Advertisement
Mz_TH_edit

Untitled

Jul 12th, 2018
168
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://848439234"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 3
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --|| USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 3
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 35
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Effects = IT("Folder", Character)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character.Animate
  85. local UNANCHOR = true
  86. local LAUGHS = {834001699,834001752,834001797,834001828}
  87. local SONGS = {534861083,530959353,1534958855,0}
  88. local CHOICE = MRANDOM(1,4)
  89.  
  90. --//=================================\\
  91. --\\=================================//
  92.  
  93.  
  94. --//=================================\\
  95. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  96. --\\=================================//
  97.  
  98. ArtificialHB = Instance.new("BindableEvent", script)
  99. ArtificialHB.Name = "ArtificialHB"
  100.  
  101. script:WaitForChild("ArtificialHB")
  102.  
  103. frame = Frame_Speed
  104. tf = 0
  105. allowframeloss = false
  106. tossremainder = false
  107. lastframe = tick()
  108. script.ArtificialHB:Fire()
  109.  
  110. game:GetService("RunService").Heartbeat:connect(function(s, p)
  111. tf = tf + s
  112. if tf >= frame then
  113. if allowframeloss then
  114. script.ArtificialHB:Fire()
  115. lastframe = tick()
  116. else
  117. for i = 1, math.floor(tf / frame) do
  118. script.ArtificialHB:Fire()
  119. end
  120. lastframe = tick()
  121. end
  122. if tossremainder then
  123. tf = 0
  124. else
  125. tf = tf - frame * math.floor(tf / frame)
  126. end
  127. end
  128. end)
  129.  
  130. --//=================================\\
  131. --\\=================================//
  132.  
  133. --//=================================\\
  134. --|| SOME TAG EDIT
  135. --\\=================================//
  136.  
  137. m = game.Players.LocalPlayer
  138. char = m.Character
  139. local txt = Instance.new("BillboardGui", char)
  140. txt.Adornee = char.Head
  141. txt.Name = "_status"
  142. txt.Size = UDim2.new(2, 0, 1.2, 0)
  143. txt.StudsOffset = Vector3.new(-9, 8, 0)
  144. local text = Instance.new("TextLabel", txt)
  145. text.Size = UDim2.new(10, 0, 7, 0)
  146. text.FontSize = "Size24"
  147. text.TextScaled = true
  148. text.TextTransparency = 0
  149. text.BackgroundTransparency = 1
  150. text.TextTransparency = 0
  151. text.TextStrokeTransparency = 0
  152. text.Font = "Bodoni"
  153. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  154. v = Instance.new("Part")
  155. v.Name = "ColorBrick"
  156. v.Parent = m.Character
  157. v.FormFactor = "Symmetric"
  158. v.Anchored = true
  159. v.CanCollide = false
  160. v.BottomSurface = "Smooth"
  161. v.TopSurface = "Smooth"
  162. v.Size = Vector3.new(10, 5, 3)
  163. v.Transparency = 1
  164. v.CFrame = char.Torso.CFrame
  165. v.BrickColor = BrickColor.new("Lime green")
  166. v.Transparency = 1
  167. v.Shape = "Block"
  168. spawn(function()
  169. local TweenService = game:GetService("TweenService")
  170. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  171. local Int = 0
  172. while wait(0.5) do
  173. if Int == #Colours then Int = 0 end
  174. Int = Int+1
  175. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  176. end
  177. end)
  178. text.Text = "Green Eye."
  179.  
  180. --//=================================\\
  181. --\\=================================//
  182.  
  183. --//=================================\\
  184. --|| SOME FUNCTIONS
  185. --\\=================================//
  186.  
  187. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  188. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  189. end
  190.  
  191. function PositiveAngle(NUMBER)
  192. if NUMBER >= 0 then
  193. NUMBER = 0
  194. end
  195. return NUMBER
  196. end
  197.  
  198. function NegativeAngle(NUMBER)
  199. if NUMBER <= 0 then
  200. NUMBER = 0
  201. end
  202. return NUMBER
  203. end
  204.  
  205. function Swait(NUMBER)
  206. if NUMBER == 0 or NUMBER == nil then
  207. ArtificialHB.Event:wait()
  208. else
  209. for i = 1, NUMBER do
  210. ArtificialHB.Event:wait()
  211. end
  212. end
  213. end
  214.  
  215. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  216. local NEWMESH = IT(MESH)
  217. if MESH == "SpecialMesh" then
  218. NEWMESH.MeshType = MESHTYPE
  219. if MESHID ~= "nil" and MESHID ~= "" then
  220. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  221. end
  222. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  223. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  224. end
  225. end
  226. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  227. NEWMESH.Scale = SCALE
  228. NEWMESH.Parent = PARENT
  229. return NEWMESH
  230. end
  231.  
  232. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  233. local NEWPART = IT("Part")
  234. NEWPART.formFactor = FORMFACTOR
  235. NEWPART.Reflectance = REFLECTANCE
  236. NEWPART.Transparency = TRANSPARENCY
  237. NEWPART.CanCollide = false
  238. NEWPART.Locked = true
  239. NEWPART.Anchored = true
  240. if ANCHOR == false then
  241. NEWPART.Anchored = false
  242. end
  243. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  244. NEWPART.Name = NAME
  245. NEWPART.Size = SIZE
  246. NEWPART.Position = Torso.Position
  247. NEWPART.Material = MATERIAL
  248. NEWPART:BreakJoints()
  249. NEWPART.Parent = PARENT
  250. return NEWPART
  251. end
  252.  
  253. local function weldBetween(a, b)
  254. local weldd = IT("Weld")
  255. weldd.Part0 = a
  256. weldd.Part1 = b
  257. weldd.C0 = CF()
  258. weldd.C1 = b.CFrame:inverse() * a.CFrame
  259. weldd.Parent = a
  260. return weldd
  261. end
  262.  
  263.  
  264. function QuaternionFromCFrame(cf)
  265. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  266. local trace = m00 + m11 + m22
  267. if trace > 0 then
  268. local s = math.sqrt(1 + trace)
  269. local recip = 0.5 / s
  270. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  271. else
  272. local i = 0
  273. if m11 > m00 then
  274. i = 1
  275. end
  276. if m22 > (i == 0 and m00 or m11) then
  277. i = 2
  278. end
  279. if i == 0 then
  280. local s = math.sqrt(m00 - m11 - m22 + 1)
  281. local recip = 0.5 / s
  282. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  283. elseif i == 1 then
  284. local s = math.sqrt(m11 - m22 - m00 + 1)
  285. local recip = 0.5 / s
  286. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  287. elseif i == 2 then
  288. local s = math.sqrt(m22 - m00 - m11 + 1)
  289. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  290. end
  291. end
  292. end
  293.  
  294. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  295. local xs, ys, zs = x + x, y + y, z + z
  296. local wx, wy, wz = w * xs, w * ys, w * zs
  297. local xx = x * xs
  298. local xy = x * ys
  299. local xz = x * zs
  300. local yy = y * ys
  301. local yz = y * zs
  302. local zz = z * zs
  303. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  304. end
  305.  
  306. function QuaternionSlerp(a, b, t)
  307. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  308. local startInterp, finishInterp;
  309. if cosTheta >= 0.0001 then
  310. if (1 - cosTheta) > 0.0001 then
  311. local theta = ACOS(cosTheta)
  312. local invSinTheta = 1 / SIN(theta)
  313. startInterp = SIN((1 - t) * theta) * invSinTheta
  314. finishInterp = SIN(t * theta) * invSinTheta
  315. else
  316. startInterp = 1 - t
  317. finishInterp = t
  318. end
  319. else
  320. if (1 + cosTheta) > 0.0001 then
  321. local theta = ACOS(-cosTheta)
  322. local invSinTheta = 1 / SIN(theta)
  323. startInterp = SIN((t - 1) * theta) * invSinTheta
  324. finishInterp = SIN(t * theta) * invSinTheta
  325. else
  326. startInterp = t - 1
  327. finishInterp = t
  328. end
  329. end
  330. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  331. end
  332.  
  333. function Clerp(a, b, t)
  334. local qa = {QuaternionFromCFrame(a)}
  335. local qb = {QuaternionFromCFrame(b)}
  336. local ax, ay, az = a.x, a.y, a.z
  337. local bx, by, bz = b.x, b.y, b.z
  338. local _t = 1 - t
  339. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  340. end
  341.  
  342. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  343. local frame = IT("Frame")
  344. frame.BackgroundTransparency = TRANSPARENCY
  345. frame.BorderSizePixel = BORDERSIZEPIXEL
  346. frame.Position = POSITION
  347. frame.Size = SIZE
  348. frame.BackgroundColor3 = COLOR
  349. frame.BorderColor3 = BORDERCOLOR
  350. frame.Name = NAME
  351. frame.Parent = PARENT
  352. return frame
  353. end
  354.  
  355. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  356. local label = IT("TextLabel")
  357. label.BackgroundTransparency = 1
  358. label.Size = UD2(1, 0, 1, 0)
  359. label.Position = UD2(0, 0, 0, 0)
  360. label.TextColor3 = TEXTCOLOR
  361. label.TextStrokeTransparency = STROKETRANSPARENCY
  362. label.TextTransparency = TRANSPARENCY
  363. label.FontSize = TEXTFONTSIZE
  364. label.Font = TEXTFONT
  365. label.BorderSizePixel = BORDERSIZEPIXEL
  366. label.TextScaled = false
  367. label.Text = TEXT
  368. label.Name = NAME
  369. label.Parent = PARENT
  370. return label
  371. end
  372.  
  373. function NoOutlines(PART)
  374. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  375. end
  376.  
  377. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  378. local NEWWELD = IT(TYPE)
  379. NEWWELD.Part0 = PART0
  380. NEWWELD.Part1 = PART1
  381. NEWWELD.C0 = C0
  382. NEWWELD.C1 = C1
  383. NEWWELD.Parent = PARENT
  384. return NEWWELD
  385. end
  386.  
  387. local S = IT("Sound")
  388. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  389. local NEWSOUND = nil
  390. coroutine.resume(coroutine.create(function()
  391. NEWSOUND = S:Clone()
  392. NEWSOUND.Parent = PARENT
  393. NEWSOUND.Volume = VOLUME
  394. NEWSOUND.Pitch = PITCH
  395. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  396. NEWSOUND:play()
  397. if DOESLOOP == true then
  398. NEWSOUND.Looped = true
  399. else
  400. repeat wait(1) until NEWSOUND.Playing == false
  401. NEWSOUND:remove()
  402. end
  403. end))
  404. return NEWSOUND
  405. end
  406.  
  407. function CFrameFromTopBack(at, top, back)
  408. local right = top:Cross(back)
  409. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  410. end
  411.  
  412. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  413. function WACKYEFFECT(Table)
  414. local TYPE = (Table.EffectType or "Sphere")
  415. local SIZE = (Table.Size or VT(1,1,1))
  416. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  417. local TRANSPARENCY = (Table.Transparency or 0)
  418. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  419. local CFRAME = (Table.CFrame or Torso.CFrame)
  420. local MOVEDIRECTION = (Table.MoveToPos or nil)
  421. local ROTATION1 = (Table.RotationX or 0)
  422. local ROTATION2 = (Table.RotationY or 0)
  423. local ROTATION3 = (Table.RotationZ or 0)
  424. local MATERIAL = (Table.Material or "Neon")
  425. local COLOR = (Table.Color or C3(1,1,1))
  426. local TIME = (Table.Time or 45)
  427. local SOUNDID = (Table.SoundID or nil)
  428. local SOUNDPITCH = (Table.SoundPitch or nil)
  429. local SOUNDVOLUME = (Table.SoundVolume or nil)
  430. coroutine.resume(coroutine.create(function()
  431. local PLAYSSOUND = false
  432. local SOUND = nil
  433. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  434. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  435. PLAYSSOUND = true
  436. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  437. end
  438. EFFECT.Color = COLOR
  439. local MSH = nil
  440. if TYPE == "Sphere" then
  441. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  442. elseif TYPE == "Block" then
  443. MSH = IT("BlockMesh",EFFECT)
  444. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  445. elseif TYPE == "Wave" then
  446. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  447. elseif TYPE == "Ring" then
  448. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  449. elseif TYPE == "Slash" then
  450. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  451. elseif TYPE == "Round Slash" then
  452. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  453. elseif TYPE == "Swirl" then
  454. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  455. elseif TYPE == "Skull" then
  456. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  457. elseif TYPE == "Crystal" then
  458. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  459. end
  460. if MSH ~= nil then
  461. local MOVESPEED = nil
  462. if MOVEDIRECTION ~= nil then
  463. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  464. end
  465. local GROWTH = SIZE - ENDSIZE
  466. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  467. if TYPE == "Block" then
  468. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  469. else
  470. EFFECT.CFrame = CFRAME
  471. end
  472. for LOOP = 1, TIME+1 do
  473. Swait()
  474. MSH.Scale = MSH.Scale - GROWTH/TIME
  475. if TYPE == "Wave" then
  476. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  477. end
  478. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  479. if TYPE == "Block" then
  480. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  481. else
  482. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  483. end
  484. if MOVEDIRECTION ~= nil then
  485. local ORI = EFFECT.Orientation
  486. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  487. EFFECT.Orientation = ORI
  488. end
  489. end
  490. if PLAYSSOUND == false then
  491. EFFECT:remove()
  492. else
  493. SOUND.Stopped:Connect(function()
  494. EFFECT:remove()
  495. end)
  496. end
  497. else
  498. if PLAYSSOUND == false then
  499. EFFECT:remove()
  500. else
  501. repeat Swait() until SOUND.Playing == false
  502. EFFECT:remove()
  503. end
  504. end
  505. end))
  506. end
  507.  
  508. function MakeForm(PART,TYPE)
  509. if TYPE == "Cyl" then
  510. local MSH = IT("CylinderMesh",PART)
  511. elseif TYPE == "Ball" then
  512. local MSH = IT("SpecialMesh",PART)
  513. MSH.MeshType = "Sphere"
  514. elseif TYPE == "Wedge" then
  515. local MSH = IT("SpecialMesh",PART)
  516. MSH.MeshType = "Wedge"
  517. end
  518. end
  519.  
  520. Debris = game:GetService("Debris")
  521.  
  522. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  523. local DIRECTION = CF(StartPos,EndPos).lookVector
  524. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  525. end
  526.  
  527. function turnto(position)
  528. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  529. end
  530.  
  531. function SpawnTrail(FROM,TO,BIG)
  532. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  533. MakeForm(TRAIL,"Cyl")
  534. local DIST = (FROM - TO).Magnitude
  535. if BIG == true then
  536. TRAIL.Size = VT(0.5,DIST,0.5)
  537. else
  538. TRAIL.Size = VT(0.25,DIST,0.25)
  539. end
  540. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  541. coroutine.resume(coroutine.create(function()
  542. for i = 1, 5 do
  543. Swait()
  544. TRAIL.Transparency = TRAIL.Transparency + 0.1
  545. end
  546. TRAIL:remove()
  547. end))
  548. end
  549.  
  550. local asd = Instance.new("ParticleEmitter")
  551. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  552. asd.LightEmission = .1
  553. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  554. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  555. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  556. asd.Transparency = bbb
  557. asd.Size = aaa
  558. asd.ZOffset = .9
  559. asd.Acceleration = Vector3.new(0, -15, 0)
  560. asd.LockedToPart = false
  561. asd.EmissionDirection = "Back"
  562. asd.Lifetime = NumberRange.new(1, 2)
  563. asd.Rotation = NumberRange.new(-100, 100)
  564. asd.RotSpeed = NumberRange.new(-100, 100)
  565. asd.Speed = NumberRange.new(10)
  566. asd.Enabled = false
  567. asd.VelocitySpread = 999
  568.  
  569. function getbloody(victim,amount)
  570. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Lime green", "Blood", victim.Size)
  571. PART.CFrame = victim.CFrame
  572. local HITPLAYERSOUNDS = {"356551938","264486467"}
  573. Debris:AddItem(PART,5)
  574. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  575. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  576. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  577. local prtcl = asd:Clone()
  578. prtcl.Parent = PART
  579. prtcl:Emit(amount*10)
  580. end
  581.  
  582. local Particle = IT("ParticleEmitter",nil)
  583. Particle.Enabled = false
  584. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  585. Particle.LightEmission = 0.5
  586. Particle.Rate = 150
  587. Particle.ZOffset = 1
  588. Particle.Rotation = NumberRange.new(-180, 180)
  589. Particle.RotSpeed = NumberRange.new(-180, 180)
  590. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  591. Particle.Color = ColorSequence.new(C3(0, 255, 0),C3(0.4,0,0))
  592.  
  593. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  594. function ParticleEmitter(Table)
  595. local PRTCL = Particle:Clone()
  596. local Speed = Table.Speed or 5
  597. local Drag = Table.Drag or 0
  598. local Size1 = Table.Size1 or 1
  599. local Size2 = Table.Size2 or 5
  600. local Lifetime1 = Table.Lifetime1 or 1
  601. local Lifetime2 = Table.Lifetime2 or 1.5
  602. local Parent = Table.Parent or Torso
  603. local Emit = Table.Emit or 100
  604. local Offset = Table.Offset or 360
  605. local Acel = Table.Acel or VT(0,0,0)
  606. local Enabled = Table.Enabled or false
  607. PRTCL.Parent = Parent
  608. PRTCL.Size = NumberSequence.new(Size1,Size2)
  609. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  610. PRTCL.Speed = NumberRange.new(Speed)
  611. PRTCL.VelocitySpread = Offset
  612. PRTCL.Drag = Drag
  613. PRTCL.Acceleration = Acel
  614. if Enabled == false then
  615. PRTCL:Emit(Emit)
  616. Debris:AddItem(PRTCL,Lifetime2)
  617. else
  618. PRTCL.Enabled = true
  619. end
  620. return PRTCL
  621. end
  622.  
  623. --//=================================\\
  624. --|| WEAPON CREATION
  625. --\\=================================//
  626.  
  627. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,1.2,0.2),false)
  628. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  629. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.8,0.2),false)
  630. MakeForm(Part,"Wedge")
  631. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  632. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.6),false)
  633. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  634. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.4,0.4,0.4),false)
  635. MakeForm(Part,"Cyl")
  636. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  637. for i = 1, 8 do
  638. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0,0.35,0.41),false)
  639. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  640. end
  641. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false)
  642. MakeForm(Part,"Wedge")
  643. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  644. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.39,0.41,0.39),false)
  645. MakeForm(Part,"Cyl")
  646. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  647. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.5),false)
  648. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  649. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.4,0.5),false)
  650. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  651. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0,0.6),false)
  652. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  653. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.28,5,0.28),false)
  654. MakeForm(RightBarrel,"Cyl")
  655. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  656. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0,0.2,0.2),false)
  657. MakeForm(Part,"Wedge")
  658. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  659. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.2,0,0.2),false)
  660. MakeForm(RightHole,"Cyl")
  661. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  662. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,1.2,0.2),false)
  663. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  664. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.8,0.2),false)
  665. MakeForm(Part,"Wedge")
  666. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  667. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.6),false)
  668. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  669. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.4,0.4,0.4),false)
  670. MakeForm(Part,"Cyl")
  671. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  672. for i = 1, 8 do
  673. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0,0.35,0.41),false)
  674. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  675. end
  676. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false)
  677. MakeForm(Part,"Wedge")
  678. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  679. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.39,0.41,0.39),false)
  680. MakeForm(Part,"Cyl")
  681. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  682. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.5),false)
  683. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  684. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.4,0.5),false)
  685. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  686. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0,0.6),false)
  687. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  688. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.28,5,0.28),false)
  689. MakeForm(LeftBarrel,"Cyl")
  690. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  691. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0,0.2,0.2),false)
  692. MakeForm(Part,"Wedge")
  693. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  694. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.2,0,0.2),false)
  695. MakeForm(LeftHole,"Cyl")
  696. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  697. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1.4)/2,false)
  698. MakeForm(Eye,"Ball")
  699. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  700. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1.4)/2,false)
  701. MakeForm(Eye,"Ball")
  702. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  703. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,2,1.3)/2,false)
  704. MakeForm(Eye,"Ball")
  705. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  706. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0,0,0)/2,false)
  707. MakeForm(Eye,"Ball")
  708. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  709. local A = IT("Attachment",Torso)
  710. A.Position = VT(1,1.3,0)
  711. A.Orientation = VT(-0.098, -89.999, 0.227)
  712. local B = IT("Attachment",Torso)
  713. B.Position = VT(-1.3,-0.6,0)
  714. B.Orientation = VT(-88.911, -68.808, 158.782)
  715. local ChainLink = IT("Beam",Torso)
  716. ChainLink.Texture = "rbxassetid://73042633"
  717. ChainLink.Color = ColorSequence.new(C3(0, 255, 0))
  718. ChainLink.TextureSpeed = 1
  719. ChainLink.FaceCamera = true
  720. ChainLink.Width0 = 1
  721. ChainLink.Width1 = 1
  722. ChainLink.TextureLength = 3
  723. ChainLink.Attachment0 = A
  724. ChainLink.Attachment1 = B
  725. ChainLink.CurveSize0 = 1.6
  726. ChainLink.CurveSize1 = 1.6
  727. ChainLink.FaceCamera = true
  728. ChainLink.Transparency = NumberSequence.new(0)
  729. local ChainLink = IT("Beam",Torso)
  730. ChainLink.Texture = "rbxassetid://73042633"
  731. ChainLink.Color = ColorSequence.new(C3(0, 255, 0))
  732. ChainLink.TextureSpeed = 1
  733. ChainLink.FaceCamera = true
  734. ChainLink.Width0 = 1
  735. ChainLink.Width1 = 1
  736. ChainLink.TextureLength = 3
  737. ChainLink.Attachment0 = B
  738. ChainLink.Attachment1 = A
  739. ChainLink.CurveSize0 = 1.6
  740. ChainLink.CurveSize1 = 1.6
  741. ChainLink.FaceCamera = true
  742. ChainLink.Transparency = NumberSequence.new(0)
  743. local A = IT("Attachment",Torso)
  744. A.Position = VT(1.3,-0.85,0)
  745. A.Orientation = VT(-0.098, -89.999, 0.227)
  746. local B = IT("Attachment",Torso)
  747. B.Position = VT(-1,2,0)
  748. B.Orientation = VT(-88.911, -68.808, 158.782)
  749. local ChainLink = IT("Beam",Torso)
  750. ChainLink.Texture = "rbxassetid://73042633"
  751. ChainLink.Color = ColorSequence.new(C3(0, 255, 0))
  752. ChainLink.TextureSpeed = 1
  753. ChainLink.FaceCamera = true
  754. ChainLink.Width0 = 1
  755. ChainLink.Width1 = 1
  756. ChainLink.TextureLength = 3
  757. ChainLink.Attachment0 = A
  758. ChainLink.Attachment1 = B
  759. ChainLink.CurveSize0 = 1.3
  760. ChainLink.CurveSize1 = 1.3
  761. ChainLink.FaceCamera = true
  762. ChainLink.Transparency = NumberSequence.new(0)
  763. local ChainLink = IT("Beam",Torso)
  764. ChainLink.Texture = "rbxassetid://73042633"
  765. ChainLink.Color = ColorSequence.new(C3(0, 255, 0))
  766. ChainLink.TextureSpeed = 1
  767. ChainLink.FaceCamera = true
  768. ChainLink.Width0 = 1
  769. ChainLink.Width1 = 1
  770. ChainLink.TextureLength = 3
  771. ChainLink.Attachment0 = B
  772. ChainLink.Attachment1 = A
  773. ChainLink.CurveSize0 = 1.3
  774. ChainLink.CurveSize1 = 1.3
  775. ChainLink.FaceCamera = true
  776. ChainLink.Transparency = NumberSequence.new(0)
  777.  
  778. local A = IT("Attachment",RightBarrel)
  779. A.Position = VT(0,-2.5,0)
  780. local B = IT("Attachment",RightBarrel)
  781. B.Position = VT(0,2.5,0)
  782. local Trail = IT("Trail",RightBarrel)
  783. Trail.Attachment0 = A
  784. Trail.Attachment1 = B
  785. Trail.Lifetime = 0.2
  786. Trail.Color = ColorSequence.new(BRICKC"Lime green".Color)
  787. Trail.Transparency = NumberSequence.new(0, 1)
  788. Trail.Enabled = false
  789.  
  790. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  791. PRT.LockedToPart = true
  792. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  793. PRT.LockedToPart = true
  794. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  795. PRT.LockedToPart = true
  796. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  797. PRT.LockedToPart = true
  798. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  799. PRT.LockedToPart = true
  800. for _, c in pairs(Character:GetDescendants()) do
  801. if c and c.Parent then
  802. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  803. local ACCESSORY = c.Parent
  804. c.Parent = Character
  805. if c then
  806. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  807. weldBetween(Head,c)
  808. else
  809. weldBetween(Torso,c)
  810. end
  811. end
  812. ACCESSORY:remove()
  813. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  814. c.Material = "Neon"
  815. c.Color = C3(0, 255, 0)
  816. if c:FindFirstChildOfClass("SpecialMesh") then
  817. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  818. end
  819. if c == Head then
  820. if c:FindFirstChild("face") then
  821. c.face:remove()
  822. end
  823. end
  824. elseif c.ClassName == "Part" and c.Name == "Eye" then
  825. c.Color = C3(0, 255, 0)
  826. c.Material = "Neon"
  827. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  828. c:remove()
  829. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  830. c:remove()
  831. end
  832. end
  833. end
  834. local BODY = {}
  835. for _, c in pairs(Character:GetDescendants()) do
  836. if c:IsA("BasePart") and c.Name ~= "Handle" then
  837. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  838. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  839. end
  840. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  841. elseif c:IsA("JointInstance") then
  842. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  843. end
  844. end
  845. function refit()
  846. Character.Parent = workspace
  847. for e = 1, #BODY do
  848. if BODY[e] ~= nil then
  849. local STUFF = BODY[e]
  850. local PART = STUFF[1]
  851. local PARENT = STUFF[2]
  852. local MATERIAL = STUFF[3]
  853. local COLOR = STUFF[4]
  854. local TRANSPARENCY = STUFF[5]
  855. --local SIZE = STUFF[6]
  856. local NAME = STUFF[7]
  857. if PART.ClassName == "Part" and PART ~= RootPart then
  858. PART.Material = MATERIAL
  859. PART.Transparency = TRANSPARENCY
  860. PART.Name = NAME
  861. end
  862. if PART.Parent ~= PARENT then
  863. Humanoid:remove()
  864. PART.Parent = PARENT
  865. Humanoid = IT("Humanoid",Character)
  866. end
  867. end
  868. end
  869. end
  870.  
  871. local SKILLTEXTCOLOR = C3(0, 255, 0)
  872. local SKILLFONT = "Fantasy"
  873. local SKILLTEXTSIZE = 6
  874.  
  875. Humanoid.Died:connect(function()
  876. refit()
  877. end)
  878.  
  879. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0, 255, 0), C3(0, 0, 0), "Skill 1 Frame")
  880. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0, 255, 0), C3(0, 0, 0), "Skill 2 Frame")
  881. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0, 255, 0), C3(0, 0, 0), "Skill 3 Frame")
  882. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0, 255, 0), C3(0, 0, 0), "Skill 4 Frame")
  883. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0, 255, 0), C3(0, 0, 0), "Skill 5 Frame")
  884. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0, 255, 0), C3(0, 0, 0), "Skill 6 Frame")
  885. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0, 255, 0), C3(0, 0, 0), "Skill 7 Frame")
  886.  
  887. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  888. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  889. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  890. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  891. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  892. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  893. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  894.  
  895. --//=================================\\
  896. --|| DAMAGE FUNCTIONS
  897. --\\=================================//
  898.  
  899. function StatLabel(CFRAME, TEXT, COLOR)
  900. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "New yeller", "Effect", VT())
  901. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  902. local BODYGYRO = IT("BodyGyro", STATPART)
  903. game:GetService("Debris"):AddItem(STATPART ,5)
  904. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  905. BILLBOARDGUI.Adornee = STATPART
  906. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  907. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  908. BILLBOARDGUI.AlwaysOnTop = false
  909. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  910. TEXTLABEL.BackgroundTransparency = 1
  911. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  912. TEXTLABEL.Text = TEXT
  913. TEXTLABEL.Font = SKILLFONT
  914. TEXTLABEL.FontSize="Size42"
  915. TEXTLABEL.TextColor3 = COLOR
  916. TEXTLABEL.TextStrokeTransparency = 0
  917. TEXTLABEL.TextScaled = true
  918. TEXTLABEL.TextWrapped = true
  919. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  920. for i = 1, 50 do
  921. Swait()
  922. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  923. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  924. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  925. end
  926. THEPART.Parent = nil
  927. end),STATPART, TEXTLABEL)
  928. end
  929.  
  930. --//=================================\\
  931. --|| DAMAGING
  932. --\\=================================//
  933.  
  934. function Kill(Char)
  935. local NewCharacter = IT("Model",Effects)
  936. NewCharacter.Name = "Ow im ded ;-;"
  937. for _, c in pairs(Char:GetDescendants()) do
  938. if c:IsA("BasePart") and c.Transparency == 0 then
  939. if c.Parent == Char then
  940. getbloody(c,5)
  941. end
  942. c:BreakJoints()
  943. c.Material = "Glass"
  944. c.Color = C3(0.5,0,0)
  945. c.CanCollide = true
  946. c.Transparency = 0.3
  947. if c:FindFirstChildOfClass("SpecialMesh") then
  948. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  949. end
  950. if c.Name == "Head" then
  951. c:ClearAllChildren()
  952. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  953. end
  954. if c.ClassName == "MeshPart" then
  955. c.TextureID = ""
  956. end
  957. if c:FindFirstChildOfClass("BodyPosition") then
  958. c:FindFirstChildOfClass("BodyPosition"):remove()
  959. end
  960. if c:FindFirstChildOfClass("ParticleEmitter") then
  961. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  962. end
  963. c.Parent = NewCharacter
  964. c.Name = "DeadPart"
  965. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  966. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  967. end
  968. end
  969. Char:remove()
  970. Debris:AddItem(NewCharacter,5)
  971. end
  972.  
  973. function ApplyAoE(POSITION,RANGE,BRUTAL)
  974. local CHILDREN = workspace:GetDescendants()
  975. for index, CHILD in pairs(CHILDREN) do
  976. if CHILD.ClassName == "Model" and CHILD ~= Character then
  977. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  978. if HUM then
  979. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  980. if TORSO then
  981. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  982. if BRUTAL == true then
  983. Kill(CHILD)
  984. else
  985. CHILD:BreakJoints()
  986. end
  987. end
  988. end
  989. end
  990. end
  991. end
  992. end
  993.  
  994. function BulletDetection(FROM,TO,BRUTAL)
  995. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  996. coroutine.resume(coroutine.create(function()
  997. if AIMHIT ~= nil then
  998. if AIMHIT.Parent ~= Character then
  999. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1000. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1001. if BRUTAL == true then
  1002. Kill(AIMHIT.Parent)
  1003. else
  1004. getbloody(AIMHIT,15)
  1005. AIMHIT.Parent:BreakJoints()
  1006. if AIMHIT.Name == "Head" then
  1007. AIMHIT.Name = "HEADSHOT"
  1008. AIMHIT:remove()
  1009. end
  1010. end
  1011. else
  1012. if BRUTAL == true then
  1013. Kill(AIMHIT.Parent.Parent)
  1014. else
  1015. AIMHIT.Parent.Parent:BreakJoints()
  1016. end
  1017. end
  1018. end
  1019. end
  1020. end
  1021. end))
  1022. SpawnTrail(FROM,AIMPOS)
  1023. return AIMHIT,AIMPOS,NORMAL
  1024. end
  1025.  
  1026. --//=================================\\
  1027. --|| ATTACK FUNCTIONS AND STUFF
  1028. --\\=================================//
  1029.  
  1030. function Unload()
  1031. ATTACK = true
  1032. Rooted = false
  1033. repeat
  1034. local GYRO = IT("BodyGyro",RootPart)
  1035. GYRO.D = 175
  1036. GYRO.P = 20000
  1037. GYRO.MaxTorque = VT(0,40000,0)
  1038. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1039. if COMBO == 1 then
  1040. COMBO = 2
  1041. for i=0, 0.6, 0.1 / Animation_Speed do
  1042. Swait()
  1043. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1044. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050. end
  1051. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1052. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1053. CreateSound(145080998, LeftHole, 7, 1, false)
  1054. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1055. for i=0, 0.2, 0.1 / Animation_Speed do
  1056. Swait()
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. end
  1064. elseif COMBO == 2 then
  1065. COMBO = 1
  1066. for i=0, 0.6, 0.1 / Animation_Speed do
  1067. Swait()
  1068. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. end
  1076. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1077. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1078. CreateSound(145080998, RightHole, 7, 1, false)
  1079. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1080. for i=0, 0.2, 0.1 / Animation_Speed do
  1081. Swait()
  1082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. end
  1089. end
  1090. GYRO:remove()
  1091. until KEYHOLD == false
  1092. ATTACK = false
  1093. Rooted = false
  1094. end
  1095. function Psyo()
  1096. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1097. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1098. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1099. if TORSO and HUM.Health > 0 then
  1100. ATTACK = true
  1101. Rooted = false
  1102. local GYRO = IT("BodyGyro",RootPart)
  1103. GYRO.D = 275
  1104. GYRO.P = 20000
  1105. GYRO.MaxTorque = VT(0,40000,0)
  1106. for i=0, 0.8, 0.1 / Animation_Speed do
  1107. Swait()
  1108. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1109. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1113. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. end
  1116. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1117. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1118. local grav = Instance.new("BodyPosition",TORSO)
  1119. grav.D = 1500
  1120. grav.P = 20000
  1121. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1122. grav.position = TORSO.Position+VT(0,15,0)
  1123. Debris:AddItem(grav,10)
  1124. Debris:AddItem(MAGIC,10)
  1125. CreateSound(429459101, Torso, 7, 1, false)
  1126. CreateSound(429459101, TORSO, 7, 1, false)
  1127. for i=0, 1, 0.1 / Animation_Speed do
  1128. Swait()
  1129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1133. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1135. end
  1136. GYRO:remove()
  1137. ATTACK = false
  1138. Rooted = false
  1139. end
  1140. end
  1141. end
  1142. function Cleave()
  1143. ATTACK = true
  1144. Rooted = false
  1145. local TARGET = nil
  1146. local TORS = nil
  1147. local GYRO = IT("BodyGyro",RootPart)
  1148. GYRO.D = 175
  1149. GYRO.P = 20000
  1150. GYRO.MaxTorque = VT(0,40000,0)
  1151. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1152. local RANGE = 5
  1153. CreateSound(541909867, Torso, 7, 1, false)
  1154. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1155. for i=0, 1, 0.1 / Animation_Speed do
  1156. Swait()
  1157. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1158. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1159. local CHILDREN = workspace:GetDescendants()
  1160. for index, CHILD in pairs(CHILDREN) do
  1161. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1162. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1163. if HUM then
  1164. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1165. if TORSO then
  1166. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1167. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1168. TARGET = HUM
  1169. TORS = TORSO
  1170. end
  1171. end
  1172. end
  1173. end
  1174. end
  1175. if TARGET then
  1176. break
  1177. end
  1178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1182. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. end
  1185. GYRO:remove()
  1186. if TORS and TARGET then
  1187. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1188. Rooted = true
  1189. local BODYPOSITION = IT("BodyPosition", TORS)
  1190. BODYPOSITION.P = 2000
  1191. BODYPOSITION.D = 100
  1192. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1193. for i=0, 1, 0.1 / Animation_Speed do
  1194. Swait()
  1195. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1196. BODYPOSITION.Position = TORS.Position
  1197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. end
  1204. for i=0, 0.4, 0.1 / Animation_Speed do
  1205. Swait()
  1206. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1207. BODYPOSITION.Position = TORS.Position
  1208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. end
  1215. local LOOP = 0
  1216. local LOOP2 = 0
  1217. for i=0, 5, 0.1 / Animation_Speed do
  1218. Swait()
  1219. LOOP = LOOP + 1
  1220. TORS.Anchored = true
  1221. LOOP2 = LOOP2 + 1
  1222. if LOOP2 >= 5 then
  1223. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1224. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1225. CreateSound(145080998, RightHole, 7, 1, false)
  1226. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1227. LOOP2 = 0
  1228. getbloody(TORS,1)
  1229. end
  1230. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1231. BODYPOSITION.Position = TORS.Position
  1232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. end
  1239. BODYPOSITION:remove()
  1240. if TORS then
  1241. TORS.Anchored = false
  1242. Kill(TORS.Parent)
  1243. end
  1244. end
  1245. ATTACK = false
  1246. Rooted = false
  1247. end
  1248. function Lock_n_Load()
  1249. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1250. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1251. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1252. if TORSO and HUM.Health > 0 then
