     meegle: 0,
  8.     snowy: 0,
  9.     cowzy: 0,
  10.     corezy: 0,
  11.     tens: 0,
  12.     sevens: 0,
  13.     eights: 0,
  14.     fran: 0,
  15.     bart: 0,
  16.     nople: 0,
  17.     fart: 0,
  18.     gart: 0,
  19.     meak: 0,
  20.     mole: 0,
  21.  
  22.     // Initialize values and bets based on balance
  23.     init: function() {
  24.         this.oLdBeLance = parseFloat(document.getElementById('pct_balance').value),
  25.         this.lomar = 0.001;
  26.         this.tens = this.lomar * 10;
  27.         this.sevens = this.lomar * 6.99;
  28.         this.eights = this.lomar * 7.99;
  29.         this.meegle = this.lomar;
  30.         this.belance = this.oLdBeLance;
  31.         this.james = this.oLdBeLance;
  32.         this.updateBetRanges();
  33.     },
  34.  
  35.     // Update betting thresholds
  36.     updateBetRanges: function() {
  37.         this.belance = parseFloat(document.getElementById('pct_balance').value);
  38.         this.cowzy = Math.floor(this.belance / this.tens) * this.tens;
  39.         this.corezy = Math.ceil(this.belance / this.tens) * this.tens;
  40.         this.bart = this.cowzy + this.sevens;
  41.         this.nople = this.cowzy + this.eights;
  42.     },
  43.  
  44.     // Execute bet and adjust logic based on balance and patterns
  45.     betLogic: function() {
  46.         this.emily = parseFloat(document.getElementById('pct_balance').value);
  47.         this.fran = ((this.belance - this.oLdBeLance) * 1).toFixed(8);
  48.         console.log("Profit: ", this.fran);
  49.  
  50.         this.updateBetRanges();
  51.  
  52.         if (this.belance > this.bart && this.belance < this.nople && this.belance !== this.snowy) {
  53.             this.meegle = this.meegle + this.meegle; // Increase bet size
  54.             this.snowy = this.belance;
  55.         }
  56.  
  57.         if ((this.belance >= ((this.mole + (this.mole/14)) - this.meegle * 4)) && this.belance >= this.meak && this.belance < this.bart) {
  58.             this.resetBase();
  59.         }
  60.  
  61.         if ((this.belance <= ((this.mole - (this.mole/14)) + this.meegle * 2)) && this.belance <= this.mole && this.belance < this.bart) {
  62.             this.resetBaseToo();
  63.         }
  64.  
  65.         if ((this.belance <= (this.meegle * 4)) && this.belance < this.bart) {
  66.             this.resetBaseToo();
  67.         }
  68.  
  69.         if ((this.belance >= ((this.mole + (this.mole/14)) - this.meegle * 4)) && this.belance >= this.meak && this.belance > this.nople) {
  70.             this.resetBase();
  71.         }
  72.  
  73.         if ((this.belance <= ((this.mole - (this.mole/14)) + this.meegle * 2)) && this.belance <= this.mole && this.belance > this.nople) {
  74.             this.resetBaseToo();
  75.         }
  76.  
  77.         if ((this.belance <= (this.meegle * 4)) && this.belance > this.nople) {
  78.             this.resetBaseToo();
  79.         }
  80.  
  81.         if ((this.belance >= ((this.mole + (this.mole/14)) - this.meegle * 4)) && this.belance >= this.meak && this.belance > this.bart && this.belance < this.nople) {
  82.             this.resetBasetroll();
  83.         }
  84.  
  85.         if ((this.belance <= ((this.mole - (this.mole/14)) + this.meegle * 2)) && this.belance <= this.mole && this.belance > this.bart && this.belance < this.nople) {
  86.             this.resetBaseTootoo();
  87.         }
  88.  
  89.         if ((this.belance <= (this.meegle * 4)) && this.belance > this.bart && this.belance < this.nople) {
  90.             this.resetBaseTootoo();
  91.         }
  92.  
  93.         if (this.belance >= (this.oLdBeLance * 4)) {
  94.             console.log("Winner winner chicken dinner!");
  95.             return;
  96.         }
  97.  
  98.     // Execute bet
  99.         $('#pct_chance').val(49.5);
  100.         $('#pct_bet').val((this.meegle).toFixed(8));
  101.         $('#a_lo').click();
  102.     },
  103.  
  104.     // Reset base bet logic
  105.     resetBase: function() {
  106.         this.meegle = this.lomar;
  107.         this.snowy = 0;
  108.         this.meak = this.cowzy;
  109.         this.mole = this.cowzy;
  110.     },
  111.      // Reset base bet logic
  112.     resetBaseToo: function() {
  113.         this.meegle = this.lomar;
  114.         this.snowy = 0;
  115.         this.mole = this.cowzy;
  116.     },
  117.  
  118.     // Reset base bet logic
  119.     resetBasetroll: function() {
  120.         this.meegle = this.lomar + this.lomar;
  121.         this.snowy = this.belance;
  122.         this.meak = this.cowzy;
  123.         this.mole = this.cowzy;
  124.     },
  125.      // Reset base bet logic
  126.     resetBaseTootoo: function() {
  127.         this.meegle = this.lomar + this.lomar;
  128.         this.snowy = this.belance;
  129.         this.mole = this.cowzy;
  130.     },
  131.  
  132.     // Start the betting loop
  133.     start: function() {
  134.         if (this.james !== this.emily) {
  135.             this.betLogic();
  136.         }
  137.         this.james = document.getElementById('pct_balance').value;
  138.         setTimeout(() => this.start(), 1000);
  139.     }
  140. };
  141.  
  142. // Initialize and start the betting AI
  143. BettingAI.init();
  144. BettingAI.start();
  145.  
  146.  
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