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Untitled

Dec 21st, 2018
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  1.  
  2. wait(0.2)
  3.  
  4. Player = game:GetService("Players").LocalPlayer
  5. PlayerGui = Player.PlayerGui
  6. Cam = workspace.CurrentCamera
  7. Backpack = Player.Backpack
  8. Character = Player.Character
  9. Humanoid = Character.Humanoid
  10. Mouse = Player:GetMouse()
  11. RootPart = Character["HumanoidRootPart"]
  12. Torso = Character["Torso"]
  13. Head = Character["Head"]
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18. RootJoint = RootPart["RootJoint"]
  19. Neck = Torso["Neck"]
  20. RightShoulder = Torso["Right Shoulder"]
  21. LeftShoulder = Torso["Left Shoulder"]
  22. RightHip = Torso["Right Hip"]
  23. LeftHip = Torso["Left Hip"]
  24. local sick = Instance.new("Sound",Character)
  25. sick.SoundId = "rbxassetid://1239113946"
  26. sick.Looped = true
  27. sick.Pitch = 1
  28. sick.Volume = 1
  29. sick:Play()
  30. local sick2 = Instance.new("Sound",Character)
  31. sick2.SoundId = "rbxassetid://1149909908"
  32. sick2.Looped = true
  33. sick2.Pitch = 1
  34. sick2.Volume = 10
  35. Humanoid.DisplayDistanceType = "None"
  36. Player:ClearCharacterAppearance()
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  56. local NEWMESH = IT(MESH)
  57. if MESH == "SpecialMesh" then
  58. NEWMESH.MeshType = MESHTYPE
  59. if MESHID ~= "nil" and MESHID ~= "" then
  60. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  61. end
  62. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  63. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  64. end
  65. end
  66. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  67. NEWMESH.Scale = SCALE
  68. NEWMESH.Parent = PARENT
  69. return NEWMESH
  70. end
  71.  
  72. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  73. local NEWPART = IT("Part")
  74. NEWPART.formFactor = FORMFACTOR
  75. NEWPART.Reflectance = REFLECTANCE
  76. NEWPART.Transparency = TRANSPARENCY
  77. NEWPART.CanCollide = false
  78. NEWPART.Locked = true
  79. NEWPART.Anchored = true
  80. if ANCHOR == false then
  81. NEWPART.Anchored = false
  82. end
  83. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  84. NEWPART.Name = NAME
  85. NEWPART.Size = SIZE
  86. NEWPART.Position = Torso.Position
  87. NEWPART.Material = MATERIAL
  88. NEWPART:BreakJoints()
  89. NEWPART.Parent = PARENT
  90. return NEWPART
  91. end
  92.  
  93. local naeeym2 = Instance.new("BillboardGui",Character)
  94. naeeym2.AlwaysOnTop = true
  95. naeeym2.Size = UDim2.new(5,35,5,35)
  96. naeeym2.StudsOffset = Vector3.new(0,1,0)
  97. naeeym2.Adornee = Character.Head
  98. naeeym2.Name = "Name"
  99. naeeym2.PlayerToHideFrom = Player
  100. local tecks2 = Instance.new("TextLabel",naeeym2)
  101. tecks2.BackgroundTransparency = 1
  102. tecks2.TextScaled = true
  103. tecks2.BorderSizePixel = 0
  104. tecks2.Text = Player.Name..", Ravager from another world"
  105. tecks2.Font = "SciFi"
  106. tecks2.TextSize = 30
  107. tecks2.TextStrokeTransparency = 0
  108. tecks2.TextColor3 = Color3.new(0.5,0,0.5)
  109. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  110. tecks2.Size = UDim2.new(1,0,0.5,0)
  111. tecks2.Parent = naeeym2
  112.  
  113. --//=================================\\
  114. --|| CUSTOMIZATION
  115. --\\=================================//
  116.  
  117. Class_Name = "Ravager.exe"
  118. Weapon_Name = "Add-ons"
  119.  
  120. Custom_Colors = {
  121. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  122. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  123.  
  124. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  125. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  126. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  127. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  128. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  129.  
  130. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  131. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  132. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  133. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  134. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  135. }
  136.  
  137.  
  138. Player_Size = 1 --Size of the player.
  139. Animation_Speed = 3
  140. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  141.  
  142. local Speed = 35
  143. local Effects2 = {}
  144.  
  145. --//=================================\\
  146. --|| END OF CUSTOMIZATION
  147. --\\=================================//
  148.  
  149. local function weldBetween(a, b)
  150. local weldd = Instance.new("ManualWeld")
  151. weldd.Part0 = a
  152. weldd.Part1 = b
  153. weldd.C0 = CFrame.new()
  154. weldd.C1 = b.CFrame:inverse() * a.CFrame
  155. weldd.Parent = a
  156. return weldd
  157. end
  158.  
  159. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  160. local acs = Instance.new("Part")
  161. acs.CanCollide = false
  162. acs.Anchored = false
  163. acs.Size = Vector3.new(0,0,0)
  164. acs.CFrame = attachmentpart.CFrame
  165. acs.Parent = attachmentpart
  166. acs.BrickColor = color
  167. local meshs = Instance.new("SpecialMesh")
  168. meshs.MeshId = mesh
  169. meshs.TextureId = texture
  170. meshs.Parent = acs
  171. meshs.Scale = scale
  172. meshs.Offset = offset
  173. weldBetween(attachmentpart,acs)
  174. end
  175.  
  176. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  177. if TYPE == "Gem" then
  178. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  179. acs.Anchored = false
  180. acs.CanCollide = false
  181. acs.CFrame = PART.CFrame
  182. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  183. weldBetween(PART,acs)
  184. elseif TYPE == "Skull" then
  185. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  186. acs.Anchored = false
  187. acs.CanCollide = false
  188. acs.CFrame = PART.CFrame
  189. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  190. weldBetween(PART,acs)
  191. elseif TYPE == "Eye" then
  192. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  193. acs.Anchored = false
  194. acs.CanCollide = false
  195. acs.CFrame = PART.CFrame
  196. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  197. weldBetween(PART,acs)
  198. end
  199. end
  200.  
  201. createaccessory(Head,"http://www.roblox.com/asset/?id=124631026","http://www.roblox.com/asset/?id=191022123",VT(2,2,2),VT(0,-1,0.04),BRICKC"Pearl")
  202.  
