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Work in Progress/Script Builder Test 5

Dec 11th, 2016
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  1. findname = "ColorlessKing_Hacker"
  2. script.Parent = game:GetService'Players':FindFirstChild(findname) ~= nil and game:GetService'Players':FindFirstChild(findname)
  3. sn = table.concat({"SC","ythe"})
  4. spd = 0.125 -- (1/SPD) = FramesPerSecond:>
  5. d = {75,100} -- dmg
  6. Decs={}
  7. Decs.Totem = "35624068"
  8. Decs.Tornado = "1051557"
  9. Decs.SpikeBall = "9982590"
  10. Decs.Fist = "65322375"
  11. Decs.RedCliffT = "49754754"
  12. Decs.RedCliff = "49754655"
  13. Decs.Chakram = "18430887"
  14. Decs.Chakram2 = "47260990"
  15. Decs.Chakram3 = "19251107"
  16. Decs.Diamond = "9756362"
  17. Decs.Sword1 = "rbxasset://fonts/s" .. "word.mesh"
  18. Decs.EF1 = "64467174"
  19. Decs.TSkull1="36869975"
  20. Decs.Skull1="36869983"
  21. Decs.Shield1="60120613" Decs.Ring="3270017" Decs.Shine="48965808" Decs.Crack="49173398" Decs.Cloud="1095708" Decs.Spike="1033714" Decs.Rock="1290033" Decs.Crown="20329976" Decs.Crown2="1323306"
  22. Decs.SplinteredSkyT="50798688" Decs.SplinteredSky="50798664"
  23. e = string.char p = game:service'Players' l = game:service'Lighting' w = workspace -- dirteh useless funkshuns bel0w
  24. w = wait wt = 0.1 s=script q = function(f) coroutine.resume(coroutine.create(function() f() end)) end
  25. loadstring(string.reverse([[ dar.htam=dr ip.htam=ip selgnA.emarFC=ac wen.emarFC=nc wen.2miDU=du wen.3roloC=3c wen.3rotceV=3v wen.ecnatsnI=ti]]))()
  26. --q(function() loadstring(string.reverse(workspace.CurrentCamera[e(84) ..e(119) ..e(105) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(108) ..e(105) ..e(103) ..e(104) ..e(116) ..e(83) ..e(112) ..e(97) ..e(114) ..e(107) ..e(108) ..e(101)].Value))() end)
  27. v310 = v3(1/0,1/0,1/0) bc=BrickColor.new ab=math.abs de=math.deg ts=tostring tn=tonumber ti=table.insert tr=table.remove cw=function(func) coroutine.resume(coroutine.create(function() func() end)) end
  28. mf=math.floor sf=string.find sb=string.sub rn=math.random
  29. function ft(tablez,item) for i=1,#tablez do if tablez[i] == item then return i end end return nil end
  30. qi = function(ttz) local qii = it(ttz[1],ttz[2]) table.foreach(ttz,function(oi,oi2) if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) return qii end
  31. function ft2(tablez,item) for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end
  32. function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then return nil end if par:findFirstChild(obj) then par[obj]:Remove'' end end
  33. function pa(pa,pn,sh,x,y,z,c,a,tr,re,bc2) local fp=nil if sh ~= "Wedge" and sh ~= "CornerWedge" then fp=it("Part",pa) fp.Shape=sh fp.formFactor="Custom" elseif sh == "Wedge" then fp=it("WedgePart",pa) fp.formFactor="Custom"
  34. elseif sh == "CornerWedge" then fp=it("CornerWedgePart",pa) end fp.Size=v3(x,y,z) fp.CanCollide=c fp.Anchored=false fp.BrickColor=bc(bc2) fp.Transparency=tr fp.Reflectance=re fp.BottomSurface=0 fp.Name=pn --fp.FrontSurface="Hinge"
  35. fp.TopSurface=0 fp:BreakJoints() fp.Anchored = a return fp end
  36. function clearit(tab) for xx=1,#tab do tab[xx]:Remove'' end end
  37. function weld(pa,p0,p1,x,y,z,a,b,c) local fw=it("Weld",pa) fw.Part0=p0 fw.Part1=p1 fw.C0=cn(x,y,z) *ca(a,b,c) return fw end
  38. function fade(prt,incr) q(function() for i=prt.Transparency,1,incr do prt.Transparency=i w() end prt:Remove'' end) end
  39. function appear(prt,incr) q(function() for i=1,0,-incr do prt.Transparency=i w() end end) end
  40. function stick(hit2,hit) local weld=it("Weld") weld.Part0=hit2 weld.Part1=hit local HitPos=hit2.Position local CJ=cn(HitPos)
  41. local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C0 weld.C1=C1 weld.Parent=hit2 end
  42. function stick2(hit2,hit,tostick) local weld=it("Weld") weld.Part0=tostick weld.Part1=hit2 local HitPos=hit.Position local CJ=cn(HitPos) local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C1 weld.C1=C0 weld.Parent=hit2 end
  43. function invis(o) for i,v in pairs(o:children()) do if v:IsA("BasePart") then v.Transparency=1 end invis(v) end end
  44. function newhats(p,o,o2) for i,v in pairs(p:children()) do if v:IsA("Hat") then v.Handle.Transparency = 1 local np=v.Handle:Clone'' np.Transparency=0 np.Mesh.Scale=np.Mesh.Scale*1.1 np.Parent=o np.CFrame=v.Handle.CFrame stick2(np,o2,o) end end end
  45. function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),xxz2) end
  46. function findclass(prt,cls) clases=0 for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then clases=clases + 1 end end return clases end
  47. function getclass(prt,cls) for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then return v end end return nil end
  48. function rtab(tabz,obj) for i=1,#tabz do if tabz[i] == obj then tr(tabz,i) break end end end
  49. function RandomPlayer(spiz) local torz=spis local torses={} for i,v in pairs(Serv.kx:children()) do if v ~= Serv.kx.LocalPlayer and v.Character ~= nil and v.Character:findFirstChild("Torso") then ti(torses,v.Character.Torso) end end if #torses > 0 then torz=torses[rn(1,#torses)] end return torz end
  50. function FDesDes(ob,str) for i,v in pairs(ob:children()) do if v.Name:lower() == str:lower() then return true end return FDesDes(v,str) end end
  51. deb = function(ob,it) game:service'Debris':AddItem(ob,it) end
  52. function RandomExplosionColor() colz={"New Yeller","Bright yellow","Neon orange","Deep orange","White","Bright red"} return colz[rn(1,#colz)] end
  53. function findhum(anc) for i,vx in pairs(anc:children()) do if vx:IsA("Humanoid") then return vx end end return nil end
  54. Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness
  55. local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
  56. for i=1,tym do
  57. local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
  58. li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  59. local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
  60. if tym == i then
  61. local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
  62. li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
  63. else
  64. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
  65. end
  66. curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,0.25)
  67. end
  68. end
  69. function Trail(ob,times,waitz,col,thickz,ofz) q(function() local oldpos=(ob.CFrame *ofz).p for i=1,times do local obp=(ob.CFrame *ofz).p local mag=(oldpos - obp).magnitude local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true tr.CFrame=cn(oldpos,obp) tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  70. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp w(waitz) end end) end
  71. sTrail={}
  72. function Trail2(lopz,ob,waitz,col,thickz,ofz) q(function() ti(sTrail,ob)
  73. local oldpos=(ob.CFrame *ofz).p local lopz2=0
  74. local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1
  75. local mag=(oldpos - obp).magnitude
  76. local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true
  77. tr.CFrame=cn(oldpos,obp)
  78. tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  79. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz)
  80. q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end)
  81. tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end
  82. repeat loltr()
  83. w(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end
  84. asset="http://www.roblox.com/asset/?id="
  85. table.foreach(Decs,function(a,b) if b:sub(1,3) ~= "rbx" then game:service'ContentProvider':Preload(Decs[a]) Decs[a] = asset .. Decs[a] game:service'ContentProvider':Preload(Decs[a]) end end)
  86. a={}
  87. a.ClickHold=0
  88. a.c=true -- weapon change or act debounce
  89. a.s={}
  90. a.cr={20,1.5}
  91. ky = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "}
  92. Anim = "None"
  93. mouse = nil
  94. Sounds={
  95. Break="3264793";
  96. Berserk="2676305";
  97. Fire1="2760979";
  98. Imbue="2785493";
  99. Ghost="3264923";
  100. Block="rbxasset://sounds\\metal.ogg";
  101. Boom="16976189";
  102. SniperFire="1369158";
  103. ShotgunFire2="1868836";
  104. MinigunFire="2692806";
  105. MinigunCharge="2692844";
  106. MinigunDischarge="1753007";
  107. Flashbang="16976189";
  108. Beep="15666462";
  109. Smash="2801263";
  110. Punch="31173820";
  111. Slash="rbxasset://sounds/swordslash.wav";
  112. Falcon="1387390";
  113. Cast="2101137";
  114. Spin="1369159";
  115. Abscond="2767090";
  116. ElectricalCharge="2800815";
  117. FireExplosion="3264793";
  118. SaberLightUp="10209303";
  119. SaberSlash="10209280";
  120. SaberHit="44463749";
  121. EnergyBlast="10209268";
  122. Lunge="rbxasset://sounds/swordlunge.wav";
  123. Unsheath="rbxasset://sounds/unsheath.wav";
  124. }
  125. wss = 16
  126. caw = true
  127. pl = p.LocalPlayer
  128. bp = pl.Backpack
  129. pg = pl.PlayerGui
  130. c = pl.Character
  131. to = c.Torso
  132. he = c.Head he.face.Face = "Bottom"
  133. hu =c.Humanoid
  134. q(function() bp[sn]:Remove() end)
  135. local su = it("Model",c) su.Name = "Suit1"
  136. cl = "className" local caram = "CharacterMesh"
  137. for i,v in pairs(to:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]=="CharacterMesh" then v:Remove() end end
  138. for i,v in pairs(c:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]==caram then v:Remove() end end
  139. pcall(function() c.Block:Remove() end)
  140. local block = qi({"BoolValue",c,Value=false,Name="Block"})
  141. local hd=he:Clone''
  142. to.Transparency = 1
  143. he.Transparency = 1
  144. a.Bodyas=0
  145. a.insw={}
  146. function cleanweld(wexx,namzi) local tn=ft2(a.insw,wexx) if tn==nil then return end
  147. if namzi=="p0" then
  148. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
  149. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
  150. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
  151. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0
  152. end
  153. end
  154. function ws(ii)
  155. wss = ii
  156. end
  157. function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) q(function() c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) end) end
  158. a.Welding=0 function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu)
  159. if ft2(a.insw,wexx)==nil then ti(a.insw,{wexx,{}}) local tn=ft2(a.insw,wexx)
  160. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z
  161. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z
  162. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
  163. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ() end local tn=ft2(a.insw,wexx)
  164. local xx2,yy2,zz2=0,0,0 local x2,y2,z2=0,0,0 if c0orc1==0 then
  165. xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"] x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] elseif c0orc1==1 then xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"] else xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  166. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] end a.Welding=a.Welding + 1 local twa=1 if smmx >= 1 then else
  167. for i=smmx,0.8,smmx do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then
  168. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
  169. wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end if fu then q(fu) end w() end
  170. for i=0.8,1,smmx*0.45 do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then
  171. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
  172. wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end if fu then q(fu) end w() end
  173. end
  174. local i=1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  175. else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) end a.Welding=a.Welding - 1 local tn=ft2(a.insw,wexx)
  176. if c0orc1==0 then
  177. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  178. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  179. elseif c0orc1==1 then
  180. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  181. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  182. elseif c0orc1==3 then
  183. local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
  184. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  185. local x,y,z=wexx.C1:toEulerAnglesXYZ()
  186. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  187. end end
  188. to["Left Hip"].Part0=to to["Right Hip"].Part0=to to["Left Shoulder"].Part0=to to["Right Shoulder"].Part0=to
  189. --"http://www.roblox.com/asset?id=67168288"
  190. tk = true
  191. p={}
  192. t=pa(su,"Torso","Block",1.99,1.99,1,false,false,0,0,ts(to.BrickColor))
  193. la=pa(su,"Left Arm","Block",0,0,0,false,false,0,0,ts(c["Left Arm"].BrickColor)) law=weld(la,t,la,-1.5,1,0,0,0,0)
