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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- BillboardGui3 = Instance.new("BillboardGui")
- TextLabel4 = Instance.new("TextLabel")
- Decal5 = Instance.new("Decal")
- BillboardGui6 = Instance.new("BillboardGui")
- TextLabel7 = Instance.new("TextLabel")
- Weld8 = Instance.new("Weld")
- Weld9 = Instance.new("Weld")
- Weld10 = Instance.new("Weld")
- Weld11 = Instance.new("Weld")
- Part12 = Instance.new("Part")
- Motor6D13 = Instance.new("Motor6D")
- Motor6D14 = Instance.new("Motor6D")
- Motor6D15 = Instance.new("Motor6D")
- Motor6D16 = Instance.new("Motor6D")
- Sound17 = Instance.new("Sound")
- Sound18 = Instance.new("Sound")
- Sound19 = Instance.new("Sound")
- Sound20 = Instance.new("Sound")
- Sound21 = Instance.new("Sound")
- Motor6D22 = Instance.new("Motor6D")
- ParticleEmitter23 = Instance.new("ParticleEmitter")
- Script24 = Instance.new("Script")
- ParticleEmitter25 = Instance.new("ParticleEmitter")
- Script26 = Instance.new("Script")
- ParticleEmitter27 = Instance.new("ParticleEmitter")
- Script28 = Instance.new("Script")
- ParticleEmitter29 = Instance.new("ParticleEmitter")
- Script30 = Instance.new("Script")
- Sound31 = Instance.new("Sound")
- Sound32 = Instance.new("Sound")
- Sound33 = Instance.new("Sound")
- Sound34 = Instance.new("Sound")
- Sound35 = Instance.new("Sound")
- Sound36 = Instance.new("Sound")
- Part37 = Instance.new("Part")
- BillboardGui38 = Instance.new("BillboardGui")
- ImageLabel39 = Instance.new("ImageLabel")
- Script40 = Instance.new("Script")
- Part41 = Instance.new("Part")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- Humanoid45 = Instance.new("Humanoid")
- Part46 = Instance.new("Part")
- Motor6D47 = Instance.new("Motor6D")
- Script48 = Instance.new("Script")
- Script49 = Instance.new("Script")
- LocalScript50 = Instance.new("LocalScript")
- ObjectValue51 = Instance.new("ObjectValue")
- Script52 = Instance.new("Script")
- Script53 = Instance.new("Script")
- Script54 = Instance.new("Script")
- StringValue55 = Instance.new("StringValue")
- Animation56 = Instance.new("Animation")
- StringValue57 = Instance.new("StringValue")
- Animation58 = Instance.new("Animation")
- StringValue59 = Instance.new("StringValue")
- Animation60 = Instance.new("Animation")
- NumberValue61 = Instance.new("NumberValue")
- Animation62 = Instance.new("Animation")
- NumberValue63 = Instance.new("NumberValue")
- StringValue64 = Instance.new("StringValue")
- Animation65 = Instance.new("Animation")
- StringValue66 = Instance.new("StringValue")
- Animation67 = Instance.new("Animation")
- StringValue68 = Instance.new("StringValue")
- Animation69 = Instance.new("Animation")
- StringValue70 = Instance.new("StringValue")
- Animation71 = Instance.new("Animation")
- StringValue72 = Instance.new("StringValue")
- Animation73 = Instance.new("Animation")
- Pants74 = Instance.new("Pants")
- Shirt75 = Instance.new("Shirt")
- Hat76 = Instance.new("Hat")
- Part77 = Instance.new("Part")
- SpecialMesh78 = Instance.new("SpecialMesh")
- Hat79 = Instance.new("Hat")
- Part80 = Instance.new("Part")
- SpecialMesh81 = Instance.new("SpecialMesh")
- Script82 = Instance.new("Script")
- Hat83 = Instance.new("Hat")
- Part84 = Instance.new("Part")
- SpecialMesh85 = Instance.new("SpecialMesh")
- Hat86 = Instance.new("Hat")
- Part87 = Instance.new("Part")
- SpecialMesh88 = Instance.new("SpecialMesh")
- Script89 = Instance.new("Script")
- Model0.Name = "Animescapetower dARK"
- Model0.Parent = mas
- Model0.PrimaryPart = Part1
- Part1.Name = "Head"
- Part1.Parent = Model0
- Part1.Material = Enum.Material.SmoothPlastic
- Part1.Transparency = 0.30000001192093
- Part1.Rotation = Vector3.new(-180, -73.5800018, -180)
- Part1.Locked = true
- Part1.FormFactor = Enum.FormFactor.Symmetric
- Part1.Size = Vector3.new(2, 1, 1)
- Part1.CFrame = CFrame.new(-123.421837, 4.70000792, 20.4981041, -0.282620013, 0, -0.959231973, 0, 1, 0, 0.959231973, 0, -0.282620013)
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Position = Vector3.new(-123.421837, 4.70000792, 20.4981041)
- Part1.Orientation = Vector3.new(0, -106.419998, 0)
- SpecialMesh2.Parent = Part1
- SpecialMesh2.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh2.Scale = Vector3.new(1.25, 1.25, 1.25)
- BillboardGui3.Name = "NameGUI"
- BillboardGui3.Parent = Part1
- BillboardGui3.Size = UDim2.new(10, 0, 2, 0)
- BillboardGui3.Active = true
- BillboardGui3.AlwaysOnTop = true
- BillboardGui3.StudsOffset = Vector3.new(0, 1.5, 0)
- TextLabel4.Name = "Name"
- TextLabel4.Parent = BillboardGui3
- TextLabel4.Transparency = 1
- TextLabel4.Size = UDim2.new(1, 0, 0.699999988, 0)
- TextLabel4.Text = "Animescapetower(Darkness mode)"
- TextLabel4.BackgroundColor3 = Color3.new(1, 0, 0)
- TextLabel4.BackgroundTransparency = 1
- TextLabel4.BorderColor3 = Color3.new(0.0627451, 0.92549, 1)
- TextLabel4.Font = Enum.Font.SourceSansBold
- TextLabel4.FontSize = Enum.FontSize.Size48
- TextLabel4.TextColor3 = Color3.new(0, 0, 0)
- TextLabel4.TextScaled = true
- TextLabel4.TextStrokeColor3 = Color3.new(1, 0, 0)
- TextLabel4.TextStrokeTransparency = 0
- TextLabel4.TextWrapped = true
- Decal5.Parent = Part1
- Decal5.Texture = "http://www.roblox.com/asset/?id=460460302"
- BillboardGui6.Name = "LevelGUI"
- BillboardGui6.Parent = Part1
- BillboardGui6.Size = UDim2.new(10, 0, 2, 0)
- BillboardGui6.Active = true
- BillboardGui6.AlwaysOnTop = true
- BillboardGui6.StudsOffset = Vector3.new(0, 1.5, 0)
- TextLabel7.Name = "Level"
- TextLabel7.Parent = BillboardGui6
- TextLabel7.Transparency = 1
- TextLabel7.Size = UDim2.new(1, 0, 0.699999988, 0)
- TextLabel7.Text = "Level 450"
- TextLabel7.Position = UDim2.new(0, 0, 0, 20)
- TextLabel7.BackgroundColor3 = Color3.new(1, 0, 0)
- TextLabel7.BackgroundTransparency = 1
- TextLabel7.BorderColor3 = Color3.new(0.0627451, 0.92549, 1)
- TextLabel7.Font = Enum.Font.SourceSansBold
- TextLabel7.FontSize = Enum.FontSize.Size11
- TextLabel7.TextColor3 = Color3.new(0.47451, 0.0117647, 1)
- TextLabel7.TextScaled = true
- TextLabel7.TextStrokeColor3 = Color3.new(1, 0, 0)
- TextLabel7.TextStrokeTransparency = 0
- TextLabel7.TextWrapped = true
- Weld8.Name = "HeadWeld"
- Weld8.Parent = Part1
- Weld8.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld8.C1 = CFrame.new(-0.0500000007, 0.550000012, -0.075000003, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld8.Part0 = Part1
- Weld8.Part1 = Part77
- Weld9.Name = "HeadWeld"
- Weld9.Parent = Part1
- Weld9.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld9.C1 = CFrame.new(0, 1.25, 0.800000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld9.Part0 = Part1
- Weld9.Part1 = Part80
- Weld10.Name = "HeadWeld"
- Weld10.Parent = Part1
- Weld10.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld10.C1 = CFrame.new(-0.0500000007, 0.550000012, -0.075000003, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld10.Part0 = Part1
- Weld10.Part1 = Part84
- Weld11.Name = "HeadWeld"
- Weld11.Parent = Part1
- Weld11.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld11.C1 = CFrame.new(-0.0500000007, 0.550000012, -0.075000003, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld11.Part0 = Part1
- Weld11.Part1 = Part87
- Part12.Name = "Torso"
- Part12.Parent = Model0
- Part12.Material = Enum.Material.SmoothPlastic
- Part12.Transparency = 0.30000001192093
- Part12.Rotation = Vector3.new(-180, -73.5800018, -180)
- Part12.Locked = true
- Part12.FormFactor = Enum.FormFactor.Symmetric
- Part12.Size = Vector3.new(2, 2, 1)
- Part12.CFrame = CFrame.new(-123.421837, 3.20000792, 20.4981041, -0.282620013, 0, -0.959231973, 0, 1, 0, 0.959231973, 0, -0.282620013)
- Part12.LeftSurface = Enum.SurfaceType.Weld
- Part12.RightSurface = Enum.SurfaceType.Weld
- Part12.Position = Vector3.new(-123.421837, 3.20000792, 20.4981041)
- Part12.Orientation = Vector3.new(0, -106.419998, 0)
- Motor6D13.Name = "Right Shoulder"
- Motor6D13.Parent = Part12
- Motor6D13.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Motor6D13.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Motor6D13.Part0 = Part12
- Motor6D13.Part1 = Part42
- Motor6D13.DesiredAngle = -0.071470186114311
- Motor6D13.MaxVelocity = 0.15000000596046
- Motor6D14.Name = "Left Shoulder"
- Motor6D14.Parent = Part12
- Motor6D14.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D14.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D14.Part0 = Part12
- Motor6D14.Part1 = Part41
- Motor6D14.DesiredAngle = -0.071470186114311
- Motor6D14.MaxVelocity = 0.15000000596046
- Motor6D15.Name = "Right Hip"
- Motor6D15.Parent = Part12
- Motor6D15.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Motor6D15.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Motor6D15.Part0 = Part12
- Motor6D15.Part1 = Part44
- Motor6D15.DesiredAngle = 0.071470186114311
- Motor6D15.MaxVelocity = 0.10000000149012
- Motor6D16.Name = "Left Hip"
- Motor6D16.Parent = Part12
- Motor6D16.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D16.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D16.Part0 = Part12
- Motor6D16.Part1 = Part43
- Motor6D16.DesiredAngle = 0.071470186114311
- Motor6D16.MaxVelocity = 0.10000000149012
- Sound17.Name = "DMG"
- Sound17.Parent = Part12
- Sound17.Pitch = 1.25
- Sound17.SoundId = "rbxassetid://138087186"
- Sound17.Volume = 1
- Sound18.Name = "DMG2"
- Sound18.Parent = Part12
- Sound18.SoundId = "rbxassetid://131237241"
- Sound18.Volume = 1
- Sound19.Name = "FinalFlash"
- Sound19.Parent = Part12
- Sound19.Pitch = 1.5
- Sound19.SoundId = "rbxassetid://161251144"
- Sound19.Volume = 1
- Sound20.Name = "SaiyanEnergy"
- Sound20.Parent = Part12
- Sound20.Pitch = 6
- Sound20.SoundId = "rbxassetid://98333808"
- Sound20.Volume = 1
- Sound21.Name = "SaiyanEnergy2"
- Sound21.Parent = Part12
- Sound21.SoundId = "rbxassetid://491515754"
- Sound21.Volume = 1
- Sound21.Looped = true
- Motor6D22.Name = "Neck"
- Motor6D22.Parent = Part12
- Motor6D22.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor6D22.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor6D22.Part0 = Part12
- Motor6D22.Part1 = Part1
- Motor6D22.MaxVelocity = 0.10000000149012
- ParticleEmitter23.Name = "BlackAura"
- ParticleEmitter23.Parent = Part12
- ParticleEmitter23.Transparency = NumberSequence.new(1,1)
- ParticleEmitter23.Size = NumberSequence.new(7,7)
- ParticleEmitter23.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0))
- ParticleEmitter23.LightEmission = 1
- ParticleEmitter23.Texture = "rbxassetid://358965396"
- ParticleEmitter23.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter23.Speed = NumberRange.new(9, 9)
- ParticleEmitter23.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0))
- Script24.Parent = ParticleEmitter23
- table.insert(cors,sandbox(Script24,function()
- while true do --Loop
- script.Parent.Texture = "http://www.roblox.com/asset/?id=358965396" --Insert decal's first texture
- wait(0.04)
- script.Parent.Texture = "http://www.roblox.com/asset/?id=358965513" --second texture
- wait(0.04) --wait 1 second, you can change this and make it different for every one
- script.Parent.Texture = "http://www.roblox.com/asset/?id=358965632"
- wait(0.04)
- script.Parent.Texture = "http://www.roblox.com/asset/?id=358965664"
- wait(0.04)
- end
- end))
- ParticleEmitter25.Name = "Aura2"
- ParticleEmitter25.Parent = Part12
- ParticleEmitter25.Transparency = NumberSequence.new(1,1)
- ParticleEmitter25.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
- ParticleEmitter25.Color = ColorSequence.new(Color3.new(0.333333, 0.666667, 1),Color3.new(0.333333, 0.666667, 1))
- ParticleEmitter25.LightEmission = 0.55000001192093
- ParticleEmitter25.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter25.Rate = 50
- ParticleEmitter25.Speed = NumberRange.new(2, 2)
- ParticleEmitter25.VelocitySpread = 50
- ParticleEmitter25.Color = ColorSequence.new(Color3.new(0.333333, 0.666667, 1),Color3.new(0.333333, 0.666667, 1))
- Script26.Parent = ParticleEmitter25
- table.insert(cors,sandbox(Script26,function()
- while true do --Loop
- script.Parent.Texture = "http://www.roblox.com/asset/?id=358965396" --Insert decal's first texture
- wait(0.04)
- script.Parent.Texture = "http://www.roblox.com/asset/?id=358965513" --second texture
- wait(0.04) --wait 1 second, you can change this and make it different for every one
- script.Parent.Texture = "http://www.roblox.com/asset/?id=358965632"
- wait(0.04)
- script.Parent.Texture = "http://www.roblox.com/asset/?id=358965664"
- wait(0.04)
- end
- end))
- ParticleEmitter27.Name = "Aura1"
- ParticleEmitter27.Parent = Part12
- ParticleEmitter27.Transparency = NumberSequence.new(1,1)
- ParticleEmitter27.Size = NumberSequence.new(15,15)
- ParticleEmitter27.Color = ColorSequence.new(Color3.new(0.117647, 0.117647, 0.117647),Color3.new(0.117647, 0.117647, 0.117647))
- ParticleEmitter27.LightEmission = 1.1799999475479
- ParticleEmitter27.Texture = "rbxassetid://260611998"
- ParticleEmitter27.ZOffset = 1
- ParticleEmitter27.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter27.Rate = 120
- ParticleEmitter27.Speed = NumberRange.new(15, 15)
- ParticleEmitter27.Color = ColorSequence.new(Color3.new(0.117647, 0.117647, 0.117647),Color3.new(0.117647, 0.117647, 0.117647))
- Script28.Parent = ParticleEmitter27
- table.insert(cors,sandbox(Script28,function()
- while true do --Loop
- script.Parent.Texture = "http://www.roblox.com/asset/?id=260611998" --Insert decal's first texture
- wait(0.04)
- script.Parent.Texture = "http://www.roblox.com/asset/?id=260611998" --second texture
- wait(0.04) --wait 1 second, you can change this and make it different for every one
- script.Parent.Texture = "http://www.roblox.com/asset/?id=260611998"
- wait(0.04)
- script.Parent.Texture = "http://www.roblox.com/asset/?id=260611998"
- wait(0.04)
- end
- end))
- ParticleEmitter29.Name = "BlackAura2"
- ParticleEmitter29.Parent = Part12
- ParticleEmitter29.Transparency = NumberSequence.new(1,1)
- ParticleEmitter29.Size = NumberSequence.new(10,10)
- ParticleEmitter29.Color = ColorSequence.new(Color3.new(0.666667, 0, 0),Color3.new(0.666667, 0, 0))
- ParticleEmitter29.LightEmission = 1
- ParticleEmitter29.Texture = "rbxassetid://260611998"
- ParticleEmitter29.ZOffset = 1
- ParticleEmitter29.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter29.Speed = NumberRange.new(10, 10)
- ParticleEmitter29.Color = ColorSequence.new(Color3.new(0.666667, 0, 0),Color3.new(0.666667, 0, 0))
- Script30.Parent = ParticleEmitter29
- table.insert(cors,sandbox(Script30,function()
- while true do --Loop
- script.Parent.Texture = "http://www.roblox.com/asset/?id=260611998" --Insert decal's first texture
- wait(0.04)
- script.Parent.Texture = "http://www.roblox.com/asset/?id=260611998" --second texture
- wait(0.04) --wait 1 second, you can change this and make it different for every one
- script.Parent.Texture = "http://www.roblox.com/asset/?id=260611998"
- wait(0.04)
- script.Parent.Texture = "http://www.roblox.com/asset/?id=260611998"
- wait(0.04)
- end
- end))
- Sound31.Name = "Teleport"
- Sound31.Parent = Part12
- Sound31.Pitch = 2
- Sound31.SoundId = "rbxassetid://216782105"
- Sound31.Volume = 1
- Sound32.Name = "Miss"
- Sound32.Parent = Part12
- Sound32.SoundId = "rbxassetid://174413237"
- Sound33.Name = "Voice3"
- Sound33.Parent = Part12
- Sound33.Pitch = 1.2000000476837
- Sound33.SoundId = "rbxassetid://190995007"
- Sound33.Volume = 1
- Sound34.Name = "Voice2"
- Sound34.Parent = Part12
- Sound34.Pitch = 0.30000001192093
- Sound34.SoundId = "rbxassetid://132236830"
- Sound34.Volume = 1
- Sound35.Name = "Voice1"
- Sound35.Parent = Part12
- Sound35.Pitch = 1.2000000476837
- Sound35.SoundId = "rbxassetid://159490394"
- Sound35.Volume = 1
- Sound36.Name = "Voice4"
- Sound36.Parent = Part12
- Sound36.Pitch = 6
- Sound36.SoundId = "rbxassetid://216782105"
- Sound36.Volume = 1
- Part37.Name = "TeleportEffect"
- Part37.Parent = Part12
- Part37.Material = Enum.Material.SmoothPlastic
- Part37.BrickColor = BrickColor.new("Institutional white")
- Part37.Transparency = 1
- Part37.Rotation = Vector3.new(0, -90, 0)
- Part37.Anchored = true
- Part37.CanCollide = false
- Part37.FormFactor = Enum.FormFactor.Custom
- Part37.Size = Vector3.new(2, 2, 1)
- Part37.CFrame = CFrame.new(-5.07995605, 6.19000816, -8.41711426, 4.64180347e-22, 7.54698154e-22, -1, -5.23691863e-22, 1, 7.54698154e-22, 1, 5.23691863e-22, 4.64180347e-22)
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part37.Position = Vector3.new(-5.07995605, 6.19000816, -8.41711426)
- Part37.Orientation = Vector3.new(0, -90, 0)
- Part37.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BillboardGui38.Name = "Gui"
- BillboardGui38.Parent = Part37
- BillboardGui38.Size = UDim2.new(5, 0, 5, 0)
- BillboardGui38.Active = true
- ImageLabel39.Name = "Image"
- ImageLabel39.Parent = BillboardGui38
- ImageLabel39.Transparency = 1
- ImageLabel39.Size = UDim2.new(2.5, 0, 2.5, 0)
- ImageLabel39.Position = UDim2.new(0, -40, 0, -40)
- ImageLabel39.Active = true
- ImageLabel39.BackgroundColor3 = Color3.new(0.756863, 0.752941, 0.764706)
- ImageLabel39.BackgroundTransparency = 1
- ImageLabel39.Image = "rbxassetid://507458850"
- Script40.Parent = Part37
- table.insert(cors,sandbox(Script40,function()
- e = game:GetService("ReplicatedStorage")
- script.Parent.Parent = e
- script:Destroy()
- end))
- Part41.Name = "Left Arm"
- Part41.Parent = Model0
- Part41.Material = Enum.Material.SmoothPlastic
- Part41.Transparency = 0.30000001192093
- Part41.Rotation = Vector3.new(-180, -73.5800018, -180)
- Part41.CanCollide = false
- Part41.Locked = true
- Part41.FormFactor = Enum.FormFactor.Symmetric
- Part41.Size = Vector3.new(1, 2, 1)
- Part41.CFrame = CFrame.new(-122.99791, 3.20000792, 19.0592556, -0.282620013, 0, -0.959231973, 0, 1, 0, 0.959231973, 0, -0.282620013)
- Part41.Position = Vector3.new(-122.99791, 3.20000792, 19.0592556)
- Part41.Orientation = Vector3.new(0, -106.419998, 0)
- Part42.Name = "Right Arm"
- Part42.Parent = Model0
- Part42.Material = Enum.Material.SmoothPlastic
- Part42.Transparency = 0.30000001192093
- Part42.Rotation = Vector3.new(-180, -73.5800018, -180)
- Part42.CanCollide = false
- Part42.Locked = true
- Part42.FormFactor = Enum.FormFactor.Symmetric
- Part42.Size = Vector3.new(1, 2, 1)
- Part42.CFrame = CFrame.new(-123.845764, 3.20000792, 21.9369526, -0.282620013, 0, -0.959231973, 0, 1, 0, 0.959231973, 0, -0.282620013)
- Part42.Position = Vector3.new(-123.845764, 3.20000792, 21.9369526)
- Part42.Orientation = Vector3.new(0, -106.419998, 0)
- Part43.Name = "Left Leg"
- Part43.Parent = Model0
- Part43.Material = Enum.Material.SmoothPlastic
- Part43.Transparency = 0.30000001192093
- Part43.Rotation = Vector3.new(-180, -73.5800018, -180)
- Part43.CanCollide = false
- Part43.Locked = true
- Part43.FormFactor = Enum.FormFactor.Symmetric
- Part43.Size = Vector3.new(1, 2, 1)
- Part43.CFrame = CFrame.new(-123.280525, 1.20000792, 20.0184879, -0.282620013, 0, -0.959231973, 0, 1, 0, 0.959231973, 0, -0.282620013)
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.Position = Vector3.new(-123.280525, 1.20000792, 20.0184879)
- Part43.Orientation = Vector3.new(0, -106.419998, 0)
- Part44.Name = "Right Leg"
- Part44.Parent = Model0
- Part44.Material = Enum.Material.SmoothPlastic
- Part44.Transparency = 0.30000001192093
- Part44.Rotation = Vector3.new(-180, -73.5800018, -180)
- Part44.CanCollide = false
- Part44.Locked = true
- Part44.FormFactor = Enum.FormFactor.Symmetric
- Part44.Size = Vector3.new(1, 2, 1)
- Part44.CFrame = CFrame.new(-123.563148, 1.20000792, 20.9777203, -0.282620013, 0, -0.959231973, 0, 1, 0, 0.959231973, 0, -0.282620013)
- Part44.BottomSurface = Enum.SurfaceType.Smooth
- Part44.Position = Vector3.new(-123.563148, 1.20000792, 20.9777203)
- Part44.Orientation = Vector3.new(0, -106.419998, 0)
- Humanoid45.Parent = Model0
- Humanoid45.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
- Humanoid45.HealthDisplayDistance = 200
- Humanoid45.NameDisplayDistance = 200
- Humanoid45.RightLeg = Part44
- Humanoid45.LeftLeg = Part43
- Humanoid45.Torso = Part46
- Humanoid45.Health = 30000
- Humanoid45.MaxHealth = 30000
- Humanoid45.WalkSpeed = 17
- Part46.Name = "HumanoidRootPart"
- Part46.Parent = Model0
- Part46.Material = Enum.Material.SmoothPlastic
- Part46.Transparency = 0.30000001192093
- Part46.Rotation = Vector3.new(-180, -73.5800018, -180)
- Part46.CanCollide = false
- Part46.Locked = true
- Part46.FormFactor = Enum.FormFactor.Symmetric
- Part46.Size = Vector3.new(2, 2, 1)
- Part46.CFrame = CFrame.new(-123.421837, 3.20000792, 20.4981041, -0.282620013, 0, -0.959231973, 0, 1, 0, 0.959231973, 0, -0.282620013)
- Part46.BottomSurface = Enum.SurfaceType.Smooth
- Part46.TopSurface = Enum.SurfaceType.Smooth
- Part46.Position = Vector3.new(-123.421837, 3.20000792, 20.4981041)
- Part46.Orientation = Vector3.new(0, -106.419998, 0)
- Motor6D47.Name = "RootJoint"
- Motor6D47.Parent = Part46
- Motor6D47.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor6D47.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor6D47.Part0 = Part46
- Motor6D47.Part1 = Part12
- Motor6D47.MaxVelocity = 0.10000000149012
- Script48.Name = "zSpecial"
- Script48.Parent = Model0
- table.insert(cors,sandbox(Script48,function()
- s = script.Parent
- if s.Humanoid.Health > 0 then
- bd = s.HumanoidRootPart.RootJoint
- a1 = s.Torso:FindFirstChild("Left Shoulder")
- a2 = s.Torso:FindFirstChild("Right Shoulder")
- l1 = s.Torso:FindFirstChild("Left Hip")
- l2 = s.Torso:FindFirstChild("Right Hip")
- combo = false
- Tele = false
- transformed = false
- hits = 0
- end
- --[[Basic Stats]]
- attack = 50 --[[Combo Damage]]
- force = 1000 --[[Energy Damage]]
- needed = 100 --[[Hits for Special]]
- function HalfReset()
- if s.Humanoid.Health > 0 then
- bd.C0 = bd.C1 * CFrame.new(0,0,0)
- a1.C0 = a1.C1 * CFrame.new(0,0,1.5)
- a2.C0 = a2.C1 * CFrame.new(0,0,1.5)
- l1.C0 = l1.C1 * CFrame.new(0,-2,0.5)
- l2.C0 = l2.C1 * CFrame.new(0,-2,0.5)
- end
- end
- function FullReset()
- if s.Humanoid.Health > 0 then
- HalfReset()
- combo = false
- end
- end
- function Attack()
- if combo == false and s.Humanoid.Health > 0 then
- combo = true
- local audio = math.random(1,2) --[[Random Play]]
- if audio == 1 then s.Torso.Voice2:Play() s.Torso.Miss:Play() else s.Torso.Voice3:Play() s.Torso.Miss:Play() end
- for i = 1,5 do wait()
- a1.C0 = a1.C0 * CFrame.Angles(0,0,-0.32)
- a2.C0 = a2.C0 * CFrame.Angles(0,0,0.32)
- end
- for i = 1,5 do wait()
- bd.C0 = bd.C0 * CFrame.Angles(0,0,0.1)
- a2.C0 = a2.C0 * CFrame.Angles(0.2,0,0)
- end
- local audio = math.random(1,2) --[[Random Play]]
- if audio == 1 then s.Torso.Voice3:Play() s.Torso.Miss:Play() else s.Torso.Voice2:Play() s.Torso.Miss:Play() end
- for i = 1,5 do wait()
- bd.C0 = bd.C0 * CFrame.Angles(0,0,-0.2)
- a2.C0 = a2.C0 * CFrame.Angles(-0.3,0,0)
- end
- for i = 1,5 do wait()
- bd.C0 = bd.C0 * CFrame.Angles(0,0,0.2)
- a1.C0 = a1.C0 * CFrame.Angles(0.2,0,0)
- end
- for i = 1,5 do wait()
- bd.C0 = bd.C0 * CFrame.Angles(0,0,0.1)
- a1.C0 = a1.C0 * CFrame.Angles(-0.3,0,0)
- end
- local audio = math.random(1,2) --[[Random Play]]
- if audio == 1 then s.Torso.Miss:Play() else s.Torso.Miss:Play() end
- FullReset()
- end
- end
- function teleport()
- if Tele == false then
- Tele = true
- wait(0.05)
- s.Torso.Teleport:Play()
- local effect = game.ReplicatedStorage.TeleportEffect:clone()
- effect.Parent = s
- effect.CFrame = s.Torso.CFrame * CFrame.Angles(0,5,0)
- s.Torso.CFrame = s.Torso.CFrame * CFrame.new(0,0,-10)
- wait(0.6)
- effect:Destroy()
- Tele = false
- end
- end
- function Kamehameha()
- if s.Humanoid.Health > 0 then
- game:GetService("Chat"):Chat(s.Head,"Dark Flash!!",Enum.ChatColor.Red)
- s.Torso.Voice4:Play()
- local ball = Instance.new("Part")
- ball.BrickColor = BrickColor.new("Dark blue")
- ball.Material = "Neon"
- ball.TopSurface = "Smooth"
- ball.BottomSurface = "Smooth"
- ball.FormFactor = "Custom"
- ball.Size = Vector3.new(10,10,10)
- ball.Transparency = 0
- ball.Anchored = true
- ball.CanCollide = false
- ball.CFrame = s.Torso.CFrame * CFrame.new(0,0.7,-2.5)
- ball2 = Instance.new("Part")
- ball2.BrickColor = BrickColor.new("Toothpaste")
- ball2.Material = "Neon"
- ball2.TopSurface = "Smooth"
- ball2.BottomSurface = "Smooth"
- ball2.FormFactor = "Custom"
- ball2.Size = Vector3.new(15,15,15)
- ball2.Transparency = 0.5
- ball2.Anchored = true
- ball2.CanCollide = false
- ball2.CFrame = s.Torso.CFrame * CFrame.new(0,0.7,-2.5)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Parent = ball
- local mesh2 = Instance.new("SpecialMesh")
- mesh2.MeshType = "Sphere"
- mesh2.Parent = ball2
- ball.Parent = game.Workspace
- ball2.Parent = game.Workspace
- a1.C0 = a1.C0 * CFrame.Angles(0,0,-1.6)
- a2.C0 = a2.C0 * CFrame.Angles(0,0,1.6)
- a1.C0 = a1.C0 * CFrame.Angles(1,0,0)
- a2.C0 = a2.C0 * CFrame.Angles(1,0,0)
- ball.CFrame = s.Torso.CFrame * CFrame.new(0,0.7,-2.5)
- ball2.CFrame = s.Torso.CFrame * CFrame.new(0,0.7,-2.5)
- s.Torso.FinalFlash:Play()
- local beam = Instance.new("Part")
- beam.BrickColor = BrickColor.new("Dark blue")
- beam.Material = "Neon"
- beam.TopSurface = "Smooth"
- beam.BottomSurface = "Smooth"
- beam.FormFactor = "Custom"
- beam.Size = Vector3.new(10,100,10)
- beam.Transparency = 0
- beam.Anchored = true
- beam.CanCollide = false
- beam.CFrame = s.Torso.CFrame * CFrame.new(0,1,-8)
- beam.CFrame = beam.CFrame * CFrame.Angles(1.6,0,0)
- beam2 = Instance.new("Part")
- beam2.BrickColor = BrickColor.new("Lime Green")
- beam2.Material = "Neon"
- beam2.TopSurface = "Smooth"
- beam2.BottomSurface = "Smooth"
- beam2.FormFactor = "Custom"
- beam2.Size = Vector3.new(15,100,15)
- beam2.Transparency = 0.5
- beam2.Anchored = true
- beam2.CanCollide = false
- beam2.CFrame = s.Torso.CFrame * CFrame.new(0,1,-8)
- beam2.CFrame = beam2.CFrame * CFrame.Angles(1.6,0,0)
- local mesh = Instance.new("SpecialMesh")
- mesh.Scale = Vector3.new(0.75,0.1,0.75)
- mesh.Parent = beam
- local mesh2 = Instance.new("SpecialMesh")
- mesh2.Scale = Vector3.new(0.75,0.1,0.75)
- mesh2.Parent = beam2
- beam.Parent = game.Workspace
- beam2.Parent = game.Workspace
- beam2.Touched:connect(function(hit)
- local h = hit.Parent:FindFirstChild("Humanoid")
- if h ~= nil then
- local hax = h.Parent:FindFirstChild("ForceField")
- if hax == nil then
- h.Health = h.Health - 5
- h.Torso.CFrame = h.Torso.CFrame * CFrame.new(0,0,-2)
- wait()
- end
- end
- end)
- for i = 1,40 do wait()
- beam.CFrame = beam.CFrame * CFrame.new(0,-5,0)
- beam2.CFrame = beam2.CFrame * CFrame.new(0,-5,0)
- mesh.Scale = mesh.Scale + Vector3.new(0,0.1,0)
- mesh2.Scale = mesh2.Scale + Vector3.new(0,0.1,0)
- ball.Transparency = ball.Transparency + 0.025
- ball2.Transparency = ball2.Transparency + 0.0125
- beam.Transparency = beam.Transparency + 0.025
- beam2.Transparency = beam2.Transparency + 0.0125
- end
- ball:Destroy()
- ball2:Destroy()
- beam:Destroy()
- beam2:Destroy()
- FullReset()
- end
- end
- s.Humanoid.HealthChanged:connect(function()
- if s.Humanoid.Health == s.Humanoid.Health - 500000 then
- attack = attack + 10
- force = force + 10
- s.Humanoid.Health = s.Humanoid.Health + 100
- end
- if transformed == false and s.Humanoid.Health <= 40000 then
- transformed = true
- game:GetService("Chat"):Chat(s.Head,"Im Dark Aura Anime",Enum.ChatColor.Red)
- ex2 = Instance.new("Explosion")
- ex2.Position = s.Torso.Position
- ex2.BlastPressure = 0
- ex2.Parent = workspace
- s.Torso.Voice2:Play()
- s.Humanoid.Health = s.Humanoid.Health + 50000
- s.Torso.BlackAura.Transparency = NumberSequence.new(0)
- s.Torso.BlackAura2.Transparency = NumberSequence.new(0)
- s.Torso.SaiyanEnergy:Play()
- FullReset()
- attack = attack + 13
- force = force + 20
- end
- if transformed == true and s.Humanoid.Health <= 20000 then
- game:GetService("Chat"):Chat(s.Head,"You have no chance againts me No foolin around!!",Enum.ChatColor.Red)
- s.Torso.Voice1:Play()
- ex2 = Instance.new("Explosion")
- ex2.Position = s.Torso.Position
- ex2.BlastPressure = 0
- ex2.Parent = workspace
- s.Humanoid.Health = s.Humanoid.Health + 10000
- s.Humanoid.WalkSpeed = s.Humanoid.WalkSpeed * 2
- s.Hair:Destroy()
- s.Torso.BlackAura:Destroy()
- s.Torso.BlackAura2:Destroy()
- s.Torso.Aura1.Transparency = NumberSequence.new(0.3)
- s.Torso.Aura2.Transparency = NumberSequence.new(0.3)
- s.SuperSaiyanHair.Handle.Transparency = 0
- s.Head.Decal.Texture = "rbxassetid://601974383"
- s.Torso.SaiyanEnergy:Play()
- s.Torso.SaiyanEnergy2:Play()
- ball2.BrickColor = BrickColor.new("Toothpaste")
- beam2.BrickColor = BrickColor.new("Toothpaste")
- FullReset()
- attack = attack + 10
- force = force + 10
- end
- end)
- s.Torso.Touched:connect(function(hit)
- local h = hit.Parent:FindFirstChild("Humanoid")
- if h ~= nil then
- if hits < needed and s.Humanoid.Health > 0 then
- local audio = math.random(1,2) --[[Random Play]]
- if audio == 1 then s.Torso.DMG:Play() else s.Torso.DMG2:Play() end
- h.Health = h.Health - attack
- hits = hits + 1
- Attack()
- else
- hits = 0
- local ay = math.random(1,2)
- if ay == 1 then
- Kamehameha()
- else
- teleport()
- end
- end
- end
- end)
- end))
- Script49.Name = "Ragdoller"
- Script49.Parent = Model0
- table.insert(cors,sandbox(Script49,function()
- print("Ragdoll script activated")
- Gibs = game.Workspace
- function getKillerOfHumanoidIfStillInGame(humanoid)
- local tag = humanoid:findFirstChild("creator")
- if tag ~= nil then
- local killer = tag.Value
- if killer.Parent ~= nil then
- return killer
- end
- end
- return nil
- end
- function OnDeath(Character)
- local svch = Character
- local hum = Character:findFirstChild("Humanoid")
- local getkiller = getKillerOfHumanoidIfStillInGame(hum)
- Character.Archivable = true
- local chrclone = Character:clone()
- Character.Archivable = false
- local ch = chrclone:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
- ch[i]:remove()
- end
- end
- local function Scan(ch)
- local e
- for e = 1,#ch do
- Scan(ch[e]:GetChildren())
- if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
- ch[e]:remove()
- end
- end
- end
- Scan(chrclone:GetChildren())
- local hum2 = chrclone:findFirstChild("Humanoid")
- if hum2 ~= nil then
- hum2.Name = "Humanoid2"
- hum2.PlatformStand = true
- hum2.Sit = true
- hum2.MaxHealth = 0
- hum2.Health = 0
- end
- local ch = Character:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- wait(0.2)
- local ch = Character:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- Character = chrclone
- local Torso = Character.Torso
- local movevector = Vector3.new()
- if Torso then
- if getkiller ~= nil then
- if getkiller.Character ~= nil then
- local killtors = getkiller.Character:findFirstChild("Torso")
- if killtors ~= nil then
- movevector = CFrame.new(killtors.Position,Torso.Position).lookVector
- end
- end
- end
- local Head = Character:FindFirstChild("Head")
- if Head then
- local Neck = Instance.new("Weld")
- Neck.Name = "Neck"
- Neck.Part0 = Torso
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 1.5, 0)
- Neck.C1 = CFrame.new()
- Neck.Parent = Torso
- local nsc = script.CamAttach:clone()
- nsc.CamPart.Value = hum2.Parent.Head
- nsc.Disabled = false
- nsc.Parent = svch
- end
- local Limb = Character:FindFirstChild("Right Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Left Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- --[
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = Character
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torso
- --]]
- end
- Character.Parent = Gibs
- game.Debris:AddItem(Character, 12)
- if movevector ~= Vector3.new() then
- for i = 1,10 do
- wait()
- Torso.Velocity = movevector * 30
- end
- end
- end
- script.Parent.Humanoid.Died:connect(function()
- OnDeath(script.Parent)
- end)
- end))
- LocalScript50.Name = "CamAttach"
- LocalScript50.Parent = Script49
- LocalScript50.Disabled = true
- table.insert(cors,sandbox(LocalScript50,function()
- wait()
- game.Workspace.CurrentCamera.CameraSubject = script.CamPart.Value
- end))
- ObjectValue51.Name = "CamPart"
- ObjectValue51.Parent = LocalScript50
- Script52.Name = "zCharacter"
- Script52.Parent = Model0
- table.insert(cors,sandbox(Script52,function()
- char = script.Parent
- boot1 = char.Leg1.Part
- boot1.Parent = char
- boot1.CFrame = char['Left Leg'].CFrame
- WeldL1 = Instance.new("Weld")
- WeldL1.Parent = char['Left Leg']
- WeldL1.Part0 = char['Left Leg']
- WeldL1.Part1 = boot1
- WeldL1.C0 = CFrame.new(0,-0.6,0)
- boot2 = char.Leg2.Part
- boot2.Parent = char
- boot2.CFrame = char['Right Leg'].CFrame
- WeldL2 = Instance.new("Weld")
- WeldL2.Parent = char['Right Leg']
- WeldL2.Part0 = char['Right Leg']
- WeldL2.Part1 = boot2
- WeldL2.C0 = CFrame.new(0,-0.6,0)
- end))
- Script53.Name = "zFollow"
- Script53.Parent = Model0
- table.insert(cors,sandbox(Script53,function()
- s = script.Parent wait(0.5)
- local larm = s:FindFirstChild("Left Arm")
- local rarm = s:FindFirstChild("Right Arm")
- function findNearestTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 50
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= s) then
- temp = temp2:FindFirstChild("Torso")
- h = temp2:FindFirstChild("Humanoid")
- if (temp ~= nil) and (h ~= nil) and (h.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- while true do
- wait(0.1)
- local antibug = s:FindFirstChild("Torso")
- if antibug ~= nil then
- local target = findNearestTorso(antibug.Position)
- if target ~= nil then
- s.Humanoid:MoveTo(target.Position, target)
- end
- end
- end
- end))
- Script54.Name = "Animate"
- Script54.Parent = Model0
- table.insert(cors,sandbox(Script54,function()
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then return child end
- while true do
- child = parent.ChildAdded:wait()
- if child.Name==childName then return child end
- end
- end
- local Figure = script.Parent
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Humanoid")
- local pose = "Standing"
- local currentAnim = ""
- local currentAnimTrack = nil
- local currentAnimKeyframeHandler = nil
- local oldAnimTrack = nil
- local animTable = {}
- local animNames = {
- idle = {
- { id = "http://www.roblox.com/asset/?id=529667700", weight = 9 },
- { id = "http://www.roblox.com/asset/?id=529667700", weight = 1 }
- },
- walk = {
- { id = "http://www.roblox.com/asset/?id=180426354", weight = 10 }
- },
- run = {
- { id = "run.xml", weight = 10 }
- },
- jump = {
- { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
- },
- fall = {
- { id = "http://www.roblox.com/asset/?id=180436148", weight = 10 }
- },
- climb = {
- { id = "http://www.roblox.com/asset/?id=180436334", weight = 10 }
- },
- sit = {
- { id = "http://www.roblox.com/asset/?id=178130996", weight = 10 }
- },
- toolnone = {
- { id = "http://www.roblox.com/asset/?id=182393478", weight = 10 }
- },
- toolslash = {
- { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
- -- { id = "slash.xml", weight = 10 }
- },
- toollunge = {
- { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
- },
- wave = {
- { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
- },
- point = {
- { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
- },
- dance = {
- { id = "http://www.roblox.com/asset/?id=182435998", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491037", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491065", weight = 10 }
- },
- dance2 = {
- { id = "http://www.roblox.com/asset/?id=182436842", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491248", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491277", weight = 10 }
- },
- dance3 = {
- { id = "http://www.roblox.com/asset/?id=182436935", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491368", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491423", weight = 10 }
- },
- laugh = {
- { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
- },
- cheer = {
- { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
- },
- }
- -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
- local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
- math.randomseed(tick())
- function configureAnimationSet(name, fileList)
- if (animTable[name] ~= nil) then
- for _, connection in pairs(animTable[name].connections) do
- connection:disconnect()
- end
- end
- animTable[name] = {}
- animTable[name].count = 0
- animTable[name].totalWeight = 0
- animTable[name].connections = {}
- -- check for config values
- local config = script:FindFirstChild(name)
- if (config ~= nil) then
- -- print("Loading anims " .. name)
- table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
- table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
- local idx = 1
- for _, childPart in pairs(config:GetChildren()) do
- if (childPart:IsA("Animation")) then
- table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
- animTable[name][idx] = {}
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild("Weight")
- if (weightObject == nil) then
- animTable[name][idx].weight = 1
- else
- animTable[name][idx].weight = weightObject.Value
- end
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
- idx = idx + 1
- end
- end
- end
- -- fallback to defaults
- if (animTable[name].count <= 0) then
- for idx, anim in pairs(fileList) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = Instance.new("Animation")
- animTable[name][idx].anim.Name = name
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name][idx].weight = anim.weight
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
- end
- end
- end
- -- Setup animation objects
- function scriptChildModified(child)
- local fileList = animNames[child.Name]
- if (fileList ~= nil) then
- configureAnimationSet(child.Name, fileList)
- end
- end
- script.ChildAdded:connect(scriptChildModified)
- script.ChildRemoved:connect(scriptChildModified)
- for name, fileList in pairs(animNames) do
- configureAnimationSet(name, fileList)
- end
- -- ANIMATION
- -- declarations
- local toolAnim = "None"
- local toolAnimTime = 0
- local jumpAnimTime = 0
- local jumpAnimDuration = 0.3
- local toolTransitionTime = 0.1
- local fallTransitionTime = 0.3
- local jumpMaxLimbVelocity = 0.75
- -- functions
- function stopAllAnimations()
- local oldAnim = currentAnim
- -- return to idle if finishing an emote
- if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
- oldAnim = "idle"
- end
- currentAnim = ""
- currentAnimInstance = nil
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop()
- currentAnimTrack:Destroy()
- currentAnimTrack = nil
- end
- return oldAnim
- end
- function setAnimationSpeed(speed)
- if speed ~= currentAnimSpeed then
- currentAnimSpeed = speed
- currentAnimTrack:AdjustSpeed(currentAnimSpeed)
- end
- end
- function keyFrameReachedFunc(frameName)
- if (frameName == "End") then
- local repeatAnim = currentAnim
- -- return to idle if finishing an emote
- if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
- repeatAnim = "idle"
- end
- local animSpeed = currentAnimSpeed
- playAnimation(repeatAnim, 0.0, Humanoid)
- setAnimationSpeed(animSpeed)
- end
- end
- -- Preload animations
- function playAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- switch animation
- if (anim ~= currentAnimInstance) then
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop(transitionTime)
- currentAnimTrack:Destroy()
- end
- currentAnimSpeed = 1.0
- -- load it to the humanoid; get AnimationTrack
- currentAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- currentAnimTrack:Play(transitionTime)
- currentAnim = animName
- currentAnimInstance = anim
- -- set up keyframe name triggers
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- local toolAnimName = ""
- local toolAnimTrack = nil
- local toolAnimInstance = nil
- local currentToolAnimKeyframeHandler = nil
- function toolKeyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- playToolAnimation(toolAnimName, 0.0, Humanoid)
- end
- end
- function playToolAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- if (toolAnimInstance ~= anim) then
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- transitionTime = 0
- end
- -- load it to the humanoid; get AnimationTrack
- toolAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- toolAnimTrack:Play(transitionTime)
- toolAnimName = animName
- toolAnimInstance = anim
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- end
- function stopToolAnimations()
- local oldAnim = toolAnimName
- if (currentToolAnimKeyframeHandler ~= nil) then
- currentToolAnimKeyframeHandler:disconnect()
- end
- toolAnimName = ""
- toolAnimInstance = nil
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- toolAnimTrack = nil
- end
- return oldAnim
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- function onRunning(speed)
- if speed>0.01 then
- playAnimation("walk", 0.1, Humanoid)
- if currentAnimInstance and currentAnimInstance.AnimationId == "http://www.roblox.com/asset/?id=180426354" then
- setAnimationSpeed(speed / 14.5)
- end
- pose = "Running"
- else
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- playAnimation("jump", 0.1, Humanoid)
- jumpAnimTime = jumpAnimDuration
- pose = "Jumping"
- end
- function onClimbing(speed)
- playAnimation("climb", 0.1, Humanoid)
- setAnimationSpeed(speed / 12.0)
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- if (jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- end
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function onSwimming(speed)
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- playToolAnimation("toolnone", toolTransitionTime, Humanoid)
- return
- end
- if (toolAnim == "Slash") then
- playToolAnimation("toolslash", 0, Humanoid)
- return
- end
- if (toolAnim == "Lunge") then
- playToolAnimation("toollunge", 0, Humanoid)
- return
- end
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- LeftShoulder:SetDesiredAngle(-3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- LeftHip:SetDesiredAngle(-3.14 /2)
- end
- local lastTick = 0
- function move(time)
- local amplitude = 1
- local frequency = 1
- local deltaTime = time - lastTick
- lastTick = time
- local climbFudge = 0
- local setAngles = false
- if (jumpAnimTime > 0) then
- jumpAnimTime = jumpAnimTime - deltaTime
- end
- if (pose == "FreeFall" and jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- elseif (pose == "Seated") then
- playAnimation("sit", 0.5, Humanoid)
- return
- elseif (pose == "Running") then
- playAnimation("walk", 0.1, Humanoid)
- elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
- -- print("Wha " .. pose)
- stopAllAnimations()
- amplitude = 0.1
- frequency = 1
- setAngles = true
- end
- if (setAngles) then
- desiredAngle = amplitude * math.sin(time * frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- RightHip:SetDesiredAngle(-desiredAngle)
- LeftHip:SetDesiredAngle(-desiredAngle)
- end
- -- Tool Animation handling
- local tool = getTool()
- if tool and tool:FindFirstChild("Handle") then
- animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- stopToolAnimations()
- toolAnim = "None"
- toolAnimInstance = nil
- toolAnimTime = 0
- end
- end
- -- connect events
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- Humanoid.Swimming:connect(onSwimming)
- -- setup emote chat hook
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- local emote = ""
- if (string.sub(msg, 1, 3) == "/e ") then
- emote = string.sub(msg, 4)
- elseif (string.sub(msg, 1, 7) == "/emote ") then
- emote = string.sub(msg, 8)
- end
- if (pose == "Standing" and emoteNames[emote] ~= nil) then
- playAnimation(emote, 0.1, Humanoid)
- end
- end)
- -- main program
- local runService = game:service("RunService");
- -- initialize to idle
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- while Figure.Parent~=nil do
- local _, time = wait(0.1)
- move(time)
- end
- end))
- StringValue55.Name = "climb"
- StringValue55.Parent = Script54
- Animation56.Name = "ClimbAnim"
- Animation56.Parent = StringValue55
- Animation56.AnimationId = "http://www.roblox.com/asset/?id=180436334"
- StringValue57.Name = "fall"
- StringValue57.Parent = Script54
- Animation58.Name = "FallAnim"
- Animation58.Parent = StringValue57
- Animation58.AnimationId = "http://www.roblox.com/asset/?id=180436148"
- StringValue59.Name = "idle"
- StringValue59.Parent = Script54
- Animation60.Name = "Animation1"
- Animation60.Parent = StringValue59
- Animation60.AnimationId = "rbxassetid://529667700"
- NumberValue61.Name = "Weight"
- NumberValue61.Parent = Animation60
- NumberValue61.Value = 9
- Animation62.Name = "Animation2"
- Animation62.Parent = StringValue59
- Animation62.AnimationId = "rbxassetid://529667700"
- NumberValue63.Name = "Weight"
- NumberValue63.Parent = Animation62
- NumberValue63.Value = 1
- StringValue64.Name = "jump"
- StringValue64.Parent = Script54
- Animation65.Name = "JumpAnim"
- Animation65.Parent = StringValue64
- Animation65.AnimationId = "http://www.roblox.com/asset/?id=125750702"
- StringValue66.Name = "run"
- StringValue66.Parent = Script54
- Animation67.Name = "RunAnim"
- Animation67.Parent = StringValue66
- Animation67.AnimationId = "http://www.roblox.com/asset/?id=180426354"
- StringValue68.Name = "sit"
- StringValue68.Parent = Script54
- Animation69.Name = "SitAnim"
- Animation69.Parent = StringValue68
- Animation69.AnimationId = "http://www.roblox.com/asset/?id=178130996"
- StringValue70.Name = "toolnone"
- StringValue70.Parent = Script54
- Animation71.Name = "ToolNoneAnim"
- Animation71.Parent = StringValue70
- Animation71.AnimationId = "http://www.roblox.com/asset/?id=182393478"
- StringValue72.Name = "walk"
- StringValue72.Parent = Script54
- Animation73.Name = "WalkAnim"
- Animation73.Parent = StringValue72
- Animation73.AnimationId = "http://www.roblox.com/asset/?id=180426354"
- Pants74.Name = "Pants"
- Pants74.Parent = Model0
- Pants74.PantsTemplate = "http://www.roblox.com/asset/?id=278125378"
- Shirt75.Name = "Shirt"
- Shirt75.Parent = Model0
- Shirt75.ShirtTemplate = "http://www.roblox.com/asset/?id=380392822"
- Hat76.Name = "Animazing Hair"
- Hat76.Parent = Model0
- Hat76.AttachmentPos = Vector3.new(-0.0500000007, 0.550000012, -0.075000003)
- Part77.Name = "Handle"
- Part77.Parent = Hat76
- Part77.Rotation = Vector3.new(-180, -73.5800018, -180)
- Part77.CanCollide = false
- Part77.Locked = true
- Part77.FormFactor = Enum.FormFactor.Custom
- Part77.Size = Vector3.new(1.41002822, 1.81999815, 1.38000309)
- Part77.CFrame = CFrame.new(-123.507912, 4.65000772, 20.5248699, -0.282620013, 0, -0.959231973, 0, 1, 0, 0.959231973, 0, -0.282620013)
- Part77.BottomSurface = Enum.SurfaceType.Smooth
- Part77.TopSurface = Enum.SurfaceType.Smooth
- Part77.Position = Vector3.new(-123.507912, 4.65000772, 20.5248699)
- Part77.Orientation = Vector3.new(0, -106.419998, 0)
- SpecialMesh78.Parent = Part77
- SpecialMesh78.MeshId = "http://www.roblox.com/asset/?id=167554431 "
- SpecialMesh78.TextureId = "http://www.roblox.com/asset/?id=167554469 "
- SpecialMesh78.MeshType = Enum.MeshType.FileMesh
- Hat79.Name = "RedWings"
- Hat79.Parent = Model0
- Hat79.AttachmentPos = Vector3.new(0, 1.25, 0.800000012)
- Part80.Name = "Handle"
- Part80.Parent = Hat79
- Part80.Rotation = Vector3.new(-180, -73.5800018, -180)
- Part80.CanCollide = false
- Part80.Locked = true
- Part80.FormFactor = Enum.FormFactor.Custom
- Part80.Size = Vector3.new(2.80000019, 2.88000011, 2.22999978)
- Part80.CFrame = CFrame.new(-122.654449, 3.95000792, 20.7241993, -0.282620013, 0, -0.959231973, 0, 1, 0, 0.959231973, 0, -0.282620013)
- Part80.BottomSurface = Enum.SurfaceType.Smooth
- Part80.TopSurface = Enum.SurfaceType.Smooth
- Part80.Position = Vector3.new(-122.654449, 3.95000792, 20.7241993)
- Part80.Orientation = Vector3.new(0, -106.419998, 0)
- SpecialMesh81.Parent = Part80
- SpecialMesh81.MeshId = "http://www.roblox.com/asset/?id=215682815 "
- SpecialMesh81.TextureId = "http://www.roblox.com/asset/?id=409607839"
- SpecialMesh81.MeshType = Enum.MeshType.FileMesh
- Script82.Name = "Respawn"
- Script82.Parent = Model0
- table.insert(cors,sandbox(Script82,function()
- name="Humanoid"
- robo=script.Parent:clone()
- while true do
- wait(1)
- if script.Parent.Humanoid.Health<1 then
- robot=robo:clone()
- robot.Parent=script.Parent.Parent
- robot:makeJoints()
- script.Parent:remove()
- end
- end
- end))
- Hat83.Name = "Hair"
- Hat83.Parent = Model0
- Hat83.AttachmentPos = Vector3.new(-0.0500000007, 0.550000012, -0.075000003)
- Part84.Name = "Handle"
- Part84.Parent = Hat83
- Part84.BrickColor = BrickColor.new("Electric blue")
- Part84.Transparency = 1
- Part84.Rotation = Vector3.new(-180, -73.5800018, -180)
- Part84.CanCollide = false
- Part84.Locked = true
- Part84.FormFactor = Enum.FormFactor.Custom
- Part84.Size = Vector3.new(1.41002822, 1.81999815, 1.38000309)
- Part84.CFrame = CFrame.new(-123.507912, 4.65000772, 20.5248699, -0.282620013, 0, -0.959231973, 0, 1, 0, 0.959231973, 0, -0.282620013)
- Part84.BottomSurface = Enum.SurfaceType.Smooth
- Part84.TopSurface = Enum.SurfaceType.Smooth
- Part84.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- Part84.Position = Vector3.new(-123.507912, 4.65000772, 20.5248699)
- Part84.Orientation = Vector3.new(0, -106.419998, 0)
- Part84.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- SpecialMesh85.Parent = Part84
- SpecialMesh85.MeshId = "http://www.roblox.com/asset/?id=167554431 "
- SpecialMesh85.MeshType = Enum.MeshType.FileMesh
- Hat86.Name = "SuperSaiyanHair"
- Hat86.Parent = Model0
- Hat86.AttachmentPos = Vector3.new(-0.0500000007, 0.550000012, -0.075000003)
- Part87.Name = "Handle"
- Part87.Parent = Hat86
- Part87.Transparency = 1
- Part87.Rotation = Vector3.new(-180, -73.5800018, -180)
- Part87.CanCollide = false
- Part87.Locked = true
- Part87.FormFactor = Enum.FormFactor.Custom
- Part87.Size = Vector3.new(1.41002822, 1.81999815, 1.38000309)
- Part87.CFrame = CFrame.new(-123.507912, 4.65000772, 20.5248699, -0.282620013, 0, -0.959231973, 0, 1, 0, 0.959231973, 0, -0.282620013)
- Part87.BottomSurface = Enum.SurfaceType.Smooth
- Part87.TopSurface = Enum.SurfaceType.Smooth
- Part87.Position = Vector3.new(-123.507912, 4.65000772, 20.5248699)
- Part87.Orientation = Vector3.new(0, -106.419998, 0)
- SpecialMesh88.Parent = Part87
- SpecialMesh88.MeshId = "http://www.roblox.com/asset/?id=167554431 "
- SpecialMesh88.MeshType = Enum.MeshType.FileMesh
- Script89.Parent = Part87
- table.insert(cors,sandbox(Script89,function()
- while true do
- script.Parent.Color = Color3.new(math.random(), math.random(), math.random())
- wait(0.5)
- end
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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