  203. --//=================================\\
  204. --|| USEFUL VALUES
  205. --\\=================================//
  206.  
  207. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  208. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  209. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  210. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  211. local CO1 = 0
  212. local CO2 = 0
  213. local CO3 = 0
  214. local CO4 = 0
  215. local CHANGEDEFENSE = 0
  216. local CHANGEDAMAGE = 0
  217. local CHANGEMOVEMENT = 0
  218. local ANIM = "Idle"
  219. local ATTACK = false
  220. local EQUIPPED = false
  221. local HOLD = false
  222. local COMBO = 1
  223. local LASTPOINT = nil
  224. local BLCF = nil
  225. local SCFR = nil
  226. local KEYHOLD = false
  227. local STAGGERHITANIM = false
  228. local STAGGERANIM = false
  229. local STUNANIM = false
  230. local CRITCHANCENUMBER = 0
  231. local IDLENUMBER = 0
  232. local DONUMBER = 0
  233. local HANDIDLE = false
  234. local Rooted = false
  235. local SINE = 0
  236. local CHANGE = 2 / Animation_Speed
  237. local WALKINGANIM = false
  238. local WALK = 0
  239. local DANCE = false
  240. local DISABLEJUMPING = false
  241. local ROBLOXIDLEANIMATION = IT("Animation")
  242. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  243. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  244. --ROBLOXIDLEANIMATION.Parent = Humanoid
  245. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  246. WEAPONGUI.Name = "Weapon GUI"
  247. local Weapon = IT("Model")
  248. Weapon.Name = Weapon_Name
  249. local Effects = IT("Folder", Weapon)
  250. Effects.Name = "Effects"
  251. local Bombs = IT("Folder", Weapon)
  252. Bombs.Name = "BombsHolder"
  253. local ANIMATOR = Humanoid.Animator
  254. local ANIMATE = Character.Animate
  255. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  256. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  257. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  258. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  259. local UNANCHOR = true
  260. local MAGICPARTICLE = "655109389"
  261.  
  262. local SKILLTEXTCOLOR = C3(0,0,0)
  263.  
  264. --//=================================\\
  265. --\\=================================//
  266.  
  267.  
  268. --//=================================\\
  269. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  270. --\\=================================//
  271.  
  272. ArtificialHB = Instance.new("BindableEvent", script)
  273. ArtificialHB.Name = "ArtificialHB"
  274.  
  275. script:WaitForChild("ArtificialHB")
  276.  
  277. frame = Frame_Speed
  278. tf = 0
  279. allowframeloss = false
  280. tossremainder = false
  281. lastframe = tick()
  282. script.ArtificialHB:Fire()
  283.  
  284. game:GetService("RunService").Heartbeat:connect(function(s, p)
  285. tf = tf + s
  286. if tf >= frame then
  287. if allowframeloss then
  288. script.ArtificialHB:Fire()
  289. lastframe = tick()
  290. else
  291. for i = 1, math.floor(tf / frame) do
  292. script.ArtificialHB:Fire()
  293. end
  294. lastframe = tick()
  295. end
  296. if tossremainder then
  297. tf = 0
  298. else
  299. tf = tf - frame * math.floor(tf / frame)
  300. end
  301. end
  302. end)
  303.  
  304. --//=================================\\
  305. --\\=================================//
  306.  
  307.  
  308.  
  309.  
  310.  
  311. --//=================================\\
  312. --|| SOME FUNCTIONS
  313. --\\=================================//
  314.  
  315. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  316. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  317. end
  318.  
  319. function PositiveAngle(NUMBER)
  320. if NUMBER >= 0 then
  321. NUMBER = 0
  322. end
  323. return NUMBER
  324. end
  325.  
  326. function NegativeAngle(NUMBER)
  327. if NUMBER <= 0 then
  328. NUMBER = 0
  329. end
  330. return NUMBER
  331. end
  332.  
  333. function Swait(NUMBER)
  334. if NUMBER == 0 or NUMBER == nil then
  335. ArtificialHB.Event:wait()
  336. else
  337. for i = 1, NUMBER do
  338. ArtificialHB.Event:wait()
  339. end
  340. end
  341. end
  342.  
  343. function QuaternionFromCFrame(cf)
  344. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  345. local trace = m00 + m11 + m22
  346. if trace > 0 then
  347. local s = math.sqrt(1 + trace)
  348. local recip = 0.5 / s
  349. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  350. else
  351. local i = 0
  352. if m11 > m00 then
  353. i = 1
  354. end
  355. if m22 > (i == 0 and m00 or m11) then
  356. i = 2
  357. end
  358. if i == 0 then
  359. local s = math.sqrt(m00 - m11 - m22 + 1)
  360. local recip = 0.5 / s
  361. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  362. elseif i == 1 then
  363. local s = math.sqrt(m11 - m22 - m00 + 1)
  364. local recip = 0.5 / s
  365. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  366. elseif i == 2 then
  367. local s = math.sqrt(m22 - m00 - m11 + 1)
  368. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  369. end
  370. end
  371. end
  372.  
  373. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  374. local xs, ys, zs = x + x, y + y, z + z
  375. local wx, wy, wz = w * xs, w * ys, w * zs
  376. local xx = x * xs
  377. local xy = x * ys
  378. local xz = x * zs
  379. local yy = y * ys
  380. local yz = y * zs
  381. local zz = z * zs
  382. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  383. end
  384.  
  385. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  386. local fp=IT("Part")
  387. fp.formFactor=formfactor
  388. fp.Parent=parent
  389. fp.Reflectance=reflectance
  390. fp.Transparency=transparency
  391. fp.CanCollide=false
  392. fp.Locked=true
  393. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  394. fp.Name=name
  395. fp.Size=size
  396. fp.Position=Character.Torso.Position
  397. NoOutlines(fp)
  398. fp.Material=material
  399. fp:BreakJoints()
  400. return fp
  401. end
  402.  
  403. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  404. local mesh=IT(Mesh)
  405. mesh.Parent=part
  406. if Mesh=="SpecialMesh" then
  407. mesh.MeshType=meshtype
  408. mesh.MeshId=meshid
  409. end
  410. mesh.Offset=offset
  411. mesh.Scale=scale
  412. return mesh
  413. end
  414.  
