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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- for i,v in pairs(game.Players:GetChildren()) do game:GetService("Chat"):Chat(v.Character.Head,"SPREAD THE C0RRUPTION \n SPREAD THE C0RRUPTION \n SPREAD THE C0RRUPTION \n SPREAD THE C0RRUPTION \n SPREAD THE C0RRUPTION") end
- function a(b)
- for i,v in next, b:GetChildren() do
- if v:IsA("Part") then
- bbg = Instance.new("BillboardGui")
- bbg.Adornee=v
- bbg.Parent=v
- bbg.Size=UDim2.new(3,0,3,0)
- bbg.StudsOffset=Vector3.new(0,2,0)
- fr = Instance.new("Frame", bbg)
- fr.BackgroundTransparency=1
- fr.Size=UDim2.new(1,0,1,0)
- tl = Instance.new("TextLabel", fr)
- tl.FontSize="Size48"
- tl.BackgroundTransparency=1
- tl.Text="SPREAD THE C0RRUPTION"
- tl.TextColor3=Color3.new(0.5,0,255)
- tl.Size=UDim2.new(1,0,1,0)
- end
- a(v)
- end
- end
- a(workspace)
- game.Lighting.TimeOfDay = "14"
- game.Lighting.Brightness = 0
- game.Lighting.Ambient=Color3.new(0.5,0,1);
- game.Lighting.FogEnd=100;
- game.Lighting.FogColor=Color3.new(0.5,0,1);
- game.Workspace.Terrain.WaterColor=Color3.new(0.5,0,1);
- o1 = Instance.new("Sky")
- o1.Name = "Desert Sky"
- o1.Parent = game.Lighting
- o1.SkyboxBk = "http://www.roblox.com/asset/?id=701987397"
- o1.SkyboxDn = "http://www.roblox.com/asset/?id=701987397"
- o1.SkyboxFt = "http://www.roblox.com/asset/?id=701987397"
- o1.SkyboxLf = "http://www.roblox.com/asset/?id=701987397"
- o1.SkyboxRt = "http://www.roblox.com/asset/?id=701987397"
- o1.SkyboxUp = "http://www.roblox.com/asset/?id=701987397"
- WARSOUNDS = true -- plays war sounds
- -------------------------
- if WARSOUNDS == true then
- myears = Instance.new('Sound')
- myears.Parent = workspace
- myears.Looped = true
- myears.Name = "Darude on meth"
- myears.Playing = true
- myears.SoundId = "rbxassetid://259174997"
- myears.Volume = 10
- myears.TimePosition = 0
- end
- local ID =701987397 --id here
- function spamDecal(v)
- if v:IsA("Part") then
- for i=0, 5 do
- D = Instance.new("Decal")
- D.Name = "MYDECALHUE"
- D.Face = i
- D.Parent = v
- D.Texture = ("http://www.roblox.com/asset/?id="..Id)
- end
- else
- if v:IsA("Model") then
- for a,b in pairs(v:GetChildren()) do
- spamDecal(b)
- end
- end
- end
- end
- function decalspam(id) --use this function, not the one on top
- Id = id
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v:IsA("Part") then
- for i=0, 5 do
- D = Instance.new("Decal")
- D.Name = "MYDECALHUE"
- D.Face = i
- D.Parent = v
- D.Texture = ("http://www.roblox.com/asset/?id="..id)
- end
- else
- if v:IsA("Model") then
- for a,b in pairs(v:GetChildren()) do
- spamDecal(b)
- end
- end
- end
- end
- end
- decalspam(ID)
- colorc=Instance.new("ColorCorrectionEffect",game.Lighting)
- wait()
- spawn(function()
- while wait() do
- colorc.Contrast=math.random(-1,1)
- colorc.Saturation=math.random(-1,1)
- colorc.TintColor = Color3.new(0.5, 0, 1)
- end
- end)
- Scale = 0.3
- function DarkColor(Source)
- for _, Part in pairs(Source:GetChildren()) do
- if Part:IsA("Clothing") or Part:IsA("CharacterMesh") or Part:IsA("BodyColors") or Part:IsA("Decal") or Part:IsA("Texture") or Part:IsA("ShirtGraphic") or Part:IsA("CylinderMesh") or Part:IsA("BlockMesh") then
- Part:Remove()
- elseif Part:IsA("BasePart") then
- if Part:FindFirstChild("Mesh") == nil then
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/Asset/?id=9856898"
- Mesh.TextureId = "http://www.roblox.com/Asset/?id=48358980"
- Mesh.Scale = Part.Size * 2
- Mesh.VertexColor = Vector3.new(Part.BrickColor.r, Part.BrickColor.g, Part.BrickColor.b)
- Part.BrickColor = BrickColor.new("Institutional white")
- end
- if Part:FindFirstChild("Direction") == nil then
- local Direction = Instance.new("BoolValue", Part)
- Direction.Name = "Direction"
- Direction.Value = math.random(1, 2) == 1 and false or true
- end
- if Part:FindFirstChild("") == nil then
- local Increment = Instance.new("NumberValue", Part)
- Increment.Name = "Increment"
- Increment.Value = math.random(0, 1000) / 1000
- end
- if Part:FindFirstChild("OriginalColor") == nil then
- local OriginalColor = Instance.new("Vector3Value", Part)
- OriginalColor.Name = "OriginalColor"
- OriginalColor.Value = Part.Mesh.VertexColor
- end
- if Part.Increment.Value <= 0 then
- Part.Direction.Value = true
- elseif Part.Increment.Value >= 1 then
- Part.Direction.Value = false
- end
- Part.Increment.Value = Part.Increment.Value + (Scale * (Part.Direction.Value and 1 or -1))
- Part.Mesh.VertexColor = Part.OriginalColor.Value * Part.Increment.Value
- end
- DarkColor(Part)
- end
- end
- while true do
- DarkColor(Workspace)
- wait()
- end
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