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Zach_script_stealer2

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Nov 14th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171. script.Name = "StarFall"
  172. --//====================================================\\--
  173. --|| EDITED BY Zach_script_stealer2 CREATED BY SHACKLUSTER
  174. --\\====================================================//--
  175.  
  176. print("Sucess")
  177. print("Edited By Zach_script_stealer2 What sup everybody whoever used my script")
  178. print("Well yea it not perfect but Enjoy!")
  179. warn("Enough talking ")
  180. warn("your job is to eliminate every enemy in your way")
  181.  
  182.  
  183.  
  184. wait(0.2)
  185.  
  186. Player = game:GetService("Players").LocalPlayer
  187. PlayerGui = Player.PlayerGui
  188. Cam = workspace.CurrentCamera
  189. Backpack = Player.Backpack
  190. Character = Player.Character
  191. Humanoid = Character.Humanoid
  192. Mouse = Player:GetMouse()
  193. RootPart = Character["HumanoidRootPart"]
  194. Torso = Character["Torso"]
  195. Head = Character["Head"]
  196. RightArm = Character["Right Arm"]
  197. LeftArm = Character["Left Arm"]
  198. RightLeg = Character["Right Leg"]
  199. LeftLeg = Character["Left Leg"]
  200. RootJoint = RootPart["RootJoint"]
  201. Neck = Torso["Neck"]
  202. RightShoulder = Torso["Right Shoulder"]
  203. LeftShoulder = Torso["Left Shoulder"]
  204. RightHip = Torso["Right Hip"]
  205. LeftHip = Torso["Left Hip"]
  206. local TIME = 0
  207. local sick = Instance.new("Sound",Torso)
  208.  
  209. IT = Instance.new
  210. CF = CFrame.new
  211. VT = Vector3.new
  212. RAD = math.rad
  213. C3 = Color3.new
  214. UD2 = UDim2.new
  215. BRICKC = BrickColor.new
  216. ANGLES = CFrame.Angles
  217. EULER = CFrame.fromEulerAnglesXYZ
  218. COS = math.cos
  219. ACOS = math.acos
  220. SIN = math.sin
  221. ASIN = math.asin
  222. ABS = math.abs
  223. MRANDOM = math.random
  224. FLOOR = math.floor
  225. local RWINGS = {}
  226. local LWINGS = {}
  227. local GunPoint
  228. Player_Size = 1
  229.  
  230. -- Thingy To Make Song Work
  231.  
  232. p = game.Players.LocalPlayer
  233. char = p.Character
  234.  
  235. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  236. local s = Instance.new("Sound",char)
  237. s.Name = "BGMusic"
  238. s.SoundId = "rbxassetid://836590183"
  239. s.Pitch = 1
  240. s.Volume = 50
  241. s.Looped = true
  242. s.archivable = false
  243. s.Parent = char.Head
  244. wait(0.1)
  245. s:play()
  246.  
  247. -- Rest of Script
  248. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  249.  
  250. --//=================================\\
  251. --|| PARTICLES N STUFF
  252. --\\=================================//
  253.  
  254. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  255. particleemitter.VelocitySpread = 350
  256. particleemitter.Lifetime = NumberRange.new(1)
  257. particleemitter.Speed = NumberRange.new(0)
  258. cringememe= {}
  259. for i=0, 19 do
  260. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  261. end
  262. particleemitter.Size = NumberSequence.new(cringememe)
  263. particleemitter.Rate = 20
  264. particleemitter.LockedToPart = true
  265. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  266. particleemitter.LightEmission = 1
  267. particleemitter.Texture = "rbxassetid://38727848"
  268. particleemitter.Color = ColorSequence.new(BrickColor.new("Navy blue").Color)
  269.  
  270. local particleemitter = Instance.new('ParticleEmitter', Torso)
  271. particleemitter.VelocitySpread = 250
  272. particleemitter.Lifetime = NumberRange.new(3)
  273. particleemitter.Speed = NumberRange.new(1.5)
  274. youAreATHOT = {}
  275. for i=0, 19 do
  276. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  277. end
  278. particleemitter.Size = NumberSequence.new(youAreATHOT)
  279. particleemitter.Rate = 10
  280. particleemitter.LockedToPart = false
  281. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  282. particleemitter.LightEmission = 1
  283. particleemitter.Texture = "rbxassetid://253188763"
  284. particleemitter.Color = ColorSequence.new(BrickColor.new("Lavender").Color)
  285.  
  286. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  287. particleemitter.VelocitySpread = 350
  288. particleemitter.Lifetime = NumberRange.new(1)
  289. particleemitter.Speed = NumberRange.new(0)
  290. cringememe2= {}
  291. for i=0, 19 do
  292. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  293. end
  294. particleemitter.Size = NumberSequence.new(cringememe2)
  295. particleemitter.Rate = 20
  296. particleemitter.LockedToPart = true
  297. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  298. particleemitter.LightEmission = 1
  299. particleemitter.Texture = "rbxassetid://38727848"
  300. particleemitter.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  301.  
  302. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  303. particleemitter.VelocitySpread = 350
  304. particleemitter.Lifetime = NumberRange.new(1)
  305. particleemitter.Speed = NumberRange.new(0)
  306. cringememe3= {}
  307. for i=0, 19 do
  308. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  309. end
  310. particleemitter.Size = NumberSequence.new(cringememe3)
  311. particleemitter.Rate = 30
  312. particleemitter.LockedToPart = true
  313. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  314. particleemitter.LightEmission = 1
  315. particleemitter.Texture = "rbxassetid://38727848"
  316. particleemitter.Color = ColorSequence.new(BrickColor.new("Navy blue").Color)
  317.  
  318. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  319. particleemitter.VelocitySpread = 350
  320. particleemitter.Lifetime = NumberRange.new(1)
  321. particleemitter.Speed = NumberRange.new(0)
  322. cringememe4= {}
  323. for i=0, 19 do
  324. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  325. end
  326. particleemitter.Size = NumberSequence.new(cringememe4)
  327. particleemitter.Rate = 30
  328. particleemitter.LockedToPart = true
  329. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  330. particleemitter.LightEmission = 1
  331. particleemitter.Texture = "rbxassetid://38727848"
  332. particleemitter.Color = ColorSequence.new(BrickColor.new("Lavender").Color)
  333.  
  334. --//=================================\\
  335. --|| USEFUL VALUES
  336. --\\=================================//
  337.  
  338. Animation_Speed = 1.5
  339. local FORCERESET = false
  340. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  341. local Speed = 16
  342. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  343. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  344. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  345. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  346. local DAMAGEMULTIPLIER = 1
  347. local ANIM = "Idle"
  348. local ATTACK = false
  349. local EQUIPPED = false
  350. local HOLD = false
  351. local COMBO = 1
  352. local Rooted = false
  353. local SINE = 0
  354. local KEYHOLD = false
  355. local CHANGE = 2 / Animation_Speed
  356. local WALKINGANIM = false
  357. local VALUE1 = false
  358. local VALUE2 = false
  359. local ROBLOXIDLEANIMATION = IT("Animation")
  360. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  361. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  362. --ROBLOXIDLEANIMATION.Parent = Humanoid
  363. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  364. WEAPONGUI.Name = "BanishV3Gui"
  365. local Weapon = IT("Model")
  366. Weapon.Name = "Adds"
  367. local Effects = IT("Folder", Weapon)
  368. Effects.Name = "Effects"
  369. local ANIMATOR = Humanoid.Animator
  370. local ANIMATE = Character:FindFirstChild("Animate")
  371. local UNANCHOR = true
  372. local TOBANISH = {}
  373. script.Parent = PlayerGui
  374.  
  375. function StatLabel(CFRAME, TEXT, COLOR)
  376. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  377. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  378. local BODYGYRO = IT("BodyGyro", STATPART)
  379. game:GetService("Debris"):AddItem(STATPART ,5)
  380. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  381. BILLBOARDGUI.Adornee = STATPART
  382. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  383. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  384. BILLBOARDGUI.AlwaysOnTop = false
  385. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  386. TEXTLABEL.BackgroundTransparency = 1
  387. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  388. TEXTLABEL.Text = TEXT
  389. TEXTLABEL.Font = SKILLFONT
  390. TEXTLABEL.FontSize="Size42"
  391. TEXTLABEL.TextColor3 = COLOR
  392. TEXTLABEL.TextStrokeTransparency = 0
  393. TEXTLABEL.TextScaled = true
  394. TEXTLABEL.TextWrapped = true
  395. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  396. for i = 1, 50 do
  397. Swait()
  398. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  399. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  400. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  401. end
  402. THEPART.Parent = nil
  403. end),STATPART, TEXTLABEL)
  404. end
  405.  
  406. --//=================================\\
  407. --\\=================================//
  408.  
  409.  
  410. --//=================================\\
  411. --|| Nothing to see here m8 ( Deleted due to the roblox update it glitched )
  412. --\\=================================//
  413.  
  414.  
  415.  
  416. --//=================================\\
  417. --\\=================================//
  418.  
  419. --//=================================\\
  420. --|| SOME TAG EDIT
  421. --\\=================================//
  422.  
  423. m = game.Players.LocalPlayer
  424. char = m.Character
  425. local txt = Instance.new("BillboardGui", char)
  426. txt.Adornee = char.Head
  427. txt.Name = "_status"
  428. txt.Size = UDim2.new(2, 0, 1.2, 0)
  429. txt.StudsOffset = Vector3.new(-9, 8, 0)
  430. local text = Instance.new("TextLabel", txt)
  431. text.Size = UDim2.new(10, 0, 7, 0)
  432. text.FontSize = "Size24"
  433. text.TextScaled = true
  434. text.TextTransparency = 0
  435. text.BackgroundTransparency = 1
  436. text.TextTransparency = 0
  437. text.TextStrokeTransparency = 0
  438. text.Font = "Bodoni"
  439. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  440. v = Instance.new("Part")
  441. v.Name = "ColorBrick"
  442. v.Parent = m.Character
  443. v.FormFactor = "Symmetric"
  444. v.Anchored = true
  445. v.CanCollide = false
  446. v.BottomSurface = "Smooth"
  447. v.TopSurface = "Smooth"
  448. v.Size = Vector3.new(10, 5, 3)
  449. v.Transparency = 1
  450. v.CFrame = char.Torso.CFrame
  451. v.BrickColor = BrickColor.new("Toothpaste")
  452. v.Transparency = 1
  453. v.Shape = "Block"
  454. spawn(function()
  455. local TweenService = game:GetService("TweenService")
  456. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  457. local Int = 0
  458. while wait(0.5) do
  459. if Int == #Colours then Int = 0 end
  460. Int = Int+1
  461. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  462. end
  463. end)
  464. text.Text = "Hmmm as i expected"
  465. wait(2)
  466. text.Text = "This place is different "
  467. wait(3)
  468. text.Text = "you know what it mean for me to come to this dirty place right"
  469. wait(2)
  470. text.Text = " I will need to clean your mess as always "
  471. wait(3)
  472. text.Text = "Star Fall"
  473.  
  474. --//=================================\\
  475. --\\=================================//
  476.  
  477. --//=================================\\
  478. --|| SOME FUNCTIONS
  479. --\\=================================//
  480.  
  481. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  482. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  483. end
  484.  
  485. function PositiveAngle(NUMBER)
  486. if NUMBER >= 0 then
  487. NUMBER = 0
  488. end
  489. return NUMBER
  490. end
  491.  
  492. function NegativeAngle(NUMBER)
  493. if NUMBER <= 0 then
  494. NUMBER = 0
  495. end
  496. return NUMBER
  497. end
  498.  
  499. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  500. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  501. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  502. wave.CFrame = CFRAME
  503. coroutine.resume(coroutine.create(function(PART)
  504. for i = 1, WAIT do
  505. Swait()
  506. mesh.Scale = mesh.Scale + GROW
  507. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  508. if DOESROT == true then
  509. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  510. end
  511. wave.Transparency = wave.Transparency + 0.5 / WAIT
  512. if wave.Transparency > 0.99 then
  513. wave:remove()
  514. end
  515. end
  516. end))
  517. end
  518.  
  519. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  520. for _, c in pairs(PARENT:GetChildren()) do
  521. if c.ClassName == "Model" then
  522. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  523. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  524. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  525. if DIST > (TORSO.Position - FROM).Magnitude then
  526. table.insert(TABLE, c)
  527. end
  528. AddChildrenToTable(FROM, c, DIST, TABLE)
  529. elseif c.ClassName == "Folder" then
  530. AddChildrenToTable(FROM, c, DIST, TABLE)
  531. end
  532. end
  533. end
  534. end
  535.  
  536. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  537. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  538. local mesh
  539. if KIND == "Base" then
  540. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  541. elseif KIND == "Thin" then
  542. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  543. elseif KIND == "Round" then
  544. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  545. end
  546. wave.CFrame = CFRAME
  547. coroutine.resume(coroutine.create(function(PART)
  548. for i = 1, WAIT do
  549. Swait()
  550. mesh.Scale = mesh.Scale + GROW / 10
  551. wave.Transparency = wave.Transparency + 0.5 / WAIT
  552. if wave.Transparency > 0.99 then
  553. wave:remove()
  554. end
  555. end
  556. end))
  557. end
  558.  
  559. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  560. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  561. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  562. wave.CFrame = CFRAME
  563. coroutine.resume(coroutine.create(function(PART)
  564. for i = 1, WAIT do
  565. Swait()
  566. mesh.Scale = mesh.Scale + GROW
  567. wave.Transparency = wave.Transparency + 1 / WAIT
  568. if wave.Transparency > 0.99 then
  569. wave:remove()
  570. end
  571. end
  572. end))
  573. end
  574.  
  575. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  576. local TORSO = Torso
  577. local HUM = Humanoid
  578. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  579. coroutine.wrap(function()
  580. VT = Vector3.new
  581. MRANDOM = math.random
  582. local A = TIME
  583. local B = INTENSITY
  584. local C = true
  585. local HUMANOID = Humanoid
  586. local TIMER = A or 35
  587. local SHAKE = B or 5
  588. local FADE = C or true
  589. if HUMANOID then
  590. local FADER = SHAKE / TIMER
  591. for i = 1, TIMER do
  592. wait()
  593. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  594. end
  595. HUMANOID.CameraOffset = VT(0, 0, 0)
  596. end
  597.  
  598. end)()
  599. end
  600. end
  601.  
  602. function Effect(data)
  603. local FX = data.Effect or 'ResizeAndFade'
  604. local Parent = data.Parent or Effects
  605. local Color = data.Color or C3.N(0,0,0)
  606. local Size = data.Size or V3.N(1,1,1)
  607. local MoveDir = data.MoveDirection or nil
  608. local MeshData = data.Mesh or nil
  609. local SndData = data.Sound or nil
  610. local Frames = data.Frames or 45
  611. local Manual = data.Manual or nil
  612. local Material = data.Material or nil
  613. local CFra = data.CFrame or Torso.CFrame
  614. local Settings = data.FXSettings or {}
  615. local Snd,Prt,Msh;
  616. local Shape = data.Shape or Enum.PartType.Block
  617. coroutine.resume(coroutine.create(function()
  618. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  619. Prt = Manual
  620. else
  621. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  622. Prt.Shape = Shape
  623. end
  624. if(typeof(MeshData) == 'table')then
  625. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  626. elseif(typeof(MeshData) == 'Instance')then
  627. Msh = MeshData:Clone()
  628. Msh.Parent = Prt
  629. elseif(Shape == Enum.PartType.Block)then
  630. Msh = Mesh(Prt,Enum.MeshType.Brick)
  631. end
  632. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  633. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  634. end
  635. if(Snd)then
  636. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  637. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  638. end
  639. local MoveSpeed = nil;
  640. if(MoveDir)then
  641. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  642. end
  643. local Inc = M.RNG()-M.RNG()
  644. local Thingie = 0
  645. local Thingie2 = M.RNG(50,100)/100
  646. if(FX ~= 'Arc')then
  647. for i = 1, Frames do
  648. if(swait and typeof(swait) == 'function')then
  649. swait()
  650. else
  651. wait()
  652. end
  653. if(FX == 'ResizeAndFade')then
  654. if(not Settings.EndSize)then
  655. Settings.EndSize = V3.N(0,0,0)
  656. end
  657. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  658. if(Settings.EndIsIncrement)then
  659. Prt.Size = Prt.Size + Settings.EndSize
  660. else
  661. Prt.Size = Prt.Size - grow/Frames
  662. end
  663. Prt.Transparency = (i/Frames)
  664. elseif(FX == 'Fade')then
  665. Prt.Transparency = (i/Frames)
  666. end
  667.  
  668. if(Settings.RandomizeCFrame)then
  669. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  670. end
  671. if(MoveDir and MoveSpeed)then
  672. local Orientation = Prt.Orientation
  673. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  674. Prt.Orientation = Orientation
  675. end
  676. end
  677. Prt:destroy()
  678. else
  679. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  680. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  681. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  682. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  683. assert(start ~= nil,"You need to specify a start point!")
  684. assert(endP ~= nil,"You need to specify an end point!")
  685. for i = 0, 1, Settings.Speed or 0.01 do
  686. if(swait and typeof(swait) == 'function')then
  687. swait()
  688. else
  689. wait()
  690. end
  691. if(Settings.Home)then
  692. endP = Settings.Home.CFrame
  693. end
  694. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  695. end
  696. if(Settings.RemoveOnGoal)then
  697. Prt:destroy()
  698. end
  699. end
  700. end))
  701. return Prt,Msh,Snd
  702. end
  703.  
  704. function RightWing()
  705. for i = 1, 2 do
  706. local PART
  707. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  708. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  709. table.insert(RWINGS, WingWeld)
  710. PART = Wing
  711. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  712. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  713. PART = Wing
  714. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  715. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  716. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  717. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  718. PART = Wing
  719. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  720. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  721. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  722. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  723. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  724. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  725. PART = Wing
  726. table.insert(RWINGS, WingWeld)
  727. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  728. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  729. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  730. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  731. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  732. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  733. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  734. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  735. PART = Wing
  736. table.insert(RWINGS, WingWeld)
  737. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  738. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  739. PART = Wing
  740. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  741. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  742. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  743. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  744. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  745. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  746. PART = Wing
  747. table.insert(RWINGS, WingWeld)
  748. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  749. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  750. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  751. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  752. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  753. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  754. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  755. table.insert(EYES, Wing1)
  756. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  757. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  758. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  759. PART = Wing
  760. table.insert(RWINGS, WingWeld)
  761. end
  762. BODY = {}
  763. for _, c in pairs(Character:GetDescendants()) do
  764. if c:IsA("BasePart") then
  765. table.insert(BODY, {
  766. c,
  767. c.Parent,
  768. c.Material,
  769. c.Color
  770. })
  771. elseif c:IsA("JointInstance") then
  772. table.insert(BODY, {
  773. c,
  774. c.Parent,
  775. nil,
  776. nil
  777. })
  778. end
  779. end
  780. end
  781. function LeftWing()
  782. for i = 1, 2 do
  783. local PART
  784. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  785. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  786. table.insert(LWINGS, WingWeld)
  787. PART = Wing
  788. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  789. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  790. PART = Wing
  791. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  792. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  793. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  794. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  795. PART = Wing
  796. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  797. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  798. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  799. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  800. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  801. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  802. PART = Wing
  803. table.insert(LWINGS, WingWeld)
  804. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  805. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  806. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  807. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  808. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  809. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  810. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  811. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  812. PART = Wing
  813. table.insert(LWINGS, WingWeld)
  814. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  815. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  816. PART = Wing
  817. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  818. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  819. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  820. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  821. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  822. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  823. PART = Wing
  824. table.insert(LWINGS, WingWeld)
  825. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  826. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  827. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  828. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  829. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  830. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  831. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  832. table.insert(EYES, Wing1)
  833. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  834. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  835. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  836. PART = Wing
  837. table.insert(LWINGS, WingWeld)
  838. end
  839. BODY = {}
  840. for _, c in pairs(Character:GetDescendants()) do
  841. if c:IsA("BasePart") then
  842. table.insert(BODY, {
  843. c,
  844. c.Parent,
  845. c.Material,
  846. c.Color
  847. })
  848. elseif c:IsA("JointInstance") then
  849. table.insert(BODY, {
  850. c,
  851. c.Parent,
  852. nil,
  853. nil
  854. })
  855. end
  856. end
  857. end
  858.  
  859. function Swait(NUMBER)
  860. if NUMBER == 0 or NUMBER == nil then
  861. ArtificialHB.Event:wait()
  862. else
  863. for i = 1, NUMBER do
  864. ArtificialHB.Event:wait()
  865. end
  866. end
  867. end
  868.  
  869. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  870. local NEWMESH = IT(MESH)
  871. if MESH == "SpecialMesh" then
  872. NEWMESH.MeshType = MESHTYPE
  873. if MESHID ~= "nil" and MESHID ~= "" then
  874. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  875. end
  876. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  877. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  878. end
  879. end
  880. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  881. NEWMESH.Scale = SCALE
  882. NEWMESH.Parent = PARENT
  883. return NEWMESH
  884. end
  885.  