  415. function QuaternionSlerp(a, b, t)
  416. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  417. local startInterp, finishInterp;
  418. if cosTheta >= 0.0001 then
  419. if (1 - cosTheta) > 0.0001 then
  420. local theta = ACOS(cosTheta)
  421. local invSinTheta = 1 / SIN(theta)
  422. startInterp = SIN((1 - t) * theta) * invSinTheta
  423. finishInterp = SIN(t * theta) * invSinTheta
  424. else
  425. startInterp = 1 - t
  426. finishInterp = t
  427. end
  428. else
  429. if (1 + cosTheta) > 0.0001 then
  430. local theta = ACOS(-cosTheta)
  431. local invSinTheta = 1 / SIN(theta)
  432. startInterp = SIN((t - 1) * theta) * invSinTheta
  433. finishInterp = SIN(t * theta) * invSinTheta
  434. else
  435. startInterp = t - 1
  436. finishInterp = t
  437. end
  438. end
  439. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  440. end
  441.  
  442. function Clerp(a, b, t)
  443. local qa = {QuaternionFromCFrame(a)}
  444. local qb = {QuaternionFromCFrame(b)}
  445. local ax, ay, az = a.x, a.y, a.z
  446. local bx, by, bz = b.x, b.y, b.z
  447. local _t = 1 - t
  448. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  449. end
  450.  
  451. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  452. local frame = IT("Frame")
  453. frame.BackgroundTransparency = TRANSPARENCY
  454. frame.BorderSizePixel = BORDERSIZEPIXEL
  455. frame.Position = POSITION
  456. frame.Size = SIZE
  457. frame.BackgroundColor3 = COLOR
  458. frame.BorderColor3 = BORDERCOLOR
  459. frame.Name = NAME
  460. frame.Parent = PARENT
  461. return frame
  462. end
  463.  
  464. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  465. local label = IT("TextLabel")
  466. label.BackgroundTransparency = 1
  467. label.Size = UD2(1, 0, 1, 0)
  468. label.Position = UD2(0, 0, 0, 0)
  469. label.TextColor3 = TEXTCOLOR
  470. label.TextStrokeTransparency = STROKETRANSPARENCY
  471. label.TextTransparency = TRANSPARENCY
  472. label.FontSize = TEXTFONTSIZE
  473. label.Font = TEXTFONT
  474. label.BorderSizePixel = BORDERSIZEPIXEL
  475. label.TextScaled = false
  476. label.Text = TEXT
  477. label.Name = NAME
  478. label.Parent = PARENT
  479. return label
  480. end
  481.  
  482. function NoOutlines(PART)
  483. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  484. end
  485.  
  486.  
  487. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  488. local NEWWELD = IT(TYPE)
  489. NEWWELD.Part0 = PART0
  490. NEWWELD.Part1 = PART1
  491. NEWWELD.C0 = C0
  492. NEWWELD.C1 = C1
  493. NEWWELD.Parent = PARENT
  494. return NEWWELD
  495. end
  496.  
  497. function CreateSound(ID, PARENT, VOLUME, PITCH)
  498. local NEWSOUND = nil
  499. coroutine.resume(coroutine.create(function()
  500. NEWSOUND = IT("Sound", PARENT)
  501. NEWSOUND.Volume = VOLUME
  502. NEWSOUND.Pitch = PITCH
  503. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  504. Swait()
  505. NEWSOUND:play()
  506. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  507. end))
  508. return NEWSOUND
  509. end
  510.  
  511. function CFrameFromTopBack(at, top, back)
  512. local right = top:Cross(back)
  513. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  514. end
  515.  
  516. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  517. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  518. local mesh = IT("SpecialMesh",wave)
  519. mesh.MeshType = "FileMesh"
  520. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  521. mesh.Scale = VT(size,size,size)
  522. mesh.Offset = VT(0,0,-size/8)
  523. wave.CFrame = cframe
  524. coroutine.resume(coroutine.create(function(PART)
  525. for i = 1, waitt do
  526. Swait()
  527. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  528. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  529. if doesrotate == true then
  530. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  531. end
  532. wave.Transparency = wave.Transparency + (0.5/waitt)
  533. if wave.Transparency > 0.99 then
  534. wave:remove()
  535. end
  536. end
  537. end))
  538. end
  539.  
  540. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  541. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  542. local mesh = IT("SpecialMesh",wave)
  543. mesh.MeshType = "FileMesh"
  544. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  545. mesh.Scale = VT(size,size,size)
  546. wave.CFrame = cframe
  547. coroutine.resume(coroutine.create(function(PART)
  548. for i = 1, waitt do
  549. Swait()
  550. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  551. if doesrotate == true then
  552. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  553. end
  554. wave.Transparency = wave.Transparency + (0.5/waitt)
  555. if wave.Transparency > 0.99 then
  556. wave:remove()
  557. end
  558. end
  559. end))
  560. end
  561.  
  562. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  563. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  564. local mesh = IT("SpecialMesh",wave)
  565. mesh.MeshType = "FileMesh"
  566. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  567. mesh.Scale = VT(size,size,size)
  568. wave.CFrame = cframe
  569. coroutine.resume(coroutine.create(function(PART)
  570. for i = 1, waitt do
  571. Swait()
  572. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  573. if doesrotate == true then
  574. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  575. end
  576. wave.Transparency = wave.Transparency + (0.5/waitt)
  577. if wave.Transparency > 0.99 then
  578. wave:remove()
  579. end
  580. end
  581. end))
  582. end
  583.  
  584. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  585. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  586. local mesh = IT("SpecialMesh",wave)
  587. mesh.MeshType = "FileMesh"
  588. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  589. mesh.Scale = VT(size,size,size)
  590. mesh.Offset = VT(0,0,0)
  591. wave.CFrame = cframe
  592. coroutine.resume(coroutine.create(function(PART)
  593. for i = 1, waitt do
  594. Swait()
  595. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  596. if doesrotate == true then
  597. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  598. end
  599. wave.Transparency = wave.Transparency + (0.5/waitt)
  600. if wave.Transparency > 0.99 then
  601. wave:remove()
  602. end
  603. end
  604. end))
  605. end
  606.  
  607. function MagicSphere(size,waitt,cframe,color)
  608. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  609. local mesh = IT("SpecialMesh",wave)
  610. mesh.MeshType = "Sphere"
  611. mesh.Scale = VT(size,size,size)
  612. mesh.Offset = VT(0,0,0)
  613. wave.CFrame = cframe
  614. coroutine.resume(coroutine.create(function(PART)
  615. for i = 1, waitt do
  616. Swait()
  617. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  618. wave.Transparency = wave.Transparency + (1/waitt)
  619. if wave.Transparency > 0.99 then
  620. wave:remove()
  621. end
  622. end
  623. end))
  624. end
  625.  
  626. function MagicSphere2(size,waitt,cframe,color)
  627. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  628. local mesh = IT("SpecialMesh",wave)
  629. mesh.MeshType = "Sphere"
  630. mesh.Scale = VT(size,size,size)
  631. mesh.Offset = VT(0,0,0)
  632. wave.CFrame = cframe
  633. coroutine.resume(coroutine.create(function(PART)
  634. for i = 1, waitt do
  635. Swait()
  636. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  637. wave.Transparency = wave.Transparency - (1/waitt)
  638. end
  639. wave:remove()
  640. end))
  641. end
  642.  
  643. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  644. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  645. prt.Anchored=true
  646. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  647. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  648. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  649. CF=Part.CFrame
  650. Numbb=0
  651. randnumb=math.random()-math.random()
  652. for i=0,1,0.05 do
  653. wait()
  654. CF=CF*CF(0,1,0)
  655. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  656. Part.CFrame=CF*EULER(Numbb,0,0)
  657. Part.Transparency=i
  658. Numbb=Numbb+randnumb
  659. end
  660. Part.Parent=nil
  661. end),prt)
  662. end
  663.  
  664. function MagicBlock(size,waitt,cframe,color)
  665. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  666. local mesh = IT("BlockMesh",wave)
  667. wave.CFrame = cframe
  668. coroutine.resume(coroutine.create(function(PART)
  669. for i = 1, waitt do
  670. Swait()
  671. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  672. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  673. wave.Transparency = wave.Transparency + (1/waitt)
  674. if wave.Transparency > 0.99 then
  675. wave:remove()
  676. end
  677. end
  678. end))
  679. end
  680.  
  681. local EyeSizes={
  682. NumberSequenceKeypoint.new(0,1,0),
  683. NumberSequenceKeypoint.new(1,0.2,0)
  684. }
  685. local EyeTrans={
  686. NumberSequenceKeypoint.new(0,0.8,0),
  687. NumberSequenceKeypoint.new(1,1,0)
  688. }
  689. local PE=Instance.new("ParticleEmitter")
  690. PE.LightEmission=0
  691. PE.Size=NumberSequence.new(EyeSizes)
  692. PE.Transparency=NumberSequence.new(EyeTrans)
  693. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  694. PE.Rotation=NumberRange.new(0,360)
  695. PE.Rate=15
  696. PE.Acceleration = Vector3.new(0,75,0)
  697. PE.Drag = 5
  698. PE.Enabled = false
  699. PE.Speed = NumberRange.new(0,0,0)
  700. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  701. PE.ZOffset = 0
  702. PE.Name = "Particles"
  703.  
  704. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  705. local particle = PE:Clone()
  706. particle.Parent = art
  707. particle.Acceleration = accel
  708. PE.Rate = rate
  709. if type == "Fire" then
  710. local EyeSizes={
  711. NumberSequenceKeypoint.new(0,1,0.3),
  712. NumberSequenceKeypoint.new(1,0.2,0.2)
  713. }
  714. PE.Size = NumberSequence.new(EyeSizes)
  715. elseif type == "Smoke" then
  716. local EyeSizes={
  717. NumberSequenceKeypoint.new(0,1,0),
  718. NumberSequenceKeypoint.new(1,5,0.5)
  719. }
  720. PE.Size = NumberSequence.new(EyeSizes)
  721. elseif type == "Solid" then
  722. local EyeSizes={
  723. NumberSequenceKeypoint.new(0,1,0),
  724. NumberSequenceKeypoint.new(1,1,0)
  725. }
  726. PE.Size = NumberSequence.new(EyeSizes)
  727. end
  728. PE.Drag = drag
  729. particle.Texture = "http://www.roblox.com/asset/?id="..text
  730. particle.Enabled = isenabledbydefault
  731. return particle
  732. end
  733.  
  734. function MakeForm(PART,TYPE)
  735. if TYPE == "Cyl" then
  736. local MSH = IT("CylinderMesh",PART)
  737. elseif TYPE == "Ball" then
  738. local MSH = IT("SpecialMesh",PART)
  739. MSH.MeshType = "Sphere"
  740. elseif TYPE == "Wedge" then
  741. local MSH = IT("SpecialMesh",PART)
  742. MSH.MeshType = "Wedge"
  743. end
  744. end
  745.  
  746. --//=================================\\
  747. --\\=================================//
  748.  
  749. function createaddongen(limb,position,size)
  750. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  751. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  752. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  753. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  754. end
  755.  
  756. function creategauntlet(limb)
  757. --main--
  758. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  759. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  760. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  761. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  762. MakeForm(part,"Wedge")
  763. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  764. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  765. MakeForm(part,"Wedge")
  766. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  767. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  768. --neon addons
  769. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  770. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  771. --misc--
  772. createaddongen(limb,0.25,0.75)
  773. createaddongen(limb,-0.2,0.25)
  774. createaddongen(limb,-0.35,0.25)
  775. createaddongen(limb,-0.65,0.45)
  776. end
  777.  
  778. --//=================================\\
  779. --|| WEAPON CREATION
  780. --\\=================================//
  781.  
  782. creategauntlet(RightArm)
  783. creategauntlet(RightLeg)
  784.  
  785. if Player_Size ~= 1 then
  786. for _, v in pairs (Weapon:GetChildren()) do
  787. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  788. local p1 = v.Part1
  789. v.Part1 = nil
  790. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  791. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  792. v.Part1 = p1
  793. elseif v.ClassName == "Part" then
  794. for _, b in pairs (v:GetChildren()) do
  795. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  796. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  797. end
  798. end
  799. end
  800. end
  801. end
  802.  
