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- # import is used to make specialty functions available
- # These are called modules
- import random
- import sys
- import os
- # Hello world is just one line of code
- # print() outputs data to the screen
- print("Hello World")
- '''
- This is a multi-line comment
- '''
- # A variable is a place to store values
- # Its name is like a label for that value
- name = "Derek"
- print(name)
- # A variable name can contain letters, numbers, or _
- # but can't start with a number
- # There are 5 data types Numbers, Strings, List, Tuple, Dictionary
- # You can store any of them in the same variable
- name = 15
- print(name)
- # The arithmetic operators +, -, *, /, %, **, //
- # ** Exponential calculation
- # // Floor Division
- print("5 + 2 =", 5+2)
- print("5 - 2 =", 5-2)
- print("5 * 2 =", 5*2)
- print("5 / 2 =", 5/2)
- print("5 % 2 =", 5%2)
- print("5 ** 2 =", 5**2)
- print("5 // 2 =", 5//2)
- # Order of Operation states * and / is performed before + and -
- print("1 + 2 - 3 * 2 =", 1 + 2 - 3 * 2)
- print("(1 + 2 - 3) * 2 =", (1 + 2 - 3) * 2)
- # A string is a string of characters surrounded by " or '
- # If you must use a " or ' between the same quote escape it with \
- quote = "\"Always remember your unique,"
- # A multi-line quote
- multi_line_quote = ''' just
- like everyone else" '''
- print(quote + multi_line_quote)
- # To embed a string in output use %s
- print("%s %s %s" % ('I like the quote', quote, multi_line_quote))
- # To keep from printing newlines use end=""
- print("I don't like ",end="")
- print("newlines")
- # You can print a string multiple times with *
- print('\n' * 5)
- # LISTS -------------
- # A list allows you to create a list of values and manipulate them
- # Each value has an index with the first one starting at 0
- grocery_list = ['Juice', 'Tomatoes', 'Potatoes', 'Bananas']
- print('The first item is', grocery_list[1])
- # You can change the value stored in a list box
- grocery_list[0] = "Green Juice"
- print(grocery_list)
- # You can get a subset of the list with [min:up to but not including max]
- print(grocery_list[1:3])
- # You can put any data type in a a list including a list
- other_events = ['Wash Car', 'Pick up Kids', 'Cash Check']
- to_do_list = [other_events, grocery_list]
- print(to_do_list)
- # Get the second item in the second list (Boxes inside of boxes)
- print(to_do_list[1][1])
- # You add values using append
- grocery_list.append('onions')
- print(to_do_list)
- # Insert item at given index
- grocery_list.insert(1, "Pickle")
- # Remove item from list
- grocery_list.remove("Pickle")
- # Sorts items in list
- grocery_list.sort()
- # Reverse sort items in list
- grocery_list.reverse()
- # del deletes an item at specified index
- del grocery_list[4]
- print(to_do_list)
- # We can combine lists with a +
- to_do_list = other_events + grocery_list
- print(to_do_list)
- # Get length of list
- print(len(to_do_list))
- # Get the max item in list
- print(max(to_do_list))
- # Get the minimum item in list
- print(min(to_do_list))
- # TUPLES -------------
- # Values in a tuple can't change like lists
- pi_tuple = (3, 1, 4, 1, 5, 9)
- # Convert tuple into a list
- new_tuple = list(pi_tuple)
- # Convert a list into a tuple
- # new_list = tuple(grocery_list)
- # tuples also have len(tuple), min(tuple) and max(tuple)
- # DICTIONARY or MAP -------------
- # Made up of values with a unique key for each value
- # Similar to lists, but you can't join dicts with a +
- super_villains = {'Fiddler' : 'Isaac Bowin',
- 'Captain Cold' : 'Leonard Snart',
- 'Weather Wizard' : 'Mark Mardon',
- 'Mirror Master' : 'Sam Scudder',