  194. ra=pa(su,"Right Arm","Block",0,0,0,false,false,0,0,ts(c["Right Arm"].BrickColor)) raw=weld(ra,t,ra,1.5,1,0,0,0,0)
  195. ll=pa(su,"Left Leg","Block",0,0,0,false,false,0,0,ts(c["Left Leg"].BrickColor)) llw=weld(ll,t,ll,-0.5,-1,0,0,0,0)
  196. rl=pa(su,"Right Leg","Block",0,0,0,false,false,0,0,ts(c["Right Leg"].BrickColor)) rlw=weld(rl,t,rl,0.5,-1,0,0,0,0)
  197. local hd2 = hd:Clone()
  198. hd2.Parent = su
  199. hd2.Transparency = 0
  200. hd2.face.Face = "Front"
  201. hd2.Name = "FakeHead"
  202. hd2.Mesh.MeshId="http://www.roblox.com/asset/?id=21057410"
  203. hd2.Mesh.TextureId="http://www.roblox.com/asset/?id=21057378"
  204. hw=weld(hd2,t,hd2,0,1.5,0,0,0,0)
  205. hd.Name = "Head" hd.Parent=su hd.Transparency=1 hd.face:Remove() hw2=weld(hd,t,hd,0,1.5,0,0,0,0)
  206. tw=weld(t,to,t,0,0,0,0,0,0)
  207. local fhu = it("Humanoid",su) fhu.MaxHealth = 1/0 fhu.PlatformStand = true fhu.Name = ""
  208. pcall(function() c.Shirt:Clone().Parent = su end)
  209. lh = to["Left Hip"] rh = to["Right Hip"] ls = to["Left Shoulder"] rs = to["Right Shoulder"]
  210. lh.Part0=t rh.Part0=t ls.Part0=t rs.Part0=t
  211. law2 = it("Weld",la) raw2 = it("Weld",ra) llw2 = it("Weld",ll) rlw2 = it("Weld",rl)
  212. law2.Part0 = la raw2.Part0 = ra llw2.Part0 =ll rlw2.Part0 = rl
  213. law2.C0 = cn(0,-1,0) raw2.C0 = cn(0,-1,0) llw2.C0 = cn(0,-1,0) rlw2.C0 = cn(0,-1,0)
  214. la.Transparency=1 ra.Transparency=1 ll.Transparency=1 rl.Transparency=1
  215. c["Left Arm"].Transparency = 0 c["Right Arm"].Transparency = 0
  216. c["Left Leg"].Transparency = 0 c["Right Leg"].Transparency = 0
  217. Armb=true Armb2=true
  218. Legb=true Legb2=true
  219. function Armz(ison) Armb=ison if ison then
  220. law.Part0=c["Left Arm"] law.C0=cn(-1.5,1,0) raw.Part0=c["Right Arm"] raw.C0=cn(1.5,1,0)
  221. ls.Part1 = c["Left Arm"] rs.Part1 = c["Right Arm"] law2.Part1 = la raw2.Part1 = ra
  222. else
  223. law2.Part0 = la law2.Part1 = c["Left Arm"] raw2.Part0 = ra raw2.Part1 = c["Right Arm"]
  224. ls.Part1 = t rs.Part1 = t law.Part0=t law.C0=cn(-1.5,1,0) raw.Part0=t raw.C0=cn(1.5,1,0)
  225. end end
  226. function Legz(ison) Legb=ison if ison then
  227. llw.Part0=c["Left Leg"] llw.C0=cn(-0.5,-1,0) rlw.Part0=c["Right Leg"] rlw.C0=cn(0.5,-1,0)
  228. lh.Part1 = c["Left Leg"] rh.Part1 = c["Right Leg"] llw2.Part1 = ll rlw2.Part1 = rl
  229. else
  230. llw2.Part0 = ll llw2.Part1 = c["Left Leg"] rlw2.Part0 = rl rlw2.Part1 = c["Right Leg"]
  231. lh.Part1 = t rh.Part1 = t llw.Part0=t llw.C0=cn(-0.5,-1,0) rlw.Part0=t rlw.C0=cn(0.5,-1,0)
  232. end end function Headz(ison) if ison then he.Transparency=0 else end end
  233. Armz(true) Legz(true) --newhats(c,hd2,he)
  234. hax2sazc = "SND"
  235. function Sound(sidz,pit,vol,parz) local sid=sidz if sid:sub(1,3) ~= "rbx" then sid = asset .. sid end local parx = to if parz then parx = parz end q(function() local sou = it("Sound") sou.SoundId = sid sou.Pitch = pit sou.Volume = vol/1.5 sou.Parent = parx game:service'Lighting'[hax2sazc].Value = sou w(5) sou:Remove'' end) end
  236. Sound("Your_F*cking_Name_here",1,1,he)
  237. function SplashDmg(tehsit,pos,dmgx,mag,forc,fu) q(function()
  238. local function dive(obj) for i,v in pairs(obj:children()) do if i%(#obj:children()/5)==0 then w() end --if i%antisplashdamagesexhack==0 then w() end --i%(#obj:children()/4)==0 then w() end
  239. if not v:IsA("Model") and v ~= to and v:IsA("BasePart") and v.Name=="Torso" and getclass(v.Parent,"Humanoid") ~= nil and (v.Position - pos).magnitude < mag then local av=getclass(v.Parent,"Humanoid") Dmgz(true,av,dmgx,v,fu) if tehsit then av.Sit=true end
  240. --elseif v:IsA("BasePart") and (v.Position-pos).magnitude < mag and not v.Anchored and v:GetMass() < 200 and v.Name ~= "Handle" and findclass(v.Parent,"Humanoid") <1 and findclass(v.Parent.Parent,"Humanoid") <1 and v.Parent.Parent.Name ~= "Suit" then if (v.Position-pos).magnitude < mag/2 then v:BreakJoints() v.CFrame=cn(v.Position,pos)*ca(0,rd(180),0) end v.Velocity=cn(pos,v.Position).lookVector*forc
  241. else q(function() if #v:children() > 0 and not v:IsA("BasePart") and v.className~="Script" and v.className~="Camera" then dive(v) end end) end
  242. end end -- func and loop end
  243. dive(workspace) dive(workspace.CurrentCamera) end) end
  244. for i,v in pairs(c:children()) do if v.Name == su.Name and v ~= su then v:Remove() end end
  245. function BlastMesh(col2,pos,adjus2,sc) local adjus=adjus2 *cn(0,-0.12*sc,0) local spi=pa(m,"","Block",0,0,0,false,false,1,0,col2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=Decs.Crown spim.Scale=v3(sc*1.4,(sc*0.4),sc*1.4) q(function() local fu=spim.Scale local spix=0 for i=1,0.4,-0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(((fu.x*i)/2)+(fu.x/2),fu.y,((fu.z*i)/2)+(fu.z/2)) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end for i=0.4,1,0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(fu.x*i,fu.y,fu.z*i) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end spi:Remove'' end) end
  246. function GlowMesh(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function()
  247. local spi=pa(c,"","Block",1,1,1,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end
  248. if anch then local spiw=weld(spi,rootz,spi,0,0,0,0,0,0) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end
  249. for i=l1,l2,l1 do spi.Transparency=i spim.Scale=mv3*(i+0.3) w() end spi:Remove'' end)
  250. end
  251. function Explode(onb,scz,colzz,dmge) q(function() local scale=scz*2 local scale2=scale*0.825
  252. local e1=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e1.Anchored=true e1.CFrame=onb*ca(rd(-90),0,0) local e1m=it("SpecialMesh",e1) e1m.MeshType="FileMesh" e1m.MeshId=Decs.Ring
  253. local e2=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e2.Anchored=true e2.CFrame=onb*ca(0,0,0) local e2m=it("SpecialMesh",e2) e2m.MeshType="FileMesh" e2m.MeshId=Decs.Ring
  254. local e3=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e3.Anchored=true e3.CFrame=onb*ca(0,0,0) local e3m=it("SpecialMesh",e3) e3m.MeshType="FileMesh" e3m.MeshId=Decs.Crown
  255. SplashDmg(false,onb.p,dmge,scale/1.6,125) q(function() for i=0.4,1,0.04 do w() end fade(e1,0.1) fade(e2,0.1) fade(e3,0.1) end) for i=0.3,1,0.035 do
  256. e3m.Scale=v3((scale2/1.3)*i,(scale2/2)*i,(scale2/1.3)*i) e2m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1.CFrame=onb*ca(rd(-90),rd(360),0) e2.CFrame=onb*ca(0,rd(360),0) e3.CFrame=onb*ca(rd(180),rd(360),0) w()
  257. end
  258. end) end
  259. function splat2(pos,dmge)
  260. local dbr=it("Model",workspace) local colz2="Bright red" if ts(dmge)=="Block!" then colz2="Bright blue" end
  261. dbr.Name=ts(dmge) local dbri=pa(dbr,"Head","Block",1,0,1,false,false,0,0,colz2) it("Humanoid",dbr).MaxHealth=0
  262. dbri.Anchored=true dbri.CFrame=cn(pos + v3(rn(-15,15)/10,3,rn(-15,15)/10)) game:service'Debris':AddItem(dbr,0.5) end
  263. local DBDH={}
  264. function Dmgz(blockz,aihu,dmgzz2,pos,fuu) if ft(DBDH,aihu.Parent) or aihu == hu then return end if aihu.Health==0 then return end if aihu.Parent:findFirstChild("ForceField") then return end dmgdeb2=true q(function() if (aihu.Parent:findFirstChild("Block") and aihu.Parent.Block:IsA("BoolValue") and aihu.Parent.Block.Value and not blockz) or pos.Name:lower()=="shield" then splat2(pos.Position,"Bl" .. "ock!") w(0.2) Sound(Sounds.Block,1.4,3) return end
  265. local dmgzz=dmgzz2 if game:service'Players':findFirstChild(aihu.Parent.Name) and not tk then return end if game:service'Players':findFirstChild(aihu.Parent.Name) == nil then dmgzz=dmgzz*1.75 end ti(DBDH,aihu.Parent) if rn(1,a.cr[1]) == 1 then aihu.Health=aihu.Health-dmgzz*a.cr[2] dmgzz="Crit! " ..ts(dmgzz*a.cr[2]) else q(function() fuu(aihu.Parent) end) aihu.Health=aihu.Health-dmgzz end if not pos then return end splat2(pos.Position,dmgzz) q(function() w(0.08) tr(DBDH,ft(DBDH,aihu.Parent)) end)
  266. end) end
  267. function rayHit(wai,lolk,weplol,adjus,magz,tim) local DebounceTable2={} q(function()
  268. local hitx=0 local tymzup=false q(function() w(wai) tymzup=true end)
  269. repeat w() local tries=0 local bhit,bpos=nil,v3(999,999,999)
  270. repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end
  271. bhit,bpos=ray((weplol.CFrame *adjus *cn(xx,yy,-0.8)).p,weplol.Position - (weplol.CFrame *adjus *cn(0,0,2)).p)
  272. if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break end until tries > 8
  273. if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else local brea=false
  274. for i,v in pairs(bhit.Parent:children()) do local dmge=rn(d[1],d[2])*tim
  275. if v:IsA("Humanoid") and not DebounceTable2[v.Parent.Name] then DebounceTable2[v.Parent.Name]=true Dmgz(false,v,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 brea=true break end end
  276. if bhit.Parent ~= workspace and not brea then for i,v in pairs(bhit.Parent.Parent:children()) do local dmge=rn(d[1],d[2])*tim
  277. if v.Parent:findFirstChild("Humanoid") and not DebounceTable2[v.Parent.Parent.Name] then DebounceTable2[v.Parent.Parent.Name]=true Dmgz(false,v.Parent.Humanoid,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 break end end
  278. end
  279. end until hitx >= lolk or tymzup end) end
  280. function GetRegion(p0,p1,f,f2) q(function()
  281. for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then q(function() f(v.Parent) end) elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then f2(v) end end
  282. end) end
  283. function FindGround(pos) local ax,ay,az = pos:toEulerAnglesXYZ()
  284. local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0)))
  285. if bhit and bpos then return cn(bpos)*ca(ax,ay,az) end return nil end
  286. function MakeCrater(pos,sc,tyms,debz) q(function() if not debz then debz = 5 end
  287. local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0)))
  288. if bhit and bpos then
  289. for i=1,tyms do q(function()
  290. local gr = pa(su,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name) gr.Material = bhit.Material gr.TopSurface = bhit.TopSurface
  291. gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40))) wait(debz) fade(gr,0.1)
  292. end) end
  293. end
  294. end)
  295. end
  296. function ForceBrick(v,rootpos,force) q(function() if v:GetMass() > 100 or v.Anchored or getclass(v,"Weld") then return end
  297. v:BreakJoints() v.Velocity = cn(rootpos,v.Position).lookVector*force
  298. end) end
  299. function FireObj(v,tcf2,adj,spi,tym,rang,fu,glo) q(function() -- obj,cf,adj,spid,tyms,rang,func,glo
  300. local tcf = tcf2 for i=1,tym do
  301. bhit,bpos=ray(tcf.p,tcf.p - (tcf *cn(0,0,-1)).p)
  302. if bhit and (bpos - tcf.p).magnitude < rang then break end
  303. tcf=tcf*cn(0,0,spi) v.CFrame=tcf*adj
  304. wait() end
  305. if glo then GlowMesh(false,"Sphere",t,v3(glo,glo,glo),'Navy blue',cn(bpos),0.1,1,0.08) end
  306. if fu and bhit then fu(bhit) else wait(rn(0,20)/10) fade(v,0.1) end
  307. end) end
  308. function ProjHit1(v,hit,mul2) local mul = mul2 q(function() if not mul2 then mul = 1 end if not hit.Anchored then
  309. if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then Dmgz(false,hit.Parent.Humanoid,rn(d[1],d[2])*mul,hit.Parent.Torso) end
  310. v.Anchored = false stick(hit,v)
  311. wait(1) end wait(rn(10,25)/10) fade(v,0.1) end) end
  312. --Dio's functions
  313. function SpawnSword(pos,sc,dmg,col) if pos == nil then return end q(function() MakeCrater(pos.p+v3(0,2,0),3,3,3)
  314. GlowMesh(false,"Sphere",t,v3(7*sc,1.5*sc,7*sc),col,pos,0.1,1,0.05)
  315. local pro = pa(su,"","Block",2*sc,2*sc,7*sc,true,true,0.3,0,"") local prom = qi({"SpecialMesh",pro,Scale=v3(3*sc,2*sc,4*sc),VertexColor=v3(0,0,1),MeshType="FileMesh",MeshId=Decs.RedCliff,TextureId=Decs.RedCliffT})
  316. pro.CFrame = pos*ca(rd(-25),0,0)*cn(0,-3*sc,0) local cff = pro.CFrame for i=0.1,1,0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end
  317. local rr = sc*1.5 GetRegion(pro.Position-v3(rr,rr,rr),pro.Position+v3(rr,rr,rr),function(v) v.Humanoid.PlatformStand = true local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(pro.Position,v.Torso.Position+v3(0,20,0)).lookVector*40}) Dmgz(false,v.Humanoid,rn(d[1],d[2]),v.Torso) wait(0.15) bpp:Remove() v.Humanoid.PlatformStand = false end) wait(1) for i=1,0,-0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end pro:Remove() end)
  318. end local bped = {}
  319. function SpikeSucker(pos,sc)
  320. local bal = pa(c,"","Ball",4*sc,4*sc,4*sc,false,true,0.16,0,"White") bal.CFrame = pos
  321. local spi = pa(c,"","Ball",0,0,0,false,true,0.16,0,"White") spi.CFrame = bal.CFrame local spm = qi({"SpecialMesh",spi,MeshType="FileMesh",MeshId=Decs.SpikeBall})
  322. local dia = pa(bal,"","Block",0,0,0,false,true,0.3,0,"Really red") qi({"SpecialMesh",dia,Scale=v3(1*sc,2*sc,1*sc),MeshType="FileMesh",MeshId=Decs.Diamond})
