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- // AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
- Actor GETTHATSHITOUTTAHERE {
- Health -1
- Radius 20
- Height 56
- Mass 500
- Speed 10
- PainChance 100
- SeeSound "skeleton/sight"
- PainSound "skeleton/sight"
- DeathSound "skeleton/sight"
- ActiveSound "skeleton/sight"
- Monster
- +Invulnerable +NoDamage +NoClip +MissileMore
- +MissileEvenMore +FloorClip +LookAllAround -CountKill
- -Solid -Shootable -IsMonster
- States {
- Spawn:
- SKEL AB 5 A_Look
- Loop
- See:
- SKEL AABBCCDDEEFF 1 A_Chase
- Loop
- /*Melee:
- SKEL G 0 A_FaceTarget
- SKEL G 1 A_SkelWhoosh
- SKEL H 1 A_FaceTarget
- SKEL I 0 A_CustomMeleeAttack(0)
- SKEL I 1 A_PlaySound ("skeleton/melee")
- Goto See*/
- Missile:
- SKEL J 0 Bright A_FaceTarget
- SKEL J 5 Bright A_FaceTarget
- SKEL K 5 A_CustomMissile ("GETTHATSHITOUTTAHERETRACER")
- SKEL K 5 A_FaceTarget
- Goto See
- Pain:
- SKEL L 2
- SKEL L 2 A_Pain
- Goto See
- }
- }
- Actor GETTHATSHITOUTTAHERETRACER : FastProjectile {
- Radius 11
- Height 8
- Damage 0
- Speed 1000
- Projectile
- +SeekerMissile +Randomize
- SeeSound "skeleton/attack"
- DeathSound "skeleton/tracex"
- RenderStyle Add
- States {
- Spawn:
- FATB AB 1 Bright A_Tracer
- Loop
- Death:
- FBXP A 1 Bright
- FBXP B 1 Bright
- FBXP C 1 Bright
- Stop
- }
- }
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