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- using System;
- using UnityEngine;
- [Serializable]
- public class BlurSettings
- {
- [field: SerializeField] public Material Material { get; private set;}
- [field: SerializeField] [Min(1)] public int Passes { get; private set; } = 1;
- [field: SerializeField] [Min(0)] public float Offset { get; private set; } = 0.1f;
- public bool IsValid => Material != null;
- }
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