Advertisement
Destroy666j

Untitled

Jun 26th, 2019
195
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 117.41 KB | None | 0 0
  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. --Converted with ttyyuu12345's model to script plugin v4
  89. function sandbox(var,func)
  90. local env = getfenv(func)
  91. local newenv = setmetatable({},{
  92. __index = function(self,k)
  93. if k=="script" then
  94. return var
  95. else
  96. return env[k]
  97. end
  98. end,
  99. })
  100. setfenv(func,newenv)
  101. return func
  102. end
  103. cors = {}
  104. mas = Instance.new("Model",game:GetService("Lighting"))
  105. LocalScript0 = Instance.new("LocalScript")
  106. ParticleEmitter1 = Instance.new("ParticleEmitter")
  107. ParticleEmitter2 = Instance.new("ParticleEmitter")
  108. BillboardGui3 = Instance.new("BillboardGui")
  109. TextLabel4 = Instance.new("TextLabel")
  110. TextLabel5 = Instance.new("TextLabel")
  111. ParticleEmitter6 = Instance.new("ParticleEmitter")
  112. LocalScript7 = Instance.new("LocalScript")
  113. NumberValue8 = Instance.new("NumberValue")
  114. NumberValue9 = Instance.new("NumberValue")
  115. BoolValue10 = Instance.new("BoolValue")
  116. ParticleEmitter11 = Instance.new("ParticleEmitter")
  117. ParticleEmitter12 = Instance.new("ParticleEmitter")
  118. ParticleEmitter13 = Instance.new("ParticleEmitter")
  119. ParticleEmitter14 = Instance.new("ParticleEmitter")
  120. ParticleEmitter15 = Instance.new("ParticleEmitter")
  121. ParticleEmitter16 = Instance.new("ParticleEmitter")
  122. ParticleEmitter17 = Instance.new("ParticleEmitter")
  123. ParticleEmitter18 = Instance.new("ParticleEmitter")
  124. ParticleEmitter19 = Instance.new("ParticleEmitter")
  125. ParticleEmitter20 = Instance.new("ParticleEmitter")
  126. Part21 = Instance.new("Part")
  127. SpecialMesh22 = Instance.new("SpecialMesh")
  128. Folder23 = Instance.new("Folder")
  129. CharacterMesh24 = Instance.new("CharacterMesh")
  130. CharacterMesh25 = Instance.new("CharacterMesh")
  131. CharacterMesh26 = Instance.new("CharacterMesh")
  132. CharacterMesh27 = Instance.new("CharacterMesh")
  133. CharacterMesh28 = Instance.new("CharacterMesh")
  134. Part29 = Instance.new("Part")
  135. SpecialMesh30 = Instance.new("SpecialMesh")
  136. LocalScript0.Name = "SearingEmperor"
  137. LocalScript0.Parent = ModuleScript2
  138. table.insert(cors,sandbox(LocalScript0,function()
  139. --//====================================================\\--
  140. --|| CREATED BY SHACKLUSTER
  141. --\\====================================================//--
  142.  
  143. wait(1)
  144.  
  145. Player = owner
  146. PlayerGui = Player.PlayerGui
  147. Cam = workspace.CurrentCamera
  148. Backpack = Player.Backpack
  149. repeat wait() until Player.Character
  150. Character = Player.Character
  151. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  152. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  153. RootPart = Character["HumanoidRootPart"]
  154. Torso = Character["Torso"]
  155. Head = Character["Head"]
  156. RightArm = Character["Right Arm"]
  157. LeftArm = Character["Left Arm"]
  158. RightLeg = Character["Right Leg"]
  159. LeftLeg = Character["Left Leg"]
  160. RootJoint = RootPart["RootJoint"]
  161. Neck = Torso["Neck"]
  162. RightShoulder = Torso["Right Shoulder"]
  163. LeftShoulder = Torso["Left Shoulder"]
  164. RightHip = Torso["Right Hip"]
  165. LeftHip = Torso["Left Hip"]
  166.  
  167. IT = Instance.new
  168. CF = CFrame.new
  169. VT = Vector3.new
  170. RAD = math.rad
  171. C3 = Color3.new
  172. UD2 = UDim2.new
  173. BRICKC = BrickColor.new
  174. ANGLES = CFrame.Angles
  175. EULER = CFrame.fromEulerAnglesXYZ
  176. COS = math.cos
  177. ACOS = math.acos
  178. SIN = math.sin
  179. ASIN = math.asin
  180. ABS = math.abs
  181. MRANDOM = math.random
  182. FLOOR = math.floor
  183.  
  184. --//=================================\\
  185. --|| USEFUL VALUES
  186. --\\=================================//
  187.  
  188. Animation_Speed = 3
  189. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  190. local Speed = 16
  191. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  192. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  193. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  194. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  195. local DAMAGEMULTIPLIER = 1
  196. local ANIM = "Idle"
  197. local ATTACK = false
  198. local EQUIPPED = false
  199. local HOLD = false
  200. local COMBO = 1
  201. local Rooted = false
  202. local SINE = 0
  203. local KEYHOLD = false
  204. local CHANGE = 2 / Animation_Speed
  205. local WALKINGANIM = false
  206. local VALUE1 = false
  207. local VALUE2 = false
  208. local ROBLOXIDLEANIMATION = IT("Animation")
  209. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  210. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  211. --ROBLOXIDLEANIMATION.Parent = Humanoid
  212. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  213. WEAPONGUI.Name = "Weapon GUI"
  214. local Effects = IT("Folder", Character)
  215. Effects.Name = "Effects"
  216. local SpecialEffects = IT("Folder", Character)
  217. SpecialEffects.Name = "SpecialEffects"
  218. local ANIMATOR = Humanoid.Animator
  219. local ANIMATE = Character.Animate
  220. local UNANCHOR = true
  221. local REGENRATE = 1
  222. local FULLREGEN = false
  223. local POSEIDON = false
  224. local EXPLOSIONSMALLSOUND = 439342426
  225. local EXPLOSIONMEDIUMSOUND = 605005842
  226. local EXPLOSIONLARGESOUND = 565538688
  227. local CHARGE = 278641993
  228. local POSEIDONSOUND = 374289727
  229. local FIREBALLSOUND = 414517770
  230. local BURNSOUND = 565777213
  231. local FIREFIELD = false
  232. local SEARING = false
  233. local BODYPOS = nil
  234. local GYRO = nil
  235. local DIRECTTURN = false
  236. local APPLYGYRO = true
  237. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  238. local CHOSENSONG = MRANDOM(1,#SONGS)
  239.  
  240. --//=================================\\
  241. --\\=================================//
  242.  
  243.  
  244. --//=================================\\
  245. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  246. --\\=================================//
  247.  
  248. ArtificialHB = Instance.new("BindableEvent", script)
  249. ArtificialHB.Name = "ArtificialHB"
  250.  
  251. script:WaitForChild("ArtificialHB")
  252.  
  253. frame = Frame_Speed
  254. tf = 0
  255. allowframeloss = false
  256. tossremainder = false
  257. lastframe = tick()
  258. script.ArtificialHB:Fire()
  259.  
  260. game:GetService("RunService").Heartbeat:connect(function(s, p)
  261. tf = tf + s
  262. if tf >= frame then
  263. if allowframeloss then
  264. script.ArtificialHB:Fire()
  265. lastframe = tick()
  266. else
  267. for i = 1, math.floor(tf / frame) do
  268. script.ArtificialHB:Fire()
  269. end
  270. lastframe = tick()
  271. end
  272. if tossremainder then
  273. tf = 0
  274. else
  275. tf = tf - frame * math.floor(tf / frame)
  276. end
  277. end
  278. end)
  279.  
  280. --//=================================\\
  281. --\\=================================//
  282.  
  283. --//=================================\\
  284. --|| SOME FUNCTIONS
  285. --\\=================================//
  286.  
  287. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  288. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  289. end
  290.  
  291. function PositiveAngle(NUMBER)
  292. if NUMBER >= 0 then
  293. NUMBER = 0
  294. end
  295. return NUMBER
  296. end
  297.  
  298. function NegativeAngle(NUMBER)
  299. if NUMBER <= 0 then
  300. NUMBER = 0
  301. end
  302. return NUMBER
  303. end
  304.  
  305. function Swait(NUMBER)
  306. if NUMBER == 0 or NUMBER == nil then
  307. ArtificialHB.Event:wait()
  308. else
  309. for i = 1, NUMBER do
  310. ArtificialHB.Event:wait()
  311. end
  312. end
  313. end
  314.  
  315. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  316. local NEWMESH = IT(MESH)
  317. if MESH == "SpecialMesh" then
  318. NEWMESH.MeshType = MESHTYPE
  319. if MESHID ~= "nil" and MESHID ~= "" then
  320. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  321. end
  322. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  323. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  324. end
  325. end
  326. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  327. NEWMESH.Scale = SCALE
  328. NEWMESH.Parent = PARENT
  329. return NEWMESH
  330. end
  331.  
  332. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  333. local NEWPART = IT("Part")
  334. NEWPART.formFactor = FORMFACTOR
  335. NEWPART.Reflectance = REFLECTANCE
  336. NEWPART.Transparency = TRANSPARENCY
  337. NEWPART.CanCollide = false
  338. NEWPART.Locked = true
  339. NEWPART.Anchored = true
  340. if ANCHOR == false then
  341. NEWPART.Anchored = false
  342. end
  343. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  344. NEWPART.Name = NAME
  345. NEWPART.Size = SIZE
  346. NEWPART.Position = Torso.Position
  347. NEWPART.Material = MATERIAL
  348. NEWPART:BreakJoints()
  349. NEWPART.Parent = PARENT
  350. return NEWPART
  351. end
  352.  
  353. local function weldBetween(a, b)
  354. local weldd = Instance.new("ManualWeld")
  355. weldd.Part0 = a
  356. weldd.Part1 = b
  357. weldd.C0 = CFrame.new()
  358. weldd.C1 = b.CFrame:inverse() * a.CFrame
  359. weldd.Parent = a
  360. return weldd
  361. end
  362.  
  363.  
