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- --Created by Biologically_Noob
- --Thanks to Shackluster for attack functions and stuff
- --Thrid weapon to be made
- --[[
- Version 0.3
- -Click attacks implmented
- -[X] Finished
- -Trails now work when you attack
- -[Z] Move finished
- -Improvments with click moves
- -GUI work in progress
- --]]
- print([[
- Techno Scythe, weapon created by Neon tech
- This scythe has the ability to accelerate particles to deal damage
- ]])
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- local Player = game:GetService("Players").LocalPlayer
- local PlayerGui = Player.PlayerGui
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local RootPart = Character["HumanoidRootPart"]
- local Head = Character["Head"]
- local RightArm = Character["Right Arm"]
- local RightArmGrip = RightArm["RightGripAttachment"]
- local Torso = Character["Torso"]
- local Mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightLeg = Character["Right Leg"]
- local LeftLeg = Character["Left Leg"]
- local RootJoint = RootPart["RootJoint"]
- local Neck = Torso["Neck"]
- local RightShoulder = Torso["Right Shoulder"]
- local LeftShoulder = Torso["Left Shoulder"]
- local RightHip = Torso["Right Hip"]
- local LeftHip = Torso["Left Hip"]
- local ATTACK = false
- local Animation_Speed = 3
- local REGENRATE = 1
- local UNANCHOR = true
- --Stolen from shack >;3
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local EQUIPPED = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local MELEE = false
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- script.Parent = WEAPONGUI
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- ParticleEmitter1 = Instance.new("ParticleEmitter")
- ParticleEmitter2 = Instance.new("ParticleEmitter")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- BlockMesh3 = Instance.new("BlockMesh")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- BlockMesh9 = Instance.new("BlockMesh")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- BlockMesh12 = Instance.new("BlockMesh")
- Part13 = Instance.new("Part")
- BlockMesh14 = Instance.new("BlockMesh")
- Part15 = Instance.new("Part")
- BlockMesh16 = Instance.new("BlockMesh")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- BlockMesh21 = Instance.new("BlockMesh")
- Part22 = Instance.new("Part")
- BlockMesh23 = Instance.new("BlockMesh")
- Part24 = Instance.new("Part")
- Part25 = Instance.new("Part")
- BlockMesh26 = Instance.new("BlockMesh")
- Part27 = Instance.new("Part")
- BlockMesh28 = Instance.new("BlockMesh")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- BlockMesh33 = Instance.new("BlockMesh")
- Part34 = Instance.new("Part")
- BlockMesh35 = Instance.new("BlockMesh")
- Part36 = Instance.new("Part")
- BlockMesh37 = Instance.new("BlockMesh")
- Part38 = Instance.new("Part")
- BlockMesh39 = Instance.new("BlockMesh")
- Part40 = Instance.new("Part")
- BlockMesh41 = Instance.new("BlockMesh")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- BlockMesh44 = Instance.new("BlockMesh")
- Part45 = Instance.new("Part")
- Part46 = Instance.new("Part")
- BlockMesh47 = Instance.new("BlockMesh")
- Part48 = Instance.new("Part")
- BlockMesh49 = Instance.new("BlockMesh")
- Part50 = Instance.new("Part")
- BlockMesh51 = Instance.new("BlockMesh")
- Part52 = Instance.new("Part")
- BlockMesh53 = Instance.new("BlockMesh")
- Part54 = Instance.new("Part")
- BlockMesh55 = Instance.new("BlockMesh")
- Part56 = Instance.new("Part")
- Part57 = Instance.new("Part")
- BlockMesh58 = Instance.new("BlockMesh")
- Part59 = Instance.new("Part")
- BlockMesh60 = Instance.new("BlockMesh")
- Part61 = Instance.new("Part")
- BlockMesh62 = Instance.new("BlockMesh")
- Part63 = Instance.new("Part")
- Part64 = Instance.new("Part")
- BlockMesh65 = Instance.new("BlockMesh")
- Part66 = Instance.new("Part")
- BlockMesh67 = Instance.new("BlockMesh")
- Part68 = Instance.new("Part")
- BlockMesh69 = Instance.new("BlockMesh")
- Part70 = Instance.new("Part")
- BlockMesh71 = Instance.new("BlockMesh")
- Part72 = Instance.new("Part")
- Part73 = Instance.new("Part")
- BlockMesh74 = Instance.new("BlockMesh")
- Part75 = Instance.new("Part")
- BlockMesh76 = Instance.new("BlockMesh")
- Part77 = Instance.new("Part")
- SpecialMesh78 = Instance.new("SpecialMesh")
- Part79 = Instance.new("Part")
- Part80 = Instance.new("Part")
- BlockMesh81 = Instance.new("BlockMesh")
- Part82 = Instance.new("Part")
- BlockMesh83 = Instance.new("BlockMesh")
- Part84 = Instance.new("Part")
- BlockMesh85 = Instance.new("BlockMesh")
- Part86 = Instance.new("Part")
- Part87 = Instance.new("Part")
- Part88 = Instance.new("Part")
- Part89 = Instance.new("Part")
- BlockMesh90 = Instance.new("BlockMesh")
- Part91 = Instance.new("Part")
- BlockMesh92 = Instance.new("BlockMesh")
- Part93 = Instance.new("Part")
- BlockMesh94 = Instance.new("BlockMesh")
- Part95 = Instance.new("Part")
- BlockMesh96 = Instance.new("BlockMesh")
- Part97 = Instance.new("Part")
- BlockMesh98 = Instance.new("BlockMesh")
- Part99 = Instance.new("Part")
- BlockMesh100 = Instance.new("BlockMesh")
- Part101 = Instance.new("Part")
- BlockMesh102 = Instance.new("BlockMesh")
- Part103 = Instance.new("Part")
- BlockMesh104 = Instance.new("BlockMesh")
- Part105 = Instance.new("Part")
- Part106 = Instance.new("Part")
- Part107 = Instance.new("Part")
- Part108 = Instance.new("Part")
- Part109 = Instance.new("Part")
- BlockMesh110 = Instance.new("BlockMesh")
- Part111 = Instance.new("Part")
- BlockMesh112 = Instance.new("BlockMesh")
- Part113 = Instance.new("Part")
- BlockMesh114 = Instance.new("BlockMesh")
- Part115 = Instance.new("Part")
- Part116 = Instance.new("Part")
- Part117 = Instance.new("Part")
- BlockMesh118 = Instance.new("BlockMesh")
- Part119 = Instance.new("Part")
- BlockMesh120 = Instance.new("BlockMesh")
- Part121 = Instance.new("Part")
- BlockMesh122 = Instance.new("BlockMesh")
- Part123 = Instance.new("Part")
- BlockMesh124 = Instance.new("BlockMesh")
- Part125 = Instance.new("Part")
- Part126 = Instance.new("Part")
- Part127 = Instance.new("Part")
- Part128 = Instance.new("Part")
- Part129 = Instance.new("Part")
- BlockMesh130 = Instance.new("BlockMesh")
- Part131 = Instance.new("Part")
- BlockMesh132 = Instance.new("BlockMesh")
- Part133 = Instance.new("Part")
- Part134 = Instance.new("Part")
- Part135 = Instance.new("Part")
- BlockMesh136 = Instance.new("BlockMesh")
- Part137 = Instance.new("Part")
- BlockMesh138 = Instance.new("BlockMesh")
- Part139 = Instance.new("Part")
- BlockMesh140 = Instance.new("BlockMesh")
- Part141 = Instance.new("Part")
- BlockMesh142 = Instance.new("BlockMesh")
- Part143 = Instance.new("Part")
- BlockMesh144 = Instance.new("BlockMesh")
- Model0.Name = "Scythe"
- Model0.Parent = mas
- Model0.PrimaryPart = Part134
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(34.553772, 1.0001601, 210.583725, 0, 0, -1.00000286, 0, 1, 0, 1.00000286, 0, 0)
- Part1.Orientation = Vector3.new(0, -90, 0)
- Part1.Position = Vector3.new(34.553772, 1.0001601, 210.583725)
- Part1.Rotation = Vector3.new(0, -90, 0)
- Part1.Size = Vector3.new(0.625098646, 0.312549323, 1.25019729)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.CanCollide = false
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part2.Parent = Model0
- Part2.CFrame = CFrame.new(33.9041367, 1.12517977, 211.602173, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part2.Position = Vector3.new(33.9041367, 1.12517977, 211.602173)
- Part2.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part2.Size = Vector3.new(0.275043368, 0.200000003, 0.262541711)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.BrickColor = BrickColor.new("Mid gray")
- Part2.CanCollide = false
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.brickColor = BrickColor.new("Mid gray")
- BlockMesh3.Parent = Part2
- BlockMesh3.Scale = Vector3.new(1, 0.062509723, 1)
- Part4.Parent = Model0
- Part4.CFrame = CFrame.new(34.7783279, 1.0001601, 212.454147, -1.00000286, 0, 0, 0, 1, 0, 0, 0, -1.00000286)
- Part4.Orientation = Vector3.new(0, 180, 0)
- Part4.Position = Vector3.new(34.7783279, 1.0001601, 212.454147)
- Part4.Rotation = Vector3.new(-180, 0, -180)
- Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part4.Size = Vector3.new(0.275043368, 0.237537473, 0.275043696)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Dark stone grey")
- Part4.CanCollide = false
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Dark stone grey")
- Part5.Parent = Model0
- Part5.CFrame = CFrame.new(34.9707794, 1.0001601, 211.338318, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part5.Orientation = Vector3.new(0, -45, 0)
- Part5.Position = Vector3.new(34.9707794, 1.0001601, 211.338318)
- Part5.Rotation = Vector3.new(0, -45, 0)
- Part5.Size = Vector3.new(0.625098646, 0.312549323, 0.250039428)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.CanCollide = false
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part6.Parent = Model0
- Part6.CFrame = CFrame.new(34.970787, 1.0001601, 212.211685, -0.707108796, 0, 0.707108796, 0, 1, 0, -0.707108796, 0, -0.707108796)
- Part6.Orientation = Vector3.new(0, 135, 0)
- Part6.Position = Vector3.new(34.970787, 1.0001601, 212.211685)
- Part6.Rotation = Vector3.new(-180, 45, -180)
- Part6.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part6.Size = Vector3.new(0.287545353, 0.237537473, 0.625098646)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.BrickColor = BrickColor.new("Dark stone grey")
- Part6.CanCollide = false
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.brickColor = BrickColor.new("Dark stone grey")
- Part7.Parent = Model0
- Part7.CFrame = CFrame.new(23.9894543, 1.0001601, 210.583725, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part7.Orientation = Vector3.new(0, -45, 0)
- Part7.Position = Vector3.new(23.9894543, 1.0001601, 210.583725)
- Part7.Rotation = Vector3.new(0, -45, 0)
- Part7.Size = Vector3.new(0.625098646, 0.312549323, 0.625098646)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.CanCollide = false
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part8.Parent = Model0
- Part8.CFrame = CFrame.new(25.0708694, 1.0001601, 210.583725, 0.965928674, 0, -0.258819729, 0, 1, 0, 0.258819729, 0, 0.965928674)
- Part8.Orientation = Vector3.new(0, -15, 0)
- Part8.Position = Vector3.new(25.0708694, 1.0001601, 210.583725)
- Part8.Rotation = Vector3.new(0, -15, 0)
- Part8.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part8.Size = Vector3.new(0.200000003, 0.200000003, 0.287545383)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.BrickColor = BrickColor.new("Dark stone grey")
- Part8.CanCollide = false
- Part8.Material = Enum.Material.SmoothPlastic
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.brickColor = BrickColor.new("Dark stone grey")
- BlockMesh9.Parent = Part8
- BlockMesh9.Scale = Vector3.new(0.0625, 0.750118434, 1)
- Part10.Parent = Model0
- Part10.CFrame = CFrame.new(34.5287704, 1.0001601, 210.905136, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part10.Orientation = Vector3.new(0, -45, 0)
- Part10.Position = Vector3.new(34.5287704, 1.0001601, 210.905136)
- Part10.Rotation = Vector3.new(0, -45, 0)
- Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part10.Size = Vector3.new(0.637600601, 0.237537473, 0.637600601)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.BrickColor = BrickColor.new("Dark stone grey")
- Part10.CanCollide = false
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.brickColor = BrickColor.new("Dark stone grey")
- Part11.Parent = Model0
- Part11.CFrame = CFrame.new(26.0904884, 1.00016022, 210.583725, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part11.Position = Vector3.new(26.0904884, 1.00016022, 210.583725)
- Part11.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part11.Size = Vector3.new(1.00015783, 0.200000003, 0.275043398)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.BrickColor = BrickColor.new("Dark stone grey")
- Part11.CanCollide = false
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.brickColor = BrickColor.new("Dark stone grey")
- BlockMesh12.Parent = Part11
- BlockMesh12.Scale = Vector3.new(1, 0.750118434, 1)
- Part13.Parent = Model0
- Part13.CFrame = CFrame.new(33.8661461, 1.12517977, 210.583725, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part13.Orientation = Vector3.new(0, -45, 0)
- Part13.Position = Vector3.new(33.8661461, 1.12517977, 210.583725)
- Part13.Rotation = Vector3.new(0, -45, 0)
- Part13.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part13.Size = Vector3.new(0.66260457, 0.200000003, 0.66260457)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.BrickColor = BrickColor.new("Mid gray")
- Part13.CanCollide = false
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.brickColor = BrickColor.new("Mid gray")
- BlockMesh14.Parent = Part13
- BlockMesh14.Scale = Vector3.new(1, 0.0625096783, 1)
- Part15.Parent = Model0
- Part15.CFrame = CFrame.new(24.1839371, 1.0001601, 210.58371, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part15.Orientation = Vector3.new(0, -45, 0)
- Part15.Position = Vector3.new(24.1839371, 1.0001601, 210.58371)
- Part15.Rotation = Vector3.new(0, -45, 0)
- Part15.Size = Vector3.new(0.200000003, 0.350055248, 0.200000003)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.CanCollide = false
- Part15.Material = Enum.Material.SmoothPlastic
- Part15.TopSurface = Enum.SurfaceType.Smooth
- BlockMesh16.Parent = Part15
- BlockMesh16.Scale = Vector3.new(0.875138164, 1, 0.875138164)
- Part17.Parent = Model0
- Part17.CFrame = CFrame.new(23.9894543, 1.0001601, 210.583725, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part17.Orientation = Vector3.new(0, -45, 0)
- Part17.Position = Vector3.new(23.9894543, 1.0001601, 210.583725)
- Part17.Rotation = Vector3.new(0, -45, 0)
- Part17.Color = Color3.new(0, 1, 1)
- Part17.Size = Vector3.new(0.550086796, 0.325051278, 0.550086796)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.BrickColor = BrickColor.new("Crimson")
- Part17.CanCollide = false
- Part17.Material = Enum.Material.Neon
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.brickColor = BrickColor.new("Crimson")
- Part18.Parent = Model0
- Part18.CFrame = CFrame.new(34.08675, 1.0001601, 211.347153, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part18.Orientation = Vector3.new(0, -45, 0)
- Part18.Position = Vector3.new(34.08675, 1.0001601, 211.347153)
- Part18.Rotation = Vector3.new(0, -45, 0)
- Part18.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part18.Size = Vector3.new(0.275043368, 0.237537473, 0.637600601)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.BrickColor = BrickColor.new("Dark stone grey")
- Part18.CanCollide = false
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.brickColor = BrickColor.new("Dark stone grey")
- Part19.Parent = Model0
- Part19.CFrame = CFrame.new(34.0867538, 1.0001601, 212.211685, -0.707108796, 0, 0.707108796, 0, 1, 0, -0.707108796, 0, -0.707108796)
- Part19.Orientation = Vector3.new(0, 135, 0)
- Part19.Position = Vector3.new(34.0867538, 1.0001601, 212.211685)
- Part19.Rotation = Vector3.new(-180, 45, -180)
- Part19.Size = Vector3.new(0.625098646, 0.312549323, 0.250039428)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.CanCollide = false
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part20.Parent = Model0
- Part20.CFrame = CFrame.new(23.9894543, 0.875140429, 210.58374, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part20.Orientation = Vector3.new(0, -45, 0)
- Part20.Position = Vector3.new(23.9894543, 0.875140429, 210.58374)
- Part20.Rotation = Vector3.new(0, -45, 0)
- Part20.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part20.Size = Vector3.new(0.66260457, 0.200000003, 0.66260457)
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.BrickColor = BrickColor.new("Mid gray")
- Part20.CanCollide = false
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.brickColor = BrickColor.new("Mid gray")
- BlockMesh21.Parent = Part20
- BlockMesh21.Scale = Vector3.new(1, 0.0625096783, 1)
- Part22.Parent = Model0
- Part22.CFrame = CFrame.new(23.9894543, 1.0001601, 210.389236, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part22.Orientation = Vector3.new(0, -45, 0)
- Part22.Position = Vector3.new(23.9894543, 1.0001601, 210.389236)
- Part22.Rotation = Vector3.new(0, -45, 0)
- Part22.Size = Vector3.new(0.200000003, 0.350055248, 0.200000003)
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.CanCollide = false
- Part22.Material = Enum.Material.SmoothPlastic
- Part22.TopSurface = Enum.SurfaceType.Smooth
- BlockMesh23.Parent = Part22
- BlockMesh23.Scale = Vector3.new(0.875138164, 1, 0.875138164)
- Part24.Parent = Model0
- Part24.CFrame = CFrame.new(33.9041367, 1.0001601, 211.595917, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part24.Position = Vector3.new(33.9041367, 1.0001601, 211.595917)
- Part24.Size = Vector3.new(0.250039428, 0.312549323, 0.250039756)
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.CanCollide = false
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part25.Parent = Model0
- Part25.CFrame = CFrame.new(34.970787, 0.875140667, 212.211685, -0.707108796, 0, 0.707108796, 0, 1, 0, -0.707108796, 0, -0.707108796)
- Part25.Orientation = Vector3.new(0, 135, 0)
- Part25.Position = Vector3.new(34.970787, 0.875140667, 212.211685)
- Part25.Rotation = Vector3.new(-180, 45, -180)
- Part25.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part25.Size = Vector3.new(0.287545353, 0.200000003, 0.625098646)
- Part25.BottomSurface = Enum.SurfaceType.Smooth
- Part25.BrickColor = BrickColor.new("Mid gray")
- Part25.CanCollide = false
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.brickColor = BrickColor.new("Mid gray")
- BlockMesh26.Parent = Part25
- BlockMesh26.Scale = Vector3.new(1, 0.0625096932, 1)
- Part27.Parent = Model0
- Part27.CFrame = CFrame.new(31.7720242, 1.00016022, 210.583725, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part27.Position = Vector3.new(31.7720242, 1.00016022, 210.583725)
- Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part27.Size = Vector3.new(0.200000003, 0.200000003, 0.287545383)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.BrickColor = BrickColor.new("Dark stone grey")
- Part27.CanCollide = false
- Part27.Material = Enum.Material.SmoothPlastic
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.brickColor = BrickColor.new("Dark stone grey")
- BlockMesh28.Parent = Part27
- BlockMesh28.Scale = Vector3.new(0.0625, 0.750118434, 1)
- Part29.Parent = Model0
- Part29.CFrame = CFrame.new(23.9894543, 1.0001601, 210.58374, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part29.Orientation = Vector3.new(0, -45, 0)
- Part29.Position = Vector3.new(23.9894543, 1.0001601, 210.58374)
- Part29.Rotation = Vector3.new(0, -45, 0)
- Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part29.Size = Vector3.new(0.66260457, 0.237537473, 0.66260457)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.BrickColor = BrickColor.new("Dark stone grey")
- Part29.CanCollide = false
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.brickColor = BrickColor.new("Dark stone grey")
- Part30.Parent = Model0
- Part30.CFrame = CFrame.new(35.1533966, 1.0001601, 211.954056, -1.00000286, 0, 0, 0, 1, 0, 0, 0, -1.00000286)
- Part30.Orientation = Vector3.new(0, 180, 0)
- Part30.Position = Vector3.new(35.1533966, 1.0001601, 211.954056)
- Part30.Rotation = Vector3.new(-180, 0, -180)
- Part30.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part30.Size = Vector3.new(0.275043339, 0.237537473, 0.275043666)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.BrickColor = BrickColor.new("Dark stone grey")
- Part30.CanCollide = false
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.brickColor = BrickColor.new("Dark stone grey")
- Part31.Parent = Model0
- Part31.CFrame = CFrame.new(34.553772, 1.0001601, 210.583725, 0, 0, -1.00000286, 0, 1, 0, 1.00000286, 0, 0)
- Part31.Orientation = Vector3.new(0, -90, 0)
- Part31.Position = Vector3.new(34.553772, 1.0001601, 210.583725)
- Part31.Rotation = Vector3.new(0, -90, 0)
- Part31.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part31.Size = Vector3.new(0.650102556, 0.237537473, 1.25019729)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.BrickColor = BrickColor.new("Dark stone grey")
- Part31.CanCollide = false
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.brickColor = BrickColor.new("Dark stone grey")
- Part32.Parent = Model0
- Part32.CFrame = CFrame.new(33.9031944, 0.875140667, 211.954056, -1.00000286, 0, 0, 0, 1, 0, 0, 0, -1.00000286)
- Part32.Orientation = Vector3.new(0, 180, 0)
- Part32.Position = Vector3.new(33.9031944, 0.875140667, 211.954056)
- Part32.Rotation = Vector3.new(-180, 0, -180)
- Part32.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part32.Size = Vector3.new(0.275043368, 0.200000003, 0.275043666)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.BrickColor = BrickColor.new("Mid gray")
- Part32.CanCollide = false
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.brickColor = BrickColor.new("Mid gray")
- BlockMesh33.Parent = Part32
- BlockMesh33.Scale = Vector3.new(1, 0.0625097677, 1)
- Part34.Parent = Model0
- Part34.CFrame = CFrame.new(34.7783279, 1.12517989, 212.454147, -1.00000286, 0, 0, 0, 1, 0, 0, 0, -1.00000286)
- Part34.Orientation = Vector3.new(0, 180, 0)
- Part34.Position = Vector3.new(34.7783279, 1.12517989, 212.454147)
- Part34.Rotation = Vector3.new(-180, 0, -180)
- Part34.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part34.Size = Vector3.new(0.275043368, 0.200000003, 0.275043696)
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.BrickColor = BrickColor.new("Mid gray")
- Part34.CanCollide = false
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.brickColor = BrickColor.new("Mid gray")
- BlockMesh35.Parent = Part34
- BlockMesh35.Scale = Vector3.new(1, 0.0625097752, 1)
- Part36.Parent = Model0
- Part36.CFrame = CFrame.new(34.553772, 0.875140548, 210.583725, 0, 0, -1.00000286, 0, 1, 0, 1.00000286, 0, 0)
- Part36.Orientation = Vector3.new(0, -90, 0)
- Part36.Position = Vector3.new(34.553772, 0.875140548, 210.583725)
- Part36.Rotation = Vector3.new(0, -90, 0)
- Part36.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part36.Size = Vector3.new(0.650102556, 0.200000003, 1.25019729)
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.BrickColor = BrickColor.new("Mid gray")
- Part36.CanCollide = false
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.brickColor = BrickColor.new("Mid gray")
- BlockMesh37.Parent = Part36
- BlockMesh37.Scale = Vector3.new(1, 0.062509723, 1)
- Part38.Parent = Model0
- Part38.CFrame = CFrame.new(34.08675, 1.12517989, 211.347153, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part38.Orientation = Vector3.new(0, -45, 0)
- Part38.Position = Vector3.new(34.08675, 1.12517989, 211.347153)
- Part38.Rotation = Vector3.new(0, -45, 0)
- Part38.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part38.Size = Vector3.new(0.275043368, 0.200000003, 0.637600601)
- Part38.BottomSurface = Enum.SurfaceType.Smooth
- Part38.BrickColor = BrickColor.new("Mid gray")
- Part38.CanCollide = false
- Part38.TopSurface = Enum.SurfaceType.Smooth
- Part38.brickColor = BrickColor.new("Mid gray")
- BlockMesh39.Parent = Part38
- BlockMesh39.Scale = Vector3.new(1, 0.0625098124, 1)
- Part40.Parent = Model0
- Part40.CFrame = CFrame.new(34.970787, 1.12517977, 212.211685, -0.707108796, 0, 0.707108796, 0, 1, 0, -0.707108796, 0, -0.707108796)
- Part40.Orientation = Vector3.new(0, 135, 0)
- Part40.Position = Vector3.new(34.970787, 1.12517977, 212.211685)
- Part40.Rotation = Vector3.new(-180, 45, -180)
- Part40.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part40.Size = Vector3.new(0.287545353, 0.200000003, 0.625098646)
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.BrickColor = BrickColor.new("Mid gray")
- Part40.CanCollide = false
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.brickColor = BrickColor.new("Mid gray")