- 'Pied Piper' : 'Thomas Peterson'}
- print(super_villains['Captain Cold'])
- # Delete an entry
- del super_villains['Fiddler']
- print(super_villains)
- # Replace a value
- super_villains['Pied Piper'] = 'Hartley Rathaway'
- # Print the number of items in the dictionary
- print(len(super_villains))
- # Get the value for the passed key
- print(super_villains.get("Pied Piper"))
- # Get a list of dictionary keys
- print(super_villains.keys())
- # Get a list of dictionary values
- print(super_villains.values())
- # CONDITIONALS -------------
- # The if, else and elif statements are used to perform different
- # actions based off of conditions
- # Comparison Operators : ==, !=, >, <, >=, <=
- # The if statement will execute code if a condition is met
- # White space is used to group blocks of code in Python
- # Use the same number of proceeding spaces for blocks of code
- age = 30
- if age > 16 :
- print('You are old enough to drive')
- # Use an if statement if you want to execute different code regardless
- # of whether the condition ws met or not
- if age > 16 :
- print('You are old enough to drive')
- else :
- print('You are not old enough to drive')
- # If you want to check for multiple conditions use elif
- # If the first matches it won't check other conditions that follow
- if age >= 21 :
- print('You are old enough to drive a tractor trailer')
- elif age >= 16:
- print('You are old enough to drive a car')
- else :
- print('You are not old enough to drive')
- # You can combine conditions with logical operators
- # Logical Operators : and, or, not
- if ((age >= 1) and (age <= 18)):
- print("You get a birthday party")
- elif (age == 21) or (age >= 65):
- print("You get a birthday party")
- elif not(age == 30):
- print("You don't get a birthday party")
- else:
- print("You get a birthday party yeah")
- # FOR LOOPS -------------
- # Allows you to perform an action a set number of times
- # Range performs the action 10 times 0 - 9
- for x in range(0, 10):
- print(x , ' ', end="")
- print('\n')
- # You can use for loops to cycle through a list
- grocery_list = ['Juice', 'Tomatoes', 'Potatoes', 'Bananas']
- for y in grocery_list:
- print(y)
- # You can also define a list of numbers to cycle through
- for x in [2,4,6,8,10]:
- print(x)
- # You can double up for loops to cycle through lists
- num_list =[[1,2,3],[10,20,30],[100,200,300]];
- for x in range(0,3):
- for y in range(0,3):
- print(num_list[x][y])
- # WHILE LOOPS -------------
- # While loops are used when you don't know ahead of time how many
- # times you'll have to loop
- random_num = random.randrange(0,100)
- while (random_num != 15):
- print(random_num)
- random_num = random.randrange(0,100)
- # An iterator for a while loop is defined before the loop
- i = 0;
- while (i <= 20):
- if(i%2 == 0):
- print(i)
- elif(i == 9):
- # Forces the loop to end all together
- break
- else:
- # Shorthand for i = i + 1
- i += 1
- # Skips to the next iteration of the loop
- continue
- i += 1
- # FUNCTIONS -------------
- # Functions allow you to reuse and write readable code
- # Type def (define), function name and parameters it receives
- # return is used to return something to the caller of the function
- def addNumbers(fNum, sNum):
- sumNum = fNum + sNum
- return sumNum
- print(addNumbers(1, 4))
- # Can't get the value of rNum because it was created in a function
- # It is said to be out of scope
- # print(sumNum)
- # If you define a variable outside of the function it works every place
- newNum = 0;
- def subNumbers(fNum, sNum):
- newNum = fNum - sNum
- return newNum
- print(subNumbers(1, 4))
- # USER INPUT -------------
- print('What is your name?')