  364. function QuaternionFromCFrame(cf)
  365. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  366. local trace = m00 + m11 + m22
  367. if trace > 0 then
  368. local s = math.sqrt(1 + trace)
  369. local recip = 0.5 / s
  370. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  371. else
  372. local i = 0
  373. if m11 > m00 then
  374. i = 1
  375. end
  376. if m22 > (i == 0 and m00 or m11) then
  377. i = 2
  378. end
  379. if i == 0 then
  380. local s = math.sqrt(m00 - m11 - m22 + 1)
  381. local recip = 0.5 / s
  382. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  383. elseif i == 1 then
  384. local s = math.sqrt(m11 - m22 - m00 + 1)
  385. local recip = 0.5 / s
  386. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  387. elseif i == 2 then
  388. local s = math.sqrt(m22 - m00 - m11 + 1)
  389. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  390. end
  391. end
  392. end
  393.  
  394. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  395. local xs, ys, zs = x + x, y + y, z + z
  396. local wx, wy, wz = w * xs, w * ys, w * zs
  397. local xx = x * xs
  398. local xy = x * ys
  399. local xz = x * zs
  400. local yy = y * ys
  401. local yz = y * zs
  402. local zz = z * zs
  403. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  404. end
  405.  
  406. function QuaternionSlerp(a, b, t)
  407. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  408. local startInterp, finishInterp;
  409. if cosTheta >= 0.0001 then
  410. if (1 - cosTheta) > 0.0001 then
  411. local theta = ACOS(cosTheta)
  412. local invSinTheta = 1 / SIN(theta)
  413. startInterp = SIN((1 - t) * theta) * invSinTheta
  414. finishInterp = SIN(t * theta) * invSinTheta
  415. else
  416. startInterp = 1 - t
  417. finishInterp = t
  418. end
  419. else
  420. if (1 + cosTheta) > 0.0001 then
  421. local theta = ACOS(-cosTheta)
  422. local invSinTheta = 1 / SIN(theta)
  423. startInterp = SIN((t - 1) * theta) * invSinTheta
  424. finishInterp = SIN(t * theta) * invSinTheta
  425. else
  426. startInterp = t - 1
  427. finishInterp = t
  428. end
  429. end
  430. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  431. end
  432.  
  433. function Clerp(a, b, t)
  434. local qa = {QuaternionFromCFrame(a)}
  435. local qb = {QuaternionFromCFrame(b)}
  436. local ax, ay, az = a.x, a.y, a.z
  437. local bx, by, bz = b.x, b.y, b.z
  438. local _t = 1 - t
  439. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  440. end
  441.  
  442. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  443. local frame = IT("Frame")
  444. frame.BackgroundTransparency = TRANSPARENCY
  445. frame.BorderSizePixel = BORDERSIZEPIXEL
  446. frame.Position = POSITION
  447. frame.Size = SIZE
  448. frame.BackgroundColor3 = COLOR
  449. frame.BorderColor3 = BORDERCOLOR
  450. frame.Name = NAME
  451. frame.Parent = PARENT
  452. return frame
  453. end
  454.  
  455. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  456. local label = IT("TextLabel")
  457. label.BackgroundTransparency = 1
  458. label.Size = UD2(1, 0, 1, 0)
  459. label.Position = UD2(0, 0, 0, 0)
  460. label.TextColor3 = TEXTCOLOR
  461. label.TextStrokeTransparency = STROKETRANSPARENCY
  462. label.TextTransparency = TRANSPARENCY
  463. label.FontSize = TEXTFONTSIZE
  464. label.Font = TEXTFONT
  465. label.BorderSizePixel = BORDERSIZEPIXEL
  466. label.TextScaled = false
  467. label.Text = TEXT
  468. label.Name = NAME
  469. label.Parent = PARENT
  470. return label
  471. end
  472.  
  473. function NoOutlines(PART)
  474. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  475. end
  476.  
  477. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  478. local NEWWELD = IT(TYPE)
  479. NEWWELD.Part0 = PART0
  480. NEWWELD.Part1 = PART1
  481. NEWWELD.C0 = C0
  482. NEWWELD.C1 = C1
  483. NEWWELD.Parent = PARENT
  484. return NEWWELD
  485. end
  486.  
  487. local S = IT("Sound")
  488. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  489. local NEWSOUND = nil
  490. coroutine.resume(coroutine.create(function()
  491. NEWSOUND = S:Clone()
  492. NEWSOUND.Parent = PARENT
  493. NEWSOUND.Volume = VOLUME
  494. NEWSOUND.Pitch = PITCH
  495. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  496. NEWSOUND:play()
  497. if DOESLOOP == true then
  498. NEWSOUND.Looped = true
  499. else
  500. repeat wait(1) until NEWSOUND.Playing == false
  501. NEWSOUND:remove()
  502. end
  503. end))
  504. return NEWSOUND
  505. end
  506.  
  507. function CFrameFromTopBack(at, top, back)
  508. local right = top:Cross(back)
  509. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  510. end
  511.  
  512. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  513. function WACKYEFFECT(Table)
  514. local TYPE = (Table.EffectType or "Sphere")
  515. local SIZE = (Table.Size or VT(1,1,1))
  516. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  517. local TRANSPARENCY = (Table.Transparency or 0)
  518. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  519. local CFRAME = (Table.CFrame or Torso.CFrame)
  520. local MOVEDIRECTION = (Table.MoveToPos or nil)
  521. local ROTATION1 = (Table.RotationX or 0)
  522. local ROTATION2 = (Table.RotationY or 0)
  523. local ROTATION3 = (Table.RotationZ or 0)
  524. local MATERIAL = (Table.Material or "Neon")
  525. local COLOR = (Table.Color or C3(1,1,1))
  526. local TIME = (Table.Time or 45)
  527. local SOUNDID = (Table.SoundID or nil)
  528. local SOUNDPITCH = (Table.SoundPitch or nil)
  529. local SOUNDVOLUME = (Table.SoundVolume or nil)
  530. coroutine.resume(coroutine.create(function()
  531. local PLAYSSOUND = false
  532. local SOUND = nil
  533. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  534. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  535. PLAYSSOUND = true
  536. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  537. end
  538. EFFECT.Color = COLOR
  539. local MSH = nil
  540. if TYPE == "Sphere" then
  541. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  542. elseif TYPE == "Block" then
  543. MSH = IT("BlockMesh",EFFECT)
  544. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  545. elseif TYPE == "Wave" then
  546. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  547. elseif TYPE == "Ring" then
  548. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  549. elseif TYPE == "Slash" then
  550. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  551. elseif TYPE == "Round Slash" then
  552. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  553. elseif TYPE == "Swirl" then
  554. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  555. elseif TYPE == "Skull" then
  556. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  557. elseif TYPE == "Crystal" then
  558. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  559. end
  560. if MSH ~= nil then
  561. local MOVESPEED = nil
  562. if MOVEDIRECTION ~= nil then
  563. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  564. end
  565. local GROWTH = SIZE - ENDSIZE
  566. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  567. if TYPE == "Block" then
  568. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  569. else
  570. EFFECT.CFrame = CFRAME
  571. end
  572. for LOOP = 1, TIME+1 do
  573. Swait()
  574. MSH.Scale = MSH.Scale - GROWTH/TIME
  575. if TYPE == "Wave" then
  576. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  577. end
  578. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  579. if TYPE == "Block" then
  580. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  581. else
  582. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  583. end
  584. if MOVEDIRECTION ~= nil then
  585. local ORI = EFFECT.Orientation
  586. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  587. EFFECT.Orientation = ORI
  588. end
  589. end
  590. if PLAYSSOUND == false then
  591. EFFECT:remove()
  592. else
  593. repeat Swait() until SOUND.Playing == false
  594. EFFECT:remove()
  595. end
  596. else
  597. if PLAYSSOUND == false then
  598. EFFECT:remove()
  599. else
  600. repeat Swait() until SOUND.Playing == false
  601. EFFECT:remove()
  602. end
  603. end
  604. end))
  605. end
  606.  
  607. function MakeForm(PART,TYPE)
  608. if TYPE == "Cyl" then
  609. local MSH = IT("CylinderMesh",PART)
  610. elseif TYPE == "Ball" then
  611. local MSH = IT("SpecialMesh",PART)
  612. MSH.MeshType = "Sphere"
  613. elseif TYPE == "Wedge" then
  614. local MSH = IT("SpecialMesh",PART)
  615. MSH.MeshType = "Wedge"
  616. end
  617. end
  618.  
  619. Debris = game:GetService("Debris")
  620.  
  621. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  622. local DIRECTION = CF(StartPos,EndPos).lookVector
  623. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  624. end
  625.  
  626. function Particles(Which,Parent,Enabled)
  627. if script:FindFirstChild(Which) then
  628. local PARTICLES = script:FindFirstChild(Which):Clone()
  629. PARTICLES.Parent = Parent
  630. PARTICLES.Name = "CurseParticles"
  631. if Enabled ~= true then
  632. PARTICLES:Emit(Enabled)
  633. Debris:AddItem(PARTICLES,10)
  634. else
  635. PARTICLES.Enabled = true
  636. return PARTICLES
  637. end
  638. end
  639. end
  640.  
  641. --//=================================\\
  642. --|| WEAPON CREATION
  643. --\\=================================//
  644.  
  645. local GUI = script.NameGui
  646. GUI.Parent = RootPart
  647. GUI.PlayerToHideFrom = Player
  648. Humanoid.DisplayDistanceType = "None"
  649. GUI.Enabled = true
  650. local Pauldrons = script.Pauldrons
  651. Pauldrons.Parent = Character
  652. Pauldrons.CFrame = Torso.CFrame
  653. local WELD = weldBetween(Torso,Pauldrons)
  654. Pauldrons.Anchored = false
  655. Pauldrons.Transparency = 0
  656. local FLINTLOCK = script.Flintlock
  657. FLINTLOCK.Parent = Character
  658. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  659.  
  660. local REGENSOUND = 487215897
  661. for _, c in pairs(Character:GetDescendants()) do
  662. if c and c.Parent then
  663. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  664. local ACCESSORY = c.Parent
  665. c.Parent = Character
  666. if c then
  667. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  668. weldBetween(Head,c)
  669. else
  670. weldBetween(Torso,c)
  671. end
  672. end
  673. ACCESSORY:remove()
  674. end
  675. end
  676. end
  677. wait()
  678. local BODY = {}
  679. for _, c in pairs(Character:GetDescendants()) do
  680. if c:IsA("BasePart") then
  681. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  682. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  683. end
  684. local REGENVALUE = IT("BoolValue",c)
  685. REGENVALUE.Name = "IsRegening"
  686. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  687. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  688. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  689. end
  690. end
  691. function FullBodyRegen()
  692. if FULLREGEN == false then
  693. FULLREGEN = true
  694. Character.Parent = workspace
  695. GUI.Enabled = false
  696. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  697. UNANCHOR = false
  698. for e = 1, #BODY do
  699. if BODY[e] ~= nil then
  700. local STUFF = BODY[e]
  701. local PART = STUFF[1]
  702. local PARENT = STUFF[2]
  703. local MATERIAL = STUFF[3]
  704. local COLOR = STUFF[4]
  705. local TRANSPARENCY = STUFF[5]
  706. --local SIZE = STUFF[6]
  707. local NAME = STUFF[7]
  708. local VALUE = STUFF[8]
  709. PART.Parent = PARENT
  710. Humanoid.MaxHealth = "inf"
  711. Humanoid.Health = "inf"
  712. Humanoid.Parent = nil
  713. Humanoid = IT("Humanoid",Character)
  714. Humanoid.Died:Connect(FullBodyRegen)
  715. PART.Parent = PARENT
  716. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  717. VALUE.Value = true
  718. coroutine.resume(coroutine.create(function()
  719. PART.Transparency = 1
  720. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  721. local REGEN = script.Regen:Clone()
  722. REGEN.Parent = PART
  723. REGEN.Speed = NumberRange.new(30)
  724. REGEN:Emit(100)
  725. local REGENING = script.Regen2:Clone()
  726. REGENING.Parent = PART
  727. REGENING.Enabled = true
  728. REGENING.Speed = NumberRange.new(35)
  729. wait()
  730. local RANGE = 35
  731. for i = 1, math.ceil(REGENRATE*25) do
  732. wait()
  733. ApplyAoE(PART.Position,6,1,1,0,false)
  734. REGENING.Speed = NumberRange.new(RANGE)
  735. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  736. end
  737. REGEN.Speed = NumberRange.new(6)
  738. REGEN:Emit(60)
  739. wait(REGENRATE/3)
  740. RootPart.Velocity = VT(0,0,0)
  741. UNANCHOR = true
  742. GUI.Enabled = true
  743. PART.Transparency = 0
  744. REGEN.Rate = 50
  745. REGEN.Enabled = true
  746. REGENING.Enabled = false
  747. wait(REGENRATE/1.5)
  748. VALUE.Value = false
  749. Debris:AddItem(REGENING,5)
  750. FULLREGEN = false
  751. REGEN.Enabled = false
  752. Debris:AddItem(REGEN,5)
  753. end))
  754. end
  755. end
  756. end
  757. end
  758. end
  759. function Regen()
  760. Character.Parent = workspace
  761. for e = 1, #BODY do
  762. if BODY[e] ~= nil then
  763. local STUFF = BODY[e]
  764. local PART = STUFF[1]
  765. local PARENT = STUFF[2]
  766. local MATERIAL = STUFF[3]
  767. local COLOR = STUFF[4]
  768. local TRANSPARENCY = STUFF[5]
  769. --local SIZE = STUFF[6]
  770. local NAME = STUFF[7]
  771. local VALUE = STUFF[8]
  772. if PART.ClassName == "Part" and PART ~= RootPart then
  773. PART.Material = MATERIAL
  774. PART.Name = NAME
  775. end
  776. if PART.Parent ~= PARENT then
  777. PART.Parent = PARENT
  778. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  779. if VALUE.Value == false then
  780. VALUE.Value = true
  781. coroutine.resume(coroutine.create(function()
  782. PART.Transparency = 1
  783. wait(REGENRATE)
  784. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  785. local REGENING = script.Regen:Clone()
  786. REGENING.Parent = PART
  787. REGENING.Enabled = true
  788. for i = 1, math.ceil(REGENRATE*10) do
  789. wait()
  790. ApplyAoE(PART.Position,6,1,1,0,false)
  791. end
  792. wait(REGENRATE)
  793. PART.Transparency = 0
  794. wait(REGENRATE/5)
  795. REGENING.Enabled = false
  796. VALUE.Value = false
  797. Debris:AddItem(REGENING,5)
  798. end))
  799. end
  800. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  801. local VALUE = PARENT.IsRegening
  802. if VALUE == false then
  803. VALUE.Value = true
  804. local PART = PART.Part1
  805. coroutine.resume(coroutine.create(function()
  806. PART.Transparency = 1
  807. wait(REGENRATE)
  808. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  809. local REGENING = script.Regen:Clone()
  810. REGENING.Parent = PART
  811. REGENING.Enabled = true
  812. for i = 1, math.ceil(REGENRATE*10) do
  813. wait()
  814. ApplyAoE(PART.Position,6,1,1,0,false)
  815. end
  816. wait(REGENRATE)
  817. PART.Transparency = 0
  818. wait(REGENRATE/5)
  819. REGENING.Enabled = false
  820. VALUE.Value = false
  821. end))
  822. end
  823. end
  824. end
  825. end
  826. end
  827. end
  828.  
  829. for _, c in pairs(script.Package:GetChildren()) do
  830. c.Parent = Character
  831. end
  832.  
  833. local b = IT("BodyForce",RootPart)
  834. b.Name = "LowGrav"
  835. b.force = Vector3.new(0,1500,0)
  836.  
  837. local SKILLTEXTCOLOR = C3(0,0,0)
  838. local SKILLFONT = "Fantasy"
  839. local SKILLTEXTSIZE = 7
  840.  
  841. local BACKATTACHMENT1 = IT("Attachment",Torso)
  842. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  843. local BACKATTACHMENT2 = IT("Attachment",Torso)
  844. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  845.  
  846. Humanoid.Died:Connect(FullBodyRegen)
  847.  
  848. --//=================================\\
  849. --|| DAMAGING
  850. --\\=================================//
  851.  
  852. function ApplyDamage(Humanoid,Damage)
  853. if Humanoid.Health == math.huge then
  854. Humanoid.Parent:BreakJoints()
  855. else
  856. local MULTIPLY = Humanoid.MaxHealth/100
  857. Damage = Damage * DAMAGEMULTIPLIER
  858. if Humanoid.Health ~= 0 then
  859. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  860. end
  861. end
  862. end
  863.  
  864. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  865. local CHILDREN = workspace:GetDescendants()
  866. for index, CHILD in pairs(CHILDREN) do
  867. if CHILD.ClassName == "Model" and CHILD ~= Character then
  868. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  869. if HUM then
  870. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  871. if TORSO then
  872. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  873. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  874. CHILD:BreakJoints()
  875. else
  876. local DMG = MRANDOM(MINDMG,MAXDMG)
  877. ApplyDamage(HUM,DMG)
  878. end
  879. if FLING > 0 then
  880. for _, c in pairs(CHILD:GetChildren()) do
  881. if c:IsA("BasePart") then
  882. local bv = Instance.new("BodyVelocity")
  883. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  884. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  885. bv.Parent = c
  886. Debris:AddItem(bv,0.05)
  887. end
  888. end
  889. end
  890. end
  891. end
  892. end
  893. end
  894. end
  895. end
  896.  
  897. --//=================================\\
  898. --|| ATTACK FUNCTIONS AND STUFF
  899. --\\=================================//
  900.  
  901. function Fireball()
  902. ATTACK = true
  903. Rooted = true
  904. local GYRO = IT("BodyGyro",RootPart)
  905. GYRO.D = 20
  906. GYRO.P = 4000
  907. GYRO.MaxTorque = VT(40000,40000,40000)
  908. local POSITION = IT("BodyPosition",RootPart)
  909. POSITION.Position = RootPart.Position+VT(0,2,0)
  910. POSITION.D = 450
  911. POSITION.P = 40000
  912. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  913. local FIRE = Particles("FistFire",RightArm,true)
  914. CreateSound(CHARGE,RightArm,6,1,false)
  915. coroutine.resume(coroutine.create(function()
  916. repeat
  917. Swait()
  918. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  919. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  925. until ATTACK == false
  926. FIRE.LockedToPart = false
  927. FIRE.Enabled = false
  928. Debris:AddItem(FIRE,5)
  929. GYRO:remove()
  930. POSITION:remove()
  931. end))
  932. wait(1)
  933. repeat
  934. Particles("ExplosionFire1",RightArm,70)
  935. coroutine.resume(coroutine.create(function()
  936. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  937. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  938. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  939. local FLAME = Particles("FireballFire1",FIREBALL,true)
  940. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  941. for i = 1, 250 do
  942. Swait()
  943. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  944. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  945. if HIT then
  946. Particles("ExplosionFire1",FIREBALL,600)
  947. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  948. for i = 1, 3 do
  949. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  950. end
  951. for i = 1, 3 do
  952. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  953. end
  954. for i = 1, 5 do
  955. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  956. end
  957. break
  958. end
  959. end
  960. FLAME.Enabled = false
  961. FLAME2.Enabled = false
  962. Debris:AddItem(FIREBALL,7)
  963. end))
  964. wait(0.1)
  965. until KEYHOLD == false
  966. wait(0.2)
  967. ATTACK = false
  968. Rooted = false
  969. end
  970.  
  971. function FireField()
  972. ATTACK = true
  973. Rooted = true
  974. local A = false
  975. local POSITION = IT("BodyPosition",RootPart)
  976. POSITION.Position = RootPart.Position+VT(0,2,0)
  977. POSITION.D = 450
  978. POSITION.P = 40000
  979. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  980. coroutine.resume(coroutine.create(function()
  981. repeat
  982. Swait()
  983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  987. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. until A == true
  990. repeat
  991. Swait()
  992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  998. until ATTACK == false
  999. POSITION:remove()
  1000. end))
  1001. local RANGE = 75
  1002. local REGENING = script.Regen2:Clone()
  1003. REGENING.Parent = Torso
  1004. REGENING.Enabled = true
  1005. REGENING.Rate = 900
  1006. REGENING.Speed = NumberRange.new(RANGE)
  1007. wait()
  1008. for i = 1, 75 do
  1009. wait()
  1010. ApplyAoE(Torso.Position,6,1,1,0,false)
  1011. REGENING.Speed = NumberRange.new(RANGE)
  1012. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1013. end
  1014. REGENING.Enabled = false
  1015. wait(0.5)
  1016. for i = 1, 6 do
  1017. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1018. end
  1019. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1020. A = true
  1021. local FLAME = Particles("Field",Torso,true)
  1022. FLAME.Size = NumberSequence.new(0,25)
  1023. FIREFIELD = true
  1024. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  1025. coroutine.resume(coroutine.create(function()
  1026. for i = 1, 20 do
  1027. wait(1)
  1028. SOUND.Parent = Torso
  1029. SOUND.Playing = true
  1030. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1031. for i = 1, 2 do
  1032. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1033. end
  1034. if SEARING == true then
  1035. break
  1036. end
  1037. end
  1038. FIREFIELD = false
  1039. FLAME.Enabled = false
  1040. Debris:AddItem(FLAME,5)
  1041. SOUND:remove()
  1042. end))
  1043. wait(1)
  1044. ATTACK = false
  1045. Rooted = false
  1046. end
  1047.  
