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Zach_script_stealer2

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Nov 14th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171. script.Name = "StarFall"
  172. --//====================================================\\--
  173. --|| EDITED BY Zach_script_stealer2 CREATED BY SHACKLUSTER
  174. --\\====================================================//--
  175.  
  176. print("Sucess")
  177. print("Edited By Zach_script_stealer2 What sup everybody whoever used my script")
  178. print("Well yea it not perfect but Enjoy!")
  179. warn("Enough talking ")
  180. warn("your job is to eliminate every enemy in your way")
  181.  
  182.  
  183.  
  184. wait(0.2)
  185.  
  186. Player = game:GetService("Players").LocalPlayer
  187. PlayerGui = Player.PlayerGui
  188. Cam = workspace.CurrentCamera
  189. Backpack = Player.Backpack
  190. Character = Player.Character
  191. Humanoid = Character.Humanoid
  192. Mouse = Player:GetMouse()
  193. RootPart = Character["HumanoidRootPart"]
  194. Torso = Character["Torso"]
  195. Head = Character["Head"]
  196. RightArm = Character["Right Arm"]
  197. LeftArm = Character["Left Arm"]
  198. RightLeg = Character["Right Leg"]
  199. LeftLeg = Character["Left Leg"]
  200. RootJoint = RootPart["RootJoint"]
  201. Neck = Torso["Neck"]
  202. RightShoulder = Torso["Right Shoulder"]
  203. LeftShoulder = Torso["Left Shoulder"]
  204. RightHip = Torso["Right Hip"]
  205. LeftHip = Torso["Left Hip"]
  206. local TIME = 0
  207. local sick = Instance.new("Sound",Torso)
  208.  
  209. IT = Instance.new
  210. CF = CFrame.new
  211. VT = Vector3.new
  212. RAD = math.rad
  213. C3 = Color3.new
  214. UD2 = UDim2.new
  215. BRICKC = BrickColor.new
  216. ANGLES = CFrame.Angles
  217. EULER = CFrame.fromEulerAnglesXYZ
  218. COS = math.cos
  219. ACOS = math.acos
  220. SIN = math.sin
  221. ASIN = math.asin
  222. ABS = math.abs
  223. MRANDOM = math.random
  224. FLOOR = math.floor
  225. local RWINGS = {}
  226. local LWINGS = {}
  227. local GunPoint
  228. Player_Size = 1
  229.  
  230. -- Thingy To Make Song Work
  231.  
  232. p = game.Players.LocalPlayer
  233. char = p.Character
  234.  
  235. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  236. local s = Instance.new("Sound",char)
  237. s.Name = "BGMusic"
  238. s.SoundId = "rbxassetid://836590183"
  239. s.Pitch = 1
  240. s.Volume = 50
  241. s.Looped = true
  242. s.archivable = false
  243. s.Parent = char.Head
  244. wait(0.1)
  245. s:play()
  246.  
  247. -- Rest of Script
  248. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  249.  
  250. --//=================================\\
  251. --|| PARTICLES N STUFF
  252. --\\=================================//
  253.  
  254. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  255. particleemitter.VelocitySpread = 350
  256. particleemitter.Lifetime = NumberRange.new(1)
  257. particleemitter.Speed = NumberRange.new(0)
  258. cringememe= {}
  259. for i=0, 19 do
  260. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  261. end
  262. particleemitter.Size = NumberSequence.new(cringememe)
  263. particleemitter.Rate = 20
  264. particleemitter.LockedToPart = true
  265. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  266. particleemitter.LightEmission = 1
  267. particleemitter.Texture = "rbxassetid://38727848"
  268. particleemitter.Color = ColorSequence.new(BrickColor.new("Navy blue").Color)
  269.  
  270. local particleemitter = Instance.new('ParticleEmitter', Torso)
  271. particleemitter.VelocitySpread = 250
  272. particleemitter.Lifetime = NumberRange.new(3)
  273. particleemitter.Speed = NumberRange.new(1.5)
  274. youAreATHOT = {}
  275. for i=0, 19 do
  276. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  277. end
  278. particleemitter.Size = NumberSequence.new(youAreATHOT)
  279. particleemitter.Rate = 10
  280. particleemitter.LockedToPart = false
  281. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  282. particleemitter.LightEmission = 1
  283. particleemitter.Texture = "rbxassetid://253188763"
  284. particleemitter.Color = ColorSequence.new(BrickColor.new("Lavender").Color)
  285.  
  286. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  287. particleemitter.VelocitySpread = 350
  288. particleemitter.Lifetime = NumberRange.new(1)
  289. particleemitter.Speed = NumberRange.new(0)
  290. cringememe2= {}
  291. for i=0, 19 do
  292. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  293. end
  294. particleemitter.Size = NumberSequence.new(cringememe2)
  295. particleemitter.Rate = 20
  296. particleemitter.LockedToPart = true
  297. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  298. particleemitter.LightEmission = 1
  299. particleemitter.Texture = "rbxassetid://38727848"
  300. particleemitter.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  301.  
  302. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  303. particleemitter.VelocitySpread = 350
  304. particleemitter.Lifetime = NumberRange.new(1)
  305. particleemitter.Speed = NumberRange.new(0)
  306. cringememe3= {}
  307. for i=0, 19 do
  308. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  309. end
  310. particleemitter.Size = NumberSequence.new(cringememe3)
  311. particleemitter.Rate = 30
  312. particleemitter.LockedToPart = true
  313. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  314. particleemitter.LightEmission = 1
  315. particleemitter.Texture = "rbxassetid://38727848"
  316. particleemitter.Color = ColorSequence.new(BrickColor.new("Navy blue").Color)
  317.  
  318. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  319. particleemitter.VelocitySpread = 350
  320. particleemitter.Lifetime = NumberRange.new(1)
  321. particleemitter.Speed = NumberRange.new(0)
  322. cringememe4= {}
  323. for i=0, 19 do
  324. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  325. end
  326. particleemitter.Size = NumberSequence.new(cringememe4)
  327. particleemitter.Rate = 30
  328. particleemitter.LockedToPart = true
  329. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  330. particleemitter.LightEmission = 1
  331. particleemitter.Texture = "rbxassetid://38727848"
  332. particleemitter.Color = ColorSequence.new(BrickColor.new("Lavender").Color)
  333.  
  334. --//=================================\\
  335. --|| USEFUL VALUES
  336. --\\=================================//
  337.  
  338. Animation_Speed = 1.5
  339. local FORCERESET = false
  340. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  341. local Speed = 16
  342. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  343. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  344. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  345. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  346. local DAMAGEMULTIPLIER = 1
  347. local ANIM = "Idle"
  348. local ATTACK = false
  349. local EQUIPPED = false
  350. local HOLD = false
  351. local COMBO = 1
  352. local Rooted = false
  353. local SINE = 0
  354. local KEYHOLD = false
  355. local CHANGE = 2 / Animation_Speed
  356. local WALKINGANIM = false
  357. local VALUE1 = false
  358. local VALUE2 = false
  359. local ROBLOXIDLEANIMATION = IT("Animation")
  360. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  361. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  362. --ROBLOXIDLEANIMATION.Parent = Humanoid
  363. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  364. WEAPONGUI.Name = "BanishV3Gui"
  365. local Weapon = IT("Model")
  366. Weapon.Name = "Adds"
  367. local Effects = IT("Folder", Weapon)
  368. Effects.Name = "Effects"
  369. local ANIMATOR = Humanoid.Animator
  370. local ANIMATE = Character:FindFirstChild("Animate")
  371. local UNANCHOR = true
  372. local TOBANISH = {}
  373. script.Parent = PlayerGui
  374.  
  375. function StatLabel(CFRAME, TEXT, COLOR)
  376. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  377. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  378. local BODYGYRO = IT("BodyGyro", STATPART)
  379. game:GetService("Debris"):AddItem(STATPART ,5)
  380. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  381. BILLBOARDGUI.Adornee = STATPART
  382. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  383. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  384. BILLBOARDGUI.AlwaysOnTop = false
  385. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  386. TEXTLABEL.BackgroundTransparency = 1
  387. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  388. TEXTLABEL.Text = TEXT
  389. TEXTLABEL.Font = SKILLFONT
  390. TEXTLABEL.FontSize="Size42"
  391. TEXTLABEL.TextColor3 = COLOR
  392. TEXTLABEL.TextStrokeTransparency = 0
  393. TEXTLABEL.TextScaled = true
  394. TEXTLABEL.TextWrapped = true
  395. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  396. for i = 1, 50 do
  397. Swait()
  398. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  399. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  400. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  401. end
  402. THEPART.Parent = nil
  403. end),STATPART, TEXTLABEL)
  404. end
  405.  
  406. --//=================================\\
  407. --\\=================================//
  408.  
  409.  
  410. --//=================================\\
  411. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  412. --\\=================================//
  413.  
  414. ArtificialHB = Instance.new("BindableEvent", script)
  415. ArtificialHB.Name = "ArtificialHB"
  416.  
  417. script:WaitForChild("ArtificialHB")
  418.  
  419. frame = Frame_Speed
  420. tf = 0
  421. allowframeloss = false
  422. tossremainder = false
  423. lastframe = tick()
  424. script.ArtificialHB:Fire()
  425.  
  426. game:GetService("RunService").Heartbeat:connect(function(s, p)
  427. tf = tf + s
  428. if tf >= frame then
  429. if allowframeloss then
  430. script.ArtificialHB:Fire()
  431. lastframe = tick()
  432. else
  433. for i = 1, math.floor(tf / frame) do
  434. script.ArtificialHB:Fire()
  435. end
  436. lastframe = tick()
  437. end
  438. if tossremainder then
  439. tf = 0
  440. else
  441. tf = tf - frame * math.floor(tf / frame)
  442. end
  443. end
  444. end)
  445.  
  446. --//=================================\\
  447. --\\=================================//
  448.  
  449. --//=================================\\
  450. --|| SOME TAG EDIT
  451. --\\=================================//
  452.  
