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Destroyer_again2

BARNEY IS DINSOAUR FROM OUR IMAGINATION

Jan 19th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Your fucking script is assholic use h/ dumbass") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("Execute the c00l Kidd stuff")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. wait(1)
  7. math.randomseed(tick() % 1 * 1e6)
  8. sky = coroutine.create(function()
  9. while wait(0.3) do
  10. s = Instance.new("Sky",game.Lighting)
  11. s.SkyboxBk,s.SkyboxDn,s.SkyboxFt,s.SkyboxLf,s.SkyboxRt,s.SkyboxUp = "rbxassetid://135662647","rbxassetid://135662647","rbxassetid://135662647","rbxassetid://135662647","rbxassetid://135662647","rbxassetid://135662647"
  12. s.CelestialBodiesShown = false
  13. end
  14. end)
  15.  
  16.  
  17. del = coroutine.create(function()
  18. while wait(0.3) do
  19. for i,v in pairs(workspace:GetChildren()) do
  20. if v:IsA("Model") then
  21. v:Destroy()
  22. end
  23. end
  24. end
  25. end)
  26.  
  27.  
  28.  
  29. for i,v in pairs(game.Players:GetChildren()) do
  30. end
  31.  
  32. noises = {'rbxassetid://230287740','rbxassetid://271787597','rbxassetid://153752123','rbxassetid://271787503'}
  33.  
  34. sound = coroutine.create(function()
  35. a = Instance.new("Sound",workspace)
  36. a.SoundId = "rbxassetid://1131362833"
  37. a.Name = "RAINING MEN"
  38. a.Volume = 58359
  39. a.Looped = true
  40. a:Play()
  41. while wait(0.2) do
  42. rainin = workspace:FindFirstChild("RAINING MEN")
  43. if not rainin then
  44. a = Instance.new("Sound",workspace)
  45. a.SoundId = "rbxassetid://141509625"
  46. a.Name = "RAINING MEN"
  47. a.Volume = 58359
  48. a.Looped = true
  49. a:Play()
  50. end
  51. end
  52. end)
  53.  
  54. msg = coroutine.create(function()
  55. while wait(0.4) do
  56. msg = Instance.new("Message",workspace)
  57. msg.Text = "Source Never Dies (:"
  58. msg:Destroy()
  59. end
  60. end)
  61.  
  62.  
  63. rain = coroutine.create(function()
  64. while wait(10 % 1 * 1e2) do
  65. part = Instance.new("Part",workspace)
  66. part.Name = "Toad"
  67.  
  68. mesh = Instance.new("SpecialMesh",part)
  69.  
  70. sound = Instance.new("Sound",workspace)
  71.  
  72. part.CanCollide = false
  73. part.Size = Vector3.new(440,530,380)
  74. part.Position = Vector3.new(math.random(-3000,1000),math.random(1,3000),math.random(-3000,3000))
  75.  
  76. sound.SoundId = noises[math.random(1,#noises)]
  77. sound:Play()
  78. sound.Ended:connect(function()
  79. sound:Destroy()
  80. end)
  81.  
  82.  
  83. mesh.MeshType = "FileMesh"
  84. mesh.MeshId = "rbxassetid://430210147"
  85. mesh.TextureId = "rbxassetid://430210159"
  86. end
  87. end)
  88. coroutine.resume(sky)
  89. coroutine.resume(del)
  90. coroutine.resume(sound)
  91. coroutine.resume(msg)
  92. coroutine.resume(rain)
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