  1048. function SearingForm()
  1049. ATTACK = true
  1050. Rooted = true
  1051. local POSITION = IT("BodyPosition",RootPart)
  1052. POSITION.Position = RootPart.Position+VT(0,2,0)
  1053. POSITION.D = 450
  1054. POSITION.P = 40000
  1055. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1056. coroutine.resume(coroutine.create(function()
  1057. repeat
  1058. Swait()
  1059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. until ATTACK == false
  1066. end))
  1067. local FIRES = {}
  1068. local RANGE = 75
  1069. local REGENING = script.Regen2:Clone()
  1070. REGENING.Parent = Torso
  1071. REGENING.Enabled = true
  1072. REGENING.Rate = 900
  1073. REGENING.Speed = NumberRange.new(RANGE)
  1074. wait()
  1075. for i = 1, 75 do
  1076. wait()
  1077. ApplyAoE(Torso.Position,6,1,1,0,false)
  1078. REGENING.Speed = NumberRange.new(RANGE)
  1079. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1080. end
  1081. REGENING.Enabled = false
  1082. wait(0.5)
  1083. for i = 1, 6 do
  1084. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1085. end
  1086. local BUSY = true
  1087. Particles("ExplosionFire1",Torso,100)
  1088. SEARING = true
  1089. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  1090. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  1091. coroutine.resume(coroutine.create(function()
  1092. coroutine.resume(coroutine.create(function()
  1093. repeat
  1094. wait(1)
  1095. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1096. until SEARING == false
  1097. end))
  1098. repeat
  1099. Swait()
  1100. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1101. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1102. WING1.Acceleration = ACCEL1
  1103. WING2.Acceleration = ACCEL2
  1104. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1105. if HIT then
  1106. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1107. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1108. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1109. for i = 1, 3 do
  1110. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1111. end
  1112. for i = 1, 3 do
  1113. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1114. end
  1115. Particles("ExplosionFire1",Torso,600)
  1116. BUSY = false
  1117. break
  1118. end
  1119. until SEARING == false
  1120. end))
  1121. for _, c in pairs(Character:GetChildren()) do
  1122. if c:IsA("BasePart") then
  1123. local FLAME = Particles("BodyFire",c,true)
  1124. table.insert(FIRES,FLAME)
  1125. end
  1126. end
  1127. POSITION:remove()
  1128. wait()
  1129. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1130. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1131. ATTACK = false
  1132. Rooted = false
  1133. GYRO = IT("BodyGyro",RootPart)
  1134. GYRO.D = 20
  1135. GYRO.P = 4000
  1136. GYRO.MaxTorque = VT(0,40000,0)
  1137. BODYPOS = IT("BodyPosition",RootPart)
  1138. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  1139. BODYPOS.D = 450
  1140. BODYPOS.P = 40000
  1141. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1142. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1143. if NEWKEY == "c" and ATTACK == false then
  1144. BUSY = false
  1145. end
  1146. end)
  1147. local HUM = Humanoid.Died:Connect(function()
  1148. BUSY = false
  1149. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1150. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1151. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1152. for i = 1, 3 do
  1153. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1154. end
  1155. for i = 1, 3 do
  1156. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1157. end
  1158. Particles("ExplosionFire1",Torso,600)
  1159. end)
  1160. repeat wait() until BUSY == false
  1161. for i = 1, #FIRES do
  1162. FIRES[i].Enabled = false
  1163. Debris:AddItem(FIRES[i],5)
  1164. end
  1165. HUM:disconnect()
  1166. WING1.Enabled = false
  1167. WING2.Enabled = false
  1168. WING1.LockedToPart = false
  1169. WING2.LockedToPart = false
  1170. Debris:AddItem(WING1,5)
  1171. Debris:AddItem(WING2,5)
  1172. KEYDOWN:disconnect()
  1173. SEARING = false
  1174. GYRO:remove()
  1175. BODYPOS:remove()
  1176. FullBodyRegen()
  1177. end
  1178.  
  1179. function SearingOrb()
  1180. ATTACK = true
  1181. Rooted = true
  1182. local POSITION = IT("BodyPosition",RootPart)
  1183. POSITION.Position = RootPart.Position+VT(0,2,0)
  1184. POSITION.D = 450
  1185. POSITION.P = 40000
  1186. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1187. local FIRE = Particles("FistFire",RightArm,true)
  1188. local FIRE2 = Particles("FistFire",LeftArm,true)
  1189. CreateSound(CHARGE,Torso,6,1,false)
  1190. local NEWANIM = false
  1191. coroutine.resume(coroutine.create(function()
  1192. repeat
  1193. Swait()
  1194. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1198. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1200. until ATTACK == false or NEWANIM == true
  1201. if NEWANIM == true then
  1202. local GYRO = IT("BodyGyro",RootPart)
  1203. GYRO.D = 20
  1204. GYRO.P = 4000
  1205. GYRO.MaxTorque = VT(40000,40000,40000)
  1206. repeat
  1207. Swait()
  1208. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1209. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. until ATTACK == false
  1216. GYRO:remove()
  1217. end
  1218. POSITION:remove()
  1219. FIRE.LockedToPart = false
  1220. FIRE.Enabled = false
  1221. Debris:AddItem(FIRE,5)
  1222. FIRE2.LockedToPart = false
  1223. FIRE2.Enabled = false
  1224. Debris:AddItem(FIRE2,5)
  1225. end))
  1226. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1227. MakeForm(ORB,"Ball")
  1228. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1229. local A = IT("Attachment",ORB)
  1230. local FIRES = Particles("FireballFire1",A,true)
  1231. FIRES.Size = NumberSequence.new(0)
  1232. FIRES.LockedToPart = true
  1233. local LOOP = 0
  1234. for i = 1, 500 do
  1235. Swait()
  1236. LOOP = LOOP + 1
  1237. if LOOP >= 30 then
  1238. LOOP = 0
  1239. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1240. end
  1241. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1242. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1243. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1244. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1245. FIRES.Enabled = true
  1246. end
  1247. wait(1)
  1248. if KEYHOLD == false then
  1249. coroutine.resume(coroutine.create(function()
  1250. ORB.Transparency = 1
  1251. FIRES.Enabled = false
  1252. Debris:AddItem(ORB,10)
  1253. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1254. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1255. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1256. for i = 1, 3 do
  1257. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1258. end
  1259. for i = 1, 3 do
  1260. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1261. end
  1262. Particles("ExplosionFire1",ORB,1200)
  1263. for i = 1, 15 do
  1264. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1265. end
  1266. end))
  1267. else
  1268. for i = 1, 100 do
  1269. Swait()
  1270. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1271. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1272. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1273. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1274. end
  1275. ORB.Transparency = 1
  1276. FIRES.Enabled = false
  1277. Debris:AddItem(ORB,10)
  1278. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1279. for _, c in pairs(Character:GetChildren()) do
  1280. if c:IsA("BasePart") then
  1281. Particles("ExplosionFire2",c,25)
  1282. end
  1283. end
  1284. NEWANIM = true
  1285. wait(0.5)
  1286. for i = 1, 15 do
  1287. wait(0.1)
  1288. coroutine.resume(coroutine.create(function()
  1289. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1290. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1291. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1292. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1293. for i = 1, 250 do
  1294. Swait()
  1295. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1296. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1297. if HIT then
  1298. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1299. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1300. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1301. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1302. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1303. coroutine.resume(coroutine.create(function()
  1304. local FLAMES = Particles("DebrisFire",FIELD,true)
  1305. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1306. for i = 1, 15 do
  1307. wait(1)
  1308. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1309. end
  1310. FLAMES.Enabled = false
  1311. FLAMES2.Enabled = false
  1312. Debris:AddItem(FIELD,5)
  1313. Debris:AddItem(FIELD2,5)
  1314. end))
  1315. Particles("ExplosionFire2",FIREBALL,600)
  1316. break
  1317. end
  1318. end
  1319. FLAME.Enabled = false
  1320. Debris:AddItem(FIREBALL,7)
  1321. end))
  1322. end
  1323. end
  1324. wait(0.3)
  1325. ATTACK = false
  1326. Rooted = false
  1327. end
  1328.  
