Advertisement
zombieslayerwtf

OP Vacuum [Leaked]

Apr 5th, 2018
277
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 23.58 KB | None | 0 0
  1. --//====================================================\\--
  2. --||CREATED BY SHACKLUSTER And Leaked By zombieslayerwtf
  3. --\\====================================================//--
  4. --controls--
  5. --E for black smoke force people to sit down--
  6. --Hold Left click To suck people into ur vacuum--
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Torso)
  32. sick.SoundId = "rbxassetid://319444224"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 1
  36. local succing = {}
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  56. local NEWMESH = IT(MESH)
  57. if MESH == "SpecialMesh" then
  58. NEWMESH.MeshType = MESHTYPE
  59. if MESHID ~= "nil" and MESHID ~= "" then
  60. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  61. end
  62. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  63. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  64. end
  65. end
  66. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  67. NEWMESH.Scale = SCALE
  68. NEWMESH.Parent = PARENT
  69. return NEWMESH
  70. end
  71.  
  72. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  73. local NEWPART = IT("Part")
  74. NEWPART.formFactor = FORMFACTOR
  75. NEWPART.Reflectance = REFLECTANCE
  76. NEWPART.Transparency = TRANSPARENCY
  77. NEWPART.CanCollide = false
  78. NEWPART.Locked = true
  79. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  80. NEWPART.Name = NAME
  81. NEWPART.Size = SIZE
  82. NEWPART.Position = Torso.Position
  83. NEWPART.Material = MATERIAL
  84. NEWPART:BreakJoints()
  85. NEWPART.Parent = PARENT
  86. return NEWPART
  87. end
  88.  
  89.  
  90. --//=================================\\
  91. --|| CUSTOMIZATION
  92. --\\=================================//
  93.  
  94. Class_Name = "Template"
  95. Weapon_Name = "Add-ons"
  96.  
  97. Custom_Colors = {
  98. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  99. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  100.  
  101. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  102. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  103. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  104. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  105. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  106.  
  107. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  108. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  109. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  110. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  111. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  112. }
  113.  
  114.  
  115. Player_Size = 1 --Size of the player.
  116. Animation_Speed = 3
  117. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  118.  
  119. local Speed = 16
  120. local Effects2 = {}
  121.  
  122. --//=================================\\
  123. --|| END OF CUSTOMIZATION
  124. --\\=================================//
  125.  
  126. local function weldBetween(a, b)
  127. local weldd = Instance.new("ManualWeld")
  128. weldd.Part0 = a
  129. weldd.Part1 = b
  130. weldd.C0 = CFrame.new()
  131. weldd.C1 = b.CFrame:inverse() * a.CFrame
  132. weldd.Parent = a
  133. return weldd
  134. end
  135.  
  136. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  137. local acs = Instance.new("Part")
  138. acs.CanCollide = false
  139. acs.Anchored = false
  140. acs.Size = Vector3.new(0,0,0)
  141. acs.CFrame = attachmentpart.CFrame
  142. acs.Parent = Character
  143. acs.BrickColor = color
  144. local meshs = Instance.new("SpecialMesh")
  145. meshs.MeshId = mesh
  146. meshs.TextureId = texture
  147. meshs.Parent = acs
  148. meshs.Scale = scale
  149. meshs.Offset = offset
  150. weldBetween(attachmentpart,acs)
  151. end
  152.  
  153. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  154. if TYPE == "Gem" then
  155. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  156. acs.Anchored = false
  157. acs.CanCollide = false
  158. acs.CFrame = PART.CFrame
  159. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  160. weldBetween(PART,acs)
  161. elseif TYPE == "Skull" then
  162. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  163. acs.Anchored = false
  164. acs.CanCollide = false
  165. acs.CFrame = PART.CFrame
  166. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  167. weldBetween(PART,acs)
  168. elseif TYPE == "Eye" then
  169. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  170. acs.Anchored = false
  171. acs.CanCollide = false
  172. acs.CFrame = PART.CFrame
  173. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  174. weldBetween(PART,acs)
  175. end
  176. end
  177.  
  178. --//=================================\\
  179. --|| USEFUL VALUES
  180. --\\=================================//
  181.  
  182. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  183. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  184. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  185. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  186. local CO1 = 0
  187. local CO2 = 0
  188. local CO3 = 0
  189. local CO4 = 0
  190. local CHANGEDEFENSE = 0
  191. local CHANGEDAMAGE = 0
  192. local CHANGEMOVEMENT = 0
  193. local ANIM = "Idle"
  194. local ATTACK = false
  195. local EQUIPPED = false
  196. local HOLD = false
  197. local COMBO = 1
  198. local LASTPOINT = nil
  199. local BLCF = nil
  200. local SCFR = nil
  201. local STAGGERHITANIM = false
  202. local STAGGERANIM = false
  203. local STUNANIM = false
  204. local CRITCHANCENUMBER = 0
  205. local IDLENUMBER = 0
  206. local DONUMBER = 0
  207. local HANDIDLE = false
  208. local SINE = 0
  209. local CHANGE = 2 / Animation_Speed
  210. local WALKINGANIM = false
  211. local WALK = 0
  212. local DISABLEJUMPING = false
  213. local HASBEENBLOCKED = false
  214. local STUNDELAYNUMBER = 0
  215. local MANADELAYNUMBER = 0
  216. local SECONDARYMANADELAYNUMBER = 0
  217. local ROBLOXIDLEANIMATION = IT("Animation")
  218. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  219. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  220. --ROBLOXIDLEANIMATION.Parent = Humanoid
  221. local WEAPONGUI = IT("ScreenGui", nil)
  222. WEAPONGUI.Name = "Weapon GUI"
  223. local WEAPONTOOL = IT("HopperBin", nil)
  224. WEAPONTOOL.Name = Weapon_Name
  225. local Weapon = IT("Model")
  226. Weapon.Name = Weapon_Name
  227. local Effects = IT("Folder", Weapon)
  228. Effects.Name = "Effects"
  229. local ANIMATOR = Humanoid.Animator
  230. local ANIMATE = Character.Animate
  231. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  232. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  233. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  234. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  235. local UNANCHOR = true
  236. local MAGICPARTICLE = "655109389"
  237.  
  238. --//=================================\\
  239. --\\=================================//
  240.  
  241.  
  242. --//=================================\\
  243. --|| DEBUFFS / BUFFS
  244. --\\=================================//
  245.  
  246. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  247. DEFENSECHANGE1.Name = "ChangeDefense"
  248. DEFENSECHANGE1.Value = 0
  249.  
  250. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  251. MOVEMENTCHANGE1.Name = "ChangeMovement"
  252. MOVEMENTCHANGE1.Value = 0
  253.  
  254. --//=================================\\
  255. --\\=================================//
  256.  
  257.  
  258.  
  259.  
  260.  
  261. --//=================================\\
  262. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  263. --\\=================================//
  264.  
  265. ArtificialHB = Instance.new("BindableEvent", script)
  266. ArtificialHB.Name = "ArtificialHB"
  267.  
  268. script:WaitForChild("ArtificialHB")
  269.  
  270. frame = Frame_Speed
  271. tf = 0
  272. allowframeloss = false
  273. tossremainder = false
  274. lastframe = tick()
  275. script.ArtificialHB:Fire()
  276.  
  277. game:GetService("RunService").Heartbeat:connect(function(s, p)
  278. tf = tf + s
  279. if tf >= frame then
  280. if allowframeloss then
  281. script.ArtificialHB:Fire()
  282. lastframe = tick()
  283. else
  284. for i = 1, math.floor(tf / frame) do
  285. script.ArtificialHB:Fire()
  286. end
  287. lastframe = tick()
  288. end
  289. if tossremainder then
  290. tf = 0
  291. else
  292. tf = tf - frame * math.floor(tf / frame)
  293. end
  294. end
  295. end)
  296.  
  297. --//=================================\\
  298. --\\=================================//
  299.  
  300.  
  301.  
  302.  
  303.  
  304. --//=================================\\
  305. --|| SOME FUNCTIONS
  306. --\\=================================//
  307.  
  308. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  309. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  310. end
  311.  
  312. function PositiveAngle(NUMBER)
  313. if NUMBER >= 0 then
  314. NUMBER = 0
  315. end
  316. return NUMBER
  317. end
  318.  
  319. function NegativeAngle(NUMBER)
  320. if NUMBER <= 0 then
  321. NUMBER = 0
  322. end
  323. return NUMBER
  324. end
  325.  
  326. function Swait(NUMBER)
  327. if NUMBER == 0 or NUMBER == nil then
  328. ArtificialHB.Event:wait()
  329. else
  330. for i = 1, NUMBER do
  331. ArtificialHB.Event:wait()
  332. end
  333. end
  334. end
  335.  
