Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ------------------------------------------------------------------------------
- me = game.Players.timetodie23232223
- h = Instance.new("HopperBin",me.Backpack)
- h.Name = "Batman"
- script.Parent = h
- bin = script.Parent
- hold = false
- deb = false
- torso = me.Character.Torso
- rarm = torso["Right Shoulder"]
- larm = torso["Left Shoulder"]
- leftnorm = larm.C0
- rightnorm = rarm.C0
- part = Instance.new("Part",me.Character)
- part.Size = Vector3.new(1,1,1)
- part.Position = Vector3.new(0,10,0)
- part.CanCollide = false
- part.Transparency = 1
- weld = Instance.new("Weld",torso)
- weld.Part0 = torso
- weld.Part1 = part
- weld.C1 = CFrame.fromEulerAnglesXYZ(-1.57,0,0) * CFrame.new(0,0,0)
- wings = part:clone()
- wings.Parent = me.Character
- wings.Transparency = 0
- mesh = Instance.new("SpecialMesh",wings)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=19367744"
- mesh.TextureId = "http://www.roblox.com/asset/?id=19367734"
- mesh.Scale = Vector3.new(2,2,2)
- w2 = Instance.new("Weld",torso)
- w2.Part0 = w2.Parent
- w2.Part1 = wings
- w2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.2,-2)
- brick = part:clone()
- brick.Parent = me.Character
- wah = Instance.new("Weld",torso)
- wah.Part0 = torso
- wah.Part1 = brick
- wah.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-1.2,-0.5,0)
- rw = Instance.new("Weld",brick)
- rw.Part0 = nil
- rw.Part1 = nil
- rw.C1 = CFrame.fromEulerAnglesXYZ(-0.6,-0.1,-0.2) * CFrame.new(0,0.5,0.3)
- star = Instance.new("Part",game.Lighting)
- star.formFactor = "Plate"
- star.Size = Vector3.new(1,0.4,1)
- star.CanCollide = false
- star:BreakJoints()
- starmesh = Instance.new("SpecialMesh",star)
- starmesh.MeshType = "FileMesh"
- starmesh.MeshId = "http://www.roblox.com/asset/?id=11376946"
- starmesh.TextureId = "http://www.roblox.com/asset/?id=11376931"
- starmesh.Scale = Vector3.new(3,3,3)
- speed = 0
- maxspeed = 100
- bin.Selected:connect(function(mouse)
- speed = 0
- rw.Part0 = brick
- rw.Part1 = me.Character["Right Arm"]
- star.Parent = me.Character
- wepweld = Instance.new("Weld",me.Character["Right Arm"])
- wepweld.Part0 = wepweld.Parent
- wepweld.Part1 = star
- wepweld.C1 = CFrame.fromEulerAnglesXYZ(1.57,1,0) * CFrame.new(0,1.4,0)
- mouse.Button1Down:connect(function()
- if deb then return end
- deb = true
- hold = true
- me.Character.Humanoid.PlatformStand = true
- bg = Instance.new("BodyGyro",part)
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bv = Instance.new("BodyVelocity",part)
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bg.cframe = CFrame.new(part.Position, mouse.Hit.p)
- bv.velocity = part.CFrame.lookVector * speed
- while hold do
- wait()
- speed = speed + 2
- if speed >= maxspeed then
- speed = maxspeed
- end
- bg.cframe = CFrame.new(part.Position, mouse.Hit.p)
- bv.velocity = part.CFrame.lookVector * speed
- end
- end)
- mouse.Button1Up:connect(function()
- hold = false
- me.Character.Humanoid.PlatformStand = false
- for i = speed, 0, -8 do
- wait()
- speed = i
- bv.velocity = part.CFrame.lookVector * speed
- end
- bg:remove()
- bv:remove()
- deb = false
- end)
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "q" then
- local bav = Instance.new("BodyAngularVelocity",torso)
- bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bav.angularvelocity = torso.CFrame.lookVector * -10
- wait(0.6)
- bav:remove()
- elseif key == "e" then
- local bav = Instance.new("BodyAngularVelocity",torso)
- bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bav.angularvelocity = torso.CFrame.lookVector * 10
- wait(0.6)
- bav:remove()
- elseif key == "f" then
- for i=1, 4 do
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.1,0.05,-0.3)
- wait()
- end
- for i=1, 3 do
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0.1,0.4)
- wait()
- end
- local throw = star:clone()
- throw.Parent = workspace
- throw.CanCollide = true
- throw.CFrame = star.CFrame * CFrame.new(0,0,-2)
- throw.CFrame = CFrame.new(throw.Position, mouse.Hit.p)
- throw.Velocity = throw.CFrame.lookVector * 230
- for i=1, 3 do
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0.1,0.4)
- wait()
- end
- for i=1, 4 do
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.1,-0.3)
- wait()
- end
- rw.C0 = CFrame.new(0,0,0)
- end
- end)
- end)
- bin.Deselected:connect(function()
- rw.Part0 = nil
- rw.Part1 = nil
- star.Parent = game.Lighting
- speed = 0
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement