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- Dice Dungeon Monster Lord
- Level 7 EARTH Spellcaster/Normal
- 2500/1500
- Dice Dungeon Gilaforce
- Level 2 FIRE Dragon/Normal
- 100/1500
- Dice Dungeon Twin-Headed Dragon
- Level 4 DARK Dragon/Normal
- 1500/0
- Dice Dungeon The 13th Grave
- Level 3 DARK Zombie/Normal
- 1200/900
- Dice Dungeon Battle Ox
- Level 5 EARTH Beast-Warrior/Normal
- 1700/1000
- Dice Dungeon Dark Assailant
- Level 4 DARK Zombie/Normal
- 1200/1200
- Dice Dungeon Dark Magician
- Level 7 DARK Spellcaster/Normal
- 2500/1500
- Dice Dungeon Ryu-Kishin
- Level 3 DARK Fiend/Normal
- 1000/500
- Dice Dungeon Winged Dragon, Guardian of the Fortress #1
- Level 4 WIND Dragon/Normal
- 1400/1200
- Dice Dungeon Yaranzo
- Level 4 DARK Zombie/Normal
- 1300/500
- Dice Dungeon Anagora
- Level 3 DARK Dragon/Effect
- 300/1000
- [REQUIREMENT] During the turn you Normal Summoned this card.
- [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, add 1 Level 4 or lower Normal Monster from your Graveyard to your hand. If the result is 1, 3, or 5, draw 1 card.
- Dice Dungeon Armor Wizard Pazoo
- Level 4 WATER Warrior/Effect
- 0/1400
- [REQUIREMENT] During the turn you Normal Summoned this card, change its battle position (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
- [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, this card gains 700 DEF until the end of your opponent's next turn. If the result is 1, 3, or 5, 1 face-up monster on your opponent's field loses 700 ATK until the end of this turn.
- Dice Dungeon Strike Ninja
- Level 5 DARK Warrior/Effect
- 1700/1200
- [REQUIREMENT] During the turn you Normal Summoned this card.
- [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, destroy 1 Spell/Trap Card on your opponent's field. If the result is 1, 3, or 5, 1 face-up monster on your field gains 700 ATK until the end of this turn.
- Dice Dungeon Blast Lizard
- Level 2 FIRE Reptile/Effect
- 300/100
- [REQUIREMENT] During the turn you Normal Summoned this card.
- [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, add 1 Level 5 or 6 Normal Monster from your Graveyard to your hand. If the result is 1, 3, or 5, add 1 "Dice Dungeon Field" or 1 "Dimension the Dice" from your Graveyard to your hand.
- Dice Dungeon Crocozaurus
- Level 4 WATER Dinosaur/Effect
- 600/500
- [REQUIREMENT] During the turn you Normal Summoned this card.
- [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, this card can attack directly this turn. If the result is 1, 3, or 5, add 1 Level 7 or higher Normal Monster from your Graveyard to your hand.
- Dice Dungeon Dark Eye Stalker
- Level 6 DARK Warrior/Effect
- 1800/1500
- [REQUIREMENT] Send the top card of your Deck to the Graveyard.
- [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, destroy 1 face-up Level 7 or lower monster on your opponent's field. If the result is 1, 3, or 5, you can change the battle position of 1 monster on your opponent's field (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
- Dice Dungeon Knight of Twin Swords
- Level 7 LIGHT Warrior/Effect
- 2200/1500
- [REQUIREMENT] Send the top card of your Deck to the Graveyard.
- [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, this turn, this card can make a second attack on a monster during the Battle Phase in which it attacked a monster. If the result is 1, 3, or 5, 1 face-up monster on your field gains 800 ATK until the end of this turn.
- Dice Dungeon Flame Armor Dragon
- Level 6 FIRE Dragon/Effect
- 1800/1200
- [REQUIREMENT] Send 1 card from your hand to the Graveyard.
- [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, this turn, this card cannot be destroyed by your opponent's Trap Card effects. If the result is 1, 3, or 5, 1 face-up monster on your field gains 300 ATK and your opponent cannot activate Trap Cards when it declares an attack.
- Dice Dungeon Orgoth the Relentless
- Level 8 EARTH Warrior/Effect
- 2500/2400
- [REQUIREMENT] None
- [EFFECT] Roll a six-sided die. If the result is 1 or 2, until the end of the opponent's next turn, this card cannot be destroyed by battle or Trap Card effects. If the result is 3 or 4, draw 2 cards, then send 1 card from your hand to the Graveyard. If the result is 5 or 6, this card can attack directly this turn.
- Dice Dungeon Thunder Ball
- Level 3 DARK Fiend/Effect
- 400/400
- [REQUIREMENT] Send 1 Trap Card from your hand to the Graveyard.
- [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, inflict 500 damage to your opponent. If the result is 1, 3, or 5, change 1 face-up monster on your opponent's field to face-down Defense Position.
- Dice Dungeon Mighty Mage
- Level 4 DARK Spellcaster/Effect
- 1000/1000
- [REQUIREMENT] During the turn you Normal Summoned this card.
- [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, this turn, this face-up card can be treated as 2 Tributes for the Tribute Summon of a Normal Monster in Attack Position. If the result is 1, 3, or 5, send the top card of your Deck to the Graveyard.
- Dice Dungeon Gator Dragon
- Level 4 WATER Dragon/Effect
- 1200/1200
- [REQUIREMENT] During the turn you Normal Summoned this card.
- [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, this card gains ATK equal to [the number of Normal Monsters in your Graveyard] x 200 until the end of this turn. If the result is 1, 3, or 5, shuffle 3 cards in your opponent's Graveyard into the Deck.
- Dice Dungeon Magician Dragon
- Level 7 DARK Spellcaster/Effect
- 2100/1500
- [REQUIREMENT] Send the top card of your Deck to the Graveyard.
- [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, this turn, your opponent cannot activate Trap Cards when it declares an attack. If the result is 1, 3, or 5, destroy a face-up Field Spell Card on your opponent's field.
- Dice Dungeon Field
- Field Spell Card
- [REQUIREMENT] None
- [EFFECT] While this card is face-up in the Field Zone, all face-up monsters on the field gain ATK equal to [their Level] x 100.
- Dice Dungeon Warp Vortex
- Spell Card
- [REQUIREMENT] You have a face-up "Dice Dungeon Field" on your field.
- [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.
- Dice Dungeon Summon
- Spell Card
- [REQUIREMENT] You have a face-up "Dice Dungeon Field" on your field.
- [EFFECT] Roll a six-sided die. Special Summon 1 Normal Monster from your hand or Graveyard face-up to your field, with a Level equal to the result. If the result is 6, you can Special Summon 1 Level 7 or higher monster from your hand, instead.
- Dimension the Dice
- Spell Card
- [REQUIREMENT] If you have a face-up "Dice Dungeon Field" on your field, send 1 Normal Monster from your field to the Graveyard.
- [EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Level 7 monster(s) is among the cards sent, add 1 Level 7 monster from the Graveyard to your hand.
- Dice Dungeon Monster Cannon
- Trap Card
- [REQUIREMENT] When your opponent Normal or Special Summons a monster, send 1 face-up monster on your field to the Graveyard.
- [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, destroy the Summoned monster.
- Dice Dimension Hole
- Trap Card
- [REQUIREMENT] When a Level 7 monster on your field is destroyed by an opponent's attack.
- [EFFECT] Roll a six-sided die. If the result is 2, 4, or 6, destroy 1 face-up monster on your opponent's field.
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