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- ypcall(function()
- -- Main Npc Setup
- math.randomseed(tick())
- local npc = Instance.new("Model",workspace)
- npc.Name = "NPC (Alpha Testing)"
- local hum = Instance.new("Humanoid",npc)
- script.Parent = npc
- -- Body Parts Setup
- local head = Instance.new("Part",npc)
- head.Name = "Head"
- head.BrickColor = BrickColor.new("Bright yellow")
- head.Size = Vector3.new(2,1,1)
- head.Position = Vector3.new(-6.139, 4.5, -11.435)
- head.Material = "SmoothPlastic"
- local headmesh = Instance.new("SpecialMesh",head)
- headmesh.Scale = Vector3.new(1.25,1.25,1.25)
- local face = Instance.new("Decal",head)
- face.Name = "face"
- face.Face = "Front"
- face.Texture = "rbxasset://textures/face.png"
- local larm = Instance.new("Part",npc)
- larm.Name = "Left Arm"
- larm.BrickColor = BrickColor.new("Bright yellow")
- larm.Position = Vector3.new(-7.639, 3, -11.435)
- larm.Size = Vector3.new(1,2,1)
- larm.Material = "SmoothPlastic"
- local rarm = Instance.new("Part",npc)
- rarm.Name = "Right Arm"
- rarm.BrickColor = BrickColor.new("Bright yellow")
- rarm.Position = Vector3.new(-4.639, 3, -11.435)
- rarm.Size = Vector3.new(1,2,1)
- rarm.Material = "SmoothPlastic"
- local torso = Instance.new("Part",npc)
- torso.Name = "Torso"
- torso.BrickColor = BrickColor.new("Bright blue")
- torso.Position = Vector3.new(-6.139, 3, -11.435)
- torso.Size = Vector3.new(2,2,1)
- torso.Material = "SmoothPlastic"
- local lleg = Instance.new("Part",npc)
- lleg.Name = "Left Leg"
- lleg.BrickColor = BrickColor.new("Br. yellowish green")
- lleg.Position = Vector3.new(-6.639, 1, -11.435)
- lleg.Size = Vector3.new(1,2,1)
- lleg.Material = "SmoothPlastic"
- local rleg = Instance.new("Part",npc)
- rleg.Name = "Right Leg"
- rleg.BrickColor = BrickColor.new("Br. yellowish green")
- rleg.Position = Vector3.new(-5.639, 1, -11.435)
- rleg.Size = Vector3.new(1,2,1)
- rleg.Material = "SmoothPlastic"
- -- Anchor parts to stop failing
- for _,i in pairs(npc:GetChildren())do
- ypcall(function()i.Anchored = true end)
- end
- -- Motor Setups
- local lhip = Instance.new("Motor",torso)
- lhip.MaxVelocity = 0.1
- lhip.Part0 = torso
- lhip.Part1 = lleg
- lhip.Name = "Left Hip"
- local rhip = Instance.new("Motor",torso)
- rhip.MaxVelocity = 0.1
- rhip.Part0 = torso
- rhip.Part1 = rleg
- rhip.Name = "Right Hip"
- local lshou = Instance.new("Motor",torso)
- lshou.MaxVelocity = 0.15
- lshou.Part0 = torso
- lshou.Part1 = larm
- lshou.Name = "Left Shoulder"
- local rshou = Instance.new("Motor",torso)
- rshou.MaxVelocity = 0.15
- rshou.Part0 = torso
- rshou.Part1 = rarm
- rshou.Name = "Right Shoulder"
- local neck = Instance.new("Motor",torso)
- neck.MaxVelocity = 0.1
- neck.Part0 = torso
- neck.Part1 = head
- neck.Name = "Neck"
- -- CFrame Motor Setups
- neck.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- neck.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- lhip.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- lhip.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- rhip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- rhip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- lshou.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- lshou.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- rshou.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- rshou.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- -- Unanchor to release NPC
- for _,i in pairs(npc:GetChildren())do
- ypcall(function()i.Anchored = false end)
- end
- -- Setup Walking Script
- local CurrentPart = nil
- local MaxInc = 16
- function onTouched(hit)
- if hit.Parent == nil then
- return
- end
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- if humanoid == nil then
- CurrentPart = hit
- end
- end
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then
- return child
- end
- while true do
- print(childName)
- child = parent.ChildAdded:wait()
- if child.Name==childName then
- return child
- end
- end
- end
- local Figure = script.Parent
- local Humanoid = waitForChild(Figure, "Humanoid")
- local Torso = waitForChild(Figure, "Torso")
- local Left = waitForChild(Figure, "Left Leg")
- local Right = waitForChild(Figure, "Right Leg")
- Humanoid.Jump = true
- Left.Touched:connect(onTouched)
- Right.Touched:connect(onTouched)
- local loop1 = coroutine.wrap(function()
- while true do
- wait(math.random(2, 4))
- if CurrentPart ~= nil then
- if math.random(1, 2) == 1 then
- Humanoid.Jump = true
- end
- Humanoid:MoveTo(Torso.Position + Vector3.new(math.random(-MaxInc, MaxInc), 0, math.random(-MaxInc, MaxInc)), CurrentPart)