  1329. function Shroud()
  1330. if Mouse.Target ~= nil then
  1331. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1332. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1333. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1334. if TORSO and HUM.Health > 0 then
  1335. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1336. if DISTANCE < 100 then
  1337. ATTACK = true
  1338. POSEIDON = false
  1339. Rooted = true
  1340. local GYRO = IT("BodyGyro",RootPart)
  1341. GYRO.D = 20
  1342. GYRO.P = 4000
  1343. GYRO.MaxTorque = VT(40000,40000,40000)
  1344. local POSITION = IT("BodyPosition",RootPart)
  1345. POSITION.Position = RootPart.Position+VT(0,2,0)
  1346. POSITION.D = 450
  1347. POSITION.P = 40000
  1348. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1349. local TARGETTING = true
  1350. local HIT = false
  1351. local FIRES = {}
  1352. for _, c in pairs(Character:GetChildren()) do
  1353. if c:IsA("BasePart") then
  1354. local FLAME = Particles("BodyFire",c,true)
  1355. FLAME.Rate = 15
  1356. table.insert(FIRES,FLAME)
  1357. end
  1358. end
  1359. CreateSound(CHARGE,Torso,6,1,false)
  1360. coroutine.resume(coroutine.create(function()
  1361. repeat
  1362. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1363. Swait()
  1364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1368. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1369. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1370. until TARGETTING == false
  1371. repeat
  1372. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1373. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1374. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1375. Swait()
  1376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1382. until HIT == true
  1383. POSITION:remove()
  1384. GYRO:remove()
  1385. end))
  1386. wait(0.5)
  1387. repeat wait() until HOLD == true
  1388. for _, c in pairs(Character:GetChildren()) do
  1389. if c:IsA("BasePart") then
  1390. local FLAME = Particles("BodyFire",c,true)
  1391. table.insert(FIRES,FLAME)
  1392. end
  1393. end
  1394. for _, c in pairs(Character:GetChildren()) do
  1395. if c:IsA("BasePart") then
  1396. c.Transparency = 1
  1397. end
  1398. end
  1399. TARGETTING = false
  1400. for i = 1, 100 do
  1401. wait()
  1402. if DISTANCE < 5 or DISTANCE >= 200 then
  1403. break
  1404. end
  1405. end
  1406. HIT = true
  1407. if DISTANCE < 5 then
  1408. for i = 1, #FIRES do
  1409. FIRES[i].Enabled = false
  1410. end
  1411. for _, c in pairs(HUM.Parent:GetChildren()) do
  1412. if c:IsA("BasePart") then
  1413. local FLAME = Particles("BodyFire",c,true)
  1414. table.insert(FIRES,FLAME)
  1415. end
  1416. end
  1417. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1418. RootPart.CFrame = TORSO.CFrame
  1419. local WELD = weldBetween(RootPart,TORSO)
  1420. repeat wait() until HOLD == true
  1421. CreateSound(416328540,Torso,6,1,false)
  1422. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1423. local bv = Instance.new("BodyVelocity")
  1424. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1425. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1426. bv.Parent = TORSO
  1427. for i = 1, 70 do
  1428. wait(0.1)
  1429. if TORSO.Parent == nil then
  1430. break
  1431. end
  1432. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1433. end
  1434. UNANCHOR = false
  1435. bv:remove()
  1436. wait(1)
  1437. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1438. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1439. UNANCHOR = true
  1440. local bv = Instance.new("BodyVelocity")
  1441. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1442. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1443. bv.Parent = TORSO
  1444. local LANDED = false
  1445. for i = 1, 500 do
  1446. wait()
  1447. Ignore = {Character,HUM.Parent}
  1448. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1449. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1450. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1451. if HITFLOOR or FULLREGEN == true then
  1452. LANDED = true
  1453. break
  1454. end
  1455. if TORSO.Parent == nil then
  1456. break
  1457. end
  1458. end
  1459. if TORSO.Parent ~= nil then
  1460. UNANCHOR = false
  1461. bv:remove()
  1462. wait(1)
  1463. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1464. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1465. UNANCHOR = true
  1466. local bv = Instance.new("BodyVelocity")
  1467. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1468. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1469. bv.Parent = TORSO
  1470. local LANDED = false
  1471. for i = 1, 500 do
  1472. wait()
  1473. Ignore = {Character,HUM.Parent}
  1474. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1475. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1476. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1477. if HITFLOOR or FULLREGEN == true then
  1478. LANDED = true
  1479. break
  1480. end
  1481. if TORSO.Parent == nil then
  1482. break
  1483. end
  1484. end
  1485. bv:remove()
  1486. if LANDED == true then
  1487. UNANCHOR = false
  1488. for i = 1, 10 do
  1489. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1490. end
  1491. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1492. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1493. Particles("ExplosionFire1",TORSO,120)
  1494. for i = 1, 15 do
  1495. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1496. end
  1497. WELD:remove()
  1498. wait(0.3)
  1499. UNANCHOR = true
  1500. else
  1501. WELD:remove()
  1502. end
  1503. end
  1504. end
  1505. for i = 1, #FIRES do
  1506. FIRES[i].Enabled = false
  1507. Debris:AddItem(FIRES[i],5)
  1508. end
  1509. for _, c in pairs(Character:GetChildren()) do
  1510. if c:IsA("BasePart") and c ~= RootPart then
  1511. c.Transparency = 0
  1512. end
  1513. end
  1514. RootPart.Velocity = VT(0,0,0)
  1515. ATTACK = false
  1516. Rooted = false
  1517. end
  1518. end
  1519. end
  1520. end
  1521. end
  1522.  
  1523. function Spitter()
  1524. ATTACK = true
  1525. Rooted = true
  1526. local GYRO = IT("BodyGyro",RootPart)
  1527. GYRO.D = 20
  1528. GYRO.P = 4000
  1529. GYRO.MaxTorque = VT(40000,40000,40000)
  1530. local POSITION = IT("BodyPosition",RootPart)
  1531. POSITION.Position = RootPart.Position+VT(0,2,0)
  1532. POSITION.D = 450
  1533. POSITION.P = 40000
  1534. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1535. local FIRE = Particles("FistFire",RightArm,true)
  1536. CreateSound(CHARGE,RightArm,6,0.8,false)
  1537. coroutine.resume(coroutine.create(function()
  1538. repeat
  1539. Swait()
  1540. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1541. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1545. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. until ATTACK == false
  1548. FIRE.LockedToPart = false
  1549. FIRE.Enabled = false
  1550. Debris:AddItem(FIRE,5)
  1551. GYRO:remove()
  1552. POSITION:remove()
  1553. end))
  1554. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1555. MakeForm(FIREBALL,"Ball")
  1556. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1557. local CORE = IT("Attachment",FIREBALL)
  1558. local FIRES = Particles("FireballFire1",CORE,true)
  1559. FIRES.Size = NumberSequence.new(0)
  1560. FIRES.LockedToPart = true
  1561. local LOOP = 0
  1562. repeat
  1563. Swait()
  1564. LOOP = LOOP + 1
  1565. if LOOP == 20 then
  1566. LOOP = 0
  1567. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1568. end
  1569. if FIREBALL.Size.X < 20 then
  1570. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1571. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1572. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1573. end
  1574. FIRES.Enabled = true
  1575. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1576. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1577. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1578. coroutine.resume(coroutine.create(function()
  1579. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1580. local RANGE = 75
  1581. local FLAME = Particles("Field",CORE,true)
  1582. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1583. FLAME.Size = NumberSequence.new(0,25)
  1584. for i = 1, 600 do
  1585. LOOP = LOOP + 1
  1586. if LOOP == 20 then
  1587. LOOP = 0
  1588. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1589. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1590. end
  1591. Swait()
  1592. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1593. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1594. if HIT then
  1595. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1596. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1597. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1598. for i = 1, 3 do
  1599. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1600. end
  1601. for i = 1, 3 do
  1602. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1603. end
  1604. Particles("ExplosionFire1",FIREBALL,1200)
  1605. for i = 1, 15 do
  1606. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1607. end
  1608. break
  1609. end
  1610. end
  1611. FLAME.Enabled = false
  1612. FIRES.Enabled = false
  1613. for i = 1, 10 do
  1614. Swait()
  1615. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1616. end
  1617. Debris:AddItem(FIREBALL,5)
  1618. end))
  1619. wait(0.5)
  1620. ATTACK = false
  1621. Rooted = false
  1622. end
  1623.  
  1624. function Devastor()
  1625. ATTACK = true
  1626. Rooted = true
  1627. local POSITION = IT("BodyPosition",RootPart)
  1628. POSITION.Position = RootPart.Position+VT(0,2,0)
  1629. POSITION.D = 450
  1630. POSITION.P = 40000
  1631. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1632. local FIRE = Particles("FistFire",RightArm,true)
  1633. local FIRE2 = Particles("FistFire",LeftArm,true)
  1634. CreateSound(CHARGE,Torso,6,1,false)
  1635. local NEWANIM = false
  1636. coroutine.resume(coroutine.create(function()
  1637. repeat
  1638. Swait()
  1639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1645. until ATTACK == false or NEWANIM == true
  1646. if NEWANIM == true then
  1647. local GYRO = IT("BodyGyro",RootPart)
  1648. GYRO.D = 20
  1649. GYRO.P = 4000
  1650. GYRO.MaxTorque = VT(40000,40000,40000)
  1651. repeat
  1652. Swait()
  1653. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1654. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. until ATTACK == false
  1661. GYRO:remove()
  1662. end
  1663. POSITION:remove()
  1664. FIRE.LockedToPart = false
  1665. FIRE.Enabled = false
  1666. Debris:AddItem(FIRE,5)
  1667. FIRE2.LockedToPart = false
  1668. FIRE2.Enabled = false
  1669. Debris:AddItem(FIRE2,5)
  1670. end))
  1671. local FIRETABLE = {}
  1672. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1673. MakeForm(ORB,"Ball")
  1674. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1675. local A = IT("Attachment",ORB)
  1676. local FIRES = Particles("FireballFire1",A,true)
  1677. FIRES.Size = NumberSequence.new(0)
  1678. FIRES.LockedToPart = true
  1679. local LOOP = 0
  1680. for i = 1, 200 do
  1681. Swait()
  1682. LOOP = LOOP + 1
  1683. if LOOP >= 30 then
  1684. LOOP = 0
  1685. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1686. end
  1687. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1688. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1689. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1690. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1691. FIRES.Enabled = true
  1692. end
  1693. RightArm.Transparency = 1
  1694. LeftArm.Transparency = 1
  1695. FIRE.Enabled = false
  1696. FIRE2.Enabled = false
  1697. for _, c in pairs(Character:GetChildren()) do
  1698. if c:IsA("BasePart") then
  1699. local FLAME = Particles("BodyFire",c,true)
  1700. table.insert(FIRETABLE,FLAME)
  1701. end
  1702. end
  1703. CreateSound(CHARGE,Torso,6,0.5,false)
  1704. for i = 1, 200 do
  1705. Swait()
  1706. LOOP = LOOP + 1
  1707. if LOOP >= 30 then
  1708. LOOP = 0
  1709. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1710. end
  1711. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1712. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1713. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1714. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1715. FIRES.Enabled = true
  1716. end
  1717. for _, c in pairs(Character:GetChildren()) do
  1718. if c:IsA("BasePart") then
  1719. c.Transparency = 1
  1720. end
  1721. end
  1722. for i = 1, #FIRETABLE do
  1723. FIRETABLE[i].Enabled = false
  1724. Debris:AddItem(FIRETABLE[i],5)
  1725. end
  1726. for i = 1, 400 do
  1727. Swait()
  1728. LOOP = LOOP + 1
  1729. if LOOP >= 30 then
  1730. LOOP = 0
  1731. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1732. end
  1733. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1734. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1735. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1736. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1737. FIRES.Enabled = true
  1738. end
  1739. wait(0.5)
  1740. FIRES.Lifetime = NumberRange.new(2,5)
  1741. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1742. FIRES.LockedToPart = false
  1743. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1744. coroutine.resume(coroutine.create(function()
  1745. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1746. for i = 1, 1200 do
  1747. Swait()
  1748. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1749. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1750. if HIT then
  1751. break
  1752. end
  1753. end
  1754. for i = 1, 6 do
  1755. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1756. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1757. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1758. for i = 1, 3 do
  1759. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1760. end
  1761. for i = 1, 3 do
  1762. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1763. end
  1764. for i = 1, 15 do
  1765. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1766. end
  1767. wait(1)
  1768. end
  1769. FIRES.Enabled = false
  1770. for i = 1, 10 do
  1771. Swait()
  1772. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1773. end
  1774. Debris:AddItem(ORB,5)
  1775. end))
  1776. wait(1)
  1777. FullBodyRegen()
  1778. ATTACK = false
  1779. Rooted = false
  1780. end
  1781.  
