Tkap1

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Mar 1st, 2023
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  1. *** Content ***
  2. - After reaching a tower's maximum upgrade, you can now keep upgrading its damage forever
  3. - Maps now reward essence when beaten
  4. - Added 5 new maps
  5. - Added achievements. Completing them add bonuses to all characters
  6. - Towers now may have active skills
  7. - Added a new late game crafting artifact that adds one implicit modifier to an item tower
  8. - Added "execute" stat
  9. - Added "maximum energy" stat
  10. - Added "energy regeneration" stat
  11. - Added "skill energy cost reduction" stat
  12. - Added "+ skill levels" stat
  13. - Added "+ starting lives" stat
  14. - Added "+ starting gold" stat
  15. - Added "life regeneration" stat
  16.  
  17. *** Balance ***
  18. - Default item tower maximum placements is now 3 (from 1)
  19. - Basic tower's placements bonus is now 2 (from 1)
  20. - Items dropped by enemies have now the same item level as the enemy's level
  21. - Affixes level has been adjusted
  22. - Sniper tower now drops at 1+ (from 5+)
  23. - Spinner tower now drops at 50+ (from 5+)
  24. - Maximum refine is now 100 (from 20). Multiplier per refine has been lowered to 0.04 (from 0.1). This means that refine 100 is now a * 4 multiplier to stats (from * 3 multiplier at 20). Cost has been rebalanced
  25. - Unique tower drop levels have been adjusted
  26. - Rebalanced required exp to level
  27. - Rebalanced exp given by enemies
  28. - The cost of placing a tower is multiplied by 110% by each tower of the same item tower placed
  29. - Attacks can no longer critical more than once if you are over 100% critical chance. Now, critical chance over 100% gets added to base critical damage (This a buff when you don't have much added flat critical damage, and a nerf when you do)
  30. - Chain lightning chance over 100% now is added to "increased chain lightning damage"
  31. - Double damage chance over 100% is now added to "increased damage"
  32. - Bleed chance over 100% is now added to "increased bleed damage"
  33. - Poison chance over 100% is now added to "increased poison damage"
  34.  
  35. *** Quality of Life ***
  36. - Placed towers can now be modified. If there are more instances of a placed than it's placement limit, instances of that tower will get sold until the placement count matches the limit
  37. - Towers in the equipment slots can be swapped if they are not placed
  38. - Mouse wheel can be used to scroll through maps in map select
  39.  
  40. *** Visuals / Sound ***
  41. - Map navigation now scrolls between pages, instead of changing instantly
  42. - Added more sounds
  43. - Tower stats panel looks better
  44.  
  45. *** Misc ***
  46. - Heavily reduced the amount of items that drop. Items now drop after beating a wave
  47. - Added a button to sort artifacts
  48. - "Reset tutorials" button is now in options menu
  49. - "Reset highest hit" button now asks for confirmation
  50. - Removed the mechanic where normal rarity towers had a 2x multiplier to affix values
  51. - Removed the mechanic where magic rarity towers had a 1.5x multiplier to affix values
  52. - Normal rarity towers always roll the highest available tier
  53. - Magic rarity towers always roll one the 2 highest available tiers
  54. - Rare and Epic rarity towers always roll one the 4 highest available tiers (unchanged)
  55. - Fixed a bug where the starting tower was not saving it's upgrade plan
  56. - Fixed a bug where towers with barrage didn't benefit from "x% chance to fire an extra projectile"
  57. - Fixed a bug where spinner towers were not using armor penetration
  58. - Fixed a bug where Enhance Artifacts were not taking into account tower rarity, type, and were also not respecting the "do not affixes more than 3 tiers below the maximum available for that level" mechanic when adding the new affix
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