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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- Folder1 = Instance.new("Folder")
- Folder2 = Instance.new("Folder")
- Animation3 = Instance.new("Animation")
- Animation4 = Instance.new("Animation")
- Animation5 = Instance.new("Animation")
- Folder6 = Instance.new("Folder")
- Animation7 = Instance.new("Animation")
- Animation8 = Instance.new("Animation")
- Animation9 = Instance.new("Animation")
- Folder10 = Instance.new("Folder")
- RemoteFunction11 = Instance.new("RemoteFunction")
- RemoteFunction12 = Instance.new("RemoteFunction")
- Script13 = Instance.new("Script")
- Script14 = Instance.new("Script")
- Vector3Value15 = Instance.new("Vector3Value")
- Vector3Value16 = Instance.new("Vector3Value")
- ParticleEmitter17 = Instance.new("ParticleEmitter")
- LocalScript18 = Instance.new("LocalScript")
- LocalScript19 = Instance.new("LocalScript")
- UnionOperation20 = Instance.new("UnionOperation")
- Sound21 = Instance.new("Sound")
- Sound22 = Instance.new("Sound")
- Sound23 = Instance.new("Sound")
- Tool0.Name = "scythe"
- Tool0.Parent = game.Players.LocalPlayer.Backpack
- Tool0.Grip = CFrame.new(1.87299991, -0.0239256583, 0.853458941, -0.0171679258, -0.889447689, -0.456714541, 0.999802232, -0.010684371, -0.0167748928, 0.0100407004, -0.45691219, 0.88945514)
- Tool0.GripForward = Vector3.new(0.456714541, 0.0167748928, -0.88945514)
- Tool0.GripPos = Vector3.new(1.87299991, -0.0239256583, 0.853458941)
- Tool0.GripRight = Vector3.new(-0.0171679258, 0.999802232, 0.0100407004)
- Tool0.GripUp = Vector3.new(-0.889447689, -0.010684371, -0.45691219)
- Folder1.Name = "Animations"
- Folder1.Parent = Tool0
- Folder2.Name = "R15"
- Folder2.Parent = Folder1
- Animation3.Name = "LeftSlash"
- Animation3.Parent = Folder2
- Animation3.AnimationId = "rbxassetid://567480700"
- Animation4.Name = "RightSlash"
- Animation4.Parent = Folder2
- Animation4.AnimationId = "rbxassetid://567480369"
- Animation5.Name = "SideSwipe"
- Animation5.Parent = Folder2
- Animation5.AnimationId = "rbxassetid://567479941"
- Folder6.Name = "R6"
- Folder6.Parent = Folder1
- Animation7.Name = "LeftSlash"
- Animation7.Parent = Folder6
- Animation7.AnimationId = "http://www.roblox.com/asset/?id=74894663"
- Animation8.Name = "RightSlash"
- Animation8.Parent = Folder6
- Animation8.AnimationId = "http://www.roblox.com/asset/?id=74813494"
- Animation9.Name = "SideSwipe"
- Animation9.Parent = Folder6
- Animation9.AnimationId = "http://www.roblox.com/asset/?id=186934658"
- Folder10.Name = "Remotes"
- Folder10.Parent = Tool0
- RemoteFunction11.Name = "ServerControl"
- RemoteFunction11.Parent = Folder10
- RemoteFunction12.Name = "ClientControl"
- RemoteFunction12.Parent = Folder10
- Script13.Parent = Tool0
- table.insert(cors,sandbox(Script13,function()
- --Made by Luckymaxer
- Tool = script.Parent
- Handle = Tool:WaitForChild("Handle")
- Players = game:GetService("Players")
- Debris = game:GetService("Debris")
- RunService = game:GetService("RunService")
- RbxUtility = LoadLibrary("RbxUtility")
- Create = RbxUtility.Create
- DamageValues = {
- BaseDamage = 0,
- SlashDamage = 30,
- }
- Damage = DamageValues.BaseDamage
- BaseUrl = "http://www.roblox.com/asset/?id="
- BasePart = Instance.new("Part")
- BasePart.Shape = Enum.PartType.Block
- BasePart.Material = Enum.Material.Plastic
- BasePart.TopSurface = Enum.SurfaceType.Smooth
- BasePart.BottomSurface = Enum.SurfaceType.Smooth
- BasePart.FormFactor = Enum.FormFactor.Custom
- BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
- BasePart.CanCollide = true
- BasePart.Locked = true
- BasePart.Anchored = false
- Rate = (1 / 60)
- AnimationsBin = Tool:WaitForChild("Animations")
- R6Anims = AnimationsBin:WaitForChild("R6")
- R15Anims = AnimationsBin:WaitForChild("R15")
- Animations = {
- R6LeftSlash = {Animation = R6Anims:WaitForChild("LeftSlash"), FadeTime = nil, Weight = nil, Speed = 1.5, Duration = 0.5},
- R6RightSlash = {Animation = R6Anims:WaitForChild("RightSlash"), FadeTime = nil, Weight = nil, Speed = 1.5, Duration = 0.5},
- R6SideSwipe = {Animation = R6Anims:WaitForChild("SideSwipe"), FadeTime = nil, Weight = nil, Speed = 0.8, Duration = 0.5},
- R15LeftSlash = {Animation = R15Anims:WaitForChild("LeftSlash"), FadeTime = nil, Weight = nil, Speed = 1.5, Duration = 0.5},
- R15RightSlash = {Animation = R15Anims:WaitForChild("RightSlash"), FadeTime = nil, Weight = nil, Speed = 1.5, Duration = 0.5},
- R15SideSwipe = {Animation = R15Anims:WaitForChild("SideSwipe"), FadeTime = nil, Weight = nil, Speed = 0.8, Duration = 0.5},
- }
- Sounds = {
- Unsheath = Handle:WaitForChild("Unsheath"),
- Slash = Handle:WaitForChild("Slash"),
- Lunge = Handle:WaitForChild("Lunge"),
- }
- ToolEquipped = false
- Remotes = (Tool:FindFirstChild("Remotes") or Create("Folder"){
- Name = "Remotes",
- Parent = Tool,
- })
- ServerControl = (Remotes:FindFirstChild("ServerControl") or Create("RemoteFunction"){
- Name = "ServerControl",
- Parent = Remotes,
- })
- ClientControl = (Remotes:FindFirstChild("ClientControl") or Create("RemoteFunction"){
- Name = "ClientControl",
- Parent = Remotes,
- })
- Handle.Transparency = 0
- Tool.Enabled = true
- function IsTeamMate(Player1, Player2)
- return (Player1 and Player2 and not Player1.Neutral and not Player2.Neutral and Player1.TeamColor == Player2.TeamColor)
- end
- function TagHumanoid(humanoid, player)
- local Creator_Tag = Create("ObjectValue"){
- Name = "creator",
- Value = player,
- }
- Debris:AddItem(Creator_Tag, 2)
- Creator_Tag.Parent = humanoid
- end
- function UntagHumanoid(humanoid)
- for i, v in pairs(humanoid:GetChildren()) do
- if v:IsA("ObjectValue") and v.Name == "creator" then
- v:Destroy()
- end
- end
- end
- function CheckTableForInstance(Table, Instance)
- for i, v in pairs(Table) do
- if v == Instance then
- return true
- end
- end
- return false
- end
- function DealDamage(character, damage)
- if not CheckIfAlive() or not character then
- return
- end
- local damage = (damage or 0)
- local humanoid = character:FindFirstChild("Humanoid")
- local rootpart = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Torso")
- if not humanoid or humanoid.Health == 0 or not rootpart then
- return
- end
- UntagHumanoid(humanoid)
- TagHumanoid(humanoid, Player)
- humanoid:TakeDamage(damage)
- end
- function CheckIfAlive()
- return (((Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0) and true) or false)
- end
- function Blow(Part)
- local PartTouched
- local HitDelay = false
- PartTouched = Part.Touched:connect(function(Hit)
- if not Hit or not Hit.Parent or not CheckIfAlive() or not ToolEquipped or HitDelay then
- return
- end
- local RightArm = (Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand"))
- if not RightArm then
- return
- end
- local RightGrip = RightArm:FindFirstChild("RightGrip")
- if not RightGrip or (RightGrip.Part0 ~= Handle and RightGrip.Part1 ~= Handle) then
- return
- end
- local character = Hit.Parent
- if character == Character then
- return
- end
- local humanoid = character:FindFirstChild("Humanoid")
- if not humanoid or humanoid.Health == 0 then
- return
- end
- local player = Players:GetPlayerFromCharacter(character)
- if player and (player == Player or IsTeamMate(Player, player)) then
- return
- end
- HitDelay = true
- local TotalDamage = Damage
- DealDamage(character, TotalDamage)
- local Now = tick()
- wait(0.05)
- HitDelay = false
- end)
- end
- function Attack()
- Damage = DamageValues.SlashDamage
- Sounds.Slash:Play()
- --[[local Anim = Create("StringValue"){
- Name = "toolanim",
- Value = "Slash",
- }
- Debris:AddItem(Anim, 2)
- Anim.Parent = Tool]]
- local SwingAnimations = ((Humanoid.RigType == Enum.HumanoidRigType.R6 and {Animations.R6LeftSlash, Animations.R6RightSlash, Animations.R6SideSwipe})
- or (Humanoid.RigType == Enum.HumanoidRigType.R15 and {Animations.R15LeftSlash, --[[Animations.R15RightSlash,]] Animations.R15SideSwipe}))
- local Animation = SwingAnimations[math.random(1, #SwingAnimations)]
- Spawn(function()
- InvokeClient("PlayAnimation", Animation)
- end)
- wait(Animation.Duration)
- end
- function Activated()
- if not Tool.Enabled or not ToolEquipped or not CheckIfAlive() then
- return
- end
- Tool.Enabled = false
- Attack()
- Damage = DamageValues.BaseDamage
- Tool.Enabled = true
- end
- function CheckIfAlive()
- return (((Player and Player.Parent and Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and RootPart and RootPart.Parent) and true) or false)
- end
- function Equipped()
- Character = Tool.Parent
- Player = Players:GetPlayerFromCharacter(Character)
- Humanoid = Character:FindFirstChild("Humanoid")
- RootPart = Character:FindFirstChild("HumanoidRootPart")
- if not CheckIfAlive() then
- return
- end
- Humanoid.WalkSpeed = (50 * 1)
- Sounds.Unsheath:Play()
- ToolEquipped = true
- end
- function Unequipped()
- if CheckIfAlive() then
- Humanoid.WalkSpeed = 16
- end
- ToolEquipped = false
- end
- function OnServerInvoke(player, mode, value)
- if player ~= Player or not ToolEquipped or not value or not CheckIfAlive() then
- return
- end
- end
- function InvokeClient(Mode, Value)
- local ClientReturn = nil
- pcall(function()
- ClientReturn = ClientControl:InvokeClient(Player, Mode, Value)
- end)
- return ClientReturn
- end
- ServerControl.OnServerInvoke = OnServerInvoke
- Tool.Activated:connect(Activated)
- Tool.Equipped:connect(Equipped)
- Tool.Unequipped:connect(Unequipped)
- Blow(Handle)
- end))
- Script14.Name = "DeathEffect"
- Script14.Parent = Script13
- table.insert(cors,sandbox(Script14,function()
- --Made by Luckymaxer
- Character = script.Parent
- Humanoid = Character:FindFirstChild("Humanoid")
- Debris = game:GetService("Debris")
- WindDirection = script:FindFirstChild("WindDirection")
- Force = script:FindFirstChild("Force")
- Parts = {}
- BaseColor = BrickColor.new("Lime green")
- Color = BaseColor.Color
- Gravity = 196.20
- Duration =0
- Classes = {
- BasePart = {
- BrickColor = BaseColor,
- Material = Enum.Material.Plastic,
- Reflectance = 0,
- Transparency = 0.75,
- },
- FileMesh = {
- TextureId = "",
- },
- DataModelMesh = {
- VertexColor = Vector3.new(Color.r, Color.g, Color.b),
- },
- CharacterMesh = {
- BaseTextureId = 0,
- OverlayTextureId = 0,
- },
- Shirt = {
- ShirtTemplate = "",
- },
- Pants = {
- PantsTemplate = "",
- },
- FaceInstance = {
- Texture = "",
- },
- Sparkles = {
- SparkleColor = Color,
- Enabled = false,
- },
- Fire = {
- Color = Color,
- SecondaryColor = Color,
- Enabled = false,
- },
- Smoke = {
- Color = Color,
- Enabled = false,
- },
- Light = {
- Color = Color,
- Enabled = false,
- },
- ParticleEmitter = {
- Color = ColorSequence.new(Color, Color),
- Enabled = false,
- }
- }
- Fire = script:FindFirstChild("Fire")
- Objects = {}
- RemovedObjects = {}
- FakeParts = {}
- Hats = {}
- Tools = {}
- Particles = {}
- function DestroyScript()
- Debris:AddItem(script, 0.5)
- end
- function TweenNumber(Start, Goal, Time)
- return ((Goal - Start) / Time)
- end
- function Decorate(Object)
- local ObjectData = {
- Object = nil,
- Properties = {},
- }
- for i, v in pairs(Classes) do
- if Object:IsA(i) then
- if Object:IsA("CharacterMesh") then
- local Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = Enum.MeshType.FileMesh
- Mesh.MeshId = ("http://www.roblox.com/asset/?id=" .. Object.MeshId)
- for ii, vv in pairs(Character:GetChildren()) do
- if vv:IsA("BasePart") and Object.BodyPart.Name == string.gsub(vv.Name, " ", "") then
- Mesh.Parent = vv
- table.insert(RemovedObjects, {Object = Object, NewObject = Mesh, Parent = Object.Parent})
- Object.Parent = nil
- end
- end
- elseif Object:IsA("BasePart") and Object.Transparency >= 1 then
- else
- ObjectData.Object = Object
- for ii, vv in pairs(v) do
- local PropertyValue = nil
- local PropertyValueSet = false
- pcall(function()
- PropertyValue = Object[ii]
- PropertyValueSet = true
- Object[ii] = vv
- end)
- if PropertyValueSet then
- ObjectData.Properties[ii] = PropertyValue
- end
- end
- end
- end
- end
- table.insert(Objects, ObjectData)
- end
- function Redesign(Parent)
- for i, v in pairs(Parent:GetChildren()) do
- if v ~= script then
- Decorate(v)
- Redesign(v)
- end
- end
- end
- if not Humanoid or not WindDirection then
- DestroyScript()
- return
- end
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Accoutrement") or v:IsA("Tool") then
- local FakeObject = v:Clone()
- Decorate(FakeObject)
- table.insert(((v:IsA("Accoutrement") and Hats) or Tools), v)
- for ii, vv in pairs(FakeObject:GetChildren()) do
- if vv:IsA("BasePart") then
- local FakePart = vv:Clone()
- FakePart.Name = v.Name
- for iii, vvv in pairs(FakePart:GetChildren()) do
- if vvv:IsA("JointInstance") then
- vvv:Destroy()
- end
- end
- table.insert(FakeParts, FakePart)
- FakePart.Parent = Character
- FakePart.CFrame = vv.CFrame
- end
- end
- end
- end
- Humanoid:UnequipTools()
- for i, v in pairs({Hats, Tools}) do
- for ii, vv in pairs(v) do
- vv.Parent = nil
- end
- end
- Redesign(Character)
- local GhostModel = Instance.new("Model")
- GhostModel.Name = "GhostModel"
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("BasePart") then
- if v.Name ~= "HumanoidRootPart" then
- local FakePart = v:Clone()
- FakePart.Name = "Part"
- FakePart.CanCollide = false
- for ii, vv in pairs(FakePart:GetChildren()) do
- if not vv:IsA("DataModelMesh") then
- vv:Destroy()
- end
- end
- table.insert(FakeParts, FakePart)
- local Mass = (v:GetMass() * Gravity ^ 2)
- local BodyVelocity = Instance.new("BodyVelocity")
- BodyVelocity.maxForce = Vector3.new(Mass, Mass, Mass)
- BodyVelocity.velocity = (WindDirection.Value * Force.Value)
- BodyVelocity.Parent = FakePart
- FakePart.Parent = GhostModel
- local FireParticle = Fire:Clone()
- FireParticle.Color = ColorSequence.new(Color, Color)
- FireParticle.Enabled = true
- table.insert(Particles, FireParticle)
- FireParticle.Parent = FakePart
- end
- v:Destroy()
- end
- end
- Spawn(function()
- local Start = Classes.BasePart.Transparency
- local End = 1
- local Time = 0.4
- local Rate = (1 / 30)
- local Frames = (Time / Rate)
- for i = 1, Frames do
- local Transparency = (Start + TweenNumber(Start, End, (Frames / (i + 1))))
- for ii, vv in pairs(FakeParts) do
- if vv and vv.Parent then
- vv.Transparency = Transparency
- end
- end
- wait(Rate)
- end
- for i, v in pairs(Particles) do
- v.Enabled = false
- end
- end)
- Debris:AddItem(GhostModel, 5)
- GhostModel.Parent = game:GetService("Workspace")
- end))
- Script14.Disabled = true
- Vector3Value15.Name = "WindDirection"
- Vector3Value15.Parent = Script14
- Vector3Value16.Name = "Force"
- Vector3Value16.Parent = Script14
- ParticleEmitter17.Name = "Fire"
- ParticleEmitter17.Parent = Script14
- ParticleEmitter17.Speed = NumberRange.new(-0.25, -0.25)
- ParticleEmitter17.Rotation = NumberRange.new(0, 5)
- ParticleEmitter17.Color = ColorSequence.new(Color3.new(1, 0, 0),Color3.new(0.666667, 0, 0))
- ParticleEmitter17.Enabled = false
- ParticleEmitter17.LightEmission = 1
- ParticleEmitter17.Texture = "rbxasset://textures/particles/fire_main.dds"
- ParticleEmitter17.Transparency = NumberSequence.new(0.60000002384186,0.60000002384186)
- ParticleEmitter17.Size = NumberSequence.new(0.31999999284744,1.1799999475479,1.25)
- ParticleEmitter17.Acceleration = Vector3.new(0, 10, 0)
- ParticleEmitter17.Lifetime = NumberRange.new(0.20000000298023, 0.30000001192093)
- ParticleEmitter17.Rate = 1000
- ParticleEmitter17.RotSpeed = NumberRange.new(15, 25)
- LocalScript18.Parent = Tool0
- table.insert(cors,sandbox(LocalScript18,function()
- --Made by Luckymaxer
- Tool = script.Parent
- Handle = Tool:WaitForChild("Handle")
- Players = game:GetService("Players")
- RunService = game:GetService("RunService")
- Animations = {}
- Remotes = Tool:WaitForChild("Remotes")
- ServerControl = Remotes:WaitForChild("ServerControl")
- ClientControl = Remotes:WaitForChild("ClientControl")
- Rate = (1 / 60)
- ToolEquipped = false
- function SetAnimation(mode, value)
- if mode == "PlayAnimation" and value and ToolEquipped and Humanoid then
- for i, v in pairs(Animations) do
- if v.Animation == value.Animation then
- v.AnimationTrack:Stop()
- table.remove(Animations, i)
- end
- end
- local AnimationTrack = Humanoid:LoadAnimation(value.Animation)
- table.insert(Animations, {Animation = value.Animation, AnimationTrack = AnimationTrack})
- AnimationTrack:Play(value.FadeTime, value.Weight, value.Speed)
- elseif mode == "StopAnimation" and value then
- for i, v in pairs(Animations) do
- if v.Animation == value.Animation then
- v.AnimationTrack:Stop(value.FadeTime)
- table.remove(Animations, i)
- end
- end
- end
- end
- function KeyPressed(Key, Down)
- InvokeServer("KeyPressed", {Key = Key, Down = Down})
- end
- function CheckIfAlive()
- return (((Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and Player and Player.Parent) and true) or false)
- end
- function Equipped(Mouse)
- Character = Tool.Parent
- Player = Players:GetPlayerFromCharacter(Character)
- Humanoid = Character:FindFirstChild("Humanoid")
- ToolEquipped = true
- if not CheckIfAlive() then
- return
- end
- PlayerMouse = Mouse
- PlayerMouse.KeyDown:connect(function(Key)
- KeyPressed(Key, true)
- end)
- PlayerMouse.KeyUp:connect(function(Key)
- KeyPressed(Key, false)
- end)
- end
- function Unequipped()
- for i, v in pairs(Animations) do
- if v and v.AnimationTrack then
- v.AnimationTrack:Stop()
- end
- end
- Animations = {}
- ToolEquipped = false
- end
- function InvokeServer(mode, value)
- local ServerReturn
- pcall(function()
- ServerReturn = ServerControl:InvokeServer(mode, value)
- end)
- return ServerReturn
- end
- function OnClientInvoke(mode, value)
- if mode == "PlayAnimation" and value and ToolEquipped and Humanoid then
- SetAnimation("PlayAnimation", value)
- elseif mode == "StopAnimation" and value then
- SetAnimation("StopAnimation", value)
- elseif mode == "PlaySound" and value then
- value:Play()
- elseif mode == "StopSound" and value then
- value:Stop()
- elseif mode == "MouseData" then
- return ((PlayerMouse and {Position = PlayerMouse.Hit.p, Target = PlayerMouse.Target}) or nil)
- end
- end
- ClientControl.OnClientInvoke = OnClientInvoke
- Tool.Equipped:connect(Equipped)
- Tool.Unequipped:connect(Unequipped)
- end))
- LocalScript19.Name = "MouseIcon"
- LocalScript19.Parent = Tool0
- table.insert(cors,sandbox(LocalScript19,function()
- --Made by Luckymaxer
- Mouse_Icon = "rbxasset://textures/GunCursor.png"
- Reloading_Icon = "rbxasset://textures/GunWaitCursor.png"
- Tool = script.Parent
- Mouse = nil
- function UpdateIcon()
- if Mouse then
- Mouse.Icon = Tool.Enabled and Mouse_Icon or Reloading_Icon
- end
- end
- function OnEquipped(ToolMouse)
- Mouse = ToolMouse
- UpdateIcon()
- end
- function OnChanged(Property)
- if Property == "Enabled" then
- UpdateIcon()
- end
- end
- Tool.Equipped:connect(OnEquipped)
- Tool.Changed:connect(OnChanged)
- end))
- UnionOperation20.Name = "Handle"
- UnionOperation20.Parent = Tool0
- UnionOperation20.CFrame = CFrame.new(-21.1333771, 11.3700027, -208.260681, 1.96695328e-05, -1, -7.39097595e-06, -0.752348065, -1.96695328e-05, 0.658765852, -0.658765852, -7.39097595e-06, -0.752347946)
- UnionOperation20.Orientation = Vector3.new(-41.2099991, -180, -90)
- UnionOperation20.Position = Vector3.new(-21.1333771, 11.3700027, -208.260681)
- UnionOperation20.Rotation = Vector3.new(-138.789993, 0, 90)
- UnionOperation20.Color = Color3.new(0.247059, 0.494118, 0.247059)
- UnionOperation20.Size = Vector3.new(6.24427032, 0.575328827, 4.86837769)
- UnionOperation20.BrickColor = BrickColor.new("Sea green")
- UnionOperation20.CanCollide = false
- UnionOperation20.brickColor = BrickColor.new("Sea green")
- Sound21.Name = "Unsheath"
- Sound21.Parent = UnionOperation20
- Sound21.SoundId = "rbxassetid://2544975373"
- Sound21.Volume = 10
- Sound22.Name = "Slash"
- Sound22.Parent = UnionOperation20
- Sound22.SoundId = "rbxassetid://2545012765"
- Sound22.Volume = 10
- Sound23.Name = "Lunge"
- Sound23.Parent = UnionOperation20
- Sound23.Pitch = 1.25
- Sound23.PlaybackSpeed = 1.25
- Sound23.SoundId = "http://www.roblox.com/asset/?id=12222208"
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = script
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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