  1782. --//=================================\\
  1783. --|| MISC
  1784. --\\=================================//
  1785.  
  1786. function Lock()
  1787. ATTACK = true
  1788. Rooted = true
  1789. local GYRO = IT("BodyGyro",RootPart)
  1790. GYRO.D = 50
  1791. GYRO.P = 4000
  1792. GYRO.MaxTorque = VT(40000,40000,40000)
  1793. local POSITION = IT("BodyPosition",RootPart)
  1794. POSITION.Position = RootPart.Position+VT(0,1,0)
  1795. POSITION.D = 450
  1796. POSITION.P = 40000
  1797. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1798. local FLINT = FLINTLOCK:Clone()
  1799. FLINTLOCK.Transparency = 1
  1800. FLINT.Parent = Character
  1801. local SHOT = false
  1802. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1803. coroutine.resume(coroutine.create(function()
  1804. repeat
  1805. Swait()
  1806. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1807. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1811. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1813. until SHOT == true
  1814. CreateSound(213603013,RightArm,4,1,false)
  1815. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1816. local Ignore = Character
  1817. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1818. local TO = Mouse.Hit.p
  1819. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1820. if AIMHIT ~= nil then
  1821. if AIMHIT.Parent ~= Character then
  1822. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1823. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1824. if HUM then
  1825. ApplyDamage(HUM,MRANDOM(70,90))
  1826. end
  1827. end
  1828. end
  1829. end
  1830. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1831. MakeForm(TRAIL,"Cyl")
  1832. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1833. TRAIL.Size = VT(0.1,DIST,0.1)
  1834. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1835. coroutine.resume(coroutine.create(function()
  1836. for i = 1, 5 do
  1837. Swait()
  1838. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1839. end
  1840. TRAIL:remove()
  1841. end))
  1842. repeat
  1843. Swait()
  1844. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1850. until ATTACK == false
  1851. GYRO:remove()
  1852. POSITION:remove()
  1853. FLINT:remove()
  1854. FLINTLOCK.Transparency = 0
  1855. end))
  1856. wait(0.3)
  1857. SHOT = true
  1858. wait(0.5)
  1859. ATTACK = false
  1860. Rooted = false
  1861. end
  1862.  
  1863. function Jupiter()
  1864. ATTACK = true
  1865. Rooted = true
  1866. local POSITION = IT("BodyPosition",RootPart)
  1867. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1868. POSITION.D = 450
  1869. POSITION.P = 40000
  1870. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1871. coroutine.resume(coroutine.create(function()
  1872. repeat
  1873. Swait()
  1874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1880. until ATTACK == false
  1881. end))
  1882. wait(0.5)
  1883. repeat wait() until KEYHOLD == false
  1884. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1885. POSITION:remove()
  1886. RootPart.Velocity = VT(0,150,0)
  1887. ATTACK = false
  1888. Rooted = false
  1889. end
  1890.  
  1891. function Taunt()
  1892. ATTACK = true
  1893. Rooted = true
  1894. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1895. coroutine.resume(coroutine.create(function()
  1896. repeat
  1897. Swait()
  1898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1904. until ATTACK == false
  1905. end))
  1906. repeat wait() until TAUNT.Playing == false
  1907. ATTACK = false
  1908. Rooted = false
  1909. end
  1910.  
  1911. --//=================================\\
  1912. --|| ASSIGN THINGS TO KEYS
  1913. --\\=================================//
  1914.  
  1915. function MouseDown(Mouse)
  1916. HOLD = true
  1917. if ATTACK == false then
  1918. end
  1919. end
  1920.  
  1921. function MouseUp(Mouse)
  1922. HOLD = false
  1923. end
  1924.  
  1925. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1926.  
  1927. function KeyDown(Key)
  1928. KEYHOLD = true
  1929. if ATTACK == false and FULLREGEN == false then
  1930. if Key == "z" then
  1931. Fireball()
  1932. end
  1933.  
  1934. if Key == "b" and FIREFIELD == false and SEARING == false then
  1935. FireField()
  1936. end
  1937.  
  1938. if Key == "c" and SEARING == false then
  1939. SearingForm()
  1940. end
  1941.  
  1942. if Key == "v" and SEARING == false then
  1943. SearingOrb()
  1944. end
  1945.  
  1946. if Key == "q" and SEARING == false then
  1947. Shroud()
  1948. end
  1949.  
  1950. if Key == "x" and SEARING == false then
  1951. Jupiter()
  1952. wait(2)
  1953. Devastor()
  1954. end
  1955.  
  1956. if Key == "e" then
  1957. Spitter()
  1958. end
  1959.  
  1960. if Key == "g" then
  1961. Lock()
  1962. end
  1963.  
  1964. if Key == "j" then
  1965. Jupiter()
  1966. end
  1967.  
  1968. if Key == "t" and SEARING == false then
  1969. Taunt()
  1970. end
  1971.  
  1972. if Key == "h" then
  1973. if POSEIDON == false then
  1974. POSEIDON = true
  1975. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1976. else
  1977. POSEIDON = false
  1978. end
  1979. end
  1980. end
  1981.  
  1982. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1983. repeat
  1984. VALUE2 = true
  1985. Swait()
  1986. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1987. until KEYHOLD == false
  1988. VALUE2 = false
  1989. end
  1990.  
  1991. if string.byte(Key) == 50 and ATTACK == false then
  1992. if Speed == 16 then
  1993. Speed = 45
  1994. elseif Speed == 45 then
  1995. Speed = 16
  1996. end
  1997. end
  1998.  
  1999. if Key == "1" then
  2000. MUSIC:Play()
  2001. CHOSENSONG = CHOSENSONG + 1
  2002. if CHOSENSONG > #SONGS then
  2003. CHOSENSONG = 1
  2004. end
  2005. end
  2006. end
  2007.  
  2008. function KeyUp(Key)
  2009. KEYHOLD = false
  2010. end
  2011.  
  2012. Mouse.Button1Down:connect(function(NEWKEY)
  2013. MouseDown(NEWKEY)
  2014. end)
  2015. Mouse.Button1Up:connect(function(NEWKEY)
  2016. MouseUp(NEWKEY)
  2017. end)
  2018. Mouse.KeyDown:connect(function(NEWKEY)
  2019. KeyDown(NEWKEY)
  2020. end)
  2021. Mouse.KeyUp:connect(function(NEWKEY)
  2022. KeyUp(NEWKEY)
  2023. end)
  2024.  
  2025. --//=================================\\
  2026. --\\=================================//
  2027.  
  2028. function unanchor()
  2029. if UNANCHOR == true then
  2030. for _, c in pairs(Character:GetChildren()) do
  2031. if c:IsA("BasePart") then
  2032. c.Anchored = false
  2033. end
  2034. end
  2035. else
  2036. for _, c in pairs(Character:GetChildren()) do
  2037. if c:IsA("BasePart") then
  2038. c.Anchored = true
  2039. end
  2040. end
  2041. end
  2042. end
  2043.  
  2044. --//=================================\\
  2045. --|| WRAP THE WHOLE SCRIPT UP
  2046. --\\=================================//
  2047.  
  2048. Humanoid.Changed:connect(function(Jump)
  2049. if Jump == "Jump" and (Disable_Jump == true) then
  2050. Humanoid.Jump = false
  2051. end
  2052. end)
  2053.  
  2054. local LOOP = 0
  2055.  
  2056. while true do
  2057. Swait()
  2058. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2059. Humanoid = IT("Humanoid",Character)
  2060. end
  2061. Effects.Parent = Character
  2062. script.Parent = WEAPONGUI
  2063. ANIMATE.Parent = nil
  2064. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2065. v:Stop();
  2066. end
  2067. SINE = SINE + CHANGE
  2068. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2069. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2070. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  2071. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2072. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  2073. local WALKSPEEDVALUE = 5
  2074. if SEARING == false then
  2075. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  2076. if Humanoid.WalkSpeed <= 20 then
  2077. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2078. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2079. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2080. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2081. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  2082. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2083. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2084. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2085. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2086. end
  2087. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  2088. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2089. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2090. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2091. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2092. end
  2093. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2094. ANIM = "Jump"
  2095. if ATTACK == false then
  2096. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2102. end
  2103. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2104. ANIM = "Fall"
  2105. if ATTACK == false then
  2106. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  2107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  2108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2112. end
  2113. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2114. ANIM = "Idle"
  2115. if ATTACK == false then
  2116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2120. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2122. end
  2123. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2124. ANIM = "Walk"
  2125. if ATTACK == false then
  2126. if Humanoid.WalkSpeed <= 20 then
  2127. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2131. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2133. elseif Humanoid.WalkSpeed > 20 then
  2134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2138. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2140. end
  2141. end
  2142. end
  2143. elseif SEARING == true then
  2144. if APPLYGYRO == true then
  2145. if VALUE2 == false and DIRECTTURN == false then
  2146. if GYRO ~= nil then
  2147. GYRO.MaxTorque = VT(0,40000,0)
  2148. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2149. end
  2150. else
  2151. if GYRO ~= nil then
  2152. GYRO.MaxTorque = VT(80000,40000,80000)
  2153. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2154. end
  2155. end
  2156. end
  2157. if VALUE2 == false and ATTACK == false then
  2158. ANIM = "IdleFlight"
  2159. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2163. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2165. elseif VALUE2 == true and ATTACK == false then
  2166. ANIM = "Flight"
  2167. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2171. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2173. end
  2174. end
  2175. unanchor()
  2176. Humanoid.MaxHealth = "inf"
  2177. Humanoid.Health = "inf"
  2178. if Rooted == false then
  2179. Disable_Jump = false
  2180. Humanoid.WalkSpeed = Speed
  2181. elseif Rooted == true then
  2182. Disable_Jump = true
  2183. Humanoid.WalkSpeed = 0
  2184. end
  2185. Regen()
  2186. if Head:FindFirstChild("face") then
  2187. Head.face.Texture = "rbxassetid://608798717"
  2188. Head.face.Transparency = Head.Transparency
  2189. end
  2190. for _, c in pairs(Character:GetDescendants()) do
  2191. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2192. c:remove()
  2193. end
  2194. if c.ClassName == "ParticleEmitter" then
  2195. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2196. c:remove()
  2197. end
  2198. end
  2199. if c and c.Parent then
  2200. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2201. local ACCESSORY = c.Parent
  2202. c.Parent = Character
  2203. local REGENVALUE = IT("BoolValue",c)
  2204. REGENVALUE.Name = "IsRegening"
  2205. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2206. if c then
  2207. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2208. local WELD = weldBetween(Head,c)
  2209. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2210. else
  2211. local WELD = weldBetween(Torso,c)
  2212. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2213. end
  2214. end
  2215. ACCESSORY:remove()
  2216. end
  2217. end
  2218. end
  2219. for _, c in pairs(Character:GetChildren()) do
  2220. if SEARING == true and c:IsA("BasePart") then
  2221. c.Transparency = 1
  2222. end
  2223. end
  2224. MUSIC.Parent = Character
  2225. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2226. MUSIC.Pitch = 1
  2227. if CHOSENSONG ~= 5 then
  2228. MUSIC.Volume = 2
  2229. else
  2230. MUSIC.Volume = 4
  2231. end
  2232. MUSIC.Playing = true
  2233. if POSEIDON == true and FULLREGEN == false then
  2234. LOOP = LOOP + 1
  2235. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2236. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2237. FLOOR.CanCollide = true
  2238. Debris:AddItem(FLOOR,0.2)
  2239. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2240. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2241. FLOOR.CanCollide = true
  2242. Debris:AddItem(FLOOR,0.2)
  2243. if LOOP >= 5 then
  2244. LOOP = 0
  2245. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2246. end
  2247. end
  2248. RootJoint.Parent = RootPart
  2249. Humanoid.DisplayDistanceType = "None"
  2250. Humanoid.Name = "Searing Emperor"
  2251. end
  2252.  
  2253. --//=================================\\
  2254. --\\=================================//
  2255.  
  2256.  
  2257.  
  2258.  
  2259.  
  2260. --//====================================================\\--
  2261. --|| END OF SCRIPT
  2262. --\\====================================================//--
  2263. end))
  2264. ParticleEmitter1.Name = "Regen"
  2265. ParticleEmitter1.Parent = LocalScript0
  2266. ParticleEmitter1.Speed = NumberRange.new(1, 1)
  2267. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2268. ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2269. ParticleEmitter1.Enabled = false
  2270. ParticleEmitter1.LightEmission = 0.89999997615814
  2271. ParticleEmitter1.Texture = "rbxassetid://296874871"
  2272. ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2273. ParticleEmitter1.ZOffset = 1
  2274. ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2275. ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0)
  2276. ParticleEmitter1.Drag = 3
  2277. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  2278. ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
  2279. ParticleEmitter1.Rate = 300
  2280. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  2281. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  2282. ParticleEmitter1.VelocitySpread = 360
  2283. ParticleEmitter2.Name = "Regen2"
  2284. ParticleEmitter2.Parent = LocalScript0
  2285. ParticleEmitter2.Speed = NumberRange.new(1, 1)
  2286. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2287. ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2288. ParticleEmitter2.Enabled = false
  2289. ParticleEmitter2.LightEmission = 0.89999997615814
  2290. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2291. ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
  2292. ParticleEmitter2.ZOffset = 1
  2293. ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
  2294. ParticleEmitter2.Drag = 5
  2295. ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
  2296. ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
  2297. ParticleEmitter2.Rate = 70
  2298. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2299. ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
  2300. ParticleEmitter2.VelocitySpread = 360
  2301. BillboardGui3.Name = "NameGui"
  2302. BillboardGui3.Parent = LocalScript0
  2303. BillboardGui3.Enabled = false
  2304. BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0)
  2305. BillboardGui3.AlwaysOnTop = true
  2306. BillboardGui3.MaxDistance = 70
  2307. BillboardGui3.SizeOffset = Vector2.new(0, 4)
  2308. TextLabel4.Name = "PlayerName"
  2309. TextLabel4.Parent = BillboardGui3
  2310. TextLabel4.Transparency = 1
  2311. TextLabel4.Size = UDim2.new(1, 0, 1, 0)
  2312. TextLabel4.BackgroundColor = BrickColor.new("Institutional white")
  2313. TextLabel4.BackgroundColor3 = Color3.new(1, 1, 1)
  2314. TextLabel4.BackgroundTransparency = 1
  2315. TextLabel4.BorderColor = BrickColor.new("Institutional white")
  2316. TextLabel4.BorderColor3 = Color3.new(1, 1, 1)
  2317. TextLabel4.BorderSizePixel = 0
  2318. TextLabel4.Font = Enum.Font.Antique
  2319. TextLabel4.FontSize = Enum.FontSize.Size14
  2320. TextLabel4.Text = "Shackluster"
  2321. TextLabel4.TextColor = BrickColor.new("Sand violet metallic")
  2322. TextLabel4.TextColor3 = Color3.new(0.580392, 0.580392, 0.580392)
  2323. TextLabel4.TextScaled = true
  2324. TextLabel4.TextSize = 14
  2325. TextLabel4.TextStrokeColor3 = Color3.new(0.337255, 0.337255, 0.337255)
  2326. TextLabel4.TextStrokeTransparency = 0
  2327. TextLabel4.TextWrap = true
  2328. TextLabel4.TextWrapped = true
  2329. TextLabel5.Name = "Title"
  2330. TextLabel5.Parent = BillboardGui3
  2331. TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
  2332. TextLabel5.Transparency = 1
  2333. TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0)
  2334. TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
  2335. TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
  2336. TextLabel5.BackgroundTransparency = 1
  2337. TextLabel5.BorderColor = BrickColor.new("Institutional white")
  2338. TextLabel5.BorderColor3 = Color3.new(1, 1, 1)
  2339. TextLabel5.BorderSizePixel = 0
  2340. TextLabel5.Font = Enum.Font.Antique
  2341. TextLabel5.FontSize = Enum.FontSize.Size14
  2342. TextLabel5.Text = "The Possesive Emperor"
  2343. TextLabel5.TextColor = BrickColor.new("Alder")
  2344. TextLabel5.TextColor3 = Color3.new(0.666667, 0.333333, 1)
  2345. TextLabel5.TextScaled = true
  2346. TextLabel5.TextSize = 14
  2347. TextLabel5.TextStrokeColor3 = Color3.new(0.666667, 0, 1)
  2348. TextLabel5.TextStrokeTransparency = 0
  2349. TextLabel5.TextWrap = true
  2350. TextLabel5.TextWrapped = true
  2351. ParticleEmitter6.Name = "FistFire"
  2352. ParticleEmitter6.Parent = LocalScript0
  2353. ParticleEmitter6.Speed = NumberRange.new(3, 3)
  2354. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2355. ParticleEmitter6.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2356. ParticleEmitter6.Enabled = false
  2357. ParticleEmitter6.LightEmission = 0.89999997615814
  2358. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2359. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2360. ParticleEmitter6.ZOffset = 1
  2361. ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
  2362. ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
  2363. ParticleEmitter6.Drag = 1
  2364. ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom
  2365. ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
  2366. ParticleEmitter6.LockedToPart = true
  2367. ParticleEmitter6.Rate = 300
  2368. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2369. ParticleEmitter6.SpreadAngle = Vector2.new(45, 45)
  2370. ParticleEmitter6.VelocitySpread = 45
  2371. LocalScript7.Name = "CamShake"
  2372. LocalScript7.Parent = LocalScript0
  2373. table.insert(cors,sandbox(LocalScript7,function()
  2374. wait()
  2375. VT = Vector3.new
  2376. MRANDOM = math.random
  2377. local A = nil
  2378. local B = nil
  2379. local C = nil
  2380. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  2381. for _, c in pairs(script:GetChildren()) do
  2382. if c.Name == "Timer" then
  2383. A = c.Value
  2384. elseif c.Name == "Shake" then
  2385. B = c.Value*5
  2386. elseif c.Name == "DoesFade" then
  2387. C = c.Value
  2388. end
  2389. end
  2390. local TIMER = A or 35
  2391. local SHAKE = B or 5
  2392. local FADE = C or true
  2393. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  2394. if FADE == true then
  2395. local FADER = SHAKE/TIMER
  2396. for i = 1, TIMER do
  2397. wait()
  2398. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  2399. end
  2400. HUMANOID.CameraOffset = VT(0,0,0)
  2401. else
  2402. for i = 1, TIMER do
  2403. wait()
  2404. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  2405. end
  2406. HUMANOID.CameraOffset = VT(0,0,0)
  2407. end
  2408. end
  2409. script:remove()
  2410. end))
  2411. LocalScript7.Disabled = true
  2412. NumberValue8.Name = "Timer"
  2413. NumberValue8.Parent = LocalScript7
  2414. NumberValue8.Value = 35
  2415. NumberValue9.Name = "Shake"
  2416. NumberValue9.Parent = LocalScript7
  2417. NumberValue9.Value = 5
  2418. BoolValue10.Name = "DoesFade"
  2419. BoolValue10.Parent = LocalScript7
  2420. ParticleEmitter11.Name = "FireballFire2"
  2421. ParticleEmitter11.Parent = LocalScript0
  2422. ParticleEmitter11.Rotation = NumberRange.new(0, 360)
  2423. ParticleEmitter11.Color = ColorSequence.new(Color3.new(0.14902, 0.886275, 1),Color3.new(0, 0.666667, 1))
  2424. ParticleEmitter11.Enabled = false
  2425. ParticleEmitter11.LightEmission = 0.89999997615814
  2426. ParticleEmitter11.Texture = "rbxassetid://296874871"
  2427. ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2428. ParticleEmitter11.ZOffset = 2
  2429. ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0)
  2430. ParticleEmitter11.Drag = 1
  2431. ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
  2432. ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
  2433. ParticleEmitter11.Rate = 9999
  2434. ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
  2435. ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
  2436. ParticleEmitter11.VelocitySpread = 360
  2437. ParticleEmitter12.Name = "ExplosionFire2"
  2438. ParticleEmitter12.Parent = LocalScript0
  2439. ParticleEmitter12.Speed = NumberRange.new(7, 270)
  2440. ParticleEmitter12.Rotation = NumberRange.new(0, 360)
  2441. ParticleEmitter12.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2442. ParticleEmitter12.Enabled = false
  2443. ParticleEmitter12.LightEmission = 0.89999997615814
  2444. ParticleEmitter12.Texture = "rbxassetid://296874871"
  2445. ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2446. ParticleEmitter12.ZOffset = 1
  2447. ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
  2448. ParticleEmitter12.Drag = 8
  2449. ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
  2450. ParticleEmitter12.Lifetime = NumberRange.new(2, 4)
  2451. ParticleEmitter12.Rate = 300
  2452. ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
  2453. ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
  2454. ParticleEmitter12.VelocitySpread = 360
  2455. ParticleEmitter13.Name = "Field"
  2456. ParticleEmitter13.Parent = LocalScript0
  2457. ParticleEmitter13.Speed = NumberRange.new(20, 50)
  2458. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  2459. ParticleEmitter13.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2460. ParticleEmitter13.Enabled = false
  2461. ParticleEmitter13.LightEmission = 0.89999997615814
  2462. ParticleEmitter13.Texture = "rbxassetid://296874871"
  2463. ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
  2464. ParticleEmitter13.ZOffset = 1
  2465. ParticleEmitter13.Size = NumberSequence.new(0,10)
  2466. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  2467. ParticleEmitter13.Lifetime = NumberRange.new(2, 4)
  2468. ParticleEmitter13.Rate = 999
  2469. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  2470. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  2471. ParticleEmitter13.VelocitySpread = 360
  2472. ParticleEmitter14.Name = "BodyFire"