- BlockMesh41.Parent = Part40
- BlockMesh41.Scale = Vector3.new(1, 0.0625096932, 1)
- Part42.Parent = Model0
- Part42.CFrame = CFrame.new(35.1543427, 1.0001601, 211.595917, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part42.Position = Vector3.new(35.1543427, 1.0001601, 211.595917)
- Part42.Size = Vector3.new(0.250039428, 0.312549323, 0.250039756)
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.CanCollide = false
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part43.Parent = Model0
- Part43.CFrame = CFrame.new(35.1533966, 1.12517989, 211.954056, -1.00000286, 0, 0, 0, 1, 0, 0, 0, -1.00000286)
- Part43.Orientation = Vector3.new(0, 180, 0)
- Part43.Position = Vector3.new(35.1533966, 1.12517989, 211.954056)
- Part43.Rotation = Vector3.new(-180, 0, -180)
- Part43.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part43.Size = Vector3.new(0.275043339, 0.200000003, 0.275043666)
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.BrickColor = BrickColor.new("Mid gray")
- Part43.CanCollide = false
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.brickColor = BrickColor.new("Mid gray")
- BlockMesh44.Parent = Part43
- BlockMesh44.Scale = Vector3.new(1, 0.0625097677, 1)
- Part45.Parent = Model0
- Part45.CFrame = CFrame.new(35.2413902, 1.0001601, 210.58374, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part45.Orientation = Vector3.new(0, -45, 0)
- Part45.Position = Vector3.new(35.2413902, 1.0001601, 210.58374)
- Part45.Rotation = Vector3.new(0, -45, 0)
- Part45.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part45.Size = Vector3.new(0.66260457, 0.237537473, 0.66260457)
- Part45.BottomSurface = Enum.SurfaceType.Smooth
- Part45.BrickColor = BrickColor.new("Dark stone grey")
- Part45.CanCollide = false
- Part45.TopSurface = Enum.SurfaceType.Smooth
- Part45.brickColor = BrickColor.new("Dark stone grey")
- Part46.Parent = Model0
- Part46.CFrame = CFrame.new(23.79496, 1.0001601, 210.58371, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part46.Orientation = Vector3.new(0, -45, 0)
- Part46.Position = Vector3.new(23.79496, 1.0001601, 210.58371)
- Part46.Rotation = Vector3.new(0, -45, 0)
- Part46.Size = Vector3.new(0.200000003, 0.350055248, 0.200000003)
- Part46.BottomSurface = Enum.SurfaceType.Smooth
- Part46.CanCollide = false
- Part46.Material = Enum.Material.SmoothPlastic
- Part46.TopSurface = Enum.SurfaceType.Smooth
- BlockMesh47.Parent = Part46
- BlockMesh47.Scale = Vector3.new(0.875138164, 1, 0.875138164)
- Part48.Parent = Model0
- Part48.CFrame = CFrame.new(23.9894543, 1.12517977, 210.58374, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part48.Orientation = Vector3.new(0, -45, 0)
- Part48.Position = Vector3.new(23.9894543, 1.12517977, 210.58374)
- Part48.Rotation = Vector3.new(0, -45, 0)
- Part48.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part48.Size = Vector3.new(0.66260457, 0.200000003, 0.66260457)
- Part48.BottomSurface = Enum.SurfaceType.Smooth
- Part48.BrickColor = BrickColor.new("Mid gray")
- Part48.CanCollide = false
- Part48.TopSurface = Enum.SurfaceType.Smooth
- Part48.brickColor = BrickColor.new("Mid gray")
- BlockMesh49.Parent = Part48
- BlockMesh49.Scale = Vector3.new(1, 0.0625096783, 1)
- Part50.Parent = Model0
- Part50.CFrame = CFrame.new(34.2782402, 1.12517977, 212.454147, -1.00000286, 0, 0, 0, 1, 0, 0, 0, -1.00000286)
- Part50.Orientation = Vector3.new(0, 180, 0)
- Part50.Position = Vector3.new(34.2782402, 1.12517977, 212.454147)
- Part50.Rotation = Vector3.new(-180, 0, -180)
- Part50.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part50.Size = Vector3.new(0.275043368, 0.200000003, 0.275043696)
- Part50.BottomSurface = Enum.SurfaceType.Smooth
- Part50.BrickColor = BrickColor.new("Mid gray")
- Part50.CanCollide = false
- Part50.TopSurface = Enum.SurfaceType.Smooth
- Part50.brickColor = BrickColor.new("Mid gray")
- BlockMesh51.Parent = Part50
- BlockMesh51.Scale = Vector3.new(1, 0.0625097826, 1)
- Part52.Parent = Model0
- Part52.CFrame = CFrame.new(35.1596413, 0.875140667, 211.954056, -1.00000286, 0, 0, 0, 1, 0, 0, 0, -1.00000286)
- Part52.Orientation = Vector3.new(0, 180, 0)
- Part52.Position = Vector3.new(35.1596413, 0.875140667, 211.954056)
- Part52.Rotation = Vector3.new(-180, 0, -180)
- Part52.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part52.Size = Vector3.new(0.262541384, 0.200000003, 0.275043666)
- Part52.BottomSurface = Enum.SurfaceType.Smooth
- Part52.BrickColor = BrickColor.new("Mid gray")
- Part52.CanCollide = false
- Part52.TopSurface = Enum.SurfaceType.Smooth
- Part52.brickColor = BrickColor.new("Mid gray")
- BlockMesh53.Parent = Part52
- BlockMesh53.Scale = Vector3.new(1, 0.0625097677, 1)
- Part54.Parent = Model0
- Part54.CFrame = CFrame.new(34.5287704, 0.875140905, 210.905136, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part54.Orientation = Vector3.new(0, -45, 0)
- Part54.Position = Vector3.new(34.5287704, 0.875140905, 210.905136)
- Part54.Rotation = Vector3.new(0, -45, 0)
- Part54.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part54.Size = Vector3.new(0.637600601, 0.200000003, 0.637600601)
- Part54.BottomSurface = Enum.SurfaceType.Smooth
- Part54.BrickColor = BrickColor.new("Mid gray")
- Part54.CanCollide = false
- Part54.TopSurface = Enum.SurfaceType.Smooth
- Part54.brickColor = BrickColor.new("Mid gray")
- BlockMesh55.Parent = Part54
- BlockMesh55.Scale = Vector3.new(1, 0.0625096262, 1)
- Part56.Parent = Model0
- Part56.CFrame = CFrame.new(34.08675, 1.0001601, 211.338318, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part56.Orientation = Vector3.new(0, -45, 0)
- Part56.Position = Vector3.new(34.08675, 1.0001601, 211.338318)
- Part56.Rotation = Vector3.new(0, -45, 0)
- Part56.Size = Vector3.new(0.250039428, 0.312549323, 0.625098646)
- Part56.BottomSurface = Enum.SurfaceType.Smooth
- Part56.CanCollide = false
- Part56.TopSurface = Enum.SurfaceType.Smooth
- Part57.Parent = Model0
- Part57.CFrame = CFrame.new(35.1543427, 0.875140548, 211.595917, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part57.Position = Vector3.new(35.1543427, 0.875140548, 211.595917)
- Part57.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part57.Size = Vector3.new(0.275043368, 0.200000003, 0.275043666)
- Part57.BottomSurface = Enum.SurfaceType.Smooth
- Part57.BrickColor = BrickColor.new("Mid gray")
- Part57.CanCollide = false
- Part57.TopSurface = Enum.SurfaceType.Smooth
- Part57.brickColor = BrickColor.new("Mid gray")
- BlockMesh58.Parent = Part57
- BlockMesh58.Scale = Vector3.new(1, 0.0625097528, 1)
- Part59.Parent = Model0
- Part59.CFrame = CFrame.new(34.9707794, 1.12517989, 211.338318, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part59.Orientation = Vector3.new(0, -45, 0)
- Part59.Position = Vector3.new(34.9707794, 1.12517989, 211.338318)
- Part59.Rotation = Vector3.new(0, -45, 0)
- Part59.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part59.Size = Vector3.new(0.625098646, 0.200000003, 0.287545353)
- Part59.BottomSurface = Enum.SurfaceType.Smooth
- Part59.BrickColor = BrickColor.new("Mid gray")
- Part59.CanCollide = false
- Part59.TopSurface = Enum.SurfaceType.Smooth
- Part59.brickColor = BrickColor.new("Mid gray")
- BlockMesh60.Parent = Part59
- BlockMesh60.Scale = Vector3.new(1, 0.0625096783, 1)
- Part61.Parent = Model0
- Part61.CFrame = CFrame.new(24.4707642, 1.0001601, 210.583725, 0.965928674, 0, -0.258819729, 0, 1, 0, 0.258819729, 0, 0.965928674)
- Part61.Orientation = Vector3.new(0, -15, 0)
- Part61.Position = Vector3.new(24.4707642, 1.0001601, 210.583725)
- Part61.Rotation = Vector3.new(0, -15, 0)
- Part61.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part61.Size = Vector3.new(0.200000003, 0.200000003, 0.287545383)
- Part61.BottomSurface = Enum.SurfaceType.Smooth
- Part61.BrickColor = BrickColor.new("Dark stone grey")
- Part61.CanCollide = false
- Part61.Material = Enum.Material.SmoothPlastic
- Part61.TopSurface = Enum.SurfaceType.Smooth
- Part61.brickColor = BrickColor.new("Dark stone grey")
- BlockMesh62.Parent = Part61
- BlockMesh62.Scale = Vector3.new(0.0625, 0.750118434, 1)
- Part63.Parent = Model0
- Part63.CFrame = CFrame.new(33.9041367, 1.0001601, 211.602173, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part63.Position = Vector3.new(33.9041367, 1.0001601, 211.602173)
- Part63.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part63.Size = Vector3.new(0.275043368, 0.237537473, 0.262541711)
- Part63.BottomSurface = Enum.SurfaceType.Smooth
- Part63.BrickColor = BrickColor.new("Dark stone grey")
- Part63.CanCollide = false
- Part63.TopSurface = Enum.SurfaceType.Smooth
- Part63.brickColor = BrickColor.new("Dark stone grey")
- Part64.Parent = Model0
- Part64.CFrame = CFrame.new(32.3971405, 1.00016022, 210.583725, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part64.Position = Vector3.new(32.3971405, 1.00016022, 210.583725)
- Part64.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part64.Size = Vector3.new(0.200000003, 0.200000003, 0.287545383)
- Part64.BottomSurface = Enum.SurfaceType.Smooth
- Part64.BrickColor = BrickColor.new("Dark stone grey")
- Part64.CanCollide = false
- Part64.Material = Enum.Material.SmoothPlastic
- Part64.TopSurface = Enum.SurfaceType.Smooth
- Part64.brickColor = BrickColor.new("Dark stone grey")
- BlockMesh65.Parent = Part64
- BlockMesh65.Scale = Vector3.new(0.0625, 0.750118434, 1)
- Part66.Parent = Model0
- Part66.CFrame = CFrame.new(33.9041367, 0.875140667, 211.602173, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part66.Position = Vector3.new(33.9041367, 0.875140667, 211.602173)
- Part66.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part66.Size = Vector3.new(0.275043368, 0.200000003, 0.262541711)
- Part66.BottomSurface = Enum.SurfaceType.Smooth
- Part66.BrickColor = BrickColor.new("Mid gray")
- Part66.CanCollide = false
- Part66.TopSurface = Enum.SurfaceType.Smooth
- Part66.brickColor = BrickColor.new("Mid gray")
- BlockMesh67.Parent = Part66
- BlockMesh67.Scale = Vector3.new(1, 0.062509723, 1)
- Part68.Parent = Model0
- Part68.CFrame = CFrame.new(30.1220856, 1.00016022, 210.696243, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part68.Position = Vector3.new(30.1220856, 1.00016022, 210.696243)
- Part68.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part68.Size = Vector3.new(7.06299496, 0.200000003, 0.200000003)
- Part68.BottomSurface = Enum.SurfaceType.Smooth
- Part68.BrickColor = BrickColor.new("Dark stone grey")
- Part68.CanCollide = false
- Part68.Material = Enum.Material.SmoothPlastic
- Part68.TopSurface = Enum.SurfaceType.Smooth
- Part68.brickColor = BrickColor.new("Dark stone grey")
- BlockMesh69.Parent = Part68
- BlockMesh69.Scale = Vector3.new(1, 0.750118434, 0.0625098273)
- Part70.Parent = Model0
- Part70.CFrame = CFrame.new(35.1543427, 1.12517977, 211.595917, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part70.Position = Vector3.new(35.1543427, 1.12517977, 211.595917)
- Part70.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part70.Size = Vector3.new(0.275043368, 0.200000003, 0.275043666)
- Part70.BottomSurface = Enum.SurfaceType.Smooth
- Part70.BrickColor = BrickColor.new("Mid gray")
- Part70.CanCollide = false
- Part70.TopSurface = Enum.SurfaceType.Smooth
- Part70.brickColor = BrickColor.new("Mid gray")
- BlockMesh71.Parent = Part70
- BlockMesh71.Scale = Vector3.new(1, 0.0625097528, 1)
- Part72.Parent = Model0
- Part72.CFrame = CFrame.new(34.0867538, 1.0001601, 212.211685, -0.707108796, 0, 0.707108796, 0, 1, 0, -0.707108796, 0, -0.707108796)
- Part72.Orientation = Vector3.new(0, 135, 0)
- Part72.Position = Vector3.new(34.0867538, 1.0001601, 212.211685)
- Part72.Rotation = Vector3.new(-180, 45, -180)
- Part72.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part72.Size = Vector3.new(0.625098646, 0.237537473, 0.287545353)
- Part72.BottomSurface = Enum.SurfaceType.Smooth
- Part72.BrickColor = BrickColor.new("Dark stone grey")
- Part72.CanCollide = false
- Part72.TopSurface = Enum.SurfaceType.Smooth
- Part72.brickColor = BrickColor.new("Dark stone grey")
- Part73.Parent = Model0
- Part73.CFrame = CFrame.new(33.9031944, 1.12517989, 211.954056, -1.00000286, 0, 0, 0, 1, 0, 0, 0, -1.00000286)
- Part73.Orientation = Vector3.new(0, 180, 0)
- Part73.Position = Vector3.new(33.9031944, 1.12517989, 211.954056)
- Part73.Rotation = Vector3.new(-180, 0, -180)
- Part73.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part73.Size = Vector3.new(0.275043368, 0.200000003, 0.275043666)
- Part73.BottomSurface = Enum.SurfaceType.Smooth
- Part73.BrickColor = BrickColor.new("Mid gray")
- Part73.CanCollide = false
- Part73.TopSurface = Enum.SurfaceType.Smooth
- Part73.brickColor = BrickColor.new("Mid gray")
- BlockMesh74.Parent = Part73
- BlockMesh74.Scale = Vector3.new(1, 0.0625097677, 1)
- Part75.Parent = Model0
- Part75.CFrame = CFrame.new(26.0904884, 1.00016022, 210.583725, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part75.Position = Vector3.new(26.0904884, 1.00016022, 210.583725)
- Part75.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part75.Size = Vector3.new(1.02516174, 0.200000003, 0.300047368)
- Part75.BottomSurface = Enum.SurfaceType.Smooth
- Part75.BrickColor = BrickColor.new("Mid gray")
- Part75.CanCollide = false
- Part75.TopSurface = Enum.SurfaceType.Smooth
- Part75.brickColor = BrickColor.new("Mid gray")
- BlockMesh76.Parent = Part75
- BlockMesh76.Scale = Vector3.new(1, 0.500078917, 1)
- Part77.Name = "Blade"
- Part77.Parent = Model0
- Part77.CFrame = CFrame.new(34.2162323, 1.0019455, 206.572968, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part77.Position = Vector3.new(34.2162323, 1.0019455, 206.572968)
- Part77.Size = Vector3.new(2.2003448, 0.303619295, 7.7214942)
- Part77.BottomSurface = Enum.SurfaceType.Smooth
- Part77.CanCollide = false
- Part77.TopSurface = Enum.SurfaceType.Smooth
- SpecialMesh78.Parent = Part77
- SpecialMesh78.MeshId = "rbxassetid://2041061683"
- SpecialMesh78.Scale = Vector3.new(1.125, 1.25, 1.10000002)
- SpecialMesh78.MeshType = Enum.MeshType.FileMesh
- Part79.Parent = Model0
- Part79.CFrame = CFrame.new(34.5287704, 1.0001601, 210.896301, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part79.Orientation = Vector3.new(0, -45, 0)
- Part79.Position = Vector3.new(34.5287704, 1.0001601, 210.896301)
- Part79.Rotation = Vector3.new(0, -45, 0)
- Part79.Size = Vector3.new(0.625098646, 0.312549323, 0.625098646)
- Part79.BottomSurface = Enum.SurfaceType.Smooth
- Part79.CanCollide = false
- Part79.TopSurface = Enum.SurfaceType.Smooth
- Part80.Parent = Model0
- Part80.CFrame = CFrame.new(33.8661461, 0.875140429, 210.583725, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part80.Orientation = Vector3.new(0, -45, 0)
- Part80.Position = Vector3.new(33.8661461, 0.875140429, 210.583725)
- Part80.Rotation = Vector3.new(0, -45, 0)
- Part80.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part80.Size = Vector3.new(0.66260457, 0.200000003, 0.66260457)
- Part80.BottomSurface = Enum.SurfaceType.Smooth
- Part80.BrickColor = BrickColor.new("Mid gray")
- Part80.CanCollide = false
- Part80.TopSurface = Enum.SurfaceType.Smooth
- Part80.brickColor = BrickColor.new("Mid gray")
- BlockMesh81.Parent = Part80
- BlockMesh81.Scale = Vector3.new(1, 0.0625096783, 1)
- Part82.Parent = Model0
- Part82.CFrame = CFrame.new(34.08675, 0.875140667, 211.347153, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part82.Orientation = Vector3.new(0, -45, 0)
- Part82.Position = Vector3.new(34.08675, 0.875140667, 211.347153)
- Part82.Rotation = Vector3.new(0, -45, 0)
- Part82.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part82.Size = Vector3.new(0.275043368, 0.200000003, 0.637600601)
- Part82.BottomSurface = Enum.SurfaceType.Smooth
- Part82.BrickColor = BrickColor.new("Mid gray")
- Part82.CanCollide = false
- Part82.TopSurface = Enum.SurfaceType.Smooth
- Part82.brickColor = BrickColor.new("Mid gray")
- BlockMesh83.Parent = Part82
- BlockMesh83.Scale = Vector3.new(1, 0.0625098124, 1)
- Part84.Parent = Model0
- Part84.CFrame = CFrame.new(34.2782402, 0.875140667, 212.454147, -1.00000286, 0, 0, 0, 1, 0, 0, 0, -1.00000286)
- Part84.Orientation = Vector3.new(0, 180, 0)
- Part84.Position = Vector3.new(34.2782402, 0.875140667, 212.454147)
- Part84.Rotation = Vector3.new(-180, 0, -180)
- Part84.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part84.Size = Vector3.new(0.275043368, 0.200000003, 0.275043696)
- Part84.BottomSurface = Enum.SurfaceType.Smooth
- Part84.BrickColor = BrickColor.new("Mid gray")
- Part84.CanCollide = false
- Part84.TopSurface = Enum.SurfaceType.Smooth
- Part84.brickColor = BrickColor.new("Mid gray")
- BlockMesh85.Parent = Part84
- BlockMesh85.Scale = Vector3.new(1, 0.0625097826, 1)
- Part86.Parent = Model0
- Part86.CFrame = CFrame.new(34.970787, 1.0001601, 212.211685, -0.707108796, 0, 0.707108796, 0, 1, 0, -0.707108796, 0, -0.707108796)
- Part86.Orientation = Vector3.new(0, 135, 0)
- Part86.Position = Vector3.new(34.970787, 1.0001601, 212.211685)
- Part86.Rotation = Vector3.new(-180, 45, -180)
- Part86.Size = Vector3.new(0.250039428, 0.312549323, 0.625098646)
- Part86.BottomSurface = Enum.SurfaceType.Smooth
- Part86.CanCollide = false
- Part86.TopSurface = Enum.SurfaceType.Smooth
- Part87.Parent = Model0
- Part87.CFrame = CFrame.new(34.5287704, 1.00015974, 211.771439, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part87.Orientation = Vector3.new(0, -45, 0)
- Part87.Position = Vector3.new(34.5287704, 1.00015974, 211.771439)
- Part87.Rotation = Vector3.new(0, -45, 0)
- Part87.Color = Color3.new(0, 1, 1)
- Part87.Transparency = 0.5
- Part87.Size = Vector3.new(0.500078917, 0.500078917, 0.500078917)
- Part87.BottomSurface = Enum.SurfaceType.Smooth
- Part87.BrickColor = BrickColor.new("Crimson")
- Part87.CanCollide = false
- Part87.Material = Enum.Material.Neon
- Part87.TopSurface = Enum.SurfaceType.Smooth
- Part87.brickColor = BrickColor.new("Crimson")
- Part88.Parent = Model0
- Part88.CFrame = CFrame.new(34.7783279, 1.0001601, 212.454147, -1.00000286, 0, 0, 0, 1, 0, 0, 0, -1.00000286)
- Part88.Orientation = Vector3.new(0, 180, 0)
- Part88.Position = Vector3.new(34.7783279, 1.0001601, 212.454147)
- Part88.Rotation = Vector3.new(-180, 0, -180)
- Part88.Size = Vector3.new(0.250039428, 0.312549323, 0.250039756)
- Part88.BottomSurface = Enum.SurfaceType.Smooth
- Part88.CanCollide = false
- Part88.TopSurface = Enum.SurfaceType.Smooth
- Part89.Parent = Model0
- Part89.CFrame = CFrame.new(30.5218143, 1.00016022, 210.583725, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part89.Position = Vector3.new(30.5218143, 1.00016022, 210.583725)
- Part89.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part89.Size = Vector3.new(0.200000003, 0.200000003, 0.287545383)
- Part89.BottomSurface = Enum.SurfaceType.Smooth
- Part89.BrickColor = BrickColor.new("Dark stone grey")
- Part89.CanCollide = false
- Part89.Material = Enum.Material.SmoothPlastic
- Part89.TopSurface = Enum.SurfaceType.Smooth
- Part89.brickColor = BrickColor.new("Dark stone grey")
- BlockMesh90.Parent = Part89
- BlockMesh90.Scale = Vector3.new(0.0625, 0.750118434, 1)
- Part91.Parent = Model0
- Part91.CFrame = CFrame.new(29.1153316, 1.00016022, 210.583725, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part91.Position = Vector3.new(29.1153316, 1.00016022, 210.583725)
- Part91.Size = Vector3.new(9.75153923, 0.200000003, 0.250039458)
- Part91.BottomSurface = Enum.SurfaceType.Smooth
- Part91.CanCollide = false
- Part91.TopSurface = Enum.SurfaceType.Smooth
- BlockMesh92.Parent = Part91
- BlockMesh92.Scale = Vector3.new(1, 0.625098646, 1)
- Part93.Parent = Model0
- Part93.CFrame = CFrame.new(30.0220871, 1.00016022, 210.471191, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part93.Position = Vector3.new(30.0220871, 1.00016022, 210.471191)
- Part93.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part93.Size = Vector3.new(6.8629961, 0.200000003, 0.200000003)
- Part93.BottomSurface = Enum.SurfaceType.Smooth
- Part93.BrickColor = BrickColor.new("Dark stone grey")
- Part93.CanCollide = false
- Part93.Material = Enum.Material.SmoothPlastic
- Part93.TopSurface = Enum.SurfaceType.Smooth
- Part93.brickColor = BrickColor.new("Dark stone grey")
- BlockMesh94.Parent = Part93
- BlockMesh94.Scale = Vector3.new(1, 0.750118434, 0.0625098273)
- Part95.Parent = Model0
- Part95.CFrame = CFrame.new(25.6959839, 1.0001601, 210.583725, 0.965928674, 0, -0.258819729, 0, 1, 0, 0.258819729, 0, 0.965928674)
- Part95.Orientation = Vector3.new(0, -15, 0)
- Part95.Position = Vector3.new(25.6959839, 1.0001601, 210.583725)
- Part95.Rotation = Vector3.new(0, -15, 0)
- Part95.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part95.Size = Vector3.new(0.200000003, 0.200000003, 0.287545383)
- Part95.BottomSurface = Enum.SurfaceType.Smooth
- Part95.BrickColor = BrickColor.new("Dark stone grey")
- Part95.CanCollide = false
- Part95.Material = Enum.Material.SmoothPlastic
- Part95.TopSurface = Enum.SurfaceType.Smooth
- Part95.brickColor = BrickColor.new("Dark stone grey")
- BlockMesh96.Parent = Part95
- BlockMesh96.Scale = Vector3.new(0.0625, 0.750118434, 1)
- Part97.Parent = Model0
- Part97.CFrame = CFrame.new(33.0222397, 1.00016022, 210.583725, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part97.Position = Vector3.new(33.0222397, 1.00016022, 210.583725)
- Part97.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part97.Size = Vector3.new(0.200000003, 0.200000003, 0.287545383)
- Part97.BottomSurface = Enum.SurfaceType.Smooth
- Part97.BrickColor = BrickColor.new("Dark stone grey")
- Part97.CanCollide = false
- Part97.Material = Enum.Material.SmoothPlastic
- Part97.TopSurface = Enum.SurfaceType.Smooth
- Part97.brickColor = BrickColor.new("Dark stone grey")
- BlockMesh98.Parent = Part97
- BlockMesh98.Scale = Vector3.new(0.0625, 0.750118434, 1)
- Part99.Parent = Model0
- Part99.CFrame = CFrame.new(26.3210869, 1.0001601, 210.583725, 0.965928674, 0, -0.258819729, 0, 1, 0, 0.258819729, 0, 0.965928674)
- Part99.Orientation = Vector3.new(0, -15, 0)
- Part99.Position = Vector3.new(26.3210869, 1.0001601, 210.583725)
- Part99.Rotation = Vector3.new(0, -15, 0)
- Part99.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part99.Size = Vector3.new(0.200000003, 0.200000003, 0.287545383)
- Part99.BottomSurface = Enum.SurfaceType.Smooth
- Part99.BrickColor = BrickColor.new("Dark stone grey")
- Part99.CanCollide = false
- Part99.Material = Enum.Material.SmoothPlastic
- Part99.TopSurface = Enum.SurfaceType.Smooth
- Part99.brickColor = BrickColor.new("Dark stone grey")
- BlockMesh100.Parent = Part99
- BlockMesh100.Scale = Vector3.new(0.0625, 0.750118434, 1)
- Part101.Parent = Model0
- Part101.CFrame = CFrame.new(34.0867538, 0.875140429, 212.211685, -0.707108796, 0, 0.707108796, 0, 1, 0, -0.707108796, 0, -0.707108796)
- Part101.Orientation = Vector3.new(0, 135, 0)
- Part101.Position = Vector3.new(34.0867538, 0.875140429, 212.211685)
- Part101.Rotation = Vector3.new(-180, 45, -180)
- Part101.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part101.Size = Vector3.new(0.625098646, 0.200000003, 0.287545353)
- Part101.BottomSurface = Enum.SurfaceType.Smooth
- Part101.BrickColor = BrickColor.new("Mid gray")
- Part101.CanCollide = false
- Part101.TopSurface = Enum.SurfaceType.Smooth
- Part101.brickColor = BrickColor.new("Mid gray")
- BlockMesh102.Parent = Part101
- BlockMesh102.Scale = Vector3.new(1, 0.0625096634, 1)
- Part103.Parent = Model0
- Part103.CFrame = CFrame.new(34.5287704, 1.12518024, 210.905136, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part103.Orientation = Vector3.new(0, -45, 0)
- Part103.Position = Vector3.new(34.5287704, 1.12518024, 210.905136)
- Part103.Rotation = Vector3.new(0, -45, 0)
- Part103.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part103.Size = Vector3.new(0.637600601, 0.200000003, 0.637600601)
- Part103.BottomSurface = Enum.SurfaceType.Smooth
- Part103.BrickColor = BrickColor.new("Mid gray")
- Part103.CanCollide = false
- Part103.TopSurface = Enum.SurfaceType.Smooth
- Part103.brickColor = BrickColor.new("Mid gray")
- BlockMesh104.Parent = Part103
- BlockMesh104.Scale = Vector3.new(1, 0.0625096262, 1)
- Part105.Parent = Model0
- Part105.CFrame = CFrame.new(35.241394, 1.0001601, 210.583725, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part105.Orientation = Vector3.new(0, -45, 0)
- Part105.Position = Vector3.new(35.241394, 1.0001601, 210.583725)
- Part105.Rotation = Vector3.new(0, -45, 0)
- Part105.Size = Vector3.new(0.625098646, 0.312549323, 0.625098646)
- Part105.BottomSurface = Enum.SurfaceType.Smooth
- Part105.CanCollide = false
- Part105.TopSurface = Enum.SurfaceType.Smooth
- Part106.Parent = Model0
- Part106.CFrame = CFrame.new(33.9031944, 1.0001601, 211.954056, -1.00000286, 0, 0, 0, 1, 0, 0, 0, -1.00000286)
- Part106.Orientation = Vector3.new(0, 180, 0)
- Part106.Position = Vector3.new(33.9031944, 1.0001601, 211.954056)
- Part106.Rotation = Vector3.new(-180, 0, -180)
- Part106.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part106.Size = Vector3.new(0.275043368, 0.237537473, 0.275043666)
- Part106.BottomSurface = Enum.SurfaceType.Smooth
- Part106.BrickColor = BrickColor.new("Dark stone grey")
- Part106.CanCollide = false
- Part106.TopSurface = Enum.SurfaceType.Smooth
- Part106.brickColor = BrickColor.new("Dark stone grey")
- Part107.Parent = Model0
- Part107.CFrame = CFrame.new(33.8661461, 1.0001601, 210.583725, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part107.Orientation = Vector3.new(0, -45, 0)
- Part107.Position = Vector3.new(33.8661461, 1.0001601, 210.583725)
- Part107.Rotation = Vector3.new(0, -45, 0)
- Part107.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part107.Size = Vector3.new(0.66260457, 0.237537473, 0.66260457)
- Part107.BottomSurface = Enum.SurfaceType.Smooth
- Part107.BrickColor = BrickColor.new("Dark stone grey")
- Part107.CanCollide = false
- Part107.TopSurface = Enum.SurfaceType.Smooth
- Part107.brickColor = BrickColor.new("Dark stone grey")
- Part108.Parent = Model0
- Part108.CFrame = CFrame.new(33.8661461, 1.0001601, 210.583725, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part108.Orientation = Vector3.new(0, -45, 0)
- Part108.Position = Vector3.new(33.8661461, 1.0001601, 210.583725)
- Part108.Rotation = Vector3.new(0, -45, 0)
- Part108.Size = Vector3.new(0.625098646, 0.312549323, 0.625098646)
- Part108.BottomSurface = Enum.SurfaceType.Smooth
- Part108.CanCollide = false
- Part108.TopSurface = Enum.SurfaceType.Smooth
- Part109.Parent = Model0
- Part109.CFrame = CFrame.new(35.2413902, 1.12517977, 210.58374, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part109.Orientation = Vector3.new(0, -45, 0)
- Part109.Position = Vector3.new(35.2413902, 1.12517977, 210.58374)
- Part109.Rotation = Vector3.new(0, -45, 0)
- Part109.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part109.Size = Vector3.new(0.66260457, 0.200000003, 0.66260457)
- Part109.BottomSurface = Enum.SurfaceType.Smooth
- Part109.BrickColor = BrickColor.new("Mid gray")
- Part109.CanCollide = false
- Part109.TopSurface = Enum.SurfaceType.Smooth
- Part109.brickColor = BrickColor.new("Mid gray")
- BlockMesh110.Parent = Part109
- BlockMesh110.Scale = Vector3.new(1, 0.0625096783, 1)
- Part111.Parent = Model0
- Part111.CFrame = CFrame.new(35.2413902, 0.875140429, 210.58374, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part111.Orientation = Vector3.new(0, -45, 0)
- Part111.Position = Vector3.new(35.2413902, 0.875140429, 210.58374)
- Part111.Rotation = Vector3.new(0, -45, 0)
- Part111.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part111.Size = Vector3.new(0.66260457, 0.200000003, 0.66260457)
- Part111.BottomSurface = Enum.SurfaceType.Smooth
- Part111.BrickColor = BrickColor.new("Mid gray")
- Part111.CanCollide = false
- Part111.TopSurface = Enum.SurfaceType.Smooth
- Part111.brickColor = BrickColor.new("Mid gray")
- BlockMesh112.Parent = Part111
- BlockMesh112.Scale = Vector3.new(1, 0.0625096783, 1)
- Part113.Parent = Model0
- Part113.CFrame = CFrame.new(31.1469212, 1.00016022, 210.583725, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part113.Position = Vector3.new(31.1469212, 1.00016022, 210.583725)
- Part113.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part113.Size = Vector3.new(0.200000003, 0.200000003, 0.287545383)
- Part113.BottomSurface = Enum.SurfaceType.Smooth
- Part113.BrickColor = BrickColor.new("Dark stone grey")
- Part113.CanCollide = false
- Part113.Material = Enum.Material.SmoothPlastic
- Part113.TopSurface = Enum.SurfaceType.Smooth
- Part113.brickColor = BrickColor.new("Dark stone grey")
- BlockMesh114.Parent = Part113
- BlockMesh114.Scale = Vector3.new(0.0625, 0.750118434, 1)
- Part115.Parent = Model0
- Part115.CFrame = CFrame.new(35.1543427, 1.0001601, 211.595917, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part115.Position = Vector3.new(35.1543427, 1.0001601, 211.595917)
- Part115.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part115.Size = Vector3.new(0.275043368, 0.237537473, 0.275043666)
- Part115.BottomSurface = Enum.SurfaceType.Smooth
- Part115.BrickColor = BrickColor.new("Dark stone grey")
- Part115.CanCollide = false
- Part115.TopSurface = Enum.SurfaceType.Smooth
- Part115.brickColor = BrickColor.new("Dark stone grey")
- Part116.Parent = Model0
- Part116.CFrame = CFrame.new(34.2782402, 1.0001601, 212.454147, -1.00000286, 0, 0, 0, 1, 0, 0, 0, -1.00000286)
- Part116.Orientation = Vector3.new(0, 180, 0)
- Part116.Position = Vector3.new(34.2782402, 1.0001601, 212.454147)
- Part116.Rotation = Vector3.new(-180, 0, -180)
- Part116.Size = Vector3.new(0.250039428, 0.312549323, 0.250039756)
- Part116.BottomSurface = Enum.SurfaceType.Smooth
- Part116.CanCollide = false
- Part116.TopSurface = Enum.SurfaceType.Smooth
- Part117.Parent = Model0
- Part117.CFrame = CFrame.new(34.553772, 1.12517977, 210.583725, 0, 0, -1.00000286, 0, 1, 0, 1.00000286, 0, 0)
- Part117.Orientation = Vector3.new(0, -90, 0)
- Part117.Position = Vector3.new(34.553772, 1.12517977, 210.583725)
- Part117.Rotation = Vector3.new(0, -90, 0)
- Part117.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part117.Size = Vector3.new(0.650102556, 0.200000003, 1.25019729)
- Part117.BottomSurface = Enum.SurfaceType.Smooth
- Part117.BrickColor = BrickColor.new("Mid gray")
- Part117.CanCollide = false
- Part117.TopSurface = Enum.SurfaceType.Smooth
- Part117.brickColor = BrickColor.new("Mid gray")
- BlockMesh118.Parent = Part117
- BlockMesh118.Scale = Vector3.new(1, 0.062509723, 1)
- Part119.Parent = Model0
- Part119.CFrame = CFrame.new(31.7408772, 1.00016022, 210.583725, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part119.Position = Vector3.new(31.7408772, 1.00016022, 210.583725)
- Part119.Color = Color3.new(0, 1, 1)
- Part119.Size = Vector3.new(4.5005517, 0.200000003, 0.262541413)
- Part119.BottomSurface = Enum.SurfaceType.Smooth
- Part119.BrickColor = BrickColor.new("Crimson")
- Part119.CanCollide = false
- Part119.Material = Enum.Material.Neon
- Part119.TopSurface = Enum.SurfaceType.Smooth
- Part119.brickColor = BrickColor.new("Crimson")
- BlockMesh120.Parent = Part119
- BlockMesh120.Scale = Vector3.new(1, 0.375059217, 1)
- Part121.Parent = Model0
- Part121.CFrame = CFrame.new(34.7783279, 0.875140667, 212.454147, -1.00000286, 0, 0, 0, 1, 0, 0, 0, -1.00000286)
- Part121.Orientation = Vector3.new(0, 180, 0)
- Part121.Position = Vector3.new(34.7783279, 0.875140667, 212.454147)
- Part121.Rotation = Vector3.new(-180, 0, -180)
- Part121.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part121.Size = Vector3.new(0.275043368, 0.200000003, 0.275043696)
- Part121.BottomSurface = Enum.SurfaceType.Smooth
- Part121.BrickColor = BrickColor.new("Mid gray")
- Part121.CanCollide = false
- Part121.TopSurface = Enum.SurfaceType.Smooth
- Part121.brickColor = BrickColor.new("Mid gray")
- BlockMesh122.Parent = Part121
- BlockMesh122.Scale = Vector3.new(1, 0.0625097752, 1)
- Part123.Parent = Model0
- Part123.CFrame = CFrame.new(26.9087009, 1.00016022, 210.583725, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part123.Position = Vector3.new(26.9087009, 1.00016022, 210.583725)
- Part123.Color = Color3.new(0, 1, 1)
- Part123.Size = Vector3.new(5.16331482, 0.200000003, 0.262541413)
- Part123.BottomSurface = Enum.SurfaceType.Smooth
- Part123.BrickColor = BrickColor.new("Crimson")
- Part123.CanCollide = false
- Part123.Material = Enum.Material.Neon
- Part123.TopSurface = Enum.SurfaceType.Smooth
- Part123.brickColor = BrickColor.new("Crimson")
- BlockMesh124.Parent = Part123
- BlockMesh124.Scale = Vector3.new(1, 0.375059217, 1)
- Part125.Parent = Model0
- Part125.CFrame = CFrame.new(34.2782402, 1.0001601, 212.454147, -1.00000286, 0, 0, 0, 1, 0, 0, 0, -1.00000286)
- Part125.Orientation = Vector3.new(0, 180, 0)
- Part125.Position = Vector3.new(34.2782402, 1.0001601, 212.454147)
- Part125.Rotation = Vector3.new(-180, 0, -180)
- Part125.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part125.Size = Vector3.new(0.275043368, 0.237537473, 0.275043696)
- Part125.BottomSurface = Enum.SurfaceType.Smooth
- Part125.BrickColor = BrickColor.new("Dark stone grey")
- Part125.CanCollide = false
- Part125.TopSurface = Enum.SurfaceType.Smooth
- Part125.brickColor = BrickColor.new("Dark stone grey")
- Part126.Parent = Model0
- Part126.CFrame = CFrame.new(33.9031944, 1.0001601, 211.954056, -1.00000286, 0, 0, 0, 1, 0, 0, 0, -1.00000286)
- Part126.Orientation = Vector3.new(0, 180, 0)
- Part126.Position = Vector3.new(33.9031944, 1.0001601, 211.954056)
- Part126.Rotation = Vector3.new(-180, 0, -180)
- Part126.Size = Vector3.new(0.250039428, 0.312549323, 0.250039756)
- Part126.BottomSurface = Enum.SurfaceType.Smooth
- Part126.CanCollide = false
- Part126.TopSurface = Enum.SurfaceType.Smooth
- Part127.Parent = Model0
- Part127.CFrame = CFrame.new(35.1533966, 1.0001601, 211.954056, -1.00000286, 0, 0, 0, 1, 0, 0, 0, -1.00000286)
- Part127.Orientation = Vector3.new(0, 180, 0)
- Part127.Position = Vector3.new(35.1533966, 1.0001601, 211.954056)
- Part127.Rotation = Vector3.new(-180, 0, -180)
- Part127.Size = Vector3.new(0.250039428, 0.312549323, 0.250039756)
- Part127.BottomSurface = Enum.SurfaceType.Smooth
- Part127.CanCollide = false
- Part127.TopSurface = Enum.SurfaceType.Smooth
- Part128.Parent = Model0
- Part128.CFrame = CFrame.new(34.9707794, 1.0001601, 211.338318, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part128.Orientation = Vector3.new(0, -45, 0)
- Part128.Position = Vector3.new(34.9707794, 1.0001601, 211.338318)
- Part128.Rotation = Vector3.new(0, -45, 0)
- Part128.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part128.Size = Vector3.new(0.625098646, 0.237537473, 0.287545353)
- Part128.BottomSurface = Enum.SurfaceType.Smooth
- Part128.BrickColor = BrickColor.new("Dark stone grey")
- Part128.CanCollide = false
- Part128.TopSurface = Enum.SurfaceType.Smooth
- Part128.brickColor = BrickColor.new("Dark stone grey")
- Part129.Parent = Model0
- Part129.CFrame = CFrame.new(23.9894543, 1.0001601, 210.778229, 0.707108796, 0, -0.707108796, 0, 1, 0, 0.707108796, 0, 0.707108796)
- Part129.Orientation = Vector3.new(0, -45, 0)
- Part129.Position = Vector3.new(23.9894543, 1.0001601, 210.778229)
- Part129.Rotation = Vector3.new(0, -45, 0)
- Part129.Size = Vector3.new(0.200000003, 0.350055248, 0.200000003)
- Part129.BottomSurface = Enum.SurfaceType.Smooth
- Part129.CanCollide = false
- Part129.Material = Enum.Material.SmoothPlastic
- Part129.TopSurface = Enum.SurfaceType.Smooth
- BlockMesh130.Parent = Part129
- BlockMesh130.Scale = Vector3.new(0.875138164, 1, 0.875138164)
- Part131.Parent = Model0
- Part131.CFrame = CFrame.new(34.0867538, 1.12517989, 212.211685, -0.707108796, 0, 0.707108796, 0, 1, 0, -0.707108796, 0, -0.707108796)
- Part131.Orientation = Vector3.new(0, 135, 0)
- Part131.Position = Vector3.new(34.0867538, 1.12517989, 212.211685)
- Part131.Rotation = Vector3.new(-180, 45, -180)
- Part131.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part131.Size = Vector3.new(0.625098646, 0.200000003, 0.287545353)
- Part131.BottomSurface = Enum.SurfaceType.Smooth
- Part131.BrickColor = BrickColor.new("Mid gray")
- Part131.CanCollide = false
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.brickColor = BrickColor.new("Mid gray")
- BlockMesh132.Parent = Part131
- BlockMesh132.Scale = Vector3.new(1, 0.0625096634, 1)
- Part133.Name = "HitBox"
- Part133.Parent = Model0
- Part133.Material = Enum.Material.Neon
- Part133.CFrame = CFrame.new(34.5412407, 1.0019455, 206.235428, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part133.Position = Vector3.new(34.5412407, 1.0019455, 206.235428)
- Part133.Color = Color3.new(1, 0, 0)
- Part133.Transparency = 1
- Part133.Size = Vector3.new(2.2003448, 0.303619295, 8.04649353)
- Part133.BottomSurface = Enum.SurfaceType.Smooth
- Part133.BrickColor = BrickColor.new("Really red")
- Part133.CanCollide = false
- Part133.TopSurface = Enum.SurfaceType.Smooth
- Part133.brickColor = BrickColor.new("Really red")
- Part134.Name = "Handle"
- Part134.Parent = Model0
- Part134.CFrame = CFrame.new(26.0778866, 1.00015223, 210.583679, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part134.Position = Vector3.new(26.0778866, 1.00015223, 210.583679)
- Part134.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part134.Transparency = 1
- Part134.Size = Vector3.new(1, 0.200000003, 0.349999964)
- Part134.BottomSurface = Enum.SurfaceType.Smooth
- Part134.BrickColor = BrickColor.new("Lapis")
- Part134.CanCollide = false
- Part134.TopSurface = Enum.SurfaceType.Smooth
- Part134.brickColor = BrickColor.new("Lapis")
- Part135.Parent = Model0
- Part135.CFrame = CFrame.new(28.4218063, 1.00016022, 210.583725, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part135.Position = Vector3.new(28.4218063, 1.00016022, 210.583725)
- Part135.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part135.Size = Vector3.new(0.200000003, 0.200000003, 0.287545383)
- Part135.BottomSurface = Enum.SurfaceType.Smooth
- Part135.BrickColor = BrickColor.new("Dark stone grey")
- Part135.CanCollide = false
- Part135.Material = Enum.Material.SmoothPlastic
- Part135.TopSurface = Enum.SurfaceType.Smooth
- Part135.brickColor = BrickColor.new("Dark stone grey")
- BlockMesh136.Parent = Part135
- BlockMesh136.Scale = Vector3.new(0.0625, 0.750118434, 1)
- Part137.Parent = Model0
- Part137.CFrame = CFrame.new(29.121809, 1.00016022, 210.583725, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part137.Position = Vector3.new(29.121809, 1.00016022, 210.583725)
- Part137.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part137.Size = Vector3.new(0.200000003, 0.200000003, 0.287545383)
- Part137.BottomSurface = Enum.SurfaceType.Smooth
- Part137.BrickColor = BrickColor.new("Dark stone grey")
- Part137.CanCollide = false
- Part137.Material = Enum.Material.SmoothPlastic
- Part137.TopSurface = Enum.SurfaceType.Smooth
- Part137.brickColor = BrickColor.new("Dark stone grey")
- BlockMesh138.Parent = Part137
- BlockMesh138.Scale = Vector3.new(0.0625, 0.750118434, 1)
- Part139.Parent = Model0
- Part139.CFrame = CFrame.new(29.8218117, 1.00016022, 210.583725, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part139.Position = Vector3.new(29.8218117, 1.00016022, 210.583725)
- Part139.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part139.Size = Vector3.new(0.200000003, 0.200000003, 0.287545383)
- Part139.BottomSurface = Enum.SurfaceType.Smooth
- Part139.BrickColor = BrickColor.new("Dark stone grey")
- Part139.CanCollide = false
- Part139.Material = Enum.Material.SmoothPlastic
- Part139.TopSurface = Enum.SurfaceType.Smooth
- Part139.brickColor = BrickColor.new("Dark stone grey")
- BlockMesh140.Parent = Part139
- BlockMesh140.Scale = Vector3.new(0.0625, 0.750118434, 1)
- Part141.Parent = Model0
- Part141.CFrame = CFrame.new(27.7218037, 1.00016022, 210.583725, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part141.Position = Vector3.new(27.7218037, 1.00016022, 210.583725)
- Part141.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part141.Size = Vector3.new(0.200000003, 0.200000003, 0.287545383)
- Part141.BottomSurface = Enum.SurfaceType.Smooth
- Part141.BrickColor = BrickColor.new("Dark stone grey")
- Part141.CanCollide = false
- Part141.Material = Enum.Material.SmoothPlastic
- Part141.TopSurface = Enum.SurfaceType.Smooth
- Part141.brickColor = BrickColor.new("Dark stone grey")
- BlockMesh142.Parent = Part141
- BlockMesh142.Scale = Vector3.new(0.0625, 0.750118434, 1)
- Part143.Parent = Model0
- Part143.CFrame = CFrame.new(27.021801, 1.00016022, 210.583725, 1.00000286, 0, 0, 0, 1, 0, 0, 0, 1.00000286)
- Part143.Position = Vector3.new(27.021801, 1.00016022, 210.583725)
- Part143.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part143.Size = Vector3.new(0.200000003, 0.200000003, 0.287545383)
- Part143.BottomSurface = Enum.SurfaceType.Smooth
- Part143.BrickColor = BrickColor.new("Dark stone grey")
- Part143.CanCollide = false
- Part143.Material = Enum.Material.SmoothPlastic
- Part143.TopSurface = Enum.SurfaceType.Smooth
- Part143.brickColor = BrickColor.new("Dark stone grey")
- BlockMesh144.Parent = Part143
- BlockMesh144.Scale = Vector3.new(0.0625, 0.750118434, 1)
- Model1 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- BlockMesh7 = Instance.new("BlockMesh")
- Part8 = Instance.new("Part")
- BlockMesh9 = Instance.new("BlockMesh")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Model1.Name = "Bit"
- Model1.Parent = Character
- Model1.PrimaryPart = Part1
- Part1.Name = "MainPart"
- Part1.Parent = Model1
- Part1.CFrame = CFrame.new(51.2000122, 6.79999924, 164.149933, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.Position = Vector3.new(51.2000122, 6.79999924, 164.149933)
- Part1.Size = Vector3.new(1.00000596, 1.00000596, 1.00000596)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part2.Parent = Model1
- Part2.CFrame = CFrame.new(51.2000122, 6.79999924, 164.149933, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.Position = Vector3.new(51.2000122, 6.79999924, 164.149933)
- Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part2.Size = Vector3.new(1.05000615, 0.700004101, 1.05000615)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.BrickColor = BrickColor.new("Dark stone grey")
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.brickColor = BrickColor.new("Dark stone grey")
- Part3.Parent = Model1
- Part3.CFrame = CFrame.new(51.0000076, 6.79999924, 163.949936, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3.Position = Vector3.new(51.0000076, 6.79999924, 163.949936)
- Part3.Color = Color3.new(0, 1, 1)
- Part3.Size = Vector3.new(0.35000205, 1.10000646, 0.35000205)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.BrickColor = BrickColor.new("Crimson")
- Part3.Material = Enum.Material.Neon
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.brickColor = BrickColor.new("Crimson")
- Part4.Parent = Model1
- Part4.CFrame = CFrame.new(51.2000122, 6.79999924, 164.149933, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.Position = Vector3.new(51.2000122, 6.79999924, 164.149933)
- Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part4.Size = Vector3.new(0.850005031, 1.05000615, 0.850005031)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Dark stone grey")
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Dark stone grey")
- Part5.Parent = Model1
- Part5.CFrame = CFrame.new(51.4000168, 6.79999924, 164.34993, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part5.Position = Vector3.new(51.4000168, 6.79999924, 164.34993)
- Part5.Color = Color3.new(0, 1, 1)
- Part5.Size = Vector3.new(0.35000205, 1.10000646, 0.35000205)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.BrickColor = BrickColor.new("Crimson")
- Part5.Material = Enum.Material.Neon
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.brickColor = BrickColor.new("Crimson")
- Part6.Parent = Model1
- Part6.CFrame = CFrame.new(51.2000122, 6.43749714, 164.149933, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part6.Position = Vector3.new(51.2000122, 6.43749714, 164.149933)
- Part6.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part6.Size = Vector3.new(1.05000615, 0.200000003, 1.05000615)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.BrickColor = BrickColor.new("Mid gray")
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.brickColor = BrickColor.new("Mid gray")
- BlockMesh7.Parent = Part6
- BlockMesh7.Scale = Vector3.new(1, 0.125000015, 1)
- Part8.Parent = Model1
- Part8.CFrame = CFrame.new(51.2000122, 7.16250134, 164.149933, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part8.Position = Vector3.new(51.2000122, 7.16250134, 164.149933)
- Part8.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part8.Size = Vector3.new(1.05000615, 0.200000003, 1.05000615)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.BrickColor = BrickColor.new("Mid gray")
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.brickColor = BrickColor.new("Mid gray")
- BlockMesh9.Parent = Part8
- BlockMesh9.Scale = Vector3.new(1, 0.125000015, 1)
- Part10.Parent = Model1
- Part10.CFrame = CFrame.new(51.0000076, 6.79999924, 164.34993, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part10.Position = Vector3.new(51.0000076, 6.79999924, 164.34993)
- Part10.Color = Color3.new(0, 1, 1)
- Part10.Size = Vector3.new(0.35000205, 1.10000646, 0.35000205)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.BrickColor = BrickColor.new("Crimson")
- Part10.Material = Enum.Material.Neon
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.brickColor = BrickColor.new("Crimson")
- Part11.Parent = Model1
- Part11.CFrame = CFrame.new(51.4000168, 6.79999924, 163.949936, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part11.Position = Vector3.new(51.4000168, 6.79999924, 163.949936)
- Part11.Color = Color3.new(0, 1, 1)
- Part11.Size = Vector3.new(0.35000205, 1.10000646, 0.35000205)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.BrickColor = BrickColor.new("Crimson")
- Part11.Material = Enum.Material.Neon
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.brickColor = BrickColor.new("Crimson")
- Model2 = Instance.new("Model")
- Part1B = Instance.new("Part")
- Part2B = Instance.new("Part")
- Part3B = Instance.new("Part")
- Part4B = Instance.new("Part")
- Part5B = Instance.new("Part")
- Part6B = Instance.new("Part")
- BlockMesh7 = Instance.new("BlockMesh")
- Part8B = Instance.new("Part")
- BlockMesh9 = Instance.new("BlockMesh")
- Part10B = Instance.new("Part")
- Part11B = Instance.new("Part")
- Model2.Name = "Bit2"
- Model2.Parent = Character
- Model2.PrimaryPart = Part1B
- Part1B.Name = "MainPart"
- Part1B.Parent = Model2
- Part1B.CFrame = CFrame.new(51.2000122, 6.79999924, 164.149933, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1B.Position = Vector3.new(51.2000122, 6.79999924, 164.149933)
- Part1B.Size = Vector3.new(1.00000596, 1.00000596, 1.00000596)
- Part1B.BottomSurface = Enum.SurfaceType.Smooth
- Part1B.TopSurface = Enum.SurfaceType.Smooth
- Part2B.Parent = Model2
- Part2B.CFrame = CFrame.new(51.2000122, 6.79999924, 164.149933, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2B.Position = Vector3.new(51.2000122, 6.79999924, 164.149933)
- Part2B.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part2B.Size = Vector3.new(1.05000615, 0.700004101, 1.05000615)
- Part2B.BottomSurface = Enum.SurfaceType.Smooth
- Part2B.BrickColor = BrickColor.new("Dark stone grey")
- Part2B.TopSurface = Enum.SurfaceType.Smooth
- Part2B.brickColor = BrickColor.new("Dark stone grey")
- Part3B.Parent = Model2
- Part3B.CFrame = CFrame.new(51.0000076, 6.79999924, 163.949936, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3B.Position = Vector3.new(51.0000076, 6.79999924, 163.949936)
- Part3B.Color = Color3.new(0, 1, 1)
- Part3B.Size = Vector3.new(0.35000205, 1.10000646, 0.35000205)
- Part3B.BottomSurface = Enum.SurfaceType.Smooth
- Part3B.BrickColor = BrickColor.new("Crimson")
- Part3B.Material = Enum.Material.Neon
- Part3B.TopSurface = Enum.SurfaceType.Smooth
