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- wait(1)
- Player = game:GetService("Players").LocalPlayer
- --FIXED WITH TRIGECTORY's CheatSheet
- cheatsheetplr = game.Players.LocalPlayer
- i = Instance.new("NumberValue", cheatsheetplr )
- i.Name = "FPSCH"
- Bin = Instance.new("HopperBin", cheatsheetplr .Backpack)
- script.Parent = Bin
- local cf = CFrame.new
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- RW = Create("Weld")({Name = "Right Shoulder", Part0 = Tor, C0 = CFrame.new(1.5, 0.5, 0), C1 = CFrame.new(0, 0.5, 0), Part1 = RA, Parent = Tor})
- LW = Create("Weld")({Name = "Left Shoulder", Part0 = Tor, C0 = CFrame.new(-1.5, 0.5, 0), C1 = CFrame.new(0, 0.5, 0), Part1 = LA, Parent = Tor})
- Character = Player.Character
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- m = Instance.new("Model", Character)
- LeftArm = Character["Left Arm"]
- invising = false
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- running = false
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- face = Head.face
- Neck = Torso.Neck
- it = Instance.new
- attacktype = 1
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- cloaked = false
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- invisy = false
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- attackdebounce = false
- deb = false
- equipped = true
- CRITTING = false
- hand = false
- MMouse = nil
- combo = 0
- mana = 100
- trispeed = 0.2
- attackmode = "none"
- local idle = 0
- local Anim = "Idle"
- local Effects = {}
- local gun = false
- local shoot = false
- venabled = false
- player = nil
- trispeed = 0.5
- pathtrans = 0.7
- magix = false
- xenabled = true
- cenabled = true
- venabled = true
- zenabled = true
- pathcolor = BrickColor.new("Royal purple")
- shoot = false
- mon = Instance.new("Model", Character)
- RSH = nil
- RW = Instance.new("Weld")
- RW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- TorsoColor = Torso.BrickColor
- NoOutline = function(Part)
- Part.TopSurface = 10
- end
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe = it("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17, 17, 17)
- fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
- fenframe.Position = UDim2.new(0.4, 0, 0.1, 0)
- local fenbarmana1 = it("TextLabel")
- fenbarmana1.Parent = fenframe
- fenbarmana1.Text = " "
- fenbarmana1.BackgroundTransparency = 0
- fenbarmana1.BackgroundColor3 = Color3.new(0, 0, 0)
- fenbarmana1.SizeConstraint = "RelativeXY"
- fenbarmana1.TextXAlignment = "Center"
- fenbarmana1.TextYAlignment = "Center"
- fenbarmana1.Position = UDim2.new(0, 0, 0, 0)
- fenbarmana1.Size = UDim2.new(4, 0, 0.2, 0)
- local fenbarmana2 = it("TextLabel")
- fenbarmana2.Parent = fenframe
- fenbarmana2.Text = " "
- fenbarmana2.BackgroundTransparency = 0
- fenbarmana2.BackgroundColor3 = Torso.Color
- fenbarmana2.SizeConstraint = "RelativeXY"
- fenbarmana2.TextXAlignment = "Center"
- fenbarmana2.TextYAlignment = "Center"
- fenbarmana2.Position = UDim2.new(0, 0, 0, 0)
- fenbarmana2.Size = UDim2.new(4 * mana / 100, 0, 0.2, 0)
- local fenbarmana3 = it("TextLabel")
- fenbarmana3.Parent = fenframe
- fenbarmana3.Text = " "
- fenbarmana3.BackgroundTransparency = 0
- fenbarmana3.BackgroundColor3 = Color3.new(Col1, Col2, Col3)
- fenbarmana3.SizeConstraint = "RelativeXY"
- fenbarmana3.TextXAlignment = "Center"
- fenbarmana3.TextYAlignment = "Center"
- fenbarmana3.Position = UDim2.new(0, 0, 0, 0)
- fenbarmana3.Size = UDim2.new(0, 0, 0.2, 0)
- local fenbarmana4 = it("TextLabel")
- fenbarmana4.Parent = fenframe
- fenbarmana4.Text = "Energy(" .. mana .. ")"
- fenbarmana4.BackgroundTransparency = 1
- fenbarmana4.BackgroundColor3 = Color3.new(0, 0, 0)
- fenbarmana4.SizeConstraint = "RelativeXY"
- fenbarmana4.TextXAlignment = "Center"
- fenbarmana4.TextYAlignment = "Center"
- fenbarmana4.Position = UDim2.new(0, 0, -0.3, 0)
- fenbarmana4.Size = UDim2.new(4, 0, 0.2, 0)
- fenbarmana4.FontSize = "Size9"
- fenbarmana4.TextStrokeTransparency = 0
- fenbarmana4.TextColor = BrickColor.new("Royal purple")
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe1 = it("TextLabel")
- fenframe1.Parent = fengui
- fenframe1.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
- fenframe1.BackgroundTransparency = 0.3
- fenframe1.BorderSizePixel = 5
- fenframe1.BorderColor3 = Color3.new(1, 1, 1)
- fenframe1.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe1.Position = UDim2.new(0.325, 0, 0.7, 0)
- fenframe1.Text = "Z"
- fenframe1.TextWrapped = true
- fenframe1.FontSize = 7
- fenframe1.TextColor3 = Color3.new(1, 1, 1)
- local fenframe1a = it("TextLabel")
- fenframe1a.Parent = fengui
- fenframe1a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
- fenframe1a.BackgroundTransparency = 0.3
- fenframe1a.BorderSizePixel = 5
- fenframe1a.BorderColor3 = Color3.new(1, 1, 1)
- fenframe1a.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe1a.Position = UDim2.new(0.325, 0, 0.7, 0)
- fenframe1a.Text = ""
- local fenframe2 = it("TextLabel")
- fenframe2.Parent = fengui
- fenframe2.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
- fenframe2.BackgroundTransparency = 0.3
- fenframe2.BorderSizePixel = 5
- fenframe2.BorderColor3 = Color3.new(1, 1, 1)
- fenframe2.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe2.Position = UDim2.new(0.425, 0, 0.7, 0)
- fenframe2.Text = "X"
- fenframe2.TextWrapped = true
- fenframe2.FontSize = 7
- fenframe2.TextColor3 = Color3.new(1, 1, 1)
- local fenframe2a = it("TextLabel")
- fenframe2a.Parent = fengui
- fenframe2a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
- fenframe2a.BackgroundTransparency = 0.3
- fenframe2a.BorderSizePixel = 5
- fenframe2a.BorderColor3 = Color3.new(1, 1, 1)
- fenframe2a.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe2a.Position = UDim2.new(0.425, 0, 0.7, 0)
- fenframe2a.Text = ""
- local fenframe3 = it("TextLabel")
- fenframe3.Parent = fengui
- fenframe3.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
- fenframe3.BackgroundTransparency = 0.3
- fenframe3.BorderSizePixel = 5
- fenframe3.BorderColor3 = Color3.new(1, 1, 1)
- fenframe3.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe3.Position = UDim2.new(0.525, 0, 0.7, 0)
- fenframe3.Text = "C"
- fenframe3.TextWrapped = true