- # Stores everything typed up until ENTER
- name = sys.stdin.readline()
- print('Hello', name)
- # STRINGS -------------
- # A string is a series of characters surrounded by ' or "
- long_string = "I'll catch you if you fall - The Floor"
- # Retrieve the first 4 characters
- print(long_string[0:4])
- # Get the last 5 characters
- print(long_string[-5:])
- # Everything up to the last 5 characters
- print(long_string[:-5])
- # Concatenate part of a string to another
- print(long_string[:4] + " be there")
- # String formatting
- print("%c is my %s letter and my number %d number is %.5f" % ('X', 'favorite', 1, .14))
- # Capitalizes the first letter
- print(long_string.capitalize())
- # Returns the index of the start of the string
- # case sensitive
- print(long_string.find("Floor"))
- # Returns true if all characters are letters ' isn't a letter
- print(long_string.isalpha())
- # Returns true if all characters are numbers
- print(long_string.isalnum())
- # Returns the string length
- print(len(long_string))
- # Replace the first word with the second (Add a number to replace more)
- print(long_string.replace("Floor", "Ground"))
- # Remove white space from front and end
- print(long_string.strip())
- # Split a string into a list based on the delimiter you provide
- quote_list = long_string.split(" ")
- print(quote_list)
- # FILE I/O -------------
- # Overwrite or create a file for writing
- test_file = open("test.txt", "wb")
- # Get the file mode used
- print(test_file.mode)
- # Get the files name
- print(test_file.name)
- # Write text to a file with a newline
- test_file.write(bytes("Write me to the file\n", 'UTF-8'))
- # Close the file
- test_file.close()
- # Opens a file for reading and writing
- test_file = open("test.txt", "r+")
- # Read text from the file
- text_in_file = test_file.read()
- print(text_in_file)
- # Delete the file
- os.remove("test.txt")
- # CLASSES AND OBJECTS -------------
- # The concept of OOP allows us to model real world things using code
- # Every object has attributes (color, height, weight) which are object variables
- # Every object has abilities (walk, talk, eat) which are object functions
- class Animal:
- # None signifies the lack of a value
- # You can make a variable private by starting it with __
- __name = None
- __height = None
- __weight = None
- __sound = None
- # The constructor is called to set up or initialize an object
- # self allows an object to refer to itself inside of the class
- def __init__(self, name, height, weight, sound):
- self.__name = name
- self.__height = height
- self.__weight = weight
- self.__sound = sound
- def set_name(self, name):
- self.__name = name
- def set_height(self, height):
- self.__height = height
- def set_weight(self, height):
- self.__height = height
- def set_sound(self, sound):
- self.__sound = sound
- def get_name(self):
- return self.__name
- def get_height(self):
- return str(self.__height)
- def get_weight(self):
- return str(self.__weight)
- def get_sound(self):
- return self.__sound
- def get_type(self):
- print("Animal")
- def toString(self):
- return "{} is {} cm tall and {} kilograms and says {}".format(self.__name, self.__height, self.__weight, self.__sound)
- # How to create a Animal object
- cat = Animal('Whiskers', 33, 10, 'Meow')
- print(cat.toString())
- # You can't access this value directly because it is private
- #print(cat.__name)
- # INHERITANCE -------------
- # You can inherit all of the variables and methods from another class
- class Dog(Animal):
- __owner = None
- def __init__(self, name, height, weight, sound, owner):
- self.__owner = owner
- self.__animal_type = None
- # How to call the super class constructor
- super(Dog, self).__init__(name, height, weight, sound)
- def set_owner(self, owner):
- self.__owner = owner
- def get_owner(self):
- return self.__owner
- def get_type(self):
- print ("Dog")
- # We can overwrite functions in the super class
- def toString(self):
- return "{} is {} cm tall and {} kilograms and says {}. His owner is {}".format(self.get_name(), self.get_height(), self.get_weight(), self.get_sound(), self.__owner)
- # You don't have to require attributes to be sent
- # This allows for method overloading
- def multiple_sounds(self, how_many=None):
- if how_many is None:
- print(self.get_sound)
- else:
- print(self.get_sound() * how_many)
- spot = Dog("Spot", 53, 27, "Ruff", "Derek")
- print(spot.toString())
- # Polymorphism allows use to refer to objects as their super class
- # and the correct functions are called automatically
- class AnimalTesting:
- def get_type(self, animal):
- animal.get_type()
- test_animals = AnimalTesting()
- test_animals.get_type(cat)
- test_animals.get_type(spot)
- spot.multiple_sounds(4)
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