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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- --------------
- --Fireworks!--
- ----------------------------------------------------------------
- --By CKbackup (Sugarie Saffron) --
- --YT: https://www.youtube.com/channel/UC8n9FFz7e6Zo13ob_5F9MJw--
- --Discord: Sugarie Saffron#4705 --
- ----------------------------------------------------------------
- wait(1/60)
- Effects = { }
- local Player = game:service'Players'.localPlayer
- local chara = Player.Character
- local Mouse = Player:GetMouse()
- local debby = game:GetService("Debris")
- local col = "Random"
- warn("Sugarie's Fireworks")
- warn("YT: https://www.youtube.com/channel/UC8n9FFz7e6Zo13ob_5F9MJw")
- warn("Discord: Sugarie Saffron#4705")
- warn("-----------------------------------------------")
- warn('To change colours, chat in "Color " and then:')
- warn('"Rainbow" for rainbow colours')
- warn('"Random" for random colours (set on default)')
- warn('a BrickColor name')
- warn("-----------------------------------------------")
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.03333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function so(id,par,pit,vol)
- local sou = Instance.new("Sound", par or workspace)
- if par == chara then
- sou.Parent = chara.Torso
- end
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = "rbxassetid://" .. id
- sou.PlayOnRemove = true
- sou:Destroy()
- end
- firecolour = {ColorSequenceKeypoint.new(0,BrickColor.new("Really red").Color),ColorSequenceKeypoint.new(.05,BrickColor.new("Neon orange").Color),ColorSequenceKeypoint.new(.1,BrickColor.new("New yeller").Color),ColorSequenceKeypoint.new(.15,BrickColor.new("Lime green").Color),ColorSequenceKeypoint.new(.2,BrickColor.new("Really blue").Color),ColorSequenceKeypoint.new(.25,BrickColor.new("Alder").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Alder").Color)}
- barcolour = {ColorSequenceKeypoint.new(0,BrickColor.new("Really red").Color),ColorSequenceKeypoint.new(.2,BrickColor.new("Neon orange").Color),ColorSequenceKeypoint.new(.4,BrickColor.new("New yeller").Color),ColorSequenceKeypoint.new(.6,BrickColor.new("Lime green").Color),ColorSequenceKeypoint.new(.8,BrickColor.new("Really blue").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Alder").Color)}
- Player.Chatted:connect(function(msg)
- if msg:sub(1,6)== "Color " then
- col = msg:sub(7,msg:len())
- end
- end)
- function firework()
- local fir = Instance.new("Part",chara)
- fir.Size = Vector3.new(.6,.6,4)
- fir.CanCollide = false
- fir.Anchored = true
- fir.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- fir.CFrame = CFrame.new(Mouse.Hit.p)*CFrame.new(0,2,0)*CFrame.Angles(math.rad(90),0,0)
- local firm = Instance.new("SpecialMesh",fir)
- firm.MeshId = "rbxassetid://29935141"
- firm.TextureId = "rbxassetid://29935304"
- firm.Scale = Vector3.new(1.2,1.2,1.2)
- local fira = Instance.new("Part",fir)
- fira.CanCollide = false
- fira.Transparency = 1
- fira.Size = Vector3.new()
- local firaw = Instance.new("Weld",fira)
- firaw.Part0 = fira
- firaw.Part1 = fir
- firaw.C0 = CFrame.new(0,0,-1)
- local firp = Instance.new("ParticleEmitter",fira)
- firp.LightEmission = 1
- firp.Texture = "rbxasset://textures/particles/fire_main.dds"
- firp.Speed = NumberRange.new(0)
- firp.Size = NumberSequence.new(.5,0)
- firp.Transparency = NumberSequence.new(0,1)
- firp.LightInfluence = 0
- firp.RotSpeed = NumberRange.new(-300,300)
- firp.Rotation = NumberRange.new(0,360)
- firp.Lifetime = NumberRange.new(.5)
- firp.Rate = 1000
- if col == "Rainbow" then
- firp.Color = ColorSequence.new(firecolour)
- elseif col == "Random" then
- firp.Color = ColorSequence.new(BrickColor.Random().Color)
- else
- firp.Color = ColorSequence.new(BrickColor.new(col).Color)
- end
- so(11565378,fir,1,1)
- swait(60)
- so(161034732,fir,1,3)
- local bodv = Instance.new("BodyVelocity",fir)
- bodv.P = 20000
- bodv.MaxForce = Vector3.new(bodv.P,bodv.P,bodv.P)
- bodv.Velocity = Vector3.new(0,60,0)
- fir.Anchored = false
- local weito = math.random(40,60)
- swait(weito)
- so(161034752,fir,1,5)
- fir.Anchored = true
- fira.Anchored = true
- fir.Transparency = 1
- firp.Enabled = false
- local cho = math.random(1,2)
- if cho == 1 then
- local exp = Instance.new("Part",fir)
- exp.CanCollide = false
- exp.Transparency = 1
- exp.Size = Vector3.new()
- exp.Anchored = true
- exp.CFrame = fir.CFrame
- local expem = Instance.new("ParticleEmitter",exp)
- expem.LightEmission = 1
- expem.LightInfluence = 0
- expem.Texture = "rbxassetid://31727958"
- expem.Enabled = false
- expem.Speed = NumberRange.new(50)
- expem.Drag = 5
- expem.Lifetime = NumberRange.new(3)
- expem.RotSpeed = NumberRange.new(-300,300)
- expem.VelocitySpread = 360
- expem.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0,1),
- NumberSequenceKeypoint.new(.9,1),
- NumberSequenceKeypoint.new(1,0)
- })
- expem.Transparency = NumberSequence.new(0,1)
- if col == "Rainbow" then
- expem.Color = ColorSequence.new(barcolour)
- elseif col == "Random" then
- expem.Color = firp.Color
- else
- expem.Color = ColorSequence.new(BrickColor.new(col).Color)
- end
- expem:Emit(1000)
- elseif cho == 2 then
- for a=1,15 do
- local exp = Instance.new("Part",fir)
- exp.CanCollide = false
- exp.Transparency = 1
- exp.Size = Vector3.new()
- exp.Anchored = true
- exp.CFrame = fir.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- local expem = Instance.new("ParticleEmitter",exp)
- expem.LightEmission = 1
- expem.LightInfluence = 0
- expem.Texture = "rbxassetid://31727958"
- expem.Enabled = true
- expem.Drag = 3
- expem.Speed = NumberRange.new(80)
- expem.Lifetime = NumberRange.new(3)
- expem.RotSpeed = NumberRange.new(-300,300)
- expem.Size = NumberSequence.new(1,0)
- expem.Transparency = NumberSequence.new(0,1)
- expem.Rate = 10000
- if col == "Rainbow" then
- expem.Color = ColorSequence.new(firecolour)
- elseif col == "Random" then
- expem.Color = firp.Color
- else
- expem.Color = ColorSequence.new(BrickColor.new(col).Color)
- end
- coroutine.wrap(function()
- swait(20)
- expem.Enabled = false
- end)()
- end
- end
- debby:AddItem(fir,8)
- end
- Mouse.Button1Down:connect(function()
- firework()
- end)
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