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- -- Infinite Jump Toggle
- Section:NewToggle("Infinite jump", "yea", function(toggled)
- if toggled then
- getgenv().InfJump = true
- while getgenv().InfJump == true do
- game:GetService("UserInputService").JumpRequest:connect(function()
- if getgenv().InfJump == true then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end
- end)
- wait()
- end
- else
- getgenv().InfJump = false
- end
- end)
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