  803. for _, c in pairs(Weapon:GetChildren()) do
  804. if c.ClassName == "Part" then
  805. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  806. end
  807. end
  808.  
  809. Weapon.Parent = Character
  810.  
  811. Humanoid.Died:connect(function()
  812. sick:remove()
  813. sick2:remove()
  814. CreateSound("167285348", Head, 3, 1)
  815. ATTACK = true
  816. end)
  817.  
  818. print(Class_Name.." loaded.")
  819.  
  820. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  821. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  822. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  823. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  824.  
  825. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z-V] Tyrany cannon", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 1")
  826. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Earth shatterer", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 2")
  827. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Warp", C3(0.5,0,0.5), 10, "SciFi", 0, 2, 1, "Text 4")
  828. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C+HOLD] Ravaging overthrower", C3(0,0,0), 5, "SciFi", 0, 2, 1, "Text 3")
  829.  
  830.  
  831. --//=================================\\
  832. --|| SPEECH
  833. --\\=================================//
  834.  
  835. function chatfunc(text,waitt)
  836. local chat = coroutine.wrap(function()
  837. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  838. Character:FindFirstChild("TalkingBillBoard"):destroy()
  839. end
  840. local naeeym2 = Instance.new("BillboardGui",Character)
  841. naeeym2.Size = UDim2.new(0,100,0,40)
  842. naeeym2.StudsOffset = Vector3.new(0,5,0)
  843. naeeym2.Adornee = Character.Head
  844. naeeym2.Name = "TalkingBillBoard"
  845. naeeym2.AlwaysOnTop = true
  846. local tecks2 = Instance.new("TextLabel",naeeym2)
  847. tecks2.BackgroundTransparency = 1
  848. tecks2.BorderSizePixel = 0
  849. tecks2.Text = ""
  850. tecks2.Font = "SciFi"
  851. tecks2.TextSize = 30
  852. tecks2.TextStrokeTransparency = 1
  853. tecks2.TextColor3 = SKILLTEXTCOLOR
  854. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  855. tecks2.Size = UDim2.new(1,0,0.5,0)
  856. for i = 1,string.len(text),1 do
  857. tecks2.Text = string.sub(text,1,i)
  858. Swait()
  859. end
  860. wait(waitt)
  861. coroutine.resume(coroutine.create(function()
  862. for i = 1, 10 do
  863. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  864. Swait()
  865. end
  866. naeeym2:Destroy()
  867. end))
  868. end)
  869. chat()
  870. end
  871.  
  872. --//=================================\\
  873. --|| DAMAGE FUNCTIONS
  874. --\\=================================//
  875.  
  876. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  877. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  878. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  879. local BODYGYRO = IT("BodyGyro", STATPART)
  880. local BODYPOSITION = IT("BodyPosition", STATPART)
  881. BODYPOSITION.P = 2000
  882. BODYPOSITION.D = 100
  883. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  884. if LABELTYPE == "Normal" then
  885. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  886. elseif LABELTYPE == "Debuff" then
  887. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  888. elseif LABELTYPE == "Interruption" then
  889. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  890. end
  891. game:GetService("Debris"):AddItem(STATPART ,5)
  892. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  893. BILLBOARDGUI.Adornee = STATPART
  894. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  895. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  896. BILLBOARDGUI.AlwaysOnTop = false
  897. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  898. TEXTLABEL.BackgroundTransparency = 1
  899. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  900. TEXTLABEL.Text = TEXT
  901. TEXTLABEL.Font = "SciFi"
  902. TEXTLABEL.FontSize="Size42"
  903. TEXTLABEL.TextColor3 = COLOR
  904. TEXTLABEL.TextStrokeTransparency = 1
  905. TEXTLABEL.TextScaled = true
  906. TEXTLABEL.TextWrapped = true
  907. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  908. wait(0.2)
  909. for i=1, 5 do
  910. wait()
  911. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  912. end
  913. wait(1.2)
  914. for i=1, 5 do
  915. wait()
  916. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  917. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  918. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  919. end
  920. THEPART.Parent = nil
  921. end),STATPART, BODYPOSITION, TEXTLABEL)
  922. end
  923.  
  924.  
  925. --//=================================\\
  926. --|| DAMAGING
  927. --\\=================================//
  928.  
  929. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  930. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  931. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  932. local dmg = math.random(min,max)
  933. if humanoid.Health > 0 then
  934. if beserk == true then
  935. humanoid.Health = 0
  936. else
  937. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  938. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  939. if math.random(1,100) < critrate+1 then
  940. humanoid.Health = humanoid.Health - dmg*critmultiplier
  941. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  942. else
  943. humanoid.Health = humanoid.Health - dmg
  944. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  945. end
  946. local defence = Instance.new("BoolValue",hit.Parent)
  947. defence.Name = ("HitBy"..Player.Name)
  948. game:GetService("Debris"):AddItem(defence, 0.5)
  949. end
  950. end
  951. end
  952. end
  953.  
  954. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  955. local dmg = math.random(min,max)
  956. for i,v in ipairs(workspace:GetChildren()) do
  957. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  958. local body = v:GetChildren()
  959. for part = 1, #body do
  960. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  961. if(body[part].Position - position).Magnitude < radius then
  962. if v.ClassName == "Model" then
  963. if v:FindFirstChild("Humanoid") then
  964. if v.Humanoid.Health ~= 0 then
  965. if CanBeDodgedByJumping == true then
  966. if body[part].Position.Y < position.Y+5 then
  967. if math.random(1,100) < critrate+1 then
  968. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  969. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  970. else
  971. v.Humanoid.Health = v.Humanoid.Health - dmg
  972. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  973. end
  974. local defence = Instance.new("BoolValue",v)
  975. defence.Name = ("HitBy"..Player.Name)
  976. game:GetService("Debris"):AddItem(defence, 0.5)
  977. end
  978. else
  979. if beserk == true then
  980. v.Humanoid.Health = 0
  981. end
  982. if math.random(1,100) < critrate+1 then
  983. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  984. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  985. else
  986. v.Humanoid.Health = v.Humanoid.Health - dmg
  987. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  988. end
  989. local defence = Instance.new("BoolValue",v)
  990. defence.Name = ("HitBy"..Player.Name)
  991. game:GetService("Debris"):AddItem(defence, 0.5)
  992. end
  993. end
  994. end
  995. end
  996. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  997. end
  998. end
  999. end
  1000. if v.ClassName == "Part" then
  1001. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1002. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1003. end
  1004. end
  1005. end
  1006. end
  1007. end
  1008.  
