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Not sure what script

Sep 15th, 2018
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  1. --//====================================================\\--
  2. --|| 'MURDER' BY SHACKLUSTER
  3. --|| 'CRESCENDIAC' EDIT BY INFINITEONEWITHDANK
  4. --|| THIS IS NOT THE END
  5. --|| WHAT IS THERE LEFT NOW BUT DARKNESS
  6. --|| THERE IS NO TURNING BACK ON WHAT I HAVE DONE
  7. --\\====================================================//--
  8. local Player = game:GetService("Players").Animetaional_Clone
  9. local Mouse,mouse,UserInputService,ContextActionService
  10. do
  11. script.Parent = Player.Character
  12. local CAS = {Actions={}}
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15. Event.Parent = Player.Character
  16. local fakeEvent = function()
  17. local t = {_fakeEvent=true}
  18. t.Connect = function(self,f)self.Function=f end
  19. t.connect = t.Connect
  20. return t
  21. end
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. function CAS:BindAction(name,fun,touch,...)
  25. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  26. end
  27. function CAS:UnbindAction(name)
  28. CAS.Actions[name] = nil
  29. end
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent and t.Function then
  33. t.Function(...)
  34. end
  35. end
  36. m.TrigEvent = te
  37. UIS.TrigEvent = te
  38. Event.OnServerEvent:Connect(function(plr,io)
  39. if plr~=Player then return end
  40. if io.isMouse then
  41. m.Target = io.Target
  42. m.Hit = io.Hit
  43. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  44. if io.UserInputState == Enum.UserInputState.Begin then
  45. m:TrigEvent("Button1Down")
  46. else
  47. m:TrigEvent("Button1Up")
  48. end
  49. else
  50. for n,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. if io.UserInputState == Enum.UserInputState.Begin then
  58. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  59. UIS:TrigEvent("InputBegan",io,false)
  60. else
  61. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent("InputEnded",io,false)
  63. end
  64. end
  65. end)
  66. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  67. end
  68.  
  69. print("Edit By InfiniteOneWithdank")
  70. wait(0.2)
  71.  
  72. Player = game:GetService("Players").Animetaional_Clone
  73. PlayerGui = Player.PlayerGui
  74. Cam = workspace.CurrentCamera
  75. Backpack = Player.Backpack
  76. Character = Player.Character
  77. Humanoid = Character.Humanoid
  78. RootPart = Character["HumanoidRootPart"]
  79. Torso = Character["Torso"]
  80. Head = Character["Head"]
  81. RightArm = Character["Right Arm"]
  82. LeftArm = Character["Left Arm"]
  83. RightLeg = Character["Right Leg"]
  84. LeftLeg = Character["Left Leg"]
  85. RootJoint = RootPart["RootJoint"]
  86. Neck = Torso["Neck"]
  87. RightShoulder = Torso["Right Shoulder"]
  88. LeftShoulder = Torso["Left Shoulder"]
  89. RightHip = Torso["Right Hip"]
  90. LeftHip = Torso["Left Hip"]
  91.  
  92. IT = Instance.new
  93. CF = CFrame.new
  94. VT = Vector3.new
  95. RAD = math.rad
  96. C3 = Color3.new
  97. UD2 = UDim2.new
  98. BRICKC = BrickColor.new
  99. ANGLES = CFrame.Angles
  100. EULER = CFrame.fromEulerAnglesXYZ
  101. COS = math.cos
  102. ACOS = math.acos
  103. SIN = math.sin
  104. ASIN = math.asin
  105. ABS = math.abs
  106. MRANDOM = math.random
  107. FLOOR = math.floor
  108.  
  109. --//=================================\\
  110. --|| USEFUL VALUES
  111. --\\=================================//
  112.  
  113. Animation_Speed = 3
  114. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  115. local Speed = 12
  116. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  117. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  118. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  119. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  120. local DAMAGEMULTIPLIER = 1
  121. local ANIM = "Idle"
  122. local ATTACK = false
  123. local EQUIPPED = false
  124. local HOLD = false
  125. local COMBO = 1
  126. local Rooted = false
  127. local SINE = 0
  128. local KEYHOLD = false
  129. local CHANGE = 2 / Animation_Speed
  130. local WALKINGANIM = false
  131. local VALUE1 = false
  132. local VALUE2 = false
  133. local ROBLOXIDLEANIMATION = IT("Animation")
  134. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  135. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  136. --ROBLOXIDLEANIMATION.Parent = Humanoid
  137. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  138. WEAPONGUI.Name = "[C R E S C E]"
  139. local Effects = IT("Folder", Character)
  140. Effects.Name = "Effects"
  141. local ANIMATOR = Humanoid.Animator
  142. local ANIMATE = Character.Animate
  143. local UNANCHOR = true
  144. local MODE = "CRES"
  145.  
  146. --//=================================\\
  147. --\\=================================//
  148.  
  149.  
  150. --//=================================\\
  151. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  152. --\\=================================//
  153.  
  154. ArtificialHB = Instance.new("BindableEvent", script)
  155. ArtificialHB.Name = "ArtificialHB"
  156.  
  157. script:WaitForChild("ArtificialHB")
  158.  
  159. frame = Frame_Speed
  160. tf = 0
  161. allowframeloss = false
  162. tossremainder = false
  163. lastframe = tick()
  164. script.ArtificialHB:Fire()
  165.  
  166. game:GetService("RunService").Heartbeat:connect(function(s, p)
  167. tf = tf + s
  168. if tf >= frame then
  169. if allowframeloss then
  170. script.ArtificialHB:Fire()
  171. lastframe = tick()
  172. else
  173. for i = 1, math.floor(tf / frame) do
  174. script.ArtificialHB:Fire()
  175. end
  176. lastframe = tick()
  177. end
  178. if tossremainder then
  179. tf = 0
  180. else
  181. tf = tf - frame * math.floor(tf / frame)
  182. end
  183. end
  184. end)
  185.  
  186. --//=================================\\
  187. --\\=================================//
  188.  
  189. local Speed = 12
  190.  
  191. --//=================================\\
  192. --|| SOME FUNCTIONS
  193. --\\=================================//
  194.  
  195. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  196. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  197. end
  198.  
  199. function PositiveAngle(NUMBER)
  200. if NUMBER >= 0 then
  201. NUMBER = 0
  202. end
  203. return NUMBER
  204. end
  205.  
  206. function NegativeAngle(NUMBER)
  207. if NUMBER <= 0 then
  208. NUMBER = 0
  209. end
  210. return NUMBER
  211. end
  212.  
  213. function Swait(NUMBER)
  214. if NUMBER == 0 or NUMBER == nil then
  215. ArtificialHB.Event:wait()
  216. else
  217. for i = 1, NUMBER do
  218. ArtificialHB.Event:wait()
  219. end
  220. end
  221. end
  222.  
  223. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  224. local NEWMESH = IT(MESH)
  225. if MESH == "SpecialMesh" then
  226. NEWMESH.MeshType = MESHTYPE
  227. if MESHID ~= "nil" and MESHID ~= "" then
  228. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  229. end
  230. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  231. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  232. end
  233. end
  234. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  235. NEWMESH.Scale = SCALE
  236. NEWMESH.Parent = PARENT
  237. return NEWMESH
  238. end
  239.  
  240. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  241. local NEWPART = IT("Part")
  242. NEWPART.formFactor = FORMFACTOR
  243. NEWPART.Reflectance = REFLECTANCE
  244. NEWPART.Transparency = TRANSPARENCY
  245. NEWPART.CanCollide = false
  246. NEWPART.Locked = true
  247. NEWPART.Anchored = true
  248. if ANCHOR == false then
  249. NEWPART.Anchored = false
  250. end
  251. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  252. NEWPART.Name = NAME
  253. NEWPART.Size = SIZE
  254. NEWPART.Position = Torso.Position
  255. NEWPART.Material = MATERIAL
  256. NEWPART:BreakJoints()
  257. NEWPART.Parent = PARENT
  258. return NEWPART
  259. end
  260.  
  261. local function weldBetween(a, b)
  262. local weldd = Instance.new("ManualWeld")
  263. weldd.Part0 = a
  264. weldd.Part1 = b
  265. weldd.C0 = CFrame.new()
  266. weldd.C1 = b.CFrame:inverse() * a.CFrame
  267. weldd.Parent = a
  268. return weldd
  269. end
  270.  
  271.  
  272. function QuaternionFromCFrame(cf)
  273. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  274. local trace = m00 + m11 + m22
  275. if trace > 0 then
  276. local s = math.sqrt(1 + trace)
  277. local recip = 0.5 / s
  278. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  279. else
  280. local i = 0
  281. if m11 > m00 then
  282. i = 1
  283. end
  284. if m22 > (i == 0 and m00 or m11) then
  285. i = 2
  286. end
  287. if i == 0 then
  288. local s = math.sqrt(m00 - m11 - m22 + 1)
  289. local recip = 0.5 / s
  290. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  291. elseif i == 1 then
  292. local s = math.sqrt(m11 - m22 - m00 + 1)
  293. local recip = 0.5 / s
  294. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  295. elseif i == 2 then
  296. local s = math.sqrt(m22 - m00 - m11 + 1)
  297. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  298. end
  299. end
  300. end
  301.  
  302. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  303. local xs, ys, zs = x + x, y + y, z + z
  304. local wx, wy, wz = w * xs, w * ys, w * zs
  305. local xx = x * xs
  306. local xy = x * ys
  307. local xz = x * zs
  308. local yy = y * ys
  309. local yz = y * zs
  310. local zz = z * zs
  311. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  312. end
  313.  
  314. function QuaternionSlerp(a, b, t)
  315. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  316. local startInterp, finishInterp;
  317. if cosTheta >= 0.0001 then
  318. if (1 - cosTheta) > 0.0001 then
  319. local theta = ACOS(cosTheta)
  320. local invSinTheta = 1 / SIN(theta)
  321. startInterp = SIN((1 - t) * theta) * invSinTheta
  322. finishInterp = SIN(t * theta) * invSinTheta
  323. else
  324. startInterp = 1 - t
  325. finishInterp = t
  326. end
  327. else
  328. if (1 + cosTheta) > 0.0001 then
  329. local theta = ACOS(-cosTheta)
  330. local invSinTheta = 1 / SIN(theta)
  331. startInterp = SIN((t - 1) * theta) * invSinTheta
  332. finishInterp = SIN(t * theta) * invSinTheta
  333. else
  334. startInterp = t - 1
  335. finishInterp = t
  336. end
  337. end
  338. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  339. end
  340.  
  341. function Clerp(a, b, t)
  342. local qa = {QuaternionFromCFrame(a)}
  343. local qb = {QuaternionFromCFrame(b)}
  344. local ax, ay, az = a.x, a.y, a.z
  345. local bx, by, bz = b.x, b.y, b.z
  346. local _t = 1 - t
  347. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  348. end
  349.  
  350. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  351. local frame = IT("Frame")
  352. frame.BackgroundTransparency = TRANSPARENCY
  353. frame.BorderSizePixel = BORDERSIZEPIXEL
  354. frame.Position = POSITION
  355. frame.Size = SIZE
  356. frame.BackgroundColor3 = COLOR
  357. frame.BorderColor3 = BORDERCOLOR
  358. frame.Name = NAME
  359. frame.Parent = PARENT
  360. return frame
  361. end
  362.  
  363. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  364. local label = IT("TextLabel")
  365. label.BackgroundTransparency = 1
  366. label.Size = UD2(1, 0, 1, 0)
  367. label.Position = UD2(0, 0, 0, 0)
  368. label.TextColor3 = TEXTCOLOR
  369. label.TextStrokeTransparency = STROKETRANSPARENCY
  370. label.TextTransparency = TRANSPARENCY
  371. label.FontSize = TEXTFONTSIZE
  372. label.Font = TEXTFONT
  373. label.BorderSizePixel = BORDERSIZEPIXEL
  374. label.TextScaled = false
  375. label.Text = TEXT
  376. label.Name = NAME
  377. label.Parent = PARENT
  378. return label
  379. end
  380.  
  381. function NoOutlines(PART)
  382. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  383. end
  384.  
  385. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  386. local NEWWELD = IT(TYPE)
  387. NEWWELD.Part0 = PART0
  388. NEWWELD.Part1 = PART1
  389. NEWWELD.C0 = C0
  390. NEWWELD.C1 = C1
  391. NEWWELD.Parent = PARENT
  392. return NEWWELD
  393. end
  394.  
  395. local S = IT("Sound")
  396. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  397. local NEWSOUND = nil
  398. coroutine.resume(coroutine.create(function()
  399. NEWSOUND = S:Clone()
  400. NEWSOUND.Parent = PARENT
  401. NEWSOUND.Volume = VOLUME
  402. NEWSOUND.Pitch = PITCH
  403. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  404. NEWSOUND:play()
  405. if DOESLOOP == true then
  406. NEWSOUND.Looped = true
  407. else
  408. repeat wait(1) until NEWSOUND.Playing == false
  409. NEWSOUND:remove()
  410. end
  411. end))
  412. return NEWSOUND
  413. end
  414.  
  415. function CFrameFromTopBack(at, top, back)
  416. local right = top:Cross(back)
  417. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  418. end
  419.  
  420. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  421. function WACKYEFFECT(Table)
  422. local TYPE = (Table.EffectType or "Sphere")
  423. local SIZE = (Table.Size or VT(1,1,1))
  424. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  425. local TRANSPARENCY = (Table.Transparency or 0)
  426. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  427. local CFRAME = (Table.CFrame or Torso.CFrame)
  428. local MOVEDIRECTION = (Table.MoveToPos or nil)
  429. local ROTATION1 = (Table.RotationX or 0)
  430. local ROTATION2 = (Table.RotationY or 0)
  431. local ROTATION3 = (Table.RotationZ or 0)
  432. local MATERIAL = (Table.Material or "Neon")
  433. local COLOR = (Table.Color or C3(1,1,1))
  434. local TIME = (Table.Time or 45)
  435. local SOUNDID = (Table.SoundID or nil)
  436. local SOUNDPITCH = (Table.SoundPitch or nil)
  437. local SOUNDVOLUME = (Table.SoundVolume or nil)
  438. coroutine.resume(coroutine.create(function()
  439. local PLAYSSOUND = false
  440. local SOUND = nil
  441. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  442. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  443. PLAYSSOUND = true
  444. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  445. end
  446. EFFECT.Color = COLOR
  447. local MSH = nil
  448. if TYPE == "Sphere" then
  449. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  450. elseif TYPE == "Block" or TYPE == "Box" then
  451. MSH = IT("BlockMesh",EFFECT)
  452. MSH.Scale = SIZE
  453. elseif TYPE == "Wave" then
  454. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  455. elseif TYPE == "Ring" then
  456. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  457. elseif TYPE == "Slash" then
  458. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  459. elseif TYPE == "Round Slash" then
  460. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  461. elseif TYPE == "Swirl" then
  462. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  463. elseif TYPE == "Skull" then
  464. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  465. elseif TYPE == "Crystal" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  467. end
  468. if MSH ~= nil then
  469. local MOVESPEED = nil
  470. if MOVEDIRECTION ~= nil then
  471. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  472. end
  473. local GROWTH = SIZE - ENDSIZE
  474. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  475. if TYPE == "Block" then
  476. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  477. else
  478. EFFECT.CFrame = CFRAME
  479. end
  480. for LOOP = 1, TIME+1 do
  481. Swait()
  482. MSH.Scale = MSH.Scale - GROWTH/TIME
  483. if TYPE == "Wave" then
  484. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  485. end
  486. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  487. if TYPE == "Block" then
  488. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  489. else
  490. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  491. end
  492. if MOVEDIRECTION ~= nil then
  493. local ORI = EFFECT.Orientation
  494. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  495. EFFECT.Orientation = ORI
  496. end
  497. end
  498. if PLAYSSOUND == false then
  499. EFFECT:remove()
  500. else
  501. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  502. EFFECT:remove()
  503. end
  504. else
  505. if PLAYSSOUND == false then
  506. EFFECT:remove()
  507. else
  508. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  509. EFFECT:remove()
  510. end
  511. end
  512. end))
  513. end
  514.  
  515. Debris = game:GetService("Debris")
  516.  
  517. function CharacterFade(COLOR,TIMER)
  518. coroutine.resume(coroutine.create(function()
  519. local FADE = IT("Model",Effects)
  520. FADE.Name = "FadingEffect"
  521. for _, c in pairs(Character:GetChildren()) do
  522. if c.ClassName == "Part" and c ~= RootPart then
  523. local FADER = c:Clone()
  524. FADER.Color = COLOR
  525. FADER.CFrame = c.CFrame
  526. FADER.Parent = FADE
  527. FADER.Anchored = true
  528. FADER.Transparency = 0.25+c.Transparency
  529. FADER:BreakJoints()
  530. FADER.Material = "Neon"
  531. if FADER.Name == "Head" then
  532. FADER:ClearAllChildren()
  533. FADER.Size = VT(1,1,1)
  534. end
  535. FADER.CanCollide = false
  536. end
  537. end
  538. local TRANS = 0.75/TIMER
  539. for i = 1, TIMER do
  540. Swait()
  541. for _, c in pairs(FADE:GetChildren()) do
  542. if c.ClassName == "Part" then
  543. c.Transparency = c.Transparency + TRANS
  544. end
  545. end
  546. end
  547. FADE:remove()
  548. end))
  549. end
  550.  
  551. function Chunks(PART)
  552. for i = 1, MRANDOM(3,5) do
  553. coroutine.resume(coroutine.create(function()
  554. local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false)
  555. CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  556. local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6)
  557. CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65)
  558. wait(0.1)
  559. CHUNK.CanCollide = true
  560. wait(MRANDOM(15,25)/5)
  561. for i = 1, 25 do
  562. Swait()
  563. CHUNK.Transparency = CHUNK.Transparency + 1/25
  564. end
  565. CHUNK:remove()
  566. end))
  567. end
  568. end
  569.  
  570. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  571. if FLOOR ~= nil then
  572. for i = 1, AMOUNT do
  573. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  574. DEBREE.Material = FLOOR.Material
  575. DEBREE.Color = FLOOR.Color
  576. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  577. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  578. coroutine.resume(coroutine.create(function()
  579. Swait(15)
  580. DEBREE.Parent = workspace
  581. DEBREE.CanCollide = true
  582. Debris:AddItem(DEBREE,SWAIT)
  583. end))
  584. end
  585. end
  586. end
  587.  
  588. --//=================================\\
  589. --|| GUIS AND MISC
  590. --\\=================================//
  591.  
  592. local BODY = {}
  593. for _, c in pairs(Character:GetDescendants()) do
  594. if c:IsA("BasePart") and c.Name ~= "Handle" then
  595. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  596. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  597. end
  598. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  599. elseif c:IsA("JointInstance") then
  600. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  601. end
  602. end
  603. for e = 1, #BODY do
  604. if BODY[e] ~= nil then
  605. local STUFF = BODY[e]
  606. local PART = STUFF[1]
  607. local PARENT = STUFF[2]
  608. local MATERIAL = STUFF[3]
  609. local COLOR = STUFF[4]
  610. local TRANSPARENCY = STUFF[5]
  611. if PART.ClassName == "Part" and PART ~= RootPart then
  612. PART.Material = MATERIAL
  613. PART.Color = COLOR
  614. PART.Transparency = TRANSPARENCY
  615. end
  616. PART.AncestryChanged:Connect(function()
  617. PART.Parent = PARENT
  618. end)
  619. end
  620. end
  621.  
  622. function refit()
  623. Character.Parent = workspace
  624. for e = 1, #BODY do
  625. if BODY[e] ~= nil then
  626. local STUFF = BODY[e]
  627. local PART = STUFF[1]
  628. local PARENT = STUFF[2]
  629. local MATERIAL = STUFF[3]
  630. local COLOR = STUFF[4]
  631. local TRANSPARENCY = STUFF[5]
  632. if PART:IsA("BasePart") and PART ~= RootPart then
  633. PART.Material = MATERIAL
  634. PART.Color = COLOR
  635. PART.Transparency = TRANSPARENCY+EXTRATRANS
  636. end
  637. if PART.Parent ~= PARENT then
  638. Humanoid:remove()
  639. PART.Parent = PARENT
  640. Humanoid = IT("Humanoid",Character)
  641. end
  642. end
  643. end
  644. end
  645.  
  646. local Particle = IT("ParticleEmitter",nil)
  647. Particle.Enabled = false
  648. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  649. Particle.LightEmission = 0.5
  650. Particle.Rate = 150
  651. Particle.ZOffset = 0.2
  652. Particle.Rotation = NumberRange.new(-180, 180)
  653. Particle.RotSpeed = NumberRange.new(-180, 180)
  654. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  655. Particle.Color = ColorSequence.new(C3(255,0,0),C3(0,0,155),C3(0,255,255),C3(255,0,255),C3(255,255,0),C3(150,0,0),C3(0,191,0),C3(0,0,150))
  656.  
  657. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  658. function ParticleEmitter(Table)
  659. local PRTCL = Particle:Clone()
  660. local Speed = Table.Speed or 5
  661. local Drag = Table.Drag or 0
  662. local Size1 = Table.Size1 or 1
  663. local Size2 = Table.Size2 or 5
  664. local Lifetime1 = Table.Lifetime1 or 1
  665. local Lifetime2 = Table.Lifetime2 or 1.5
  666. local Parent = Table.Parent or Torso
  667. local Emit = Table.Emit or 100
  668. local Offset = Table.Offset or 360
  669. local Acel = Table.Acel or VT(0,0,0)
  670. local Enabled = Table.Enabled or false
  671. PRTCL.Parent = Parent
  672. PRTCL.Size = NumberSequence.new(Size1,Size2)
  673. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  674. PRTCL.Speed = NumberRange.new(Speed)
  675. PRTCL.VelocitySpread = Offset
  676. PRTCL.Drag = Drag
  677. PRTCL.Acceleration = Acel
  678. if Enabled == false then
  679. PRTCL:Emit(Emit)
  680. Debris:AddItem(PRTCL,Lifetime2)
  681. else
  682. PRTCL.Enabled = true
  683. end
  684. return PRTCL
  685. end
  686.  
  687. function MakeForm(PART,TYPE)
  688. if TYPE == "Cyl" then
  689. local MSH = IT("CylinderMesh",PART)
  690. elseif TYPE == "Ball" then
  691. local MSH = IT("SpecialMesh",PART)
  692. MSH.MeshType = "Sphere"
  693. elseif TYPE == "Wedge" then
  694. local MSH = IT("SpecialMesh",PART)
  695. MSH.MeshType = "Wedge"
  696. end
  697. end
  698.  
  699. for i = 1, 35 do
  700. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  701. FACE.Color = C3(0,0,0)
  702. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  703. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  704. end
  705.  
  706. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false)
  707. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  708. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false)
  709. MakeForm(Part,"Wedge")
  710. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  711. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false)
  712. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  713. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  714. MakeForm(Part,"Cyl")
  715. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  716. for i = 1, 8 do
  717. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  718. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  719. end
  720. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  721. MakeForm(Part,"Wedge")
  722. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  723. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false)
  724. MakeForm(Part,"Cyl")
  725. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  726. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  727. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  728. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false)
  729. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  730. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  731. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  732. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false)
  733. MakeForm(RightBarrel,"Cyl")
  734. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  735. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  736. MakeForm(Part,"Wedge")
  737. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  738. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  739. MakeForm(RightHole,"Cyl")
  740. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  741. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false)
  742. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  743. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false)
  744. MakeForm(Part,"Wedge")
  745. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  746. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false)
  747. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  748. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  749. MakeForm(Part,"Cyl")
  750. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  751. for i = 1, 8 do
  752. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  753. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  754. end
  755. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  756. MakeForm(Part,"Wedge")
  757. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  758. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false)
  759. MakeForm(Part,"Cyl")
  760. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  761. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  762. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  763. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false)
  764. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  765. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  766. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  767. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false)
  768. MakeForm(LeftBarrel,"Cyl")
  769. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  770. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  771. MakeForm(Part,"Wedge")
  772. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  773. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  774. MakeForm(LeftHole,"Cyl")
  775. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  776. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  777. MakeForm(Eye,"Ball")
  778. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  779. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  780. MakeForm(Eye,"Ball")
  781. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  782. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  783. MakeForm(Eye,"Ball")
  784. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  785. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  786. MakeForm(Eye,"Ball")
  787. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  788.  
  789.  
  790. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = RightHole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  791. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = LeftHole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  792.  
  793. local sick = IT("Sound",RootPart)
  794.  
  795. warn("YOU KNOW WHAT YOU DID")
  796. warn("YOU WANT MORE OF IT DONT YOU")
  797. warn("LOOK WHAT YOU DID WITH ALL THIS POWER")
  798.  
  799. --//=================================\\
  800. --|| INSANITY
  801. --\\=================================//
  802.  
  803. local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "MURDER")
  804. local FACEME = {"DAS","IST","WAS","DU","VöLKERMORD","HABEN","WOLLTEST"}
  805. local INSANITYGUIS = {}
  806. for e = 1, 28 do
  807. for i = 1, 22 do
  808. local MURDERFRAME = FRAME:Clone()
  809. MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0)
  810. MURDERFRAME.Parent = WEAPONGUI
  811. table.insert(INSANITYGUIS,MURDERFRAME)
  812. end
  813. end
  814. coroutine.resume(coroutine.create(function()
  815. while true do
  816. wait()
  817. coroutine.resume(coroutine.create(function()
  818. local COLOR = C3(MRANDOM(100,255)/155,155,155)
  819. local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)]
  820. local SHOW = ""
  821. for i = 1,string.len(APPEARTEXT),1 do
  822. local STRING = string.sub(APPEARTEXT,i,i)
  823. if MRANDOM(1,2) == 1 then
  824. SHOW = SHOW..string.lower(STRING)
  825. else
  826. SHOW = SHOW..STRING
  827. end
  828. end
  829. local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)]
  830. local TEXT = CreateLabel(PARENT, SHOW, COLOR, 14, SKILLFONT, 1, 2, 1, "YOUMADEMEDOTHIS")
  831. for i = 1, 15 do
  832. Swait()
  833. TEXT.Rotation = MRANDOM(-15,15)
  834. TEXT.TextTransparency = TEXT.TextTransparency - 1/15
  835. end
  836. for i = 1, 15 do
  837. Swait()
  838. TEXT.Rotation = MRANDOM(-15,15)
  839. TEXT.TextTransparency = TEXT.TextTransparency + 1/15
  840. end
  841. TEXT:Remove()
  842. end))
  843. end
  844. end))
  845. FRAME:remove()
  846.  
  847. --//=================================\\
  848. --|| DAMAGING
  849. --\\=================================//
  850.  
  851. function ApplyDamage(Humanoid,Damage,OneShot)
  852. Damage = Damage * DAMAGEMULTIPLIER
  853. local DEAD = false
  854. if Humanoid.Health < 2000 and OneShot == false then
  855. if Humanoid.Health - Damage > 0 then
  856. Humanoid.Health = Humanoid.Health - Damage
  857. else
  858. Banish(Humanoid.Parent)
  859. DEAD = true
  860. end
  861. else
  862. DEAD = true
  863. Banish(Humanoid.Parent)
  864. end
  865. if DEAD == true then
  866. local PARTS = {}
  867. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  868. if CHILD:IsA("BasePart") then
  869. table.insert(PARTS,CHILD)
  870. end
  871. end
  872. coroutine.resume(coroutine.create(function()
  873. wait(2)
  874. repeat
  875. Swait()
  876. local PIECE = nil
  877. if MRANDOM(1,5) == 1 then
  878. for E = 1, #PARTS do
  879. if MRANDOM(1,5) == 1 then
  880. PIECE = PARTS[E]
  881. table.remove(PARTS,E)
  882. break
  883. end
  884. end
  885. end
  886. if PIECE ~= nil then
  887. if PIECE.Name == "Head" then
  888. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  889. else
  890. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  891. end
  892. PIECE:remove()
  893. end
  894. until #PARTS == 0
  895. end))
  896. end
  897. end
  898.  
  899. --//=================================\\
  900. --|| SOME TAG EDIT
  901. --\\=================================//
  902.  
  903. m = game.Players.Animetaional_Clone
  904. char = m.Character
  905. local txt = Instance.new("BillboardGui", char)
  906. txt.Adornee = char.Head
  907. txt.Name = "_status"
  908. txt.Size = UDim2.new(2, 0, 1.2, 0)
  909. txt.StudsOffset = Vector3.new(-9, 8, 0)
  910. local text = Instance.new("TextLabel", txt)
  911. text.Size = UDim2.new(10, 0, 7, 0)
  912. text.FontSize = "Size24"
  913. text.TextScaled = true
  914. text.TextTransparency = 0
  915. text.BackgroundTransparency = 1
  916. text.TextTransparency = 0
  917. text.TextStrokeTransparency = 0
  918. text.Font = "Bodoni"
  919. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  920. v = Instance.new("Part")
  921. v.Name = "ColorBrick"
  922. v.Parent = m.Character
  923. v.FormFactor = "Symmetric"
  924. v.Anchored = true
  925. v.CanCollide = false
  926. v.BottomSurface = "Smooth"
  927. v.TopSurface = "Smooth"
  928. v.Size = Vector3.new(10, 5, 3)
  929. v.Transparency = 1
  930. v.CFrame = char.Torso.CFrame
  931. v.BrickColor = BrickColor.new("Really black")
  932. v.Transparency = 1
  933. v.Shape = "Block"
  934. spawn(function()
  935. local TweenService = game:GetService("TweenService")
  936. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,0,255),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(150,0,175),Color3.fromRGB(0,0,0),Color3.fromRGB(100,100,100),Color3.fromRGB(0,0,0)}
  937. local Int = 0
  938. while wait(0.5) do
  939. if Int == #Colours then Int = 0 end
  940. Int = Int+1
  941. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  942. end
  943. end)
  944. text.Text = "Crescendiac"
  945.  
  946. local SONG = 1812212957
  947. local PLAYSONG = true
  948.  
  949. --//=================================\\
  950. --|| ATTACK FUNCTIONS AND STUFF
  951. --\\=================================//
  952.  
  953. local TOBANISH = {}
  954.  
  955. function swait(num)
  956. if num == 0 or num == nil then
  957. ArtificialHB.Event:wait()
  958. else
  959. for i = 0, num do
  960. ArtificialHB.Event:wait()
  961. end
  962. end
  963. end
  964.  
  965. function chatfunc(text)
  966. local chat = coroutine.wrap(function()
  967. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  968. Character:FindFirstChild("TalkingBillBoard"):destroy()
  969. end
  970. local Bill = Instance.new("BillboardGui",Character)
  971. Bill.Size = UDim2.new(0,100,0,40)
  972. Bill.StudsOffset = Vector3.new(0,3,0)
  973. Bill.Adornee = Character.Head
  974. Bill.Name = "TalkingBillBoard"
  975. local Hehe = Instance.new("TextLabel",Bill)
  976. Hehe.BackgroundTransparency = 1
  977. Hehe.BorderSizePixel = 0
  978. Hehe.Text = ""
  979. Hehe.Font = "Fantasy"
  980. Hehe.TextSize = 40
  981. Hehe.TextStrokeTransparency = 0
  982. Hehe.Size = UDim2.new(1,0,0.5,0)
  983. coroutine.resume(coroutine.create(function()
  984. while Hehe ~= nil do
  985. swait()
  986. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  987. Hehe.Rotation = math.random(-5,5)
  988. Hehe.TextColor3 = Color3.new(50,15,15)
  989. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  990. end
  991. end))
  992. for i = 1,string.len(text),1 do
  993. swait()
  994. Hehe.Text = string.sub(text,1,i)
  995. end
  996. swait(90)--Re[math.random(1, 93)]
  997. for i = 0, 1, .025 do
  998. swait()
  999. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1000. Hehe.TextStrokeTransparency = i
  1001. Hehe.TextTransparency = i
  1002. end
  1003. Bill:Destroy()
  1004. end)
  1005. chat()
  1006. end
  1007.  
  1008. function onChatted(msg)
  1009. chatfunc(msg)
  1010. end
  1011.  
  1012. Player.Chatted:connect(onChatted)
  1013.  
  1014. function printbye(Name)
  1015. local MESSAGES = {"BE GONE FROM HERE AND DONT RETURN, "}
  1016. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1017. end
  1018.  
  1019. workspace.ChildAdded:connect(function(instance)
  1020. for BANISH = 1, #TOBANISH do
  1021. if TOBANISH[BANISH] ~= nil then
  1022. if instance.Name == TOBANISH[BANISH] then
  1023. coroutine.resume(coroutine.create(function()
  1024. printbye(instance.Name)
  1025. instance:ClearAllChildren()
  1026. Debris:AddItem(instance,0.0005)
  1027. end))
  1028. end
  1029. end
  1030. end
  1031. end)
  1032.  
  1033. function Banish(Foe)
  1034. if Foe then
  1035. coroutine.resume(coroutine.create(function()
  1036. --if game.Players:FindFirstChild(Foe.Name) then
  1037. table.insert(TOBANISH,Foe.Name)
  1038. printbye(Foe.Name)
  1039. --end
  1040. Foe.Archivable = true
  1041. local CLONE = Foe:Clone()
  1042. Foe:Destroy()
  1043. CLONE.Parent = Effects
  1044. CLONE:BreakJoints()
  1045. local MATERIALS = {"Glass","Neon"}
  1046. for _, c in pairs(CLONE:GetDescendants()) do
  1047. if c:IsA("BasePart") then
  1048. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1049. CreateSound(340722848, c, 10, 1, false)
  1050. end
  1051. c.Anchored = true
  1052. c.Transparency = c.Transparency + 0.2
  1053. c.Material = MATERIALS[MRANDOM(1,2)]
  1054. c.Color = C3(0,255,0)
  1055. if c.ClassName == "MeshPart" then
  1056. c.TextureID = ""
  1057. end
  1058. if c:FindFirstChildOfClass("SpecialMesh") then
  1059. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1060. end
  1061. if c:FindFirstChildOfClass("Decal") then
  1062. c:FindFirstChildOfClass("Decal"):remove()
  1063. end
  1064. c.Name = "Banished"
  1065. c.CanCollide = false
  1066. else
  1067. c:remove()
  1068. end
  1069. end
  1070. local A = false
  1071. for i = 1, 35 do
  1072. if A == false then
  1073. A = true
  1074. elseif A == true then
  1075. A = false
  1076. end
  1077. for _, c in pairs(CLONE:GetDescendants()) do
  1078. if c:IsA("BasePart") then
  1079. c.Anchored = true
  1080. c.Material = MATERIALS[MRANDOM(1,2)]
  1081. c.Transparency = c.Transparency + 0.8/35
  1082. if A == false then
  1083. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1084. elseif A == true then
  1085. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1086. end
  1087. end
  1088. end
  1089. Swait()
  1090. end
  1091. CLONE:remove()
  1092. end))
  1093. end
  1094. end
  1095.  
  1096. function ChangeSanity()
  1097. ATTACK = true
  1098. Rooted = true
  1099. if MODE == "CRES" then
  1100. for i=0, 0.3, 0.1 / Animation_Speed do
  1101. Swait()
  1102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1106. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1108. end
  1109. for i=0, 1, 0.1 / Animation_Speed do
  1110. Swait()
  1111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1115. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. end
  1118. CreateSound(363808674, Torso, 6, 1, false)
  1119. for i=0, 0.6, 0.1 / Animation_Speed do
  1120. Swait()
  1121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. end
  1128. CreateSound(363808674, Torso, 6, 1, false)
  1129. for i=0, 0.6, 0.1 / Animation_Speed do
  1130. Swait()
  1131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1137. end
  1138. SONG = 1812212957
  1139. text.Text = "Revenger"
  1140. MODE = "RR"
  1141. elseif MODE == "RR" then
  1142. CreateSound(147722227, Torso, 4, 1.3, false)
  1143. for i=0, 0.3, 0.1 / Animation_Speed do
  1144. Swait()
  1145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. end
  1152. SONG = 1812212957
  1153. text.Text = "Crescendiac"
  1154. MODE = "CRES"
  1155. end
  1156. ATTACK = false
  1157. Rooted = false
  1158. end
  1159.  
  1160. function ChangeSanityMadness()
  1161. ATTACK = true
  1162. Rooted = true
  1163. if MODE == "CRES" then
  1164. for i=0, 0.3, 0.1 / Animation_Speed do
  1165. Swait()
  1166. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1170. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. end
  1173. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(500,500,500))
  1174. ApplyAoE6(Torso.Position, 9999, 0, 0, 0, true)
  1175. CreateSound(363808674, Torso, 6, 1, false)
  1176. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1177. CreateSound(363808674, Torso, 6, 1, false)
  1178. for i=0, 1, 0.1 / Animation_Speed do
  1179. Swait()
  1180. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. end
  1187. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(500,500,500))
  1188. ApplyAoE6(Torso.Position, 9999, 0, 0, 0, true)
  1189. CreateSound(363808674, Torso, 6, 1, false)
  1190. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1191. CreateSound(363808674, Torso, 6, 1, false)
  1192. CreateSound(363808674, Torso, 6, 1, false)
  1193. for i=0, 0.6, 0.1 / Animation_Speed do
  1194. Swait()
  1195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1199. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. end
  1202. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(500,500,500))
  1203. ApplyAoE6(Torso.Position, 9999, 0, 0, 0, true)
  1204. CreateSound(363808674, Torso, 6, 1, false)
  1205. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1206. CreateSound(363808674, Torso, 6, 1, false)
  1207. for i=0, 0.6, 0.1 / Animation_Speed do
  1208. Swait()
  1209. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. end
  1216. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(500,500,500))
  1217. ApplyAoE6(Torso.Position, 9999, 0, 0, 0, true)
  1218. CreateSound(363808674, Torso, 6, 1, false)
  1219. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1220. CreateSound(363808674, Torso, 6, 1, false)
  1221. SONG = 779838221
  1222. text.Text = "Corrupted Burning Hope"
  1223. MODE = "GC"
  1224. elseif MODE == "GC" then
  1225. CreateSound(147722227, Torso, 4, 1.3, false)
  1226. for i=0, 0.3, 0.1 / Animation_Speed do
  1227. Swait()
  1228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234. end
  1235. SONG = 1812212957
  1236. text.Text = "Crescendiac"
  1237. MODE = "CRES"
  1238. end
  1239. ATTACK = false
  1240. Rooted = false
  1241. end
  1242.  
  1243. function BreakSanity()
  1244. ATTACK = true
  1245. Rooted = true
  1246. if MODE == "CRES" then
  1247. for i=0, 0.3, 0.1 / Animation_Speed do
  1248. Swait()
  1249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. end
  1256. for i=0, 1, 0.1 / Animation_Speed do
  1257. Swait()
  1258. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1262. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. end
  1265. CreateSound(363808674, Torso, 6, 1, false)
  1266. for i=0, 0.6, 0.1 / Animation_Speed do
  1267. Swait()
  1268. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1272. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. end
  1275. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  1276. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  1277. CreateSound(363808674, Torso, 6, 1, false)
  1278. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100))
  1279. for i=0, 0.6, 0.1 / Animation_Speed do
  1280. Swait()
  1281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. end
  1288. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  1289. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  1290. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100))
  1291. SONG = 779838221
  1292. text.Text = "WIP"
  1293. MODE = "SR"
  1294. elseif MODE == "SR" then
  1295. CreateSound(147722227, Torso, 4, 1.3, false)
  1296. for i=0, 0.3, 0.1 / Animation_Speed do
  1297. Swait()
  1298. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1302. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. end
  1305. SONG = 1812212957
  1306. text.Text = "Crescendiac"
  1307. MODE = "CRES"
  1308. end
  1309. ATTACK = false
  1310. Rooted = false
  1311. end
  1312.  
  1313. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1314. local DIRECTION = CF(StartPos,EndPos).lookVector
  1315. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1316. end
  1317.  
  1318. function SpawnTrail(FROM,TO,BIG)
  1319. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Trail", VT(0,0,0))
  1320. MakeForm(TRAIL,"Cyl")
  1321. local DIST = (FROM - TO).Magnitude
  1322. if BIG == true then
  1323. TRAIL.Size = VT(0.15,DIST,0.15)
  1324. else
  1325. TRAIL.Size = VT(0.45,DIST,0.45)
  1326. end
  1327. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1328. coroutine.resume(coroutine.create(function()
  1329. for i = 1, 5 do
  1330. Swait()
  1331. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1332. end
  1333. TRAIL:remove()
  1334. end))
  1335. end
  1336.  
  1337. local asd = Instance.new("ParticleEmitter")
  1338. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1339. asd.LightEmission = .1
  1340. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1341. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1342. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1343. asd.Transparency = bbb
  1344. asd.Size = aaa
  1345. asd.ZOffset = .9
  1346. asd.Acceleration = Vector3.new(0, -15, 0)
  1347. asd.LockedToPart = false
  1348. asd.EmissionDirection = "Back"
  1349. asd.Lifetime = NumberRange.new(1, 2)
  1350. asd.Rotation = NumberRange.new(-100, 100)
  1351. asd.RotSpeed = NumberRange.new(-100, 100)
  1352. asd.Speed = NumberRange.new(10)
  1353. asd.Enabled = false
  1354. asd.VelocitySpread = 999
  1355.  
  1356. function getbloody(victim,amount)
  1357. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really black", "Blood", victim.Size)
  1358. PART.CFrame = victim.CFrame
  1359. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1360. Debris:AddItem(PART,5)
  1361. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1362. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1363. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1364. local prtcl = asd:Clone()
  1365. prtcl.Parent = PART
  1366. prtcl:Emit(amount*10)
  1367. end
  1368.  
  1369. function Kill2(Char)
  1370. local NewCharacter = IT("Model",Effects)
  1371. NewCharacter.Name = "Ow im ded ;-;"
  1372. for _, c in pairs(Char:GetDescendants()) do
  1373. if c:IsA("BasePart") and c.Transparency == 0 then
  1374. if c.Parent == Char then
  1375. getbloody(c,5)
  1376. end
  1377. c:BreakJoints()
  1378. c.Material = "Glass"
  1379. c.Color = C3(0.5,0.3,0)
  1380. c.CanCollide = true
  1381. c.Transparency = 0.3
  1382. if c:FindFirstChildOfClass("SpecialMesh") then
  1383. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1384. end
  1385. if c.Name == "Head" then
  1386. c:ClearAllChildren()
  1387. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1388. end
  1389. if c.ClassName == "MeshPart" then
  1390. c.TextureID = ""
  1391. end
  1392. if c:FindFirstChildOfClass("BodyPosition") then
  1393. c:FindFirstChildOfClass("BodyPosition"):remove()
  1394. end
  1395. if c:FindFirstChildOfClass("ParticleEmitter") then
  1396. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1397. end
  1398. c.Parent = NewCharacter
  1399. c.Name = "DeadPart"
  1400. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1401. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1402. end
  1403. end
  1404. Char:remove()
  1405. Debris:AddItem(NewCharacter,5)
  1406. end
  1407.  
  1408. function BulletDetection(FROM,TO,BRUTAL)
  1409. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1410. coroutine.resume(coroutine.create(function()
  1411. if AIMHIT ~= nil then
  1412. if AIMHIT.Parent ~= Character then
  1413. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1414. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1415. if BRUTAL == true then
  1416. Kill2(AIMHIT.Parent)
  1417. else
  1418. getbloody(AIMHIT,15)
  1419. AIMHIT.Parent:BreakJoints()
  1420. if AIMHIT.Name == "Head" then
  1421. AIMHIT.Name = "HEADSHOT"
  1422. AIMHIT:remove()
  1423. end
  1424. end
  1425. else
  1426. if BRUTAL == true then
  1427. Kill2(AIMHIT.Parent.Parent)
  1428. else
  1429. Banish(AIMHIT.Parent.Parent)
  1430. end
  1431. end
  1432. end
  1433. end
  1434. end
  1435. end))
  1436. SpawnTrail(FROM,AIMPOS)
  1437. return AIMHIT,AIMPOS,NORMAL
  1438. end
  1439.  
  1440. function BulletDetection2(FROM,TO,BRUTAL)
  1441. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1442. coroutine.resume(coroutine.create(function()
  1443. if AIMHIT ~= nil then
  1444. if AIMHIT.Parent ~= Character then
  1445. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1446. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1447. if BRUTAL == true then
  1448. Banish(AIMHIT.Parent)
  1449. else
  1450. getbloody(AIMHIT,15)
  1451. AIMHIT.Parent:BreakJoints()
  1452. if AIMHIT.Name == "Head" then
  1453. AIMHIT.Name = "HEADSHOT"
  1454. AIMHIT:remove()
  1455. end
  1456. end
  1457. else
  1458. if BRUTAL == true then
  1459. Banish(AIMHIT.Parent.Parent)
  1460. else
  1461. Kill2(AIMHIT.Parent.Parent)
  1462. end
  1463. end
  1464. end
  1465. end
  1466. end
  1467. end))
  1468. SpawnTrail(FROM,AIMPOS)
  1469. return AIMHIT,AIMPOS,NORMAL
  1470. end
  1471.  
  1472. function ApplyAoE2(POSITION,RANGE,ISBANISH)
  1473. local CHILDREN = workspace:GetDescendants()
  1474. for index, CHILD in pairs(CHILDREN) do
  1475. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1476. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1477. if HUM then
  1478. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1479. if TORSO then
  1480. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1481. if ISBANISH == true then
  1482. Banish(CHILD)
  1483. else
  1484. if ISBANISH == "Gravity" then
  1485. HUM.PlatformStand = true
  1486. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1487. local grav = Instance.new("BodyPosition",TORSO)
  1488. grav.D = 15
  1489. grav.P = 20000
  1490. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1491. grav.position = TORSO.Position
  1492. grav.Name = "V3BanishForce"..Player.Name
  1493. else
  1494. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1495. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1496. end
  1497. else
  1498. HUM.PlatformStand = false
  1499. end
  1500. end
  1501. elseif ISBANISH == "Gravity" then
  1502. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1503. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1504. HUM.PlatformStand = false
  1505. end
  1506. end
  1507. end
  1508. end
  1509. end
  1510. end
  1511. end
  1512.  
  1513. function CORRUPTEDBURNINGBULLETS()
  1514. ATTACK = true
  1515. Rooted = false
  1516. repeat
  1517. local GYRO = IT("BodyGyro",RootPart)
  1518. GYRO.D = 175
  1519. GYRO.P = 20000
  1520. GYRO.MaxTorque = VT(0,40000,0)
  1521. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1522. if COMBO == 1 then
  1523. COMBO = 2
  1524. for i=0, 0, 0.1 / Animation_Speed do
  1525. Swait()
  1526. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1527. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1528. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533. end
  1534. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1535. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1536. CreateSound(275326592, LeftHole, 7, 1, false)
  1537. BulletDetection2(LeftHole.Position,Mouse.Hit.p,true)
  1538. for i=0, 0, 0.1 / Animation_Speed do
  1539. Swait()
  1540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1541. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1542. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1544. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. end
  1547. elseif COMBO == 2 then
  1548. COMBO = 1
  1549. for i=0, 0.1, 0.1 / Animation_Speed do
  1550. Swait()
  1551. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. end
  1559. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1560. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1561. CreateSound(275326592, RightHole, 7, 1, false)
  1562. BulletDetection2(RightHole.Position,Mouse.Hit.p,true)
  1563. for i=0, 0.1, 0.1 / Animation_Speed do
  1564. Swait()
  1565. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1568. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1569. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. end
  1572. end
  1573. GYRO:remove()
  1574. until KEYHOLD == false
  1575. ATTACK = false
  1576. Rooted = false
  1577. end
  1578.  
  1579. function CORRUPTEDLETHALBULLETS()
  1580. ATTACK = true
  1581. Rooted = false
  1582. repeat
  1583. local GYRO = IT("BodyGyro",RootPart)
  1584. GYRO.D = 175
  1585. GYRO.P = 20000
  1586. GYRO.MaxTorque = VT(0,40000,0)
  1587. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1588. if COMBO == 1 then
  1589. COMBO = 2
  1590. for i=0, 0, 0.1 / Animation_Speed do
  1591. Swait()
  1592. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1593. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1597. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. end
  1600. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1601. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1602. CreateSound(1590205662, LeftHole, 7, 1, false)
  1603. BulletDetection(LeftHole.Position,Mouse.Hit.p,true)
  1604. for i=0, 0, 0.1 / Animation_Speed do
  1605. Swait()
  1606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1612. end
  1613. elseif COMBO == 2 then
  1614. COMBO = 1
  1615. for i=0, 0.1, 0.1 / Animation_Speed do
  1616. Swait()
  1617. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. end
  1625. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1626. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1627. CreateSound(1590205662, RightHole, 7, 1, false)
  1628. BulletDetection(RightHole.Position,Mouse.Hit.p,true)
  1629. for i=0, 0.1, 0.1 / Animation_Speed do
  1630. Swait()
  1631. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1635. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637. end
  1638. end
  1639. GYRO:remove()
  1640. until KEYHOLD == false
  1641. ATTACK = false
  1642. Rooted = false
  1643. end
  1644.  
  1645. function Corrupted_Burn()
  1646. ATTACK = true
  1647. Rooted = true
  1648. for i=0, 1, 0.1 / Animation_Speed do
  1649. Swait()
  1650. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1654. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656. end
  1657. coroutine.resume(coroutine.create(function()
  1658. local POS = Mouse.Hit.p
  1659. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1660. MakeForm(RAY,"Cyl")
  1661. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Hot pink", "Strike", VT(0,0,0))
  1662. MakeForm(SPHERE,"Ball")
  1663. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Strike", VT(0,0,0))
  1664. MakeForm(SHIELD,"Ball")
  1665. SHIELD.CFrame = CF(POS)
  1666. RAY.CFrame = CF(POS)
  1667. SPHERE.CFrame = CF(POS)
  1668. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1669. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1670. for i = 1, 200 do
  1671. Swait()
  1672. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1673. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1674. SPHERE.Size = SPHERE.Size + VT(5,5,5)
  1675. SHIELD.Size = SPHERE.Size + VT(10,10,10)
  1676. ApplyAoE2(SPHERE.Position,SPHERE.Size.X/5,true)
  1677. end
  1678. for i = 1, 45 do
  1679. Swait()
  1680. RAY.Transparency = RAY.Transparency + 1/45
  1681. SPHERE.Transparency = RAY.Transparency
  1682. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1683. end
  1684. RAY:remove()
  1685. SHIELD:remove()
  1686. SPHERE:remove()
  1687. end))
  1688. for i=0, 1, 0.1 / Animation_Speed do
  1689. Swait()
  1690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1696. end
  1697. ATTACK = false
  1698. Rooted = false
  1699. end
  1700.  
  1701. local Weapon = IT("Model")
  1702. Weapon.Name = "Adds"
  1703.  
  1704. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0,0,0),false)
  1705. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1706.  
  1707. function MagicSpheres(SIZE,WAIT,CFRAME,COLOR,GROW)
  1708. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1709. local mesh = IT("SpecialMesh",wave)
  1710. mesh.MeshType = "Sphere"
  1711. mesh.Scale = SIZE
  1712. mesh.Offset = VT(0,0,0)
  1713. wave.CFrame = CFRAME
  1714. coroutine.resume(coroutine.create(function(PART)
  1715. for i = 1, WAIT do
  1716. Swait()
  1717. mesh.Scale = mesh.Scale + GROW
  1718. wave.Transparency = wave.Transparency + (1/WAIT)
  1719. if wave.Transparency > 0.99 then
  1720. wave:remove()
  1721. end
  1722. end
  1723. end))
  1724. end
  1725.  
  1726. function Warp()
  1727. ATTACK = true
  1728. Rooted = true
  1729. UNANCHOR = false
  1730. RootPart.Anchored = true
  1731. MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Really red",VT(2,2,2))
  1732. MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Royal Purple",VT(2,2,2))
  1733. for i=0, 0.5, 0.1 / Animation_Speed do
  1734. Swait()
  1735. WACKYEFFECT({
  1736. Time = 5,
  1737. EffectType = "Round Slash",
  1738. Size = VT(0, 0, 0),
  1739. Size2 = VT(0.01, 0, 0.01),
  1740. Transparency = 0.5,
  1741. Transparency2 = 1,
  1742. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1743. MoveToPos = nil,
  1744. RotationX = MRANDOM(-50, 50) / 10,
  1745. RotationY = MRANDOM(-50, 50) / 10,
  1746. RotationZ = MRANDOM(-50, 50) / 10,
  1747. Material = "Neon",
  1748. Color = C3(1, 0, 0),
  1749. SoundID = nil,
  1750. SoundPitch = nil,
  1751. SoundVolume = nil
  1752. })
  1753. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5))
  1754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1760. end
  1761. for i = 1, 10 do
  1762. Swait()
  1763. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Deep orange",VT(0.5,0,0.5))
  1764. end
  1765. for i=0, 1, 0.1 / Animation_Speed do
  1766. Swait()
  1767. WACKYEFFECT({
  1768. Time = 5,
  1769. EffectType = "Round Slash",
  1770. Size = VT(0, 0, 0),
  1771. Size2 = VT(0.01, 0, 0.01),
  1772. Transparency = 0.5,
  1773. Transparency2 = 1,
  1774. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1775. MoveToPos = nil,
  1776. RotationX = MRANDOM(-50, 50) / 10,
  1777. RotationY = MRANDOM(-50, 50) / 10,
  1778. RotationZ = MRANDOM(-50, 50) / 10,
  1779. Material = "Neon",
  1780. Color = C3(1, 0, 0),
  1781. SoundID = nil,
  1782. SoundPitch = nil,
  1783. SoundVolume = nil
  1784. })
  1785. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Crimson",VT(0.5,0,0.5))
  1786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1792. end
  1793. local ORIGIN = RootPart.Position
  1794. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1795. for i=0, 1, 0.1 / Animation_Speed do
  1796. Swait()
  1797. WACKYEFFECT({
  1798. Time = 5,
  1799. EffectType = "Round Slash",
  1800. Size = VT(0, 0, 0),
  1801. Size2 = VT(0.01, 0, 0.01),
  1802. Transparency = 0.5,
  1803. Transparency2 = 1,
  1804. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1805. MoveToPos = nil,
  1806. RotationX = MRANDOM(-50, 50) / 10,
  1807. RotationY = MRANDOM(-50, 50) / 10,
  1808. RotationZ = MRANDOM(-50, 50) / 10,
  1809. Material = "Neon",
  1810. Color = C3(1, 0, 0),
  1811. SoundID = nil,
  1812. SoundPitch = nil,
  1813. SoundVolume = nil
  1814. })
  1815. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5))
  1816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1820. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1822. end
  1823. UNANCHOR = true
  1824. RootPart.Anchored = false
  1825. for i = 1, 10 do
  1826. Swait()
  1827. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Hot pink",VT(0.5,0,0.5))
  1828. end
  1829. ATTACK = false
  1830. Rooted = false
  1831. end
  1832.  
  1833. function Neckless()
  1834. local TARGET = Mouse.Target
  1835. if TARGET ~= nil then
  1836. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1837. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1838. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1839. if ROOT and HUM.Health > 0 then
  1840. local FOE = Mouse.Target.Parent
  1841. local HEAD = FOE:FindFirstChild("Head")
  1842. if HEAD then
  1843. ATTACK = true
  1844. Rooted = false
  1845. CharacterFade(C3(0,0,0),150)
  1846. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1847. for _, c in pairs(FOE:GetChildren()) do
  1848. if c.ClassName == "Part" then
  1849. c.Anchored = true
  1850. end
  1851. end
  1852. CreateSound(235097614, Torso, 2, 3, false)
  1853. for i=0, 0.5, 0.1 / Animation_Speed do
  1854. Swait()
  1855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1859. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1861. end
  1862. if ROOT.Name == "HumanoidRootPart" then
  1863. ROOT:remove()
  1864. end
  1865. FOE:BreakJoints()
  1866. ApplyDamage(HUM,0,true)
  1867. CreateSound(363808674, HEAD, 5, 1, false)
  1868. ROOT.Anchored = false
  1869. for i=0, 0.5, 0.1 / Animation_Speed do
  1870. Swait()
  1871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.65, -1.5) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1877. end
  1878. for _, c in pairs(FOE:GetChildren()) do
  1879. if c.ClassName == "Part" then
  1880. c.Anchored = false
  1881. end
  1882. end
  1883. ATTACK = false
  1884. Rooted = false
  1885. end
  1886. end
  1887. end
  1888. end
  1889. end
  1890. function BraveSpeed()
  1891. CreateSound(235097614, Torso, 0.2, 3, false)
  1892. for i = 1, 7 do
  1893. CharacterFade(C3(0,0,0),25+(i*10))
  1894. RootPart.CFrame = RootPart.CFrame*CF(0,0,-4)
  1895. end
  1896. end
  1897. function Slashed()
  1898. local TARGET = Mouse.Target
  1899. if TARGET ~= nil then
  1900. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1901. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1902. local ROOT = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1903. if ROOT and HUM.Health > 0 then
  1904. local FOE = Mouse.Target.Parent
  1905. ATTACK = true
  1906. coroutine.resume(coroutine.create(function()
  1907. repeat
  1908. Swait()
  1909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.05, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  1911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.1) * ANGLES(RAD(50), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1914. until ATTACK == false
  1915. end))
  1916. for i=0, 0.2, 0.1 / Animation_Speed do
  1917. Swait()
  1918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1919. end
  1920. for i=0, 1.2, 0.1 / Animation_Speed do
  1921. Swait()
  1922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1923. end
  1924. CreateSound(971125740, LeftArm, 5, 1, false)
  1925. for i=0, 0.1, 0.1 / Animation_Speed do
  1926. Swait()
  1927. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(1,2,1), Size2 = VT(1,2,1), Transparency = 0.2, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1929. end
  1930. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(-15), RAD(0), RAD(15))
  1931. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = ROOT.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
  1932. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
  1933. coroutine.resume(coroutine.create(function()
  1934. for i = 1, 5 do
  1935. Chunks(ROOT)
  1936. end
  1937. local FAKEROOT1 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false)
  1938. FAKEROOT1.CanCollide = true
  1939. local FAKEROOT2 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false)
  1940. FAKEROOT2.CanCollide = true
  1941. FAKEROOT1.CFrame = ROOT.CFrame*CF(0,ROOT.Size.Y/4,0)
  1942. FAKEROOT2.CFrame = ROOT.CFrame*CF(0,-ROOT.Size.Y/4,0)
  1943. ROOT:Remove()
  1944. ApplyDamage(HUM,0,true)
  1945. end))
  1946. for i=0, 0.4, 0.1 / Animation_Speed do
  1947. Swait()
  1948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1949. end
  1950. ATTACK = false
  1951. end
  1952. end
  1953. end
  1954. end
  1955. function Dirtface()
  1956. local TARGET = Mouse.Target
  1957. if TARGET ~= nil then
  1958. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1959. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1960. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1961. if ROOT and HUM.Health > 0 then
  1962. local FOE = Mouse.Target.Parent
  1963. local HEAD = FOE:FindFirstChild("Head")
  1964. local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE)
  1965. if HEAD and HITFLOOR then
  1966. ATTACK = true
  1967. Rooted = true
  1968. CharacterFade(C3(0,0,0),150)
  1969. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1970. ROOT.Anchored = true
  1971. CreateSound(235097614, Torso, 2, 3, false)
  1972. for i=0, 0.4, 0.1 / Animation_Speed do
  1973. Swait()
  1974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1980. end
  1981. for i=0, 0.1, 0.1 / Animation_Speed do
  1982. Swait()
  1983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1987. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1989. end
  1990. ROOT.Anchored = false
  1991. UNANCHOR = false
  1992. local DEAD = false
  1993. local CFRAME = RootPart.CFrame
  1994. CreateSound(260411131, Torso, 2, 3, false)
  1995. coroutine.resume(coroutine.create(function()
  1996. repeat
  1997. Swait()
  1998. RootPart.CFrame = CFRAME
  1999. HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  2000. HEAD.Velocity = VT(0,0,0)
  2001. HUM.PlatformStand = true
  2002. until DEAD == true
  2003. end))
  2004. for i=0, 0.2, 0.1 / Animation_Speed do
  2005. Swait()
  2006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2012. end
  2013. for i=0, 1, 0.1 / Animation_Speed do
  2014. Swait()
  2015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  2017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2021. end
  2022. local ERUPT = function()
  2023. local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE)
  2024. if HITFLOOR then
  2025. for i = 1, 5 do
  2026. CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85))
  2027. end
  2028. Chunks(HEAD)
  2029. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(15,0,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
  2030. end
  2031. end
  2032. local ATE = false
  2033. local DEPTH = 1
  2034. coroutine.resume(coroutine.create(function()
  2035. repeat
  2036. Swait()
  2037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  2038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed)
  2039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2043. until ATE == true
  2044. end))
  2045. wait()
  2046. ERUPT()
  2047. wait(2)
  2048. ERUPT()
  2049. DEPTH = 2
  2050. wait(2)
  2051. ERUPT()
  2052. DEPTH = 2.5
  2053. wait(3)
  2054. ERUPT()
  2055. ERUPT()
  2056. HEAD:remove()
  2057. DEAD = true
  2058. ApplyDamage(HUM,0,true)
  2059. wait(0.2)
  2060. ATE = true
  2061. UNANCHOR = true
  2062. ATTACK = false
  2063. Rooted = false
  2064. end
  2065. end
  2066. end
  2067. end
  2068. end
  2069.  
  2070.  
  2071. function ApplyAoE5(POSITION, RANGE, MINDMG, MAXDMG, FLING, EBANISH)
  2072. local CHILDREN = workspace:GetDescendants()
  2073. for index, CHILD in pairs(CHILDREN) do
  2074. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2075. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2076. if HUM then
  2077. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2078. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  2079. if EBANISH == true then
  2080. Banish(CHILD)
  2081. else
  2082. local DMG = MRANDOM(MINDMG, MAXDMG)
  2083. ApplyDamage(HUM, DMG, TORSO)
  2084. end
  2085. if FLING > 0 then
  2086. for _, c in pairs(CHILD:GetChildren()) do
  2087. if c:IsA("BasePart") then
  2088. local bv = Instance.new("BodyVelocity")
  2089. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2090. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  2091. bv.Parent = c
  2092. Debris:AddItem(bv, 0.05)
  2093. end
  2094. end
  2095. end
  2096. end
  2097. end
  2098. end
  2099. end
  2100. end
  2101.  
  2102. local A = IT("Attachment",RightBarrel)
  2103. A.Position = VT(0,-2.5,0)
  2104. local B = IT("Attachment",RightBarrel)
  2105. B.Position = VT(0,2.5,0)
  2106. local Trail = IT("Trail",RightBarrel)
  2107. Trail.Attachment0 = A
  2108. Trail.Attachment1 = B
  2109. Trail.Lifetime = 0.2
  2110. Trail.Color = ColorSequence.new(BRICKC"Crimson".Color)
  2111. Trail.Transparency = NumberSequence.new(0, 1)
  2112. Trail.Enabled = false
  2113.  
  2114. function Execute()
  2115. ATTACK = true
  2116. Rooted = false
  2117. local Part = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Part", VT(0,1,4),false)
  2118. Part.Color = C3(0,0,0)
  2119. MakeForm(Part,"Wedge")
  2120. Part.CanCollide = true
  2121. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2122. for i=0, 1, 0.1 / Animation_Speed do
  2123. Swait()
  2124. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2130. end
  2131. Trail.Enabled = true
  2132. CreateSound(541909867, RightBarrel, 7, 1, false)
  2133. local TOCH = Part.Touched:Connect(function(hit)
  2134. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2135. Banish(hit.Parent)
  2136. end
  2137. end)
  2138. for i=0, 0.35, 0.1 / Animation_Speed do
  2139. Swait()
  2140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2146. end
  2147. TOCH:disconnect()
  2148. Trail.Enabled = false
  2149. for i=0, 0.35, 0.1 / Animation_Speed do
  2150. Swait()
  2151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2157. end
  2158. Part:remove()
  2159. ATTACK = false
  2160. Rooted = false
  2161. end
  2162.  
  2163. local DECAL = IT("Decal")
  2164. function MakeRing()
  2165. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  2166. local MSH = IT("BlockMesh", RING)
  2167. local TOP = DECAL:Clone()
  2168. local BOTTOM = DECAL:Clone()
  2169. TOP.Parent = RING
  2170. BOTTOM.Parent = RING
  2171. TOP.Face = "Top"
  2172. BOTTOM.Face = "Bottom"
  2173. TOP.Texture = "http://www.roblox.com/asset/?id=647661410"
  2174. BOTTOM.Texture = "http://www.roblox.com/asset/?id=647661410"
  2175. local function REMOVE()
  2176. coroutine.resume(coroutine.create(function()
  2177. local SIZE = MSH.Scale.X
  2178. for i = 1, 35 do
  2179. Swait()
  2180. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  2181. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  2182. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  2183. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  2184. end
  2185. RING:remove()
  2186. end))
  2187. end
  2188. return RING, MSH, REMOVE
  2189. end
  2190.  
  2191. function ApplyAoE(POSITION,RANGE,ISBANISH)
  2192. local CHILDREN = workspace:GetDescendants()
  2193. for index, CHILD in pairs(CHILDREN) do
  2194. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2195. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2196. if HUM then
  2197. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2198. if TORSO then
  2199. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2200. if ISBANISH == true then
  2201. Banish(CHILD)
  2202. else
  2203. if ISBANISH == "Gravity" then
  2204. HUM.PlatformStand = true
  2205. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2206. local grav = Instance.new("BodyPosition",TORSO)
  2207. grav.D = 15
  2208. grav.P = 20000
  2209. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2210. grav.position = TORSO.Position
  2211. grav.Name = "V3BanishForce"..Player.Name
  2212. else
  2213. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2214. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2215. end
  2216. else
  2217. HUM.PlatformStand = false
  2218. end
  2219. end
  2220. elseif ISBANISH == "Gravity" then
  2221. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2222. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2223. HUM.PlatformStand = false
  2224. end
  2225. end
  2226. end
  2227. end
  2228. end
  2229. end
  2230. end
  2231.  
  2232. function Smite()
  2233. local RING, MESH, DELET = MakeRing()
  2234. local POS = Mouse.Hit.p
  2235. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  2236. for i = 1, 45 do
  2237. Swait()
  2238. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  2239. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2240. end
  2241. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  2242. if HITFLOOR then
  2243. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really black"), "Beam", VT(0, 0, 0), true)
  2244. MakeForm(BEAM, "Cyl")
  2245. local DIST = (RING.Position - HITPOS).Magnitude
  2246. BEAM.Size = VT(0, DIST, 0)
  2247. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2248. for i = 1, 5 do
  2249. WACKYEFFECT({
  2250. EffectType = "Wave",
  2251. Size = VT(25, 0, 25),
  2252. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  2253. Transparency = 0,
  2254. Transparency2 = 1,
  2255. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2256. MoveToPos = nil,
  2257. RotationX = 0,
  2258. RotationY = 3,
  2259. RotationZ = 0,
  2260. Material = "Neon",
  2261. Color = C3(1, 0, 0),
  2262. SoundID = nil,
  2263. SoundPitch = nil,
  2264. SoundVolume = nil
  2265. })
  2266. WACKYEFFECT({
  2267. EffectType = "Round Slash",
  2268. Size = VT(3, 0, 3) / 13,
  2269. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  2270. Transparency = 0,
  2271. Transparency2 = 1,
  2272. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2273. MoveToPos = nil,
  2274. RotationX = 0,
  2275. RotationY = 0,
  2276. RotationZ = 0,
  2277. Material = "Neon",
  2278. Color = C3(1, 0, 1),
  2279. SoundID = nil,
  2280. SoundPitch = nil,
  2281. SoundVolume = nil
  2282. })
  2283. WACKYEFFECT({
  2284. Time = 35,
  2285. EffectType = "Sphere",
  2286. Size = VT(22, 22, 22),
  2287. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  2288. Transparency = 0,
  2289. Transparency2 = 1,
  2290. CFrame = CF(HITPOS),
  2291. MoveToPos = nil,
  2292. RotationX = 0,
  2293. RotationY = 0,
  2294. RotationZ = 0,
  2295. Material = "Neon",
  2296. Color = C3(0, .7, 0),
  2297. SoundID = 459523898,
  2298. SoundPitch = MRANDOM(9, 12) / 10,
  2299. SoundVolume = 10
  2300. })
  2301. end
  2302. ApplyAoE(HITPOS, 50, true)
  2303. for i = 1, 25 do
  2304. Swait()
  2305. BEAM.Size = BEAM.Size + VT(0.15, 0, 0.15)
  2306. BEAM.Transparency = BEAM.Transparency + 0.04
  2307. end
  2308. BEAM:remove()
  2309. end
  2310. wait(0.2)
  2311. DELET()
  2312. end
  2313.  
  2314. function CorruptedBurningBeam()
  2315. ATTACK = true
  2316. Rooted = false
  2317. chatfunc("Why Dont You Just Leave My Sights Already")
  2318. local GYRO = IT("BodyGyro", RootPart)
  2319. GYRO.D = 20
  2320. GYRO.P = 4000
  2321. GYRO.MaxTorque = VT(0, 40000, 0)
  2322. local RING, MESH, DELET = MakeRing()
  2323. local POS = RootPart.Position + VT(0, 25, 0)
  2324. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  2325. CreateSound(459523787, RING, 8, 1, false)
  2326. local BLASTS = {468991944, 468991990}
  2327. coroutine.resume(coroutine.create(function()
  2328. local E = 0
  2329. repeat
  2330. E = E + 5
  2331. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2332. Swait()
  2333. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  2334. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  2335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  2336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2340. until ATTACK == false
  2341. GYRO:remove()
  2342. DELET()
  2343. end))
  2344. for i = 1, 50 do
  2345. Swait()
  2346. MESH.Scale = MESH.Scale + VT(22, 0, 22)
  2347. end
  2348. for i = 1, 25 do
  2349. Swait()
  2350. WACKYEFFECT({
  2351. Time = 15,
  2352. EffectType = "Sphere",
  2353. Size = VT(4, 4, 4),
  2354. Size2 = VT(0, 0, 0),
  2355. Transparency = 1,
  2356. Transparency2 = 0,
  2357. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2358. MoveToPos = RING.Position,
  2359. RotationX = 0,
  2360. RotationY = 0,
  2361. RotationZ = 0,
  2362. Material = "Neon",
  2363. Color = C3(1, 0, 0),
  2364. SoundID = nil,
  2365. SoundPitch = nil,
  2366. SoundVolume = nil
  2367. })
  2368. end
  2369. local LOOP = 0
  2370. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Dark indigo"), "Beam", VT(0, 0, 0), true)
  2371. MakeForm(BEAM, "Cyl")
  2372. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  2373. repeat
  2374. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  2375. if DISTANCE < 2000 then
  2376. BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  2377. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2378. ApplyAoE(Mouse.Hit.p, 35, true)
  2379. WACKYEFFECT({
  2380. Time = 35,
  2381. EffectType = "Sphere",
  2382. Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  2383. Size2 = VT(5, 75, 5),
  2384. Transparency = 0,
  2385. Transparency2 = 1,
  2386. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2387. MoveToPos = nil,
  2388. RotationX = 0,
  2389. RotationY = 0,
  2390. RotationZ = 0,
  2391. Material = "Neon",
  2392. Color = C3(0, 0, 0),
  2393. SoundID = nil,
  2394. SoundPitch = MRANDOM(9, 12) / 10,
  2395. SoundVolume = 10
  2396. })
  2397. Swait()
  2398. LOOP = LOOP + 1
  2399. end
  2400. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2401. coroutine.resume(coroutine.create(function()
  2402. for i = 1, 15 do
  2403. Swait()
  2404. BEAM.Size = BEAM.Size - VT(0.8, 0, 0.8)
  2405. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2406. end
  2407. BEAM:remove()
  2408. end))
  2409. ATTACK = false
  2410. Rooted = false
  2411. end
  2412.  
  2413. function PlanetaryDevastation()
  2414. ATTACK = true
  2415. Rooted = true
  2416. chatfunc("Burn In My Special Hell")
  2417. local SIZE = 1
  2418. local GYRO = IT("BodyGyro", RootPart)
  2419. GYRO.D = 20
  2420. GYRO.P = 4000
  2421. GYRO.MaxTorque = VT(0, 40000, 0)
  2422. local RING, MESH, DELET = MakeRing()
  2423. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2424. RING.CFrame = CF(HITPOS)
  2425. for i = 0, 0.6, 0.1 / Animation_Speed do
  2426. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2427. Swait()
  2428. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  2429. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2430. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2433. end
  2434. local BLASTS = {468991944, 468991990}
  2435. coroutine.resume(coroutine.create(function()
  2436. local CFRAME = RootPart.CFrame
  2437. for i = 1, 100 do
  2438. CFRAME = CFRAME * CF(0, 0, -35)
  2439. do
  2440. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2441. if HITFLOOR then
  2442. Swait()
  2443. do
  2444. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  2445. coroutine.resume(coroutine.create(function()
  2446. local RING, MESH, DELET = MakeRing()
  2447. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  2448. for i = 1, 25 do
  2449. Swait()
  2450. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  2451. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2452. end
  2453. ApplyAoE(RING.Position, 65, true)
  2454. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2455. WACKYEFFECT({
  2456. Time = 25,
  2457. EffectType = "Sphere",
  2458. Size = VT(22, 22, 22),
  2459. Size2 = VT(85, 85, 85),
  2460. Transparency = 0,
  2461. Transparency2 = 1,
  2462. CFrame = CF(RING.Position),
  2463. MoveToPos = nil,
  2464. RotationX = 0,
  2465. RotationY = 0,
  2466. RotationZ = 0,
  2467. Material = "Neon",
  2468. Color = C3(1, 0, 0),
  2469. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2470. SoundPitch = MRANDOM(9, 12) / 10,
  2471. SoundVolume = 10
  2472. })
  2473. for e = 1, 3 do
  2474. WACKYEFFECT({
  2475. EffectType = "Wave",
  2476. Size = VT(25, 0, 25),
  2477. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2478. Transparency = 0,
  2479. Transparency2 = 1,
  2480. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2481. MoveToPos = nil,
  2482. RotationX = 0,
  2483. RotationY = 3,
  2484. RotationZ = 0,
  2485. Material = "Neon",
  2486. Color = C3(1, 0, 1),
  2487. SoundID = nil,
  2488. SoundPitch = nil,
  2489. SoundVolume = nil
  2490. })
  2491. WACKYEFFECT({
  2492. Time = 35,
  2493. EffectType = "Sphere",
  2494. Size = VT(22, 45, 22),
  2495. Size2 = VT(25, 45 + e * 75, 25),
  2496. Transparency = 0,
  2497. Transparency2 = 1,
  2498. CFrame = CF(RING.Position) * TURN,
  2499. MoveToPos = nil,
  2500. RotationX = 0,
  2501. RotationY = 0,
  2502. RotationZ = 0,
  2503. Material = "Neon",
  2504. Color = C3(0, .5, 0),
  2505. SoundID = nil,
  2506. SoundPitch = MRANDOM(9, 12) / 10,
  2507. SoundVolume = 10
  2508. })
  2509. end
  2510. wait(0.3)
  2511. DELET()
  2512. end))
  2513. end
  2514. end
  2515. end
  2516. end
  2517. end))
  2518. Rooted = false
  2519. DELET()
  2520. GYRO:remove()
  2521. ATTACK = false
  2522. Rooted = false
  2523. end
  2524.  
  2525. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  2526. if FLOOR ~= nil then
  2527. for i = 1, AMOUNT do
  2528. do
  2529. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  2530. DEBREE.Material = FLOOR.Material
  2531. DEBREE.Color = FLOOR.Color
  2532. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  2533. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  2534. coroutine.resume(coroutine.create(function()
  2535. Swait(15)
  2536. DEBREE.Parent = workspace
  2537. DEBREE.CanCollide = true
  2538. Debris:AddItem(DEBREE, SWAIT)
  2539. end))
  2540. end
  2541. end
  2542. end
  2543. end
  2544.  
  2545. function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  2546. if FLOOR ~= nil then
  2547. for i = 1, AMOUNT do
  2548. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Debree", BLOCKSIZE, false)
  2549. DEBREE.Material = FLOOR.Material
  2550. DEBREE.Color = FLOOR.Color
  2551. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2552. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  2553. coroutine.resume(coroutine.create(function()
  2554. Swait(15)
  2555. DEBREE.Parent = workspace
  2556. DEBREE.CanCollide = true
  2557. Debris:AddItem(DEBREE,SWAIT)
  2558. end))
  2559. end
  2560. end
  2561. end
  2562.  
  2563. function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  2564. if FLOOR ~= nil then
  2565. coroutine.resume(coroutine.create(function()
  2566. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Lime green", "DebreeCenter", VT(0,0,0))
  2567. PART.CFrame = CF(POSITION)
  2568. for i = 1, 45 do
  2569. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE)
  2570. RingPiece.Material = FLOOR.Material
  2571. RingPiece.Color = FLOOR.Color
  2572. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2573. Debris:AddItem(RingPiece,SWAIT)
  2574. end
  2575. PART:remove()
  2576. end))
  2577. end
  2578. end
  2579.  
  2580. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  2581. if FLOOR ~= nil then
  2582. coroutine.resume(coroutine.create(function()
  2583. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  2584. PART.CFrame = CF(POSITION)
  2585. for i = 1, 45 do
  2586. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  2587. RingPiece.Material = FLOOR.Material
  2588. RingPiece.Color = FLOOR.Color
  2589. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  2590. Debris:AddItem(RingPiece, SWAIT)
  2591. end
  2592. PART:remove()
  2593. end))
  2594. end
  2595. end
  2596.  
  2597. function BIGSMASH()
  2598. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 10, 0), Mouse.Hit.p - VT(0, 10, 0)).lookVector, 25, Character)
  2599. chatfunc("Die.")
  2600. if HITFLOOR then
  2601. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  2602. CreateSound("1295446488", Torso, 5, 1)
  2603. for i = 1, 5 do
  2604. WACKYEFFECT({
  2605. Time = MRANDOM(15, 35),
  2606. EffectType = "Round Slash",
  2607. Size = VT(0, 0, 0),
  2608. Size2 = VT(0.3, 0, 0.3),
  2609. Transparency = 0.5,
  2610. Transparency2 = 1,
  2611. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  2612. MoveToPos = nil,
  2613. RotationX = MRANDOM(-50, 50) / 10,
  2614. RotationY = MRANDOM(-50, 50) / 10,
  2615. RotationZ = MRANDOM(-50, 50) / 10,
  2616. Material = "Neon",
  2617. Color = C3(1, 1, 1),
  2618. SoundID = nil,
  2619. SoundPitch = nil,
  2620. SoundVolume = nil
  2621. })
  2622. end
  2623. ATTACK = true
  2624. Rooted = true
  2625. UNANCHOR = false
  2626. RootPart.Anchored = true
  2627. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  2628. for i = 1, 5 do
  2629. WACKYEFFECT({
  2630. Time = MRANDOM(15, 35),
  2631. EffectType = "Round Slash",
  2632. Size = VT(0, 0, 0),
  2633. Size2 = VT(0.3, 0, 0.3),
  2634. Transparency = 0.5,
  2635. Transparency2 = 1,
  2636. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  2637. MoveToPos = nil,
  2638. RotationX = MRANDOM(-50, 50) / 10,
  2639. RotationY = MRANDOM(-50, 50) / 10,
  2640. RotationZ = MRANDOM(-50, 50) / 10,
  2641. Material = "Neon",
  2642. Color = C3(1, 1, 1),
  2643. SoundID = nil,
  2644. SoundPitch = nil,
  2645. SoundVolume = nil
  2646. })
  2647. end
  2648. for i = 0, 0.2, 0.1 / Animation_Speed do
  2649. Swait()
  2650. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  2651. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2654. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  2656. end
  2657. for i = 0, 1, 0.1 / Animation_Speed do
  2658. Swait()
  2659. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  2660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  2661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  2662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  2663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  2664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  2665. end
  2666. for i = 1, 10 do
  2667. Swait()
  2668. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  2669. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  2670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  2671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  2672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  2673. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  2674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  2675. end
  2676. for i = 0, 0.2, 0.1 / Animation_Speed do
  2677. Swait()
  2678. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  2679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  2680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  2682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2684. end
  2685. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  2686. if HITFLOOR then
  2687. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2688. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  2689. for index, CHILD in pairs(CHILDREN) do
  2690. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  2691. for i = 1, 5 do
  2692. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  2693. CHILD:remove()
  2694. end
  2695. end
  2696. end
  2697. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2698. SOUNDPART.CFrame = CF(HITPOS)
  2699. Debris:AddItem(SOUNDPART, 5)
  2700. CreateSound("130972023", SOUNDPART, 6, 3)
  2701. CreateSound("182765513", SOUNDPART, 6, 1)
  2702. WACKYEFFECT({
  2703. EffectType = "Ring",
  2704. Size = VT(0, 0, 0),
  2705. Size2 = VT(1, 1, 0),
  2706. Transparency = 0.7,
  2707. Transparency2 = 1,
  2708. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2709. MoveToPos = nil,
  2710. RotationX = 0,
  2711. RotationY = 0,
  2712. RotationZ = 0,
  2713. Material = "Neon",
  2714. Color = C3(1, 1, 1),
  2715. SoundID = nil,
  2716. SoundPitch = nil,
  2717. SoundVolume = nil
  2718. })
  2719. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2720. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  2721. for index, CHILD in pairs(CHILDREN) do
  2722. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  2723. for i = 1, 5 do
  2724. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  2725. CHILD:remove()
  2726. end
  2727. end
  2728. end
  2729. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2730. SOUNDPART.CFrame = CF(HITPOS)
  2731. Debris:AddItem(SOUNDPART, 5)
  2732. CreateSound("130972023", SOUNDPART, 6, 3)
  2733. CreateSound("182765513", SOUNDPART, 6, 1)
  2734. WACKYEFFECT({
  2735. EffectType = "Ring",
  2736. Size = VT(0, 0, 0),
  2737. Size2 = VT(1, 1, 0),
  2738. Transparency = 0.7,
  2739. Transparency2 = 1,
  2740. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2741. MoveToPos = nil,
  2742. RotationX = 0,
  2743. RotationY = 0,
  2744. RotationZ = 0,
  2745. Material = "Neon",
  2746. Color = C3(1, 1, 1),
  2747. SoundID = nil,
  2748. SoundPitch = nil,
  2749. SoundVolume = nil
  2750. })
  2751. elseif HITFLOOR.Anchored == false then
  2752. if HITFLOOR.Parent ~= workspace then
  2753. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  2754. for index, CHILD in pairs(CHILDREN) do
  2755. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  2756. for i = 1, 5 do
  2757. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  2758. end
  2759. CHILD:remove()
  2760. end
  2761. end
  2762. else
  2763. for i = 1, 5 do
  2764. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  2765. end
  2766. HITFLOOR:remove()
  2767. end
  2768. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2769. SOUNDPART.CFrame = CF(HITPOS)
  2770. Debris:AddItem(SOUNDPART, 5)
  2771. CreateSound("130972023", SOUNDPART, 10, 3)
  2772. CreateSound("178452217", SOUNDPART, 6, 1)
  2773. WACKYEFFECT({
  2774. EffectType = "Ring",
  2775. Size = VT(0, 0, 0),
  2776. Size2 = VT(1, 1, 0),
  2777. Transparency = 0.7,
  2778. Transparency2 = 1,
  2779. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2780. MoveToPos = nil,
  2781. RotationX = 0,
  2782. RotationY = 0,
  2783. RotationZ = 0,
  2784. Material = "Neon",
  2785. Color = C3(1, 1, 1),
  2786. SoundID = nil,
  2787. SoundPitch = nil,
  2788. SoundVolume = nil
  2789. })
  2790. else
  2791. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2792. SOUNDPART.CFrame = CF(HITPOS)
  2793. Debris:AddItem(SOUNDPART, 5)
  2794. CreateSound("130972023", SOUNDPART, 10, 1)
  2795. CreateSound("130972023", SOUNDPART, 6, 0.7)
  2796. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  2797. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  2798. ApplyAoE5(HITPOS, 15, 45, 75, 75, true)
  2799. ApplyAoE5(HITPOS, 25, 25, 35, 35, true)
  2800. for i = 1, 5 do
  2801. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  2802. end
  2803. for i = 1, 5 do
  2804. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  2805. end
  2806. end
  2807. end
  2808. for i = 0, 1.2, 0.1 / Animation_Speed do
  2809. Swait()
  2810. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  2811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  2812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  2814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2816. end
  2817. ATTACK = false
  2818. Rooted = false
  2819. UNANCHOR = true
  2820. RootPart.Anchored = false
  2821. end
  2822. end
  2823.  
  2824. function calamity()
  2825. ATTACK = true
  2826. Rooted = true
  2827. local GYRO = IT("BodyGyro", RootPart)
  2828. GYRO.D = 15
  2829. GYRO.P = 2000
  2830. GYRO.MaxTorque = VT(0, 4000000, 0)
  2831. CreateSound("341301115", Head, 5, 1.1)
  2832. CreateSound("93724183", Head, 6, 1)
  2833. for i = 1, 200 do
  2834. Swait()
  2835. WACKYEFFECT({
  2836. Time = MRANDOM(5, 15),
  2837. EffectType = "Round Slash",
  2838. Size = VT(0, 0, 0),
  2839. Size2 = VT(0.12, 0, 0.12),
  2840. Transparency = 0.5,
  2841. Transparency2 = 1,
  2842. CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2843. MoveToPos = nil,
  2844. RotationX = MRANDOM(-50, 50) / 50,
  2845. RotationY = MRANDOM(-50, 50) / 10,
  2846. RotationZ = MRANDOM(-50, 50) / 50,
  2847. Material = "Neon",
  2848. Color = C3(0, 0, 0),
  2849. SoundID = nil,
  2850. SoundPitch = nil,
  2851. SoundVolume = nil
  2852. })
  2853. WACKYEFFECT({
  2854. Time = MRANDOM(5, 15),
  2855. EffectType = "Round Slash",
  2856. Size = VT(0, 0, 0),
  2857. Size2 = VT(0.1, 0, 0.1),
  2858. Transparency = 0.5,
  2859. Transparency2 = 1,
  2860. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
  2861. MoveToPos = nil,
  2862. RotationX = MRANDOM(-50, 50) / 50,
  2863. RotationY = MRANDOM(-50, 50) / 10,
  2864. RotationZ = MRANDOM(-50, 50) / 50,
  2865. Material = "Neon",
  2866. Color = C3(.2, 0, 0),
  2867. SoundID = nil,
  2868. SoundPitch = nil,
  2869. SoundVolume = nil
  2870. })
  2871. WACKYEFFECT({
  2872. Time = MRANDOM(5, 15),
  2873. EffectType = "Round Slash",
  2874. Size = VT(0, 0, 0),
  2875. Size2 = VT(0.16, 0, 0.16),
  2876. Transparency = 0.5,
  2877. Transparency2 = 1,
  2878. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
  2879. MoveToPos = nil,
  2880. RotationX = MRANDOM(-50, 50) / 50,
  2881. RotationY = MRANDOM(-50, 50) / 10,
  2882. RotationZ = MRANDOM(-50, 50) / 50,
  2883. Material = "Neon",
  2884. Color = C3(.3, 0, 0),
  2885. SoundID = nil,
  2886. SoundPitch = nil,
  2887. SoundVolume = nil
  2888. })
  2889. WACKYEFFECT({
  2890. Time = 5,
  2891. EffectType = "Sphere",
  2892. Size = VT(i, i, i) / 150,
  2893. Size2 = VT(0, 0, 0),
  2894. Transparency = 0.5,
  2895. Transparency2 = 1,
  2896. CFrame = Head.CFrame * CF(0, -0.25, -1),
  2897. MoveToPos = nil,
  2898. RotationX = 0,
  2899. RotationY = 0,
  2900. RotationZ = 0,
  2901. Material = "Neon",
  2902. Color = C3(.4, 0, 0),
  2903. SoundID = nil,
  2904. SoundPitch = nil,
  2905. SoundVolume = nil
  2906. })
  2907. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2908. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  2911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  2912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2914. end
  2915. GYRO:remove()
  2916. for i = 0, 0.3, 0.1 / Animation_Speed do
  2917. Swait()
  2918. WACKYEFFECT({
  2919. Time = 25,
  2920. EffectType = "Sphere",
  2921. Size = VT(200, 200, 200) / 150,
  2922. Size2 = VT(0, 0, 0),
  2923. Transparency = 0.5,
  2924. Transparency2 = 1,
  2925. CFrame = Head.CFrame * CF(0, -0.25, -1),
  2926. MoveToPos = nil,
  2927. RotationX = 0,
  2928. RotationY = 0,
  2929. RotationZ = 0,
  2930. Material = "Neon",
  2931. Color = C3(.5, 0, .5),
  2932. SoundID = nil,
  2933. SoundPitch = nil,
  2934. SoundVolume = nil
  2935. })
  2936. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2942. end
  2943. coroutine.resume(coroutine.create(function()
  2944. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Dark Orange", "DOOM", VT(1, 1, 1))
  2945. MakeForm(FIREBALL, "Ball")
  2946. local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
  2947. FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
  2948. for i = 1, 500 do
  2949. Swait()
  2950. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  2951. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
  2952. if HITFLOOR ~= nil then
  2953. break
  2954. end
  2955. end
  2956. CreateSound(325132788, Effects, 8, 1, false)
  2957. for i = 1, 120 do
  2958. Swait()
  2959. WACKYEFFECT({
  2960. Time = 85,
  2961. EffectType = "Sphere",
  2962. Size = FIREBALL.Size,
  2963. Size2 = VT(0, 9000, 0),
  2964. Transparency = 0.5,
  2965. Transparency2 = 1,
  2966. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2967. MoveToPos = nil,
  2968. RotationX = MRANDOM(-50, 50) / 10,
  2969. RotationY = MRANDOM(-50, 50) / 10,
  2970. RotationZ = MRANDOM(-50, 50) / 10,
  2971. Material = "Neon",
  2972. Color = C3(.6, 0, .6),
  2973. SoundID = nil,
  2974. SoundPitch = nil,
  2975. SoundVolume = nil
  2976. })
  2977. FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120
  2978. end
  2979. Swait(5)
  2980. ApplyAoE5(FIREBALL.Position, 435, 65, 65, 600, true)
  2981. for i = 1, 10 do
  2982. WACKYEFFECT({
  2983. Time = 85 + 5 * i,
  2984. EffectType = "Slash",
  2985. Size = VT(9, 0, 9),
  2986. Size2 = VT(32, 0, 32),
  2987. Transparency = 0.5,
  2988. Transparency2 = 1,
  2989. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2990. MoveToPos = nil,
  2991. RotationX = MRANDOM(-50, 50) / 50,
  2992. RotationY = MRANDOM(-50, 50) / 10,
  2993. RotationZ = MRANDOM(-50, 50) / 50,
  2994. Material = "Neon",
  2995. Color = C3(0, 0, 0),
  2996. SoundID = nil,
  2997. SoundPitch = nil,
  2998. SoundVolume = nil
  2999. })
  3000. WACKYEFFECT({
  3001. Time = 185 + 5 * i,
  3002. EffectType = "Swirl",
  3003. Size = VT(25, 25, 25),
  3004. Size2 = VT(900, 900, 900) + VT(35, 35, 35) * i,
  3005. Transparency = 0.5,
  3006. Transparency2 = 1,
  3007. CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  3008. MoveToPos = nil,
  3009. RotationX = MRANDOM(-50, 50) / 50,
  3010. RotationY = MRANDOM(-50, 50) / 10,
  3011. RotationZ = MRANDOM(-50, 50) / 50,
  3012. Material = "Neon",
  3013. Color = C3(1, 0.5, 0.5),
  3014. SoundID = nil,
  3015. SoundPitch = nil,
  3016. SoundVolume = nil
  3017. })
  3018. WACKYEFFECT({
  3019. Time = 285 + 5 * i,
  3020. EffectType = "Round Slash",
  3021. Size = VT(6, 0, 6),
  3022. Size2 = VT(22, 0, 22),
  3023. Transparency = 0.5,
  3024. Transparency2 = 1,
  3025. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3026. MoveToPos = nil,
  3027. RotationX = MRANDOM(-50, 50) / 50,
  3028. RotationY = MRANDOM(-50, 50) / 10,
  3029. RotationZ = MRANDOM(-50, 50) / 50,
  3030. Material = "Neon",
  3031. Color = C3(1, 1, 0),
  3032. SoundID = nil,
  3033. SoundPitch = nil,
  3034. SoundVolume = nil
  3035. })
  3036. WACKYEFFECT({
  3037. Time = 285 + 5 * i,
  3038. EffectType = "Sphere",
  3039. Size = VT(850, 850, 850),
  3040. Size2 = VT(1050, 1050, 1050) + VT(35, 35, 35) * i,
  3041. Transparency = 0.5,
  3042. Transparency2 = 1,
  3043. CFrame = FIREBALL.CFrame,
  3044. MoveToPos = nil,
  3045. RotationX = 0,
  3046. RotationY = 0,
  3047. RotationZ = 0,
  3048. Material = "Neon",
  3049. Color = C3(0, 1, 1),
  3050. SoundID = nil,
  3051. SoundPitch = 0,
  3052. SoundVolume = 0
  3053. })
  3054. end
  3055. wait(1)
  3056. WACKYEFFECT({
  3057. Time = 75,
  3058. EffectType = "Sphere",
  3059. Size = VT(550, 550, 550),
  3060. Size2 = VT(6500, 6500, 6500),
  3061. Transparency = 0.8,
  3062. Transparency2 = 1,
  3063. CFrame = FIREBALL.CFrame,
  3064. MoveToPos = nil,
  3065. RotationX = 0,
  3066. RotationY = 0,
  3067. RotationZ = 0,
  3068. Material = "Neon",
  3069. Color = C3(1, 1, 1),
  3070. SoundID = nil,
  3071. SoundPitch = 0,
  3072. SoundVolume = 0
  3073. })
  3074. for i = 1, 15 do
  3075. Swait()
  3076. ApplyAoE5(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, true)
  3077. WACKYEFFECT({
  3078. Time = 85,
  3079. EffectType = "Sphere",
  3080. Size = VT(95, 95, 95),
  3081. Size2 = VT(0, 6500, 0),
  3082. Transparency = 0.5,
  3083. Transparency2 = 1,
  3084. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3085. MoveToPos = nil,
  3086. RotationX = MRANDOM(-50, 50) / 10,
  3087. RotationY = MRANDOM(-50, 50) / 10,
  3088. RotationZ = MRANDOM(-50, 50) / 10,
  3089. Material = "Neon",
  3090. Color = C3(0, 0, 0),
  3091. SoundID = nil,
  3092. SoundPitch = nil,
  3093. SoundVolume = nil
  3094. })
  3095. end
  3096. FIREBALL:remove()
  3097. end))
  3098. WACKYEFFECT({
  3099. Time = 25,
  3100. EffectType = "Ring",
  3101. Size = VT(0, 0, 0),
  3102. Size2 = VT(9.75, 9.75, 0),
  3103. Transparency = 0.7,
  3104. Transparency2 = 1,
  3105. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  3106. MoveToPos = nil,
  3107. RotationX = 0,
  3108. RotationY = 0,
  3109. RotationZ = 0,
  3110. Material = "Neon",
  3111. Color = C3(1, 0, 0),
  3112. SoundID = nil,
  3113. SoundPitch = nil,
  3114. SoundVolume = nil
  3115. })
  3116. WACKYEFFECT({
  3117. Time = 50,
  3118. EffectType = "Ring",
  3119. Size = VT(0, 0, 0),
  3120. Size2 = VT(35, 35, 0),
  3121. Transparency = 0.7,
  3122. Transparency2 = 1,
  3123. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  3124. MoveToPos = nil,
  3125. RotationX = 0,
  3126. RotationY = 0,
  3127. RotationZ = 0,
  3128. Material = "Neon",
  3129. Color = C3(.4, .1, 0),
  3130. SoundID = nil,
  3131. SoundPitch = nil,
  3132. SoundVolume = nil
  3133. })
  3134. for i = 0, 0.3, 0.1 / Animation_Speed do
  3135. Swait()
  3136. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3142. end
  3143. ATTACK = false
  3144. Rooted = false
  3145. end
  3146.  
  3147. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  3148. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  3149. local mesh = IT("SpecialMesh",wave)
  3150. mesh.MeshType = "Sphere"
  3151. mesh.Scale = SIZE
  3152. mesh.Offset = VT(0,0,0)
  3153. wave.CFrame = CFRAME
  3154. coroutine.resume(coroutine.create(function(PART)
  3155. for i = 1, WAIT do
  3156. Swait()
  3157. mesh.Scale = mesh.Scale + GROW
  3158. wave.Transparency = wave.Transparency + (1/WAIT)
  3159. if wave.Transparency > 0.99 then
  3160. wave:remove()
  3161. end
  3162. end
  3163. end))
  3164. end
  3165.  
  3166. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  3167. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  3168. local mesh = IT("SpecialMesh",wave)
  3169. mesh.MeshType = "FileMesh"
  3170. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3171. mesh.Scale = SIZE
  3172. mesh.Offset = VT(0,0,0)
  3173. wave.CFrame = CFRAME
  3174. coroutine.resume(coroutine.create(function(PART)
  3175. for i = 1, WAIT do
  3176. Swait()
  3177. mesh.Scale = mesh.Scale + GROW
  3178. if DOESROT == true then
  3179. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  3180. end
  3181. wave.Transparency = wave.Transparency + (0.5/WAIT)
  3182. if wave.Transparency > 0.99 then
  3183. wave:remove()
  3184. end
  3185. end
  3186. end))
  3187. end
  3188.  
  3189.  
  3190. function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH)
  3191. local CHILDREN = workspace:GetDescendants()
  3192. for index, CHILD in pairs(CHILDREN) do
  3193. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3194. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3195. if HUM then
  3196. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3197. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  3198. if IZBANISH == true then
  3199. Banish(CHILD)
  3200. else
  3201. local DMG = MRANDOM(MINDMG, MAXDMG)
  3202. ApplyDamage(HUM, DMG, TORSO)
  3203. end
  3204. if FLING > 0 then
  3205. for _, c in pairs(CHILD:GetChildren()) do
  3206. if c:IsA("BasePart") then
  3207. local bv = Instance.new("BodyVelocity")
  3208. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3209. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  3210. bv.Parent = c
  3211. Debris:AddItem(bv, 0.05)
  3212. end
  3213. end
  3214. end
  3215. end
  3216. end
  3217. end
  3218. end
  3219. end
  3220.  
  3221. function ApplyAoE6(POSITION, RANGE, MINDMG, MAXDMG, FLING, KILLD)
  3222. local CHILDREN = workspace:GetDescendants()
  3223. for index, CHILD in pairs(CHILDREN) do
  3224. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3225. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3226. if HUM then
  3227. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3228. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  3229. if KILLD == true then
  3230. Kill2(CHILD)
  3231. else
  3232. local DMG = MRANDOM(MINDMG, MAXDMG)
  3233. ApplyDamage(HUM, DMG, TORSO)
  3234. end
  3235. if FLING > 0 then
  3236. for _, c in pairs(CHILD:GetChildren()) do
  3237. if c:IsA("BasePart") then
  3238. local bv = Instance.new("BodyVelocity")
  3239. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3240. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  3241. bv.Parent = c
  3242. Debris:AddItem(bv, 0.05)
  3243. end
  3244. end
  3245. end
  3246. end
  3247. end
  3248. end
  3249. end
  3250. end
  3251.  
  3252. function Complete_Control()
  3253. ATTACK = true
  3254. Rooted = true
  3255. chatfunc("Do Not Try To Get Evade This.")
  3256. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100))
  3257. CreateSound("1137548130", Effects, 10, 1)
  3258. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  3259. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  3260. ATTACK = false
  3261. Rooted = false
  3262. end
  3263.  
  3264. function TrustIssues()
  3265. ATTACK = true
  3266. Rooted = false
  3267. CreateSound(649634100,Head,10,0.5,false)
  3268. for i=1, 80 do
  3269. Swait()
  3270. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15* COS(i / 5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  3272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3274. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3276. end
  3277. ATTACK = false
  3278. Rooted = false
  3279. end
  3280.  
  3281. --//=================================\\
  3282. --|| ASSIGN THINGS TO KEYS
  3283. --\\=================================//
  3284.  
  3285. function MouseDown(Mouse)
  3286. if ATTACK == false then
  3287. end
  3288. end
  3289.  
  3290. function MouseUp(Mouse)
  3291. HOLD = false
  3292. end
  3293.  
  3294. function KeyDown(Key)
  3295. KEYHOLD = true
  3296. if Key == "e" and ATTACK == false then
  3297. ChangeSanity()
  3298. end
  3299.  
  3300. if Key == "m" and ATTACK == false then
  3301. BreakSanity()
  3302. end
  3303.  
  3304. if Key == "q" and ATTACK == false then
  3305. ChangeSanityMadness()
  3306. end
  3307.  
  3308. if Key == "n" and ATTACK == false then
  3309. if MODE == "SR" then
  3310. if Speed == 12 then
  3311. Speed = 50
  3312. elseif Speed == 50 then
  3313. Speed = 12
  3314. end
  3315. end
  3316. end
  3317.  
  3318. if Key == "z" and ATTACK == false then
  3319. if MODE == "CRES" then
  3320. CORRUPTEDBURNINGBULLETS()
  3321. elseif MODE == "RR" then
  3322. BIGSMASH()
  3323. elseif MODE == "GC" then
  3324. Smite()
  3325. end
  3326. end
  3327.  
  3328. if Key == "c" and ATTACK == false then
  3329. if MODE == "CRES" then
  3330. CORRUPTEDLETHALBULLETS()
  3331. elseif MODE == "RR" then
  3332. Complete_Control()
  3333. elseif MODE == "GC" then
  3334. CorruptedBurningBeam()
  3335. end
  3336. end
  3337.  
  3338. if Key == "g" and ATTACK == false then
  3339. if MODE == "CRES" then
  3340. Warp()
  3341. elseif MODE == "RR" then
  3342. Execute()
  3343. elseif MODE == "GC" then
  3344. PlanetaryDevastation()
  3345. end
  3346. end
  3347.  
  3348. if Key == "v" and ATTACK == false then
  3349. if MODE == "CRES" then
  3350. Corrupted_Burn()
  3351. elseif MODE == "RR" then
  3352. chatfunc("Maybe i can forgive you")
  3353. TOBANISH = {}
  3354. elseif MODE == "GC" then
  3355. calamity()
  3356. end
  3357. end
  3358.  
  3359. if Key == "t" and ATTACK == false then
  3360. TrustIssues()
  3361. end
  3362. end
  3363.  
  3364. function KeyUp(Key)
  3365. KEYHOLD = false
  3366. end
  3367.  
  3368. Mouse.Button1Down:connect(function(NEWKEY)
  3369. MouseDown(NEWKEY)
  3370. end)
  3371. Mouse.Button1Up:connect(function(NEWKEY)
  3372. MouseUp(NEWKEY)
  3373. end)
  3374. Mouse.KeyDown:connect(function(NEWKEY)
  3375. KeyDown(NEWKEY)
  3376. end)
  3377. Mouse.KeyUp:connect(function(NEWKEY)
  3378. KeyUp(NEWKEY)
  3379. end)
  3380.  
  3381. --//=================================\\
  3382. --\\=================================//
  3383.  
  3384. function unanchor()
  3385. for _, c in pairs(Character:GetChildren()) do
  3386. if c:IsA("BasePart") and c ~= RootPart then
  3387. c.Anchored = false
  3388. end
  3389. end
  3390. if UNANCHOR == true then
  3391. RootPart.Anchored = false
  3392. else
  3393. RootPart.Anchored = true
  3394. end
  3395. end
  3396.  
  3397. --//=================================\\
  3398. --|| WRAP THE WHOLE SCRIPT UP
  3399. --\\=================================//
  3400.  
  3401. Humanoid.Changed:connect(function(Jump)
  3402. if Jump == "Jump" and (Disable_Jump == true) then
  3403. Humanoid.Jump = false
  3404. end
  3405. end)
  3406.  
  3407. while true do
  3408. Swait()
  3409. script.Parent = WEAPONGUI
  3410. ANIMATE.Parent = nil
  3411. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3412. v:Stop();
  3413. end
  3414. SINE = SINE + CHANGE
  3415. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3416. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3417. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3418. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3419. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3420. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3421. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3422. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  3423. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  3424. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3425. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3426. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3427. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3428. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3429. end
  3430. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3431. ANIM = "Jump"
  3432. if ATTACK == false then
  3433. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3439. end
  3440. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3441. ANIM = "Fall"
  3442. if ATTACK == false then
  3443. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3447. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3449. end
  3450. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3451. ANIM = "Idle"
  3452. if ATTACK == false then
  3453. if MODE == "CRES" then
  3454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  3455. if MRANDOM(1,7) == 1 then
  3456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3457. end
  3458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  3462. elseif MODE == "RR" then
  3463. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3464. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3465. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3466. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3467. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3469. end
  3470. elseif MODE == "GC" then
  3471. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  3472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  3477. end
  3478. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3479. ANIM = "Walk"
  3480. if ATTACK == false then
  3481. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  3482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  3483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3485. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(105), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3486. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3487. end
  3488. end
  3489. unanchor()
  3490. Humanoid.MaxHealth = 1e+1000000
  3491. Humanoid.Health = 1e+1000000
  3492. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  3493. if Rooted == false then
  3494. Disable_Jump = false
  3495. Humanoid.WalkSpeed = Speed
  3496. elseif Rooted == true then
  3497. Disable_Jump = true
  3498. Humanoid.WalkSpeed = 0
  3499. end
  3500. sick.SoundId = "rbxassetid://"..SONG
  3501. sick.Looped = true
  3502. sick.Pitch = 1
  3503. sick.Volume = 1
  3504. sick.Parent = Effects
  3505. sick.Playing = PLAYSONG
  3506. end
  3507. Humanoid.Name = "NONHUM"
  3508.  
  3509. --//=================================\\
  3510. --\\=================================//
  3511.  
  3512.  
  3513.  
  3514.  
  3515.  
  3516. --//====================================================\\--
  3517. --|| END OF SCRIPT
  3518. --\\====================================================//--
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