BINO2002

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Jul 16th, 2019
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  1. local IgnorePlayersNamed = {NAME=true} -- Name = true or false
  2. --[[
  3. [J] - To go down the list.
  4. [U] - To go up the list.
  5. [H] - To toggle that item in the list.
  6. [RMB] - To aim at your target using the current settings. (THIS UPDATES IN LIVE TIME SO YOU DON'T HAVE TO STOP AIMING FOR IT TO TAKE EFFECT)
  7. --]]
  8.  
  9. local services = setmetatable({
  10. World = game:GetService('Workspace');
  11. Players = game:GetService('Players');
  12. Input = game:GetService('UserInputService');
  13. Run = game:GetService('RunService');
  14. UI = game:GetService('StarterGui');
  15. },{
  16. __index = function(tab,index)
  17. local serv
  18. local ran,err = pcall(function() serv=game:service(index) end)
  19. if ran then
  20. tab[index] = serv
  21. return serv
  22. end
  23. end
  24. })
  25.  
  26. local cre = function(class,parent)
  27. local create = LoadLibrary('RbxUtility').Create
  28. return function(props)
  29. local inst = create(class)(props)
  30. inst.Parent = parent
  31.  
  32. return inst
  33. end
  34. end
  35.  
  36. local ResizeUI = function(ui,downscale,byclass)
  37. if not rawequal(ui['ClassName'],'ScrollingFrame') then print('This was mean\'t for scrolling frames.') return end
  38.  
  39. local count = 0;
  40. for __, asset in next, (ui:GetChildren()) do
  41. if rawequal(asset['ClassName'],byclass) then
  42. count = count + 1
  43. end
  44. end
  45.  
  46. ui['CanvasSize'] = UDim2.new(ui.CanvasSize.X.Scale,ui.CanvasSize.X.Offset,ui.CanvasSize.Y.Scale,downscale*count)
  47. end
  48.  
  49. local wfc, ffc, ffoc, cast, ray = services.World.WaitForChild, services.World.FindFirstChild, services.World.FindFirstChildOfClass, services.World.FindPartOnRayWithIgnoreList, Ray.new
  50. local wfcoc = function(p,class)
  51. local obj
  52. repeat services.Run.RenderStepped:wait()
  53. obj = p:FindFirstChildOfClass(class)
  54. until obj
  55. return obj
  56. end
  57.  
  58. local Client = services.Players.LocalPlayer
  59. local ClientUI = wfc(Client,'PlayerGui')
  60. local ClientMouse = Client:GetMouse()
  61. local ClientModel = Client.Character or Client.CharacterAdded:wait()
  62. local ClientCamera = services.World.CurrentCamera
  63. local ClientHumanoid = wfcoc(ClientModel,'Humanoid')
  64. local ClientActiveUI;
  65.  
  66. local status = {
  67. Enabled = false,
  68. TeamCheck = false,
  69. HeadsOnly = false,
  70. RayCheck = true,
  71. AutoAim = false,
  72. }
  73.  
  74. local function toggle(button)
  75. local option, val = button['Text']:match('(.*):%s*(.*)')
  76. status[option] = not status[option]
  77.  
  78. if status[option] then
  79. button.TextColor3 = Color3.fromRGB(0,255,0)
  80. else
  81. button.TextColor3 = Color3.fromRGB(255,0,0)
  82. end
  83. button.Text = option .. ': ' .. tostring(status[option])
  84. end
  85.  
  86. local selection = {}
  87. local select_pos = 1
  88. local current_pos = 0
  89. local __ = function()
  90. if ffc(game.CoreGui, '___') then return end
  91.  
  92. local GUI = cre('ScreenGui',game:GetService('CoreGui')){
  93. Name = '___';
  94. }
  95.  
  96. local Frame = cre('ScrollingFrame',GUI){
  97. BackgroundTransparency = 1,
  98. BorderSizePixel = 0,
  99.  
  100. Name = 'Options',
  101. Position = UDim2.new(.8,0,.915,0),
  102. Size = UDim2.new(.2,0,0,30),
  103. ZIndex = 10,
  104. ClipsDescendants = true,
  105. CanvasSize = UDim2.new(0,0,0,0),
  106. ScrollBarThickness = 0,
  107. ScrollingEnabled = false,
  108. }
  109.  
  110. local UILL = cre('UIListLayout',Frame){
  111. Name = 'LayoutHandler',
  112. FillDirection = 'Vertical',
  113. HorizontalAlignment = 'Center',
  114. SortOrder = 'LayoutOrder',
  115. VerticalAlignment = 'Top'
  116. }
  117.  
  118. local Template = cre('TextButton',nil){
  119. BackgroundTransparency = 1,
  120. BorderSizePixel = 0,
  121.  
  122. Name = 'Template',
  123. Size = UDim2.new(.9,0,0,30),
  124. Font = 'SciFi',
  125. Text = '',
  126. TextColor3 = Color3.fromRGB(255,255,255),
  127. TextScaled = true,
  128. TextWrapped = true,
  129. }
  130.  
  131. local TSC = cre('UISizeConstraint',Template){
  132. Name = 'TemplateSizeConstraint',
  133. MaxSize = Vector2.new(math.huge,30),
  134. }
  135.  
  136. Frame['ChildAdded']:connect(function()
  137. ResizeUI(Frame,30,'TextButton')
  138. end)
  139.  
  140. local sel_pos = 0
  141. for option, val in next, status do
  142. local tp = Template:Clone()
  143.  
  144. tp.Name = option
  145. tp.Text = option .. ': ' .. tostring(val)
  146.  
  147. if status[option] then
  148. tp.TextColor3 = Color3.fromRGB(0,255,0)
  149. else
  150. tp.TextColor3 = Color3.fromRGB(255,0,0)
  151. end
  152.  
  153. sel_pos = sel_pos + 1
  154. selection[sel_pos] = tp
  155. tp.Parent = Frame
  156. end
  157.  
  158. Frame.CanvasPosition = Vector2.new(0, current_pos)
  159. return Frame
  160. end
  161.  
  162. Client['CharacterAdded']:connect(function(c)
  163. ClientModel = c
  164. ClientHumanoid = wfcoc(ClientModel,'Humanoid')
  165. ClientActiveUI.Parent.Parent = nil
  166. ClientActiveUI = coroutine.wrap(__)()
  167. end)
  168. ClientActiveUI = coroutine.wrap(__)()
  169.  
  170. local right_down, keylogs, inputlogs = nil, {}, {}
  171. services.Input.InputBegan:connect(function(input, procc)
  172. keylogs[input.KeyCode],inputlogs[input.UserInputType] = true, true;
  173.  
  174. if not ClientActiveUI then return end
  175. if keylogs[Enum.KeyCode.U] and current_pos >= 30 then
  176. select_pos = select_pos - 1
  177. current_pos = current_pos - 30
  178. ClientActiveUI.CanvasPosition = Vector2.new(0,current_pos)
  179.  
  180. elseif keylogs[Enum.KeyCode.J] and current_pos < ClientActiveUI.CanvasSize.Y.Offset - 30 then
  181. select_pos = select_pos + 1
  182. current_pos = current_pos + 30
  183. ClientActiveUI.CanvasPosition = Vector2.new(0,current_pos)
  184.  
  185. elseif keylogs[Enum.KeyCode.H] then
  186. if selection[select_pos] then
  187. toggle(selection[select_pos])
  188. end
  189. end
  190. end)
  191. services.Input.InputEnded:connect(function(input, procc)
  192. keylogs[input.KeyCode],inputlogs[input.UserInputType] = false, false;
  193. end)
  194.  
  195. local function GetPlayerFromCharacter(mod)
  196. if not mod:IsA('Model') then return end
  197.  
  198. for __, client in next, services.Players:GetPlayers() do
  199. if rawequal(string.lower(client['Name']):sub(1,#mod['Name']),mod['Name']:lower()) then
  200. return client, client['Name']
  201. end
  202. end
  203. return nil, 'N/A'
  204. end
  205.  
  206. local function Search()
  207. local t = {}
  208. for __, child in next, services.World:GetChildren() do
  209. local UserFromCharacter = GetPlayerFromCharacter(child)
  210. if UserFromCharacter then
  211. if child:IsA('Model') and not rawequal(UserFromCharacter,Client) then
  212. local h = ffoc(child,'Humanoid')
  213. if h and h.Health > 0 then
  214. table.insert(t, {child,UserFromCharacter})
  215. end
  216. end
  217. end
  218. end
  219. return t
  220. end
  221.  
  222. local function cast_ray(p0,p1,blacklist)
  223. local Part
  224. local __=0
  225. repeat
  226. __=__+1
  227. local cond=(p1-p0).magnitude < 999
  228. Part,p0=cast(workspace,ray(p0,cond and p1-p0 or (p1-p0).unit*999),blacklist)
  229. if Part then
  230. if Part.CanCollide==false or Part.Transparency==1 then
  231. blacklist[#blacklist+1]=Part
  232. Part=nil
  233. end
  234. elseif cond or __ > 15 then
  235. break
  236. end
  237. until Part
  238. return Part,p0
  239. end
  240.  
  241. services.Run.RenderStepped:connect(function()
  242. local Storage = {}
  243. if status['Enabled'] and (inputlogs[Enum.UserInputType.MouseButton2] or status['AutoAim']) then
  244. Storage = Search()
  245.  
  246. local dot, face = -1
  247. for __, info in next, (Storage) do
  248. local h = ffc(info[1],'Humanoid')
  249. local skip;
  250.  
  251. if not inputlogs[Enum.UserInputType.MouseButton2] and not status['AutoAim'] then return end
  252. if not info[1] or not info[2] or IgnorePlayersNamed[info[2]['Name']] or ffoc(info[1],'ForceField') then skip = true end
  253. if not ffc(info[1],'HumanoidRootPart') then skip = true end
  254.  
  255. if h and h['Health'] > 0 then
  256. if status['TeamCheck'] then
  257. if Client['TeamColor'] == info[2]['TeamColor'] then
  258. skip = true
  259. end
  260. end
  261.  
  262. if not skip then
  263. local cc = ClientCamera.CFrame
  264. local pos = status['HeadsOnly'] and info[1]['HumanoidRootPart'].CFrame.p + Vector3.new(0,1.5,0) or info[1]['HumanoidRootPart'].Position
  265. local HitPart=cast_ray(cc.p,pos,{ClientCamera,ClientModel})
  266.  
  267. if not (status['RayCheck'] and HitPart) or info[1]:IsAncestorOf(HitPart) then
  268. local m = (pos-cc.p).unit:Dot(cc.lookVector)
  269. if rawequal(m,m) and m > dot then
  270. dot, face= m, pos
  271. end
  272. end
  273. end
  274. end
  275. end
  276. if face then
  277. ClientCamera.CFrame = CFrame.new(ClientCamera.CFrame.p,face) * CFrame.new(0,0,0.5)
  278. end
  279. end
  280. end)
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