  1009. function killnearest(position,range,maxstrength)
  1010. for i,v in ipairs(workspace:GetChildren()) do
  1011. local body = v:GetChildren()
  1012. for part = 1, #body do
  1013. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1014. if(body[part].Position - position).Magnitude < range then
  1015. if v.ClassName == "Model" then
  1016. v:BreakJoints()
  1017. end
  1018. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1019. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1020. end
  1021. end
  1022. end
  1023. if v.ClassName == "Part" then
  1024. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1025. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1026. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1027. end
  1028. end
  1029. end
  1030. end
  1031.  
  1032. --//=================================\\
  1033. --|| ATTACK FUNCTIONS AND STUFF
  1034. --\\=================================//
  1035.  
  1036. function CheckTableForString(Table, String)
  1037. for i, v in pairs(Table) do
  1038. if string.find(string.lower(String), string.lower(v)) then
  1039. return true
  1040. end
  1041. end
  1042. return false
  1043. end
  1044.  
  1045. function CheckIntangible(Hit)
  1046. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1047. if Hit and Hit.Parent then
  1048. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1049. return true
  1050. end
  1051. end
  1052. return false
  1053. end
  1054.  
  1055. Debris = game:GetService("Debris")
  1056.  
  1057. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1058. local Direction = CFrame.new(StartPos, Vec).lookVector
  1059. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1060. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1061. if RayHit and CheckIntangible(RayHit) then
  1062. if DelayIfHit then
  1063. wait()
  1064. end
  1065. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1066. end
  1067. return RayHit, RayPos, RayNormal
  1068. end
  1069.  
  1070. function turnto(position)
  1071. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1072. end
  1073.  
  1074. function ExplodeBomb(b)
  1075. b.Parent = Effects
  1076. b.Anchored = true
  1077. CreateSound("215395285", b, 10, 1)
  1078. MagicSphere(5,20,b.CFrame,"Royal purple")
  1079. b.Transparency = 1
  1080. MagicBlock(3,15,b.CFrame,"Royal purple")
  1081. --BreakEffect("Royal purple",b.CFrame,2,2,2,"Neon")
  1082. for i = 1, 3 do
  1083. CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1084. end
  1085. killnearest(b.Position,12,25)
  1086. game:GetService("Debris"):AddItem(b, 5)
  1087. end
  1088.  
  1089. function Detonate()
  1090. bomb = Bombs:GetChildren()
  1091. for lol = 1, #bomb do
  1092. if bomb[lol].ClassName == "Part" then
  1093. local b = bomb[lol]
  1094. ExplodeBomb(b)
  1095. end
  1096. end
  1097. end
  1098.  
  1099. function TyranyCannon()
  1100. ATTACK = true
  1101. for i=0, 1, 0.1 / Animation_Speed do
  1102. Swait()
  1103. turnto(Mouse.Hit.p)
  1104. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
  1105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1108. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1110. end
  1111. local POS = Mouse.Hit.p
  1112. for i = 1, 5 do
  1113. MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Royal purple")
  1114. Swait(5)
  1115. end
  1116. CreateSound("438666196", RightArm, 5, 1)
  1117. MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Royal purple")
  1118. local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Royal purple", "Bomb-Projectile", VT(1*Player_Size,1*Player_Size,1*Player_Size),false)
  1119. Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
  1120. Projectile.CanCollide = false
  1121. MakeForm(Projectile,"Ball")
  1122. local grav = Instance.new("BodyPosition",Projectile)
  1123. grav.P = 25000
  1124. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1125. grav.position = POS
  1126. grav.Name = "GravityForce"
  1127. local harm = Projectile.Touched:Connect(function(hit)
  1128. if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
  1129. ExplodeBomb(Projectile)
  1130. end
  1131. end)
  1132. ATTACK = false
  1133. end
  1134.  
  1135. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1136. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1137. end
  1138.  
  1139. function EarthShatter()
  1140. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1141. if HITFLOOR ~= nil then
  1142. ATTACK = true
  1143. Rooted = true
  1144. for i=0, 1, 0.1 / Animation_Speed/2 do
  1145. Swait()
  1146. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1150. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1152. end
  1153. for i=0, 1, 0.1 / Animation_Speed*5 do
  1154. Swait()
  1155. RootPart.Anchored = true
  1156. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1160. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1162. end
  1163. local POS = RightArm.CFrame * CF(0,-1,0).p
  1164. CreateWave(0,10,true,0.05,25,CF(POS),"Really black")
  1165. CreateWave(0,6,true,-0.05,25,CF(POS),"Really black")
  1166. CreateWave(0,2,true,0.05,25,CF(POS),"Really black")
  1167. killnearest(POS,15,25)
  1168. CreateSound("438666141", RightArm, 5, 1)
  1169. for i = 1, 10 do
  1170. local angle = math.random(-180,180)
  1171. coroutine.resume(coroutine.create(function()
  1172. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1173. local SpawnPosition = RayPos
  1174. local floor = RayHit
  1175. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1176. local LastPosition = RayPos
  1177. local Delay = 1
  1178. if floor ~= nil then
  1179. print(floor.Name)
  1180. for i = 1, 5 do
  1181. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1182. local End = RayPos
  1183. LastPosition = End
  1184. killnearest(End,15,25)
  1185. local locatepart = Instance.new("Part",Effects)
  1186. locatepart.Size = VT(0.5,0.5,0.5)
  1187. locatepart.Position = End
  1188. locatepart.CanCollide = false
  1189. locatepart.Anchored = true
  1190. locatepart.Name = "L0"
  1191. locatepart.Transparency = 1
  1192. if SpawnPosition then
  1193. CreateSwirl(0,2,false,0.05,25,CF(End),"Really black")
  1194. local spike = Instance.new("CornerWedgePart")
  1195. spike.Size = Vector3.new(1,15,1)
  1196. spike.Material = HITFLOOR.Material
  1197. spike.Color = HITFLOOR.Color
  1198. spike.Anchored = true
  1199. spike.CanCollide = false
  1200. spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
  1201. spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1202. spike.Name = HITFLOOR.Name.."Spike"
  1203. CreateSound("341300954", spike, 1, (math.random(8,12)/10))
  1204. for i = 1, 3 do
  1205. local overlay = spike:Clone()
  1206. overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
  1207. overlay.CFrame = spike.CFrame
  1208. overlay.Parent = nil
  1209. overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1210. overlay.Parent = Effects
  1211. table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
  1212. end
  1213. spike.Size = Vector3.new(2,25,2)
  1214. spike.Parent = Effects
  1215. table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
  1216. end
  1217. Swait(5)
  1218. game:GetService("Debris"):AddItem(locatepart, 5)
  1219. end
  1220. end
  1221. end))
  1222. end
  1223. for i=0, 6, 0.1 / Animation_Speed*5 do
  1224. Swait()
  1225. RootPart.Anchored = true
  1226. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1229. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1230. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1232. end
  1233. ATTACK = false
  1234. Rooted = false
  1235. end
  1236. end
  1237.  
  1238. function RavagingOverthrower()
  1239. ATTACK = true
  1240. Rooted = true
  1241. chatfunc("I will show you what it's like to burn.",4)
  1242. for i=0, 1, 0.1 / Animation_Speed do
  1243. Swait()
  1244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1248. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1250. end
  1251. CreateSound("348663022", Torso, 5, 1)
  1252. local StartPos = RootPart.CFrame * CF(0,10,0).p
  1253. for i = 1, 5 do
  1254. MagicSphere2(25,25,CF(StartPos),"Royal purple")
  1255. Swait(15)
  1256. end
  1257. local soundeffect = IT("Sound",Torso)
  1258. soundeffect.SoundId = "rbxassetid://487186990"
  1259. soundeffect.Looped = true
  1260. soundeffect.Volume = 10
  1261. soundeffect.Playing = true
  1262. repeat
  1263. turnto(Mouse.Hit.p)
  1264. MagicSphere2(25,25,CF(StartPos),"Royal purple")
  1265. MagicSphere(25/10,25,CF(StartPos),"Royal purple")
  1266. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1267. local distance = (StartPos - RayPos).magnitude
  1268. local RayBeam = IT("Part",Effects)
  1269. RayBeam.Material = "Neon"
  1270. RayBeam.Anchored = true
  1271. RayBeam.BrickColor = BRICKC"Royal purple"
  1272. local mesh = IT("SpecialMesh",RayBeam)
  1273. mesh.MeshType = "Cylinder"
  1274. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  1275. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1276. MagicSphere(15,5,CF(RayPos),"Royal purple")
  1277. killnearest(RayPos,15,100)
  1278. for i = 1, 3 do
  1279. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1280. end
  1281. Swait()
  1282. if KEYHOLD == false then
  1283. coroutine.resume(coroutine.create(function()
  1284. for i = 1, 5 do
  1285. RayBeam.Transparency = RayBeam.Transparency + 1/5
  1286. Swait()
  1287. end
  1288. RayBeam:remove()
  1289. end))
  1290. else
  1291. RayBeam:remove()
  1292. end
  1293. until KEYHOLD == false
  1294. soundeffect:remove()
  1295. ATTACK = false
  1296. Rooted = false
  1297. end
  1298.  
  1299. function dodadance()
  1300. ATTACK = true
  1301. Rooted = true
  1302. DANCE = true
  1303. sick:Stop()
  1304. sick2:Play()
  1305. local Animation_Speed2 = 1.5
  1306. tecks2.Text = Player.Name..", Dance revolution from another world"
  1307. repeat
  1308. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1309. Swait()
  1310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
  1311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1314. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1316. end
  1317. MagicSphere(5,15,Torso.CFrame,"Royal purple")
  1318. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1319. Swait()
  1320. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
  1321. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1324. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1326. end
  1327. MagicSphere(5,15,Torso.CFrame,"Royal purple")
  1328. until DANCE == false
  1329. tecks2.Text = Player.Name..", Ravager from another world"
  1330. sick:Play()
  1331. sick2:Stop()
  1332. ATTACK = false
  1333. Rooted = false
  1334. end
  1335.  
  1336. function Warp()
  1337. MagicSphere2(10,5,Torso.CFrame,"Royal purple")
  1338. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
  1339. CreateSound("282061340", Torso, 2, 1)
  1340. MagicSphere(5,5,Torso.CFrame,"Royal purple")
  1341. for i = 1, 3 do
  1342. CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1343. end
  1344. killnearest(Torso.Position,12,25)
  1345. Swait()
  1346. turnto(Mouse.Hit.p)
  1347. end
  1348.  
  1349. --//=================================\\
  1350. --|| ASSIGN THINGS TO KEYS
  1351. --\\=================================//
  1352.  
  1353. Humanoid.Changed:connect(function(Jump)
  1354. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1355. Humanoid.Jump = false
  1356. end
  1357. end)
  1358.  
  1359. function MouseDown(Mouse)
  1360. if ATTACK == false then
  1361. end
  1362. end
  1363.  
  1364. function MouseUp(Mouse)
  1365. HOLD = false
  1366. end
  1367.  
  1368. function KeyDown(Key)
  1369. KEYHOLD = true
  1370. if Key == "z" and ATTACK == false then
  1371. TyranyCannon()
  1372. end
  1373.  
  1374. if Key == "b" and ATTACK == false then
  1375. EarthShatter()
  1376. end
  1377.  
  1378. if Key == "c" and ATTACK == false then
  1379. RavagingOverthrower()
  1380. end
  1381.  
  1382. if Key == "v" and ATTACK == false then
  1383. Detonate()
  1384. end
  1385.  
  1386. if Key == "e" and ATTACK == false then
  1387. Warp()
  1388. end
  1389.  
  1390. if Key == "t" and ATTACK == false then
  1391. CreateSound("159882644", Head, 5, 0.8)
  1392. end
  1393.  
  1394. if Key == "t" and DANCE == true then
  1395. CreateSound("887591869", Head, 5, 1)
  1396. end
  1397.  
  1398. if Key == "x" and (ATTACK == false or DANCE == true) then
  1399. if DANCE == false then
  1400. dodadance()
  1401. elseif DANCE == true then
  1402. DANCE = false
  1403. end
  1404. end
  1405. end
  1406.  
  1407. function KeyUp(Key)
  1408. KEYHOLD = false
  1409. end
  1410.  
  1411. Mouse.Button1Down:connect(function(NEWKEY)
  1412. MouseDown(NEWKEY)
  1413. end)
  1414. Mouse.Button1Up:connect(function(NEWKEY)
  1415. MouseUp(NEWKEY)
  1416. end)
  1417. Mouse.KeyDown:connect(function(NEWKEY)
  1418. KeyDown(NEWKEY)
  1419. end)
  1420. Mouse.KeyUp:connect(function(NEWKEY)
  1421. KeyUp(NEWKEY)
  1422. end)
  1423.  
  1424. --//=================================\\
  1425. --\\=================================//
  1426.  
  1427.  
  1428. function unanchor()
  1429. if UNANCHOR == true then
  1430. g = Character:GetChildren()
  1431. for i = 1, #g do
  1432. if g[i].ClassName == "Part" then
  1433. g[i].Anchored = false
  1434. end
  1435. end
  1436. end
  1437. end
  1438.  
  1439.  
  1440. --//=================================\\
  1441. --|| WRAP THE WHOLE SCRIPT UP
  1442. --\\=================================//
  1443.  
  1444. Humanoid.Changed:connect(function(Jump)
  1445. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1446. Humanoid.Jump = false
  1447. end
  1448. end)
  1449.  
  1450. ANIMATE.Parent = nil
  1451. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1452. IDLEANIMATION:Play()
  1453.  
  1454. createbodypart("Eye","Royal purple",Head,VT(0.20, 0.2, -0.55),VT(6,2,2))
  1455. createbodypart("Eye","Royal purple",Head,VT(-0.20, 0.2, -0.55),VT(6,2,2))
  1456. createbodypart("Eye","Really black",Head,VT(0.20, 0.2, -0.57),VT(0.8,0.8,2))
  1457. createbodypart("Eye","Really black",Head,VT(-0.20, 0.2, -0.57),VT(0.8,0.8,2))
  1458.  
  1459. while true do
  1460. Swait()
  1461. SINE = SINE + CHANGE
  1462. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1463. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1464. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1465. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1466. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1467. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1468. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1469. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1470. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1471. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1472. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1473. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1474. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1475. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1476. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1477. end
  1478. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1479. ANIM = "Jump"
  1480. if ATTACK == false then
  1481. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1485. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1486. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1487. end
  1488. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1489. ANIM = "Fall"
  1490. if ATTACK == false then
  1491. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1495. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1497. end
  1498. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1499. ANIM = "Idle"
  1500. if ATTACK == false then
  1501. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1505. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1507. end
  1508. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1509. ANIM = "Walk"
  1510. WALK = WALK + 1 / Animation_Speed
  1511. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1512. WALK = 0
  1513. if WALKINGANIM == true then
  1514. WALKINGANIM = false
  1515. elseif WALKINGANIM == false then
  1516. WALKINGANIM = true
  1517. end
  1518. end
  1519. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1520. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1521. if ATTACK == false then
  1522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1526. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1528. end
  1529. end
  1530. if #Effects2>0 then
  1531. for e=1,#Effects2 do
  1532. if Effects2[e]~=nil then
  1533. local Thing=Effects2[e]
  1534. if Thing~=nil then
  1535. local Part=Thing[1]
  1536. local Mode=Thing[2]
  1537. local Delay=Thing[3]
  1538. local IncX=Thing[4]
  1539. local IncY=Thing[5]
  1540. local IncZ=Thing[6]
  1541. local Part2=Thing[8]
  1542. if Thing[1].Transparency<=1 then
  1543. if Thing[2]=="Block1" then
  1544. Thing[1].CFrame=Thing[1].CFrame
  1545. Mesh=Thing[1].Mesh
  1546. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1547. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1548. elseif Thing[2]=="Cylinder" then
  1549. Mesh=Thing[1].Mesh
  1550. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1551. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1552. elseif Thing[2]=="Blood" then
  1553. Mesh=Thing[7]
  1554. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1555. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1556. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1557. elseif Thing[2]=="Elec" then
  1558. Mesh=Thing[1].Mesh
  1559. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1560. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1561. elseif Thing[2]=="Disappear" then
  1562. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1563. end
  1564. else
  1565. Part.Parent=nil
  1566. table.remove(Effects2,e)
  1567. end
  1568. end
  1569. end
  1570. end
  1571. end
  1572. unanchor()
  1573. Humanoid.MaxHealth = "inf"
  1574. Humanoid.Health = "inf"
  1575. if Rooted == false then
  1576. Disable_Jump = false
  1577. Humanoid.WalkSpeed = Speed
  1578. elseif Rooted == true then
  1579. Disable_Jump = true
  1580. Humanoid.WalkSpeed = 0
  1581. end
  1582. q = Character:GetChildren()
  1583. for u = 1, #q do
  1584. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1585. q[u]:remove()
  1586. elseif q[u].ClassName == "Shirt" then
  1587. q[u]:Destroy()
  1588. elseif q[u].ClassName == "Pants" then
  1589. q[u]:Destroy()
  1590. elseif q[u].ClassName == "CharacterMesh" then
  1591. q[u]:remove()
  1592. elseif q[u].ClassName == "ShirtGraphic" then
  1593. q[u]:remove()
  1594. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1595. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1596. end
  1597. end
  1598. if Head:FindFirstChild("face") then
  1599. Head.face:remove()
  1600. end
  1601. if Head:FindFirstChild("Died") then
  1602. Head.Died:remove()
  1603. end
  1604. bomb = Bombs:GetChildren()
  1605. for lol = 1, #bomb do
  1606. if bomb[lol].ClassName == "Part" then
  1607. MagicSphere2(2,5,bomb[lol].CFrame,"Really black")
  1608. end
  1609. end
  1610. end
  1611.  
  1612. --//=================================\\
  1613. --\\=================================//
  1614.  
  1615.  
  1616.  
  1617.  
  1618.  
  1619. --//====================================================\\--
  1620. --|| END OF SCRIPT
  1621. --\\====================================================//--
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