- Part3B.brickColor = BrickColor.new("Crimson")
- Part4B.Parent = Model2
- Part4B.CFrame = CFrame.new(51.2000122, 6.79999924, 164.149933, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4B.Position = Vector3.new(51.2000122, 6.79999924, 164.149933)
- Part4B.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part4B.Size = Vector3.new(0.850005031, 1.05000615, 0.850005031)
- Part4B.BottomSurface = Enum.SurfaceType.Smooth
- Part4B.BrickColor = BrickColor.new("Dark stone grey")
- Part4B.TopSurface = Enum.SurfaceType.Smooth
- Part4B.brickColor = BrickColor.new("Dark stone grey")
- Part5B.Parent = Model2
- Part5B.CFrame = CFrame.new(51.4000168, 6.79999924, 164.34993, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part5B.Position = Vector3.new(51.4000168, 6.79999924, 164.34993)
- Part5B.Color = Color3.new(0, 1, 1)
- Part5B.Size = Vector3.new(0.35000205, 1.10000646, 0.35000205)
- Part5B.BottomSurface = Enum.SurfaceType.Smooth
- Part5B.BrickColor = BrickColor.new("Crimson")
- Part5B.Material = Enum.Material.Neon
- Part5B.TopSurface = Enum.SurfaceType.Smooth
- Part5B.brickColor = BrickColor.new("Crimson")
- Part6B.Parent = Model2
- Part6B.CFrame = CFrame.new(51.2000122, 6.43749714, 164.149933, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part6B.Position = Vector3.new(51.2000122, 6.43749714, 164.149933)
- Part6B.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part6B.Size = Vector3.new(1.05000615, 0.200000003, 1.05000615)
- Part6B.BottomSurface = Enum.SurfaceType.Smooth
- Part6B.BrickColor = BrickColor.new("Mid gray")
- Part6B.TopSurface = Enum.SurfaceType.Smooth
- Part6B.brickColor = BrickColor.new("Mid gray")
- BlockMesh7.Parent = Part6B
- BlockMesh7.Scale = Vector3.new(1, 0.125000015, 1)
- Part8B.Parent = Model2
- Part8B.CFrame = CFrame.new(51.2000122, 7.16250134, 164.149933, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part8B.Position = Vector3.new(51.2000122, 7.16250134, 164.149933)
- Part8B.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part8B.Size = Vector3.new(1.05000615, 0.200000003, 1.05000615)
- Part8B.BottomSurface = Enum.SurfaceType.Smooth
- Part8B.BrickColor = BrickColor.new("Mid gray")
- Part8B.TopSurface = Enum.SurfaceType.Smooth
- Part8B.brickColor = BrickColor.new("Mid gray")
- BlockMesh9.Parent = Part8B
- BlockMesh9.Scale = Vector3.new(1, 0.125000015, 1)
- Part10B.Parent = Model2
- Part10B.CFrame = CFrame.new(51.0000076, 6.79999924, 164.34993, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part10B.Position = Vector3.new(51.0000076, 6.79999924, 164.34993)
- Part10B.Color = Color3.new(0, 1, 1)
- Part10B.Size = Vector3.new(0.35000205, 1.10000646, 0.35000205)
- Part10B.BottomSurface = Enum.SurfaceType.Smooth
- Part10B.BrickColor = BrickColor.new("Crimson")
- Part10B.Material = Enum.Material.Neon
- Part10B.TopSurface = Enum.SurfaceType.Smooth
- Part10B.brickColor = BrickColor.new("Crimson")
- Part11B.Parent = Model2
- Part11B.CFrame = CFrame.new(51.4000168, 6.79999924, 163.949936, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part11B.Position = Vector3.new(51.4000168, 6.79999924, 163.949936)
- Part11B.Color = Color3.new(0, 1, 1)
- Part11B.Size = Vector3.new(0.35000205, 1.10000646, 0.35000205)
- Part11B.BottomSurface = Enum.SurfaceType.Smooth
- Part11B.BrickColor = BrickColor.new("Crimson")
- Part11B.Material = Enum.Material.Neon
- Part11B.TopSurface = Enum.SurfaceType.Smooth
- Part11B.brickColor = BrickColor.new("Crimson")
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- local Bit1 = Model1
- local Bit1M = Part1
- local Bit2 = Model2
- local Bit2M = Part1B
- local ScytheModel = Model0
- local Blade = Part77
- local HitBox = Part133
- A0 = Instance.new("Attachment",Blade)
- A1 = Instance.new("Attachment",Blade)
- local Trail = Instance.new("Trail",Blade)
- Trail.Attachment0 = A0
- Trail.Attachment1 = A1
- Trail.Texture = "http://www.roblox.com/asset/?id=928134823"
- Trail.LightEmission = 0
- Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- Trail.Color = ColorSequence.new(BrickColor.new('Insitutional white').Color)
- Trail.Lifetime = 0.3
- Trail.Enabled = false
- A0.Position = Vector3.new(0.2, 0, 3.3)
- A1.Position = Vector3.new(-1.4, 0, -4.4)
- function weld(x, y)
- if x == y then return end
- local CJ = CFrame.new(x.Position)
- local w = Instance.new("ManualWeld")
- w.Part0 = x
- w.Part1 = y
- w.C0 = x.CFrame:inverse() * CJ
- w.C1 = y.CFrame:inverse() * CJ
- w.Parent = x
- return w
- end
- local Model = ScytheModel
- local Handle = Part134
- for _,v in pairs(Model:GetChildren()) do
- if v:IsA("BasePart") then
- weld(Handle, v)
- end end
- for _,v in pairs(Bit1:GetChildren()) do
- if v:IsA("BasePart") then
- weld(Bit1M, v)
- end end
- for _,v in pairs(Bit2:GetChildren()) do
- if v:IsA("BasePart") then
- weld(Bit2M, v)
- end end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local function TransformModel(model, newCFrame)
- model:SetPrimaryPartCFrame(newCFrame)
- end
- local rotatedCFrame = CFrame.new(RightArm.Position + Vector3.new(0,-1,0))
- * CFrame.Angles(math.rad(0),math.rad(180),math.rad(-260))
- * CFrame.new(0, 0, 0)
- local rotatedCFrame2 = CFrame.new(Torso.Position + Vector3.new(0,-1,0))
- * CFrame.Angles(math.rad(0),math.rad(180),math.rad(-260))
- * CFrame.new(0, 0, 0)
- TransformModel(ScytheModel, rotatedCFrame)
- TransformModel(Bit1, rotatedCFrame2)
- local HandleGrip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0, -1, 0)*ANGLES(RAD(-90),RAD(0),RAD(0)), CF(0, 0, 0))
- local BitWeld = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, Bit1M, CF(3, 2, 2)*ANGLES(RAD(-90),RAD(0),RAD(0)), CF(0, 0, 0))
- local BitWeld2 = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, Bit2M, CF(-3, 2, 2)*ANGLES(RAD(-90),RAD(0),RAD(0)), CF(0, 0, 0))
- --Actual functions and stuff
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --Taken from shack's scripts i have no idea how they work lol
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
- NEWSOUND.Playing = false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
- function WaveParticles(Position,Size,Color)
- local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
- BASE.CFrame = CF(Position)
- local A = IT("Attachment",BASE)
- local WAVE = script.Wave:Clone()
- WAVE.Parent = A
- WAVE.Size = NumberSequence.new(0,Size)
- WAVE.Color = ColorSequence.new(Color)
- Debris:AddItem(BASE,0.5)
- WAVE:Emit(1)
- end
- function ApplyDamage(Humanoid,Damage)
- Damage = Damage * DAMAGEMULTIPLIER
- if Humanoid.Health < 2000 then
- if Humanoid.Health - Damage > 0 then
- Humanoid.Health = Humanoid.Health - Damage
- else
- Humanoid.Parent:BreakJoints()
- end
- else
- Humanoid.Parent:BreakJoints()
- end
- end
- function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if INSTAKILL == true then
- CHILD:BreakJoints()
- else
- local DMG = MRANDOM(MINDMG,MAXDMG)
- ApplyDamage(HUM,DMG)
- end
- if FLING > 0 then
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
- bv.Parent = c
- Debris:AddItem(bv,0.05)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function APPLYMELEE(PART,MINDMG,MAXDMG,CANSTUN)
- local HITS = {}
- local TOUCH = PART.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChildOfClass("Humanoid") then
- local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
- local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
- if TORSO and HUM.Health > 0 then
- local PASS = true
- for i = 1, #HITS do
- if HITS[i] == hit.Parent then
- PASS = false
- end
- end
- table.insert(HITS,hit.Parent)
- if PASS == true then
- for i = 1, 3 do
- WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0,0.5,0.5), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
- end
- ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG),TORSO,CANSTUN)
- CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
- end
- end
- end
- end)
- return TOUCH
- end
- function Transparency(TRANS)
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" and c ~= RootPart then
- c.Transparency = TRANS
- if c:FindFirstChildOfClass("Decal") then
- c:FindFirstChildOfClass("Decal").Transparency = TRANS
- end
- elseif c.ClassName == "Accessory" then
- c.Handle.Transparency = TRANS
- elseif c.ClassName == "Model" then
- for _, q in pairs(c:GetChildren()) do
- if q.ClassName == "Part" then
- q.Transparency = TRANS
- if q:FindFirstChildOfClass("Decal") then
- q:FindFirstChildOfClass("Decal").Transparency = TRANS
- end
- end
- end
- end
- end
- end
- function Aerial()
- ATTACK = true
- Rooted = false
- MELEE = true
- local dmg = APPLYMELEE(HitBox,5,10,false)
- --WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(.5,.5,40), Transparency = 0, Transparency2 = 1, CFrame = CF(Torso.Position - Vector3.new(0,3,0)), MoveToPos = nil, RotationX = 90, RotationY = 90, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- ApplyAoE(Torso.Position + Vector3.new(0,-3,0),10,10,20,0,false )
- for i=0, 360, 50 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0 - (i)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(95), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.4) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- MELEE = false
- dmg:Disconnect()
- end
- function Aerial2()
- ATTACK = true
- Rooted = false
- MELEE = true
- local dmg = APPLYMELEE(HitBox,5,10,false)
- WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(.5,.5,20), Transparency = 0, Transparency2 = 1, CFrame = CF(Torso.Position - Vector3.new(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = 90, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- ApplyAoE(Torso.Position + Vector3.new(0,-3,0),10,10,20,0,false )
- for i=0, 360, 50 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0 - (i)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RootPart.CFrame = Clerp(RootPart.CFrame,RootPart.CFrame * CF(0, 5, -2), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(95), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.4) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- MELEE = false
- dmg:Disconnect()
- end
- function Clicks()
- MELEE = true
- Rooted = false
- Blade.CanCollide = true
- repeat
- if COMBO == 1 and ATTACK == false then
- COMBO = 2
- Trail.Enabled = true
- ATTACK = true
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- HandleGrip.C1 = Clerp(HandleGrip.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- BitWeld.C0 = Clerp(BitWeld.C0,BitWeld.C0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- BitWeld2.C0 = Clerp(BitWeld2.C0,BitWeld2.C0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(5), RAD(-50)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(95), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.4) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- CreateSound(143501853,Blade,2,MRANDOM(8,13)/10,false)
- local DMGER = APPLYMELEE(HitBox,20,30,false)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- HandleGrip.C1 = Clerp(HandleGrip.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(300), RAD(0)), 1 / Animation_Speed)
- BitWeld.C0 = Clerp(BitWeld.C0,BitWeld.C0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- BitWeld2.C0 = Clerp(BitWeld2.C0,BitWeld2.C0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(-3), RAD(90)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(95), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.4) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- DMGER:Disconnect()
- ATTACK = false
- Trail.Enabled = false
- elseif COMBO == 2 and ATTACK == false then
- COMBO = 3
- ATTACK = true
- Trail.Enabled = true
- local DMGER = APPLYMELEE(HitBox,25,35,false)
- CreateSound(134012322,Blade,4,MRANDOM(8,13)/10,false)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- HandleGrip.C1 = Clerp(HandleGrip.C1,CF(0, 0, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)), 1 / Animation_Speed)
- BitWeld.C0 = Clerp(BitWeld.C0,BitWeld.C0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- BitWeld2.C0 = Clerp(BitWeld2.C0,BitWeld2.C0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, 0) * ANGLES(RAD(0), RAD(-3), RAD(20)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(95), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.4) * ANGLES(RAD(-45), RAD(15), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- DMGER:Disconnect()