  1253. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1254. ATTACK = true
  1255. Rooted = true
  1256. local GYRO = IT("BodyGyro",RootPart)
  1257. GYRO.D = 175
  1258. GYRO.P = 20000
  1259. GYRO.MaxTorque = VT(0,40000,0)
  1260. if COMBO == 1 then
  1261. COMBO = 2
  1262. for i=0, 1, 0.1 / Animation_Speed do
  1263. Swait()
  1264. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1269. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. end
  1272. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1273. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1274. CreateSound(145080998, LeftHole, 7, 1, false)
  1275. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1276. for i=0, 0.4, 0.1 / Animation_Speed do
  1277. Swait()
  1278. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1282. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. end
  1285. elseif COMBO == 2 then
  1286. COMBO = 1
  1287. for i=0, 1, 0.1 / Animation_Speed do
  1288. Swait()
  1289. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1290. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1294. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. end
  1297. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1298. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1299. CreateSound(145080998, RightHole, 7, 1, false)
  1300. BulletDetection(RightHole.Position,TORSO.Position,false)
  1301. for i=0, 0.4, 0.1 / Animation_Speed do
  1302. Swait()
  1303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1307. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. end
  1310. end
  1311. GYRO:remove()
  1312. ATTACK = false
  1313. Rooted = false
  1314. end
  1315. end
  1316. end
  1317. function Morning_Star()
  1318. ATTACK = true
  1319. Rooted = true
  1320. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1321. for i=0, 1, 0.1 / Animation_Speed do
  1322. Swait()
  1323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1327. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. end
  1330. coroutine.resume(coroutine.create(function()
  1331. local POS = Mouse.Hit.p
  1332. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "Strike", VT(0,2000,0))
  1333. MakeForm(RAY,"Cyl")
  1334. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "Strike", VT(0,0,0))
  1335. MakeForm(SPHERE,"Ball")
  1336. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Strike", VT(0,0,0))
  1337. MakeForm(SHIELD,"Ball")
  1338. SHIELD.CFrame = CF(POS)
  1339. RAY.CFrame = CF(POS)
  1340. SPHERE.CFrame = CF(POS)
  1341. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1342. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1343. for i = 1, 200 do
  1344. Swait()
  1345. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1346. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1347. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1348. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1349. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1350. end
  1351. for i = 1, 45 do
  1352. Swait()
  1353. RAY.Transparency = RAY.Transparency + 1/45
  1354. SPHERE.Transparency = RAY.Transparency
  1355. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1356. end
  1357. RAY:remove()
  1358. SHIELD:remove()
  1359. SPHERE:remove()
  1360. end))
  1361. for i=0, 1, 0.1 / Animation_Speed do
  1362. Swait()
  1363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. end
  1370. ATTACK = false
  1371. Rooted = false
  1372. end
  1373. function Deathbound()
  1374. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1375. ATTACK = true
  1376. Rooted = true
  1377. for i=0, 1, 0.1 / Animation_Speed do
  1378. Swait()
  1379. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385. end
  1386. local DONE = false
  1387. local GATE = nil
  1388. local GATESPIN = true
  1389. coroutine.resume(coroutine.create(function()
  1390. repeat
  1391. Swait()
  1392. if GATE ~= nil then
  1393. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1394. end
  1395. until GATESPIN == false
  1396. end))
  1397. coroutine.resume(coroutine.create(function()
  1398. repeat
  1399. Swait()
  1400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1406. until DONE == true
  1407. Swait(50)
  1408. for i = 1, 35 do
  1409. Swait(4)
  1410. local FIRED = false
  1411. local CHILDREN = workspace:GetDescendants()
  1412. for index, CHILD in pairs(CHILDREN) do
  1413. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1414. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1415. if HUM then
  1416. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1417. if TORSO then
  1418. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1419. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1420. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1421. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1422. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1423. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1424. Kill(CHILD)
  1425. FIRED = true
  1426. break
  1427. end
  1428. end
  1429. end
  1430. end
  1431. end
  1432. if FIRED == false then
  1433. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1434. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1435. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1436. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1437. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1438. if HITBOD ~= nil then
  1439. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1440. Kill(HITBOD.Parent)
  1441. end
  1442. end
  1443. end
  1444. end
  1445. for i = 1, 45 do
  1446. Swait()
  1447. GATE.Size = GATE.Size - VT(3,0,3)
  1448. end
  1449. GATESPIN = false
  1450. GATE:remove()
  1451. end))
  1452. Swait(15)
  1453. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1454. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Gate", VT(0,0,0))
  1455. local DECAL = IT("Decal",GATE)
  1456. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1457. DECAL.Face = "Top"
  1458. GATE.CFrame = CF(HITPOS)
  1459. CreateSound(160772554, GATE, 7, 1.3, false)
  1460. for i = 1, 45 do
  1461. Swait()
  1462. GATE.Size = GATE.Size + VT(3,0,3)
  1463. end
  1464. CreateSound(145080998, RightHole, 7, 1, false)
  1465. CreateSound(145080998, LeftHole, 7, 1, false)
  1466. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1467. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1468. ATTACK = false
  1469. Rooted = false
  1470. DONE = true
  1471. end
  1472. function Execute()
  1473. ATTACK = true
  1474. Rooted = false
  1475. local Part = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Part", VT(0,1,4),false)
  1476. Part.Color = C3(255,255,0)
  1477. MakeForm(Part,"Wedge")
  1478. Part.CanCollide = true
  1479. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1480. for i=0, 1, 0.1 / Animation_Speed do
  1481. Swait()
  1482. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1488. end
  1489. Trail.Enabled = true
  1490. CreateSound(541909867, RightBarrel, 7, 1, false)
  1491. local TOCH = Part.Touched:Connect(function(hit)
  1492. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1493. Kill(hit.Parent)
  1494. end
  1495. end)
  1496. for i=0, 0.35, 0.1 / Animation_Speed do
  1497. Swait()
  1498. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. end
  1505. TOCH:disconnect()
  1506. Trail.Enabled = false
  1507. for i=0, 0.35, 0.1 / Animation_Speed do
  1508. Swait()
  1509. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1513. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1515. end
  1516. Part:remove()
  1517. ATTACK = false
  1518. Rooted = false
  1519. end
  1520.  
  1521. --//=================================\\
  1522. --|| ASSIGN THINGS TO KEYS
  1523. --\\=================================//
  1524.  
  1525. function MouseDown(Mouse)
  1526. if ATTACK == false then
  1527. Execute()
  1528. end
  1529. end
  1530.  
  1531. function MouseUp(Mouse)
  1532. HOLD = false
  1533. end
  1534.  
  1535. function KeyDown(Key)
  1536. KEYHOLD = true
  1537. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1538. if Key == "z" and ATTACK == false then
  1539. Unload()
  1540.  
  1541. elseif Key == "b" and ATTACK == false then
  1542. Psyo()
  1543.  
  1544. elseif Key == "c" and ATTACK == false then
  1545. Cleave()
  1546.  
  1547. elseif Key == "v" and ATTACK == false then
  1548. Lock_n_Load()
  1549.  
  1550. elseif Key == "g" and ATTACK == false then
  1551. Deathbound()
  1552.  
  1553. elseif Key == "x" and ATTACK == false then
  1554. Morning_Star()
  1555.  
  1556. elseif Key == "t" then
  1557. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1558. elseif Key == "1" and ATTACK == false then
  1559. if CHOICE ~= 1 then
  1560. CHOICE = 1
  1561. sick:Play()
  1562. end
  1563. elseif Key == "2" and ATTACK == false then
  1564. if CHOICE ~= 2 then
  1565. CHOICE = 2
  1566. sick:Play()
  1567. end
  1568. elseif Key == "3" and ATTACK == false then
  1569. if CHOICE ~= 3 then
  1570. CHOICE = 3
  1571. sick:Play()
  1572. end
  1573. elseif Key == "4" and ATTACK == false then
  1574. if CHOICE ~= 4 then
  1575. CHOICE = 4
  1576. sick:Play()
  1577. end
  1578. end
  1579. end
  1580. end
  1581.  
  1582. function KeyUp(Key)
  1583. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1584. KEYHOLD = false
  1585. end
  1586. end
  1587.  
  1588. Mouse.Button1Down:connect(function(NEWKEY)
  1589. MouseDown(NEWKEY)
  1590. end)
  1591. Mouse.Button1Up:connect(function(NEWKEY)
  1592. MouseUp(NEWKEY)
  1593. end)
  1594. Mouse.KeyDown:connect(function(NEWKEY)
  1595. KeyDown(NEWKEY)
  1596. end)
  1597. Mouse.KeyUp:connect(function(NEWKEY)
  1598. KeyUp(NEWKEY)
  1599. end)
  1600.  
  1601. --//=================================\\
  1602. --\\=================================//
  1603.  
  1604.  
  1605. function unanchor()
  1606. if UNANCHOR == true then
  1607. g = Character:GetChildren()
  1608. for i = 1, #g do
  1609. if g[i].ClassName == "Part" then
  1610. g[i].Anchored = false
  1611. end
  1612. end
  1613. end
  1614. end
  1615.  
  1616.  
  1617. --//=================================\\
  1618. --|| WRAP THE WHOLE SCRIPT UP
  1619. --\\=================================//
  1620.  
  1621. Humanoid.Changed:connect(function(Jump)
  1622. if Jump == "Jump" and (Disable_Jump == true) then
  1623. Humanoid.Jump = false
  1624. end
  1625. end)
  1626.  
  1627. while true do
  1628. Swait()
  1629. Humanoid.HipHeight = 1.5
  1630. script.Parent = WEAPONGUI
  1631. ANIMATE.Parent = nil
  1632. if Humanoid then
  1633. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1634. IDLEANIMATION:Play()
  1635. end
  1636. SINE = SINE + CHANGE
  1637. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1638. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1639. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1640. if ATTACK == false then
  1641. if TORSOVELOCITY < 1 then
  1642. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1644. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1645. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1646. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648. elseif TORSOVELOCITY > 1 then
  1649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. end
  1656. end
  1657. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1658. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1659. unanchor()
  1660. Humanoid.MaxHealth = "inf"
  1661. Humanoid.Health = "inf"
  1662. if Rooted == false then
  1663. Disable_Jump = false
  1664. Humanoid.WalkSpeed = Speed
  1665. elseif Rooted == true then
  1666. Disable_Jump = true
  1667. Humanoid.WalkSpeed = 0
  1668. end
  1669. for _, c in pairs(Character:GetDescendants()) do
  1670. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1671. c.Material = "Neon"
  1672. c.Color = C3(255,255,0)
  1673. if c:FindFirstChildOfClass("SpecialMesh") then
  1674. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1675. end
  1676. if c == Head then
  1677. if c:FindFirstChild("face") then
  1678. c.face:remove()
  1679. end
  1680. end
  1681. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1682. c.Color = C3(0, 255, 0)
  1683. c.Material = "Neon"
  1684. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1685. c:remove()
  1686. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1687. c:remove()
  1688. end
  1689. end
  1690. refit()
  1691. Humanoid.Name = "Deadeyes"
  1692. sick.Parent = Torso
  1693. sick:resume()
  1694. sick.Volume = 5
  1695. sick.Pitch = 1
  1696. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  1697. if Head:FindFirstChildOfClass("Sound") then
  1698. Head:FindFirstChildOfClass("Sound"):remove()
  1699. end
  1700. end
  1701.  
  1702. --//=================================\\
  1703. --\\=================================//
  1704.  
  1705.  
  1706.  
  1707.  
  1708.  
  1709. --//====================================================\\--
  1710. --|| END OF SCRIPT
  1711. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement