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frog2128

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Mar 11th, 2015
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  1.  
  2. --[[dont u even dare take credit
  3. cus dis mai law ok and if u break my law i keel u in sb
  4.  
  5. btw there's no point in re-naming "LocalPlayer" to "Grates" or whatever, localplayer is the CLIENT itself.
  6. + i did a small update so you still have your clothes on when small ok?
  7. ]]--
  8.  
  9. local ran,err = ypcall(function()
  10. plr = game:service'Players'.LocalPlayer
  11. char = plr.Character
  12. mouse = plr:GetMouse()
  13. humanoid = char:findFirstChild("Humanoid")
  14. torso = char:findFirstChild("Torso")
  15. head = char.Head
  16. ra = char:findFirstChild("Right Arm")
  17. la = char:findFirstChild("Left Arm")
  18. rl = char:findFirstChild("Right Leg")
  19. ll = char:findFirstChild("Left Leg")
  20. rs = torso:findFirstChild("Right Shoulder")
  21. ls = torso:findFirstChild("Left Shoulder")
  22. rh = torso:findFirstChild("Right Hip")
  23. lh = torso:findFirstChild("Left Hip")
  24. neck = torso:findFirstChild("Neck")
  25. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  26. anim = char:findFirstChild("Animate")
  27. rootpart = char:findFirstChild("HumanoidRootPart")
  28. camera = workspace.CurrentCamera
  29. do --Removing ROBLOX's new Looped bug >_>
  30. local function rec(x)
  31. for i,v in pairs(x:children()) do
  32. if v:IsA'Animation' then
  33. v.AnimationId = 'rbxassetid://28159255'
  34. end
  35. rec(v)
  36. end
  37. end
  38. rec(anim) --the Animate script
  39. end
  40.  
  41. humanoid.Jump = true
  42.  
  43. wait(.4)
  44.  
  45.  
  46. if anim then
  47. anim:Destroy()
  48. end
  49.  
  50.  
  51. rj.C0 = CFrame.new()
  52. rj.C1 = CFrame.new()
  53.  
  54.  
  55. super_annoying = Instance.new("Sound", head)
  56. super_annoying.SoundId = "http://www.roblox.com/asset/?id=130816003"
  57. super_annoying.Volume = 0.6
  58. super_annoying.Looped = true
  59. barrel_roll = Instance.new("Sound", head)
  60. barrel_roll.SoundId = "http://www.roblox.com/asset/?id=130791919"
  61. barrel_roll.Volume = 1
  62. barrel_roll.Looped = true
  63. dubstep_gun = Instance.new("Sound", head)
  64. dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=130855491"
  65. dubstep_gun.Volume = 0.6
  66. dubstep_gun.Looped = true
  67. you_are_pirate = Instance.new("Sound", head)
  68. you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=130888577"
  69. you_are_pirate.Volume = 0.6
  70. you_are_pirate.Looped = true
  71. cant_touch = Instance.new("Sound", head)
  72. cant_touch.SoundId = "http://www.roblox.com/asset/?id=131280929"
  73. cant_touch.Volume = 1
  74. cant_touch.Looped = true
  75. gangy_style = Instance.new("Sound", head)
  76. gangy_style.SoundId = "http://www.roblox.com/asset/?id=130844430"
  77. gangy_style.Volume = 0.6
  78. gangy_style.Looped = true
  79. fox_say = Instance.new("Sound", head)
  80. fox_say.SoundId = "http://www.roblox.com/asset/?id=130797915"
  81. fox_say.Volume = 0.5
  82. fox_say.Looped = true
  83. durk = Instance.new("Sound", head)
  84. durk.SoundId = "http://www.roblox.com/asset/?id=130776787"
  85. durk.Volume = 0.8
  86. durk.Looped = true
  87. sax_guy = Instance.new("Sound", head)
  88. sax_guy.SoundId = "http://www.roblox.com/asset/?id=130794684"
  89. sax_guy.Volume = 0.6
  90. sax_guy.Looped = true
  91. heman = Instance.new("Sound", head)
  92. heman.SoundId = "http://www.roblox.com/asset/?id=131102548"
  93. heman.Volume = 1
  94. heman.Looped = true
  95. justin = Instance.new("Sound", head)
  96. justin.SoundId = "http://www.roblox.com/asset/?id=130841252"
  97. justin.Volume = 0.8
  98. justin.Looped = true
  99. brony_music = Instance.new("Sound", head)
  100. brony_music.SoundId = "http://www.roblox.com/asset/?id=130769808"
  101. brony_music.Volume = 1
  102. brony_music.Looped = true
  103. spitfire = Instance.new("Sound", head)
  104. spitfire.SoundId = "http://www.roblox.com/asset/?id=129490596"
  105. spitfire.Volume = 0.8
  106. spitfire.Looped = true
  107. burn_dem = Instance.new("Sound", head)
  108. burn_dem.SoundId = "http://www.roblox.com/asset/?id=132399469"
  109. burn_dem.Volume = 1
  110. burn_dem.Looped = true
  111. aj = Instance.new("Sound", head)
  112. aj.SoundId = "rbxassetid://177732780"
  113. aj.Volume = 1
  114. aj.Looped = true
  115.  
  116. Instance.new("HumanoidController", game:service'ControllerService')
  117. Instance.new("SkateboardController", game:service'ControllerService')
  118. Instance.new("VehicleController", game:service'ControllerService')
  119.  
  120.  
  121.  
  122.  
  123. --minimize
  124. rh.Parent = nil
  125. lh.Parent = nil
  126. rs.Parent = nil
  127. ls.Parent = nil
  128. neck.Parent = nil
  129. rj.Parent = nil
  130.  
  131.  
  132. rl.FormFactor = "Custom"
  133. ll.FormFactor = "Custom"
  134. ra.FormFactor = "Custom"
  135. la.FormFactor = "Custom"
  136. torso.FormFactor = "Custom"
  137. head.FormFactor = "Custom"
  138. rootpart.FormFactor = "Custom"
  139.  
  140.  
  141.  
  142.  
  143. rootpart.Size = Vector3.new(.4, .4, .2)
  144. rl.Size = Vector3.new(.2, .4, .2)
  145. ll.Size = Vector3.new(.2, .4, .2)
  146. ra.Size = Vector3.new(.2, .4, .2)
  147. la.Size = Vector3.new(.2, .4, .2)
  148. torso.Size = Vector3.new(.4, .4, .2)
  149. head.Size = Vector3.new(.4, .2, .2)
  150.  
  151. rh.Parent = torso
  152. lh.Parent = torso
  153. rs.Parent = torso
  154. ls.Parent = torso
  155. neck.Parent = torso
  156. rj.Parent = rootpart
  157.  
  158.  
  159. if torso:findFirstChild("roblox") then
  160. local p = Instance.new("Part", char)
  161. p.FormFactor = "Custom"
  162. p.Size = torso.Size
  163. p.Transparency = 1
  164. p:BreakJoints()
  165. local w = Instance.new("Weld", char)
  166. w.Part0 = p
  167. w.Part1 = torso
  168. torso:findFirstChild("roblox").Parent = p
  169. end
  170.  
  171.  
  172. --[[mesh1 = Instance.new("SpecialMesh", torso)
  173. mesh1.Name = "Mesh"
  174. mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
  175. mesh1.MeshId = "rbxasset://fonts/torso.mesh"
  176. mesh2 = Instance.new("SpecialMesh", la)
  177. mesh2.Name = "Mesh"
  178. mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
  179. mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
  180. mesh3 = Instance.new("SpecialMesh", ra)
  181. mesh3.Name = "Mesh"
  182. mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
  183. mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
  184. mesh4 = Instance.new("SpecialMesh", ll)
  185. mesh4.Name = "Mesh"
  186. mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
  187. mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
  188. mesh5 = Instance.new("SpecialMesh", rl)
  189. mesh5.Name = "Mesh"
  190. mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
  191. mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]]
  192.  
  193.  
  194. --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
  195.  
  196. ls.C0 = CFrame.new(-.3,.1,0)
  197. ls.C1 = CFrame.new(0,.1,0)
  198. rs.C0 = CFrame.new(.3,.1,0)
  199. rs.C1 = CFrame.new(0,.1,0)
  200. rh.C0 = CFrame.new(.1,-.2,0)
  201. rh.C1 = CFrame.new(0, .2, 0)
  202. lh.C0 = CFrame.new(-.1,-.2,0)
  203. lh.C1 = CFrame.new(0, .2, 0)
  204. neck.C0 = CFrame.new(0,.2,0)
  205. neck.C1 = CFrame.new(0,-.1,0)
  206.  
  207. bodyc = char:findFirstChild("Body Colors")
  208. if bodyc then
  209. bodyc:Destroy()
  210. end
  211.  
  212. wait(1)
  213.  
  214. local body = {}
  215. for i,v in pairs(char:children()) do
  216. if v:IsA'BasePart' then
  217. body[v] = {Color = v.BrickColor}
  218. end
  219. end
  220.  
  221. function restorecolors()
  222. for _,bp in pairs(char:children()) do
  223. if bp:IsA("BasePart") then
  224. bp.BrickColor = body[bp].Color
  225. end
  226. end
  227. end
  228.  
  229.  
  230. local LightForTorso = Instance.new("PointLight", head)
  231. LightForTorso.Color = torso.BrickColor.Color
  232. LightForTorso.Range = 7
  233. LightForTorso.Brightness = 1.5
  234.  
  235.  
  236.  
  237.  
  238. local slidecount = 0
  239. local slidecountmax = 0
  240. local anim = ""
  241. local lastanim = anim
  242. local speed = 0
  243. local looking = false
  244. local dancing = false
  245. local superannoying = false
  246. local barrelroll = false
  247. local dubstepgun = false
  248. local foxie = false
  249. local durka = false
  250. local saxguy = false
  251. local heya = false
  252. local jb = false
  253. local bronymusic = false
  254. local sheddy = false
  255. local burndem = false
  256. local global_wait = 0
  257.  
  258. count = 0
  259. countspeed = 1
  260. sine = 0
  261. sinespeed = 1
  262.  
  263.  
  264.  
  265. humanoid.WalkSpeed = 11
  266.  
  267.  
  268. local controllerService = game:GetService("ControllerService")
  269. local controller = controllerService:GetChildren()[1]
  270.  
  271.  
  272. local colors = {"White", "Really black"}
  273.  
  274. humanoid.Died:connect(function()
  275. for cframe_parts = 0, 100 do
  276. local p = Instance.new("Part")
  277. p.FormFactor = "Custom"
  278. p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
  279. p.Size = Vector3.new(1, 1, 1)
  280. Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
  281. p.Locked = true
  282. p.CanCollide = false
  283. p.Anchored = true
  284. p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
  285. p.Parent = workspace
  286. game:service'Debris':AddItem(p, 5)
  287. coroutine.wrap(function()
  288. while wait() do
  289. if p ~= nil then
  290. p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
  291. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
  292. p.Transparency = p.Transparency + 0.015
  293. else
  294. break
  295. end
  296. end
  297. end)()
  298. end
  299. for _,v in pairs(char:children()) do
  300. if v:IsA("Part") then
  301. v:Destroy()
  302. end
  303. end
  304.  
  305. end)
  306.  
  307.  
  308. mouse.KeyDown:connect(function(k)
  309.  
  310. if string.byte(k) == 50 then
  311.  
  312. if dancing then return end
  313. sitting = not sitting
  314. if sitting then
  315. local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
  316. local hitz,enz = workspace:FindPartOnRay(ray, char)
  317.  
  318.  
  319. if hitz then
  320. controller.Parent = nil
  321. humanoid.WalkSpeed = 0
  322. coroutine.wrap(function()
  323. while wait() do
  324. humanoid.PlatformStand = true
  325. if sitting == false then humanoid.PlatformStand = false break end
  326. end
  327. end)()
  328. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  329. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  330. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  331. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  332. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  333.  
  334. miniweld = Instance.new("Weld", char)
  335. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  336. miniweld.Part0 = hitz
  337. miniweld.Part1 = rootpart
  338. else
  339. sitting = false
  340. return
  341. end
  342. else
  343. if miniweld then
  344. miniweld:Destroy()
  345. end
  346. controller.Parent = controllerService
  347. humanoid.PlatformStand = false
  348. humanoid.WalkSpeed = 11
  349. end
  350. end
  351.  
  352. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  353. superannoying = false
  354. barrelroll = false
  355. heya = false
  356. dubstepgun = false
  357. youpirate = false
  358. canttouch = false
  359. gangnam = false
  360. sheddy = false
  361. durka = false
  362. saxguy = false
  363. foxie = false
  364. burndem = false
  365. bronymusic = false
  366. brony_music:stop()
  367. fox_say:stop()
  368. spitfire:stop()
  369. heman:stop()
  370. justin:stop()
  371. jb = false
  372. durk:stop()
  373. restorecolors()
  374. burn_dem:stop()
  375. if hat then
  376. hat:Destroy()
  377. end
  378. sax_guy:stop()
  379. gangy_style:stop()
  380. cant_touch:stop()
  381. you_are_pirate:stop()
  382. dubstep_gun:stop()
  383. super_annoying:stop()
  384. barrel_roll:stop()
  385. dancing = false
  386. global_wait = 0
  387. LightForTorso.Color = torso.BrickColor.Color
  388. end
  389.  
  390. if k == "z" then
  391. if dancing then return end
  392. if not sitting then
  393. dancing = true
  394. superannoying = true
  395. super_annoying:play()
  396. end
  397. end
  398. if k == "k" then
  399. if dancing then return end
  400. if not sitting then
  401. dancing = true
  402. sheddy = true
  403. spitfire:play()
  404. end
  405. end
  406.  
  407. if k == "n" then
  408. if dancing then return end
  409. if not sitting then
  410. dancing = true
  411. gangnam = true
  412. gangy_style:play()
  413. end
  414. end
  415.  
  416. if k == "r" then
  417. if dancing then return end
  418. if not sitting then
  419. dancing = true
  420. burndem = true
  421. burn_dem:play()
  422. end
  423. end
  424.  
  425.  
  426. if k == "x" then
  427. if dancing then return end
  428. if not sitting then
  429. dancing = true
  430. barrelroll = true
  431. barrel_roll:play()
  432. hat = Instance.new("Part", char)
  433. hat.FormFactor = "Custom"
  434. hat.CanCollide = false
  435. hat.Size = torso.Size
  436. hat.Locked = true
  437. hat:breakJoints()
  438. local hatmesh = Instance.new("SpecialMesh", hat)
  439. hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
  440. hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
  441. hatmesh.Scale = Vector3.new(.22, .2, .22)
  442. local hatweld = Instance.new("Weld", hat)
  443. hatweld.Part0 = hat
  444. hatweld.Part1 = torso
  445. end
  446. end
  447. if k == "h" then
  448. if dancing then return end
  449. if not sitting then
  450. dancing = true
  451. heman:play()
  452. heya = true
  453. hat = Instance.new("Part", char)
  454. hat.FormFactor = "Custom"
  455. hat.CanCollide = false
  456. hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
  457. hat.Locked = true
  458. hat.BrickColor = BrickColor.new("Hot pink")
  459. hat:breakJoints()
  460. local hatweld = Instance.new("Weld", hat)
  461. hatweld.Part0 = hat
  462. hatweld.Part1 = torso
  463. end
  464. end
  465. if k == "j" then
  466. if dancing then return end
  467. if not sitting then
  468. dancing = true
  469. justin:play()
  470. jb = true
  471. hat = Instance.new("Part", char)
  472. hat.FormFactor = "Custom"
  473. hat.CanCollide = false
  474. hat.Size = head.Size
  475. hat.Locked = true
  476. hat.BrickColor = BrickColor.new("Hot pink")
  477. hat:breakJoints()
  478. local hatmesh = Instance.new("SpecialMesh", hat)
  479. hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424"
  480. hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982"
  481. hatmesh.Scale = Vector3.new(.23, .23, .23)
  482. local hatweld = Instance.new("Weld", hat)
  483. hatweld.Part0 = hat
  484. hatweld.Part1 = head
  485. hatweld.C0 = CFrame.new(0.025, -0.05, 0)
  486. end
  487. end
  488. if k == "c" then
  489. if dancing then return end
  490. if not sitting then
  491. dancing = true
  492. dubstepgun = true
  493. dubstep_gun:play()
  494. end
  495. end
  496. if k == "v" then
  497. if dancing then return end
  498. if not sitting then
  499. dancing = true
  500. youpirate = true
  501. you_are_pirate:play()
  502. hat = Instance.new("Part", char)
  503. hat.FormFactor = "Custom"
  504. hat.CanCollide = false
  505. hat.Size = head.Size
  506. hat.Locked = true
  507. hat:breakJoints()
  508. local hatmesh = Instance.new("SpecialMesh", hat)
  509. hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
  510. hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
  511. hatmesh.Scale = Vector3.new(.2, .2, .2)
  512. local hatweld = Instance.new("Weld", hat)
  513. hatweld.Part0 = hat
  514. hatweld.Part1 = head
  515. hatweld.C0 = CFrame.new(0, -0.15, 0)
  516. end
  517. end
  518. if k == "m" then
  519. if dancing then return end
  520. if not sitting then
  521. dancing = true
  522. canttouch = true
  523. cant_touch:play()
  524. end
  525. end
  526. if k == "b" then
  527. if dancing then return end
  528. if not sitting then
  529. dancing = true
  530. bronymusic = true
  531. brony_music:play()
  532. for _,bp in pairs(char:children()) do
  533. if bp:IsA("BasePart") then
  534. bp.BrickColor = BrickColor.new("Lavender")
  535. end
  536. end
  537. hat = Instance.new("Part", char)
  538. hat.FormFactor = "Custom"
  539. hat.CanCollide = false
  540. hat.Size = head.Size
  541. hat.Locked = true
  542. hat.BrickColor = BrickColor.new("Lavender")
  543. hat:breakJoints()
  544. local hatmesh = Instance.new("SpecialMesh", hat)
  545. hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
  546. hatmesh.Scale = Vector3.new(.1, .2, .1)
  547. local hatweld = Instance.new("Weld", hat)
  548. hatweld.Part0 = hat
  549. hatweld.Part1 = head
  550. hatweld.C0 = CFrame.new(0, -0.1, 0.05)
  551. end
  552. end
  553.  
  554. if k == "l" then
  555. if dancing then return end
  556. if not sitting then
  557. dancing = true
  558. foxie = true
  559. fox_say:play()
  560. hat = Instance.new("Part", char)
  561. hat.FormFactor = "Custom"
  562. hat.CanCollide = false
  563. hat.Size = head.Size
  564. hat.Locked = true
  565. hat:breakJoints()
  566. local hatmesh = Instance.new("SpecialMesh", hat)
  567. hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
  568. hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
  569. hatmesh.Scale = Vector3.new(.2, .2, .2)
  570. local hatweld = Instance.new("Weld", hat)
  571. hatweld.Part0 = hat
  572. hatweld.Part1 = head
  573. hatweld.C0 = CFrame.new(0, -0.1, 0)
  574. end
  575.  
  576. end
  577. if k == "f" then
  578. if dancing then return end
  579. if not sitting then
  580. dancing = true
  581. durka = true
  582. durk:play()
  583. end
  584. end
  585. if k == "g" then
  586. if dancing then return end
  587. if not sitting then
  588. dancing = true
  589. saxguy = true
  590. sax_guy:play()
  591. hat = Instance.new("Part", char)
  592. hat.FormFactor = "Custom"
  593. hat.CanCollide = false
  594. hat.Size = head.Size
  595. hat.Locked = true
  596. hat:breakJoints()
  597. local hatmesh = Instance.new("SpecialMesh", hat)
  598. hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
  599. hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
  600. hatmesh.Scale = Vector3.new(.25, .25, .25)
  601. local hatweld = Instance.new("Weld", hat)
  602. hatweld.Part0 = hat
  603. hatweld.Part1 = la
  604. hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
  605. end
  606. end
  607.  
  608.  
  609.  
  610.  
  611. if k == "q" then
  612. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  613. if sitting then return end
  614. looking = true
  615. rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
  616. end
  617. if k == "e" then
  618. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  619. if sitting then return end
  620. looking = true
  621. rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
  622. end
  623. if k == "t" then
  624. if dancing then return end
  625. if sitting then return end
  626. dancing = true
  627. aj:play()
  628. end
  629. if string.byte(k) == 48 or string.byte(k) == 47 then
  630. if sitting then return end
  631. humanoid.WalkSpeed = 18
  632. end
  633. if string.byte(k) == 52 then
  634. if sitting then return end
  635. humanoid.WalkSpeed = 6
  636. end
  637. end)
  638.  
  639. mouse.KeyUp:connect(function(k)
  640. if string.byte(k) == 48 or string.byte(k) == 47 then
  641. if sitting then return end
  642. humanoid.WalkSpeed = 11
  643. end
  644. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  645. superannoying = false
  646. barrelroll = false
  647. heya = false
  648. dubstepgun = false
  649. youpirate = false
  650. canttouch = false
  651. gangnam = false
  652. sheddy = false
  653. durka = false
  654. saxguy = false
  655. foxie = false
  656. burndem = false
  657. bronymusic = false
  658. aj:stop()
  659. brony_music:stop()
  660. fox_say:stop()
  661. spitfire:stop()
  662. heman:stop()
  663. justin:stop()
  664. jb = false
  665. durk:stop()
  666. restorecolors()
  667. burn_dem:stop()
  668. if hat then
  669. hat:Destroy()
  670. end
  671. sax_guy:stop()
  672. gangy_style:stop()
  673. cant_touch:stop()
  674. you_are_pirate:stop()
  675. dubstep_gun:stop()
  676. super_annoying:stop()
  677. barrel_roll:stop()
  678. dancing = false
  679. global_wait = 0
  680. LightForTorso.Color = torso.BrickColor.Color
  681. end
  682.  
  683.  
  684. if k == "q" then
  685. if looking then
  686. if sitting then return end
  687. rj.C0 = CFrame.new()
  688. looking = false
  689. end
  690. end
  691.  
  692. if k == "e" then
  693. if looking then
  694. if sitting then return end
  695. rj.C0 = CFrame.new()
  696. looking = false
  697. end
  698. end
  699. end)
  700.  
  701.  
  702. game:service'RunService'.Stepped:connect(function()
  703. count = (count % 100) + countspeed
  704. angle = math.pi * math.sin(math.pi*2/100*count)
  705.  
  706. if slidecount < slidecountmax then
  707. slidecount = slidecount + speed
  708. end
  709. if slidecount > slidecountmax then
  710. slidecount = slidecount - speed
  711. end
  712. if global_wait == 380 then global_wait = 0 end
  713.  
  714. sine = sine + sinespeed
  715. if not dancing then
  716. if not sitting then
  717. local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
  718. local hitz, enz = workspace:FindPartOnRay(ray, char)
  719. if not hitz then
  720. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
  721. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
  722. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0)
  723. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
  724. if not looking then
  725. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  726. end
  727. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  728. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  729.  
  730. -- idle anim
  731.  
  732. anim = "Idle"
  733. if anim ~= lastanim then
  734. if lastanim == "Walking" then
  735. speed = 0.5
  736. slidecount = 1
  737. slidecountmax = 0
  738. elseif lastanim == "Running" then
  739. speed = 2.5
  740. slidecount = 5
  741. slidecountmax = 0
  742. else
  743. slidecount = 0
  744. slidecountmax = 0
  745. end
  746. end
  747. countspeed = 1
  748. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0)
  749. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
  750. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0)
  751. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
  752. if not looking then
  753. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  754. end
  755. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  756. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
  757. looking = false
  758. -- walk anim
  759. anim = "Walking"
  760. if anim ~= lastanim then
  761. speed = 0.2
  762. slidecount = 0
  763. slidecountmax = 1
  764. if lastanim == "Running" then
  765. slidecount = 5
  766. end
  767. end
  768. countspeed = 6
  769. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
  770. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
  771. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
  772. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
  773. rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  774. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  775. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
  776. --run anim
  777. anim = "Running"
  778. if anim ~= lastanim then
  779. speed = 1
  780. slidecount = 0
  781. slidecountmax = 5
  782. if lastanim == "Walking" then
  783. slidecount = 1
  784. end
  785. end
  786.  
  787. looking = false
  788. countspeed = 9
  789. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
  790. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
  791. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
  792. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
  793. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  794. rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
  795. end
  796.  
  797. lastanim = anim
  798. else
  799. countspeed = 1
  800. local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
  801. local hitz, enz = workspace:FindPartOnRay(ray, char)
  802. if not hitz then
  803. rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
  804. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
  805. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
  806. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
  807. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
  808. else
  809. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  810. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  811. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  812. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  813. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  814. end
  815.  
  816. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
  817. end
  818. else
  819. if superannoying then
  820. countspeed = 5
  821. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  822. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  823. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  824. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  825. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  826. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  827. elseif barrelroll then
  828. countspeed = 5
  829. sinespeed = 0.1
  830. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
  831. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
  832. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03))
  833. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
  834. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  835. rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
  836. elseif dubstepgun then
  837. global_wait = (global_wait % 380) + 1
  838. countspeed = 5
  839. if global_wait < 249 - 40 then
  840. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
  841. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
  842. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  843. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  844. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  845. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  846. elseif global_wait > 249 - 40 then
  847. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
  848. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  849. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
  850. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
  851. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  852. rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
  853. end
  854. elseif youpirate then
  855. global_wait = (global_wait % 380) + 1
  856. countspeed = 5
  857. if global_wait < 79 then
  858. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  859. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  860. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  861. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  862. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  863. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  864. elseif global_wait < 299 then
  865. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
  866. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  867. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
  868. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
  869. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
  870. rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  871. elseif global_wait > 299 then
  872. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  873. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  874. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  875. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  876. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  877. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  878. end
  879. elseif canttouch then
  880. countspeed = 5
  881. global_wait = (global_wait % 160) + 1
  882. if global_wait == 160 then global_wait = 0 end
  883. if global_wait < 39 then
  884. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  885. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  886. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  887. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  888. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  889. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
  890. elseif global_wait < 79 then
  891. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  892. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  893. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  894. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  895. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  896. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
  897. elseif global_wait < 119 then
  898. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  899. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  900. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  901. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  902. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  903. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  904. torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
  905. elseif global_wait > 119 then
  906. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  907. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  908. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  909. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  910. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  911. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  912. torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
  913. end
  914. elseif gangnam then
  915. countspeed = 5
  916. if global_wait == 180 then global_wait = 0 end
  917. global_wait = (global_wait % 180) + 1
  918. if global_wait < 89 then
  919. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  920. rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
  921. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  922. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  923. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  924. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  925. elseif global_wait > 89 then
  926. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  927. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
  928. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  929. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  930. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  931. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  932. end
  933. elseif foxie then
  934. countspeed = 5
  935. global_wait = (global_wait % 380) + 2
  936. if global_wait < 89 then
  937. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
  938. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
  939. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  940. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  941. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  942. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
  943. elseif global_wait > 89 then
  944. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
  945. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
  946. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  947. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  948. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
  949. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  950. end
  951. elseif durka then
  952. countspeed = 2
  953. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
  954. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
  955. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
  956. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
  957. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  958. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  959. elseif saxguy then
  960. countspeed = 5
  961. ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
  962. rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
  963. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
  964. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
  965. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
  966. rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  967. elseif heya then
  968. countspeed = 5
  969. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
  970. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
  971. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  972. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  973. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  974. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
  975. elseif jb then
  976. countspeed = 5
  977. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
  978. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
  979. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  980. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  981. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  982. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  983. elseif bronymusic then
  984. countspeed = 5
  985. ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
  986. rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
  987. lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
  988. rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
  989. neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
  990. rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
  991. elseif sheddy then
  992. countspeed = 7
  993. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  994. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  995. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  996. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  997. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  998. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  999. elseif burndem then
  1000. countspeed = 4
  1001. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  1002. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  1003. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1004. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1005. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1006. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  1007. elseif aj.IsPlaying then
  1008. countspeed = 5
  1009. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -(angle)*0.4, -angle*0.1, 0)
  1010. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + (angle)*0.4, -angle*0.1, 0)
  1011. lh.C0 = CFrame.new(-.1,-.2 - math.cos(count*.025)*.02,0) * CFrame.Angles(angle*0.05, 0, -0.06)
  1012. rh.C0 = CFrame.new(.1,-.2+math.cos(count*.025)*.02,0) * CFrame.Angles(-angle*0.05, 0, 0.06)
  1013. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1014. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.cos(angle*0.1), 0)
  1015. end
  1016. end
  1017. end)
  1018.  
  1019.  
  1020. plr.Chatted:connect(function(msg)
  1021. game:service'Chat':Chat(head, msg, 1)
  1022. if msg == "die/" then
  1023. char:breakJoints()
  1024. end
  1025. end)
  1026.  
  1027. end)
  1028. if not ran and err then
  1029. print(err)
  1030. end
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