- ATTACK = false
- Trail.Enabled = false
- elseif COMBO == 3 and ATTACK == false then
- COMBO = 1
- ATTACK = true
- Trail.Enabled = true
- CreateSound(143501853,Blade,2,MRANDOM(8,13)/10,false)
- local DMGER = APPLYMELEE(HitBox,8,12,false)
- ApplyAoE(Torso.Position,10,20,30,20,false)
- WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(20,20,20), Transparency = 0, Transparency2 = 0.9, CFrame = CF(Torso.Position)* ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- for i=0, 720, 72 / Animation_Speed do
- Swait()
- WACKYEFFECT({EffectType = "Sphere", Size = VT(0.5,0.5,1), Size2 = VT(0.2,0.2,10), Transparency = 0, Transparency2 = 0.9, CFrame = CF(Blade.Position)* ANGLES(RAD(math.random(0,360)), RAD(math.random(0,360)), RAD(math.random(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- HandleGrip.C1 = Clerp(HandleGrip.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 1 / Animation_Speed)
- BitWeld.C0 = Clerp(BitWeld.C0,BitWeld.C0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- BitWeld2.C0 = Clerp(BitWeld2.C0,BitWeld2.C0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, 0) * ANGLES(RAD(0), RAD(-3), RAD(i)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(95), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.4) * ANGLES(RAD(-45), RAD(15), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- DMGER:Disconnect()
- ATTACK = false
- Trail.Enabled = false
- end
- until HOLD == false or ATTACK == true
- --[[
- if COMBO == 2 and ATTACK == false then
- for i=0, 0.5, 0.1 / Animation_Speed do
- Swait()
- if ATTACK == true then
- break
- end
- HandleGrip.C1 = Clerp(HandleGrip.C1,CF(0, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(-3), RAD(40)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(95), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.4) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- end
- --]]
- Blade.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- Swait()
- if MELEE == true then
- break
- end
- end
- if MELEE == false then
- COMBO = 1
- end
- end))
- MELEE = false
- Rooted = false
- end
- function Slash1()
- ATTACK = true
- Rooted = false
- MELEE = true
- Trail.Enabled = true
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- HandleGrip.C1 = Clerp(HandleGrip.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(300)), 1 / Animation_Speed)
- BitWeld.C0 = Clerp(BitWeld.C0,BitWeld.C0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- BitWeld2.C0 = Clerp(BitWeld2.C0,BitWeld2.C0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(5), RAD(-50)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(95), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.4) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-30), RAD(75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local dmg = APPLYMELEE(HitBox,10,20,false)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(.5,.5,20), Transparency = 0, Transparency2 = 1, CFrame = CF(Blade.Position), MoveToPos = nil, RotationX = 0, RotationY = 90, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- HandleGrip.C1 = Clerp(HandleGrip.C1,CF(0, 0, 0) * ANGLES(RAD(50), RAD(300), RAD(0)), 1 / Animation_Speed)
- BitWeld.C0 = Clerp(BitWeld.C0,BitWeld.C0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- BitWeld2.C0 = Clerp(BitWeld2.C0,BitWeld2.C0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(-3), RAD(40)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(95), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.4) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local AOEPART = IT("Part")
- AOEPART.CFrame = CF(Blade.Position)
- AOEPART.Anchored = true
- AOEPART.CanCollide = false
- WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,40), Transparency = 0, Transparency2 = 1, CFrame = CF(AOEPART.Position)* ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- ApplyAoE(AOEPART.Position,20,20,30,10,false)
- Debris:AddItem(AOEPART,1)
- ATTACK = false
- Rooted = false
- MELEE = false
- dmg:Disconnect()
- Trail.Enabled = false
- end
- function Teleport()
- ATTACK = true
- Rooted = true
- local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
- O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
- local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
- local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
- O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
- local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
- ROOT.CFrame = CF(O2.Position,RootPart.Position)
- CreateSound("84005018", O1, 10, 0.7)
- CreateSound("84005018", O2, 10, 0.7)
- BitWeld.C0 = Clerp(BitWeld.C0,BitWeld.C0 * CF(0, 15, 3) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- BitWeld2.C0 = Clerp(BitWeld2.C0,BitWeld2.C0 * CF(0, 15, 3) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- WACKYEFFECT({EffectType = "Sphere", Time = 100,Size = VT(5,1,5), Size2 = VT(15,0.2,15), Transparency = 0, Transparency2 = 0.5, CFrame = O1.CFrame + O1.CFrame.lookVector * (3), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- Humanoid.WalkSpeed = 0
- for i = 1, 75 do
- Swait()
- O1.Size = O1.Size + VT(0.3,0,0.3)
- O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i/2),RAD(0))
- O2.Size = O2.Size + VT(0.3,0,0.3)
- O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i/2),RAD(0))
- HitBox.Transparency = 1
- Handle.Transparency = 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- Rooted = true
- UNANCHOR = false
- RootPart.Anchored = true
- --VALUE1 = true
- for i = 1, 15 do
- Transparency(i/15)
- HitBox.Transparency = 1
- Handle.Transparency = 1
- Swait()
- HitBox.Transparency = 1
- Handle.Transparency = 1
- RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- RootPart.CFrame = ROOT.CFrame
- ROOT:remove()
- WACKYEFFECT({EffectType = "Sphere", Time = 50,Size = VT(5,1,5), Size2 = VT(15,0.2,15), Transparency = 0, Transparency2 = 0.6, CFrame = O2.CFrame + O2.CFrame.lookVector, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- for i = 1,5 do
- WACKYEFFECT({EffectType = "Sphere", Time = 60,Size = VT(0.5,0.5,5), Size2 = VT(1,1,30), Transparency = 0, Transparency2 = 0.6, CFrame = O2.CFrame + O2.CFrame.lookVector, MoveToPos = nil, RotationX = 90, RotationY = 90, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- for i = 1, 15 do
- Transparency(1-(i/15))
- HitBox.Transparency = 1
- Handle.Transparency = 1
- Swait()
- HitBox.Transparency = 1
- Handle.Transparency = 1
- RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- --VALUE1 = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 75 do
- Swait()
- O1.Size = O1.Size - VT(0.1,0,0.1)
- O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i/3),RAD(0))
- O2.Size = O2.Size - VT(0.1,0,0.1)
- O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i/3),RAD(0))
- HitBox.Transparency = 1
- Handle.Transparency = 1
- end
- O1:remove()
- O2:remove()
- HitBox.Transparency = 1
- Handle.Transparency = 1
- end))
- BitWeld.C0 = Clerp(BitWeld.C0,BitWeld.C0 * CF(0, -15, -3) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- BitWeld2.C0 = Clerp(BitWeld2.C0,BitWeld2.C0 * CF(0, -15, -3) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Humanoid.WalkSpeed = 16
- UNANCHOR = true
- RootPart.Anchored = false
- ATTACK = false
- Rooted = false
- end
- --[[
- function FatalWave()
- ATTACK = true
- Rooted = true
- MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
- HandleWeld.Part0 = RightArm
- HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
- MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
- turnto(Mouse.Hit.p)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- for i=0,0.1, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
- end
- local angle = - 30
- for i = 1, 5 do
- coroutine.resume(coroutine.create(function()
- local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
- local SpawnPosition = RayPos
- local floor = RayHit
- local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
- local LastPosition = RayPos
- local Delay = 1
- for i = 1, 15 do
- local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
- local End = RayPos
- LastPosition = End
- if SpawnPosition then
- killnearest(End,25)
- CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
- Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
- end
- Swait()
- end
- end))
- angle = angle + 15
- end
- local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
- SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
- CreateSound("62339698", HitBox, 10, 0.4)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
- end
- HandleWeld.Part0 = Torso
- ATTACK = false
- Rooted = false
- end
- --]]
- function MouseDown(Mouse)
- HOLD = true
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
- if HITFLOOR then
- if ATTACK == false and MELEE == false then
- Clicks()
- end
- elseif ATTACK == false then
- Aerial()
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- --MOBILITY--
- --ATTACKS--
- if Key == "q" and ATTACK == false then
- end
- if Key == "e" and ATTACK == false then
- end
- if Key == "v" and ATTACK == false then
- end
- if Key == "x" and ATTACK == false then
- Slash1()
- end
- if Key == "z" and ATTACK == false then
- Teleport()
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- while true do
- Swait()
- script.Parent = Character
- ANIMATE.Parent = nil
- for _,v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop();
- end
- if Character:FindFirstChildOfClass("Humanoid") == nil then
- Humanoid = IT("Humanoid",Character)
- end
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
- local WALKSPEEDVALUE = 4
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false and MELEE == false then
- --HandleGrip.C1 = Clerp(HandleGrip.C1,CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false and MELEE == false then
- --HandleGrip.C1 = Clerp(HandleGrip.C1,CF(0, -0.2 + 0.01 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(90), RAD(0)), 1 / Animation_Speed)
- HandleGrip.C1 = Clerp(HandleGrip.C1,CF(0, -0.2 + 0.01 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(90), RAD(0)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false and MELEE == false then
- --HandleGrip.C1 = Clerp(HandleGrip.C1,CF(0, 0.2 + 0.1 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(2 * COS(SINE / 12)), RAD(0)), 1 / Animation_Speed)
- HandleGrip.C1 = Clerp(HandleGrip.C1,CF(0, -0.2 + 0.01 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(90), RAD(0)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- BitWeld.C0 = Clerp(BitWeld.C0,BitWeld.C0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- BitWeld2.C0 = Clerp(BitWeld2.C0,BitWeld2.C0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(50), RAD(0), RAD(15+1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.4) * ANGLES(RAD(-45-2 * COS(SINE / 12)), RAD(0), RAD(45+2 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- --WACKYEFFECT({EffectType = "Block", Size = VT(.3,.3,.3), Size2 = VT(0.5,5,0.5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(EnergyParticle.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- if ATTACK == false and MELEE == false then
- --HandleGrip.C1 = Clerp(HandleGrip.C1,CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
- HandleGrip.C1 = Clerp(HandleGrip.C1,CF(0, -0.2 + 0.01 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(90), RAD(0)), 1 / Animation_Speed)
- BitWeld.C0 = Clerp(BitWeld.C0,BitWeld.C0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- BitWeld2.C0 = Clerp(BitWeld2.C0,BitWeld2.C0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(45), RAD(0), RAD(15+1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- end
- --[[
- Humanoid.MaxHealth = 100
- Humanoid.Health = 100
- --]]
- Humanoid.Name = "TechnoScythe"
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- Effects.Parent = Character
- end
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