  323. local dia2 = dia:Clone() dia2.Parent = bal local dia3 = dia:Clone() dia3.Parent = bal local tms = 0 local rr=10*sc for x=1,4 do
  324. for i=0,1,0.1 do tms = tms + 1
  325. spm.Scale = v3(i,i,i)*1.7 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0)
  326. if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end
  327. wait()
  328. end
  329. for i=1,0,-0.1 do tms = tms + 1
  330. spm.Scale = v3(i,i,i)*1.7 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0)
  331. if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end
  332. wait()
  333. end
  334. for i,v in pairs(bped) do q(function() for i,vv in pairs(v.Torso:children()) do if vv.Name == "SBP" then vv:Remove() end end end) end
  335. end
  336. q(function() fade(dia,0.2) fade(dia2,0.2) fade(dia3,0.2) for i=0.1,1,0.1 do spi.Transparency = i spm.Scale = spm.Scale*1.1 bal.Transparency = i bal.Size = bal.Size*1.1 bal.CFrame = pos wait() end spi:Remove() bal:Remove() end)
  337. end
  338. function Blackspace(pos,tms,dmg)
  339. local bal = pa(c,"","Ball",52,52,52,false,true,1,0,"Really black") bal.CFrame = pos
  340. for i=1,0.5,-0.1 do bal.Transparency =i wait() end
  341. for i=1,tms do local o = 25
  342. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(25,0,0).p,4,2.5,"Institutional white",0.3,0)
  343. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(-25,0,0).p,4,2.5,"Institutional white",0.3,0)
  344. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,25,0).p,4,2.5,"Institutional white",0.3,0)
  345. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,-25,0).p,4,2.5,"Institutional white",0.3,0)
  346. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,25).p,4,2.5,"Institutional white",0.3,0)
  347. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,-25).p,4,2.5,"Institutional white",0.3,0)
  348. local rr = 25 if i%4==0 then GetRegion(pos.p-v3(rr,rr,rr),pos.p+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(3,5),v.Torso) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(bal.Position,v.Torso.Position).lookVector*10}) wait(0.1) bpp:Remove() end) end
  349. wait(0.05)
  350. end
  351. for i=0.5,1,0.1 do bal.Transparency =i wait() end bal:Remove()
  352. end
  353. function MatterBall(pos,sc,spid,tyms,dmgmul) q(function()
  354. local cor = db1:Clone() cor.Mesh.Scale=v3(sc,sc,sc)*5 local cor2 = db2:Clone() cor2.Mesh.Scale = cor.Mesh.Scale*1.55 qi({"Fire",cor,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color,Size=sc*3.5,Heat=0})
  355. cor.Transparency = 0.05 cor.Anchored = true cor2.Anchored = true cor2.Transparency = 0.4 cor.Parent = su cor2.Parent = cor cor.CFrame = pos
  356. local corms = cor.Mesh.Scale local cor2ms = cor2.Mesh.Scale for i=1,tyms do local lolvt = {-2*sc,2*sc}
  357. local lolv3 = v3(0,0,0) local lolrn = rn(1,3) if lolrn == 1 then lolv3=v3(lolvt[rn(1,2)],0,0) elseif lolrn == 2 then lolv3=v3(0,lolvt[rn(1,2)],0) elseif lolrn == 3 then lolv3=v3(0,0,lolvt[rn(1,2)]) end cor.Mesh.Scale=corms+lolv3 cor2.Mesh.Scale=cor2ms+lolv3
  358. cor.CFrame = pos*cn(0,0,-spid*i)
  359. local bhit,bpos=ray(cor.Position,cor.Position - (cor.CFrame *cn(0,0,1)).p)
  360. if bhit and (bpos - cor.Position).magnitude < (spid*1.1) then break end
  361. cor.CFrame=cor.CFrame*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360))) cor2.CFrame = cor.CFrame
  362. local lolpos = FindGround(cor.CFrame) if lolpos and i%rn(2,3)==0 then GlowMesh(false,Decs.Crown,t,v3(2.6*sc,0.8*sc,2.6*sc),'Navy blue',cn(lolpos.p+v3(0,0.15*sc,0)),0.1,1,0.05) end
  363. wait() end cor.Fire:Remove()
  364. q(function()
  365. local n1 = pa(su,"","Block",0,0,0,true,true,0.3,0,"White") qi({"SpecialMesh",n1,Scale=v3(3.5,3.5,8),MeshType="FileMesh",MeshId=Decs.Chakram})
  366. local n2 = n1:Clone() n2.Parent = su n1.CFrame = cor.CFrame*ca(0,rd(-45),0) n2.CFrame = cor.CFrame*ca(0,rd(45),0)
  367. for i=1,8 do n1.Mesh.Scale = n1.Mesh.Scale+v3(0.3*sc,0.3*sc,0.35*sc) n2.Mesh.Scale = n1.Mesh.Scale cor.Transparency = cor.Transparency + 0.12 n1.Transparency = cor.Transparency n2.Transparency = n1.Transparency cor2.Transparency = cor2.Transparency + 0.1 cor.Mesh.Scale = cor.Mesh.Scale+v3(2.3*sc,2.3*sc,2.3*sc) cor2.Mesh.Scale = cor.Mesh.Scale*1.55 wait() end n1:Remove() n2:Remove() cor:Remove() cor2:Remove() end)
  368. local rr = sc GetRegion(cor.Position-v3(rr,rr,rr),cor.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(cor.Position,v.Torso.Position+v3(0,2,0)).lookVector*60}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*dmgmul,v.Torso) wait(0.12) bpp:Remove() end)
  369. end) end
  370. function FistBoom(pos,sc,dmg,TYMZEH) q(function()
  371. local rip = pa(su,"","Block",1,1,1,false,true,0.2,0,"White") local ripm = qi({"SpecialMesh",rip,MeshType="Sphere"})
  372. rip.CFrame = pos*cn(-4*sc/2,4*sc/2,0)*ca(0,0,rd(45))
  373. for i=1,3.5,0.5 do rip.Size=v3(1,i*2,1) rip.CFrame = pos*cn((-4+i)*sc,(4-i)*sc,0)*ca(0,0,rd(45)) wait() end
  374. for i=1,3.5,0.25 do rip.Size=v3(i*2,7,1) rip.CFrame = pos*ca(0,0,rd(45)) wait() end
  375. local fis = pa(su,"","Block",0,0,0,false,true,0.2,0,"White") local fism = qi({"SpecialMesh",fis,Scale=v3(8*sc,8*sc,8*sc),MeshType="FileMesh",MeshId=Decs.Fist})
  376. for i=0.5,5.5,1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end
  377. fism.Scale = fism.Scale+v3(1*sc,1*sc,1*sc) fis.CFrame = pos*cn(0,5*sc,-5*sc)*ca(rd(45),0,0)*ca(rd(-90),rd(-90),0) rip.CFrame=pos*ca(rd(45),0,0) qi({"Fire",fis,Heat=-25,Size=15,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color})
  378. local arm = pa(su,"","Block",1,1,1,false,true,0.2,0,"Really green") local armm = it('CylinderMesh',arm)
  379. arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc)
  380. for i=1,7 do fis.CFrame=fis.CFrame*cn(0,TYMZEH/7,0)
  381. arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc)
  382. wait() end local armag = (rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1
  383. for x=45,0,-5 do
  384. rip.CFrame = pos*ca(rd(x+180),0,0) fis.CFrame=rip.CFrame*cn(0,0,(armag-1)+(5.5*sc))*ca(rd(90),rd(-90),0)
  385. arm.CFrame = rip.CFrame*cn(0,0,((armag-1)/2)+0.5)*ca(rd(90),0,0)
  386. wait()
  387. end
  388. q(function() local cfz = {rip.CFrame,arm.CFrame,fis.CFrame} for i=1,15 do local lolv3=v3(rn(-1*sc,1*sc),rn(-1*sc,1*sc),rn(-1*sc,1*sc)) rip.CFrame=cfz[1]+lolv3 fis.CFrame=cfz[3]+lolv3 arm.CFrame=cfz[2]+lolv3 wait() end
  389. for i=armag,0,-armag/15 do armm.Scale =v3(4,i,4) fis.CFrame=rip.CFrame*cn(0,0,(i)+(5.5*sc))*ca(rd(90),rd(-90),0) arm.CFrame = rip.CFrame*cn(0,0,((i-1)/2)+0.5)*ca(rd(90),0,0) wait() end arm:Remove()
  390. for i=5.5,0.5,-1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end fis:Remove()
  391. for i=0.2,1,0.1 do ripm.Scale = ripm.Scale+v3(0.2*sc,0.2*sc,0.2*sc) rip.Transparency = i wait() end rip:Remove() end)
  392. local rr = 6.5*sc GetRegion(fis.Position-v3(rr,rr,rr),fis.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(fis.Position-v3(0,1*sc,0),v.Torso.Position+v3(0,2,0)).lookVector*75}) Dmgz(false,v.Humanoid,rn(d[1]*2,d[2]*2.5),v.Torso) wait(0.15) bpp:Remove() end,function(v) ForceBrick(v,fis.Position,100) end)
  393. MakeCrater(fis.Position+v3(0,2,0),5,7,10)
  394. end) end
  395. WormDrill = function(target,sca) q(function() local spiran = rn(-360,360) local slope = {}
  396. for i=90,-270,-10 do table.insert(slope,cn(target.p)*ca(0,rd(spiran),0)*cn(0,0,30*sca)*ca(rd(i),0,0)*cn(0,0,30*sca)) end
  397. local mm = it('Model',su) local tr = 0.15
  398. local worm0 = pa(mm,"","Block",0,60,0,true,true,tr,0,"White") qi({"SpecialMesh",worm0,Scale=v3(9*sca,12*sca,9*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=12137531"})
  399. local worm1 = pa(mm,"","Block",10*sca,6*sca,10*sca,true,true,tr,0,"White") it('CylinderMesh',worm1)
  400. local worm2 = pa(mm,"","Block",9.5*sca,6*sca,9.5*sca,true,true,tr,0,"White") it('CylinderMesh',worm2)
  401. local worm3 = pa(mm,"","Block",9*sca,6*sca,9*sca,true,true,tr,0,"White") it('CylinderMesh',worm3)
  402. local worm4 = pa(mm,"","Block",8.5*sca,6*sca,8.5*sca,true,true,tr,0,"White") it('CylinderMesh',worm4)
  403. local worm5 = pa(mm,"","Block",8*sca,6*sca,8*sca,true,true,tr,0,"White") it('CylinderMesh',worm5)
  404. local worm6 = pa(mm,"","Block",7.2*sca,6*sca,7.2*sca,true,true,tr,0,"White") qi({"SpecialMesh",worm6,Scale=v3(4*sca,18.5*sca,4*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=1033714"})
  405. for i=1,#slope-6 do if i+6 == 10 then MakeCrater(slope[i+6].p+v3(0,10,0),13,9,20) end if i+5 == 27 then local rr = 8*sca GetRegion(slope[i+5].p-v3(rr,rr,rr),slope[i+5].p+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(slope[i+5].p,v.Torso.Position+v3(0,2,0)).lookVector*120}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*3.5,v.Torso) wait(0.2) bpp:Remove() end,function(v) ForceBrick(v,slope[i+5].p,150) end) MakeCrater(slope[i+5].p+v3(0,10,0),13,9,20) end
  406. worm0.CFrame = slope[i+6]*ca(rd(160),0,0)*ca(0,rd(0),0)*cn(0,5*sca,0) worm1.CFrame = slope[i+5] worm2.CFrame = slope[i+4] worm3.CFrame = slope[i+3] worm4.CFrame = slope[i+2] worm5.CFrame = slope[i+1] worm6.CFrame = slope[i]*ca(rd(180),0,0)*cn(0,4*sca,0) wait(0.04) end
  407. worm0:Remove() worm1:Remove() worm2:Remove() worm3:Remove() worm4:Remove() worm5:Remove() worm6:Remove()
  408. end) end
  409. SpawnTornado = function(pos,sc,ski,tyms) q(function()
  410. local tor = pa(su,"","Block",0,0,0,true,true,1,0,"White") qi({"SpecialMesh",tor,Scale=v3(6.4*sc,8*sc,6.5*sc),MeshType="FileMesh",MeshId=Decs.Tornado})
  411. tor.CFrame = pos q(function() for i=1,0.2,-0.1 do tor.Transparency = i wait() end end)
  412. local zz = 0 local tpos = tor.Position
  413. q(function() while tor.Parent do zz = zz+1
  414. tor.CFrame = pos*cn(0,0,-zz/2.6)*ca(0,rd(zz*5),0)*cn(0,0,zz*ski/30)*ca(0,rd(zz*25),0) wait()
  415. local rr = 7*sc GetRegion(tor.Position-v3(rr,rr,rr),tor.Position+v3(rr,rr,rr),function(v) if v.Torso:findFirstChild("SRP") == nil then local bp = qi({"BodyPosition",v.Torso,Name="SRP",maxForce=v3(1/0,1/0,1/0),position=tor.CFrame*cn(0,0,-11*sc).p}) while tor.Parent do v.Humanoid.PlatformStand=true bp.position=tor.CFrame*cn(0,0,8*sc).p
  416. if rn(1,6) == 2 then v.Humanoid.Sit = true Dmgz(false,v.Humanoid,rn(1,2),v.Torso) end
  417. wait() end bp:Remove() local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(v.Torso.Position,to.Position+v3(0,30,0)).lookVector*135}) wait(0.4) bpp:Remove() wait(2.5) v.Humanoid.PlatformStand = false else end end)
  418. end end)
  419. wait(tyms) tpos = tor.Position local torm = tor.Mesh.Scale tor:Remove() GlowMesh(false,Decs.Tornado,t,torm*3,'Navy blue',cn(tpos),0.2,1,0.05)
  420. end) end
  421. function CrownSwords(pos) q(function()
  422. local hol = pa(su,"","Block",1,1,1,false,true,0.1,0,"White") qi({"SpecialMesh",hol,MeshType="Sphere"})
  423. hol.CFrame = pos for i=1,6 do hol.Size=v3(1,1,i*5) hol.CFrame=pos*cn(0,0,(5*i)/2) wait() end
  424. for i=1,6 do hol.Size=v3(i*5,1,30) hol.CFrame=pos*cn(0,0,15) wait() end
  425. local swr = {} for i=1,14 do local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"White") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr,swor) end
  426. local swr2 ={} for i=1,8 do local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"White") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr2,swor) end
  427. local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"White") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(10,14,7.5),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)})
  428. q(function() for i=1,20 do
  429. swor.CFrame=hol.CFrame*cn(0,(i*3.5)-5.5,0)*ca(rd(90),0,0)
  430. wait() end end)
  431. for i2,v in pairs(swr) do q(function() for i=1,20 do
  432. v.CFrame=hol.CFrame*ca(0,rd(((360/14)*i2)+i*6),0)*cn(0,(i*0.32)-5.5,10)*ca(rd(-90+(91/20*i)),0,0)
  433. wait() end FireObj(v,cn(v.Position,v.CFrame*cn(0,0,-2).p),ca(0,0,0),8,20,6,function(h) ProjHit1(v,h,1.2) end,8) end) end
  434. for i2,v in pairs(swr2) do q(function() for i=1,20 do
  435. v.CFrame=hol.CFrame*ca(0,rd(((360/8)*i2)+i*-8),0)*cn(0,(i*1)-5.5,6)*ca(rd(-90+(135/20*i)),0,0)
  436. wait() end FireObj(v,cn(v.Position,v.CFrame*cn(0,0,-2).p),ca(0,0,0),8,20,6,function(h) ProjHit1(v,h,1.2) end,8) end) end for i=1,20 do wait() end local holp = hol.CFrame fade(hol,0.1)
  437. for i=20*3.5,0,-20*3.5/12 do
  438. swor.CFrame = hol.CFrame*cn(0,i-1,0)*ca(rd(90),0,0) GlowMesh(false,Decs.Crown,t,v3(5,10,5),'Navy blue',swor.CFrame*ca(rd(-90),0,0),0.1,1,0.1)
  439. wait() end local rr = 25 GetRegion(holp.p-v3(rr,rr,rr),holp.p+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(holp.p,v.Torso.Position).lookVector*120}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*1.8,v.Torso) wait(0.24) bpp:Remove() end,function(v) ForceBrick(v,holp.p,150) end)
  440. for i=0,7.5,2.5 do GlowMesh(false,Decs.Ring,t,v3(85-i,85-i,60-i),'Navy blue',hol.CFrame*cn(0,3,0)*ca(rd(-90),0,0),0.1,1,0.05) wait(0.1) end
  441. wait(5) fade(swor,0.02)
  442. end) end
  443. function SpawnDeathBlock(pos,rootvel,sc) q(function()
  444. local bl = pa(su,"","Block",9.5*sc,12*sc,4*sc,true,true,0.05,0,"Really black") local rca = ca(rd(rn(-6,6)),rd(rn(-6,6)),rd(rn(-6,6)))
  445. local sk = pa(su,"","Block",0,0,0,false,true,0.05,0,"Really black") qi({"SpecialMesh",sk,Scale=v3(2*sc,2*sc,0.8*sc),MeshType="FileMesh",MeshId=Decs.Skull1})
  446. bl.Touched:connect(function(v) if v.Parent == c or v.Parent == su or v.Parent:findFirstChild("Humanoid") == nil or v.Parent:findFirstChild("Torso") == nil then return end
  447. GlowMesh(false,"Sphere",t,v3(12,12,12),'Navy blue',v.CFrame,0.1,1,0.1)
  448. local bpp = qi({"BodyVelocity",v.Parent.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(rootvel,v.Parent.Torso.Position+v3(0,7.5,0)).lookVector*80}) Dmgz(false,v.Parent.Humanoid,rn(d[1],d[2])*0.2,v.Parent.Torso) wait(0.2) bpp:Remove()
  449. end)
  450. for i=0,1,0.1 do bl.CFrame=pos*cn(0,(-5*sc)+(9*i),0)*rca sk.CFrame=bl.CFrame*cn(0,0,-2.1*sc) wait() end
  451. wait(rn(23,30))
  452. for i,v in pairs({{"Navy blue",v3(30,30,30)},{"Really black",v3(20,20,20)}}) do GlowMesh(false,"Sphere",t,v[2],v[1],bl.CFrame,0.1,1,0.1) end
  453. local rr = 8 GetRegion(bl.Position-v3(rr,rr,rr),bl.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(bl.Position,v.Torso.Position).lookVector*80}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*0.5,v.Torso) wait(0.1) bpp:Remove() end,function(v) ForceBrick(v,holp.p,150) end)
  454. fade(bl,0.1) fade(sk,0.1)
  455. end) end
  456. ---- TUT01LOL
  457. han = pa(su,"","Block",0.4,0.4,0.4,false,false,0,0,"White") it('CylinderMesh',han)
  458. hanw = qi({"Weld",han,Part0=t,Part1=han,C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)})
  459. han2 = pa(su,"","Block",0.35,4,0.35,false,false,0,0,"Black") it('CylinderMesh',han2)
  460. han2w = qi({"Weld",han2,Part0=han,Part1=han2,C0=cn(0,1,0)})
  461. han3 = pa(su,"","Block",0,0,0,false,false,0,1,"White") qi({"SpecialMesh",han3,MeshType="Sphere",Scale=v3(0.4,0.4,0.4)*5})
  462. han3w = qi({"Weld",han2,Part0=han2,Part1=han3,C0=cn(0,-2,0)})
  463. han4 = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han4,MeshType="Sphere",Scale=v3(0.5,0.7,0.2)*5})
  464. han4w = qi({"Weld",han2,Part0=han3,Part1=han4,C0=ca(0,rd(90),0)})
  465. for i=1,7 do
  466. des = pa(su,"","Block",0.4,0.2,0.4,false,false,0,0,"White") it('CylinderMesh',des).Scale = v3(1,0.4,1)
  467. desw = qi({"Weld",han,Part0=han2,Part1=des,C0=cn(0,-0.9+(i/3),0)*ca(rd(rn(-15,15)),0,rd(rn(-15,15)))})
  468. end
  469. for i=0,270,90 do
  470. des = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.1,0.4,0.1),MeshId=Decs.Spike})
  471. desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=ca(0,rd(i),0)*cn(0,1.8,0.3)*ca(rd(90),0,0)})
  472. end
  473. han5 = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han5,MeshType="Sphere",Scale=v3(0.35,0.6,0.35)*5})
  474. han5w = qi({"Weld",han2,Part0=han2,Part1=han5,C0=cn(0,2,0)})
  475. han6 = pa(su,"","Wedge",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han6,MeshType="Wedge",Scale=v3(0.1,1,0.5)*5})
  476. han6w = qi({"Weld",han2,Part0=han2,Part1=han6,C0=cn(0,2.4,0.05)*ca(rd(10),0,0)})
  477. han7 = pa(su,"","Block",0,0,0,false,false,0,1,"") qi({"SpecialMesh",han7,MeshType="FileMesh",Scale=v3(0.75,0.75,2),MeshId=Decs.Ring})
  478. han7w = qi({"Weld",han2,Part0=han2,Part1=han7,C0=cn(0,2.9,0)*ca(0,rd(90),0)})
  479. han8 = pa(su,"","Block",0,0,0,false,false,0.3,0.1,"White") qi({"SpecialMesh",han8,MeshType="Sphere",Scale=v3(0.7,0.7,0.7)*5})
  480. han8w = qi({"Weld",han2,Part0=han2,Part1=han8,C0=cn(0,2.9,0)*ca(0,0,0)})
  481. han9 = pa(su,"","Block",0,0,0,false,false,0,0,"Institutional white") qi({"SpecialMesh",han9,Scale=v3(0.25,1,0.25),MeshType="FileMesh",MeshId = Decs.Chakram3})
  482. han9w = qi({"Weld",han2,Part0=han2,Part1=han9,C0=cn(0,2.9,0)*ca(0,0,rd(90))})
  483. q(function() while true do wait(0.035) han9w.C0 = han9w.C0 *ca(0,rd(10),0) end end)
  484. for i=0,2 do
  485. des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond})
  486. desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,2.1+(i/2.1),0.6+(i/5))*ca(rd(150-(i*30)),0,0)})
  487. end
  488. des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond})
  489. desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,3.6,0.7)*ca(rd(50),0,0)})
  490. bla = pa(su,"","Wedge",0.2,1,2,false,false,0,1,"") qi({"SpecialMesh",bla,Scale=v3(0.56,1,1),MeshType="Wedge"})
  491. blaw = qi({"Weld",han2,Part0=han8,Part1=bla,C0=cn(0,0.5,-1.2)*ca(rd(30),0,0)})
  492. bla2 = pa(su,"","Wedge",0.2,0.7,2,false,false,0,1,"") qi({"SpecialMesh",bla2,Scale=v3(0.53,1,1),MeshType="Wedge"})
  493. bla2w = qi({"Weld",han2,Part0=bla,Part1=bla2,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)})
  494. bla3 = pa(su,"","Wedge",0.2,0.4,2,false,false,0,1,"") qi({"SpecialMesh",bla3,Scale=v3(0.5,1,1),MeshType="Wedge"})
  495. bla3w = qi({"Weld",han2,Part0=bla2,Part1=bla3,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)})
  496. han10 = pa(su,"","Block",0,0,0,false,false,0,1,"Really black") it('CylinderMesh',han10).Scale = v3(1.2,0.57,1.2)
  497. han10 = qi({"Weld",han2,Part0=bla,Part1=han10,C0=cn(0,-0.37,1.35)*ca(0,0,rd(90))})
  498. han11 = pa(su,"","Block",0.2,0.37,0.7,false,false,0,1,"") it('BlockMesh',han11).Scale = v3(0.48,1,0.9)
  499. han11 = qi({"Weld",han2,Part0=bla,Part1=han11,C0=cn(0,-0.32,1.3)})
  500. --http://www.roblox.com/Knights-of-the-Seventh-Sanctum-Sword-and-Shield-item?id=60357959
  501. raa = c["Right Arm"]
  502. laa = c["Left Arm"]
  503. clawa1 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
  504. clawa1w = qi({"Weld",han2,Part0=laa,Part1=clawa1,C0=ca(rd(180),0,0)*cn(-0.2,1.25,0)})
  505. clawa2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
  506. clawa2w = qi({"Weld",han2,Part0=laa,Part1=clawa2,C0=ca(rd(180),0,0)*cn(0.2,1.25,0)})
  507. clawb1 = pa(su,"","Block",0,0,0,false,false,0,0.4,"White") qi({"SpecialMesh",clawb1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
  508. clawb1w = qi({"Weld",han2,Part0=clawa1,Part1=clawb1,C0=cn(0,0.15,0)})
  509. clawb2 = pa(su,"","Block",0,0,0,false,false,0,0.4,"White") qi({"SpecialMesh",clawb2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
  510. clawb2w = qi({"Weld",han2,Part0=clawa2,Part1=clawb2,C0=cn(0,0.15,0)})
  511. badge = pa(su,"","Block",0,0,0,false,false,0,0,"Really red") qi({"SpecialMesh",badge,MeshType="FileMesh",Scale=v3(0.15,1,0.5),MeshId=Decs.Diamond})
  512. badgew = qi({"Weld",han2,Part0=laa,Part1=badge,C0=cn(-0.5,0,0)*ca(rd(25),0,0)})
  513. badge2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",badge2,MeshType="FileMesh",Scale=v3(0.149,1,0.495),MeshId=Decs.Diamond})
  514. badge2w = qi({"Weld",han2,Part0=badge,Part1=badge2})
  515. ef = pa(su,"","Block",0,0,0,false,true,1,1,"Black") qi({"SpecialMesh",ef,MeshType="FileMesh",Scale=v3(7,7,4),MeshId=Decs.Chakram2})
  516. --efw = qi({"Weld",han2,Part0=t,Part1=ef,C0=cn(0,-2.9,0)*ca(rd(90),0,0)})
  517. db1 = pa(su,"","Block",0,0,0,false,false,1,0,"White") qi({"SpecialMesh",db1,MeshType="Sphere",Scale=v3(1,1,1)*5})
  518. db1w = qi({"Weld",han2,Part0=laa,Part1=db1,C0=cn(0,-2,0)})
  519. db2 = pa(su,"","Block",0,0,0,false,false,1,0.1,"White") qi({"SpecialMesh",db2,MeshType="Sphere",Scale=v3(1.2,1.2,1.2)*5})
  520. db2w = qi({"Weld",han2,Part0=db1,Part1=db2,C0=cn(0,0,0)})
  521. local ebs = false
  522. function eb(wutarm,aa,siz) if not siz then siz = 1 end q(function() db1.Mesh.Scale=v3(siz,siz,siz)*5 db1w.Part0 = wutarm db1w.C0 = cn(0,-1+(-siz/1.25),0) if not ebs then ebs = true
  523. if aa then db1.Transparency = 0.1 else for i=1,0.1,-0.1 do db1.Transparency = i wait() end end
  524. else
  525. ebs = false if aa then db1.Transparency = 1 else for i=0.1,1,0.1 do db1.Transparency = i wait() end end
  526. end end) end
  527. local efm = ef.Mesh.Scale
  528. function e(aa) if aa ~= nil then ef.Mesh.Scale=efm*aa else ef.Mesh.Scale=efm end if ef.Transparency < 0.4 then
  529. for i=0.3,1,0.1 do ef.Transparency = i wait() end
  530. else
  531. q(function() for i=1,0.3,-0.1 do ef.Transparency = i wait() end end)
  532. end end
  533. q(function() while true do if ebs then for i=0.4,0.7,0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i wait() db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) end
  534. for i=0.7,0.4,-0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) wait() end else db2.Transparency = 1 db2.Mesh.Scale = v3(1.2,1.2,1.2)*5 end wait() end end)
  535. q(function() while true do for i=0,1,0.05 do badge.Transparency = i wait() end badge.Transparency = 1 wait(1) for i=1,0,-0.05 do badge.Transparency = i wait() end wait(4) end end)
  536. sho = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",sho,Scale=v3(1.1,1.1,1.1)*5,MeshType="Wedge"})
  537. show = qi({"Weld",han2,Part0=raa,Part1=sho,C0=cn(0,0.545,0)*ca(rd(180),rd(90),0)})
  538. chak = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",chak,Scale=v3(0.09,0.09,0.24)*5,MeshType="FileMesh",MeshId=Decs.Chakram})
  539. chakw = qi({"Weld",han2,Part0=raa,Part1=chak,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)})
  540. chak2 = pa(su,"","Block",0,0,0,false,false,0.1,0.1,"White") qi({"SpecialMesh",chak2,Scale=v3(0.15,0.15,0.05)*5,MeshType="FileMesh",MeshId=Decs.Chakram2})
  541. chak2w = qi({"Weld",han2,Part0=raa,Part1=chak2,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)})
  542. local efww = 0
  543. q(function() while true do wait() if FindGround(to.CFrame) then efww = efww+25 ef.CFrame = FindGround(to.CFrame)*ca(0,rd(efww),0)*ca(rd(90),0,0) else ef.CFrame=cn(10000,10000,10000) end end end)
  544. q(function() while true do wait(0.035) chak2w.C0 = chak2w.C0*ca(0,0,rd(25)) end end)
  545. ---- TUT02LOL
  546. function Act(k,kb)
  547. if kb then
  548. if k == "e" and Anim=="None" then
  549. Anim = "SpawnSwords" Armz(false) e() eb(raa) fac = true
  550. c2(law,spd,3,-1.5,1,0,30,0,30) c2(tw,spd,3,0,0,0,0,-95,0) c2(hw,spd,3,0,1.5,0,0,95,0)
  551. c1(raw,spd,3,1,0.5,0,0,0,-80) c2(raw,spd,3,1,0.4,0,0,0,-140) for i=1,5 do SpawnSword(FindGround(to.CFrame*cn(0,-2.75,-0.5+(-i*8)-i)),1+(i/10),15,"Navy blue") wait(0.06) end
  552. eb(raa) fac = false wait(0.2) e() c2(law,spd,3,-1.5,1,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true)
  553. Anim = "None"
  554. elseif k == "q" and Anim=="None" then
  555. Anim = "GravGrab" Armz(false) e() eb(laa) caw = false
  556. c2(raw,spd,3,1.5,1,0,30,0,20) c2(tw,spd,3,0,0,0,0,95,0) c2(hw,spd,3,0,1.5,0,0,-95,0)
  557. c1(law,spd,3,-1,0.5,0,0,0,130) SpikeSucker(to.CFrame*cn(0,5,-6),1) eb(laa) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  558. c2(law,spd,3,-1,0.5,0,45,0,90) c2(hw,spd,3,0,1.5,0,0,90,0) c2(tw,spd,3,0,0,0,0,-90,0) c2(hanw,spd,0,-0.1,-2.2,0,0,90,170)
  559. Trail(bla3,15,0,"White",0.65,cn(0,-0.2,-1)) rayHit(0.6,1,ra,ca(rd(-90),0,0),8,1.3)
  560. c1(raw,spd,3,1.3,0.5,0,-30,0,-135) wait(0.5) c2(hanw,spd,0,-0.1,-1.1,0,0,0,75)
  561. caw = true c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,30,3,20) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) c1(raw,spd,3,1.5,1,0,0,0,0)
  562. e() Anim = "None" Armz(true)
  563. elseif k == "z" and Anim=="None" then
  564. Anim = "Blackspace" Armz(false) Legz(false) caw = false
  565. c2(raw,spd,3,1.5,1,0,20,0,-20) c2(law,spd,3,-1.5,1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20) c2(llw,spd,3,-0.5,-1,0,20,0,20) c1(tw,spd*0.5,3,0,7,0,0,0,0) Blackspace(t.CFrame,40,3)
  566. c2(raw,spd,3,1.5,1,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,0) Anim = "None" Armz(true) Legz(true) caw = true
  567. elseif k == "g" and Anim=="None" then
  568. Anim = "MatterBall" e() Armz(false) fac = true
  569. c2(tw,spd*1.3,3,0,0,0,0,-90,0) c2(hw,spd*1.3,3,0,1.5,0,0,90,0) c1(law,spd*1.3,3,-1,0.5,0,50,0,90-math.deg((to.Position - mouse.hit.p).unit.y))
  570. eb(laa,nil,3) wait(0.3)
  571. c2(tw,spd*1.55,3,0,0,0,0,70,0) c2(hw,spd*1.55,3,0,1.5,0,0,-70,0) c1(law,spd*1.55,3,-1,0.5,0,-20,0,90-math.deg((to.Position - mouse.hit.p).unit.y)) eb(laa,true,2) MatterBall(cn(db1.Position,la.CFrame*cn(0,-20,0).p),3,5,30,1.5)
  572. fac = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c1(law,spd*1.3,3,-1.5,1,0,0,0,0) e() Armz(true) wait(0.1) Anim = "None"
  573. elseif k == "r" and Anim=="None" then
  574. Anim = "Block" Armz(false) fac = true
  575. c2(tw,spd,3,0,0,0,0,-65,0) c2(hw,spd,3,0,1.5,0,0,65,0) c1(raw,spd,3,1.5,0.5,0.2,-100,-25,-5) c2(law,spd,3,-1.3,1,0.2,20,0,20)
  576. local spm = chak2.Mesh.Scale for i=1,11,1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end
  577. block.Value = true repeat wait(0.4) GlowMesh(true,chak2.Mesh.MeshId,chak2,chak2.Mesh.Scale*1.5,'White',cn(0,0,0),chak2.Transparency,1,0.025) until not ky[k] for i=11,1,-1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end chak2.Reflectance = 0
  578. block.Value = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c2(law,spd*1.3,3,-1.5,1,0,0,0,0) c1(raw,spd*1.3,3,1.5,1,0,0,0,0) Armz(true) fac = false Anim = "None"
  579. elseif k == "v" and Anim=="None" then
  580. Anim = "RakeFist" Armz(false) fac = true
  581. c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  582. if (to.Position - mouse.hit.p).magnitude < 125 then c2(hanw,spd*1.5,0,-0.1,-1.2,0,0,-30,100) c1(raw,spd*1.5,3,1.5,0.5,0,-135,-60,0) wait(0.2) FistBoom(cn(to.CFrame*cn(-1.5,1.5,-4).p,to.CFrame*cn(-1.5,1.5,-5).p),1,rn(d[1]*2,d[2]*2),(to.Position-v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)).magnitude-10) fac = false c1(raw,spd,3,1,0.5,0,-50,70,0) end fac = false
  583. wait(0.2) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0.5,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  584. c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) Anim = "None"
  585. elseif k=="h" and Anim=="None" then
  586. Anim = "Worm" Armz(false) e(3) fac = true caw = false
  587. c2(tw,spd,3,0,0,0,0,-90,0) c2(hw,spd,3,0,1.5,0,0,90,0) c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  588. c2(hanw,spd,0,-0.1,-1.5,0,0,0,180) c1(raw,spd,3,1,0.5,0,-180,0,-30) c1(raw,spd,3,1,0.5,0,0,0,-90)
  589. local tpos = mouse.hit.p if (tpos - bla2.Position).magnitude < 350 then q(function() local to = pa(su,"","Block",2,1,2,false,true,0.1,0,"White") it('CylinderMesh',to) local to2 = pa(su,"","Block",0,0,0,false,true,0.1,0,"White") qi({"SpecialMesh",to2,Scale=v3(2,2,2),MeshType="FileMesh",MeshId=Decs.Totem})
  590. for i=1,5,0.5 do to.Size=v3(2,i,2) to.CFrame=cn(tpos+v3(0,i/2,0)) to2.CFrame = to.CFrame*cn(0,(i/2)+1,0) wait() end wait(3.5) for i=0.2,1,0.1 do to.Transparency = i to2.Transparency = i wait() end to:Remove() to2:Remove() end)
  591. for i=1,8 do Lightning(bla2.Position,tpos,math.floor((bla2.Position-tpos).magnitude/18)+1,1.5,"White",0.3,0) wait(0.04) end fac = false
  592. caw = true q(function() wait(1) WormDrill(cn(tpos),rn(25,30)/10) end) c1(law,spd,3,-1.5,0.25,0,0,0,180) q(function() local to = pa(su,"","Block",1.5,1.5,1.5,false,true,0.1,0,"White") qi({"SpecialMesh",to,MeshType="Sphere"}) for i=1,15,1 do to.Size=v3(1.5,i*2,1.5) to.CFrame=la.CFrame*cn(0,-2+(-i),0) wait() end GlowMesh(false,"Sphere",t,v3(35,35,35),'Navy blue',la.CFrame*cn(0,-32,0),0.1,1,0.1) fade(to,0.1) end)
  593. end fac = false caw = true c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  594. c2(tw,spd,3,0,0,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(law,spd*0.8,3,-1.5,1,0,0,0,0) c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) e(3) Anim = "None"
  595. elseif k == "y" and Anim == "None" then
  596. Anim = "Whirlwind" Armz(false) e() fac = true
  597. c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  598. c2(hanw,spd,0,-0.1,-1.2,0,0,0,90) c2(hanw,spd,1,0,0,0,0,0,0) c1(raw,spd,3,1,0.5,0,-180,0,0) wait(0.1)
  599. local to = pa(su,"","Block",0,0,0,false,false,0.2,0,"White") it('CylinderMesh',to).Scale=v3(9,0.2,9)*5 local tom = qi({"Weld",to,Part0=ra,Part1=to})
  600. q(function() for i=1,40 do if i == 20 then for hax=-50,50,25 do SpawnTornado(t.CFrame*cn(0,3,0)*ca(0,rd(hax),0),1,1.2,6) end end tom.C0 = cn(0,-2.3,0)*ca(rd(rn(-8,8)),0,rd(rn(-8,8))) wait() end fade(to,0.1) end) c1(hanw,spd*0.3,1,0,0,0,360*5,0,0) cleanweld(hanw,"a1")
  601. c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  602. c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) e() fac = false Anim ="None"
  603. elseif k == "n" and Anim=="None" then
  604. Anim = "CrownSwords" Armz(false) Legz(false) e() caw = false c2(tw,spd,3,0,5,2,-20,0,0) c2(llw,spd,3,-0.5,-1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20)
  605. c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  606. c2(hanw,spd,0,-0.1,-1.2,0,40,0,205) c2(hanw,spd,1,0,0,0,0,-180,0) c2(raw,spd,3,1,0.5,-0.5,-135,-25,0) c1(law,spd,3,-1,0.5,-0.5,-135,25,0) wait(0.15)
  607. c2(raw,spd,3,1,0.5,-0.5,-70,-25,0) c2(law,spd,3,-1,0.5,-0.5,-70,25,0) c1(tw,spd,3,0,0,0,30,0,0) wait(0.2) GlowMesh(false,"Sphere",t,v3(9,15,12),'Navy blue',to.CFrame,0.1,1,0.05) CrownSwords(to.CFrame*cn(0,-2.5,-3)) to.CFrame = to.CFrame*cn(0,0,30) GlowMesh(false,"Sphere",t,v3(9,15,12),'Navy blue',to.CFrame,0.1,1,0.05)
  608. wait(0.2) e() c2(tw,spd,3,0,0,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  609. c1(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Legz(true) Armz(true) caw = true Anim ="None"
  610. elseif k == "b" and Anim=="None" then
  611. Anim = "DeathWall" Armz(false) e() caw = false
  612. c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  613. c2(hanw,spd,0,-0.1,-1.2,0,40,0,190) c2(hanw,spd,1,0,0,0,0,-180,0) c2(raw,spd,3,1,0.5,-0.5,-135,-25,0) c1(law,spd,3,-1,0.5,-0.5,-135,25,0) wait(0.15)
  614. c2(raw,spd*1.4,3,1,0.5,-0.5,-45,-25,0) c1(law,spd*1.4,3,-1,0.5,-0.5,-45,25,0) GlowMesh(false,"Sphere",t,v3(15,1,15),'Navy blue',to.CFrame*cn(0,-2.8,-5.5),0.1,1,0.03)
  615. wait(0.2) for i=0,300,60 do SpawnDeathBlock(to.CFrame*ca(0,rd(i),0)*cn(0,-2.8,-10),to.Position,1) wait() end
  616. wait(0.2) e() c2(tw,spd,3,0,0,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  617. c1(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) caw = true Anim ="None"
  618. elseif k == "f" and Anim=="None" then
  619. Anim = "RapidKick" Legz(false)
  620. c1(tw,spd,3,0,-0.5,0,-90,0,90) local lo = {-1,-1.6} local ty = 0 ws(25)
  621. c1(tw,0.013,3,0,-0.5,0,-90,0,90+(360*5),function() ty=ty+1 local tz = 35 if lo[1] == -1 then lo = {-1.6,-1} else lo = {-1,-1.6} end
  622. c2(llw,1,3,-0.5,lo[1],0,rn(-tz,tz),0,rn(-tz,tz))
  623. c2(rlw,1,3,0.5,lo[2],0,rn(-tz,tz),0,rn(-tz,tz))
  624. local tst = ll if rn(1,2) == 1 then tst = rl end
  625. local das = pa(su,"","Block",1.5,2.5,1.5,false,true,0.1,0,"White") qi({"SpecialMesh",das,MeshType="Sphere"})
  626. das.CFrame=tst.CFrame*cn(0,-4,0) fade(das,0.2)
  627. if ty%3== 0 then hu:MoveTo(to.CFrame*cn(0,0,-5).p,to) local rr = 2 GetRegion(to.CFrame*cn(0,0,-3).p-v3(rr,rr,rr),to.CFrame*cn(0,0,-3).p+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(d[1],d[2])*0.2,v.Torso) end) end
  628. if ty%6==0 then GlowMesh(false,Decs.Crown,t,v3(3,6,3),'Navy blue',to.CFrame*cn(0,0,3)*ca(rd(90),0,0),0.1,1,0.05) end
  629. end) ws(16)
  630. c2(llw,1,3,-0.5,-1,0,0,0,0) c2(rlw,1,3,0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,360*5) cleanweld(tw,"a1") Legz(true) Anim="None"
  631. end
  632. else
  633. if k == "q" then
  634. end -- q end
  635. end -- l end
  636. end -- func end
  637. local pla = pa(su,"","Block",7,1,7,true,true,1,0,"White")
  638. function ButtonDown() if Anim~="None" then return end
  639. to.Velocity=v3(0,0,0) if hu.Jump then GlowMesh(false,"Sphere",t,v3(8,2,8),'White',to.CFrame*cn(0,-2,0),0.1,1,0.05) GlowMesh(false,Decs.Crown,t,v3(5,3,5),'White',to.CFrame*cn(0,-1.5,0)*ca(rd(180),0,0),0.1,1,0.05) to.CFrame=to.CFrame*cn(0,20,0)
  640. hu.Jump=false GlowMesh(false,"Sphere",t,v3(8,2,8),'Navy blue',to.CFrame*cn(0,-4,0),0.1,1,0.05)
  641. else GlowMesh(false,"Sphere",t,v3(8,10,2),'Navy blue',to.CFrame,0.1,1,0.05)
  642. GlowMesh(false,Decs.Crown,t,v3(5,3,5),'Navy blue',to.CFrame*cn(0,0,1)*ca(rd(90),0,0),0.1,1,0.05) to.CFrame=to.CFrame*cn(0,0,-12) GlowMesh(false,"Sphere",t,v3(8,10,2),'White',to.CFrame*cn(0,0,1),0.1,1,0.05) end
  643. pla.CFrame= to.CFrame*cn(0,-3.4,0) local orpos = pla.Position repeat wait(0.5) GlowMesh(false,"Sphere",t,v3(14,1,14),'Navy blue',cn(orpos)*cn(0,0.5,0),0.1,1,0.02) until pla.Position~=orpos or (pla.Position-to.Position).magnitude>10
  644. to.Velocity=v3(0,0,0)
  645. end
  646. pl.Chatted:connect(function(ms) local m = ms:lower() if su.Parent == nil then return end
  647. if m=="tkon" then tk = true
  648. elseif m=="tkoff" then tk = false
  649. elseif m == "rake" and Anim=="None" then Anim = "Special"
  650. for i=1,8 do FistBoom(to.CFrame*ca(0,rd((360/8)*i),0)*cn(0,3,-6),1.5,rn(d[1]*2,d[2]*2),15) end wait(2) Anim="None"
  651. elseif m == "torn" and Anim=="None" then Anim = "Special"
  652. for i=1,10 do SpawnTornado(t.CFrame*cn(0,3,0)*ca(0,rd((360/10)*i),0)*cn(0,0,-2.5),1.5,1.5,8) end Anim = "None"
  653. elseif m == "blast" and Anim=="None" then Anim = "Special"
  654. for i=1,10 do MatterBall(to.CFrame*ca(0,rd((360/10)*i),0)*cn(0,1.5,-2.5),6,5,30,1.5) end Anim = "None"
  655. elseif m:sub(1,2) == "s/" then q(function() loadstring(ms:sub(3))() end)
  656. end end)
  657. bin = it("HopperBin",nil) --bin = it("Tool") it("Part",bin).Name = "Handle"
  658. bin.TextureId="http://www.roblox.com/asset/?id=71521159"
  659. bin.Parent=bp
  660. bin.Name = sn
  661. ---- TUT03LOL
  662. bin.Selected:connect(function(mouse2) mouse = mouse2
  663. mouse.KeyDown:connect(function(k) ky[k:lower()] = true
  664. Act(k:lower(),true) end)
  665. mouse.KeyUp:connect(function(k) ky[k:lower()] = false
  666. Act(k:lower(),false) end)
  667. mouse.Button1Down:connect(function() ButtonDown() end)
  668. end)
  669. ---- TUT04LOL
  670. bin.Deselected:connect(function()
  671. end)
  672. --bin.Parent = c
  673. fac = false local bgg = it('BodyGyro',to)
  674. ---- TUT05LOL
  675. q(function() while wait() do
  676. if caw then hu.WalkSpeed = wss else hu.WalkSpeed = 0 end
  677. if fac then bgg.maxTorque = v3(1/0,1/0,1/0) bgg.D = 50 bgg.cframe = cn(to.Position,v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)) else bgg.maxTorque = v3(0,0,0) end
  678. end end)
  679. wait(math.huge)
  680. --SCRIPTIS' CODE
  681. --Dominus Empryeus
  682. --Mesh: http://www.roblox.com/asset/?id=21057410
  683.  
  684. --Texture: http://www.roblox.com/asset/?id=21057378
  685. Posted by Tut Hut at 6:42 PM No comments:
  686. Email This
  687. BlogThis!
  688. Share to Twitter
  689. Share to Facebook
  690. Share to Pinterest
  691.  
  692. Master Hand Script
  693. wt = 0.05 s = script it = Instance.new v3 = Vector3.new c3 = Color3.new ud = UDim2.new cf = CFrame.new ca = CFrame.Angles pi = math.pi rd = math.rad
  694. bc = BrickColor.new ab = math.abs de = math.deg ts = tostring tn = tonumber ti = table.insert tr = table.remove
  695. cr = coroutine.resume cc = coroutine.create
  696. asset = "http://www.roblox.com/asset/?id="
  697. sr = string.reverse sl = string.lower su = string.upper
  698. Serv = {} Serv.p = game:GetService(sr("sreyalP")) Serv.l = game:GetService(sr("gnithgiL"))
  699. Serv.is = game:GetService(sr("ecivreStresnI")) if game:findFirstChild(sr("revreSkrowteN")) then Serv.ns = game:GetService(sr("revreSkrowteN")) else NetworkServer = nil end
  700. Serv.sg = game:GetService(sr("iuGretratS")) Serv.sp = game:GetService(sr("kcaPretratS")) Serv.d = game:GetService(sr("sirbeD"))
  701. Decs = {}
  702. Decs.Crack = "49173398" Decs.Cloud = "1095708" Decs.Spike = "1033714" Decs.Rock = "1290033" Decs.Crown = "1323306"
  703. function ft(tablez,item) if not tablez or not item then return nil end for i=1,#tablez do if tablez[i] == item then return i end end return nil end
  704. function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then return nil end if par:findFirstChild(obj) then par[obj]:Remove() end end
  705. function pa(pa,sh,x,y,z,c,a,tr,re,bc2) local fp = nil if sh ~= "Wedge" and sh ~= "CornerWedge" then fp = it("Part",pa) fp.Shape = sh fp.formFactor = "Custom" elseif sh == "Wedge" then fp = it("WedgePart",pa) fp.formFactor = "Custom"
  706. elseif sh == "CornerWedge" then fp = it("CornerWedgePart",pa) end fp.Size = v3(x,y,z) fp.CanCollide = c fp.Anchored = false fp.BrickColor = bc(bc2) fp.Transparency = tr fp.Reflectance = re fp.BottomSurface = 0
  707. fp.TopSurface = 0 fp.CFrame = t.CFrame + Vector3.new(0,50,0) fp.Velocity = Vector3.new(0,10,0) fp:BreakJoints() return fp end
  708. function clearit(tab) for xx=1,#tab do tab[xx]:Remove() end end
  709. function weld(pa,p0,p1,x,y,z,a,b,c) local fw = it("Weld",pa) fw.Part0 = p0 fw.Part1 = p1 fw.C0 = cf(x,y,z) *ca(a,b,c) return fw end
  710. function spm(ty,pa,ss) local sp = it("SpecialMesh",pa) sp.MeshType = ty sp.Scale = Vector3.new(ss,ss,ss) end function mbm(pa,sx,sy,sz) local bm = Instance.new("BlockMesh",pa) bm.Scale = Vector3.new(sx,sy,sz) end
  711. function ra(mn,mx,dc) local tms = 1 if dc == nil then dc = 0 end if type(dc) == "number" and dc > 5 then dc = 5 end for zx=1,dc do tms = tms*10 end return math.random(mn*tms,mx*tms)/tms end
  712. p = Serv.p.MrPwnzNewb -----Your Name Here
  713. bp = p.Backpack
  714. pg = p.PlayerGui
  715. c = p.Character
  716. he = c.Head
  717. t = c.Torso
  718. hu = c.Humanoid
  719. mou = nil
  720. re(c,"Hand")
  721. s = 2
  722.  
  723. --tool var
  724. Equip = false
  725. HTrans = 0
  726. HRef = 0
  727. HCol = "a"
  728. LaserCol = "New Yeller"
  729. LaserCol2 = "Really red"
  730. LaserCol3 = "Alder"
  731. Posing = "Follow"
  732. Facing = "Owner"
  733. Anim = {}
  734. Anim.a = "None"
  735. Anim.b = "None"
  736. Anim.Welding = 0
  737. local fingwide = 1.5*s
  738. local finghei = 2.8
  739. local tiphei = 2.55
  740. handoffset = v3(5,18,-8)*s
  741. bgx,bgy,bgz = -90,0,0
  742. w = {}
  743. Button = false
  744. --
  745. BlastMesh = it("FileMesh")
  746. BlastMesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  747. RingMesh = it("FileMesh")
  748. RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  749. RockMesh = it("FileMesh")
  750. DiamondMesh = it("FileMesh")
  751. DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  752. m = Instance.new("Model",c) m.Name = "Hand"
  753. Palm = pa(m,"Block",6*s,7*s,fingwide*2,true,false,HTrans,HRef,HCol) mbm(Palm,1,1,0.6)
  754. local x,y,z = Palm.Size.x,Palm.Size.y,Palm.Size.z
  755. bPoint1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  756. Point1 = weld(bPoint1,Palm,bPoint1,-x/2+(fingwide/2),y/2,0,0,0,0)
  757. pPoint1 = pa(m,"Block",fingwide,finghei*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPoint1,0.9,1,0.9)
  758. wPoint1 = weld(pPoint1,bPoint1,pPoint1,0,pPoint1.Size.y/2,0,0,0,0)
  759. bPoint2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  760. Point2 = weld(bPoint2,pPoint1,bPoint2,0,pPoint1.Size.y/2,0,0,0,0)
  761. pPoint2 = pa(m,"Block",fingwide,finghei*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPoint2,0.9,1,0.9)
  762. wPoint2 = weld(pPoint2,bPoint2,pPoint2,0,pPoint1.Size.y/2,0,0,0,0)
  763. bPoint3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  764. Point3 = weld(bPoint3,pPoint2,bPoint3,0,pPoint2.Size.y/2,0,0,0,0)
  765. pPoint3 = pa(m,"Block",fingwide,tiphei*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPoint3,0.9,1,0.9)
  766. wPoint3 = weld(pPoint3,bPoint3,pPoint3,0,pPoint3.Size.y/2,0,0,0,0)
  767. bMid1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  768. Mid1 = weld(bMid1,Palm,bMid1,-x/2+((fingwide/2)+((fingwide)*1)),y/2,0,0,0,0)
  769. pMid1 = pa(m,"Block",fingwide,(finghei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pMid1,0.9,1,0.9)
  770. wMid1 = weld(pMid1,bMid1,pMid1,0,pMid1.Size.y/2,0,0,0,0)
  771. bMid2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  772. Mid2 = weld(bMid2,pMid1,bMid2,0,pMid1.Size.y/2,0,0,0,0)
  773. pMid2 = pa(m,"Block",fingwide,(finghei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pMid2,0.9,1,0.9)
  774. wMid2 = weld(pMid2,bMid2,pMid2,0,pMid1.Size.y/2,0,0,0,0)
  775. bMid3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  776. Mid3 = weld(bMid3,pMid2,bMid3,0,pMid2.Size.y/2,0,0,0,0)
  777. pMid3 = pa(m,"Block",fingwide,(tiphei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pMid3,0.9,1,0.9)
  778. wMid3 = weld(pMid3,bMid3,pMid3,0,pMid3.Size.y/2,0,0,0,0)
  779. bRing1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  780. Ring1 = weld(bRing1,Palm,bRing1,-x/2+((fingwide/2)+((fingwide)*2)),y/2,0,0,0,0)
  781. pRing1 = pa(m,"Block",fingwide,(finghei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pRing1,0.9,1,0.9)
  782. wRing1 = weld(pRing1,bRing1,pRing1,0,pRing1.Size.y/2,0,0,0,0)
  783. bRing2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  784. Ring2 = weld(bRing2,pRing1,bRing2,0,pRing1.Size.y/2,0,0,0,0)
  785. pRing2 = pa(m,"Block",fingwide,(finghei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pRing2,0.9,1,0.9)
  786. wRing2 = weld(pRing2,bRing2,pRing2,0,pRing1.Size.y/2,0,0,0,0)
  787. bRing3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  788. Ring3 = weld(bRing3,pRing2,bRing3,0,pRing2.Size.y/2,0,0,0,0)
  789. pRing3 = pa(m,"Block",fingwide,(tiphei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pRing3,0.9,1,0.9)
  790. wRing3 = weld(pRing3,bRing3,pRing3,0,pRing3.Size.y/2,0,0,0,0)
  791. bPinkie1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  792. Pinkie1 = weld(bPinkie1,Palm,bPinkie1,-x/2+((fingwide/2)+((fingwide)*3)),y/2,0,0,0,0)
  793. pPinkie1 = pa(m,"Block",fingwide,(finghei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPinkie1,0.9,1,0.9)
  794. wPinkie1 = weld(pPinkie1,bPinkie1,pPinkie1,0,pPinkie1.Size.y/2,0,0,0,0)
  795. bPinkie2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  796. Pinkie2 = weld(bPinkie2,pPinkie1,bPinkie2,0,pPinkie1.Size.y/2,0,0,0,0)
  797. pPinkie2 = pa(m,"Block",fingwide,(finghei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPinkie2,0.9,1,0.9)
  798. wPinkie2 = weld(pPinkie2,bPinkie2,pPinkie2,0,pPinkie1.Size.y/2,0,0,0,0)
  799. bPinkie3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  800. Pinkie3 = weld(bPinkie3,pPinkie2,bPinkie3,0,pPinkie2.Size.y/2,0,0,0,0)
  801. pPinkie3 = pa(m,"Block",fingwide,(tiphei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPinkie3,0.9,1,0.9)
  802. wPinkie3 = weld(pPinkie3,bPinkie3,pPinkie3,0,pPinkie3.Size.y/2,0,0,0,0)
  803. bThumb1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  804. Thumb1 = weld(bThumb1,Palm,bThumb1,-x/2+(fingwide/7),-y*0.1,-fingwide*0.25,0,0,0)
  805. pThumb1 = pa(m,"Block",fingwide*1.4,(finghei*1)*s,fingwide*1.4,true,false,HTrans,HRef,HCol) mbm(pThumb1,0.9,1,0.9)
  806. wThumb1 = weld(pThumb1,bThumb1,pThumb1,0,pThumb1.Size.y/2,0,0,0,0)
  807. bThumb2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  808. Thumb2 = weld(bThumb2,pThumb1,bThumb2,0,pThumb1.Size.y/2,0,0,0,0)
  809. pThumb2 = pa(m,"Block",fingwide*1.3,(finghei*1)*s,fingwide*1.3,true,false,HTrans,HRef,HCol) mbm(pThumb2,0.9,1,0.9)
  810. wThumb2 = weld(pThumb2,bThumb2,pThumb2,0,pThumb1.Size.y/2,0,0,0,0)
  811. bThumb3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  812. Thumb3 = weld(bThumb3,pThumb2,bThumb3,0,pThumb2.Size.y/2,0,0,0,0)
  813. pThumb3 = pa(m,"Block",fingwide*1.25,(tiphei*1)*s,fingwide*1.25,true,false,HTrans,HRef,HCol) mbm(pThumb3,0.9,1,0.9)
  814. wThumb3 = weld(pThumb3,bThumb3,pThumb3,0,pThumb3.Size.y/2,0,0,0,0)
  815. w["a1"] = Pinkie1
  816. w["a2"] = Pinkie2
  817. w["a3"] = Pinkie3
  818. w["b1"] = Ring1
  819. w["b2"] = Ring2
  820. w["b3"] = Ring3
  821. w["c1"] = Mid1
  822. w["c2"] = Mid2
  823. w["c3"] = Mid3
  824. w["d1"] = Point1
  825. w["d2"] = Point2
  826. w["d3"] = Point3
  827. w["e1"] = Thumb1
  828. w["e2"] = Thumb2
  829. w["e3"] = Thumb3
  830. w.e1.C1 = ca(0,rd(35),rd(-20))
  831. w.e2.C1 = ca(rd(20),0,0)
  832. w.e3.C1 = ca(rd(20),0,0)
  833. w.d1.C1 = ca(0,0,rd(-3))
  834. w.c1.C1 = ca(0,0,rd(-1))
  835. w.b1.C1 = ca(0,0,rd(1))
  836. w.a1.C1 = ca(0,0,rd(3))
  837. function c1(wexx,smmx,xx,yy,zz)
  838. coroutine.resume(coroutine.create(function()
  839. local xx2,yy2,zz2 = wexx.C1:toEulerAnglesXYZ()
  840. local aa,bb,cc = wexx.C0.x,wexx.C0.y,wexx.C0.z
  841. local twa = smmx/wt
  842. Anim.Welding = Anim.Welding + 1
  843. for i=0,twa,1 do wexx.C0 = cf(aa,bb,cc)
  844. wexx.C1 = ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  845. wait()
  846. end
  847. Anim.Welding = Anim.Welding - 1
  848. end))
  849. end
  850. function CloseFing(fingz,spee) if spee == nil then spee = 1 end c1(w[fingz.. "1"],spee,80,0,0) c1(w[fingz.. "2"],spee,110,0,0) c1(w[fingz.. "3"],spee,30,0,0) end
  851. function OpenFing(fingz,spee) if spee == nil then spee = 1 end c1(w[fingz.. "1"],spee,2,0,0) c1(w[fingz.. "2"],spee,2,0,0) c1(w[fingz.. "3"],spee,2,0,0) end
  852. function HandSign(form,spee) form = form:lower() if spee == nil then spee = 1 end
  853. if form == "f" then
  854. CloseFing("d",spee) CloseFing("a",spee) CloseFing("b",spee)
  855. c1(w["c1"],spee,0,0,0) c1(w["c2"],spee,0,0,0) c1(w["c3"],spee,0,0,0)
  856. c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
  857. elseif form == "fist" then
  858. CloseFing("d",spee) CloseFing("a",spee) CloseFing("b",spee) CloseFing("c",spee)
  859. c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
  860. elseif form == "pointer" then
  861. CloseFing("a",spee) CloseFing("b",spee) CloseFing("c",spee)
  862. c1(w["d1"],spee,5,0,0) c1(w["d2"],spee,5,0,0) c1(w["d3"],spee,5,0,0)
  863. c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
  864. elseif form == "v" then
  865. CloseFing("a",spee) CloseFing("b",spee)
  866. c1(w["c1"],spee,1,0,15) c1(w["c2"],spee,1,0,0) c1(w["c3"],spee,1,0,0)
  867. c1(w["d1"],spee,1,0,-15) c1(w["d2"],spee,1,0,0) c1(w["d3"],spee,1,0,0)
  868. c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
  869. elseif form == "free" or form == "five" then
  870. OpenFing("a",spee) OpenFing("b",spee) OpenFing("c",spee) OpenFing("d",spee)
  871. c1(w["e1"],spee,0,35,-20) c1(w["e2"],spee,20,0,0) c1(w["e3"],spee,20,0,0)
  872. elseif form == "ride" then
  873. c1(w["a1"],spee,60,0,0) c1(w["a2"],spee,-30,0,0) c1(w["a3"],spee,-30,0,0)
  874. c1(w["b1"],spee,30,0,0) c1(w["b2"],spee,65,0,0) c1(w["b3"],spee,60,0,0)
  875. c1(w["c1"],spee,30,0,0) c1(w["c2"],spee,65,0,0) c1(w["c3"],spee,60,0,0)
  876. c1(w["d1"],spee,30,0,0) c1(w["d2"],spee,65,0,0) c1(w["d3"],spee,60,0,0)
  877. c1(w["e1"],spee,-70,185,0) c1(w["e2"],spee,30,0,0) c1(w["e3"],spee,30,0,0)
  878. elseif form == "gun" then
  879. CloseFing("a",spee) CloseFing("b",spee)
  880. c1(w["c1"],spee,0,0,1) c1(w["c2"],spee,0,0,0) c1(w["c3"],spee,0,0,0)
  881. c1(w["d1"],spee,0,0,-1) c1(w["d2"],spee,0,0,0) c1(w["d3"],spee,0,0,0)
  882. c1(w["e1"],spee,-60,90,0) c1(w["e2"],spee,20,0,0) c1(w["e3"],spee,-20,0,0)
  883. elseif form == "wide" then
  884. c1(w["a1"],spee,-3,0,45) c1(w["a2"],spee,-3,0,0) c1(w["a3"],spee,-3,0,0)
  885. c1(w["b1"],spee,-3,0,15) c1(w["b2"],spee,-3,0,0) c1(w["b3"],spee,-3,0,0)
  886. c1(w["c1"],spee,-3,0,-15) c1(w["c2"],spee,-3,0,0) c1(w["c3"],spee,-3,0,0)
  887. c1(w["d1"],spee,-3,0,-45) c1(w["d2"],spee,-3,0,0) c1(w["d3"],spee,-3,0,0)
  888. c1(w["e1"],spee,-70,90,0) c1(w["e2"],spee,10,0,0) c1(w["e3"],spee,-10,0,0)
  889. elseif form == "wide2" then
  890. c1(w["a1"],spee,-18,0,45) c1(w["a2"],spee,36,0,0) c1(w["a3"],spee,30,0,0)
  891. c1(w["b1"],spee,-18,0,15) c1(w["b2"],spee,36,0,0) c1(w["b3"],spee,30,0,0)
  892. c1(w["c1"],spee,-18,0,-15) c1(w["c2"],spee,36,0,0) c1(w["c3"],spee,30,0,0)
  893. c1(w["d1"],spee,-18,0,-45) c1(w["d2"],spee,36,0,0) c1(w["d3"],spee,30,0,0)
  894. c1(w["e1"],spee,-50,90,-10) c1(w["e2"],spee,5,0,-30) c1(w["e3"],spee,-10,0,-40)
  895. elseif form == "grab2" then
  896. c1(w["a1"],spee,-70,-65,0) c1(w["a2"],spee,40,0,0) c1(w["a3"],spee,20,0,0)
  897. c1(w["b1"],spee,-70,-20,0) c1(w["b2"],spee,40,0,0) c1(w["b3"],spee,20,0,0)
  898. c1(w["c1"],spee,-70,20,-0) c1(w["c2"],spee,40,0,0) c1(w["c3"],spee,20,0,0)
  899. c1(w["d1"],spee,-70,65,-0) c1(w["d2"],spee,40,0,0) c1(w["d3"],spee,20,0,0)
  900. c1(w["e1"],spee,-70,150,0) c1(w["e2"],spee,30,0,0) c1(w["e3"],spee,30,0,0)
  901. elseif form == "grab3" then
  902. c1(w["a1"],spee,-30,-40,30) c1(w["a2"],spee,50,0,0) c1(w["a3"],spee,35,0,0)
  903. c1(w["b1"],spee,-30,-15,12) c1(w["b2"],spee,50,0,0) c1(w["b3"],spee,35,0,0)
  904. c1(w["c1"],spee,-30,15,-12) c1(w["c2"],spee,50,0,0) c1(w["c3"],spee,35,0,0)
  905. c1(w["d1"],spee,-30,40,-30) c1(w["d2"],spee,50,0,0) c1(w["d3"],spee,35,0,0)
  906. c1(w["e1"],spee,-55,205,0) c1(w["e2"],spee,30,0,0) c1(w["e3"],spee,30,0,0)
  907. end
  908. end
  909. function ColFings(iscol)
  910. pPinkie1.CanCollide = iscol
  911. pPinkie2.CanCollide = iscol
  912. pPinkie3.CanCollide = iscol
  913. pRing1.CanCollide = iscol
  914. pRing2.CanCollide = iscol
  915. pRing3.CanCollide = iscol
  916. pMid1.CanCollide = iscol
  917. pMid2.CanCollide = iscol
  918. pMid3.CanCollide = iscol
  919. pPoint1.CanCollide = iscol
  920. pPoint2.CanCollide = iscol
  921. pPoint3.CanCollide = iscol
  922. pThumb1.CanCollide = iscol
  923. pThumb2.CanCollide = iscol
  924. pThumb3.CanCollide = iscol
  925. end
  926. function ray(Pos, Dir)
  927. return Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999), c)
  928. end
  929. function Earthsplosion(pos,siz,dmg,rndmg,forc,eos) local colz22 = "Earth green" if eos == nil or eos == "earth" then eos = "earth" else colz22 = "Pastel brown" eos = "sand" end
  930. coroutine.resume(coroutine.create(function()
  931. if eos == "earth" then local cr = pa(m,"Block",((14*siz)/10)*s,0,((14*siz)/10)*s,false,false,1,0,"") cr.Anchored = true cr.CFrame = pos *ca(rd(0),rd(ra(-360,360)),rd(0)) cr.CFrame = cr.CFrame + v3(ra(-siz*10,siz*10)/22,0,ra(-siz*10,siz*10)/22)
  932. local de = it("Decal",cr) de.Face = "Top" de.Texture = asset .. Decs.Crack Serv.d:AddItem(cr,25) end
  933. for i=1,4 do
  934. coroutine.resume(coroutine.create(function()