  886. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  887. local NEWPART = IT("Part")
  888. NEWPART.formFactor = FORMFACTOR
  889. NEWPART.Reflectance = REFLECTANCE
  890. NEWPART.Transparency = TRANSPARENCY
  891. NEWPART.CanCollide = false
  892. NEWPART.Locked = true
  893. NEWPART.Anchored = true
  894. if ANCHOR == false then
  895. NEWPART.Anchored = false
  896. end
  897. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  898. NEWPART.Name = NAME
  899. NEWPART.Size = SIZE
  900. NEWPART.Position = Torso.Position
  901. NEWPART.Material = MATERIAL
  902. NEWPART:BreakJoints()
  903. NEWPART.Parent = PARENT
  904. return NEWPART
  905. end
  906.  
  907. local function weldBetween(a, b)
  908. local weldd = Instance.new("ManualWeld")
  909. weldd.Part0 = a
  910. weldd.Part1 = b
  911. weldd.C0 = CFrame.new()
  912. weldd.C1 = b.CFrame:inverse() * a.CFrame
  913. weldd.Parent = a
  914. return weldd
  915. end
  916.  
  917.  
  918. function QuaternionFromCFrame(cf)
  919. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  920. local trace = m00 + m11 + m22
  921. if trace > 0 then
  922. local s = math.sqrt(1 + trace)
  923. local recip = 0.5 / s
  924. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  925. else
  926. local i = 0
  927. if m11 > m00 then
  928. i = 1
  929. end
  930. if m22 > (i == 0 and m00 or m11) then
  931. i = 2
  932. end
  933. if i == 0 then
  934. local s = math.sqrt(m00 - m11 - m22 + 1)
  935. local recip = 0.5 / s
  936. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  937. elseif i == 1 then
  938. local s = math.sqrt(m11 - m22 - m00 + 1)
  939. local recip = 0.5 / s
  940. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  941. elseif i == 2 then
  942. local s = math.sqrt(m22 - m00 - m11 + 1)
  943. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  944. end
  945. end
  946. end
  947.  
  948. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  949. local xs, ys, zs = x + x, y + y, z + z
  950. local wx, wy, wz = w * xs, w * ys, w * zs
  951. local xx = x * xs
  952. local xy = x * ys
  953. local xz = x * zs
  954. local yy = y * ys
  955. local yz = y * zs
  956. local zz = z * zs
  957. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  958. end
  959.  
  960. function QuaternionSlerp(a, b, t)
  961. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  962. local startInterp, finishInterp;
  963. if cosTheta >= 0.0001 then
  964. if (1 - cosTheta) > 0.0001 then
  965. local theta = ACOS(cosTheta)
  966. local invSinTheta = 1 / SIN(theta)
  967. startInterp = SIN((1 - t) * theta) * invSinTheta
  968. finishInterp = SIN(t * theta) * invSinTheta
  969. else
  970. startInterp = 1 - t
  971. finishInterp = t
  972. end
  973. else
  974. if (1 + cosTheta) > 0.0001 then
  975. local theta = ACOS(-cosTheta)
  976. local invSinTheta = 1 / SIN(theta)
  977. startInterp = SIN((t - 1) * theta) * invSinTheta
  978. finishInterp = SIN(t * theta) * invSinTheta
  979. else
  980. startInterp = t - 1
  981. finishInterp = t
  982. end
  983. end
  984. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  985. end
  986.  
  987. function Clerp(a, b, t)
  988. local qa = {QuaternionFromCFrame(a)}
  989. local qb = {QuaternionFromCFrame(b)}
  990. local ax, ay, az = a.x, a.y, a.z
  991. local bx, by, bz = b.x, b.y, b.z
  992. local _t = 1 - t
  993. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  994. end
  995.  
  996. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  997. local frame = IT("Frame")
  998. frame.BackgroundTransparency = TRANSPARENCY
  999. frame.BorderSizePixel = BORDERSIZEPIXEL
  1000. frame.Position = POSITION
  1001. frame.Size = SIZE
  1002. frame.BackgroundColor3 = COLOR
  1003. frame.BorderColor3 = BORDERCOLOR
  1004. frame.Name = NAME
  1005. frame.Parent = PARENT
  1006. return frame
  1007. end
  1008.  
  1009. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1010. local label = IT("TextLabel")
  1011. label.BackgroundTransparency = 1
  1012. label.Size = UD2(1, 0, 1, 0)
  1013. label.Position = UD2(0, 0, 0, 0)
  1014. label.TextColor3 = TEXTCOLOR
  1015. label.TextStrokeTransparency = STROKETRANSPARENCY
  1016. label.TextTransparency = TRANSPARENCY
  1017. label.FontSize = TEXTFONTSIZE
  1018. label.Font = TEXTFONT
  1019. label.BorderSizePixel = BORDERSIZEPIXEL
  1020. label.TextScaled = false
  1021. label.Text = TEXT
  1022. label.Name = NAME
  1023. label.Parent = PARENT
  1024. return label
  1025. end
  1026.  
  1027. function NoOutlines(PART)
  1028. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1029. end
  1030.  
  1031. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1032. local NEWWELD = IT(TYPE)
  1033. NEWWELD.Part0 = PART0
  1034. NEWWELD.Part1 = PART1
  1035. NEWWELD.C0 = C0
  1036. NEWWELD.C1 = C1
  1037. NEWWELD.Parent = PARENT
  1038. return NEWWELD
  1039. end
  1040.  
  1041. local S = IT("Sound")
  1042. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1043. local NEWSOUND = nil
  1044. coroutine.resume(coroutine.create(function()
  1045. NEWSOUND = S:Clone()
  1046. NEWSOUND.Parent = PARENT
  1047. NEWSOUND.Volume = VOLUME
  1048. NEWSOUND.Pitch = PITCH
  1049. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1050. NEWSOUND:play()
  1051. if DOESLOOP == true then
  1052. NEWSOUND.Looped = true
  1053. else
  1054. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1055. NEWSOUND:remove()
  1056. end
  1057. end))
  1058. return NEWSOUND
  1059. end
  1060.  
  1061. function CFrameFromTopBack(at, top, back)
  1062. local right = top:Cross(back)
  1063. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1064. end
  1065.  
  1066. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1067. function Lightning(Table)
  1068. local Color = Table.Color or C3(1,1,1)
  1069. local StartPos = Table.Start or Torso.Position
  1070. local EndPos = Table.End or Mouse.Hit.p
  1071. local SegmentLength = Table.SegmentL or 2
  1072. local Thickness = Table.Thickness or 0.1
  1073. local Dissapear = Table.DoesFade or false
  1074. local Parent = Table.Ignore or Character
  1075. local MaxDist = Table.MaxDist or 400
  1076. local Branches = Table.Branches or false
  1077. local Thicken = Table.Thicken or false
  1078. local FadeTime = Table.FadeTime or 15
  1079. local FadeIn = Table.FadeIn or false
  1080. local Material = Table.Material or "Neon"
  1081. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1082. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1083. local LIGHTNINGMODEL = IT("Model",Effects)
  1084. LIGHTNINGMODEL.Name = "Lightning"
  1085. local LastBolt = nil
  1086. for E = 1, DISTANCE do
  1087. local ExtraSize = 0
  1088. if Thicken == true then
  1089. ExtraSize = (DISTANCE-E)/15
  1090. end
  1091. local TRANSPARENCY = 0
  1092. if FadeIn == true then
  1093. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1094. if TRANSPARENCY < 0 then
  1095. TRANSPARENCY = 0
  1096. end
  1097. end
  1098. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1099. PART.Color = Color
  1100. MakeForm(PART,"Cyl")
  1101. if LastBolt == nil then
  1102. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1103. else
  1104. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1105. end
  1106. LastBolt = PART
  1107. if Branches == true and E < (DISTANCE-5) then
  1108. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1109. if CHOICE == 1 then
  1110. local LASTBRANCH = nil
  1111. for i = 1, MRANDOM(2,5) do
  1112. local ExtraSize2 = 0
  1113. if Thicken == true then
  1114. ExtraSize = ((DISTANCE-E)/25)/i
  1115. end
  1116. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1117. PART.Color = Color
  1118. MakeForm(PART,"Cyl")
  1119. if LASTBRANCH == nil then
  1120. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1121. else
  1122. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1123. end
  1124. LASTBRANCH = PART
  1125. end
  1126. end
  1127. end
  1128. end
  1129. if Dissapear == true then
  1130. coroutine.resume(coroutine.create(function()
  1131. for i = 1, FadeTime do
  1132. Swait()
  1133. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1134. if c.ClassName == "Part" then
  1135. c.Transparency = c.Transparency + (i/FadeTime)/10
  1136. end
  1137. end
  1138. end
  1139. LIGHTNINGMODEL:remove()
  1140. end))
  1141. elseif Dissapear == false then
  1142. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1143. end
  1144. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1145. end
  1146.  
  1147. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1148. local cR=255
  1149. local cG=0
  1150. local cB=0
  1151. local flg5=1 local omgidk=1
  1152. local add=15
  1153. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1154. if omgidk>10000 then omgidk=0 end
  1155. omgidk=omgidk+1
  1156. if cR>=255 then flg5=1 end
  1157. if cG>=255 then flg5=2 end
  1158. if cB>=255 then flg5=3 end
  1159. if flg5==1 then cR=cR-add cG=cG+add end
  1160. if flg5==2 then cG=cG-add cB=cB+add end
  1161. if flg5==3 then cB=cB-add cR=cR+add end
  1162. color=Color3.fromRGB(cR,cG,cB)
  1163. function WACKYEFFECT(Table)
  1164. local TYPE = (Table.EffectType or "Sphere")
  1165. local SIZE = (Table.Size or VT(6,6,6))
  1166. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1167. local TRANSPARENCY = (Table.Transparency or 0)
  1168. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1169. local CFRAME = (Table.CFrame or Torso.CFrame)
  1170. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1171. local ROTATION1 = (Table.RotationX or 0)
  1172. local ROTATION2 = (Table.RotationY or 0)
  1173. local ROTATION3 = (Table.RotationZ or 0)
  1174. local MATERIAL = "Neon"
  1175. local COLOR = color
  1176. local TIME = (Table.Time or 45)
  1177. local SOUNDID = (Table.SoundID or nil)
  1178. local SOUNDPITCH = (Table.SoundPitch or nil)
  1179. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1180. coroutine.resume(coroutine.create(function()
  1181. local PLAYSSOUND = false
  1182. local SOUND = nil
  1183. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1184. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1185. PLAYSSOUND = true
  1186. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1187. end
  1188. EFFECT.Color = color
  1189. local MSH = nil
  1190. if TYPE == "Sphere" then
  1191. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1192. elseif TYPE == "Block" then
  1193. MSH = IT("BlockMesh",EFFECT)
  1194. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1195. elseif TYPE == "Wave" then
  1196. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1197. elseif TYPE == "Ring" then
  1198. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1199. elseif TYPE == "Slash" then
  1200. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1201. elseif TYPE == "Round Slash" then
  1202. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1203. elseif TYPE == "Swirl" then
  1204. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1205. elseif TYPE == "Skull" then
  1206. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1207. elseif TYPE == "Crystal" then
  1208. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1209. end
  1210. if MSH ~= nil then
  1211. local MOVESPEED = nil
  1212. if MOVEDIRECTION ~= nil then
  1213. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1214. end
  1215. local GROWTH = SIZE - ENDSIZE
  1216. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1217. if TYPE == "Block" then
  1218. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1219. else
  1220. EFFECT.CFrame = CFRAME
  1221. end
  1222. for LOOP = 1, TIME+1 do
  1223. Swait()
  1224. MSH.Scale = MSH.Scale - GROWTH/TIME
  1225. if TYPE == "Wave" then
  1226. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1227. end
  1228. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1229. if TYPE == "Block" then
  1230. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1231. else
  1232. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1233. end
  1234. if MOVEDIRECTION ~= nil then
  1235. local ORI = EFFECT.Orientation
  1236. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1237. EFFECT.Orientation = ORI
  1238. end
  1239. end
  1240. if PLAYSSOUND == false then
  1241. EFFECT:remove()
  1242. else
  1243. SOUND.Stopped:Connect(function()
  1244. EFFECT:remove()
  1245. end)
  1246. end
  1247. else
  1248. if PLAYSSOUND == false then
  1249. EFFECT:remove()
  1250. else
  1251. repeat Swait() until SOUND.Playing == false
  1252. EFFECT:remove()
  1253. end
  1254. end
  1255. end))
  1256. end
  1257. end)
  1258. function MakeForm(PART,TYPE)
  1259. if TYPE == "Cyl" then
  1260. local MSH = IT("CylinderMesh",PART)
  1261. elseif TYPE == "Ball" then
  1262. local MSH = IT("SpecialMesh",PART)
  1263. MSH.MeshType = "Sphere"
  1264. elseif TYPE == "Wedge" then
  1265. local MSH = IT("SpecialMesh",PART)
  1266. MSH.MeshType = "Wedge"
  1267. end
  1268. end
  1269. function SpawnTrail(FROM,TO,BIG)
  1270. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1271. MakeForm(TRAIL,"Cyl")
  1272. local cR=255
  1273. local cG=0
  1274. local cB=0
  1275. local flg5=1 local omgidk=1
  1276. local add=15
  1277. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1278. if omgidk>10000 then omgidk=0 end
  1279. omgidk=omgidk+1
  1280. if cR>=255 then flg5=1 end
  1281. if cG>=255 then flg5=2 end
  1282. if cB>=255 then flg5=3 end
  1283. if flg5==1 then cR=cR-add cG=cG+add end
  1284. if flg5==2 then cG=cG-add cB=cB+add end
  1285. if flg5==3 then cB=cB-add cR=cR+add end
  1286. color=Color3.fromRGB(cR,cG,cB)
  1287. TRAIL.Color = color
  1288. end)
  1289. local DIST = (FROM - TO).Magnitude
  1290. if BIG == true then
  1291. TRAIL.Size = VT(5,DIST,5)
  1292. else
  1293. TRAIL.Size = VT(5,DIST,5)
  1294. end
  1295. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1296. coroutine.resume(coroutine.create(function()
  1297. for i = 1, 55 do
  1298. Swait()
  1299. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1300. end
  1301. TRAIL:remove()
  1302. end))
  1303. end
  1304.  
  1305. Debris = game:GetService("Debris")
  1306.  
  1307. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1308. local DIRECTION = CF(StartPos,EndPos).lookVector
  1309. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1310. end
  1311.  
  1312. function turnto(position)
  1313. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1314. end
  1315.  
  1316. --//=================================\\
  1317. --|| WEAPON CREATION
  1318. --\\=================================//
  1319. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1320.  
  1321. for i = 1, 35 do
  1322. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1323. FACE.Color = C3(0,0,0)
  1324. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1325. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1326. end
  1327. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.6,0.1,1)/2,false)
  1328. MakeForm(Eye,"Ball")
  1329. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1330. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.6,0.1,1)/2,false)
  1331. MakeForm(Eye,"Ball")
  1332. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1333. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.1,1,1)/2,false)
  1334. MakeForm(Eye,"Ball")
  1335. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1336. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.1,1,1)/2,false)
  1337. MakeForm(Eye,"Ball")
  1338. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1339.  
  1340. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eon", VT(0.5,0.5,1.25),false)
  1341. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1342.  
  1343. local Particle = IT("ParticleEmitter",nil)
  1344. Particle.Enabled = false
  1345. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1346. Particle.LightEmission = 0.5
  1347. Particle.Rate = 150
  1348. Particle.ZOffset = 0.2
  1349. Particle.Rotation = NumberRange.new(-180, 180)
  1350. Particle.RotSpeed = NumberRange.new(-180, 180)
  1351. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1352. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1353.  
  1354. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1355. function ParticleEmitter(Table)
  1356. local PRTCL = Particle:Clone()
  1357. local Speed = Table.Speed or 5
  1358. local Drag = Table.Drag or 0
  1359. local Size1 = Table.Size1 or 1
  1360. local Size2 = Table.Size2 or 5
  1361. local Lifetime1 = Table.Lifetime1 or 1
  1362. local Lifetime2 = Table.Lifetime2 or 1.5
  1363. local Parent = Table.Parent or Torso
  1364. local Emit = Table.Emit or 100
  1365. local Offset = Table.Offset or 360
  1366. local Acel = Table.Acel or VT(0,0,0)
  1367. local Enabled = Table.Enabled or false
  1368. PRTCL.Parent = Parent
  1369. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1370. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1371. PRTCL.Speed = NumberRange.new(Speed)
  1372. PRTCL.VelocitySpread = Offset
  1373. PRTCL.Drag = Drag
  1374. PRTCL.Acceleration = Acel
  1375. if Enabled == false then
  1376. PRTCL:Emit(Emit)
  1377. Debris:AddItem(PRTCL,Lifetime2)
  1378. else
  1379. PRTCL.Enabled = true
  1380. end
  1381. return PRTCL
  1382. end
  1383.  
  1384. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.6,0.2),false)
  1385. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1386. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false)
  1387. MakeForm(Part,"Wedge")
  1388. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1389. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.2,0.3,0.2),false)
  1390. MakeForm(Part,"Wedge")
  1391. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1392. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.3,0.3,0.3),false)
  1393. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1394. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New yeller", "Part", VT(0.3,0.5,0.5),false)
  1395. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1396. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New yeller", "Part", VT(0.4,0.4,0.4),false)
  1397. MakeForm(Part,"Cyl")
  1398. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1399. for i = 1, 8 do
  1400. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Lavender", "Eye", VT(0,0.35,0.41),false)
  1401. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1402. end
  1403. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lavender", "Eye", VT(0.38,0.41,0.38),false)
  1404. MakeForm(Part,"Cyl")
  1405. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1406. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.37,0.5,0.37),false)
  1407. MakeForm(Part,"Ball")
  1408. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1409. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.7,0.4),false)
  1410. MakeForm(Part,"Wedge")
  1411. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1412. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.3,0.4,0.2),false)
  1413. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1414. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New yeller", "Part", VT(0.35,0.35,0.35),false)
  1415. MakeForm(Part,"Cyl")
  1416. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1417. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.5,0.1,0.5),false)
  1418. MakeForm(Part,"Cyl")
  1419. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1420. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.5,0.1,0.45),false)
  1421. MakeForm(Part,"Cyl")
  1422. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1423. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.2,0.5,0.2),false)
  1424. MakeForm(Part,"Wedge")
  1425. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1426. local LASTPART = Handle
  1427. for i = 1, 10 do
  1428. if LASTPART == Handle then
  1429. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.1,0.2,0),false)
  1430. LASTPART = Part
  1431. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1432. else
  1433. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Royal purple", "Part", VT(0.1,0.05,0),false)
  1434. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1435. LASTPART = Part
  1436. end
  1437. end
  1438.  
  1439. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Lavender", "Part", VT(0.15,2,0.15),false)
  1440. MakeForm(Barrel,"Cyl")
  1441. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1442. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.25,1,0.25),false)
  1443. MakeForm(Part,"Cyl")
  1444. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1445. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0,0.1,0.2),false)
  1446. MakeForm(Part,"Wedge")
  1447. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1448. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0.125,0,0.125),false)
  1449. MakeForm(Hole,"Cyl")
  1450. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1451. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0,0,0),false)
  1452. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1453. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1454. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "New yeller", "Eye", VT(0,0,0),false)
  1455. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1456. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1457. coroutine.resume(coroutine.create(function()
  1458. while wait() do
  1459. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1460. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1461. end
  1462. end))
  1463.  
  1464. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1465. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1466.  
  1467. local cR=255
  1468. local cG=0
  1469. local cB=0
  1470. local flg5=1 local omgidk=1
  1471. local add=15
  1472. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1473. if omgidk>10000 then omgidk=0 end
  1474. omgidk=omgidk+1
  1475. if cR>=255 then flg5=1 end
  1476. if cG>=255 then flg5=2 end
  1477. if cB>=255 then flg5=3 end
  1478. if flg5==1 then cR=cR-add cG=cG+add end
  1479. if flg5==2 then cG=cG-add cB=cB+add end
  1480. if flg5==3 then cB=cB-add cR=cR+add end
  1481. color=Color3.fromRGB(cR,cG,cB)
  1482. for _, c in pairs(Weapon:GetDescendants()) do
  1483. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1484. c.Material = "Glass"
  1485. c.Color = C3(0,0,0)
  1486. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1487. c.Color = color
  1488. c.Material = "Neon"
  1489. end
  1490. end
  1491. end)
  1492. Weapon.Parent = Character
  1493. for _, c in pairs(Weapon:GetChildren()) do
  1494. if c.ClassName == "Part" then
  1495. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1496. end
  1497. end
  1498.  
  1499. function swait(num)
  1500. if num == 0 or num == nil then
  1501. ArtificialHB.Event:wait()
  1502. else
  1503. for i = 0, num do
  1504. ArtificialHB.Event:wait()
  1505. end
  1506. end
  1507. end
  1508.  
  1509. function chatfunc(text)
  1510. local chat = coroutine.wrap(function()
  1511. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1512. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1513. end
  1514. local Bill = Instance.new("BillboardGui",Character)
  1515. Bill.Size = UDim2.new(0,100,0,40)
  1516. Bill.StudsOffset = Vector3.new(0,3,0)
  1517. Bill.Adornee = Character.Head
  1518. Bill.Name = "TalkingBillBoard"
  1519. local Hehe = Instance.new("TextLabel",Bill)
  1520. Hehe.BackgroundTransparency = 1
  1521. Hehe.BorderSizePixel = 0
  1522. Hehe.Text = ""
  1523. Hehe.Font = "Bodoni"
  1524. Hehe.TextSize = 40
  1525. Hehe.TextStrokeTransparency = 0
  1526. Hehe.Size = UDim2.new(1,0,0.5,0)
  1527. coroutine.resume(coroutine.create(function()
  1528. while Hehe ~= nil do
  1529. swait()
  1530. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1531. Hehe.Rotation = math.random(-5,5)
  1532. Hehe.TextColor3 = Color3.new(0,255,0)
  1533. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1534. end
  1535. end))
  1536. for i = 1,string.len(text),1 do
  1537. swait()
  1538. Hehe.Text = string.sub(text,1,i)
  1539. end
  1540. swait(90)--Re[math.random(1, 93)]
  1541. for i = 0, 1, .025 do
  1542. swait()
  1543. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1544. Hehe.TextStrokeTransparency = i
  1545. Hehe.TextTransparency = i
  1546. end
  1547. Bill:Destroy()
  1548. end)
  1549. chat()
  1550. end
  1551.  
  1552. function onChatted(msg)
  1553. chatfunc(msg)
  1554. end
  1555.  
  1556. Player.Chatted:connect(onChatted)
  1557.  
  1558. local BODY = {}
  1559. for _, c in pairs(Character:GetDescendants()) do
  1560. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1561. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1562. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1563. end
  1564. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1565. elseif c:IsA("JointInstance") then
  1566. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1567. end
  1568. end
  1569.  
  1570. function refit()
  1571. Character.Parent = workspace
  1572. for e = 1, #BODY do
  1573. if BODY[e] ~= nil then
  1574. local STUFF = BODY[e]
  1575. local PART = STUFF[1]
  1576. local PARENT = STUFF[2]
  1577. local MATERIAL = STUFF[3]
  1578. local COLOR = STUFF[4]
  1579. local TRANSPARENCY = STUFF[5]
  1580. --local SIZE = STUFF[6]
  1581. local NAME = STUFF[7]
  1582. if PART.ClassName == "Part" and PART ~= RootPart then
  1583. PART.Material = MATERIAL
  1584. PART.Transparency = TRANSPARENCY
  1585. PART.Name = NAME
  1586. end
  1587. if PART.Parent ~= PARENT then
  1588. Humanoid:remove()
  1589. PART.Parent = PARENT
  1590. Humanoid = IT("Humanoid",Character)
  1591. end
  1592. end
  1593. end
  1594. end
  1595.  
  1596. local SKILLTEXTCOLOR = C3(0,255,0)
  1597. local SKILLFONT = "Code"
  1598. local SKILLTEXTSIZE = 7
  1599.  
  1600. Humanoid.Died:connect(function()
  1601. refit()
  1602. end)
  1603.  
  1604. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1605. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1606. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1607. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1608. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1609. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1610. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1611. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1612. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1613. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1614. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1615. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1616.  
  1617. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1618. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1619. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1620. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1621. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1622. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1623. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1624. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1625. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1626. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1627. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1628. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1629.  
  1630. function printbye(Name)
  1631. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1632. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1633. end
  1634.  
  1635. workspace.ChildAdded:connect(function(instance)
  1636. for BANISH = 1, #TOBANISH do
  1637. if TOBANISH[BANISH] ~= nil then
  1638. if instance.Name == TOBANISH[BANISH] then
  1639. coroutine.resume(coroutine.create(function()
  1640. printbye(instance.Name)
  1641. instance:ClearAllChildren()
  1642. Debris:AddItem(instance,0.0005)
  1643. end))
  1644. end
  1645. end
  1646. end
  1647. end)
  1648.  
  1649. --//=================================\\
  1650. --|| DAMAGING
  1651. --\\=================================//
  1652.  
  1653. function Banish(Foe)
  1654. if Foe then
  1655. coroutine.resume(coroutine.create(function()
  1656. --if game.Players:FindFirstChild(Foe.Name) then
  1657. table.insert(TOBANISH,Foe.Name)
  1658. printbye(Foe.Name)
  1659. --end
  1660. Foe.Archivable = true
  1661. local CLONE = Foe:Clone()
  1662. Foe:Destroy()
  1663. CLONE.Parent = Effects
  1664. CLONE:BreakJoints()
  1665. local MATERIALS = {"Glass","Neon"}
  1666. for _, c in pairs(CLONE:GetDescendants()) do
  1667. if c:IsA("BasePart") then
  1668. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1669. CreateSound(340722848, c, 10, 1, false)
  1670. end
  1671. c.Anchored = true
  1672. c.Transparency = c.Transparency + 0.2
  1673. c.Material = MATERIALS[MRANDOM(1,2)]
  1674. c.Color = C3(0,255,0)
  1675. if c.ClassName == "MeshPart" then
  1676. c.TextureID = ""
  1677. end
  1678. if c:FindFirstChildOfClass("SpecialMesh") then
  1679. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1680. end
  1681. if c:FindFirstChildOfClass("Decal") then
  1682. c:FindFirstChildOfClass("Decal"):remove()
  1683. end
  1684. c.Name = "Banished"
  1685. c.CanCollide = false
  1686. else
  1687. c:remove()
  1688. end
  1689. end
  1690. local A = false
  1691. for i = 1, 35 do
  1692. if A == false then
  1693. A = true
  1694. elseif A == true then
  1695. A = false
  1696. end
  1697. for _, c in pairs(CLONE:GetDescendants()) do
  1698. if c:IsA("BasePart") then
  1699. c.Anchored = true
  1700. c.Material = MATERIALS[MRANDOM(1,2)]
  1701. c.Transparency = c.Transparency + 0.8/35
  1702. if A == false then
  1703. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1704. elseif A == true then
  1705. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1706. end
  1707. end
  1708. end
  1709. Swait()
  1710. end
  1711. CLONE:remove()
  1712. end))
  1713. end
  1714. end
  1715.  
  1716. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1717. local CHILDREN = workspace:GetDescendants()
  1718. for index, CHILD in pairs(CHILDREN) do
  1719. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1720. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1721. if HUM then
  1722. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1723. if TORSO then
  1724. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1725. if ISBANISH == true then
  1726. Banish(CHILD)
  1727. else
  1728. if ISBANISH == "Gravity" then
  1729. HUM.PlatformStand = true
  1730. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1731. local grav = Instance.new("BodyPosition",TORSO)
  1732. grav.D = 15
  1733. grav.P = 20000
  1734. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1735. grav.position = TORSO.Position
  1736. grav.Name = "V3BanishForce"..Player.Name
  1737. else
  1738. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1739. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1740. end
  1741. else
  1742. HUM.PlatformStand = false
  1743. end
  1744. end
  1745. elseif ISBANISH == "Gravity" then
  1746. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1747. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1748. HUM.PlatformStand = false
  1749. end
  1750. end
  1751. end
  1752. end
  1753. end
  1754. end
  1755. end
  1756.  
  1757. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1758.  
  1759. --//=================================\\
  1760. --|| ATTACK FUNCTIONS AND STUFF
  1761. --\\=================================//
  1762. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1763.  
  1764. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1765. MakeForm(RightHole,"Cyl")
  1766. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1767. MakeForm(LeftHole,"Cyl")
  1768.  
  1769. function getbloody(victim,amount)
  1770. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1771. PART.CFrame = victim.CFrame
  1772. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1773. Debris:AddItem(PART,5)
  1774. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1775. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1776. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1777. local prtcl = asd:Clone()
  1778. prtcl.Parent = PART
  1779. prtcl:Emit(amount*10)
  1780. end
  1781.  
  1782. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1783.  
  1784. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1785. if DoesCourontine == false then
  1786. local Direction = CF(Part.Position, ToLocation)
  1787. local Distance = (Part.Position - ToLocation).magnitude
  1788. for i = 1, AmountOfTime do
  1789. Swait()
  1790. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1791. Direction = Part.CFrame
  1792. end
  1793. Part:remove()
  1794. elseif DoesCourontine == true then
  1795. coroutine.resume(coroutine.create(function()
  1796. local Direction = CF(Part.Position, ToLocation)
  1797. local Distance = (Part.Position - ToLocation).magnitude
  1798. for i = 1, AmountOfTime do
  1799. Swait()
  1800. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1801. Direction = Part.CFrame
  1802. end
  1803. Part:remove()
  1804. end))
  1805. end
  1806. end
  1807.  
  1808. function Absoluteum()
  1809. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1810. if HITFLOOR ~= nil then
  1811. do
  1812. local HITBODIES = {}
  1813. ATTACK = true
  1814. Rooted = true
  1815. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1816. MakeForm(ABSOLUTE, "Ball")
  1817. CreateSound("416200578", RootPart, 10, 1)
  1818. for i = 0, 8, 0.1 / Animation_Speed do
  1819. Swait()
  1820. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1821. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1822. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1823. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1824. MakeForm(CHARGE, "Ball")
  1825. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1826. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1827. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1833. end
  1834. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1835. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1836. for i = 1, 45 do
  1837. Swait()
  1838. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. end
  1845. coroutine.resume(coroutine.create(function()
  1846. local IMPACT = false
  1847. local BULLET = ABSOLUTE
  1848. MakeForm(BULLET, "Ball")
  1849. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1850. for i = 1, 500 do
  1851. Swait()
  1852. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1853. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1854. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1855. if HIT ~= nil then
  1856. IMPACT = true
  1857. break
  1858. end
  1859. end
  1860. if IMPACT == false then
  1861. for i = 1, 40 do
  1862. Swait()
  1863. BULLET.Size = BULLET.Size * 0.9
  1864. end
  1865. BULLET:remove()
  1866. else
  1867. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1868. for i = 1, 175 do
  1869. Swait()
  1870. BULLET.Size = BULLET.Size * 0.99
  1871. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1872. end
  1873. CreateSound("438666001", BULLET, 10, 3)
  1874. Swait(35)
  1875. BULLET.Transparency = 1
  1876. for i = 1, 20 do
  1877. for e = 1, 5 do
  1878. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1879. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1880. end
  1881. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1882. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1883. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1884. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1885. Swait(5)
  1886. for e = 1, #HITBODIES do
  1887. if HITBODIES[e] ~= nil then
  1888. local BOD = HITBODIES[e]
  1889. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1890. if TORS then
  1891. BOD:BreakJoints()
  1892. for _, c in pairs(BOD:GetChildren()) do
  1893. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1894. local bv = Instance.new("BodyVelocity")
  1895. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1896. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1897. bv.Parent = c
  1898. Debris:AddItem(bv, 0.2)
  1899. end
  1900. end
  1901. end
  1902. end
  1903. end
  1904. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1905. end
  1906. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1907. Debris:AddItem(BULLET, 10)
  1908. end
  1909. end))
  1910. ATTACK = false
  1911. Rooted = false
  1912. end
  1913. end
  1914. end
  1915.  
  1916. function Nuke()
  1917. ATTACK = true
  1918. Rooted = true
  1919. local CHARGE = false
  1920. local BLASTS = {468991944, 468991990}
  1921. coroutine.resume(coroutine.create(function()
  1922. repeat
  1923. Swait()
  1924. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1930. until CHARGE == true
  1931. for i = 0, 0.4, 0.1 / Animation_Speed do
  1932. Swait()
  1933. WACKYEFFECT({
  1934. Time = 15,
  1935. EffectType = "Sphere",
  1936. Size = VT(60, 60, 60),
  1937. Size2 = VT(0, 0, 0),
  1938. Transparency = 1,
  1939. Transparency2 = 0.7,
  1940. CFrame = CF(RootPart.Position),
  1941. MoveToPos = nil,
  1942. RotationX = 0,
  1943. RotationY = 0,
  1944. RotationZ = 0,
  1945. Material = "Neon",
  1946. Color = C3(1, 1, 1),
  1947. SoundID = nil,
  1948. SoundPitch = nil,
  1949. SoundVolume = nil
  1950. })
  1951. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1957. end
  1958. coroutine.resume(coroutine.create(function()
  1959. local POS = RootPart.Position
  1960. wait(0.2)
  1961. for i = 1, 5 do
  1962. WACKYEFFECT({
  1963. Time = 65,
  1964. EffectType = "Sphere",
  1965. Size = VT(2, 2, 2),
  1966. Size2 = VT(0, 0, 500),
  1967. Transparency = 1,
  1968. Transparency2 = 0,
  1969. CFrame = CF(POS),
  1970. MoveToPos = nil,
  1971. RotationX = MRANDOM(-2, 2),
  1972. RotationY = MRANDOM(-12, 12),
  1973. RotationZ = MRANDOM(-2, 2),
  1974. Material = "Neon",
  1975. Color = C3(1, 1, 1),
  1976. SoundID = nil,
  1977. SoundPitch = nil,
  1978. SoundVolume = nil
  1979. })
  1980. end
  1981. wait(1)
  1982. SHAKECAM(POS, 9999999999, 25, 25)
  1983. ApplyAoE(POS, 450)
  1984. WACKYEFFECT({
  1985. Time = 85,
  1986. EffectType = "Sphere",
  1987. Size = VT(120, 120, 120),
  1988. Size2 = VT(350, 350, 350),
  1989. Transparency = 0,
  1990. Transparency2 = 1,
  1991. CFrame = CF(POS),
  1992. MoveToPos = nil,
  1993. RotationX = 0,
  1994. RotationY = 0,
  1995. RotationZ = 0,
  1996. Material = "Neon",
  1997. Color = C3(1, 1, 1),
  1998. SoundID = nil,
  1999. SoundPitch = 1,
  2000. SoundVolume = 10
  2001. })
  2002. for i = 1, 20 do
  2003. WACKYEFFECT({
  2004. Time = 85,
  2005. EffectType = "Sphere",
  2006. Size = VT(120, 120, 120),
  2007. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2008. Transparency = 0.8,
  2009. Transparency2 = 1,
  2010. CFrame = CF(POS),
  2011. MoveToPos = nil,
  2012. RotationX = 0,
  2013. RotationY = 0,
  2014. RotationZ = 0,
  2015. Material = "Neon",
  2016. Color = C3(1, 1, 1),
  2017. SoundID = nil,
  2018. SoundPitch = 1,
  2019. SoundVolume = 10
  2020. })
  2021. WACKYEFFECT({
  2022. Time = 100,
  2023. EffectType = "Wave",
  2024. Size = VT(25, 2, 25),
  2025. Size2 = VT(400, 0, 400) * 1.2,
  2026. Transparency = 0,
  2027. Transparency2 = 1,
  2028. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2029. MoveToPos = nil,
  2030. RotationX = 0,
  2031. RotationY = 0,
  2032. RotationZ = 0,
  2033. Material = "Neon",
  2034. Color = C3(1, 1, 1),
  2035. SoundID = nil,
  2036. SoundPitch = nil,
  2037. SoundVolume = nil
  2038. })
  2039. end
  2040. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2041. for i = 1, 5 do
  2042. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2043. WACKYEFFECT({
  2044. Time = 120,
  2045. EffectType = "Wave",
  2046. Size = VT(150, 2, 150),
  2047. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2048. Transparency = 0,
  2049. Transparency2 = 1,
  2050. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2051. MoveToPos = nil,
  2052. RotationX = 0,
  2053. RotationY = 0,
  2054. RotationZ = 0,
  2055. Material = "Neon",
  2056. Color = C3(1, 1, 1),
  2057. SoundID = nil,
  2058. SoundPitch = nil,
  2059. SoundVolume = nil
  2060. })
  2061. end
  2062. end))
  2063. for i = 0, 1, 0.1 / Animation_Speed do
  2064. Swait()
  2065. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2071. end
  2072. ATTACK = false
  2073. Rooted = false
  2074. end))
  2075. for i = 1, 30 do
  2076. wait(0.01)
  2077. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2078. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2079. if HITFLOOR then
  2080. ApplyAoE(HITPOS, 65, true)
  2081. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2082. WACKYEFFECT({
  2083. Time = 25,
  2084. EffectType = "Sphere",
  2085. Size = VT(22, 22, 22),
  2086. Size2 = VT(85, 85, 85),
  2087. Transparency = 0,
  2088. Transparency2 = 1,
  2089. CFrame = CF(HITPOS),
  2090. MoveToPos = nil,
  2091. RotationX = 0,
  2092. RotationY = 0,
  2093. RotationZ = 0,
  2094. Material = "Neon",
  2095. Color = C3(1, 1, 1),
  2096. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2097. SoundPitch = MRANDOM(9, 12) / 10,
  2098. SoundVolume = 10
  2099. })
  2100. for e = 1, 3 do
  2101. WACKYEFFECT({
  2102. EffectType = "Wave",
  2103. Size = VT(25, 0, 25),
  2104. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2105. Transparency = 0,
  2106. Transparency2 = 1,
  2107. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2108. MoveToPos = nil,
  2109. RotationX = 0,
  2110. RotationY = 3,
  2111. RotationZ = 0,
  2112. Material = "Neon",
  2113. Color = C3(1, 1, 1),
  2114. SoundID = nil,
  2115. SoundPitch = nil,
  2116. SoundVolume = nil
  2117. })
  2118. WACKYEFFECT({
  2119. Time = 35,
  2120. EffectType = "Sphere",
  2121. Size = VT(22, 45, 22),
  2122. Size2 = VT(25, 45 + e * 75, 25),
  2123. Transparency = 0,
  2124. Transparency2 = 1,
  2125. CFrame = CF(HITPOS) * TURN,
  2126. MoveToPos = nil,
  2127. RotationX = 0,
  2128. RotationY = 0,
  2129. RotationZ = 0,
  2130. Material = "Neon",
  2131. Color = C3(1, 1, 1),
  2132. SoundID = nil,
  2133. SoundPitch = MRANDOM(9, 12) / 10,
  2134. SoundVolume = 10
  2135. })
  2136. end
  2137. end
  2138. end
  2139. CHARGE = true
  2140. end
  2141.  
  2142. function SpectralBanishing()
  2143. ATTACK = true
  2144. Rooted = false
  2145. chatfunc("If you desire to be a ghost...", 20)
  2146. for i = 0, 5, 0.1 / Animation_Speed do
  2147. Swait()
  2148. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2152. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2154. end
  2155. chatfunc("Then move on to the afterlife!", 6)
  2156. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2157. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2158. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2159. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2160. local distance = (GunPoint.Position - Way).magnitude
  2161. for i = 1, 5 do
  2162. local laser = Instance.new("Part", Effects)
  2163. laser.Transparency = 0
  2164. laser.CanCollide = false
  2165. laser.Anchored = true
  2166. laser.Color = C3(1, 0, 0)
  2167. laser.Material = "Neon"
  2168. laser.formFactor = Enum.FormFactor.Custom
  2169. laser.Size = Vector3.new(0.15, 0.15, distance)
  2170. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2171. table.insert(Effects2, {
  2172. laser,
  2173. "Disappear",
  2174. 0.1,
  2175. 1,
  2176. 1,
  2177. 1,
  2178. 2
  2179. })
  2180. end
  2181. coroutine.resume(coroutine.create(function()
  2182. Swait(15)
  2183. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2184. for i = 1, 25 do
  2185. Swait()
  2186. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2187. end
  2188. local GAME = game.Players:GetChildren()
  2189. for PLAYER = 1, #GAME do
  2190. do
  2191. local PLAY = GAME[PLAYER]
  2192. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2193. PLAY.Character.Parent = nil
  2194. coroutine.resume(coroutine.create(function()
  2195. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2196. PLAY.Character.Parent = workspace
  2197. local Value = IT("BoolValue", Delete)
  2198. Value.Name = PLAY.Name
  2199. end
  2200. end))
  2201. end
  2202. end
  2203. end
  2204. for i = 1, 25 do
  2205. Swait()
  2206. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2207. end
  2208. end))
  2209. for i = 0, 2, 0.1 / Animation_Speed do
  2210. Swait()
  2211. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2217. end
  2218. ATTACK = false
  2219. Rooted = false
  2220. end
  2221.  
  2222. function Madness()
  2223. ATTACK = true
  2224. Rooted = false
  2225. local GYRO = IT("BodyGyro",RootPart)
  2226. GYRO.D = 750
  2227. GYRO.P = 20000
  2228. GYRO.MaxTorque = VT(0,40000000,0)
  2229. local LOCKED = true
  2230. local SHOT = false
  2231. coroutine.resume(coroutine.create(function()
  2232. for i=0, 1, 0.1 / Animation_Speed do
  2233. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2234. Swait()
  2235. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2239. end
  2240. LOCKED = false
  2241. SHOT = true
  2242. repeat
  2243. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2244. Swait()
  2245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2249. until HOLD == false and SHOT == false
  2250. for i=0, 0.3, 0.1 / Animation_Speed do
  2251. Swait()
  2252. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2256. end
  2257. GYRO:remove()
  2258. ATTACK = false
  2259. Rooted = false
  2260. end))
  2261. repeat wait() until LOCKED == false
  2262. repeat
  2263. SHOT = true
  2264. wait(0.2)
  2265. SHOT = false
  2266. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2267. local HIT = BULLET.Hit
  2268. local HITPOS = BULLET.End
  2269. if HIT then
  2270. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2271. Banish(HIT.Parent)
  2272. end
  2273. end
  2274. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2275. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2276. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2277. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2278. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2279. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2280. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2281. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2282. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2283. until HOLD == false
  2284. end
  2285.  
  2286. function EMOTE()
  2287. ATTACK = true
  2288. Rooted = false
  2289. local LOOP = 0
  2290. for i=0, 0.1, 0.1 / Animation_Speed do
  2291. Swait()
  2292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2296. end
  2297. for i=0, 3, 0.1 / Animation_Speed do
  2298. Swait()
  2299. LOOP = LOOP + 1
  2300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2304. end
  2305. for i=0, 0.1, 0.1 / Animation_Speed do
  2306. Swait()
  2307. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2308. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2311. end
  2312. ATTACK = false
  2313. Rooted = false
  2314. end
  2315.  
  2316. function Kill(Char)
  2317. local NewCharacter = IT("Model",Effects)
  2318. NewCharacter.Name = "Ow im ded ;-;"
  2319. for _, c in pairs(Char:GetDescendants()) do
  2320. if c:IsA("BasePart") and c.Transparency == 0 then
  2321. if c.Parent == Char then
  2322. getbloody(c,5)
  2323. end
  2324. c:BreakJoints()
  2325. c.Material = "Glass"
  2326. c.Color = C3(0.5,0,0)
  2327. c.CanCollide = true
  2328. c.Transparency = 0.3
  2329. if c:FindFirstChildOfClass("SpecialMesh") then
  2330. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2331. end
  2332. if c.Name == "Head" then
  2333. c:ClearAllChildren()
  2334. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2335. end
  2336. if c.ClassName == "MeshPart" then
  2337. c.TextureID = ""
  2338. end
  2339. if c:FindFirstChildOfClass("BodyPosition") then
  2340. c:FindFirstChildOfClass("BodyPosition"):remove()
  2341. end
  2342. if c:FindFirstChildOfClass("ParticleEmitter") then
  2343. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2344. end
  2345. c.Parent = NewCharacter
  2346. c.Name = "DeadPart"
  2347. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2348. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2349. end
  2350. end
  2351. Char:remove()
  2352. Debris:AddItem(NewCharacter,5)
  2353. end
  2354.  
  2355. function Taunt()
  2356. ATTACK = true
  2357. Rooted = true
  2358. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2359. repeat
  2360. Swait()
  2361. TAUNT.Parent = Torso
  2362. TAUNT.Playing = true
  2363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2369. until TAUNT.TimePosition >= 1.25
  2370. for i=0, 1.6, 0.1 / Animation_Speed do
  2371. Swait()
  2372. TAUNT.Parent = Torso
  2373. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2377. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2379. end
  2380. ATTACK = false
  2381. Rooted = false
  2382. end
  2383.  
  2384. function oofBeam()
  2385. ATTACK = true
  2386. Rooted = false
  2387. VALUE2 = true
  2388. local GYRO = IT("BodyGyro", RootPart)
  2389. GYRO.D = 20
  2390. GYRO.P = 4000
  2391. GYRO.MaxTorque = VT(0, 40000, 0)
  2392. local POS = RootPart.Position + VT(0, 25, 0)
  2393. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2400. coroutine.resume(coroutine.create(function()
  2401. local E = 0
  2402. repeat
  2403. E = E + 5
  2404. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2405. Swait()
  2406. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2412. until ATTACK == false
  2413. GYRO:remove()
  2414. end))
  2415. for i = 1, 50 do
  2416. Swait()
  2417. end
  2418. for i = 1, 25 do
  2419. Swait()
  2420. WACKYEFFECT({
  2421. Time = 15,
  2422. EffectType = "Skull",
  2423. Size = VT(4, 4, 4),
  2424. Size2 = VT(0, 0, 0),
  2425. Transparency = 1,
  2426. Transparency2 = 0,
  2427. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2428. MoveToPos = Eon.Position,
  2429. RotationX = 0,
  2430. RotationY = 0,
  2431. RotationZ = 0,
  2432. Material = "Neon",
  2433. Color = C3(1, 0, 0),
  2434. SoundID = nil,
  2435. SoundPitch = nil,
  2436. SoundVolume = nil
  2437. })
  2438. end
  2439. local LOOP = 0
  2440. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2441. MakeForm(BEAMO, "Ball")
  2442. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2443. MakeForm(BEAM, "Cyl")
  2444. repeat
  2445. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2446. if DISTANCE < 2000 then
  2447. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2448. BEAMO.CFrame = CF(Eon.Position)
  2449. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2450. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2451. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2452. WACKYEFFECT({
  2453. Time = 35,
  2454. EffectType = "Sphere",
  2455. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2456. Size2 = VT(5, 75, 5),
  2457. Transparency = 0,
  2458. Transparency2 = 1,
  2459. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2460. MoveToPos = nil,
  2461. RotationX = 0,
  2462. RotationY = 0,
  2463. RotationZ = 0,
  2464. Material = "Neon",
  2465. Color = C3(1, 0, 0),
  2466. SoundID = nil,
  2467. SoundPitch = MRANDOM(9, 12) / 10,
  2468. SoundVolume = 10
  2469. })
  2470. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2471. Swait()
  2472. LOOP = LOOP + 1
  2473. end
  2474. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2475. coroutine.resume(coroutine.create(function()
  2476. for i = 1, 15 do
  2477. Swait()
  2478. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2479. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2480. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2481. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2482. end
  2483. BEAM:remove()
  2484. BEAMO:remove()
  2485. end))
  2486. ATTACK = false
  2487. Rooted = false
  2488. VALUE2 = false
  2489. end
  2490.  
  2491. function TakeOnMe()
  2492. Speed = 5
  2493. local MEME = CreateSound(0, Effects, 2, 1, false)
  2494. ATTACK = true
  2495. Rooted = false
  2496. local DANCE = true
  2497. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2498. if NEWKEY == "p" then
  2499. DANCE = false
  2500. end
  2501. end)
  2502. PLAYSONG = false
  2503. while true do
  2504. for i = 1, 15 do
  2505. Swait()
  2506. MEME.Parent = Effects
  2507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513. end
  2514. if DANCE == false then
  2515. break
  2516. end
  2517. for i = 1, 15 do
  2518. Swait()
  2519. MEME.Parent = Effects
  2520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2524. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2526. end
  2527. end
  2528. PLAYSONG = true
  2529. KEY:Disconnect()
  2530. MEME:remove()
  2531. Speed = 25
  2532. ATTACK = false
  2533. Rooted = false
  2534. end
  2535.  
  2536. function Banisher_Bullet()
  2537. ATTACK = true
  2538. Rooted = false
  2539. for i=0, 0.05, 0.1 / Animation_Speed do
  2540. Swait()
  2541. turnto(Mouse.Hit.p)
  2542. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2546. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2548. end
  2549. repeat
  2550. for i=0, 0.05, 0.1 / Animation_Speed do
  2551. Swait()
  2552. turnto(Mouse.Hit.p)
  2553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2557. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2559. end
  2560. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2561. SpawnTrail(Hole.Position,POS)
  2562. if HIT ~= nil then
  2563. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2564. Banish(HIT.Parent)
  2565. end
  2566. end
  2567. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2568. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2569. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2570. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2571. for i=0, 0.05, 0.1 / Animation_Speed do
  2572. Swait()
  2573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2579. end
  2580. until KEYHOLD == false
  2581. ATTACK = false
  2582. Rooted = false
  2583. end
  2584. function Execute()
  2585. ATTACK = true
  2586. Rooted = false
  2587. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2588. Part.Color = C3(0,0,0)
  2589. MakeForm(Part,"Wedge")
  2590. Part.CanCollide = true
  2591. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2592. for i=0, 1, 0.1 / Animation_Speed do
  2593. Swait()
  2594. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2600. end
  2601. CreateSound(541909867, RightBarrel, 7, 1, false)
  2602. local TOCH = Part.Touched:Connect(function(hit)
  2603. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2604. Banish(hit.Parent)
  2605. end
  2606. end)
  2607. for i=0, 0.35, 0.1 / Animation_Speed do
  2608. Swait()
  2609. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2610. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2611. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2612. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2613. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2614. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2615. end
  2616. TOCH:disconnect()
  2617. for i=0, 0.35, 0.1 / Animation_Speed do
  2618. Swait()
  2619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2625. end
  2626. Part:remove()
  2627. ATTACK = false
  2628. Rooted = false
  2629. end
  2630. function Banisher_Burn()
  2631. ATTACK = true
  2632. Rooted = true
  2633. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2634. for i=0, 1, 0.1 / Animation_Speed do
  2635. Swait()
  2636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2642. end
  2643. coroutine.resume(coroutine.create(function()
  2644. local POS = Mouse.Hit.p
  2645. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2646. MakeForm(RAY,"Cyl")
  2647. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2648. MakeForm(SPHERE,"Ball")
  2649. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2650. MakeForm(SHIELD,"Ball")
  2651. SHIELD.CFrame = CF(POS)
  2652. RAY.CFrame = CF(POS)
  2653. SPHERE.CFrame = CF(POS)
  2654. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2655. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2656. for i = 1, 200 do
  2657. Swait()
  2658. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2659. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2660. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2661. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2662. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2663. end
  2664. for i = 1, 45 do
  2665. Swait()
  2666. RAY.Transparency = RAY.Transparency + 1/45
  2667. SPHERE.Transparency = RAY.Transparency
  2668. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2669. end
  2670. RAY:remove()
  2671. SHIELD:remove()
  2672. SPHERE:remove()
  2673. end))
  2674. for i=0, 1, 0.1 / Animation_Speed do
  2675. Swait()
  2676. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2682. end
  2683. ATTACK = false
  2684. Rooted = false
  2685. end
  2686. function Teleport()
  2687. ATTACK = true
  2688. Rooted = false
  2689. for i=0, 0.5, 0.1 / Animation_Speed do
  2690. Swait()
  2691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2693. end
  2694. for e = 1, #BODY do
  2695. if BODY[e] ~= nil then
  2696. local STUFF = BODY[e]
  2697. local PART = STUFF[1]
  2698. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2699. local PRT = PART:Clone()
  2700. PRT.Anchored = true
  2701. PRT.CanCollide = false
  2702. PRT.Material = "Neon"
  2703. PRT.Color = C3(255,100,255)
  2704. PRT.Name = "WarpEffect"
  2705. PRT.Parent = Effects
  2706. PRT.CFrame = PART.CFrame
  2707. PRT:BreakJoints()
  2708. if PRT:FindFirstChildOfClass("Sound") then
  2709. PRT:FindFirstChildOfClass("Sound"):remove()
  2710. end
  2711. if PRT:FindFirstChildOfClass("Decal") then
  2712. PRT:FindFirstChildOfClass("Decal"):remove()
  2713. end
  2714. coroutine.resume(coroutine.create(function()
  2715. for i = 1, 100 do
  2716. Swait()
  2717. PRT.Transparency = PRT.Transparency + 1/100
  2718. end
  2719. PRT:remove()
  2720. end))
  2721. end
  2722. end
  2723. end
  2724. CreateSound(217767125, Torso, 10, 1)
  2725. local POS = RootPart.Orientation
  2726. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2727. RootPart.Orientation = POS
  2728. RootJoint.Parent = RootPart
  2729. for i=0, 0.5, 0.1 / Animation_Speed do
  2730. Swait()
  2731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2733. end
  2734. for i=0, 0.1, 0.1 / Animation_Speed do
  2735. Swait()
  2736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2737. end
  2738. ATTACK = false
  2739. Rooted = false
  2740. end
  2741. function BanishmentBeam()
  2742. ATTACK = true
  2743. Rooted = false
  2744. local GYRO = IT("BodyGyro",RootPart)
  2745. GYRO.D = 100
  2746. GYRO.P = 2000
  2747. GYRO.MaxTorque = VT(0,4000000,0)
  2748. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2749. CreateSound("93724183", RightArm, 5, 1, false)
  2750. for i=1, 35 do
  2751. Swait()
  2752. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2753. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2760. end
  2761. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2762. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2763. local TOCH = BEAM.Touched:Connect(function(hit)
  2764. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2765. Kill(hit)
  2766. end
  2767. end)
  2768. local I = 0
  2769. repeat
  2770. Swait()
  2771. I = I + 1
  2772. if I <= 10 then
  2773. BEAM.Transparency = BEAM.Transparency - 0.1
  2774. end
  2775. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2776. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2777. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2778. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2779. BEAM.Size = VT(2,2,DISTANCE)
  2780. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2781. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2782. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2783. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2784. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2788. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2790. if ENDHIT ~= nil then
  2791. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2792. Banish(ENDHIT)
  2793. end
  2794. end
  2795. until LOOP.Playing == false
  2796. GYRO:remove()
  2797. BEAM:remove()
  2798. ATTACK = false
  2799. Rooted = false
  2800. end
  2801. function Deathbound()
  2802. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2803. ATTACK = true
  2804. Rooted = true
  2805. for i=0, 1, 0.1 / Animation_Speed do
  2806. Swait()
  2807. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2811. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2813. end
  2814. local DONE = false
  2815. local GATE = nil
  2816. local GATESPIN = true
  2817. coroutine.resume(coroutine.create(function()
  2818. repeat
  2819. Swait()
  2820. if GATE ~= nil then
  2821. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2822. end
  2823. until GATESPIN == false
  2824. end))
  2825. coroutine.resume(coroutine.create(function()
  2826. repeat
  2827. Swait()
  2828. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2834. until DONE == true
  2835. Swait(50)
  2836. for i = 1, 35 do
  2837. Swait(4)
  2838. local FIRED = false
  2839. local CHILDREN = workspace:GetDescendants()
  2840. for index, CHILD in pairs(CHILDREN) do
  2841. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2842. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2843. if HUM then
  2844. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2845. if TORSO then
  2846. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2847. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2848. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2849. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2850. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2851. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2852. Banish(CHILD)
  2853. FIRED = true
  2854. break
  2855. end
  2856. end
  2857. end
  2858. end
  2859. end
  2860. if FIRED == false then
  2861. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2862. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2863. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2864. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2865. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2866. if HITBOD ~= nil then
  2867. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2868. Kill(HITBOD.Parent)
  2869. end
  2870. end
  2871. end
  2872. end
  2873. for i = 1, 45 do
  2874. Swait()
  2875. GATE.Size = GATE.Size - VT(3,0,3)
  2876. end
  2877. GATESPIN = false
  2878. GATE:remove()
  2879. end))
  2880. Swait(15)
  2881. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2882. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2883. local DECAL = IT("Decal",GATE)
  2884. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2885. DECAL.Face = "Top"
  2886. GATE.CFrame = CF(HITPOS)
  2887. CreateSound(160772554, GATE, 7, 1.3, false)
  2888. for i = 1, 45 do
  2889. Swait()
  2890. GATE.Size = GATE.Size + VT(3,0,3)
  2891. end
  2892. CreateSound(213603013, RightHole, 7, 1, false)
  2893. CreateSound(213603013, LeftHole, 7, 1, false)
  2894. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2895. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2896. ATTACK = false
  2897. Rooted = false
  2898. DONE = true
  2899. end
  2900.  
  2901.  
  2902. --//=================================\\
  2903. --|| ASSIGN THINGS TO KEYS
  2904. --\\=================================//
  2905.  
  2906. function MouseDown(Mouse)
  2907. if ATTACK == false then
  2908. EMOTE()
  2909. end
  2910. end
  2911.  
  2912. function MouseUp(Mouse)
  2913. HOLD = false
  2914. end
  2915.  
  2916. function KeyDown(Key)
  2917. KEYHOLD = true
  2918. if Key == "z" and ATTACK == false then
  2919. Banisher_Bullet()
  2920. end
  2921.  
  2922. if Key == "b" and ATTACK == false then
  2923. Banisher_Burn()
  2924. end
  2925.  
  2926. if Key == "c" and ATTACK == false then
  2927. BanishmentBeam()
  2928. end
  2929.  
  2930. if Key == "v" and ATTACK == false then
  2931. Teleport()
  2932. end
  2933.  
  2934. if Key == "t" and ATTACK == false then
  2935. Taunt()
  2936. end
  2937.  
  2938. if Key == "e" and ATTACK == false then
  2939. Madness()
  2940. end
  2941.  
  2942. if Key == "j" and ATTACK == false then
  2943. Nuke()
  2944. end
  2945.  
  2946. if Key == "y" and ATTACK == false then
  2947. oofBeam()
  2948. end
  2949.  
  2950. if Key == "u" and ATTACK == false then
  2951. Absoluteum()
  2952. end
  2953.  
  2954. if Key == "g" and ATTACK == false then
  2955. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2956. TOBANISH = {}
  2957. end
  2958.  
  2959. if Key == "p" and ATTACK == false then
  2960. TakeOnMe()
  2961. end
  2962.  
  2963. if Key == "x" and ATTACK == false then
  2964. Deathbound()
  2965. end
  2966. end
  2967.  
  2968. function KeyUp(Key)
  2969. KEYHOLD = false
  2970. end
  2971.  
  2972. Mouse.Button1Down:connect(function(NEWKEY)
  2973. MouseDown(NEWKEY)
  2974. end)
  2975. Mouse.Button1Up:connect(function(NEWKEY)
  2976. MouseUp(NEWKEY)
  2977. end)
  2978. Mouse.KeyDown:connect(function(NEWKEY)
  2979. KeyDown(NEWKEY)
  2980. end)
  2981. Mouse.KeyUp:connect(function(NEWKEY)
  2982. KeyUp(NEWKEY)
  2983. end)
  2984.  
  2985. --//=================================\\
  2986. --\\=================================//
  2987.  
  2988.  
  2989. function unanchor()
  2990. if UNANCHOR == true then
  2991. g = Character:GetChildren()
  2992. for i = 1, #g do
  2993. if g[i].ClassName == "Part" then
  2994. g[i].Anchored = false
  2995. end
  2996. end
  2997. end
  2998. end
  2999.  
  3000.  
  3001. --//=================================\\
  3002. --|| WRAP THE WHOLE SCRIPT UP
  3003. --\\=================================//
  3004.  
  3005. Humanoid.Changed:connect(function(Jump)
  3006. if Jump == "Jump" and (Disable_Jump == true) then
  3007. Humanoid.Jump = false
  3008. end
  3009. end)
  3010.  
  3011. local CONNECT = nil
  3012.  
  3013. while true do
  3014.  
  3015. ANIMATE.Parent = nil
  3016. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3017. Humanoid = IT("Humanoid",Character)
  3018. end
  3019. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3020. v:Stop();
  3021. end
  3022. SINE = SINE + CHANGE
  3023. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3024. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3025. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3026. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  3027. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3028. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  3029. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3030. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3031. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3032. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3033. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3034. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3035. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3036. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3037. end
  3038. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3039. ANIM = "Jump"
  3040. if ATTACK == false then
  3041. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3047. end
  3048. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3049. ANIM = "Fall"
  3050. if ATTACK == false then
  3051. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3057. end
  3058. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3059. ANIM = "Idle"
  3060. if ATTACK == false then
  3061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3067. end
  3068. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3069. ANIM = "Walk"
  3070. if ATTACK == false then
  3071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3075. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3077. end
  3078. end
  3079. unanchor()
  3080. Humanoid.MaxHealth = "inf"
  3081. Humanoid.Health = "inf"
  3082. if Rooted == false then
  3083. Disable_Jump = false
  3084. Humanoid.WalkSpeed = Speed
  3085. elseif Rooted == true then
  3086. Disable_Jump = true
  3087. Humanoid.WalkSpeed = 0
  3088. end
  3089. refit()
  3090. sick.Parent = Torso
  3091. sick:resume()
  3092. sick.Volume = 5
  3093. sick.Pitch = 1
  3094. sick.SoundId = "rbxassetid://0"
  3095. sick.Name = "BanishV3Music"
  3096. end
  3097.  
  3098. --//=================================\\
  3099. --\\=================================//
  3100.  
  3101.  
  3102.  
  3103.  
  3104.  
  3105. --//====================================================\\--
  3106. --|| END OF SCRIPT
  3107. --\\====================================================//--
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