  453. m = game.Players.LocalPlayer
  454. char = m.Character
  455. local txt = Instance.new("BillboardGui", char)
  456. txt.Adornee = char.Head
  457. txt.Name = "_status"
  458. txt.Size = UDim2.new(2, 0, 1.2, 0)
  459. txt.StudsOffset = Vector3.new(-9, 8, 0)
  460. local text = Instance.new("TextLabel", txt)
  461. text.Size = UDim2.new(10, 0, 7, 0)
  462. text.FontSize = "Size24"
  463. text.TextScaled = true
  464. text.TextTransparency = 0
  465. text.BackgroundTransparency = 1
  466. text.TextTransparency = 0
  467. text.TextStrokeTransparency = 0
  468. text.Font = "Bodoni"
  469. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  470. v = Instance.new("Part")
  471. v.Name = "ColorBrick"
  472. v.Parent = m.Character
  473. v.FormFactor = "Symmetric"
  474. v.Anchored = true
  475. v.CanCollide = false
  476. v.BottomSurface = "Smooth"
  477. v.TopSurface = "Smooth"
  478. v.Size = Vector3.new(10, 5, 3)
  479. v.Transparency = 1
  480. v.CFrame = char.Torso.CFrame
  481. v.BrickColor = BrickColor.new("Toothpaste")
  482. v.Transparency = 1
  483. v.Shape = "Block"
  484. spawn(function()
  485. local TweenService = game:GetService("TweenService")
  486. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  487. local Int = 0
  488. while wait(0.5) do
  489. if Int == #Colours then Int = 0 end
  490. Int = Int+1
  491. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  492. end
  493. end)
  494. text.Text = "Hmmm as i expected"
  495. wait(2)
  496. text.Text = "This place is different "
  497. wait(3)
  498. text.Text = "you know what it mean for me to come to this dirty place right"
  499. wait(2)
  500. text.Text = " I will need to clean your mess as always "
  501. wait(3)
  502. text.Text = "Star Fall"
  503.  
  504. --//=================================\\
  505. --\\=================================//
  506.  
  507. --//=================================\\
  508. --|| SOME FUNCTIONS
  509. --\\=================================//
  510.  
  511. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  512. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  513. end
  514.  
  515. function PositiveAngle(NUMBER)
  516. if NUMBER >= 0 then
  517. NUMBER = 0
  518. end
  519. return NUMBER
  520. end
  521.  
  522. function NegativeAngle(NUMBER)
  523. if NUMBER <= 0 then
  524. NUMBER = 0
  525. end
  526. return NUMBER
  527. end
  528.  
  529. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  530. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  531. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  532. wave.CFrame = CFRAME
  533. coroutine.resume(coroutine.create(function(PART)
  534. for i = 1, WAIT do
  535. Swait()
  536. mesh.Scale = mesh.Scale + GROW
  537. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  538. if DOESROT == true then
  539. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  540. end
  541. wave.Transparency = wave.Transparency + 0.5 / WAIT
  542. if wave.Transparency > 0.99 then
  543. wave:remove()
  544. end
  545. end
  546. end))
  547. end
  548.  
  549. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  550. for _, c in pairs(PARENT:GetChildren()) do
  551. if c.ClassName == "Model" then
  552. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  553. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  554. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  555. if DIST > (TORSO.Position - FROM).Magnitude then
  556. table.insert(TABLE, c)
  557. end
  558. AddChildrenToTable(FROM, c, DIST, TABLE)
  559. elseif c.ClassName == "Folder" then
  560. AddChildrenToTable(FROM, c, DIST, TABLE)
  561. end
  562. end
  563. end
  564. end
  565.  
  566. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  567. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  568. local mesh
  569. if KIND == "Base" then
  570. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  571. elseif KIND == "Thin" then
  572. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  573. elseif KIND == "Round" then
  574. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  575. end
  576. wave.CFrame = CFRAME
  577. coroutine.resume(coroutine.create(function(PART)
  578. for i = 1, WAIT do
  579. Swait()
  580. mesh.Scale = mesh.Scale + GROW / 10
  581. wave.Transparency = wave.Transparency + 0.5 / WAIT
  582. if wave.Transparency > 0.99 then
  583. wave:remove()
  584. end
  585. end
  586. end))
  587. end
  588.  
  589. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  590. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  591. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  592. wave.CFrame = CFRAME
  593. coroutine.resume(coroutine.create(function(PART)
  594. for i = 1, WAIT do
  595. Swait()
  596. mesh.Scale = mesh.Scale + GROW
  597. wave.Transparency = wave.Transparency + 1 / WAIT
  598. if wave.Transparency > 0.99 then
  599. wave:remove()
  600. end
  601. end
  602. end))
  603. end
  604.  
  605. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  606. local TORSO = Torso
  607. local HUM = Humanoid
  608. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  609. coroutine.wrap(function()
  610. VT = Vector3.new
  611. MRANDOM = math.random
  612. local A = TIME
  613. local B = INTENSITY
  614. local C = true
  615. local HUMANOID = Humanoid
  616. local TIMER = A or 35
  617. local SHAKE = B or 5
  618. local FADE = C or true
  619. if HUMANOID then
  620. local FADER = SHAKE / TIMER
  621. for i = 1, TIMER do
  622. wait()
  623. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  624. end
  625. HUMANOID.CameraOffset = VT(0, 0, 0)
  626. end
  627.  
  628. end)()
  629. end
  630. end
  631.  
  632. function Effect(data)
  633. local FX = data.Effect or 'ResizeAndFade'
  634. local Parent = data.Parent or Effects
  635. local Color = data.Color or C3.N(0,0,0)
  636. local Size = data.Size or V3.N(1,1,1)
  637. local MoveDir = data.MoveDirection or nil
  638. local MeshData = data.Mesh or nil
  639. local SndData = data.Sound or nil
  640. local Frames = data.Frames or 45
  641. local Manual = data.Manual or nil
  642. local Material = data.Material or nil
  643. local CFra = data.CFrame or Torso.CFrame
  644. local Settings = data.FXSettings or {}
  645. local Snd,Prt,Msh;
  646. local Shape = data.Shape or Enum.PartType.Block
  647. coroutine.resume(coroutine.create(function()
  648. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  649. Prt = Manual
  650. else
  651. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  652. Prt.Shape = Shape
  653. end
  654. if(typeof(MeshData) == 'table')then
  655. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  656. elseif(typeof(MeshData) == 'Instance')then
  657. Msh = MeshData:Clone()
  658. Msh.Parent = Prt
  659. elseif(Shape == Enum.PartType.Block)then
  660. Msh = Mesh(Prt,Enum.MeshType.Brick)
  661. end
  662. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  663. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  664. end
  665. if(Snd)then
  666. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  667. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  668. end
  669. local MoveSpeed = nil;
  670. if(MoveDir)then
  671. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  672. end
  673. local Inc = M.RNG()-M.RNG()
  674. local Thingie = 0
  675. local Thingie2 = M.RNG(50,100)/100
  676. if(FX ~= 'Arc')then
  677. for i = 1, Frames do
  678. if(swait and typeof(swait) == 'function')then
  679. swait()
  680. else
  681. wait()
  682. end
  683. if(FX == 'ResizeAndFade')then
  684. if(not Settings.EndSize)then
  685. Settings.EndSize = V3.N(0,0,0)
  686. end
  687. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  688. if(Settings.EndIsIncrement)then
  689. Prt.Size = Prt.Size + Settings.EndSize
  690. else
  691. Prt.Size = Prt.Size - grow/Frames
  692. end
  693. Prt.Transparency = (i/Frames)
  694. elseif(FX == 'Fade')then
  695. Prt.Transparency = (i/Frames)
  696. end
  697.  
  698. if(Settings.RandomizeCFrame)then
  699. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  700. end
  701. if(MoveDir and MoveSpeed)then
  702. local Orientation = Prt.Orientation
  703. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  704. Prt.Orientation = Orientation
  705. end
  706. end
  707. Prt:destroy()
  708. else
  709. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  710. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  711. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  712. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  713. assert(start ~= nil,"You need to specify a start point!")
  714. assert(endP ~= nil,"You need to specify an end point!")
  715. for i = 0, 1, Settings.Speed or 0.01 do
  716. if(swait and typeof(swait) == 'function')then
  717. swait()
  718. else
  719. wait()
  720. end
  721. if(Settings.Home)then
  722. endP = Settings.Home.CFrame
  723. end
  724. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  725. end
  726. if(Settings.RemoveOnGoal)then
  727. Prt:destroy()
  728. end
  729. end
  730. end))
  731. return Prt,Msh,Snd
  732. end
  733.  
  734. function RightWing()
  735. for i = 1, 2 do
  736. local PART
  737. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  738. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  739. table.insert(RWINGS, WingWeld)
  740. PART = Wing
  741. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  742. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  743. PART = Wing
  744. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  745. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  746. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  747. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  748. PART = Wing
  749. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  750. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  751. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  752. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  753. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  754. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  755. PART = Wing
  756. table.insert(RWINGS, WingWeld)
  757. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  758. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  759. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  760. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  761. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  762. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  763. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  764. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  765. PART = Wing
  766. table.insert(RWINGS, WingWeld)
  767. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  768. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  769. PART = Wing
  770. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  771. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  772. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  773. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  774. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  775. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  776. PART = Wing
  777. table.insert(RWINGS, WingWeld)
  778. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  779. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  780. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  781. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  782. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  783. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  784. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  785. table.insert(EYES, Wing1)
  786. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  787. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  788. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  789. PART = Wing
  790. table.insert(RWINGS, WingWeld)
  791. end
  792. BODY = {}
  793. for _, c in pairs(Character:GetDescendants()) do
  794. if c:IsA("BasePart") then
  795. table.insert(BODY, {
  796. c,
  797. c.Parent,
  798. c.Material,
  799. c.Color
  800. })
  801. elseif c:IsA("JointInstance") then
  802. table.insert(BODY, {
  803. c,
  804. c.Parent,
  805. nil,
  806. nil
  807. })
  808. end
  809. end
  810. end
  811. function LeftWing()
  812. for i = 1, 2 do
  813. local PART
  814. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  815. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  816. table.insert(LWINGS, WingWeld)
  817. PART = Wing
  818. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  819. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  820. PART = Wing
  821. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  822. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  823. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  824. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  825. PART = Wing
  826. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  827. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  828. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  829. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  830. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  831. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  832. PART = Wing
  833. table.insert(LWINGS, WingWeld)
  834. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  835. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  836. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  837. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  838. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  839. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  840. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  841. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  842. PART = Wing
  843. table.insert(LWINGS, WingWeld)
  844. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  845. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  846. PART = Wing
  847. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  848. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  849. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  850. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  851. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  852. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  853. PART = Wing
  854. table.insert(LWINGS, WingWeld)
  855. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  856. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  857. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  858. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  859. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  860. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  861. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  862. table.insert(EYES, Wing1)
  863. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  864. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  865. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  866. PART = Wing
  867. table.insert(LWINGS, WingWeld)
  868. end
  869. BODY = {}
  870. for _, c in pairs(Character:GetDescendants()) do
  871. if c:IsA("BasePart") then
  872. table.insert(BODY, {
  873. c,
  874. c.Parent,
  875. c.Material,
  876. c.Color
  877. })
  878. elseif c:IsA("JointInstance") then
  879. table.insert(BODY, {
  880. c,
  881. c.Parent,
  882. nil,
  883. nil
  884. })
  885. end
  886. end
  887. end
  888.  
  889. function Swait(NUMBER)
  890. if NUMBER == 0 or NUMBER == nil then
  891. ArtificialHB.Event:wait()
  892. else
  893. for i = 1, NUMBER do
  894. ArtificialHB.Event:wait()
  895. end
  896. end
  897. end
  898.  
  899. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  900. local NEWMESH = IT(MESH)
  901. if MESH == "SpecialMesh" then
  902. NEWMESH.MeshType = MESHTYPE
  903. if MESHID ~= "nil" and MESHID ~= "" then
  904. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  905. end
  906. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  907. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  908. end
  909. end
  910. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  911. NEWMESH.Scale = SCALE
  912. NEWMESH.Parent = PARENT
  913. return NEWMESH
  914. end
  915.  
  916. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  917. local NEWPART = IT("Part")
  918. NEWPART.formFactor = FORMFACTOR
  919. NEWPART.Reflectance = REFLECTANCE
  920. NEWPART.Transparency = TRANSPARENCY
  921. NEWPART.CanCollide = false
  922. NEWPART.Locked = true
  923. NEWPART.Anchored = true
  924. if ANCHOR == false then
  925. NEWPART.Anchored = false
  926. end
  927. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  928. NEWPART.Name = NAME
  929. NEWPART.Size = SIZE
  930. NEWPART.Position = Torso.Position
  931. NEWPART.Material = MATERIAL
  932. NEWPART:BreakJoints()
  933. NEWPART.Parent = PARENT
  934. return NEWPART
  935. end
  936.  
  937. local function weldBetween(a, b)
  938. local weldd = Instance.new("ManualWeld")
  939. weldd.Part0 = a
  940. weldd.Part1 = b
  941. weldd.C0 = CFrame.new()
  942. weldd.C1 = b.CFrame:inverse() * a.CFrame
  943. weldd.Parent = a
  944. return weldd
  945. end
  946.  
  947.  
  948. function QuaternionFromCFrame(cf)
  949. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  950. local trace = m00 + m11 + m22
  951. if trace > 0 then
  952. local s = math.sqrt(1 + trace)
  953. local recip = 0.5 / s
  954. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  955. else
  956. local i = 0
  957. if m11 > m00 then
  958. i = 1
  959. end
  960. if m22 > (i == 0 and m00 or m11) then
  961. i = 2
  962. end
  963. if i == 0 then
  964. local s = math.sqrt(m00 - m11 - m22 + 1)
  965. local recip = 0.5 / s
  966. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  967. elseif i == 1 then
  968. local s = math.sqrt(m11 - m22 - m00 + 1)
  969. local recip = 0.5 / s
  970. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  971. elseif i == 2 then
  972. local s = math.sqrt(m22 - m00 - m11 + 1)
  973. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  974. end
  975. end
  976. end
  977.  
  978. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  979. local xs, ys, zs = x + x, y + y, z + z
  980. local wx, wy, wz = w * xs, w * ys, w * zs
  981. local xx = x * xs
  982. local xy = x * ys
  983. local xz = x * zs
  984. local yy = y * ys
  985. local yz = y * zs
  986. local zz = z * zs
  987. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  988. end
  989.  
  990. function QuaternionSlerp(a, b, t)
  991. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  992. local startInterp, finishInterp;
  993. if cosTheta >= 0.0001 then
  994. if (1 - cosTheta) > 0.0001 then
  995. local theta = ACOS(cosTheta)
  996. local invSinTheta = 1 / SIN(theta)
  997. startInterp = SIN((1 - t) * theta) * invSinTheta
  998. finishInterp = SIN(t * theta) * invSinTheta
  999. else
  1000. startInterp = 1 - t
  1001. finishInterp = t
  1002. end
  1003. else
  1004. if (1 + cosTheta) > 0.0001 then
  1005. local theta = ACOS(-cosTheta)
  1006. local invSinTheta = 1 / SIN(theta)
  1007. startInterp = SIN((t - 1) * theta) * invSinTheta
  1008. finishInterp = SIN(t * theta) * invSinTheta
  1009. else
  1010. startInterp = t - 1
  1011. finishInterp = t
  1012. end
  1013. end
  1014. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1015. end
  1016.  
  1017. function Clerp(a, b, t)
  1018. local qa = {QuaternionFromCFrame(a)}
  1019. local qb = {QuaternionFromCFrame(b)}
  1020. local ax, ay, az = a.x, a.y, a.z
  1021. local bx, by, bz = b.x, b.y, b.z
  1022. local _t = 1 - t
  1023. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1024. end
  1025.  
  1026. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1027. local frame = IT("Frame")
  1028. frame.BackgroundTransparency = TRANSPARENCY
  1029. frame.BorderSizePixel = BORDERSIZEPIXEL
  1030. frame.Position = POSITION
  1031. frame.Size = SIZE
  1032. frame.BackgroundColor3 = COLOR
  1033. frame.BorderColor3 = BORDERCOLOR
  1034. frame.Name = NAME
  1035. frame.Parent = PARENT
  1036. return frame
  1037. end
  1038.  
  1039. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1040. local label = IT("TextLabel")
  1041. label.BackgroundTransparency = 1
  1042. label.Size = UD2(1, 0, 1, 0)
  1043. label.Position = UD2(0, 0, 0, 0)
  1044. label.TextColor3 = TEXTCOLOR
  1045. label.TextStrokeTransparency = STROKETRANSPARENCY
  1046. label.TextTransparency = TRANSPARENCY
  1047. label.FontSize = TEXTFONTSIZE
  1048. label.Font = TEXTFONT
  1049. label.BorderSizePixel = BORDERSIZEPIXEL
  1050. label.TextScaled = false
  1051. label.Text = TEXT
  1052. label.Name = NAME
  1053. label.Parent = PARENT
  1054. return label
  1055. end
  1056.  
  1057. function NoOutlines(PART)
  1058. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1059. end
  1060.  
  1061. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1062. local NEWWELD = IT(TYPE)
  1063. NEWWELD.Part0 = PART0
  1064. NEWWELD.Part1 = PART1
  1065. NEWWELD.C0 = C0
  1066. NEWWELD.C1 = C1
  1067. NEWWELD.Parent = PARENT
  1068. return NEWWELD
  1069. end
  1070.  
  1071. local S = IT("Sound")
  1072. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1073. local NEWSOUND = nil
  1074. coroutine.resume(coroutine.create(function()
  1075. NEWSOUND = S:Clone()
  1076. NEWSOUND.Parent = PARENT
  1077. NEWSOUND.Volume = VOLUME
  1078. NEWSOUND.Pitch = PITCH
  1079. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1080. NEWSOUND:play()
  1081. if DOESLOOP == true then
  1082. NEWSOUND.Looped = true
  1083. else
  1084. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1085. NEWSOUND:remove()
  1086. end
  1087. end))
  1088. return NEWSOUND
  1089. end
  1090.  
  1091. function CFrameFromTopBack(at, top, back)
  1092. local right = top:Cross(back)
  1093. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1094. end
  1095.  
  1096. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1097. function Lightning(Table)
  1098. local Color = Table.Color or C3(1,1,1)
  1099. local StartPos = Table.Start or Torso.Position
  1100. local EndPos = Table.End or Mouse.Hit.p
  1101. local SegmentLength = Table.SegmentL or 2
  1102. local Thickness = Table.Thickness or 0.1
  1103. local Dissapear = Table.DoesFade or false
  1104. local Parent = Table.Ignore or Character
  1105. local MaxDist = Table.MaxDist or 400
  1106. local Branches = Table.Branches or false
  1107. local Thicken = Table.Thicken or false
  1108. local FadeTime = Table.FadeTime or 15
  1109. local FadeIn = Table.FadeIn or false
  1110. local Material = Table.Material or "Neon"
  1111. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1112. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1113. local LIGHTNINGMODEL = IT("Model",Effects)
  1114. LIGHTNINGMODEL.Name = "Lightning"
  1115. local LastBolt = nil
  1116. for E = 1, DISTANCE do
  1117. local ExtraSize = 0
  1118. if Thicken == true then
  1119. ExtraSize = (DISTANCE-E)/15
  1120. end
  1121. local TRANSPARENCY = 0
  1122. if FadeIn == true then
  1123. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1124. if TRANSPARENCY < 0 then
  1125. TRANSPARENCY = 0
  1126. end
  1127. end
  1128. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1129. PART.Color = Color
  1130. MakeForm(PART,"Cyl")
  1131. if LastBolt == nil then
  1132. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1133. else
  1134. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1135. end
  1136. LastBolt = PART
  1137. if Branches == true and E < (DISTANCE-5) then
  1138. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1139. if CHOICE == 1 then
  1140. local LASTBRANCH = nil
  1141. for i = 1, MRANDOM(2,5) do
  1142. local ExtraSize2 = 0
  1143. if Thicken == true then
  1144. ExtraSize = ((DISTANCE-E)/25)/i
  1145. end
  1146. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1147. PART.Color = Color
  1148. MakeForm(PART,"Cyl")
  1149. if LASTBRANCH == nil then
  1150. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1151. else
  1152. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1153. end
  1154. LASTBRANCH = PART
  1155. end
  1156. end
  1157. end
  1158. end
  1159. if Dissapear == true then
  1160. coroutine.resume(coroutine.create(function()
  1161. for i = 1, FadeTime do
  1162. Swait()
  1163. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1164. if c.ClassName == "Part" then
  1165. c.Transparency = c.Transparency + (i/FadeTime)/10
  1166. end
  1167. end
  1168. end
  1169. LIGHTNINGMODEL:remove()
  1170. end))
  1171. elseif Dissapear == false then
  1172. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1173. end
  1174. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1175. end
  1176.  
