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- *** Content ***
- - After reaching a tower's maximum upgrade, you can now keep upgrading its damage forever
- - Maps now reward essence when beaten
- - Added 5 new maps
- - Added achievements. Completing them add bonuses to all characters
- - Towers now may have active skills
- - Added a new late game crafting artifact that adds one implicit modifier to an item tower
- - Added "execute" stat
- - Added "maximum energy" stat
- - Added "energy regeneration" stat
- - Added "skill energy cost reduction" stat
- - Added "+ skill levels" stat
- - Added "+ starting lives" stat
- - Added "+ starting gold" stat
- - Added "life regeneration" stat
- *** Balance ***
- - Default item tower maximum placements is now 3 (from 1)
- - Basic tower's placements bonus is now 2 (from 1)
- - Items dropped by enemies have now the same item level as the enemy's level
- - Affixes level has been adjusted
- - Sniper tower now drops at 1+ (from 5+)
- - Spinner tower now drops at 50+ (from 5+)
- - Maximum refine is now 100 (from 20). Multiplier per refine has been lowered to 0.04 (from 0.1). This means that refine 100 is now a * 4 multiplier to stats (from * 3 multiplier at 20). Cost has been rebalanced
- - Unique tower drop levels have been adjusted
- - Rebalanced required exp to level
- - Rebalanced exp given by enemies
- - The cost of placing a tower is multiplied by 110% by each tower of the same item tower placed
- - Attacks can no longer critical more than once if you are over 100% critical chance. Now, critical chance over 100% gets added to base critical damage (This a buff when you don't have much added flat critical damage, and a nerf when you do)
- - Chain lightning chance over 100% now is added to "increased chain lightning damage"
- - Double damage chance over 100% is now added to "increased damage"
- - Bleed chance over 100% is now added to "increased bleed damage"
- - Poison chance over 100% is now added to "increased poison damage"
- *** Quality of Life ***
- - Placed towers can now be modified. If there are more instances of a placed than it's placement limit, instances of that tower will get sold until the placement count matches the limit
- - Towers in the equipment slots can be swapped if they are not placed
- - Mouse wheel can be used to scroll through maps in map select
- *** Visuals / Sound ***
- - Map navigation now scrolls between pages, instead of changing instantly
- - Added more sounds
- - Tower stats panel looks better
- *** Misc ***
- - Heavily reduced the amount of items that drop. Items now drop after beating a wave
- - Added a button to sort artifacts
- - "Reset tutorials" button is now in options menu
- - "Reset highest hit" button now asks for confirmation
- - Removed the mechanic where normal rarity towers had a 2x multiplier to affix values
- - Removed the mechanic where magic rarity towers had a 1.5x multiplier to affix values
- - Normal rarity towers always roll the highest available tier
- - Magic rarity towers always roll one the 2 highest available tiers
- - Rare and Epic rarity towers always roll one the 4 highest available tiers (unchanged)
- - Fixed a bug where the starting tower was not saving it's upgrade plan
- - Fixed a bug where towers with barrage didn't benefit from "x% chance to fire an extra projectile"
- - Fixed a bug where spinner towers were not using armor penetration
- - Fixed a bug where Enhance Artifacts were not taking into account tower rarity, type, and were also not respecting the "do not affixes more than 3 tiers below the maximum available for that level" mechanic when adding the new affix
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