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- function unanchor(parent)
- local blah = parent:GetChildren()
- for i = 1, #blah do
- if (blah[i].className == "Part") or (blah[i].className == "SpawnLocation") or (blah[i].className == "Seat") then
- blah[i].Anchored = false
- elseif (blah[i].className == Model) then
- unanchor(blah[i])
- end
- end
- end
- end
- while true do
- wait(1)
- unanchor(game.Workspace)
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