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ArcDesLHK

Serene Phoenix

Jun 8th, 2024
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  1. Serene Phoenix Americano
  2. Level 4 WATER Winged Beast/Effect
  3. 1700/400
  4. You can send this card from your hand to the GY; place 1 "Serene Phoenix" Continuous Spell/Trap from your Deck face-up on your field. If this card is sent to the GY as material for the Enchant Summon of a "Serene Phoenix" monster: You can target 1 "Serene Phoenix" monster in your GY, except "Serene Phoenix Americano"; add it to your hand. You can only use each effect of "Serene Phoenix Americano" once per turn.
  5.  
  6. Serene Phoenix Bellini
  7. Level 3 WATER Winged Beast/Effect
  8. 1400/700
  9. If you control a "Serene Phoenix" card, you can Special Summon this card (from your hand). You can only Special Summon "Serene Phoenix Bellini" once per turn this way. If this card is sent to the GY as material for the Enchant Summon of a "Serene Phoenix" monster: You can draw 1 card. You can only use this effect of "Serene Phoenix Bellini" once per turn.
  10.  
  11. Serene Phoenix Daiquiri
  12. Level 4 WATER Winged Beast/Effect
  13. 1900/200
  14. If this card is Normal or Special Summoned: You can add 1 "Serene Phoenix" monster from your Deck to your hand, except "Serene Phoenix Daiquiri". If this card is sent to the GY as material for the Enchant Summon of a "Serene Phoenix" monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Serene Phoenix Daiquiri" once per turn.
  15.  
  16. Serene Phoenix Gin
  17. Level 3 WATER Winged Beast/Effect
  18. 1500/600
  19. If this card is Normal or Special Summoned: You can target 1 "Serene Phoenix" card in your GY, except "Serene Phoenix Gin"; add it to your hand. If this card is sent to the GY as material for the Enchant Summon of a "Serene Phoenix" monster: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Serene Phoenix Gin" once per turn.
  20.  
  21. Serene Phoenix Mai-Tai
  22. Level 4 WATER Winged Beast/Effect
  23. 1600/500
  24. During your Main Phase, you can Normal Summon 1 "Serene Phoenix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can Tribute this card; excavate the top 3 cards of your Deck, and if you do, you can place 1 excavated "Serene Phoenix" Continuous Spell/Trap face-up on your field, also shuffle the rest into your Deck. You can only use this effect of "Serene Phoenix Mai-Tai" once per turn.
  25.  
  26. Serene Phoenix Manhattan
  27. Level 2 WATER Winged Beast/Effect
  28. 1200/900
  29. If this card is in your GY, if a face-up "Serene Phoenix" Enchant Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can activate 1 of the following effects;
  30. ● Special Summon this card.
  31. ● Banish this card, then you can place 1 "Serene Phoenix" Continuous Spell/Trap from your Deck or GY face-up on your field.
  32. You can only use this effect of "Serene Phoenix Manhattan" once per turn.
  33.  
  34. Serene Phoenix Martini
  35. Level 4 WATER Winged Beast/Effect
  36. 1800/300
  37. You can Tribute this card; Special Summon 1 "Serene Phoenix" monster from your Deck, except "Serene Phoenix Martini". You can banish this card from your GY; place 1 "Serene Phoenix" Continuous Spell/Trap from your Deck or GY face-up on your field. You can only use each effect of "Serene Phoenix Martini" once per turn.
  38.  
  39. Serene Phoenix Margarita
  40. Level 1 WATER Winged Beast/Effect
  41. 0/2100
  42. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Serene Phoenix Margarita" once per turn this way. If this card is sent to the GY as material for the Enchant Summon of a "Serene Phoenix" monster: You can place 1 "Serene Phoenix" Continuous Spell/Trap from your Deck or GY face-up on your field. You can only use this effect of "Serene Phoenix Margarita" once per turn.
  43.  
  44. Serene Phoenix Bloody Mary
  45. Level 6 WATER Winged Beast/Enchant/Effect
  46. 2400/1500
  47. 1 "Serene Phoenix" monster + 1 Spell
  48. All "Serene Phoenix" monsters you control gain 100 ATK for each "Serene Phoenix" Spell/Trap you control. You can only use each of the following effects of "Serene Phoenix Bloody Mary" once per turn. You can banish 1 "Serene Phoenix" Spell/Trap from your GY, then target 1 card your opponent controls; destroy it. You can target 1 "Serene Phoenix" Spell/Trap in your GY or banishment; place it face-up on your field.
  49.  
  50. Serene Phoenix Mojito
  51. Level 7 WATER Winged Beast/Enchant/Effect
  52. 2500/2100
  53. 1 "Serene Phoenix" monster + 2 Spells
  54. All face-up monsters your opponent controls lose 200 ATK for each "Serene Phoenix" Spell/Trap you control. You can only use each of the following effects of "Serene Phoenix Mojito" once per turn. When your opponent activates a Spell/Trap Card (Quick Effect): You can banish 1 "Serene Phoenix" Spell/Trap from your GY; negate the activation, and if you do, destroy that card. You can target 1 "Serene Phoenix" Spell/Trap in your GY or banishment; place it face-up on your field.
  55.  
  56. Serene Phoenix Pina Colada
  57. Level 7 WATER Winged Beast/Enchant/Effect
  58. 2800/1400
  59. 2 "Serene Phoenix" monsters + 1 Spell
  60. The first time each "Serene Phoenix" monster you control would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Serene Phoenix Pina Colada" once per turn. When your opponent activates a monster effect on the field (Quick Effect): You can banish 1 "Serene Phoenix" Spell/Trap from your GY; negate the activation, and if you do, destroy that card. You can target 1 "Serene Phoenix" Spell/Trap in your GY or banishment; place it face-up on your field.
  61.  
  62. Serene Phoenix Tequila
  63. Level 8 WATER Winged Beast/Enchant/Effect
  64. 3000/2500
  65. 1 "Serene Phoenix" Enchant Monster + 1 Spell
  66. Can make a second attack during each Battle Phase. Once per turn (Quick Effect): You can send 1 other "Serene Phoenix" card from your hand or face-up field to the GY; destroy 1 card your opponent controls. Once per turn, when a card or effect is activated that targets a card(s) on the field (Quick Effect): You can banish this card you control (until the End Phase); negate the activation, and if you do, destroy it.
  67.  
  68. Serene Phoenix Tranquility
  69. Normal Spell
  70. Special Summon 1 "Serene Phoenix" monster from your hand, then send 1 "Serene Phoenix" card from your Deck to the GY, except "Serene Phoenix Tranquility". You can only activate 1 "Serene Phoenix Tranquility" per turn.
  71.  
  72. Serene Phoenix Cooling
  73. Normal Spell
  74. If you control a "Serene Phoenix" monster: Excavate the top 3 cards of your Deck, and if you do, you can place 1 excavated "Serene Phoenix" Continuous Spell/Trap face-up on your field, also shuffle the rest into your Deck. You can only activate 1 "Serene Phoenix Cooling" per turn.
  75.  
  76. Serene Phoenix Paradise
  77. Continuous Spell
  78. When this card is activated: Take 1000 damage. If your "Serene Phoenix" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is sent to the GY as material for the Enchant Summon of a "Serene Phoenix" monster: You can inflict 1000 damage to your opponent. You can only use this effect of "Serene Phoenix Paradise" once per turn. You can only activate 1 "Serene Phoenix Paradise" per turn.
  79.  
  80. Serene Phoenix Breeze
  81. Continuous Spell
  82. When this card is activated: Your opponent gains 1000 LP. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Serene Phoenix" monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You can only use this effect of "Serene Phoenix Breeze" once per turn. You can only activate 1 "Serene Phoenix Breeze" per turn.
  83.  
  84. Serene Phoenix Beach
  85. Continuous Spell
  86. When this card is activated: Destroy 1 card you control. All "Serene Phoenix" monsters you control gain 500 ATK. If this card is sent to the GY as material for the Enchant Summon of a "Serene Phoenix" monster: You can target 1 card on the field; destroy it. You can only use this effect of "Serene Phoenix Beach" once per turn. You can only activate 1 "Serene Phoenix Beach" per turn.
  87.  
  88. Serene Phoenix Scenic
  89. Continuous Trap
  90. You can activate 1 of these effects;
  91. ● Place 1 "Serene Phoenix" Continuous Spell from your Deck or GY face-up on your field.
  92. ● Discard 1 card, then target 1 "Serene Phoenix" monster in your GY; Special Summon it.
  93. When your opponent activates a card or effect, while you control a "Serene Phoenix" Enchant Monster: You can send this face-up card to the GY; negate that effect. You can only use each effect of "Serene Phoenix Scenic" once per turn.
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