  336. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  337. local label = IT("TextLabel")
  338. label.BackgroundTransparency = 1
  339. label.Size = UD2(1, 0, 1, 0)
  340. label.Position = UD2(0, 0, 0, 0)
  341. label.TextColor3 = C3(255, 255, 255)
  342. label.TextStrokeTransparency = STROKETRANSPARENCY
  343. label.TextTransparency = TRANSPARENCY
  344. label.FontSize = TEXTFONTSIZE
  345. label.Font = TEXTFONT
  346. label.BorderSizePixel = BORDERSIZEPIXEL
  347. label.TextScaled = true
  348. label.Text = TEXT
  349. label.Name = NAME
  350. label.Parent = PARENT
  351. return label
  352. end
  353.  
  354. function NoOutlines(PART)
  355. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  356. end
  357.  
  358.  
  359. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  360. local NEWWELD = IT(TYPE)
  361. NEWWELD.Part0 = PART0
  362. NEWWELD.Part1 = PART1
  363. NEWWELD.C0 = C0
  364. NEWWELD.C1 = C1
  365. NEWWELD.Parent = PARENT
  366. return NEWWELD
  367. end
  368.  
  369. function CreateSound(ID, PARENT, VOLUME, PITCH)
  370. local NEWSOUND = nil
  371. coroutine.resume(coroutine.create(function()
  372. NEWSOUND = IT("Sound", PARENT)
  373. NEWSOUND.Volume = VOLUME
  374. NEWSOUND.Pitch = PITCH
  375. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  376. Swait()
  377. NEWSOUND:play()
  378. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  379. end))
  380. return NEWSOUND
  381. end
  382.  
  383. --//=================================\\
  384. --\\=================================//
  385.  
  386.  
  387. --//=================================\\
  388. --|| WEAPON CREATION
  389. --\\=================================//
  390.  
  391. if Player_Size ~= 1 then
  392. for _, v in pairs (Weapon:GetChildren()) do
  393. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  394. local p1 = v.Part1
  395. v.Part1 = nil
  396. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  397. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  398. v.Part1 = p1
  399. elseif v.ClassName == "Part" then
  400. for _, b in pairs (v:GetChildren()) do
  401. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  402. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  403. end
  404. end
  405. end
  406. end
  407. end
  408.  
  409. for _, c in pairs(Weapon:GetChildren()) do
  410. if c.ClassName == "Part" then
  411. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  412. end
  413. end
  414.  
  415. Weapon.Parent = Character
  416.  
  417. Humanoid.Died:connect(function()
  418. ATTACK = true
  419. end)
  420.  
  421. print(Class_Name.." loaded.")
  422.  
  423. --//=================================\\
  424. --\\=================================//
  425.  
  426.  
  427. local backpack = IT("Part",Weapon)
  428. backpack.Size = VT(0.15,0.15,0.15)
  429. local mesh = IT("SpecialMesh",backpack)
  430. mesh.MeshId = "rbxassetid://84313478"
  431. mesh.TextureId = "http://www.roblox.com/asset/?id=84313638"
  432. backpack.CFrame = Torso.CFrame * CF(0,0.2,1)
  433. backpack.BrickColor = BRICKC("Black")
  434. weldBetween(Torso,backpack)
  435.  
  436. local hose = IT("Part",Weapon)
  437. hose.Size = VT(0.15,0.15,0.15)
  438. local mesh = IT("SpecialMesh",hose)
  439. mesh.MeshId = "http://www.roblox.com/asset/?id=84313555"
  440. mesh.TextureId = "http://www.roblox.com/asset/?id=84313638"
  441. mesh.Scale = VT(2,2,2)
  442. mesh.Offset = VT(0, -0.4, -0.7)
  443. hose.CFrame = Torso.CFrame * CF(1.5,0.5,0.2) * ANGLES(RAD(90),RAD(35),RAD(180))
  444. hose.BrickColor = BRICKC("Black")
  445. weldBetween(Torso,hose)
  446.  
  447. local succ = IT("Part",Weapon)
  448. succ.Size = VT(2,2,2)
  449. succ.CanCollide = false
  450. succ.CFrame = Torso.CFrame * CF(1.5,1.3,-4) * ANGLES(RAD(90),RAD(0),RAD(180))
  451. succ.Transparency = 1
  452. succ.BrickColor = BRICKC("Black")
  453. weldBetween(Torso,succ)
  454.  
  455. for _, c in pairs(Weapon:GetChildren()) do
  456. if c.ClassName == "Part" then
  457. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  458. end
  459. end
  460.  
  461. local EyeSizes={
  462. NumberSequenceKeypoint.new(0,0.5,0),
  463. NumberSequenceKeypoint.new(1,0.2,0)
  464. }
  465. local EyeTrans={
  466. NumberSequenceKeypoint.new(0,0,0),
  467. NumberSequenceKeypoint.new(1,1,0)
  468. }
  469. local PE=Instance.new("ParticleEmitter")
  470. PE.LightEmission=0.3
  471. PE.Size=NumberSequence.new(EyeSizes)
  472. PE.Transparency=NumberSequence.new(EyeTrans)
  473. PE.Rotation=NumberRange.new(0,360)
  474. PE.LockedToPart = false
  475. PE.Speed = NumberRange.new(0,0,0)
  476. PE.ZOffset = 0.3
  477. PE.Rate = 999
  478. PE.VelocitySpread = 25
  479. PE.Name = "Particles"
  480.  
  481. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  482. local particle = nil
  483. coroutine.resume(coroutine.create(function(PART)
  484. particle = PE:Clone()
  485. Swait()
  486. particle.Rate = 999
  487. particle.Parent = art
  488. particle.Acceleration = accel
  489. if type == "Fire" then
  490. local EyeSizes={
  491. NumberSequenceKeypoint.new(0,size,size/2),
  492. NumberSequenceKeypoint.new(1,size/4,size/8)
  493. }
  494. particle.Size = NumberSequence.new(EyeSizes)
  495. elseif type == "Smoke" then
  496. local EyeSizes={
  497. NumberSequenceKeypoint.new(0,size/5,0),
  498. NumberSequenceKeypoint.new(1,size*2,0.5)
  499. }
  500. particle.Size = NumberSequence.new(EyeSizes)
  501. elseif type == "Solid" then
  502. local EyeSizes={
  503. NumberSequenceKeypoint.new(0,size,0),
  504. NumberSequenceKeypoint.new(1,size,0)
  505. }
  506. particle.Size = NumberSequence.new(EyeSizes)
  507. end
  508. particle.Lifetime=NumberRange.new(lifetime)
  509. particle.Drag = drag
  510. if locked == true then
  511. particle.LockedToPart = true
  512. end
  513. particle.Speed = NumberRange.new(speed*0.8,speed)
  514. particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
  515. particle.Enabled = isenabledbydefault
  516. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  517. end))
  518. return particle
  519. end
  520.  
  521. local poop = CreateParticles(succ,VT(0,0,0),5,2,"Smoke",false,false,5,35)
  522. local poop2 = CreateParticles(succ,VT(0,0,0),5,1,"Smoke",false,false,2,15)
  523.  
  524. --//=================================\\
  525. --|| DAMAGING
  526. --\\=================================//
  527.  
  528. function succnearest(position,range)
  529. for i,v in ipairs(workspace:GetChildren()) do
  530. local body = v:GetChildren()
  531. for part = 1, #body do
  532. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  533. if(body[part].Position - position).Magnitude < range then
  534. local bv = Instance.new("BodyVelocity")
  535. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  536. bv.velocity = CF(body[part].Position,succ.Position).lookVector*80
  537. bv.Parent = body[part]
  538. bv.Name = "SUCC"
  539. game:GetService("Debris"):AddItem(bv, 0.1)
  540. end
  541. end
  542. end
  543. if v.ClassName == "Part" then
  544. if v.Anchored == false and (v.Position - position).Magnitude < range then
  545. local bv = Instance.new("BodyVelocity")
  546. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  547. bv.velocity = CF(v.Position,succ.Position).lookVector*80
  548. bv.Parent = v
  549. bv.Name = "SUCC"
  550. game:GetService("Debris"):AddItem(bv, 0.1)
  551. end
  552. end
  553. end
  554. end
  555.  
  556. function cover(position,range)
  557. for i,v in ipairs(workspace:GetChildren()) do
  558. local body = v:GetChildren()
  559. for part = 1, #body do
  560. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  561. if(body[part].Position - position).Magnitude < range then
  562. CreateParticles(body[part],VT(0,-2,0),5,1,"Smoke",true,false,0.3,0)
  563. if v:FindFirstChild("Humanoid") then
  564. v.Humanoid.PlatformStand = true
  565. end
  566. end
  567. end
  568. end
  569. if v.ClassName == "Part" then
  570. if v.Anchored == false and (v.Position - position).Magnitude < range then
  571. CreateParticles(v,VT(0,-2,0),5,1,"Smoke",true,false,0.3,0)
  572. end
  573. end
  574. end
  575. end
  576.  
  577. function cough()
  578. CreateSound("328460122", succ, 3, 1)
  579. poop.VelocitySpread = 25
  580. poop:Emit(150)
  581. cover(CF(succ.Position)*CF(0,0,-1).p,15)
  582. end
  583.  
  584. --//=================================\\
  585. --|| ATTACK FUNCTIONS AND STUFF
  586. --\\=================================//
  587.  
  588. function CheckTableForString(Table, String)
  589. for i, v in pairs(Table) do
  590. if string.find(string.lower(String), string.lower(v)) then
  591. return true
  592. end
  593. end
  594. return false
  595. end
  596.  
  597. function CheckIntangible(Hit)
  598. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  599. if Hit and Hit.Parent then
  600. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  601. return true
  602. end
  603. end
  604. return false
  605. end
  606.  
  607. Debris = game:GetService("Debris")
  608.  
  609. function CastRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  610. local Direction = CFrame.new(StartPos, Vec).lookVector
  611. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  612. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  613. if RayHit and CheckIntangible(RayHit) then
  614. if DelayIfHit then
  615. wait()
  616. end
  617. RayHit, RayPos, RayNormal = CastRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  618. end
  619. return RayHit, RayPos, RayNormal
  620. end
  621.  
  622. function turnto(pos,part)
  623. part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  624. end
  625.  
  626. function vacuum()
  627. sick:Play()
  628. local nado = IT("Part")
  629. local mesh = IT("SpecialMesh",nado)
  630. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  631. nado.Transparency = 0.5
  632. nado.CanCollide = false
  633. nado.Anchored = true
  634. local loop = 0
  635. succing = {}
  636. local harm = succ.Touched:Connect(function(hit)
  637. if hit.Anchored == false then
  638. hit:remove()
  639. CreateSound("261732529", succ, 3, 1)
  640. poop2:Emit(1)
  641. end
  642. end)
  643. repeat
  644. Swait()
  645. loop = loop + 75
  646. nado.Parent = Effects
  647. local RayHit,RayPos = CastRay(succ.Position, Mouse.Hit.p, 1000, Character, false)
  648. local distance = (succ.Position - RayPos).magnitude
  649. mesh.Scale = VT(distance/12,distance/3.2,distance/12)
  650. nado.CFrame = CFrame.new(succ.Position, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(-90),RAD(loop),RAD(0))
  651. turnto(Mouse.Hit.p,RootPart)
  652. succnearest(RayPos,distance/2.5)
  653. if RayHit ~= nil then
  654. if RayHit.Anchored == false then
  655. local bv = Instance.new("BodyVelocity")
  656. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  657. bv.velocity = CF(RayHit.Position,succ.Position).lookVector*80
  658. bv.Parent = RayHit
  659. bv.Name = "SUCC"
  660. game:GetService("Debris"):AddItem(bv, 0.1)
  661. end
  662. end
  663. local TotalSuccs = math.ceil(distance / 65)
  664. local Direction = CFrame.new(RayPos, succ.Position).lookVector
  665. for i = 1, TotalSuccs do
  666. local NewPos = (RayPos + (Direction * (distance * (i / TotalSuccs))))
  667. succnearest(NewPos,distance/(i*2.5))
  668. end
  669. until HOLD == false
  670. if #succing>0 then
  671. for e=1,#succing do
  672. if succing[e]~=nil then
  673. local Thing=succing[e]
  674. Thing:remove()
  675. table.remove(succing,e)
  676. end
  677. end
  678. end
  679. succing = {}
  680. harm:disconnect()
  681. nado:remove()
  682. sick:Stop()
  683. end
  684.  
  685. --//=================================\\
  686. --|| ASSIGN THINGS TO KEYS
  687. --\\=================================//
  688.  
  689. Humanoid.Changed:connect(function(Jump)
  690. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  691. Humanoid.Jump = false
  692. end
  693. end)
  694.  
  695. function MouseDown(Mouse)
  696. HOLD = true
  697. vacuum()
  698. end
  699.  
  700. function MouseUp(Mouse)
  701. HOLD = false
  702. end
  703.  
  704. function KeyDown(Key)
  705. if Key == "t" and ATTACK == false then
  706. CreateSound("743953262", Head, 3, 1)
  707. end
  708. if Key == "e" and ATTACK == false then
  709. cough()
  710. end
  711. end
  712.  
  713. function KeyUp(Key)
  714. end
  715.  
  716. Mouse.Button1Down:connect(function(NEWKEY)
  717. MouseDown(NEWKEY)
  718. end)
  719. Mouse.Button1Up:connect(function(NEWKEY)
  720. MouseUp(NEWKEY)
  721. end)
  722. Mouse.KeyDown:connect(function(NEWKEY)
  723. KeyDown(NEWKEY)
  724. end)
  725. Mouse.KeyUp:connect(function(NEWKEY)
  726. KeyUp(NEWKEY)
  727. end)
  728.  
  729. --//=================================\\
  730. --\\=================================//
  731.  
  732.  
  733. function unanchor()
  734. if UNANCHOR == true then
  735. g = Character:GetChildren()
  736. for i = 1, #g do
  737. if g[i].ClassName == "Part" then
  738. g[i].Anchored = false
  739. end
  740. end
  741. end
  742. end
  743.  
  744.  
  745. --//=================================\\
  746. --|| WRAP THE WHOLE SCRIPT UP
  747. --\\=================================//
  748.  
  749. Humanoid.Changed:connect(function(Jump)
  750. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  751. Humanoid.Jump = false
  752. end
  753. end)
  754.  
  755. while true do
  756. Swait()
  757. if #Effects2>0 then
  758. for e=1,#Effects2 do
  759. if Effects2[e]~=nil then
  760. local Thing=Effects2[e]
  761. if Thing~=nil then
  762. local Part=Thing[1]
  763. local Mode=Thing[2]
  764. local Delay=Thing[3]
  765. local IncX=Thing[4]
  766. local IncY=Thing[5]
  767. local IncZ=Thing[6]
  768. local Part2=Thing[8]
  769. if Thing[1].Transparency<=1 then
  770. if Thing[2]=="Block1" then
  771. Thing[1].CFrame=Thing[1].CFrame
  772. Mesh=Thing[1].Mesh
  773. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  774. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  775. elseif Thing[2]=="Cylinder" then
  776. Mesh=Thing[1].Mesh
  777. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  778. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  779. elseif Thing[2]=="Blood" then
  780. Mesh=Thing[7]
  781. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  782. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  783. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  784. elseif Thing[2]=="Elec" then
  785. Mesh=Thing[1].Mesh
  786. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  787. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  788. elseif Thing[2]=="Disappear" then
  789. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  790. end
  791. else
  792. Part.Parent=nil
  793. table.remove(Effects2,e)
  794. end
  795. end
  796. end
  797. end
  798. end
  799. unanchor()
  800. Humanoid.MaxHealth = "inf"
  801. Humanoid.Health = "inf"
  802. if Rooted == false then
  803. Disable_Jump = false
  804. Humanoid.WalkSpeed = Speed
  805. elseif Rooted == true then
  806. Disable_Jump = true
  807. Humanoid.WalkSpeed = 0
  808. end
  809. if sick == nil then
  810. sick = Instance.new("Sound",Torso)
  811. sick.SoundId = "rbxassetid://319444224"
  812. sick.Looped = true
  813. sick.Pitch = 1
  814. sick.Volume = 1
  815. end
  816. if #succing>0 then
  817. for e=1,#succing do
  818. if succing[e]~=nil then
  819. local Thing=succing[e]
  820. Thing.velocity = CF(Thing.Parent.Position,succ.Position).lookVector*80
  821. if HOLD == false then
  822. Thing.velocity = CF(Thing.Parent.Position,succ.Position).lookVector*0
  823. Thing:remove()
  824. table.remove(succing,e)
  825. end
  826. end
  827. end
  828. end
  829. end
  830.  
  831. --//=================================\\
  832. --\\=================================//
  833.  
  834.  
  835.  
  836.  
  837.  
  838. --//====================================================\\--
  839. --|| END OF SCRIPT
  840. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement