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Blueisim

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Aug 13th, 2016
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  1. --Spear Gifted by TheRedAngel, Regular Script!
  2.  
  3. local player = game.Players.
  4. if script.Parent:IsA("Tool") then return end
  5. tool = Instance.new("Tool")
  6. script.Parent = tool
  7. tool.GripPos = Vector3.new(0, -1, 0)
  8. tool.Name = "Le Lanza"
  9. tool.Parent = player.Backpack
  10. local clicks = Instance.new("NumberValue")
  11. clicks.Parent = tool
  12. clicks.Value = 0
  13. handle = Instance.new("Part")
  14. handle.Name = "Handle"
  15. handle.Size = Vector3.new(1,7,1)
  16. handle.TopSurface = 0
  17. handle.BottomSurface = 0
  18. handle.BrickColor = BrickColor.new("Brown")
  19. local mesh = Instance.new("CylinderMesh")
  20. mesh.Parent = handle
  21. mesh.Scale = Vector3.new(0.3, 1, 0.3)
  22.  
  23. --NECESSARY NEEDS
  24.  
  25. local sla = Instance.new("Sound")
  26. sla.Parent = handle
  27. sla.Volume = 1
  28. sla.SoundId = "rbxasset://sounds\\swordslash.wav"
  29.  
  30. local handle2 = Instance.new("Part")
  31. handle2.Size = Vector3.new(1,1,2)
  32. handle2.TopSurface = 0
  33. handle2.BottomSurface = 0
  34. handle2.BrickColor = BrickColor.new("Medium stone grey")
  35. handle2.CanCollide = false
  36. local mesh2 = Instance.new("SpecialMesh")
  37. mesh2.Parent = handle2
  38. mesh2.MeshType = "FileMesh"
  39. mesh2.MeshId = "http://www.roblox.com/asset/?id=1033714"
  40. mesh2.Scale = Vector3.new(0.3, 1.7, 0.3)
  41. local handle3 = Instance.new("Part")
  42. handle3.Size = Vector3.new(1,1,1)
  43. handle3.TopSurface = 0
  44. handle3.BottomSurface = 0
  45. handle3.BrickColor = BrickColor.new("Medium stone grey")
  46. handle3.CanCollide = false
  47. local mesh3 = Instance.new("SpecialMesh")
  48. mesh3.Parent = handle3
  49. mesh3.MeshType = "FileMesh"
  50. mesh3.MeshId = "http://www.roblox.com/asset/?id=1033714"
  51. mesh3.Scale = Vector3.new(0.3, 0.5, 0.3)
  52. local handle4 = Instance.new("Part")
  53. handle4.Size = Vector3.new(1,1,1)
  54. handle4.TopSurface = 0
  55. handle4.BottomSurface = 0
  56. handle4.CanCollide = false
  57. handle4.BrickColor = BrickColor.new(21)
  58. local mesh4 = Instance.new("BlockMesh")
  59. mesh4.Parent = handle4
  60. mesh4.Scale = Vector3.new(0.296, 5, 0.1)
  61. local handle5 = handle4:clone()
  62. handle5.Mesh.Scale = Vector3.new(0.1,5,0.296)
  63. handle5.Name = "Handle5"
  64. local handle6 = Instance.new("Part")
  65. handle6.Size = Vector3.new(1,1,1)
  66. handle6.TopSurface = 0
  67. handle6.BottomSurface = 0
  68. handle6.CanCollide = false
  69. handle6.BrickColor = BrickColor.new(21)
  70. local mesh6 = Instance.new("SpecialMesh")
  71. mesh6.Parent = handle6
  72. mesh6.Scale = Vector3.new(0.36, 0.4, 0.36)
  73. local handle7 = handle6:clone()
  74. local handle8 = handle6:clone()
  75. handle.Parent = tool
  76. handle2.Parent = tool
  77. handle3.Parent = tool
  78. handle4.Parent = tool
  79. handle5.Parent = tool
  80. handle6.Parent = tool
  81. handle7.Parent = tool
  82. handle8.Parent = tool
  83.  
  84. brick1 = Instance.new("Part")
  85. brick1.Parent = player.Character
  86. brick1.formFactor = "Symmetric"
  87. brick1.Size = Vector3.new(1,1,1)
  88. brick1.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0)
  89. brick1.Shape = "Ball"
  90. brick1.CanCollide = false
  91. brick1.Transparency = 1
  92. mesh1 = Instance.new("SpecialMesh")
  93. mesh1.Parent = brick1
  94. mesh1.MeshType = "Sphere"
  95. mesh1.Scale = Vector3.new(1.4,1.4,1.4)
  96. brick2 = Instance.new("Part")
  97. brick2.Parent = player.Character
  98. brick2.formFactor = "Symmetric"
  99. brick2.Size = Vector3.new(1,1,1)
  100. brick2.CFrame = player.Character.Torso.CFrame * CFrame.new(1.5,0.5,0)
  101. brick2.Shape = "Ball"
  102. brick2.CanCollide = false
  103. brick2.Transparency = 1
  104. mesh2 = Instance.new("SpecialMesh")
  105. mesh2.Parent = brick2
  106. mesh2.MeshType = "Sphere"
  107. mesh2.Scale = Vector3.new(1.4,1.4,1.4)
  108. wads = Instance.new("Weld")
  109. wads.Parent = player.Character.Torso
  110. wads.Part0 = wads.Parent
  111. wads.Part1 = brick1
  112. wads.C1 = CFrame.new(-1.5,-0.5,0)
  113. wads2 = Instance.new("Weld")
  114. wads2.Parent = player.Character.Torso
  115. wads2.Part0 = wads2.Parent
  116. wads2.Part1 = brick2
  117. wads2.C1 = CFrame.new(1.5,-0.5,0)
  118. lewe = Instance.new("Weld")
  119. riwe = Instance.new("Weld")
  120. lewe.C1 = CFrame.fromEulerAnglesXYZ(-1,0,-0.7) * CFrame.new(-0.28,0.25,0.3)
  121. riwe.C1 = CFrame.fromEulerAnglesXYZ(-1.57,-0.4,-1.46) * CFrame.new(0,0.3,0.5)
  122.  
  123. --OnEquip function
  124.  
  125. function equip()
  126. lewe.Parent = brick2
  127. lewe.Part0 = lewe.Parent
  128. lewe.Part1 = player.Character["Left Arm"]
  129. lewe.C1 = CFrame.fromEulerAnglesXYZ(-1,0,-0.7) * CFrame.new(-0.28,0.25,0.3)
  130. riwe.Parent = brick1
  131. riwe.Part0 = riwe.Parent
  132. riwe.Part1 = player.Character["Right Arm"]
  133. riwe.C1 = CFrame.fromEulerAnglesXYZ(-1.57,-0.4,-1.46) * CFrame.new(0,0.3,0.5)
  134. local w1 = Instance.new("Weld")
  135. w1.Parent = handle
  136. w1.Part0 = w1.Parent
  137. w1.Part1 = handle2
  138. w1.C1 = CFrame.new(0, -3.6, 0)
  139. local w2 = Instance.new("Weld")
  140. w2.Parent = handle
  141. w2.Part0 = w1.Parent
  142. w2.Part1 = handle3
  143. w2.C1 = CFrame.fromEulerAnglesXYZ(0,0,3.2) * CFrame.new(0, -2.79, 0)
  144. local w3 = Instance.new("Weld")
  145. w3.Parent = handle
  146. w3.Part0 = w1.Parent
  147. w3.Part1 = handle4
  148. w3.C1 = CFrame.new(0, 0.5, 0)
  149. local w4 = Instance.new("Weld")
  150. w4.Parent = handle
  151. w4.Part0 = w1.Parent
  152. w4.Part1 = handle5
  153. w4.C1 = CFrame.new(0, 0.5, 0)
  154. local w5 = Instance.new("Weld")
  155. w5.Parent = handle
  156. w5.Part0 = w1.Parent
  157. w5.Part1 = handle6
  158. w5.C1 = CFrame.new(0, 1, 0)
  159. local w6 = Instance.new("Weld")
  160. w6.Parent = handle
  161. w6.Part0 = w1.Parent
  162. w6.Part1 = handle7
  163. w6.C1 = CFrame.new(0, 1.5, 0)
  164. local w7 = Instance.new("Weld")
  165. w7.Parent = handle
  166. w7.Part0 = w1.Parent
  167. w7.Part1 = handle8
  168. w7.C1 = CFrame.new(0, 0.5, 0)
  169. end
  170. local fire = Instance.new("Fire")
  171. fire.Parent = handle
  172. fire.Size = 1
  173. fire.Heat = 5
  174. local fire2 = Instance.new("Fire")
  175. fire2.Parent = handle4
  176. fire2.Size = 1
  177. fire2.Heat = 5
  178. fire.Enabled = false
  179. fire2.Enabled = false
  180.  
  181. --KILL FUNCTION
  182.  
