wanTH092

GEOMETRY WHAT ANOTHER

May 12th, 2018
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  1. -----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958
  9.  
  10.  
  11. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  12. -------------------------------------------------------
  13.  
  14. local FavIDs = {
  15.     340106355, --Nefl Crystals
  16.     927529620, --Dimension
  17.     876981900, --Fantasy
  18.     398987889, --Ordinary Days
  19.     1117396305, --Oh wait, it's you.
  20.     885996042, --Action Winter Journey
  21.     919231299, --Sprawling Idiot Effigy
  22.     743466274, --Good Day Sunshine
  23.     727411183, --Knife Fight
  24.     1402748531, --The Earth Is Counting On You!
  25.     595230126 --Robot Language
  26.     }
  27.  
  28.  
  29.  
  30. --The reality of my life isn't real but a Universe -makhail07
  31. wait()
  32. local Player = game.Players.localPlayer
  33. local Character = Player.Character
  34. local plr = game:service'Players'.LocalPlayer
  35. local char = plr.Character
  36. local hum = char.Humanoid
  37. local ra = char["Right Arm"]
  38. local la= char["Left Arm"]
  39. local rl= char["Right Leg"]
  40. local ll = char["Left Leg"]
  41. local hed = char.Head
  42. local root = char.HumanoidRootPart
  43. local rootj = root.RootJoint
  44. local tors = char.Torso
  45. local mouse = plr:GetMouse()
  46. local LeftArm = Character["Left Arm"]
  47. local RightArm = Character["Right Arm"]
  48. local LeftLeg = Character["Left Leg"]
  49. local RightLeg = Character["Right Leg"]
  50. local Head = Character.Head
  51. local Torso = Character.Torso
  52. local cam = game.Workspace.CurrentCamera
  53. local RootPart = Character.HumanoidRootPart
  54. local RootJoint = RootPart.RootJoint
  55. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  56. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  57. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  58. local EdgyMode = false
  59. local Divinity = false
  60. local Fighter = false
  61. local Purity = false
  62. local Destruction = false
  63. local helpme = false
  64. local Planetary = false
  65. local Solar = false
  66. local Lunar = false
  67. local Frost = false
  68. local Ashes = false
  69. local notmenacing = true
  70. local maincolor = BrickColor.new("Institutional white")
  71.  
  72. --do a die
  73.  
  74. -------------------------------------------------------
  75. --Start Good Stuff--
  76. -------------------------------------------------------
  77. CF = CFrame.new
  78. VT = Vector3.new
  79. angles = CFrame.Angles
  80. attack = false
  81. Euler = CFrame.fromEulerAnglesXYZ
  82. Rad = math.rad
  83. IT = Instance.new
  84. BrickC = BrickColor.new
  85. Cos = math.cos
  86. Acos = math.acos
  87. Sin = math.sin
  88. Asin = math.asin
  89. Abs = math.abs
  90. Mrandom = math.random
  91. Floor = math.floor
  92. local cn = CFrame.new
  93. local mr = math.rad
  94. local angles = CFrame.Angles
  95. local ud = UDim2.new
  96. local c3 = Color3.new
  97. -------------------------------------------------------
  98. --End Good Stuff--
  99. -------------------------------------------------------
  100. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  101. RSH, LSH = nil, nil
  102. RW = Instance.new("Weld")
  103. LW = Instance.new("Weld")
  104. RH = tors["Right Hip"]
  105. LH = tors["Left Hip"]
  106. RSH = tors["Right Shoulder"]
  107. LSH = tors["Left Shoulder"]
  108. RSH.Parent = nil
  109. LSH.Parent = nil
  110. RW.Name = "RW"
  111. RW.Part0 = tors
  112. RW.C0 = CF(1.5, 0.5, 0)
  113. RW.C1 = CF(0, 0.5, 0)
  114. RW.Part1 = ra
  115. RW.Parent = tors
  116. LW.Name = "LW"
  117. LW.Part0 = tors
  118. LW.C0 = CF(-1.5, 0.5, 0)
  119. LW.C1 = CF(0, 0.5, 0)
  120. LW.Part1 = la
  121. LW.Parent = tors
  122. Effects = {}
  123.  
  124. -------------------------------------------------------
  125. --Start HeartBeat--
  126. -------------------------------------------------------
  127. ArtificialHB = Instance.new("BindableEvent", script)
  128. ArtificialHB.Name = "Heartbeat"
  129. script:WaitForChild("Heartbeat")
  130.  
  131. frame = 1 / 60
  132. tf = 0
  133. allowframeloss = false
  134. tossremainder = false
  135.  
  136.  
  137. lastframe = tick()
  138. script.Heartbeat:Fire()
  139.  
  140.  
  141. game:GetService("RunService").Heartbeat:connect(function(s, p)
  142.     tf = tf + s
  143.     if tf >= frame then
  144.         if allowframeloss then
  145.             script.Heartbeat:Fire()
  146.             lastframe = tick()
  147.         else
  148.             for i = 1, math.floor(tf / frame) do
  149.                 script.Heartbeat:Fire()
  150.             end
  151.             lastframe = tick()
  152.         end
  153.         if tossremainder then
  154.             tf = 0
  155.         else
  156.             tf = tf - frame * math.floor(tf / frame)
  157.         end
  158.     end
  159. end)
  160.  
  161. -------------------------------------------------------
  162. --End HeartBeat--
  163. -------------------------------------------------------
  164.  
  165. local insanity={"hELPmE","YaRAgaRAsu","yAgArASu","ThReELEgCrOw","GoDlY POwEr","UDed","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIthpOWeR","hAHAAA","Yatagarasu","YaTaGaRaSu","YATAGARASU","iNsAnItY","iNsAnItY","hELP","YAtAgArasU","YaTagARasu","dREaD","nIgHTFAll","iNsAnItY"} --why
  166.  
  167. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  168.  
  169. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  170.  
  171. -------------------------------------------------------
  172. --Start Important Functions--
  173. -------------------------------------------------------
  174. function swait(num)
  175.     if num == 0 or num == nil then
  176.         game:service("RunService").Stepped:wait(0)
  177.     else
  178.         for i = 0, num do
  179.             game:service("RunService").Stepped:wait(0)
  180.         end
  181.     end
  182. end
  183. function thread(f)
  184.     coroutine.resume(coroutine.create(f))
  185. end
  186. function clerp(a, b, t)
  187.     local qa = {
  188.         QuaternionFromCFrame(a)
  189.     }
  190.     local qb = {
  191.         QuaternionFromCFrame(b)
  192.     }
  193.     local ax, ay, az = a.x, a.y, a.z
  194.     local bx, by, bz = b.x, b.y, b.z
  195.     local _t = 1 - t
  196.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  197. end
  198. function QuaternionFromCFrame(cf)
  199.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  200.     local trace = m00 + m11 + m22
  201.     if trace > 0 then
  202.         local s = math.sqrt(1 + trace)
  203.         local recip = 0.5 / s
  204.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  205.     else
  206.         local i = 0
  207.         if m00 < m11 then
  208.             i = 1
  209.         end
  210.         if m22 > (i == 0 and m00 or m11) then
  211.             i = 2
  212.         end
  213.         if i == 0 then
  214.             local s = math.sqrt(m00 - m11 - m22 + 1)
  215.             local recip = 0.5 / s
  216.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  217.         elseif i == 1 then
  218.             local s = math.sqrt(m11 - m22 - m00 + 1)
  219.             local recip = 0.5 / s
  220.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  221.         elseif i == 2 then
  222.             local s = math.sqrt(m22 - m00 - m11 + 1)
  223.             local recip = 0.5 / s
  224.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  225.         end
  226.     end
  227. end
  228. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  229.     local xs, ys, zs = x + x, y + y, z + z
  230.     local wx, wy, wz = w * xs, w * ys, w * zs
  231.     local xx = x * xs
  232.     local xy = x * ys
  233.     local xz = x * zs
  234.     local yy = y * ys
  235.     local yz = y * zs
  236.     local zz = z * zs
  237.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  238. end
  239. function QuaternionSlerp(a, b, t)
  240.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  241.     local startInterp, finishInterp
  242.     if cosTheta >= 1.0E-4 then
  243.         if 1 - cosTheta > 1.0E-4 then
  244.             local theta = math.acos(cosTheta)
  245.             local invSinTheta = 1 / Sin(theta)
  246.             startInterp = Sin((1 - t) * theta) * invSinTheta
  247.             finishInterp = Sin(t * theta) * invSinTheta
  248.         else
  249.             startInterp = 1 - t
  250.             finishInterp = t
  251.         end
  252.     elseif 1 + cosTheta > 1.0E-4 then
  253.         local theta = math.acos(-cosTheta)
  254.         local invSinTheta = 1 / Sin(theta)
  255.         startInterp = Sin((t - 1) * theta) * invSinTheta
  256.         finishInterp = Sin(t * theta) * invSinTheta
  257.     else
  258.         startInterp = t - 1
  259.         finishInterp = t
  260.     end
  261.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  262. end
  263. function rayCast(Position, Direction, Range, Ignore)
  264.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  265. end
  266. local RbxUtility = LoadLibrary("RbxUtility")
  267. local Create = RbxUtility.Create
  268.  
  269. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  270.  
  271. warn("Please support the original creator, makhail07.")
  272.  
  273. warn("Also, 2003boobear made this edit.")
  274.  
  275.         shirt = Instance.new("Shirt", char)
  276.         shirt.Name = "Shirt"
  277.         pants = Instance.new("Pants", char)
  278.         pants.Name = "Pants"
  279.         char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  280.         char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  281.  
  282. local BC = char["Body Colors"]
  283.     BC.HeadColor = BrickColor.new("Fossil")
  284.     BC.LeftArmColor = BrickColor.new("Fossil")
  285.     BC.LeftLegColor = BrickColor.new("Fossil")
  286.     BC.RightArmColor = BrickColor.new("Smoky grey")
  287.     BC.RightLegColor = BrickColor.new("Fossil")
  288.     BC.TorsoColor = BrickColor.new("Fossil")
  289. -------------------------------------------------------
  290. --Start Damage Function--
  291. -------------------------------------------------------
  292. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  293.     if hit.Parent == nil then
  294.         return
  295.     end
  296.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  297.     for _, v in pairs(hit.Parent:children()) do
  298.         if v:IsA("Humanoid") then
  299.             h = v
  300.         end
  301.     end
  302.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  303.    
  304.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  305.          end
  306.  
  307.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  308.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  309.             if hit.Parent.DebounceHit.Value == true then
  310.                 return
  311.             end
  312.         end
  313.          if insta == true then
  314.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  315.          end
  316.         local c = Create("ObjectValue"){
  317.             Name = "creator",
  318.             Value = game:service("Players").LocalPlayer,
  319.             Parent = h,
  320.         }
  321.         game:GetService("Debris"):AddItem(c, .5)
  322.         if HitSound ~= nil and HitPitch ~= nil then
  323.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  324.         end
  325.         local Damage = math.random(minim, maxim)
  326.         local blocked = false
  327.         local block = hit.Parent:findFirstChild("Block")
  328.         if block ~= nil then
  329.             if block.className == "IntValue" then
  330.                 if block.Value > 0 then
  331.                     blocked = true
  332.                     block.Value = block.Value - 1
  333.                     print(block.Value)
  334.                 end
  335.             end
  336.         end
  337.         if blocked == false then
  338.             h.Health = h.Health - Damage
  339.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  340.         else
  341.             h.Health = h.Health - (Damage / 2)
  342.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  343.         end
  344.         if Type == "Knockdown" then
  345.             local hum = hit.Parent.Humanoid
  346.             hum.PlatformStand = true
  347.             coroutine.resume(coroutine.create(function(HHumanoid)
  348.                 swait(1)
  349.                 HHumanoid.PlatformStand = false
  350.             end), hum)
  351.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  352.             local bodvol = Create("BodyVelocity"){
  353.                 velocity = angle * knockback,
  354.                 P = 5000,
  355.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  356.                 Parent = hit,
  357.             }
  358.             local rl = Create("BodyAngularVelocity"){
  359.                 P = 3000,
  360.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  361.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  362.                 Parent = hit,
  363.             }
  364.             game:GetService("Debris"):AddItem(bodvol, .5)
  365.             game:GetService("Debris"):AddItem(rl, .5)
  366.         elseif Type == "Normal" then
  367.             local vp = Create("BodyVelocity"){
  368.                 P = 500,
  369.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  370.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  371.             }
  372.             if knockback > 0 then
  373.                 vp.Parent = hit.Parent.Torso
  374.             end
  375.             game:GetService("Debris"):AddItem(vp, .5)
  376.         elseif Type == "Up" then
  377.             local bodyVelocity = Create("BodyVelocity"){
  378.                 velocity = Vector3.new(0, 20, 0),
  379.                 P = 5000,
  380.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  381.                 Parent = hit,
  382.             }
  383.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  384.         elseif Type == "DarkUp" then
  385.             coroutine.resume(coroutine.create(function()
  386.                 for i = 0, 1, 0.1 do
  387.                     swait()
  388.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  389.                 end
  390.             end))
  391.             local bodyVelocity = Create("BodyVelocity"){
  392.                 velocity = Vector3.new(0, 20, 0),
  393.                 P = 5000,
  394.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  395.                 Parent = hit,
  396.             }
  397.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  398.         elseif Type == "Snare" then
  399.             local bp = Create("BodyPosition"){
  400.                 P = 2000,
  401.                 D = 100,
  402.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  403.                 position = hit.Parent.Torso.Position,
  404.                 Parent = hit.Parent.Torso,
  405.             }
  406.             game:GetService("Debris"):AddItem(bp, 1)
  407.         elseif Type == "Freeze" then
  408.             local BodPos = Create("BodyPosition"){
  409.                 P = 50000,
  410.                 D = 1000,
  411.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  412.                 position = hit.Parent.Torso.Position,
  413.                 Parent = hit.Parent.Torso,
  414.             }
  415.             local BodGy = Create("BodyGyro") {
  416.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  417.                 P = 20e+003,
  418.                 Parent = hit.Parent.Torso,
  419.                 cframe = hit.Parent.Torso.CFrame,
  420.             }
  421.             hit.Parent.Torso.Anchored = true
  422.             coroutine.resume(coroutine.create(function(Part)
  423.                 swait(1.5)
  424.                 Part.Anchored = false
  425.             end), hit.Parent.Torso)
  426.             game:GetService("Debris"):AddItem(BodPos, 3)
  427.             game:GetService("Debris"):AddItem(BodGy, 3)
  428.         end
  429.         local debounce = Create("BoolValue"){
  430.             Name = "DebounceHit",
  431.             Parent = hit.Parent,
  432.             Value = true,
  433.         }
  434.         game:GetService("Debris"):AddItem(debounce, Delay)
  435.         c = Create("ObjectValue"){
  436.             Name = "creator",
  437.             Value = Player,
  438.             Parent = h,
  439.         }
  440.         game:GetService("Debris"):AddItem(c, .5)
  441.     end
  442. end
  443. -------------------------------------------------------
  444. --End Damage Function--
  445. -------------------------------------------------------
  446. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  447. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  448. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  449. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  450. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  451. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  452. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  453. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  454. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  455. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  456. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  457. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  458. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  459. DTrail2.Enabled = false
  460. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  461. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  462. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  463. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  464. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  465. DTrail3.Enabled = false
  466. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  467. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  468. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  469. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  470. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  471. DTrail4.Enabled = false
  472. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  473. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  474. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  475. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  476. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  477. DTrail5.Enabled = false
  478. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  479. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  480. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  481. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  482. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  483. DTrail.Enabled = false
  484. -------------------------------------------------------
  485. --Start Damage Function Customization--
  486. -------------------------------------------------------
  487. function ShowDamage(Pos, Text, Time, Color)
  488.     local Rate = (1 / 30)
  489.     local Pos = (Pos or Vector3.new(0, 0, 0))
  490.     local Text = (Text or "")
  491.     local Time = (Time or 2)
  492.     local Color = (Color or Color3.new(1, 0, 1))
  493.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  494.     EffectPart.Anchored = true
  495.     local BillboardGui = Create("BillboardGui"){
  496.         Size = UDim2.new(3, 0, 3, 0),
  497.         Adornee = EffectPart,
  498.         Parent = EffectPart,
  499.     }
  500.     local TextLabel = Create("TextLabel"){
  501.         BackgroundTransparency = 1,
  502.         Size = UDim2.new(1, 0, 1, 0),
  503.         Text = Text,
  504.         Font = "Highway",
  505.         TextColor3 = Color,
  506.         TextScaled = true,
  507.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  508.         Parent = BillboardGui,
  509.     }
  510.     game.Debris:AddItem(EffectPart, (Time))
  511.     EffectPart.Parent = game:GetService("Workspace")
  512.     delay(0, function()
  513.         local Frames = (Time / Rate)
  514.         for Frame = 1, Frames do
  515.             wait(Rate)
  516.             local Percent = (Frame / Frames)
  517.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  518.             TextLabel.TextTransparency = Percent
  519.         end
  520.         if EffectPart and EffectPart.Parent then
  521.             EffectPart:Destroy()
  522.         end
  523.     end)
  524. end
  525. -------------------------------------------------------
  526. --End Damage Function Customization--
  527. -------------------------------------------------------
  528.  
  529. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  530.   for _, c in pairs(workspace:children()) do
  531.     local hum = c:findFirstChild("Humanoid")
  532.     if hum ~= nil then
  533.       local head = c:findFirstChild("Head")
  534.       if head ~= nil then
  535.         local targ = head.Position - Part.Position
  536.         local mag = targ.magnitude
  537.         if magni >= mag and c.Name ~= plr.Name then
  538.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  539.         end
  540.       end
  541.     end
  542.   end
  543. end
  544.  
  545. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  546.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  547.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  548.     RW.C0 = clerp(RW.C0, table[3], speed)
  549.     LW.C0 = clerp(LW.C0, table[4], speed)
  550.     RH.C0 = clerp(RH.C0, table[5], speed)
  551.     LH.C0 = clerp(LH.C0, table[6], speed)
  552.     if bool == true then
  553.         if resetc1 == false then
  554.             resetc1 = true
  555.             RootJoint.C1 = RootJoint.C1
  556.             Torso.Neck.C1 = Torso.Neck.C1
  557.             RW.C1 = rarmc1
  558.             LW.C1 = larmc1
  559.             RH.C1 = rlegc1
  560.             LH.C1 = llegc1
  561.         end
  562.     end
  563. end
  564.  
  565. CFuncs = {
  566.     Part = {
  567.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  568.             local Part = Create("Part")({
  569.                 Parent = Parent,
  570.                 Reflectance = Reflectance,
  571.                 Transparency = Transparency,
  572.                 CanCollide = false,
  573.                 Locked = true,
  574.                 BrickColor = BrickColor.new(tostring(BColor)),
  575.                 Name = Name,
  576.                 Size = Size,
  577.                 Material = Material
  578.             })
  579.             RemoveOutlines(Part)
  580.             return Part
  581.         end
  582.     },
  583.     Mesh = {
  584.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  585.             local Msh = Create(Mesh)({
  586.                 Parent = Part,
  587.                 Offset = OffSet,
  588.                 Scale = Scale
  589.             })
  590.             if Mesh == "SpecialMesh" then
  591.                 Msh.MeshType = MeshType
  592.                 Msh.MeshId = MeshId
  593.             end
  594.             return Msh
  595.         end
  596.     },
  597.     Mesh = {
  598.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  599.             local Msh = Create(Mesh)({
  600.                 Parent = Part,
  601.                 Offset = OffSet,
  602.                 Scale = Scale
  603.             })
  604.             if Mesh == "SpecialMesh" then
  605.                 Msh.MeshType = MeshType
  606.                 Msh.MeshId = MeshId
  607.             end
  608.             return Msh
  609.         end
  610.     },
  611.     Weld = {
  612.         Create = function(Parent, Part0, Part1, C0, C1)
  613.             local Weld = Create("Weld")({
  614.                 Parent = Parent,
  615.                 Part0 = Part0,
  616.                 Part1 = Part1,
  617.                 C0 = C0,
  618.                 C1 = C1
  619.             })
  620.             return Weld
  621.         end
  622.     },
  623.     Sound = {
  624.         Create = function(id, par, vol, pit)
  625.             coroutine.resume(coroutine.create(function()
  626.                 local S = Create("Sound")({
  627.                     Volume = vol,
  628.                     Pitch = pit or 1,
  629.                     SoundId = id,
  630.                     Parent = par or workspace
  631.                 })
  632.                 wait()
  633.                 S:play()
  634.                 game:GetService("Debris"):AddItem(S, 6)
  635.             end))
  636.         end
  637.     },
  638.     ParticleEmitter = {
  639.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  640.             local fp = Create("ParticleEmitter")({
  641.                 Parent = Parent,
  642.                 Color = ColorSequence.new(Color1, Color2),
  643.                 LightEmission = LightEmission,
  644.                 Size = Size,
  645.                 Texture = Texture,
  646.                 Transparency = Transparency,
  647.                 ZOffset = ZOffset,
  648.                 Acceleration = Accel,
  649.                 Drag = Drag,
  650.                 LockedToPart = LockedToPart,
  651.                 VelocityInheritance = VelocityInheritance,
  652.                 EmissionDirection = EmissionDirection,
  653.                 Enabled = Enabled,
  654.                 Lifetime = LifeTime,
  655.                 Rate = Rate,
  656.                 Rotation = Rotation,
  657.                 RotSpeed = RotSpeed,
  658.                 Speed = Speed,
  659.                 VelocitySpread = VelocitySpread
  660.             })
  661.             return fp
  662.         end
  663.     }
  664. }
  665. function RemoveOutlines(part)
  666.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  667. end
  668. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  669.     local Part = Create("Part")({
  670.         formFactor = FormFactor,
  671.         Parent = Parent,
  672.         Reflectance = Reflectance,
  673.         Transparency = Transparency,
  674.         CanCollide = false,
  675.         Locked = true,
  676.         BrickColor = BrickColor.new(tostring(BColor)),
  677.         Name = Name,
  678.         Size = Size,
  679.         Material = Material
  680.     })
  681.     RemoveOutlines(Part)
  682.     return Part
  683. end
  684. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  685.     local Msh = Create(Mesh)({
  686.         Parent = Part,
  687.         Offset = OffSet,
  688.         Scale = Scale
  689.     })
  690.     if Mesh == "SpecialMesh" then
  691.         Msh.MeshType = MeshType
  692.         Msh.MeshId = MeshId
  693.     end
  694.     return Msh
  695. end
  696. function CreateWeld(Parent, Part0, Part1, C0, C1)
  697.     local Weld = Create("Weld")({
  698.         Parent = Parent,
  699.         Part0 = Part0,
  700.         Part1 = Part1,
  701.         C0 = C0,
  702.         C1 = C1
  703.     })
  704.     return Weld
  705. end
  706.  
  707.  
  708. -------------------------------------------------------
  709. --Start Effect Function--
  710. -------------------------------------------------------
  711. EffectModel = Instance.new("Model", char)
  712. Effects = {
  713.   Block = {
  714.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  715.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  716.       prt.Anchored = true
  717.       prt.CFrame = cframe
  718.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  719.       game:GetService("Debris"):AddItem(prt, 10)
  720.       if Type == 1 or Type == nil then
  721.         table.insert(Effects, {
  722.           prt,
  723.           "Block1",
  724.           delay,
  725.           x3,
  726.           y3,
  727.           z3,
  728.           msh
  729.         })
  730.       elseif Type == 2 then
  731.         table.insert(Effects, {
  732.           prt,
  733.           "Block2",
  734.           delay,
  735.           x3,
  736.           y3,
  737.           z3,
  738.           msh
  739.         })
  740.       else
  741.         table.insert(Effects, {
  742.           prt,
  743.           "Block3",
  744.           delay,
  745.           x3,
  746.           y3,
  747.           z3,
  748.           msh
  749.         })
  750.       end
  751.     end
  752.   },
  753.   Sphere = {
  754.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  755.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  756.       prt.Anchored = true
  757.       prt.CFrame = cframe
  758.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  759.       game:GetService("Debris"):AddItem(prt, 10)
  760.       table.insert(Effects, {
  761.         prt,
  762.         "Cylinder",
  763.         delay,
  764.         x3,
  765.         y3,
  766.         z3,
  767.         msh
  768.       })
  769.     end
  770.   },
  771.   Cylinder = {
  772.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  773.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  774.       prt.Anchored = true
  775.       prt.CFrame = cframe
  776.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  777.       game:GetService("Debris"):AddItem(prt, 10)
  778.       table.insert(Effects, {
  779.         prt,
  780.         "Cylinder",
  781.         delay,
  782.         x3,
  783.         y3,
  784.         z3,
  785.         msh
  786.       })
  787.     end
  788.   },
  789.   Wave = {
  790.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  791.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  792.       prt.Anchored = true
  793.       prt.CFrame = cframe
  794.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  795.       game:GetService("Debris"):AddItem(prt, 10)
  796.       table.insert(Effects, {
  797.         prt,
  798.         "Cylinder",
  799.         delay,
  800.         x3 / 60,
  801.         y3 / 60,
  802.         z3 / 60,
  803.         msh
  804.       })
  805.     end
  806.   },
  807.   Ring = {
  808.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  809.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  810.       prt.Anchored = true
  811.       prt.CFrame = cframe
  812.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  813.       game:GetService("Debris"):AddItem(prt, 10)
  814.       table.insert(Effects, {
  815.         prt,
  816.         "Cylinder",
  817.         delay,
  818.         x3,
  819.         y3,
  820.         z3,
  821.         msh
  822.       })
  823.     end
  824.   },
  825.   Break = {
  826.     Create = function(brickcolor, cframe, x1, y1, z1)
  827.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  828.       prt.Anchored = true
  829.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  830.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  831.       local num = math.random(10, 50) / 1000
  832.       game:GetService("Debris"):AddItem(prt, 10)
  833.       table.insert(Effects, {
  834.         prt,
  835.         "Shatter",
  836.         num,
  837.         prt.CFrame,
  838.         math.random() - math.random(),
  839.         0,
  840.         math.random(50, 100) / 100
  841.       })
  842.     end
  843.   },
  844. Spiral = {
  845.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  846.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  847.       prt.Anchored = true
  848.       prt.CFrame = cframe
  849.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  850.       game:GetService("Debris"):AddItem(prt, 10)
  851.       table.insert(Effects, {
  852.         prt,
  853.         "Cylinder",
  854.         delay,
  855.         x3,
  856.         y3,
  857.         z3,
  858.         msh
  859.       })
  860.     end
  861.   },
  862. Push = {
  863.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  864.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  865.       prt.Anchored = true
  866.       prt.CFrame = cframe
  867.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  868.       game:GetService("Debris"):AddItem(prt, 10)
  869.       table.insert(Effects, {
  870.         prt,
  871.         "Cylinder",
  872.         delay,
  873.         x3,
  874.         y3,
  875.         z3,
  876.         msh
  877.       })
  878.     end
  879.   }
  880. }
  881. -------------------------------------------------------
  882. --End Effect Function--
  883. -------------------------------------------------------
  884.  
  885. function CreateSound(ID, PARENT, VOLUME, PITCH)
  886.     local NSound = nil
  887.     coroutine.resume(coroutine.create(function()
  888.         NSound = Instance.new("Sound", PARENT)
  889.         NSound.Volume = VOLUME
  890.         NSound.Pitch = PITCH
  891.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  892.         swait()
  893.         NSound:play()
  894.         game:GetService("Debris"):AddItem(NSound, 10)
  895.     end))
  896.     return NSound
  897. end
  898.  
  899. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  900.   local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  901.   prt.Anchored = true
  902.   prt.CFrame = cframe
  903.   local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  904.   game:GetService("Debris"):AddItem(prt, 10)
  905.   if Type == 1 or Type == nil then
  906.     table.insert(Effects, {
  907.       prt,
  908.       "Block1",
  909.       delay,
  910.       x3,
  911.       y3,
  912.       z3,
  913.       msh
  914.     })
  915.   elseif Type == 2 then
  916.     table.insert(Effects, {
  917.       prt,
  918.       "Block2",
  919.       delay,
  920.       x3,
  921.       y3,
  922.       z3,
  923.       msh
  924.     })
  925.   elseif Type == 3 then
  926.     table.insert(Effects, {
  927.       prt,
  928.       "Block3",
  929.       delay,
  930.       x3,
  931.       y3,
  932.       z3,
  933.       msh
  934.     })
  935.   end
  936. end
  937.  
  938. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  939. local fp=Instance.new("Part")
  940. fp.formFactor=formfactor
  941. fp.Parent=parent
  942. fp.Reflectance=reflectance
  943. fp.Transparency=transparency
  944. fp.CanCollide=false
  945. fp.Locked=true
  946. fp.BrickColor=brickcolor
  947. fp.Name=name
  948. fp.Size=size
  949. fp.Position=tors.Position
  950. RemoveOutlines(fp)
  951. fp.Material="SmoothPlastic"
  952. fp:BreakJoints()
  953. return fp
  954. end
  955.  
  956. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  957. local mesh=Instance.new(Mesh)
  958. mesh.Parent=part
  959. if Mesh=="SpecialMesh" then
  960. mesh.MeshType=meshtype
  961. if meshid~="nil" then
  962. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  963. end
  964. end
  965. mesh.Offset=offset
  966. mesh.Scale=scale
  967. return mesh
  968. end
  969.  
  970. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  971.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  972.     prt.Anchored = true
  973.     prt.Material = "Neon"
  974.     prt.CFrame = cframe
  975. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  976.     game:GetService("Debris"):AddItem(prt, 5)
  977.     coroutine.resume(coroutine.create(function(Part, Mesh)
  978.         local rtype = rottype
  979.         for i = 0, 1, delay do
  980.             swait()
  981.             if rtype == 1 then
  982.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  983.             elseif rtype == 2 then
  984.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  985.             end
  986.             prt.Transparency = i
  987.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  988.         end
  989.         Part.Parent = nil
  990.     end), prt, msh)
  991. end
  992.  
  993.  
  994. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  995.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  996.     prt.Anchored = true
  997.     prt.Material = "Neon"
  998.     prt.CFrame = cframe
  999.     prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1000. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1001.     game:GetService("Debris"):AddItem(prt, 5)
  1002.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1003.         for i = 0, 1, delay do
  1004.             swait()
  1005.             Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1006.             Part.Transparency = i
  1007.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1008.         end
  1009.         Part.Parent = nil
  1010.     end), prt, msh)
  1011. end
  1012.  
  1013.  
  1014. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1015.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1016.     prt.Anchored = true
  1017.     prt.Material = "Neon"
  1018.     prt.CFrame = cframe
  1019. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1020.     game:GetService("Debris"):AddItem(prt, 5)
  1021.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1022.         local rtype = rottype
  1023.         for i = 0, 1, delay do
  1024.             swait()
  1025.             if rtype == 1 then
  1026.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1027.             elseif rtype == 2 then
  1028.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1029.             end
  1030.             prt.Transparency = i
  1031.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1032.         end
  1033.         Part.Parent = nil
  1034.     end), prt, msh)
  1035. end
  1036.  
  1037. function Eviscerate(dude)
  1038.     if dude.Name ~= char then
  1039.         local bgf = IT("BodyGyro", dude.Head)
  1040.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1041.         local val = IT("BoolValue", dude)
  1042.         val.Name = "IsHit"
  1043.         local ds = coroutine.wrap(function()
  1044.             dude:WaitForChild("Head"):BreakJoints()
  1045.             wait(0.5)
  1046.             target = nil
  1047.             coroutine.resume(coroutine.create(function()
  1048.                 for i, v in pairs(dude:GetChildren()) do
  1049.                     if v:IsA("Accessory") then
  1050.                         v:Destroy()
  1051.                     end
  1052.                     if v:IsA("Humanoid") then
  1053.                         v:Destroy()
  1054.                     end
  1055.                     if v:IsA("CharacterMesh") then
  1056.                         v:Destroy()
  1057.                     end
  1058.                     if v:IsA("Model") then
  1059.                         v:Destroy()
  1060.                     end
  1061.                     if v:IsA("Part") or v:IsA("MeshPart") then
  1062.                         for x, o in pairs(v:GetChildren()) do
  1063.                             if o:IsA("Decal") then
  1064.                                 o:Destroy()
  1065.                             end
  1066.                         end
  1067.                         coroutine.resume(coroutine.create(function()
  1068.                             v.Material = "Neon"
  1069.                             v.CanCollide = false
  1070.                             local PartEmmit1 = IT("ParticleEmitter", v)
  1071.                             PartEmmit1.LightEmission = 1
  1072.                             PartEmmit1.Texture = "rbxassetid://284205403"
  1073.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1074.                             PartEmmit1.Rate = 150
  1075.                             PartEmmit1.Lifetime = NumberRange.new(1)
  1076.                             PartEmmit1.Size = NumberSequence.new({
  1077.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  1078.                                 NumberSequenceKeypoint.new(1, 0, 0)
  1079.                             })
  1080.                             PartEmmit1.Transparency = NumberSequence.new({
  1081.                                 NumberSequenceKeypoint.new(0, 0, 0),
  1082.                                 NumberSequenceKeypoint.new(1, 1, 0)
  1083.                             })
  1084.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  1085.                             PartEmmit1.VelocitySpread = 30000
  1086.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1087.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1088.                             local BodPoss = IT("BodyPosition", v)
  1089.                             BodPoss.P = 3000
  1090.                             BodPoss.D = 1000
  1091.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1092.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1093.                             v.Color = maincolor.Color
  1094.                             coroutine.resume(coroutine.create(function()
  1095.                                 for i = 0, 49 do
  1096.                                     swait(1)
  1097.                                     v.Transparency = v.Transparency + 0.08
  1098.                                 end
  1099.                                 wait(0.5)
  1100.                                 PartEmmit1.Enabled = false
  1101.                                 wait(3)
  1102.                                 v:Destroy()
  1103.                                 dude:Destroy()
  1104.                             end))
  1105.                         end))
  1106.                     end
  1107.                 end
  1108.             end))
  1109.         end)
  1110.         ds()
  1111.     end
  1112. end
  1113. function FindNearestHead(Position, Distance, SinglePlayer)
  1114.     if SinglePlayer then
  1115.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1116.     end
  1117.     local List = {}
  1118.     for i, v in pairs(workspace:GetChildren()) do
  1119.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1120.             table.insert(List, v)
  1121.         end
  1122.     end
  1123.     return List
  1124. end
  1125. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1126.     local type = type
  1127.     local rng = Instance.new("Part", char)
  1128.     rng.Anchored = true
  1129.     rng.BrickColor = color
  1130.     rng.CanCollide = false
  1131.     rng.FormFactor = 3
  1132.     rng.Name = "Ring"
  1133.     rng.Material = "Neon"
  1134.     rng.Size = Vector3.new(1, 1, 1)
  1135.     rng.Transparency = 0
  1136.     rng.TopSurface = 0
  1137.     rng.BottomSurface = 0
  1138.     rng.CFrame = pos
  1139.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1140.     local rngm = Instance.new("SpecialMesh", rng)
  1141.     rngm.MeshType = "Sphere"
  1142.     rngm.Scale = Vector3.new(x1, y1, z1)
  1143.     local scaler2 = 1
  1144.     local speeder = FastSpeed
  1145.     if type == "Add" then
  1146.         scaler2 = 1 * value
  1147.     elseif type == "Divide" then
  1148.         scaler2 = 1 / value
  1149.     end
  1150.     coroutine.resume(coroutine.create(function()
  1151.         for i = 0, 10 / bonuspeed, 0.1 do
  1152.             swait()
  1153.             if type == "Add" then
  1154.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1155.             elseif type == "Divide" then
  1156.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1157.             end
  1158.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1159.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1160.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1161.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1162.         end
  1163.         rng:Destroy()
  1164.     end))
  1165. end
  1166. -------------------------------------------------------
  1167. --End Important Functions--
  1168. -------------------------------------------------------
  1169.  
  1170. --[[
  1171.         Thanks for using Build-To-Lua by jarredbcv.
  1172. ]]--
  1173.  
  1174. New = function(Object, Parent, Name, Data)
  1175.     local Object = Instance.new(Object)
  1176.     for Index, Value in pairs(Data or {}) do
  1177.         Object[Index] = Value
  1178.     end
  1179.     Object.Parent = Parent
  1180.     Object.Name = Name
  1181.     return Object
  1182. end
  1183.  
  1184. NewInstance = function(instance,parent,properties)
  1185.     local inst = Instance.new(instance,parent)
  1186.     if(properties)then
  1187.         for i,v in next, properties do
  1188.             pcall(function() inst[i] = v end)
  1189.         end
  1190.     end
  1191.     return inst;
  1192. end
  1193.    
  1194. Gunty = New("Model",char,"Gunty",{})
  1195. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1196. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1197. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1198. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1199. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1200. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1201. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1202. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1203. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1204. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1205. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1206. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1207. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1208. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1209. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1210. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1211. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1212. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1213. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1214. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1215. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1216. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1217. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1218. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1219. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1220. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1221. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1222. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1223. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1224. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1225. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1226. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1227. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1228. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1229. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1230. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1231. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1232. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1233. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1234. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1235. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1236. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1237. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1238. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1239. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1240. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1241. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1242. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1243. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1244. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1245. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1246. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1247. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1248. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1249. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1250. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1251. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1252. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1253. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1254. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1255. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1256.  
  1257. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1258.  
  1259. for _,v in next, Gunty:children() do
  1260.     v.CanCollide = false
  1261. end
  1262.  
  1263. local all, last = {}, nil
  1264. ArmourParts = {}
  1265. ArmourParts2 = {}
  1266. NeonParts = {}
  1267. function scan(p)
  1268.   for _, v in pairs(p:GetChildren()) do
  1269.     if v:IsA("BasePart") then
  1270.       if v.BrickColor == BrickColor.new("Smoky grey") then
  1271.         table.insert(ArmourParts, v)
  1272.       end
  1273.     if v.BrickColor == BrickColor.new("Fossil") then
  1274.         table.insert(ArmourParts2, v)
  1275.     end
  1276.       if v.BrickColor == BrickColor.new("Institutional white") then
  1277.         table.insert(NeonParts, v)
  1278.       end
  1279.       if last then
  1280.         local w = Instance.new("Weld")
  1281.         w.Part0, w.Part1 = last, v
  1282.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1283.         w.Parent = last
  1284.       end
  1285.       table.insert(all, v)
  1286.       last = v
  1287.     end
  1288.     scan(v)
  1289.   end
  1290. end
  1291. scan(Gunty)
  1292. for _, v in pairs(all) do
  1293.   v.Anchored = false
  1294.   v.CanCollide = false
  1295. end
  1296. function resetmode()
  1297.   for i, v in pairs(ArmourParts) do
  1298.     v.BrickColor = BrickColor.new("Smoky grey")
  1299.   end
  1300.     for i, v in pairs(ArmourParts2) do
  1301.     v.BrickColor = BrickColor.new("Fossil")
  1302.   end
  1303.   for i, v in pairs(NeonParts) do
  1304.     v.BrickColor = BrickColor.new("Institutional white")
  1305.   end
  1306.     maincolor = BrickColor.new("Institutional white")
  1307. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1308. end
  1309. -------------------------------------------------------
  1310. --Start Music Option--
  1311. -------------------------------------------------------
  1312. local Music = Instance.new("Sound",tors)
  1313. Music.Volume = 7.5
  1314. Music.SoundId = "rbxassetid://1117396305"
  1315. Music.Looped = true
  1316. Music.Pitch = 1 --Pitcher
  1317. Music:Play()
  1318. -------------------------------------------------------
  1319. --End Music Option--
  1320. -------------------------------------------------------
  1321.  
  1322. local naeeym2 = Instance.new("BillboardGui",char)
  1323. naeeym2.AlwaysOnTop = true
  1324. naeeym2.Size = UDim2.new(5,35,2,35)
  1325. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1326. naeeym2.Adornee = hed
  1327. naeeym2.Name = "Name"
  1328.  
  1329. local tecks2 = Instance.new("TextLabel",naeeym2)
  1330. tecks2.BackgroundTransparency = 1
  1331. tecks2.TextScaled = true
  1332. tecks2.BorderSizePixel = 0
  1333. tecks2.Text = "Neutral"
  1334. tecks2.Font = "Code"
  1335. tecks2.TextSize = 30
  1336. tecks2.TextStrokeTransparency = 0
  1337. tecks2.TextColor3 = Color3.new(0,0,0)
  1338. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1339. tecks2.Size = UDim2.new(1,0,0.5,0)
  1340. tecks2.Rotation = 0
  1341. tecks2.Parent = naeeym2
  1342.  
  1343. -------------------------------------------------------
  1344. --Start Attacks N Stuff--
  1345. -------------------------------------------------------
  1346. local sine=0
  1347. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1348.   local Hitboxpart = Instance.new("Part", EffectModel)
  1349.   RemoveOutlines(Hitboxpart)
  1350.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1351.   Hitboxpart.CanCollide = false
  1352.   Hitboxpart.Transparency = 1
  1353.   Hitboxpart.Anchored = true
  1354.   Hitboxpart.CFrame = Pose
  1355.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1356.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1357. end
  1358. wait2 = false
  1359. combo = 1
  1360. mouse.Button1Down:connect(function(key)
  1361.   if attack == false then
  1362.     attack = true
  1363.     hum.WalkSpeed = 3.01
  1364.     if combo == 1 and wait2 == false then
  1365.       wait2 = true
  1366.         for i = 0, 1.2, 0.1 do
  1367.         swait()
  1368.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1369.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1370.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1371.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1372.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1373.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1374.           end
  1375.         CreateSound("138097048", ra, 3, .8)
  1376.         HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1377.       for i = 0, 1.2, 0.1 do
  1378.         swait()
  1379.     BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1380.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1381.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1382.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1383.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1384.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1385.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1386.       end
  1387.       combo = 2
  1388.     end
  1389.     if combo == 2 and wait2 == false then
  1390.       wait2 = true
  1391.    for i = 0, 1.2, 0.1 do
  1392.         swait()
  1393.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1394.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1395.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1396.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1397.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1398.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1399.       end
  1400.     CreateSound("138097048", rl, 3, 1)
  1401.     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1402.     for i = 0, 1.6, 0.1 do
  1403.         swait()
  1404.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1405.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1406.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1407.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1408.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1409.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1410.       end
  1411.       combo = 3
  1412.     end
  1413.    if combo == 3 and wait2 == false then
  1414.     for i = 0, 1.2, 0.1 do
  1415.         swait()
  1416.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1417.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1418.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1419.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1420.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1421.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1422.       end
  1423.     CreateSound("138097048", ra, 3, .8)
  1424.       HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1425.       for i = 0, 1.2, 0.1 do
  1426.         swait()
  1427.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1428.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1429.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1430.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1431.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1432.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1433.       end
  1434.         Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1435.         Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1436.         HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1437.     for i = 0, 1.2, 0.1 do
  1438.         swait()
  1439.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1440.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1441.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1442.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1443.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1444.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1445.       end
  1446.       combo = 1
  1447.     end
  1448.     hum.WalkSpeed = 8
  1449.     wait2 = false
  1450.     attack = false
  1451.     end
  1452. end)
  1453. function Decapitate()
  1454.     local target = nil
  1455.     local targettorso = nil
  1456.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1457.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1458.             target = mouse.Target.Parent.Humanoid
  1459.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1460.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  1461.         end
  1462.     end
  1463.     if target ~= nil then
  1464.         targettorso.Anchored = true
  1465.         attack = true
  1466.         hum.WalkSpeed = 0
  1467.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1468.         for i = 0,4.2,0.1 do
  1469.             swait()
  1470.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1471.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1472.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1473.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1474.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1475.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1476.         end
  1477.         local ModelHead01 = New("Model", char, "", {})
  1478.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1479.         local Head01 = targethead:Clone()
  1480.         targethead.Transparency = 1
  1481.         Head01.Parent = ModelHead01
  1482.         local weldHead01 = Instance.new("Weld")
  1483.         weldHead01.Parent = Head01
  1484.         weldHead01.Part0 = targethead
  1485.         weldHead01.Part1 = Head01
  1486.         weldHead01.C1 = CFrame.new(0, 0, 0)
  1487.         targethead.face:Remove()
  1488.         weldHead01.Part0 = ra
  1489.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1490.         targettorso:BreakJoints()
  1491.         CreateSound("314390675", targettorso, 5, .7)
  1492.         for i = 0,3.2,0.1 do
  1493.             swait()
  1494.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1495.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1496.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1497.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1498.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1499.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1500.         end
  1501.         for i = 0,4.2,0.1 do
  1502.             swait()
  1503.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1504.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1505.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1506.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1507.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1508.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1509.         end
  1510.         CreateSound("541909763", targettorso, 5, .8)
  1511.         weldHead01:Destroy()
  1512.         Head01.CanCollide = true
  1513.         local bodyVelocity2 = Create("BodyVelocity")({
  1514.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1515.           P = 5000,
  1516.           maxForce = Vector3.new(8000, 8000, 8000),
  1517.           Parent = Head01
  1518.         })
  1519.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1520.         for i = 0,6.2,0.1 do
  1521.             swait()
  1522.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1523.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1524.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1525.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1526.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1527.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1528.         end
  1529.         targettorso.Anchored = false
  1530.         attack = false
  1531.         hum.WalkSpeed = 8
  1532.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1533.     end
  1534. end
  1535. function Laugh()
  1536.     attack = true
  1537.     hum.WalkSpeed = 0
  1538.     CreateSound("300208779", hed, 10, 1)
  1539.     for i = 0,9,0.1 do
  1540.         swait()
  1541.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1542.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1543.         if Mrandom(1,15) == 1 then
  1544.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1545.         end
  1546.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1547.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1548.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1549.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1550.     end
  1551.     attack = false
  1552.     hum.WalkSpeed = 10
  1553. end
  1554. function Flying_Kick()
  1555.     attack = true
  1556.     hum.WalkSpeed = 0
  1557.     for i = 0,2.7,0.1 do
  1558.         swait()
  1559.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1560.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1561.     RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1562.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1563.     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1564.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1565.     end
  1566.     local bodyVelocity = Create("BodyVelocity")({
  1567.           velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1568.           P = 5000,
  1569.           maxForce = Vector3.new(9e99, 9e99, 9e99),
  1570.           Parent = root
  1571.         })
  1572.       game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1573. CreateSound("138097048", rl, 3, 1)
  1574.     for i = 0,2.1,0.1 do
  1575.         swait()
  1576.         HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1577.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1578.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1579.     RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1580.     LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1581.     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1582.     LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1583.     end
  1584.     attack = false
  1585.     hum.WalkSpeed = 8
  1586. end
  1587. function UpperCut()
  1588.     attack = true
  1589.     hum.WalkSpeed = 0
  1590.     for i = 0,2.3,0.1 do
  1591.         swait()
  1592.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1593.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1594.     RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1595.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1596.     RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1597.     LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1598.     end
  1599.     CreateSound("138097048", ra, 3, .8)
  1600.     HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1601.     for i = 0,2.8,0.1 do
  1602.         swait()
  1603.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1604.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1605.     RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1606.     LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1607.     RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1608.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1609.     end
  1610.     attack = false
  1611.     hum.WalkSpeed = 8
  1612. end
  1613. function Spinning_Kick()
  1614.     attack = true
  1615.     hum.WalkSpeed = 3.01
  1616.     for i = 0, 1.2, 0.1 do
  1617.         swait()
  1618.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1619.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1620.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1621.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1622.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1623.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1624.       end
  1625.     for i = 0, 4.6, 0.1 do
  1626.         swait()
  1627.     CreateSound("138097048", rl, 3, 1)
  1628.     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1629.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1630.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1631.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1632.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1633.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1634.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1635.       end
  1636.     attack = false
  1637.     hum.WalkSpeed = 8
  1638. end
  1639. function Beam_Of_Light()
  1640.    
  1641. end
  1642. function Blast_Of_God()
  1643.     attack = true
  1644.     hum.WalkSpeed = 3.01
  1645.     for i = 0,6.3,0.1 do
  1646.         swait()
  1647.         Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1648.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1649.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1650.         RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1651.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1652.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1653.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1654.     end
  1655.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1656.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1657.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1658.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1659.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1660.     Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1661.     CreateSound("142070127", tors, 10, 1)
  1662.     MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1663.     for i = 0,2.6,0.1 do
  1664.         swait()
  1665.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1666.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1667.         RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1668.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1669.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1670.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1671.     end
  1672.     attack = false
  1673.     hum.WalkSpeed = 8
  1674. end
  1675. function Diablo_Explosion()
  1676.     attack = true
  1677.     hum.WalkSpeed = 3.01
  1678.     for i = 0,6.3,0.1 do
  1679.         swait()
  1680.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1681.         Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1682.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1683.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1684.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1685.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1686.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1687.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1688.     end
  1689.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1690.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1691.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1692.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1693.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1694.     Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1695.     CreateSound("142070127", tors, 10, 1)
  1696.     MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1697.     for i = 0,4.6,0.1 do
  1698.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1699.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1700.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1701.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1702.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1703.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1704.     end
  1705.     wait(.6)
  1706.     attack = false
  1707.     hum.WalkSpeed = 8
  1708. end
  1709. function Multi_Bombs()
  1710.     attack = true
  1711.     hum.WalkSpeed = 3.01
  1712.     for i = 0,3,0.1 do
  1713.         swait()
  1714.         Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1715.         Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1716.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1717.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1718.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1719.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1720.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1721.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1722.     end
  1723.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1724.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1725.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1726.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1727.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1728.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1729.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1730.     CreateSound("142070127", tors, 10, 1)
  1731.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1732.     for i = 0,1,0.1 do
  1733.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1734.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1735.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1736.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1737.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1738.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1739.     end
  1740.     for i = 0,2,0.1 do
  1741.         swait()
  1742.         Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1743.         Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1744.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1745.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1746.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1747.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1748.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1749.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1750.     end
  1751.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1752.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1753.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1754.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1755.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1756.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1757.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1758.     CreateSound("142070127", tors, 10, 1)
  1759.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1760.     for i = 0,1,0.1 do
  1761.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1762.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1763.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1764.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1765.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1766.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1767.     end
  1768.     for i = 0,2,0.1 do
  1769.         swait()
  1770.         Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1771.         Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1772.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1773.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1774.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1775.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1776.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1777.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1778.     end
  1779.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1780.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1781.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1782.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1783.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1784.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1785.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1786.     CreateSound("142070127", tors, 10, 1)
  1787.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1788.     for i = 0,1,0.1 do
  1789.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1790.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1791.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1792.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1793.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1794.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1795.     end
  1796.     wait(.6)
  1797.     attack = false
  1798.     hum.WalkSpeed = 8
  1799. end
  1800. function Hell_From_Above()
  1801.     local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1802.     attack = true
  1803.     hum.WalkSpeed = 3.01
  1804.     for i = 0,6.3,0.1 do
  1805.         swait()
  1806.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1807.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1808.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1809.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1810.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1811.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1812.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1813.     end
  1814.     CreateSound("142070127", tors, 10, 1)
  1815.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1816.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1817.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1818.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1819.     for i = 0,3.8,0.1 do
  1820.         swait()
  1821.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1822.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1823.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1824.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1825.         RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1826.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1827.     end
  1828.     CreateSound("224339201", tors, 10, 0.5)
  1829.     for i = 1, 3 do
  1830.     MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1831.     UhhhhThing.CFrame = mouse.Hit
  1832.     Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1833.     Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1834.     end
  1835.     UhhhhThing:Destroy()
  1836.     attack = false
  1837.     hum.WalkSpeed = 8
  1838. end
  1839. function Spinning_Below()
  1840.     attack = true
  1841.     hum.WalkSpeed = 3.01
  1842.     CreateSound("649634100", tors, 10, 0.5)
  1843.     for i = 0,6.3,0.1 do
  1844.         swait()
  1845.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1846.         Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1847.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1848.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1849.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1850.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1851.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1852.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1853.     end
  1854.     attack = false
  1855.     hum.WalkSpeed = 8
  1856. end
  1857. function Blizzard()
  1858.     attack = true
  1859.     hum.WalkSpeed = 2
  1860.         hum.JumpPower = 0
  1861.     for i = 0,70,0.1 do
  1862.             MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1863.             Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1864.         swait()
  1865.         Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1866.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1867.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1868.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1869.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1870.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1871.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1872.     end
  1873.     hum.WalkSpeed = 16
  1874.         hum.JumpPower = 50
  1875.     attack = false
  1876. end
  1877.  
