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ArcDesLHK

Rush Duel dice

Jul 8th, 2022 (edited)
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  1. Dice Dungeon Monster Lord
  2. Level 7 EARTH Spellcaster/Normal
  3. 2500/1500
  4.  
  5. Dice Dungeon Gilaforce
  6. Level 2 FIRE Dragon/Normal
  7. 100/1500
  8.  
  9. Dice Dungeon Twin-Headed Dragon
  10. Level 4 DARK Dragon/Normal
  11. 1500/0
  12.  
  13. Dice Dungeon The 13th Grave
  14. Level 3 DARK Zombie/Normal
  15. 1200/900
  16.  
  17. Dice Dungeon Battle Ox
  18. Level 5 EARTH Beast-Warrior/Normal
  19. 1700/1000
  20.  
  21. Dice Dungeon Dark Assailant
  22. Level 4 DARK Zombie/Normal
  23. 1200/1200
  24.  
  25. Dice Dungeon Dark Magician
  26. Level 7 DARK Spellcaster/Normal
  27. 2500/1500
  28.  
  29. Dice Dungeon Ryu-Kishin
  30. Level 3 DARK Fiend/Normal
  31. 1000/500
  32.  
  33. Dice Dungeon Winged Dragon, Guardian of the Fortress #1
  34. Level 4 WIND Dragon/Normal
  35. 1400/1200
  36.  
  37. Dice Dungeon Yaranzo
  38. Level 4 DARK Zombie/Normal
  39. 1300/500
  40.  
  41. Dice Dungeon Anagora
  42. Level 3 DARK Dragon/Effect
  43. 300/1000
  44. [REQUIREMENT] During the turn you Normal Summoned this card.
  45. [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, add 1 Level 4 or lower Normal Monster from your Graveyard to your hand. If the result is 1, 3, or 5, draw 1 card.
  46.  
  47. Dice Dungeon Armor Wizard Pazoo
  48. Level 4 WATER Warrior/Effect
  49. 0/1400
  50. [REQUIREMENT] During the turn you Normal Summoned this card, change its battle position (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
  51. [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, this card gains 700 DEF until the end of your opponent's next turn. If the result is 1, 3, or 5, 1 face-up monster on your opponent's field loses 700 ATK until the end of this turn.
  52.  
  53. Dice Dungeon Strike Ninja
  54. Level 5 DARK Warrior/Effect
  55. 1700/1200
  56. [REQUIREMENT] During the turn you Normal Summoned this card.
  57. [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, destroy 1 Spell/Trap Card on your opponent's field. If the result is 1, 3, or 5, 1 face-up monster on your field gains 700 ATK until the end of this turn.
  58.  
  59. Dice Dungeon Blast Lizard
  60. Level 2 FIRE Reptile/Effect
  61. 300/100
  62. [REQUIREMENT] During the turn you Normal Summoned this card.
  63. [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, add 1 Level 5 or 6 Normal Monster from your Graveyard to your hand. If the result is 1, 3, or 5, add 1 "Dice Dungeon Field" or 1 "Dimension the Dice" from your Graveyard to your hand.
  64.  
  65. Dice Dungeon Crocozaurus
  66. Level 4 WATER Dinosaur/Effect
  67. 600/500
  68. [REQUIREMENT] During the turn you Normal Summoned this card.
  69. [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, this card can attack directly this turn. If the result is 1, 3, or 5, add 1 Level 7 or higher Normal Monster from your Graveyard to your hand.
  70.  
  71. Dice Dungeon Dark Eye Stalker
  72. Level 6 DARK Warrior/Effect
  73. 1800/1500
  74. [REQUIREMENT] Send the top card of your Deck to the Graveyard.
  75. [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, destroy 1 face-up Level 7 or lower monster on your opponent's field. If the result is 1, 3, or 5, you can change the battle position of 1 monster on your opponent's field (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
  76.  
  77. Dice Dungeon Knight of Twin Swords
  78. Level 7 LIGHT Warrior/Effect
  79. 2200/1500
  80. [REQUIREMENT] Send the top card of your Deck to the Graveyard.
  81. [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, this turn, this card can make a second attack on a monster during the Battle Phase in which it attacked a monster. If the result is 1, 3, or 5, 1 face-up monster on your field gains 800 ATK until the end of this turn.
  82.  
  83. Dice Dungeon Flame Armor Dragon
  84. Level 6 FIRE Dragon/Effect
  85. 1800/1200
  86. [REQUIREMENT] Send 1 card from your hand to the Graveyard.
  87. [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, this turn, this card cannot be destroyed by your opponent's Trap Card effects. If the result is 1, 3, or 5, 1 face-up monster on your field gains 300 ATK and your opponent cannot activate Trap Cards when it declares an attack.
  88.  
  89. Dice Dungeon Orgoth the Relentless
  90. Level 8 EARTH Warrior/Effect
  91. 2500/2400
  92. [REQUIREMENT] None
  93. [EFFECT] Roll a six-sided die. If the result is 1 or 2, until the end of the opponent's next turn, this card cannot be destroyed by battle or Trap Card effects. If the result is 3 or 4, draw 2 cards, then send 1 card from your hand to the Graveyard. If the result is 5 or 6, this card can attack directly this turn.
  94.  
  95. Dice Dungeon Thunder Ball
  96. Level 3 DARK Fiend/Effect
  97. 400/400
  98. [REQUIREMENT] Send 1 Trap Card from your hand to the Graveyard.
  99. [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, inflict 500 damage to your opponent. If the result is 1, 3, or 5, change 1 face-up monster on your opponent's field to face-down Defense Position.
  100.  
  101. Dice Dungeon Mighty Mage
  102. Level 4 DARK Spellcaster/Effect
  103. 1000/1000
  104. [REQUIREMENT] During the turn you Normal Summoned this card.
  105. [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, this turn, this face-up card can be treated as 2 Tributes for the Tribute Summon of a Normal Monster in Attack Position. If the result is 1, 3, or 5, send the top card of your Deck to the Graveyard.
  106.  
  107. Dice Dungeon Gator Dragon
  108. Level 4 WATER Dragon/Effect
  109. 1200/1200
  110. [REQUIREMENT] During the turn you Normal Summoned this card.
  111. [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, this card gains ATK equal to [the number of Normal Monsters in your Graveyard] x 200 until the end of this turn. If the result is 1, 3, or 5, shuffle 3 cards in your opponent's Graveyard into the Deck.
  112.  
  113. Dice Dungeon Magician Dragon
  114. Level 7 DARK Spellcaster/Effect
  115. 2100/1500
  116. [REQUIREMENT] Send the top card of your Deck to the Graveyard.
  117. [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, this turn, your opponent cannot activate Trap Cards when it declares an attack. If the result is 1, 3, or 5, destroy a face-up Field Spell Card on your opponent's field.
  118.  
  119. Dice Dungeon Field
  120. Field Spell Card
  121. [REQUIREMENT] None
  122. [EFFECT] While this card is face-up in the Field Zone, all face-up monsters on the field gain ATK equal to [their Level] x 100.
  123.  
  124. Dice Dungeon Warp Vortex
  125. Spell Card
  126. [REQUIREMENT] You have a face-up "Dice Dungeon Field" on your field.
  127. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.
  128.  
  129. Dice Dungeon Summon
  130. Spell Card
  131. [REQUIREMENT] You have a face-up "Dice Dungeon Field" on your field.
  132. [EFFECT] Roll a six-sided die. Special Summon 1 Normal Monster from your hand or Graveyard face-up to your field, with a Level equal to the result. If the result is 6, you can Special Summon 1 Level 7 or higher monster from your hand, instead.
  133.  
  134. Dimension the Dice
  135. Spell Card
  136. [REQUIREMENT] If you have a face-up "Dice Dungeon Field" on your field, send 1 Normal Monster from your field to the Graveyard.
  137. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Level 7 monster(s) is among the cards sent, add 1 Level 7 monster from the Graveyard to your hand.
  138.  
  139. Dice Dungeon Monster Cannon
  140. Trap Card
  141. [REQUIREMENT] When your opponent Normal or Special Summons a monster, send 1 face-up monster on your field to the Graveyard.
  142. [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, destroy the Summoned monster.
  143.  
  144. Dice Dimension Hole
  145. Trap Card
  146. [REQUIREMENT] When a Level 7 monster on your field is destroyed by an opponent's attack.
  147. [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, destroy 1 face-up monster on your opponent's field.
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