  183. function b(h)
  184. if h.Parent.className == "Hat" then return end
  185. local hum = h.Parent:findFirstChild("Humanoid")
  186. if hum ~= nil then
  187. local par = game.Players:findFirstChild(h.Parent.Name)
  188. if par ~= nil then
  189. local dam = math.random(5,15)
  190. hum.Health = hum.Health - dam
  191. local sho = Instance.new("BillboardGui")
  192. sho.Parent = game.Workspace
  193. sho.Size = UDim2.new(0,150,0,150)
  194. sho.Adornee = hum.Parent.Head
  195. local showdmg = Instance.new("TextLabel")
  196. showdmg.Parent = sho
  197. showdmg.Size = UDim2.new(0,40,0,40)
  198. showdmg.Text = dam
  199. showdmg.TextColor = BrickColor.new("Really black")
  200. showdmg.BackgroundColor = BrickColor.new("Bright red")
  201. showdmg.FontSize = "Size12"
  202. showdmg.Position = UDim2.new(0,math.random(-70,70),0,math.random(-120,-60))
  203. showdmg.BackgroundTransparency = 0
  204. showdmg.Visible = true
  205. for i=1, 4 do
  206. local blood = Instance.new("Part")
  207. blood.Parent = game.Workspace
  208. blood.BrickColor = BrickColor.new(21)
  209. blood.formFactor = "Plate"
  210. blood.Size = Vector3.new(1, 0.4, 1)
  211. blood.CFrame = h.CFrame
  212. blood.TopSurface = "Smooth"
  213. blood.BottomSurface = "Smooth"
  214. blood.Name = "Blood"
  215. blood.Anchored = false
  216. blood.Velocity = Vector3.new(math.random(-20,20), math.random(-10,30), math.random(-20,20))
  217. blood.RotVelocity = Vector3.new(math.random(-30,40), math.random(-30,30), math.random(-30,30))
  218. blood.CanCollide = false
  219. blood:breakJoints()
  220. local mesff = Instance.new("SpecialMesh")
  221. mesff.Parent = blood
  222. mesff.MeshType = "Brick"
  223. mesff.Scale = Vector3.new(0.6, 0.6, 0.6)
  224. end
  225. wait(0.5)
  226. sho:remove()
  227. end
  228. end
  229. end
  230.  
  231. handle2.Touched:connect(b)
  232.  
  233. riwesa = riwe.C1
  234. lewesa = lewe.C1
  235.  
  236. function effect()
  237. local p1 = handle:clone()
  238. p1.Parent = game.Workspace
  239. p1.BrickColor = BrickColor.new(21)
  240. p1.Transparency = 0.2
  241. p1.CFrame = handle.CFrame
  242. p1.CanCollide = false
  243. p1.Anchored = true
  244. p1.Sound:remove()
  245. local p2 = handle2:clone()
  246. p2.Parent = game.Workspace
  247. p2.BrickColor = BrickColor.new(21)
  248. p2.Transparency = 0.2
  249. p2.CFrame = handle2.CFrame
  250. p2.CanCollide = false
  251. p2.Anchored = true
  252. local p3 = handle3:clone()
  253. p3.Parent = game.Workspace
  254. p3.BrickColor = BrickColor.new(21)
  255. p3.Transparency = 0.2
  256. p3.CFrame = handle3.CFrame
  257. p3.CanCollide = false
  258. p3.Anchored = true
  259. coroutine.resume(coroutine.create(function()
  260. for i = 1, 8 do
  261. wait(0.01)
  262. p1.Transparency = p1.Transparency + 0.1
  263. p2.Transparency = p2.Transparency + 0.1
  264. p3.Transparency = p3.Transparency + 0.1
  265. end
  266. p1:remove()
  267. p2:remove()
  268. p3:remove()
  269. end))
  270. end
  271. --ATTACKS START HERE
  272.  
  273. function att1()
  274. for i = 1, 9 do
  275. wait(0.01)
  276. riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.3,-0.1,0.2)
  277. lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,-0.2)
  278. effect()
  279. end
  280. for i = 1, 7 do
  281. wait(0.01)
  282. riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.6,0,0)
  283. lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.45)
  284. effect()
  285. end
  286. wait(0.01)
  287. riwe.C1 = riwesa
  288. lewe.C1 = lewesa
  289. end
  290.  
  291. function att2()
  292. for i = 1, 6 do
  293. wait(0.01)
  294. riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0.4,0.3)
  295. effect()
  296. end
  297. wait(0.01)
  298. riwe.C1 = riwesa
  299. end
  300. function att3()
  301. for i = 1, 6 do
  302. wait(0.01)
  303. riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,-0.08,0.2)
  304. lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0.08,-0.16)
  305. effect()
  306. end
  307. for i = 1, 4 do
  308. wait(0.01)
  309. riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)
  310. lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)
  311. effect()
  312. end
  313. for i = 1, 4 do
  314. wait(0.01)
  315. riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.9,0,0)
  316. lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0.9,0,0)
  317. effect()
  318. end
  319. wait(0.01)
  320. riwe.C1 = riwesa
  321. lewe.C1 = lewesa
  322. end
  323.  
  324. function att4()
  325. local spin = Instance.new("BodyAngularVelocity")
  326. spin.maxTorque = Vector3.new(1000000,1000000,1000000)
  327. spin.angularvelocity = Vector3.new(0,15,0)
  328. for i = 1, 4 do
  329. wait(0.02)
  330. riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0.4,0.3)
  331. lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,-0.4,0)
  332. end
  333. spin.Parent = player.Character.Torso
  334. for i = 1, 20 do
  335. wait(0.01)
  336. local num = math.random(1,3)
  337. if num == 1 then
  338. sla:Play()
  339. sla.Pitch = math.random(0.7,1)
  340. end
  341. local part = Instance.new("Part")
  342. part.Parent = game.Workspace
  343. part.formFactor = "Symmetric"
  344. part.Size = Vector3.new(2,1,1)
  345. part.TopSurface = 0
  346. part.BottomSurface = 0
  347. part.BrickColor = BrickColor.new(21)
  348. part.Transparency = 0.2
  349. part.CFrame = handle2.CFrame
  350. part.CanCollide = false
  351. part.Anchored = true
  352. local mes = Instance.new("BlockMesh")
  353. mes.Parent = part
  354. mes.Scale = Vector3.new(1,1,1)
  355. coroutine.resume(coroutine.create(function()
  356. for i = 1, 8 do
  357. wait(0.02)
  358. part.Transparency = part.Transparency + 0.1
  359. end
  360. part:remove()
  361. end))
  362. end
  363. spin:remove()
  364. sla.Pitch = 1
  365. riwe.C1 = riwesa
  366. lewe.C1 = lewesa
  367. end
  368.  
  369. function att5()
  370. tool.GripPos = Vector3.new(0, 0.5, 0)
  371. for i = 1, 6 do
  372. wait(0.01)
  373. riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0)
  374. lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0.04,0,0)
  375. end
  376. sla:Play()
  377. for i = 1, 25 do
  378. wait(0.01)
  379. local num = math.random(1,2)
  380. if num == 1 then
  381. sla:Play()
  382. sla.Pitch = math.random(0.6,1)
  383. end
  384. riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.75)
  385. lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0)
  386. effect()
  387. end
  388. for i = 1, 3 do
  389. wait(0.01)
  390. riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.2,0,0)
  391. lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(-0.08,0,0)
  392. end
  393. sla.Pitch = 1
  394. wait(0.01)
  395. tool.GripPos = Vector3.new(0, -1, 0)
  396. riwe.C1 = riwesa
  397. lewe.C1 = lewesa
  398. end
  399.  
  400. --Click function
  401.  
  402. debounce = false
  403. function hit()
  404. clicks.Value = clicks.Value + 1
  405. if clicks.Value == 1 then
  406. debounce = false
  407. sla:Play()
  408. att1()
  409. debounce = true
  410. end
  411. if clicks.Value == 2 then
  412. debounce = false
  413. sla:Play()
  414. att2()
  415. debounce = true
  416. end
  417. if clicks.Value == 3 then
  418. debounce = false
  419. sla:Play()
  420. att3()
  421. end
  422. if clicks.Value == 4 then
  423. debounce = false
  424. sla:Play()
  425. att4()
  426. handle.Touched:connect(b)
  427. end
  428. if clicks.Value == 5 then
  429. debounce = false
  430. sla:Play()
  431. att5()
  432. clicks.Value = 0
  433. debounce = true
  434. handle.Touched:connect(b)
  435. end
  436. end
  437.  
  438. function onActivated()
  439. if not tool.Enabled then
  440. return
  441. end
  442.  
  443. tool.Enabled = false
  444. hit()
  445. tool.Enabled = true
  446.  
  447. end
  448.  
  449. tool.Activated:connect(onActivated)
  450.  
  451. function uneq()
  452. lewe.Part0 = nil
  453. lewe.Part1 = nil
  454. riwe.Part0 = nil
  455. riwe.Part1 = nil
  456. end
  457. tool.Unequipped:connect(uneq)
  458. tool.Equipped:connect(equip)
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