  1177. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1178. local cR=255
  1179. local cG=0
  1180. local cB=0
  1181. local flg5=1 local omgidk=1
  1182. local add=15
  1183. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1184. if omgidk>10000 then omgidk=0 end
  1185. omgidk=omgidk+1
  1186. if cR>=255 then flg5=1 end
  1187. if cG>=255 then flg5=2 end
  1188. if cB>=255 then flg5=3 end
  1189. if flg5==1 then cR=cR-add cG=cG+add end
  1190. if flg5==2 then cG=cG-add cB=cB+add end
  1191. if flg5==3 then cB=cB-add cR=cR+add end
  1192. color=Color3.fromRGB(cR,cG,cB)
  1193. function WACKYEFFECT(Table)
  1194. local TYPE = (Table.EffectType or "Sphere")
  1195. local SIZE = (Table.Size or VT(6,6,6))
  1196. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1197. local TRANSPARENCY = (Table.Transparency or 0)
  1198. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1199. local CFRAME = (Table.CFrame or Torso.CFrame)
  1200. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1201. local ROTATION1 = (Table.RotationX or 0)
  1202. local ROTATION2 = (Table.RotationY or 0)
  1203. local ROTATION3 = (Table.RotationZ or 0)
  1204. local MATERIAL = "Neon"
  1205. local COLOR = color
  1206. local TIME = (Table.Time or 45)
  1207. local SOUNDID = (Table.SoundID or nil)
  1208. local SOUNDPITCH = (Table.SoundPitch or nil)
  1209. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1210. coroutine.resume(coroutine.create(function()
  1211. local PLAYSSOUND = false
  1212. local SOUND = nil
  1213. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1214. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1215. PLAYSSOUND = true
  1216. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1217. end
  1218. EFFECT.Color = color
  1219. local MSH = nil
  1220. if TYPE == "Sphere" then
  1221. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1222. elseif TYPE == "Block" then
  1223. MSH = IT("BlockMesh",EFFECT)
  1224. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1225. elseif TYPE == "Wave" then
  1226. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1227. elseif TYPE == "Ring" then
  1228. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1229. elseif TYPE == "Slash" then
  1230. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1231. elseif TYPE == "Round Slash" then
  1232. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1233. elseif TYPE == "Swirl" then
  1234. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1235. elseif TYPE == "Skull" then
  1236. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1237. elseif TYPE == "Crystal" then
  1238. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1239. end
  1240. if MSH ~= nil then
  1241. local MOVESPEED = nil
  1242. if MOVEDIRECTION ~= nil then
  1243. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1244. end
  1245. local GROWTH = SIZE - ENDSIZE
  1246. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1247. if TYPE == "Block" then
  1248. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1249. else
  1250. EFFECT.CFrame = CFRAME
  1251. end
  1252. for LOOP = 1, TIME+1 do
  1253. Swait()
  1254. MSH.Scale = MSH.Scale - GROWTH/TIME
  1255. if TYPE == "Wave" then
  1256. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1257. end
  1258. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1259. if TYPE == "Block" then
  1260. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1261. else
  1262. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1263. end
  1264. if MOVEDIRECTION ~= nil then
  1265. local ORI = EFFECT.Orientation
  1266. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1267. EFFECT.Orientation = ORI
  1268. end
  1269. end
  1270. if PLAYSSOUND == false then
  1271. EFFECT:remove()
  1272. else
  1273. SOUND.Stopped:Connect(function()
  1274. EFFECT:remove()
  1275. end)
  1276. end
  1277. else
  1278. if PLAYSSOUND == false then
  1279. EFFECT:remove()
  1280. else
  1281. repeat Swait() until SOUND.Playing == false
  1282. EFFECT:remove()
  1283. end
  1284. end
  1285. end))
  1286. end
  1287. end)
  1288. function MakeForm(PART,TYPE)
  1289. if TYPE == "Cyl" then
  1290. local MSH = IT("CylinderMesh",PART)
  1291. elseif TYPE == "Ball" then
  1292. local MSH = IT("SpecialMesh",PART)
  1293. MSH.MeshType = "Sphere"
  1294. elseif TYPE == "Wedge" then
  1295. local MSH = IT("SpecialMesh",PART)
  1296. MSH.MeshType = "Wedge"
  1297. end
  1298. end
  1299. function SpawnTrail(FROM,TO,BIG)
  1300. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1301. MakeForm(TRAIL,"Cyl")
  1302. local cR=255
  1303. local cG=0
  1304. local cB=0
  1305. local flg5=1 local omgidk=1
  1306. local add=15
  1307. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1308. if omgidk>10000 then omgidk=0 end
  1309. omgidk=omgidk+1
  1310. if cR>=255 then flg5=1 end
  1311. if cG>=255 then flg5=2 end
  1312. if cB>=255 then flg5=3 end
  1313. if flg5==1 then cR=cR-add cG=cG+add end
  1314. if flg5==2 then cG=cG-add cB=cB+add end
  1315. if flg5==3 then cB=cB-add cR=cR+add end
  1316. color=Color3.fromRGB(cR,cG,cB)
  1317. TRAIL.Color = color
  1318. end)
  1319. local DIST = (FROM - TO).Magnitude
  1320. if BIG == true then
  1321. TRAIL.Size = VT(5,DIST,5)
  1322. else
  1323. TRAIL.Size = VT(5,DIST,5)
  1324. end
  1325. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1326. coroutine.resume(coroutine.create(function()
  1327. for i = 1, 55 do
  1328. Swait()
  1329. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1330. end
  1331. TRAIL:remove()
  1332. end))
  1333. end
  1334.  
  1335. Debris = game:GetService("Debris")
  1336.  
  1337. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1338. local DIRECTION = CF(StartPos,EndPos).lookVector
  1339. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1340. end
  1341.  
  1342. function turnto(position)
  1343. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1344. end
  1345.  
  1346. --//=================================\\
  1347. --|| WEAPON CREATION
  1348. --\\=================================//
  1349. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1350.  
  1351. for i = 1, 35 do
  1352. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1353. FACE.Color = C3(0,0,0)
  1354. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1355. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1356. end
  1357. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.6,0.1,1)/2,false)
  1358. MakeForm(Eye,"Ball")
  1359. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1360. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.6,0.1,1)/2,false)
  1361. MakeForm(Eye,"Ball")
  1362. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1363. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.1,1,1)/2,false)
  1364. MakeForm(Eye,"Ball")
  1365. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1366. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.1,1,1)/2,false)
  1367. MakeForm(Eye,"Ball")
  1368. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1369.  
  1370. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eon", VT(0.5,0.5,1.25),false)
  1371. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1372.  
  1373. local Particle = IT("ParticleEmitter",nil)
  1374. Particle.Enabled = false
  1375. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1376. Particle.LightEmission = 0.5
  1377. Particle.Rate = 150
  1378. Particle.ZOffset = 0.2
  1379. Particle.Rotation = NumberRange.new(-180, 180)
  1380. Particle.RotSpeed = NumberRange.new(-180, 180)
  1381. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1382. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1383.  
  1384. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1385. function ParticleEmitter(Table)
  1386. local PRTCL = Particle:Clone()
  1387. local Speed = Table.Speed or 5
  1388. local Drag = Table.Drag or 0
  1389. local Size1 = Table.Size1 or 1
  1390. local Size2 = Table.Size2 or 5
  1391. local Lifetime1 = Table.Lifetime1 or 1
  1392. local Lifetime2 = Table.Lifetime2 or 1.5
  1393. local Parent = Table.Parent or Torso
  1394. local Emit = Table.Emit or 100
  1395. local Offset = Table.Offset or 360
  1396. local Acel = Table.Acel or VT(0,0,0)
  1397. local Enabled = Table.Enabled or false
  1398. PRTCL.Parent = Parent
  1399. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1400. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1401. PRTCL.Speed = NumberRange.new(Speed)
  1402. PRTCL.VelocitySpread = Offset
  1403. PRTCL.Drag = Drag
  1404. PRTCL.Acceleration = Acel
  1405. if Enabled == false then
  1406. PRTCL:Emit(Emit)
  1407. Debris:AddItem(PRTCL,Lifetime2)
  1408. else
  1409. PRTCL.Enabled = true
  1410. end
  1411. return PRTCL
  1412. end
  1413.  
  1414. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.6,0.2),false)
  1415. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1416. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false)
  1417. MakeForm(Part,"Wedge")
  1418. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1419. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.2,0.3,0.2),false)
  1420. MakeForm(Part,"Wedge")
  1421. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1422. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.3,0.3,0.3),false)
  1423. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1424. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New yeller", "Part", VT(0.3,0.5,0.5),false)
  1425. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1426. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New yeller", "Part", VT(0.4,0.4,0.4),false)
  1427. MakeForm(Part,"Cyl")
  1428. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1429. for i = 1, 8 do
  1430. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Lavender", "Eye", VT(0,0.35,0.41),false)
  1431. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1432. end
  1433. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lavender", "Eye", VT(0.38,0.41,0.38),false)
  1434. MakeForm(Part,"Cyl")
  1435. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1436. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.37,0.5,0.37),false)
  1437. MakeForm(Part,"Ball")
  1438. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1439. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.7,0.4),false)
  1440. MakeForm(Part,"Wedge")
  1441. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1442. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.3,0.4,0.2),false)
  1443. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1444. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New yeller", "Part", VT(0.35,0.35,0.35),false)
  1445. MakeForm(Part,"Cyl")
  1446. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1447. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.5,0.1,0.5),false)
  1448. MakeForm(Part,"Cyl")
  1449. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1450. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.5,0.1,0.45),false)
  1451. MakeForm(Part,"Cyl")
  1452. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1453. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.2,0.5,0.2),false)
  1454. MakeForm(Part,"Wedge")
  1455. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1456. local LASTPART = Handle
  1457. for i = 1, 10 do
  1458. if LASTPART == Handle then
  1459. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.1,0.2,0),false)
  1460. LASTPART = Part
  1461. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1462. else
  1463. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Royal purple", "Part", VT(0.1,0.05,0),false)
  1464. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1465. LASTPART = Part
  1466. end
  1467. end
  1468.  
  1469. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Lavender", "Part", VT(0.15,2,0.15),false)
  1470. MakeForm(Barrel,"Cyl")
  1471. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1472. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.25,1,0.25),false)
  1473. MakeForm(Part,"Cyl")
  1474. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1475. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0,0.1,0.2),false)
  1476. MakeForm(Part,"Wedge")
  1477. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1478. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0.125,0,0.125),false)
  1479. MakeForm(Hole,"Cyl")
  1480. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1481. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0,0,0),false)
  1482. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1483. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1484. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "New yeller", "Eye", VT(0,0,0),false)
  1485. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1486. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1487. coroutine.resume(coroutine.create(function()
  1488. while wait() do
  1489. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1490. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1491. end
  1492. end))
  1493.  
  1494. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1495. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1496.  
  1497. local cR=255
  1498. local cG=0
  1499. local cB=0
  1500. local flg5=1 local omgidk=1
  1501. local add=15
  1502. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1503. if omgidk>10000 then omgidk=0 end
  1504. omgidk=omgidk+1
  1505. if cR>=255 then flg5=1 end
  1506. if cG>=255 then flg5=2 end
  1507. if cB>=255 then flg5=3 end
  1508. if flg5==1 then cR=cR-add cG=cG+add end
  1509. if flg5==2 then cG=cG-add cB=cB+add end
  1510. if flg5==3 then cB=cB-add cR=cR+add end
  1511. color=Color3.fromRGB(cR,cG,cB)
  1512. for _, c in pairs(Weapon:GetDescendants()) do
  1513. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1514. c.Material = "Glass"
  1515. c.Color = C3(0,0,0)
  1516. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1517. c.Color = color
  1518. c.Material = "Neon"
  1519. end
  1520. end
  1521. end)
  1522. Weapon.Parent = Character
  1523. for _, c in pairs(Weapon:GetChildren()) do
  1524. if c.ClassName == "Part" then
  1525. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1526. end
  1527. end
  1528.  
  1529. function swait(num)
  1530. if num == 0 or num == nil then
  1531. ArtificialHB.Event:wait()
  1532. else
  1533. for i = 0, num do
  1534. ArtificialHB.Event:wait()
  1535. end
  1536. end
  1537. end
  1538.  
  1539. function chatfunc(text)
  1540. local chat = coroutine.wrap(function()
  1541. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1542. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1543. end
  1544. local Bill = Instance.new("BillboardGui",Character)
  1545. Bill.Size = UDim2.new(0,100,0,40)
  1546. Bill.StudsOffset = Vector3.new(0,3,0)
  1547. Bill.Adornee = Character.Head
  1548. Bill.Name = "TalkingBillBoard"
  1549. local Hehe = Instance.new("TextLabel",Bill)
  1550. Hehe.BackgroundTransparency = 1
  1551. Hehe.BorderSizePixel = 0
  1552. Hehe.Text = ""
  1553. Hehe.Font = "Bodoni"
  1554. Hehe.TextSize = 40
  1555. Hehe.TextStrokeTransparency = 0
  1556. Hehe.Size = UDim2.new(1,0,0.5,0)
  1557. coroutine.resume(coroutine.create(function()
  1558. while Hehe ~= nil do
  1559. swait()
  1560. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1561. Hehe.Rotation = math.random(-5,5)
  1562. Hehe.TextColor3 = Color3.new(0,255,0)
  1563. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1564. end
  1565. end))
  1566. for i = 1,string.len(text),1 do
  1567. swait()
  1568. Hehe.Text = string.sub(text,1,i)
  1569. end
  1570. swait(90)--Re[math.random(1, 93)]
  1571. for i = 0, 1, .025 do
  1572. swait()
  1573. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1574. Hehe.TextStrokeTransparency = i
  1575. Hehe.TextTransparency = i
  1576. end
  1577. Bill:Destroy()
  1578. end)
  1579. chat()
  1580. end
  1581.  
  1582. function onChatted(msg)
  1583. chatfunc(msg)
  1584. end
  1585.  
  1586. Player.Chatted:connect(onChatted)
  1587.  
  1588. local BODY = {}
  1589. for _, c in pairs(Character:GetDescendants()) do
  1590. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1591. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1592. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1593. end
  1594. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1595. elseif c:IsA("JointInstance") then
  1596. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1597. end
  1598. end
  1599.  
  1600. function refit()
  1601. Character.Parent = workspace
  1602. for e = 1, #BODY do
  1603. if BODY[e] ~= nil then
  1604. local STUFF = BODY[e]
  1605. local PART = STUFF[1]
  1606. local PARENT = STUFF[2]
  1607. local MATERIAL = STUFF[3]
  1608. local COLOR = STUFF[4]
  1609. local TRANSPARENCY = STUFF[5]
  1610. --local SIZE = STUFF[6]
  1611. local NAME = STUFF[7]
  1612. if PART.ClassName == "Part" and PART ~= RootPart then
  1613. PART.Material = MATERIAL
  1614. PART.Transparency = TRANSPARENCY
  1615. PART.Name = NAME
  1616. end
  1617. if PART.Parent ~= PARENT then
  1618. Humanoid:remove()
  1619. PART.Parent = PARENT
  1620. Humanoid = IT("Humanoid",Character)
  1621. end
  1622. end
  1623. end
  1624. end
  1625.  
  1626. local SKILLTEXTCOLOR = C3(0,255,0)
  1627. local SKILLFONT = "Code"
  1628. local SKILLTEXTSIZE = 7
  1629.  
  1630. Humanoid.Died:connect(function()
  1631. refit()
  1632. end)
  1633.  
  1634. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1635. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1636. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1637. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1638. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1639. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1640. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1641. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1642. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1643. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1644. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1645. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1646.  
  1647. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1648. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1649. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1650. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1651. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1652. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1653. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1654. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1655. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1656. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1657. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1658. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1659.  
  1660. function printbye(Name)
  1661. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1662. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1663. end
  1664.  
  1665. workspace.ChildAdded:connect(function(instance)
  1666. for BANISH = 1, #TOBANISH do
  1667. if TOBANISH[BANISH] ~= nil then
  1668. if instance.Name == TOBANISH[BANISH] then
  1669. coroutine.resume(coroutine.create(function()
  1670. printbye(instance.Name)
  1671. instance:ClearAllChildren()
  1672. Debris:AddItem(instance,0.0005)
  1673. end))
  1674. end
  1675. end
  1676. end
  1677. end)
  1678.  
  1679. --//=================================\\
  1680. --|| DAMAGING
  1681. --\\=================================//
  1682.  
  1683. function Banish(Foe)
  1684. if Foe then
  1685. coroutine.resume(coroutine.create(function()
  1686. --if game.Players:FindFirstChild(Foe.Name) then
  1687. table.insert(TOBANISH,Foe.Name)
  1688. printbye(Foe.Name)
  1689. --end
  1690. Foe.Archivable = true
  1691. local CLONE = Foe:Clone()
  1692. Foe:Destroy()
  1693. CLONE.Parent = Effects
  1694. CLONE:BreakJoints()
  1695. local MATERIALS = {"Glass","Neon"}
  1696. for _, c in pairs(CLONE:GetDescendants()) do
  1697. if c:IsA("BasePart") then
  1698. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1699. CreateSound(340722848, c, 10, 1, false)
  1700. end
  1701. c.Anchored = true
  1702. c.Transparency = c.Transparency + 0.2
  1703. c.Material = MATERIALS[MRANDOM(1,2)]
  1704. c.Color = C3(0,255,0)
  1705. if c.ClassName == "MeshPart" then
  1706. c.TextureID = ""
  1707. end
  1708. if c:FindFirstChildOfClass("SpecialMesh") then
  1709. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1710. end
  1711. if c:FindFirstChildOfClass("Decal") then
  1712. c:FindFirstChildOfClass("Decal"):remove()
  1713. end
  1714. c.Name = "Banished"
  1715. c.CanCollide = false
  1716. else
  1717. c:remove()
  1718. end
  1719. end
  1720. local A = false
  1721. for i = 1, 35 do
  1722. if A == false then
  1723. A = true
  1724. elseif A == true then
  1725. A = false
  1726. end
  1727. for _, c in pairs(CLONE:GetDescendants()) do
  1728. if c:IsA("BasePart") then
  1729. c.Anchored = true
  1730. c.Material = MATERIALS[MRANDOM(1,2)]
  1731. c.Transparency = c.Transparency + 0.8/35
  1732. if A == false then
  1733. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1734. elseif A == true then
  1735. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1736. end
  1737. end
  1738. end
  1739. Swait()
  1740. end
  1741. CLONE:remove()
  1742. end))
  1743. end
  1744. end
  1745.  
  1746. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1747. local CHILDREN = workspace:GetDescendants()
  1748. for index, CHILD in pairs(CHILDREN) do
  1749. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1750. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1751. if HUM then
  1752. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1753. if TORSO then
  1754. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1755. if ISBANISH == true then
  1756. Banish(CHILD)
  1757. else
  1758. if ISBANISH == "Gravity" then
  1759. HUM.PlatformStand = true
  1760. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1761. local grav = Instance.new("BodyPosition",TORSO)
  1762. grav.D = 15
  1763. grav.P = 20000
  1764. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1765. grav.position = TORSO.Position
  1766. grav.Name = "V3BanishForce"..Player.Name
  1767. else
  1768. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1769. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1770. end
  1771. else
  1772. HUM.PlatformStand = false
  1773. end
  1774. end
  1775. elseif ISBANISH == "Gravity" then
  1776. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1777. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1778. HUM.PlatformStand = false
  1779. end
  1780. end
  1781. end
  1782. end
  1783. end
  1784. end
  1785. end
  1786.  
  1787. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1788.  
  1789. --//=================================\\
  1790. --|| ATTACK FUNCTIONS AND STUFF
  1791. --\\=================================//
  1792. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1793.  
  1794. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1795. MakeForm(RightHole,"Cyl")
  1796. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1797. MakeForm(LeftHole,"Cyl")
  1798.  
  1799. function getbloody(victim,amount)
  1800. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1801. PART.CFrame = victim.CFrame
  1802. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1803. Debris:AddItem(PART,5)
  1804. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1805. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1806. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1807. local prtcl = asd:Clone()
  1808. prtcl.Parent = PART
  1809. prtcl:Emit(amount*10)
  1810. end
  1811.  
  1812. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1813.  
  1814. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1815. if DoesCourontine == false then
  1816. local Direction = CF(Part.Position, ToLocation)
  1817. local Distance = (Part.Position - ToLocation).magnitude
  1818. for i = 1, AmountOfTime do
  1819. Swait()
  1820. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1821. Direction = Part.CFrame
  1822. end
  1823. Part:remove()
  1824. elseif DoesCourontine == true then
  1825. coroutine.resume(coroutine.create(function()
  1826. local Direction = CF(Part.Position, ToLocation)
  1827. local Distance = (Part.Position - ToLocation).magnitude
  1828. for i = 1, AmountOfTime do
  1829. Swait()
  1830. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1831. Direction = Part.CFrame
  1832. end
  1833. Part:remove()
  1834. end))
  1835. end
  1836. end
  1837.  
  1838. function Absoluteum()
  1839. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1840. if HITFLOOR ~= nil then
  1841. do
  1842. local HITBODIES = {}
  1843. ATTACK = true
  1844. Rooted = true
  1845. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1846. MakeForm(ABSOLUTE, "Ball")
  1847. CreateSound("416200578", RootPart, 10, 1)
  1848. for i = 0, 8, 0.1 / Animation_Speed do
  1849. Swait()
  1850. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1851. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1852. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1853. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1854. MakeForm(CHARGE, "Ball")
  1855. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1856. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1857. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863. end
  1864. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1865. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1866. for i = 1, 45 do
  1867. Swait()
  1868. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1874. end
  1875. coroutine.resume(coroutine.create(function()
  1876. local IMPACT = false
  1877. local BULLET = ABSOLUTE
  1878. MakeForm(BULLET, "Ball")
  1879. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1880. for i = 1, 500 do
  1881. Swait()
  1882. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1883. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1884. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1885. if HIT ~= nil then
  1886. IMPACT = true
  1887. break
  1888. end
  1889. end
  1890. if IMPACT == false then
  1891. for i = 1, 40 do
  1892. Swait()
  1893. BULLET.Size = BULLET.Size * 0.9
  1894. end
  1895. BULLET:remove()
  1896. else
  1897. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1898. for i = 1, 175 do
  1899. Swait()
  1900. BULLET.Size = BULLET.Size * 0.99
  1901. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1902. end
  1903. CreateSound("438666001", BULLET, 10, 3)
  1904. Swait(35)
  1905. BULLET.Transparency = 1
  1906. for i = 1, 20 do
  1907. for e = 1, 5 do
  1908. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1909. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1910. end
  1911. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1912. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1913. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1914. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1915. Swait(5)
  1916. for e = 1, #HITBODIES do
  1917. if HITBODIES[e] ~= nil then
  1918. local BOD = HITBODIES[e]
  1919. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1920. if TORS then
  1921. BOD:BreakJoints()
  1922. for _, c in pairs(BOD:GetChildren()) do
  1923. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1924. local bv = Instance.new("BodyVelocity")
  1925. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1926. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1927. bv.Parent = c
  1928. Debris:AddItem(bv, 0.2)
  1929. end
  1930. end
  1931. end
  1932. end
  1933. end
  1934. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1935. end
  1936. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1937. Debris:AddItem(BULLET, 10)
  1938. end
  1939. end))
  1940. ATTACK = false
  1941. Rooted = false
  1942. end
  1943. end
  1944. end
  1945.  
  1946. function Nuke()
  1947. ATTACK = true
  1948. Rooted = true
  1949. local CHARGE = false
  1950. local BLASTS = {468991944, 468991990}
  1951. coroutine.resume(coroutine.create(function()
  1952. repeat
  1953. Swait()
  1954. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1958. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1960. until CHARGE == true
  1961. for i = 0, 0.4, 0.1 / Animation_Speed do
  1962. Swait()
  1963. WACKYEFFECT({
  1964. Time = 15,
  1965. EffectType = "Sphere",
  1966. Size = VT(60, 60, 60),
  1967. Size2 = VT(0, 0, 0),
  1968. Transparency = 1,
  1969. Transparency2 = 0.7,
  1970. CFrame = CF(RootPart.Position),
  1971. MoveToPos = nil,
  1972. RotationX = 0,
  1973. RotationY = 0,
  1974. RotationZ = 0,
  1975. Material = "Neon",
  1976. Color = C3(1, 1, 1),
  1977. SoundID = nil,
  1978. SoundPitch = nil,
  1979. SoundVolume = nil
  1980. })
  1981. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1987. end
  1988. coroutine.resume(coroutine.create(function()
  1989. local POS = RootPart.Position
  1990. wait(0.2)
  1991. for i = 1, 5 do
  1992. WACKYEFFECT({
  1993. Time = 65,
  1994. EffectType = "Sphere",
  1995. Size = VT(2, 2, 2),
  1996. Size2 = VT(0, 0, 500),
  1997. Transparency = 1,
  1998. Transparency2 = 0,
  1999. CFrame = CF(POS),
  2000. MoveToPos = nil,
  2001. RotationX = MRANDOM(-2, 2),
  2002. RotationY = MRANDOM(-12, 12),
  2003. RotationZ = MRANDOM(-2, 2),
  2004. Material = "Neon",
  2005. Color = C3(1, 1, 1),
  2006. SoundID = nil,
  2007. SoundPitch = nil,
  2008. SoundVolume = nil
  2009. })
  2010. end
  2011. wait(1)
  2012. SHAKECAM(POS, 9999999999, 25, 25)
  2013. ApplyAoE(POS, 450)
  2014. WACKYEFFECT({
  2015. Time = 85,
  2016. EffectType = "Sphere",
  2017. Size = VT(120, 120, 120),
  2018. Size2 = VT(350, 350, 350),
  2019. Transparency = 0,
  2020. Transparency2 = 1,
  2021. CFrame = CF(POS),
  2022. MoveToPos = nil,
  2023. RotationX = 0,
  2024. RotationY = 0,
  2025. RotationZ = 0,
  2026. Material = "Neon",
  2027. Color = C3(1, 1, 1),
  2028. SoundID = nil,
  2029. SoundPitch = 1,
  2030. SoundVolume = 10
  2031. })
  2032. for i = 1, 20 do
  2033. WACKYEFFECT({
  2034. Time = 85,
  2035. EffectType = "Sphere",
  2036. Size = VT(120, 120, 120),
  2037. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2038. Transparency = 0.8,
  2039. Transparency2 = 1,
  2040. CFrame = CF(POS),
  2041. MoveToPos = nil,
  2042. RotationX = 0,
  2043. RotationY = 0,
  2044. RotationZ = 0,
  2045. Material = "Neon",
  2046. Color = C3(1, 1, 1),
  2047. SoundID = nil,
  2048. SoundPitch = 1,
  2049. SoundVolume = 10
  2050. })
  2051. WACKYEFFECT({
  2052. Time = 100,
  2053. EffectType = "Wave",
  2054. Size = VT(25, 2, 25),
  2055. Size2 = VT(400, 0, 400) * 1.2,
  2056. Transparency = 0,
  2057. Transparency2 = 1,
  2058. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2059. MoveToPos = nil,
  2060. RotationX = 0,
  2061. RotationY = 0,
  2062. RotationZ = 0,
  2063. Material = "Neon",
  2064. Color = C3(1, 1, 1),
  2065. SoundID = nil,
  2066. SoundPitch = nil,
  2067. SoundVolume = nil
  2068. })
  2069. end
  2070. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2071. for i = 1, 5 do
  2072. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2073. WACKYEFFECT({
  2074. Time = 120,
  2075. EffectType = "Wave",
  2076. Size = VT(150, 2, 150),
  2077. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2078. Transparency = 0,
  2079. Transparency2 = 1,
  2080. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2081. MoveToPos = nil,
  2082. RotationX = 0,
  2083. RotationY = 0,
  2084. RotationZ = 0,
  2085. Material = "Neon",
  2086. Color = C3(1, 1, 1),
  2087. SoundID = nil,
  2088. SoundPitch = nil,
  2089. SoundVolume = nil
  2090. })
  2091. end
  2092. end))
  2093. for i = 0, 1, 0.1 / Animation_Speed do
  2094. Swait()
  2095. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2101. end
  2102. ATTACK = false
  2103. Rooted = false
  2104. end))
  2105. for i = 1, 30 do
  2106. wait(0.01)
  2107. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2108. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2109. if HITFLOOR then
  2110. ApplyAoE(HITPOS, 65, true)
  2111. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2112. WACKYEFFECT({
  2113. Time = 25,
  2114. EffectType = "Sphere",
  2115. Size = VT(22, 22, 22),
  2116. Size2 = VT(85, 85, 85),
  2117. Transparency = 0,
  2118. Transparency2 = 1,
  2119. CFrame = CF(HITPOS),
  2120. MoveToPos = nil,
  2121. RotationX = 0,
  2122. RotationY = 0,
  2123. RotationZ = 0,
  2124. Material = "Neon",
  2125. Color = C3(1, 1, 1),
  2126. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2127. SoundPitch = MRANDOM(9, 12) / 10,
  2128. SoundVolume = 10
  2129. })
  2130. for e = 1, 3 do
  2131. WACKYEFFECT({
  2132. EffectType = "Wave",
  2133. Size = VT(25, 0, 25),
  2134. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2135. Transparency = 0,
  2136. Transparency2 = 1,
  2137. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2138. MoveToPos = nil,
  2139. RotationX = 0,
  2140. RotationY = 3,
  2141. RotationZ = 0,
  2142. Material = "Neon",
  2143. Color = C3(1, 1, 1),
  2144. SoundID = nil,
  2145. SoundPitch = nil,
  2146. SoundVolume = nil
  2147. })
  2148. WACKYEFFECT({
  2149. Time = 35,
  2150. EffectType = "Sphere",
  2151. Size = VT(22, 45, 22),
  2152. Size2 = VT(25, 45 + e * 75, 25),
  2153. Transparency = 0,
  2154. Transparency2 = 1,
  2155. CFrame = CF(HITPOS) * TURN,
  2156. MoveToPos = nil,
  2157. RotationX = 0,
  2158. RotationY = 0,
  2159. RotationZ = 0,
  2160. Material = "Neon",
  2161. Color = C3(1, 1, 1),
  2162. SoundID = nil,
  2163. SoundPitch = MRANDOM(9, 12) / 10,
  2164. SoundVolume = 10
  2165. })
  2166. end
  2167. end
  2168. end
  2169. CHARGE = true
  2170. end
  2171.  
  2172. function SpectralBanishing()
  2173. ATTACK = true
  2174. Rooted = false
  2175. chatfunc("If you desire to be a ghost...", 20)
  2176. for i = 0, 5, 0.1 / Animation_Speed do
  2177. Swait()
  2178. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2182. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2184. end
  2185. chatfunc("Then move on to the afterlife!", 6)
  2186. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2187. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2188. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2189. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2190. local distance = (GunPoint.Position - Way).magnitude
  2191. for i = 1, 5 do
  2192. local laser = Instance.new("Part", Effects)
  2193. laser.Transparency = 0
  2194. laser.CanCollide = false
  2195. laser.Anchored = true
  2196. laser.Color = C3(1, 0, 0)
  2197. laser.Material = "Neon"
  2198. laser.formFactor = Enum.FormFactor.Custom
  2199. laser.Size = Vector3.new(0.15, 0.15, distance)
  2200. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2201. table.insert(Effects2, {
  2202. laser,
  2203. "Disappear",
  2204. 0.1,
  2205. 1,
  2206. 1,
  2207. 1,
  2208. 2
  2209. })
  2210. end
  2211. coroutine.resume(coroutine.create(function()
  2212. Swait(15)
  2213. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2214. for i = 1, 25 do
  2215. Swait()
  2216. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2217. end
  2218. local GAME = game.Players:GetChildren()
  2219. for PLAYER = 1, #GAME do
  2220. do
  2221. local PLAY = GAME[PLAYER]
  2222. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2223. PLAY.Character.Parent = nil
  2224. coroutine.resume(coroutine.create(function()
  2225. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2226. PLAY.Character.Parent = workspace
  2227. local Value = IT("BoolValue", Delete)
  2228. Value.Name = PLAY.Name
  2229. end
  2230. end))
  2231. end
  2232. end
  2233. end
  2234. for i = 1, 25 do
  2235. Swait()
  2236. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2237. end
  2238. end))
  2239. for i = 0, 2, 0.1 / Animation_Speed do
  2240. Swait()
  2241. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2245. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2247. end
  2248. ATTACK = false
  2249. Rooted = false
  2250. end
  2251.  
  2252. function Madness()
  2253. ATTACK = true
  2254. Rooted = false
  2255. local GYRO = IT("BodyGyro",RootPart)
  2256. GYRO.D = 750
  2257. GYRO.P = 20000
  2258. GYRO.MaxTorque = VT(0,40000000,0)
  2259. local LOCKED = true
  2260. local SHOT = false
  2261. coroutine.resume(coroutine.create(function()
  2262. for i=0, 1, 0.1 / Animation_Speed do
  2263. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2264. Swait()
  2265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2269. end
  2270. LOCKED = false
  2271. SHOT = true
  2272. repeat
  2273. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2274. Swait()
  2275. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2279. until HOLD == false and SHOT == false
  2280. for i=0, 0.3, 0.1 / Animation_Speed do
  2281. Swait()
  2282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2286. end
  2287. GYRO:remove()
  2288. ATTACK = false
  2289. Rooted = false
  2290. end))
  2291. repeat wait() until LOCKED == false
  2292. repeat
  2293. SHOT = true
  2294. wait(0.2)
  2295. SHOT = false
  2296. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2297. local HIT = BULLET.Hit
  2298. local HITPOS = BULLET.End
  2299. if HIT then
  2300. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2301. Banish(HIT.Parent)
  2302. end
  2303. end
  2304. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2305. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2306. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2307. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2308. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2309. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2310. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2311. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2312. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2313. until HOLD == false
  2314. end
  2315.  
  2316. function EMOTE()
  2317. ATTACK = true
  2318. Rooted = false
  2319. local LOOP = 0
  2320. for i=0, 0.1, 0.1 / Animation_Speed do
  2321. Swait()
  2322. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2326. end
  2327. for i=0, 3, 0.1 / Animation_Speed do
  2328. Swait()
  2329. LOOP = LOOP + 1
  2330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2334. end
  2335. for i=0, 0.1, 0.1 / Animation_Speed do
  2336. Swait()
  2337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2341. end
  2342. ATTACK = false
  2343. Rooted = false
  2344. end
  2345.  
  2346. function Kill(Char)
  2347. local NewCharacter = IT("Model",Effects)
  2348. NewCharacter.Name = "Ow im ded ;-;"
  2349. for _, c in pairs(Char:GetDescendants()) do
  2350. if c:IsA("BasePart") and c.Transparency == 0 then
  2351. if c.Parent == Char then
  2352. getbloody(c,5)
  2353. end
  2354. c:BreakJoints()
  2355. c.Material = "Glass"
  2356. c.Color = C3(0.5,0,0)
  2357. c.CanCollide = true
  2358. c.Transparency = 0.3
  2359. if c:FindFirstChildOfClass("SpecialMesh") then
  2360. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2361. end
  2362. if c.Name == "Head" then
  2363. c:ClearAllChildren()
  2364. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2365. end
  2366. if c.ClassName == "MeshPart" then
  2367. c.TextureID = ""
  2368. end
  2369. if c:FindFirstChildOfClass("BodyPosition") then
  2370. c:FindFirstChildOfClass("BodyPosition"):remove()
  2371. end
  2372. if c:FindFirstChildOfClass("ParticleEmitter") then
  2373. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2374. end
  2375. c.Parent = NewCharacter
  2376. c.Name = "DeadPart"
  2377. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2378. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2379. end
  2380. end
  2381. Char:remove()
  2382. Debris:AddItem(NewCharacter,5)
  2383. end
  2384.  
  2385. function Taunt()
  2386. ATTACK = true
  2387. Rooted = true
  2388. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2389. repeat
  2390. Swait()
  2391. TAUNT.Parent = Torso
  2392. TAUNT.Playing = true
  2393. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2399. until TAUNT.TimePosition >= 1.25
  2400. for i=0, 1.6, 0.1 / Animation_Speed do
  2401. Swait()
  2402. TAUNT.Parent = Torso
  2403. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2404. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2405. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2406. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2407. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2409. end
  2410. ATTACK = false
  2411. Rooted = false
  2412. end
  2413.  
  2414. function oofBeam()
  2415. ATTACK = true
  2416. Rooted = false
  2417. VALUE2 = true
  2418. local GYRO = IT("BodyGyro", RootPart)
  2419. GYRO.D = 20
  2420. GYRO.P = 4000
  2421. GYRO.MaxTorque = VT(0, 40000, 0)
  2422. local POS = RootPart.Position + VT(0, 25, 0)
  2423. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2424. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2430. coroutine.resume(coroutine.create(function()
  2431. local E = 0
  2432. repeat
  2433. E = E + 5
  2434. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2435. Swait()
  2436. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2440. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2442. until ATTACK == false
  2443. GYRO:remove()
  2444. end))
  2445. for i = 1, 50 do
  2446. Swait()
  2447. end
  2448. for i = 1, 25 do
  2449. Swait()
  2450. WACKYEFFECT({
  2451. Time = 15,
  2452. EffectType = "Skull",
  2453. Size = VT(4, 4, 4),
  2454. Size2 = VT(0, 0, 0),
  2455. Transparency = 1,
  2456. Transparency2 = 0,
  2457. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2458. MoveToPos = Eon.Position,
  2459. RotationX = 0,
  2460. RotationY = 0,
  2461. RotationZ = 0,
  2462. Material = "Neon",
  2463. Color = C3(1, 0, 0),
  2464. SoundID = nil,
  2465. SoundPitch = nil,
  2466. SoundVolume = nil
  2467. })
  2468. end
  2469. local LOOP = 0
  2470. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2471. MakeForm(BEAMO, "Ball")
  2472. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2473. MakeForm(BEAM, "Cyl")
  2474. repeat
  2475. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2476. if DISTANCE < 2000 then
  2477. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2478. BEAMO.CFrame = CF(Eon.Position)
  2479. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2480. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2481. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2482. WACKYEFFECT({
  2483. Time = 35,
  2484. EffectType = "Sphere",
  2485. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2486. Size2 = VT(5, 75, 5),
  2487. Transparency = 0,
  2488. Transparency2 = 1,
  2489. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2490. MoveToPos = nil,
  2491. RotationX = 0,
  2492. RotationY = 0,
  2493. RotationZ = 0,
  2494. Material = "Neon",
  2495. Color = C3(1, 0, 0),
  2496. SoundID = nil,
  2497. SoundPitch = MRANDOM(9, 12) / 10,
  2498. SoundVolume = 10
  2499. })
  2500. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2501. Swait()
  2502. LOOP = LOOP + 1
  2503. end
  2504. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2505. coroutine.resume(coroutine.create(function()
  2506. for i = 1, 15 do
  2507. Swait()
  2508. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2509. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2510. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2511. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2512. end
  2513. BEAM:remove()
  2514. BEAMO:remove()
  2515. end))
  2516. ATTACK = false
  2517. Rooted = false
  2518. VALUE2 = false
  2519. end
  2520.  
  2521. function TakeOnMe()
  2522. Speed = 5
  2523. local MEME = CreateSound(0, Effects, 2, 1, false)
  2524. ATTACK = true
  2525. Rooted = false
  2526. local DANCE = true
  2527. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2528. if NEWKEY == "p" then
  2529. DANCE = false
  2530. end
  2531. end)
  2532. PLAYSONG = false
  2533. while true do
  2534. for i = 1, 15 do
  2535. Swait()
  2536. MEME.Parent = Effects
  2537. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2541. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2543. end
  2544. if DANCE == false then
  2545. break
  2546. end
  2547. for i = 1, 15 do
  2548. Swait()
  2549. MEME.Parent = Effects
  2550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2554. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2556. end
  2557. end
  2558. PLAYSONG = true
  2559. KEY:Disconnect()
  2560. MEME:remove()
  2561. Speed = 25
  2562. ATTACK = false
  2563. Rooted = false
  2564. end
  2565.  
  2566. function Banisher_Bullet()
  2567. ATTACK = true
  2568. Rooted = false
  2569. for i=0, 0.05, 0.1 / Animation_Speed do
  2570. Swait()
  2571. turnto(Mouse.Hit.p)
  2572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2576. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2578. end
  2579. repeat
  2580. for i=0, 0.05, 0.1 / Animation_Speed do
  2581. Swait()
  2582. turnto(Mouse.Hit.p)
  2583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2589. end
  2590. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2591. SpawnTrail(Hole.Position,POS)
  2592. if HIT ~= nil then
  2593. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2594. Banish(HIT.Parent)
  2595. end
  2596. end
  2597. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2599. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2600. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2601. for i=0, 0.05, 0.1 / Animation_Speed do
  2602. Swait()
  2603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2609. end
  2610. until KEYHOLD == false
  2611. ATTACK = false
  2612. Rooted = false
  2613. end
  2614. function Execute()
  2615. ATTACK = true
  2616. Rooted = false
  2617. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2618. Part.Color = C3(0,0,0)
  2619. MakeForm(Part,"Wedge")
  2620. Part.CanCollide = true
  2621. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2622. for i=0, 1, 0.1 / Animation_Speed do
  2623. Swait()
  2624. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2628. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630. end
  2631. CreateSound(541909867, RightBarrel, 7, 1, false)
  2632. local TOCH = Part.Touched:Connect(function(hit)
  2633. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2634. Banish(hit.Parent)
  2635. end
  2636. end)
  2637. for i=0, 0.35, 0.1 / Animation_Speed do
  2638. Swait()
  2639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2645. end
  2646. TOCH:disconnect()
  2647. for i=0, 0.35, 0.1 / Animation_Speed do
  2648. Swait()
  2649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2655. end
  2656. Part:remove()
  2657. ATTACK = false
  2658. Rooted = false
  2659. end
  2660. function Banisher_Burn()
  2661. ATTACK = true
  2662. Rooted = true
  2663. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2664. for i=0, 1, 0.1 / Animation_Speed do
  2665. Swait()
  2666. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2667. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2668. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2669. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2670. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2672. end
  2673. coroutine.resume(coroutine.create(function()
  2674. local POS = Mouse.Hit.p
  2675. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2676. MakeForm(RAY,"Cyl")
  2677. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2678. MakeForm(SPHERE,"Ball")
  2679. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2680. MakeForm(SHIELD,"Ball")
  2681. SHIELD.CFrame = CF(POS)
  2682. RAY.CFrame = CF(POS)
  2683. SPHERE.CFrame = CF(POS)
  2684. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2685. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2686. for i = 1, 200 do
  2687. Swait()
  2688. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2690. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2691. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2692. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2693. end
  2694. for i = 1, 45 do
  2695. Swait()
  2696. RAY.Transparency = RAY.Transparency + 1/45
  2697. SPHERE.Transparency = RAY.Transparency
  2698. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2699. end
  2700. RAY:remove()
  2701. SHIELD:remove()
  2702. SPHERE:remove()
  2703. end))
  2704. for i=0, 1, 0.1 / Animation_Speed do
  2705. Swait()
  2706. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2710. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2711. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2712. end
  2713. ATTACK = false
  2714. Rooted = false
  2715. end
  2716. function Teleport()
  2717. ATTACK = true
  2718. Rooted = false
  2719. for i=0, 0.5, 0.1 / Animation_Speed do
  2720. Swait()
  2721. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2723. end
  2724. for e = 1, #BODY do
  2725. if BODY[e] ~= nil then
  2726. local STUFF = BODY[e]
  2727. local PART = STUFF[1]
  2728. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2729. local PRT = PART:Clone()
  2730. PRT.Anchored = true
  2731. PRT.CanCollide = false
  2732. PRT.Material = "Neon"
  2733. PRT.Color = C3(255,100,255)
  2734. PRT.Name = "WarpEffect"
  2735. PRT.Parent = Effects
  2736. PRT.CFrame = PART.CFrame
  2737. PRT:BreakJoints()
  2738. if PRT:FindFirstChildOfClass("Sound") then
  2739. PRT:FindFirstChildOfClass("Sound"):remove()
  2740. end
  2741. if PRT:FindFirstChildOfClass("Decal") then
  2742. PRT:FindFirstChildOfClass("Decal"):remove()
  2743. end
  2744. coroutine.resume(coroutine.create(function()
  2745. for i = 1, 100 do
  2746. Swait()
  2747. PRT.Transparency = PRT.Transparency + 1/100
  2748. end
  2749. PRT:remove()
  2750. end))
  2751. end
  2752. end
  2753. end
  2754. CreateSound(217767125, Torso, 10, 1)
  2755. local POS = RootPart.Orientation
  2756. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2757. RootPart.Orientation = POS
  2758. RootJoint.Parent = RootPart
  2759. for i=0, 0.5, 0.1 / Animation_Speed do
  2760. Swait()
  2761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2763. end
  2764. for i=0, 0.1, 0.1 / Animation_Speed do
  2765. Swait()
  2766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2767. end
  2768. ATTACK = false
  2769. Rooted = false
  2770. end
  2771. function BanishmentBeam()
  2772. ATTACK = true
  2773. Rooted = false
  2774. local GYRO = IT("BodyGyro",RootPart)
  2775. GYRO.D = 100
  2776. GYRO.P = 2000
  2777. GYRO.MaxTorque = VT(0,4000000,0)
  2778. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2779. CreateSound("93724183", RightArm, 5, 1, false)
  2780. for i=1, 35 do
  2781. Swait()
  2782. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2783. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2784. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2788. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2790. end
  2791. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2792. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2793. local TOCH = BEAM.Touched:Connect(function(hit)
  2794. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2795. Kill(hit)
  2796. end
  2797. end)
  2798. local I = 0
  2799. repeat
  2800. Swait()
  2801. I = I + 1
  2802. if I <= 10 then
  2803. BEAM.Transparency = BEAM.Transparency - 0.1
  2804. end
  2805. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2806. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2807. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2808. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2809. BEAM.Size = VT(2,2,DISTANCE)
  2810. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2811. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2812. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2813. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2814. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2818. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2820. if ENDHIT ~= nil then
  2821. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2822. Banish(ENDHIT)
  2823. end
  2824. end
  2825. until LOOP.Playing == false
  2826. GYRO:remove()
  2827. BEAM:remove()
  2828. ATTACK = false
  2829. Rooted = false
  2830. end
  2831. function Deathbound()
  2832. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2833. ATTACK = true
  2834. Rooted = true
  2835. for i=0, 1, 0.1 / Animation_Speed do
  2836. Swait()
  2837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2843. end
  2844. local DONE = false
  2845. local GATE = nil
  2846. local GATESPIN = true
  2847. coroutine.resume(coroutine.create(function()
  2848. repeat
  2849. Swait()
  2850. if GATE ~= nil then
  2851. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2852. end
  2853. until GATESPIN == false
  2854. end))
  2855. coroutine.resume(coroutine.create(function()
  2856. repeat
  2857. Swait()
  2858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2864. until DONE == true
  2865. Swait(50)
  2866. for i = 1, 35 do
  2867. Swait(4)
  2868. local FIRED = false
  2869. local CHILDREN = workspace:GetDescendants()
  2870. for index, CHILD in pairs(CHILDREN) do
  2871. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2872. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2873. if HUM then
  2874. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2875. if TORSO then
  2876. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2877. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2878. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2879. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2880. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2881. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2882. Banish(CHILD)
  2883. FIRED = true
  2884. break
  2885. end
  2886. end
  2887. end
  2888. end
  2889. end
  2890. if FIRED == false then
  2891. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2892. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2893. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2894. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2895. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2896. if HITBOD ~= nil then
  2897. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2898. Kill(HITBOD.Parent)
  2899. end
  2900. end
  2901. end
  2902. end
  2903. for i = 1, 45 do
  2904. Swait()
  2905. GATE.Size = GATE.Size - VT(3,0,3)
  2906. end
  2907. GATESPIN = false
  2908. GATE:remove()
  2909. end))
  2910. Swait(15)
  2911. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2912. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2913. local DECAL = IT("Decal",GATE)
  2914. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2915. DECAL.Face = "Top"
  2916. GATE.CFrame = CF(HITPOS)
  2917. CreateSound(160772554, GATE, 7, 1.3, false)
  2918. for i = 1, 45 do
  2919. Swait()
  2920. GATE.Size = GATE.Size + VT(3,0,3)
  2921. end
  2922. CreateSound(213603013, RightHole, 7, 1, false)
  2923. CreateSound(213603013, LeftHole, 7, 1, false)
  2924. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2925. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2926. ATTACK = false
  2927. Rooted = false
  2928. DONE = true
  2929. end
  2930.  
  2931.  
  2932. --//=================================\\
  2933. --|| ASSIGN THINGS TO KEYS
  2934. --\\=================================//
  2935.  
  2936. function MouseDown(Mouse)
  2937. if ATTACK == false then
  2938. EMOTE()
  2939. end
  2940. end
  2941.  
  2942. function MouseUp(Mouse)
  2943. HOLD = false
  2944. end
  2945.  
  2946. function KeyDown(Key)
  2947. KEYHOLD = true
  2948. if Key == "z" and ATTACK == false then
  2949. Banisher_Bullet()
  2950. end
  2951.  
  2952. if Key == "b" and ATTACK == false then
  2953. Banisher_Burn()
  2954. end
  2955.  
  2956. if Key == "c" and ATTACK == false then
  2957. BanishmentBeam()
  2958. end
  2959.  
  2960. if Key == "v" and ATTACK == false then
  2961. Teleport()
  2962. end
  2963.  
  2964. if Key == "t" and ATTACK == false then
  2965. Taunt()
  2966. end
  2967.  
  2968. if Key == "e" and ATTACK == false then
  2969. Madness()
  2970. end
  2971.  
  2972. if Key == "j" and ATTACK == false then
  2973. Nuke()
  2974. end
  2975.  
  2976. if Key == "y" and ATTACK == false then
  2977. oofBeam()
  2978. end
  2979.  
  2980. if Key == "u" and ATTACK == false then
  2981. Absoluteum()
  2982. end
  2983.  
  2984. if Key == "g" and ATTACK == false then
  2985. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2986. TOBANISH = {}
  2987. end
  2988.  
  2989. if Key == "p" and ATTACK == false then
  2990. TakeOnMe()
  2991. end
  2992.  
  2993. if Key == "x" and ATTACK == false then
  2994. Deathbound()
  2995. end
  2996. end
  2997.  
  2998. function KeyUp(Key)
  2999. KEYHOLD = false
  3000. end
  3001.  
  3002. Mouse.Button1Down:connect(function(NEWKEY)
  3003. MouseDown(NEWKEY)
  3004. end)
  3005. Mouse.Button1Up:connect(function(NEWKEY)
  3006. MouseUp(NEWKEY)
  3007. end)
  3008. Mouse.KeyDown:connect(function(NEWKEY)
  3009. KeyDown(NEWKEY)
  3010. end)
  3011. Mouse.KeyUp:connect(function(NEWKEY)
  3012. KeyUp(NEWKEY)
  3013. end)
  3014.  
  3015. --//=================================\\
  3016. --\\=================================//
  3017.  
  3018.  
  3019. function unanchor()
  3020. if UNANCHOR == true then
  3021. g = Character:GetChildren()
  3022. for i = 1, #g do
  3023. if g[i].ClassName == "Part" then
  3024. g[i].Anchored = false
  3025. end
  3026. end
  3027. end
  3028. end
  3029.  
  3030.  
  3031. --//=================================\\
  3032. --|| WRAP THE WHOLE SCRIPT UP
  3033. --\\=================================//
  3034.  
  3035. Humanoid.Changed:connect(function(Jump)
  3036. if Jump == "Jump" and (Disable_Jump == true) then
  3037. Humanoid.Jump = false
  3038. end
  3039. end)
  3040.  
  3041. local CONNECT = nil
  3042.  
  3043. while true do
  3044. Swait()
  3045. ANIMATE.Parent = nil
  3046. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3047. Humanoid = IT("Humanoid",Character)
  3048. end
  3049. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3050. v:Stop();
  3051. end
  3052. SINE = SINE + CHANGE
  3053. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3054. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3055. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3056. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  3057. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3058. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  3059. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3060. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3061. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3062. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3063. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3064. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3065. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3066. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3067. end
  3068. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3069. ANIM = "Jump"
  3070. if ATTACK == false then
  3071. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3077. end
  3078. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3079. ANIM = "Fall"
  3080. if ATTACK == false then
  3081. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3085. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3087. end
  3088. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3089. ANIM = "Idle"
  3090. if ATTACK == false then
  3091. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3097. end
  3098. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3099. ANIM = "Walk"
  3100. if ATTACK == false then
  3101. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3105. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3107. end
  3108. end
  3109. unanchor()
  3110. Humanoid.MaxHealth = "inf"
  3111. Humanoid.Health = "inf"
  3112. if Rooted == false then
  3113. Disable_Jump = false
  3114. Humanoid.WalkSpeed = Speed
  3115. elseif Rooted == true then
  3116. Disable_Jump = true
  3117. Humanoid.WalkSpeed = 0
  3118. end
  3119. refit()
  3120. sick.Parent = Torso
  3121. sick:resume()
  3122. sick.Volume = 5
  3123. sick.Pitch = 1
  3124. sick.SoundId = "rbxassetid://0"
  3125. sick.Name = "BanishV3Music"
  3126. end
  3127.  
  3128. --//=================================\\
  3129. --\\=================================//
  3130.  
  3131.  
  3132.  
  3133.  
  3134.  
  3135. --//====================================================\\--
  3136. --|| END OF SCRIPT
  3137. --\\====================================================//--
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