- fenframe3.FontSize = 7
- fenframe3.TextColor3 = Color3.new(1, 1, 1)
- local fenframe3a = it("TextLabel")
- fenframe3a.Parent = fengui
- fenframe3a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
- fenframe3a.BackgroundTransparency = 0.3
- fenframe3a.BorderSizePixel = 5
- fenframe3a.BorderColor3 = Color3.new(1, 1, 1)
- fenframe3a.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe3a.Position = UDim2.new(0.525, 0, 0.7, 0)
- fenframe3a.Text = ""
- local fenframe4 = it("TextLabel")
- fenframe4.Parent = fengui
- fenframe4.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
- fenframe4.BackgroundTransparency = 0.3
- fenframe4.BorderSizePixel = 5
- fenframe4.BorderColor3 = Color3.new(1, 1, 1)
- fenframe4.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe4.Position = UDim2.new(0.625, 0, 0.7, 0)
- fenframe4.Text = "V"
- fenframe4.TextWrapped = true
- fenframe4.FontSize = 7
- fenframe4.TextColor3 = Color3.new(1, 1, 1)
- local fenframe4a = it("TextLabel")
- fenframe4a.Parent = fengui
- fenframe4a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
- fenframe4a.BackgroundTransparency = 0.3
- fenframe4a.BorderSizePixel = 5
- fenframe4a.BorderColor3 = Color3.new(1, 1, 1)
- fenframe4a.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe4a.Position = UDim2.new(0.625, 0, 0.7, 0)
- fenframe4a.Text = ""
- fenframe1a.Size = UDim2.new(0, 0, 0.1, 0)
- fenframe2a.Size = UDim2.new(0, 0, 0.1, 0)
- fenframe3a.Size = UDim2.new(0, 0, 0.1, 0)
- fenframe4a.Size = UDim2.new(0, 0, 0.1, 0)
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- local weldBetween = function(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it = Instance.new
- nooutline = function(part)
- part.TopSurface = 10
- end
- part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = BrickColor.new(tostring(brickcolor))
- fp.Name = name
- fp.Size = size
- fp.Position = Character.Torso.Position
- nooutline(fp)
- fp.Material = material
- fp:BreakJoints()
- return fp
- end
- prt = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = BrickColor.new(tostring(brickcolor))
- fp.Name = name
- fp.Size = size
- fp.Position = Character.Torso.Position
- nooutline(fp)
- fp.Material = material
- fp:BreakJoints()
- return fp
- end
- paart = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- NoOutline(fp)
- fp.Material = "Neon"
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0, c1)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- weld.C1 = c1
- return weld
- end
- local Color1 = Torso.BrickColor
- local bodvel = Instance.new("BodyVelocity")
- local bg = Instance.new("BodyGyro")
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.033333333333333
- if Player.FPSCH.Value == true then
- frame = 0.016666666666667
- else
- frame = 0.022222222222222
- end
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if frame <= tf then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end
- )
- swait = function(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- pwait = function(num)
- if num == 0 or num == nil then
- game:service("RunService").Heartbeat:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Heartbeat:wait(0)
- end
- end
- end
- so = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end
- ))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- SkullEffect = function(brickcolor, cframe, x1, y1, z1, delay)
- local prt = paart(3, workspace, 0, 0, brickcolor, "Effect", vt(3, 3, 3))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- CF = prt.CFrame
- coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
- for i = 0, 1, 0.2 do
- wait()
- Part.CFrame = CF * cf(0, 0, -0.4)
- end
- for i = 0, 1, delay do
- wait()
- Mesh.Scale = Mesh.Scale
- end
- for i = 0, 1, 0.1 do
- wait()
- Part.Transparency = i
- end
- Part.Parent = nil
- return Part
- end
- ), prt, msh, CF)
- return prt
- end
- MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = paart(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- wait()
- Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- return Part
- end
- ), prt, msh)
- return prt
- end
- MagicBlock2 = function(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
- local prt = paart(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = false
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- local wld = weld(prt, prt, Parent, cframe)
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
- for i = 0, 1, delay do
- wait()
- Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh, wld)
- end
- MagicBlock3 = function(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
- local prt = paart(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = false
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
- for i = 0, 1, delay do
- wait()
- Weld.C0 = euler(i * 20, 0, 0)
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh, wld)
- end
- MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = paart(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- wait()
- Part.CFrame = Part.CFrame
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- local prt2 = paart(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt2.Anchored = true
- prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
- game:GetService("Debris"):AddItem(prt2, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, 0.1 do
- wait()
- Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
- end
- Part.Parent = nil
- end
- ), prt2, msh2)
- end
- for i = 0, 1, delay * 2 do
- wait()
- Part.CFrame = Part.CFrame
- Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = paart(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- MagicRing = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, x3, y3, z3)
- local prt = paart(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * euler(x2, y2, z2)
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, 0.03 do
- wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- MagicRing1 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh, num)
- for i = 0, 1, delay do
- swait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh, (math.random(0, 1) + math.random()) / 5)
- end
- MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, Character, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- BreakEffect = function(brickcolor, cframe, x1, y1, z1)