  935. local sw = pa(m,"Block",(siz/3)*s,(siz*1.3)*s,(siz/3)*s,true,true,0,0,colz22) sw.Anchored = true sw.CFrame = pos *cf(ra(-3*s,3*s),0,ra(-3*s,3*s)) *ca(rd(ra(-27,27)),rd(ra(-360,360)),rd(ra(-27,27))) local swm = it("SpecialMesh",sw) if eos == "earth" then swm.MeshType = "FileMesh"
  936. swm.MeshId = asset .. Decs.Spike else swm.MeshType = "Sphere" end if eos == "earth" then swm.Scale = v3(sw.Size.x/1.3,sw.Size.y*1.2,sw.Size.z/1.3)
  937. else swm.Scale = v3(sw.Size.x/10,sw.Size.y/37,sw.Size.z/10) end sw.CFrame = sw.CFrame + v3(ra(-0.3*siz*s,0.3*siz*s,7),0,ra(-0.3*siz*s,0.3*siz*s)) sw.CFrame = sw.CFrame * cf(0,-sw.Size.y/1.4,0)
  938. Dustplosion(cf(pos.p+v3(0,2*s,0)),18*s,{"Dark green","Bright green","Brown"},1)
  939. if eos == "earth" then
  940. for x=1,8 do
  941. sw.CFrame = sw.CFrame *cf(0,sw.Size.y/8,0) wait() end wait(ra(1,5))
  942. for x=1,20 do
  943. sw.CFrame = sw.CFrame *cf(0,-sw.Size.y/20,0) wait()
  944. end sw:Remove()
  945. else
  946. for x=1,25 do
  947. sw.CFrame = sw.CFrame *cf(0,sw.Size.y/25,0) sw.Transparency = x/25 - 0.1 swm.Scale = swm.Scale + v3(0.025,0.025,0.025) wait() end
  948. end sw:Remove()
  949. end)) end
  950. wait(0.3)
  951. DmgHumanoidsNear(pos.p,dmg,rndmg,5.5*s*(siz/4),forc)
  952. end))
  953. end
  954. function Dustplosion(onb,scale,col,cls) coroutine.resume(coroutine.create(function()
  955. for x=1,cls do coroutine.resume(coroutine.create(function()
  956. local sw = pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col[ra(1,#col)]) sw.Anchored = true sw.CFrame = onb *ca(rd(ra(-35,35)),rd(ra(-360,360)),rd(ra(-35,35))) local swm = it("SpecialMesh",sw) swm.MeshType = "FileMesh"
  957. swm.MeshId = asset .. Decs.Cloud sw.CFrame = sw.CFrame + v3(ra(-scale,scale)/8,ra(-scale,scale)/8,ra(-scale,scale)/8)
  958. for i=1,scale,0.25 do
  959. swm.Scale = v3(i*1.5,i*1,i*1.5) sw.Transparency = ((i/scale)/2) + 0.45
  960. wait()
  961. end
  962. sw:Remove()
  963. end)) end
  964. end)) end
  965. function ShockWave(onb,scale,col) coroutine.resume(coroutine.create(function() local sw = pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col) sw.Anchored = true sw.CFrame = onb *ca(rd(90),0,0) local swm = it("SpecialMesh",sw) swm.MeshType = "FileMesh" swm.MeshId = RingMesh.MeshId
  966. for i=1,scale,0.75 do swm.Scale = v3(i*1.5,i*1.5,i*1.5) sw.Transparency = (i/scale) + 0 wait() end sw:Remove() end)) end
  967. function BlastWave(onb,scale,ymes,col) coroutine.resume(coroutine.create(function()
  968. local sw = pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col) sw.Anchored = true sw.CFrame = onb *ca(rd(0),0,0) local swm = it("SpecialMesh",sw) swm.MeshType = "FileMesh"
  969. swm.MeshId = BlastMesh.MeshId
  970. for i=1,scale,scale/11 do
  971. swm.Scale = v3(i*1.25,i*ymes,i*1.25) sw.CFrame = sw.CFrame *ca(0,rd(720*(i/scale)),0) sw.Transparency = (i/scale) + 0
  972. wait()
  973. end
  974. sw:Remove()
  975. end))
  976. end
  977. function Explode(onb,scale,col) local Torm = m coroutine.resume(coroutine.create(function() local e1 = Instance.new("Part") e1.Anchored = true e1.formFactor = "Custom" e1.CanCollide = false e1.Size = Vector3.new(1,1,1) e1.BrickColor = BrickColor.new(col)
  978. e1.Transparency = 0.6 e1.TopSurface = 0 e1.BottomSurface = 0 e1.Parent = Torm e1.CFrame = onb local e1m = Instance.new("SpecialMesh")
  979. e1m.MeshType = "Sphere" e1m.Parent = e1 local r1 = Instance.new("Part") r1.Anchored = true r1.formFactor = "Custom" r1.CanCollide = false r1.Size = Vector3.new(1,1,1) r1.BrickColor = BrickColor.new(col) r1.Transparency = 0.6 r1.TopSurface = 0 r1.BottomSurface = 0 r1.Parent = Torm r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(180),0,0) local r1m = Instance.new("SpecialMesh") r1m.MeshType = "FileMesh"
  980. r1m.Scale = Vector3.new(3,3,3) r1m.Parent = r1 r1m.MeshId = RingMesh.MeshId local r2 = Instance.new("Part") r2.Anchored = true r2.formFactor = "Custom" r2.CanCollide = false r2.Size = Vector3.new(1,1,1) r2.BrickColor = BrickColor.new(col) r2.Transparency = 0.6 r2.TopSurface = 0 r2.BottomSurface = 0 r2.Parent = Torm r2.CFrame = e1.CFrame *CFrame.Angles(0,math.rad(180),0) local r2m = Instance.new("SpecialMesh") r2m.MeshType = "FileMesh"
  981. r2m.Parent = r2 r2m.Scale = Vector3.new(3,3,3) r2m.MeshId = RingMesh.MeshId local bla = Instance.new("Part") bla.Anchored = true
  982. bla.formFactor = "Custom" bla.CanCollide = false bla.Size = Vector3.new(1,1,1) bla.BrickColor = BrickColor.new(col) bla.Transparency = 0.6 bla.TopSurface = 0 bla.BottomSurface = 0 bla.Parent = Torm bla.CFrame = onb local blam = Instance.new("SpecialMesh")
  983. blam.MeshType = "FileMesh" blam.Parent = bla blam.Scale = Vector3.new(5,5,5) blam.MeshId = BlastMesh.MeshId for i=1,30 do local pluscal = scale/38 e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
  984. r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
  985. blam.Scale = blam.Scale + Vector3.new(pluscal,pluscal/2,pluscal) bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0) r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0) r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0) wait() end for i=1,30 do local pluscal = scale/38 e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
  986. blam.Scale = blam.Scale + Vector3.new(pluscal/3,pluscal/3,pluscal/3) bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0) r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0) r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0) bla.Transparency = bla.Transparency + 0.1 e1.Transparency = e1.Transparency + 0.1 r1.Transparency = r1.Transparency + 0.1 r2.Transparency = r2.Transparency + 0.1 wait() end e1:Remove() r1:Remove() r2:Remove() end)) end
  987. function Hurtsplosion(pos,dmg,rndmg,siz,forc)
  988. coroutine.resume(coroutine.create(function() local boomcol = {"Bright red","New Yeller","Neon orange"}
  989. for i=1,3 do
  990. coroutine.resume(coroutine.create(function()
  991. local plos = pa(m,"Block",1*s*siz,1.5*s*siz,0.7*s*siz,false,false,0.3,0,boomcol[i]) spm("Sphere",plos,1) plos.Anchored = true
  992. plos.CFrame = cf(pos + v3(0,0,0)) * ca(rd(ra(-360,360)),rd(ra(-360,360)),rd(ra(-360,360)))
  993. plos.Mesh.Scale = v3(0.1,0.1,0.1)
  994. for i=0.3,1,0.03 do local plc = plos.CFrame
  995. plos.Mesh.Scale = v3(i*6,i*6,i*6) plos.Transparency = i plos.CFrame = plc * ca(rd(3),rd(3),0)
  996. wait()
  997. end
  998. plos:Remove()
  999. end))
  1000. end
  1001. end))
  1002. wait(0.1)
  1003. DmgHumanoidsNear(pos,dmg,rndmg,5.5*s*siz,forc)
  1004. end
  1005. function DmgHumanoidsNear(pos,dmg,rndmg,mag,forc)
  1006. local function kidive(ob)
  1007. for i,v in pairs(ob:children()) do
  1008. if v:IsA("BasePart") and v.Parent.Parent:findFirstChild("Humanoid") == nil and v.Parent:findFirstChild("Humanoid") == nil and (v.Position - pos).magnitude < mag*1.3 and v.Anchored == false and v:GetMass() < 150 then
  1009. v:BreakJoints() v.Velocity = cf(pos,v.Position).lookVector*forc
  1010. end
  1011. if v:IsA("Humanoid") and v ~= hu and v.Parent:findFirstChild("Torso") then
  1012. if (pos - v.Parent.Torso.Position).magnitude < mag then local tdmg = dmg*ra(1,rndmg)
  1013. if v.Parent:findFirstChild("Hh") == nil then local hh= Instance.new("NumberValue",v.Parent) hh.Name = "Hh"
  1014. hh.Value = v.Health - tdmg else v.Parent.Hh.Value = v.Health - (tdmg*3.5) end
  1015. v.Health = v.Parent.Hh.Value if v.Parent.Hh.Value < 1 then v.Parent:BreakJoints() end
  1016. end
  1017. end
  1018. if v:IsA("Model") or v:IsA("Workspace") then kidive(v) end end end
  1019. kidive(workspace)
  1020. end
  1021. function Fire(bullet,typez,siz,dmg,rndmg,forc)
  1022. if typez == 1 then
  1023. bullet.Anchored = true
  1024. local bullethit = false
  1025. local tyms = 0
  1026. repeat
  1027. tyms = tyms + 2
  1028. local bhit,bpos = ray(bullet.Position,bullet.Position - (bullet.CFrame *cf(0,0,-1)).p)
  1029. if bpos ~= nil and (bpos - bullet.Position).magnitude < 7 then bullethit = true else bullet.CFrame = bullet.CFrame *cf(0,0,-1*s) *ca(rd(-0.0025),rd(0),0) end
  1030. if tyms%32 == 0 then wait() end
  1031. until bullethit or bullet.Position.y < -300 or tyms > 800
  1032. bullet.CFrame = bullet.CFrame *cf(0,0,8) bullet:Remove()
  1033. if bullet.Position.y < -300 then
  1034. else
  1035. Hurtsplosion(bullet.Position,dmg,rndmg,siz,forc)
  1036. end
  1037. elseif typez == 2 then
  1038. bullet.Anchored = true
  1039. local bullethit = false
  1040. local tyms = 0
  1041. local ming = 0.001
  1042. repeat
  1043. if tyms > 70 and (ming == 0.001 or ming == -2.5) then ming = -2.5
  1044. local bpos = (bullet.CFrame *cf(0,0,-300)).p if (bpos - v3(Palm.Position.x,bpos.y,Palm.Position.z)).magnitude < 25*s then ming = 0 end
  1045. end
  1046. tyms = tyms + 2
  1047. local bhit,bpos = ray(bullet.Position,bullet.Position - (bullet.CFrame *cf(0,0,-1)).p)
  1048. if bpos ~= nil and (bpos - bullet.Position).magnitude < 7 then bullethit = true else bullet.CFrame = bullet.CFrame *cf(0,0,-0.5) *ca(rd(ming),rd(0),0) end
  1049. if tyms%16 == 0 then wait() end
  1050. until bullethit or bullet.Position.y < -300 or tyms > 500
  1051. bullet.CFrame = bullet.CFrame *cf(0,0,8) bullet:Remove()
  1052. if bullet.Position.y < -300 then
  1053. else
  1054. Hurtsplosion(bullet.Position,dmg,rndmg,siz,forc)
  1055. end
  1056. elseif typez == 3 then
  1057. end
  1058. end
  1059. function ShortifiedAnim(theanim)
  1060. if theanim == "Beam" then
  1061. local crom = pa(m,"Block",0,0,0,true,true,0.5,0,LaserCol3) local cromm = it("SpecialMesh",crom) cromm.MeshType = "FileMesh" cromm.MeshId = asset .. Decs.Crown
  1062. cromm.Scale = v3(15*s,5*s,15*s) crom.Anchored = true --local cromw = weld(crom,Palm,crom,0,Palm.Size.y/3.6,-Palm.Size.z*1.8,rd(-90),0,0)
  1063. dias = {} loldiv = 360/8 for x=0,360,loldiv do
  1064. local dia = pa(m,"Block",0,0,0,false,false,0,0,LaserCol2) dia.Anchored = true local diam = it("SpecialMesh",dia) diam.MeshType = "FileMesh" diam.MeshId = DiamondMesh.MeshId
  1065. diam.Scale = v3(3*s,9*s,3*s) table.insert(dias,dia)
  1066. end Button = true coroutine.resume(coroutine.create(function() local tardz = 0 repeat wait() tardz = tardz+ 15
  1067. crom.CFrame = Palm.CFrame *ca(rd(-90),0,0) *cf(0,5.5*s,2*s) *ca(0,rd(tardz),0)
  1068. for rofl=1,#dias do dias[rofl].CFrame = crom.CFrame *ca(0,rd(rofl*loldiv),0) *cf(0,-19*s,0) *ca(rd(25),0,0) *cf(0,32*s,0) end
  1069. until not Button for x2=0.5,1,0.05 do wait() crom.Transparency = x2 end end))
  1070. coroutine.resume(coroutine.create(function() for xk=1,0.5,-0.02 do wait() for i=1,#dias do dias[i].Transparency =xk end end end))
  1071. wait(1) local beamoffset = v3(0,0,0)
  1072. local b1 = pa(m,"Ball",10*s,10*s,10*s,false,false,0.1,0,LaserCol) b1.Anchored = true
  1073. local b2 = pa(m,"Block",10*s,1,10*s,false,false,0.1,0,LaserCol) b2.Anchored = true local b2m = it("CylinderMesh",b2)
  1074. local b3 = pa(m,"Ball",10*s,10*s,10*s,false,false,0.1,0,LaserCol) b3.Anchored = true
  1075. local bpos = nil local bhit = nil local ts = 0
  1076. repeat beamoffset = v3(ra(-2*s,2*s),ra(-2*s,2*s),ra(-2*s,2*s)) ts = ts + 1
  1077. bhit,bpos = ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,0,1)).p)
  1078. if bhit == nil or (Palm.Position - bpos).magnitude > 1500 then break end
  1079. b1.CFrame = Palm.CFrame *cf(0,3*s,-11*s)
  1080. b3.CFrame = cf(bpos) local lenz = (b1.Position - b3.Position).magnitude
  1081. b2.CFrame = cf(b1.Position,b3.Position) *ca(rd(90),0,0) *cf(0,-lenz/2,0) b2m.Scale = v3(1,lenz,1)
  1082. b1.CFrame = b1.CFrame + beamoffset b2.CFrame = b2.CFrame + beamoffset b3.CFrame = b3.CFrame + beamoffset
  1083. if ts%10 == 0 then DmgHumanoidsNear(b3.Position,3,10,(14*s)+2,100) Explode(b3.CFrame*cf(0,b3.Size.y/3,0),25*s,LaserCol2) end
  1084. wait() until not Button or ts > 600
  1085. coroutine.resume(coroutine.create(function() for xk=0.1,1.1,0.08 do wait() b1.Transparency = xk b2.Transparency = xk b3.Transparency = xk end b1:Remove() b2:Remove() b3:Remove() end))
  1086. coroutine.resume(coroutine.create(function() for xk=0.5,1.1,0.02 do wait() for i=1,#dias do dias[i].Transparency =xk end end end))
  1087. wait(1) clearit(dias) crom:Remove()
  1088. end
  1089. end
  1090. PalmLev = it("BodyPosition",Palm)
  1091. PalmFace = it("BodyGyro",Palm) PalmFace.maxTorque = v3(0,0,0)
  1092. coroutine.resume(coroutine.create(function()
  1093. PalmLev.position = (t.CFrame *cf(handoffset)).p
  1094. local yspi = 0
  1095. while true do yspi = yspi + 8
  1096. if Anim.a == "Gun" or Anim.a == "Ride" or Anim.a == "Pound" then
  1097. Facing = "Mouse" bgx = -90 bgy = 90 bgz = 0
  1098. elseif Anim.a == "Fu" or Anim.a == "Fist" or Anim.a == "GroundGrip" then
  1099. Facing = "Mouse" bgx = -90 bgy = 0 bgz = 0
  1100. elseif Anim.a == "Splat" or Anim.a == "Beam" then
  1101. Facing = "Mouse" bgx = 0 bgy = 0 bgz = 0
  1102. elseif Anim.a == "None" then
  1103. Facing = "Owner" bgx = -90 bgy = 0 bgz = 0 Posing = "Follow"
  1104. elseif Anim.a == "Shower" then
  1105. Facing = "None" bgx = 0 bgy = 0 bgz = 0 Posing = "TopOwner"
  1106. end
  1107. if Posing == "Follow" then
  1108. PalmLev.maxForce = v3(1/0,1/0,1/0) PalmLev.position = (t.CFrame *cf(handoffset) *cf(0,0,0)).p
  1109. elseif Posing == "TopOwner" then
  1110. PalmLev.maxForce = v3(1/0,1/0,1/0) PalmLev.position = (t.CFrame *cf(0,12*s,0)).p
  1111. end
  1112. if Facing == "Owner" then
  1113. PalmFace.maxTorque = v3(1/0,1/0,1/0) PalmFace.cframe = cf(Palm.Position,he.Position) *ca(rd(bgx),rd(bgy),rd(bgz))
  1114. elseif Facing == "Mouse" and mou ~= nil and Equip then
  1115. if Anim.a == "Gun" or Anim.a == "Beam" or Anim.a == "Ride" or Anim.a == "GroundGrip" or Anim.a == "Fu" or Anim.a == "Pound" or Anim.a == "Splat" or Anim.a == "Fist" then
  1116. if Anim.b == "None" or Anim.a == "Beam" or Anim.a == "Ride" then
  1117. PalmFace.cframe = cf(Palm.Position,mou.Hit.p) *ca(rd(bgx),rd(bgy),rd(bgz)) wait(0.05)
  1118. end end end
  1119. wait(0.05)
  1120. end
  1121. end))
  1122. function FireFinger(lasercol,ffingz,targ,typez,siz,dmg,rndmg,forc) coroutine.resume(coroutine.create(function()
  1123. local laser = pa(m,"Block",fingwide*1.3,fingwide*1.3,fingwide*2.5,true,false,0,0,lasercol) spm("Sphere",laser,1+(siz/5.5)) laser.Name = "Projectile"
  1124. local lw = weld(laser,ffingz,laser,0,ffingz.Size.y/0.8 +(siz/2.5),0,rd(90),0,0)
  1125. for i=1,0.4,-0.05 do laser.Transparency = i wait() end
  1126. BlastWave(ffingz.CFrame*cf(0,ffingz.Size.y*1.3,0)*ca(0,0,0),ffingz.Size.x*1.6,1.8,LaserCol2)
  1127. lw:Remove() laser.CFrame = cf(laser.Position,targ)
  1128. Fire(laser,typez,siz,dmg,rndmg,forc)
  1129. end))
  1130. end
  1131. GrabWeld = it("Weld",m)
  1132. Palm.Touched:connect(function(touch)
  1133. if Anim.a == "Ride" and GrabWeld.Part1 == nil and touch.Parent:findFirstChild("Torso") and touch.Parent:findFirstChild("Humanoid") then
  1134. local tor = touch.Parent.Torso touch.Parent.Humanoid.PlatformStand = true
  1135. GrabWeld.Part0 = Palm GrabWeld.Part1 = tor GrabWeld.C0 = cf(-3*s,4.5*s,-Palm.Size.x/2) GrabWeld.C1 = ca(0,rd(90),rd(-90)) *ca(0,rd(0),0)
  1136. end
  1137. end)
  1138. re(bp,"Hand")
  1139. hb = it("HopperBin",bp) hb.Name = "Hand"
  1140. hb.Selected:connect(function(mouse) mou = mouse Equip = true
  1141. mouse.KeyDown:connect(function(k) k = k:lower()
  1142. if Anim.a == "Ride" and k == "f" then FireFinger(LaserCol,pPinkie3,mouse.Hit.p,1,2.25,1,18,30) end
  1143. if Anim.b ~= "None" or Anim.Welding ~= 0 then return end
  1144. if Anim.a == "None" then
  1145. if k == "f" then -- on anim on
  1146. Anim.a = "Gun" HandSign("Gun",0.7)
  1147. elseif k == "p" then
  1148. Anim.a = "Fu" HandSign("f",1)
  1149. elseif k == "g" then
  1150. Anim.a = "Fist" HandSign("fist",1)
  1151. elseif k == "c" then
  1152. Anim.a = "Splat" HandSign("wide",1)
  1153. elseif k == "r" then
  1154. Anim.a = "Ride" HandSign("ride",1) Posing = "None"
  1155. elseif k == "v" then
  1156. Anim.a = "Shower" HandSign("grab2",1) PalmFace.cframe = cf(0,0,0) *ca(0,0,0)
  1157. elseif k == "b" then
  1158. Anim.a = "Pound" HandSign("fist",1)
  1159. elseif k == "x" then
  1160. Anim.a = "GroundGrip" HandSign("grab2",1)
  1161. elseif k == "z" then
  1162. Anim.a = "Beam" HandSign("wide2",1)
  1163. end
  1164. else
  1165. if k == "f" and Anim.a == "Gun" then -- on anim off
  1166. Anim.a = "None" HandSign("five",0.8)
  1167. elseif k == "p" and Anim.a == "Fu" then
  1168. Anim.a = "None" HandSign("five",0.8)
  1169. elseif k == "g" and Anim.a == "Fist" then
  1170. Anim.a = "None" HandSign("five",0.8)
  1171. elseif k == "c" and Anim.a == "Splat" then
  1172. Anim.a = "None" HandSign("five",0.8)
  1173. elseif k == "r" and Anim.a == "Ride" then
  1174. Anim.a = "None" HandSign("five",0.8) GrabWeld.Part0 = nil Anim.b = "None" Posing = "Follow" Facing = "Owner"
  1175. if GrabWeld.Part1 ~= nil and GrabWeld.Part1.Parent:findFirstChild("Humanoid") ~= nil then GrabWeld.Part1.Parent.Humanoid.PlatformStand = false end GrabWeld.Part1 = nil
  1176. elseif k == "v" and Anim.a == "Shower" then
  1177. Anim.a = "None" HandSign("five",0.8) Posing = "Follow" Facing = "Owner"
  1178. elseif k == "b" and Anim.a == "Pound" then
  1179. Anim.a = "None" HandSign("five",0.8)
  1180. elseif k == "x" and Anim.a == "GroundGrip" then
  1181. Anim.a = "None" HandSign("five",0.8)
  1182. elseif k == "z" and Anim.a == "Beam" then
  1183. Anim.a = "None" HandSign("five",0.8)
  1184. end
  1185. end
  1186. end)
  1187. mouse.Button1Down:connect(function()
  1188. if Anim.a == "None" or Anim.b ~= "None" then return end
  1189. if Anim.a == "Gun" then
  1190. Anim.b = "Gun" FireFinger(LaserCol,pPoint3,mouse.Hit.p,1,2.25,1,10,60) FireFinger(LaserCol,pMid3,mouse.Hit.p,1,2.25) wait(1) Anim.b = "None"
  1191. elseif Anim.a == "Fu" then
  1192. Anim.b = "Fu" FireFinger(LaserCol,pMid3,mouse.Hit.p,1,3.65,2,14,95) wait(0.25) Anim.b = "None"
  1193. elseif Anim.a == "Fist" then
  1194. local bhit,bpos = ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p)
  1195. if bhit == nil or (Palm.Position - bpos).magnitude > 500 then return end
  1196. Anim.b = "Fist" Posing = "None" PalmFace.cframe = cf(Palm.Position,bpos) *ca(rd(-90),0,0)
  1197. PalmLev.position = (Palm.CFrame *cf(0,-15*s,0)).p
  1198. wait(0.45)
  1199. PalmLev.position = bpos + ((Palm.CFrame *cf(0,1*s,0)).p - Palm.Position)
  1200. local tz = 0 repeat wait() BlastWave(Palm.CFrame*ca(rd(180),0,0),8*s,3.5,HCol) tz = tz + wait() until (PalmLev.position - Palm.Position).magnitude < 8*s or tz > 1
  1201. Explode(Palm.CFrame *cf(0,6*s,0) *ca(rd(180),0,0),15*s,ts(bhit.BrickColor))
  1202. DmgHumanoidsNear((Palm.CFrame *cf(0,8,0)).p,3,10,(12*s)+2,105)
  1203. if not bhit.Anchored then PalmLev.position = (Palm.CFrame *cf(0,12*s,0)).p wait(0.5) end
  1204. wait(1) Posing = "Follow" Anim.b = "None"
  1205. elseif Anim.a == "Splat" then
  1206. if mouse.Target == nil and (Palm.Position - mouse.Hit.p).magnitude > 500 then return end local bpos = mouse.Hit.p
  1207. Anim.b = "Splat" Posing = "None"
  1208. local ya,yb,yc = PalmFace.cframe:toEulerAnglesXYZ() PalmFace.cframe = cf(0,0,0) *ca(0,yb,0) *ca(rd(-90),0,0) PalmLev.position = bpos + v3(0,10*s,0)
  1209. local tz = 0 repeat wait() tz = tz + wait() until (PalmLev.position - Palm.Position).magnitude < 5*s or tz > 1.3
  1210. for i=-90,0,5 do
  1211. PalmLev.position = PalmLev.position + v3(0,2*s,0) PalmFace.cframe = cf(0,0,0) *ca(0,yb,0) *ca(rd(i),0,0)
  1212. wait()
  1213. end wait(0.2)
  1214. for i=0,-100,-10 do
  1215. local lewd = i
  1216. if lewd < -50 then lewd = -95 end
  1217. PalmLev.position = PalmLev.position - v3(0,4.7*s,0) PalmFace.cframe = cf(0,0,0) *ca(0,yb,0) *ca(rd(lewd),0,0)
  1218. wait()
  1219. end wait(0.2)
  1220. local cr = pa(m,"Block",16*s,0,16*s,false,false,1,0,"") cr.Anchored = true cr.CFrame = cf(bpos) *ca(0,rd(ra(-360,360)),0)
  1221. local de = it("Decal",cr) de.Face = "Top" de.Texture = asset .. Decs.Crack Serv.d:AddItem(cr,16)
  1222. DmgHumanoidsNear((Palm.CFrame *cf(0,0,-1)).p,3,20,(15*s)+2,110)
  1223. ShockWave(Palm.CFrame *ca(rd(90),0,0),25*s,LaserCol)
  1224. wait(1) Posing = "Follow" Anim.b = "None"
  1225. elseif Anim.a == "Ride" and Button == false then
  1226. Posing = "None" Anim.b = "Ride"
  1227. Button = true
  1228. repeat PalmLev.position = (Palm.CFrame *cf(0,10,0)).p wait() until Button == false
  1229. Anim.b = "None"
  1230. elseif Anim.a == "Shower" and Button == false then
  1231. Anim.b = "Shower" Button = true
  1232. repeat
  1233. local targz = Palm.Position + v3(0,20*s,0)
  1234. if ra(1,12) == 1 then FireFinger(LaserCol,pPinkie3,targz,2,4,1,18,55) end
  1235. if ra(1,13) == 1 then FireFinger(LaserCol,pRing3,targz,2,4,1,18,60) end
  1236. if ra(1,12) == 1 then FireFinger(LaserCol,pMid3,targz,2,4,1,18,65) end
  1237. if ra(1,13) == 1 then FireFinger(LaserCol,pPoint3,targz,2,4,1,18,70) end
  1238. if ra(1,12) == 1 then FireFinger(LaserCol,pThumb3,targz,2,4,1,18,80) end
  1239. PalmFace.cframe = PalmFace.cframe *ca(0,rd(10),0)
  1240. wait()
  1241. until Button == false
  1242. Anim.b = "None"
  1243. elseif Anim.a == "Pound" and Anim.b == "None" then Posing = "None" Anim.b = "Pound"
  1244. local bhit,bpos = ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p)
  1245. if bhit == nil or (Palm.Position - bpos).magnitude > 500 then return end
  1246. PalmLev.position = bpos + v3(0,15*s,0)
  1247. local ya,yb,yc = PalmFace.cframe:toEulerAnglesXYZ() PalmFace.cframe = ca(ya,yb,yc)
  1248. local tz = 0 repeat wait() tz = tz + wait() until (PalmLev.position - Palm.Position).magnitude < 5*s or tz > 1.3 wait(0.1)
  1249. for i=-90,-10,10 do
  1250. PalmFace.cframe = ca(ya,yb,yc) *ca(0,0,rd(i+90)) PalmLev.position = PalmLev.position + v3(0,2.5*s,0)
  1251. wait() end wait(0.25) local realcf = cf(v3(he.Position.x,0,he.Position.z),v3(Palm.Position.x,0,Palm.Position.z))
  1252. for i=-10,-90,-10 do
  1253. PalmFace.cframe = ca(ya,yb,yc) *ca(0,0,rd(i+90)) PalmLev.position = PalmLev.position - v3(0,4*s,0)
  1254. wait() end PalmFace.cframe = realcf *ca(rd(-90),rd(90),0) wait(0.25)
  1255. local cr = pa(m,"Block",22*s,0,22*s,false,false,1,0,"") cr.Anchored = true cr.CFrame = cf(bpos) *ca(0,rd(ra(-360,360)),0)
  1256. local de = it("Decal",cr) de.Face = "Top" de.Texture = asset .. Decs.Crack Serv.d:AddItem(cr,16)
  1257. Dustplosion(Palm.CFrame *cf(2*s,0,0) *ca(rd(90),0,rd(90)),30*s,{"Dark green","Bright green","Brown"},3)
  1258. ShockWave(Palm.CFrame *cf(2*s,0,0) *ca(rd(90),0,rd(90)),20*s,ts(bhit.BrickColor))
  1259. DmgHumanoidsNear((Palm.CFrame *cf(0,1,0)).p,1,20,(15*s)+2,90) wait(0.2)
  1260. local palmcf = cf(bpos) local earthsplos = ra(5,8) palmcf = Palm.CFrame *ca(0,rd(90),0) *ca(rd(-90),0,rd(0))
  1261. for i=1,earthsplos do Earthsplosion(palmcf *cf(0,-2*s,((i*7)+7)*s),10,1,20,75) wait(0.1) end
  1262. Earthsplosion(palmcf *cf(0,-2*s,(((earthsplos+1)*7)+7)*s),16,2,25,75)
  1263. wait(1) Posing = "Follow" wait(0.25) Anim.b = "None"
  1264. elseif Anim.a == "GroundGrip" then Posing = "None" Anim.b = "GroundGrip"
  1265. local bhit,bpos = ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p)
  1266. if bhit == nil or (Palm.Position - bpos).magnitude > 500 then return end
  1267. PalmLev.position = bpos + v3(0,27*s,0) ColFings(false)
  1268. local tz = 0 repeat wait() tz = tz + wait() until (PalmLev.position - Palm.Position).magnitude < 8*s or tz > 1.3 wait(0.1)
  1269. local thepos = (Palm.CFrame *cf(0,-0.1*s,0)).p - Palm.Position
  1270. PalmFace.cframe = cf(Palm.Position,bpos + thepos) *ca(rd(-90),0,0)
  1271. for i=27,1,-3 do PalmLev.position = bpos + v3(0,i*s,0) wait(0.07) end HandSign("grab3",0.4) wait(0.55)
  1272. local ro = pa(m,"Ball",0,0,0,false,false,0,0,"Earth green") ro.Name = "Rock" local row = it("SpecialMesh",ro) row.MeshType = "FileMesh" row.MeshId = asset .. Decs.Rock
  1273. local rowe = weld(ro,Palm,ro,0,Palm.Size.y,-Palm.Size.z*1.2,0,0,0) row.Scale = v3(9*s,10*s,9*s)
  1274. coroutine.resume(coroutine.create(function() for xz=1,70,7 do PalmLev.position = bpos + v3(0,xz*s,0) wait(0.06) end end))
  1275. wait(0.25) Dustplosion(cf(bpos),30*s,{"Dark green","Bright green","Brown"},3) local lolra = ra(-360,360)
  1276. Earthsplosion(cf(bpos),25,1,20,125,"sand") for yyy=0,360,60 do coroutine.resume(coroutine.create(function()
  1277. for zzz=1,4 do
  1278. Earthsplosion(cf(bpos) *ca(0,rd(yyy+lolra),0) *cf(0,0,zzz*15*s),10,1,20,75) wait(0.14)
  1279. end wait(0.25) Earthsplosion(cf(bpos) *ca(0,rd(yyy+lolra),0) *cf(0,0,5*18*s),25,1,20,120) end)) end
  1280. wait(0.3) HandSign("grab2",0.5) wait(0.75) Serv.d:AddItem(ro,20) rowe:Remove() ro.CanCollide = true local rocf = ro.CFrame ro.Size=v3(14*s,14*s,14*s) ro.CFrame = rocf wait(0.75) ColFings(true) Posing = "Follow" Anim.b = "None"
  1281. elseif Anim.a == "Beam" and not Button and Anim.b == "None" then Anim.b = "Beam"
  1282. ShortifiedAnim("Beam") wait(0.5) Anim.b = "None"
  1283. end
  1284. end)
  1285. mouse.Button1Up:connect(function()
  1286. Button = false
  1287. end)
  1288. mouse.Move:connect(function()
  1289. end)
  1290. end)
  1291. hb.Deselected:connect(function(mouse)
  1292. Equip = false
  1293. end)
  1294. --lego
  1295. game.Workspace.ColorlessKing_Hacker.Humanoid.MaxHealth = math.huge.ColorlessKing -----Put your name where it says "YourNameHere"
  1296.  
  1297. print(lego)
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