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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- plr = owner
- mouse = plr:GetMouse()
- char = plr.Character
- root = char.HumanoidRootPart
- sine = 0
- numberofpets = 0
- local pets = Instance.new("Model",char)
- pets.Name = "Pets"
- local hum = Instance.new("Humanoid",pets)
- hum.Name = "PetHumanoid"
- local aimpart = Instance.new("Part",pets)
- aimpart.Size = Vector3.new(0.1, 0.1, 0.1)
- aimpart.Transparency = 1
- aimpart.CanCollide = false
- local joint = Instance.new("Weld",pets)
- joint.Part0 = aimpart
- joint.Part1 = root
- joint.C0 = CFrame.new(-5, 0, 0)
- function swait(number)
- if number == 0 or number == nil then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i = 1,number do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- function BODYPOSITION(PARENT, POSITION)
- local BODYPOS = Instance.new("BodyPosition",PARENT)
- BODYPOS.Position = POSITION
- return BODYPOS
- end
- local pig = Instance.new("Part",pets)
- pig.CanCollide = false
- pig.Anchored = false
- pig.Massless = true
- pig.Size = Vector3.new(2, 2, 2)
- pig.Orientation = root.Orientation
- pig.CFrame = aimpart.CFrame
- pig.Name = "Pig"
- local pfollow = BODYPOSITION(pig, aimpart.Position)
- local gyro = Instance.new("BodyGyro",pig)
- gyro.CFrame = root.CFrame
- gyro.D = 20
- gyro.P = 100
- gyro.MaxTorque = Vector3.new(0, 4000000, 0)
- if plr.Name == "Tennozene" then
- local s = Instance.new("Sound",char.Head)
- s.SoundId = "rbxassetid://131490087"
- s.Volume = 10
- s.Looped = true
- s:Play()
- for i,v in pairs (plr.Backpack:children()) do
- if v:IsA("Tool") then
- v:remove()
- end
- end
- wait(2)
- local sphere = Instance.new("Part",workspace)
- sphere.Size = Vector3.new(1, 1, 1)
- sphere.Shape = "Ball"
- sphere.Transparency = 0.5
- sphere.Position = root.Position
- sphere.BrickColor = BrickColor.new("Really red")
- sphere.CanCollide = false
- sphere.Anchored = true
- Instance.new("ForceField",char).Visible = false
- sphere.Touched:connect(function()
- local ex = Instance.new("Explosion",workspace)
- ex.Position = sphere.Position
- ex.BlastRadius = 10000
- end)
- while true do
- swait()
- sphere.Size = sphere.Size + Vector3.new(5, 5, 5)
- end
- end
- local mesh = Instance.new("SpecialMesh",pig)
- mesh.MeshId = "rbxassetid://3213758479"
- mesh.TextureId = "rbxassetid://3213579305"
- mesh.VertexColor = Vector3.new(1, 0.5, 0.600000024)
- mesh.Offset = Vector3.new(0, 0.1, -0.1)
- mesh.Scale = Vector3.new(1,1,1)
- a = 8000
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- local s = Instance.new("Sound",pig) s.Volume = 10 s.SoundId = "rbxassetid://855134280" s:Play()
- end
- end)
- while true do
- swait()
- gyro.CFrame = root.CFrame
- sine = sine + 1
- joint.C0 = CFrame.new(-5, 0 - 0.6 * math.sin(sine / 18), 0)
- pfollow.Parent = pig
- pfollow.Position = aimpart.Position
- pfollow.MaxForce = Vector3.new(a, a, a)
- pig.Anchored = false
- pig.CanCollide = false
- pig.Massless = true
- end
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