- local prt = paart(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
- CF = Part.CFrame
- Numbb = 0
- randnumb = math.random() / 10
- rand1 = math.random() / 10
- for i = 0, 1, rand1 do
- wait()
- CF = CF * cf(0, math.random() / 2, 0)
- Part.CFrame = CF * euler(Numbb, 0, 0)
- Part.Transparency = i
- Numbb = Numbb + randnumb
- end
- Part.Parent = nil
- end
- ), prt, CF, Numbb, randnumb)
- end
- MagicWaveThing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = paart(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- wait()
- Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = paart(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- wait()
- Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- StravEffect = function(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
- local prt = paart(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * cf(x, y, z)
- msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
- local num = math.random()
- local num2 = math.random(-3, 2) + math.random()
- local numm = 0
- for i = 0, 1, delay * 2 do
- swait()
- Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
- Part.Transparency = i
- numm = numm + 0.01
- end
- Part.Parent = nil
- Mesh.Parent = nil
- end
- ), prt, msh, x, y, z)
- end
- dmgstart = function(dmg, what)
- hitcon = what.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum and not hum:IsDescendantOf(Character) and hit.Name ~= "Node" then
- hum:TakeDamage(dmg)
- end
- end
- )
- end
- dmgstop = function()
- hitcon:disconnect()
- end
- Cloak = function()
- so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
- face.Parent = nil
- cloaked = true
- for _,v in pairs(Torso.Parent:children()) do
- do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.2 do
- wait()
- v.Transparency = i
- end
- v.Transparency = 1
- end
- ))
- end
- if v.className == "Hat" then
- do
- hatp = v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i = 0, 1, 0.2 do
- wait()
- derp.Transparency = i
- end
- derp.Transparency = 1
- end
- ), hatp)
- -- DECOMPILER ERROR at PC44: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC44: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- for _,v in pairs(m:children()) do
- if v.className == "Part" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.2 do
- wait()
- v.Transparency = i
- end
- v.Transparency = 1
- end
- ))
- end
- end
- end
- UnCloak = function()
- so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
- face.Parent = Head
- cloaked = false
- for _,v in pairs(Torso.Parent:children()) do
- do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency - 0.1
- end
- v.Transparency = 0
- end
- ))
- end
- if v.className == "Hat" then
- do
- hatp = v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i = 0, 1, 0.1 do
- wait()
- derp.Transparency = derp.Transparency - 0.1
- end
- derp.Transparency = 0
- end
- ), hatp)
- -- DECOMPILER ERROR at PC45: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC45: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- for _,v in pairs(m:children()) do
- if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency - 0.1
- end
- v.Transparency = 0
- end
- ))
- v.Transparency = 0
- end
- end
- end
- Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
- if hit.Parent == nil then
- return
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
- h = hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className == "Hat" then
- hit = hit.Parent.Parent:findFirstChild("Head")
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- Damage = math.huge
- blocked = false
- block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- print(block.className)
- if block.className == "NumberValue" and block.Value > 0 then
- blocked = true
- if decreaseblock == nil then
- block.Value = block.Value - 1
- end
- end
- if block.className == "IntValue" and block.Value > 0 then
- blocked = true
- if decreaseblock ~= nil then
- block.Value = block.Value - 1
- end
- end
- end
- if CRITTING == false then
- if blocked == false then
- HitHealth = h.Health
- h.Health = h.Health - math.huge
- HitHealth = h.Health
- if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 and h.Parent.Name ~= "Lost Soul" then
- print("gained spree")
- game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value = game.Players.LocalPlayer.leaderstats.Spree.Value + 1
- end
- showDamage(hit.Parent, Damage, 0.5, BrickColor.new("Black"))
- if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 and h.Parent.Name ~= "Lost Soul" then
- print("gained kill")
- script.Parent.Kills.Value = script.Parent.Kills.Value + 1
- end
- else
- h.Health = h.Health - math.huge
- showDamage(hit.Parent, math.huge, 0.5, BrickColor.new("Royal purple"))
- end
- else
- MagicRing1(BrickColor.new("Royal purple"), h.Parent.Torso.CFrame * angles(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))), 2, 2, 1, 1, 1, 0, 0.2)
- h.Health = h.Health - math.huge
- HitHealth = h.Health
- showDamage(hit.Parent, math.huge, 0.5, BrickColor.new("Royal purple"))
- if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 and h.Parent.Name ~= "Lost Soul" then
- print("gained spree")
- game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value = game.Players.LocalPlayer.leaderstats.Spree.Value + 1
- end
- if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 and h.Parent.Name ~= "Lost Soul" then
- print("gained kill")
- script.Parent.Kills.Value = script.Parent.Kills.Value + 1
- end
- end
- if Type == "Knockdown" then
- hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Normal" then
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- if Type == "Up" then
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.velocity = vt(0, 60, 0)
- bodyVelocity.P = 5000
- bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000)
- bodyVelocity.Parent = hit
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Snare" then
- bp = Instance.new("BodyPosition")
- bp.P = 2000
- bp.D = 100
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = hit.Parent.Torso.Position
- bp.Parent = hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp, 1)
- else
- if Type == "Target" and Targetting == false then