  2473. ParticleEmitter14.Parent = LocalScript0
  2474. ParticleEmitter14.Speed = NumberRange.new(1, 1)
  2475. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  2476. ParticleEmitter14.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2477. ParticleEmitter14.Enabled = false
  2478. ParticleEmitter14.LightEmission = 0.89999997615814
  2479. ParticleEmitter14.Texture = "rbxassetid://296874871"
  2480. ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2481. ParticleEmitter14.ZOffset = 1
  2482. ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2483. ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
  2484. ParticleEmitter14.Drag = 3
  2485. ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
  2486. ParticleEmitter14.Lifetime = NumberRange.new(1, 1)
  2487. ParticleEmitter14.Rate = 300
  2488. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  2489. ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
  2490. ParticleEmitter14.VelocitySpread = 360
  2491. ParticleEmitter15.Name = "WingFire1"
  2492. ParticleEmitter15.Parent = LocalScript0
  2493. ParticleEmitter15.Speed = NumberRange.new(8, 8)
  2494. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2495. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2496. ParticleEmitter15.Enabled = false
  2497. ParticleEmitter15.LightEmission = 0.89999997615814
  2498. ParticleEmitter15.Texture = "rbxassetid://296874871"
  2499. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2500. ParticleEmitter15.ZOffset = 1
  2501. ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2502. ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7)
  2503. ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
  2504. ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5)
  2505. ParticleEmitter15.LockedToPart = true
  2506. ParticleEmitter15.Rate = 300
  2507. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  2508. ParticleEmitter15.SpreadAngle = Vector2.new(15, 5)
  2509. ParticleEmitter15.VelocitySpread = 15
  2510. ParticleEmitter16.Name = "WingFire2"
  2511. ParticleEmitter16.Parent = LocalScript0
  2512. ParticleEmitter16.Speed = NumberRange.new(8, 8)
  2513. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  2514. ParticleEmitter16.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2515. ParticleEmitter16.Enabled = false
  2516. ParticleEmitter16.LightEmission = 0.89999997615814
  2517. ParticleEmitter16.Texture = "rbxassetid://296874871"
  2518. ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2519. ParticleEmitter16.ZOffset = 1
  2520. ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2521. ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7)
  2522. ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
  2523. ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5)
  2524. ParticleEmitter16.LockedToPart = true
  2525. ParticleEmitter16.Rate = 300
  2526. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  2527. ParticleEmitter16.SpreadAngle = Vector2.new(15, 5)
  2528. ParticleEmitter16.VelocitySpread = 15
  2529. ParticleEmitter17.Name = "ExplosionFire1"
  2530. ParticleEmitter17.Parent = LocalScript0
  2531. ParticleEmitter17.Speed = NumberRange.new(7, 670)
  2532. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  2533. ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2534. ParticleEmitter17.Enabled = false
  2535. ParticleEmitter17.LightEmission = 0.89999997615814
  2536. ParticleEmitter17.Texture = "rbxassetid://296874871"
  2537. ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2538. ParticleEmitter17.ZOffset = 1
  2539. ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2540. ParticleEmitter17.Drag = 5
  2541. ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
  2542. ParticleEmitter17.Lifetime = NumberRange.new(2, 4)
  2543. ParticleEmitter17.Rate = 300
  2544. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  2545. ParticleEmitter17.SpreadAngle = Vector2.new(360, 360)
  2546. ParticleEmitter17.VelocitySpread = 360
  2547. ParticleEmitter18.Name = "FireballFire1"
  2548. ParticleEmitter18.Parent = LocalScript0
  2549. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  2550. ParticleEmitter18.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2551. ParticleEmitter18.Enabled = false
  2552. ParticleEmitter18.LightEmission = 0.89999997615814
  2553. ParticleEmitter18.Texture = "rbxassetid://296874871"
  2554. ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2555. ParticleEmitter18.ZOffset = 1
  2556. ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2557. ParticleEmitter18.Drag = 1
  2558. ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
  2559. ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5)
  2560. ParticleEmitter18.Rate = 9999
  2561. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  2562. ParticleEmitter18.SpreadAngle = Vector2.new(360, 360)
  2563. ParticleEmitter18.VelocitySpread = 360
  2564. ParticleEmitter19.Name = "FireballFire3"
  2565. ParticleEmitter19.Parent = LocalScript0
  2566. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  2567. ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2568. ParticleEmitter19.Enabled = false
  2569. ParticleEmitter19.LightEmission = 0.89999997615814
  2570. ParticleEmitter19.Texture = "rbxassetid://296874871"
  2571. ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2572. ParticleEmitter19.ZOffset = 1
  2573. ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
  2574. ParticleEmitter19.Drag = 1
  2575. ParticleEmitter19.EmissionDirection = Enum.NormalId.Right
  2576. ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5)
  2577. ParticleEmitter19.Rate = 9999
  2578. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  2579. ParticleEmitter19.SpreadAngle = Vector2.new(360, 360)
  2580. ParticleEmitter19.VelocitySpread = 360
  2581. ParticleEmitter20.Name = "DebrisFire"
  2582. ParticleEmitter20.Parent = LocalScript0
  2583. ParticleEmitter20.Speed = NumberRange.new(2, 2)
  2584. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  2585. ParticleEmitter20.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2586. ParticleEmitter20.Enabled = false
  2587. ParticleEmitter20.LightEmission = 0.89999997615814
  2588. ParticleEmitter20.Texture = "rbxassetid://296874871"
  2589. ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2590. ParticleEmitter20.ZOffset = 1
  2591. ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
  2592. ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0)
  2593. ParticleEmitter20.Drag = 3
  2594. ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
  2595. ParticleEmitter20.Lifetime = NumberRange.new(0, 3)
  2596. ParticleEmitter20.Rate = 300
  2597. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  2598. ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
  2599. ParticleEmitter20.VelocitySpread = 360
  2600. Part21.Name = "Pauldrons"
  2601. Part21.Parent = LocalScript0
  2602. Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2603. Part21.Orientation = Vector3.new(0, 180, 0)
  2604. Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733)
  2605. Part21.Rotation = Vector3.new(-180, 0, -180)
  2606. Part21.Transparency = 1
  2607. Part21.Size = Vector3.new(3.4000001, 2.20000005, 1)
  2608. Part21.Anchored = true
  2609. Part21.BottomSurface = Enum.SurfaceType.Smooth
  2610. Part21.CanCollide = false
  2611. Part21.CustomPhysicalProperties = PhysicalProperties.new(0.699999988, 0.300000012, 0.5, 1, 1)
  2612. Part21.Locked = true
  2613. Part21.TopSurface = Enum.SurfaceType.Smooth
  2614. Part21.FormFactor = Enum.FormFactor.Custom
  2615. Part21.formFactor = Enum.FormFactor.Custom
  2616. SpecialMesh22.Parent = Part21
  2617. SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=204454962 "
  2618. SpecialMesh22.TextureId = "rbxassetid://855840122"
  2619. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  2620. Folder23.Name = "Package"
  2621. Folder23.Parent = LocalScript0
  2622. CharacterMesh24.Parent = Folder23
  2623. CharacterMesh24.BodyPart = Enum.BodyPart.Torso
  2624. CharacterMesh24.MeshId = 27111894
  2625. CharacterMesh25.Parent = Folder23
  2626. CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg
  2627. CharacterMesh25.MeshId = 27111857
  2628. CharacterMesh26.Parent = Folder23
  2629. CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg
  2630. CharacterMesh26.MeshId = 27111882
  2631. CharacterMesh27.Name = "Superhero Left Arm"
  2632. CharacterMesh27.Parent = Folder23
  2633. CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm
  2634. CharacterMesh27.MeshId = 32328397
  2635. CharacterMesh28.Name = "Superhero Right Arm"
  2636. CharacterMesh28.Parent = Folder23
  2637. CharacterMesh28.BodyPart = Enum.BodyPart.RightArm
  2638. CharacterMesh28.MeshId = 32328563
  2639. Part29.Name = "Flintlock"
  2640. Part29.Parent = LocalScript0
  2641. Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2642. Part29.Orientation = Vector3.new(0, 0, 180)
  2643. Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756)
  2644. Part29.Rotation = Vector3.new(0, 0, -180)
  2645. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2646. Part29.Size = Vector3.new(1, 2, 1)
  2647. Part29.Anchored = true
  2648. Part29.BottomSurface = Enum.SurfaceType.Smooth
  2649. Part29.BrickColor = BrickColor.new("Black")
  2650. Part29.CanCollide = false
  2651. Part29.Locked = true
  2652. Part29.TopSurface = Enum.SurfaceType.Smooth
  2653. Part29.brickColor = BrickColor.new("Black")
  2654. Part29.FormFactor = Enum.FormFactor.Plate
  2655. Part29.formFactor = Enum.FormFactor.Plate
  2656. SpecialMesh30.Parent = Part29
  2657. SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=13508017"
  2658. SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5)
  2659. SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=13508018"
  2660. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  2661. for i,v in pairs(mas:GetChildren()) do
  2662. v.Parent = workspace
  2663. pcall(function() v:MakeJoints() end)
  2664. end
  2665. mas:Destroy()
  2666. for i,v in pairs(cors) do
  2667. spawn(function()
  2668. pcall(v)
  2669. end)
  2670. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement