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Just_A_Name

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May 2nd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. --This is the normal version of the Darkness script baseplates are deletable and the lighting effects can be changed back.
  8. --This script was put together by Doomdrvk
  9. -- Let me make this clear I'm not a scripter, I just put this together using parts of other scripts that I understand and my miniscule amount of lua knowledge.
  10. for i,v in pairs(game.Players:GetChildren()) do
  11. game:GetService("Chat"):Chat(v.Character.Head,"f@ck this baseplate") --Change text here
  12. wait(3)
  13. local pt = Instance.new("Part")
  14. pt.BrickColor = BrickColor.new("Really black")
  15. pt.Anchored = true
  16. pt.CanCollide = true
  17. pt.Locked = false
  18. pt.BottomSurface = "Weld"
  19. pt.Parent = workspace
  20. pt.Name = "Darkness"
  21. pt.Size = Vector3.new(2000, 5, 2000)
  22. local pt = Instance.new("Part")
  23. pt.BrickColor = BrickColor.new("Really black")
  24. pt.Anchored = true
  25. pt.CanCollide = false
  26. pt.Locked = false
  27. pt.BottomSurface = "Weld"
  28. pt.Parent = workspace
  29. pt.Name = "Darkness"
  30. pt.Size = Vector3.new(2000, 1, 2000)
  31. wait(1)
  32. local pt = Instance.new("Part")
  33. pt.BrickColor = BrickColor.new("Really black")
  34. pt.Anchored = true
  35. pt.CanCollide = false
  36. pt.Locked = false
  37. pt.BottomSurface = "Weld"
  38. pt.Parent = workspace
  39. pt.Name = "Darkness"
  40. pt.Size = Vector3.new(2000, 1, 2000)
  41. local pt = Instance.new("Part")
  42. pt.BrickColor = BrickColor.new("Really black")
  43. pt.Anchored = true
  44. pt.CanCollide = false
  45. pt.Locked = false
  46. pt.BottomSurface = "Weld"
  47. pt.Parent = workspace
  48. pt.Name = "Darkness"
  49. pt.Size = Vector3.new(2000, 1, 2000)
  50. wait(1)
  51. local pt = Instance.new("Part")
  52. pt.BrickColor = BrickColor.new("Really black")
  53. pt.Anchored = true
  54. pt.CanCollide = false
  55. pt.Locked = false
  56. pt.BottomSurface = "Weld"
  57. pt.Parent = workspace
  58. pt.Name = "Darkness"
  59. pt.Size = Vector3.new(2000, 1, 2000)
  60. local pt = Instance.new("Part")
  61. pt.BrickColor = BrickColor.new("Really black")
  62. pt.Anchored = true
  63. pt.CanCollide = false
  64. pt.Locked = false
  65. pt.BottomSurface = "Weld"
  66. pt.Parent = workspace
  67. pt.Name = "Darkness"
  68. pt.Size = Vector3.new(2000, 1, 2000)
  69. wait(1)
  70. pt.BrickColor = BrickColor.new("Really black")
  71. pt.Anchored = true
  72. pt.CanCollide = false
  73. pt.Locked = false
  74. pt.BottomSurface = "Weld"
  75. pt.Parent = workspace
  76. pt.Name = "Darkness"
  77. pt.Size = Vector3.new(2000, 1, 2000)
  78. wait(2)
  79. game.Lighting.TimeOfDay=0;
  80. game.Lighting.Brightness=0;
  81. game.Lighting.ShadowColor=Color3.new(1,1,1);
  82. game.Lighting.Ambient=Color3.new(0,0,0);
  83. game.Lighting.FogEnd=200;
  84. game.Lighting.FogColor=Color3.new(0,0,0);
  85. end
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