- ZTarget = hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
- end
- ), ZTarget)
- TargHum = ZTarget.Parent:findFirstChild("Humanoid")
- targetgui = Instance.new("BillboardGui")
- targetgui.Parent = ZTarget
- targetgui.Size = UDim2.new(10, 100, 10, 100)
- targ = Instance.new("ImageLabel")
- targ.Parent = targetgui
- targ.BackgroundTransparency = 1
- targ.Image = "rbxassetid://4834067"
- targ.Size = UDim2.new(1, 0, 1, 0)
- cam.CameraType = "Scriptable"
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- Targetting = true
- RocketTarget = ZTarget
- for i = 1, Property do
- if Humanoid.Health > 0 and Character.Parent ~= nil and TargHum.Health > 0 and TargHum.Parent ~= nil and Targetting == true then
- swait()
- end
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
- end
- Targetting = false
- RocketTarget = nil
- targetgui.Parent = nil
- cam.CameraType = "Custom"
- end
- end
- debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- CRIT = false
- hitDeb = true
- AttackPos = 6
- end
- end
- end
- end
- end
- end
- end
- showDamage = function(Char, Dealt, du, Color)
- g = Instance.new("Model")
- g.Name = tostring(Dealt)
- h = Instance.new("Humanoid")
- h.Health = 0
- h.MaxHealth = 0
- h.Parent = g
- c = Instance.new("Part")
- c.Transparency = 0
- c.BrickColor = Color
- c.Name = "Head"
- c.TopSurface = 0
- c.BottomSurface = 0
- c.Size = Vector3.new(1, 0.4, 1)
- ms = Instance.new("CylinderMesh")
- ms.Scale = Vector3.new(0.8, 0.8, 0.8)
- if CRIT == true then
- ms.Scale = Vector3.new(1, 1.25, 1)
- end
- ms.Parent = c
- c.Reflectance = 0
- Instance.new("BodyGyro").Parent = c
- c.Parent = g
- if Char:findFirstChild("Head") ~= nil then
- c.CFrame = CFrame.new(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0))
- else
- if Char.Parent:findFirstChild("Head") ~= nil then
- c.CFrame = CFrame.new(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0))
- end
- end
- f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.position = c.Position + Vector3.new(0, 3, 0)
- f.Parent = c
- game:GetService("Debris"):AddItem(g, 0.5 + du)
- c.CanCollide = false
- g.Parent = workspace
- c.CanCollide = false
- end
- local Shockwave = function()
- local Wave = Instance.new("Part", m)
- Wave.Name = "Shockwave"
- Wave.BrickColor = BrickColor.new("Black")
- Wave.Size = Vector3.new(1, 1, 1)
- Wave.Shape = "Ball"
- Wave.CanCollide = false
- Wave.Anchored = true
- Wave.TopSurface = 0
- Wave.BottomSurface = 0
- Wave.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") and hit.Parent.Name ~= Character.Name and hit.Parent.Parent ~= mon then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 5
- hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
- end
- end
- )
- Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
- Delay(0, function()
- for i = 1, 38 do
- Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- Wave.CFrame = Torso.CFrame
- local t = i / 38
- Wave.Transparency = t
- wait()
- end
- Wave:Destroy()
- end
- )
- Delay(0, function()
- while 1 do
- while wait() and Wave ~= nil do
- Wave.CFrame = Wave.CFrame
- end
- break
- end
- end
- )
- end
- local CFrameFromTopBack = function(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- Triangle = function(a, b, c)
- local edg1 = c - a:Dot(b - a.unit)
- local edg2 = a - b:Dot(c - b.unit)
- local edg3 = b - c:Dot(a - c.unit)
- if edg1 <= (b - a).magnitude and edg1 >= 0 then
- a = a
- else
- -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
- if edg2 <= (c - b).magnitude and edg2 >= 0 then
- a = b
- else
- -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
- -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
- if edg3 <= (a - c).magnitude and edg3 >= 0 then
- a = c
- else
- assert(false, "unreachable")
- end
- end
- end
- local len1 = c - a:Dot(b - a.unit)
- local len2 =( b - a).magnitude - len1
- local width = ((a + b - a.unit * len1) - c).magnitude
- local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w1, 5)
- w1.Material = "SmoothPlastic"
- w1.BrickColor = BrickColor.new("Black")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh", w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects, {w1, "Disappear", 0.01})
- w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
- table.insert(list, w1)
- end
- do
- if len2 > 0.01 then
- local w2 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w2, 5)
- w2.Material = "SmoothPlastic"
- w2.BrickColor = BrickColor.new("Black")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh", w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects, {w2, "Disappear", 0.01})
- w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
- table.insert(list, w2)
- end
- do
- return unpack(list)
- end
- end
- end
- NoOutline = function(Part)
- Part.TopSurface = 10
- end
- HandleA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Handle", Vector3.new(0.200000003, 0.399999917, 0.200000003))
- handleweld = weld(m, Character["Right Arm"], HandleA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0100860596, 0.390179157, -0.00997161865, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1))
- HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "HitboxA", Vector3.new(1.01999998, 0.600000024, 1.01999998))
- HitboxAweld = weld(m, HandleA, HitboxA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00997924805, 0.499976158, 0.00996398926, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.800000012, 0.200000003, 1))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-005, -0.400054932, 0, -5.96046448e-008, -0.999999642, 0, 0.999999642, -5.96046448e-008, 0, 0, 0, 1))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.400000036, 0.200000003, 1))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00998306274, -0.410003662, 0, -5.96774044e-008, -0.999998927, 1.39832199e-008, 0.999998808, -5.95318852e-008, 2.4033401e-008, 2.40333904e-008, -1.39832164e-008, 1))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.419921875, -0.900010347, 0.00999450684, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.399993896, -0.500012636, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.200000003, 0.399999917, 