  1878. function Cryo_Freeze()
  1879.     attack = true
  1880.     for i = 0,5.2,0.03 do
  1881.         swait()
  1882.         Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1883.         Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1884.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1885.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1886.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1887.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1888.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1889.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1890.     end
  1891.     CreateSound("331666100", tors, 10, 1)
  1892.     Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1893.     for i = 1,3,0.1 do
  1894.     hum.WalkSpeed = 0.10
  1895.     MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1896.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1897.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1898.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1899.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1900.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1901.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1902.     end
  1903.     for i = 1,10,0.1 do
  1904.         swait(10)
  1905.     hum.WalkSpeed = 0.10
  1906.     MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1907.     Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1908.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1909.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1910.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1911.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1912.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1913.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1914.     end
  1915.     wait(.6)
  1916.     attack = false
  1917. end
  1918. function Menacing_Aura()
  1919.     attack = true
  1920.         notmenacing = false
  1921.     for i = 0,2,0.1 do
  1922.         swait()
  1923.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1924.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1925.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1926.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1927.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1928.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1929.     end
  1930.     CreateSound("331666100", tors, 10, 1)
  1931.     coroutine.resume(coroutine.create(function()
  1932.         for i = 0,25,0.1 do
  1933.             swait(10)
  1934.             MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  1935.                 Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  1936.         end
  1937.                 notmenacing = true
  1938.     end))
  1939.     wait(.6)
  1940.     attack = false
  1941. end
  1942. local alternatecooldownbecausewhynotdood = false
  1943. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  1944.     attack = true
  1945.     alternatecooldownbecausewhynotdood = true
  1946.     for i = 0,2,0.1 do
  1947.         swait()
  1948.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1949.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1950.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1951.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1952.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1953.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1954.     end
  1955. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  1956. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  1957.       coroutine.resume(coroutine.create(function()
  1958.             for i = 1,150,0.1 do
  1959.             swait()
  1960.             MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  1961.             Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1962.             Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1963.             Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1964.             end
  1965.             swait(50)
  1966.             alternatecooldownbecausewhynotdood = false
  1967.             ref:Remove() -- still lazy to use debris
  1968.       end))
  1969. attack = false 
  1970. end
  1971. function Eruption()
  1972.     attack = true
  1973.     hum.WalkSpeed = 2
  1974.         hum.JumpPower = 0
  1975.     for i = 0,7,0.1 do
  1976.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  1977.         swait()
  1978.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1979.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1980.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1981.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1982.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1983.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1984.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1985.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  1986.     end
  1987.     CreateSound("144699494", tors, 10, 1)
  1988.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  1989.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  1990.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  1991.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  1992.     MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  1993.     coroutine.resume(coroutine.create(function()
  1994.         for i = 0,1.8,0.1 do
  1995.             swait()
  1996.             hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  1997.         end
  1998.         for i = 0,1.8,0.1 do
  1999.             swait()
  2000.         hum.CameraOffset = Vector3.new(0,0,0)
  2001.         end
  2002.     end))
  2003.         local vel2 = Instance.new("BodyVelocity",tors)
  2004.         vel2.Velocity = Vector3.new(0,55,0)
  2005.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2006.     for i = 0,4,0.1 do
  2007.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2008.         swait()
  2009.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2010.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2011.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2012.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2013.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2014.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2015.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2016.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2017.     end
  2018.     hum.WalkSpeed = 16
  2019.         vel2:Destroy()
  2020.         hum.JumpPower = 50
  2021.     attack = false
  2022. end
  2023. function Solar_Flare()
  2024.     attack = true
  2025.     hum.WalkSpeed = 2
  2026.         hum.JumpPower = 75
  2027.         hum.Jump = true
  2028.         wait(0.4)
  2029.     CreateSound("144699494", tors, 10, 1)
  2030.         hum.JumpPower = 0
  2031.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2032.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2033.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2034.     for i = 0,20,0.1 do
  2035.                 root.Velocity = root.CFrame.lookVector * 60
  2036.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2037.         swait()
  2038.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2039.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2040.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2041.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2042.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2043.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2044.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2045.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2046.     end
  2047.     hum.WalkSpeed = 16
  2048.         hum.JumpPower = 50
  2049.     attack = false
  2050. end
  2051. function ShadowWarp()
  2052.     MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2053.     Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2054.     Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2055.         Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2056.         local pos = root.Position
  2057.         root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2058.         CreateSound("769380905", tors, 10, 1)
  2059.     MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2060.         Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2061.     Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2062.     Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2063. end
  2064. function Shade()
  2065.     hum.WalkSpeed = 3
  2066.     attack = true
  2067.     for i = 0,2,0.1 do
  2068.         swait()
  2069.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2070.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2071.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2072.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2073.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2074.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2075.     end
  2076.     hum.WalkSpeed = 3
  2077.     CreateSound("588736969", tors, 10, 1)
  2078.     Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2079.     MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2080.     for i = 0,3,0.1 do
  2081.         swait()
  2082.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2083.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2084.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2085.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2086.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2087.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2088.         end
  2089.     hum.WalkSpeed = 3
  2090.     CreateSound("588736969", tors, 10, 1)
  2091.     Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2092.     MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2093.     for i = 0,3,0.1 do
  2094.         swait()
  2095.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2096.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2097.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2098.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2099.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2100.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2101.         end
  2102.     CreateSound("588736969", tors, 10, 1)
  2103.     Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2104.     MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2105.     hum.WalkSpeed = 3
  2106.     wait(.6)
  2107.     hum.WalkSpeed = 16
  2108.     attack = false
  2109. end
  2110. function Purity_Slam()
  2111.     attack = true
  2112.     for i = 0,5.2,0.1 do
  2113.         swait()
  2114.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2115.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2116.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2117.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2118.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2119.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2120.     end
  2121.     CreateSound("331666100", tors, 10, 1)
  2122.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2123.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2124.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2125.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2126.     MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2127.     coroutine.resume(coroutine.create(function()
  2128.         for i = 0,1.8,0.1 do
  2129.             swait()
  2130.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2131.         end
  2132.         for i = 0,1.8,0.1 do
  2133.             swait()
  2134.         hum.CameraOffset = Vector3.new(0,0,0)
  2135.         end
  2136.     end))
  2137.     for i = 1,4.7,0.1 do
  2138.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2139.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2140.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2141.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2142.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2143.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2144.     end
  2145.     wait(.6)
  2146.     attack = false
  2147. end
  2148. function Universal_Crush()
  2149.     attack = true
  2150.     for i = 0,5.2,0.05 do
  2151.         swait()
  2152.         Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2153.         Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2154.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2155.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2156.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2157.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2158.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2159.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2160.     end
  2161.     CreateSound("331666100", tors, 10, 1)
  2162.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2163.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2164.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2165.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2166.     MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2167.     coroutine.resume(coroutine.create(function()
  2168.         for i = 0,1.8,0.1 do
  2169.             swait()
  2170.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2171.         end
  2172.         for i = 0,1.8,0.1 do
  2173.             swait()
  2174.         hum.CameraOffset = Vector3.new(0,0,0)
  2175.         end
  2176.     end))
  2177.     for i = 1,4.7,0.1 do
  2178.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2179.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2180.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2181.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2182.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2183.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2184.     end
  2185.     wait(.6)
  2186.     attack = false
  2187. end
  2188. function Painful_Stomp()
  2189.     attack = true
  2190.     for i = 0,5.2,0.1 do
  2191.         swait()
  2192.         tecks2.Rotation = math.random(-20, 20)
  2193.                 tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2194.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2195.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2196.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2197.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2198.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2199.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2200.     end
  2201.     CreateSound("331666100", char, 10, 1)
  2202.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2203.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2204.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2205.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2206.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2207.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2208.     Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2209.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2210.         if v:FindFirstChild("Head") then
  2211.             Eviscerate(v)
  2212.         end
  2213.     end
  2214.     coroutine.resume(coroutine.create(function()
  2215.         for i = 0,2.8,0.1 do
  2216.             swait()
  2217.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2218.         end
  2219.         for i = 0,1.8,0.1 do
  2220.             swait()
  2221.         hum.CameraOffset = Vector3.new(0,0,0)
  2222.         end
  2223.     end))
  2224.     for i = 0,3.7,0.1 do
  2225.         tecks2.Rotation = math.random(-20, 20)
  2226.                 tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2227.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2228.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2229.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2230.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2231.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2232.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2233.     end
  2234.     wait(.6)
  2235.     attack = false
  2236. end
  2237. function Ending()
  2238.     local target = nil
  2239.     local targettorso = nil
  2240.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2241.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2242.             targetT  = mouse.Target.Parent
  2243.             target = mouse.Target.Parent.Humanoid
  2244.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2245.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  2246.         end
  2247.     end
  2248.     if target ~= nil then
  2249.         targettorso.Anchored = true
  2250.         attack = true
  2251.         hum.WalkSpeed = 0
  2252.         local originalpos = root.CFrame
  2253.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2254.         for i = 0,1.8,0.1 do
  2255.         tecks2.Rotation = math.random(-20, 20)
  2256.             swait()
  2257.                 tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2258.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2259.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2260.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2261.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2262.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2263.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2264.         end
  2265.         Eviscerate(targetT)
  2266.         CreateSound("331666100", ra, 4, 1)
  2267.         CreateSound("180083286", targettorso, 10, 1)
  2268.         coroutine.resume(coroutine.create(function()
  2269.         for i = 0,1.8,0.1 do
  2270.             swait()
  2271.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2272.         end
  2273.         for i = 0,1.8,0.1 do
  2274.             swait()
  2275.         hum.CameraOffset = Vector3.new(0,0,0)
  2276.         end
  2277.     end))
  2278.         for i = 0,4.6,0.1 do
  2279.                 tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2280.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2281.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2282.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2283.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2284.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2285.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2286.         end
  2287.         wait(.6)
  2288.         root.CFrame = originalpos
  2289.         attack = false
  2290.     hum.WalkSpeed = 8
  2291.     end
  2292. end
  2293.  
  2294. --[[I don't take ANY credit for this attack,
  2295.     this was all nooby's hard work and the only reason i uhhh "used" it
  2296.     is cause I i didn't have attack ideas at the time so yeah,
  2297.     100% nooby's credit <3]]
  2298. function Ende_der_Weld()
  2299.     attack = true
  2300.     hum.WalkSpeed = 0
  2301.     for i = 0,4.6,0.1 do
  2302.             swait()
  2303.         tecks2.Rotation = math.random(-20, 20)
  2304.                 tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2305.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2306.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2307.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2308.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2309.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2310.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2311.         end
  2312.         local a = Instance.new("Part",char)
  2313.         a.BrickColor = BrickColor.random()
  2314.     a.Name = "Lazer"   
  2315.     a.Anchored = true
  2316. a.Material = "Neon"
  2317. a.Transparency = 1
  2318.     a.CanCollide = false
  2319.     local hitbox = Instance.new("Part",char)
  2320.     hitbox.Size = Vector3.new(5,5,5)
  2321.     hitbox.CFrame = mouse.hit
  2322.     hitbox.Anchored = true
  2323.     hitbox.Transparency = 1
  2324.     hitbox.CanCollide = false
  2325.     local ray = Ray.new(
  2326.         ra.CFrame.p,                           -- origin
  2327.         (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2328.     )
  2329.     local ignore = char
  2330.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2331.     if hit then
  2332.         local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2333.      
  2334.         if not humanoid then
  2335.             humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2336.         end
  2337.         if humanoid then
  2338.             if humanoid.Parent:IsA"Model" then
  2339.             end
  2340.         end
  2341.     end
  2342.     a.BottomSurface = 10
  2343.     a.TopSurface = 10
  2344.     local distance = (ra.CFrame.p - position).magnitude
  2345.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  2346.     a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2347.     game:GetService("Debris"):AddItem(a, 5)
  2348.     game:GetService("Debris"):AddItem(hitbox, 1)
  2349. local newmesh = Instance.new("BlockMesh",a)
  2350. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2351. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2352. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2353. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2354.              local lbs = Instance.new("Part")
  2355.   lbs.Parent = char
  2356. CreateSound("929619479", lbs, 10, 1)
  2357.    lbs.Material = "Neon"
  2358.     lbs.Color = BrickColor.Random().Color
  2359.      lbs.CanCollide = false
  2360.      lbs.Shape = "Ball"
  2361.      lbs.Anchored = true
  2362.      lbs.Transparency = 0
  2363.      lbs.Size = Vector3.new(20,20,20)
  2364.      lbs.CFrame = a.CFrame
  2365.      local thing = Instance.new("SpecialMesh",lbs)
  2366.      thing.MeshType = "Sphere"
  2367. lbs.Anchored = false
  2368.   local bvs = Instance.new("BodyVelocity")
  2369.   bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2370.   bvs.velocity = a.CFrame.lookVector*75
  2371.   bvs.Parent = lbs
  2372. lbs.Touched:connect(function(hit)
  2373.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2374. end)
  2375. attack = false
  2376. game:GetService("Debris"):AddItem(lbs, 10)
  2377. for x = 0, 4 do
  2378.     local bulletgos = IT("Model",char)
  2379.     local bulletgos2 = IT("Model",char)
  2380. for z = 0, 24 do
  2381.              local lb = Instance.new("Part")
  2382.   lb.Parent = bulletgos
  2383.    lb.Material = "Neon"
  2384.     lb.Color = BrickColor.Random().Color
  2385.      lb.CanCollide = false
  2386.      lb.Anchored = true
  2387.      lb.Transparency = 0
  2388.      lb.Size = Vector3.new(2,2,2)
  2389. local thing = Instance.new("SpecialMesh",lb)
  2390.      thing.MeshType = "Sphere"
  2391.      thing.Scale = Vector3.new(0.5,0.5,1.5)
  2392.      lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2393.      lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2394.              local lb2 = Instance.new("Part")
  2395.   lb2.Parent = bulletgos2
  2396.    lb2.Material = "Neon"
  2397.     lb2.Color = lb.Color
  2398.      lb2.CanCollide = false
  2399.      lb2.Anchored = true
  2400.      lb2.Transparency = 0
  2401.      lb2.Size = Vector3.new(2,2,2)
  2402.      lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2403.      lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2404.      local thing2 = Instance.new("SpecialMesh",lb2)
  2405.      thing2.MeshType = "Sphere"
  2406.      thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2407. lb.Touched:connect(function(hit)
  2408.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2409. end)
  2410. lb2.Touched:connect(function(hit)
  2411.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2412. end)
  2413. end
  2414. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2415. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2416. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2417. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2418. CreateSound("925629856", lbs, 5, 1)
  2419. game:GetService("Debris"):AddItem(bulletgos, 7)
  2420. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2421. for i,v in pairs(bulletgos:children()) do
  2422.     if v:IsA("Part") then
  2423.     v.Anchored = false
  2424.     MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2425.   local bv = Instance.new("BodyVelocity")
  2426.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2427.   bv.velocity = v.CFrame.lookVector*25
  2428.   bv.Parent = v
  2429. game:GetService("Debris"):AddItem(v, 5)
  2430.     end
  2431. end
  2432. for i,v in pairs(bulletgos2:children()) do
  2433.     if v:IsA("Part") then
  2434.     v.Anchored = false
  2435.     MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2436.   local bv = Instance.new("BodyVelocity")
  2437.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2438.   bv.velocity = v.CFrame.lookVector*-25
  2439.   bv.Parent = v
  2440. game:GetService("Debris"):AddItem(v, 5)
  2441.     end
  2442. end
  2443. wait(1)
  2444. end
  2445. attack = false
  2446. hum.WalkSpeed = 8
  2447. end
  2448. -------------------------------------------------------
  2449. --End Attacks N Stuff--
  2450. -------------------------------------------------------
  2451. mouse.KeyDown:connect(function(key)
  2452.     if string.byte(key) == 48 then
  2453.         Swing = 2
  2454.         hum.WalkSpeed = 38.82
  2455.     end
  2456. end)
  2457. mouse.KeyUp:connect(function(key)
  2458.     if string.byte(key) == 48 then
  2459.         Swing = 1
  2460.         hum.WalkSpeed = 8
  2461.     end
  2462. end)
  2463. mouse.KeyDown:connect(function(key)
  2464.     if attack == false then
  2465.         if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2466.         DTrail5.Enabled = false
  2467.         DTrail4.Enabled = false
  2468.         DTrail3.Enabled = false
  2469.         DTrail2.Enabled = false
  2470.         DTrail.Enabled = false
  2471.             EdgyMode = true
  2472.             tecks2.Text = "Deadlocked"
  2473.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2474.             tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2475.         for i, v in pairs(ArmourParts) do
  2476.             v.BrickColor = BrickColor.new("Black")
  2477.                     end
  2478.         for i, v in pairs(ArmourParts2) do
  2479.             v.BrickColor = BrickColor.new("Really black")
  2480.                     end
  2481.         for i, v in pairs(NeonParts) do
  2482.             v.BrickColor = BrickColor.new("Royal purple")
  2483.                     end
  2484.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2485.     maincolor = BrickColor.new("Royal purple")
  2486.     BC.HeadColor = BrickColor.new("Black")
  2487.     BC.LeftArmColor = BrickColor.new("Black")
  2488.     BC.LeftLegColor = BrickColor.new("Black")
  2489.     BC.RightArmColor = BrickColor.new("Royal purple")
  2490.     BC.RightLegColor = BrickColor.new("Black")
  2491.     BC.TorsoColor = BrickColor.new("Black")
  2492.                         Music.TimePosition = 0
  2493.             Music.SoundId = "rbxassetid://228422117"
  2494.             Music.Parent = tors
  2495.             Music:Play()
  2496.         elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2497.         DTrail5.Enabled = false
  2498.         DTrail4.Enabled = false
  2499.         DTrail3.Enabled = false
  2500.         DTrail2.Enabled = false
  2501.         DTrail.Enabled = false
  2502.             EdgyMode = false
  2503.             tecks2.Text = "Geometry"
  2504.                         tecks2.Rotation = 0
  2505.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2506.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2507.             resetmode()
  2508.                         Music.TimePosition = 0
  2509.             Music.SoundId = "rbxassetid://203980972"
  2510.             Music.Parent = tors
  2511.             Music:Play()
  2512.     BC.HeadColor = BrickColor.new("Fossil")
  2513.     BC.LeftArmColor = BrickColor.new("Fossil")
  2514.     BC.LeftLegColor = BrickColor.new("Fossil")
  2515.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2516.     BC.RightLegColor = BrickColor.new("Fossil")
  2517.     BC.TorsoColor = BrickColor.new("Fossil")
  2518.         elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2519.         DTrail5.Enabled = false
  2520.         DTrail4.Enabled = false
  2521.         DTrail3.Enabled = false
  2522.         DTrail2.Enabled = false
  2523.         DTrail.Enabled = false
  2524.             Divinity = true
  2525.             tecks2.Text = "Falling up"
  2526.                         tecks2.Rotation = 0
  2527.             tecks2.TextColor3 = Color3.new(1, 1, 1)
  2528.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2529.         for i, v in pairs(ArmourParts) do
  2530.             v.BrickColor = BrickColor.new("Institutional white")
  2531.                     end
  2532.         for i, v in pairs(ArmourParts2) do
  2533.             v.BrickColor = BrickColor.new("White")
  2534.                     end
  2535.         for i, v in pairs(NeonParts) do
  2536.             v.BrickColor = BrickColor.new("New Yeller")
  2537.                     end
  2538.         maincolor = BrickColor.new("New Yeller")
  2539.     BC.HeadColor = BrickColor.new("White")
  2540.     BC.LeftArmColor = BrickColor.new("White")
  2541.     BC.LeftLegColor = BrickColor.new("White")
  2542.     BC.RightArmColor = BrickColor.new("New Yeller")
  2543.     BC.RightLegColor = BrickColor.new("White")
  2544.     BC.TorsoColor = BrickColor.new("White")
  2545.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2546.                         Music.TimePosition = 0
  2547.             Music.SoundId = "rbxassetid://488445354"
  2548.             Music.Parent = tors
  2549.             Music:Play()
  2550.         elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2551.         DTrail5.Enabled = false
  2552.         DTrail4.Enabled = false
  2553.         DTrail3.Enabled = false
  2554.         DTrail2.Enabled = false
  2555.         DTrail.Enabled = false
  2556.             Divinity = false
  2557.             tecks2.Text = "Geometry"
  2558.                         tecks2.Rotation = 0
  2559.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2560.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2561.             resetmode()
  2562.     BC.HeadColor = BrickColor.new("Fossil")
  2563.     BC.LeftArmColor = BrickColor.new("Fossil")
  2564.     BC.LeftLegColor = BrickColor.new("Fossil")
  2565.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2566.     BC.RightLegColor = BrickColor.new("Fossil")
  2567.     BC.TorsoColor = BrickColor.new("Fossil")
  2568.                         Music.TimePosition = 0
  2569.             Music.SoundId = "rbxassetid://203980972"
  2570.             Music.Parent = tors
  2571.             Music:Play()
  2572.         elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2573.         DTrail5.Enabled = false
  2574.         DTrail4.Enabled = false
  2575.         DTrail3.Enabled = false
  2576.         DTrail2.Enabled = false
  2577.         DTrail.Enabled = false
  2578.             Fighter = true
  2579.             tecks2.Text = "Black Blizzard"
  2580.                         tecks2.Rotation = 0
  2581.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2582.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2583.         for i, v in pairs(ArmourParts) do
  2584.             v.BrickColor = BrickColor.new("Black")
  2585.                     end
  2586.         for i, v in pairs(ArmourParts2) do
  2587.             v.BrickColor = BrickColor.new("Really black")
  2588.                     end
  2589.         for i, v in pairs(NeonParts) do
  2590.             v.BrickColor = BrickColor.new("Institutional white")
  2591.                     end
  2592.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2593.         maincolor = BrickColor.new("Institutional white")
  2594.     BC.HeadColor = BrickColor.new("Really black")
  2595.     BC.LeftArmColor = BrickColor.new("Really black")
  2596.     BC.LeftLegColor = BrickColor.new("Really black")
  2597.     BC.RightArmColor = BrickColor.new("Institutional white")
  2598.     BC.RightLegColor = BrickColor.new("Really black")
  2599.     BC.TorsoColor = BrickColor.new("Really black")
  2600.             Music.SoundId = "rbxassetid://1486673462"
  2601.             Music.Parent = tors
  2602.                         Music.TimePosition = 8.3
  2603.             Music:Play()
  2604.         elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2605.         DTrail5.Enabled = false
  2606.         DTrail4.Enabled = false
  2607.         DTrail3.Enabled = false
  2608.         DTrail2.Enabled = false
  2609.         DTrail.Enabled = false
  2610.             Fighter = false
  2611.             tecks2.Text = "Geometry"
  2612.                         tecks2.Rotation = 0
  2613.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2614.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2615.             resetmode()
  2616.     BC.HeadColor = BrickColor.new("Fossil")
  2617.     BC.LeftArmColor = BrickColor.new("Fossil")
  2618.     BC.LeftLegColor = BrickColor.new("Fossil")
  2619.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2620.     BC.RightLegColor = BrickColor.new("Fossil")
  2621.     BC.TorsoColor = BrickColor.new("Fossil")
  2622.                         Music.TimePosition = 0
  2623.             Music.SoundId = "rbxassetid://203980972"
  2624.             Music.Parent = tors
  2625.             Music:Play()
  2626.         elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2627.         DTrail5.Enabled = false
  2628.         DTrail4.Enabled = false
  2629.         DTrail3.Enabled = false
  2630.         DTrail2.Enabled = false
  2631.         DTrail.Enabled = false
  2632.             Purity = true
  2633.             tecks2.Text = "Machina"
  2634.                         tecks2.Rotation = 0
  2635.             tecks2.TextColor3 = Color3.new(1, 1, 1)
  2636.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2637.         for i, v in pairs(ArmourParts) do
  2638.             v.BrickColor = BrickColor.new("Institutional white")
  2639.                     end
  2640.         for i, v in pairs(ArmourParts2) do
  2641.             v.BrickColor = BrickColor.new("Institutional white")
  2642.                     end
  2643.         for i, v in pairs(NeonParts) do
  2644.             v.BrickColor = BrickColor.new("Toothpaste")
  2645.                     end
  2646.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2647.         maincolor = BrickColor.new("Toothpaste")
  2648.     BC.HeadColor = BrickColor.new("Institutional white")
  2649.     BC.LeftArmColor = BrickColor.new("Institutional white")
  2650.     BC.LeftLegColor = BrickColor.new("Institutional white")
  2651.     BC.RightArmColor = BrickColor.new("Toothpaste")
  2652.     BC.RightLegColor = BrickColor.new("Institutional white")
  2653.     BC.TorsoColor = BrickColor.new("Institutional white")
  2654.                         Music.TimePosition = 0
  2655.             Music.SoundId = "rbxassetid://643402297"
  2656.             Music.Parent = tors
  2657.             Music:Play()
  2658.         elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2659.         DTrail5.Enabled = false
  2660.         DTrail4.Enabled = false
  2661.         DTrail3.Enabled = false
  2662.         DTrail2.Enabled = false
  2663.         DTrail.Enabled = false
  2664.             Purity = false
  2665.             tecks2.Text = "Geometry"
  2666.                         tecks2.Rotation = 0
  2667.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2668.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2669.             resetmode()
  2670.                         Music.TimePosition = 0
  2671.             Music.SoundId = "rbxassetid://203980972"
  2672.             Music.Parent = tors
  2673.             Music:Play()
  2674.     BC.HeadColor = BrickColor.new("Fossil")
  2675.     BC.LeftArmColor = BrickColor.new("Fossil")
  2676.     BC.LeftLegColor = BrickColor.new("Fossil")
  2677.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2678.     BC.RightLegColor = BrickColor.new("Fossil")
  2679.     BC.TorsoColor = BrickColor.new("Fossil")
  2680.         elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2681.         DTrail5.Enabled = false
  2682.         DTrail4.Enabled = false
  2683.         DTrail3.Enabled = false
  2684.         DTrail2.Enabled = false
  2685.         DTrail.Enabled = false
  2686.             Solar = true
  2687.             tecks2.Text = "Theory of everything"
  2688.                         tecks2.Rotation = 0
  2689.             tecks2.TextColor3 = Color3.new(1, 1, 0)
  2690.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2691.         for i, v in pairs(ArmourParts) do
  2692.             v.BrickColor = BrickColor.new("New Yeller")
  2693.                     end
  2694.         for i, v in pairs(ArmourParts2) do
  2695.             v.BrickColor = BrickColor.new("Bright yellow")
  2696.                     end
  2697.         for i, v in pairs(NeonParts) do
  2698.             v.BrickColor = BrickColor.new("Deep orange")
  2699.                     end
  2700.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2701.         maincolor = BrickColor.new("Deep orange")
  2702.     BC.HeadColor = BrickColor.new("New Yeller")
  2703.     BC.LeftArmColor = BrickColor.new("New Yeller")
  2704.     BC.LeftLegColor = BrickColor.new("New Yeller")
  2705.     BC.RightArmColor = BrickColor.new("Deep orange")
  2706.     BC.RightLegColor = BrickColor.new("New Yeller")
  2707.     BC.TorsoColor = BrickColor.new("New Yeller")
  2708.                         Music.TimePosition = 5
  2709.             Music.SoundId = "rbxassetid://717927706"
  2710.             Music.Parent = tors
  2711.             Music:Play()
  2712.         elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2713.         DTrail5.Enabled = false
  2714.         DTrail4.Enabled = false
  2715.         DTrail3.Enabled = false
  2716.         DTrail2.Enabled = false
  2717.         DTrail.Enabled = false
  2718.             Solar = false
  2719.             tecks2.Text = "Geometry"
  2720.                         tecks2.Rotation = 0
  2721.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2722.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2723.             resetmode()
  2724.                         Music.TimePosition = 0
  2725.             Music.SoundId = "rbxassetid://203980972"
  2726.             Music.Parent = tors
  2727.             Music:Play()
  2728.     BC.HeadColor = BrickColor.new("Fossil")
  2729.     BC.LeftArmColor = BrickColor.new("Fossil")
  2730.     BC.LeftLegColor = BrickColor.new("Fossil")
  2731.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2732.     BC.RightLegColor = BrickColor.new("Fossil")
  2733.     BC.TorsoColor = BrickColor.new("Fossil")
  2734.         elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2735.         DTrail5.Enabled = false
  2736.         DTrail4.Enabled = false
  2737.         DTrail3.Enabled = false
  2738.         DTrail2.Enabled = false
  2739.         DTrail.Enabled = false
  2740.             Lunar = true
  2741.             tecks2.Text = "Lunar Abyss"
  2742.                         tecks2.Rotation = 0
  2743.             tecks2.TextColor3 = Color3.new(0, 0, 1)
  2744.             tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2745.         for i, v in pairs(ArmourParts) do
  2746.             v.BrickColor = BrickColor.new("Dark blue")
  2747.                     end
  2748.         for i, v in pairs(ArmourParts2) do
  2749.             v.BrickColor = BrickColor.new("Cyan")
  2750.                     end
  2751.         for i, v in pairs(NeonParts) do
  2752.             v.BrickColor = BrickColor.new("Steel blue")
  2753.                     end
  2754.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2755.         maincolor = BrickColor.new("Steel blue")
  2756.     BC.HeadColor = BrickColor.new("Dark blue")
  2757.     BC.LeftArmColor = BrickColor.new("Dark blue")
  2758.     BC.LeftLegColor = BrickColor.new("Dark blue")
  2759.     BC.RightArmColor = BrickColor.new("Steel blue")
  2760.     BC.RightLegColor = BrickColor.new("Dark blue")
  2761.     BC.TorsoColor = BrickColor.new("Dark blue")
  2762.                         Music.TimePosition = 0.5
  2763.             Music.SoundId = "rbxassetid://1767291941"
  2764.             Music.Parent = tors
  2765.             Music:Play()
  2766.         elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2767.         DTrail5.Enabled = false
  2768.         DTrail4.Enabled = false
  2769.         DTrail3.Enabled = false
  2770.         DTrail2.Enabled = false
  2771.         DTrail.Enabled = false
  2772.             Lunar = false
  2773.             tecks2.Text = "Geometry"
  2774.                         tecks2.Rotation = 0
  2775.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2776.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2777.             resetmode()
  2778.                         Music.TimePosition = 0
  2779.             Music.SoundId = "rbxassetid://203980972"
  2780.             Music.Parent = tors
  2781.             Music:Play()
  2782.     BC.HeadColor = BrickColor.new("Fossil")
  2783.     BC.LeftArmColor = BrickColor.new("Fossil")
  2784.     BC.LeftLegColor = BrickColor.new("Fossil")
  2785.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2786.     BC.RightLegColor = BrickColor.new("Fossil")
  2787.     BC.TorsoColor = BrickColor.new("Fossil")
  2788.         elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2789.             Destruction = true
  2790.             tecks2.Text = "BloodLust"
  2791.                         tecks2.Rotation = 0
  2792.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2793.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2794.         for i, v in pairs(ArmourParts) do
  2795.             v.BrickColor = BrickColor.new("Really black")
  2796.                     end
  2797.         for i, v in pairs(ArmourParts2) do
  2798.             v.BrickColor = BrickColor.new("Black")
  2799.                     end
  2800.         for i, v in pairs(NeonParts) do
  2801.             v.BrickColor = BrickColor.new("Really red")
  2802.                     end
  2803.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2804.         DTrail5.Enabled = true
  2805.         DTrail4.Enabled = true
  2806.         DTrail3.Enabled = true
  2807.         DTrail2.Enabled = true
  2808.         DTrail.Enabled = true
  2809.         maincolor = BrickColor.new("Really red")
  2810.     BC.HeadColor = BrickColor.new("Black")
  2811.     BC.LeftArmColor = BrickColor.new("Black")
  2812.     BC.LeftLegColor = BrickColor.new("Black")
  2813.     BC.RightArmColor = BrickColor.new("Really red")
  2814.     BC.RightLegColor = BrickColor.new("Black")
  2815.     BC.TorsoColor = BrickColor.new("Black")
  2816.                         Music.TimePosition = 2
  2817.             Music.SoundId = "rbxassetid://221284265"
  2818.             Music.Parent = tors
  2819.             Music:Play()
  2820.         elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2821.         DTrail5.Enabled = false
  2822.         DTrail4.Enabled = false
  2823.         DTrail3.Enabled = false
  2824.         DTrail2.Enabled = false
  2825.         DTrail.Enabled = false
  2826.             Destruction = false
  2827.             tecks2.Text = "Geometry"
  2828.                         tecks2.Rotation = 0
  2829.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2830.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2831.             resetmode()
  2832.                         Music.TimePosition = 0
  2833.             Music.SoundId = "rbxassetid://203980972"
  2834.             Music.Parent = tors
  2835.             Music:Play()
  2836.     BC.HeadColor = BrickColor.new("Fossil")
  2837.     BC.LeftArmColor = BrickColor.new("Fossil")
  2838.     BC.LeftLegColor = BrickColor.new("Fossil")
  2839.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2840.     BC.RightLegColor = BrickColor.new("Fossil")
  2841.     BC.TorsoColor = BrickColor.new("Fossil")
  2842.         elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2843.             helpme = true
  2844.         DTrail5.Enabled = false
  2845.         DTrail4.Enabled = false
  2846.         DTrail3.Enabled = false
  2847.         DTrail2.Enabled = false
  2848.         DTrail.Enabled = false
  2849.                         Music.TimePosition = 1
  2850.             tecks2.Text = "yAtAGrAsU"
  2851.             Music.SoundId = "rbxassetid://278863663"
  2852.             Music.Parent = tors
  2853.             Music:Play()
  2854.     BC.HeadColor = BrickColor.random()
  2855.     BC.LeftArmColor = BrickColor.random()
  2856.     BC.LeftLegColor = BrickColor.random()
  2857.     BC.RightArmColor = BrickColor.random()
  2858.     BC.RightLegColor = BrickColor.random()
  2859.     BC.TorsoColor = BrickColor.random()
  2860.         elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2861.         DTrail5.Enabled = false
  2862.         DTrail4.Enabled = false
  2863.         DTrail3.Enabled = false
  2864.         DTrail2.Enabled = false
  2865.         DTrail.Enabled = false
  2866.             helpme = false
  2867.             tecks2.Text = "Geometry"
  2868.                         tecks2.Rotation = 0
  2869.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2870.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2871.             resetmode()
  2872.                         Music.TimePosition = 0
  2873.             Music.SoundId = "rbxassetid://203980972"
  2874.             Music.Parent = tors
  2875.             Music:Play()
  2876.     BC.HeadColor = BrickColor.new("Fossil")
  2877.     BC.LeftArmColor = BrickColor.new("Fossil")
  2878.     BC.LeftLegColor = BrickColor.new("Fossil")
  2879.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2880.     BC.RightLegColor = BrickColor.new("Fossil")
  2881.     BC.TorsoColor = BrickColor.new("Fossil")
  2882.         elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2883.             Frost = true
  2884.         DTrail5.Enabled = false
  2885.         DTrail4.Enabled = false
  2886.         DTrail3.Enabled = false
  2887.         DTrail2.Enabled = false
  2888.         DTrail.Enabled = false
  2889.             tecks2.Text = "Can't let go"
  2890.                         tecks2.Rotation = 0
  2891.             tecks2.TextColor3 = Color3.new(1, 1, 1)
  2892.             tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2893.         for i, v in pairs(ArmourParts) do
  2894.             v.BrickColor = BrickColor.new("Cyan")
  2895.                     end
  2896.         for i, v in pairs(ArmourParts2) do
  2897.             v.BrickColor = BrickColor.new("White")
  2898.                     end
  2899.         for i, v in pairs(NeonParts) do
  2900.             v.BrickColor = BrickColor.new("Teal")
  2901.                     end
  2902.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  2903.         maincolor = BrickColor.new("Teal")
  2904.     BC.HeadColor = BrickColor.new("Cyan")
  2905.     BC.LeftArmColor = BrickColor.new("Cyan")
  2906.     BC.LeftLegColor = BrickColor.new("Cyan")
  2907.     BC.RightArmColor = BrickColor.new("Teal")
  2908.     BC.RightLegColor = BrickColor.new("Cyan")
  2909.     BC.TorsoColor = BrickColor.new("Cyan")
  2910.                         Music.TimePosition = 1
  2911.             Music.SoundId = "rbxassetid://1223487304"
  2912.             Music.Parent = tors
  2913.             Music:Play()
  2914.         elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  2915.         DTrail5.Enabled = false
  2916.         DTrail4.Enabled = false
  2917.         DTrail3.Enabled = false
  2918.         DTrail2.Enabled = false
  2919.         DTrail.Enabled = false
  2920.             Frost = false
  2921.             tecks2.Text = "Geometry"
  2922.                         tecks2.Rotation = 0
  2923.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2924.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2925.             resetmode()
  2926.                         Music.TimePosition = 0
  2927.             Music.SoundId = "rbxassetid://203980972"
  2928.             Music.Parent = tors
  2929.             Music:Play()
  2930.     BC.HeadColor = BrickColor.new("Fossil")
  2931.     BC.LeftArmColor = BrickColor.new("Fossil")
  2932.     BC.LeftLegColor = BrickColor.new("Fossil")
  2933.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2934.     BC.RightLegColor = BrickColor.new("Fossil")
  2935.     BC.TorsoColor = BrickColor.new("Fossil")
  2936.         elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2937.             Ashes = true
  2938.         DTrail5.Enabled = false
  2939.         DTrail4.Enabled = false
  2940.         DTrail3.Enabled = false
  2941.         DTrail2.Enabled = false
  2942.         DTrail.Enabled = false
  2943.             tecks2.Text = "HighestScore"
  2944.                         tecks2.Rotation = 0
  2945.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2946.             tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  2947.         for i, v in pairs(ArmourParts) do
  2948.             v.BrickColor = BrickColor.new("Smoky grey")
  2949.                     end
  2950.         for i, v in pairs(ArmourParts2) do
  2951.             v.BrickColor = BrickColor.new("Black")
  2952.                     end
  2953.         for i, v in pairs(NeonParts) do
  2954.             v.BrickColor = BrickColor.new("Really black")
  2955.                     end
  2956.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2957.         maincolor = BrickColor.new("Really black")
  2958.     BC.HeadColor = BrickColor.new("Smoky grey")
  2959.     BC.LeftArmColor = BrickColor.new("Smoky grey")
  2960.     BC.LeftLegColor = BrickColor.new("Smoky grey")
  2961.     BC.RightArmColor = BrickColor.new("Really black")
  2962.     BC.RightLegColor = BrickColor.new("Smoky grey")
  2963.     BC.TorsoColor = BrickColor.new("Smoky grey")
  2964.                         Music.TimePosition = 2
  2965.             Music.SoundId = "rbxassetid://392037409"
  2966.             Music.Parent = tors
  2967.             Music:Play()
  2968.         elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  2969.         DTrail5.Enabled = false
  2970.         DTrail4.Enabled = false
  2971.         DTrail3.Enabled = false
  2972.         DTrail2.Enabled = false
  2973.         DTrail.Enabled = false
  2974.             Ashes = false
  2975.             tecks2.Text = "Geometry"
  2976.                         tecks2.Rotation = 0
  2977.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2978.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2979.             resetmode()
  2980.                         Music.TimePosition = 0
  2981.             Music.SoundId = "rbxassetid://203980972"
  2982.             Music.Parent = tors
  2983.             Music:Play()
  2984.     BC.HeadColor = BrickColor.new("Fossil")
  2985.     BC.LeftArmColor = BrickColor.new("Fossil")
  2986.     BC.LeftLegColor = BrickColor.new("Fossil")
  2987.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2988.     BC.RightLegColor = BrickColor.new("Fossil")
  2989.     BC.TorsoColor = BrickColor.new("Fossil")
  2990.         elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1  then
  2991.             tecks2.TextTransparency = 0
  2992.             tecks2.TextStrokeTransparency = 0
  2993.         elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0  then
  2994.             tecks2.TextTransparency = 1
  2995.             tecks2.TextStrokeTransparency = 1
  2996.         elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2997.         DTrail5.Enabled = false
  2998.         DTrail4.Enabled = false
  2999.         DTrail3.Enabled = false
  3000.         DTrail2.Enabled = false
  3001.         DTrail.Enabled = false
  3002.             Planetary = true
  3003.             tecks2.Text = "SuperNova"
  3004.                         tecks2.Rotation = 0
  3005.             tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3006.             tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3007.         for i, v in pairs(ArmourParts) do
  3008.             v.BrickColor = BrickColor.new("Dark indigo")
  3009.                     end
  3010.         for i, v in pairs(ArmourParts2) do
  3011.             v.BrickColor = BrickColor.new("Dark indigo")
  3012.                     end
  3013.         for i, v in pairs(NeonParts) do
  3014.             v.BrickColor = BrickColor.new("Dark indigo")
  3015.                     end
  3016.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3017.         maincolor = BrickColor.new("Dark indigo")
  3018.     BC.HeadColor = BrickColor.new("Dark indigo")
  3019.     BC.LeftArmColor = BrickColor.new("Dark indigo")
  3020.     BC.LeftLegColor = BrickColor.new("Dark indigo")
  3021.     BC.RightArmColor = BrickColor.new("Dark indigo")
  3022.     BC.RightLegColor = BrickColor.new("Dark indigo")
  3023.     BC.TorsoColor = BrickColor.new("Dark indigo")
  3024.                         Music.TimePosition = 0
  3025.             Music.SoundId = "rbxassetid://209119286"
  3026.             Music.Parent = tors
  3027.             Music:Play()
  3028.         elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3029.             Planetary = false
  3030.         DTrail5.Enabled = false
  3031.         DTrail4.Enabled = false
  3032.         DTrail3.Enabled = false
  3033.         DTrail2.Enabled = false
  3034.         DTrail.Enabled = false
  3035.             tecks2.Text = "Geometry"
  3036.                         tecks2.Rotation = 0
  3037.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  3038.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3039.             resetmode()
  3040.                         Music.TimePosition = 0
  3041.             Music.SoundId = "rbxassetid://203980972"
  3042.             Music.Parent = tors
  3043.             Music:Play()
  3044.                     BC.HeadColor = BrickColor.new("Fossil")
  3045.                     BC.LeftArmColor = BrickColor.new("Fossil")
  3046.                     BC.LeftLegColor = BrickColor.new("Fossil")
  3047.                     BC.RightArmColor = BrickColor.new("Smoky grey")
  3048.                     BC.RightLegColor = BrickColor.new("Fossil")
  3049.                     BC.TorsoColor = BrickColor.new("Fossil")
  3050.         end
  3051.     end
  3052. end)
  3053. mouse.KeyDown:connect(function(key)
  3054.     if attack == false then
  3055.         if EdgyMode == true then
  3056.             if key == 'r' then
  3057.             Decapitate()
  3058.             elseif key == 'e' then
  3059.                 Laugh()
  3060.             end
  3061.         end
  3062.         if Divinity == true then
  3063.             if key == 'r' then
  3064.                 Beam_Of_Light()
  3065.             elseif key == 'f' then
  3066.                 Blast_Of_God()
  3067.             end
  3068.         end
  3069.         if Fighter == true then
  3070.             if key == 'e' then
  3071.                 Flying_Kick()
  3072.             elseif key == 'f' then
  3073.                 UpperCut()
  3074.             elseif key == 't' then
  3075.                 Spinning_Kick()
  3076.             end
  3077.         end
  3078.         if Purity == true then
  3079.             if key == 'r' then
  3080.                 Purity_Slam()
  3081.             end
  3082.         end
  3083.         if Solar == true then
  3084.             if key == 'r' then
  3085.                 Eruption()
  3086.             elseif key == 't' then
  3087.                 Solar_Flare()
  3088.                         end
  3089.         end
  3090.         if Frost == true then
  3091.             if key == 'r' then
  3092.                 Blizzard()
  3093.             elseif key == 't' then
  3094.                 Cryo_Freeze()
  3095.             end
  3096.         end
  3097.         if Ashes == true then
  3098.             if key == 't' and notmenacing then
  3099.                 Menacing_Aura()
  3100.             elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3101.                 Heat_Stroke()
  3102.             end
  3103.         end
  3104.         if Lunar == true then
  3105.             if key == 't' then
  3106.                 ShadowWarp()
  3107.             elseif key == 'r' then
  3108.                 Shade()
  3109.             end
  3110.         end
  3111.         if Destruction == true then
  3112.             if key == 'r' then
  3113.                 Diablo_Explosion()
  3114.             elseif key == 'f' then
  3115.                 Hell_From_Above()
  3116.             elseif key == 't' then
  3117.                 Spinning_Below()
  3118.             end
  3119.         end
  3120.         if Planetary == true then
  3121.             if key == 'r' then
  3122.                                 Multi_Bombs()
  3123.             elseif key == 't' then
  3124.                 Universal_Crush()
  3125.             end
  3126.         end
  3127.         if helpme == true then
  3128.             if key == 'r' then
  3129.                 Painful_Stomp()
  3130.             elseif key == 'f' then
  3131.                 Ending()
  3132.             elseif key == 't' then
  3133.                 Ende_der_Weld()
  3134.             end
  3135.         end
  3136.     end
  3137.  end)
  3138.  
  3139.  
  3140. coroutine.resume(coroutine.create(function()
  3141.     while true do
  3142.         swait(8)
  3143.         if Solar == true then
  3144.             sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3145.         end
  3146.     end
  3147. end))
  3148. coroutine.resume(coroutine.create(function()
  3149.     while true do
  3150.         swait(4)
  3151.         if Frost == true then
  3152.                 Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3153.                     Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3154.         end
  3155.     end
  3156. end))
  3157. coroutine.resume(coroutine.create(function()
  3158.     while true do
  3159.         swait(4)
  3160.         if Lunar == true then
  3161.                 Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3162.         end
  3163.     end
  3164. end))
  3165.  
  3166.  
  3167.  
  3168. -------------------------------------------------------
  3169. --Start Animations--
  3170. -------------------------------------------------------
  3171. local equipped = false
  3172. local idle = 0
  3173. local change = 1
  3174. local val = 0
  3175. local toim = 0
  3176. local idleanim = 0.4
  3177. hum.WalkSpeed = 8
  3178. hum.Animator.Parent = nil
  3179. while true do
  3180.     swait()
  3181.     Music.Parent = tors
  3182.     if helpme == true then
  3183.         for i, v in pairs(ArmourParts) do
  3184.                 v.BrickColor = BrickColor.random()
  3185.             end
  3186.                 for i, v in pairs(ArmourParts2) do
  3187.             v.BrickColor = BrickColor.random()
  3188.             end
  3189.                 for i, v in pairs(NeonParts) do
  3190.             v.BrickColor = BrickColor.random()
  3191.             end
  3192.                 maincolor = BrickColor.random()
  3193.                                 char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3194.                                 tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3195.                 tecks2.TextColor3 = maincolor.Color
  3196.                 tecks2.TextStrokeColor3 = maincolor.Color
  3197.                 tecks2.Rotation = math.random(-11, 11)
  3198.                             BC.HeadColor = BrickColor.random()
  3199.                             BC.LeftArmColor = BrickColor.random()
  3200.                             BC.LeftLegColor = BrickColor.random()
  3201.                             BC.RightArmColor = BrickColor.random()
  3202.                             BC.RightLegColor = BrickColor.random()
  3203.                             BC.TorsoColor = BrickColor.random()
  3204.             MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3205.     end
  3206.     if EdgyMode == true then
  3207.         tecks2.Rotation = math.random(-2, 2)
  3208.     end
  3209.     if Planetary == true then
  3210.         MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3211.         tecks2.Rotation = math.random(-4, 4)
  3212.     end
  3213.     sine = sine + change
  3214.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3215.     local velderp = root.Velocity.y
  3216.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3217.     if equipped == true or equipped == false then
  3218.         if attack == false then
  3219.             idle = idle + 1
  3220.         else
  3221.             idle = 0
  3222.         end
  3223.         if 1 < root.Velocity.y and hitfloor == nil then
  3224.             Anim = "Jump"
  3225.             change = 1
  3226.             if attack == false then
  3227.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3228.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3229.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3230.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3231.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3232.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3233.             end
  3234.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3235.             Anim = "Fall"
  3236.             change = 1
  3237.             if attack == false then
  3238.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3239.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3240.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3241.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3242.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3243.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3244.             end
  3245.         elseif torvel < 1 and hitfloor ~= nil then
  3246.             Anim = "Idle"
  3247.             change = 1
  3248.             if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3249.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3250.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3251.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3252.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3253.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3254.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3255.             elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3256.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3257.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3258.                 if Mrandom(1,15) == 1 then
  3259.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3260.                 end
  3261.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3262.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3263.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3264.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3265.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3266.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3267.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3268.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3269.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3270.         RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3271.         LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3272.             elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3273.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3274.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3275.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3276.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3277.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3278.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3279.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3280.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3281.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3282.                 RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3283.                 LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3284.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3285.                 LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3286.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3287.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3288.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3289.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3290.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3291.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3292.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3293.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3294.                                 rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3295.                                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3296.                                 RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3297.                                 LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3298.                                 RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3299.           LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3300.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3301.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3302.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3303.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3304.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3305.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3306.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3307.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3308.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3309.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3310.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3311.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3312.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3313.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3314.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3315.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3316.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3317.                 if math.random(1,1) == 1 then
  3318.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3319.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3320.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3321.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3322.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3323.                     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3324.                 end
  3325.                 for i, v in pairs(ArmourParts) do
  3326.                 v.BrickColor = BrickColor.random()
  3327.             end
  3328.                 for i, v in pairs(ArmourParts2) do
  3329.             v.BrickColor = BrickColor.random()
  3330.             end
  3331.                 for i, v in pairs(NeonParts) do
  3332.             v.BrickColor = BrickColor.random()
  3333.             end
  3334.                 maincolor = BrickColor.random()
  3335.                 tecks2.TextColor3 = maincolor.Color
  3336.                 tecks2.TextStrokeColor3 = maincolor.Color
  3337.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3338.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3339.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3340.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3341.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3342.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3343.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3344.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3345.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3346.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3347.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3348.             end
  3349.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3350.             Anim = "Walk"
  3351.             change = .6
  3352.             if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3353.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3354.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3355.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3356.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3357.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3358.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45)  * Cos(sine / 7) , Rad(0) ,  Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3359.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3360.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3361.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3362.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3363.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3364.         RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3365.         LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3366.             elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3367.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3368.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3369.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3370.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3371.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3372.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3373.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3374.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3375.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3376.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3377.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3378.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3379.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3380.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3381.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3382.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3383.                 if math.random(1,1) == 1 then
  3384.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3385.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3386.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3387.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3388.                     RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3389.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3390.                 end
  3391.                 for i, v in pairs(ArmourParts) do
  3392.                 v.BrickColor = BrickColor.random()
  3393.             end
  3394.                 for i, v in pairs(ArmourParts2) do
  3395.             v.BrickColor = BrickColor.random()
  3396.             end
  3397.                 for i, v in pairs(NeonParts) do
  3398.             v.BrickColor = BrickColor.random()
  3399.             end
  3400.                 maincolor = BrickColor.random()
  3401.                 tecks2.TextColor3 = maincolor.Color
  3402.                 tecks2.TextStrokeColor3 = maincolor.Color
  3403.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3404.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3405.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3406.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3407.             elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3408.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3409.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3410.                 if Mrandom(1,15) == 1 then
  3411.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3412.                 end
  3413.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3414.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3415.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3416.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3417.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3418.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3419.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3420.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3421.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3422.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3423.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3424.             end
  3425.         elseif torvel >= 25 and hitfloor ~= nil then
  3426.             Anim = "Sprint"
  3427.             change = 1.35
  3428.             if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3429.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3430.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3431.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3432.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3433.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3434.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,    Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3435.             elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3436.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3437.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3438.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3439.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3440.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3441.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3442.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3443.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3444.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3445.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3446.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3447.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3448.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3449.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3450.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3451.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3452.                 if math.random(1,1) == 1 then
  3453.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3454.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3455.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3456.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3457.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3458.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3459.                 end
  3460.                 for i, v in pairs(ArmourParts) do
  3461.                 v.BrickColor = BrickColor.random()
  3462.             end
  3463.                 for i, v in pairs(ArmourParts2) do
  3464.             v.BrickColor = BrickColor.random()
  3465.             end
  3466.                 for i, v in pairs(NeonParts) do
  3467.             v.BrickColor = BrickColor.random()
  3468.             end
  3469.                 maincolor = BrickColor.random()
  3470.                 tecks2.TextColor3 = maincolor.Color
  3471.                 tecks2.TextStrokeColor3 = maincolor.Color
  3472.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3473.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3474.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3475.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3476.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3477.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3478.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3479.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3480.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3481.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3482.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3483.             end
  3484.         end
  3485.     end
  3486.     if 0 < #Effects then
  3487.         for e = 1, #Effects do
  3488.             if Effects[e] ~= nil then
  3489.                 local Thing = Effects[e]
  3490.                 if Thing ~= nil then
  3491.                     local Part = Thing[1]
  3492.                     local Mode = Thing[2]
  3493.                     local Delay = Thing[3]
  3494.                     local IncX = Thing[4]
  3495.                     local IncY = Thing[5]
  3496.                     local IncZ = Thing[6]
  3497.                     if 1 >= Thing[1].Transparency then
  3498.                         if Thing[2] == "Block1" then
  3499.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3500.                             local Mesh = Thing[1].Mesh
  3501.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3502.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3503.                         elseif Thing[2] == "Block2" then
  3504.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3505.                             local Mesh = Thing[7]
  3506.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3507.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3508.                         elseif Thing[2] == "Block3" then
  3509.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3510.                             local Mesh = Thing[7]
  3511.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3512.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3513.                         elseif Thing[2] == "Cylinder" then
  3514.                             local Mesh = Thing[1].Mesh
  3515.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3516.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3517.                         elseif Thing[2] == "Blood" then
  3518.                             local Mesh = Thing[7]
  3519.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3520.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3521.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3522.                         elseif Thing[2] == "Elec" then
  3523.                             local Mesh = Thing[1].Mesh
  3524.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3525.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3526.                         elseif Thing[2] == "Disappear" then
  3527.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3528.                         elseif Thing[2] == "Shatter" then
  3529.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3530.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3531.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3532.                             Thing[6] = Thing[6] + Thing[5]
  3533.                         end
  3534.                     else
  3535.                         Part.Parent = nil
  3536.                         table.remove(Effects, e)
  3537.                     end
  3538.                 end
  3539.             end
  3540.         end
  3541.     end
  3542. end
  3543. -------------------------------------------------------
  3544. --End Animations And Script--
  3545. -------------------------------------------------------
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