- end
- end
- end)
- loop1()
- -- NPC Cleanup on Death
- hum.Died:connect(function()
- wait(5)
- npc:ClearAllChildren()
- npc.Name = "null"
- npc:Destroy()
- end)
- -- NPC Animation
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then return child end
- while true do
- child = parent.ChildAdded:wait()
- if child.Name==childName then return child end
- end
- end
- local Figure = script.Parent
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Humanoid")
- local pose = "Standing"
- local currentAnim = ""
- local currentAnimTrack = nil
- local currentAnimKeyframeHandler = nil
- local currentAnimSpeed = 1.0
- local animTable = {}
- local animNames = {
- idle = {
- { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
- { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
- },
- walk = {
- { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
- },
- run = {
- { id = "run.xml", weight = 10 }
- },
- jump = {
- { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
- },
- fall = {
- { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
- },
- climb = {
- { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
- },
- sit = {
- { id = "http://www.roblox.com/asset/?id=178130996", weight = 10 }
- },
- toolnone = {
- { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
- },
- toolslash = {
- { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
- },
- toollunge = {
- { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
- },
- wave = {
- { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
- },
- point = {
- { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
- },
- dance = {
- { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
- },
- dance2 = {
- { id = "http://www.roblox.com/asset/?id=160934142", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=160934298", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=160934376", weight = 10 }
- },
- dance3 = {
- { id = "http://www.roblox.com/asset/?id=160934458", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=160934530", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=160934593", weight = 10 }
- },
- laugh = {
- { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
- },
- cheer = {
- { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
- },
- }
- local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
- math.randomseed(tick())
- function configureAnimationSet(name, fileList)
- if (animTable[name] ~= nil) then
- for _, connection in pairs(animTable[name].connections) do
- connection:disconnect()
- end
- end
- animTable[name] = {}
- animTable[name].count = 0
- animTable[name].totalWeight = 0
- animTable[name].connections = {}
- local config = script:FindFirstChild(name)
- if (config ~= nil) then
- table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
- table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
- local idx = 1
- for _, childPart in pairs(config:GetChildren()) do
- if (childPart:IsA("Animation")) then
- table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
- animTable[name][idx] = {}
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild("Weight")
- if (weightObject == nil) then
- animTable[name][idx].weight = 1
- else
- animTable[name][idx].weight = weightObject.Value
- end
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- idx = idx + 1
- end
- end
- end
- if (animTable[name].count <= 0) then
- for idx, anim in pairs(fileList) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = Instance.new("Animation")
- animTable[name][idx].anim.Name = name
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name][idx].weight = anim.weight
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- end
- end
- end
- function scriptChildModified(child)
- local fileList = animNames[child.Name]
- if (fileList ~= nil) then
- configureAnimationSet(child.Name, fileList)
- end
- end
- script.ChildAdded:connect(scriptChildModified)
- script.ChildRemoved:connect(scriptChildModified)
- for name, fileList in pairs(animNames) do
- configureAnimationSet(name, fileList)
- end
- local toolAnim = "None"
- local toolAnimTime = 0
- local jumpAnimTime = 0
- local jumpAnimDuration = 0.3
- local toolTransitionTime = 0.1
- local fallTransitionTime = 0.3
- local jumpMaxLimbVelocity = 0.75
- function stopAllAnimations()
- local oldAnim = currentAnim
- if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
- oldAnim = "idle"
- end
- currentAnim = ""
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop()
- currentAnimTrack:Destroy()
- currentAnimTrack = nil
- end
- return oldAnim
- end
- function setAnimationSpeed(speed)
- if speed ~= currentAnimSpeed then
- currentAnimSpeed = speed
- currentAnimTrack:AdjustSpeed(currentAnimSpeed)
- end
- end
- function keyFrameReachedFunc(frameName)
- if (frameName == "End") then
- local repeatAnim = stopAllAnimations()
- local animSpeed = currentAnimSpeed
- playAnimation(repeatAnim, 0.0, Humanoid)
- setAnimationSpeed(animSpeed)
- end
- end
- function playAnimation(animName, transitionTime, humanoid)
- local idleFromEmote = (animName == "idle" and emoteNames[currentAnim] ~= nil)
- if (animName ~= currentAnim and not idleFromEmote) then
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop(transitionTime)
- currentAnimTrack:Destroy()
- end
- currentAnimSpeed = 1.0
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- local anim = animTable[animName][idx].anim
- currentAnimTrack = humanoid:LoadAnimation(anim)
- currentAnimTrack:Play(transitionTime)
- currentAnim = animName
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- local toolAnimName = ""
- local toolAnimTrack = nil
- local currentToolAnimKeyframeHandler = nil
- function toolKeyFrameReachedFunc(frameName)
- if (frameName == "End") then
- local repeatAnim = stopToolAnimations()
- playToolAnimation(repeatAnim, 0.0, Humanoid)
- end
- end
- function playToolAnimation(animName, transitionTime, humanoid)
- if (animName ~= toolAnimName) then
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- transitionTime = 0
- end
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- local anim = animTable[animName][idx].anim
- toolAnimTrack = humanoid:LoadAnimation(anim)
- toolAnimTrack:Play(transitionTime)
- toolAnimName = animName
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- end
- function stopToolAnimations()
- local oldAnim = toolAnimName
- if (currentToolAnimKeyframeHandler ~= nil) then
- currentToolAnimKeyframeHandler:disconnect()
- end
- toolAnimName = ""
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- toolAnimTrack = nil
- end
- return oldAnim
- end
- function onRunning(speed)
- if speed>0.01 then
- playAnimation("walk", 0.1, Humanoid)
- pose = "Running"
- else
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- playAnimation("jump", 0.1, Humanoid)
- jumpAnimTime = jumpAnimDuration
- pose = "Jumping"
- end
- function onClimbing(speed)
- playAnimation("climb", 0.1, Humanoid)
- setAnimationSpeed(speed / 12.0)
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- if (jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- end
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function onSwimming(speed)
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- playToolAnimation("toolnone", toolTransitionTime, Humanoid)
- return
- end
- if (toolAnim == "Slash") then
- playToolAnimation("toolslash", 0, Humanoid)
- return
- end
- if (toolAnim == "Lunge") then
- playToolAnimation("toollunge", 0, Humanoid)
- return
- end
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- LeftShoulder:SetDesiredAngle(-3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- LeftHip:SetDesiredAngle(-3.14 /2)
- end
- local lastTick = 0
- function move(time)
- local amplitude = 1
- local frequency = 1
- local deltaTime = time - lastTick
- lastTick = time
- local climbFudge = 0
- local setAngles = false
- if (jumpAnimTime > 0) then
- jumpAnimTime = jumpAnimTime - deltaTime
- end
- if (pose == "FreeFall" and jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- elseif (pose == "Seated") then
- playAnimation("sit", 0.5, Humanoid)
- return
- elseif (pose == "Running") then
- playAnimation("walk", 0.1, Humanoid)
- elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
- stopAllAnimations()
- amplitude = 0.1
- frequency = 1
- setAngles = true
- end
- if (setAngles) then
- desiredAngle = amplitude * math.sin(time * frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- RightHip:SetDesiredAngle(-desiredAngle)
- LeftHip:SetDesiredAngle(-desiredAngle)
- end
- local tool = getTool()
- if tool then
- animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- stopToolAnimations()
- toolAnim = "None"
- toolAnimTime = 0
- end
- end
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- Humanoid.Swimming:connect(onSwimming)
- local runService = game:service("RunService");
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- while Figure.Parent~=nil do
- local _, time = wait(0.1)
- move(time)
- end
- -- Auto Heal
- local loop2 = coroutine.wrap(function()
- while true do
- wait(1)
- if hum.Health<hum.MaxHealth then
- hum.Health = hum.Health + hum.MaxHealth / 100
- end
- end
- end)
- loop2()
- end)
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