0.200000003))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.399993896, -0.800000429, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.200000003, 0.99999994, 0.220000014))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.399993896, -0.100007057, 0.41003418, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.819999993, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.109970093, -0.900010347, -0.400039673, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00997924805, 0.499976158, 0.00996398926, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.399993896, -0.900010347, -0.299987793, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0.5, "Really black", "Part", Vector3.new(0.800000012, 0.800000012, 0.800000012))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.43051147e-006, -0.300003052, -4.57763672e-005, -5.96046448e-008, -0.999999642, 0, 0.999999642, -5.96046448e-008, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- local Blood = Instance.new("ParticleEmitter", Part)
- Blood.Enabled = true
- Blood.Lifetime = NumberRange.new(0.4)
- Blood.RotSpeed = NumberRange.new(0)
- Blood.Acceleration = Vector3.new(0,-10,0)
- Blood.Rate = 100
- Blood.VelocitySpread = 360
- Blood.Rotation = NumberRange.new(-360,360)
- Blood.Color = ColorSequence.new(Color3.new(17/255,0,1))
- Blood.Name = "Blood"
- Blood.LightEmission = 1
- Blood.LockedToPart = true
- Blood.Texture = "http://www.roblox.com/asset/?id=513989292"
- Blood.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 7), NumberSequenceKeypoint.new(1, 0)})
- Blood.ZOffset = 4
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.200000003, 0.99999994, 0.200000003))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.399993896, -0.100007057, -0.400039673, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.819999993, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.109970093, -0.900010347, 0.419967651, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.200000003, 0.200000003, 0.420000017))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.399993896, -0.900010347, 0.310012817, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- HandleB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Handle", Vector3.new(0.200000003, 0.399999917, 0.200000003))
- handleweld = weld(m, Character["Left Arm"], HandleB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0100708008, 0.390179157, -0.00997161865, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1))
- HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "HitboxB", Vector3.new(1.01999998, 0.600000024, 1.01999998))
- HitboxBweld = weld(m, HandleB, HitboxB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00999450684, 0.499976873, -0.0100097656, -0.999999702, 0, 5.96046448e-008, 0, 1, 0, -5.96046448e-008, 0, -0.999999702))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00999450684, 0.499976873, -0.0100097656, -0.999999702, 0, 5.96046448e-008, 0, 1, 0, -5.96046448e-008, 0, -0.999999702))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.400000036, 0.200000003, 1))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00998282433, -0.429977417, -0.0199737549, 5.96773759e-008, -0.999998927, -1.3983211e-008, -0.999998748, -5.95318852e-008, 4.47034836e-008, -5.96046448e-008, -1.39832164e-008, -0.999999702))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0.5, "Really black", "Part", Vector3.new(0.800000012, 0.800000012, 0.800000012))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.15255737e-007, -0.319976807, -0.0200271606, 5.9604627e-008, -0.999999642, -3.55271368e-015, -0.999999404, -5.96046448e-008, 2.98023224e-008, -5.96046448e-008, 0, -0.999999702))
- mesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- local Blood = Instance.new("ParticleEmitter", Part)
- Blood.Enabled = true
- Blood.Lifetime = NumberRange.new(0.4)
- Blood.RotSpeed = NumberRange.new(0)
- Blood.Acceleration = Vector3.new(0,-10,0)
- Blood.Rate = 100
- Blood.VelocitySpread = 360
- Blood.Rotation = NumberRange.new(-360,360)
- Blood.Color = ColorSequence.new(Color3.new(17/255,0,1))
- Blood.Name = "Blood"
- Blood.LightEmission = 1
- Blood.LockedToPart = true
- Blood.Texture = "http://www.roblox.com/asset/?id=513989292"
- Blood.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 7), NumberSequenceKeypoint.new(1, 0)})
- Blood.ZOffset = 4
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.41998291, -0.500012159, -0.0199813843, -0.999999702, 0, 5.96046448e-008, 0, 1, 0, -5.96046448e-008, 0, -0.999999702))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.419967651, -0.900009871, -0.319976807, -0.999999702, 0, 5.96046448e-008, 0, 1, 0, -5.96046448e-008, 0, -0.999999702))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.200000003, 0.99999994, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.41998291, -0.100006819, -0.420028687, -0.999999702, 0, 5.96046448e-008, 0, 1, 0, -5.96046448e-008, 0, -0.999999702))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.399932861, -0.900009871, -0.00998687744, -0.999999702, 0, 5.96046448e-008, 0, 1, 0, -5.96046448e-008, 0, -0.999999702))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.200000003, 0.200000003, 0.420000017))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.419952393, -0.900009871, 0.290039063, -0.999999702, 0, 5.96046448e-008, 0, 1, 0, -5.96046448e-008, 0, -0.999999702))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.819999993, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0899810791, -0.900009871, -0.420005798, -0.999999702, 0, 5.96046448e-008, 0, 1, 0, -5.96046448e-008, 0, -0.999999702))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.200000003, 0.399999917, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.41998291, -0.799999952, -0.0199813843, -0.999999702, 0, 5.96046448e-008, 0, 1, 0, -5.96046448e-008, 0, -0.999999702))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.200000003, 0.99999994, 0.220000014))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.41998291, -0.100006819, 0.390068054, -0.999999702, 0, 5.96046448e-008, 0, 1, 0, -5.96046448e-008, 0, -0.999999702))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.819999993, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0899810791, -0.900009871, 0.399978638, -0.999999702, 0, 5.96046448e-008, 0, 1, 0, -5.96046448e-008, 0, -0.999999702))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.800000012, 0.200000003, 1))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.88350677e-005, -0.420028687, -0.0199966431, 5.9604627e-008, -0.999999642, -3.55271368e-015, -0.999999404, -5.96046448e-008, 2.98023224e-008, -5.96046448e-008, 0, -0.999999702))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- moosic = Instance.new("Sound",Character)
- moosic.SoundId, moosic.Volume, moosic.Looped = "rbxassetid://148515294", 1.25, true
- moosic:Play()
- attackone = function()
- attack = true
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.4) * angles(math.rad(0), math.rad(-100), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(120), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
- end
- so("http://roblox.com/asset/?id=200632136", HitboxA, 1, 1)
- local con = HitboxA.Touched:connect(function(hit)
- Damagefunc(hit, math.huge, math.huge, 0, "Normal", RootPart, 0.2, 1)
- end
- )
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.4) * angles(math.rad(0), math.rad(-100), math.rad(-50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-120), math.rad(0)), 0.3)
- end
- attack = false
- con:disconnect()
- end
- attacktwo = function()
- attack = true
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * angles(math.rad(0), math.rad(100), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.4) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-120), math.rad(0)), 0.3)
- end
- so("http://roblox.com/asset/?id=200632136", HitboxB, 1, 1.2)
- local con = HitboxB.Touched:connect(function(hit)
- Damagefunc(hit, math.huge, math.huge, 0, "Normal", RootPart, 0.2, 1)
- end
- )
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(0), math.rad(100), math.rad(50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.4) * angles(math.rad(0), math.rad(-50 * i), math.rad(-80)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(120), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
- end
- attack = false
- con:disconnect()
- end
- attackthree = function()
- attack = true
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-50)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
- end
- so("http://roblox.com/asset/?id=200632211", RightLeg, 1, 1)
- local con = RightLeg.Touched:connect(function(hit)
- Damagefunc(hit, math.huge, math.huge, math.random(5, 10), "Normal", RootPart, 0.2, 1)
- end
- )
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(40)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(120)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(20)), 0.3)
- end
- attack = false
- con:disconnect()
- end
- attackfour = function()
- attack = true
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(40)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-40)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-80), math.rad(20)), 0.3)
- end
- so("http://roblox.com/asset/?id=200632211", Head, 1, 0.9)
- local con = Head.Touched:connect(function(hit)
- Damagefunc(hit, math.huge, math.huge, 0, "Normal", RootPart, 0.2, 1)
- end
- )
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(40), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(40)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(80), math.rad(40)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-80), math.rad(-40)), 0.3)
- end
- attack = false
- con:disconnect()
- end
- DoublePunch = function()
- attack = true
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.3) * angles(math.rad(0), math.rad(90), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0.3) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.4) * angles(math.rad(0), math.rad(90), math.rad(10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(10)), 0.3)
- end
- so("http://roblox.com/asset/?id=200632370", Torso, 1, 1)
- local con1 = HitboxA.Touched:connect(function(hit)
- Damagefunc(hit, math.huge, math.huge, 0, "Normal", RootPart, 0.2, 1)
- end
- )
- local con2 = HitboxB.Touched:connect(function(hit)
- Damagefunc(hit, math.huge, math.huge, 0, "Normal", RootPart, 0.2, 1)
- end
- )
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.7, -1) * angles(math.rad(0), math.rad(120), math.rad(110)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.7, -1) * angles(math.rad(0), math.rad(-120), math.rad(-110)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(80), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.3)
- end
- attack = false
- con1:disconnect()
- con2:disconnect()
- end
- DashRun = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.3) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0.3) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.4) * angles(math.rad(0), math.rad(90), math.rad(10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(10)), 0.3)
- end
- so("http://roblox.com/asset/?id=200632370", Torso, 1, 1)
- so("rbxassetid://291088606", Torso, 1.5, 1)
- MagicRing1(BrickColor.new("Royal purple"), RootPart.CFrame * angles(math.rad(0), math.rad(0), math.rad(0)), 5, 5, 1, 5, 5, 0, 0.2)
- Torso.Velocity = RootPart.CFrame.lookVector * 200
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.7, -1) * angles(math.rad(0), math.rad(10), math.rad(110)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.7, -1) * angles(math.rad(0), math.rad(-10), math.rad(-110)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(80), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.3)
- end
- running = true
- attack = false
- end
- Invisa = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.3) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0.3) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.4) * angles(math.rad(0), math.rad(90), math.rad(10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(10)), 0.3)
- end
- so("http://roblox.com/asset/?id=200632370", Torso, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.7, -1) * angles(math.rad(0), math.rad(10), math.rad(110)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.7, -1) * angles(math.rad(0), math.rad(-10), math.rad(-110)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(80), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.3)
- end
- MagicBlock(BrickColor.new("Black"), RootPart.CFrame, 5, 5, 5, 0.7, 0.7, 0.7, 0.1)
- MagicBlock(BrickColor.new("Dark indigo"), RootPart.CFrame, 3, 3, 3, 1, 1, 1, 0.1)
- coroutine.resume(coroutine.create(function()
- invisle()
- end
- ))
- attack = false
- end
- invisle = function()
- invisy = true
- coroutine.resume(coroutine.create(function()
- for i,v in pairs(Character:children()) do
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
- v.Transparency = 1
- end
- if v:IsA("Hat") then
- v.Handle.Transparency = 1
- end
- Head.face.Transparency = 1
- end
- for i,v in pairs(m:children()) do
- if v:IsA("BasePart") then
- v.Transparency = 1
- end
- end
- end
- ))
- for i = 1, 300 do
- wait()
- end
- MagicBlock(BrickColor.new("Black"), RootPart.CFrame, 5, 5, 5, 0.7, 0.7, 0.7, 0.1)
- MagicBlock(BrickColor.new("Dark indigo"), RootPart.CFrame, 3, 3, 3, 1, 1, 1, 0.1)
- coroutine.resume(coroutine.create(function()
- for i,v in pairs(Character:children()) do
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
- v.Transparency = 0
- end
- if v:IsA("Hat") then
- v.Handle.Transparency = 0
- end
- Head.face.Transparency = 0
- end
- for i,v in pairs(m:children()) do
- if v:IsA("BasePart") then
- v.Transparency = 0
- end
- end
- end
- ))
- invisy = false
- end
- invisattack = function()
- invising = true
- MagicBlock(BrickColor.new("Black"), RootPart.CFrame, 5, 5, 5, 0.7, 0.7, 0.7, 0.1)
- MagicBlock(BrickColor.new("Dark indigo"), RootPart.CFrame, 3, 3, 3, 1, 1, 1, 0.1)
- coroutine.resume(coroutine.create(function()
- for i,v in pairs(Character:children()) do
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
- v.Transparency = 0
- end
- if v:IsA("Hat") then
- v.Handle.Transparency = 0
- end
- Head.face.Transparency = 0
- end
- for i,v in pairs(m:children()) do
- if v:IsA("BasePart") then
- v.Transparency = 0
- end
- end
- end
- ))
- for i = 1, 20 do
- wait()
- end
- MagicBlock(BrickColor.new("Black"), RootPart.CFrame, 5, 5, 5, 0.7, 0.7, 0.7, 0.1)
- MagicBlock(BrickColor.new("Dark indigo"), RootPart.CFrame, 3, 3, 3, 1, 1, 1, 0.1)
- coroutine.resume(coroutine.create(function()
- for i,v in pairs(Character:children()) do
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
- v.Transparency = 1
- end
- if v:IsA("Hat") then
- v.Handle.Transparency = 1
- end
- Head.face.Transparency = 1
- end
- for i,v in pairs(m:children()) do
- if v:IsA("BasePart") then
- v.Transparency = 1
- end
- end
- end
- ))
- invising = false
- end
- crittle = function()
- CRITTING = true
- coroutine.resume(coroutine.create(function()
- while CRITTING do
- wait(0.75)
- MagicBlock(BrickColor.new("Black"), HitboxA.CFrame, 1, 1, 1, 0.7, 0.7, 0.7, 0.2)
- MagicBlock(BrickColor.new("Dark indigo"), HitboxA.CFrame, 1, 1, 1, 1, 1, 1, 0.2)
- MagicBlock(BrickColor.new("Black"), HitboxB.CFrame, 1, 1, 1, 0.7, 0.7, 0.7, 0.2)
- MagicBlock(BrickColor.new("Dark indigo"), HitboxB.CFrame, 1, 1, 1, 1, 1, 1, 0.2)
- end
- end
- ))
- for i = 1, 500 do
- wait()
- end
- CRITTING = false
- end
- critt = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.3) * angles(math.rad(0), math.rad(150), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0.3) * angles(math.rad(0), math.rad(-150), math.rad(-70)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.4) * angles(math.rad(0), math.rad(90), math.rad(10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(10)), 0.3)
- end
- so("http://roblox.com/asset/?id=200632370", Torso, 1, 1)
- MagicRing1(BrickColor.new("Royal purple"), HitboxA.CFrame * angles(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))), 1, 1, 1, 1, 1, 0, 0.2)
- MagicRing1(BrickColor.new("Black"), HitboxA.CFrame * angles(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))), 1, 1, 1, 1, 1, 0, 0.2)
- MagicRing1(BrickColor.new("Royal purple"), HitboxB.CFrame * angles(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))), 1, 1, 1, 1, 1, 0, 0.2)
- MagicRing1(BrickColor.new("Black"), HitboxB.CFrame * angles(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))), 1, 1, 1, 1, 1, 0, 0.2)
- coroutine.resume(coroutine.create(function()
- crittle()
- end
- ))
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.7, -1) * angles(math.rad(0), math.rad(10), math.rad(110)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.7, -1) * angles(math.rad(0), math.rad(-10), math.rad(-110)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(80), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.3)
- end
- attack = false
- end
- FlipKick = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.3) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0.3) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-50)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-10)), 0.3)
- end
- so("http://roblox.com/asset/?id=200632370", Torso, 1, 0.9)
- local con = RightLeg.Touched:connect(function(hit)
- Damagefunc(hit, math.huge, math.huge, 0, "Knockdown", RootPart, 0.2, 1)
- end
- )
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5) * angles(-5 * i, 0, 0), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(120)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(20)), 0.3)
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.3) * angles(math.rad(0), math.rad(0), math.rad(40)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0.3) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(120)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(20)), 0.3)
- end
- attack = false
- con:disconnect()
- end
- UpperCutKick = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.3) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0.3) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-50)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-10)), 0.3)
- end
- so("http://roblox.com/asset/?id=200632370", Torso, 1, 0.9)
- local con = RightLeg.Touched:connect(function(hit)
- Damagefunc(hit, math.huge, math.huge, math.random(5, 10), "Knockdown", RootPart, 0.2, 1)
- end
- )
- MagicRing1(BrickColor.new("Royal purple"), RootPart.CFrame * angles(math.rad(90), math.rad(0), math.rad(0)) + vt(0, -3, 0), 5, 5, 1, 5, 5, 0, 0.2)
- for i = 0, 1, 0.05 do
- swait()
- MagicBlock(BrickColor.new("Black"), RightLeg.CFrame, 2, 2, 2, 0.7, 0.7, 0.7, 0.1)
- MagicBlock(BrickColor.new("Dark indigo"), RightLeg.CFrame, 3, 3, 3, 1, 1, 1, 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 13) * angles(-5 * i, 0, 0), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(120)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(20)), 0.3)
- end
- MagicRing1(BrickColor.new("Royal purple"), RootPart.CFrame * angles(math.rad(90), math.rad(0), math.rad(0)) + vt(0, -3, 0), 2, 2, 1, 5, 5, 0, 0.2)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.3) * angles(math.rad(0), math.rad(0), math.rad(40)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0.3) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(120)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(20)), 0.3)
- end
- attack = false
- con:disconnect()
- end
- mouse = Player:GetMouse()
- ob1u = function()
- end
- ob1d = function()
- coroutine.resume(coroutine.create(function()
- if invisy == true and attack == false and invising == false then
- invisattack()
- end
- end
- ))
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- else
- if attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- else
- if attack == false and attacktype == 3 then
- attacktype = 4
- attackthree()
- else
- if attack == false and attacktype == 4 then
- attacktype = 5
- attackfour()
- else
- if attack == false and attacktype == 5 then
- attacktype = 6
- DoublePunch()
- else
- if attack == false and attacktype == 6 then
- attacktype = 1
- FlipKick()
- end
- end
- end
- end
- end
- end
- end
- key = function(k)
- k = k:lower()
- if k == "x" and xenabled == true and mana >= 25 and attack == false then
- xenabled = false
- mana = 100
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.01 do
- swait()
- fenframe2a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- xenabled = true
- fenframe2a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- coroutine.resume(coroutine.create(function()
- if invisy == true and attack == false and invising == false then
- invisattack()
- end
- end
- ))
- UpperCutKick()
- else
- if k == "c" and cenabled == true and mana >= 45 and attack == false and CRITTING == false then
- cenabled = false
- mana = 100
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.001 do
- swait()
- fenframe3a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- cenabled = true
- fenframe3a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- coroutine.resume(coroutine.create(function()
- if invisy == true and attack == false and invising == false then
- invisattack()
- end
- end
- ))
- critt()
- else
- if k == "z" and mana >= 15 and zenabled == true and attack == false then
- zenabled = false
- mana = 100
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.01 do
- swait()
- fenframe1a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- zenabled = true
- fenframe1a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- coroutine.resume(coroutine.create(function()
- if invisy == true and attack == false and invising == false then
- invisattack()
- end
- end
- ))
- DashRun()
- else
- if k == "v" and invisy == false and mana >= 55 and venabled == true and attack == false then
- venabled = false
- mana = 100
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.001 do
- swait()
- fenframe4a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- venabled = true
- fenframe4a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- coroutine.resume(coroutine.create(function()
- if invisy == true and attack == false and invising == false then
- invisattack()
- end
- end
- ))
- Invisa()
- end
- end
- end
- end
- end
- Bin = script.Parent
- ds = function(mouse)
- end
- s = function(mouse)
- print("Selected")
- mouse.Button1Down:connect(function()
- ob1d(mouse)
- end
- )
- mouse.Button1Up:connect(function()
- ob1u(mouse)
- end
- )
- mouse.KeyDown:connect(key)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- local sine = 0
- local change = 1
- local val = 0
- local mananum = 0
- while 1 do
- while 1 do
- while 1 do
- pwait()
- sine = sine + change
- local torvel = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if ((500 <= idle and attack ~= false) or 1 < RootPart.Velocity.y) and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(10)), 0.3)
- end
- else
- if RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(10)), 0.3)
- end
- else
- if torvel.x < 1 or torvel.z < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if attack == false then
- Humanoid.WalkSpeed = 16
- running = false
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * angles(math.rad(80), math.rad(80), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.4) * angles(math.rad(80), math.rad(-80), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.4) * angles(math.rad(0), math.rad(90), math.rad(10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(10)), 0.3)
- end
- else
- if 2 < torvel.x or 2 < torvel.z and hitfloor ~= nil then
- Anim = "Walk"
- if attack == false then
- if running == true then
- Humanoid.WalkSpeed = 30
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(10)), 0.3)
- else
- change = 3
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(10)), 0.3)
- end
- end
- end
- end
- end
- end
- end
- if invisy == false and Torso.Transparency == 1 then
- coroutine.resume(coroutine.create(function()
- for i,v in pairs(Character:children()) do
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
- v.Transparency = 0
- end
- if v:IsA("Hat") then
- v.Handle.Transparency = 0
- end
- Head.face.Transparency = 0
- end
- for i,v in pairs(m:children()) do
- if v:IsA("BasePart") then
- v.Transparency = 0
- end
- end
- end
- ))
- end
- fenbarmana2:TweenSize((UDim2.new(4 * mana / 100, 0, 0.2, 0)), nil, 1, 0.4, true)
- fenbarmana4.Text = "[Purity] <{[ " .. mana .. " ]}> [Purity]"
- if 100 <= mana then
- mana = 100
- -- DECOMPILER ERROR at PC3984: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC3984: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- if mananum <= 8 then
- mananum = mananum + 1
- -- DECOMPILER ERROR at PC3990: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC3990: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- mananum = 0
- mana = 100
- end
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